Tracer Appreciation General
So how many people are going to actually play this game?
No no, it was something a bit more futuristic. That thing had like four or five classes and one of which somewhat resembled the unreleased robot samurai, sword and all.
God why can't I remember it
Considering it's a free Blizzard game there's a potential installed userbase of ~20,000,000 players. That's also what they're betting on when it comes to HotS since that isn't catching up whatsoever, from what it seems.
If you mean people itt, I'm playing Overwatch for sure. I can't tell how busy I will be be or where will my life be when it's released but if it got released right now I'd seriously play it 10+ hours a day.
Hanzo themes? Hanzo themes.
Honestly, I don't think that's edgy enough for Reaper. Plus, he doesn't have a divine/demonic theme about him.
Maybe more something like this
>Bastion one just has him communicating in beeps and boops over his backstory
>HotS is the biggest reason why I'm worried about Overwatch.
Honestly, I don't see the link. They're two different projects worked on by two different teams with two different genres and, ultimately, markets. HotS isn't getting 1/10th of the numbers they were expecting, I'd wager, but that doesn't really imply anything for Overwatch. One of reasons it's underperforming so badly is because it's a MOBA and that genre is already oversaturated to high hell.
Ironically, if they had released it in 2010 (or was it 2011?) it could have grabbed a lot of LoL's or Dota 2's market, as it is, it's starting position is horribly disadvantaged and the one life link it has is that it's BLIZZARD's MOBA. It's actually ironic in more ways than one as Blizzard in the MOBA genre is in the same position that everyone else is in MMORPGs - trying, and failing, to make a dent on the biggest, badast motherfucker there.
But Overwatch is completely different beast. Arena FPSs done in this style, with some exceptions like TF2 and CS, haven't been a thing since the times of Quake and Unreal Tournament and the like and, indeed, Overwatch feels like an FPS from those times - all the way down to sillier, less realistic/gritty aesthetic. Furthemore, perhaps the biggest argument for Overwatch is that it simply looks incredibly FUN to play while it's also not facing serious competition from anyone besides TF2 and that is an aging game with aging fanbase.
>Reaper's backstory is him having an ungodly over the top ironic edgefest, with it ending with Reaper making as many edge related puns to his target before killing him, and then Winston who was reviewing the tape takes off his glasses and goes "this guy is over the edge"
blizzard isn't just one group of people that develop all the games. there are teams within the company and those teams have differing levels of talent in them. The people in charge of Overwatch are ultimately the same people who developed and updated WoW up until they left to make Titan, leaving WoW to a secondary team that fucked it up.
>left WoW to a secondary team that fucked it up
>HotS was developed into a market that has no room for it, mechanically doesn't look better than either of the existing contenders
>Hearthstone is borderline P2W and extremely luck based
>suddenly Overwatch announced, looks stylish enough, but way too simple
god damn right I'm worried.
It's numbers have been consistently bad (downright terrible when compared to HS's in same phase) and it just hasn't generated all that much, if any, interest or excitement in the general gaming populace. The opinion seems to be divided between "meh", "I don't like it/it's shit" and "wooo it's cool" with most people being in the meh group. HS, even in that stage, had a fuckton of excitement, aside from the usual "seriously, a card game" people but they seemed to be in minority and the hype, interest and numbers were very good.
Titan's team was supposed to be "dream team" made of all the best Blizz devs that worked, amongst others, on vanilla and TBC WoW. That probably has to do with Overwatch's extremely impressively quality.
>It's numbers have been consistently bad (downright terrible when compared to HS's in same phase)
Where can you see these numbers? I wasn't aware Blizz had public stats for these games.
>arena FPS's haven't been done since Quake
False. They haven't been successful since Quake, but there have been plenty of attempts. It's as much a no win market as joining MOBA, or anyone other than Blizzard trying to contend with WoW.
>Does team fortress even have a playerbase beyond rp maps and 24/7 2fort wankfests?
Apparently. Somebody has to be buying all those hats.
Plus, much like how HotS and the rest benefit from bnet TF2 benefits immensely from being Valve's game. With a bit of marketing on steam, which is a service they own, they can get a fuckton of players for TF2.
I hope there are no advantages sold, besides maybe characters that you can buy with normal currency but that's if you must.
I hated Hearthstone for pitting me against people with like a billion legendaries and epic class cards when I'm still not even level 10 with the class I'm playing and have no idea said cards even exist.
Like jesus, I don't even have Scavenging Hyena and this guy is pulling cards out of his ass with the release the hounds/buzzard combo and then buffing his hyena with the hounds.
I thought Dota was pretty much their cash cow now.
>They haven't been successful since Quake, but there have been plenty of attempts.
Okay, I haven't heard of them since those days. And it's not the same situation as MOBA's/MMOs because both of those genres have one or two gigantic games that take up 99% of the players and then dozen or more smaller games fighting for crumbs while trying, and failing, to overthrown the big ones.
Arena Shooters don't have any such giant in the room so Overwatch can very easily sweep the entire genre up.
It's informal, un-scientific data from twitch numbers and general opinion from various forums (not just 4chins as /v/ hates everything). Happy now?
I've never seen HotS have more than 3k concurrent viewers on twitch and that was when there was still hype for it. Conversely, I don't remember when I last heard about HotS outside places specifically dedicated to it.
>I thought Dota was pretty much their cash cow now.
Dota is more of a cash-sink, from what I've heard. They took a loss (net or real, I don't know) by giving the fairest possible model for Dota 2 in order to get people to play Dota 2 and to get them to use steam. I'm pretty sure that LoL's model was considered relatively fair prior to Dota 2's launch as you didn't have to buy the game like in HoN and you'd get a free champ rotation every week.
On the other hand, hats are silly easy and cheap to make and they, apparently, sell really well.
>took a loss
Dota's latest international prize pool was $10M
Only $2.50 of every $10 'compendium' purchase inccreased the prize pool at all.
that's $7m that Valve pulled out of a yearly event, before merch sales.
cash sink my ass
mind it's nothing on the profits they make off of steam, but as far as games go it's pretty unreal
I don't think they physically CAN make Overwatch as p2w as HS is because HS is a card game and those are inherently unfair and p2w. Overwatch is class based, arena FPS with no exp, no levels (there probably will be account levels, though) and with fixed weapons for each class. All they CAN sell is new skins and new classes and even the latter is questionable since the intent seems to be that you should change your characters a lot mid fight.
