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did anyone get the answer about rmc?
the stream is laggy like fuck for me, so it froze right when he was about to say what kind of unlock it is, then when it resumed it was already after it.
even if the chances are really small, if i get this DR ship pack i will punch a small child
Some weird message that doesn't apply to STO. It'll be in the c-store somewhere. Under unlocks or something, I think. And it's account wide.
I've wanted one of these fuckers for about 3 years now.
Server's been down for a couple of hours. Engineering is working on it.
They said it's cash value of the prize in zen. Gaming mouses tend to run around $60-80.
>no more KURLAND HERE THIS IS KURLAND
Well, what's already in will stay in. They just can't use non-union actors going forward. That's probably the main reason they were saying Jeri Ryan was "too expensive" a few months ago. PWE seems to really enjoy STO (and how much money it makes them) and probably bumped their budget to allow for it. But going forward we'll probably have less VO in general.
>mfw city ship is bigger than a death star
yeah. you can run the game easily with steam version.
get the game off steam, then go into steam folder and save a link to the launcher on your desktop.
skip all wrapper shits, use the game in its clean form.
Ain't clean at all.
While I've (as of last night checked about six times over) managed to be sure of: my own computer is squeaky clean, even IE somehow, and yet clicking in the arc browser opens some random adsite instead of what it's supposed to half the time.
There's crap in arc itself, though ARC itself doesn't appear to try to spread or be malware in and of itself.
I've noticed just now that I cannot connect to the account server if I start the game through such a link without at least steam itself running (it works if steam's running, but not if steam and arc are both completely off AND I try to start things through the linke).
Well that's one thing they don't warn you about without the launchers first, eh?
Although I had the same problem as >>81660439 last week when steam was down for a few hours. Fine if you're already connected and in-game, though, mind. Just don't shut down the game while everything else is dead around it.
>can't see if I am now owner of RMC
smirk is in the lowest tier of completely clueless player. its just shocking how bad it is possible to be at this game. at least branflakes ran a 2AtB avenger on stream before he took off
got that already years ago for 200 zen(or c-points back then)
>mfw you can upgrade the piercing plasma from the romulan command store to purple mk xii quality
Have a feeling these babies are gonna shoot up on exchange.
>everyone spams the chat with whatever the magic word is
>video is lagged as hell, automatically just type in whatever everyone's spamming
>nobody is bored enough to bring an entire fleet and spam the chat with random shit that isn't the actual raffle code
he cant even set up a private que
>playing on tribble because holodeck is ded
>fucking everything in space has hundreds of thousands of health
This is the most tedious shit I have ever had to slog through in this game. I like the nifty new abilities and characteristics the delta quadrant's enemy factions have, but it wears off real quick when it feels like I've been fighting the same vaawdurr cruiser for 5 minutes and I see that I've still got 2 more satellite outposts to clear.
>easy as fuck
>just kill stuff instead of liberating the probes
Playing STO is against the OOOO-la.
Whatever the case, they said it was account wide and owe us that. I think that they should honor what they said, even if the item was changed without the streamers being informed.
It's because they are a business. If they screw up livestreams and promotions all the time, they look incompetent to the public. It is not good to have public-facing employees not know what they are doing, and mess up live in front of their customers.
>Dilithium payout has been removed from the Dyson ground battlezone and the Dyson space battlezone.
All PVE content now requires completion of all episodes
The Mission Skip button has been removed until further notice
Please tell me these are fake.
75% of the people that did sit through it didn't get shit in the giveaways, and the RMC is only 1 per account, only one character can claim it. i doubt i'll ever fucking bother claiming it on anyone.
whatever else you were doing, it was time FAR better spent then watch smirk suck unbelievable ASS at sto
>no torpedoes incoming anywhere
>no heavy torpedoes anywhere
>tractor repulsors and FAW are both online at the moment
>9km away from the nearest cube
>Take 78k through full shields from high yield 3
>Respawn in 30...
the bigger ships uses torpedoes
whatever the fuck spheres uses, its not targetable. it might be the same torpedo in a non-heavy variant, but would not justify doing the same if not more damage that a gate's invisitorp.
its some sort of tractor beam that doesnt slow down, it just eats hull
Nah I checked the combat log (if there's a way to get what's beyond the scrolling limit back I could post it) and it was specifically a high yield 3 that did about 229k before shields and armor.
Lance hits are about 200k+ with the shields up, and it does state lance in the logs.
No see that's where the problem lies.
These are High Yield IIIs that cannot be targetted. Nor seen.
So you don't know it's coming
You can't target or tab through to it, not that you know it's coming
You can't fire to destroy it, not that you could target it in the first place... not that you know it's coming
You just explode out of nowhere, unsure what the fuck happened because whatever you were shooting continues filling up the log with individual beam and cannon hits and plasma fire ticks.
