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/agdg/ - Amateur Game Dev General
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You are currently reading a thread in /vg/ - Video Game Generals

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
What ever happened to Ultimate Arena, anyway? It got greenlit didn't it?
>>
This time with feeling
>>
Let it die!
>>
4th for being idea-less
>>
Asked this on the last thread but everyone's too busy arguing about shitposters:

If I made a dungeon crawler type game based on transformation, kind of like a graphical flexible survival, do you think there'd be much interest in it? Would it even be allowed here if there's no porn?
>>
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Alright, starting designing on CHIP-8 zelda for zelda jam tonight
>>
>>129467032
exactly my point
>>
>>129467316
Oh.
>>
>>129467185
>make all the usernames default to anonymous and it would be the same shit.
>MAKE ALL THE USERNAMES
>ALL THE USERNAMES
>ALL

I post in 3 different boards very often, one of them is /e/, and this thread has some of the most ignorant, stupid individuals I have ever dealt with. Not sure what that says about gamedev types.
>>
>>129467170
what is your question even
are you dumb
>>
>>129467170
There are dungeon crawler games that use mutations as a main mechanic. It can work.

>Would it even be allowed here if there's no porn?
If it's a porn game take it elsewhere.
>>
>>129467170
Not from me but I'm sure someone would be into it. If you think about it it's not really any different from a standard dungeon crawler where all the items are cursed and autoequip save the window dressing.

Also agdg doesn't like these kinds of questions
>>
>>129467479
>username
>anonymous
are you actually this stupid or just pretending?
>>
>>129467625
lmaoing at this dumb nigger

if all usernames are "Anonymous", that makes everyone anonymous, you stupid fuck
>>
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>>129467625

What's the average IQ around here? Just curious. I think our shitposting epidemic is caused by literal retards.
>>
>>129467823
>dumb nigger
>if all usernames are "Anonymous", that makes everyone anonymous, you stupid fuck
You're giving me rotatedev flashbacks. Please stop.
>>
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YOU CAN'T HANDLE THIS MUCH PROGRESS
>>
>tfw Adderall supply, paracetam supply and choline supply all stocked up and ready to go
THIS IS GOING TO BE SUCH A PRODUCTIVE PROGRESS WEEKEND!

I'M SO FUCKING JACKED, I'M JACKED TO MUH TITS!
>>
>>129467823
no it makes all usernames "Anonymous". It's different than having no username. it's not rocket science.
>>
>>129467932
i've been putting off doing this same tutorial for 2 years
what's it like to be productive anon?
>>
>>129467853
>fuckinretard
>literal retards
>he has a 4chan gold account
You are also giving me rotatedev flashbacks. Pls stop.
>>
>>129467958
I had a friend once who was as stupid and ignorant as you. He was also full of himself, believe it or not. I don't talk to him anymore.
>>
>>129467937
>relying on outside chemistry
>>
>>129468043
Its actually pretty nice , im finally understanding this fuckers that are pointers.
I hope i get disciplined enough to finish at least a arkanoid clone.
>>
>>129467937
>promoting methamphetamine as a way to succeed
>implying it won't just turn you into a tweaker
PLEESTOP
>>
>>129468108
i on the other hand have yet to see a person as stupid as you
>>
>>129467937
Yeah man, you're going to jack off to anime so much more efficiently this weekend
>>
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>>129467932
SDL is pretty useful
>>
>>129468368
loled
>>
>>129468268
At least I know how to use my brain and some semblance of punctuation. If I was as dumb as you, I'd probably just sit around on 4chan, shitposting all day because I'm too dumb to do anything else.
>>
>>129468393
lets see if i can finish a game using it
>>
>>129467937
>with this power I shall shitpost more than anyone has ever shitpost on 4chan
Rotatedev flashbacks :( make them stop.
>>
>>129467937
careful buddy, you don't want to wake up all sore because you programmed for 6 hours straight and danced to country music
>>
>>129468393
stop posting this. you're making me want to make a graphical version of my chip 8 emulator.
>>
>>129468712
Been there, it was awesome
>>
>>129468642
I will fuck them out of you.
>>
>>129468460
are you so stupid as to think using punctuation makes you smarter than anyone?
>>
>>129468712
I don't even need drugs for that.
>>
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>>129468798
>graphical version
what do you mean? CHIP-8's only output sources are CLS and DRW which both draw to a screen
>>
>>129468961
My emulator outputs to the terminal.
>>
>>129468890
Are you so stupid that you think shitposting gives your life some kind of meaning?

At the least, we've confirmed that I am able to comprehend things better than you. For what it's worth.
>>
>>129467076
Don't tell me you niggers forgot about it already.
>>
>>129469029
absolute madman

also how about sound? there is no opcode for it, but a tone is supposed to play while the sound timer is greater than 0
>>
>>129468890
>>129469048
Ladies, please. You're both pretty.

So how about them vija games?
>>
Guess I have to draw the gun
>>
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https://clyp.it/nmgrkicg
>>
>>129469048
are you so stupid as to make assumptions without basis regarding what I think?
>>
>>129469336
>Ladies, please.

you dirty fucking sexist
>>
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Happy Friday everyone! Be sure and work on your game this weekend for recap Monday!

Do your best, and remember to take breaks!
>>
>>129469486
c-can I tongue your anus?
>>
someone make a starfox clone with cute girls as the pilots pls
>>
>>129468886
He was also aggressively homosexual :(
>>
>>129469471
No, this is awesome enough
4Kids YGO style
>>
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>>129468216
>>129468261
>>129468368
>>129468642
>>129468712
>jealous of my 10x progress for the next month
sad tbhfam just be happy for me, it's more zen and karmic
>>
>>129469486
i'm gonna make a videogame and everyone's gonna play it
>>
>wasted two hours learning about css and html
>my idea works on the pc but not on my phone
oh well, it was fun but into the trash it goes.
>>
>>129469645
Knock yourself out ;)
>>
>>129469617
tfw your game is on there and you have been refactoring it so you didn't make any progress to post on monday
It hurts
>>
>>129469509
Why would you capitalize your I's, but not the beginning letter in your sentence? My basis is that I'm able to comprehend English, whereas you are not. Therefore I can say that my comprehension is better than your own. There is no assumption in that statement. Our previous posts literally proved that you are quite moronic to say the least. I actually believed that you were too stupid to be serious, and thus you were likely trolling. Now, I'm not entirely sure anymore.
>>
>>129469617
I finished CHIP-8 Snake. Will it get replaced with whatever graphical progress I have on CHIP-8 Zelda?
>>
>>129469471
Looks pretty tight, looking forward to more progress.