I totally agree with what you're saying, though. HS is ultimately a game about getting the most value out of your cards and Legendaries, and even epics, have simply too much inherent value that it nullifies the element of player's skill - you could be the worst possible HS player in the fucking world it's simply impossible NOT to get a ton of value of Ysera, for example, worst case she gets silence d and you end up with a 4/12.
If they lose money from dota but gain money from the people who use steam thanks to dota dota is still their cash cow, just not directly.
Overwatch isn't really an arena FPS, at least by my definition. Arena FPS games are usually classless deathmatch affairs with pickups in the style of quake 3, this game has classes(in fact, if we go by the official art more classes than i've ever seen in a game like this) and objectives, it's a class-based shooter like TF2.
Hearthstone is pretty lame, though partly because the incredibly small card roster which is getting expanded. It just simply needs more complexity, right now it's as someone else said, a game about napkin math. It should have shitloads of factors to consider and toy around with so it's impossible to solve, but a good player will do better than a poor player, but it's a casual game. I'm not worried for Overwatch though, casual action games and casual card strategy games are very different, as long as they can pull of action that feels good it'll probably be worth at least a hundred hours or so.
Well actually, while the prize pool was $10 Million, that means Valve got $30 Million from Compendiums.
+ Merch sales.
+ Rare limited item chests.
+ Whatever those items go for on the marketplace.
>One of reasons it's underperforming so badly is because it's a MOBA and that genre is already oversaturated to high hell.
That literally doesn't even matter due to how well known and loved blizzard is. The reason why HOTS is under performing is because nearly every design decision they've made to try to make it stick out from other MOBA games has made the game more bland. The idea to replace items with customizable skills and perks is the only thing that the game has going for it and even that is underwhelming. On the flip side the team shared experience is literally cancer and the fact that teams can basically be tied in level when one team has been raping the other team in every fight and is up on rax kills is such a miss step that whoever suggested it should be demoted or fired.
That said that doesn't have a direct link to overwatch. However the fact that sc2 is dying/d3 was a disaster for the first year it was out/HOTS was underwhelming all don't bode well for blizzard. Oddly enough the game that's been working out best for blizzard is hearthstone.
All in all i'm pretty neutral. Blizzard seems to be stumbling where it should be excelling and the completely new territory they've explored recently is what has been a big success. This is the best sign that OW might actually turn out great.
The main reason I don't play HS is because it's Jewing: The Game. That said, I think you're being a little too unfair on it - there is complexity to HS beyond just first grade math, it's about three (this is off the top of my head) components - 1) predicting what cards your opponent has in his deck, in his hand and then playing around those predictions and 2) maximising the value of your own cards while minimising the value of your opponent's cards 3) juggling card synergies and effects to make something cohesive.
The biggest problems with HS is the unfair playing field due to p2w and RNG. You simply have to accept p2w or quit playing the game (as I did) but RNG is something that can be dealt with. Unfortunately, it doesn't seem like Blizzard got the message - the new expansion is entirely RNG focused, almost every one of the 20 cards showcased (out of total 120 cards in the expansion, bringing the total number of cards in HS with Naxx to 450) has RNG effect on it and it's just ridiculous.
>It's informal, un-scientific data from twitch numbers and general opinion from various forums (not just 4chins as /v/ hates everything). Happy now?
You should mention you're pulling conclusions out of your ass at the start next time rather than making it sound like you actually know something.
So let's start with
>twitch viewership has anything to do actual game popularity
Well then let's look at what other titles are floating around HotS right now. Ah yes, such famous flops as Destiny and Dark Souls 2. RIP HotS. How about some games even lower than HotS in viewership? GTA5, CIV:BE, and a bunch of other games. What do you mean they were top sellers? They don't have people watching it on Twitch so that means they didn't sell well.
I know I'm comparing a multiplayer game to mostly single player games, but since you drew your conclusions by comparing a moba to a card game it shouldn't be a problem for ya.
Speaking of which, maybe not many people viewing HotS has something to do with how few people are in the game? Maybe it has something to do with mobas being garbage to watch unless you play or understand the game? Nah that can't be it, that makes too much sense.
You take something as open ended as twitch viewership and forum activity and can only draw one conclusion with it? Come on now.
>That literally doesn't even matter due to how well known and loved blizzard is.
cashing in on fandoms only works for so long, and can really come back to bite you.
If that's what the community interprets it as, then it's the beginning of the end for Blizzard. They've got to turn that around.
I'm not trying to imply that they were just cashing out on the good will they've built up. I was trying to say that because of how well known blizzard is that the name recognition that comes with a new moba game basically negates the biggest problem when it comes to entering the moba market.
>I know I'm comparing a multiplayer game to mostly single player games, but since you drew your conclusions by comparing a moba to a card game it shouldn't be a problem for ya.
>Maybe it has something to do with mobas being garbage to watch unless you play or understand the game?
Very true, I always see LoL or Dota players talking like, "I tried to watch the other game once but I couldn't tell what the hell was going on."
>That literally doesn't even matter due to how well known and loved blizzard is.
I agree it's a factor but I think you're over-estimating the importance of it. The fact that it's Blizzard's MOBA is what's keeping it alive and in gamer conscience but that alone isn't enough to make it anything close to a success.
>he reason why HOTS is under performing is because nearly every design decision they've made to try to make it stick out from other MOBA games has made the game more bland. The idea to replace items with customizable skills and perks is the only thing that the game has going for it and even that is underwhelming
I fully agree with this, though. The one thing the game has going for it is the skill talent tree and they seem intent on making even that boring by locking it away behind arbitrery doors. Locking each hero's talents behind their own exp bar is the worst decision they've made yet in that game.
As for shared exp, eh, I can see the benefits but I fully agree that rubberbanding is cancer and should be removed. Dota does comebacks well and organically, imo, where a team can come back and you can have those epic comebacks/games aren't decided 10 minutes in and I guess they tried making something like that without really knowing whta they were doing and they ended up with the horrible rubber banding they've got now.
