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/dfg/- Dwarf Fortress General
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You are currently reading a thread in /vg/ - Video Game Generals

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Best rock

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>128318298

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
Strike the earth!
>>
Here, I made some tiles for the most common furniture, as well.
>>
>>128758497
I also changed the "busts". Their faces are now rounder, and their complexions clearer.
>>
Back to trying to deal with my fire based forgotten beast. That fucker just stand here my rooms on stone trap and burn dorfs what walk nearby. I wonder if I can just ignore it and seal of that area instead trying more FUN.
>>
allahu ackbar

gunpowder when
>>
>>128760303
By modding castes and interactions creatively, it's fully possible to create a special caste of elves, who throw themselves at any non-elf they see, screaming "Amala lale!" before they burst into flames.
>>
>>128758040
>orthoclase
Thanks OP I just puked on my keyboard. And it still looks better than orthoclase.
>>
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>>128760785
>>
>>128760876
>microcline
>rock
How can people who play a fucking mining simulator be this ignorant?
>>
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>>128758040
But thats not DOLOMITE

https://www.youtube.com/watch?v=STjjwHFW5jY
>>
>another game crash fortunately this time not while saving
>soundsense kicks back in
>\packs\seasons\simoonswerwer /simon-swerwer_danger-room.mp3
>mfw its the Mongolian Throat Singing Song
>>
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Asked about it in previous threads, sadly didn't get an answer. My dwarves suddenly stopped supplying the library chests even though they did it before. I have a shitton of ready scrolls and quires, yet nobody moves them to the library. Rebuilding chests does not help. Please help, because I've got such a shitton of scholars now that I dread about the amnount of missed chances to write good works.

pic unrelated
>>
>>128761007
Whatchu got against the best rock, bruv?
>>
>>128762257
>naming your clusters of microcline
not even my dwarves are this autistic!
>>
So, not sure if any of you folks have tried to claim a site and hold it against competing groups... but this site at least had wave after wave after wave of dorf and elf wrestlers show up, nude, and start to head towards the keep. They ambushed me but didn't actually attack.

I was confused why they weren't showing up until I noticed some enterprising zombie giant cougars and a zombie leopard down at the bridge where the groups can show up, spawncamping the fuckers.

Place was a glorious mess.

I figured they were unrelated to my site-claim competitors until more showed up there later.

So I ran around killing the groups when they showed up, figuring eventually they would stop.

>330+ kills later

>"Is that a fucking horse recruit? What?"

>kill a few more horse+dorf+elf squads while admiring the way the main road through town is paved with corpses now

>playing with them now
>delimbing
>hacking at the guts on dudes
>trying to knock them into each other downrange after sending them flying
>suddenly I notice a special message pop up

>the elf wrestler's lower body slides across the ground, tearing the skin, bruising organs and shit

>It is a gelding blow!

>errrrrkkkk, travel away to save him from bleeding out

>use my gore-encrusted artifact weapon and shield to remove his teeth

>snip his ears and nose off

>blind him

>remove the tongue

>can't get his limbs to sever

>settle for mangling them

>talk to him after a fresh travel-away-heal trip

>he's bitchy of course that I killed hundreds of his buddies

>whatevs, I killed like a dragon and a roc and a hydra, aight?

>begrudgingly admits I'm kinda awesome for a murderer, and agrees to become a hearthperson

>immediately give him my position as lady of The Mighty Crusher of Rats

>him and his horse entourage crawl and trot over to the keep

>I'm super helpful and open the doors for the horses

>he's crawling around nude in the rodent person chunks and giblets from the previous owners
>>
>>128763861
Great. So now the site is yours, and he controls it in your stead, right?
>>
>>128758040
Never played this game but just stopping by to say that I thought that was a slab of ham.
>>
>>128764693
Nah, I have little real say over it since my group doesn't have a link to a full civ to back it up. Just a placeholder that will get contested constantly and lost easily basically.

Well, his group now, dunno what the difference is when it is left in the hands of someone else in the current version, sometimes it stuck in 40.24 as I recall. Nobody would be cool with me being in charge at this point, I've killed hundreds of people with at least a somewhat legitimate claim to the site now.

Sadly killing hordes of people wanting to claim a site doesn't mean much, otherwise the zombie cougars and leopard would have had a head start on me before I found them.
>>
So killed that flame beast with cave in, off course dorf miner what was doing it had to do it in way to end up in this cave in too.

Maybe I should still honor his stupid sacrifice. Funny eough he fell into my refuse stock pile what was on floor under.

Also somehow I got alot rocks in place where cave in ended.
>>
>>128763861
>main road through town is paved with corpses now

They kept spawning at the bridge to the north or along the road, occasionally in the little side roads to the southwest and north east, but mainly right along this stretch.
>>
>>128765980
Well done. You should definitely honor his sacrifice with a memorial of some kind.
>>
starter pack when
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>>128765118
Great now I see it.
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>setfps 500
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>>128770007
haha, sweet mem, DUDE
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>>128771006
Thanks!
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>>128772643
3comfy5me
>>
>>128753854
>a dwarf in the last migrant wave just ascended to King

Things are worse than I anticipated.
>>
>>128773429
fucking elf
>>
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Is Dwarf Fortress art?
>>
>>128777450
No, it's a video game
>>
I've been trying out DF this past week, assuming it to be a game of legendary difficulty and autism.

But aside from the aggressively mediocre UI where no two menus agree on how menus should work, I haven't seen much challenge.

It would appear that a fortress of the default max population can be fed and boozed with only two working dwarves. The other 5 starters are enough labor to dig, furnish, and equip a fortress of arbitrary size. And my pack of dogs seems more than capable of killing the forgotten beasts and other jerks that have come through, making my death traps redundant.

Which leaves me with 150+ dwarves loafing on my stone couches(after the few thousand button presses required to inform them their shit skills will not be required).

Have I unwittingly started all my games on the newb difficulty setting? Or are the basic resources and logistics really this simple?

Have I just been (un)lucky enough to roll maps with no legitimate threats?
>>
>>128778481
I mostly agree that the game is not that zomghard, but
>war dogs are capable of killing FBs
This is the point where I was sure you're trolling. Unless your FBs are all made out of snow or something you're a filthy liar.
Try digging deeper, you might find something more challenging there.
>>
>>128778481
>a game of legendary difficulty and autism
This is the dumbest DF related meme there is, and it appears that it's only inexperienced players who use it. The only exceptionally challenging element in the game is the UI.

Your fort will get harder challenges than those you mentioned, though. Assuming you have embarked where goblins can reach you, you'll receive siegers, and I guarantee that more than dogs will be needed for those. Then, there are the occational FB's that use webs and fire, making them pretty hard.
>>
>>128778481
>And my pack of dogs seems more than capable of killing the forgotten beasts and other jerks that have come through
Yeah, nah

>Which leaves me with 150+ dwarves loafing on my stone couches
Why don't you think of something for them to do then?

>(after the few thousand button presses required to inform them their shit skills will not be required)
Well, that's simply your own fault for being a retard.

>Have I just been (un)lucky enough to roll maps with no legitimate threats?
You can literally see how dangerous the part of the map is on which you embark.

>but muh 'gaem is hard' memes
It's not hard, it's hard to get into.
It's extremely easy to get a fort going, especially when you embark in a non-evil zone.
>>
>>128778921
Not actually trolling on the dogs vs beasts.

Only had 3 spawn thus far, one showed up in the caverns and then walked off? Never found it after the initial spawn. Dogs definitely chewed up the other two.
>>
>>128778481
>Or are the basic resources and logistics really this simple?
They are, yes. Especially farming is in dire need of an overhaul. Will happen at some point, possibly when global economy is implemented in 12 years.

Overpowered traps and the inconsistent menus are known issues as well.

One aspect the game is better in, which largely get lost in fortress mode: creating a rich, dynamic fantasy world with its own history.
If that sounds interesting to you, check out Legends mode (or rather, various 3rd party programs to view the history information) and try adventurer mode. The latter is still much less polished than fortress mode, but depending on your preferences, you will get a lot of enjoyment out of that.

Alternatively, consider fortress mode more of a fortress design mode, and less of a survival thing.
>>
>>128759784
I remember kicking minecart into one. If you're felling somewhat sympathetic to this >>128760303 individual, you can make dwarf drive the minecart.
>>
how do i taverns, wiki says i can make them from dining rooms or meeting hall zones but i don't see anything tavern related when i check those
>>
>>128778481
I was like you until I got my first goblin siege of 10 goblins where my fort without army was wiped out.

>And my pack of dogs seems more than capable of killing the forgotten beasts and other jerks that have come through, making my death traps redundant.
You mean werebeast. Those are not same.
>>
>>128780207
i -> go to the meeting hall/dining room zone -> there should be an option triggered by an l (L) key
>>
How do I stop my embark wagons from going on cliffs and spilling shit everywhere as soon as I embark?
>>
>>128779146
>>128779357
>This is the dumbest DF related meme
>but muh 'gaem is hard' memes
What other information do you expect I had to go off of when I lacked first hand experience? We all develop impressions of things based on word of mouth. And the more authoritative sources(wiki, forums) seem to perpetuate these rumors, so a newcomer doesn't have much chance to escape them now do they?

>The only exceptionally challenging element in the game is the UI.
>It's not hard, it's hard to get into.
and >>128779585

More or less confirming my educated guesses then, thanks for your responses.