They deal between 220 and 250 thousand kinetic. This gets quartered if your shields are up, of course, leaving you with somewhere around 65 to 75 thousand damage.
All but the tankiest builds of the tankiest ships are basically vaporized in one hit, and that's assuming they were at 100% shield/hull.
My destroyer for example has 52k hull and about 13k shield. A 65k hit may or may not annihilate me if everything's going great, depending on the exact niggling little numbers in the tens and ones columns.
A 66k after quartering? BOOM. Even brace for impact may not be enough against the higher range of those hits.
And these are torpedoes you don't see coming, that you do not know are coming, and have no inkling of timing or moment as to when they hit to work from.
Aegis tanks the first hit but doesn't care what hit it is. If you've taken one hit off a shuttle's single burst of FAW as it came out of a hangar and got annihilated, your aegis is on cooldown.
Generally if you're targeted by something, they'll at least plink you with something before a torpedo gets there.
A good (but far less lethal) example is those little plinks of 12 on your shield you'll occasionally eat in Azure Nebula, that mostly just ensure you aren't too easily killing the tractors on that falchion in mid fight.
I do when I can, but you usually beat me to it with your SMSes.
You're doing Q's work, anon.
No, no, no, see it was so bad he deserves to be marched through the Mars Shipyards main space station, put into a shuttle airlock, then dumped into space because it was that bad.
Thank you for your continued support of my need for trill waifus Starfleet.
It's looking like it could take over a hundred thousand dili to get one of my rep pieces to ultra rare quality after hitting mk XIII. It would not improve any of the base stats at all and the mod I would get would be random. Fuck this game, fuck Cryptic.
Has anyone ever noticed torpedo tooltips are all wrong or lying?
>Omega Torpedo DPS 4x actual DPS
>Spreads everywhere wrong about number of torps launched, number of targets targeted, and sometimes list an AoE that does not exist, or list none when there is one. No idea if the radii are anywhere near correct when listed, which is not always even when AoE.
>High Yield are just as bad.
That said, anyone know, perhaps from extensive parsing, what ARE the best uses of HY and Spread between... we'll say the following:
>Enhanced Bio-Neural Torpedo
>Fleet Plasma Torpedo
>Rapidfire Transphasic torpedo
As far as I can tell the best use of spread is gravitics, but high yield the numbers are all over. I hear the borg plasma bolt far outdoes any other heavy torpedo, but the tooltip puts it well under the output of a graviton or bio-neural heavy.
Well, omega's been nerfed and re-tooled a ton so I don't expect anything honest from that torp.
Hyper torp is great on spread, good on high yield. Personally recommend spread, but go with what you like.
I don't think the bio-neural is affected by spread or high yield at all. I dunno, I've never seen it split. I've seen tricobalts split to 2-3 torps on spread, but have yet to see bio-neural do same.
Grav torp is goddamned amazing on high yield and great on spread.
Rapidfire transphasic is ok for a free weapo
he used the romulan intel ship, POORLY, and you got to take a look at it and some others. not any better then what you see in the blogs though. and no guardian or dauntless this stream, but probably for the next.
if you think the grav torp is good, you wont believe this new quantum in the delta set. 2k more base damage, and on hit an application of ~1500 rad damage to hull in a 3 range aoe. spread only fires as many torps as HY does with it, but each torp applies the rad damage.
Yeah I haven't had a chance to test it yet, I'm thinking of having one of my characters invest heavily in the delta space gear, haven't decided which. Might be my new 50 vulcan engie, >>81712056 since she's got xindi phasers for now.
I can guarantee the bio-neural spreads.
It's a very bright, very slightly yellowish green torp, a more solid 'blob' than the usual hazy cloud-like torpedo effects.
High Yield fires a single, bigger blob, but unlike regular heavy torpedoes it acts normally (non-targetable) and explodes into a big green... splatmark?
The spread fires multiple biotorps at multiple ships. No idea how many in either case, but I've logged 8 hits on one cruiser in one blast, though there was nothing else in the firing cone at the time.
Well it would be okay but it costs dil.
Instead, feed your white doffs to your fleet project meatgrinders or rep fighter projects, and get greens for like 20-50k on the exchange if you absolutely must have a specific type or ability combination (which eventually you will 'do need' when optimizing).
Can I be an intel ship too? I have tron lines and everything already!
Carriers (of all sorts) have hangars. Their hangar bays are filled with fighters, shuttles, drones, probes or even frigates (for the really big shit like Vo'Quvs).
These are equipment like anything else, and come in blue, purple or ultra-purple varieties.