The problem is - if they add items, remove shared experience, remove forced rubber banding etc what seperates it from Dota 2/LoL/every MOBA there is? I think some of those decisions were made just to differentiate HotS from other MOBAs.
>That said that doesn't have a direct link to overwatch. However the fact that sc2 is dying/d3 was a disaster for the first year it was out/HOTS was underwhelming all don't bode well for blizzard. Oddly enough the game that's been working out best for blizzard is hearthstone.
I wouldn't say situation is that bad - SC2 is still third most popular e-sport, right?
It's not first-grade math, but the situations are never that complex. There's another card game I play called infinity wars, which has pretty decent complexity. You and your opponents take turns simultaneously, planning them in advance, and can move your characters around 3 zones on the battlefield(attack, defense, and support). The attack and defense zones are basically divided up in lines, and the first attacking creature attacks the first defending creature once, then lets the next attacking creature attack, if the first defending creature dies the second defending creature gets attacked and so on. Characters in the support zone don't attack or block, but many spells and effects have targeting restrictions that don't target the support zone. The situations late-game can get ridiculously complex guessing just what your opponent is going to do with his cards in play, nevermind what he has in his hand. Keep in mind that you easily can get 10 non-token creatures out simultaneously. It has all the elements of hearthstone but then adds more, and also lets the player pay 5 to draw a card so you almost always have a decent range of options in hand(unlike topdeckstone). And I still think it's not that deep of a game.
It's pretty true, I can watch a Dota 2 game and understand everything that happens.
But whenever I try to watch LoL my eyes just glaze over.
I know that if I studied up on LoL, I'd eventually get what was happening.
But I'd really rather not.
It says something about the games complexity when people are running bots and they are doing pretty well. The things what makes HS good is superb UI and visuals compared to other card games, little to no competition (MTG is huge, but MTGO is horrible, only good factor is that it's functional MTG) and dumbed down gameplay for casual players.
Fucking hell, I hate /v/ so much
First overwatch thread I go on is filled with autists spewing
>hurr nice viral marketing blizzard
>sage, hide and report you fucking shill
>lol /v/ is full of SJWs now
>fucking sjw game is shit
Literally buzzword central. I fucking hate that place so much.
>I wouldn't say situation is that bad - SC2 is still third most popular e-sport, right?
I don't think it is but I don't exactly have a citation for that.
>The problem is - if they add items, remove shared experience, remove forced rubber banding etc what seperates it from Dota 2/LoL/every MOBA there is? I think some of those decisions were made just to differentiate HotS from other MOBAs.
This really is a huge problem with the game and I really don't know how'd they manage to pull it off while keeping the game different. That said the current objectives giving massive temporary advantages to the team that captures them would be the key to setting them apart from other mobas.
As a LoL player I don't understant dota at all, the characters just seem to blend in with the background. The problem is the huge roster of playable characters every moba has, if you don't know what they can do it's really hard to understand and learning them takes way too long for a non-player.
>I was trying to say that because of how well known blizzard is that the name recognition that comes with a new moba game basically negates the biggest problem when it comes to entering the moba market.
Not necessarily. I would say that, while Blizzard fans are loyal to Blizzard they tend to me most loyal to just one game of Blizzard's.
When D3 was first released they had that promotion where you pay for a year of WoW and get free D3. The thing is, even with free D3 and absolutely nothing going on in WoW (that was the end of Cata and 0 content for like a year) most people played through D3 few times, complained on the forums and quit the game. Likewise, even when sites like wow-insder or diablo incgamers (not name dropping) report on other games reaction is usually ignore or meh or "why are you showing this other game".
>>twitch viewership has anything to do actual game popularity
It does for some genres (most of which are e-sports) and all e-sports. Single player games are never going to achieve lasting endurance on twitch but you absolutely can (and frankly should) measure a popularity of an mp game around twitch viewers. Another factor, before the ienvitable "hurr durr Destiny has billion player" it also depends on how fun a game is to watch. Frankly, destiny, outside of raids, is boring as shit.
>I know I'm comparing a multiplayer game to mostly single player games, but since you drew your conclusions by comparing a moba to a card game it shouldn't be a problem for ya.
MP vs SP matters because former are twitch material and latter aren't. MOBA vs CCG doesn't as they're both potentially twitch popular.
>Speaking of which, maybe not many people viewing HotS has something to do with how few people are in the game?
When HS was in this stage, with very few people and all of them famous, having keys it was seeing fuckton better results than HotS. Bit later entire twitch channels were made by streamers promising keys for their viewers.
>When D3 was first released they had that promotion where you pay for a year of WoW and get free D3. The thing is, even with free D3 and absolutely nothing going on in WoW (that was the end of Cata and 0 content for like a year) most people played through D3 few times, complained on the forums and quit the game. Likewise, even when sites like wow-insder or diablo incgamers (not name dropping) report on other games reaction is usually ignore or meh or "why are you showing this other game".
While this is true D3 is a really bad example because D3 was a disaster for blizzard. Like it was absolutely horrible on release. Even hard core D2 lovers quit the game before too long
>he things what makes HS good is superb UI and visuals compared to other card games, little to no competition (MTG is huge, but MTGO is horrible, only good factor is that it's functional MTG)
this, absolutely this. Biggest reason HS is as successful is because it has no competition whatsoever (MTGO doesn't count because it's intentionally gimped MTG because they only used it as a way of selling more physical cards) in the genre and scratched that multiplayer/card game itch most didn't even know was there.
I'm not saying HS is the most complex card game ever I'm just saying there is more complexity than doing 4 - 3 calculations few times a turn.
Infinity Wars sounds amazing as fuck, though. I'll definitely check that out.
>CS:GO is catching up to SC2 for third place
And Dota 2 is almost certainly beating HotS. Valve's been kicking Blizzard's ass a lot lately it's hardly surprising Blizzard is going after TF2 - their weakest link.
>>he things what makes HS good is superb UI and visuals compared to other card games, little to no competition (MTG is huge, but MTGO is horrible, only good factor is that it's functional MTG)
>this, absolutely this. Biggest reason HS is as successful is because it has no competition whatsoever (MTGO doesn't count because it's intentionally gimped MTG because they only used it as a way of selling more physical cards) in the genre and scratched that multiplayer/card game itch most didn't even know was there.
