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XCOM General - /xcg/
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The War is coming Edition

Previous Campaign: >>128766739

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg [Embed]

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE
https://www.youtube.com/watch?v=ni9yZHKBGDY

¡¡NEW VIDEOS FROM BEAGLERUSH IN THE FIRST POST OF THIS THREAD!!

Gameplay, customization, Psy-Operative and more videos:
https://www.youtube.com/watch?v=7_lfQzFyC9U
https://www.youtube.com/watch?v=8cBdCpfNfn8
https://www.youtube.com/watch?v=AImS1LcidsM
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA
Other Articles:
>http://www.capsulecomputers.com.au/2016/01/xcom-2-extended-hands-on-impressions/
>http://www.shacknews.com/article/92693/xcom-2-building-the-resistance
>http://www.dailymotion.com/video/x3ljqbl_xcom-2-sectopod-hacking_videogames

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
VietCOM stream P1 (Unmuted)
https://mega.nz/#!5wdwzYQA!uZ2KE7gPikfCf37Bu-uZ80kmPMwG35s64dRtwO6lGHg

Intro and Ranger - https://youtu.be/Q8r2vT7ymtg
Sharpshooter - https://youtu.be/aodqfnZpnKQ
Grenadier - https://youtu.be/NU0B_Bt4hDg
Specialist and Outro - https://youtu.be/lLays0OQUsI
Customization - https://youtu.be/NOPsOjkT7x4
>>
>>128841528
Is that beagles stream?
>>
First for various overhaul mods
>>
>>128842592
No, it is doughnut's.
>>
AYY double Thread again.
>>
>>128842713
What is that?
>>
pistols = useful
>>
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>>128842639

Here for a HUGE Air Combat Mod and, if not straight out Long Was, a mod that adds more tiers to weapons and armor would be nice.
>>
>>128843056
The Chinese play XCOM too?
>>
>>128842793

A screenshot of the Air Game.
>>
>>128842863
Pistols are only useful if you're too shit to reload your main wep
>>
>>128843220
>gunslinger infantry with machine pistol and mags
>too many rounds to shoot and so little time to waste on reloading
>>
it seems every youtuber(zemalf, Odd) who does i/i uses the second wave random stats on troopers. Does that confer an advantage?
>>
>>128843220
Pistols are useful in that only the sniper now gets them and can get an assload of shots per turn if built for it.
>>
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>>128843220

No. They ARE useful even when you can't reload your main weapon.
>>
>>128842863
I just wish we could dual wield John Woo style.
>>
>>128843056
>Long War 2
>they learned nothing
>they just slap perks and loads of health on enemies
>air combat is even more tedious
>add pistols back to every class even though the new reload mechanic makes a backup weapon obsolete
>takes 200 hours to complete the game, with most of it just being a grind for resources.
>>
>>128843446
>Pistol on flying mech

That was pure luck that it didn't get completely negated by dr and you know it.
>>
>>128843528
Sounds just like LW!
I get its appeal because it adds to and refines what is already there in EW, but it also adds so much bullshit I can't stand it.
>>
>>128843528

Would Play It and xcg/ will loev every second of it.

I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
>>
>>128844010
More weapons tiers are pointless
Sure, there needs to be tiers of course, but these tears need to serve the games intended balance

At the end of the day, new tiers are just reskins of the basic weapons only better

I do like it how xcom 2 tries to make things more interesting weapon wise
>>
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>>128841478
>>128841528

OP Here, missed this video:

Misc Stuff - https://www.youtube.com/watch?v=mjZkyb-gdhM

Thanks again for these Beagle. Patiently waiting for your Air Game Analysis video.
>>
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>>128844234
He never gives up. Never surrenders.
>>
>>128844010
Only reason LW is put up with is because it expands so much and is pretty much the only mod out there. The JL decided he wanted beagle's head on a pike and threw in a bunch of bullshit to specifically counter what he did. In xcom2 we aren't going to have one central mods like LW, but a lot of smaller ones to mix and match. That said, there will probably be a LW2 just because of name recognition.
>>
>>128844010
>I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
Basically this. Long War started out as exactly what you said, but it's turned into this clusterfuck of design decisions that just get in the way of each other and your enjoyment of the game.

XCOM 2 needs to have a mod that just adds some weapons and equipment and fixes some inevitable Firaxis bugs present in the vanilla game.

I was so pissed when I heard XCOM 2 lacks any kind of air game, then after thinking about it for a while I'm actually really excited. I hated the air game in EW and it was even worse in LW.

To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.
>>
Do you think xcom 2 will be a great game worth buying at release or do you think it will be an ok-ish game worth buying on sale, with a later expansion, or with a mod that "fixes" it?
>>
>>128844374
The faceless speaks truth for a dirty alien that should be exterminated.
>>
I had a dream about a new XCOM2 enemy group. They were called The Awakened and looked like humans in more advanced Mayan/Aztec armor. They were all Psionic and didn't use guns. They either relied solely on their powers or used a melee weapon and in the case of the guy in heavy armor their bare hands.

Their powers were weird. The leader guy had a power that forced a unit to yellow move to wherever he wanted. The guy in big armor had this ability to cover his body in purple psychic power which gave him an extra move which he used to charge the team. During the charge he was immune to overwatch damage and would reflect any hits back at the person who fired them. There were two more front-line soldier guys I saw but I can't remember what they did. I think one of them was actually a robot.

Posting just because I thought someone might find the dream interesting.
>>
>>128844395
>o be honest, air to air fighting UFOs is retarded anyway

Here is one thing I never thought about before reading a book about preparing for alien invasion. We have a huge gap in where we can operate in the atmosphere. Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos. We wouldn't really stand much of a chance without technology to fill this massive gap.
>>
>>128844449
From what I've seen in steams it's shaping up really nicely, and the streamers/youtubers do in fact have an older build with bugs that have already been confirmed to be fixed.
>>
Get out of the way snek, I want to fuck a Codex.
>>
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>>128844449
Considering what has been shown so far between various youtubers and Beagle streams, yes.
>>
>>128844693
「Bite the Dust」
>>
>>128843528

and in exchange we'd get

>200+ bug fixes
>alien strategic AI, improved tactical AI
>bigger squads, expanded soldier classes and perks
>more second wave options
>more continent bonuses
>more weapons, small items and armour
>more tech tiers and research
>expanded foundry(proving grounds)
>massive UI quality of life improvments
>>
>>128844338
rip rickman
>>
>>128843528
>new reload mechanic makes a backup weapon obsolete
?
>>
>>128844602
Exactly. This is why ground and naval based AA is far superior to A2A engagements. Not only are our terrestrial A2A missiles very lightweight and designed to essentially rupture a lightweight airplane fuselage/equipment, but we'd have a very limited supply of munition on each plane, and we'd surely lose multiple cutting-edge fighters per battle, which means we'd lose the strategic war in a matter of weeks, even with all nations fighting together.

If it's a large enough UFO your best bet is to nuke the fucker like in Independence Day and just suffer the collateral damage.
>>
>>128845038
Reloading only costs 1 action and doesn't end your turn.
>>
>>128844920
Look I like LW for what it is but could you please not shill so hard?
>>
>>128844449
watch beagle's stream as he runs through the game (skip the modded portion). The game is familiar yet interesting enough for a pre-purchase IMO
>>
>>128845038
everyone has lnl now
>>
>>128845038
Reloading no longer ends your turn, and there are gun attachments that make your first/second/third reload a free action.
>>
>>128845118
>stating facts is shilling

ok
>>
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>>128844395
>>To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.

I still stand by the reasoning that the XCOM (and the Xenonauts) Aircraft overspecialization in atmospheric combat, home advantage and a load of luck won the day on the opening dogfights of the war.

Not to mention that, by XCOM 2 logic, the 'infinitely superior craft to your own' are begin shot down from the skies by the under-armed Resistance itself. Seriously, that sound really heroic but it's still a bigger stretch in the end.

Plus, the idea of making the Avenger into an advanced air carriers is too Awesome to ignore.
>>
>>128845195
Those are not facts. Your shilling does more harm to LW. Are you fan or a sycophant? Think about that.
>>
I thought LW final fixed the recon SW? I have it enabled and it seems to not work, same as 15f.
>>
>>128841478
has beagle done breakdowns of anything other than the Ranger and the Psionic?
>>
>>128845090
air to air
a la TOPGUN

DEAL WITH IT NERD.
>>
>>128843528
I hated that especially late game.

>57% chances MAX to stun ayy and get that plasma weapon

I was changing Engineers like wet socks due to that shit.