However, they're a little more powerful and a little more expensive than just some rep beam bank. Getting "advanced" (v.rare) fighters requires a fuckton of dilithium and fleet marks. Getting Elite (the good shit) units is even worse. The Elite Scorpions for example require Tier 5 (maybe before, pretty sure it's 5) romulan reputation, and will cost you fucktons of dilithium, something like 30 white tactical officers, many hundreds of marks and all that shit.
On the other hand, let's take Delta Flyers for example. Each gives you two wings of two.
>Phaser beam array
>Micro photon torpedo launcher
>Tachyon beam I
Elites give you
>Phaser Beam Array
>Transphasic Torpedo Launcher (a proper one)
>Tachyon Beam III
Same with Scorpions, where going elite adds dual plasma cannons to the 'plasma pulse cannon' it had, and teaches them High Yield I.
Keep in mind this shit all adds up. A single fighter item in a hangar gives you six fighters at a time (launched in wings of 3 every ~20s), EACH of which now has an extra set of dual cannons and a high yield torp ability.
This shit doth add up fast.
>Just finished defeating the voth in the undine battlezone
>sitting around sorting my inventory and counting my dil
>a ship starts flirting with me
>It's about a 7/10, not too bad I suppose. Better than average
>uses superfluous heals and buffs to get my attention
>starts brushing up against the side of my hull
>sending it's carrier pets to follow me around
>I figure why not
>Lower my shields
>Suddenly UNDINE INFILTRATOR
>yellow piss bubbles bouncing around everywhere
>Vila bioships coming out of nowhere, trying to force their way up my ass
>leaking plasma everywhere
>consoles exploding randomly
>reverse tachyon fields inverting
Never again. I only bump hulls with space stations now.
sure, but its good for me i have a million dilithium lying around, most of them on my alts, which probably never will need mk14 gear.
So when it drops below 130 it might be a good point to convert some of it to zen.
yeah. it's good for free players, probably not so good to gold/lifetime and those who buy zen, but great for cryptic.
they need to spend more money to get the dil they need than if dil prices were inflated.
and best thing is that it's not directly caused by cryptic themselves so they can't be blamed, only players are to blame.
well they knew they need another dil sink, since fleets have dried up.
And now its not only limited to people who are in fleets but pretty much any player at end game.
And looking at zone chat what people upgrade its quite funny (mk xi stuff etc)
yeah. once you finish a fleet, the sink is done since all future alts will also go to that fleet.
equipment sink is character specific and can't be carried by others, and will never end.
This is because they fucked up the concept of a fleet. You're throwing tons of resources just to build a new store. There's no other point.
They should have added some kind of fleet versus fleet action, invading others fleet resources and defending your own.
This might work if PVP weren't blatantly P2W. Big fleets would just raid smaller fleets over and over and no one would get anywhere. It would be EVE corp war without any of what makes that aspect of EVE good or interesting.
if the invasion wasn't a forced thing and give rewards to both sides, it could work.
say, big p2w fleet tries to invade, decline pvp invitation, invasion failed. normal ones do, accept and a fight breaks out.
it could be a two parter, first in space, then if space fight is lost when all defenders die or the attackers bypass them and reach the fleet holding itself, the second part inside the fleet holdings begins, with the attackers beaming into the big empty room in the entrance to the starbase, and defenders trying to stop them from reaching some storeroom in the depths of the starbase.
it'd be timed, reaching the storerooms would end in raider victory, timing out a defender victory.
victors get a bunch of fleet provisions and other shit for their fleet, no matter if they were raiders or defenders, losers have all their fleet facilities disabled for a few days while they get repaired and every participant gets a bunch of injuries.
but that's too much to expect from cryptic.
How about this.
Take hugefuck map with resource/defense areas. The fleets join up in alliances to grab as many points as they can versus one or two other alliances. They can build static defenses and pay for npc mercenaries. Every month the winning alliance gets some rewards or buffs that last for the month and the cycle starts anew. This would work better if it were Fed vs Kling vs Rommy but now everyone is friends.
That might work, but again, there's absolutely no incentive to compete in any match you can't immediately steamroll, especially if there's a penalty as harsh as being locked out of your fleet facilities for a few days.
It's good that it's optional, but in that case then no one will ever accept a pvp invite from someone they aren't sure they'll beat.
Plus, it doesn't mesh with STO's zero-penalty style. Cryptic aims for casual babbies, and casual babbies don't like being fucked over because their fleet's PVP team didn't win. Hell, even hardcore players won't want that, not when every PVP match is a blowout in favor of one side or the other.
Both sides must be rewarded, and neither side ever punished, for your proposal to work.
As it is, I'm not even sure why this game has pvp. It's an unbalanced, sloppy mess.
What they need to do
>All C-store ship consoles should be inherent to the ship rather than a console
>All ships in their class should be balanced against each other
>All cap classes should be balanced in a rock/paper/scissors fashion. Science can shut down Tac, Tactical can destroy engineer, Engineer can shut down science.