Doesn't that bode well for OW then? I mean the only thing that seems like it'd compete with OW is TF2 and that games really just there to sell keys these days.
Someone please post the wallpaper with TwoSwords McScarf, thanks~
>Doesn't that bode well for OW then?
Oh, yes. It bodes extremely well for Overwatch. It's a blend of genres, it has a bit of that old arena shooter thing going on, it's got interesting classes and fast gameplay, it's Blizzard's game, it's free (most likely) and it's closest direct competitor is TF2, which it already seems like it won't have any problems beating TF2.
>Infinity Wars sounds amazing as fuck, though. I'll definitely check that out.
It's pretty good, it's probably better than hearthstone in every respect except for the visuals and comfiness. It even has a system that can emulate hero powers except with a dozen times more choices, because you can choose any 3 creature cards to be "commanders", which are sort of in play but not really, and can be played from the command zone or use abilities. The chinese faction for instance has three sages which give health to all your dudes, deal AoE damage to everyones dudes, or amplify lost morale for your enemy(basically, if you lose 100 morale you lose the game, morale is lost from your guys dying or certain effects. It can bring some pretty tight situations when you absolutely cannot afford one of your guys dying or you taking damage).
>Meanwhile blizzard wanted to make sc2 into the new big esport from the get go.
Eh, Blizz fucked up with SC2, multiple times. Their goal was to get it to be big e-sport but their execution was extremely sloppy.
Plus, it was quite unfortunate for them that MOBAs became the "it" genre right around the time when SC2 should have seen greatest growth. If the situation was different and, say, FPSs blossomed in 2010 to 2014 period SC2 could have been a lot more popular than it is or will be now.
What were they expecting for HotS? I signed up for the fucking alpha the second you could and have yet to get an invitation. How can they be disappointed with the numbers if they artificially control the amount of people who can play it?
Hell a lot of people don't even know the game fucking exists because of how hard it is to get to play it.
>How can they be disappointed with the numbers if they artificially control the amount of people who can play it?
Maybe they are maybe they aren't disappointed, *I*'m saying that their numbers are disappointingly low, especially compared to HS at the same stage.
>How can they be disappointed with the numbers if they artificially control the amount of people who can play it?
They are probably disappointed with the numbers of viewers that HoTS streams get. I can't remember who but I remember hearing an esports journalist saying that according to a conversation he had with a high level blizzard employee blizzard had/has huge plans for the game.
After a few games you can get a general feel for what to expect
>play LoL, Dota, Hots and Dawngate
>dawngate is shutting down
>no King of Masks replacement in other mobas
suffering. Maybe Riot can steal some kits from dawngate
>Frankly, destiny, outside of raids, is boring as shit.
Arguing an objective truth and dismissing an outlier with a subjective opinion. Off to another wonderful start.
>MOBA vs CCG doesn't as they're both potentially twitch popular.
You can watch Hearthstone for a little bit and pick it up. It's a simple game. HotS is a simple game in a complicated genre. It's pretty hard to pick up the game just by watching it.
>When HS was in this stage, with very few people and all of them famous, having keys it was seeing fuckton better results than HotS. Bit later entire twitch channels were made by streamers promising keys for their viewers.
Are you really this stupid? REALLY? Let me rephrase what you said to hopefully illustrate how retarded it was.
>Hearthstone did better in this stage than HotS is. I mean, sure, they exclusively gave keys away to people with HUGE fanbases but that didn't effect it in any way. People clearly didn't just follow the personalities they enjoyed and watched as they played this new game or anything silly like that right? It had more viewers because it's a more popular game. Also the fact that these streams were literally giving away free access to this hyped up game in no way inflated the stream viewers.
Do you see the problem with saying stream views = popularity? Hearthstone did better because of all the e-celeb worshipers and people looking for keys. Neither of which they did with HotS.
>blizzard had/has huge plans for the game.
Well, yeah, it's a MOBA featuring an all-star cast of Blizzard characters in an age where MOBAs are making absolutely ridiculous profits.
Which is all nice and dandy except they seemingly forgot the very same lessons they should have learned over the past 10 years in MMO genre with WoW and it's million "WoW killers".
I think it's true. MOBAs are inherently boring to watch. My friends always complain to me about how uninteresting they are to watch in regards to the MOBA they do not play. Not knowing the details of the game make everything bland and blur together.
On the flip side when you first start learning the game streams and professional play is extremely entertaining. I remember how much I loved watching the Internationals, but then one day I felt I truly understood the game and found there was little to no interest to be had in watching when I could just play it.
And then there's HotS. I want to try the game, but I didn't get invited to its Alpha. Whenever I try to watch matches, I can't get into it because I don't know what the fuck is going on, I have no idea what the streamer is talking about, and there's nothing I can really learn or get out of watching it. At most it just makes me close the tab angrily and wish that I could play the game myself.
Stream numbers are a poor indicator. You also have to keep in mind that stream follows are often dedicated to certain streamers. If those streamers didn't get an invite then they're shit out of luck and all those people who would have watched their HotS videos are no more.
>Which is all nice and dandy except they seemingly forgot the very same lessons they should have learned over the past 10 years in MMO genre with WoW and it's million "WoW killers".
They mistook that lesson for "blizzard is number one best vidya company ever and can't ever be beaten ever by anything ever...
>comparing hots to hs
Were you dropped as a child? Blizz is handling these two games entirely differently. Look at who was streaming hs around this time. Fucking huge big name people. Who is streaming hots now? Fucking no name dipshits that just happened to luck into a key. Like fucking hello? I really hope your next post is some, "loll i am le epic trolle" bullshit or something.
Eh I work with MOBAs like I do with fighting games. In my opinion these games become stale after awhile so I move on to the next one that interests me, and doing so keeps things fresh. I even enjoyed SMITE for a little while after first trying out DOTA2 and playing that for a thousand hours. Now I'm playing League and I would love to try out HotS.
Hell I even tried STRIFE. Now that game was a piece of shit. I would be incredibly shocked if HotS was worse than Strife.
HotS could really do giving your characters like double the number of abilities and more creative skills. It's a for-fun game, just make everything over the top and unique, what the hell is this LoL-mediocrity shit?