>2 downed scout fighters
>get 2 engineers with repair on them
>both had ONE outsider and Seekers/Drones only

That was tedious as fuck.
>>
>>128845302

what part of the list isn't factual? Think about that.
>>
>>128845340
Some other fellow has a breakdown of everything but the Sharpshooter.
>>
>>128845429
Youre either retarded or falseflagging so I'm going to stop feeding you now.
>>
>>128844449
its firaxis, so i would err on the side of history, which is the side of the game feeling on launch terribly rushed out, unfinished and under-tested, and having to be heavily overhauled with many iterations post-release into something that feels like a complete game with logical working systems and decent balance.
the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
>>
>>128845404
I modded my ini so much. Especially that bullshit stun chance, I reverted it back to vanilla chances. I feel like pulse was only put in the game because they couldn't get away with putting plasma behind such a tedious grind and leaving you at gauss for half the game.
>>
Why are gunslingers so cool, but only the lowest tier pistol a cool fucking revolver?
>>
>>128845118
>>128845302
>>128845559
you are the absolute worst kind of terrible poster and /v/ermin. somebody presents a viewpoint with reasoning and you try to silence them with literally an array of empty buzzwords and nothing else. please leave forever.
>>
>>128845632
>the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
>>
>>128845751
You replied didn't you?
>>
>>128845729
>please leave forever.

Make me, bitch.
>>
>>128845689
>Why are gunslingers so cool, but only the lowest tier pistol a cool fucking revolver?
>but only the lowest tier pistol a cool fucking revolver
>pistol is a revolver

Anon please.

Pistol = Handgun
Revolver = Handgun
Revolver =/= Pistol
>>
>>128845689
need more pistol info. pls share
>>
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>>128845649
They probably just wanted to make ARC throwers usefull. Since in vanilla after capturing aliens you had literally no excuse to use them.

Unless you wanted to repair your shivs/MEC's with nerfed medkit.

But in LW they're atleast usefull for multi purposes i won't stress hard enough how many times having Engi with one saved my ass from Leviathan Drone.

My face was priceless when i saw this motherfucker percs for the 1st time.
>>
>>128845994
>/k/ommando gets his knickers in a twist again

Calm down son.
>>
>>128846079
You can get more plasma weapons from aliens in vanilla by stunning them.
>>
>>128844602
>>Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos.

This is an escalation scenario: At the beginning the aliens were only deploying sectoids and small UFO because they where still trying to allocate resources to the Earth campaign and they had to risk said resources and ships into the atmosphere to get things done in the first place, thus the reason why engaging it with fighters is not nearly as bad as you may think. Not to mention that the Avalanche is still able to engage those slippery UFOs in low orbit.

>>128845090

Those UFOs move too fast around for enough stationary defenses to get deployed and hit too hard for naval ships to withstand those plasma shots. Having multiple, fast moving, hard hitting vectors to engage them goes a long way with the small and medium ones. This wins you enough time to get in their technology before the big UFOs appear.
>>
>>128844374
I like this faceless
>>
>>128846087
At least I took the time to educate a fellow Anon so he knows proper terminology for next time and doesn't sound like he doesn't know what he's talking about. My good deed for the day.
>>
>>128846191
Yeah, but at the point you get plasma you basically shit out money like it's candies in vanilla/EW.

Since sat-rush provides alot of dosh.
>>
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>>128844563
>>128846241
>>
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>>128846087
>>128845689
To be fair, would you call this a revolver? I doubt it. Revolvers and pistols are simply not the same thing at all. They function VERY differently from one another, and each has their advantages.
>>
>>128846279
o7

Your service is appreciated proud warrior.
>>
>>128846489
But there are revolver pistols like that one with triangular bullets.
>>
>>128846489

we need to start saying "handguns are useful" now
>>
>>128846571
I have no idea what you are referencing here. I've never heard of a triangular bullet or a revolver/pistol combo. I can't even imagine how a revolver/pistol combination weapon would look or operate, or for that matter why it'd even exist.
>>
>>128846582
This is all I ask Anon. It's only logical after all.
>>
>>128846687
Ask /k/ for more info.

https://en.wikipedia.org/wiki/Dardick_tround
>>
>>128846571
>>128846687

might be this
>>
>>128846489
But that isn't a pistol, that is a grenade.
>>
>>128846489
Is that a FAMAS
>>
>>128846687
The Landstad revolver is a revolver pistol combo.
>>
>>128846972
Does that gun look french to you?
>>
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>>128846934
I'm sure there's a colorful story as to why this Glock/grenade meme exists. Do you mind taking a minute to tell an Anon a story? I've never understood it.
>>
>>128847282
glock 40s have a history of blowing up in the users hands at one point

"kablaam"

handgun -> "hand"grenade
>>
>>128846972
>picture has two huge GLOCK stamps on the weapon
>it even says AUSTRIA on the weapon
>Anon asks if it's a FAMAS from France
Yes Anon, this is a fully automatic machine gun from France firing 12.7mm high explosive rounds of pure ISIS killing death.
>>
>>128847282
Long-standing /k/ meme after someone hot loaded a remanufactured round in a Glock in .40S&W (which is a caliber with high pressures already) and it exploded in the user's hand, IIRC.
>>
>>128847405
Ah okay, so the Glock 40 gen1 malfunction meme just carries over to all of their products then?
>>
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>>128847282
It's just a great place.
>>
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>>128847282
My personall /k/ favourite are Napalm rounds tho or 9mm.

>tfw can't find my comics about 9mm
>>
>>128847721
Stop readimg my mind man >>128847772

Are you a xeno by any chance?
>>
>>128847440
>>128847053
HowNew.ru
>>
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Look guys, I can't retire my pistols are useful meme. I can't do it. I'll add future revolver/handguns are useful though.
>>
>>128845994
Transitive property, bitch
>>
>>128847772
>Napalm rounds

What? How would that even work?
>>
>>128848416
I'm imagining the shotgun just turning into a ball of fire. Best case scenario the barrel is full of fire but the gasses from the explosion push the fire out of the barrel and the napalm falls in front of the shooter.

Probably just fire hands though.
>>
>>128845994
I thought it was a square/rectangle thing. Like all revolvers are pistols but not all pistols are revolvers.
>>
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Guys, I have a problem.
I have to pick between Vancouver, or Rio & Buenos Aires.
Send help
>>
>>128848416
physics

expanding gasses forces stuff out of the barrel due to less resistance
>>
>>128847923
No Nathan. Don't be paranoid.
>>
>>128848568
Pistols are handguns, handguns are pistols.
Revolvers are handguns, handguns are revolvers.
Pistols are not revolvers, revolvers are not pistols.

It's like people saying "clip" when they meant "magazine", they are completely different technologies. XCOM 2 even says "expanded clip size" for the description of the expanded magazine attachment, which rustles my jimmies so fucking much. Firaxis knows it's called a magazine, and yet the description for the item says clip just to troll people.
>>
>>128848961
Pistols can be rifles though right?
>>
>>128848383
I'll attempt to express it better than the anon you're replying to: pistols and revolvers are both subsets of handguns but they do not intersect with one another.
>>
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>>128848007

But they are useful dude.

Specially the Laser Pistol in EW. It was so useful to the Snipers it's almost unbelievable.
>>
>>128849029
Pistols are revolvers are kinda rifles due to having a rifled barrel, but the technical definition says a rifle is a firearm designed to be fired from shoulder level with a "long, spirally grooved barrel to have greater accuracy over longer ranges".
>>
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>>128848793
>>
>>128849115
>laser pistol
>filled with some kind of red liquid looking substance
I'm guessing this is coolant?
>>
>>128849301
its condensed laser..
>>
>>128843115
>So... like the Long War mod everybody on /xcg/ loves

What?

People hate Long War for the same reasons they hate Xenonauts.
>>
>>128849175
>Pistols are revolvers are kinda rifles
**Pistols *and* revolvers are kinda rifles**
>>
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>>128849301
It's Kool-Ayyd.
>>
>>128849186
Guess that settles it
>>
>>128849374
long war is the best xcom experience and only a vocal minority thinks otherwise
>>
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pistolfags on suicide watch
>>
>>128849906
Prove it
>>
>>128849960
anyone who has played xcom in the past few years here or youtube or anywhere has played long war.
i think the burden is on those who want to claim long war isnt the best experience of xcom.
>>
>>128850015
That's not proof tho

That's just some anon opinion on a Chinese cartoon imageboard
>>
>>128850015
They played long war because it was the only signifigant modification on XCOM in existence, not because of quality, but because of how mod unfriendly XCOM is.
>>
this thread is unfunny shitposting general
>>
>>128849920
Oh good I'm finally catching up. I started really behind ;^)
>>
Does anyone here run EW/LW on Linux? I'm curious to see how well it runs.
>>
I'm probably way late to the party with this one, but did they change the model on Snek? Seems like the tits went to Vegas to be magicians, because they've vanished. Face also looks a lot blunter and just more hideous in general.
>>
>>128850162
most people dont play mods just to play mods. personally i stick almost entirely to the credentialed salaried AAA devs vision of a game and think most mods are an clueless incompetent joke. they take existing working and stable systems and undercut their entire foundation to create nothing but a big mess, generally in the name of 'more' and 'bigger' and 'cooler' and without an iota of understanding of what allows for interesting choices in a game.

what makes a mod crossover outside of, and expand beyond, a small niche audience is when it actually builds on and improves the original, and those are very rare. and long war is one of them. there is nothing the vanilla experience offers over long war. even the actual devs admitted their game is a tutorial for long war. they took long war as a blueprint for how to make a better sequel to xcom.
>>
>>128850863
Not sure what you mean? Post a screenshot.
>>
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>>128849374

xcg/ is just tsun about it.
>>
>>128848961
according to wikipedia its a potato potatoe thing
whats your stance on that?
>>
>>128851237
Went and looked back at it myself. Looks like I'm fulla shit. For some reason when I saw the new footage I thought the devs had deemed it proper to give the Viper a smaller bust, and it gave me a laugh.

