The War is coming Edition
Previous Campaign: >>128766739
XCOM GENERAL (full information, all links):
Beagle's Live & Legendary:
¡¡NEW VIDEOS FROM BEAGLERUSH IN THE FIRST POST OF THIS THREAD!!
Gameplay, customization, Psy-Operative and more videos:
Long War download link:
/xcg/'s Long War FAQ (new players read this shit):
Dreadnought MEC Trooper voicepack:
Extra perks to add for Training Roulette:
hugely detailed spreadsheet:
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
VietCOM stream P1 (Unmuted)
Intro and Ranger - https://youtu.be/Q8r2vT7ymtg
Sharpshooter - https://youtu.be/aodqfnZpnKQ
Grenadier - https://youtu.be/NU0B_Bt4hDg
Specialist and Outro - https://youtu.be/lLays0OQUsI
Customization - https://youtu.be/NOPsOjkT7x4
First for various overhaul mods
Here for a HUGE Air Combat Mod and, if not straight out Long Was, a mod that adds more tiers to weapons and armor would be nice.
A screenshot of the Air Game.
No. They ARE useful even when you can't reload your main weapon.
>Long War 2
>they learned nothing
>they just slap perks and loads of health on enemies
>air combat is even more tedious
>add pistols back to every class even though the new reload mechanic makes a backup weapon obsolete
>takes 200 hours to complete the game, with most of it just being a grind for resources.
Would Play It and xcg/ will loev every second of it.
I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
More weapons tiers are pointless
Sure, there needs to be tiers of course, but these tears need to serve the games intended balance
At the end of the day, new tiers are just reskins of the basic weapons only better
I do like it how xcom 2 tries to make things more interesting weapon wise
OP Here, missed this video:
Misc Stuff - https://www.youtube.com/watch?v=mjZkyb-gdhM
Thanks again for these Beagle. Patiently waiting for your Air Game Analysis video.
Only reason LW is put up with is because it expands so much and is pretty much the only mod out there. The JL decided he wanted beagle's head on a pike and threw in a bunch of bullshit to specifically counter what he did. In xcom2 we aren't going to have one central mods like LW, but a lot of smaller ones to mix and match. That said, there will probably be a LW2 just because of name recognition.
>I-I just want more classes to chose from, more weapon tiers to go through and a reasonably long campaign to sink in. Is that too much to ask?
Basically this. Long War started out as exactly what you said, but it's turned into this clusterfuck of design decisions that just get in the way of each other and your enjoyment of the game.
XCOM 2 needs to have a mod that just adds some weapons and equipment and fixes some inevitable Firaxis bugs present in the vanilla game.
I was so pissed when I heard XCOM 2 lacks any kind of air game, then after thinking about it for a while I'm actually really excited. I hated the air game in EW and it was even worse in LW.
To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.
I had a dream about a new XCOM2 enemy group. They were called The Awakened and looked like humans in more advanced Mayan/Aztec armor. They were all Psionic and didn't use guns. They either relied solely on their powers or used a melee weapon and in the case of the guy in heavy armor their bare hands.
Their powers were weird. The leader guy had a power that forced a unit to yellow move to wherever he wanted. The guy in big armor had this ability to cover his body in purple psychic power which gave him an extra move which he used to charge the team. During the charge he was immune to overwatch damage and would reflect any hits back at the person who fired them. There were two more front-line soldier guys I saw but I can't remember what they did. I think one of them was actually a robot.
Posting just because I thought someone might find the dream interesting.
>o be honest, air to air fighting UFOs is retarded anyway
Here is one thing I never thought about before reading a book about preparing for alien invasion. We have a huge gap in where we can operate in the atmosphere. Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos. We wouldn't really stand much of a chance without technology to fill this massive gap.
From what I've seen in steams it's shaping up really nicely, and the streamers/youtubers do in fact have an older build with bugs that have already been confirmed to be fixed.
Get out of the way snek, I want to fuck a Codex.
Considering what has been shown so far between various youtubers and Beagle streams, yes.
and in exchange we'd get
>200+ bug fixes
>alien strategic AI, improved tactical AI
>bigger squads, expanded soldier classes and perks
>more second wave options
>more continent bonuses
>more weapons, small items and armour
>more tech tiers and research
>expanded foundry(proving grounds)
>massive UI quality of life improvments
Exactly. This is why ground and naval based AA is far superior to A2A engagements. Not only are our terrestrial A2A missiles very lightweight and designed to essentially rupture a lightweight airplane fuselage/equipment, but we'd have a very limited supply of munition on each plane, and we'd surely lose multiple cutting-edge fighters per battle, which means we'd lose the strategic war in a matter of weeks, even with all nations fighting together.
If it's a large enough UFO your best bet is to nuke the fucker like in Independence Day and just suffer the collateral damage.
>>To be honest, air to air fighting UFOs is retarded anyway. The only logical way to engage a craft infinitely superior to your own is with a complex heavy AA net to cover all altitudes and with redundent weapons systems like Patriots, Buks, Stingers, Tors, and big stationary AA installations. Putting a squadron of F-22s or whatever up against an extraterrestrial UFO is absurd.
I still stand by the reasoning that the XCOM (and the Xenonauts) Aircraft overspecialization in atmospheric combat, home advantage and a load of luck won the day on the opening dogfights of the war.