Probably, but it will still be amusing to see.
>how does one catch a tracer?
By having sufficiently... BIG... bait.
>I imagine this'll only happen to bad tracer players. Good Tracer players will most likely abuse recall around corners to confuse enemies.
They showed as much in the example game. Tracer jumping off the high ground down to the main fight, firing off her ability and then recalling back to highground. Another time when she was turning corners and came into enemy team and then she recalled back before the corner.
There's a ton of potential for map abuse if you use that ability well.
Now that I think about it some more trying to chase a tracer even a little is going to be suicide because of how easily(in theory) they could pop a recall and spawn right behind you and light up your ass. Which is going to make them even more annoying as hit and run flanking tactics are going to be their bread and butter and this means that if you do get annoyed and decide to try to track em down to kill em you'll be at a severe disadvantage.
His biggest problem seems to be that he's almost immobile. I really don't know what they were thinking when they designed him as OW seems to be built around high paced combat with ton of movement and then they played him and the robut, both of which are so slow it's not funny. He was useless in the soutcasted game untill the very end when he plopped his turret on to the payload, right?
>Which is going to make them even more annoying as hit and run flanking tactics
Tracer has lowest health in the game and gets killed very very easily. She has to be good at something and, as you say, her bread and butter is hit & run + flanking.
Maybe he'll be better on capture point maps.
His turret persists through his death, right?
Are there any kind of known damage numbers on his gun? Maybe he can set up a defense turret and then go battle engie
It's still an objective based game. He'll be fine on the defending side and he'll have some potential on the attacking side of payload because of his ability to build turrets on payload giving him mobility where he needs it. I don't mind it if he remains a mostly defensive style character though.
>point control maps
Technically, every payload map is a point control map just where that point moves very very slowly. Which in theory suits him but in practice it doesn't because everyone else is so mobile the actual combat area is spread out far beyond the immediate vicinity of the payload (the slower the classes/combat the smaller the combat area and vice versa) and he can only really impact the defense of the are around payload. He is irrelevant in a 3v3 fight in a tower some distance away even though it may be that fight which decides the flow of the match.
Don't get me wrong i'm not trying to say she'll be op or anything but she's probably going to be the most rage inducing character to play against.
By the way have we settled on what to call the characters in the game? Heroes? champions? Agents? Characters?
>I don't mind it if he remains a mostly defensive style character though.
If he remains that he will be the least popular character, dwarf or not. Knowing Blizzard that means they'll make him OP in the patch after that...
Like I said, OW is extremely mobile game which means large combat area which means he has no impact on most of the combat. And he can still be killed relatively easily by someone like Widowmaker. In fact, she seems to be almost a hard counter to him because she can kill him without ever coming near enough for his turrets to matter.
Maybe something in the style of Blink Dagger? .That item is required item for melee heroes for a reason, Tor absolutely needs some sort of movment skill that lets him teleport maybe while temporarily slowing him down even further after teleporting.
>By the way have we settled on what to call the characters in the game? Heroes? champions? Agents? Characters?
I like to call them characters or classes, depending on the context. Just seems to fit the best.
As for Tracer being annoying, I don't know. I fing the guy that can put up a shield that you can't do a thing against far more annoying. I think it's because of how mobile (almost) everyone is and how fast paced it is Tracer feels natural and fun instead of rage inducing.
on the payload map seeing as he was on hte Offensive side he only had one viable place to put his turret which was one the moving payload. if he was on the Defence them he could have set up a defensive choke point thereby negating the majority of his mobility problems
well the armor drop makes the dwarf a support, its completely and totally inconsistent with his role as a turret manufacturer
I mean anyone can come up with bandaids like carrying the turret on his back with much lower dps, or making it deploy very quickly under certain conditions, but really he needs a complete rethink
bastion is area denial, and symettra is annoying turretspam bitch, so they need to specialize dwarf and curry, one defensive and one offensive, which they've really failed to do
I would prefer that they retain the armor drop on the dwarf, and give him a throwable turret, rendering him purely offensive support
this would make symettra the 'defensive' engineer, which makes more sense for her design, she would need to lose the shield and gain another area denial ability, perhaps a physically impassable barrier or a self buff that makes all her crap have better range, in other words make the teleporter a normal ability and give her a real ultimate
If the teleporter was a normal ability Symmetra would be required for every game. You'd just have one sneak forward and drop a portal ASAP so if anyone died they were instantly back in the fight. It would be really, really stupid.
or just scrap the porter entirely which is a subversion of the respawn mechanic and not really good design
really everything curry has is 'lets screw up everyone else's fun'
shield makes people mysteriously tanky
turret annoys you randomly
porter makes enemy team omnipresent
The teleporter is basically a variation of the resurrection spell of mercy, I don't really see a problem. If it's a problem they could just increase the meter required to plop it down, I don't think there's anything conceptually wrong with the teleporter at all.
Once she first plopped the portal down three or four minutes into the shoutcasted match there was always a portal helping out her team. I think it should either have a limit on it's duration (something reasonable like 4 or 5 minutes) or more time to plot it down or something.
Doesn't the shield require her to be near the character all the time? That's okay to me as she can only be with one out of five characters on her team .
Considering this is 2014 and Blizzard isn't in any way family friendly company (meaning their main customer base is teenagers and young adults) do you think there's a serious chance for a gay romance be canon in OW? Maybe Widow and Tracer or Hanzo and Torbjorn? It hardly seems unlikely does it.
How about a futa character?
Speaking of which, how much do you think will they actually work on the story of this game? Normally, stories are very important for Blizzard in all their games and they spend a ton of time world building. Buuut OW is PvP of Titan made into standalone game.
did some more thinking, if curry is going to be offense, then the shield is not such bad design, but I think it should be much stronger, but have a limited duration and application.
Fire and forget is fine on robot monk, it fits his hang-back playstyle, but sym strikes me as a very active frontline support, so she needs to think about who she shields each time
Im still against porter because its fucking boring as an ultimate. to fit her design I'd give her a mirror image minion as an ultimate that does everything she does, including set turrets, (doesn't draw on your turret pool but your maximum is the same) applies a double strength shield, and shoots 2 homing beams
if the dwarf is going to be defensive he needs some choices, I'd allow him to apply the armor buff to the turret repeatedly, buffing it to double or triple health eventually, and molten core should do AOE damage in case his turret goes down fast, (or if there is a spy class) another option for him are pallisade contruction (walls that are impassable to runners but still destructible) instead of armor buff
No, while nothing is really stopping them, I doubt they would go out of their way to create such characterization.
