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Keenchitecture Edition

Previous jej: >>128475652


The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
FIRST FOR >reading agreements
>>
bugfree multiplayer when?
>>
>>128715280
Well then, fine. I guess I just enjoy language. English was a good second language to pick up, as it turns out. :^)
>>
>>128714314
You only set the gun itself to the weapon group, the turret itself (the rotating base) has to also be manually set.
>>
>>128716346
>Reading EULAs
Mostly unenforcable in court, except for the arbitration clauses. Thanks, SCOTUS!
>>
>>128716971
If the arbitration clause works, doesn't that mean you don't get to go to court?
>>
>>128717107
It means you have an "independent" arbitrator, in a state well known for siding with the companies, handle your case. If you do win, the maximum payout is usually somewhere in the $100 range. No, I am not missing zeroes.
>>
>>128717320
Well duh, the arbitrator isn't gonna shit on the guy who pays his bills.
>>
More questions about ACCs in FTD.
First, what does the number of barrels do? Just decrease the gauge while increasing the rate of fire?
Second, I set my turret to group 1, but when I go to group 1, it won't let me control it.
>>
>>128717778
Scrab the second question, >>128716670 answered it.
Now, I've got the ammo thingies for them, I've got them plugged into the controller, I've got the transfer block on the turret and the ship, but it keeps saying that there's no ammo. What now?
>>
>>128717778
It can increase rate of fire because the other barrels can fire while the first is still cooling down.

As for the turret, you have to be close to control it yourself. If you have a Fire Control Computer, you can control weapons anywhere on the ship as long as you're close to the computer itself. Good idea to put it next to your chair
>>
Man, I'm in the Discord chat for KSH right now, and the guy behind SESE is the most jaded, hardassed Alpha-Apologist keendrone I have ever fucking seen.

I wonder if there's an alternative I can use for my dedi.
>>
>>128719530
What, you only just found out?
He's a total shitbag.
I would rather make manual backups and garbage cleanup than use anything that fucker has made.
>>
>>128719530
>dedicated server
>can simply abbreviate it as ded. server
marek planned this all along
>>
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>I don't know what your problem is, it works fine on my machine :^)
>>
>>128719530
>>128719656
Rexxar is not the original dev of either Essentials or SESE. He picked up the slack when tyris and midspace and other people fell out.
>>
>>128720272
this nignog is literally the ONLY PERSON in that reddit thread defending keen over this recent clusterfuck.

He's getting downvoted by his fellow redditors because they are ANGRY.

ANGRY ABOUT KEEN.
>>
It's actually starting to look like something that isn't a total spess dick-brick!
Though it's supposed to be a fucking CORVETTE.
I wonder how maneuverable it is since it's closer to spherical shape with CoM somewhere near the center.
>>
>>128720681
>That build spacing
Holy hell man, what are you trying to do?
>>
>>128717778
Each of the barrels has its own independent cooldown. This means that A: The cannon can fire as many shots as it has barrels at the rate of one shot per frame if you have at least that many autoloaders, and B: Effective cooldown is divided by the number of barrels. The downside is, of course, the smaller shells.
>>
>>128721531
If you're referring to the hazard striped blocks, those marked the future corridor that would lead to the aneurysm-bridge. However after I decided to put the entrance to the rear, along with corridor, this space is going to be used for a gigantic generator+cap setup. I'm starting to think that I overdid this ship's systems a bit.
>>
What went wrong with Spengies now?
>>
>>128722467
See:
>>128556889
>>128557207
>>128681050
>>
>>128722467
Keen
>>
>>128722348
So for a one gun patrol boat with a missile rack that's probably gonna be relegated to escort duty, a double barrel is alright?
Also, I have the ammo customizer, that linker block thing and everything that the guide says I need, but it's not actually firing, any idea why not?
>>
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Think it is really worth trying to contact Marek regarding the fucked up updates? He seemed legitimately unaware of and unhappy about the state of the game, maybe this is our chance to push him into making his team competent?
>>
>>128723104
Double barrel should be fine, what's your shell size and shell setup?