>>128779357
Also, you're kind of a fuckwit m8.
>>
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>digging deeper
>oh shit adamantine
>designate stairs through the middle of the adamantine pillar
>suddenly underworld

fuck i didnt know the adamantine pillars could be hollow and just lead straight the fuck down to the underworld. i managed to build a wall separating me and the demons so now they're just rampaging through the upper cavern. if i seal off my fort's surface entrance and have a miner tunnel down from the outside to release the demons to the surface will they leave my embark area or just hang around?
>>
>>128780629
>And the more authoritative sources(wiki, forums) seem to perpetuate these rumors
Those state that the game has an immense learning curve, which is true.
That doesn't make getting a simple fort off the ground 'hard'

>Also, you're kind of a fuckwit m8.
Hey, at least I'm not such a retard as to manually change labors, or complain the game is too easy because you embarked on a low savagery/evil location.

But complain some more that 150 dwarves are doing nothing because you yourself instructed them to do just that.
>>
>>128780780
-Pls. Quail Demon, I've gave you access to the surface, would you leave, just go.
-No.
>>
Why my dorfs ignore giant cave spiders corpses? Those are in aree I'm using and miasa feels tunnels.
>>
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>>128782109
>miasa feels tunnels
>this whole post
>>
>>128782109
>Those are in aree I'm using and miasa feels tunnels.
>>
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>>128782109
>Those are in aree I'm using and miasa feels tunnels.
>>
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>>128782109
>>
>>128778481
Embark onevil places with ressurection, aquifers, no wood etc.. Impose challlanges to you like not completely sealing, no cagetraps and so on.
>>
>>128782109
>miasa feels tunnels
Goddammit Miasa I told you to knock that off and get back to fucking hauling!
>>
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>>128782109
>>
>>128784110
>horsification comic
please no i hoped this was gone forever
>>
>>128784215
miasa feels to inform you nothing aree ever gone from the tunnels of the interwebs

Also finally saw Fury Road, I am disappointed in myself for not having done this before, not df related but awesome as fuck, girlfriend enjoyed it too, which is good, don't gotta figure out where to hide the body now.
>>
>>128780902
Assuming another person is retarded, building straw men based upon that assumption, and then confronting them with wholly imagined faults is what makes you a fuckwit.

Most people have at least a rough idea of what they just spent a bunch of time doing and usually have a reason for doing it.

As an example:

>But complain some more that 150 dwarves are doing nothing because you yourself instructed them to do just that.

I was testing resource consumption.

My complaints were about resource balance.

Only making use of 1 in every 20 workers should be a death sentence in a builder, not leave you with a surplus.

Suffice it to say I was not complaining that units were doing what I ordered them to do. And only a fuckwit could suggest that such was the case.
>>
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>>128785004
>Only making use of 1 in every 20 workers should be a death sentence in a builder, not leave you with a surplus.
>builder

Well gee, there's your problem!
>>
God new Forgotten Beast, barely after that flame one. Just big snake until I noticed it have deadly dust attack. So it will not be easy.
>>
So... One of my cats just beat a Yeti to unconsciousness. The selfsame Yeti that went straight into my fort to topple every single workshop before maiming my militia commander and leaving. It was uninjured, now it's passed out in a pool of it's own blood next to my entrance. Cat is still unharmed. Interestingly, the Yeti actually ran from it, and the little thing gave chase to whack it some more.
>>
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>Zombie nerf update
>5 warriors have been battling a severed head for half a year.
>just a head
>they maxed out every skill fighting this thing
>it is seemingly indestructable

toady pls
>>
>Ftw during a siege and all feels lost
>and suddenly one of your dwarfs goes nuts!
>>
>>128790582
Known bug, and not related to the upcoming zombie fix.
>>
>>128790582
The zombie nerf is _next_ version you moron.
>>
>>128787187
Same strategy as before. Cave in traps for any beasts with webs, dust, vapors, deadly blood or made of fire.
>>
>>128792594
Cave in feel like cheating (and to complicated so far). I prefer more FUN standard way with trowing my military at it.
>>
>mfw terms "master" and "apprentice" are used in relation to pussyass rhymed niggatalking and fanfic writing.
How many writers and poets in history were literal apprentices of other poets, anyway?
>>
>>128794165
I mean, there was aristotle and plato. Plato was kind of a shit tho
>>
>>128793831
>Cave in feel like cheating (and to complicated so far)
"Cheating" implies making the game easier, yet by saying that it feels too complicated, it sounds like you think it's too hard. You're sending conflicting signals here, Anon.
>>
>>128794514
>Plato was kind of a shit tho
You're thinking about Aritoddler, Anon.
>>
>>128794573
>then you realize anon secretly wants the D... as in Dragon... as in big bitchy firebreathing lizard of melting everythingness
>>
Oh yes.
>>
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>>128795426
How can you always be so easy to recognise, even when you post without pics?
>>
Third crash in 2 days. I upgraded from DFHack alpha 1 to alpha 2 two days ago.

I'd avoid it.
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>>128758040
>Best rock
>rock
>>
>>128795823
I don't know, how can you be so hard to recognize?

Am I supposed to be trying to hide who I am?

Actually, scratch my first question, I thought //you// weren't supposed to care who someone is, much like I don't care who the poster behind that particular Anonymous 01/16/16(Sat)16:02:19 No. 128795823 > is.

No, you know what, I'm sorry, that was bitchy of me... here, this is just for you, nobody else look at this ok?
>>
just downloaded 42.xx
time to work through the quickstart guide again, I guess
>>
>>128794886
Shit I might be.
No, wait. I'm thinking of plato's dialogues, the ones with socrates sitting around as a mouthpiece. Maybe?
>>
>>128797016
To be fair, everyone can tell who the anon you responded to is as well. He may as well be avatarfagging at this point. He's been posting thinking heads since before the update.
>>
>>128795823
>dat filename
>>
Remind me, would I need a regen to change entities exported wealth requirements?
>>
>>128799075
Wiki says no, but I'm doubtful. Everything else in entity_default needs a new world as far as I'm aware.
Trying to get humans to come trade? I did the fix as well, and I'm almost through the first full summer since changing it, and they haven't shown yet. I'll report if they do.
>>
>>128758615
Keep it up, man. I love how's this tileset looking so far
>>
>>128797709
Oh fuck am I retarded then? The thinking heads thing and bitching about recognizing me is kinda familiar but... I just don't think about who the other poster is. I can go over to bay12 and do that if I want, I did it for years on various other boards, it's fun not caring and just postan and bullshitting and answering questions and wondering why this aree has miasa feels tunnels?
>>
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>>128758040
This is the official /dfg/ rockfu desu baka senpai
>>
>>128799075
>>128799817
And summer is over, no humans.
>>
>>128802646
>inferior
>>
...URIST PUT DOWN THAT TORCH
>>
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>>128802646
>>128804375
I was looking for pictures of rocks to post at you guys, and I found... well I found something.
>>
>>128758497
>>128758615
whats the theme of this supposed to be
>>
>15 fps starting a fort no matter what
>fuck this shit windows
>pacman -S dwarffortress
>80fps at 200 dorfs
>>
>>128768912
Never
>>
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Did I kill someone important or was it a fake profession?
>>
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>>128805826
>wait, are there other spins that use pacman too?
>>
>>128804385
Some of the written works are truly hilarious. Here we can see the dwarves question the authority of Gabe Newell.
>>
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>>128807636
>>
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>>128808317
>First mating, then the world!
kek
>>
>>128805826
What does this mean? Teach me your ways
>>
>>128808317
Oh shit look what they have written right now
Truly, the dwarven hivemind is real
>>
>>128808607
Yeah, the way the titles work out is great.

>Mating: My Only Mistake
>Never Underestimate The Screw
>The Students Guide To Mating
>Animal Reproduction: Proper Procedures
>Can The Screw Save The World?
>>
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>>128805826
>>
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>>128808634
I think it's command line command, perhaps in linux or that masterwork thing.
>>
>>128808634
changed my mind, appears to be a meme.
>>
>>128813573
>command line command
That's fantastic.

On Arch it's easier to grab a terminal window and run the pac(kage )man(ager) -S(ync) someprogram which will then update your version to the current version in the repositories maintained for Arch versions of software.
>>
>>128814667
>arch is a meme because muh dik
>>
>>128815659
Bout time it became a meme... not sure why though... huh, I just realized I've been using it so long that I have no idea how I actually installed it.

I remember using dd to put the iso on a usb stick, mounting it, chrooting to it, then something magical took place I can't quite recall, and I have just been updating to the newest version ever since.
>>
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>1 mechanic
>hes on break
>refuses to make the mechanisms I need and winter is drawing closer
just like real life.
>>
>>128815659
I didn't mean Arch was a meme, I didn't even know it was a Linux Distro. I thought pacman was some meme but it was just explained to me is a manager via >>128815432, so >>128811857 has me confused for a bit.