Brings me joy to know that Snek hasn't been tampered with.
>>
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>>
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>>128852219
Not him but handgun is the type of weapon it is.
Is a bolt action, lever action and a semi auto the same? No, but they're still both rifles.
If you call them all handguns its cool.
If you call them all rifles its cool.
Though I'm not gonna go full asspie and force you to use correct terms, aside from clip and magazine.
>>
>>128852429
Well that's good. Was afraid they had caved to the pressure of SJWs or some shit.
>>
>>128852516
my point is that you're talking nomenclature here
and it's entirely conceivable that different sets of people use different sets of nomenclature
happens all the time in all kinds of areas
this kind of stuff isn't written in stone, after all, it's all a matter of consensus
>>
>>128852560
Don't worry; any pressure they cave to won't matter, because some kind of mod where you can fuck all of them will be out within two months of release.
>>
>>128852686
I am vaguely interested in such a thing.

Suppose this will be in it as well? >>128844723
>>
>>128852494
My little snek-slayer can't be this cute
>>
>>128852686
(It probably won't, because animations are apparently hard and the demand for sex mods in a turn-based alien killing tactics game aren't as big as in fucking Skyrim)
>>
What's the name of the video where that It Ain't Me webm is from?
>>
Do you think someone will make an 'alien variety' mod where ADVENT and ayys have little cosmetics to differentiate them from each other? Like, little accessories, different shaped armor, different heads/helmets, and different skin pigmentation? As a side, I'd love to see ADVENT use a wider array of weaponry like EXALT did rather than just rifles.
>>
>>128853982
>Differences in your clone aliens and unformed soldiers.
>>
>>128853965

XCOM 2: Legendary+ Attempts and Other Shennanigans
>>
What if the Ethereals are just memeing on us?
>>
So how does the Gunslinger perk tree look? Seems like it wouldn't be effective as a sniper if I'm just gonna roid up my pistols in the perk tree. Will Gunslingers more likely spend more time up closer to enemies compared to skilling the other side of the perk tree?
>>
>>128854398
uh thanks
>>
>>128854527
>tumblr
Please, why?
>>
>>128854563
repostan for anon

from memory excuse me if any of this is wrong
SQ. = Squadsight
CPL = Long Watch (Squadsight Overwatch) or Return Fire (Shoot Revolver at first enemy who attacks you each turn)
SGT = Deadeye (ACTIVE ABILITY: Trade a fraction of your aim for a large damage boost on a single shot) or Lightning Hands (ACTIVE ABILITY: Shoot your pistol for free once)
LT = Death from Above (Killing an enemy with your sniper rifle while higher than them only costs one action instead of both, allowing you to move or reload or hunker or shoot your pistol or do ANYTHING after that kill) or Quickdraw (Shooting your pistol as your first action no longer ends your turn)
CPT = Killzone (ACTIVE ABILITY: Giant aiming cone which you place over a section of the map, you now covering fire reaction shot against EVERY enemy in that cone who does anything as long as you can see them. Squadsight included even if you didnt' take Long Watch) or Faceoff (ACTIVE ABILITY: Shoot once at every single enemy you can see with your pistol. EVERY ONE. EVEN IF THERE'S TWENTY OF THEM)
MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)
COL = Serial (ACTIVE ABILITY: Every kill you make while active refunds your actions, allowing you to kill again and again. Does not require enemy to be exposed like ITZ did. Combo with Superior Autoloader and E-Mags to rek 18 aliens in one turn) or Fan Fire (ACTIVE ABILITY: Shoot an enemy three times with your pistol in one action)
>>
>>128854681
so I could meme on you :^)
>>
>>128854696
>MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)

seems to me like Take Aim dominates Steady Hands since you can move-hunker and still get the bonus.
>>
>>128849374
People hate Xenonauts? I thought the only thing generally agreed upon is that its art style is terrible.
>>
>>128854696
Wait so do pistols have infinite ammo? Will sniper rifles get gimped if I just skill everything on the right?
>>
>>128853636
At the very least, there'll be a nude mod.
>>
>>128854696
Beags, any plans to release your opinions on which skill builds are better?

I mean, I intend to use my brain when building my soldiers, but I would still be interested in what you picked.
>>
>Supply barge landing
>Concealed in full cover via meme-metic skin
>Secoctopd walks into FOV and saunters over into adjacent tile, looks directly at the unit
>"You're full of shit you can't see shit"
>End turn
>Motherfucker launches cluster bombs right on itself, killing my unit

I fucking hate this game sometimes.
>>
>>128855410
Pistols have infinite ammo.
>>
>>128855410
Pistols do have infinite ammo, yes. One shot from a sniper rifle will always be more powerful than one shot from a pistol of the same tech level, but with all those skills at your disposal, you're not necessarily limited to one shot, are you?

>>128855530
I'm not beags, I'm just reposting the repost of a repost.
>>
>>128855783
>>128855786

Nice. I heard pistols have severe issues against armored targets so I can see why you wouldn't be just running up guns blazing.
>>
>>128854696
Seems like going all right with a Col left would pair well with a RULES OF NATURE Ranger with Reaper.
>>
I like how machetes are more powerful than guns. Between this and the obvious Saints Row 4 cosmetic influence these fags aren't even trying to hide the fact they've gone full retard.
>>
>>128855841
Against armored targets, there is AP ammo you could potentially get (because it is random) that ignores 5 (i.e. sectopod tier) armor points.
>>
>>128855769
So you stood for 2 rounds in the same spot?

You literally asked for it nigga.
>>
>>128855786
Oh, OK, thanks.

>>128855841
What about with acid rounds? Has anyone provided any detail about how they work? Do they shred one armor per hit?
>>
>>128855948
Can pistols equip all the ammo types?
>>
>>128856012
Apparently so.
>>
>>128855841
Special ammo effects apply to pistol

AP rounds ignore 5 armor
>>
>>128856012
Yes, both Solomon and Beags have specifically pointed that out.
>>
>>128855769
Sectopods can see invisible units. That's not even a long war addition.
>>
>>128856079

all enemies can see invisible units, they just can't react to them
>>
>>128856079
What the fuck, I didn't know that.
>>
>>128856079
>Sectopods can see invisible units
Bullshit. Since when? It ain't no intended feature.
>>
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>>128856035
Even on pistols?!
>>
Given the revealed 5 classes for now, which class would you have 2 soldiers of in a 6 man lineup?
>>
>>128856280

grenadier
>>
>>128856280
psi
or
grenadier
>>
>>128854696
So if I'm right about this, a full gunslinger sniper can fire 5 directed shots at one target or 3 directed shots at 1 target and 1 shot at each target in visible rage.
>>
>>128856350
>3 directed shots at 1 target and 1 shot at each target in visible rage.

using fan fire as a first action will probably end the turn
>>
>>128856280
i'm not planning on using psi on my first playthrough so i will have 2 grenadiers and 2 blade rangers
>>
>>128856012
Yeah and more importantly you can equip two ammo types and get both bonuses or so Beagle has said. AP + Acid Ammo on a Gunslinger and you will be ignoring armor and wrecking shit.

>>128856280
Sniper or PSI. A Gunslinger and Sniper Sharpshooter are both incredibly useful but in different ways. Two PSIs because they are incredibly useful and can do all sorts of shit. Plus with dominate it means two additional units each mission which can fight in place of the PSI while they support the team.
>>
>>128856259
Yes.

>>128856280
Right now, looks like at least two psi or two support. Will have to see how things look on release.

>>128856436
Lightning Hands and Quick Draw
>>
>>128856492
>more importantly you can equip two ammo types and get both bonuses or so Beagle has said

when was this?
>>
>>128856547
I think with one of those armors that allows for two item slots, but otherwise doesn't have any special features.
>>
>>128856506
Interesting, why support? Different builds? (i.e. combat hacker vs medic) Or do they just straight up amount to more shots per turn if built properly?
>>
>>128856506
>Lightning Hands and Quick Draw

that's 2 shots, not 3
>>
>>128856623
Different builds. Probably only take a medic support on big expected missions like blacksight or retaliation missions.

