>FAQ (Badly needing an update)
>Current Live Build (Alpha v2.1.0)
Tweaks & Stuff: http://pastebin.com/QRWNvEVD
Alpha 2.0.0-305217 Stability Settings: http://pastebin.com/MBcknHRt
>Latest Monthly Report (November 2015)
>Latest Official Podcasts
10 for the Chinaman 74: https://www.youtu.be/qqcN6UkKfog
10 for the Developers 1: https://www.youtu.be/luDDJoPdMY8
Bugsmashers 17: [YouTube] Bugsmashers! Episode 17
>Current Issue of Jump Point
>Entire Jump Point Repository
>Last Asset Leak
>Lastest Random Shit
2.1 to PTU: https://robertsspaceindustries.com/comm-link/transmission/15136-Star-Citizen-Alpha-21-Available
Pupil to Planet [YouTube] Star Citizen: From Pupil to Planet
Letter from the Chinaman: https://robertsspaceindustries.com/comm-link/transmission/15138-Letter-From-The-Chairman
Probably next patch or the one after that if they actually stick to their plans.
They're $250 each.
i think you care more about this than anyone who actually bought one. do you spend time in cod and fallout generals spasming about reused assets? or is this game special, like you
>tfw friends buying Gladi, 325As, Freelancers, Andromedas, Hornets
>tfw I get top of the board/all the com array kills with my stock Avenger every time
Is the Avenger OP or do bad pilots compensate?
>tfw bought Caterpillar years ago
>ship has become possibly the most undervalued by community
>no one even buys it in sales anymore
>shaping up to be one of the most versatile ships in the game
>smaller than the cap ships with more capacity, manpower, upgrade potential
>cozy af looking interior and one of the best exteriors
>all kind of unique abilities like eva catapults and beakaway bridge
The Avenger is OK, but the Hornet should beat it easily.
325A is also OK
Gladius is a bit shit right now, Freelancer has no radar, and the Andromeda should have trouble getting kills as fast as the fighters around the comm arrays.
>So if i upgrade to a sabre what ship can I fly in AC?
Hornet, I think.
>Also how do i get LTI?
Buy a ship with it whenever CIG decide they need another quick five mill.
Or maybe next november, if they do another sale with LTI then.
>Also how do i get LTI?
appease the hunger of the lesnecks
It's funny watching /scg/ calling ships like Freelancer and Cutlass shit when the only thing we can compare them in is in Public Matches in AC.
The game got a far wider scope than just AC which will show that the Freelancer and Cutlass may be very good at what they do.
Ain't the Cutlass supposed to be a dirt cheap pirate ship ingame? A ship with a lot of shit just tacked together just to let pirates board and attack other ships in high numbers?
Ain't the Freelancer supposed to just be either a small freighter (Standard and DUR) with some defense or a dedicated artillery (MIS) ship which is why the view aint a priority.
It feels like everybody hates ships purely because of AC scores.
>Ain't the Freelancer supposed to just be either a small freighter (Standard and DUR) with some defense or a dedicated artillery (MIS) ship which is why the view aint a priority.
I know this is bait, but the actual, dedicated freighters have a better view than the Freelancer.
The DUR is supposed to be exploration, too. And how do you want to explore (which might include landing) when you literally can't see shit?
Just go into 3rd person?
Yeah, sure. But right there, in that instant, all the immersion goes to shit.
The view is just shit because they decided it should be shit. The two and a half acres of dashboard and windowsill serve no purpose beyond making the window smaller.
What's desperately needed is an actual game. Not coddling the feelings of a bunch of retards who whine about data caps.
Get your fucking priorities right autist.
I'm sure it pained them not to watermark it. actually it looks like one was removed lol
>hull d truckers with frontbutts and trump hats in latex bodycondoms
glorious majestic space
Release grade patcher later. Balance in broken Arena mode later. Optimization later. FUCKING EVERYTHING LATER.
HOW IS THIS A COMPLICATED CONCEPT?
I WANT TO MURDER ALL OF YOU IN YOUR SLEEP!
