Nothing can come between the love of robot and woman edition.
Current FAQ. Generally the simplest questions have answers in here, so check it out.
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So i got this and i am playing KH 1 Final Mix in proud mode and i always get my ass kicked by fucking heartless
Can you give me some advice?
I chose wand and dropped sword, i answered the first three questions btw.
Choosing wand and dropping sword or shield and starting at night is the best way to play the game.
You can't guard yet, learn to dodge and counter.
When the hell are we gonna get a good new Tales of the World game? The wait from ND2 to ND3 to RM1 to RM2 to RM3 have all been roughly two years each, but it's approaching four years now since RM3.
They did make Twin Brave, and Reve Unitia is coming out soon, but those aren't 'proper' TotW games and are a lot more limited in scope. I would've thought they'd be eager to make a new crossover game for Vita or something, but apparently not.
I can't decide what game I want to play.
Part of me wants to play a FF9-style jrpg with fixed character classes so I don't have to minmax like I always end up doing in games like, say, Disgaea.
On the other hand a game with customizable characters means I can create parties that exclude the characters that annoy and bother me.
Part of me wants to replay Wild Arms 2 and 3 because I could never finish either one despite loving them both.
I'm torn in at least 3 different directions here!
Kingdom Hearts is a game where you really do have to "git gud". Keep moving around, learn enemy patterns, get out of the way when they're attacking and then beat the crap out of them when they're open. You went with a magic build, so use magic. Keep cure mapped so you can heal when you need it, and remember that enemies can knock you out of the cure animation (until you get leaf bracer). Magic is mostly ranged, so try to stay away from enemies. Practice your spells with Merlin so you can learn how the spells move and when to use them. If you're having trouble with boss fights, give Goofy healing items before the fight. He'll burn through items pretty quickly, so don't keep them on him all the time, but if you're having trouble keeping your HP up in a big fight, Goofy regularly throwing potions at you will be a big help. The game will get easier as you get more skills and figure out what to do with them.
The questions Tidus, Wakka, and Selphie ask determine level growth.
Dawn = need less exp per level before level 50, need more exp after level 50.
Twillight = need more exp per level before level 50, need less exp after level.
Midday = exp per level remains constant throughout the game.
The Sword/Shield/Wand thing determines stats and what order you get skills in. Picking wand also gives you two extra MP that you can't get if you pick anything else, Shield gives you an extra item slot, Sword actually does affect the difficulty a little, it makes all the enemies in the game slightly tougher.
Do yourself a favor and do one of the Wild Arms. 2 and 3 are the best of the franchise.
I liked them both but WA2 lost me when I defeated the big bad guys and suddenly the threat turned into
The kuiper belt somehow being bad?
And WA3 was fun it just got tedious in some of the later dungeons.
You know equipment affect stats gain when leveling up right?
To be fair, equipment minmaxing for stat gains is largely irrelevant to a normal playthrough. If you want to actually be fully efficient you have to do a level 1 run until you get all of the best equips, which is unreasonable for a casual run.
Yes. Mechanically it's much better and more unique than the other two games. It actually does a lot of cool and innovative things that make it a really refreshing experience with a lot of replay value.
They hint at that plot point in WA2 early on in the game though, plus it all makes sense by the end of it.
And yeah WA3 has some really slow/tedious parts throughout, but overall it's worth the hassle.
It is not that bad, you can stop time for 5 or 10 minutes and it only take 1 EP, large enemies all give 2EP, you can kill shit non stop until they're all extinct.
It is not the time limit the problem, but how quests and some areas are affected by time, like there is an area in the first town you can only enter at midnight to 6 am. Some quests can only be done at certain hours, so you have nothing to do but wander around finding new quests or kill things until you can do them.
That said, it's designed that way intentionally, to be a short game with lots of replay value. Tons of things carry over into NG+, and you know a lot of ways to be more efficient while also experimenting with different orders of doing things.
Well the effective method is to do quests available during the day until the other ones lock up, then repeat. Same with monster locations. You should always have something to do at all times.
I don't have a problem with it, but it might scare people that think they have not enough time. Only time it annoyed me is during that angel's tear quest since I only had 4 days left.