I tried Linux a few times, it's great being able to download any program you want from one manager but drivers for my wireless either don't exist or I don't know how to install drivers, and it's frustrating to do things as I'm supposed to be a "tech guy" and a programmer.
>he finds it hard to use linux, laughing_whores.jpg
>>
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>>128817985
>>
>decide to make gold goblets cause why not, lots of native gold

>17 weight

>a wooden barrel full of ale weighs the fucking same
>>
i have empty barrels, pots and a fuckload of plump helmets but brewing drinks work is red and dorfs can't get wasted, what gives?
>>
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>>128818628
I tried ubuntu, it was neat and all but you couldn't move the freaking "taskbar" - like, part of their design to not be movable, not cool.
>>
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>>128822248
That's why I love me some Arch with KDE and muh customization options.
>>
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where is the total value of traded goods gone? i can see only the weight
>>
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OMG SO FRUSTRATING

So I found an army actually adjacent to a big town it looks like, but if I get too close to them out of travel mode I crash, I think they have tents set up which intersect with trees due to how wooded the area here is.
>>
>>128823735
you need a broker with the appraiser skill m8.

he'll gain novice if you slowly trade things one at a time.
>>
>>128758040
> orthoclase plebs
Microcline master race or bust, son.
>>
>>128823735
You need a broker with the appraisal skill. Whichever dwarf went to trade will have gained enough skill, so just exit the trade screen, make him your broker and go back in. Then you'll see the values.
>>
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>>128760303
You can get it by
installing masterwork
>>
>>128824198
You only gain appraisal the first time you enter the trade screen with each caravan. Every trade just gives a little bit of a random social skill. It doesn't matter though, doing it once gives whichever dwarf you choose enough appraisal.
>>
>>128821936
help dorfs are going mad, is there a bug ith brewing or something? i have hundreads of empty barrels and pots but it keeps sayint it needs empty food storage item
>>
>>128827047
you probably did something silly like told the workshop to take from a stockpile, but didn't tell it to take from a stockpile with barrels too.

build a new still, see if that fixes it.
>>
>>128827047
You need a supply of brewer's yeast.
>>
>>128822360
not the other guy but kubuntu's last couple of releases were bugy because they used KDE 5, which is still rather unstable. i prefer KDE Mint. uses KDE 4
>>
>>128829090
I ended up replacing my old dead gt 440 with a gt 730 but nothing I tried was able to fix the tearing in kde 4, switching to plasma fixed it, so it was as good a time as any.

I'm not as big on the -buntu spins, too much extra stuff brought in for nothing really. When I was new and it was easier that was fine but it isn't that hard to get something like arch running with just the stuff you want to have on it.
>>
AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>Entire military is getting wiped out by a single queen ant woman
THREE SHIELDS
THREE
THREE MOTHER FUCKING GOD DAMN SHIELDS.
THREE.

MY ENTIRE MILITARY MANAGED TO BREAK ONE OF HER LEGS, SHE MURDERED THEM WHEN THEY HAD STEEL ARMOR AND SHE JUST HAD A WOOD SPEAR.

GOD WHY?
>>
>giant elephants
why did he think this was a good idea
>>
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>>128832421
Rekt
>>
>>128833140
fukken sick nasty brah
>>
>>128832421
GREAT NOW THE BITCH HAS A LEGENDARY TITLE.
THEY WILL TELL TALES ABOUT THIS.
BARDS WILL SING SONGS ABOUT HOW I GOT MY ASS HANDED TO ME BY A SINGLE ANT WOMAN.

THREE SHIELDS
>>
do wild giant cave spiders not shoot webs?

i tried to make a silk farm but the spider didnt shoot webs at the bait. does it have to be a hostile giant cave spider?
>>
>>128836250
>does it have to be a hostile giant cave spider?
yes
>>
>>128832421
>>128834126
you should now know that the whole "three shields" disinfo was adventure mode advice incorrectly applied to fortress mode.

giving your dwarves more than 1 shield in fortress mode guarantees they will bash all the time and basically never make a substantial attack that will damage something. it sounds like thats what happened. all they managed to do was shield bash a bone till it broke. singular. a.

don't listen to the thread automatically. if it sounds too good to be true and it isn't on the wiki or some thread on bay12 then go to arena and test it yourself.

also you probably forgot to assign them cloaks or something if it managed to kill them with a wooden spear. neck shots are only blocked by cloaks.
>>
>>128836250
if you can capture a goblin or some hostile creature then a trained/tamed GCS will shoot webs at it. but honestly, its much easier to just keep it wild and have it shoot at whatever, a pet or dwarves.

40.xx made GCS farms much more finnicky than earlier.
>>
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>>128838737
It sounds like the ant woman is the one with three shields, which explains why she is FUCKING INVINCIBLE. They have four arms, and so can carry multiple shields or weapons, though multiweapon fighting isn't currently a thing, so they just use shields.
>>
>>128841567
doubt.jpg

unless he did something dumb like make the entire squad hammerdwarves or isn't being truthful about their skill then his dwarves would easily lop off some arms. the only way that makes sense to me is if he had equipped 3 shields on each dwarf. because otherwise, 3 shields or not, someone is going to cut off a limb with steel weapons.
>>
>>128841567
>multiweapon fighting isn't currently a thing

You can multi attack with things though.
>>
>>128841743
If the shields are of high quality and the ant woman has sufficient shield skill, and his military hasn't been practising, it's entirely possible that three shields could pose a nigh-insurmountable defense regardless of the quality of his weapons and armour.
>>
>>128838737
>>128841567
>>128841743
Yea the ant woman had three shields.
SO SHE BLOCKED ALL ATTACKS.
ALL OF THEM
ALL OF THEM

THEY ALL HAD SILK CLOAKS AND STEEL ARMOR.
THEY ALL HAD MIXED UP WEAPONS
SHE JUST MURDERED ALL OF THEM.
>>
>>128841947
I stand corrected, then.
>>
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>>128824450
>>
>>128778481
>assuming it to be a game of legendary difficulty
>falling for the meme
>>
>>128841743
First attack was of three low skilled fully decked out in steel armor and weapons, and six marksdwarfs, some of them elite. All of them died.
Second attack was a full squad where I went FUCK THIS BITCH and two ax dwarfs with artifact axes, one ax dwarf with steel battle ax, and three hammer dwarfs, I used a danger room to get them up to level 10 weapon and shield skill.

THEY
ALL
DIED.
>>
>>128843608
Right, I see what happened here. Essentially, those low skill dwarves supercharged her shield skill training, and marksdwarves are hard countered by multishielding at the best of times. What you basically did was feed a mook exp until it turned into an endboss.

Your fault.
>>
>>128844001
Awesome.
It probably didn't help that when I got there she had already depopulated the entire cavern and there was just a giant pile of corpses.
Considering that a vile force of darkness just showed up at the perfect moment I am having fun.
>>
>>128844360
>It probably didn't help that when I got there she had already depopulated the entire cavern

And that didn't tip you off?
>>
>>128844464
...It also already had a name...
I am not a very smart man.
All I did was break its leg and give it a fancy title.
>>
hello /dfg/
>>
>>128844464
>>128844609
I had a bat man do that in one of my forts, the whole cavern was just a miasa feels tunnels and he was running around with like 100 kills on his named blood thorn spear or some silly shit like that.
>>
What's the current optimal melee squad weapon choice? I was thinking 5 hammers, 5 axes but as I recall toady made some combat changes at some point.
>>
>>128846258
Bloodthorn weaponry and armour is actually pretty stronk.
>>
>this entire queen ant woman debacle

my sides
>>
>finally get a nice mountain area that's actually mountainy after way too many attempts.
>comfy brook and woods with aquifier to the north.
I wonder how I'll fuck it all up.
>>
>>128847332
>anything other than a perfectly flat embark
why
>>
>>128847450
Bored of flat. Trying to get more into non-symmetry and digging into mountains encourages that. Also it's the dorfy thing to do.
>>
>>128847450
>not doing a 1x16 embark with an ocean at the very bottom and a fucking huge peak at the very top
>>
>>128849938
stop please i'm going to vomit
>>
Ha ha, that worked way better than I thought it would.

So I can't actually get close to the * * * cluster just outside of town without the game just poofing on me which is disappointing because I wanted to check out the army status.

They aren't moving in to town yet though, and it says some refugees fled, but there are still people in the keep.

Then I had an idea.

Stake claim to the site, they all ignore me of course, so now I could do the usual thing: kill them all until my claim is respected...

...ooooorrrrrrrr

Bring up the army marching here, get them to join me for rescue, then have them wait sufficiently far enough from the keep that they are no longer in control.

Poof, bloodless victory!
>>
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>page 10
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>>128851456
As an experiment I retired there, had to remove the squatters but the old owners were still waiting where I left them, but there was also a goblin thief there.
>>
>>128838737
I believe he meant the queen was wielding three shields, like multihanded humanoids often do,
Also, she will die of old age in the following couple of years.
>>
i've done loads of trade with the mountain home but on the civ screen it says imports/exports none

what gives?
>>
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In what terrain do I have biggest chance of finding Iron Ores?
I've had like 10 last fortresses be only silver/copper, and I'm sick of it!
Been checking out places all over the new world I generated with "prospect all" dfhack command, and its all goddamn tetrahedrite and casserite.
>>
>>128823748
Upload the save and report it, mang.

alternatively, wait for a while, walk around and see if they come.
>>
>>128858314
Known bug
>>
>>128858831
>In what terrain do I have biggest chance of finding Iron Ores?
3 in Sedimentary, 1 of them also igneous intrusive, 1 in pits and fortresses.
>>
>>128859303
The search continues...
>>
>year 5
>30fps

god damnit i started at like 100 fps
how low is unplayable to you?
>>
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>>128833140
>so easily broken, this does not scare me
>>
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am I going to be fucked by fortress defense mod?
27 dwarves / 10 in military
>>
>>128861109
About 20. Toady did a shit work for this release, yes.
>>
>>128846258
>the whole cavern was just a miasa feels tunnels
is this the newest meme?
>>
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Made a nice new tile for the mugs. Now the night life in DF feels complete.
>>
>>128865051
Now redo Toady's DF melody on a synthie, slow it down and put it in your DF folder.