>>128856635
+1 from Faceoff
>>
>>128856547
Some point during his last XCOM2 stream or the one before that I think. Either when he showed the video of a Gunslinger in action or when he was talking about them while fighting aliens in a house and grenaded the corner of it.
>>
>>128856635
Plus 1 for Faceoff.
>>
>>128856280
Sniper sniper and gunslinger sniper.
>>
>>128856936
The End and Ocelot,Quiet and Ocelot or Sniper Wolf and Ocelot?
>>
>>128854696
Steady Hands or Take Aim?

Steady Hands can be used much more often since it doesn't need you to be hunkered down, only not moving and grants +10 crit, but Take Aim offers +10 aim over it.

Personally, with PCS bonuses, scopes, and tracer rounds, I think the +10 crit and more frequent use makes Steady Hands much more useful.

Pure theroycrafting though.
>>
>>128857021
Only one of those snipers actually got to operate alongside Ocelot, for the other two he was only in command structure, or in a separate unit.
>>
>>128857038
Take Aim is objectively better. It's +20 to aim and allows you to move and makes Hunker Down even more useful. Steady Hands is damn near useless on a Gunslinger because it's a mobile class and +10 to crit chance doesn't do much on a Sniper when you can only see your target via Squadsight and critting is impossible.

It's a clear victory for Take Aim.
>>
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>>128851043
>>
>>128855091
Unless you're shooting every single turn
>>
>>128854696
Is there a cooldown on those skills or do you only get to use them once?
>>
>>128857492
I think they have cooldowns.
>>
>>128855091
It would dominate it even more if your Sharpshooter got Deep Cover from the AWC which auto-hunkers at the end of your turn so long as you didn't attack. Use two actions moving into position and then getting a free hunker down for a huge aim bonus next turn.
>>
>>128857492

I'd imagine all of them have cooldowns except serial
>>
>>128856141
XCOM EU/EW/LW AI was only unshackled so much. All units can see invisible soldiers.
In Vanilla, it wasn't as apparent because meme-skin wasn't a fragile ability.
In Long War, it was kind of blatant when melee units would surround a conceal scout.
>>
>>128857021
Welp, figured out my squad
>Psionic - Psycho Mantis
>Sniper/gunlsinger - Revolver Ocelot
>Sniper/sharpshoorer - Sniper Wolf
>Grenadier - Vulcan Raven
>Support - Decoy Octopus
>Ranger - Liquid Snake
>>
>>128856280
Early on probably grenadiers because of limited terrain destruction and low aim statistics

Later with exosuits and better aim, probably Ranger or Specialists, depending on the missions

That sweet scout sniper combo or delicious hacking.
>>
>>128857584
Fan fire might not have one, rapid fire doesn't have one and both are Col level
>>
>>128857749
The only thing I would be iffy about is Decoy Octopus. He strikes me more as a concealment ranger. She wasn't exactly a combat member but I would actually put Naomi as the specialist.
>>
>>128855091
Also Steady Hands appears to suck because you have to spend 1 turn getting into position and then another full turn not moving before you get its bonus.

Sounds like it's tailor-made for archangel armor, which may or may not be available.
>>
>>128857639
does that ability say if it activates when you dont attack or is it only move? if the former would it be possible to combine with the ability to killzone which activates the hunker (since you didn't attack) for a +20 aim killzone?
>>
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>>128857909
True. Mantis doesn't actually do anything more than die in MGS1 anyway, Naomi had a much more significant role.

What's the Ranger skill tree like? Could I go full Cyborg Ninja late game with it?
>>
>>128857937
It literally just says attack so who knows. Though I remember a streamer who had a Ranger with Deep Cover and Take Aim and I vaguely recall that it still triggered after they went into overwatch. But they didn't fire during the overwatch so it's hard to tell.
>>
>>128858035
>Mantis
Octopus I mean fuck, I need to sleep.
>>
>>128851043

Basically this.
>>
>>128858035
http://xcom.wikia.com/wiki/Ranger_Class_(XCOM_2)

You tell me.
>>
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>>128858162

We all do.
>>
>>128858268
Can everyone have an exosuit or just the support?
>>
>>128858413

it's all class
>>
>>128858413
Everyone can have an exosuit. But apparently there's also a lategame suit with a grappling hook that also lets you phase through walls.
>>
>Grants 50% chance during Overwatch to perform an additional shot if the previous Overwatch shot hits. There's no limit as to how many times Guardian can trigger.

Whoa
>>
>>128858268
I'm probably going to prefer shotguns over swords, I think.
>>
>>128858073
i think that the biggest issue is that it requires a random skill from the AWC. i can see the AWC causing a lot of anger when good skills get given to the wrong class.

I wonder if there are any skills that could actually ruin a soldier if the got it in the AWC because it completely breaks what the class is designed for
>>
>>128858586
seems like a shittier rapid fire
>>
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>>128858035
>>Could I go full Cyborg Ninja late game with it?

You have Jack the Reaper Mode. So yes, you can do it.
>>
>>128858636

TR campaigns have already prepared people for the disappointment of rolling Covering Fire or Field Medic on their soldiers
>>
>>128858636
What if your conceal ranger got the abillity that puts you into overwatch if you just move twice in a turn?
>>
>>128858832
Wouldn't matter much since overwatch only triggers when the soldier is revealed, not if he can see an enemy.
>>
>>128857298
When did they make criting impossible for squadsight? Was it in vanilla or early Long War? Also, there's no Headshot so are crits flat out impossible?
>>
>>128860164

Enemy Within
>>
>>128855941
But machetes are only more powerful than bullets against organic enemies, which is true to life. Swords and slashing weapons deal so much more damage than a bullet passing through your abdomen. I mean shit, you can dismember people in real life with one well placed melee hit with a sharp weapon.

In XCOM 2 slashing damage is more powerful against unarmored organic enemies, and I see nothing wrong with this. Also works for gameplay because it's higher risk getting so close.
>>
>>128860164
Long War made it possible to crit with snipers and there is a crit build.
>>
>>128860164
EW nerfed squadsight from EU by deleting crit chance. That's what headshot was for. I'm unsure if XCOM 2 has an ability that allows for squadsight to crit, but I doubt it with how powerful you can make it without crits.

The sharpshooter seems to be more balanced with fire rate and damage, whereas in EW the sniper is (generally) a slow firing FUCKHUGE damage god from across the map. The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.

Basically, think of XCOM EW snipers as long range independently operating operators with like a .50 Barrett anti-material rifle. XCOM 2 sharpshooters are more like a marksman you'd see attach to a combat unit equipped with a high power designated marksmen rifle. Makes sense, since XCOM 2 is more about making different classes work together better.

XCOM EW sniper operated on a corner of the map and wasn't really ever part of the team.
>>
>>128861237
>The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.
Fuck I mean it gets a SQUADSIGHT aim penalty at extreme ranges. I need some sleep. Night /xcg/.
>>
>>128853982

Seems like it would be easy, right?

I mean, just take all those textures that get applied to random generated rookies and put them on advent.
>>
>>128861352
>Animations
>Easy

And the 1000 actions and movements that come with them? Yeah no.
>>
>>128861516
They share the same animations and rigging as your troops, it should be possible to port over your minigun and nade launcher animations and vice versa (The sweet ground pound shield bearer move can be a new psi-attack for instance or an exosuit specific ability)
>>
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2 weeks and 5 days
>>
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>>128861952
Needs to be updated with the Archon and maybe even Ethereal for Cars
>>
>>128861952
AYY--- VIGILIO CONFIDO
>>
>>128862137
But we haven't seen an XCOM 2 ethereal yet.
>>
>>128861952

what is this gay shit?
>>
>>128861952
VIGILO CONFIDO
REMOVE AYY
REMOVE CARS
VIGILO CONFIDO
>>
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>>128862195
ethereal was leaked tho
>>
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>>128861952
VIGILO CONFIDO
COMMANDER AKBAR
>>
SECTOID A CUTE!
>>
>>128862514
>Am I reading?
>What the fuck

Had a hearty kek
>>
>>128863282
>left to right
>>
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Fucking USA is Ayy central. This is after i cleared a base in there and currently on my way back from a landed battleship.
>>
>>128863491
that's the proper way
>>
>>128864465
you baka gaijin
>>
>mfw the suffering of XCOM 2 wait
>>
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>>128864857
>>
>>128864857
I might post more later today but have things to do

fuck studying
>>
>>128864857
19 days nigga
>>
>>128860489
To add to this, advent seems pretty resistant to sword slashes at times with the armor.
>>
>>128858586
Well Beagle apparently went GIMME ALL THE ACCURACY on his Support for forever Overwatch
>>
http://www.dragonware.studio/
Models look decent but i'm not sure about this
>>
>>128866441
Is this going to be like Shadworun or is it going to be some shitty furry mod
>>
>>128866441
Looks like bullshit
>>
>>128848383
Germany = Europe
France = Europe
Germany = France
doesn't quite work that way in this context son
>>
>>128866441
>open link
>bright purple
>webcomic
>close link
Go shill somewhere else.
>>
>>128866441
>The first magical class available will be the "Blood Mage".