>walls of the throat come together during sleep, blocking off the upper airway. Breathing stops for a period of time (generally between ten seconds and up to one minute) until the brain registers the lack of breathing or a drop in oxygen levels and sends a small wake-up call. The sleeper rouses slightly, opens the upper airway, typically snorts and gasps, then drifts back to sleep almost immediately.In most cases, the person suffering from sleep apnoea doesn’t even realise they are waking up. This pattern can repeat itself hundreds of times every night, causing fragmented sleep. This leaves the person feeling unrefreshed in the morning, with excessive daytime sleepiness, poor daytime concentration and work performance, and fatigue. Treatment for sleep apnoea relies on changes to lifestyle, including losing weight and cutting down on alcohol
Jesus fucking christ what a shit life.
You know damn well that's one way to get it or you wouldn't have fucking posted that
If you want to call something dumb and unoriginal say it directly instead of passive aggressively like a fucking tranny
Thinking about trading in my Freelancer, the cockpit is just so ass. Then again, even with clear cockpit vision you know we'll all be breaking immersion by looking around in third person, it's just so easy to sneak up on people otherwise. A real reason to trade it in would be more cargo space.
>Thinking about trading in my Freelancer, the cockpit is just so ass.
Retard flag #1
>even with clear cockpit vision you know we'll all be breaking immersion by looking around in third person, it's just so easy to sneak up on people otherwise.
Retard flag #2
Just one more, anon~
there's citizens and civilians, op paper it's supposed to work like starship troopers but in practice there's a fair bit of nepotism; higher class families and benefactors of the empire have pretty much an expectation of citizenship and write the test or whatever essentially as a formality, while some lower classes and especially people with the wrong history or family name will never manage to pass the test regardless of their score, and the cost of a citizenship test is fairly exorbitant in the first place making it beyond the means of many.
how it will work in practice we don't know yet.
I'm sure it will, but pretty sure citizen status will be revoked if you're an outlaw. sounds like they may even have something akin to a typical faction system wherein you can only go to certain areas depending on your standing, albeit with more overlap than not. example; you'll be arrested if caught in UEE core space, but if you're a respected citizen and you wander into spider or nexus, you might get nabbed and ransomed.
no, pirateland will still be no holds barred pvptown with small factions vying for supremacy and backstabbing one another. it will be a very different way to play and should be interesting for many, even if only on side characters.
>making fun of the project for 11 pages saying it's a scam
>ends up saying he understand why people spend 2500$ for a corvette when he sees the quality of the game
I don't get the point the author is trying to make.
They can deliver, space Leclerc when?
Well, it's French.
And did you honestly expect a game mag to not bash SC when the publishers pay them to?
It's surprising there was anything that wasn't straight ridicule.
is this supposed to be Roberts with a big fat jew nose?
So on the topic of actual news, does anyone have a copy of the latest Jump Point they would like to post?
Weapon racks, chairs, beds, showers, vents, control stations, bathrooms, and lockers are justifiable as being parts from the same manufacturer..
However, the vanguard should get its own unique engines, wings, landing gear, and maybe doors.
Nice webm, the reflections on the window and everywhere in reaction to the explosion look amazing.
Don't know, not mine. I would say they are better if you want to use your shields and engines to the maximum.
The omiskies still overheat too fast to be usable. And the rail guns seem like they have too low a dps and rate of fire to be useful unless gimbaled.
You could try loading the ship in drone sim first, that sometimes works. But loadouts have been buggy for the last three or four patches
>Never liked the papier mache ship's combat variant having some extra structure to prevent me from being blown out the front viewport in a cloud of swirling jagged broken transparent steel shards and hard vacuum
I honestly have no idea what could be going on.
Running an i7@3,4GHz (all processors run at ~50% while the game is working), a GTX760, 16GB RAM and it's installed on a fucking SSD. And 1080p as usual.
Also using that super performance user.cfg.
send help ;_;
an "i7" is too unspecific, and a 760 is really getting on now. Can hardly blame the game for that.
Thats pretty fucking old, too.