>Ships balanced to reflect this.
>Escorts should be glass cannons that need to work in groups to bring down a tanky cruiser.
>Cruisers can bring down science by just overwhelming them and tanking through space magic. Too big and powerful for a gravity well, etc.
>Science ships can fuck up escorts with space magic and just lock them down.
>Carriers are point defenders or the center of an attack group
>Raiders are for poking point defenses and behind the lines shenanigans.
And now pvp teams now have roles
>Two fleets, each with a carrier, 4 sci's, 4 cruisers and 16 escorts cross paths
>Science moves up and starts throwing their gravwells, tykens rifts and fucking with the enemy shields and power levels
>Cruiser slowboat right on through, clearing the path for the escorts to start spamming scatter volley
>Carriers are tactically directing their fighters/frigates after specific targets
>Reinforcements are called in
>One side screws up and starts withdrawing after heavy losses
>Meanwhile the losing side's raiders have destroyed an enemy stronghold/storage base/defensive point
>The fleet's admiral planned it all along, his carrier wing was just a distraction
>I'm not even sure why this game has pvp
PVP is essentially a legacy feature back when STO was going to do a lot more with the war aspect between KDF and Feds.
KDF were originally "the PVP faction", and you couldn't even open a KDF character until you had a fed character of level 20+. And back then almost all the missions KDF players had were PVP-related, i.e. the PVP dailies.
Of course having the faction that everyone wanted to use (Fed) be the faction that doesn't give a shit about PVP was a good recipe for no one giving a shit about KDF, so the result was a completely lopsided player balance that to this day has yet to be fixed.
That, and the hardcore KDFs who cared about PVP were perfectly happy with their ships, which were generally superior to fed ships for PVP, so they didn't buy any of the KDF ships that were released, leading to a vicious cycle where Cryptic couldn't afford to put out new stuff for KDF that no one bought that caused KDF to complain and vow never to buy anything again.
So now PVP is just something min-maxers and nutters do. Occasionally new gear and weapons will come out that seems more useful for PVP than PVE, but that's about the only attention sane PVPers can count on getting.
Really ded thread. Even dedder than the hopes of engineers ever being useful in space.
>Protonic polaron all day erry day
>spec to use them protons
>enjoy nobody resisting protons
>Full Dyson Rep sets (both of them)
>Protonic Polaron DHC/Experimental Proton weapon/Gravimetric Torpedo fore/protonic polaron turrets aft (plus cutting beam if you have it)
>Dyson tactical consoles with [pol] modifier + any standard polaron tac consoles
>dyson shield refrequencers with [shp] modifier
>any eng or universal consoles
Front: GravTorp, Proton Beam, Protonic Polaron cannon, built-in Proton cannon
Back: KCB, 2x Protonic Polaron Turret
Equip: CC Deflector, Gem Hater Engine and Shield, Choice Warp Core
Consoles: Assim, Dyson are minimum, fill rest of engineering and science slots with your best of whatever
Tac: Fleet +cannon vulnerability locators, or +polaron Dyson tac consoles
Boffs: Gravwell, Torp Spread, Cannon scatter volley
Depends how you want to fly it, but in general it does well with the dyson/proton stuff.
It's also a good torpedo platform if you can live without energy weapons.
I'm currently running my KDF ADSD as a Protonic Drain Boat.
some people are plain retarded when it comes to market pricing.
>put 2x100 tech upgrade kits up for nearly lowest price
>nobody buys it
>get undercut by people all the time by a few thousand ecs
>prices move lower, nobody buys the 100 kits because no one wants to spent 80 million ec on it
>doesn't realize he sets a new maximum price with that
>removes his lot and does the same for a 100k lower.
>rinse and repeat.
holy shit i hate such people, instead of putting up reasonable quantities, like packs of 3-5 and sell ems for like 3-4 million, they just crash the market with their stupidity.
tempted to crash improved cannon tech prices by offering at 25k each just to see what happens to the rest of the prices. Sure I take a massive loss, but would be interesting to see what happens to the other upgrades.
would need quite massive stocks for that, or else they just buy you out.
a page full of 500x25k would be probably enough, whole sale price would be 12,5 million which is quite to high for most people interested in this upgrades.
What you peobably need to do is go for 70k, then 60k and so on (always with massive quantity)
They're about as durable as Delta Flyer pets and their abilities are more useful.
Get advanced at the minimum because that's when they get chroniton torps, but imo elite runabouts are worth it. Tractor Beam III, Chronotorps, warp plasma swarming.
Stop being retarded.
No. stop making noncanon things into canon trek.
I know most people here aren't in to PvP but I figured I might as well share this here to see if anyone cares.
