We got lobbies and probably will for a while so get in that practice.
Old thread >>82121429
>P4U2 is OUT in North America!
>P4DAN delayed until 2015, primarily worked on by P-Studio but Dingo still assisting
>NA release date for PQ is November 25th, Japan was June 5th, Europe is November 28th
>General Persona Guide
>Persona 1 Guide
>Starter websites to learn:
>Art, Guides, Music and more (Persona only, contains P4U/P4U2 story transcripts and sprite/texture/script rips)
>Artbook, soundtrack, manga, and other downloads (Persona and SMT)
>P4 Dengeki Comic Anthology
>Persona/SMT image collection
-TRANSLATED MANGA SCANS-
-ARENA PLAYERS MATCHUP DOC-
-P4U2 IMAGE/SOUND/MOVIE/PALETTE RIPS-
-P4U2 NEW MUSIC TRACKS-
-P4U2 English Patch + DLC Unlock- [Retail Ver.]
-P1P Music Unfuck Pre-Patched Iso-
-P4tGA OP/ED CD-
Do you guys do anything specific for /pg/ lobbies? Certain passwords or anything?
I think I'll start up a lobby because I'm fucking terrible and need an ass kicking so I learn how to play better.
Okay then, lobby's up. Feel free to join and kick my ass.
That's not how you spell prototype Rise.
>find /pg/ lobby
>don't recognize anyone
>only one two bar in the room, rest are zero
I am having lots of fun.
I don't know who to main, I didn't play much of the first Arena, but I want to get into this one some more. Yukiko, Rise, and Junpei seem pretty cool.
I haven't tried everyone yet.
Happy birthday husbando. I'll make sure the next OP sings for your birthday.
i remember hearing this is changed in the PAL PS2 version but i've never seen proof of it
anon, persona 4 the animation doesn't have P3 characters. and adachi isn't in the first arena.
I really wasn't surprised that an entire scene with Teddie, Yukiko and Kanji was nothing but shenanigans.
While waiting for that P4Arena sequel that I never bought for the PS3 I never owned, I decided to finish that golden animation, and let me tell you, I don't really hate it. I mean sure, I didn't get my hot persona-on-god combat action I wanted, and Marie wouldn't stop being a tsundere bitch in the beginning, but I just now realize she makes the ending make more sense. Symbolism-wise of course. It's satisfying to know she wasn't just ham-fisted in like I thought she was.
I just have one big question.
Wasn't this series was supposed to have a higher budget? Pic related obviously.
yep, more of an inflatable thing than a plush toy. I had to air mine out since it stunk up the whole room
I don't know whether to be jealous or disappointed. Probably both.
It's ok anon, I only played SG and just beat up bots for 72 hours. I'm sure I'll be in the same boat for P4AU
So I haven't been messing around with him for long in practice, but his aggression seems pretty high if he can get in mid-close, and his runs mechanic makes it seem like he'll be able to just bowl over scrubs without giving them a chance after the first round.
I'm fucking garbage, I struggle to even get my axe to yellow in real matches for the good combos
Doing okay I suppose.
His shorthop cancel loop is pretty easy but I'm just annoyed at how you can't do his loop off of a 5C>B.Heat Riser if you started the combo with too many As. 5AA 5B 5C(1 hit) B.Heat Riser will even be iffy. Kinda lame.
>Have to beat score attack on risky to get new navigators
It's cool, I didn't want them anyways.
That scary lighting.
I'm enjoying my bop bag. One of the cooler pre-order/first-run items.
I think they had the actual folders for them available to use, but I don't think they had anything in them.
I'm probably wrong, they might be DLC in the future. If non-Persona Sho cracks lots of puns as a navigator I'm using the shit out of him.
How the fuck do I play fighting games online? Is it seriously the same 40 or so people that play every single fighting game online and you can not penetrate their community ever?
Friendly reminder that there is a /pg/ lobby up that's been here for a couple hours.
We've got four spots open, I'm pretty sure.
Go as far as you can into challenge mode, it'll teach you a few simple combos, improve your execution, and give you a general idea of what links
Then go into training and experiment, see what you can do
Well, primary thing is to grab him before he grabs you. Try and bait him into using his persona so you can punish and break it. Kanji ain't shit without it.
Also try using Take-Minazuchi's lightning bolt spam if you're basically one full screen away from him. If Kanji tries to come in with the dive, use Take's anti-air grab.
i see. i had immediately jumped into training mode when i got it to see what the deal was, and haven't been able to figure anything out. i'll give challenge mode a whirl then, thanks man.