Can't help but feel like her idle should have a little dance going on though, like in PN03. The pose is already pretty similar.
>>
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>>129469194
I just didn't bother with sound. I did it just to learn/practice some emulation stuff.
It has a generic/naive interpreter, a "cached interpreter" and a shitty sljit-based dynamic recompiler (JIT).
>>
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>>129469471
This is just my opinion, and your game mechanics look promising so far, but the default pose is weird looking. I'm trying to imagine someone actually performing that pose and its ridiculous.
>>
>>129469712
Good luck being the one to prove us wrong. Every addy user on this board has run off the rails.
>delusions of grandeur
>hyperactive shitposting
>paranoia (I see you there danny I know it's you danny)
>staying up "coding" for 30 hours straight leading to shit code and no progress
>extreme irritability (goddamnit fucking retards holy shit jesus christ)
>>
danny
breathe
you can do this
>>
>>129469617
>tfw snowed in
>75% chance of no power == no progress, 25% chance of maximum progress
no whammies bb
>>
>>129470339
Fuck off meme
>>
>>129470003
>delusions of grandeur
Everyone on agdg is going to LOVE these videos and pictures of me!
Hey ckun - time to pack your bags fella I run the show here and I'm telling you to leave.
>>
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>>129469940
recorded david winter's space invader intro in my emu
>>
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>>129469831
>tfw your game is on there and you have been refactoring it so you didn't make any progress to post on monday
>It hurts

Same here but I also have a bronchitis.
>>
>>129469839
nice logical fallacies you moron
>>
>>129469471
Should I expand my grid too? I was thinking about it and maybe not even having different sides.
>>
>>129470003
wow nice projecting
>>
>>129470586
Don't steal anon's idea you fuck.
A bigger grid seems more fitting to a faster paced game. yours seems ok
>>
>>129470505
just realized my CHIP-8 implementation doesn't run Space Invader's accurately. For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
>>
>>129470524
I'm done. You're not even trying anymore. Just flapping your mouth like a stupid fish in a fish tank. Let me increase your avoidance vocabulary to make you feel smarter.

https://en.wikipedia.org/wiki/List_of_fallacies

This way, you can avoid any topic by simply using keywords while making yourself sound smart at the same time.

Warning: Before use, you should realize that no one believes you're smart. We still know you're an idiot. Wait 10 minutes so you can blend in with the anonymous crowd again and pretend to be smart. Maybe someday it will work for you.
>>
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Reminder that you can greatly increase the performance of your game using lookup tables!
>>
>>129470586
>>129469471
Which MBN game is better? Generic and nice pixel art style or 90s prerendered sprites without juice style?
I honestly can't decide
>>
>>129471017
>only every 60Hz?
I don't know why I typed that. I mean every frame or few frames, rather than the usual video game implementation of recording all your input
>>
Reminder that you will probably die before anyone even plays your game, let alone you complete it.
>>
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>>129470586
I was actually thinking the 5x5 might be a little big.

The 3x3 puts more emphasis on zoning and strategic placements, if you get rid of different sides you need to account needing to attack enemies from 4 directions.

We share the inspiration but it looks like we've got two really different concepts in mind. Mine's just DODGENSHOOT

>>129470942
I think he was here first
>>
>>129471038
>no one believes you're smart
now you're graduated from making assumptions about me to making assumptions about the whole mankind? this is hilarious
>>
>>129470942
his game was first.
>>
>/rlg/ gave me awesome advice on how I should proceed with my features.

Today was a good day. :)
>>
>>129471213
>>129471256
I'm talking about the 5*5 board you numbnuts.
If we were talking about the ORIGINAL GAMEPLAY DO NOT STEAL, MMBN was first
>>
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Composition or Inheritance /agdg/?
>>
>>129471370
>If we were talking about the ORIGINAL GAMEPLAY DO NOT STEAL, MMBN was first
It looked like you were talking about the ORIGINAL AGDG FANGAME DO NOT STEAL
>>
>>129471237
>now you're graduated from
Like I said before, if you can't understand English, don't get into arguments with people speaking English on an English board. It only makes you look retarded.
>>
>>129471436
both where appropriate
>>
>>129471436
It depends on your needs.
>>
>>129471436
M I X I N S
I
X
I
N
S
>>
>>129471348
It's not a good day until you DOWNLOAD AND PLAY BROGUE YOU FUCK
I'M SERIOUS
>>
>>129471525
this
>>
>>129471436
Composition mostly because it has huge uses when you program in a modular, ie scalable, fashion. Inheritance has very few uses, it saves a few lines of code in a few instances, but even interfaces in java is more useful in general.
>>
>>129471525
I'M ALREADY DOING IT ANON
AND I'M READING THE PASTA
PLS
>>
>>129471467
says the guy pasting links about logical fallacies in a post full of them. how stupid can you be?
>>
>>129471651
NO DON'T
DON'T READ THE PASTA
AH YOU SHIT
>>
>>129471696
Not as stupid as you, thankfully.
>>
>>129471436
Function Composition
>>
>>129471726
FINE FUCK I'M GOING IN BLIND
WITH PIZZA
BECAUSE MY PIZZA'S HERE
>>
>>129471447
Really? I thought it was clear I was replying to the "should I expand my grid" part.
Anyways, let's all go back to dev.
>>
am I in the comment section of YouTube
>>
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How do I into 3D modeling
>>
>>129471436
Years before I even knew what composition was, I always felt the idea was a lot more useful than inheriting from things that could potentially change drastically, and that inheritance reached so few levels down in my games that it was barely this hugely useful concept people say it is
>>
>>129471932
This is 4chan, sorry your expectations were not met. Now you can make your way back to reddit, brazil, or wherever you came from you stupid fuck.
>>
>>129471947
for what purpose?
>>
>>129471947
make abunch of triangles that make up abunch of stuff
>>
>>129472035
had a good hard laugh thanks saltynodev
>>
>>129471947
3d modeling isn't that hard if you look up some guides and shit

texturing is the hard part
>>
>>129471746
of course as that would imply in you not being retarded
>>
>>129471160
>without juice
Cmon man don't you see the bloodsplatters ;^)
>>129471213
Ya you're probably right but I was thinking of making mine more about strategic positioning and reading your enemies.
I really like how snappy your game is though and you got the MMBN feel down.
>>
>>129472121
Thanks. I hope you're enjoying the third world.
>>
>>129470000
>your game mechanics look promising so far
That should have something to do with,oh i don't know, that it's literally the copy of megaman exe?
>>
>>129472248
>that would imply in you not being retarded
I'm sorry, you'll have to learn English before getting into further altercations with me, as I am an English speaker, and have not learned how to speak Retardian yet.
>>
What are the fundamental differences between composition and mixins?
>>
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Alright Guys!
Rise and shine!
Time to commit more time into development!
if you're spending more than 5 minutes in agdg shitposting, you're doing everything wrong!

https://www.youtube.com/watch?v=ZXsQAXx_ao0
>>
>>129471436
Does this look like /dpt/ to you?
>>
>>129471017
>just realized my CHIP-8 implementation doesn't run Space Invader's accurately.
Can't really emulate it accurately unless you emulate the underlying hardware it ran on.
On every frame my CHIP-8 emulator runs 1760000/60 cycles (this is too fast i believe) then I trigger a vblank (video flip) and sleep for 16ms. Make sure you keep the timers (dt, st) updated too (decrement them by one every 60 cycles until they reach zero). I poll input on every cycle.