You've assigned shells to the inputs?
How large are your autoloaders?
>>
>>128723396
Uh I don't have it open right now, but iirc the shells are 80cm long, with... shaped charge, HE, fins and tracer.
My autoloader is 1m.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=601060488&tscn=1452917423
>make female mod
>go take a nap
>come back to a flooded comments section
>get to brighten my day by deleting social justice wankery

If women are so smart and play games just as much as men and this feature was really requested by tons of women, then how come women are to fucking stupid to mod shit themselves?
Look at this shit, I couldn't even do it properly and I still am superior to the inferior sex
>>
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>>128723954
Also, how do you make a nice looking prow with a sort of curved design like this?
>>
https://www.youtube.com/watch?v=qwAvu8q-guk

Scrap Mechanic new video, looks pretty fun. Also Electric engine hype.
>>
>>128724417
Also apparently they were alpha in 2014 and I don't think I ever saw this but it's more oriented towards the survival portion than the creative building portion.

https://www.youtube.com/watch?v=Y3VsYrsvePI
>>
>>128724417
you're late
>>
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I just had to.
>>
>>128724159
How can I know you're not a woman yourself?

Women don't play games just as much, there are genres that are more appealing to different genders as a bunch.
>>
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>>128724713
sorry bb, didn't see it in the last thread.
>>
>>128723954
Just to confirm, you do have gunpowder on your shells?

>>128724205
That should flow fine with the current slopes. I'd extend it downwards four or five meters by just duplicating the slopes below it, then curve it off with corner and inverted corner blocks.

Or is that the bottom of the hull? I can't really tell.
>>
>>128724834
conveyor TUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUBES
>>
>>128724159
>Women
>Doing things for themselves
>>
>>128724417
Not interested
>>
>>128724846
>How can I know you're not a woman yourself?
you can't :3
I'm joking, of course I'm a penis owner
>>
>>128723249
Yes do it
>>
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>>128724834
I thank you
>>
>>128725202
But is it attached to YOU?
>>
>>128725401
;^)
but I am sorry for shitposting/blogposting. I'm just super pissed off i did something nice for some dude and his wife, and also my sister, and I had to wake up to a ton of faggotry
>>
>>128725539
>and I had to wake up to a ton of faggotry
That's what happens when you come to /egg/, it's nothing BUT faggotry

What habben?
>>
>>128725669
>What habben?
It's like I said before, i opened steam to a ton of SJWankery in my notifications
thankfully the author of a mod can delete any and all comments on their work
>>
>>128725898
Understandable. I'm having a hard time understanding what negative feedback you could be getting about developing a decent female model, but then again I'm a rational human being and these are SJWs we're talking about.
>>
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>>128725397
>not renaming it "The Cock of the Walk"
>>
>>128726128
>I'm having a hard time understanding what negative feedback
Oh, I wasn't getting negative feedback. I'm being hailed as a hero of the ages for being the most kindly saint in history and making a female model, and sticking it to those big misogynists over at keen who didn't make one themselves(despite being pretty obvious why they don't).
>>
>>128726347
Oh, yeah, I can see where that would get on nerves.

>(despite being pretty obvious why they don't).
Besides not being able to do anything right, I don't see why Keen wouldn't, at least eventually, add other character models.
>>
FtD campagin spawn resource is now 12 Natural and 12 Metal, thank god for that, natural with scrap rarity was insane.
Also is the Irelan fortress now the default?
Because it's a fucking eyesore.
>>
>>128722451
I mean the clusterfuckery of jamming essential ship blocks in one location. You get better capacity and regen capabilities by spacing out energy and shield blocks throughout your ship, not just cramming them into one section like that.
>>
>>128724994
Yeah I have gunpowder and everything.
And yeah, once I looked at it I was like "duh that's easy"
>>
There is nothing to do tonight. Sperg is down and no other games are fun to me anymore.

