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/agdg/ - Amateur Game Dev General

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Thread replies: 875
Thread images: 140

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
What ever happened to Ultimate Arena, anyway? It got greenlit didn't it?
>>
This time with feeling
>>
Let it die!
>>
4th for being idea-less
>>
Asked this on the last thread but everyone's too busy arguing about shitposters:

If I made a dungeon crawler type game based on transformation, kind of like a graphical flexible survival, do you think there'd be much interest in it? Would it even be allowed here if there's no porn?
>>
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Alright, starting designing on CHIP-8 zelda for zelda jam tonight
>>
>>129467032
exactly my point
>>
>>129467316
Oh.
>>
>>129467185
>make all the usernames default to anonymous and it would be the same shit.
>MAKE ALL THE USERNAMES
>ALL THE USERNAMES
>ALL

I post in 3 different boards very often, one of them is /e/, and this thread has some of the most ignorant, stupid individuals I have ever dealt with. Not sure what that says about gamedev types.
>>
>>129467170
what is your question even
are you dumb
>>
>>129467170
There are dungeon crawler games that use mutations as a main mechanic. It can work.

>Would it even be allowed here if there's no porn?
If it's a porn game take it elsewhere.
>>
>>129467170
Not from me but I'm sure someone would be into it. If you think about it it's not really any different from a standard dungeon crawler where all the items are cursed and autoequip save the window dressing.

Also agdg doesn't like these kinds of questions
>>
>>129467479
>username
>anonymous
are you actually this stupid or just pretending?
>>
>>129467625
lmaoing at this dumb nigger

if all usernames are "Anonymous", that makes everyone anonymous, you stupid fuck
>>
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>>129467625

What's the average IQ around here? Just curious. I think our shitposting epidemic is caused by literal retards.
>>
>>129467823
>dumb nigger
>if all usernames are "Anonymous", that makes everyone anonymous, you stupid fuck
You're giving me rotatedev flashbacks. Please stop.
>>
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YOU CAN'T HANDLE THIS MUCH PROGRESS
>>
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>tfw Adderall supply, paracetam supply and choline supply all stocked up and ready to go
THIS IS GOING TO BE SUCH A PRODUCTIVE PROGRESS WEEKEND!

I'M SO FUCKING JACKED, I'M JACKED TO MUH TITS!
>>
>>129467823
no it makes all usernames "Anonymous". It's different than having no username. it's not rocket science.
>>
>>129467932
i've been putting off doing this same tutorial for 2 years
what's it like to be productive anon?
>>
>>129467853
>fuckinretard
>literal retards
>he has a 4chan gold account
You are also giving me rotatedev flashbacks. Pls stop.
>>
>>129467958
I had a friend once who was as stupid and ignorant as you. He was also full of himself, believe it or not. I don't talk to him anymore.
>>
>>129467937
>relying on outside chemistry
>>
>>129468043
Its actually pretty nice , im finally understanding this fuckers that are pointers.
I hope i get disciplined enough to finish at least a arkanoid clone.
>>
>>129467937
>promoting methamphetamine as a way to succeed
>implying it won't just turn you into a tweaker
PLEESTOP
>>
>>129468108
i on the other hand have yet to see a person as stupid as you
>>
>>129467937
Yeah man, you're going to jack off to anime so much more efficiently this weekend
>>
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>>129467932
SDL is pretty useful
>>
>>129468368
loled
>>
>>129468268
At least I know how to use my brain and some semblance of punctuation. If I was as dumb as you, I'd probably just sit around on 4chan, shitposting all day because I'm too dumb to do anything else.
>>
>>129468393
lets see if i can finish a game using it
>>
>>129467937
>with this power I shall shitpost more than anyone has ever shitpost on 4chan
Rotatedev flashbacks :( make them stop.
>>
>>129467937
careful buddy, you don't want to wake up all sore because you programmed for 6 hours straight and danced to country music
>>
>>129468393
stop posting this. you're making me want to make a graphical version of my chip 8 emulator.
>>
>>129468712
Been there, it was awesome
>>
>>129468642
I will fuck them out of you.
>>
>>129468460
are you so stupid as to think using punctuation makes you smarter than anyone?
>>
>>129468712
I don't even need drugs for that.
>>
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>>129468798
>graphical version
what do you mean? CHIP-8's only output sources are CLS and DRW which both draw to a screen
>>
>>129468961
My emulator outputs to the terminal.
>>
>>129468890
Are you so stupid that you think shitposting gives your life some kind of meaning?

At the least, we've confirmed that I am able to comprehend things better than you. For what it's worth.
>>
>>129467076
Don't tell me you niggers forgot about it already.
>>
>>129469029
absolute madman

also how about sound? there is no opcode for it, but a tone is supposed to play while the sound timer is greater than 0
>>
>>129468890
>>129469048
Ladies, please. You're both pretty.

So how about them vija games?
>>
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Guess I have to draw the gun
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https://clyp.it/nmgrkicg
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>>129469048
are you so stupid as to make assumptions without basis regarding what I think?
>>
>>129469336
>Ladies, please.

you dirty fucking sexist
>>
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Happy Friday everyone! Be sure and work on your game this weekend for recap Monday!

Do your best, and remember to take breaks!
>>
>>129469486
c-can I tongue your anus?
>>
someone make a starfox clone with cute girls as the pilots pls
>>
>>129468886
He was also aggressively homosexual :(
>>
>>129469471
No, this is awesome enough
4Kids YGO style
>>
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>>129468216
>>129468261
>>129468368
>>129468642
>>129468712
>jealous of my 10x progress for the next month
sad tbhfam just be happy for me, it's more zen and karmic
>>
>>129469486
i'm gonna make a videogame and everyone's gonna play it
>>
>wasted two hours learning about css and html
>my idea works on the pc but not on my phone
oh well, it was fun but into the trash it goes.
>>
>>129469645
Knock yourself out ;)
>>
>>129469617
tfw your game is on there and you have been refactoring it so you didn't make any progress to post on monday
It hurts
>>
>>129469509
Why would you capitalize your I's, but not the beginning letter in your sentence? My basis is that I'm able to comprehend English, whereas you are not. Therefore I can say that my comprehension is better than your own. There is no assumption in that statement. Our previous posts literally proved that you are quite moronic to say the least. I actually believed that you were too stupid to be serious, and thus you were likely trolling. Now, I'm not entirely sure anymore.
>>
>>129469617
I finished CHIP-8 Snake. Will it get replaced with whatever graphical progress I have on CHIP-8 Zelda?
>>
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>>129469471
Looks pretty tight, looking forward to more progress.

Can't help but feel like her idle should have a little dance going on though, like in PN03. The pose is already pretty similar.
>>
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>>129469194
I just didn't bother with sound. I did it just to learn/practice some emulation stuff.
It has a generic/naive interpreter, a "cached interpreter" and a shitty sljit-based dynamic recompiler (JIT).
>>
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>>129469471
This is just my opinion, and your game mechanics look promising so far, but the default pose is weird looking. I'm trying to imagine someone actually performing that pose and its ridiculous.
>>
>>129469712
Good luck being the one to prove us wrong. Every addy user on this board has run off the rails.
>delusions of grandeur
>hyperactive shitposting
>paranoia (I see you there danny I know it's you danny)
>staying up "coding" for 30 hours straight leading to shit code and no progress
>extreme irritability (goddamnit fucking retards holy shit jesus christ)
>>
danny
breathe
you can do this
>>
>>129469617
>tfw snowed in
>75% chance of no power == no progress, 25% chance of maximum progress
no whammies bb
>>
>>129470339
Fuck off meme
>>
>>129470003
>delusions of grandeur
Everyone on agdg is going to LOVE these videos and pictures of me!
Hey ckun - time to pack your bags fella I run the show here and I'm telling you to leave.
>>
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>>129469940
recorded david winter's space invader intro in my emu
>>
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>>129469831
>tfw your game is on there and you have been refactoring it so you didn't make any progress to post on monday
>It hurts

Same here but I also have a bronchitis.
>>
>>129469839
nice logical fallacies you moron
>>
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>>129469471
Should I expand my grid too? I was thinking about it and maybe not even having different sides.
>>
>>129470003
wow nice projecting
>>
>>129470586
Don't steal anon's idea you fuck.
A bigger grid seems more fitting to a faster paced game. yours seems ok
>>
>>129470505
just realized my CHIP-8 implementation doesn't run Space Invader's accurately. For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
>>
>>129470524
I'm done. You're not even trying anymore. Just flapping your mouth like a stupid fish in a fish tank. Let me increase your avoidance vocabulary to make you feel smarter.

https://en.wikipedia.org/wiki/List_of_fallacies

This way, you can avoid any topic by simply using keywords while making yourself sound smart at the same time.

Warning: Before use, you should realize that no one believes you're smart. We still know you're an idiot. Wait 10 minutes so you can blend in with the anonymous crowd again and pretend to be smart. Maybe someday it will work for you.
>>
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Reminder that you can greatly increase the performance of your game using lookup tables!
>>
>>129470586
>>129469471
Which MBN game is better? Generic and nice pixel art style or 90s prerendered sprites without juice style?
I honestly can't decide
>>
>>129471017
>only every 60Hz?
I don't know why I typed that. I mean every frame or few frames, rather than the usual video game implementation of recording all your input
>>
Reminder that you will probably die before anyone even plays your game, let alone you complete it.
>>
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>>129470586
I was actually thinking the 5x5 might be a little big.

The 3x3 puts more emphasis on zoning and strategic placements, if you get rid of different sides you need to account needing to attack enemies from 4 directions.

We share the inspiration but it looks like we've got two really different concepts in mind. Mine's just DODGENSHOOT

>>129470942
I think he was here first
>>
>>129471038
>no one believes you're smart
now you're graduated from making assumptions about me to making assumptions about the whole mankind? this is hilarious
>>
>>129470942
his game was first.
>>
>/rlg/ gave me awesome advice on how I should proceed with my features.

Today was a good day. :)
>>
>>129471213
>>129471256
I'm talking about the 5*5 board you numbnuts.
If we were talking about the ORIGINAL GAMEPLAY DO NOT STEAL, MMBN was first
>>
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Composition or Inheritance /agdg/?
>>
>>129471370
>If we were talking about the ORIGINAL GAMEPLAY DO NOT STEAL, MMBN was first
It looked like you were talking about the ORIGINAL AGDG FANGAME DO NOT STEAL
>>
>>129471237
>now you're graduated from
Like I said before, if you can't understand English, don't get into arguments with people speaking English on an English board. It only makes you look retarded.
>>
>>129471436
both where appropriate
>>
>>129471436
It depends on your needs.
>>
>>129471436
M I X I N S
I
X
I
N
S
>>
>>129471348
It's not a good day until you DOWNLOAD AND PLAY BROGUE YOU FUCK
I'M SERIOUS
>>
>>129471525
this
>>
>>129471436
Composition mostly because it has huge uses when you program in a modular, ie scalable, fashion. Inheritance has very few uses, it saves a few lines of code in a few instances, but even interfaces in java is more useful in general.
>>
>>129471525
I'M ALREADY DOING IT ANON
AND I'M READING THE PASTA
PLS
>>
>>129471467
says the guy pasting links about logical fallacies in a post full of them. how stupid can you be?
>>
>>129471651
NO DON'T
DON'T READ THE PASTA
AH YOU SHIT
>>
>>129471696
Not as stupid as you, thankfully.
>>
>>129471436
Function Composition
>>
>>129471726
FINE FUCK I'M GOING IN BLIND
WITH PIZZA
BECAUSE MY PIZZA'S HERE
>>
>>129471447
Really? I thought it was clear I was replying to the "should I expand my grid" part.
Anyways, let's all go back to dev.
>>
am I in the comment section of YouTube
>>
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How do I into 3D modeling
>>
>>129471436
Years before I even knew what composition was, I always felt the idea was a lot more useful than inheriting from things that could potentially change drastically, and that inheritance reached so few levels down in my games that it was barely this hugely useful concept people say it is
>>
>>129471932
This is 4chan, sorry your expectations were not met. Now you can make your way back to reddit, brazil, or wherever you came from you stupid fuck.
>>
>>129471947
for what purpose?
>>
>>129471947
make abunch of triangles that make up abunch of stuff
>>
>>129472035
had a good hard laugh thanks saltynodev
>>
>>129471947
3d modeling isn't that hard if you look up some guides and shit

texturing is the hard part
>>
>>129471746
of course as that would imply in you not being retarded
>>
>>129471160
>without juice
Cmon man don't you see the bloodsplatters ;^)
>>129471213
Ya you're probably right but I was thinking of making mine more about strategic positioning and reading your enemies.
I really like how snappy your game is though and you got the MMBN feel down.
>>
>>129472121
Thanks. I hope you're enjoying the third world.
>>
>>129470000
>your game mechanics look promising so far
That should have something to do with,oh i don't know, that it's literally the copy of megaman exe?
>>
>>129472248
>that would imply in you not being retarded
I'm sorry, you'll have to learn English before getting into further altercations with me, as I am an English speaker, and have not learned how to speak Retardian yet.
>>
What are the fundamental differences between composition and mixins?
>>
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Alright Guys!
Rise and shine!
Time to commit more time into development!
if you're spending more than 5 minutes in agdg shitposting, you're doing everything wrong!

https://www.youtube.com/watch?v=ZXsQAXx_ao0
>>
>>129471436
Does this look like /dpt/ to you?
>>
>>129471017
>just realized my CHIP-8 implementation doesn't run Space Invader's accurately.
Can't really emulate it accurately unless you emulate the underlying hardware it ran on.
On every frame my CHIP-8 emulator runs 1760000/60 cycles (this is too fast i believe) then I trigger a vblank (video flip) and sleep for 16ms. Make sure you keep the timers (dt, st) updated too (decrement them by one every 60 cycles until they reach zero). I poll input on every cycle.