The 'performance' config is tailored to CPUs. If you're using the i7 one it might be asking for hings that aren't even supported by a CPU that launched in 2009.
now that I'm see this, I have my doubts, I haven't played 2.0 but before that, it ran 60 fps at max settings in AC, but how about now? I have an i5 4670k and a 770GTX with 8 gbs of RAM
Makes me want to sell plumbing tubing painted black for 10,000% markup too
maybe if the struts were on all the major seams, instead of the unlikely to get hit underside panels.
If it runs I'm happy, maybe I'll upgrade the ram for 16gb this year, but for the video card I'll wait a couple of years, this 770 still runs most of the recent games at max settings
Because consider the business model here. There is NO publisher. No venture capitalist. Not even investors. Just backers who are essentially donating/pre-buying/DLCing, depending on the particular game we're talking about and what backer rewards they choose.
It's easy to forget that Chris has no one on the capital side to answer to. His startup capital comes from the same well that his revenue will: gamers. At first it was purely based on marketing promises, and as we get more alpha versions it's slowly turning into customer satisfaction.
Meanwhile, how much advertising does Sandy buy? Say what you will, she's a brilliant marketer, because so far as I can tell, she's gone all-in for PR and ONLY PR, little or no advertising at all.
Now look at it from the gamer press point of view. They didn't inflate this bubble, they didn't support it, they don't stand to gain from it, and they risk losing a whole fucking lot of ad revenue if this business model gets more common. Meanwhile, they're in bed with publishers who'd dearly like to see Star Citizen fail for most of the same reasons.
Say what you will about gg and gamer culture; the scandals last year demonstrated pretty conclusively that the gaming press is corrupt to the core. They'd be nuts not to try to ruin this game; their only problem is they may not get the opportunity. In reviewing articles on the web and youtube, it seems like they're trying to do just that.
Final note: I am NOT a Star Citizen backer, and I've never played the alpha. I'm a professor in a business school who's monitoring this project and the buzz around it for scholarly reasons. I used to be a gamer; when I get time I still play now and then, but while the game looks fucking awesome on YouTube it's not MY game.
Haven't they done just that when they do a second or third pass of previous designs? Tear out the generic parts and revamp them to be more unique?
I'd be stunned if they didn't rework the cockpit a little more. They could move the front seats up a foot or two, remove the "ledge" to make the hull line up flush with the front window, and grow the window by a foot or so. Each is a pretty minor change on its own, but collectively should improve the field of view drastically without getting away from the "space truck" aesthetic.
(Still the academic from >>128827958)
>economists wet dream
Crowdfunding is absolutely an exciting business model to economists. Not because we care one way or the other (though some of us have private views on the subject). Because it's so entirely new and novel, it's a great testbed to look at how existing theory gets applied in a new context, allows us to refine or develop new theories, and gives us an exciting new source of data to base future research on.
Our whole job boils down to writing academic papers, getting them published, and then hoping people cite them. New business models (especially sexy ones prominently featured in the media) like crowdfunding are gold for accomplishing that.
>PU is nothing but autistic supercruise jousting
Something else to consider. People consider this a more democratic fundraising effort, whatever that means.
But when you think about it, Chris and his family are pretty much the sole shareholders.
If he'd gone to VC, then there'd be maybe a half-dozen shareholders, maybe more depending on how many people own stock in the VC.
If he'd gone to a traditional publisher, a public corporation listed on a stock exchange, then he'd have thousands of owners voting on board membership and each getting a share of the profits.
So while crowdfunding may be more "democratic" (slippery word) from a creative and vision side, from an ownership/management side it's essentially a far more dictatorial approach. Which is fine. Chris can't order anyone killed, can't force you to back him, can't even keep you from playing/backing other games once you DO back him.
But for people obsessed with ownership structures (like marxists), the notion that crowdfunding is more democratic is kind of strange.
In crowdfunding's defense, what DOES become much more democratic is access to capital. Which obviously is the point. You the backer have zero official say in a given project... but you have enormous say in the sense that you make a decision about becoming a backer in the first place and for how much.
They said they will cut it back some. So you might get the border trim reduced a bit but not much more than that.
Plus there's still the core issue of it being a 170m/s speed cargo ship that only holds a *sixth* of the cargo that the similarly armed 155m/s speed Constellation Taurus can carry.