So did any of you completed all the challenges for any character? In P4A i only completed Labrys, Kanji and Elizabeth's and Im currently downloading P4AU , are the challenges as dificult as the previous game?
Yeah, I'd say so. There's 25 challenges for each character, with 5 for the shadows. If you did Kanji's in the first game, it shouldn't be hard to do it again since the requirement is the same.
Well, his primary gimmick is that Koromaru (the dog) takes the place of his Persona buttons. Light Persona attack makes him actually attack, heavy calls him away so he can heal and avoid getting hit.
If you beat up Koromaru enough he gets KO'd and Ken can't use him for a decently lengthy amount of time.
Like, seriously, is there some kind of set of advanced tutorial videos that can actually help me figure out how to play this game? The people online can pull shit that I couldn't even DREAM of. I simply don't get it.
Is there some kind of magical barrier to get past?
If you're pretty new to fighting games in general, look up things like footsies and zoning and blockstrings to start, they probably won't be specifically about Arena but the same core fundamentals apply in all fighting games
How new are you to fighting games? There's lots of vids for new fighting game players on YT and such. Keep in mind that you don't need to find vids specifically about P4A, because the fundamentals of lost 2D fighters are similar.
Dude, just practice, like a lot, either with the challenges to teach you muscle memory and how to perform with your character.
Learn what your character does, all his moves, learn them from memory, and train a lot, build confidence and don't be afraid to lose.
i'm still pretty bad with liz, but i'm still havin fun
>Want to main Yukiko
>Have no idea what the fuck I'm doing
Don't play a character just because they're good, that's a crutch, use whoever you want
Ken isn't bottom tier or anything I believe so if you like playing him you should stick with it
>Having to get used to all the new combos and other things
no worries anon, we all start somewhere
>2 buttons just for recording and playback in training mode
Rebind that bullshit. One for burst and one for OMC so you don't have to make your hands a fucking claw to do those. Or rebind DP.
I like to use shos dodge as one.
its great if you time it properly you can just fuck with people I was doing it with my yukari friend earlier when he was at his magic pixel.
then I teleported and 5a'd him. God damn SHO is so much fun
I love whenever you get a really smug victory quote after a round
>Junpei's "Hey pitcher, ya scared or somethin'?" or "Come on, yer makin' me walk?"
>Aigis' "Your odds of winning are minimal at best."
Those in particular just give me a smug sense of satisfaction. I dunno why.
>not wanting to moon your opponents every free chance you get
Any Adachis here?
Any way to get the loop off of a heat riser combo that starts with a couple As for confirmation, midscreen?
Obviously a punish combo like 5B>5C>B.Heat Riser can do the loop because the hitstun scaling is low and you should be -relatively- close to him when the 5C hits(hell, sweep->SB gunshot is almost better to be honest), but with A's, hitstun gets too low, or you are too far away for the B.Heat Riser to even hit. Even 5AAAxxB.Heat Riser can't loop if I remember correctly. Truly suffering.
Sounds like typical online Kanji business. Dropping combos early and getting the command grab is cheese all online Kanjis do. It really is a 50/50. Generally you want to just hold up-back against him since he only gets minimum damage off a 5A htiting an airborne opponent.
What Kanji does to me in this game reminds me of what Tager players do to me in Blazblue.
>Thanks for a good fight!
I fucking hate her, but I fucking love her.
>Additional BGM: P4A Arranged Pack #1
>Makes "The Arena -Naked Mix-," "The Hero from Junes -Electro Mix-" and "Like a Dragon -Girl Pop Mix-" available as BGM for battles, the main menu and Lobby.
Well, I'm not a great Kanji. If you want to stop me from getting close, then keep ducking. I have a lot of trouble with ducking since Kanji's approaches are predictable and he can't air dive anyone that ducks. If Kanji is near you on the ground, jumping is generally a good idea. His anti-air attacks are pretty slow and you don't want to get grabbed.
This Junpei mirror match is the coolest fucking thing I've seen in a while.
Equally matched as fuck.
I wish someone would stream the /pg/ lobby on Twitch
>dat p4au opening theme https://www.youtube.com/watch?v=PM5L9Zyk3UQ
>best (and only) Yukari in the world dropped her for Margaret
Yukari has one of the highest execution requirements in the game. Add on latency on top of that and you're in for a long, painful road. Suffer well, friend.