Record a video of your dwarves dancing in your tavern and upload it as webm with the music you just made as audio.
>>
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I feel like a pleb for playing with a graphic pleb but I tried to play vanilla and I just can't do it, so I just downloaded the LNP and will start over again

might as well use DwarfTherapist I guess
>>
>>128858831
>>128860768

Put mineral scarcity on map gen to ~700 and you'll get many more ores, and multiple ores on any location.
>>
>>128864716

Is it much slower than previous versions?

That's annoying. I've been playing DF since around 2006 and it seems like every time I upgrade my PC to run even faster, DF gets a bunch of new functionality that makes it run even slower.
>>
>>128865839
You're only a pleb if you let the opinions of others affect how you enjoy the game.
>>
>>128866391
deep man
also is there a way to use a graphic pack but still have the vanilla graphics on the world map?
there is a legend for the vanilla graphics in the wiki so it's easier to look up stuff
>>
>>128865839
You're not a pleb for using graphic packs: that's just a matter of taste. Personally, I find ASCII far easier to read than the pixel soups that make up most creature graphic packs.

You are, however, a pleb for using LNP. I bet you even waited before starting up 0.42 just so you could play with it.
>>
>>128865839
Why not try one of the more aesthetically pleasing tilesets like Myne or taffer?
One of the biggest issues people seem to have with vanilla graphics without realizing it is the default color scheme. Try a different one.

Another issue seems to be the large amount of black - there are a couple of still more or less ASCII-like tilesets that add an opaque background: CLA, Grim fortress and jolly bastion IIRC. Although I wouldn't recommend the latter one.
>>
>>128867214
I don't think there is a LNP version for 0.42 yet
I havn't even "finished" a single game of DF, honestly I have no idea what I'm doing

>>128867615
I'll look into those, thanks
>>
I regret googling Giant Recluse Spiders.
Those things are 4x the size of an adult dwarf!
And they are wandering around my surface, slaughtering my dogs!
>>
So I had a were-rhino scare a year back, and in a moment of terror I walled him off into a rather section of my mines, and too terrified of FUN I abandoned that set of tunnels and started an entirely new one.

After a year I've decided I'm ready to take my old area back from the beast but he is nowhere to be found. I suddenly remember breaking into the cavern shortly before the incident, and peeking in revealed an enormous smattering of corpses.

The cavern is a miasa feels tunnels and beast is nowhere to be found. Im scared.
>>
>>128868146
>>
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This asshole killed 4 of my military dorfs. Each time by bitting off head.
They can't all follow simple order to take station or attack creature.
However maybe I could try to make at least one team to be down there on guard duty all time to prevent this.

Still waiting for some monsters made from something more durable.
>>
>>128867826
>>I don't think there is a LNP version for 0.42 yet
there is on dffd, just it's not advertised on the forums because dfhack for 0.42 is not stable yet
>>
Its my first year, the spring just barely ended, I didnt even unload my wagon yet!
Quickly turned off woodcutting on a guy, and drafted him into military with an axe.
He rushes for the wagon to pick up the axe, but the Giant Spider ambushes him and interrupts him just before he could grab the axe.
They wrestle a bit, spider trying to bite the dwarf but somehow not penetrating the clothes.
Then the damn giant thing just THREW my dwarf away from wagon, slamming to poor bastard into a tree.

>Time to draft remaining 6 still standing up, and let them have their last stand.
>>
>>128868626
The lucky bastards actually did it!
They bit, punched and kicked the Giant Recluse Spider to death! They tore him apart!
4 dwarves survived, but one is sure to succumb to poison.
>>
>mfw god's name
Time to sacrifice enemies and dwarves
>>
>>128868838
now eat it.
>>
>>128868626
>Dwarves thrown by zombified giant moth actually explode on being thrown.
>>
>>128869191
I WILL FEAST ON ITS NAMED SOUL AND RAISE A NEW GENERATION OF MIGRANTS ON ITS FINELY PREPARED MEAT!!!
>>
>>128869940
Damn right.
>>
>>128843608
I think you're lying. It's not even possible for a wooden spear to damage a creature through steel armor. The lack of a single screenshot showing this epic beatdown only heightens my suspicion.
>>
>the very second the final rock door reached the trade depot the merchants left
well I'm glad I traded 167 of 168 at least.

thank you garbage collector traders
>>
>>128870715
Trading away shitty furniture, not just atom smashing it, or quantum dumping it.
Now that's dedication!
>>
>>128870917
I couldn't bear to waste. Plus its much easier for me me sort by value, pgdn past the masterwork doors and trade everything else. Now I have a glut of masterwork stone doors that can be used for random spots that need doors and I don't want to waste gold/silver.
>>
Throwing Axes are the current fashion of my world, glad to see them catching on.
>>
>>128861109
Once it drops to 1
>>
>>128871045
I usually have a big stockpile just for shitty furniture, and every time it fills up, i pull a lever and smash them away.
Though from what I've heard, having all of them dumped into one single quantum stockpile square is more FPS friendly way to get rid of them.
Read it on the FPS section of df wiki or somewhere.
>>
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>>128872701
Yeah I feel you. All my general furniture goes in a big pile with a direct shaft to the surface.
>>
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>>128872701
>>128872763
i didnt know it was a good idea to keep the number of items low

how many is too many?
>>
>>128873415
m8 theres probably as many in my tiny little 3x3 stockpile. they're all on a single tile. look up QSP on the wiki.

>how many is too many
More than you need.

Remember that each item that you have is lagging your game just a little bit. The difference between 1 and 50 might not mean anything but the difference between 1000 and 5000 is huge. Don't build furniture you don't need and get rid of furniture you won't use.

I can see in your picture you have a lot of buckets. If your hospital is supplied and you aren't planning on making lots and lots of lye then ask yourself if you really need them?

Bags are understandable. It's hard to settle on a good number of bags to use. Farmers workshops, millstone/querns, glassmakers.. Lots of people use bags. But maybe you want to move your bags somewhere closer to where they will be used?

Here's a direct tip instead of vague strategy advice. Unless you are using magma glass furnaces far away from where you gather sand - disable sandbags in all stockpiles. They will just fill the bags and leave them on the ground where they filled them. If you are smart you'll build your glass workshops in sand areas. So they collect sand right next to the workshop (very small trip) and then the glassmakers pick up the same bags directly next to the workshop. Zero hauling jobs generated.
>>
>>128861109
>tfw 8-6 FPS

Maybe I really should purge my animals and stuff.
>>
>>128874051
how many dwarves?
>>
>>128873938
>Don't build furniture you don't need and get rid of furniture you won't use.
getting rid of extra shit doesn't matter because due to spaghetti code items and units keep existing after they left the area/atom smashed

even caravans with their shit irrimediably contribute to fps death just by entering the map and leaving

the only working option is to abandon/reclaim after destroying as much stuff as possible
>>
>>128874446
Almost 150. Near population cap.
>>
can dragons and other monsters spawned at world gen cross oceans? or is it possible for them to be trapped on distant shores?
>>
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>>128875065
I'm fairly certain that they don't cross oceans.
Civilizations definitely don't though.
>>
>>128875065
yes...
>>
So I've read that by embarking in such a way that the embark covers a body of water, you create an abstract "bridge" that travelling armies and caravans can use to cross the water.

Does this apply to mountains, as well? Also, does it mean that units who want to cross the "bridge" will be forced to enter your site, even if they have no business there?
>>
>>128876994
Who knows, this was known for the old version. But did you ever see someone passing by in your fortress located anywhere else?
>>
>>128876994
This was for the old version (34.11).
You needed only to embark and abandon right away. This would mark the entire tile as "passable" to abstract units.

As all creatures now have to actually travel on the map instead of just checking a flag (or rather, I assume they now have to check a flag on a more detailed level), it probably wouldn't work anymore.
>>
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>>128874471
>>
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>end of worldgen realize the goblins are surrounding this dwarven civ
>year 2: migrant becomes king
>year 4: two migrants become barons
>>
>>128870281
I already closed the game so I don't have any screen shots of the combat reports, later today I can give screen shots of a single ant woman surrounded by a pile of dwarf corpses and steel gear.

I think the main issue is that instead of putting on the full set of chain mail plate mail gauntlets... they decided to keep on their XXpig tail cloth leggingsXX and then they got stabbed in that area, one or two stabs they go down and get stabbed to death. The bitch managed to get in four attacks for everyone my dwarfs made, and blocked all of them.
>>
>>128877712
>>128876994
>>128875273
You can also just use PerfectWorldDF (http://www.bay12forums.com/smf/index.php?topic=57428.0) to generate a world that doesn't have any areas separated entirely by water.
>>
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>>128879217
>year 2: migrant becomes king
>year 4: two migrants become barons
>>
>>128878746
I remember toady and some people mentioning it on the forums. it's like some sort of invisible log clutter that exist forever
>>
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>still pretty new, but AT LAST i have a standing [albeit unarmed and poorly trained] squad ready when the first night creature shows up
>wererabbit
>a pack of war dogs keep him busy long enough for ragtag squad of retards to show up
>they pummel him for a bit, or at least long enough for him to transform back into a human (whereupon he immediately donates all of his teeth)
>entire squad infected, only manage to quarantine (via burrows) the ones who can get there on their own. two infected dwarfs are unconscious, and i can't figure out how to move them before they transform

the fuck was i supposed to do? didn't stand a chance when those niggers turned, and they couldn't get to the burrow/hospital of their own volition. nobody seemed interested in moving them, either.
>>
>>128880993
>the fuck was i supposed to do?
Have a militia with armor and weapons. Or just wall yourself up and wait until the werecreature turns back by itself.