> For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
I implemented it like this too.
>>
>>129472762
I eat /dpt/ posters for breakfast
>>
We should all strive to be more Tarn Adams and less Phil Fish.
>>
>ask a reasonable question on stackoverflow
>HEY U CANT DO THATS ITS IMPLEMENTATION DEPENDAAANT

yeah thx
>>
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>yfw engies cannot stop arguing
There's something wrong with you.
>>
>>129472279
Look at other modern 90s prerendered styled games
http://store.steampowered.com/app/427920/
Look how juicy it is
>>
>>129472789
>I poll input on every cycle.
>> For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
>I implemented it like this too.
Ignore the last statement. I poll on every cycle. The hardware on which CHIP-8 ran didn't have any "poll", the input was always available (IIRC). So I thought polling all the time was the best way to implement it.
>>
>>129472526
>have not learned how to speak Retardian yet
>doesn't even speak his own language
new levels of stupid
>>
>>129473010
My vulkie engine will make AGDG great again
>>
>>129472789
>then I trigger a vblank (video flip) and sleep for 16ms.
I actually did consider this at some point, but considering there are no graphical tricks for CHIP-8, there will be very noticeable flicker during flips where something that should be drawn there isn't yet drawn there or vice versa, (that is, a flip between CLS and a DRW for example). And you can't just say, draw only when CLS happens, or draw only when DRW happens, because you may not get the desired effect, when you can do neat tricks through XORing the screen.
>>
>>129473014
>he released an RPG without a stats screen
What the fuck Scott
>>
>>129473123
You keep saying the same things. If you're going to shitpost, at least try and be somewhat interesting. We've already confirmed you're stupid, and aren't an English native. What else can we confirm about you? Well, no one will ever know if you don't stop being a quiet retard.
>>
Who childless single man who masturbate to anime here?
>>
>>129473643
Childless single man who masturbates to Alexis Ren here
>>
>>129471947
Download Blender
Download references for what you want to make
Download a list of Blender shortcuts if you like
Watch like 1 decent Blender modeling tutorial
3D model

Modelling is pretty simple really, the hardest bit is learning proper topography for shit like lifelike faces and you probably don't need to know that atm. Texturing is much harder and good rigging is fucking voodoo.
>>
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>>129473643
>>
>>129473643
I hate children, why would I want one
>>
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Post your development music, devs
https://www.youtube.com/watch?v=xZJJ09OsKY0
>>
>upload some test html to webhost000
>shitty banner about webhost000
>it doesn't work nicely on my phone

Oh well, I guess making it html is not a good idea.
It's fucking shit.

It's even possible to make a sort of html website with unity (at least emulate the feeling)?
>>
>>129473950
https://www.youtube.com/watch?v=tmS2TFu0lSo
>>
>>129473371
>You keep saying the same things
no that would be you
>>
>>129473643
that's an oddly specific question to ask. are you a reporter or something?
>>
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>>129473950
https://www.youtube.com/watch?v=nEEPosF-tNU
>>
>>129473949
https://www.youtube.com/watch?v=mbXfk5lpLew
>>
"I don't think this is a good idea mulder" - dana scully
>>
>>129474112
>We have regressed to the basest form of trolling
No u.
>>
>>129474052
Woah, that delayed drop
>>
what are some good game ideas I can "borrow", don't worry I'll return them after :^)
>>
>>129472725
Composition is pure implementation inheritance, plus you can't get name collision.
>>
>>129472725
object composition can be thought of as namespaced mixins
so like in a mixin system, if you want to implement a "Jumpable" mixin you'd have methods/state that look like

object.jump()
object.unjump()
object.isJumping

whereas in a component system you'd do something more like

object.jump.start()
object.jump.stop()
object.jump.isJumping

A direct consequence is that individual mixins can share state and interact with each other more easily, and components are better at avoiding unwanted interaction in the large

it's a dynamic/static thing just like a lot of language decisions
>>
>>129473750
>modeling is just extrude,move and scale

not anymore, if you don't want to work at snail's pace you gonna have to learn all aspects of modeling
>>
>>129474341
Indie souls-like game, but actually in third person in 3d, unlike most indie "souls-likes"
>>
>>129474289
nice strawman
>>
>>129474509
Nice English. That might be your first string of English words that actually make sense.
>>
>>129474485
sounds good, I'll make it low-poly
>>
>>129474415
what an amazingly awful explanation
>>
>>129473136
You vulkie engies will be the end of agdg.
>>
>>129474415
This is a pretty solid explanation.

Also, it's ironic that ECS is much more like dynamic mixins than dynamic composition.
>>
>>129474647
things tend to not make sense when you're as dumb as you
>>
is learning gml a worthwhile investment? considering i'll never be able to use it for anything outside of making 2d games in game maker?
>>
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your demoday submissions are a complete disapointment to Hopoo and Vine. Are you going to redeem yourself on DemoDay 7?

https://www.youtube.com/watch?v=kC9obuascZA
>>
>>129474865
>>129474647

Holy fuck cease immediately
>>129474974
No learn Haskell or Rust or some actually good language you fuck
>>
>>129474974
if it will takes u more than a day to learn gml, you can't make anything besides 2d games anyway.
>>
>>129474974
umm yeah i think
gamemaker is not bad just pay some money to deploy on multiplatform and you are good
>>
>>129474974
I started with Game Maker and gml, it's a good platform to begin developing
Now I'm using unity
>>
How bad of an idea is it to make a 3D third-person game in GameMaker?
>>
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>rewriting projectile code
>projectiles start spawning in the wrong locations
>can't fix it, revert to old system
>copy-pasting code segments to identify where it breaks
>find which segment breaks it, but notice it's literally unchanged from the old system
>>
>>129475273
look harder
>>
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>>129474974
You can learn better coding practices elsewhere, but it's easy to work with. It's what I started with, and I still use it since I work quickly with it, but if you learn other languages (e.g.: I know basic C++ (made breakout + level editor in SDL), web dev (for uni purposes), Haskell (you'll never be the same)) you'll come back to it and absolutely blitz issues you would have ran into otherwise.
>>
#GamerGate
>>
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>>129467479
>>129467625
>>129467823
>>129467958
>>129468108
>>129468268
>>129468460
>>129468890
>>129469048
>>129469509
>>129469839
>>129470524
>I'm done.
OH IF ONLY.
It continues.
>>129471038
>>129471237
>>129471467
>>129471696
>>129471746
>>129472248
>>129472526
>>129473123
>>129473371
>>129474112
>>129474289
>>129474509
>>129474647
>>129474865

If you can't go for the kill and walk away from a back and forth you have to know when to stop.
>>
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>>129471436
neither

I CHOOSE
PROCEDURES
>>
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Any LÖVE devs here? I want to understand how blend modes work in LÖVE, I'm trying to create an "unmoving plaid" (gif related) kind of style, but am failing miserably.

Anyone has any idea how to do this? Even if you don't know shit about LÖVE, any potential ideas are welcome.
>>
thanks guys. can anyone give me a decent example of a 2.5d or top down type game that does real time not turn based combat well? preferably one that doesn't use a mouse pointer gun system, something more melee focused.
>>
So do I change this pixels per unit from 100 to 1 for 2d in Unity or leave it as is and adjust the camera?
>>
>>129475506
pure procedural languages are objectively inferior to pure functional languages :^)
>>
>>129475506
>implying C isn't composition-oriented
>>
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>>129475081

>stay away from the garbage anime
>no hitting on me you silly devs :^)

fucking steamchat
>>
>>129474974
I started on GM about 10 years ago, and I would tell my younger self to start on C and Haskell. If you can master individual paradigms, you can make games easier by not abusing OOP (through C practices) and making your games scalable through design patterns (typically implemented through functional programming, though function pointers are mostly what you need)
>>
>>129475601
blend modes won't help you there buddy
you need shaders
>>
>>129474165
I never thought I'd see someone say the word 'anime' in a context like this. I wonder if anyone watching asked themselves who "Anny May" was.
>>
>>129475601
Blend modes would cost an extra canvas
try love.graphics.stencil() instead
>>
how do I make an android application that feels like a webpage (html document)?
>>
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>>129475506
Make love to me
>>
>>129475719
Steamchat:
>demodays
>monday recaps
>funny videos
>has all the top devs in it
IRC:
>gaggle of misfits and angry pedos who growl about steamchat lead by their leaders googum the faildev and lolisimdev the child rapist

Has IRC ever done anything cool on agdg?
>>
>>129475618
street fighter 3 third strike
>>
>AGDG is being swarmed by reasonable programmers who recognize how useful functional techniques are to writing good code in any environment
I'm pleasantly surprised.
>>
>>129475458
holy shit, looks like 3d
>>
>>129475960
better coders
>>
>>129476094
All large projects will always devolve into shit at some point due to the nature of humans and modern architectures
You can try to avoid it, but believing you will never shoot yourself when working on a single project for long enough is a fairy tail
>>
how do I make text that changes size in unity but formats and wraps around the screen size, like when you use an ebook reader.
>>
>>129475851
I have no idea how stencils work (yet), but I'll look into it.

Thanks.
>>
>>129475960
if they don't post here, they aren't part of /agdg/ anymore, so why don't we just forget about them and never say their names again?
>>
>>129476608
a stencil is a 1-bit (on/off) mask
>>
>>129476546
It certainly helps if you just use closures in a clear manner instead of some god awful design pattern approximation
>>
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Am I supposed to have this many scripts/states for a single character's combat mechanics?
>>
>>129476094
well the principles of functional programming match what you need in game dev, and design patterns that are useful all feature functional style. You definitely need some form of imperative design, but functional programming is incredibly helpful, even carmack recognized that
>>
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>>129476839
Try looking into spritesheets, and using a proper engine.
>>
>>129476839
you gotta pick between that and a bunch of conditionals
>>
>>129477000
>tfw came up with the singleton dog meme
>tfw all my old edits on my old laptop
those were the better days lads, felt like it was only half a year ago
>>
>>129476286
EEEENNGIIIIEEEEEESSS
>>
>>129476774
Issues will occur, Anonymous, you are not a perfect programmer
It would be benefitial for you to realize that
>>
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>>129477110
That was one of my favourites, thanks for the high-quality shitposting.
>>
>>129477110
>taking credit for memes
What a faggot. You're as bad as Ryan Jake "I invented the word Yesdev" Lambourn.
>>
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>>129473750
>Download Blender
>>
>>129477220
I'm not denying that.
>>
>>129477234
no problem, we had great laughs with it, I saved other people's edits too. The poorly drawn ones gave the best chuckle
>>
Does anyone have links to some simple/quick-and-dirty tutorials on how to do some very basic C++ graphics?

I'm just getting into programming again (after decades) and I need a point in the right direction.
>>
>>129476926
as i am a complete programming idiot, can you explain what the difference between normal programming and functional programming is?
>>
>>129477126
face it, IRC have the best coders in indie
>>
>>129477301
Dude we are on an anon-board without ID's, there's allitterera no reason to take credit for it like he just did.
>>129477395
and it was educational
>>
>>129477348
you could also pay $4000 for 3ds max, if you want
>>
>>129477515
Ok, then steamchat have the best game developers in agdg
>>
>>129477512
>normal programming and functional programming
well first of all, functional programming isn't not normal, it's just a style that isn't used as much as it is since the day OOP exploded and everyone got boners for that
>>
>>129477641
ill take that
>>
>>129476839
instead of having two seperate scripts for downatk and upatk, you could something like
if (facing == down) {
/* attack down script here */
} else if (facing == up ) {
/* attack up script here */
}
>>
>>129477624
>pay
What is this meme
>>
>>129477473
Use SDL if you want the easy route. (Just google LazyFoo SDL tutorials for a quick start)
>>
I have an idea for my RPG's story, and I'd like some outsider input

It's like this: Every X amount of years, the world has to make an offering to the gods to ensure the safety and prosperity of future generations. If the pilgrimage is unsuccessful, the world will be infested with powerful creatures until the next pilgrimage is attempted. The offering is that of someone who is chosen at birth and conditioned to have pure thoughts of the religion, and only the religion. They are completely cut off from the outside world until it's time to make the pilgrimage to see the gods. To guide them on the journey, 8 guardians are selected from different parts of the world by a Pope-like figure.

You play as one of those guardians. The last pilgrimage failed, so there are creatures throughout the world, and fractured morale and optimism from the people of the planet.
>>
>>129477849
you could also pirate it and get sued for $8000 once they find out you did
>>
>>129469831
Same, might get in something very small
>>
>>129477985
Doesn't seem special at all, so no doubt it'll be successful
>>
>>129477985
sounds fine, whats the gameplay like?
dibs on rikku
>>
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>>129478017
Are you American? Be honest with me
>>
>>129477512
Functional programming is a tool, the same way object-oriented programming is, and the same way procedural programming is. They aren't inherently opposed to one another, they can all work together.

Generally, they're equivalent in expressive power and can all be implemented in terms of one another.
>>
>>129477849
pirating is too annoying these days. nothing but old versions, viruses, software issues, overcomplications, and annoyances. every program has to connect to the internet these days to verify. or you could use blender, which does literally everything any other 3d modeling program does, and just as well. it's 3d modeling, come on.
>>
>>129477985
I'd give that storyline a FF10/10
>>
https://www.youtube.com/watch?v=_tyuzYoIDUg
>>
>>129477515
Too bad that doesn't translate to making any games, ENGIES.
http://www.homph.com/steam/
>>
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>>129476761
It works f᠎am, thanks.
>>
>>129477985
sounds almost exactly like the rokka no yuusha animu and novel.
>>
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Why the fuck is GameMaker being so stubborn. All I'm trying to do is make it change the main character's sprite (skin) when I click on the skin icon I want to use in a separate menu.

>start the game, and the character is the default skin
Check
>go to the skins menu
Check
>click on the skin
Check
>it starts the game
Check
>it's the default skin still
What the FUCK
>>
>>129478351
>WEE WEE I AM THE TRAIN MASTER WEE WEE
>MOMMY LOOK I MADE IT WORK
>>
>>129478254
Jesus Christ man, I'm literally shaking my head right now. How fucking lazy/uninformed can one get?
>literally everything any other 3d modeling program does
Just like Paint.net does literally everything Photoshop does, right? But hey, blender is perfect for the quality of models on agdg, so it's all good :^)
>>
>>129478714
this is why I tell people to learn how to program before making games
>>
>>129470942
>literally just MMBN
>at least a dozen devs have attempted to copy it in AGDG's history
>"Don't steal his original idea!"