There's this thing called VPvP going on right now witch is a in-game channel were you can play PvP games with custom rules, basically banning most items/ships post season 1.2 (with some exceptions)
Well, there's always been a small but active PvP community in STO, and the consensus among that community has always been that STO PvP has gotten progressively worse. And today it's basically unplayable if you want to have
The channel is invite only for some reason, so I guess you have to PM the OP if you're interested.
They're almost as durable as frigates, are equipped with beam arrays that don't require the derpy AI to try to make attack runs, come with tractor beams(useful offensively and defensively, if a bit random), and at elite they come with so-so warp plasma.
They're no Orion Interceptors, but Runabouts are the best the Federation has for durable point defense and control support.
That could explain a few things.
this space horn is kind of cute
what in particular do you think is missing?
Well, that sort of goes against the idea of minimal cost of entry. The fleet ships and retrofits etc are objectively better than the rear admiral ships. The idea now is that you'd get a mirror universe ship (or stock) and play with those basic vanilla ships.
I understand this probably wont be most peoples cup of tea. Interesting to hear your feedback, anyways.
An extra bracket for fleet and rep ships/gear would be cool. People can still say in chat what kind of match they want so it's not like someone would take a free stock ship and fly into a match with people running fleet/rep stuff unless he wanted to.
>all those equipment restrictions
No, that's stupid as fuck. I get you want to limit the lobi/C-store wankery, but under no circumstances should anything freely available from an episode ever be banned.
as a fellow pvper, the problem with this is that vanilla got boring years ago, and the steady addition of new stuff kept it interesting.
DR just cornholes pvp though, those that can afford to upgrade everything are at least 50% more powerful then those that cant.
>vanilla got boring years ago
As a person who doesn't PvP, it would take it being vanilla to get me to play. As you said, there's a huge gap between people who've been collecting toys for years and novices.
>he problem with this is that vanilla got boring years ago
I guess your opinion of this statement really decides your stance on VPvP.
Personally I love the style of VPvP, and I never got tired of it. The only reason I stopped playing STO is because they moved longer and longer away from the decent balance they had during s1.2 to s2.
I don't even think DR matters, STO PvP died a long time ago. In my opinion, of course.
Anyways, I feel like I've completely hijacked the thread with this VPvP business.
Exactly, powercreep is one of the biggest problems with current pvp
Can't wait for all the downtime/emergency patches, broken content, and things disappearing because of the upgrade system!
I'm seriously considering just not even going anywhere near the game for a week or two after launch.
it was not more balanced in those days, at ALL. i cant think of a single skill that came out of those changes that wasn't bugged or imbalanced, and took years to fix. this was all before doffs and AtB, so it was escorts online and cruisers were total shit. it was before the 'new' skill tree, so science was op as fuck. there was waves of totally broken meta over and over again, massive mine and pet spam, mass never ending SS spam, FAW going through like 5 different versions, half super op, half useless and broken.
even with all the new lockboxes, rep and doffs, the meta has plateaued. with enough saturation of new things, anything new under the sun cant become some runaway broken thing like it used to. 5 players spaming the same thing can still be trouble, but its possible to build a counter team to anything.
its much more balanced now, and everything works right. there's never been more different ways to be competitive ether. you just need a LOT of know how, ALL the rep, the best reputation and fleet gear you can grind, and lockbox or fleet ships, to enjoy that balance.
it still wasn't even THAT hard to acquire all that, but with DR, its all that x5.
>death star still bigger. it's literally the size of a moon.
A small moon. And the city ship is the size of a city.
Phobos, one of Mars's two moons, is 27km long at its widest.
Mexico City is 1485 square kilometres, so if we assume roughly circular, that would make it around 38km across.
No. The first DS was 120km, the second was 160km (75 and 100 miles, since Lucas is a burger, and this matches with Trek scales originally being in burger measures before converting to metric for publication). Here's some autism on the subject: http://www.st-v-sw.net/STSWdeathstarsizes.html
>city ship size of city
There is no way you are going to tell me that the city ship, as seen in the mission, is only ~40 DD's long. I wouldn't be surprised if just the reactor room is that big (I'm not going by in-game distances, since those don't seem to scale to ship lengths.)
With dr it's not the gear upgrade that will make the most impact because even at worst it's nothing more than another tier of linear farming or grind, that's actually even easier to pay your way past.
What's tougher is the specializations and ship traits since those only come after leveling up over and over and in some cases are locked behind a premium ship. It's like a new tier of doffs but instead of forcing you to get a critical on b tran you buy a ship for shekels
I don't see what's so different between the gear upgrade system and any other introduction of new tiers in any other mmo. Like before old shit is weaker thank new shit, get it to git gud.
The only thing that's different is that new reputation gear still has to be upgraded manually to get it to mark 14 so you end up paying twice, but since that's the case from pretty much everything it's not like the end result isn't the same: a new plateau to reach before everything becomes even.