I pop in and lurk every few weeks to see the buzz. I also watch the forums, youtube videos and comments threads, and read media accounts on what's happening. My students occasionally bring SC up in class when we talk about crowdfunding.
I'm agnostic about what if anything will actually come of the game, though of course I'm hopeful that this comes to something. At this point with alpha it seems like the odds that the game will never ship at all are pretty low.
People say stuff on 4chan they'd never say IRL. The memes often start here and work their way out into the mainstream. And it's a good way to get a quick pulse of the major issues.
I played space sims in the 90s, so I'd love to see it succeed. But from my own selfish career perspective, whether it's the greatest crowdfunded game in history or the greatest crowdfunded flop in history, either way it'll garner enough attention to be work studying and publishing.
Venture capitalists, like hollywood, music and other fad-driven industries, are subject to cycles of taste.
I didn't doubt for a minute that we'd eventually see a comeback for space sims. What did stun me was the level of funding and the sheer scope of the project. This isn't just a space sim with a FPS bolted on. Potentially, this is a platform for producing games in all kinds of genres that all plug into the same living universe. Assuming they deliver what they've already promised, of course.
Rent 2 new Tarantula 870s to equip on my M50, try to equip them, nope, pulls them off the super hornet everytime, despire owning 5 of the fucking things, no filter for "available and NOT equipped", guess I can't have nice things.
Try to play battle royale in the m50, load into aurora ln instead... okay.
Reload game, requip tarantulas on hornet, spend 30 mins requipping the ammunition and testing in free flight before it finally accepts.
Go into battle royale, crash out.
Fuck it, didn't want to play anyway.
I wish actually, i'd bought in when I did and not actually bothered playing yet. Its at a state where it really sucks you in, despite all the obvious alpha flaws, makes you want to play SC and only SC, whilst actually leaving you in perpetual pain.
I need to find something else to play for 6-60 months and check back in when SC isn't just a circle-jerk of new faulty jpegs.
It'll go on, for as long as CIG keeps raking in the autisim buxs:
I think it is gonna take a long time for CIG to get a handle on SC. There is so much minutia of detail to be worked out let alone what needs to be currently fixed, let alone implementing all the other features/modules that they already have in development.... and then fixing all of that.
I was really hopeful when I saw the progress of 2.0 and the speed of getting 2.1 out (and the associated PU stability improvements)
- BUT -
The PU is literally a tiony test environment, as is AC. So while it shows off the prototype concept, and the currently integrated modules (flying/first peson/some test environments) - It is so far away from what the final game is promised to be (Freelancer on steroids with total persistence and freedom of action, backed with a 90% npc economy) in terms of scale and scope that it is actually gonna take for-fucking-ever to even approach it.
Atleast Squadron42 might provide some much needed spacesim diversion before then.
I doubt we'll see a western game with a boob slider ever again, anon.
Chris can shove as much fucking snow up his nose and or ass as he likes for my dollars-worth, he deserves it, and probably needs it.
But he better get full fucking coke-fiend ragey with those shitters at CIG, slap them around a bit and make them deliver this fucking game before the end of the millenium.
/scg/'s real problem is newfags overusing old memes instead of coming up with new, interesting ones.
We have too many old, bad memes but no one motivated enough to come up with new material.
The general is literally dying from consuming its own shit.
There literally aren't any memes apart from:
-throw more money at screen to coke roberts up more
-game will never be
-oh dank look at my new ship (jpeg) that is flight(hangar buggy as fuck) ready
-show your fleet ! que the money spurge fleet infographics
-version x.x is PTU / Live ! amazing !
tl:dr nothing actually happens until there is some game
I know right, the chris roberts honey trap BDSSE hype train chooo choooo it looks pretty and plays like i hoped for now it just needs MOAR. Is it there yet, is it ready, is there new stuff, is there more, is there content, is my jpeg ready, how do i escape?
People are calling the Freelancer and Cutlass shit for very specific reasons.
First, because the Freelancer has a ridiculously tiny view window. Not a single company goes "Hey, I'm going to add a solid strip of metal at the bottom of the windshield to block even more line of sight."