Fucking Dragon Age fans.
>>
>>128867479
I had only clicked through the drone when i sent the link, took a closer look and jesus it stinks of faggotry, i'm sorry.
>>
>>128866441
WTF is Dragonpunk?

Are they just making shit up now?
>>
>>128865021
nice
>>
>>128867610
Yes.
>>
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>Google Dragonpunk
>First link is Furaffinity

Nope.
>>
>>128867757
these dudes actually did a kickstarter for that, and made 100k+ to mod XCOM2
>>
>>128868165

Rep snek
>>
>>128864419
USAYY
>>
>>128868165
>>128868548
Leave the qt sneks alone!
>>
>>128868526

Man furries with throw money at literally anything
>>
>>128868165
>>128868548
>>128869007

nuke the vipers
>>
Anybody else ever found a problem with ayys teleporting in LW? Like thin men going into the fog of war and then next turn mystically appearing behind my squad on the other side of the map.

>inb4 it wasn't the same thin man
It was. I had completely cleared that area before and I'm 100% sure there wasn't anything there.
>>
>>128869675
With your cock!

Pollute their gullet and womb with your human seed as they cry and beg for mercy!
>>
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>>128869007
>>128868548
>>128868165
REMOVE AYY FROM HUMAN KLAY
>>
>>128869851

no, just kill them.
>>
>>128869886
Why let good fuck meat go to waste?
>>
>>128869971

because remove ayys.
>>
>>128869971

Do you really wanna catch ayyds?
>>
>>128870071
The aliens cured all the diseases, they already did the work for you so you can fuck them into obedience.
>>
>>128870176

species traitor get the FUCK out
>>
>>128870212
>Aliens are furry now

When did this leap of logic even start?
>>
>>128870328
No
>>
>>128868526
Hermits have a lot of extra cash to spend.
>>
>>128870413
No
>>
Looking at the skill videos it seems like they did a good job of making all the subclasses actually useful this time.

I could see having both a sharpshooter and a gunslinger.
>>
>>128870565
>I could see having both a sharpshooter and a gunslinger.

A sharpshooters seems almost boring in comparison to a gunslinger.
>>
>>128870620
>>
>>128866594

Yeah it seems shady as fuck to start getting money to mod a game that's not even out yet. Not to mention they even have a projected release of 2018. What the fuck is that even based on?
>>
When will we purge the snekposters?
>>
>>128870565
>>128870656
The problem is it's either a Sharpshooter OR a Gunslinger. Mixing and matching the skills is counterproductive, what's a Gunslinger going to do with Squadsight anyway? We're going to need a balancing pass like LW to split the classes
>>
>>128870910
Well a Gunslinger doesn't entirely abandon their sniper rifle and there will certainly be times where an opportune enemy is out of pistol range.

Have to see how it plays.
>>
>>128870862
Never because that's a slippery as fuck slope that leads down to not being able to discuss any part of the game outside of its mechanics

>Ban snakes
>Ban futbol posters
>Ban Vahlen lovers
>Ban press F to pay respects to Shen
>Ban sweaters
>>
>>128870910
One of the first mods will be 4 extra perk paths for each class with ini edit to tailor to your balance preferences, I hope.
>>
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>>128871140
The age of memes has begun
>>
>>128871216
Aliens != Furry
>>
>>128871280

ayy-loving shitheads != good posters
>>
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>>128871280
>taking refuge from your own degeneracy in a play of words

Folly, my son.
>>
>>128871357
You do realize your autism will only encourage more snekposting.
Right?
>>
>>128871108
Of course a Sniper will be out of pistol range 90% of the time so Gunslinger skills will be useful the other 10% and vice versa. But the problem is that the 90% of the time you play are exactly the same for every Sniper/Gunslinger. In LW, your Sniper could either be a OHKO Crit machine or mobile, squadsight sniper etc

Take a look at the Sharpshooter tree>>128854696 The only real choice for both sub-classes is at MAJ or Colonel. Everything else only works with Sniper rifle or Pistols only.
>>
>>128871140
Here's the thing snekposters donot fucking discuss anything it's all hogwash, I have nothing against the fuckers (pic related) but come up with something a bit more than the usual spam or artwork that has been seen a quadrillion times.

I miss bureau anon. I want more gaming progress pics from you anons I'll take anything even xenonaughts ffs.
>>
>>128871357
>>128871376
>Aliens are furry

So H.R. Geiger was a furry according to you guys.

>>128871474
That's ridiculous, I've seen several anons post snakes AND discuss the game at the same time.
>>
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>>128871479
Because mods are lazy assholes that's why.
>>
>>128871468
>The only real choice for both sub-classes is at MAJ or Colonel. Everything else only works with Sniper rifle or Pistols only.

I see that. It's a bit more linear than all the other classes skills.
>>
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>>128871474
pic
>>
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>>128871479
Because it's related to the game, and nobody gives a shit about you getting triggered over literally nothing.
Here's a snake, now get mad.
>>
>>128871808
>Calling me a furry because I want off-topic garbage banned
>B-but those are MY memes!

Fuck off cunt
>>
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>>128871808
>do nothing but bitch and cry that "wah I can't do the simple act of hiding posts wah wah"
>accuse other people of butthurt

Thanks for being predictable and getting mad, kid.
Snekposting will never get banned and you'll always be a moany fucking girl about it, and that makes me laugh.
>>
>>128871702
Literally for the past few days people posted snakes and discussed the game. Whether it's time zones or what I don't know, but it's been done.
>>
>>128871968
>Literally for the past few days people posted snakes and discussed the game.

Prove it.
>>
>>128871980
How do you know what people discuss? I bounce back and forth between discussion and stupid shit depending on how fast the thread is going.
>>
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>>128871860
>>128871953
Someones cloaca seems rustled.
>>
REMOVE AYY LOVERS
HUMANS ARE SUPERIOR
>>
>>128855941
In real life hitting someone with a zweihander or even a baseball bat will do more damage than shooting them, the reason why these weapons are no longer common is because you usually can't get in hitting range before getting riddled with boolets.
>>
>>128872092
No, you fucking idiot. How do you know what a PERSON discusses. You have no way of identifying posters so you have no clue what their posting habits are. For all you know I could be the OP of the damn thread.
>>
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>>128872093
VIGILO CONFIDO!!!
>>
>>128872186
You can't be OP, since he's not as big faggot as you are.
>>
>>128872260
HAHAHAHA the satire is strong.
>>
>>128872357
>satire
That's not a trap's tit is it?
>>
>>128871598
It's the same for Grenadiers (Nade launcher or Minigun) and Ranger (Stealth/Scout or BLADEMASTA). Even Specialist (Heal Bot or Damage Bot) to some extent.

>>128871227
I got a rough draft out for the 8 classes but I'll need to play the game to finalise it.

Minigunner
Either Damage focus to destroy armored target/big shit or Suppress/Cover destroying to debuff entire pods

Grenadier
Grenade improvement or Exosuit specialist. It will be good if I can port back the Javelin from the first game

Sniper
Either Squadsight Overwatch or OHKO Crit assassin

Gunslinger (Volume of fire and high crit chance to compensate for lower damage)
Either a mobile OW specialist or mobile flanking specialist

Ranger
Mobility specialist, parkor type skills to scale buildings or anti-overwatch/Low profile scout

Blademaster
Either CQC anti-melee wall or Stealth Assassin

Hacker Specialist
Either a 100% focus on Hacking mini-game or using the drone to debuff enemies

Field medic
Either Field Medic that doesn't rely on consumables or Alchemist type character that amplifies consumable effect.
>>
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>>128871980
>>128872035
>you

Only just got here, all I do is lurk. But the interesting thing is that a lot of generals has these kinds of posts in them. And do you know what gets done about it in those threads?
Fuck all.

If you don't like what's being posted, hide the post and move on with your day. It's really not hard. Impotently crying for a mod to come along and ban everyone who posts something you don't like leads to a whole bunch of shitflinging which leads to idiots like you getting mad over literally nothing.
And nobody gives a shit about your bitch tears. All it does is tell people what annoys you, so they can specifically do it purely to continue annoying you.

This shit is so basic, and you're a fucking cretin for not realising.