> For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
I implemented it like this too.
>>
>>129472762
I eat /dpt/ posters for breakfast
>>
We should all strive to be more Tarn Adams and less Phil Fish.
>>
>ask a reasonable question on stackoverflow
>HEY U CANT DO THATS ITS IMPLEMENTATION DEPENDAAANT

yeah thx
>>
>yfw engies cannot stop arguing
There's something wrong with you.
>>
>>129472279
Look at other modern 90s prerendered styled games
http://store.steampowered.com/app/427920/
Look how juicy it is
>>
>>129472789
>I poll input on every cycle.
>> For some reason he reads keyboard input only every 60Hz? So my character zips about. That's not a really flexible implementation
>I implemented it like this too.
Ignore the last statement. I poll on every cycle. The hardware on which CHIP-8 ran didn't have any "poll", the input was always available (IIRC). So I thought polling all the time was the best way to implement it.
>>
>>129472526
>have not learned how to speak Retardian yet
>doesn't even speak his own language
new levels of stupid
>>
>>129473010
My vulkie engine will make AGDG great again
>>
>>129472789
>then I trigger a vblank (video flip) and sleep for 16ms.
I actually did consider this at some point, but considering there are no graphical tricks for CHIP-8, there will be very noticeable flicker during flips where something that should be drawn there isn't yet drawn there or vice versa, (that is, a flip between CLS and a DRW for example). And you can't just say, draw only when CLS happens, or draw only when DRW happens, because you may not get the desired effect, when you can do neat tricks through XORing the screen.
>>
>>129473014
>he released an RPG without a stats screen
What the fuck Scott
>>
>>129473123
You keep saying the same things. If you're going to shitpost, at least try and be somewhat interesting. We've already confirmed you're stupid, and aren't an English native. What else can we confirm about you? Well, no one will ever know if you don't stop being a quiet retard.
>>
Who childless single man who masturbate to anime here?
>>
>>129473643
Childless single man who masturbates to Alexis Ren here
>>
>>129471947
Download Blender
Download references for what you want to make
Download a list of Blender shortcuts if you like
Watch like 1 decent Blender modeling tutorial
3D model

Modelling is pretty simple really, the hardest bit is learning proper topography for shit like lifelike faces and you probably don't need to know that atm. Texturing is much harder and good rigging is fucking voodoo.
>>
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>>129473643
>>
>>129473643
I hate children, why would I want one
>>
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Post your development music, devs
https://www.youtube.com/watch?v=xZJJ09OsKY0
>>
>upload some test html to webhost000
>shitty banner about webhost000
>it doesn't work nicely on my phone

Oh well, I guess making it html is not a good idea.
It's fucking shit.

It's even possible to make a sort of html website with unity (at least emulate the feeling)?
>>
>>129473950
https://www.youtube.com/watch?v=tmS2TFu0lSo
>>
>>129473371
>You keep saying the same things
no that would be you
>>
>>129473643
that's an oddly specific question to ask. are you a reporter or something?
>>
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>>129473950
https://www.youtube.com/watch?v=nEEPosF-tNU
>>
>>129473949
https://www.youtube.com/watch?v=mbXfk5lpLew
>>
"I don't think this is a good idea mulder" - dana scully
>>
>>129474112
>We have regressed to the basest form of trolling
No u.
>>
>>129474052
Woah, that delayed drop
>>
what are some good game ideas I can "borrow", don't worry I'll return them after :^)
>>
>>129472725
Composition is pure implementation inheritance, plus you can't get name collision.
>>
>>129472725
object composition can be thought of as namespaced mixins
so like in a mixin system, if you want to implement a "Jumpable" mixin you'd have methods/state that look like

object.jump()
object.unjump()
object.isJumping

whereas in a component system you'd do something more like

object.jump.start()
object.jump.stop()
object.jump.isJumping

A direct consequence is that individual mixins can share state and interact with each other more easily, and components are better at avoiding unwanted interaction in the large

it's a dynamic/static thing just like a lot of language decisions
>>
>>129473750
>modeling is just extrude,move and scale

not anymore, if you don't want to work at snail's pace you gonna have to learn all aspects of modeling
>>
>>129474341
Indie souls-like game, but actually in third person in 3d, unlike most indie "souls-likes"
>>
>>129474289
nice strawman
>>
>>129474509
Nice English. That might be your first string of English words that actually make sense.
>>
>>129474485
sounds good, I'll make it low-poly
>>
>>129474415
what an amazingly awful explanation
>>
>>129473136
You vulkie engies will be the end of agdg.
>>
>>129474415
This is a pretty solid explanation.

Also, it's ironic that ECS is much more like dynamic mixins than dynamic composition.
>>
>>129474647
things tend to not make sense when you're as dumb as you
>>
is learning gml a worthwhile investment? considering i'll never be able to use it for anything outside of making 2d games in game maker?
>>
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your demoday submissions are a complete disapointment to Hopoo and Vine. Are you going to redeem yourself on DemoDay 7?

https://www.youtube.com/watch?v=kC9obuascZA
>>
>>129474865
>>129474647

Holy fuck cease immediately
>>129474974
No learn Haskell or Rust or some actually good language you fuck
>>
>>129474974
if it will takes u more than a day to learn gml, you can't make anything besides 2d games anyway.
>>
>>129474974
umm yeah i think
gamemaker is not bad just pay some money to deploy on multiplatform and you are good
>>
>>129474974
I started with Game Maker and gml, it's a good platform to begin developing
Now I'm using unity
>>
How bad of an idea is it to make a 3D third-person game in GameMaker?
>>
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>rewriting projectile code
>projectiles start spawning in the wrong locations
>can't fix it, revert to old system
>copy-pasting code segments to identify where it breaks
>find which segment breaks it, but notice it's literally unchanged from the old system
>>
>>129475273
look harder
>>
>>129474974
You can learn better coding practices elsewhere, but it's easy to work with. It's what I started with, and I still use it since I work quickly with it, but if you learn other languages (e.g.: I know basic C++ (made breakout + level editor in SDL), web dev (for uni purposes), Haskell (you'll never be the same)) you'll come back to it and absolutely blitz issues you would have ran into otherwise.
>>
#GamerGate
>>
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>>129471436
neither

I CHOOSE
PROCEDURES
>>
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Any LÖVE devs here? I want to understand how blend modes work in LÖVE, I'm trying to create an "unmoving plaid" (gif related) kind of style, but am failing miserably.

Anyone has any idea how to do this? Even if you don't know shit about LÖVE, any potential ideas are welcome.
>>
thanks guys. can anyone give me a decent example of a 2.5d or top down type game that does real time not turn based combat well? preferably one that doesn't use a mouse pointer gun system, something more melee focused.
>>
So do I change this pixels per unit from 100 to 1 for 2d in Unity or leave it as is and adjust the camera?
>>
>>129475506
pure procedural languages are objectively inferior to pure functional languages :^)
>>
>>129475506
>implying C isn't composition-oriented
>>
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>>129475081

>stay away from the garbage anime
>no hitting on me you silly devs :^)

fucking steamchat
>>
>>129474974
I started on GM about 10 years ago, and I would tell my younger self to start on C and Haskell. If you can master individual paradigms, you can make games easier by not abusing OOP (through C practices) and making your games scalable through design patterns (typically implemented through functional programming, though function pointers are mostly what you need)
>>
>>129475601
blend modes won't help you there buddy
you need shaders
>>
>>129474165
I never thought I'd see someone say the word 'anime' in a context like this. I wonder if anyone watching asked themselves who "Anny May" was.
>>
>>129475601
Blend modes would cost an extra canvas
try love.graphics.stencil() instead
>>
how do I make an android application that feels like a webpage (html document)?
>>
>>129475506
Make love to me
>>
>>129475719
Steamchat:
>demodays
>monday recaps
>funny videos
>has all the top devs in it
IRC:
>gaggle of misfits and angry pedos who growl about steamchat lead by their leaders googum the faildev and lolisimdev the child rapist

Has IRC ever done anything cool on agdg?
>>
>>129475618
street fighter 3 third strike
>>
>AGDG is being swarmed by reasonable programmers who recognize how useful functional techniques are to writing good code in any environment
I'm pleasantly surprised.
>>
>>129475458
holy shit, looks like 3d
>>
>>129475960
better coders
>>
>>129476094
All large projects will always devolve into shit at some point due to the nature of humans and modern architectures
You can try to avoid it, but believing you will never shoot yourself when working on a single project for long enough is a fairy tail
>>
how do I make text that changes size in unity but formats and wraps around the screen size, like when you use an ebook reader.
>>
>>129475851
I have no idea how stencils work (yet), but I'll look into it.