Not to mention that, by XCOM 2 logic, the 'infinitely superior craft to your own' are begin shot down from the skies by the under-armed Resistance itself. Seriously, that sound really heroic but it's still a bigger stretch in the end.
Plus, the idea of making the Avenger into an advanced air carriers is too Awesome to ignore.
I hated that especially late game.
>57% chances MAX to stun ayy and get that plasma weapon
I was changing Engineers like wet socks due to that shit.
>2 downed scout fighters
>get 2 engineers with repair on them
>both had ONE outsider and Seekers/Drones only
That was tedious as fuck.
its firaxis, so i would err on the side of history, which is the side of the game feeling on launch terribly rushed out, unfinished and under-tested, and having to be heavily overhauled with many iterations post-release into something that feels like a complete game with logical working systems and decent balance.
the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
I modded my ini so much. Especially that bullshit stun chance, I reverted it back to vanilla chances. I feel like pulse was only put in the game because they couldn't get away with putting plasma behind such a tedious grind and leaving you at gauss for half the game.
you are the absolute worst kind of terrible poster and /v/ermin. somebody presents a viewpoint with reasoning and you try to silence them with literally an array of empty buzzwords and nothing else. please leave forever.
>the geoscape looks very polished but the combat looks terrible right now, i would pirate it first.
>Why are gunslingers so cool, but only the lowest tier pistol a cool fucking revolver?
>but only the lowest tier pistol a cool fucking revolver
>pistol is a revolver
Pistol = Handgun
Revolver = Handgun
Revolver =/= Pistol
They probably just wanted to make ARC throwers usefull. Since in vanilla after capturing aliens you had literally no excuse to use them.
Unless you wanted to repair your shivs/MEC's with nerfed medkit.
But in LW they're atleast usefull for multi purposes i won't stress hard enough how many times having Engi with one saved my ass from Leviathan Drone.
My face was priceless when i saw this motherfucker percs for the 1st time.
>>Aliens could easily occupy this huge area between the max altitude a plane could go and orbitals with all kinds of ufos.
This is an escalation scenario: At the beginning the aliens were only deploying sectoids and small UFO because they where still trying to allocate resources to the Earth campaign and they had to risk said resources and ships into the atmosphere to get things done in the first place, thus the reason why engaging it with fighters is not nearly as bad as you may think. Not to mention that the Avalanche is still able to engage those slippery UFOs in low orbit.
Those UFOs move too fast around for enough stationary defenses to get deployed and hit too hard for naval ships to withstand those plasma shots. Having multiple, fast moving, hard hitting vectors to engage them goes a long way with the small and medium ones. This wins you enough time to get in their technology before the big UFOs appear.
At least I took the time to educate a fellow Anon so he knows proper terminology for next time and doesn't sound like he doesn't know what he's talking about. My good deed for the day.
To be fair, would you call this a revolver? I doubt it. Revolvers and pistols are simply not the same thing at all. They function VERY differently from one another, and each has their advantages.
I have no idea what you are referencing here. I've never heard of a triangular bullet or a revolver/pistol combo. I can't even imagine how a revolver/pistol combination weapon would look or operate, or for that matter why it'd even exist.
This is all I ask Anon. It's only logical after all.
might be this
I'm sure there's a colorful story as to why this Glock/grenade meme exists. Do you mind taking a minute to tell an Anon a story? I've never understood it.
>picture has two huge GLOCK stamps on the weapon
>it even says AUSTRIA on the weapon
>Anon asks if it's a FAMAS from France
Yes Anon, this is a fully automatic machine gun from France firing 12.7mm high explosive rounds of pure ISIS killing death.
Long-standing /k/ meme after someone hot loaded a remanufactured round in a Glock in .40S&W (which is a caliber with high pressures already) and it exploded in the user's hand, IIRC.
My personall /k/ favourite are Napalm rounds tho or 9mm.
>tfw can't find my comics about 9mm
Look guys, I can't retire my pistols are useful meme. I can't do it. I'll add future revolver/handguns are useful though.
I'm imagining the shotgun just turning into a ball of fire. Best case scenario the barrel is full of fire but the gasses from the explosion push the fire out of the barrel and the napalm falls in front of the shooter.
Probably just fire hands though.
Guys, I have a problem.
I have to pick between Vancouver, or Rio & Buenos Aires.
Pistols are handguns, handguns are pistols.
Revolvers are handguns, handguns are revolvers.
Pistols are not revolvers, revolvers are not pistols.
It's like people saying "clip" when they meant "magazine", they are completely different technologies. XCOM 2 even says "expanded clip size" for the description of the expanded magazine attachment, which rustles my jimmies so fucking much. Firaxis knows it's called a magazine, and yet the description for the item says clip just to troll people.
But they are useful dude.
Specially the Laser Pistol in EW. It was so useful to the Snipers it's almost unbelievable.
Pistols are revolvers are kinda rifles due to having a rifled barrel, but the technical definition says a rifle is a firearm designed to be fired from shoulder level with a "long, spirally grooved barrel to have greater accuracy over longer ranges".
anyone who has played xcom in the past few years here or youtube or anywhere has played long war.
i think the burden is on those who want to claim long war isnt the best experience of xcom.