Anon...
>>
>>129478750
>How fucking lazy/uninformed can one get?
then inform me oh wise one. or did you just want to troll like a faggot?
>>
>>129478714
Is there no way to debug in Gamemaker by printing stuff to console?
>>
https://www.youtube.com/watch?v=_tyuzYoIDUg
who /saga/ inspired here
>>
>>129478714
Make sure to reset the image_index fampachi.
>>
>>129478226
thanks for the explanation, but i don't have the knowledge or hear anyone saying i should start learning anything other than languages like c# so i can also use it with unity as i learn. what would be the benefit of learning about functional programming at this point in my learning?
>>
>>129478741
Engies work on trains.
>>
>>129473014
What the hell was he thinking?
>>
>>129478795
Try reading the reply chain, retard :)
>>
>>129478885
In the default sprite, or the new skin?
>>
I want to make a generic 2d platformer. Is game maker an appropriate tool for this? I noticed risk of rain is successful.
>>
>>129478848
using blender and other 4 more programs over a year
debate me
>>
https://www.youtube.com/watch?v=QM1iUe6IofM
>>
>>129479145
quick bucks
>>
>>129479174
Every time you change the sprite index.
>>
>>129476695
They are an easy source of dopamine and (you)'s
>>
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>>129478848
There you go m8, enjoy
>>
>>129479214
hopoo I'll shank you bruv
>>
>>129473014
>http://store.steampowered.com/app/427920/

>first couple of pages nothing but thumbs down negative reviews
>look at top of page User reviews: Very Positive (688 reviews)

what the fuck is happening
>>
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>>129478370
No wait, actually I have another problem now:
>draw the level, other objects, etc
>draw plaid background covering the entire screen
>draw character, stencil out the part I want the effect in
Now how the fuck do I remove the plaid background?

I'm sorry if I'm being retarded, I'm just new to all this graphical stuff.
>>
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>>129478882
I think Saga is a pretty shit franchise, but Saga Frontier 2 is one of the most beautiful games I've ever played. It wasn't a good game, but every scene was a joy to look at.
>>
>>129479435
why would you want to remove it?
>>
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>>129479435
Draw the plain background before you draw the rest.
>>
>>129479258
that's your job. i asked how the others were better, and you, as the 'experienced' one have the burden to provide the information on how, not me. i knew you had nothing, so i asked to shut you up.

>>129479396
what's the point? why would i want maya when i can make whatever i want in blender?
>>
>>129479595
But then if I draw the main character before the level the level will be on top of the main character.
>>
>>129478989
C# has a lot of facilities for functional programming as well as a lot of concepts that are derived from it. You'd stand to gain by learning it in the same way that you'd stand to gain from learning about any other programing topic.

>>129479285
OOP as a concept is fine, it's the poor implementations (based on Simula) that most languages use as well as gross over-reliance that are bad. Objects with encapsulated data and methods are great tools, and a fairly natural extension of closures.
>>
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Game Maker or Unity?
>>
>>129479164
>it's exactly X, but the grid is slightly bigger

ORIGINAL IDEA DO NO STEAL OR YOU WILL BE REPORTED TO HOPOO
>>
>>129479630
>compares blender to paint.net
>tells me i have burden of proof

ok buddy
>>
>>129479557
I think it might just not cater to your tastes. SaGa games are the only JRPGs I can stomach nowadays. Spent so much time on TLR and RS3
>>
>>129479805
you're an idiot :)
>>
>>129479418
The algorithm for determining the positive-negative rating doesn't take into account the weight of popular/helpful reviews, just the amount of each. Atm that game has 600 positive and 93 negative reviews, which amount to "Very Positive"
>>
Alright gang. Be straight with me.

Recognizing that video games are of course very challenging to design and produce, how difficult would it be to produce a turn based strategy RPG on Unity engine in comparison to other potential projects, broadly speaking? Are turn based games easier than real time games in general?

I know almost nothing of Unity engine but I am a programmer and I have experience with C#. I guess I just want to know where to get started.
>>
>>129478795
how about you learn to read you fuck, holy fucking shit
>>
>>129479810
oops, looks like you mixed me up with someone else. pay attention bud. the guy i replied to compared paint.net to photoshop, and i never said shit about either of them until now. keep up.
>>
>>129479965
>how difficult would it be to produce a turn based strategy RPG
easy as piss lad
>>
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>>129479810
You're replying to the wrong person you donut
>>129479630
Good for you mate, use whatever you feel more comfortable with.
>>
>>129480031
paint.net is mspaint with layers
what else
>>
>>129479965
>Are turn based games easier than real time games in general?
they are actually harder
>>
>>129479857
Yeah, that's fair. I definitely never 'got it', and I played a lot of JRPG.
>>
>>129480060
OK, memes aside, what makes RTS a "hard" genre? Is it the AI and pathfinding?
>>
>>129480138
I want to kiss that girl very badly for some reason.
>>
>>129480225
Her mouth smells of lighter fluid
>>
>>129480207
No everything you mentioned is easy to implement

What is hard in both cases is balance. Strategy game development is mostly that because it's hard to fine-tune
>>
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Progress, player side of things is almost done.
>>
>>129476094
here let me fix this mess

>AGDG is being swarmed by people from /dpt/ who aren't making games who shit up the threads with posts about vulkan and programming methodologies that are basically useless for game dev
>>
>>129480138
>Good for you mate, use whatever you feel more comfortable with.
>blender sucks, use maya
why?
>blender sucks ass
why? i like blender?
>use whatever you want
>>
>>129480225
probably because you have a cognitive dissonance between reality and cartoons from all your years of being a pathetic weab

that's a drawing, it doesn't love you and you can't kiss it you pathetic faggot
>>
>>129480183
What's your favorite franchise ?
>>
>>129480175

Why is that?
>>
>>129480378
Oh shit nigga is this a mech game
>>
>>129480328
Sounds like fighting game development, except the part where the devs give a fuck about balance.
>>
>>129480207
Balance, mostly. It can also be compounded by really ambitious twists like making it 3rd person.
>>
>>129480413
that's the thing. I don't even watch anime and I hate cigarettes.
>>
can I announce my game here?

I want to get people hyped up
>>
>>129480175

Elaborate.

>>129480328

But if you were a competent programmer with realistic expectations on time and difficulty and you felt confident developing RPG systems, there's nothing in particular with the SRPG genre that would make it substantially more difficult than any other game?

I'm attracted to it primarily because I have the skills necessary to develop a lot of the assets myself (no 3D modeling experience but world maps, menus, possibly even the environments I can handle).
>>
>>129480629
fuck off hopoo
>>
>>129480629
Let's hear what you got
>>
>>129480629
if you developed it here, sure.
>>
>>129480410
I didn't post that blender sucks, man, that was the first shitposter, I just kinda butted into the conversation. I'm using Modo, but I use Blender for compositing because it's great at it.
>>
>>129480667
do you really think you should be talking to me that way? do you know how much money I have?
>>
>>129480507
Close, cyberpunk, the limbs are augs.
>>
>>129480634
>there's nothing in particular with the SRPG genre that would make it substantially more difficult than any other game?
Not at all, I even made an SRPG level editor/player as my uni dissertation using GM and it was not that difficult compared to the platformers/puzzles I made prior

Focus on programming first and foremost, and game mechanics in general will be easy to implement.
>>
>>129480793
>do you know how much money I have?
why does it matter?
>>
>>129480880
because I can put a trained military operative armed with a AK47 sniper rifle outside your window within 24 hours
>>
>>129480798
noice, look forward to more progress
>>
>>129480634
SRPGs are fine, I recall at least a couple being made in this general. You don't even need much 3D modeling skill at all, look at Disgaea.
>>
>>129480414
Xenogears is my favorite JRPG, I think.
>>
>>129481159
I never finished Xenogears...
>>
fuck, how is printing shit and math equations to the console going to help me make games in unity? fuckkkkkk
>>
>>129481097
>>129480823

Thanks for the input. I'm pretty invested in one day developing a product worth selling (hopefully an SRPG), but I really just wanted to get experimenting and I didn't want to try and make anything completely over my head (even if it is just a shitty prototype of an SRPG).

I'll be sure to post instead of just lurking if anything interesting happens, too.
>>
>>129480949
k
>>
>>129481465
What the fuck are you talking about man
>>
>>129481465
lmao
>>
>>129479285
who the fuck is brian will
>>
>>129481465
loving every laugh
>>
>>129481465
games are made of math
>>
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Who impostor syndrome here
>>
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>yfw you finish refactoring
>>
>>129481478
Cool, cool. Someday I want to work my way up to making a 3rd person action RTS that's actually good - it's good to have ambitious dreams.
>>
>>129481852
when I read my old code I am impressed and feel inadequate
Send help
>>
>>129481930
I'm almost there
>>
>>129481723
>>129481748
>>129481848
>>129481723
>>129481748
i sit all goddamned day doing these fuckin tutorials and all they ever say is to goddamn print this to the console, print that to the console. i can't take this shit anymore. i'll never learn to make games at this rate. fuck shit. fuck fucking shit.

>>129481851
you fucking bitch, i failed math. i dropped out of school to go fuck hot cracked out whores. who the fuck wants to learn math and play with numbers like they play with their tiny dicks all day? this is some kind of conspiracy to keep people from ever programming games. it's the same bullshit no matter what you read, and it's all useless. you bastards just want to feel smart and keep everyone dumb. that's what this is.
>>
>>129469617
dont tell me what to do
>>
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>>129466984
LOLI BOSS REPORTING IN!

WHERE'S YOUR PROGRESS ANON!?
I BETTER SEE THAT FINISHED LEVEL UP OR I'LL TELL ON YOU!
>>
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>>
>>129482257
bitch, you don't ask me for progress and not post any yourself, you stupid bitch. that doesn't make any sense. you want this dick in your ass bitch?
>>
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>>129482257
I have given up.
>>
>>129481852
After re-reading my shit, I get half of it. Then to fix it I write random bullshit and hope that it works in every test.

I've spent more than 3 days sometimes doing something that could have been fixed by being more organized
>>
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>>129482175
epic post
>>
>>129482175
>Don't know math
>Uses Meth

Try RPG maker.
U don't need Math there.
>>
>>129482175
why don't you just read a unity tutorial instead of a c tutorial
>>
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How should I improve this title screen? I'm gonna post the remade "Deliver yourself" which looks a better but I'm not sure what kind of animation I should go for.

It would be either: "screen is empty, press a key and a big snow flake passes over the screen ,showing the whole title and instructions"

or

"title slowly fades in, it's white and has a candy cane textured coating, the candy cane texture scrolls"

or

"insert your own"
>>
>>129482175
games are literally made of math, anon
>>
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>>129482391
You say bitch a lot, but I see no progress, quit thinking about the past with your mom and finish a level.

>>129482436
YOU GIVE UP WHEN YOU GET VACATIONS!
>>
>>129482576
games are made of input, logic and graphics
>>
>>129481097
>I recall at least a couple being made in this general

They all died though

AGDG has never made a finished SRPG
>>
>>129482656
it's here >>129480378
>>
>>129482257
Not now loli boss I'm refactoring ;_;
>>
>>129482692
>this is what "i failed math at school" nodevs believe
lmao
>>
>>129482573
to be honest with you, i feel like your title screen is triggering me a bit. something about the darkness with the text standing out that says

deliver yourself

it seems like your game is talking down to me in some way, and it makes me angry. i don't like to be told what to do by games. those are my feelings anyway. if i had to offer any advice on what to change about it, i would say you should change the title to something less offensive, or maybe deliver the message in a less offensive way. maybe you should put a present with a smiley face beside the words, or a cute butterfly or kitten. some appropriate names i thought of,

>please deliver yourself
>delivery time
>i love to delivery myself
>please deliver myself
>deliver yourself, at your own pace
>happy delivery

have a nice day.
>>
>>129482692
>input
Binaries, hence Math

>Logic
Plenty of Math behind your logic, even if you din't wrote them.

>graphics
Literally a combination of different numbers of red/green/blue/alpha value.

Math is everywhere my son.
Give in to your souls and praise math everyday.
>>
>>129482793
This man is getting a raise!
and gets a free loli gift card

>>129482828
REFACTOR FASTER!
>>
>>129482573
snowflake passes over the screen, any keyboard input causes the snowflake to either fate out, break in half, blow off the screen, whatever, and then you see the title screen. with no input the snowflake keeps doing stuff.
>>
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>>129482981
yeah I didn't really think about the name too long so I could change it

Here's the better font.
>>
>>129482656
i don't see any progress from you either. so either show me some progress, you stupid bitch, or

give me a handjob, please.
>>
>>129483002
>REFACTOR FASTER!
This has a nice ring to it
>>
>>129477624
You can get student licence for free though, just need to claim you're from a random US University (They don't list Uni's outside of US for whatever reason). Well at least you could two years ago.