Thanks.
>>
>>129475960
if they don't post here, they aren't part of /agdg/ anymore, so why don't we just forget about them and never say their names again?
>>
>>129476608
a stencil is a 1-bit (on/off) mask
>>
>>129476546
It certainly helps if you just use closures in a clear manner instead of some god awful design pattern approximation
>>
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Am I supposed to have this many scripts/states for a single character's combat mechanics?
>>
>>129476094
well the principles of functional programming match what you need in game dev, and design patterns that are useful all feature functional style. You definitely need some form of imperative design, but functional programming is incredibly helpful, even carmack recognized that
>>
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>>129476839
Try looking into spritesheets, and using a proper engine.
>>
>>129476839
you gotta pick between that and a bunch of conditionals
>>
>>129477000
>tfw came up with the singleton dog meme
>tfw all my old edits on my old laptop
those were the better days lads, felt like it was only half a year ago
>>
>>129476286
EEEENNGIIIIEEEEEESSS
>>
>>129476774
Issues will occur, Anonymous, you are not a perfect programmer
It would be benefitial for you to realize that
>>
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>>129477110
That was one of my favourites, thanks for the high-quality shitposting.
>>
>>129477110
>taking credit for memes
What a faggot. You're as bad as Ryan Jake "I invented the word Yesdev" Lambourn.
>>
>>129473750
>Download Blender
>>
>>129477220
I'm not denying that.
>>
>>129477234
no problem, we had great laughs with it, I saved other people's edits too. The poorly drawn ones gave the best chuckle
>>
Does anyone have links to some simple/quick-and-dirty tutorials on how to do some very basic C++ graphics?

I'm just getting into programming again (after decades) and I need a point in the right direction.
>>
>>129476926
as i am a complete programming idiot, can you explain what the difference between normal programming and functional programming is?
>>
>>129477126
face it, IRC have the best coders in indie
>>
>>129477301
Dude we are on an anon-board without ID's, there's allitterera no reason to take credit for it like he just did.
>>129477395
and it was educational
>>
>>129477348
you could also pay $4000 for 3ds max, if you want
>>
>>129477515
Ok, then steamchat have the best game developers in agdg
>>
>>129477512
>normal programming and functional programming
well first of all, functional programming isn't not normal, it's just a style that isn't used as much as it is since the day OOP exploded and everyone got boners for that
>>
>>129477641
ill take that
>>
>>129476839
instead of having two seperate scripts for downatk and upatk, you could something like
if (facing == down) {
/* attack down script here */
} else if (facing == up ) {
/* attack up script here */
}
>>
>>129477624
>pay
What is this meme
>>
>>129477473
Use SDL if you want the easy route. (Just google LazyFoo SDL tutorials for a quick start)
>>
I have an idea for my RPG's story, and I'd like some outsider input

It's like this: Every X amount of years, the world has to make an offering to the gods to ensure the safety and prosperity of future generations. If the pilgrimage is unsuccessful, the world will be infested with powerful creatures until the next pilgrimage is attempted. The offering is that of someone who is chosen at birth and conditioned to have pure thoughts of the religion, and only the religion. They are completely cut off from the outside world until it's time to make the pilgrimage to see the gods. To guide them on the journey, 8 guardians are selected from different parts of the world by a Pope-like figure.

You play as one of those guardians. The last pilgrimage failed, so there are creatures throughout the world, and fractured morale and optimism from the people of the planet.
>>
>>129477849
you could also pirate it and get sued for $8000 once they find out you did
>>
>>129469831
Same, might get in something very small
>>
>>129477985
Doesn't seem special at all, so no doubt it'll be successful
>>
>>129477985
sounds fine, whats the gameplay like?
dibs on rikku
>>
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>>129478017
Are you American? Be honest with me
>>
>>129477512
Functional programming is a tool, the same way object-oriented programming is, and the same way procedural programming is. They aren't inherently opposed to one another, they can all work together.

Generally, they're equivalent in expressive power and can all be implemented in terms of one another.
>>
>>129477849
pirating is too annoying these days. nothing but old versions, viruses, software issues, overcomplications, and annoyances. every program has to connect to the internet these days to verify. or you could use blender, which does literally everything any other 3d modeling program does, and just as well. it's 3d modeling, come on.
>>
>>129477985
I'd give that storyline a FF10/10
>>
https://www.youtube.com/watch?v=_tyuzYoIDUg
>>
>>129477515
Too bad that doesn't translate to making any games, ENGIES.
http://www.homph.com/steam/
>>
>>129476761
It works f᠎am, thanks.
>>
>>129477985
sounds almost exactly like the rokka no yuusha animu and novel.
>>
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Why the fuck is GameMaker being so stubborn. All I'm trying to do is make it change the main character's sprite (skin) when I click on the skin icon I want to use in a separate menu.

>start the game, and the character is the default skin
Check
>go to the skins menu
Check
>click on the skin
Check
>it starts the game
Check
>it's the default skin still
What the FUCK
>>
>>129478351
>WEE WEE I AM THE TRAIN MASTER WEE WEE
>MOMMY LOOK I MADE IT WORK
>>
>>129478254
Jesus Christ man, I'm literally shaking my head right now. How fucking lazy/uninformed can one get?
>literally everything any other 3d modeling program does
Just like Paint.net does literally everything Photoshop does, right? But hey, blender is perfect for the quality of models on agdg, so it's all good :^)
>>
>>129478714
this is why I tell people to learn how to program before making games
>>
>>129470942
>literally just MMBN
>at least a dozen devs have attempted to copy it in AGDG's history
>"Don't steal his original idea!"

Anon...
>>
>>129478750
>How fucking lazy/uninformed can one get?
then inform me oh wise one. or did you just want to troll like a faggot?
>>
>>129478714
Is there no way to debug in Gamemaker by printing stuff to console?
>>
https://www.youtube.com/watch?v=_tyuzYoIDUg
who /saga/ inspired here
>>
>>129478714
Make sure to reset the image_index fampachi.
>>
>>129478226
thanks for the explanation, but i don't have the knowledge or hear anyone saying i should start learning anything other than languages like c# so i can also use it with unity as i learn. what would be the benefit of learning about functional programming at this point in my learning?
>>
>>129478741
Engies work on trains.
>>
>>129473014
What the hell was he thinking?
>>
>>129478795
Try reading the reply chain, retard :)
>>
>>129478885
In the default sprite, or the new skin?
>>
I want to make a generic 2d platformer. Is game maker an appropriate tool for this? I noticed risk of rain is successful.
>>
>>129478848
using blender and other 4 more programs over a year
debate me
>>
https://www.youtube.com/watch?v=QM1iUe6IofM
>>
>>129479145
quick bucks
>>
>>129479174
Every time you change the sprite index.
>>
>>129476695
They are an easy source of dopamine and (you)'s
>>
>>129478848
There you go m8, enjoy
>>
>>129479214
hopoo I'll shank you bruv
>>
>>129473014
>http://store.steampowered.com/app/427920/

>first couple of pages nothing but thumbs down negative reviews
>look at top of page User reviews: Very Positive (688 reviews)

what the fuck is happening
>>
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>>129478370
No wait, actually I have another problem now:
>draw the level, other objects, etc
>draw plaid background covering the entire screen
>draw character, stencil out the part I want the effect in
Now how the fuck do I remove the plaid background?