LOOPS ON LOOPS ON LOOPS
Can someone rank the characters from easiest to hardest to play? I'm stuck on pad and I'm having a hard time doing more advanced combos with certain characters. I'm having trouble with Yukari, who I really wanted to play. I'm sticking with Junpei who feels easy enough. His Bnbs are pretty simple.
I fucking hate zoning characters and Kanji. Fuck Kanji.
Welp guys it was fun getting my ass completely handed to me, but I've been up since 2:30 a.m.
Hope you guys get another lobby going, night.
Made a lobby called /pg/
My game is in moonrunes so hopefully I got the settings right
This first vid is bretty gud. The later ones are more specific to Street Fighter 4, but first one is solid for pretty much any 2D fighting game.
I think the key point is not to fret too much about combos, especially the long flashy ones at first. Most of the people you'll be playing won't be able to do them either and if you have better fundamentals, you'll beat them with auto-combos and specials.
Kanji's VA is basically a Troy Baker sound-alike. Teddie's VA also does a pretty good imitation. Naoto's VA is a little different, a little higher pitched, but it's not that far off.
I'd rather noobs gain some confidence and keep learning so they'll stick around. Focusing on trying to learn some 3 to 4K combo but not learning any fundamentals will get their ass beat over and over until they quit.
autocombos generally do a lot less damage than a "real" combo, and you can only autocombo off an A or 2A starter so they are just a filler or outright useless, unless you really want the extra meter gain
Fuck off, kid.
>s-shoulder buttons will surly help me win
If you really want to win. Go in to training mode for 8 hours every day, practice combos, set ups, blocking, learn matchups actually learn shit. Don't go in saying "I'M GONNA WIN!"
I'm getting totally dominated there. I barely managed to knick one guys health down 1/4 in my last match. I take it Naoto is a bad choice. Last time, I mained Akihiko and did decently.
>any fighting game but street fighter surviving a year+
it's hard to land it generally, you can spend 75 meter for an unblockable setup but it's still escapable
if you get hit with it outside of an unblockable setup you deserve to watch it 15 times anyway, invincible or not that thing is slow as fuck
I don't think you can to be honest, I was trying that earlier.
Is there anyway to use heat riser>2C>A.Magatsu Mandala? I keep trying but I can never get the Manadala out quick enough so that Magatsu Izanagi is still near the opponent.
>discover the significantly slower start up to chie's 5D
>tfw all i've been learning the past week in p4a that was oki centric with chie is completely useless
ARE THERE UH
Any other significant nerfs I should be aware of?
I'm all about people playing who they like regardless of tiers and whatnot but just fucking don't
trust me, I tried last game and it hasn't got any better this time around, only now she's even harder with no reward
>Can't play as Margaret yet
Why must I wait till the 7th
Forward Back A+B > B > C(both hits) > Quarter Circle Back AB > Quarter Circle Forward Twice C > B > Delay > BB > Quarter Circle Forward C+D (Back) > Crouch C > Quarter Circle Forward A+B > A > Delay > AA > B > Crouch B > Jump > Jumping C > Jumping Quarter Circle Forward C.
Margaret actually plays a lot like Elizabeth only she isn't shit
>complaining about Akihiko
nigga that is the scrubbiest shit ever, Akihiko's execution may be average but he has to earn his hits the hard way. If you lose to him you got outplayed, period
>but he has to earn his hits the hard way. If you lose to him you got outplayed, period
not him but taking 6k+ off of a 10f 5b that forces fatal isn't exactly being outplayed. considering he has a bunch of ways to open you up for free
well I was just posting that video to post a good cmv
PET has a 10 run tutorial, and it's pretty neat
Unfortunately it's very situational and it's a 2b/5b FC starter. I'll still post that, you can easily find all purpose 10 run combos.
If you want, I can link you my doc that I put together that has lots of junpei combos with some dl combos, my combos and a friend's combos.
>DP'ed by Akihiko player
>charge a survival knife
>i play punny sho
>throw the knife
>animation so slow
>akihiko is literally in front of me at this point
>fucked right in the pussy
Im reading it right nowand personally alot of them are still near impossible to get started.
5A > (5AA) > 5B > 2B > 2AB > OMC, 5B > 2B > j.A > j.B >
Jump cancel > j.B > 236A/B
have fun trying to get that consistenly
This guy, VrRaiden has lots of good Ken stuff
and here's a link to the dustloop threads
I hope we're all gonna make it.