Second, because the retards designed the flight engine so Yaw is only determined by +x/-x moment of force rather than +z/-z, the Cutlass has horrible turning. A ship that has two widely spaced main thrusters that can fire in opposite directions should not turn as shitty as the Cutlass does.
On top of that, the Cutlass is brother to the Mustang in being utterly fucking useless once physical damage breaks something.
>Getting hyped for this piece of slow moving slurry shit
>Not just tossing 30 bucks in for the game and going on with your life for the foreseeable long future till this is even worthy talking about
>I come here atleast expecting 4chan standards of realism and bitter hatred. Not reddit-tier circle-jerkery shit.
Fucking delivard. Thanks anons. These sorts should be top of everyones hitlists.
See, this is why we don't talk about orgs
Instead we talk about ships
Redeemer a shit
I just want my sexy ass reliant.
Merchant man a cute too.
Why ships with xeno tech look better?
If we can modify a Merchantman into a bunch of non combat oriented roles then I'm definitely going to grind for one.
Right now you can fly around and shoot other spaceships.
And maybe other players on a comm array.
Wait I just fell for the bait, right?
I'd settle for the same visibility as a hull (except the C) or even the old dicklancer view.
I don't care about either, but I was thinking about getting the cheapest package if the game is worth playing.
However you make it sound like it's literally not worth playing so I shouldn't buy. So I probably won't.
>you make it sound like it's literally not worth playing
You should maybe stop to read deep meaning into comments on /vg/.
Just look at a bunch of vids on youtube to get an idea what teh game is like right now.
>decide to give SC it's monthly try today
>hop in my poverty ship
>FTL to the security outpost to pick up a decent firearm
>wreckage of a superiority fighter on the landing pads
>land and clear the rooms and corridors as fast as I can
>grab a carbine, and run out just in time to magdump into my ship's hull as the pirate spools up my drives
>your ship: 13,000,000km
>guess it's vicious cycle time
>use my jets to propel myself over to the station's ring and hide in the shadows
>nek minnit someone warps in
>is clearly sketchy about the wreckage too
>makes a few rounds of the pads
>finally sets down
>I barrel toward the landing pad as the airlock closes behind him
>get into cockpit
>come on come on
>launch and fly 500m out
>apologize over local
>now it's time for me to finally start my missions, properly armed and in a better ship that I began with
>suddenly, the ship disappears around me
>frozen in one place, body is invisible
>movement and firearm sound effects still play when used
Is there anything as tragically anti-fun as the SC beta?
>you make it sound like it's literally not worth playing so I shouldn't buy
Right now it's totally up to the players you end up with because the NPCs supposed to drive the game are quasi in-existent and the quest are pretty repetitive BUT you can have fun in PVP or PVE with other players, we are also waiting for landing zones and a demo of the economy.
It's slow but it's finally gaining speed
Offline mode and private servers have been demoted to not being considered until after "full release" which really means never, because even if they ever call a release "full" it'll be at a point where they'll say offline is then impossible like how ED did.
>shields still flaring on the dead ship as it hurtles by
I love this. that means you didn't actually destroy any integral parts of the ship before killing the pilot. if tractor beams were implemented somebody could probably go and claim that hornet now. monoboating may actually become a specialized profession for killing cockpits and leaving ships relatively intact in the PU.
>alright boys, reclaimer is ready, send in the monoboat!
>cutlass, be on standby to grab the hull. try not to bang it up
I have never seen anyone use supercruise in a fight. if you don't participate in a sc joust you let them remove themselves from the fight by putting themselves a literal mile away.
You could salvage them for free spare parts otherwise.
That control station on the left is exactly what it looked like on the retaliator in the old 2.1 PTU. Absolutely nothing like the one on the right. Identical to left as far as i can tell.
The room was dark and smokey, and had spinning vents projecting massive spinning cloud shadows
I sold it though last week but im sure they didnt just delete it for that shit within that time
According to all the stuff CIG said, Banu systems will be the last one we will see right?
space ships exploding miserably in 20 minutes
Satellite signal lost "just before landing"
Only would happen if they are censoring the stream, or it physically destroyed the transmission equipment. You can see the reflection of the flames on the last frame so it was at least close.