Visually its a bit better than XIII-2 with none of the lame ass frame rate that XIII-2 had. Its much more smooth.
people will probably think I'm trolling when I say this, but whats so great about the Final Fantasy series? they're some of the most boring, repetitive, uncreative JRPGs out there, and aside from setting the bar for other developers to improve upon, they've done nearly nothing for the genre. all the games were great for their time, but that's it. they've aged terribly, had some *decent* remakes (and that's being generous), and have some terrible casts that are only memorable because they wear outrageous outfits and bitch about their insecurities for half the game, yet its somehow considered 'character development' when they realize just how fucking pathetic and annoying they've been for the 70 hours you've had to sink into them. i really don't understand
>they've done nearly nothing for the genre
>all the games were great for their time
isn't that pretty directly contradictory though
7 and 8 fit the description you're giving pretty well, and I don't like them much. Most other games in the series are excellent though, and haven't aged poorly at all. 3, 4, 5, 9, and 12 in particular are all excellent at what they go for.
With what's been happening lately, I've been thinking. Maybe it's time to grow out of that weeaboo phase, guys. All that anime you watched in the past isn't the same. You've been corrupted into liking little girls and you don't even realize it.
I bet you're gonna say something like: "but it's so cute kawaii ujuu baka baka kawaii!"
6 is innovative for its narrative focus, but I feel that the gameplay and pacing suffer a bit as a result, so I tend to not praise it quite as much.
3 is a great game, eat a dick.
>All that anime you watched in the past isn't the same
what if I only watched stuff similar to what was on Toonami? (barring obvious shit like SAO)
Why are you engaging with obvious copypasta?
This is why nobody can ever actually learn moon. Fucking smug ass moonspeakers have to shit on anyone who isn't entirely perfect like themselves.
How about instead of laughing or being rude you give CONSTRUCTIVE CRITICISM?!
Okay guys. Exactly what kinda game is Atelier? Is it like combat and item crafting equally or just item crafting? I kinda want to get into it.
In all the things I've watched and read, I've never seen it said or written with みな. Only when I hear weeaboos try and say it does it come out like that. I haven't experienced everything out there though, of course.
All of the Atelier games (excepting Atelier Elkrone, which isn't actually a Gust product) involve at least the risk of combat when you are out gathering ingredients. It's hard to make much progress if you are dependent on what you can buy. The Atelier Iris games and the Mana Khemia games explicitly require combat to make progress in the plot.
I don't think I have the patience for Wild Arms 3. The visuals, music, and gameplay are all good. But the story is as slow as molasses and the dungeons get more and more tedious. Also the party constantly trusting people who are clearly up to no good, or constantly falling for obvious traps really makes me hate all the characters.
>irregular kana usage
You definitely have more real experience than I do, but the みんな / みなさん thing has come up at least a couple times in the lessons I've read through.
pardon the jisho links if they're broken, I don't know how linking moon works.
My best friend killed himself when they announced Hearts R instead of PS3 Vesperia and now I will too. Thanks Bamco. Life is not worth living without it. It's not like I could have learned the language in n5 years or imported a copy and read one of the many English guides there are out there.
Baba gave me no choice and this is the Final Solution.
I will be a martyr to the cause and maybe if enough of us kill ourselves, future generations may bask in the glory that is an English Vesperia PS3.
It's not that great, but as not bad some pretend, I don't regret playing it, but glad it is over.
Absolutely disgusting. Why the fuck do you even play JRPGs? I can understand not liking the stories to an extent, but the focus of a JRPG is the world, the characters and the fucking plot and while Tales isn't perfect as this and makes theirs on the most basic levels there is no way someone legitimately thinks the Tales battle system is good enough to warrant playing a 60 hour game alone just for it.
Alright, I'm considering putting mai waifu's voice onto my MP3 player... Am I crazy? Has anyone done this?
1-3: .hack Quarantine
4-6: Wild Arms 4
7-9: Legend of the Dragoon
0: Replay Arc the Lad so I can finally get to Arc 2 and 3
It can't be worse than Suikoden 4...
the atelier games are...
well, I tried them all sequentially a month and a half ago.
it was basically a single player MMO. grinding for mats, doing tedious fetch quests, with a mediocre story tying it together prominently featuring cute girls doing cute things.
which is fine, but not as a primary plot point.
the combat was standard JRPG fare, with the item twist, which was nice. I feel like I never used items in JRPGs, but I did for these games.