We'll probably get "Meet the" videos for every character and maybe a video if a big update ever happens.
>I doubt they would go out of their way to create such characterization.
That's the interesting thing about Overwatch - it used to be a gigantic MMO taking place in near future Earth. Which meant, required really, a ton of lore and characters and chracter devlopmen.
So I'm wondering two things - 1) how much of that lore and world and characters got left over and 2) if there is enough demand for it, will thy start adding some elements of Titan (like character esthetic customization) back to OW, if it proves to be successful eugh.
>I'd give her a mirror image minion as an ultimate that does everything she does, including set turrets, (doesn't draw on your turret pool but your maximum is the same) applies a double strength shield, and shoots 2 homing beams
That sounds broken, to be honest. I'm not against giving her mirrages but make them useless or something, make them abilityless but that they explode if they come sufficiently near an enemy or something.
Chris Metzen during the panel is that they're planning on implementing lore- it's just that the gameplay and the lore will be seperate. Meaning they could do more stuff like they did in the cinematic and still have a fun fps team battle.
well it doesn't have to be that strong, but it's an ultimate, and all the other ultimates are temporary gamechangers, except maybe ape and dwarf, which are both just weak on damage
so you wouldn't want her ultimate to be weak on damage also...like giving her the thing that half the engineers in TF2 don't even build
>What the fuck?
Customizing how your character looks while keeping them functionally the same. Meaning treating each of the characters (i.e Widowmaker, Tracer, Winston, ...) as classes and not charactes.
As opposed to regular character customization which implies messing with how the character plays as well as how he/she looks.
>not wanting to reap like a directionally impaired dust cloud
I'd unironically ironically main him, just for the silly levels of faux darkness, if it weren't for how damn fun blitz teleport time girl looks
that sounds exactly like how team fortress... isn't
there are a ton of maps where teleportation is a requirement, but just as many where it's a complete waste of time. since it's an arena fighter, I expect the maps to be small enough that it'll be pretty minimal either way. Besides, everyone has such fantastic mobility abilities anyways.
nah, no thanks.
let that motherfucker sink.
You dub shit. They're more of a father/daughter relationship, not romantic/sexual.
Besides, gorilla dicks are the size of your pinky-finger.
>not knowing that Winston is extremely protective of Tracer
>not knowing Tracer and Winston are besties
>not knowing Winston treats her like an older brother would
>not shipping Tracer & Older!Brian
You are truly shit-tier my brother.
So Ganassa is doing Overwatch now.
>Not that many, no, but they do have a lot of characters in various stages of planning - they said they wanted to have around two dozen at final release.
From the panels, expecially the press panel it sounded like they had a lot of ideas and wanted to release as many as they could.
>Besides, gorilla dicks are the size of your pinky-finger.
Judging by tracers low hp she is probably super sensitive in her girly bits. You know how every japanese girl in porn sounds like she's being ripped apart when she gets fucked? Tracer is basically that X10. It wouldn't surprise me at all if she choose Winston for his tiny penis.
>Blue Hood's kid name is 'Brian' or some variation of that name
Oh lawd, yes.
Brian takes Tracer's 'advice' and becomes a hero, fixes up that old power glove and begins fighting to protect people. Overwatch is eventually reformed and Brian is welcomed into the group as the first new inductee in years. Tracer immediately notices him, and he of course immediately notices her. He's had a crush on her since they first met, and she's now feeling very 'strange' about this new guy who isn't that 15 year old boy she admired so long ago. They fumble around one another, clumsily flirting and being terribly awkward in their attraction to one another.
Tracer and Winston are very close, and Winston immediately knows what's going on. Brian becomes Reinhardt's apprentice, and Brian and he become very close (as Brian didn't have a dad and was charged with raising his little brother while his mother worked to support them). Reinhardt is also quick to notice that his apprentice and the quirky Brit have something together.
What if I instead proposed my other idea of Tracer X Winston but instead of Winston fucking her Tracer is the pegging him with a strap on and sanic speed?
Would that make you feel better?
>Tracer x Older!Brian
I can dig that. I really hope blizz brings the kid back now.
Selling useless hats is much easier to balance than selling weapons. Someone somewhere may wind about a weapon being OP but nobody ever quit a F2P game just because they got killed by someone wearing an unusual
>/ss/ shipping where the feelings are mutual
As much as I would be interested in seeing that, it'd probably never happen. The best we'd get is a crush and Tracer letting him down easy. God, why must all my hopes and dreams die.
That's what i've been saying about these generals in
general, but whatever. At least it ain't /d/ porn.
Some of the writefriends on here write good shit too, and if it leads to something that will entertain me for an hour or so i'm on board.
>When he turned 18, Tracer Would be 29
I could roll with that.
Plus I like those "i've wanted this for years" type of things.
Eh, I kind of like the idea of it being his ultimate.
If it was his primary weapon that'd make him melee only and it would be a little weird to have a kid on a battlefield running around trying to punch enemies.
It could be a skill, but then it kind of loses some of the impact. It could be a pretty good damage skill, and still be his ultimate though.
Something like it being a charging attack as a skill and huge AoE as an ultimate.
Not him but he's still right. Even if it's an ultimate you can't make it as powerful as they were making it sound like in the trailer. I mean one of the kids said it can take down a sky scraper.
What if, apart from allowing you to punch the crap out of people as a kid, it could have a ranged combat functionality, and work like a mega buster, but that shoots beams/bolts from it's fingers.
doom finger guns.
I hope we get to see inside Reinhardt's armor only to reveal that it's some skinny dude.
because the game is sure to have many more characters that the few ones we already know about, and it'd be a smart move from them to try and use a character fans already know about to hype them. and it'd add to the variety: brawler boy, female scout, deviantart-ass sniper, XXlordsepphirothofdeathdarknesstime2reapXX, cyborg gorilla grodd, etc.