The 15 foot waves probably didn't help either
>Dudebot [Worshipper of Lowtax; Rank X-Ray] (i dont like kaelus)
you'll be happy with the Freelancer design you've been provided by CIG
Kill all carebears.
>sneak to security outpost, park my small m50 inconspicuously
>head in and grab a gun
>hear engine rattling and slowing down from inside
>exit through the top deck, see nothing
>eva around the corner
>walk through the open hatch and hop in the top bunk
>hear shuffling and gun clacking noises
>m50 is parked overhead perfectly so i can see when we start moving
>don't need that, ship computer loudly welcomes pilot and engines start roaring
>hop out of bunk and watch pilot in the cockpit
>QT to corvalex, can hear the automated messages sent to the ship
>a ship does a close flyby, QT's to a comm array instead
>sit at the copilot seat, G1, 2 and 3 aren't marked so i just divert shield strength to where it's needed
>suddenly rifle in my face
>pilot and i get up, he's eyeing me down (why the fuck don't these mouthbreathers use chat?)
>jogs down the freelancer but stops, doesn't like me behind him or something
>sprint out the cargo bay so he can stay put while i activate comm array
>the other guy is in there
>turn it on and have a short zero G firefight
the other stow-away was probably standing behind us the whole time
i used augmented reality and caught his name spinning around him somehow, but it's no use
He wasn't in the seat, he was just stood next to it moving around slightly.
In the PTU for 2.0 I shot a pilot out of his seat from the fucking outside, with a rifle. So I guess it's all over the place at the moment.
I really want the SEN. I had it but melted it like a retard and can't get it back since it was an upgrade. ;_; They haven't gotten back to me and its been 2 weeks, and even if/when they do my cock.li account can't be accessed anyway because of retarded Admins and "german authorities"...I'm in a bad mood.
It will go on sale again when it's hanger ready. Which will probably be when ever the 2.2.0 Patch goes live.
>wide field of view
Is David Hobbins the hero we need?
I think he also made the mustang though, which can't fly in a straight line without magic invisible thrusters and can barely land without snapping off it's landing struts...
kinda makes you wonder what kind of logistical pitfall the reliant will have. Maybe the rotation mechanic doesn't always work and you can't land half the time
So do Star Citizen fans actually PLAY any other videogames?
Or do they just constantly obsess over this one in-work game, posting about it in forums and daydreaming about what it'll be like eventually?
I'm expecting issues trying to get in and out of the seats while in flight
Relatively new player here, anyone have a good weapon loadout for a Titan? I've been using gimballed omniskys which seem pretty solid but I've seen people swearing by other loadouts.
Longswords is you want gimbals, tarantulas if you want fixed weapons
>we are leaving the age of cuck and entering the age of meme
"Meme" seems an acceptable word substitution for "meta" especially since meta as a term seems to have come from mobas, and fuck if I want to use any of their terminology.
Really? Because the first place I ever saw it was DoA2 and before that everyone seemed to use FotM as the term of choice for what ever was the currently most powerful class/weapon/setup
Act 1 is the vanduul attack on Vega system, with that giant mining station? I remember hearing that is some video they did early on, Act 2 is shit getting down deep in vanduul territory, no idea about Act 3
Tried 2.1 today, first time ive played since August.
Its still too clunky and unpolished to retain any fun beyond tech demo impressions. The open space and station visuals are pretty neat. Theres a nice spooky feeling exploring around, knowing you can fly back and forth with EVA.
Combat is still lame.
Animations are Derek tier.
Its really hard to tell how they'll progress with this. The backend tech and extra environments are a big step forward. But it feels like the basic gameplay has not improved and they've got so much work to do without having to worry about the basics.
>Because the first place I ever saw it was DoA2
That's because you're 15.
Meta was a word and concept that existed in ye old PnP days not to mention during the dawn of MMOs with UO.
Kids these days. No appreciation for history.
>We are the mist, We are the dark, We are the nightmares of man. The predators, The haters, The bringers of evil.
>From our altars of flesh We invoke chaos and flames. From our book of Shadows We control the elements.