On that note, I still think vampires, werecreatures and necromancers, as well as demons personally leading goblins should be a very, very rare thing. As it stands, it's much too mundane and uninteresting by virtue of its frequency alone.
>>
>>128881190
>Have a militia with armor and weapons.

killing it wasn't the problem - it was the fact that there's almost no way to prevent an infection. and if the faggot that's infected can't walk, that's basically GG right there (unless i wall him in where he's sleeping)

>Or just wall yourself up and wait until the werecreature turns back by itself.

that's implying i just wall myself in and ignore all caravans and such. that's not a great solution.

at the moment i could just pull my entrance further back and rely on a hallway of traps, but still, i figured there was surely some way to handle infections once they happen (i realize you can't cure them, but just quarantining is a nightmare)
>>
>>128881475
>it was the fact that there's almost no way to prevent an infection.
My point is - it wouldn't have been a problem if your military was armored with, all over the body (to prevent the werecreature from biting) and armed (to kill it faster to reduce its chances to bite).
>>
>>128881475
>>128881961

Pressed submit too early
>that's implying i just wall myself in and ignore all caravans and such. that's not a great solution.
No, "until the werecreature turns back by itself" implies a incredibly short time, as you have seen with your own eyes. Your battle with the creature took longer than it took it to transform back.
>>
>>128881961

right. so essentially you're repeating yourself - once a couple dorfs get bit, you probably have to abandon the site if they can't get themselves to a burrow.

guess i'm just walling myself in and leaving my trade depot outside.
>>
>>128882131
>right. so essentially you're repeating yourself
Yes. I'm saying the solution is don't get bit in the first place because not getting bitten is fairly simple.

>once a couple dorfs get bit, you probably have to abandon the site if they can't get themselves to a burrow.
No, but you have to take your time and plan carefully. Then you have to do tedious micromanaging.
>>
>>128881475
>there's almost no way to prevent an infection
How about armor and training? Last time I've sent military to actually kill a were, they've been dogpiling the poor thing without ever getting opportunity to strike,
>>
>>128882647

at the moment, there's no way i can get enough armor early enough to deal with the first were______ that shows up (at least in my last 2 saves).

i can, however, just keep everyone indoors and layer traps upon traps in my first hallway.
>>
I hadn't played in a while and I tried starting a masterwork fortress. I accidentally flooded the whole thing building a well haha.

Back when I played a ton, I liked finding gabbro. If I remember it's very heavy, but magma and fire safe. So, it was good for walls and indestructible stuff in general.
>>
>>128883215
>good for walls
Material properties like magma-safety, and weight have no influence on walls. All constructions (walls, floors) are generally impossible to destroy - even wooden ones.

On the other hand, heavy materials are slower to transport, so gabbro is actually a really bad material for a wall.
>>
>>128883412
I specifically remember forgotten beast flinging magma at my walls once and melting it. Maybe it's been to long, but yeah it was always a bitch to carry around.

I tend to love wheelbarrows though, so I kinda mitigated it.

Guess I was miss-informed or something.
>>
>>128882717
You can bring materials to make armor with you at embark. And traps won't help, werebeasts are trap avoid.
>>
>150 citizens in a fort
>got no instruments
>30 fucken musicians and keep coming
>three full squads of mercenaries
>beyond the hard cap already
>30 fucken petitioners still hanging around eating at my food
Will this be ever end?
>>
>>128884328
It would be sad if they pulled a lever and fell into some lava...
>>
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This is getting ugly, lost 2 militia now. One was from the starting 7. The other was a legendary spinner (nothing of value lost).
>>
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>>128884549
A hero is born.
>>
>>128884328
At least you don't have an over abundance of children.
You can force those musicians to mine and haul stone, these little shits just sit around all day ruining my FPS and eating up my resources.
>>
Is there an easy way to find and floor up Open Space?
I usually dig up and setup my farms in the first layer, before I dig deeper to stone, so now I have damn were-guys dropping in on me through the roof.
>>
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>>128886082
>so now I have damn were-guys dropping in on me through the roof.
>>
>>128886082
just cover up the hole with floors you dingus,
>>
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It's a special kind of comfy.

The novelty of the tileset inspires me to try out entirely new, bizarro layouts, and since everything looks sweet with these colours, I don't have to sperg about using wood.
>>
>>128887136
Im doing that you double dingus.
Im having problems spotting the damn holes in all the grass, and damn trees keep leaving them after I chop them down.
>>
>>128880109
So they weren't in full steel? That makes sense then. If you didn't have them replace clothing then they weren't wearing their helms either, which how she would've killed them. Dwarf gets a bone bruise or whatever, passes out from pain, queen autoattacks head until dead, rinse and repeat.
>>
>>128887598
Place 30 tables in the dinning hall, they are 4 different kinds of color because I forgot to dedicate only one type of stone to a mason.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Share your tileset please, i'd like to give it a try.
>>
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>>128882131
>- once a couple dorfs get bit, you probably have to abandon the site if they can't get themselves to a burrow.
>>
>>128887832
create a zone on the surface, the number of possible pit/ponds is the number of holes you have, then activate the pond zone and see where the dorfs go to drop water
>>
>>128887598
Gib dl link or set name pls
>>
>>128888296
I LOVE YOU MAN
>>
>>128887598
nice, but does it randomly shit itself replacing some letters with icons like every other tileset?
>>
>>128888095
Even better, build the lever next to the injured dorf. Let him drop it on himself.
>>
>>128889145
the injured dorf is paralized in>>128882131
case so he can't move to the lever
>>
>>128887598
Care to share the color scheme?
>>
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>>128888379
>Gib dl link or set name pls
Here you go. It currently only exists on my hard drive. Just remember to resave it as a .bmp before using it, since I think that the .png transparency is fucked. Also, remember to set the pillar tile to 255 in d_init.

>>128888673
>nice, but does it randomly shit itself replacing some letters with icons like every other tileset?
Nope. The only tiles I've changed are the wall and floor tiles, the mug tile, the flasks, the most common furniture and the statues. The only one of these that occurs in non-graphical contexts is the floor tile('+'), and this one still resembles a '+'.

>>128890429
>Care to share the color scheme?
Here you go. Just remember that several vanilla colours are sometimes just presented as a single colour in this colour scheme, and that they can be a bit hard to read in some contexts(like when travelling in adv mode).

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:173]
[BLUE_G:140]
[BLUE_B:255]
[GREEN_R:135]
[GREEN_G:149]
[GREEN_B:232]
[CYAN_R:135]
[CYAN_G:149]
[CYAN_B:232]
[RED_R:199]
[RED_G:116]
[RED_B:232]
[MAGENTA_R:199]
[MAGENTA_G:116]
[MAGENTA_B:232]
[BROWN_R:199]
[BROWN_G:116]
[BROWN_B:232]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:135]
[LBLUE_G:149]
[LBLUE_B:232]
[LGREEN_R:148]
[LGREEN_G:208]
[LGREEN_B:255]
[LCYAN_R:148]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:106]
[LRED_B:213]
[LMAGENTA_R:173]
[LMAGENTA_G:140]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:106]
[YELLOW_B:213]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
>>
>>128891685
Thanks
>>
>horse bone battle axe
>water buffalo bone mace
>beak dog bone war hammer

I swear if one more child gets a bone carver mood I'm pulling the lever.
>>
>>128888296
>>128888556
>>128887832
plebians. just look one level above the above of the ground that has holes

h = hole
- = ground
\ = air
W = level that you are viewing from

\W\
\\\\\\
--h--

the holes will look different from the ground due to how the game renders z levels below your current one
>>
Question regarding advanced world gen:
I never seem to get necromancer towers on them.
From what I know, two things are important:
-The amount of secrets (which I set quite high, 200)
-The amount of humans, of which there are always quite some (often more than dwarves)

Is there something I'm missing?
I always let the world age for 200 years.
>>
>>128895903
Plebeian is one of those words you don't want to misspell, friend.
>>
>>128897334
Plebian's an accepted spelling tho
>>
>>128897634
>implying simplified spelling isn't already plebeian in itself
>>
>tfw you'll never visit a bar that looks like this irl
On a very related note: the local gobbo civ seems to be called "The Vice of Grooving".
>>
>>128897634
You perk my interest. Could you tell me of a dictionary that recognises that spelling? I checked Oxford, Cambridge and Merriam-Webster, but no dice.
>>
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>>128899096
Oops, forgot pic.
>>
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>>128899284
>>128899096
wait a second, I'll just get my blanket and tuck myself in
>>
Alright. I really want to get into adv mode, so I started at a dwarven hillock and went outside. I am currently sitting on the trade depot, started talking to a swordsdwarf, and for some reason the game is not accepting any commands besides escape. Help. I really don't wanna restart now that I have finally found the surface.
>>
>>128903402
screenshot? I have no idea what you're talking about.
>>
>>128903402
You need to give more information that that, Anon.
>>
>>128903708
Well I just randomly mashed buttons and the game snapped out of it. No clue what the fuck that was. I was at the exit of a dwarven hillock in adventure mode, and for some reason the game didn't accept any key inputs besides escape. It was probably my fault iunno
>>
Is there a way to pump or move air? I wanted to retrieve candy what was beneath, but cannot in aree miasa feels tunnels.
>>
daymn kid, you are gonna be a squad commander someday, just make it out alive
>>
>On becoming a vampire, Strength, Agility and Toughness are doubled
Does this mean I have to train those stats BEFORE becoming a vampire or does it not matter?
>>
>Does this mean I have to train those stats BEFORE becoming a vampire or does it not matter?