I don't understand how those two things relate to each other. Why would the fact that the kid used an artifact prevent him from being playable? The kid ain't gonna be playable because it's a stretch at best to assume they'll go back to that in another cinematic. Not because dude used a certain item.
Your post is shitty bruh.
It clearly wouldn't be that powerful. Heck, it wasn't even that powerful in the trailer.
The thing got busted to shit from punching a girl.
Either Doom Fist was amping it up somehow or it was in a heavy state of disrepair.
That's actually fairly plausible. The primary attack being an arm cannon that shoots lemons sounds nice.
Heck, you could even make his whole skillset revolve around the thing if you wanted.
Charging fist attack, punching the ground to do a super jump, rocket fist, punching the ground for a huge AoE, etc.
My only concern would be his design if he was playable, not sure how good he'd look in anything but a hoodie.
Maybe they could get him a really high-tech hoodie.
and you want something like that to be entrusted to a kid? nah
this idea just seems like something to partly satisfy the /ss/fags who are about as deluded as the futafags at this point
Tracer's "the world could always use more heroes" and the look on the kid's face are what get me going. I think it'd be cool to develop a character like that.
I'm already hoping Blizzard goes the Valve route with Overwatch and keeps up with the machinima type videos and the comics (Meet X, and all that other shit Valve does). I feel like that type of shit has kept me playing TF2 for a lot longer than I would have without it.
please let ninja sword man be super mobile like l4d hunter instead of being invisible because invisibility is such a shitty mechanic for pub and comp
also not liking how ultimate centric the game is but i suppose you have to have something to break through chokepoints and make plays a la ubers
>Implying he won't become part of Tracer skin.
>She is wearing his hoody instead of her flight jacket
>At the start of the match she calls him and says this will be over in no time and she'll be back in a jif.
>Every few times she get damaged he calls her and asks if she is doing okay.
>At death he screams he is on his way and to hold on one more second
>Her ultimate is changed To her saying, "Luv could use you big strong hand." He drops from the sky and ground punches with the power glove instead of her normal power bomb, then runs away says to call him if she needs any more help.
He looked so pissed at the end of the fight, like "god damn it , i should have shoot that fucking kid at the very start". I really hope there is some kind of rival voice quotes on this game.
>ninja sword guy
>not going invisible
I secretly wish he was another tank character somehow.
I don't even like /ss/, I'm just bored and thinking up mechanics for a kid with a power gauntlet.
Wow, awesome! Its just like tf2, except I get to pay for it and the classes will never be even remotely balanced!
Good luck to Blizzard, I hope they clean up on their future micro transactions!
>has to be 18 to join the fight
nigger overwatch was disbanded. There's no specific organization he would have to apply for to get into the fray.
Here's my idea. Brain is super wanting SS but tracer is all about that tiny gorilla dick so she tells the cheeky cunt to mind himself. He ignores her warnings and goes for some boob action and accidently tampers with her chrono tech aging him a solid 48 years older than he currently is. When the dust is settled he joins the fight as Liam fucking Neeson with the artifact in hand.
I think the two kids were just victims of circumstance.
>just another day
>fight breaks out
>see good and bad dish it out while showing off some of their abilities
>they vamoose as soon as it's over
I'd say some of ya'll are overthinking this or trying too hard to make something come from it, but that's just me
I'm pretty sure you are confused right now.
Planet of the apes, and every other sci-fi movie
The point I am trying to make is to not put kids in a war-like setting.
yeah i'm probably hoping for too much but man invis sucks so much as a mechanic since it looks like these maps look super chokepointy and non shitters don't really fall for inviso bullshit
it'd be fucking amazing if he was an evasion tank, dodging stuff and keeping attention on himself by being a mobile nuisance though
I prefer classes to random bullshit weaponery. At least you know what you are against.
No more : Top kek! This pyro actually had a weapon that inflict more damage underwater!
Its easier to balance and less random.
Also, TF2 is dying/dead. Some weapons/ideas are just plain ridiculous and completly useless. With a class system, we can see some change and new ideas. Im going to miss market gardenning though.
>Looks to have a very different system
>Much better cast
>Not that time really matters but tf2 is old as dirt
It would do pretty well even if it wasn't blizzard just because there is only one real competitor and that one hasn't really done anything new sense it went "lol robots"
You are trying too hard to hate it, but we both know you like it or are atleast interested enough, or you wouldn't be here in the first place. You are just showing that they devs did well with this game.
why should i care about your preferences- stick to your game or don't.
going to have to deal with stray rocket shots, degenerate dwarven + black slut turrets, bastion, random charges, and gorilla gun is probably going to "short out" his invisibility
invis mechanics are usually butchered to prevent "nofun" situations just give me fucking wallrunning + walljumping please blizzard
being able to deflect stuff would be awesome but i'd be worried about the lag situation, combined with high mobility though i can see that being amazing
can you guys really not come up with 3 unique aspects of this game? its not very many
If you really can't, then expect this game to die faster than TOR and TESO combined
definitely won't be around in 7 yearsthats for sure
well comp tf2 is still going in both euroland and america land with LAN events, can't really say that for a lot of other games. obviously it's nowhere as huge as the main esports games but it's still there and still chuggin along years later
Goddamn it, is such a cold-blooded killer's surprised expressions so cute?
Now that think on it, I would like to see Tracer's dash ability made to be more versatile, as in not limited to horizontal dashes. It would be cool to dash vertically, air dash or ricochet off a side building to reach an elevated platform - you'd have to be more mindful of how many times you dash though but I'm okay with that.
While it would be cool I don't agree. Tracer could easily be insanely powerful as is with just the horizontal movement. If the game gets released and it turns out she needs some serious love then I could see it but until then she already seems damn good.
>holy shit that cinematic
>all these fags drooling over tracer
>she's literally just pixie dream girl #38795
>Not drooling over disciplined, beautiful robo-Cleopatra
The best thing about her is that after she salutes she holds the position but her eyes shift around wondering if she can drop the "tough army gal" shit. That one act gives her more character then cut and paste pixie genki girl #38795.
I think she may be too far gone, but hey, still too cute for an assassin.
Well goddamn /owg/, I got my shipping, my new characters, mew skins, and gameplay ideas.
I really liked this shit, best thread in a long time. If anyone else wants it.