>>128872068
Your damage control game is weak, stay mad at words on a screen.
>>
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>>128872413
Traps can't have tits like that anon.
>>
>>128872481
>Projecting this hard
>Still hasn't addressed the point that you have no idea what people post on average after you said people who post snakes only post snakes

Keep going, it's cute
>>
>>128872171
>In real life hitting someone with a zweihander or even a baseball bat will do more damage than shooting them

I would hope so. Weren't Zweihanders anti cavalry weapons meant to cut horses in half?
>>
>>128872542
Well then sauce/moar?
>>
>>128872260
It looks like that nipple has a mustache.
>>
>>128866441
Seems lame, but hey it's steam workshop man. Sink or swim in the marketplace. I'm sure the first ones will either be hats or gun textures, even dragon gun textures
>>
>>128872591
They were fuckhuge.
Melee weapons are usually more damaging than guns, they just hit slower and need to be close by. I bet a halberd does more damage than whatever shotgun XCOM uses.
>>
>>128867306
The difference between working with items and set. Stay in school anon.
>>
>>128872674
You're the one who still hasn't addressed
>>128872186

The only faggot deflecting anything here is you.
>>
>>128872647
The first one was some model. The second pic is some trap with estrogen induced gyno.
>>
>>128872591
Cutting horses in half sounds to me like the 16th century equivalent of the gorilla warfare copypasta. That kind of sword was basically a polearm and used like one.
>>
>>128872816
>The first one was some model.
That's the only one I want sauce on.
>>
>>128872879
>durr u gay

Yeah nice "point," faglord.
>>
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>>128872818
He was probably referring to the Chinese Version which A) was use to cut off legs and B) Were riding on ponies compared to the gigantic warhorses in Europe.
>>
So where's XCOM 2 being localised?

Beause in EW the new foreign voicelines for soldiers were simply lifted from the base EU game in Russia, China, Poland etc alongside the new "Beep boop I am a robot" voicelines from EW.

Would it be easy to mod any XCOM2 localisation voicelines into our games?
>>
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>>128872714
>he takes the time to explain things, he must be emotionally affected

The only emotion I'm getting is the sense of bewilderment for having to explain basic concepts to imbeciles like you. But you get mad at words on a screen, so that must mean everyone else does, right?
You can't even give up the last word when you've had absolutely nothing to say for the last three posts, but I'm the "mad" one.
>>
>>128872921
Liking aliens doesn't make you furry, the fact that this even needs to be pointed out is sad.
>>
>>128872921
This thread just needs a bit of purging from time to time.
>>
>hurr furfags
>hurr snekposting
>hurr why won't you let us snekpost
>hurr I want to be dominated by snek
>hurr rep snek
Who even cares
>>128872818
This >>128872978, it's called a Zhanmadao which literally means Horse-Splitter blade.
>>
>>128872921
I value your really interesting and topical post, but are you going to talk about Xcom at any point?
Or do you just want to be that guy that keeps complaining about furries like it's a big deal?
>>
>>128873024
>Would it be easy to mod any XCOM2 localisation voicelines into our games?
No. Not because it would be hard to get the files into the game, but because it would be hard to get your hands on decent voice actors.
>>
>tfw you can make roof entries now
shit will be tacticool as fuck
>>
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>>128873058
No sauce sorry. That tumblr was deactivated.
Have some XCOM armor variant.
>>
>>128873172
>>128873230
So do xenomorphs make you furry? Their designs were based on insects and reptiles.
>>
>>128873291
No they were not. Stop lying just so you can have something to whine about.
>>
>>128873230
Not involved in this argument but I thought furries referred to people who thought they literally were a dog / wolf / snake / whatever in human form, like how trannies think they're just 'girls trapped in a man's body' or vice versa?
>>128873024
If you find good VAs it shouldn't be hard.
>no russian / polish accent
>still no turk accent
>all of asia is neglected
>>
>>128873264
There's a lot of non-union voice actors in various locations with different dialects. It's not a trivial matter certainly if we look at how voice lines in Long War are used as an example.
>>
>>128873387
Except they were, Giger's art takes heavy inspiration from disgusting creatures and human sexuality.

Something tells me you jerk it to xenomorphs and now you're getting asshurt I'm implying you might be a furfag by your own definition.
>>
>>128873264
I think he meant Russian troops speaking in Russian lines from Russian Copies of the game. I'm pretty sure I heard some french from the preview videos so I think it's the same deal as EW which is a togglable option

Anyway, you don't need voice actors when you can rip lines from Dawn of War and other video games/movies to cobble together some funny voice packs.
>>
>>128873436
>tfw hate my own voice
Voice acting and radio seems like fun, it's a shame.
>>
>>128873459
>I think he meant Russian troops speaking in Russian lines from Russian Copies of the game
Oh, that's probably gonna work the same as in EW, yeah.
>>
>>128872416
I hope for a balance mod that makes each perk an actual choice with a future build in mind, firaxis are bad at that. Long War almost did it but put some arbitrary limitations on some perk paths with silly perk choices (eg rocket on engineer@ MSGT).

I was hoping Long War would be in final 1.0 much quicker so I could do a rebalance mod for xcg but they took too long and now I don't give a fuck since it's so much effort to make all the changes plus load other mods to fix the shitty design decisions (like crit chances in the airgame). I also learned how to do the hex shit to make it possible to stack defense so ayys have 0% chance to hit, and the same for LR on the first shot if you stack defense armor with, camo suit so that defense stacking builds could work on a scout even late game.

Long War let me down because those devs don't even play they have no idea what's fun and super challenging without being masochistic or tedious (repair mechanic and capture is a good example). They did well because of their "vision" for the mod but they fell short because they aren't gamers. When they started balancing around Beagle tactics that's when I said fuck it and moved on to other games, hoping theyd hurry the fuck up with 1.0. I got burnt out after playing the game so much and finishing 2 campaign and I'm not surprised Beagle needed a huge break from it too.

XCOM2 has so much QOL improvements modding and playing will be fun. I wont have to wait for stupid texture hacks to load up so I can have some camo and decent looking armor colours.
>>
>>128873436
Freelancing is a good way to find some
Probably the best honestly, especially for smaller places
And it's not like you would have to pay a lot for it

I really wish they had more languages in XCOM 2, also flags
I won't mess with the game balance or anything but I will, as soon as I can get as many flags and languages in my game

I'm hoping it's easy to do that
>>
>>128873534
I think everyone hates their own voice if they're not extremely used to hearing it. Something about how the bones of your head make it sound differently from the inside.
>>
>>128873561
Seems like that would be a very trivial thing to do.
>>
>>128872714
>webm
that's hot
>>
>>128873559
It's already in 1.0 and feature complete. Most of the perk is like the Rocket on Engineer one is just filler because they couldn't mod in anymore perks so XCOM 2 shouldn't have this issue. And since you no longer need to learn Hex edit Voodoo magic, there will be more mods that are piecemeal instead of complete overhauls like LW
>>
>>128873720
>Elves are furry
>>
Should I even bother building a genetics lab in LW? It was so shitty in vanilla.
>>
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pic: we war of worlds now?

>>128872539
>do you know what gets done about it in those threads? Fuck all.

You should um eat your own words.
>>
>>128873534
I posted the voice script from Long War in an old thread


https://mega.nz/#!MFl12ITC!ICzGNTlJKapuCK9JyJys15jSjxMAOVcfBgK4W8Cv6L0

The XCOM Script is rather long with some set minimums for some response types. I'd say it'd probably take a half day (4 Hrs) to do it all with someone.

It really would only take a decent microphone, audacity software, and just willingness to enunciate to make a decent mod putting you or someone you like in the game

I know for myself, after playing so much of Long War I got attached to some of my South Korean and Japanese soldiers so I might wrangle a friend to do it once
>>
>>128873720
>Is it non-human? Yes
>Do you want to fuck it? Yes
>Congratulations you're a furfag.

I don't have a reaction image for how fucking stupid you are. Literally any fantasy creature whether humanoid or not falls under this definition.
>>
>>128873559
>I hope for a balance mod that makes each perk an actual choice with a future build in mind
What the fuck does that mean?
It is an actual choice, you pick from the two, and you can have a build in mind when you pick
No idea what you're on about

And you're right about LW
What that faggot JC thought Beagle was a good benchmark on how to balance the game, it all went to shit
Like it's just retarded, it's okay for LW to not be impossible every second, but it's like each time Beagle doesn't fail a mission he thinks he fucked up

That's what I hate about mods and early accses, that they keep changing in strange obscure ways and it's just annoying in the end
Some things should just be finished, not tampered with no more
You just ruin it in the end if you don't stop
>>
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>>128873456
I am not that retarded furry you are talking to. Giger has talked about taking sexuality (human sexuality mind you) to extrremes with his biomorphs. There was never any talk about insects or other animals. The whole insect angle was a tacky add-on, after the 2n installment.
>>
>>128873773
Gene mods are really really discounted but since they add on to fatigue timers, are generally skipped until late game. Go for MECs instead or sell your Meld if you hate them
>>
>>128873720
>want to fuck [x] anime grill who's half seraphim half succubutt
>tfw furry
>>
>>128873878
>What that faggot JC

JC is just the art guy, although he is a faggot.
>>
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>>128873720
So this is furry?
>>
>>128873803
It was always meant to be War of the Worlds. They just needed the technology to accomplish it.
Squat Implemented 2012 Sectopods to YES XCOM 2012 Reveal Sectopods.