Yes. Get them as high as you can before you turn.
>>
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>>128896308
Pls respond
>>
>>128859081
Eh, I think it's the density of tents in a densely wooded spot, but they moved some so I'll wait first.
>>
>>128908038
>Eh, I think it's the density of tents in a densely wooded spot
Well, yeah, but is that already reported?
>>
>>128868146
Poor little spiderbros, they're so cowardly I hate killing them. I'm glad I can distinguish them and spitting spiders now so I don't gotta kill THOSE too.

http://spiders.us is a wonderful resource btw.
>>
>>128908301
You don't "have to" kill any spiders, Anon. NO known spider is dangerous to a healthy adult. Everyone suspected to have died from spider bites have had severe health issues, making the spider bite itself just one contributing factor.

Whatsmore, no known spider is aggressive towards humans. If you've ever gotten bitten by a spider, it's either because 1) You provoked it(in which case you had it coming), or 2) It got stuck in your clothes, and bit you out of fear of getting crushed(what idiot doesn't shake his clothes before putting them on, anyway?).

Even the feared black widow is reclusive as fuck, and even it bites you, it's no worse than the bite of a common adder.

Dangerous spiders are a myth.
>>
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>>128909190
>>
0.42.05 is out

Here's another one! We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage. Other highlights are the fortress mode sparring and mug-carrying fixes. Enjoy your zombies.

New stuff
New hearth orders for killing beasts and fighting outlaws
Added a hunter reputation and cleaned up reputation system around beast-slaying
Made citizens understand their relationship to bandits and added reputation for protecting people from them
A few lizards

Major bug fixes
Made drunken dwarves spar properly again
Stopped dwarves from carrying mugs forever
Stopped adv goblin performance troupes from attacking strangers while traveling
Stopped reanimated corpses from being stuck on wrong side of conflicts
Gave underground populations zone assignments to stop them from erupting outward
Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs

Other bug fixes/tweaks
Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible
Zombies don't get defense adjustments for body part type and they don't find or stop combat opportunities
Reduced zombie strength bonus (old saves will still be strong)
Made severing all non-smashed heads put down a zombie (can be reanimated if has working grasp, smashing heads already worked)
Made severing/smashing any working grasp put down a headless zombie (can be reanimated if has another working grasp)
Neck gets same combat chance adjustment as head
Made bandits that run off cancel town harassment goals
Bandits camps don't immediately send new armies to re-harass towns
Stopped camp bandits from being placed in trees so often
Allowed save/load in arena
Made creature object load bar page properly
Labeled xml encoding as cp437 instead of utf-8
>>
>>128896308
>>128907427
The number of secrets doesn't really matter much. If you want a lot of towers increase the number of civilizations. Human and dwarf civs both have a chance to gen with a god of death, and every god of death has a chance to grant a slab of the secrets of life and death to a creature that is obsessed with its own mortality. So more civs=more death gods=more slabs=more towers.
Unless you crank the civ number up to somethi g absurd you aren't likely to ever reach the cap on secrets that you set, which is the only time increasing the number of secrets will have mattered. It doesn't hurt, it just doesn't do what you're going for.
>>
>>128908287
>>128908038
>>128909672
>Stopped camp bandits from being placed in trees so often

Maybe it is.
>>
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DOWNLOAD DWARF FORTRESS 0.42.05 (January 17, 2016)

df_42_05_win.zip
>>
>>128910106
>windows
shiggy diggy no
>>
>>128910106
>slowpoke.jpg
>>
>>128910106
What's broken now?
>>
>>128910565
find out for yourself you faggot
>>
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>Lasatta Agoamsan, Plump Helmet Man Lasher is visiting.
>I have six Plump Helmet Men in cages
>minutes after she arrives, another gets decapitated by an obsidian sword trap
I hope she doesn't notice.
>>
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>>128910691
>>
Will animal people eat the animal version of themselves? I've got a Crow Man visitor wanting full membership and at least 80% of the meat in this fort is giant crow....
>>
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>>128909190
Recluses like to hide in hanging clothing, hats, shoes, towels, behind wall hangings, tapestries, screens, anything where the big scary animals wandering around the house won't find them.

Every single recluse bite is a case of them being trapped inside a sleeve or something and some big scary animal attacking them by trying to smash them against the inside of the sleeve with their big hairy meatparts and the spider does the only thing it can do when unable to flee, it bites.

They do not bite quickly, and they will always try to slip away peacefully and hide if they can, but guess what we have around the house... stuff that they can hide behind or in and then we end up with someone getting a recluse bite on their arm or neck or some shit so no, I love spiders, I've posted pictures before with me holding a big beautiful Aurantia Argiopes (writing spider/zigzag spider/black and yellow orb weaver) who was totally and utterly docile and chillax.

Widows tend to hide outside or up in the attic or off in a corner somewhere, I see one out of the way I'm not worried, she can keep killing bugs for me.

When I find a recluse it's always when I am grabbing a jacket or hat or moving something to clean behind it, or happen to catch the little spiderbro walking across the wall towards one.

>>128891685
Here ya go, fixed the transparency for ya, and now I'mma go setup my .05 install!
>>
>continue three year old fort after two weeks of not playing
>can't remember what I was doing, might as well strike the earth
>suddenly a massive brawl in the dining hall
>6 dwarves unconscious but the fighting finally stops
>a bit later fort starts turning green from vomit and my brewer is missing
I am confused.
>>
I just spilled a booger's guts, and noticed that they were two tiles long. Most guts I've seen have only been one tile long. Does anyone know how the length of spilled guts is decided?
>>
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Everyone join the smoothing conga line!
>>
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>>128914310
Normally guts trail behind 2 tiles.

Happily swapping the libgraphics.so from my .04 install to the .05 fixed the libpng shit before it started, oh and here is a regular size version of the aesthetic set with fixed transparency.

I flattened the image then added the alpha layer back, and colored the magenta to it, that didn't work since you put the transparent grey over the pink so it came out green. Then I just selected those colors, put them to new layers and killed their saturation, then doubled them all so they aren't transparent.
>>
>>128909672
>therapist and dfhack are released
>LNP is released
>within 5 days a new version comes out

erry time.

shame that theres only 2 fixes for fortress mode when theres so much broken.
>>
>>128915581
>complaining about fort mode fixes when there was so much added for adventurer mode just now
>>
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>>
>>128915007
>Not designating one dwarf to smooth everything to make a designated +5 engraver that can smooth stone faster than you can mine.
>>
>>128917159
I'm having trouble keeping my 80+ pop fort occupied so might as well put them to some menial work.
>>
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unpleasant dwarf midnight visit.
>>
>>128916164
Adventure mode will always be a nice afterthought to me. I play Dwarf Fortress.
>>
>>128917446
This is why we seal the fortifications, Urist.
>>
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>>128917797
>not playing fantasy world simulator v0.42.05
>>
>tfw my entire army is made up of humans led by a single dorf
I feel like a goblin.
>>
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>>128917352
>not drafting anybody without marketable skills to keep safe those that really matter
>>
I read a book about the secrets of life and death but did not become a necromancer. Undead are getting closer what do?
>>
>>128920449
should've become a vampire first

rip
>>
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>>128915123
Nice, thanks. Not that using the .bmp was any trouble, but still, thanks.

Pic kinda related. After half an hour of painful vanilla experience, I finally "fixed" my .42.05 copy.
>>
>>128868198
This is actually a cool story, do you think he got into the cave? How would he?
>>
>>128909190
That's a bit hyperbolic. While spiderbite fatalities are incredibly rare, it's simply not true that healthy people have no risk of death or serious medical emergency from spiderbites. Anyone can have a severe anaphylactic reaction to a bite, and the only way to know beforehand if you will is if you've been envenomated by the species biting you before. Furthermore, recluse spiderbites can cause systemic loxoscelism even in healthy victims, which can be fatal or permanently debilitating.
Don't get me wrong, I'm a friend of spiders. I never kill them, and kept 22 tarantulas for years. (Which, incidentally, taught me that some spiders ARE dangerous to humans; I still can't feel parts of my left thumb after a poecilotheria regalis bite.) I'm just arguing that countering a hyperbolic reaction to spiders with a hyperbolic generalization about them is dishonest. Dangerous spiders aren't a myth, their danger is just exaggerated.
>>
>>128921031
Well, it's handy having the transparency fixed and the colors right too because you had the weird green in there, I find the .png easier to work with too. I dig seeing other people tinkering with the curses sets.

After half an hour of exploring I went down to see how the bandits react since they stay below the keep appropriately now.

It, didn't end well once I got cornered without good combat gear and shit.
>>128921739
I wasn't making a hyperbolic statement about spiders btw, I really do love having them around the house, and I miss the shit out of Mrs. Skarlett, our porch spider, since she kept all the asshole bugs under control all summer.