I'm probably way late to the party with this one, but did they change the model on Snek? Seems like the tits went to Vegas to be magicians, because they've vanished. Face also looks a lot blunter and just more hideous in general.
most people dont play mods just to play mods. personally i stick almost entirely to the credentialed salaried AAA devs vision of a game and think most mods are an clueless incompetent joke. they take existing working and stable systems and undercut their entire foundation to create nothing but a big mess, generally in the name of 'more' and 'bigger' and 'cooler' and without an iota of understanding of what allows for interesting choices in a game.
what makes a mod crossover outside of, and expand beyond, a small niche audience is when it actually builds on and improves the original, and those are very rare. and long war is one of them. there is nothing the vanilla experience offers over long war. even the actual devs admitted their game is a tutorial for long war. they took long war as a blueprint for how to make a better sequel to xcom.
Went and looked back at it myself. Looks like I'm fulla shit. For some reason when I saw the new footage I thought the devs had deemed it proper to give the Viper a smaller bust, and it gave me a laugh.
Brings me joy to know that Snek hasn't been tampered with.
Not him but handgun is the type of weapon it is.
Is a bolt action, lever action and a semi auto the same? No, but they're still both rifles.
If you call them all handguns its cool.
If you call them all rifles its cool.
Though I'm not gonna go full asspie and force you to use correct terms, aside from clip and magazine.
my point is that you're talking nomenclature here
and it's entirely conceivable that different sets of people use different sets of nomenclature
happens all the time in all kinds of areas
this kind of stuff isn't written in stone, after all, it's all a matter of consensus
Do you think someone will make an 'alien variety' mod where ADVENT and ayys have little cosmetics to differentiate them from each other? Like, little accessories, different shaped armor, different heads/helmets, and different skin pigmentation? As a side, I'd love to see ADVENT use a wider array of weaponry like EXALT did rather than just rifles.
What if the Ethereals are just memeing on us?
So how does the Gunslinger perk tree look? Seems like it wouldn't be effective as a sniper if I'm just gonna roid up my pistols in the perk tree. Will Gunslingers more likely spend more time up closer to enemies compared to skilling the other side of the perk tree?
repostan for anon
from memory excuse me if any of this is wrong
SQ. = Squadsight
CPL = Long Watch (Squadsight Overwatch) or Return Fire (Shoot Revolver at first enemy who attacks you each turn)
SGT = Deadeye (ACTIVE ABILITY: Trade a fraction of your aim for a large damage boost on a single shot) or Lightning Hands (ACTIVE ABILITY: Shoot your pistol for free once)
LT = Death from Above (Killing an enemy with your sniper rifle while higher than them only costs one action instead of both, allowing you to move or reload or hunker or shoot your pistol or do ANYTHING after that kill) or Quickdraw (Shooting your pistol as your first action no longer ends your turn)
CPT = Killzone (ACTIVE ABILITY: Giant aiming cone which you place over a section of the map, you now covering fire reaction shot against EVERY enemy in that cone who does anything as long as you can see them. Squadsight included even if you didnt' take Long Watch) or Faceoff (ACTIVE ABILITY: Shoot once at every single enemy you can see with your pistol. EVERY ONE. EVEN IF THERE'S TWENTY OF THEM)
MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)
COL = Serial (ACTIVE ABILITY: Every kill you make while active refunds your actions, allowing you to kill again and again. Does not require enemy to be exposed like ITZ did. Combo with Superior Autoloader and E-Mags to rek 18 aliens in one turn) or Fan Fire (ACTIVE ABILITY: Shoot an enemy three times with your pistol in one action)
>MAJ = Steady Hands (+10 Aim and +10 Crit if you didn't move last turn) or Take Aim (+20 Aim to your next turn every time you Hunker Down)
seems to me like Take Aim dominates Steady Hands since you can move-hunker and still get the bonus.
Beags, any plans to release your opinions on which skill builds are better?
I mean, I intend to use my brain when building my soldiers, but I would still be interested in what you picked.
>Supply barge landing
>Concealed in full cover via meme-metic skin
>Secoctopd walks into FOV and saunters over into adjacent tile, looks directly at the unit
>"You're full of shit you can't see shit"
>Motherfucker launches cluster bombs right on itself, killing my unit
I fucking hate this game sometimes.
Pistols do have infinite ammo, yes. One shot from a sniper rifle will always be more powerful than one shot from a pistol of the same tech level, but with all those skills at your disposal, you're not necessarily limited to one shot, are you?
I'm not beags, I'm just reposting the repost of a repost.
Yeah and more importantly you can equip two ammo types and get both bonuses or so Beagle has said. AP + Acid Ammo on a Gunslinger and you will be ignoring armor and wrecking shit.
Sniper or PSI. A Gunslinger and Sniper Sharpshooter are both incredibly useful but in different ways. Two PSIs because they are incredibly useful and can do all sorts of shit. Plus with dominate it means two additional units each mission which can fight in place of the PSI while they support the team.
Some point during his last XCOM2 stream or the one before that I think. Either when he showed the video of a Gunslinger in action or when he was talking about them while fighting aliens in a house and grenaded the corner of it.
Sniper sniper and gunslinger sniper.
Steady Hands or Take Aim?
Steady Hands can be used much more often since it doesn't need you to be hunkered down, only not moving and grants +10 crit, but Take Aim offers +10 aim over it.
Personally, with PCS bonuses, scopes, and tracer rounds, I think the +10 crit and more frequent use makes Steady Hands much more useful.