Oh shit when does my student license expire
>>
https://www.youtube.com/watch?v=aNzTUdOHm9A

>a glitch so impossible to reproduce that someone placed a $1000 bounty on it

Imagine knowing your game has one of those but can't reproduce to fix it?
>>
>>129483001
>input is binaries
input is an electrical signal from your keyboard and mouse
>logic is math
>this is what 40 year old math teachers actually believe
>graphics
is an electrical output to your screen
>>
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>>129483154
>>
>>129483141
that looks pretty nice
>>
>>129483252
IM REFACTORING IM REFACTORING YOU CANT HIT A REFACTORING DEV
>>
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What kind of monsters would hulk hogan fight?
>>
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Friendly reminder that you think more creatively when you're about to fall asleep.
>>
>>129483085
Oh that could be pretty fantastic. The way I'd do it would be to have a couple of overlapping planes each fading in as long as you don't do anything and they'd end up covering the screen but there might be a prettier way. I'm not too good with shaders, even when following tutorials they never explain enough to my stupid ass.
>>
>>129483221
Logic is math though
>>129483470
Your mom
>>
>>129483559
>Your mom
SAVAGE
i'll add it to the list.
>>
What should I do to get familiar with Game Maker? I read the tutorial from the OP, but I'm not sure how to proceed doing anything with it.
>>
>>129483645
fuck it in the ass
>>
>>129483470
SJWs
>>
>>129483645
Make pong
>>
>>129483539
Don't you mean immediately after waking up because your mind is refreshed?
>>
>>129482573
>>129483085
>v2
snowflake or snowflakes are falling. after 5 or 10 seconds, text on the bottom of the screen says "press any key" in case the player doesn't figure it out. upon a key press, the camera pans downward (think like, a head is looking upwards, and then turns downwards, pan isn't the correct word) into what you have in your pic. the pan needs to be fast but not too fast, maybe 3 seconds.
>>
>>129483713
oh TRUE. Gawker is the big bad.
Lemme add it to the list.
>>
when vulkan hits i want a big stream of progress
>>
>>129483750
Try thinking about a riddle or problem right before you fall asleep.
>>
>>129483539
I'm usually so tired by the time I go to sleep that I can't even think.
>>
>>129483758
>>129483085
LOVE IT

thanks guys, that's fantastic
>>
>>129483645
>choose something to do. what kinda game you want?
>decide on something ( i want to make a 2d palteformer, first step is making the player run in a direction )
>google, youtube a tutorial
>be sure to like and subscribe
>>
>>129483863
You might not be getting enough sleep anon, that worsens your work and logic.
>>
>>129483995
I know, I've lost control of my life.
>>
Question about gamedeving with 4chan, why is it never mentioned?

If a game was made with collabs and support like this on reddit that would be a main feature but its not mentioned. Is it that 4chan is still much a dirty word?
>>
>>129484074
most people on 4chan are 1MA or collab pretty quietly

it's not that 4chan is a dirty word, it just doesn't have as much cultural cache as a place like reddit
>>
>>129484074
>collabs
>>
Requires help from artfag / devfag

If i wanted to draw the background for the whole screen.
Do i just use 1920x1080 resolution?

It's a 2d game.
It's not a platformer, so i just need the image to fill the whole screen.
>>
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>>129467937
Man, Adderall really fucked me up. I was taking it for an entire summer when I was 15. It really made me act crazy, twitch the fuck out and played shit on my mind. I really should have had a heart attack because of that and how much caffeine I was drinking with it tbqh.

On the bright side though, I did learn photoshop, illustrator, flash, premiere pro, etc to a certification level because of it. If the summer was a bit longer, I'd probably be a lot better at programming and 3d modeling as well.
>>
>>129484074
When I'm finished with my game I will credit anons in agdg.
>>
>>129484074
Are there any "Reddit" games? There are a few that are distinctly "4chan" games in terms of culture (katawa shoujo, Risk of Rain) but I can't think of any equivalent reddit-y games
>>
>>129483645
>>/vg/129421012

imo the best method of learning is to make what you want. Accept that your first attempt will be bad, but once you have something, improving it is easy. Like a lump of clay you're able to mold over and over until it's actually good.
That's how I am with coding and with art. I just improve the same thing again and again until it's acceptable.

Music is hard though I have no idea how to improve a song. All I can do is create new mediocre songs...
>>
>>129484251
Its been a while since I've been here. Maybe 9 months to a year.
>>
>>129484197
I've had three failed projects through 4chan/agdg
One successful one.

I'm strictly 1MA now, I don't even let me friends Idea-guys for me anymore.

I literally grab my laptop and head to the library and dev for hours at a time. Something about not being home makes it feel more like a job and keeps me motivated.

I literally can't dev at home anymore.
>>
>>129484074
i failed 5 collabs with 4chan and

now im in another one from another community and we hold longer than anyone else so far, also we all work on the same output and they aren't faggots who quit on day 1
i love you guys for memes but i wouldn't work with you again
>>
>>129484380
reddit doesn't have a single unified culture (not that 4chan really does...)
>>
>>129484320
Oh, and it made me have the really strong urge to masturbate every 2 hours
>>
>>129484380
No, just an example. Whenever I look into 4chan games its rarely mentioned. Not risk of rain, yandere sim. Only katawa shoujo
>>
>>129484074
You should also keep in mind that anonymity is important to this site's culture in general. So even around here it isn't very positively seen when you mention that you're from 4chan.
>>
>>129484381
meant to link to >>129421012

It's hard to know which stage you're at. If you capable of using the program or if you don't even know how to do anything.
>>
>>129484074
Many of us 1MA it and put little easter eggs in our games as a nod to AGDG.

Collabs are difficult and personally, I don't get along well with others.
>>
>>129484074
I tried to collab with friends at uni. Never again, shit just doesn't work if it's not a professional environment.

In the end I just learned how to do everything myself.
>>
>>129483645
The way I'm learning is by making little projects, then putting everything together.

At the moment I'm in first 'sequence' of an entire game.

>>129484380
RoR is from this place?
Woah, props to their team, the game was amazing.
>>
whatever happened to deadspace with devil may cry mechanics?
>>
>>129484649
>props to their team
fuck off hopoo
>>
>>129484638
uni collabs typically never finished but were always fun for me
>>
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>>129484305
Can anybody help answering?
Here's a dog for attention
>>
>>129484556
>yandere sim
Really?
>>
>>129484649
>team
lol
>>
>>129484074
Do you honestly want your game to be associated with 4chan? It's like those faggots that pander to furries/bronies and then back out to make serious content that no one will actually take seriously.
>>
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>>129484807
Game Maker?

It's best to do giant background and then follow the character. I think it depends in the game too, because if it REALLY requires me to use 1920x1080 screen to look at tiny things, then it's best to make the game bigger and center in.

Not sure if I'm making sense so...

tl;dr
Make a big image for map, follow the character/object
>>
GAMEDEV IS A LOTTERY
>>
>>129484305
I'm not sure there are many artfags around here. But that sounds fine. The only reason I can imagine using a different resolution is if only a small part of the image can be seen on screen at any time.
>>
>>129484858
Yeah, it came from an idea on /v/, people tried to get him to come over to this thread but he refused.

Looking at it now nothings changed. Still using the same stock unity models as a year ago
>>
>>129484897
>>129484726
Solo?

Holy shit
>>
>>129485231
I'll shank you hopoo swer on me nan
>>
>>129485138
Wonder how he's doing. Was there a KS or Patreon or something?

I mean, now that Pewds played it, he's probably in the clear.
>>
>>129485106
Unity

And there's no character to be controlled.
Just a full screen of map.
And you use mouse to select things on it.
There's nothing too tiny on it.
>>
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>>129485313
he's doing about this good
>>
>>129484305
You can either do that or if you're not doing pixel art you could draw at a bigger resolution then downscale.
>>
>>129485393
oh uh shit I'm a bit drunk and not familiar with unity so I would just talk about non-sense.

Tried looking up for a tutorial in jewtubes?

IT'S FRIDAY NIGHT MOTHER FUCKERS LET'S GET WASTED
>>
>>129485138
>Still using the same stock unity models as a year ago
Do you even know what "stock" means?
>>
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>took me 3 hours to optimize my game and also to implement a skin-select option
>feel exhausted and like I need to take a break
Is this normal?
>>
>>129485808
Brainfart. First free ones he could find on the store
>>
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>making game
>dad walks in
>>
>>129485810
Yeah, why do you think game dev takes so long? If you could implement everything in a day then it would be fast as fuck.
>>
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>>129485693
It's Saturday morning here.
No thanks to getting wasted.

>>129485627
Doing pixel art here.

I found a good example for what i wanna achieve.

So, you have this town's map.
And you can choose different buildings to get in.
And even if u draw the selectable houses separately.
There's still the ground that's intact.
So i need to draw something like this. An image that cover the full screen.
Do i just go for 1920x1080?
>>
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>>129485567
>about 60K a year
holy fucking shit

we're all gonna make it lads
>>
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>>129485909
kek
>>
>>129485873
... they weren't free.
>>
>>129485810
>took me 3 hours to optimize my game and also to implement a skin-select option

Sounds about right.
Hope you will enjoy late stage development.
Where you take 1 day to code, and 3 days to find the cause and another 3 days to debug.
>>
This is the Unity Store Asset Yanderedev is using. Get your shit together, asset hunters.

https://www.assetstore.unity3d.com/en/#!/content/12495
>>
I need to make some low res pixel sprites, but i find it impossible. I can't draw a fucking fist or a foot, what do i do ?
>>
Anyone has any experience with OGRE or Irrlicht ?
What bindings do you recommend ?
>>
>>129486447
>low res pixel sprites
>can't draw a fucking fist
>It's literally just 4 blocks that make a square with same color.

U wut m8?
>>
>>129486447
Trace with pixels.
>>
>>129486447
start with a finger or toe

work your way up
>>
>>129483698
>>129483715
>>129483938
>>129484381
>>129484586
>>129484649
Thank you for the suggestions. I feel a little more confident about working with it now.
>>
>>129486447
>what do i do ?
amputee MC
>>
>>129486447
>I can't draw a fucking fist or a foot
It takes 20 minutes to learn to draw a hand or foot. Don't be afraid of a challenge.
>>
>>129486447
3D model a fist and then render it at a small resolution.
>>
>>129486885
holy hell
>>
>>129486885
>>129487028
3D scan your fist, export it to a 3D model then render it as 4 pixels on a 2D plane
>>
>>129486447
>low res pixel sprites
>but I find it impossible

It's literally the most easiest and laziest thing possible though.
>>
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am I kowai
>>
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please give me an incredibly overdone almost cringy 2hand weapon design for my loli mc to fight with.
>>
How are the sales from this month boys?

I'm at $290
>>
>>129486447
simplify the shapes
>>
WHY IS IT SO HARD TO MAKE A HEAD THAT ISN'T A PERFECT CIRCLE?
>>
>>129487514
https://en.wikipedia.org/wiki/Kanabō
>>
>>129484305
Man just tell us what kind of game it is.

Also, is it pixel art?
>>
>>129487605
It's only been a week since I released on steam but I'm near 10k ish.

It's really painful waiting for steam to pay out holy fuck.
>>
fucking colors how do they work
>>
is monster girl island on steam?
>>
>>129487957
what the fuck I could pay off a lot of my student loans with that money.

I'm so jealous.
>>
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i don't post often but here i go, from last time:
>fleshed out astar in some stupidly hacky way, but it looks okay i think so its a keeper
>control points, spawner and a small map
>preparing everything for abilities of the dudes
>lastly, today i added a lil buggy sword for each cilinder, it moves when they attack
its still a long road ahead of me, but things are shaping up. When i play it, its somewhat fun, something that i never managed to do with any of my shitty old games.
oh and the game is some kind of RTS with differences here and there, but you get the idea
>>
>>129487982
theyre just in your mind, man
>>
>>129487957
which game is yours?
>>
>>129488084
Isn't it pretty easy to get around that much out of a steam game so long as it isn't complete garbage?
>>
Shit flash game post #2

>>/f/3005416
>>
>>129487453
keep it in as an eldritch geometric abomination / 10
>>
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>>129487514
Use this!
I would definitely love watching a loli carrying and use this to fight!!
>>
>>129488262
Fuck, if it is then I need to focus on getting a game released on steam.
>>
>>129488303
That was the idea, I think I'm going to try and make all the enemies abstract graphical-error looking things.
>>
>>129488270
fuck
>>>/f/3005416
>>
>>129487514
post your character
>>
>>129487939
yes it's pixel art.

the game is some kind of management game.
And it should have a main scene like this one.
>>129486057
which i can access to different town's facilities.
>>
>>129488181
I don't really want to be associated with 4chan.

So maybe you should STOP, asking that.

hint hint
>>
>>129488358
that's real neat

fits with the style you seem to have going too, if you have one

more games need eldritch geometric abominations
>>
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>>129487514
>pizza cutter on armor
fucking lol
>>
>>129488321
http://homph.com/steam/
Steamspy isn't very reliable, but it's still fair to say a great majority of these made over 10k. The only hurdle is to just like make game, anon.
>>
>>129488530
>I don't really want to be associated with 4chan.

Your loss, shitstain.
>turn down free advertisement
Good job.
>>
>>129488530
If you don't want to be associated with this place then maybe you should leave faggot.
>>
>>129488539
I'm still not sure at all what I want to do for characters and buildings but I figured that rather than slam my head against that problem repeatedly I'll figure out how to do combat in the meanwhile.
>>
>>129488693
>>129488676
You guys are idiots.
>>
>>129488769
i don't get it
>>
>>129488507
Oh, well. You should keep differing resolutions always in mind.

Dunno how they did it there, but you should break it into elements that can somehow be spread out (or compressed) if need be.
>>
>>129488649
Not that anon, but damn. Looking at this... it really makes me feel like reconsidering my roguelike and working on something that could help me pay off my 50k student loan and 10k car loan debt.

I am drowning in debt and it eats at me every day/
>>
>tfw making more assets because dont know where to go with game mechanics
>>
Anyone here really good at anatomy and 3d sculpting? Especially female anatomy.
>>
>>129488769
troll-tier post bro
>>
>>129487514
>>
>>129488530
http://store.steampowered.com/app/406310
Looks pretty neat, family
>>
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how do you guys make music? I swear either FL Studio only has shitty sounds or I'm simply incapable of making music myself.

It seems so easy but I don't have any reference.

help
>>
>>129488693
>>129488676
2 dense mooseruckers
>>
>>129489013
Learn music theory.
>>
>>129488837
Total opposite for me.
Know where I want to go but can't be bothered to make assets or even animations which results in me making 0 progress for like 5 days in a row now.
>>
>>129489162
where do you get nice sounds/vsts for fl studio? Everything I have sounds like an early 2000s rave lead
>>
>want each room to reload when the player re-enters it instead of keeping track of its state when the player's not in it
>when playing other similar games, always viewed this as the easier way of doing it
>realize that the way i've written my game so far keeps track of a room's state when the player's not in it
>making it work the other way is going to be complicated as fuck, i just know it

oh
>>
>>129489160
trolololo
>>
>>129489271
Stop using presets and learn how to actually use a synth.
>>
>>129489271
google "best free [instrument] vst"
>>
Is it okay to leave all the coding bulllshit for fullscreen vs windowed stuff till the end or should I fix everything now?