Happily she left two great big bundles of eggs up under the eaves for this spring!
>>
>>128918018
nah. i'm here to strike the earth and be a dwarf, building dwarf shit and leading dwarves to prosperity.

since toadys focus on adventure mode:

fortress mode has gotten dramatically easier
fortress mode bugs have come up and never addressed
fortress mode updates are always tied into some adventure mode stuff and not updates to the fortress itself.

and for someone who isn't interested IN adventure mode (having played it many times and found it unsatisfying and rudimentary) then the whole things a massive disappointment.

tavern/library/temple was a nice addition but was not really "wait a year for this" nice. it was half as much as I expected. and naturally, the other half was wasted spent on adventure mode.

which frankly, isn't the game I want to play, have never wanted to play, and if I did I would pick much superior games to play than Dwarf Fortress.

DF does something amazing that no one can replicate despite so, so many attempts. FORTRESS. Not murder-hobo-butcher-knapper-simulator.
>>
>bard goes into a fey mood
>becomes a legendary stonecrafter
>he can't work
TOADIEEEEEEEEEEEEe
>>
>>128923406
You are such an entitled little bitch.
>MUH FREE GAME ISN'T DEVELOPED IN THE DIRECTION I WANT IT TO BE
>>
>>128924482
wow how cucked are you friend? I really have to pay money to have an opinion? I can't complain about bugs because it was free?

What if I donate?
Does that ENTITLE me to an opinion, you little faggot?
>>
>>128923406
What is a fortress without the living breathing active procedurally generated world around it?

I can experience everything df really has to offer from adventurer mode, you're missing out on a huge portion of every world you generate by staying exclusively within a few embark tiles.
>>
>>128924681
>What if I donate?
>Does that ENTITLE me to an opinion, you little faggot?
No.
>>
>>128924834
> (having played it many times and found it unsatisfying and rudimentary)
>>
adventurer mode is utter shit, it should just be removed lol
>>
>>128925367
Yes, because removing content is a better solution than actually making it better.
>>
>>128925656
adventurer mode doesn't need to be in the game and shouldn't

It's dwarf FORTRESS, adventurer and legends mode are bloat that take away time from making fortress mode good
>one year to add dancing and poetry
>>
>>128925840
>more content
>bad
>>
>>128925840
You should try gnomoria.
>>
>>128926019
This isn't a tech tree or some shit where more is always better.

He spent a year making stuff that has a very minor impact on fortress mode.

Taverns have completely replaced dining halls - they do the same shit as before but are taverns now.

Temples have no special purpose and just meet a new need. Individual temples, nice temples, temples that try to match with the deity they are dedicated to, nothing. All you need is a sufficiently large non specific deity temple. That's it. As long as its large enough (11x11 is sufficient at 100 dwarves for me) then that's fucking it. Some boxes and instruments.

And libraries.

Libraries have introduced two new real jobs and two new location jobs. And they do.. nothing. Nothing! Writing a treaty on screw pumps doesn't make your screw pumps pump faster. Explaining and understanding the dwarvish body does not make anyone a better doctor if they read the book. Its just a black hole for you to dump resources into and get flavor out.

Big fuckin whoop man. He spent a year on something that is nice but isn't substantial. Unless you like adventure mode.
>>
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>>128925840
>>128926880
>>
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>>128927182
>you are not allowed to criticize dwarf fortress or toady© in this thread

Should I just start hamster posting or are you going to stop being a bitch?
>>
>>128926880
The game is alpha, so you can't expect what a game in a finished state would get in an update. Temples, taverns and libraries create a good framework for Toady to develope these features and flesh them out more. He even wrote in the patch notes that he intends for knowledge to actually mean something in fortress mode.
>>
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>>128927817
>365 days for a framework
alright I guess you're just gonna refuse to admit that the update is underwhelming and keep refusing to listen to anyone that disagrees with you.
>>
>>128926880
Have you considered that you are wrong, and also a faggot?
>the dev for this alpha is laying down groundwork
>it doesn't do everything we want it to RIGHT NOW
>therefore it is DUMB and WASTEFUL
Really nigger? He wants the inventions and treatises to matter eventually. For now, it does still make the world more fluffy, and the crunch will come in time.

>>128925840
>I don't share the same vision for this game as the dev team
>therefore they are in the wrong!
Christ.
>>
>>128927943
That is a little hypocritcal of you since you are basically doing the same thing.
>>
>A vile force of darkness has arrived!
>It's just three dudes
>One leaves immediately
>The other two meander around the edge of the map and then leave

Okay then
>>
>>128927538
>criticizing the best citybuilder that has ever been and will ever be
sure, I realize DF isn't perfect. but toady is doing something that nobody else is doing that's working.

also debating us on what toady should and shouldn't do with his time will never change anything. honestly, you sound like a guy who spent too much time learning how to play before he realized DF isn't a game for him and now you spend all your time complaining about the game and not playing it.
>>
>>128924918
I asked a question.

What is a fortress without the living breathing active procedurally generated world around it?

Do you think it would be better if the game just arbitrarily created historical events and shit for you to hear about?

Do you think it would be better if it just manufactured sieges from thin-air with pastless dummied-in npc foes?

It sounds like your worlds are boring because you generate them without changing anything, looking only at where you can embark, and thus find adventuring in those worlds lacking in some of the craziness and fun others claim to experience.

Of course we're not going to agree completely on what is satisfying, I mean, I'm enjoying basic shit like skilling up my armor user ability by wrestling wolves and wombats and shit so I can run around faster than 0.394 and play msic and chit-chat and shit.

A fortress is somewhere I make so things can happen, to visit, to resupply, to produce artifacts to take and use in the world, to retire at.

I make it to be a part of the world... you seem to want to make it... for what?
>>
>>128927943
Not him. I'm not underwhelmed. I love the new update. I love all the procedurally generated art forms. I love that my idle dwarves actually have shit to do now. I love that I have more reasons to dig and produce, more ways to give my pointless opulence a point. I love that my fort has more interaction with with the outside world. I love that crafts have a use. I even love that children play now. The only thing I don't love about this update are the bugs, and I wouldn't be playing DF if I couldn't live with bugs.
I think maybe you've convinced yourself that dwarf fortress is supposed to be something that it isn't and is never going to be.
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>>128924918
>>
Do wardogs ever fucking actually bite things or just scratch things like cats?
Also I recall someone saying wolverines were pussies but my hunter has been completely unable to kill this one, admittedly with wooden bolts. I've taken tons of shit down by just pincushioning them before though but this wolverine just keeps carrying on. Has 4 lines of active wounds and 4 lines of scars and he still beat the shit out of one of my wardogs. Again though, it'd help if they would actually fucking bite.
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>>128931624
Nevermind, I found the bug. They won't bite wildlife or some shit. Frustrating.
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>>128909672
yea yea yea yea
Yeah
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>>128909672
>Haven't even played DF yet and there's already a newer version I need to update it to
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>>128924918
>What is a fortress without the living breathing active procedurally generated world around it?

I'm honestly curious, did you disappear?
>>
Begone page 10
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>>128935730
"Osal Treebreaker, spit that wombat right NOW!"
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>>128917446
That's kind of terrifying, I've had mosquito men buzzing around above my fort on and off for years.
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>>128937615
>*chew, chew, chew, nomnomnom*
>Fuck you, it's my chewtoy now!

So you can get fame for killing bandits and run them off, they actually took off after I crippled a couple and tackled one into another.

They started to suffocate while I was walking away, went and talked to the queen living in this hamlet (dorf forts are laggy as shit due to people running up and down to the tavern each time it loads, so I made them build hamlets/towns which are lots of fun) and she tells me I am a protector of the defenseless now.

>tfw realize you play df without fortresses

Oh wait, goblins still make dark fortresses, so there are //some// I guess.
>>
For those who are wondering, that queen ant woman who killed three entire squads died of injures and old age.

She ended up being a Spear master.
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>>128941663
Wait if I am reading that right, she also killed A GOD DAMN GHOST.
SHE IS SUCH A GOD DAMN BAD ASS SHE KILLED SOMEONE TWICE.
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>>128941847
No no, they just became a ghost afterwards.
>>
How do you set up your taverns? Just some shit dug out of your soil layer, or do you build shit on the surface? Like an elf, or out of proper stone? Or truly dorfy with obsidian everything?
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>>128943652
pure constructed gold blocks
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>>128917968
Urist needs to learn things.
>>128937673
I need to install a giant misquito light.
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>>128941663
I'm the doubter from upthread.
That is pretty damn impressive. You should give that spear to your champion and keep adding kills to it.
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>>128945258
Now everytime a giant comes to my fort I'm going to picture that nightmare fuel.
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>>128945917
Anything to help.
(deep down I am overjoyed that they are getting a reaction!)
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>>128946467
>whenyouseeit.jpg
>>
Do I need any mods to enjoy this game?
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>>128948043
no and if you do your a FUCKING PLEEB
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>>128948043
yes

this game is unplayable shit without masterwork
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>>128948043
No. Probably not, at least.
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>>128948493
this
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>>128948493
Maybe you just have brain problems, anon.
Vanilla DF is very fun.
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>>128948043
Nah. They might help but overall not really, just a matter of learning the UI and go from there.
>>128948493
>>128948867
This person or people, better known as basketball americans, are faggots and you shouldn't take them seriously.
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>>128948493
>Unplayable without masterbloat
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I'm almost done building a thing to flood an area (im fucking around with levers and whatnot for the first time) and just when I thought I could go ahead... winter
>>
rip
>>
>New stuff

>A few lizards

bravo toady
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>>128954201
Auxiliary file changes for 0.42.05:

creatures
added skink, chameleon, anole and iguana to creature_reptiles
fixed rhino/giraffe description typos
got rid of lizard eggs again, specified it as common lizard zootoca vivipara in note
corrected monitor lizard toes, added tongues and teeth
added leopard gecko toes, tongues and teeth
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>>128954201
>implying the lizards are the important stuff
>bandits behave properly now
>they give fame
>criminals lurk underground
>they're actually a challenge
>I just had to fight my way through dozens of rooms full of goblins
>ran from several weaponlords
>still no armor beyond a goblin skull helm and greaves
>roughly equivalent to copper
>my upper and lower body, guts, and left lung are all bruised, lower body torn open
>managed to become an axe lord
>ran from one room that opened into the sewers and had fourty something goblins
>had an epic battle with them jumping across the sewer gap to chase me
>more started pouring out of an area to the north and almost pincer-maneuvered me
>found another open room north and went into it
>fought my way through a few more rooms
>ran from another couple weaponlords
>tfw no armor still
>found access to the sewers with a stray cat wandering in it

>finally

>exit the sewers
>bruised
>covered in blood and vomit
>strap my axe and shield down
>time to find a tavern
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>>128954718
I guess Toady got in the mood for some zoology.