Pure theroycrafting though.
Take Aim is objectively better. It's +20 to aim and allows you to move and makes Hunker Down even more useful. Steady Hands is damn near useless on a Gunslinger because it's a mobile class and +10 to crit chance doesn't do much on a Sniper when you can only see your target via Squadsight and critting is impossible.
It's a clear victory for Take Aim.
It would dominate it even more if your Sharpshooter got Deep Cover from the AWC which auto-hunkers at the end of your turn so long as you didn't attack. Use two actions moving into position and then getting a free hunker down for a huge aim bonus next turn.
XCOM EU/EW/LW AI was only unshackled so much. All units can see invisible soldiers.
In Vanilla, it wasn't as apparent because meme-skin wasn't a fragile ability.
In Long War, it was kind of blatant when melee units would surround a conceal scout.
Welp, figured out my squad
>Psionic - Psycho Mantis
>Sniper/gunlsinger - Revolver Ocelot
>Sniper/sharpshoorer - Sniper Wolf
>Grenadier - Vulcan Raven
>Support - Decoy Octopus
>Ranger - Liquid Snake
Early on probably grenadiers because of limited terrain destruction and low aim statistics
Later with exosuits and better aim, probably Ranger or Specialists, depending on the missions
That sweet scout sniper combo or delicious hacking.
The only thing I would be iffy about is Decoy Octopus. He strikes me more as a concealment ranger. She wasn't exactly a combat member but I would actually put Naomi as the specialist.
Also Steady Hands appears to suck because you have to spend 1 turn getting into position and then another full turn not moving before you get its bonus.
Sounds like it's tailor-made for archangel armor, which may or may not be available.
does that ability say if it activates when you dont attack or is it only move? if the former would it be possible to combine with the ability to killzone which activates the hunker (since you didn't attack) for a +20 aim killzone?
True. Mantis doesn't actually do anything more than die in MGS1 anyway, Naomi had a much more significant role.
What's the Ranger skill tree like? Could I go full Cyborg Ninja late game with it?
It literally just says attack so who knows. Though I remember a streamer who had a Ranger with Deep Cover and Take Aim and I vaguely recall that it still triggered after they went into overwatch. But they didn't fire during the overwatch so it's hard to tell.
You tell me.
i think that the biggest issue is that it requires a random skill from the AWC. i can see the AWC causing a lot of anger when good skills get given to the wrong class.
I wonder if there are any skills that could actually ruin a soldier if the got it in the AWC because it completely breaks what the class is designed for
>>Could I go full Cyborg Ninja late game with it?
Jack theReaper Mode. So yes, you can do it.
But machetes are only more powerful than bullets against organic enemies, which is true to life. Swords and slashing weapons deal so much more damage than a bullet passing through your abdomen. I mean shit, you can dismember people in real life with one well placed melee hit with a sharp weapon.
In XCOM 2 slashing damage is more powerful against unarmored organic enemies, and I see nothing wrong with this. Also works for gameplay because it's higher risk getting so close.
EW nerfed squadsight from EU by deleting crit chance. That's what headshot was for. I'm unsure if XCOM 2 has an ability that allows for squadsight to crit, but I doubt it with how powerful you can make it without crits.
The sharpshooter seems to be more balanced with fire rate and damage, whereas in EW the sniper is (generally) a slow firing FUCKHUGE damage god from across the map. The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.
Basically, think of XCOM EW snipers as long range independently operating operators with like a .50 Barrett anti-material rifle. XCOM 2 sharpshooters are more like a marksman you'd see attach to a combat unit equipped with a high power designated marksmen rifle. Makes sense, since XCOM 2 is more about making different classes work together better.
XCOM EW sniper operated on a corner of the map and wasn't really ever part of the team.
>The Sharpshooter in XCOM 2 also gets an overwatch aim penalty when at extreme ranges.
Fuck I mean it gets a SQUADSIGHT aim penalty at extreme ranges. I need some sleep. Night /xcg/.
They share the same animations and rigging as your troops, it should be possible to port over your minigun and nade launcher animations and vice versa (The sweet ground pound shield bearer move can be a new psi-attack for instance or an exosuit specific ability)
Fucking USA is Ayy central. This is after i cleared a base in there and currently on my way back from a landed battleship.
>mfw the suffering of XCOM 2 wait
Anybody else ever found a problem with ayys teleporting in LW? Like thin men going into the fog of war and then next turn mystically appearing behind my squad on the other side of the map.
>inb4 it wasn't the same thin man
It was. I had completely cleared that area before and I'm 100% sure there wasn't anything there.
REMOVE AYY FROM HUMAN KLAY
Yeah it seems shady as fuck to start getting money to mod a game that's not even out yet. Not to mention they even have a projected release of 2018. What the fuck is that even based on?
The problem is it's either a Sharpshooter OR a Gunslinger. Mixing and matching the skills is counterproductive, what's a Gunslinger going to do with Squadsight anyway? We're going to need a balancing pass like LW to split the classes
Never because that's a slippery as fuck slope that leads down to not being able to discuss any part of the game outside of its mechanics
>Ban futbol posters
>Ban Vahlen lovers
>Ban press F to pay respects to Shen
>taking refuge from your own degeneracy in a play of words
Folly, my son.