Personally I wouldn't mind if there were some way to normalize damage or something to mitigate gear advantage the way destiny does but somehow I doubt it's that simple for sto, or even compatible with the way sto's system even works.
>Shatner says he was contacted about appearing in the next JJTrek movie
Would you be her prey, anon? Would you be a worthy hunt?
Don't bully my future harem trill.
Of course. How illogical to think otherwise.
its actually not linear what so ever. going from mk12 to mk13 has twice the incremental increase that comes with a higher mark. between mk13 and 14, its 4 times as much, according to geko last time he was on P1. this is a very big deal, especially when you upgrade stuff like 5 fleet tac consoles, 4 fleet turn+all res consoles, a set of cannons and beams, etc. if that stuff actually leveled linearly, by my estimation mk14 gold would be the same as purple mk20.
the amount of dilithium per upgrade, the shear number of times you have to run an upgrade per item, ec or time it takes to craft upgrade tech, and the time it would take to level up crafting to 15 so you can make the actual good tech, and all the mats you need for that, its all a staggering wall of pay and grind, about twice as high as all other grinding combined.
to max out specialization, all you just have to level up. sure it stops at 60, but to unlock all specialization you will need to reach what would be level 110. wile that will take a time, or finding a nice exploit, at least its completely free.
ship leveling is a different thing. might take you leveling 5 character levels to max out all 4 on 1 ship. and tier 6 get a captain trait unlocked for a 5th level. again pretty low drama, again just time needed
the difference is the cost to be in top form after DR is exponentially higher then it is now.
Has anyone done a nuzlocke-like run in sto? Ie, if your boffs fall in combat, you delete them? Or is that just too hardcore?
But that still doesn't fundamentally change anything. You're still grinding no matter what. The costs may be there again but just like in every other mmo you're trading time for power. The diff in sto is that for gear upgrades you can buy your way past it by trading zen for dil and hurrying the projects as much as you can afford.
Compare that to rep specializations and ship traits and we're back to the old pre-reform system of "if you haven't grinded up these passive and ship traits you're fucked."
And unlike the gear upgrades, you can't pay your way to maxing out captain specialization outside of an xp booster
That's why I think it has more impact. Everyone gets mark 14 gear eventually t which point the numbers normalize and the different starts to manifest in trait selection specialization and gimmicks.
Its also completely free to upgrade all your gear if you grind the dil. And I meant by linear is not in the mathematical sense but the "this is what you get next sense."
Compare that to captain spec and ship traits which have more ways of getting locked out of certain options because you don't have x y or z which is only available from the store.
i have 3 alts reaching 14 on several crafting shit in about a week. my main got beams on 16. the superior crafting thing is not the chokepoint that matters, soon that market will crash overflooded with cheap, 400k or under upgrades.
exp can be farmed really quickly on STFs. i dont know how it will work, but im certain STFing, doffing and grinding mains will get you to the top level in under a month. maybe 2.
a exponentially harder to reach top was kind of expected, it might means that many alts wont be leveled, only used for dil farming, but even then, this is a good thing as i see. i wanted more reasons to play with my main asides farming stfs
Personally I think gear upgrade is a better system to sink file onto than fleet holdings because just look at vidya fleet, all projects stalked because players naturally prefer to improve their own shit instead of throwing in to open a store that had shit they might not even need
>Dyson shere burnt me out, wanted to do stuff but found the space battle zone to big and slow
>see STO general in catalog last week
>want to get back in
>broke my laptop a couple months ago, can't afford replacement ATM
Is it good?
I loved playing with you guys, i can't wait until i can again
It's good enough. There's plenty of cheeky shenanigans you can get into with the gang in the chat channel.
>i wanted more reasons to play with my main asides farming stfs
Well fuck your opinion.
Okay, not really. I mean, you have a point. Once you're geared, all you do is log in to refine dil, but a lot of people enjoy alts. Lots of alts.
And well, this new system pretty much forces you to focus on one character, or be sub-optimal on multiple ones.
All these leechers in the voth ground zone
>Everyone runs to each, fires once and then teleports to the next
>Then they wait at command
>Map fail since no one is bothering to actually fight them or stop the voth medics.
This is exactly what they were saying about the fleet system when it came out. STO hasn't been alt-friendly in years.
Character-only lockbox ships, fleet ships, fleet gear, lobi gear, rep projects, event giveaways, special costume unlocks, everything is designed to have you focus on a couple of mains and keep the rest for farming and basic gear only. The only concessions they've made to alt-friendly play is making premium ships account unlocks, T5U upgrades account-wide, lobi account wide, and reputation sponsorships.
It sucks, but that's just the way it is, and anyone who didn't see this coming by now is just being delusional.