So I had one more Detective Naoto to post but there's so many spreads I really don't feel like bothering with it today. I'll see if I can get it done tomorrow night. Then I'll probably get the chapter from the newer magazine out Monday, which would leave it caught up.
I hate getting into blockstun by Marie.
j.5B > 5AAAA
Sure, it's easy to block, but it's really annoying.
If it helps, I keep myself from DP'ing to respect the other player, shit or not.
>Yu only has two expressions
Get your shit together Atlus.
>Default no expression (used about 90% of the time)
>Default expression but eyebrows are lowered by about 1 pixel to show anger, determination, etc. (1%)
rise is not very hard to learn but has stuff to learn
marie has setups too but her neutral is pretty striaght forward, she's probably easier, as far as tier list wise no ones really sure because she's too new
get better at frame traps and neutral
This. I tried to play her once. I practiced her bnb for hours until I get do it 10 times in a row, then I go online and the slightest lag fucks me over and I can only land them 1 out of 10 times.
From what I've been hearing, 236B>236B is the only way to go into 5DD.
j.D causes her to float longer.
And supposedly, you can only microdash 4A three times before the opponent is pushed too far.
Still can't wait to play her though.
For some reason my image viewer plays this gif too fast.
What is this Call of Duty?
If I see that "bring on the ring" art one more fucking time, I'm going to murder everything
Good maybe we can finally talk about Persona again instead of punishing, direct input, fighting game tech shit.
There was only one bit where it got laggy, and I don't even think that was on my end. Also people aren't picking netplay stages almost ever.
I don't see how you can call winning 5 matches in a row scrubby
>"Hey guys. I'm the guy that got kicked from LK's room for 0bar and tried to explain why 0bar doesn't matter!"
At least it is Persona discussion.
And you tell me to fuck off, but you'll do it on your own when this game starts to die off.
yeah, kicked after having a perfectly smooth match with a JP player on stream
If it were really that bad, it would negatively affect me, too. Yet somehow I'm able to get all my shit done no problem.
How about you actually bring up a topic for discussion instead of being an annoying shitter
>Yet somehow I'm able to get all my shit done no problem.
thats because you do incredibly stupid things and just mash out DP/reversal supers
you say you dont do scrubby things and yet you'll mash DP when you get hit no matter what, even if you're in a combo
i honestly dont know how you can say with a straight face your connection isn't shit, i guess these are the sins of a netplay warrior
I already know I DP a lot, but I've been getting better about that anyway. I play scrubbier against most of /pg/ because they're shit. Reversal super is -5 and SB is -1, so that isn't spam, that's a way to push you away so I can be safe.
Nothing. Some of them are just really good. Wish I could play them.
>Yukiko's trivia number questions for the double Kanji
It's like I'm really seeing an autistic Nameless.
Reminder that this is a thing
Hey guys, this might be a stupid question or you might loathe me for this, but I've only ever played Persona 3 and 4 in small amounts, never completed them or gotten super far. I've always wanted to but I could never find the time. Does Persona Q require that I have played them or can I pick it up and play it freely on release?
I do have knowledge of the previous games up to and including their endings (pretty hard not to get spoiled after this long) but not in depth.
>mfw Dance of the Lightning God
What are the chances anyone will get hit by this thing?
how BAD do you have to even BE
pop pop makin bitches drop
i really like how jumpy and springy she is but i gotta stop playing close, still too used to rushdown
Go to the dustloop forums, they have good stuff.
And go to Jordal's channel for cool combo videos
Persona Q is gonna be chock full of in-jokes and references that only make sense to people who've played P3 and P4. It's a diehard fanservice game, and I mean that in the broad sense not just penis pandering
Sounds great, but I'll just be dead weight till the damn thing gets here.
Well, if you really want to know the challenge mode combos go for it.
But the dustloop threads and stuff actually have a lot more useful stuff, but challenge mode stuff is just to get a feel for the character.
>that part in Episode P3 with
Take it back. I'm done with this shit.
I was giggling to myself the whole fucking time, both out of awesome and just plain humor.
I just had a game with a 0 bar Adachi that insisted on skipping intro and spamming a nearly unblockable DP the entire match.
Whats the scrubbiest player you've come across?
no Narukami or Sho players.
>looking at palettes
>blue on her gloves
>"where does chie have blue?"
>it's her spats