Of course a Sniper will be out of pistol range 90% of the time so Gunslinger skills will be useful the other 10% and vice versa. But the problem is that the 90% of the time you play are exactly the same for every Sniper/Gunslinger. In LW, your Sniper could either be a OHKO Crit machine or mobile, squadsight sniper etc
Take a look at the Sharpshooter tree>>128854696 The only real choice for both sub-classes is at MAJ or Colonel. Everything else only works with Sniper rifle or Pistols only.
Here's the thing snekposters donot fucking discuss anything it's all hogwash, I have nothing against the fuckers (pic related) but come up with something a bit more than the usual spam or artwork that has been seen a quadrillion times.
I miss bureau anon. I want more gaming progress pics from you anons I'll take anything even xenonaughts ffs.
Because mods are lazy assholes that's why.
>The only real choice for both sub-classes is at MAJ or Colonel. Everything else only works with Sniper rifle or Pistols only.
I see that. It's a bit more linear than all the other classes skills.
Because it's related to the game, and nobody gives a shit about you getting triggered over literally nothing.
Here's a snake, now get mad.
>do nothing but bitch and cry that "wah I can't do the simple act of hiding posts wah wah"
>accuse other people of butthurt
Thanks for being predictable and getting mad, kid.
Snekposting will never get banned and you'll always be a moany fucking girl about it, and that makes me laugh.
Someones cloaca seems rustled.
In real life hitting someone with a zweihander or even a baseball bat will do more damage than shooting them, the reason why these weapons are no longer common is because you usually can't get in hitting range before getting riddled with boolets.
No, you fucking idiot. How do you know what a PERSON discusses. You have no way of identifying posters so you have no clue what their posting habits are. For all you know I could be the OP of the damn thread.
It's the same for Grenadiers (Nade launcher or Minigun) and Ranger (Stealth/Scout or BLADEMASTA). Even Specialist (Heal Bot or Damage Bot) to some extent.
I got a rough draft out for the 8 classes but I'll need to play the game to finalise it.
Either Damage focus to destroy armored target/big shit or Suppress/Cover destroying to debuff entire pods
Grenade improvement or Exosuit specialist. It will be good if I can port back the Javelin from the first game
Either Squadsight Overwatch or OHKO Crit assassin
Gunslinger (Volume of fire and high crit chance to compensate for lower damage)
Either a mobile OW specialist or mobile flanking specialist
Mobility specialist, parkor type skills to scale buildings or anti-overwatch/Low profile scout
Either CQC anti-melee wall or Stealth Assassin
Either a 100% focus on Hacking mini-game or using the drone to debuff enemies
Either Field Medic that doesn't rely on consumables or Alchemist type character that amplifies consumable effect.
Only just got here, all I do is lurk. But the interesting thing is that a lot of generals has these kinds of posts in them. And do you know what gets done about it in those threads?
If you don't like what's being posted, hide the post and move on with your day. It's really not hard. Impotently crying for a mod to come along and ban everyone who posts something you don't like leads to a whole bunch of shitflinging which leads to idiots like you getting mad over literally nothing.
And nobody gives a shit about your bitch tears. All it does is tell people what annoys you, so they can specifically do it purely to continue annoying you.
This shit is so basic, and you're a fucking cretin for not realising.
Your damage control game is weak, stay mad at words on a screen.
Traps can't have tits like that anon.
>In real life hitting someone with a zweihander or even a baseball bat will do more damage than shooting them
I would hope so. Weren't Zweihanders anti cavalry weapons meant to cut horses in half?
They were fuckhuge.
Melee weapons are usually more damaging than guns, they just hit slower and need to be close by. I bet a halberd does more damage than whatever shotgun XCOM uses.
He was probably referring to the Chinese Version which A) was use to cut off legs and B) Were riding on ponies compared to the gigantic warhorses in Europe.
So where's XCOM 2 being localised?
Beause in EW the new foreign voicelines for soldiers were simply lifted from the base EU game in Russia, China, Poland etc alongside the new "Beep boop I am a robot" voicelines from EW.
Would it be easy to mod any XCOM2 localisation voicelines into our games?
>he takes the time to explain things, he must be emotionally affected
The only emotion I'm getting is the sense of bewilderment for having to explain basic concepts to imbeciles like you. But you get mad at words on a screen, so that must mean everyone else does, right?
You can't even give up the last word when you've had absolutely nothing to say for the last three posts, but I'm the "mad" one.
This thread just needs a bit of purging from time to time.
>hurr why won't you let us snekpost
>hurr I want to be dominated by snek
>hurr rep snek
Who even cares
This >>128872978, it's called a Zhanmadao which literally means Horse-Splitter blade.
I value your really interesting and topical post, but are you going to talk about Xcom at any point?
Or do you just want to be that guy that keeps complaining about furries like it's a big deal?
>Would it be easy to mod any XCOM2 localisation voicelines into our games?
No. Not because it would be hard to get the files into the game, but because it would be hard to get your hands on decent voice actors.
No sauce sorry. That tumblr was deactivated.
Have some XCOM armor variant.
Not involved in this argument but I thought furries referred to people who thought they literally were a dog / wolf / snake / whatever in human form, like how trannies think they're just 'girls trapped in a man's body' or vice versa?
If you find good VAs it shouldn't be hard.
>no russian / polish accent
>still no turk accent
>all of asia is neglected
There's a lot of non-union voice actors in various locations with different dialects. It's not a trivial matter certainly if we look at how voice lines in Long War are used as an example.