I'm sorry if I'm being retarded, I'm just new to all this graphical stuff.
>>
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>>129478882
I think Saga is a pretty shit franchise, but Saga Frontier 2 is one of the most beautiful games I've ever played. It wasn't a good game, but every scene was a joy to look at.
>>
>>129479435
why would you want to remove it?
>>
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>>129479435
Draw the plain background before you draw the rest.
>>
>>129479258
that's your job. i asked how the others were better, and you, as the 'experienced' one have the burden to provide the information on how, not me. i knew you had nothing, so i asked to shut you up.

>>129479396
what's the point? why would i want maya when i can make whatever i want in blender?
>>
>>129479595
But then if I draw the main character before the level the level will be on top of the main character.
>>
>>129478989
C# has a lot of facilities for functional programming as well as a lot of concepts that are derived from it. You'd stand to gain by learning it in the same way that you'd stand to gain from learning about any other programing topic.

>>129479285
OOP as a concept is fine, it's the poor implementations (based on Simula) that most languages use as well as gross over-reliance that are bad. Objects with encapsulated data and methods are great tools, and a fairly natural extension of closures.
>>
Game Maker or Unity?
>>
>>129479164
>it's exactly X, but the grid is slightly bigger

ORIGINAL IDEA DO NO STEAL OR YOU WILL BE REPORTED TO HOPOO
>>
>>129479630
>compares blender to paint.net
>tells me i have burden of proof

ok buddy
>>
>>129479557
I think it might just not cater to your tastes. SaGa games are the only JRPGs I can stomach nowadays. Spent so much time on TLR and RS3
>>
>>129479805
you're an idiot :)
>>
>>129479418
The algorithm for determining the positive-negative rating doesn't take into account the weight of popular/helpful reviews, just the amount of each. Atm that game has 600 positive and 93 negative reviews, which amount to "Very Positive"
>>
Alright gang. Be straight with me.

Recognizing that video games are of course very challenging to design and produce, how difficult would it be to produce a turn based strategy RPG on Unity engine in comparison to other potential projects, broadly speaking? Are turn based games easier than real time games in general?

I know almost nothing of Unity engine but I am a programmer and I have experience with C#. I guess I just want to know where to get started.
>>
>>129478795
how about you learn to read you fuck, holy fucking shit
>>
>>129479810
oops, looks like you mixed me up with someone else. pay attention bud. the guy i replied to compared paint.net to photoshop, and i never said shit about either of them until now. keep up.
>>
>>129479965
>how difficult would it be to produce a turn based strategy RPG
easy as piss lad
>>
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>>129479810
You're replying to the wrong person you donut
>>129479630
Good for you mate, use whatever you feel more comfortable with.
>>
>>129480031
paint.net is mspaint with layers
what else
>>
>>129479965
>Are turn based games easier than real time games in general?
they are actually harder
>>
>>129479857
Yeah, that's fair. I definitely never 'got it', and I played a lot of JRPG.
>>
>>129480060
OK, memes aside, what makes RTS a "hard" genre? Is it the AI and pathfinding?
>>
>>129480138
I want to kiss that girl very badly for some reason.
>>
>>129480225
Her mouth smells of lighter fluid
>>
>>129480207
No everything you mentioned is easy to implement

What is hard in both cases is balance. Strategy game development is mostly that because it's hard to fine-tune
>>
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Progress, player side of things is almost done.
>>
>>129476094
here let me fix this mess

>AGDG is being swarmed by people from /dpt/ who aren't making games who shit up the threads with posts about vulkan and programming methodologies that are basically useless for game dev
>>
>>129480138
>Good for you mate, use whatever you feel more comfortable with.
>blender sucks, use maya
why?
>blender sucks ass
why? i like blender?
>use whatever you want
>>
>>129480225
probably because you have a cognitive dissonance between reality and cartoons from all your years of being a pathetic weab

that's a drawing, it doesn't love you and you can't kiss it you pathetic faggot
>>
>>129480183
What's your favorite franchise ?
>>
>>129480175

Why is that?
>>
>>129480378
Oh shit nigga is this a mech game
>>
>>129480328
Sounds like fighting game development, except the part where the devs give a fuck about balance.
>>
>>129480207
Balance, mostly. It can also be compounded by really ambitious twists like making it 3rd person.
>>
>>129480413
that's the thing. I don't even watch anime and I hate cigarettes.
>>
can I announce my game here?

I want to get people hyped up
>>
>>129480175

Elaborate.

>>129480328

But if you were a competent programmer with realistic expectations on time and difficulty and you felt confident developing RPG systems, there's nothing in particular with the SRPG genre that would make it substantially more difficult than any other game?

I'm attracted to it primarily because I have the skills necessary to develop a lot of the assets myself (no 3D modeling experience but world maps, menus, possibly even the environments I can handle).
>>
>>129480629
fuck off hopoo
>>
>>129480629
Let's hear what you got
>>
>>129480629
if you developed it here, sure.
>>
>>129480410
I didn't post that blender sucks, man, that was the first shitposter, I just kinda butted into the conversation. I'm using Modo, but I use Blender for compositing because it's great at it.
>>
>>129480667
do you really think you should be talking to me that way? do you know how much money I have?
>>
>>129480507
Close, cyberpunk, the limbs are augs.
>>
>>129480634
>there's nothing in particular with the SRPG genre that would make it substantially more difficult than any other game?
Not at all, I even made an SRPG level editor/player as my uni dissertation using GM and it was not that difficult compared to the platformers/puzzles I made prior

Focus on programming first and foremost, and game mechanics in general will be easy to implement.
>>
>>129480793
>do you know how much money I have?
why does it matter?
>>
>>129480880
because I can put a trained military operative armed with a AK47 sniper rifle outside your window within 24 hours
>>
>>129480798
noice, look forward to more progress
>>
>>129480634
SRPGs are fine, I recall at least a couple being made in this general. You don't even need much 3D modeling skill at all, look at Disgaea.
>>
>>129480414
Xenogears is my favorite JRPG, I think.
>>
>>129481159
I never finished Xenogears...
>>
fuck, how is printing shit and math equations to the console going to help me make games in unity? fuckkkkkk
>>
>>129481097
>>129480823

Thanks for the input. I'm pretty invested in one day developing a product worth selling (hopefully an SRPG), but I really just wanted to get experimenting and I didn't want to try and make anything completely over my head (even if it is just a shitty prototype of an SRPG).

I'll be sure to post instead of just lurking if anything interesting happens, too.
>>
>>129480949
k
>>
>>129481465
What the fuck are you talking about man
>>
>>129481465
lmao
>>
>>129479285
who the fuck is brian will
>>
>>129481465
loving every laugh
>>
>>129481465
games are made of math
>>
Who impostor syndrome here
>>
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>yfw you finish refactoring
>>
>>129481478
Cool, cool. Someday I want to work my way up to making a 3rd person action RTS that's actually good - it's good to have ambitious dreams.
>>
>>129481852
when I read my old code I am impressed and feel inadequate
Send help
>>
>>129481930
I'm almost there
>>
>>129481723
>>129481748
>>129481848
>>129481723
>>129481748
i sit all goddamned day doing these fuckin tutorials and all they ever say is to goddamn print this to the console, print that to the console. i can't take this shit anymore. i'll never learn to make games at this rate. fuck shit. fuck fucking shit.