So is it safe to port my fortress over to the new version? Nothing has inexplicably broken?
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>>128956709
Haven't found anything broken yet, but I do have some good news for folks who long for the old days of 34.11 style questing.

Since the goblins I fought my way past were criminals, two of them were nameless dummies, but one was a known histfig and telling the (goblin) lord of this town about it got me enough fame to become a hearthperson (also got me free booze at the bar) and naturally I asked to see what these new duties/tasks Toady mentioned meant.

>figured I'd be told to go find the bandits nearby and clear out the camp
>mfw it's an actual semi-megabeast hunt
>>
Another question about the new version: how much of the improvements will actually show up in a world which was generated in 0.42.02? Just out of curiosity, since I don't expect I'll be trashing this world any time soon.
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>>128909672
>Sparring fixed

FINALLY
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Found the cyclops, took it down, came back wearing parts of it as armor, normally a semi-megabeast was good for the upgrade to hero, maybe great hero.

That combined with the criminal got me to legendary hero, and I got asked to kill a giantess next.

Awesome.

>>128959421
Hmmm, I'm not sure actually, I don't think they would require a new world to show up but I can't actually say for sure.
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>>128960145
Wait, there was a criminal named TakeJustice the Knight of Judging?
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>>128960260
No no, one of the goblins I fought through trying to get back to the surface from a temple side-tunnel was a known criminal and got me made a hearthperson.

By comparison another criminal under the keep thought it was lame of me to kill Zolak, so I only got fame from the cyclops from him.
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>>128946467
I like your style
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>>128959421
The only thing you'll be missing are the new creatures in 42.04 and 42.05 and the zombie nerfs.
>>
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Is there ever going to be a plan to allow easier modding in of civs that aren't the core four/five?
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So I thought I would give the new zombies a test run. I went over to the nearest hillock tavern, cleaned the place out of all its drunks and performers, and then took them to the nearest necromancer tower. Its just begun, and I doubt we'll win, but the fact that they actually have a chance at surviving is pretty cool.

Thoughts on the new zombies, friends? Will you miss the near-invincible zombies of yore with high combat skills and enough strength to cave in a steel helm with one punch?
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>>128962050
>Elves... I hate these guys.
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>>128758615
>df porn
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>>128758040
Why can't the first video tutorial fuckwit use vanilla graphics?
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>>128963259

Well, this was an unexpected turn of events. My sword skill was high enough that I was able to 1shot every zombie that came my way, and the horde of inebriated, unarmed dwarves with me distracted them enough for me to avoid getting hurt. One of the drunks even had a silver great axe for some reason, and was bisecting them left and right. In about 15-20 minutes of playing, myself and 19 others were able to defeat every single zombie with only two casualties.

What's more, when we got inside the tower, everyone was really nice and friendly. My companions weren't attacked, and neither was I. When I told the leader that I'd killed a forest titan, she even made me lieutenant.

This is two firsts for me: A necromancer tower captured without becoming a vampire first, and a friendly population of necros that are happy to let me integrate. I really have no idea where to take this from here.

In the past I've encountered non-hostile necros (only as a vampire), but never ones that would interact with me beyond telling me about beasts, bandits, wars, etc.
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>>128965697
new players shouldn't play vanilla, it is bad
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>>128966050
That's a bug (thanks toadie)
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>>128966471
Which part is the bug? The fact that the chieftess recruited me, or the fact that theyre able to be friendly at all? I don't even know if I want to report it, being a necromancer's lieutenant sounds pretty cool, as long as I keep corpses away from them.
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Yay for 42.05.

If everyone keeps going to the temples there will be hardly much need for training the military outside. Could still make them travel over a bridge to the northern one.

101 dwarfs, 77 livestock 15 guest, pleanty of carp and flying creatures. Just wanting to kill the FPS.
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Decided to explore a bit after killing the giant, I'll head back when I've found some steel gear or finished my powerup quest (still need a hydra and dragon) though I will need gauntlets since you can't make them right/left handed without dfhack sadly.

Figured I'd climb a peak I noticed near the edge of a range.
>>
>where is x
>I don't know but y must know
>where is y
>I have no idea
just
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>>128970186
Ask lords/ladies, common peasants don't know shit
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>>128805826
>not doing ``emerge dwarf-fortress''

Stay pleb.
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>>128970251
>they finally tell me where the guy I'm looking for is
>the location's not on my map
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>>128943652
I just dig my main dinning hall and call it done. Since it's first on the list, assigning bedrooms to it is quite painless even despite toadese interface. I also place general temple and library right next to it, so that idlers drifting between those three mieeting zones wouldn't clog up the pathfinding.
>>
How do I find vampires?

No towns people will tell me about them.
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Not if I have anything to say about it!
>>
After taking down a couple of Rocs and picking up some steel gear at a nearby dorf hamlet I went to a town nearby and noticed a new response related to the megabeast slaying, nice touch Toadese.

>>128970251
Ask tavern keepers, they almost always know where EVERYTHING is, and if they don't but suggest someone else, that person is probably standing in the tavern.

>>128971460
There are vampire purges periodically during world-gen, might not be any in the area bothering people.
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>>128971460
Drown entire towns until someone doesn't die from it. They're a vampire.
>>
I'm a dwarf and all but two of the people I start out knowing are goblins. This is unsettling.
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>>128972291
don't worry I'm sure they're just refugees
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>>128972291
>I'm a European and all but two of the people I start out knowing are Arabs. This is unsettling.
Calm down Anon, the civilisations in the Toadyverse are just slightly less homogenous than in most other fantasy universes.
>>
At least this fortress is in the best named region for a dwarven fortress I've ever seen.
>>
>helmet snake bro alerted me to a gap in my trans-cavern stairway
ty snake bro, sorry my expedition leader had to cut your head off with a pickaxe
almost had another 'where the FUCK did that forgotten beast come from?' scenario.
>>
>find one of the weird little square shafts where the sewers run out to near the edge of a town
>check down inside to see what night creature is chilling down there
>actually not a goblin or confused werebeast in regular form
>start letting them climb up after me and slamming them back down into the water
>this happens
>>
It's time to rev up that legend viewer.
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>>128976613
Keep us posted.
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>>128976689
It's fucking nothing.
There were only 2 hungry heads in the world and they done nothing. They just settled there and died of old age.
>>
how high do I have to make a drawbridge in a tunnel to close of said tunnel when it is raised? is 1 tile height enough?
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>>128978153
a drawbridge is always only 1 tile high when raised.
Read the wiki for more information.
>>
>A few lizards

wow, this is truly revolutionary and worth running the game just to experience
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wow that was the easiest fight i've had to deal with
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>>128978634
People recognize you as a beast hunter, lords and ladies give kill quests to their hearthspeople like they used to do, but with the new histfig relationships and interactions and shit in place.

Dorfs spar properly.

Criminals and underground populations hang out in their normal areas rather than rushing up to the surface and triggering constant insurrections/murderfests.

Goblin performers recognize that they're not supposed to be at war with everyone.

Bandits run off when you beat them up, and people are grateful when you bust up a robbery.
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does vomit fall through grates?
if i grate up my tavern floor will they finally be clean?
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>>128982707
I have no idea, but I wouldn't be surprised if you then have 2 piles of vomit, on the grate itself, and on the tile below. Not to mention that this would mean the game has now 2 "item" splatters to track, fucking your FPS further.
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>>128983567
god damnit

why cant vomit be treated as a liquid
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>>128983693
That would be even more CPU intensive.

Why not have more dwarves as dedicated cleaners?
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>>128983785
i thought cleaning was bugged
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>>128983986
A lot changed since that time, and I honestly don't know if it's been fixed or not. Especially the job priority update could have fixed it.
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>>128758040
If I set a temple for no specific god, I see people crowding in to pray to their specific one. Is there some kind of merit for making a temple for each god/morale debuff for making one big temple?

Also, I see that in the new update I barely have any actual idlers because people spent so much time praying/reading/socializing, and these activities don't count as idling. Dot these activities take priority if I ask my dwarves to do something different? I've noticed that many military dwarves would rather socialize in a tavern than train properly.
>>