I really feel like the art and tech teams went back to all they wanted to do and really nailed the implementation this time. Having full backing and budget might have helped being the sequel and all
>>
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>>128873720
>furry
>>
>>128873878
>I hope for a balance mod that makes each perk an actual choice with a future build in mind
>What the fuck does that mean?
>It is an actual choice, you pick from the two, and you can have a build in mind when you pick

The classes in Vanilla doesn't give you much choices, they are more or less 2 subclasses with only 1 build each squash together.

Refer to this post>>128871468. We need to split the classes so that a Gunslinger won't have a sniper rifle he uses 10% of the time and more ways to build around him instead of just shooting more often
>>
>>128873920
>>I will dance around semantics

>>128873989
>>128874064
>>
>>128874135
>I'm retarded

>>128873972
>>
>>128873803
You should um get a pair of brain cells to rub together, you dumb sack of nigger shit.
>>
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>>128874135
You're the one who's accusing this of being furry.
>>
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>>128874135
I'm not even a snekposter Fagtron. You fucked up and i'm calling you out, that's all.
>>
Post skill ideas
>Ricochet
A gunslinger perk that makes it so that missed shots hit another person you weren't aiming for.
To balance it out it'd either do less damage or would have a set chance to do that.
>>
Guess it's furry autist comedy hour. The horrible things forced abstinence does to people.
>>
>>128874376
Is that a costume? It's rather well-done.
>>
>>128874376
>>128874397

>Post something retarded
>Several people laugh at you
>lol ur the dumb ones
>>
>>128874397
You sure do when someone posts anything that's not 100% human

i bet you're a 40k FUR DAA EMPRAAA autist aswell.
>>
>>128874430
>Is that a costume?
No, actually. She has a medical condition that makes her look like that, spider legs and all.
>>
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>>128874397
>calling someone out on an anonymous imageboard is worthless
>thus, I will spend 10+ posts accusing people of being furries and using ridiculous definitions that shunt elves, demons, succubi, angels, catgirls, and anything 'non-human' into furry territory
reminder that this is furry.
>>
>Caring about what something is

If it's hot, masturbate to it.
>>
where is my xcom discussion ?!
>>
>>128873952
I remember him
A true gay

>>128874114
I always thought classes in LW were bloated as hell, that there were too many for no good reason other than "it's about making EU bigger, let's do that"

EU/EW did need more classes, yea, but they kinda over done it

I question how complex builds need to be in a game like XCOM though, I mean it's not supposed to be an RPG

Yes you can look at XCOM 2 classes as 8 classes split up onto 4 tress, I'd agree with that

But I think there are choices and some interesting builds to be made there, for sure.
>>
>>128874502
I was more asking if it was a statue or something
>>128874598
This nigga gets it.
>>
>>128874430
Yeah. She's a model for some SFX school.

>>128874483
It's like a hand grenade went off in your asshole.
Now all we need are those sick fucks who jerk off to Transformers to complete the set.
>>
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>>128873878
Yep same reason why early access often fails so hard 99% of the time. Devs think they can balance around gamers who are good at the game resulting in some game that has virtually nothing to discover anymore and becomes just about optimised playing style.

It got so bad in Long War that I was afraid of mentioning fun little exploits even in xcg only to have cucks run off and report them to JL.

When you remove hard to find exploits in a game you remove its soul because discovering those things is a huge part of the game. Obviously some needed nerfing but you need to keep some things so players at least feel that joy when you discover something that gives you a slight upperhand in a losing war.

Pic: I'll miss this beauty.
>>
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>giving a fuck about something being furry or not
This handy image and your own tastes are all that you need. Giving a fuck about what other people want to/do fuck is dumb as fuck unless there are actual medical concerns to be had concerning copulation or the being they are fucking not being a good person for them to be with.
>>
>>128874591
>caring what is posted on a 'bulgarian chickenscratching board'
rofl y u so mad lmaoing at ur life
>>
>>128874732
>Not fapping to Prime Arcee

She's hot as fuck m8 I will fight you
>>
>>128874821
Yeah, figured.
>>
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>>128874591
It' ok, we all have to learn some day. I appreciate the sentiment and i hope you wont commit the same mistake again, fellow xcom player!. Now continue with your brave crusade against snek shitposters!!!.

go get em champ
>>
holy fuck anti snek posters are cancer
>>
elf ears for XCOM females when
>>
>>128874794
>that last checkbox
But muh lolis
>>128874591
You are the hero we need deus vult protect the children from your imagined enemy of snekposters even though by calling them out you have shat up the last 50-60 posts of the thread! Necessary damage for the good of the people!
>>
>>128874986
Mate I keep quiet because they just want attention, stop replying.
>>
>>128874986
Remember when despite the snek posting this general actually stayed on topic until whiny faggots from /v/ came in here? Oh wait you don't remember that because you come from /v/.
>>
>>128867306
>both have refugees
Checks out in my book.
>>
>>128875050
>stop replying

eh, good advice.
>>
>>128875017
>But muh lolis
really 100 years old or species that look like lolis.

Justifying this shit ain't hard.
>>
>>128874683
Classes in LW was bloated because 4 outta of 8 classes were using Rfiles/SMG/Battlerifles

With XCOM2 you can have the following additional primary weapons with abit of modding

Blade primary + Skulljack
Nade Launcher and micro grenades
Drone Specialist
Revolver/Dualies

With a bit of model modifications:
LMG version of the Minigun
SMGs
Scout Rifles
Battle rifles
Rocket Launchers (Port from XCOM)
>>
>>128875118
Sexual maturity tho.
>>
>>128874851
Ugh.
>>
>>128875064
>Remember when despite the snek posting this general actually stayed on topic until whiny faggots from /v/ came in here?

No that guy, but when was this? Because /xcg/ hasn't changed much in a whole year. Didn't we recently have like 6 threads worth of some nigger posting about Valkria Chronicles?
>>
>>128875153
the latter option is your choice then.
>>
/xcg/ - shitposting general
>>
>>128875229
>implying
/gsg/ on an average thread is at least five or six times worse than this.
>>
>>128875154
Sorry anon but the one on the right is a man, you're gay.
>>
I had an XCOM2 idea where some weapons and maybe AOE blasts cause concussive blows to a unit resulting in them ending up in a "downed" state and require an ally to pick you up off your feet to get back in the game. Kinda like that system in GOW.
>>
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>Another general being ruined by who wants to fuck what
>The old guard of /vg/ will return to /tg/ once more as the prophecy fortold
>>
>>128875293
not to mention something like /meg/ or /dag/

fun to visit wouldn't want to stay
>>
>>128875362
Roma Invicta.
>>
>>128875293
seen it a couple of times, it seems like shitposting became the norm and can no longer considered such.

xcg will go back to normal once the game comes out.
>>
>>128875149
>Battle rifles

Did anyone ever use this autistic shit in Long War though?
>>
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>>128875429
Roma Invicta
>>
>>128874754
That happened to darkest dungeon

It's the one EA game where they took feedback into account, but in doing that have fucked up the game in their efforts to fix what ain't broken.

Fuck letting the community effect the game, that's literally the dumbest idea I ever heard
Yea, let's let people who don't design games and only play them dictate how the game should be
Just retarded

I'm happy XCOM 2 devs stuck to some things that people didn't like much, such as being limited to 6 people in a squad


And yea, why make Beagle the benchmark for LW?
The man is literally autistic and lives off playing XCOM
Of course he's good at it
>>
post kelly/onion edits
>>
>>128875475
I'm a huge weeb waifufaggot but I never post /a/ stuff on /vg/ or /vg/ stuff on /a/

Am I doing it wrong?
>>
>>128875450
/gsg/ should unironically be renamed Grand Shitposting General. As it turns out they actually answer questions you have about the games and help you if you need it, they just shitpost in the meantime. Not all that surprising since the topic of their games is more or less 'correct history to what it fucking should've been before someone fucked up'
>>
>>128875475
Waifufags don't ruin anything, the whiners do because they

A) Give waifufags attention

B) Give them a reason to post more and spam the general

If you don't like somebody's post and you know they're going to be obnoxious, filter them. This shit literally only happens on /vg/. I can go into any other XCOM 2 thread on any other site and people are able to masturbate to the Viper and discuss the new mechanics at the same time, but apparently not here.
>>
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>>128875362
We could have prevented this.

This is the future we chose.
>>
>>128875475
ey m8 this is the first time i post qts outside of related threads
>>
>>128875149
>Classes in LW was bloated because 4 outta of 8 classes were using Rifles/SMG/Battlerifles
That doesn't necessarily make it bloated.