A wise choice
>From the chaos there is order from the order there is the dragon with the dragon there is victory hail Dracul warriors hail victory.
Sadly, most gameplay elements will just be made to barely work for most of the alpha, refinements to them will be made mostly during the beta stage of development.
That's probably gonna still be a long wait, but that's why I'm not too worked up about game balance right now.
Vanduul look a fair bit like Predators.
This one looks more cosmic.
I like the concept, I can say that much. They do need to work on it not looking so organic though.
I honestly don't know what music is new, just searching shit on youtube.
This one is pretty good, sounds a bit like Alan Silvestri to me.
Because RSI users are so retarded they would vote for a ripoff
>From the chaos there is order
> from the order there is the dragon
>with the dragon there is victory
>hail Dracul warriors hail victory
>There's a careers tab
>Mfw I could post their organization on a "job-search" website and people with no fucking clue about SC will send them their real resumes
Should we post them on Monster.com?
I've been a backer since very late 2013. I understand this feeling. It's the game I've always wanted, and by knowing the scope of the project, it makes it harder to want anything else right now
despite this game being a really small 16 player sandbox for now.
Now that I can see the momentum of the project, I actually think this game might be mostly finished Q3 2017.
>carebear cries will go unheard throughout beta and they'll harden up or fuck off
>once law is implemented, edgecase murderkiddies will get their shit pushed in by npcs, and provide endless bounties for grizzled reformed lets-get-along types
a necessary purge and temper of the shitty fringes in each direction. it will provide real in world conflict and just make everything better in general.
>Animations are Derek tier.
animations are gr8. they just need to tighten up the embarking and getting seated ones, a lot.
betterversion of this was the launcher music on the very first release. those were hypeful times, when just being able to walk around and sit in our ships had a real sense of ITS HAPPENING
theyve been here forever undermining every attempt at a cohesive org, naturally fearing us as the other main zerg community known for not following the geneva conventions of the internet.
procedural animation? how does that work? I feel like since they denied us a height slider anyway, just having skeleton to point (stick, button, chair, etc) connections autogenerate would be fine.
It's like physics within animations. Each time the animation plays it will be a little different based on what's going.
If you were to swing a sword and there was an object in the way the animation would stop.
The downside is that it looks floppy and funny as fuck but also really cool.
Shadow of the colossus was mostly procedurally animated.
I think Star Citizen just killed my OS on my main system.
I was playing it for a while and then everything froze up and generated a BSOD for a page default error.
I attempted a cold reboot and my system couldn't read the hard drive (disk error). Can't even launch windows repair or anything, just a constant disk error loop.
Has anyone seen this issue reported anywhere?
Yup, I'm gonna try to see if maybe its the sata port, but that's very doubtful. Thankfully, I have a WHS that completed a backup of the image on 1/18, so everything from docs to reaction images is there. It happened shortly after updating to 2.1.
Because the ship wasn't fucking done for the deadline
These nice looking images were for their 3rd place vote AFTER the main two had already been decided (Boomslang and Redeemer)
Remember you vampire lore, anon.
Vampires are weak against sunlight, garlic, crosses, and of course, punctuation.
Still, it's a shame that it didn't win anything at all, if it didn't get eliminated earlier on it could stand a better chance, IIRC Shard's interior was absolute shit
That, and vote shenanigans
can't cross running water either
I got the system back up. Chkdsk found no issues but I ran chkdsk/r anyway on the drive. Drive came back clean and remained accessible. I put it back in and reseated the sata and power cable. It booted up and now its back in windows. I used Revo to completely scrub Star Citizen from my system. I don't think I'm going to touch it again until it goes into beta.
I don't think they do that anymore. Last I've heard they plan to do a new release every month with whatever new playable features they have ready by the release deadline, and at least one new flyable or hangar ready ship. Don't take my word on this though.
The main thing they need animation-wise is clean, automatic animations for moving through doorways, in and out of ships etc..
Let's say that you want to move through a small hatch, right now you walk up to the hatch, press <USE> and then wait for:
1. The hatch to open
2. The player character to climb through
3. The hatch to close
before you regain control of your character. This is clumsy and sluggish, and it would be absolutely infuriating to do this under fire or with anything at all going on.