I've been noticing things like hud elements being too small when in fullscreen and stuff like that
>>
>>129489013
>I swear either FL Studio only has shitty sounds
Yes. Try listening to some lex luger/odd future beats, you might recognize some of them.
>>129489271
You don't really need it to practice composition
Just download a videogame soundfont and get practicing
>>
>>129489301
Wut, just load the room from file again when they re-enter?

Or are they procedurally generated or some shit?
>>
>>129489505
it'd be fun but all I really want is a good piano and a some good violins/guitar.
>>
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>>
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>>129489858
var/something
>>
>>129489858
Triggered.
>>
>>129488696
Probably a good idea. My approach thus far has been gameplay first, art last.

Meaning I haven't thought about art at all

>>129488824
>60K
Want me to make you feel a little bit better?

140 and I'm not even done with school yet. I'm dropping out if I can find another way to get into the industry I want to get into.
>>
>>129490013
why did I LAUGH
>>
>>129489301
i think i'm just making myself worry because i'm tired. that's pretty much how it's going to work but i'm going to have to refactor a bunch of code, as well as write all my "loading from file" code, and i can't really test any of it until it's ALL written so it will be kinda exhausting. but i'll probably feel more positive about it when i wake up tomorrow

>>129489682
there's a torrent out there for Komplete Ultimate 8 (or maybe 10). it's a fairly large torrent but once you've installed everything then you'll never want for sounds again. for context it's like $1000 of sound software, it's got great strings and orchestral sounds, and like 8 different pianos.

of course, you can easily get by using free VSTs, so it's probably not worth it. but if you really want it, the option's there
>>
>>129489013
Default DAW VSTi (the instruments that come with your DAW) aren't usually that great unless you filter the shit out of them. Go look up free VSTs on the internet. Some anon posted a bunch of orchestral soundfonts a while back, see if you can scrounge some of those up.
>>
first part of
>>129490184
was meant to be to
>>129489512
>>
How complex would it be to make a game akin to the Total War series?

I had a concept for a small scifi skirmish game and am a big Total War fan.

I'd assume that one must be adept at programming AI, so as to have a competent enemy to fight.
>>
>>129490391
Pretty simple, actually.
>>
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>>
>>129489858
enums can be backed by different data types, so it depends, but by default they are typically backed by ints
>>
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When are you going to start your dream game, /agdg/?

You know, the one you've been imagining since you were a kid

No one else is going to make it. It has to be you.
>>
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>>129490439
Not him, but I find that kind of hard to believe

>>129490483
>mfw
>>
>>129490080
Not sure how much better I feel.
>>
>>129490554
when i master the mindfuck that is programming.
>>
>>129490498
>enums can be backed by different data types

what? how does that work? I dont think I've ever seen it before
>>
>>129490554
when i finally pin down what it is, since my dream game seems to change every 5 minutes
>>
>>129490554
My dream game?

When I have a multi-million dollar budget and a large team of talented artists and programmers who all share my vision.

a.k.a. never

>>129490587
Was hoping I could create a little schadenfreude, but oh well
>>
>>129490554
can't art
never going to happen
>>
>>129490554
It's a Smash Bros clone, I'm never gonna be able to make that solo.
>>
payday total (red text top left) increases only when your dudes receive or deliver damage. every 5 minutes it is subtracted from gold.

stole this shit from dungeon keeper
>>
>>129490554
When I'm rich enough to hire a team. Does anyone actually have a dream game that is within a reasonable 1ma or even 2ma scope?
Well I don't, so I'm trying to make simpler games.
>>
>>129490964
>I'm never gonna be able to make that solo

Please. Mine is a humongous fantasy world with a completely simulated medieval society, populated by realistically behaving creatures and beasts
>>
>can't program
>drawing even a simple thing take almost a full day to get it right
>no clue how to make good music

still not sure why i can't just give up.
>>
>>129491141
research how to do that shit nigga.

YOu literally have the entirety of mankind's knowledge at your disposal, yet you use the greatest invention in human history to bitch.
>>
>>129490483
What?
>>
>>129491054
that's a neat mechanic.
Your game looks too cool btw.
>>
>>129491141
Figure out what you want to do most, and start learning.

Skill = practice * talent.
Practice = dedication * time.
>>
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>>129491337
>the entirety of mankind's knowledge at your disposal
No. You only have basic knowledge at your disposal. High knowledge requires a fee.
>>
>>129491546
Skill = 100*0

Still 0 when you have no talent bud
>>
>>129490742
Nah, I just feel bad for you.
>>
>>129491054
So those dudes just turn on you if you can't pay up? Hah that's really cool.
I have a gripe with the art, though. The player character blends in with the background and becomes invisible when standing over blood.
>>
>>129491546
>Skill = practice
Do you guys actually believe in your own bullshit or what?
>>
>>129491337
information overload. i always ask myself, should i start with C, C#, C++, try and make my own engine, use game maker studio and lose out on actual programming knowledge, try and learn unity or unreal, take a few months to learn art, take a few months to learn blender, or maybe maybe, 3dsmax, modo, wings3d, try to make some music, buy a keyboard, download fruityloops, download synths, learn music theory, make sprites instead of 3d, or just sit around all day? each category has a million different paths branching out from it, more than half of them are bad advice or dead ends, and even if you get lucky and find something that works for you it might take months to become proficient enough at that thing to actually use in a game. it's a lot to digest.
>>
I might not make any games, but oh boy do I fuck around with Unity.

>>129491620
Dem thighs
>>
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>>129491791
Just pick up XNA/FNA/Monogame and start writing a game, anon. Build the engine around your game's needs as the needs arise.
>>
>>129491620
>Complaining about nine fucking dollaridoos

Even if that's too much for you, you can always just torrent the fucking thing.

No excuses. Get learning you silly willy.

>>129491791
That really depends on your own preference. Personally, learn how to code, then use an already existing engine. Then, when you have the basics down, then start doing things from scratch.
>>
>>129491791
Make a game, choose the tools, learn them, repeat. Your games will suck for a while even if you're good with the tools.
>>
>>129491054
JUICY. red text could stand to be a tad brighter though, the darker colours of the gradient don't really stand out that well against the background
>>
>>129491714
Zero talent in any field is almost impossible to achieve. It's equivalent to being literally incapable of even thinking about the skill in question.
It's more like 100 * 0.3 or something.

>>129491772
That's, uh, not what I wrote.

Skill = practice TIMES TALENT

If you have little talent, you have to practice more to get to the same level of competency as someone with more natural talent.

Practice is not an irrelevant factor, but its effectiveness on developing skill is influenced by natural talent.
>>
>>129491714
In the current edition of IRL: The RPGening everybody has at least 1 point in talent, read the rulebook.
>>
>>129491957
>>Complaining about nine fucking dollaridoos
Money is money.
>>
>>129491620
>standard base mesh
>for one use
>for one game
>a game that is not profited from
>for nine dollars

Is this man fucking insane!?
I'm so mad and confused.
>>
>>129491949
this stuff is just so new to me, and i don't really know where to start. do i just crack open a book on C? C#? google and research monogame? i'm a visual learner, so reading books is terrible for me. which is why i try to avoid learning things that require books if possible.
>>
>>129492273
if its so bullshit why don't you do it yourself

also there is a human model of a man with skeleton and internals, it cost 1000$
>>
>>129490554
The project I'm working on right now I guess? I don't really have a dream game.
>>
>>129492273
but how do they know if you use it more than once? how would they even know if you just downloaded it off another site for free and used it? is there any way to track that? it's just a mesh right?
>>
>>129492350
visual learner? do you really believe this meme? man up and read things, it's efficient. videos will lead you nowhere.
>>
>>129492350
do you want to just like make game?

use GM, the basic stuff can be done without GML but you'll need it soon if you want to make anything with any sort of complexity

do you want to start easing yourself into a real language, but still having an engine? learn c# and unity, the official tutorials/resources are a really good place to start

do you want to just make an engine?
good fucking luck
>>
>>129491949
How the fuck you link FNA on your solution? With XNA and Monogame you just create the template but xna is very different.
>>
>>129492504
>visual learner? do you really believe this meme?
yes i believe it. i have bad add, so i literally can't sit and read things for long periods of time. my brain won't let me. watching things sticks them in my mind much better than translating text on a page into usable data.
>>
>>129492350
Reading books is only terrible for you because you don't read books

If you can force yourself to do something, then you can do anything
>>
>>129492720
hahaha add, dude what you need is discipline, if you can sit down and post dank memes on the internet you can read a book, don't be a failure and try as hard as you can.
you can ask questions here, i'll answer whatever i can don't worry, just leave behind your preconceptions.
>>
>>129492685
I have no idea what you're asking me.
>>
>>129492738
>>129492870
so which book for C# and unity then? just any old C# book?

i like the idea of making my own engine, but i'm not even sure i'd be capable of that.
>>
>>129488153
nice progress anon. I don't like mobas but I like progress
>>
>>129492946
>XNA/MONOGAME
>1-Install
>2-Create project from installed template
>3-?????
>4-Profit

>FNA
>1-Create empty c# project
>2-???????
>3-???????
>4-profit
>>
>>129493114
Oh. Not sure myself, matey. Never used it personally. It's just another open source implementation of xna though, so I'm sure there's documentation for it somewhere.
>>
>>129493064
Like I said, the official Unity tutorials are a great place to start. there's a bunch of resources + full documentation on their site.

https://unity3d.com/learn/tutorials
>>
>>129493064
i suggest head first c#, and any unity book, do them at once so you can jump between the two and not get bored.
>>
>>129493114
3 seconds on google
https://github.com/FNA-XNA/FNA/wiki/2:-Building-with-FNA
>>
>>129492720
>>129492870
>i have bad add
>what you need is discipline

besides that, just start learning C#. there's plenty of tutorials online, as long as you keep a bit of awareness that what you learn in the beginning might not be the best way to do stuff, but it's good enough to begin with. get a decent understanding of it. work on small projects, applications. when you're at a point where you know enough C# to be able to learn more by just reading documentation without it being spoonfed to you, and you understand classes and shit, then you can probably start working on a game

of course you can check out monogame or whatever before that point but don't get discouraged if you don't understand it all
>>
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Why are there so few 3D indie games?
>>
>>129490554
First I need to sit down and really REALLY learn programming instead of half assing it and walking away with intermediate competence.
Then I have to decide which of them to work on first.
>>
>>129493482
quaternions
>>
>>129493482
That extra axis is hard
>>
Is there any difference between Unity C# and Unity javascript? I won't use boo because fuck niche languages.

>>129493482
Animating shit costs a ton of time.
>>
>>129493482
Because 3D is way more time consuming unless your entire game is designed around simplicity of assets. And indie devs can barely design restricted by requirements.
>>
>>129493358
I have read and re-read this a dozen times, still couldn´t figure what to do.

He does not say how to start from 0 with FNA only how to port your existing project , and even that is confusing af
>>
>>129493595
just use the c#, the javascript is not really javascript, i mean you can't do the fuckery you usually get away with in js, so it's worthless.
>>129493482
the standards for 3d games are quite high
>>
Is VS2015 safe to use? Anyone had any issues?
>>
>>129493682
that is because FNA is for porting, you build it for windows in XNA and then port to other platforms with FNA
>>
>>129490613
in c# you can do
>public enum Whatever : long {}
and of course you can always assign values to enums like
>{ Bob = 99999 }
If there's no assigned 0 value, or a value that has no assigned value, then when you get the default value of an enum you'll get 0 that is of type "your enum"
>>
>>129493482
Because modeling.
Because rigging.
Because skinning.
Because texturing.
>>
>>129493951
On the reddit topic he does say you could start directly with XNA, but no instructions whatsoever
>>
>>129493936
it's like VS2012 but newer
>>
>>129493482
It is both harder to make and harder to attract interest.
>>
>>129494105
you mean 2013
>>
>>129493457
>>129493254
>>129493240

thanks, i just needed some direction. there's so much shit to sort through when trying to first get into making games. also, it's hard to imagine going from the beginner C# stuff into actually writing code for games, so it's tough to stay motivated when all you really want to do is make games. i still think it will be better in the long term to learn an actual language over going right into GMS, even though i could be making games much earlier. hopefully it pays off someday.
>>
>>129493482
the extra axis raises a number of problems :

1. 3d modeling/animating is several degrees more complex than spriting/animating 2d assets
2. 3d movement/logic/geometry is a great deal more complex
3. 3d games have a much higher visual standard than 2D games
4. 3d games are, for the most part, more complex than whatever their 2d counterparts are (see mario 64 vs. mario world)
>>
>>129494018
>>129493551
>>129493578
>>129493595
>>129493668
>>129493748
Damn, these all sound like good reasons. So I guess 2D is a safer bet for a lone inexperienced dev that wants to actually finish something?
>>
>>129494185
yeah, just try and find some fun in learning it and making some random programs and shit. hopefully you find a passion for it
>>
>>129494162
>harder to attract interest.

To a good looking 3d game? U wot? Make a game in Unreal engine and you'll have people drooling over it no matter what the gameplay is.
>>
>>129494163
whenever it was they switched over to the WPF interface, it's still basically that
>>
>>129494185
You don't need to know a lot of programming to get into C# in Unity - most of the actual scripting uses Unity's own stuff that's already coded in.

I started learning Unity last year with zero coding experience.
>>
>>129494294
Generally, yeah. I mean there's some game types that are easy to do in 3D but if you're going to be making a platformer 3D is a nightmare compared to 2D.
>>
>>129494294
they lie, 3D in unity or unreal is super easy mode

2D is hard because even simple assets need a lot of traditional animation
>>
anyone programming in Go?
>>
>>129494479
>they lie, 3D in unity or unreal is super easy mode
Let's see your assets.
>>
>>129493595
>Animating in 3d takes more time
What? Quick animation is why I prefer 3d! Modeling, texturing and rigging takes a very long time for sure but after your rig is complete, animation becomes a breeze.