>too broken by /v/ to talk to people normally
>know full well I'm basically like Squall and think more than what I say
>can't bring myself to discuss vidya with people I know
>just fine with this group of strangers
feel with me jarpiggers ;_;
Just copy me: I make wee little people out of clay and pretend they're my friends. They sit on my desk so they're always with me and we have conversations and eat together. I feel so happy these days.
Why? That's like the most casual thing I have ever heard in my life.
They're very good, yes. Xillia 2 is a game where equipment is mostly an irrelevant afterthought, but the cameo weapons stand out as being excellent and extremely noticeable with their effects.
Of course, you don't really have much use for them after you get them unless you intend to do NG+ runs.
Give me games with older papa protagonists that are not Nier. They don't have to be the main character just be a party member or something.
The only one I know about is LoH3 but lel translation.
I'm not on unknown. Hell, I just got the hot spring ending (why they couldn't take turns is beyond me) and am saving the true ending for last before hitting NG+. Or save the true ending for NG+. Either way, I need more grade and have both the coliseum (the last round of which I cheesed via Reverse Dolls just to unlock the extra shops) and Illusionary Darkness (fuck Shadow Muzet) to tackle. The weapons might make things easier but considering the components...not sure. For christ's sake one of them's asking for a Blue Sephira!
What do you mean by that last part? Those particular weapons can be transferred to NG+?
Super Robot Wars Original Generation.
He's in his 30's (which is old by Japanese game standards) and is a father
Ziggurat 8 had had a family years before the events of Xenosaga I.
I thought the special weapons only included the cat, joke, and affinity weapons. I guess that's more reason to get them, however long it takes (my luck with Poker only lasts so long and I supposedly I can get 300k per encounter in the post-game dungeon. Never got higher then 100k and yes, I had Leia with me carrying a Blue Sephira). Never stepped down from Moderate and I don't intend to switch off Unknown once I start anew.
Especially baffling since the Symphonia cast took turns without issue and the Abyss cast gave no shits (granted, it was a spa but still).
Gagharv games have at least one old guy in the final party. MacBain is just the most famous one because he's basically an old, harp-playing Dogi. I like Gawaine from AToV best, though.
Tales of Xillia games have Rowen, but he's unmarried for his entire life.
FF games have plenty of hot dads and grandpas.
Nope, unsealed cameo weapons carry over with it too.
I hate the poker minigame just because you need to be extra ballsy and double up as much as possible to make big profits in reasonable time, but it's so luck-oriented that you get fucked over a lot.
Holy shit I never expected all the old LoH jrpgs to have old characters in them.
I wish I could get into them but the battle system seems pretty pale and I can notice the horrible translation (though I do get the right feels from the story I suppose).
>fighting 45 of every monster for the SP gain
At least I'm getting some titles I guess. Mind is beginning to rot...
AI cheats, I swear to god.
>Especially baffling since the Symphonia cast took turns without issue and the Abyss cast gave no shits (granted, it was a spa but still).
Exactly, this hotspring extra sucked. Just another way to show how Ludger can never win, that was the whole point of it all.
While in Vesperia, getting the same card regardless of what you choose nets you a win, whole this time you just lose. Fucking retarded. Plus, the highest you can bet is only 100? Get out of here with this crap. So not only is the game out to make you lose, it wants you to lose for a very long time.
Cecil and Yang are dads in FF4 TAY. Kain, Edward, Edge, and
Golbezare in the right age range now. Two of Edge's power rangers groupie are old guys too.
It's a tradition that Durzel from PotMW established. Too bad Kiseki games don't utilize it fully, though their old guys are badass on their own rights.
Gagharv games, especially AToV have bad translations. But they're so horrible it's hilarious. Kind of like SAO Hollow Fragment.
>Ludger Loses: The Game
Why are all hot spring scenes the same? I did enjoy it (Gaius' zipper face) but it kinda sucked for the boys. Graces STILL hasn't been dispatched for me. Relative newcomer to Tales (only played Xillia/Symphonia and started Phantasia) so now I've got one hell of a backlog - hope the hot springs scene is better there.