Time to sleep for another 12 hours.
>>
>>128729056
isn't that what this is?
http://steamcommunity.com/sharedfiles/filedetails/?id=364043745
>>
>>128729335
>[0.02]
>[Broken, Update Soonish]
>>
>>128729436
>actually being serious about wanting ponies
fuck you
>>
I'm actually liking a lot of what if on this roadmap
>>
>>128729056
>>128729436
You already have two entire boards for this shit. They are there for a reason, either keep that there or stay yourself completely there.
>>
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>>128728925
NEVERMIND GOT IT WORKING.
Apparently firing two 500mm cannons with relatively little recoil mitigation has, well, goddamn immense recoil. It shoved the entire thing back at 4 m/s.
>>
>>128729745
I really just meant a quadrupedal animal mod.
Stay butthurt though.
>>
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>>128729624
I AM STATING THE CURRENT YEAR
>>
>>128728523
It's kinda "evolved" past this stage. Essential blocks, for the most part, IS the ship. I just cover it in armor and name this bastard.
And this "corvette" already had way more energy than it could possibly utilize.
>>
>>128729801
You know what you have to do, anon.
make a cannon-propelled ship
>>
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>>128730302
>>128729801
Jetpack JoyrideWITH GUNSHIPS
>>
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So, FtD bros, this is the hull of my basic destroyer type. It's pretty narrow, as ships go.

It's decently stable without any real loading, but with turrets and such, it can capsize when turning hard, and the freeboard is a bit low for my tastes.

Any tips for designing a stable ship with high freeboard?
>>
>>128730209
>this "corvette" already had way more energy than it could possibly utilize.
MORE DAKKA
>>
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>>128730782
And a top down profile. I've another of the ship resting in the water if need be.
>>
>>128730782
https://en.wikipedia.org/wiki/Ship_stability
>>
>>128730302
Kek.
But for real, my plan for that thing is to have that monster in the front, a smaller cannon in the back, then have some AA turrets on either side.
When I make a full on battleship, I'm thinking three of those giant motherfuckers. In the front and in the back. With more, smaller cannons on the sides.
And missiles.
>>
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>tfw might someday go back and make a ship for these turrets
>>
>>128730818
I'll put more dakka on the cruiser. Diverse dakka too.

Actually, this thing looks lot more like a frigate than a corvette - 2 weapon and 2 mod "slots", whether corvette should have 1 weapon and 2 mod slots i.e. cannon+cannon+mod, all 1:1 with ratio.
>>
>>128731983
When we get AI fleets, use those for new battleships. Then we produce enough ships to make every single /egg/man and admiral.
>>
>>128732573
>relying on faulty bug-ridden artificial idiot to do man's job
We just need more autists.
Also scavenging fleet to salvage shipwrecks and mine everything we can.
Shipyards on ships fucking when?
Elevators on ships when? I wanna see a Silly Drive-powered titan clanging enemies to death.
>>
>>128731983
What game?
>>
FtD: the front end of the ship should be nice and pointy without too many large flat angles to catch fire, but how ought the back of the ship be designed?
>>
>>128734364
However you want if you're never going in reverse, much the same way as the front if you intend to back that aft up in a hurry.
>>
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>>128729801
I feel like this tip will be helpful for you, so I slaved over this diagram for many hours in Photoshop.

Basically, there's something I call the "center of recoil." It's a conceptual thing rather than something to be calculated, but it's useful to keep in mind. Basically, the high-recoil turrets should be behind the center of mass. Remember that that's not necessarily the big guns; I once neglected to place any recoil mitigation on the AA guns of a cruiser, so they were causing far more recoil at 400rpm than the main guns were at 20rpm, even though the force per shot was far lower.

Anyway, if the center of recoil is ahead of the center of mass (green circle in the pic), then the front of the ship is pushed away from the red enemy ship. If it's behind, then the front of the ship is pushed in the direction of the enemy. The idea is that you're using your guns as steering aids. This is especially important for casemate ships (think floating Vindicators)

I hope this wasn't so stupid that it was completely unhelpful or so pedantic that you've given up at this point and aren't even reading this sentence, but it's 2 in the morning right now and the parts of my brain governing language and the restraint of autism have clocked out for the weekend.

>>128734364
Round the edges so it doesn't look ugly, but flat so you can fit as many propellers on there as possible.
>>
>>128733364
I mean at least give me the option to issue waypoint commands to groups of ships so I can fight things without being there.
>>
>>128734146

Starmade. 2 blocks is about the height of a player character.
>>
>>128734696
>Basically, the high-recoil turrets should be behind the center of mass.
If and only if you want the ship to turn towards the enemy when engaged. If you want it to turn away, by all means mount them to fore.