>>128875154
Succubus? More like niggubus
>>
>>128875149
XCOM 2 classes seem diverse
I'd rather have the 4 in XCOM 2 than the 8 (or was it more than 8?) classes in LW, just because those are more fun to use and play

And I guess you could say those 4 have 2 classes in them, mixed in
>>
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>>128858268
Hol up. Is it possible to slash an ADVENT Sectopod?
You know, for the RULES OF NATURE?
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>>128875207
A few of the previous threads managed to stay on topic (even with the snekposters, they usually were ignored). But apparently now /v/ fags came in here and went ape.
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>>128871968
They could try posting more than the ten Snake images they have.
You can pretty much guess what snek pics will be posted, and what's worse is the anon that post random Brony/furry snek oc's and pretend those are vipers for some reason, while only saying "I want to snek" "snek a cute"
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>>128875709

if you kill it on your turn, yes. otherwise it'll activate it's leg tasers and fuck you up.
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when is the ayy super bowl
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>>128875747
Those images are based on a Viper though. Same color pattern and four fingers on both hands.
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>>128872018
Look at the archive, retard.
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Hey, antisnek disappeared.
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>>128875563
No problem with you and your likes/dislikes but fuck all the shitposters and triggered faggotry in here.

I really wish people would just post XCOM stuff instead of spamming their shitposts and replies to shitposts until the thread is 10 pages with 90% shit instead of XCOM stuff which is why I come here. Might as well try that reddit shit and leave this place to die.
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>>128875149
The nice thing, probably mirrors what Beagle has said in some of his videos, is that the level of class customization extends beyond the class skills. I think more importantly than that it also extends beyond what you have control over.

The base game with just the soldiers and their builds are perfectly capable of taking on the enemy, but the ability to customize weapons and to receive perk/abilities throughout the campaign at random intervals mean that you can take advantage of new strategic opportunities. These will obviously influence future builds during the same game.

Look at Hulkmacia, beyond bringing WW3 brother, he was an overwatch cracking machine between the stock add-on and his drone. And the amazing thing is I could easily see that occur for other classes when you get some sweet sweet loot.

Oh you suddenly have access to gas and napalm grenades, but your strategy has been to use melee rangers? Well guess you might focus less on cover destruction and will really want that hazmat armor
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>>128873401
i wonder if I could hire some camwhores to just read the lines. seems like it'd be cheaper in the long run than hiring a professional who would probably charge by the word.
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>Go away for a day
>All this fighting

Can't snakes and tactics live in harmony?

Can we discuss the benefits of Incendiary/Viper rounds? I don't really understand the differences since they both appear to be simply DOT. Does one penetrate armour or something?
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>>128876090
From the small amount of time on the xcom subboard or whatever reddit uses; they actually don't shitpost that much

I blame that fucking retarded comment history / account stuff though.
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>>128876025
Standing by. And those fags wonder why people hate them.

God damn son.
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>>128876203
I would do it for free honestly
I speak Bosnian, that covers like, 3 countries right there
There's probably gonna be people making some "all languages" mod anyways, I'd be glad to help if I run into that
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>>128876352
>for free
But are you a qt3.14 camwhore?
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post edits of these

ayyyy lmao
ayyyy lmao
>>
>all these deleted posts
>titpics still up

janitors are weird in every general, it seems.
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>>128876264
>>128876079

How about we stop posting about people fighting once the people fighting have stopped?
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>>128876480
>janitors are weird in every general, it seems.

Yep.

Mostly they respond to the reports. They really don't have time to figure out what is or isn't shitposting.

>report bombing always works

We did it Reddit!
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>>128876264
Different immunities, probably.

You can't poison a robot.
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>>128876489
I'll take shitty porn over a thread full of autismos sperging out.

It'd be fucking lovely if we could actaully get back on topic / discuss some of the stuff we've seen...
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>>128876264
Different enemies are immune/vulnerable to different elements. Solomon mentioned this at some point during a stream.

Beagle even spoilered something something about muton's

I imagine that Snek are probably immune to poison, but vulnerable to fire. I haven't seen it yet, but the analogy there are thin mints
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Does anybody have that AOE flak cannon webm? The weapon you mount on the exo suits?
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>>128876480
because /vg/ has never had good moderation, it's trated like every other board, they respond to reports, delete the reported post and then fuck off.

They never actually understand or read generals and delete what SHOULD be deleted.
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>>128876352
kako si
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>>128876615
>I'll take shitty porn

You would.

If you want to get back on topic maybe you should stoking that fire eh?
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>>128876352
Yeah I'm totally hyped because there's probably going to be a ton of different people doing male voices, but I I'd like to have a good range of female voices too, and I suspect that will be in short supply. Hence camwhores.
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>>128876580
>>128876672
Bummer.
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>>128876698
Fair enough, anon.
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>>128876601
>>128876631
Ah that's pretty cool, so it's definitely a requirement to take multiple ammo types to be able to handle any situation.
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>>128876705
Those womyn gaymers that SJWs claim exist in hordes would be useful right about now...
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>>128876684
http://vocaroo.com/i/s1O3zIhBXnhz
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>>128876705
From beagle's videos there seems to be a large amount of female voices (all a bit modified by the attitude/mood setting of the soldier IIRC)
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>>128876906
>no russian voice
>no polish voice
>no slav voices
>no turkish voice
>no MidE voice
>no Asian voices
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>>128877005

I'm guessing since there is so much work in the voicepacks now it will come later on, either in a patch or DLC or mods or all of the aforementioned.
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>>128876352
>>128876705
One voice at a time is probably fine. Bust out those mics an walkthrough the script. I don't think anyone follows exactly what the script says, but it's meant to convey the meaning to the player that "Aliens are over that way" or the like.

Thinking about it right now, the weird thing with XCOM 2 will be seeing how voices play out for the different mannerisms, like "Laid Back" or "By the Book". I don't know how many emotions someone would need
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>>128872416

Nice read, but i can't agree with all of them. I watched almost all xcom 2 videos this is my opinion:

Minigunner:
Heavy damage and debuffs against one single target. It's good for lategame against units who don't use cover. Have Shredder, Holotargeting and Salvo (from grenadier tree), than shoot Rupture first, than Chain Shot as second could oneshot almost any enemy. But you need for this build tons of aim... something many other classes need too.

Grenadier
It's all about remove cover and AoE. Need almost no aim at all, so other classes can use the rare equipment. Could suck in endgame, but early-mid very good. Work well together with the sharpshooter class.

Sniper
Crowd control and Clean-up class. 2 abilities are strong against groups and 2 abilities need to finishing a target off. With a Phantom-Ranger spotting enemies use Kill Zone to hit them on their turn, than use Serial on your turn to finish them off. Need autoloader and/or expanded magazines to be good.

Gunslinger
A strong and flexible Debuffer and Damage Dealer against multiple or single targets. But need special ammo to be awesome and armor and enemies with immunities can counter it.

Scout
Can have 2 builds: The Phantom build or with sword for more flexibility and defense. Anyway it's combat job is to Run & Gun and crit strong enemies with Rapid Fire away.

Blademaster
Only good for Clean-up weaken enemies. A ranger can also buff up his sword, except reaper, AND have still his shotgun build.

Hacker
Anti-robotic and overwatch class. Can alos be a medic with you choose more medkits than the battlescanner ability

Field Medic
Healer and overwatch class.

Psi Operator
Anti-bio and debuff, support class, the ultimate supporter. He a ,ot of different ablities, but almost all of them have some turns of cooldown, he is weak against robots and is the only class in game who can only do one ability in a turn.
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>>128876796
Bullets will always work.
But Fire Bullets are cool
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>>128877215
>Salvo (from grenadier tree), than shoot Rupture first, than Chain Shot as second

Salvo doesn't trigger on the grenadier's cannon, it's launcher/exo launcher only
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>>128877005
>no polish voice
Fuck! They were the best ones.
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>>128877237
There is also tampon bullets that help you with aim cause they stop you from being a little bitch.
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I'm kind of looking forward to doing silly shit like 5 blademasters or 5 warlocks.
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I'd totally be down for making a voice pack but it would be pretty redundant for a balkanian country.

As in who even cares.

Could fake a mean russian accent tho.
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>>128877324
Yeah, I wish there was more, but hey; future patches and mods right?
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>>128876705
I don't think you'll find many if any camwhores that are even half-decent VAs

There are plenty of bargain bin web VAs that could probably do an adequate job with some post processing
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>>128877457
I want a fucking norse accent. I mean I guess we could just rip Total War accents or something...
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>>128877349
Hah, all the ammo types looks like dildos
But I suppose anything can if you really want them to.
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We could like. in some future thread, make a voice casting kind of thing, have some predetermined lines and see everyone taking shots at it in their own language. It would be fun and useful.
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>>128877313

Oh... so "Heavy Weapons" is supposed to be a weapon from an exosuit and no the Gatling Gun ? Damn... this change anything.
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>>128877349
>>
Cheeki breeki tavarisch
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>>128877215
>Psi Operator
>Only class who can only do one ability per turn
But thats wrong though. Void Rift,Inspire and Null Lance all end your turn when used. Insanity, Soulfire, Stasis and probably a few others only use one action. You can use two of them in the same turn. You can also use and move and use Rift/Lance/Etc the only thing we don't know is if you can use a single action ability and then a two action ability. So far only the sniper has that as a limitation. So it's entirely possible a Psi could use Soulfire and then Rift or Insanity and then Null Lance. They are actually extremely powerful.
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