Except they were, Giger's art takes heavy inspiration from disgusting creatures and human sexuality.
Something tells me you jerk it to xenomorphs and now you're getting asshurt I'm implying you might be a furfag by your own definition.
I think he meant Russian troops speaking in Russian lines from Russian Copies of the game. I'm pretty sure I heard some french from the preview videos so I think it's the same deal as EW which is a togglable option
Anyway, you don't need voice actors when you can rip lines from Dawn of War and other video games/movies to cobble together some funny voice packs.
I hope for a balance mod that makes each perk an actual choice with a future build in mind, firaxis are bad at that. Long War almost did it but put some arbitrary limitations on some perk paths with silly perk choices (eg rocket on engineer@ MSGT).
I was hoping Long War would be in final 1.0 much quicker so I could do a rebalance mod for xcg but they took too long and now I don't give a fuck since it's so much effort to make all the changes plus load other mods to fix the shitty design decisions (like crit chances in the airgame). I also learned how to do the hex shit to make it possible to stack defense so ayys have 0% chance to hit, and the same for LR on the first shot if you stack defense armor with, camo suit so that defense stacking builds could work on a scout even late game.
Long War let me down because those devs don't even play they have no idea what's fun and super challenging without being masochistic or tedious (repair mechanic and capture is a good example). They did well because of their "vision" for the mod but they fell short because they aren't gamers. When they started balancing around Beagle tactics that's when I said fuck it and moved on to other games, hoping theyd hurry the fuck up with 1.0. I got burnt out after playing the game so much and finishing 2 campaign and I'm not surprised Beagle needed a huge break from it too.
XCOM2 has so much QOL improvements modding and playing will be fun. I wont have to wait for stupid texture hacks to load up so I can have some camo and decent looking armor colours.
Freelancing is a good way to find some
Probably the best honestly, especially for smaller places
And it's not like you would have to pay a lot for it
I really wish they had more languages in XCOM 2, also flags
I won't mess with the game balance or anything but I will, as soon as I can get as many flags and languages in my game
I'm hoping it's easy to do that
It's already in 1.0 and feature complete. Most of the perk is like the Rocket on Engineer one is just filler because they couldn't mod in anymore perks so XCOM 2 shouldn't have this issue. And since you no longer need to learn Hex edit Voodoo magic, there will be more mods that are piecemeal instead of complete overhauls like LW
pic: we war of worlds now?
>do you know what gets done about it in those threads? Fuck all.
You should um eat your own words.
I posted the voice script from Long War in an old thread
The XCOM Script is rather long with some set minimums for some response types. I'd say it'd probably take a half day (4 Hrs) to do it all with someone.
It really would only take a decent microphone, audacity software, and just willingness to enunciate to make a decent mod putting you or someone you like in the game
I know for myself, after playing so much of Long War I got attached to some of my South Korean and Japanese soldiers so I might wrangle a friend to do it once
>Is it non-human? Yes
>Do you want to fuck it? Yes
>Congratulations you're a furfag.
I don't have a reaction image for how fucking stupid you are. Literally any fantasy creature whether humanoid or not falls under this definition.
>I hope for a balance mod that makes each perk an actual choice with a future build in mind
What the fuck does that mean?
It is an actual choice, you pick from the two, and you can have a build in mind when you pick
No idea what you're on about
And you're right about LW
What that faggot JC thought Beagle was a good benchmark on how to balance the game, it all went to shit
Like it's just retarded, it's okay for LW to not be impossible every second, but it's like each time Beagle doesn't fail a mission he thinks he fucked up
That's what I hate about mods and early accses, that they keep changing in strange obscure ways and it's just annoying in the end
Some things should just be finished, not tampered with no more
You just ruin it in the end if you don't stop
I am not that retarded furry you are talking to. Giger has talked about taking sexuality (human sexuality mind you) to extrremes with his biomorphs. There was never any talk about insects or other animals. The whole insect angle was a tacky add-on, after the 2n installment.
It was always meant to be War of the Worlds. They just needed the technology to accomplish it.
Squat Implemented 2012 Sectopods to YES XCOM 2012 Reveal Sectopods.
I really feel like the art and tech teams went back to all they wanted to do and really nailed the implementation this time. Having full backing and budget might have helped being the sequel and all
>I hope for a balance mod that makes each perk an actual choice with a future build in mind
>What the fuck does that mean?
>It is an actual choice, you pick from the two, and you can have a build in mind when you pick
The classes in Vanilla doesn't give you much choices, they are more or less 2 subclasses with only 1 build each squash together.
Refer to this post>>128871468. We need to split the classes so that a Gunslinger won't have a sniper rifle he uses 10% of the time and more ways to build around him instead of just shooting more often
You're the one who's accusing this of being furry.
I'm not even a snekposter Fagtron. You fucked up and i'm calling you out, that's all.
Post skill ideas
A gunslinger perk that makes it so that missed shots hit another person you weren't aiming for.
To balance it out it'd either do less damage or would have a set chance to do that.
Guess it's furry autist comedy hour. The horrible things forced abstinence does to people.
>calling someone out on an anonymous imageboard is worthless
>thus, I will spend 10+ posts accusing people of being furries and using ridiculous definitions that shunt elves, demons, succubi, angels, catgirls, and anything 'non-human' into furry territory
reminder that this is furry.