But yes, that's a rather important thing to consider when designing a ship.
>>
>>128734680
I thought FtD didn't give a fuck how gracefully curved your boxy ass is when it comes to aerodynamics?
>>
>>128735007
It does when you're going in reverse. Other than that, it doesn't give a shit as long as your fat aft isn't the widest part of the ship.
>>
>>128735007
Make a box, put inside it an aerial AI, fuel, a chair and an engine. Put tailplanes on the back and some jet engines, along with two stubby little wings made of ailerons. Remember how fast it's going.

Now cover the front in slopes and check again how fast it's going. You should see a substantial gain in speed.
>>
>>128734897
You can design your own weapons in starmade? Fugg
>>
>>128733364
Oh is there a server that /vg/ plays on for StarMade? I got like at least 2 people who are looking to play again.
>>
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>>128735594
Sort of, its mostly just groups of blocks together will fire a weapon of whatever the weapon type is. But when you start combining weapon types is when shit gets fun.
>>
So are those new fixes for spengies any good?
>>
>>128735954
I will buy and play right now if so
>>
>>128736174
>fixes
>>
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>>128736097
There's more to it than simple weapon combination though.
>>
>>128736209
>buy
Pretty sure it's free at the moment
>>
>>128736362
what would an ion missile cannon look like
>>
>>128736490
It's 15$ on steam
>>
>>128736660
Rapid-firing dumb-fire missile launcher that deals most/all of the damage to shields.
Mite b gud actually for quickly taking down shields without damaging the ship itself.
Ion Beam + Stopping/Energy drain Beam in logic setup seem really good for GOP STOP'ing and general annoyance.
>>
>>128736660

>ion missile cannon

Youd get fast dumb firing rockets that do good damage against shields, but do piss poor damage to blocks/structure.

But you can totally customize the ratios in which you combine weapon blocks. You dont have to use 1:1:1 ratio to get 100% of everything all the time.

Ion converts regular damage into boosted shield damage.
Adding cannon increases reload time, but reduces damage.
You can mix and match those two modifiers attached to your missiles to get all sorts of super specific weapons.
>>
>>128736992

Get the Demo version. Its the full game and its free until they come out of Alpha/Beta and decide its complete enough to remove/limit the demo version.
>>
>>128737290
well that's kinda silly
>>
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>try doing 2man platoon in robocucks
>playing 6000RR matches
>those matches are now impossible to have fun in because we are consistently being dumped into matches with people in the 15000-25000RR range
>when we dont get dumped into high tier matches we get matches with tesseracts flying around, with no Flak or anything to stop them from raping us

Shows over. Everyone go home. Its ded jim.
>>
>>128737319

Its very silly.
>>
When're we getting plugins for FtD?
>>
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>>128737509
>tfw get more flyer kills than flak users with rails
shame really, I doubt tesseracts can be stopped with anything conventional
>>
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Starmades fun until you enter the unending hell that is ship balance.

>my guns are not powerful enough, I should make them bigger
>fuck, they use alot of energy, Ill increase my power and capacity
>fuck now my ships bigger, i guess i need more guns for a ship this size
>fuck, these use alot of energy, ill make my power and capacitors bigger again
>man my ships huge, i need more turrets to cover this big ass ship
>man these turrets all use alot of energy
>repeat until you are making a titan ship bigger than a planet that you spend months building that you end up not being able to use because its way over most servers rules for ship size limits and it kills any server you try to load it on
>>
>>128737509
>someone just used this image in /vitagen/ as well
>>
>>128738052
>implying thats not how it usually is for military naval engineers

aircraft carriers ruined everything
>>
>>128738052
But that unending hell is half the fun!
>>
>>128738994
>fun
Unless you're a sick masochistic pervert, this shit ain't fun.
What IS fun is watching your carefully-designed ship blast the shit out of some dorko's artship that he brought to the battlefield in hopes of pointing and laughing at the "ugly" pieces of military and utilitarian art and winning the battle by making his opponent cry.
Then it turns out that the retard didn't even saved his shit and it was the only copy on the serb which makes it so much more satisfying to read his assplosion in the chat.
>>
About to give FtD a try. I've got a question though. Am I better off aiming to put lots of resources into single hyper capable vehicles or aiming for a diverse fleet with multiple roles?
>>
>>128740185
Well, you can always try capturing enemy ships, so I guess you can kinda do whatever.
Granted, I've only watched Robbaz's videos of FtD so far, so I have no first-hand experience yet.
>>
Alright StarCucks, I'm coming in hot
>>
>>128740185
It's a question of risk versus reward. A single large ship is a lot less likely to get totaled, but if it does then you're fucked. It's also hard to get the resources early to make such a monster in the first place.
A fleet is more likely to take losses, but replacements come cheap and easy. You can also expand over time from the start.