And to be perfectly frank, it's not that different at the high end in games like WoW either. To cultivate a 2nd alt for raiding or high-end PVP you'll end up spending almost as much time (and by extension, subscription money) farming your upper-tier gear and all of that. Not saying that that makes it OK or that STO's isn't worse (the 8000dil daily refinement cap is the kicker, more than the actual amount of dil required), just that none of this is especially unusual in the MMO space.
>buy shitty exploration cruiser retrofit
>fit it with green phaser beams i picked up for >1m ec on the exchange and two blue xi phaser relays
>still manage to outdps people while pulling a whopping 6k
Tried to run Undine Assault for the first time since the first week of last season launch. For some reason I thought it had been fixed since then. Fuck nope, that is the worst shit this game has ever tried to pull.
Is it broken somehow? I've been running it every so often just fine. What's so wrong with it that some people in /stog/ seem to think it's the worst shit ever, over and above travesties like Vault shuttle.
At least in Undine Assault the undine are putting up an interesting fight. The main issues are the park-and-shoot at the end because it takes so long to beat the planet killer, and the bonus timer for pushing multiple lanes is too short since at pug levels of player skill you need at least 3 in a lane to push it efficiently.
I found the first episode of the O'brien suffers series.
>Data tricks O'Brien into marrying a shrill japanese harpy that makes him eat seaweed for all meals
>She gives him shrill halfbreed children that have drained away his strong irish blood
Then she turns into a loli and gets possessed by a pah wraith
Remember that one time the O'Briens were such bad parents that their daughter wandered off into a timetravel paradox while they were to busy arguing about eating seaweed versus cornedbeef?
>tfw haven't finished Nukara and haven't even started Counter-Command
Nah people throw stuff into the fleet grinders.
It's just, with EVERYTHING needing lots of dil, suddenly needing hundreds of thousands of that for fleet projects too, THAT's just a bit too much.
Nah, azure nebula gives nukara marks as well as romulan ones because tholians.
I did use it to grind romulan marks back in the day though. Vault ensnared is too long for grinding, vault shuttle is hard to win because of glitches and stupid PUGs and the elachi assault shuttle thing is just... ugh.
does anyone have a fleet neutronium mk xi, and know how many tp it needs to upgrade? i'm curious if the dil costs will be comparable to outright buying mk xii, because if so, i'll go with xi since it saves a ton of fleet cred.
Yeah except you stated:
>I did the crystalline event, so I got a fuckton of nukara marks. Then chose counter command marks for the reward.
>Azure nebula rescue is the only thing for either I can stand.
"Only thing for either I can stand", in direct reference to (and response to a previous post also directly referencing) 'counter command'.
No undine marks for azure.
I'm doing that on my alt, it's free and it's better than anything I have at the moment, so if it's the same for you then I would say it's A-OK.
Where's a eugenics program when you need it?
So I want to make a hit-and-run torpedo boat at some point in the near future, and most guides default to a Sci Main on a Science or Cruiser hull, or hybrids like a Battlecruiser, Carrier Cruiser/Escort, or TacSci ships. Haven't yet reached 2nd Tier on any Reputation ranking, but getting there. I've been on hiatus for awhile, and have only recently returned to the game. Already max leveled some characters using several guides as a base for stat builds. All my characters are currently Federation Tac/Sci and Rom-Fed Tac/Sci. Haven't considered KDF yet, though I might via Rom-KDF in the near-future.
So to ask:
1. Would using the Rapid Reload Transphasics + 1 Breen Cluster Torp on a Tal Shiar Cruiser or Destroyer work until I can access the Romulan Plasma Torps or the Omega Plasma Torps? Or would it be better to just build a Photon Torp boat around an Armitage? Basically, what would a good starting set to work with be?
2. What would an ideal TacOff have as far as ability loadouts? I have two Tacs with TS III and HY II I bought off the exchange for cheap (I'm told they're rare, but I just went through each V.Rare Tac Officer until I got two with TS III), and one Tac with HY III and TS II. I'm not sure what should go into the first and 4th slots, though one also has Spread Pattern Beta III.
3. Would it be better to outfit a mine or two on a Torpedo Boat, and if so, what mines are suggested? Same type as the torpedoes, or are there some special mines that work better?
I don't have any Fleet ships yet (mostly because I'm using some younger Fleets to build up Fleet Cred while I also work on Reputation); crutching off the C-Store variants, Mirror variants, and Tal Shiar ships, but holding off on any further spending until DR hits; upon which I can then make use of the DR pack ships. I also have a JHAS that a friend gave me as an enticement to return, but I'm told it's useless (outside of PvP, which I bear no interest in) unless I own a JHDC.
Best beam/cannon weapon type to use across ships?
Beam Arrays or Beam Banks? Omnis or 360 Turrets?