I remember him
A true gay
I always thought classes in LW were bloated as hell, that there were too many for no good reason other than "it's about making EU bigger, let's do that"
EU/EW did need more classes, yea, but they kinda over done it
I question how complex builds need to be in a game like XCOM though, I mean it's not supposed to be an RPG
Yes you can look at XCOM 2 classes as 8 classes split up onto 4 tress, I'd agree with that
But I think there are choices and some interesting builds to be made there, for sure.
Yeah. She's a model for some SFX school.
It's like a hand grenade went off in your asshole.
Now all we need are those sick fucks who jerk off to Transformers to complete the set.
Yep same reason why early access often fails so hard 99% of the time. Devs think they can balance around gamers who are good at the game resulting in some game that has virtually nothing to discover anymore and becomes just about optimised playing style.
It got so bad in Long War that I was afraid of mentioning fun little exploits even in xcg only to have cucks run off and report them to JL.
When you remove hard to find exploits in a game you remove its soul because discovering those things is a huge part of the game. Obviously some needed nerfing but you need to keep some things so players at least feel that joy when you discover something that gives you a slight upperhand in a losing war.
Pic: I'll miss this beauty.
>giving a fuck about something being furry or not
This handy image and your own tastes are all that you need. Giving a fuck about what other people want to/do fuck is dumb as fuck unless there are actual medical concerns to be had concerning copulation or the being they are fucking not being a good person for them to be with.
It' ok, we all have to learn some day. I appreciate the sentiment and i hope you wont commit the same mistake again, fellow xcom player!. Now continue with your brave crusade against snek shitposters!!!.
go get em champ
>that last checkbox
But muh lolis
You are the hero we need deus vult protect the children from your imagined enemy of snekposters even though by calling them out you have shat up the last 50-60 posts of the thread! Necessary damage for the good of the people!
Classes in LW was bloated because 4 outta of 8 classes were using Rfiles/SMG/Battlerifles
With XCOM2 you can have the following additional primary weapons with abit of modding
Blade primary + Skulljack
Nade Launcher and micro grenades
With a bit of model modifications:
LMG version of the Minigun
Rocket Launchers (Port from XCOM)
>Remember when despite the snek posting this general actually stayed on topic until whiny faggots from /v/ came in here?
No that guy, but when was this? Because /xcg/ hasn't changed much in a whole year. Didn't we recently have like 6 threads worth of some nigger posting about Valkria Chronicles?
I had an XCOM2 idea where some weapons and maybe AOE blasts cause concussive blows to a unit resulting in them ending up in a "downed" state and require an ally to pick you up off your feet to get back in the game. Kinda like that system in GOW.
>Another general being ruined by who wants to fuck what
>The old guard of /vg/ will return to /tg/ once more as the prophecy fortold
That happened to darkest dungeon
It's the one EA game where they took feedback into account, but in doing that have fucked up the game in their efforts to fix what ain't broken.
Fuck letting the community effect the game, that's literally the dumbest idea I ever heard
Yea, let's let people who don't design games and only play them dictate how the game should be
I'm happy XCOM 2 devs stuck to some things that people didn't like much, such as being limited to 6 people in a squad
And yea, why make Beagle the benchmark for LW?
The man is literally autistic and lives off playing XCOM
Of course he's good at it
/gsg/ should unironically be renamed Grand Shitposting General. As it turns out they actually answer questions you have about the games and help you if you need it, they just shitpost in the meantime. Not all that surprising since the topic of their games is more or less 'correct history to what it fucking should've been before someone fucked up'
Waifufags don't ruin anything, the whiners do because they
A) Give waifufags attention
B) Give them a reason to post more and spam the general
If you don't like somebody's post and you know they're going to be obnoxious, filter them. This shit literally only happens on /vg/. I can go into any other XCOM 2 thread on any other site and people are able to masturbate to the Viper and discuss the new mechanics at the same time, but apparently not here.
We could have prevented this.
This is the future we chose.
XCOM 2 classes seem diverse
I'd rather have the 4 in XCOM 2 than the 8 (or was it more than 8?) classes in LW, just because those are more fun to use and play
And I guess you could say those 4 have 2 classes in them, mixed in
Hol up. Is it possible to slash an ADVENT Sectopod?
You know, for the RULES OF NATURE?
They could try posting more than the ten Snake images they have.
You can pretty much guess what snek pics will be posted, and what's worse is the anon that post random Brony/furry snek oc's and pretend those are vipers for some reason, while only saying "I want to snek" "snek a cute"
No problem with you and your likes/dislikes but fuck all the shitposters and triggered faggotry in here.
I really wish people would just post XCOM stuff instead of spamming their shitposts and replies to shitposts until the thread is 10 pages with 90% shit instead of XCOM stuff which is why I come here. Might as well try that reddit shit and leave this place to die.
The nice thing, probably mirrors what Beagle has said in some of his videos, is that the level of class customization extends beyond the class skills. I think more importantly than that it also extends beyond what you have control over.
The base game with just the soldiers and their builds are perfectly capable of taking on the enemy, but the ability to customize weapons and to receive perk/abilities throughout the campaign at random intervals mean that you can take advantage of new strategic opportunities. These will obviously influence future builds during the same game.