Pressing <USE> (or whatever they replace it with) should open the hatch if it is closed, or close the hatch if it is open. That's it.
Procedural animation would come in to move through the hatch: you simply move through and it adapts the climb animation to your character and what they are holding. Holding the aim button and moving through would allow you to move through the hatch with your gun raised.
This system is a long way from what they have, and realistically it is absolutely necessary for this game to avoid the animation lock issues that plague ARMA.
Judging from their comments on the new EVA system I think that this is what they want to do, but no developers have explicitly confirmed it.
That is basically where they are going for most of EVA, yeah. Getting a procedural system working like that, with the way they are doing first person camera and animations is WAY WAY WAY FUCKING easier said than done though
this game really is shaping up to be space arma, and don't get me wrong I love arma, but it's clunkiness goes further than the sim elements in dooming it to forever niche-dom. I don't want that for star citizen, I want smooth welcoming playability, I want maximum normie saturation because I believe this is one company that will be minimally affected by that and not let the game suffer to accommodate them.
>every single thread on page 1 of the Game Ideas forum is shit
>almost all the threads on page 1 of General Chat are shit
RIP Star Citizen. Driven into the ground by morons and new backers.
>, I want smooth welcoming playability, I want maximum normie saturation because I believe this is one company that will be minimally affected by that and not let the game suffer to accommodate them.
Fuck off, you are literally asking for the game to be casualised right there.
>literally, I don't want the game to be playable
having a camera that looks where you point it and bodymeshes that don't wig out and fling into space when you try to navigate a door is not casualization. if simple player movement is a chore, a game is shit and no one wants to play it, further complexities not withstanding.
the fact remains that things as simple as doorways can be difficult to navigate in the current system, this should not be so. having your character reliably go where you direct them is not casual, it is essential. I can't imagine even the biggest arma apologist would defend the clunkiness of the shared model of movement if a superior alternative could be found.
>I'm fucking retarded and can't hold a conversation
that's all I'm getting from you. these things need to be pointed out as not okay, lest we end up with a final product wherein it has been deemed acceptable, much like arma 3, which despite being on a brand new engine is still a hot mess when it comes to basic control.
Can they just add the starfarer already, i need to feel /comfy/
>the size of that cargo bay
my entire org could stowaway and the pilot would not know. in fact I assume that will be a real issue; every starfarer that leaves the pad for the forseeable future of the baby PU will be swamped with jagoffs who wandered in and treating it like the airship to orgrimmar.
I'm sorry that you think that having your avatar flung across the planetary system is "clunky" rather than straight up unintended, but you don't have to get all salty about it
>and misrepresenting what I'm saying for no good reason. fuck off.
Meanwhile in the plane of reality
>bodymeshes that don't wig out and fling into space when you try to navigate a door
because the delta is just plain better at every skill level
>more maneuverable = faster than circle strafers can keep up with
>comparable memeboat capacity = similar first hit damage without being a sitting duck immediately before and after
>fucking rockets = automatic win against joust shitters
Because I do better with a delta which is more fun to fly anyways
The Saber is going to be very good
All I want out of it is a better delta, and that's what it is shaping up to be
Delta's stealth isn't all that great, anon.
Have you even seen the XMLs? If the Delta was capable of that you would just simply never be able to lock onto or select a Sabre at all.
The armor for the Delta has a IR/EM/CS emission multiplier, and thats telling on how stealthy they want it to be, in terms of rough ballpark figures.
oh, and basic logic. The Mustang isn't going to outperform a dedicated stealth platform.
I look forward to the benefits of collecting a dozen atoms per second.
They look cool but the extra thrust needed to manoeuvre that much extra mass (and the rotational inertia from the wings) is non-negligible, unless they fudge the inertia anyway.
I wonder if they'll implement hydrogen-collecting sails. Impractical, but more muh fidelity.
If I recall correctly they are not engine intakes but brake thrusters
and the wings are for atmospheric flight, altough they don't necessarily need them, they should provide enough lift to make maneuvering easier and take the directional thrusters load off