I'm tired of spending EC on different weapon sets to match a ship's theme; I wanna be a miser and use one, or at most, two, standard weapon types across my ships and share the consoles.
Related: Beams, cannons, or torpedoes for Carriers?
Played two years ago and got to level 50 before I started hating it.
Naturally I've been wanting to come back ever since; should I start from scratch or just hop back in with my awful tactical officer?
- long time ago there was account merging going on between cryptic accounts and the new masters at pwe. Did you merge yours?
That said there's not much you'd be getting anyway beyond a gimmick that only top end people find useful, so you're not missing much if you start over at free tier
I had to ask, since some people had suggested 2 Mk XII RCS V.Rare or U.Rare thruster consoles on a carrier that isn't likely to see battle proper when all you have to do is spam pets and just aid them with abilities and support fire.
I usually just broadside save for on approach when using a carrier, but like I said, I felt the need to ask.
I think the account merging page is still accessible but seriously you may as well just make a new one. You get virtually nothing from the old ce that you'll use for more than an hour anyway
Except the Red Matter Capacitor and the Uniforms; though the former doesn't seem all that useful and the latter is cosmetic; not sure if it's even account-wide.
The real value to the CE is the free month of Gold Membership status. Any and all characters created during it's duration will retain all the extra bonuses that a Gold membership would give, including access to an Account Bank (1000 Zen if you even want a slot set if you start fresh), extra BO slots, a free 500 Zen, and whatever else Gold Members get.
And once it expires and they don't have an interest in starting any more alts, then those that started while the Gold membership was active would be more or less set. The only thing that new alts would be able to access once the membership expires is the Account bank.
Try logging into the Official site with your cryptic login and it should prompt a merge.
After you update the game and launch in check the store under legacy services or bundles and see if your unlocks are still there
It's useful for high end play because it gives free power and at those levels getting max damage is all about doing what's called over capping weapon power. There are other free battery type items as well as battery capacitors in the game but iirc the red matter cap is the only one that gives power to all subsystems
How so exactly? No one ever explained exactly how useful it is beyond a +25 numerical value to all 4 power stats for a short time.
+25 doesn't seem to do much for engines, aux, and shields, with only the +25 being beneficial to keeping beam and cannon power at or above standard limit to reduce DPS loss. Heck, it doesn't even provide a shield heal like a regular shield battery does, an that's the only thing I actually need on a regular basis (Federation ships are so fucking fragile once shields go down, but they also have the most variety short of Rom-Feds or Lockbox spenders).
1.) Transphasics are the cheapest/easiest torp boats to set up - a cluster launcher front + 2x rapids front and back. Use the Breen Deflector and Engines.. then find a nice shield and core you like.
2.)Depends on the ship - science ships are favored because you generally don't need more than 3 weapon slots per facing for dedicated torp boats. For Transphasic - Torp Spread with APO(if you can fit it). For Plasma - High Yield(highest you can slot) + Gravity Well. Photons can go either way depending on which specialty torp you favor(spread if both, HY if CC Bio).
3.) Depends on the ship and torp type. Quantum or Transphasic? Mines can be worked in on tac-heavy ships(Dispersal Pattern Beta 3 - 16 mines of doom; get the hot pursuit trait). Plasma or Photons? Don't bother(former will get yourself killed, latter won't do enough meaningful damage to justify it).
The best Fed torp-boat is the Vesta; Chel Grett, Armitage, Patrol Escort, and Dyson Science Destroyers are all good alternatives(especially if you want to run mines). Best torp-boats for KDF and Rom are their DSDs and EnhancedBattleCloak-ships.
>I don't have an Enhanced Plasma Manifold Console
Sure the bonus excludes the weapons system, but the bonus is +50 to everything else.
>Engineers get shields and turrets out the fuck
>Sciences get so much goddamn healing
>Tactical officers get...Grenades?
>Okay the roundhouse and dropkick combo is kinda cool but...really?
Scis and Engs get total bullshit like Miracle Worker and Subnucleonic Beam
Tacs get shit compared to that.
>implying tacs are the ones with built in survivability and power augmentation abilities
It turns out you're babby mode on the ground too. Without your cover shields, turrets, drones, and god ray you'd be fucked. Face it, kid, you need your hand held. Heaven forbid you learn to actually play the game.
>implying my opinion isn't based off of making several alts of different classes
>implying science isn't the most nuanced, tactical isn't middle of the road and engineers are for people who wear helmets even when not riding bikes
Capn' my internet took a shit for a bit, sorry I couldn't help you get thru Kurland Here/This is Kurland
This combined with something else I cannot remember the name of lets you get an Aux power of 140+.
>140 Aux Gravity Well III
Plasmonic leech and the obelisk warp core?
i make webum too
The most satisfying feeling