>>129493482
I reckon it's the high barrier to entry. Anyone can grasp the idea of drawing 2d sprites and animating doesn't take long to understand.
And coding. . . Well other have said it well enough.

>>129494294
Absolutely, mate! Unless you've already got skills in 3d, of course.
>>
>>129494610
I was reffering to the whole process obviously. You can't animate shit without doing all that before the actual animation.
>>
>>129494479
that must be why there are so many 3D indie games and so many finished 1ma 3D games.
>>
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trying to make the game less visually noisy so i got rid of money popups
>>
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How's your game going?
What feature are you working on right now?
What are your gamedev plans for the weekend?
Will you make it?
>>
>>129494610
>but after your rig is complete, animation becomes a breeze.
What kind of animations are we talking about here?
Sure, animating in 3D is easier which is why I went 3D too as a coder but it by no means is easy.
>>
>>129494332
I mean the right kind of interest in the indie scene.
Not everybody is interested in doing a 3D game.
>>
To make a truly good 3d game of reasonable scale will take you several years. Learning to program well enough that it doesn't end up a gigantic maintainable mess, 3d assets, animation, concept, managing a small team for music, design, writing etc. etc.... it will take years. When you tell someone inexperienced this they never believe it or accept it.
>>
>>129495049
I'm giving up.
>>
>>129495049
>How's your game going?
It's still on paper, sadly.
>What feature are you working on right now?
Learning löve. Already made pong, snek, and space invaders
>What are your gamedev plans for the weekend?
Make a platformer test, and maybe even a simple turn based game.
>Will you make it?
Unlikely, it's my birthday tomorrow and I'll be piss drunk
>>
>>129495181
*unmaintainable
>>
>>129495049
>How's your game going?
It's going alright.
>What feature are you working on right now?
Enemies, I'm in a drawing mood.
>What are your gamedev plans for the weekend?
Animation and art assets. I need to draw some backgrounds, and animate some fireballs.
>Will you make it?
I'm feeling good about it.
>>
>>129495049
>Slow
>Modular AI
>Maybe finish this AI bullshit already
>Doubt it
>>
>>129494185
If you use an engine like Unity or Unreal 4 there isn't a ton of coding needed to start deving. Most of the hard stuff is already done for you. You just need to read the first 3 or 4 chapters of an into programming book. Learn about variables, logic, loops, lists, and functions and you can make simple games and work from there
>>
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I want to get started writing a program, not all the way a game but just a program. I want to make a helper program that can run in the background or sit in the system tray and wait for certain key presses to be done while the game is open, then execute some code. Would it be possible to do this and make the program be more than just a command line? Lets say have a user interface with buttons and whatnot? I would like to do it in C++ if possible. Any ideas?

Image is what my idea is what my kinda idea is like.
>>
>>129495049
> most of the team disbanded
> basic control with good feedback
> I don't work weekends, next is map design
> yes
>>
>>129483192
>this guy makes more money playing and glitching a game than you have with a released game

i think my priorities are wrong
>>
>>129494294
Yep. Creating assets gets overwhelming. I can bang out a whole levels worth of decorative sprites in an afternoon. I'd be lucky to make 2 clutter objects in 3d in an day. And then texturing them is all the same work as 2d, except harder because you aren't painting a flat 2d object.
>>
>>129495049
>How's your game going?
Pretty good.

>What feature are you working on right now?
Improving camera system to allow multiple view angles at the same time.

>What are your gamedev plans for the weekend?
Finish a bunch of animations.

>Will you make it?
Hell yes.
>>
>>129495715
>>>/g/
>>
I wanna make a point and click adventure, but I feel Unity is overkill for a 2D point and click newgrounds style game

Any suggestions on engines?
>>
>>129496413
http://www.adventuregamestudio.co.uk/
>>
>>129495715
I don't get it
You want to make a talent calculator? They already have those
What are you trying to do?
>>
>>129495049
How's your game going?
Stuck. Not so good.

What feature are you working on right now?
I should work on more animations and start reworking the AI but can't bring myself to do it.

What are your gamedev plans for the weekend?
Giving up.

Will you make it?
No.
>>
>>129496413
https://github.com/bladecoder/bladecoder-adventure-engine

You're welcome, anon
>>
Any of you guys got the scoop on a free Souls/Bloodborne looking font?
>>
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>mfw I made progress
>and by progress I mean I added collision and like 3 sprites
>oh also fixed the pesky delay

Today was a good day
>>
>>129496413
Just use HTML5/JS, you'll get more people willing to play it because they won't have DL/install it.
>>
>>129496683
Just imagine if you did that everyday
>>
>>129496803
Just imagine if I put around 8 hours into it.
>>
imagine all the people
>>
>>129497051
coding for tooodaaayy ah ah aahh
>>
>>129485567
yanderedev sure knows how to squeeze as much money as possible out of his audience
>>
>tfw almost done
I can almost feel the failure.
>>
>>129496691
I wanna make a really shitty game and put it on steam for 1$ as a joke
>>
>>129497247
hilarios joke, man
>>
>>129483470
another hulk hogan wearing a green cap
>>
>>129497241
Quite the opposite, actually.
With his popularity he could be pulling 20k easily if he shilled properly.
>>
>>129497247
Ever heard of jim sterling
>>
>>129495049
>What feature are you working on right now?
animations
>>
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IT TOOK ME FOUR HOURS
BUT I FINALLY MADE THE TV WORK THE WAY IT IS SUPPOSED TO!

Here's a what it sounds like when you turn to the chef channel:
http://vocaroo.com/i/s0VhQKIBLkGj
>>
>>129491620
that's a pretty nice mesh, but you don't even need to buy it you can see all the damn topology right there
>>
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>>129493482
>3D is too hard
>>
>>129497953
>it looks simple therefore it must have been simple to make
ok
>>
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add some colors 2 my palette niggas
>>
>>129494294
>pixel art and 2D is easier

https://www.youtube.com/watch?v=1A3wd1YeY-g
>>
>>129497953
>Lowpoly car with meme textures and no other maps, no rig, no animation, no shading
>This is representative of all the assets you need to make
Lel
>>
>>129497759
>that E
anon, I don't whine about mixels
but come on
>>
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>>129498089
>>
>>129498246
Its just a temporary sprite nigga calm down
>>
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>>129498075
>low poly shit is super hard
>>
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>>129498089
sent :^)
>>
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>>129498264
>>
>>129497953
Think of it this way, that's a 6 sided object, lets not even take the topology or creating the mesh into account here. That's a 6 sided object. Take the texture from one of those sides and you have a standard 2D image. You're saying making that 6 sided, textured mesh is easier than that. You can make simple 2D art too. Which when equivalent, is much easier.
>>
>>129497953
>>129498318
Let's see you do it if it's so easy. Go ahead, I'll wait.
>>
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>>129498089
oh, beat
>>129498323
>>
>>129498223
It can be representative if you change your scope
example: sky rogue. it only has minimal animation for ailerons and such, and a lot of the game models are just static geometry
>>
>>129498118
>Implying you can make a "fully textured rigged animated character" under 6 hours that looks as good as that pixelart
>>
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>>129498223
>It would take too much effort to make a low poly humanoid
>>
how linear are dark souls games?
>>
>>129498223
styling in low resolution is harder than you think
i think that even painting on highres models is even easier
>>
>>129498491
>I have absolutely no idea how much time this took to make but I'm going to post it anyways
Good going

>>129498445
Well yeah, you can also make a 2D game that's entirely made with cubes like thomas was alone, but that's not really what we are discussing.
>>
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>>129498471
>low poly waifu shit is too hard
>>
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>>129498089
>>
>>129485313

he's angling for a KS
>>
>>129498665
>No actual mention of how long that took
Also that looks fucking awful compared to how nice the sprite we are comparing it to was
>>
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>>129498650
>I don't want to aim and challenge myself
>I'll stagnate in a style that most losers use and nobody besides indie devs wants to see used
>but anon, you don't get it, it's retro but uses 0 limitations of the original consoles
>>
>>129495049
>How's your game going?
Good? I think?
>What feature are you working on right now?
Enemy AI
>What are your gamedev plans for the weekend?
Try to implement a boss or something, IDK
>Will you make it?
I feel like im not as productive lately but maybe that's because college is back in session. Right now i feel like i have a 50/50 chance
>>
>>129498665
>waifu is toon shaded but the crutch isn't
wierds me out.
speaking of toon shaders, wouldn't they be a good option for 1ma 3D devs? With enough shader work you can pretty much flat color most things.
>>
>>129498118
>6 hours
>guy spends a crazy amount of time fucking with base colors, not shading, fucking with the normal colors
>guy makes
>standing character
>tests out 4 different hairstyles on the character
>creates a warhammer
>creates an entire multi-framed (17 frame?) attack animation that actually looks good
>draws the warhammer and character for every single frame
>adds special effects to the hammer swing
>all in a couple of hours
>somehow we're supposed to believe this makes spriting seem hard

bitch, if i could do all that for a 3d character in that amount of time, i'd be a millionaire right now. this is why every talented 3d artist starts out with 2d prototypes, because it's quick and easy. if it's hard for you, take basic animation. you still have to animated if you do 3d.
>>
>>129494294
i will give you the best advice you could ever get: find a coherent pack of assets from a game, and try to make a game that uses them. it doesn't even need to be of the same genre.
>>
>>129498870
>A bunch of irrelevant shit
Time.
>>
>>129499056
hey danny
>>
>>129499046

>It takes an experienced sprite artist with years of practice 8 hours to draw a throwaway sprite anim
>must be easy lel
>>
Any MusicDevs currently on? Post up some audio you're working on for games, or that you're advertising to people to use.
>>
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>>129498951
you can do with shaders.

>>129498846
3D is superior to 2D anon.
pixel art is just legacy garbage only hypsters keep alive because they suck at art.

>>129499046
>concept art doesn't exist in pro enviroments
>>
>>129498491
dude, you're not fooling anyone. everyone knows spriting is easy as fuck. that's why mugen had a huge following. that's why every indie game you see is a 2d game with pixelated sprites. pixel art is literally the easiest type of game art to make. you can make an entire level, with fully furnished house sprites inside and out in literally a day or less.
>>
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How is collision detection usually done, and will nested loops be necessary along the way?
>>
>>129499046
2d and 3d art have so many tiers, all that shit you constantly see posted online like >>129498870 comes up in google searches because they are the top artists in creating lowpoly art,if they weren't good their shit wouldn't even appear with #lowpoly, that's how it works
even if you are a really good artist, it will still take you hours to sketch,picking colors,manually shading without using specular/roughness
just consider that in the industry there are concept artists that incharge of shit like that so the actual artists that work on the game objects don't spend time concepting. that's how talented those top results artists are
>>
>>129498870
stop trolling please, you're making the thread shittier than it needs to be.
>>
>>129499283
sure pixel art is easy to get into but to make it look nice actually requires skill, it's just like any other art medium
>>
>>129499321
What kind of collision detection? 2D, 3D, platformer collision detection, top down collision detection? Physics based collision detection 2D/3D?
>>
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>>129499283
pro pixel art is extremelly time consuming, more than 3D.

if you mean meme low resolution retro hipster garbage, then you have a point, but that's not art, just trash.
>>
>>129499210
>math is hard
>it's 6 hours, stupid
>about the time it takes a talented 3d modeler to model a low poly character in a standing pose
>>
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This is from yesterday but you can make shitty 2d programmer art with some tricks to make it good enough. just pick the fights you can win.
>>
>>129499498
2D, and just a "Is X hitting Y from the left/right/top/bottom?"

And then I could work from there for anything not 3D.
>>
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>>129499410
>pixel art is easy
>>
>>129499734
>>129499534
>using the most extreme examples to justify your position
>>
>>129499734
this shit isnt even from a game stop this bullshit jesus FUCKING CHRIST
>>
>>129499534
What would you define art like what's seen in Tree of Savior or Disgaea? I'm almost positive those are both considered pixel art, are they considered quality? Why or why not?
>>
>>129495149
I'm just talking basic game animations. Walk, run, jump and all your attack animations.
You get faster results in 3d animation but more importantly, you don't have to redraw shit!
Of course you still need fundamentals to make the 3d animations look good but I hate redrawing frames with a passion.
>>
>>129499534
>i know how long it took to make environments for farcry 4
>>
>>129499534
>pro pixel art is extremelly time consuming, more than 3D.
that's the stupidest shit i've ever heard in my life, congrats. take this into consideration, and i'll show you why.

look at that scene right there. now imagine someone 3d modeled that scene. they would literally have to model every single thing as a 3d object, not just 'what you see' with your eyes. i promise you, modeling that would be a thousand times harder than spriting it. yes, it's a complex image, but you have a terrible point.
>>
>>129499534
>Implying that would have taken less time if made in 3D
Nigga you drunk.
>>
>>129499715
Clever. Looks pretty good.
>>
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>>129499841
depends.
It looks extremelly nice or just like cheap hispter trash?
>>
>>129499734
that's nice, but seriously, imagine 3d modeling that scene. you're saying that's easier than making the visible lines for that scene? you're fucking dense.
>>
>>129499994
this is so heavily time consuming i wonder if its even considered gameart
>>
>>129499534
that just looks like an incoherent mess to me

sure its detailed but the concept is whack
>>
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>>129499895
>>129499907
>>129499924
>cool now you have an static background that can't be reused

>>129500026
>doing low poly in zbrush is too hard
>>
>>129500046
If used in a game: Yes
If not: No
>>
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>>129499994
I think it looks nice, but how hard is it for artists to churn out art like this?
>>
>>129500161
>doing low poly in zbrush is too hard
>sculpting tool for low poly
the fuck? do you even know what low poly means?

also, as a 2d artist myself, i'd like to inform anyone who thinks environmental shit that can be made from lines is hard that it is in fact super easy if you understand perspective and have a ruler or line tool at your disposal.
>>
>>129500183
but if you were to retain the artstyle all game long it would take you so much money to finish it and paying upfront as well

>>129500161
zbrush is something else, do you even know how to use zspheres
>>
>>129499994
>>129499734

i wish some triple A would commit to making a game with high quality pixel art
>>
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>>129500226
stuff like barrels, boxes and most general stuff is extremelly easy using just simple box modeling stuff.

stuff like terrain is relativelly easy to make using zbrush or a terrain editor.