>>129481851
you fucking bitch, i failed math. i dropped out of school to go fuck hot cracked out whores. who the fuck wants to learn math and play with numbers like they play with their tiny dicks all day? this is some kind of conspiracy to keep people from ever programming games. it's the same bullshit no matter what you read, and it's all useless. you bastards just want to feel smart and keep everyone dumb. that's what this is.
>>
>>129469617
dont tell me what to do
>>
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>>129466984
LOLI BOSS REPORTING IN!

WHERE'S YOUR PROGRESS ANON!?
I BETTER SEE THAT FINISHED LEVEL UP OR I'LL TELL ON YOU!
>>
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>>
>>129482257
bitch, you don't ask me for progress and not post any yourself, you stupid bitch. that doesn't make any sense. you want this dick in your ass bitch?
>>
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>>129482257
I have given up.
>>
>>129481852
After re-reading my shit, I get half of it. Then to fix it I write random bullshit and hope that it works in every test.

I've spent more than 3 days sometimes doing something that could have been fixed by being more organized
>>
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>>129482175
epic post
>>
>>129482175
>Don't know math
>Uses Meth

Try RPG maker.
U don't need Math there.
>>
>>129482175
why don't you just read a unity tutorial instead of a c tutorial
>>
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How should I improve this title screen? I'm gonna post the remade "Deliver yourself" which looks a better but I'm not sure what kind of animation I should go for.

It would be either: "screen is empty, press a key and a big snow flake passes over the screen ,showing the whole title and instructions"

or

"title slowly fades in, it's white and has a candy cane textured coating, the candy cane texture scrolls"

or

"insert your own"
>>
>>129482175
games are literally made of math, anon
>>
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>>129482391
You say bitch a lot, but I see no progress, quit thinking about the past with your mom and finish a level.

>>129482436
YOU GIVE UP WHEN YOU GET VACATIONS!
>>
>>129482576
games are made of input, logic and graphics
>>
>>129481097
>I recall at least a couple being made in this general

They all died though

AGDG has never made a finished SRPG
>>
>>129482656
it's here >>129480378
>>
>>129482257
Not now loli boss I'm refactoring ;_;
>>
>>129482692
>this is what "i failed math at school" nodevs believe
lmao
>>
>>129482573
to be honest with you, i feel like your title screen is triggering me a bit. something about the darkness with the text standing out that says

deliver yourself

it seems like your game is talking down to me in some way, and it makes me angry. i don't like to be told what to do by games. those are my feelings anyway. if i had to offer any advice on what to change about it, i would say you should change the title to something less offensive, or maybe deliver the message in a less offensive way. maybe you should put a present with a smiley face beside the words, or a cute butterfly or kitten. some appropriate names i thought of,

>please deliver yourself
>delivery time
>i love to delivery myself
>please deliver myself
>deliver yourself, at your own pace
>happy delivery

have a nice day.
>>
>>129482692
>input
Binaries, hence Math

>Logic
Plenty of Math behind your logic, even if you din't wrote them.

>graphics
Literally a combination of different numbers of red/green/blue/alpha value.

Math is everywhere my son.
Give in to your souls and praise math everyday.
>>
>>129482793
This man is getting a raise!
and gets a free loli gift card

>>129482828
REFACTOR FASTER!
>>
>>129482573
snowflake passes over the screen, any keyboard input causes the snowflake to either fate out, break in half, blow off the screen, whatever, and then you see the title screen. with no input the snowflake keeps doing stuff.
>>
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>>129482981
yeah I didn't really think about the name too long so I could change it

Here's the better font.
>>
>>129482656
i don't see any progress from you either. so either show me some progress, you stupid bitch, or

give me a handjob, please.
>>
>>129483002
>REFACTOR FASTER!
This has a nice ring to it
>>
>>129477624
You can get student licence for free though, just need to claim you're from a random US University (They don't list Uni's outside of US for whatever reason). Well at least you could two years ago.

Oh shit when does my student license expire
>>
https://www.youtube.com/watch?v=aNzTUdOHm9A

>a glitch so impossible to reproduce that someone placed a $1000 bounty on it

Imagine knowing your game has one of those but can't reproduce to fix it?
>>
>>129483001
>input is binaries
input is an electrical signal from your keyboard and mouse
>logic is math
>this is what 40 year old math teachers actually believe
>graphics
is an electrical output to your screen
>>
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>>129483154
>>
>>129483141
that looks pretty nice
>>
>>129483252
IM REFACTORING IM REFACTORING YOU CANT HIT A REFACTORING DEV
>>
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What kind of monsters would hulk hogan fight?
>>
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Friendly reminder that you think more creatively when you're about to fall asleep.
>>
>>129483085
Oh that could be pretty fantastic. The way I'd do it would be to have a couple of overlapping planes each fading in as long as you don't do anything and they'd end up covering the screen but there might be a prettier way. I'm not too good with shaders, even when following tutorials they never explain enough to my stupid ass.
>>
>>129483221
Logic is math though
>>129483470
Your mom
>>
>>129483559
>Your mom
SAVAGE
i'll add it to the list.
>>
What should I do to get familiar with Game Maker? I read the tutorial from the OP, but I'm not sure how to proceed doing anything with it.
>>
>>129483645
fuck it in the ass
>>
>>129483470
SJWs
>>
>>129483645
Make pong
>>
>>129483539
Don't you mean immediately after waking up because your mind is refreshed?
>>
>>129482573
>>129483085
>v2
snowflake or snowflakes are falling. after 5 or 10 seconds, text on the bottom of the screen says "press any key" in case the player doesn't figure it out. upon a key press, the camera pans downward (think like, a head is looking upwards, and then turns downwards, pan isn't the correct word) into what you have in your pic. the pan needs to be fast but not too fast, maybe 3 seconds.
>>
>>129483713
oh TRUE. Gawker is the big bad.
Lemme add it to the list.
>>
when vulkan hits i want a big stream of progress
>>
>>129483750
Try thinking about a riddle or problem right before you fall asleep.
>>
>>129483539
I'm usually so tired by the time I go to sleep that I can't even think.
>>
>>129483758
>>129483085
LOVE IT

thanks guys, that's fantastic
>>
>>129483645
>choose something to do. what kinda game you want?
>decide on something ( i want to make a 2d palteformer, first step is making the player run in a direction )
>google, youtube a tutorial
>be sure to like and subscribe
>>
>>129483863
You might not be getting enough sleep anon, that worsens your work and logic.
>>
>>129483995
I know, I've lost control of my life.
>>
Question about gamedeving with 4chan, why is it never mentioned?

If a game was made with collabs and support like this on reddit that would be a main feature but its not mentioned. Is it that 4chan is still much a dirty word?
>>
>>129484074
most people on 4chan are 1MA or collab pretty quietly

it's not that 4chan is a dirty word, it just doesn't have as much cultural cache as a place like reddit
>>
>>129484074
>collabs
>>
Requires help from artfag / devfag

If i wanted to draw the background for the whole screen.
Do i just use 1920x1080 resolution?

It's a 2d game.
It's not a platformer, so i just need the image to fill the whole screen.
>>
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>>129467937
Man, Adderall really fucked me up. I was taking it for an entire summer when I was 15. It really made me act crazy, twitch the fuck out and played shit on my mind. I really should have had a heart attack because of that and how much caffeine I was drinking with it tbqh.