Look at Hulkmacia, beyond bringing WW3 brother, he was an overwatch cracking machine between the stock add-on and his drone. And the amazing thing is I could easily see that occur for other classes when you get some sweet sweet loot.
Oh you suddenly have access to gas and napalm grenades, but your strategy has been to use melee rangers? Well guess you might focus less on cover destruction and will really want that hazmat armor
>Go away for a day
>All this fighting
Can't snakes and tactics live in harmony?
Can we discuss the benefits of Incendiary/Viper rounds? I don't really understand the differences since they both appear to be simply DOT. Does one penetrate armour or something?
From the small amount of time on the xcom subboard or whatever reddit uses; they actually don't shitpost that much
I blame that fucking retarded comment history / account stuff though.
I would do it for free honestly
I speak Bosnian, that covers like, 3 countries right there
There's probably gonna be people making some "all languages" mod anyways, I'd be glad to help if I run into that
>janitors are weird in every general, it seems.
Mostly they respond to the reports. They really don't have time to figure out what is or isn't shitposting.
>report bombing always works
We did it Reddit!
Different enemies are immune/vulnerable to different elements. Solomon mentioned this at some point during a stream.
Beagle even spoilered something something about muton's
I imagine that Snek are probably immune to poison, but vulnerable to fire. I haven't seen it yet, but the analogy there are thin mints
because /vg/ has never had good moderation, it's trated like every other board, they respond to reports, delete the reported post and then fuck off.
They never actually understand or read generals and delete what SHOULD be deleted.
Yeah I'm totally hyped because there's probably going to be a ton of different people doing male voices, but I I'd like to have a good range of female voices too, and I suspect that will be in short supply. Hence camwhores.
Ah that's pretty cool, so it's definitely a requirement to take multiple ammo types to be able to handle any situation.
One voice at a time is probably fine. Bust out those mics an walkthrough the script. I don't think anyone follows exactly what the script says, but it's meant to convey the meaning to the player that "Aliens are over that way" or the like.
Thinking about it right now, the weird thing with XCOM 2 will be seeing how voices play out for the different mannerisms, like "Laid Back" or "By the Book". I don't know how many emotions someone would need
Nice read, but i can't agree with all of them. I watched almost all xcom 2 videos this is my opinion:
Heavy damage and debuffs against one single target. It's good for lategame against units who don't use cover. Have Shredder, Holotargeting and Salvo (from grenadier tree), than shoot Rupture first, than Chain Shot as second could oneshot almost any enemy. But you need for this build tons of aim... something many other classes need too.
It's all about remove cover and AoE. Need almost no aim at all, so other classes can use the rare equipment. Could suck in endgame, but early-mid very good. Work well together with the sharpshooter class.
Crowd control and Clean-up class. 2 abilities are strong against groups and 2 abilities need to finishing a target off. With a Phantom-Ranger spotting enemies use Kill Zone to hit them on their turn, than use Serial on your turn to finish them off. Need autoloader and/or expanded magazines to be good.
A strong and flexible Debuffer and Damage Dealer against multiple or single targets. But need special ammo to be awesome and armor and enemies with immunities can counter it.
Can have 2 builds: The Phantom build or with sword for more flexibility and defense. Anyway it's combat job is to Run & Gun and crit strong enemies with Rapid Fire away.
Only good for Clean-up weaken enemies. A ranger can also buff up his sword, except reaper, AND have still his shotgun build.
Anti-robotic and overwatch class. Can alos be a medic with you choose more medkits than the battlescanner ability
Healer and overwatch class.
Anti-bio and debuff, support class, the ultimate supporter. He a ,ot of different ablities, but almost all of them have some turns of cooldown, he is weak against robots and is the only class in game who can only do one ability in a turn.
>no polish voice
Fuck! They were the best ones.
I don't think you'll find many if any camwhores that are even half-decent VAs
There are plenty of bargain bin web VAs that could probably do an adequate job with some post processing
Hah, all the ammo types looks like dildos
But I suppose anything can if you really want them to.
We could like. in some future thread, make a voice casting kind of thing, have some predetermined lines and see everyone taking shots at it in their own language. It would be fun and useful.
>Only class who can only do one ability per turn
But thats wrong though. Void Rift,Inspire and Null Lance all end your turn when used. Insanity, Soulfire, Stasis and probably a few others only use one action. You can use two of them in the same turn. You can also use and move and use Rift/Lance/Etc the only thing we don't know is if you can use a single action ability and then a two action ability. So far only the sniper has that as a limitation. So it's entirely possible a Psi could use Soulfire and then Rift or Insanity and then Null Lance. They are actually extremely powerful.
I fucking care man, I don't want Earth's finest freedom fighters to be 10 americans, 2 englishman, 2 australians, a potatonigger and a scot
More voice packs will definitely come in future updates. Not only is it basically considered game content because people want their soldiers speaking their own language, but it increases the global appeal of the game for those in other countries.
Personally I loved Spanish in EU/EW, the guy made hilarious noises when you captured an alien.
Generally you can only do one offensive action a turn. It's like Combat Protocol vs Medical Protocol for specialists. Sure you can use MP twice a turn if you have charges, but if you use CombP then your turn is going to end.
Generally but Psi has been specifically shown capable of doing two offensive actions in the same turn. They don't function like the other classes. In the Odd video and the Firaxis stream you see them using two abilities in one turn. It's just that the more powerful abilities end your turn so you can't double up on them.