>>129500389
>>129500393
>he hasn't used zbrush yet with a low poly mesh
>>
>>129500161
>2D art can't be reused
Literally every game uses tilesets for this

>Low poly in zbrush
My fucking sides
>>
>>129500226
its doable but id imagine it would cost you double if not triple than spritesheets for RPG for each character

>>129500554
i did,whats your point
>>
>>129499730
For top down stuff I usually follow a model of "have a grid of a certain size", then perform checks around the object to see if you're hitting an object when you try to move into a new location. If you are, you bump yourself out by the amount necessary to not be hitting it anymore. Since you have the grid, you know where everything can be.

Otherwise you need to check a list of objects every time and see if you're hitting any of those. That can be reduced with gimmicks and tricks if you have too many objects.

That would be super simple collision right there.

To begin with, think about how you would detect collision if you were moving a character up/down/left/right on a checker board that had some spots you couldn't travel into, and had some objects that could be moved around on the board that you couldn't run into. Then expand that you moving anywhere you want on the checker board, except the walls still obey the checker board.
>>
~people arguing on the internet over things they know nothing about~
>>
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>>
Theres only one person here who can do 3d at a triple AAA level. I think he left, though.
>>
>>129500554
What about for the characters themselves? Those are considered pixel/sprite models, right? How high on a difficulty level do those seem, and do they seem decent enough looking?
>>
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>>
>>129500582
>>129500634
>not using zbrush to make low poly characters
ayy lol


https://www.youtube.com/watch?v=lf3T-p_mSX8
>>
>>129500634
>its doable but id imagine it would cost you double if not triple than spritesheets for RPG for each character

Can you explain this a little bit further? Having the higher resolution sprites would cost more than what?
>>
>>129500554
for starters that was made in blender.

also check this out
https://www.youtube.com/watch?v=lf3T-p_mSX8
5 fucking hours, add an hour and that bitch could have had a full attack animation, tested multiple hairstyles, actually had a good looking character, and a nice warhammer.

man, zbrush looks amazing, not.
>>
>>129500796
Who are you talking about? I might be him.
>>
>>129500937
My sides. This is the equivalent of cutting wood with a chisel.
>>
>>129500996
Man, zbrush is so fucking amazing, its just not fair for the competition.
>>
>>129500828
the model he linked there was done by a talented 2d/3d artist who has been working on (very successful) game titles for over a decade.
>>
>all those posts with good 2D
>all those posts with good 3D
Why are you all fucking arguing? It's not like any of you here can do that much, with very few exceptions.
>>
>>129501250
>It's not like any of you here can do that much, with very few exceptions.

you fucking bitch, what did you say
>>
>>129501250
I can do anything.
>>
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>>129500937
for what purpose
>>
>>129500980
i thought its a 3d game, but still isometric moving characters would cost more

>>129500796
mgi dev? his stuff is AA at best, he also recycles everything and his environments are asset store stuff
>>
>>129501356
I said : it's . not . like . any . of . you . here . can . do . that . much.

Want to prove me wrong? Then back to fucking progress. Go ahead, impress me.
>>
>>129498669
thank u
>>
>>129501585
>any of you
what about you
>>
Posting progress

Spent a bunch of time drawing more assets but I finally got around programming a bit, made an easy way to z-sort everything and added a few particles. The shadows are also separate sprites so I can just attach them to any object at any time.
>>
>>129499245
https://clyp.it/sutvwvyg
https://clyp.it/tmqi0npe
im too lazy to upload new stuff
>>
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>>129501585
i can prove you wrong, asshole
i made this character today
i'm going to make him into a 3d model later
>>
>>129501250
>it's not like you AMATEUR GAME DEVS can do that kind of pro thing

You don't say!
>>
>>129498223
>>129498223
>low poly is hard if you make really detailed, hard to make assets

are you self aware right now?
>>
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>>129499619
>>
>>129500996
this looks like it was made by a professional artist

please consider the average amateur gamedev
>>
>>129501808
oops one of those was meant to be this
https://clyp.it/wihf01va
>>
>>129501585
See >>129501772

What the fuck do you have to say about yourself now??? HUH? Fuck you stupid nigger ass bitch. I posted progres and my game is AAA tier. I talked to a guy on Steam, and he said if I advertized it I could even make $20,000 per week. That is how good I am and how shit your pathetic life is. So go slit your own throat after rapng your family you inbred fuckwit.
>>
>>129501928
if you want to compare the most detailed pixel graphics in the entire world to the least detailed form of 3d art, then go ahead, but you look a bit dumb, no offense. you might want to compare simple pixel art to low poly 3d art instead, in which case of course 3d art is harder. the fact that you compare the best pixel art in the world to low poly style says a lot for low poly in a good way.
>>
>>129501808
Have any other examples you'd be willing to upload? Are you currently tied to any projects?
>>
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>b-but pixel art is easy!!
>>
>>129502126
uh like more orchestral stuff?
and no im not
>>
>>129501983
>damn i got proven wrong, and made to look stupid
>opens reaction image folder
>hmm which one will it be...
>no text, text is too much work
>click reply, upload image, send
>strokes penis with anticipation
>i showed him
>>
>>129502108
I'm not that shitter, but it's a fact that making a shitty low poly model and animating it is much easier than doing traditional animation on even a simple sprite, the engine will do a lot of things for you such as animation blending and IK that will seriously cut down on the workload, and being 3D means it can be reused from all angles and viewpoints

an isometric 2D game with n animations and 8-way movement would have a ridiculous amount of animation work that could easily be done with a bit of rotation and blending in 3d
>>
>>129502164
More anything. Looking to hear things that could be considered fanfare, ambient, etc.
>>
>>129502225
Fuck off retard he posted a pretty sick gif.
>>
>>129502131
>but that is 3d, with a pixely texture
>the more you know
>>
>>129501928
>pixel art is hard if you make really detailed, hard to make assets

are you self aware right now?
>>
>>129502325
cont.

think of it this way, with 3D you only have to draw the sprite once, and make a single animation once for an action

with sprites you have to redraw the sprite every frame, and make animations for every blended state and viewpoint
>>
>>129502349
ok well i mean heres my sc, its mostly old stuff im better now, but like
https://soundcloud.com/yarnfox/loop-1 thats ambient, i realize the ostinato is repetivtive but it was just something i did in like 15 minutes for someone so thats why

I could whip up fanfare really easily but my friend wanted to play something and is going to bed soon, could I send you something later tonight maybe or something?
>>
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If you can't draw your low poly is going to look like shit,

>tfw find drawing to be more difficult than programming or math.
>>
>>129502325
yes, 2d and 3d both have pluses and minuses. in the long run, you'll find that 2d is much simpler for making games than 3d is, however. character animations are the hard part of pixel art. environments, concepts, still frames of anything, etc are the easy parts, which outweigh 3d art by a large margin for indie devs.
>>
>>129502453
that's why sprites are shit
still retarded indie devs go through this process with no animation or art skill whatsoever and cry when they hit a brick wall
>>
good art is hard

bad art is easy
>>
>>129502527
>>129502349
nvm friend died ill whip up some fanfare for ya gimme a couple minutes
>>
>>129502527
Sure man, enjoy your night! I'm going to hit up your soundcloud, and I'll either message you on there, or just follow up in this thread to me.
>>
>>129502603
>find drawing to be more difficult than programming or math.
Because it is. The ones saying the opposite are just lying to themselves or are artists.
>>
>>129502358
>now i will samefag myself to try and save face
>even though i am anonymous and no one knows or cares
>fuck my life is miserable
>>
>>129502225

lol this faggot is mad as fuck
>>
>>129502678
Sounds good! I'll look forward to it!
>>
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This whole 2D v. 3D debate is making me reconsider whether my game should be in 2D or 3D

I've never made art before but I don't want to make just another pixely game that will blend into all the others

pic unrelated
>>
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>>129502734
You can greentext all you want, it was indeed a sick gif.
>>
>>129502613
cont.

and technically, you don't have to redraw every frame. if you look at the pixel art sprite video linked earlier you'll notice this. you only really need 4 directional movement for most indie games, while 2 direction is fine for many. you only need to draw a single side for each direction. left, mirror to right, down, mirror and redraw the back of the hair and clothes changes, etc. there are a ton of shortcuts in pixel art, and since the art style is so simple to begin with, quick edits are very easy to do compared to traditional animation with a higher res image. pixel art really is pretty simple once you know what you're doing.
>>
>>129502527
Damn this is nice. Would fit very well in an adventure game.
>>
>>129500226
In Disgaea they use some tricks to cut down on the animations since there are a billion classes. Characters are designed to be symmetrical, so they can reverse animations. Each animation then only needs 2 sets, diagonal down and diagonal up. For fancy moves the camera cuts away and everything is from a fixed angle.
>>
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>Unity's GC locks up the entire game every time it kicks in

Fuck this meme engine
>>
>>129502935
>>129502746
>makes tongue in cheek post
>this guy is mad as fuck
>you must be very sheltered
>also sick memes man such funny reaction image
>also i am probably 12
>>
>>129503110
GC?
>>
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>>129503110
>producing that much garbage in the first place

throw yourself in the trash
>>
>>129503169
garbage collector
>>
>>129503139
>everyone who thinks im a retard must be the same person
>>
>>129503169

Garbage collector.
>>
>>129502734
I'm not actually participating in your 2D/3D debate. I just saw a sweet Kirby gif which deserves respect.
>>
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>>129503110
>>
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>>129503384
that's amazing, let me tell you about something cool called google
you can google cool images there i hear
>>
>0-4 draw until i fall asleep
>5-9 3D model in blender until i fall asleep

i-i'll just practice both
>>
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>>129502603
>>129502706
and I can't really find any tutorials that go from being bad at drawing circles to drawing something like this without taking years and years and years.

And I see other people say art is easy and link to something like Loomis and the everything outside of drawing circles either turns into make shitty copies of what I see or essentially images that go from "simple head that's still hard to draw" to "extremely difficult head that's near impossible to draw".


Anyway yeah, low poly really doesn't seem like it's easy at all unless you know how to draw and if your game is asset heavy it's going to take a while to make.
>>
>>129503110
Unity uses a really old GC which does not support generation collection or deframentation. The best thing to do in Unity is to avoid creating garbage as much as possible. Unfortunately all the plugins on the asset store are trash and just take a shit all over the heap every frame. C# itself is pretty bad for avoiding allocations, too. Also who the fuck thought using a language that compiles on the fly for vidya was a good idea?
>>
>>129503282
I can read your username you fucking moron. This whole forum has been you unless you hacked it somehow. What the hell is your problem? Do you seriously not have anything better to do with your time?
>>
>>129503070
Oh, I get what you mean in regards to that. I more so just meant the size and detail on the characters themselves.
>>
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>>129503110
>actual memory allocation all done at once
>all objects allocated to pools with placement new
>>
>>129503868
It might actually be faster to do them than the lower resolution sprites from previous games.
>>
>>129503621
>and if your game is asset heavy
Actually even with a basic game or prototype it takes time. Think about it, for a simple platformer you will need :
- 1 character fully modeled, rigged, skinned and animated
- at least 3 enemies. you can re-target the rig assuming that they're all humans but you still have to model and texture them.
- a bunch of props to put in the screen unless you plan to make the the game with a white background

Now try to think of the time it would take for a non-artist.
>>
>>129503876
How do I do this in unity
>>
>>129503787
stop impersonating me
>>
>>129504241
No, I'm dirty dan!
>>
>>129504241
You're not Anonymous. I signed up for that account three years ago. I'm calling the cops.
>>
tfw cant make pong
>>
>tfw deving listening to the absolute COMFIEST theme there is


https://www.youtube.com/watch?v=LWV5vXu_eF0
>>
>>129503621
lowpoly art is almost hard as highpoly and that's coming from an artist
i mean yeah, there is no effort when making shitty lowpoly but decent lowpoly takes time and understanding of different style and how they translate to topology/shading

https://sketchfab.com/models/49277b24b9e645e3afb27de216d64d15

here is a proof for that, technically its not hard but as you can see he know how to style
>>
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>>129504472

https://www.youtube.com/watch?v=xr9KFynxBpA
>>
>>129504442
A simple platformer is easier than pong and tetris t᠎bh.
>>
>>129504578
This is comfy too. Thanks for sharing.
>>
>>129504591
>making shit up
>>
>>129504442
Do arkanoid, its very simple
>>
>>129504591
tetris is harder than a simple platformer
>>
>>129504591

How so? The hardest part of Pong is inverting the velocity of the ball. To even get started on a platformer you need to understand AABB and collision resolution.
>>
dont you think rotate is good looking
>>
post comfy video game music to listen to while deving

https://www.youtube.com/watch?v=MazQsrgp0rs
>>
>>129504843
You have been trolled. You can tell you have been trolled because you replied level headedly to a guy intentionally pretending to be retarded.
>>
>>129504843
>FLStudio costs 100 bucks
Welp, guess I'm never making music.
>>
>>129504810
not as simple as me
>>
>>129504578
>filename

That's Little King John you fucking skrub.
>>
>>129505035
Can I do you?
>>
>>129504992
P I R A T E
I T

Though you can use free trackers to make chiptune shit too.
>>
>>129503787
Is this a copypasta?
>>
>>129504992
you can make shitty tracker music for free, or use free notation software and render it with a soundfont

both options are kinda shit but 100% free
>>
>>129504960
https://www.youtube.com/watch?v=25wXOGbmWOc

Or really a lot of the new leaf music.
>>
>>129504992
I don't know anyone who's actually bought a DAW
>>
>>129504910
I think he's a snaggletoothed prescription med abusing underage drinking faggot who needs to stop shitposting in agdg and get a job. And touch a vagina in real life.
>>
>>129504992
As far as DAWs go, that's pretty cheap. Ableton is over fucking $500. Renoise is $90 but it's a tracker interface, so you gotta be into that, but it is a tracker designed around VSTs so it's pretty flexible.