On the bright side though, I did learn photoshop, illustrator, flash, premiere pro, etc to a certification level because of it. If the summer was a bit longer, I'd probably be a lot better at programming and 3d modeling as well.
>>
>>129484074
When I'm finished with my game I will credit anons in agdg.
>>
>>129484074
Are there any "Reddit" games? There are a few that are distinctly "4chan" games in terms of culture (katawa shoujo, Risk of Rain) but I can't think of any equivalent reddit-y games
>>
>>129483645
>>/vg/129421012

imo the best method of learning is to make what you want. Accept that your first attempt will be bad, but once you have something, improving it is easy. Like a lump of clay you're able to mold over and over until it's actually good.
That's how I am with coding and with art. I just improve the same thing again and again until it's acceptable.

Music is hard though I have no idea how to improve a song. All I can do is create new mediocre songs...
>>
>>129484251
Its been a while since I've been here. Maybe 9 months to a year.
>>
>>129484197
I've had three failed projects through 4chan/agdg
One successful one.

I'm strictly 1MA now, I don't even let me friends Idea-guys for me anymore.

I literally grab my laptop and head to the library and dev for hours at a time. Something about not being home makes it feel more like a job and keeps me motivated.

I literally can't dev at home anymore.
>>
>>129484074
i failed 5 collabs with 4chan and

now im in another one from another community and we hold longer than anyone else so far, also we all work on the same output and they aren't faggots who quit on day 1
i love you guys for memes but i wouldn't work with you again
>>
>>129484380
reddit doesn't have a single unified culture (not that 4chan really does...)
>>
>>129484320
Oh, and it made me have the really strong urge to masturbate every 2 hours
>>
>>129484380
No, just an example. Whenever I look into 4chan games its rarely mentioned. Not risk of rain, yandere sim. Only katawa shoujo
>>
>>129484074
You should also keep in mind that anonymity is important to this site's culture in general. So even around here it isn't very positively seen when you mention that you're from 4chan.
>>
>>129484381
meant to link to >>129421012

It's hard to know which stage you're at. If you capable of using the program or if you don't even know how to do anything.
>>
>>129484074
Many of us 1MA it and put little easter eggs in our games as a nod to AGDG.

Collabs are difficult and personally, I don't get along well with others.
>>
>>129484074
I tried to collab with friends at uni. Never again, shit just doesn't work if it's not a professional environment.

In the end I just learned how to do everything myself.
>>
>>129483645
The way I'm learning is by making little projects, then putting everything together.

At the moment I'm in first 'sequence' of an entire game.

>>129484380
RoR is from this place?
Woah, props to their team, the game was amazing.
>>
whatever happened to deadspace with devil may cry mechanics?
>>
>>129484649
>props to their team
fuck off hopoo
>>
>>129484638
uni collabs typically never finished but were always fun for me
>>
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>>129484305
Can anybody help answering?
Here's a dog for attention
>>
>>129484556
>yandere sim
Really?
>>
>>129484649
>team
lol
>>
>>129484074
Do you honestly want your game to be associated with 4chan? It's like those faggots that pander to furries/bronies and then back out to make serious content that no one will actually take seriously.
>>
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>>129484807
Game Maker?

It's best to do giant background and then follow the character. I think it depends in the game too, because if it REALLY requires me to use 1920x1080 screen to look at tiny things, then it's best to make the game bigger and center in.

Not sure if I'm making sense so...

tl;dr
Make a big image for map, follow the character/object
>>
GAMEDEV IS A LOTTERY
>>
>>129484305
I'm not sure there are many artfags around here. But that sounds fine. The only reason I can imagine using a different resolution is if only a small part of the image can be seen on screen at any time.
>>
>>129484858
Yeah, it came from an idea on /v/, people tried to get him to come over to this thread but he refused.

Looking at it now nothings changed. Still using the same stock unity models as a year ago
>>
>>129484897
>>129484726
Solo?

Holy shit
>>
>>129485231
I'll shank you hopoo swer on me nan
>>
>>129485138
Wonder how he's doing. Was there a KS or Patreon or something?

I mean, now that Pewds played it, he's probably in the clear.
>>
>>129485106
Unity

And there's no character to be controlled.
Just a full screen of map.
And you use mouse to select things on it.
There's nothing too tiny on it.
>>
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>>129485313
he's doing about this good
>>
>>129484305
You can either do that or if you're not doing pixel art you could draw at a bigger resolution then downscale.
>>
>>129485393
oh uh shit I'm a bit drunk and not familiar with unity so I would just talk about non-sense.

Tried looking up for a tutorial in jewtubes?

IT'S FRIDAY NIGHT MOTHER FUCKERS LET'S GET WASTED
>>
>>129485138
>Still using the same stock unity models as a year ago
Do you even know what "stock" means?
>>
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>took me 3 hours to optimize my game and also to implement a skin-select option
>feel exhausted and like I need to take a break
Is this normal?
>>
>>129485808
Brainfart. First free ones he could find on the store
>>
>making game
>dad walks in
>>
>>129485810
Yeah, why do you think game dev takes so long? If you could implement everything in a day then it would be fast as fuck.
>>
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>>129485693
It's Saturday morning here.
No thanks to getting wasted.

>>129485627
Doing pixel art here.

I found a good example for what i wanna achieve.

So, you have this town's map.
And you can choose different buildings to get in.
And even if u draw the selectable houses separately.
There's still the ground that's intact.
So i need to draw something like this. An image that cover the full screen.
Do i just go for 1920x1080?
>>
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>>129485567
>about 60K a year
holy fucking shit

we're all gonna make it lads
>>
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>>129485909
kek
>>
>>129485873
... they weren't free.
>>
>>129485810
>took me 3 hours to optimize my game and also to implement a skin-select option

Sounds about right.
Hope you will enjoy late stage development.
Where you take 1 day to code, and 3 days to find the cause and another 3 days to debug.
>>
This is the Unity Store Asset Yanderedev is using. Get your shit together, asset hunters.

https://www.assetstore.unity3d.com/en/#!/content/12495
>>
I need to make some low res pixel sprites, but i find it impossible. I can't draw a fucking fist or a foot, what do i do ?
>>
Anyone has any experience with OGRE or Irrlicht ?
What bindings do you recommend ?
>>
>>129486447
>low res pixel sprites
>can't draw a fucking fist
>It's literally just 4 blocks that make a square with same color.

U wut m8?
>>
>>129486447
Trace with pixels.
>>
>>129486447
start with a finger or toe

work your way up
>>
>>129483698
>>129483715
>>129483938
>>129484381
>>129484586
>>129484649
Thank you for the suggestions. I feel a little more confident about working with it now.
>>
>>129486447
>what do i do ?
amputee MC
>>
>>129486447
>I can't draw a fucking fist or a foot
It takes 20 minutes to learn to draw a hand or foot. Don't be afraid of a challenge.
>>
>>129486447
3D model a fist and then render it at a small resolution.
>>
>>129486885
holy hell
>>
>>129486885
>>129487028
3D scan your fist, export it to a 3D model then render it as 4 pixels on a 2D plane
>>
>>129486447
>low res pixel sprites
>but I find it impossible

It's literally the most easiest and laziest thing possible though.
>>
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am I kowai
>>
please give me an incredibly overdone almost cringy 2hand weapon design for my loli mc to fight with.
>>
How are the sales from this month boys?

I'm at $290
>>
>>129486447
simplify the shapes
>>
WHY IS IT SO HARD TO MAKE A HEAD THAT ISN'T A PERFECT CIRCLE?
>>
>>129487514
https://en.wikipedia.org/wiki/Kanabō
>>
>>129484305
Man just tell us what kind of game it is.

Also, is it pixel art?
>>
>>129487605
It's only been a week since I released on steam but I'm near 10k ish.