She certainly does.
I have no idea what that tattoo on her arm means. Also, dat ass.
>tracer getting brainwashed
Holy shit, annoying AND evil? Fund it now.
I draw so slow. But it's coming together, I suppose.
I don't have anything against others who like different characters, but at the same time, I don't go on about "_ is best" or "people who like _ have superior taste." I see comments like that more for Mercy's fans than others. Sure there seem to be a lot of Tracer fans, but I don't see them going on with the same nonsense that Mercy's fans do. Tracer fans like who they like and they express it. Mercy fans like who they like and they try to degrade others.
Well Widow does at least.
It is pretty fucked up now that you mention it.
You still have only 6 players, and synergies don't just grow on trees
you can't go with the RPS philosophy here, especially with the mechanics introduced by the videos
You have too many characters or too few slots, pick yer poison
Even with bans and shit, it will limit the amount of mechanics and force the gameplay to go very few ways
Especially with the abilities showcased in the gameplay trailer, that AoE bullshit will be the end for the game
Without bans you will have no way to prevent people from going the cookie cutter way of life and have the same matches over and over with the same characters facing off the same way all the time
It is mitigated by the number of characters, but it's still going to be an AoE fest
I think it's a bit early to start calling it. For all we know certain heroes are better on certain maps and you get hero variety through that. Also they want to keep adding more heroes instead of new stuff for existing heroes so even if their is an established cookie cutter hero build for each map it'll most likely get shaken up every time there's a new content patch.
Also having cookie cutter builds isn't the end of the world if the gameplay still works. Take a look at csgo where if you can afford it it's all ak47 on terrorist side with 1 AWP and on counter terrorist side is all m4a1(4) and 1 AWP. It's cookie cutter as hell but the game is still fun.
While the game is only 6v6 and Blizzard intend to implement many heroes remember that you can change your hero in game any time you aren't in 'combat'
It's not like Dota where you're locked to your hero for the entirety of a game
So you'll need to play a range of heroes and switch on the fly depending on what objectives need attacking/defending and to counter enemy compositions.
I'm unclear on the actual mechanic this is just what people who played at Blizzcon have indicated.
But yeah being a character like Hanzo or Widow, getting into a unique position, then switching to Torj and planting turrets where he wouldn't normally be able to reach would be abusive.
draw the unreleased samurai curiously watching bastion turn into his turret form, and then have him strain himself, bastion looking at him in confusion, and then poofing into an xbox
Having a number of friends who are ex-military I'd have to say that yes, sometimes they are incredibly socially unaware or military-minded in real life. But for the sake of a funny/cute story it might be fun to play it up a bit.
I had JUST typed "overwatch" into Deviantart's search box, saw that, and was about to post it.
Falling back on this one instead, I guess.
everything is left over from Wildstar 2.0
Blizz realized that MMO's are a dead genre and decided to scrape up what they could and mash it into a game that has easy upkeep and low overhead.
>Blizz realized that MMO's are a dead genre and decided to scrape up what they could and mash it into a game that has easy upkeep and low overhead.
Apparently they couldn't make it work even after seven years and the PvP aspect was amazing so they scrapped everything and made Overwatch.
Here's an interesting thought - was Titan's real name Overwatch all along or was that a name only for the PvP aspect of Titan or was that name made up after they decided to focus only on PvP?
Reinhardt is probably some kind of sexual deviant.
1) He is German
2) He lives in his suit and his job is his obsession, he has no social life outside it, no wife, no children or grand children, and is unable to adjust to normal life or relate to normal people
He is either a homosexual, a child molester, or has sadomasochististic tendencies.
Every time I rewatching Tracer story http://www.youtube.com/watch?v=mjzhX9ZfV2s
I see this little shit narrating instead of her. This game is awful and this NPC was beyond awful. Help. How can I unhear it?
Yeah, I forgot, Ubisoft is kinda shit too, but then again, it didn't make Assassins Creed a Xbox Exclusive, so I can't hate them too much.
Rogue was meh, but Unity is actually okay.
You shouldn't support anyone that doesn't deserve it and you should be automatically suspicious and cynical about companies. Because that's what smart consumers do - idiots buy all the shit/
i was listening to this and thought of bastion as a song... yes or no?
I really hope it isn't free to play but rather a small $10 to $15 purchase that has regular free weekends and constant free deals for subbing a certain WoW time or buying a certain amount of hearthstone packs or something.
TF2 took years before it went free to play so there is hope that we won't be infested with BR come launch.
I would be fine with that as long as money wasn't the only way to obtain the cosmetics. I want this game to potentially last long so they are going to need some sort of post-launch income.
Ex TF2-fag here, 5k hours clocked.
This game looks more a first person MOBA than a proper shooter. I hope there are health packs, ammo packs etc. If not, there's no point even calling it a shooter - it's a MOBA with free aim.
>TF2 took years before it went free to play so there is hope that we won't be infested with BR come launch.
It was released during a different time. These days F2P is one of the only ways to make money off of new multiplayer IPs.
Sounds pretty good, I'd play it.
CSGO is a somewhat recent game and still hasn't gone F2P, i guess the ingame economy and the high skill ceiling makes it a "live" game
i dont think it would be ever ported to a console, its too fast paced
What's with people hating on them so much? Tribes and Global agenda got abandoned because they didn't only not make money, they lost money, lots of it (tribes became a fad for a while, but very few of those people that got into the game actually stuck around, and even fewer paid anything.). If you didn't want those games to die you should have actually supported it. Look at smite, they actually got money from it and it's still alive after 2-3 years.
Moba is a genre coined by Riot to describe LoL and other similar games which include titles such as
>heroes of the storm
>monday night combat
MOBA doesn't mean "a video game where there is an arena and people fight in said arena". If that were the case then literally every online PvP game (mmo's excluded) would be a MOBA.
You know what mobas are, trying to fit the technical meaning of their name to describe other games is downright retarded. With that criteria every single multiplayer game where people fight on a closed (non open world) space is a moba.
>tribes has an awful unlock/cash system
>players tell them that for months
>they make it even worse
>game dies from lack of money
>smite actually has a decent unlock/cash system
>it makes money
Yeah guys why are you hating on Hi-rez? It was clearly the players fault!