OpenMPT and MilkyTracker are free but those are actual trackers and therefore limited in what they can do.
>>
>>129504960

The Witcher 3: Wild Hunt OST - The Fields of Ard Skellig

https://www.youtube.com/watch?v=NknjE2SBPxw
>>
Guys i need help.
Is it wrong to upscale images in Unity?
I'm doing pixel art here.

After i upscaled the image,
the image will have color displacement and all sort of fuck ups.

I imported the sprite as 32x32 png.
And i turned off the Generate mip map.
Filter Mode to : Point
>If i used FIlter Mode as Bilinear/Trilinear, the image get blurred or something like AA

I tried making a 256x256 png, and when i upscale that, it's fine. There won't be color displacement if i upscale it even to 10x bigger.

i have no idea what i'm doing wrong.
Was the image too small?
What's the minimum image size if i plan to upscale them?
Or do i have to prepare different image size whenever i needed it to be different size?
>>
>>129505207
>And touch a vagina in real life.
they're not that great, really. touch your nasty taint, it's about the same thing, and you won't get any complaints out of your taint.
>>
>>129503110
never put the new keyword in any of the update loops

lots of tutorials will do this but avoid it
>>
>>129505204
Anyone who deals with mainstream DAWs are fucking elitist cancer. If you're doing anything with a DAW other than making vidja music, you're almost certainly a douchebag.
>>
>>129503621
>without taking years and years and years.
I got some bad news for you
>>
What are the prizes for zelda jam?
>>
>>129505365
Wtf am I reading.
>>
>>129505310
Basically you can only scale by integers. Your sprite can only appear as 32x32, 64x64, 128x128 and so on.

Scaling by floats will strech your image and some pixels will be larger than others.

I don't use unity but this might help you

https://www.reddit.com/r/Unity2D/comments/2eeo4n/pixel_perfection_in_2d_xpost_from_unity3d/
>>
excuse me if this is a dumb question, but is haxe flash? like, a reimplementation of flash?
I understand what haxe is supposed to be and how it works. but some piece is missing and I don't know how to explain it
>>
>>129505494
i'll personally suck your dick
>>
>>129505494

Nothing. If there were prizes they wouldn't have announced the theme two weeks before the jam even started.
>>
Our little underage drinker is at it again.
>>
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>not giving your game's invisible cameras/event boxes/etc hitpoints so players who happen across them can destroy them
>>
>>129505483
I don't know how you have bad news for me when I said it'd take years and years.
>>
>>129505551
Doing your googling for you... It seems it can output to a variety of platforms, Action Script (ie Flash) is just one of them.

https://en.wikipedia.org/wiki/Haxe#Platform_support
>>
>>129505542
>>129505310

So much work needs to be put in to make Unity work well with pixel graphics. And then once you've got rendering fixed you'll need to override all of Unity's built in physics.

That's why people don't recommend using Unity for most 2D games.
>>
>>129505767
The bad news is you have cancer and won't make it in time.
Sorry, anon.
>>
>>129505365
Drugs have broken your mind and your dick.
>>
>>129505527
if you're fat enough, you could even stick your dick into your folded taint.
>>
>>129505551

Haxe's syntax is almost identical to AS3, but it's completely independent of Flash.
>>
Will your game be speed runner friendly?
>>
>>129505870
omg tb?
>>129505767
>>
>>129505542
hmm...
I suspect it's something worse than that.
I just realized, if i zoom in my editor, on my 1x scaled 32x32 png image.
It's still fucked up. the colors are replacing each other.

If there's no solution to this.
I will just blame it to engine's fault and produce my image at higher resolutions.
Since i'm not making a huge game anyway, memory & file size controlling should have no problem.
But i'm still curious as to why is this happening in Unity.
>>
>>129505772
I'm not talking about output. I'm talking under the hood, if you will.

>>129506019
Why is it so closely related to flash? Why so many haxe engines talk about the "flash api" or using adobe flash to create assets for loading?
>>
>>129505925
i'm gonna break your mind with my dick.
>>
>>129505365
>you won't get any complaints out of your taint
Sorry I forgot you've never touched a girl without her getting upset.
>>
>>129505617
Is this serious or are you a troll right now? The guy who talked me into this said there would be $500 in it for the winner and the two runner ups.

God, I've already been unemployed for four months. If you're seriously not fucking with me I'm going to cry. All of this time spent learning shitty Gamemaker and not ending up in a shelter will have been fucking wasted. Fuck, please be a troll.
>>
>>129506226
odd, there's a girl sitting on the walmart futon right beside me, and she didn't complain when i kissed her a minute ago.
>>
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Success is part of failure.
>>
>>129506263
if game making isn't your passion, you've already failed my friend. no one will like your games.
>>
>>129506263
Anon...
>>
>>129506305
You're trying too hard.
>>
>>129502817
eh, i need to study other fanfares a bit
https://clyp.it/n50otniz

>>129503064
thanks, i am working hard on learning : )
>>
>>129506305
It must be hard luring girls to your house when you have illegal access to alcohol, drugs, and your own house that your mommy and daddy gave you.
>>
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>>129506263

Was your plan for avoiding homelessness to learn to make games and win first place in an amateur game development jam?

Seems to me that getting a temp job would have been significantly easier and more reliable.
>>
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>>129505870
>mfw guy came in here with (supposed) literal cancer
>we had to tell him to give up
>>
>>129506626
It's even easier when mommy brings them over.
>>
>>129506626
i don't have to lure girls to my house to prove him wrong, since i am one. also, i own my house, i bought it with my own money. also, i can't drink alcohol. also, the only drug i take is nyquil, thanks.
>>
>>129506518
What is your pricing per track?
>>
>>129506840
Are you cute?
>>
>>129506840
>tfw you can't tell rotate apart from a girl
>>
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Got buttons working, next I need to work on loading/unloading rooms so the game won't check for every button through the entire level
>>
The last 200 posts have nothing to do with game dev
>>
>>129506932
no, i'm skinny and unhealthy and pale from being inside all day, and i never wear makeup or change my clothes. also i'm very socially awkward and have a fucked up sense of humor. i hope that's the response you were expecting.
>>
>>129507082
Did rotate finally get the operation? Rotate is that you?
>>
>>129506870
>https://clyp.it/n50otniz
Approx how long is a "track"?
Gimme an idea about your game, would i be doing mostly like 30 second loops or 10 minute boss themes or what haha
>>
>>129507056
you were 5 seconds late. BTFO
>>
>>129507150
i'm not rotate, but you will know about me soon. you just won't know who me is, but you will know more in time.
>>
>>129507164
(didnt mean to quote that)
>>
>>129507260
thats pretty mysterious!
>>
>>129507260
Yeah okay batgirl.
>>
Anybody else try these out in their game yet?

If not, they're free to use and edit, so go use 'em.
>>
>>129507164
There would be a lot of variance. There may be some 30-40 second tracks, some multiple minutes long, very few exceeding 6 minutes.

Styles would include:
A fanfare
Overworld theme
Several differing ambient BGM's (some melancholy, some "earthly", some creepy/eerie)
Battle Themes

Stuff like that, if that helps?
>>
>>129507048

Looks neat. Is it a puzzle game of some sort?
>>
>>129506110
>Why so many haxe engines talk about the "flash api" or using adobe flash to create assets for loading?
Because it implements AS3 libraries through flex. They only work if you export to flash I think? Not sure.

>Why is it so closely related to flash?
It's more of a cultural thing as people migrating to it when trying to make their flash projects less flash. Many popular flash game libraries got ported to it (haxeflixel, haxepunk) too.
>>
>>129507437
It's a Goof Troop clone of sorts, you co-op through a level collecting treasure and fight a boss, rinse and repeat for 5 levels and you're done
>>
>>129507503
Thanks for the insight, anon :)
>>
>>129507402
what you do for living?
>>
>>129507402
animate them and then we'll see matt.
>>
can i add whites to these kawaii eyes or is that ugly? im simulating eye movement/direction
>>
>>129507402

Those look great, but as a free asset pack almost nobody will use them because they have a very distinct visual style that will be very hard to integrate into a project.
>>
>>129507997
The first one is cute
The second one looks fucking PISSED
>>
>>129507997
top looks like a cute bug.
bottom looks like a cute smileyface.

I prefer the top one.
>>
>>129508102
>>129508102
like he finna cap a nigga baka desu senpai
>>
>>129507402
>>129508021

This is a problem with "open" art assets in general. Open source works because code is modular by design and it's very easy to mix and mash various libraries in a project. Art needs to be completely uniform across the game, so you can't mix and mash various asset packs and get a quality end result from it.
>>
>>129508178
>implying you can get a quality end result from mashing libraries together

shitty code is just less visible
>>
>>129507786
I'm a software QA tester, the art is just a side hobby.
>>
>>129466984
New threads are for faggots. THIS THREAD WILL LAST FOREVER!
>>
>>129508459
Threads can last on page 10 for a long time. I can't remember the last time we went this long without a new thread.
>>
Expect me nigga, like you expect Jesus to come back
>>
>>129508386
You sure destroyed the fuck out of something he wasn't claiming.
>>
>>129508178
Nowadays kids are declaring everything they see to be an asset flip even when the gamedev goes through great pains to make them himself. It's happening especially often to low poly games. These are tricky times.
>>
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>>129481465
>>129482175
>>
Is your game banned from twitch, /agdg/? Or do you guys have the right connections to broadcast your game?

https://www.youtube.com/watch?v=m_KPVLXf3B0
>>
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>>129507997
>>129508102
>>
>>129508781
A vast majority of us don't have a game to broadcast.
>>
how about we make friday "agdg makes a field trip to /v/" day? Every friday we make threads all day asking /v/ for feedback that week's progress.
>>
>>129508781
I saw that today. He's so autistic.
>my game about teenage girls bullying and murdering eachother isn't the same as GTA5? WHY TWITCH?
But he may just be leveraging it for even more notoriety.
>>
>>129508781
what a badass
>>
>>129508781
>I'll bend over backwards and censor my game however you want, Twitch!
>>
>>129508979

The comparison to GTA V is weird especially since Rockstar made an actual game about high school kids bullying each other called Bully. Yandere is Japanese though, and all Japanese people are creepy pedophiles.
>>
>>129508781
Does it annoy anyone else that he never pronounces Yandere right?
>>
>>129507404
Ambient pieces like the one i linked would be cheaper, and would make up more time worth of music in your game probably, id do like $10-30 for a ~3-7 minute long ambient piece, depending on length/number of instruments (usually ~$15ish)

Pieces that are just quasi "sound effects" such as fanfares Id do for like, idk 7-10 each, they arent hard (assuming ~15 seconds, if they were like 3 seconds long id drop down to like $1-3).

Full orchestra things like battle themes and overworld theme would be a little more though, orchestration and stuff takes time, im not just hitting a "strings button" here i gotta do the part writing and everything, but youll get nice thick music as a result. id say like 25/minute for full orchestral (depending on tempo) unless it was really ambient in nature in which case i drop that down (like if you just wanted ambient strings for a zone for example, not a "theme" for an encounter or something)
If you wanted to spend less I could skimp on the instrumentation though, make something more "pastoral" and comfy instead of epic

So ya, maybe that gives you a rough idea, nothing particular there

If you were making a RPG or adventure kinda thing id try to fit in some kind of leitmotifs etc and try to evoke musical relationships in accordance to the story or settings or whatever, depending on how much you'd thought through the lore and stuff.

I can compose with sound fonts or my libraries that you heard on those, whatever you want (whatever fits your game). I also play guitar a bit and have some electronic capabilities. You seem content with orchestral stuff, but im just saying it so you know i can do that if you need a bit of it (although electronic is not my specialty). I can mix them together too, whatever, record stuff in real life, might even be able to get some female classical vocals from my aunt haha. I'm getting chorale samples too soon, thats gonna be great.

so ya, negotiate with me, lets make it work
>>
>>129508781
>no katawa shoujo

I streamed katawa once. got a good crowd since I va'd as kermit the frog and a new yorker smoker.
>>
I'm not starting new threads anymore. It's time for the new kids to learn how to do this.
Just remember: never make the OP image an anime image. EVER. Grab a proper OP image from the archives if you must.
https://boards.fireden.net/vg/search/subject/agdg/
>>
>>129509230
>>129509230
>>129509230
>>129509230
>>129509230


NEW THREAD?
>>
>>129509254
>>129509254
>>129509254
>>129509254
>>129509254

NEW THREAD?
>>
>>129509341
LOOOSEERRR
>>
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>>129509421
>>
>>129509602
young Trump was pretty dashing.
>>
>>129509115
I like the idea behind the strings and orchestral tracks, however, I may also be open to doing a more "old school rpg" sound feel. I really enjoyed the track on your soundcloud that heavily involved the pan flute. Really reminds me of the music in Alundra, which is great.

I'll be discussing some of this with my team, and seeing where they'd like to go from there. Would you prefer to just be contacted via soundcloud, or do you have an email?
>>
>>129509657
contact me on sound cloud, and ill give you an email on there ok? Just so i can give you one i actually use.

And ya like i said id do whatever aesthetic you'd like.
Which one of my tracks did you mean though? A couple of them use flute, its a concert flute though so i just wasn't sure : )
Ive been considering getting some recorder samples or buying a native american flute to get some more of that kinda feeling, im into it too.
>>
>>129509097
It's fine. You only have to pronounce Japanese words correctly while in Japan. He's American (I think) though, living in America. You go with the tongue of whatever country you're in. Not everyone knows how to do the rolling R sound and it's not required for English, so it's all good.

If this was Japan, then yeah he should learn to speak proper Japanese, but that's not the case. Japan fucks up Engrish all the time in their anime, so why do they get a free pass?
>>
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>>129507402
>>
>>129509996
kek
Thread posts: 875
Thread images: 140


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