It's really painful waiting for steam to pay out holy fuck.
>>
fucking colors how do they work
>>
is monster girl island on steam?
>>
>>129487957
what the fuck I could pay off a lot of my student loans with that money.

I'm so jealous.
>>
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i don't post often but here i go, from last time:
>fleshed out astar in some stupidly hacky way, but it looks okay i think so its a keeper
>control points, spawner and a small map
>preparing everything for abilities of the dudes
>lastly, today i added a lil buggy sword for each cilinder, it moves when they attack
its still a long road ahead of me, but things are shaping up. When i play it, its somewhat fun, something that i never managed to do with any of my shitty old games.
oh and the game is some kind of RTS with differences here and there, but you get the idea
>>
>>129487982
theyre just in your mind, man
>>
>>129487957
which game is yours?
>>
>>129488084
Isn't it pretty easy to get around that much out of a steam game so long as it isn't complete garbage?
>>
Shit flash game post #2

>>/f/3005416
>>
>>129487453
keep it in as an eldritch geometric abomination / 10
>>
>>129487514
Use this!
I would definitely love watching a loli carrying and use this to fight!!
>>
>>129488262
Fuck, if it is then I need to focus on getting a game released on steam.
>>
>>129488303
That was the idea, I think I'm going to try and make all the enemies abstract graphical-error looking things.
>>
>>129488270
fuck
>>>/f/3005416
>>
>>129487514
post your character
>>
>>129487939
yes it's pixel art.

the game is some kind of management game.
And it should have a main scene like this one.
>>129486057
which i can access to different town's facilities.
>>
>>129488181
I don't really want to be associated with 4chan.

So maybe you should STOP, asking that.

hint hint
>>
>>129488358
that's real neat

fits with the style you seem to have going too, if you have one

more games need eldritch geometric abominations
>>
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>>129487514
>pizza cutter on armor
fucking lol
>>
>>129488321
http://homph.com/steam/
Steamspy isn't very reliable, but it's still fair to say a great majority of these made over 10k. The only hurdle is to just like make game, anon.
>>
>>129488530
>I don't really want to be associated with 4chan.

Your loss, shitstain.
>turn down free advertisement
Good job.
>>
>>129488530
If you don't want to be associated with this place then maybe you should leave faggot.
>>
>>129488539
I'm still not sure at all what I want to do for characters and buildings but I figured that rather than slam my head against that problem repeatedly I'll figure out how to do combat in the meanwhile.
>>
>>129488693
>>129488676
You guys are idiots.
>>
>>129488769
i don't get it
>>
>>129488507
Oh, well. You should keep differing resolutions always in mind.

Dunno how they did it there, but you should break it into elements that can somehow be spread out (or compressed) if need be.
>>
>>129488649
Not that anon, but damn. Looking at this... it really makes me feel like reconsidering my roguelike and working on something that could help me pay off my 50k student loan and 10k car loan debt.

I am drowning in debt and it eats at me every day/
>>
>tfw making more assets because dont know where to go with game mechanics
>>
Anyone here really good at anatomy and 3d sculpting? Especially female anatomy.
>>
>>129488769
troll-tier post bro
>>
>>129487514
>>
>>129488530
http://store.steampowered.com/app/406310
Looks pretty neat, family
>>
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how do you guys make music? I swear either FL Studio only has shitty sounds or I'm simply incapable of making music myself.

It seems so easy but I don't have any reference.

help
>>
>>129488693
>>129488676
2 dense mooseruckers
>>
>>129489013
Learn music theory.
>>
>>129488837
Total opposite for me.
Know where I want to go but can't be bothered to make assets or even animations which results in me making 0 progress for like 5 days in a row now.
>>
>>129489162
where do you get nice sounds/vsts for fl studio? Everything I have sounds like an early 2000s rave lead
>>
>want each room to reload when the player re-enters it instead of keeping track of its state when the player's not in it
>when playing other similar games, always viewed this as the easier way of doing it
>realize that the way i've written my game so far keeps track of a room's state when the player's not in it
>making it work the other way is going to be complicated as fuck, i just know it

oh
>>
>>129489160
trolololo
>>
>>129489271
Stop using presets and learn how to actually use a synth.
>>
>>129489271
google "best free [instrument] vst"
>>
Is it okay to leave all the coding bulllshit for fullscreen vs windowed stuff till the end or should I fix everything now?

I've been noticing things like hud elements being too small when in fullscreen and stuff like that
>>
>>129489013
>I swear either FL Studio only has shitty sounds
Yes. Try listening to some lex luger/odd future beats, you might recognize some of them.
>>129489271
You don't really need it to practice composition
Just download a videogame soundfont and get practicing
>>
>>129489301
Wut, just load the room from file again when they re-enter?

Or are they procedurally generated or some shit?
>>
>>129489505
it'd be fun but all I really want is a good piano and a some good violins/guitar.
>>
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>>
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>>129489858
var/something
>>
>>129489858
Triggered.
>>
>>129488696
Probably a good idea. My approach thus far has been gameplay first, art last.

Meaning I haven't thought about art at all

>>129488824
>60K
Want me to make you feel a little bit better?

140 and I'm not even done with school yet. I'm dropping out if I can find another way to get into the industry I want to get into.
>>
>>129490013
why did I LAUGH
>>
>>129489301
i think i'm just making myself worry because i'm tired. that's pretty much how it's going to work but i'm going to have to refactor a bunch of code, as well as write all my "loading from file" code, and i can't really test any of it until it's ALL written so it will be kinda exhausting. but i'll probably feel more positive about it when i wake up tomorrow

>>129489682
there's a torrent out there for Komplete Ultimate 8 (or maybe 10). it's a fairly large torrent but once you've installed everything then you'll never want for sounds again. for context it's like $1000 of sound software, it's got great strings and orchestral sounds, and like 8 different pianos.

of course, you can easily get by using free VSTs, so it's probably not worth it. but if you really want it, the option's there
>>
>>129489013
Default DAW VSTi (the instruments that come with your DAW) aren't usually that great unless you filter the shit out of them. Go look up free VSTs on the internet. Some anon posted a bunch of orchestral soundfonts a while back, see if you can scrounge some of those up.
>>
first part of
>>129490184
was meant to be to
>>129489512
>>
How complex would it be to make a game akin to the Total War series?

I had a concept for a small scifi skirmish game and am a big Total War fan.

I'd assume that one must be adept at programming AI, so as to have a competent enemy to fight.
>>
>>129490391
Pretty simple, actually.
>>
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>>
>>129489858
enums can be backed by different data types, so it depends, but by default they are typically backed by ints
>>
When are you going to start your dream game, /agdg/?

You know, the one you've been imagining since you were a kid

No one else is going to make it. It has to be you.
>>
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>>129490439
Not him, but I find that kind of hard to believe

>>129490483
>mfw
>>
>>129490080
Not sure how much better I feel.
>>
>>129490554
when i master the mindfuck that is programming.
>>
>>129490498
>enums can be backed by different data types

what? how does that work? I dont think I've ever seen it before
>>
>>129490554
when i finally pin down what it is, since my dream game seems to change every 5 minutes
>>
>>129490554
My dream game?

When I have a multi-million dollar budget and a large team of talented artists and programmers who all share my vision.

a.k.a. never

>>129490587
Was hoping I could create a little schadenfreude, but oh well
>>
>>129490554
can't art
never going to happen
>>
>>129490554
It's a Smash Bros clone, I'm never gonna be able to make that solo.
>>