I'm personally of the opinion that a few medium ships beats both a single giant and a swarm of gnats.
>>
>>128711693
Ced, your 'official statements' are incredibly well-worded and a pleasure to read.
>>
since in FtD you play as a robot wouldnt it make sense to make all your bases underwater if possible for maximum security?
>>
>>128742597
Why do you have to be a robot for that? You have air pumps if you're human.

Although I am surprised to see less underwater bases, since rounds slow down a bunch in water. Maybe its because its harder to defend against torpedoes?
>>
>>128740185
It really depends on the preference of the player really. A couple of people like me prefer to make ships for certain roles while others may prefer jack of all trades ones like the starting DWG campaign ship.

It's part of the fun.
>>
>>128742762
i think flares still work underwater and the concept of an interceptor torpedo intrigues me
>>
>>128742762
I thought it's because resource collection doesn't work underwater?
>>
what do i do with all this excess natural resource if my vehicles are bottlenecked with metal and scrap
>>
>>128743447
Use wood instead of metal/alloy for armour.
>>
>>128743624
but i dun wanna maek botes with wood unless it uses sails and sails are awkward as fuck

dammit i need to design myself some airships or attack helicopters with this stuff
>>
>>128743356
i dont know if thats true but if it was, your home base doesnt necessarily have to be on a resource node
>>
>>128744040
Don't even bother. Unreliable as fuck.
Just use heliblades for lift and propulsion.
Requires no fuel, generates no heat and pretty reliable. The downside is that ambient temperature will not make you invisible to IRs, as well as still being a relatively easy target.
>>
When are we going to be able to put turrets on turrets in FTD?
>>
Is it just me or when you attach an aircraft to a surface fleet and tell the group to move somewhere the aircraft nosedives because it thinks all vehicles need to be at sea level?
>>
holy shiiiiit why cant the AI just tell my plane to circle in one spot without crashing into the ocean
>>
>>128746494
>>128746929
Put everything out of play unless it's in combat.
It'll save you a fuckton of grey hairs.
>>
>>128746971
wow the second i pulled the thing out of play it stopped shitting itself and started moving toward the waypoints
>>
>>128738052
Welcome to the world of engineering, anon.
>>
>>128744807
And then those on arms
>>
>>128744807
>>128748603
depends on whether or not Nick was a fan of Xzibit or Gundam
>>
>>128723249
He does not care anymore
>>
I missed the drama, so Marek basically broke modded planets, kicked everyone out of Keen and now wants to release the game in this state? And even leddit is not defending him?
>>
>>128748709
But with nested spinners/turrets, we could make actual walkers/mechs instead of just shitty half-mechs
>>
>>128749676
>kicked everyone out of Keen
what
>>
>>128750046
I'm talking about open job positions.
>>
What are some good shells, the only thing I can make work are purely kinetic shells with a sabot head and body and some solid warhead bodys or APcapped shells with lots of HE warheads.
Also are the squash head and shaped charge head as useless as I think?
>>
>>128750308
i think yer supposed to do inertial fuse - HE - HE - Shaped Charge as a general purpose shell
>>
https://youtu.be/rE3sTRePCbw?t=437
I hate myself for ever thinking updating that mod would be a fun thing to practice with
>>
>graviton ram APS component
Finally a reason for using 500mm, sending a kingstead flying
>>
>>128743447
i realize that i could just dump all my natural resources into spare crates to repair battledamage

but then i heard that refilling that shit isnt even automatic
>>
>>128750489
Doesnt really work for me that shell doesnt even destroy 1 layer of wood
>>
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>>128750581
>females
>>
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>>128750581
holy fuck she sounds fat
>>
>>128751354
Its point is to create frags after shields.

Or burn through vehicles with no interior and destroy ammo/fuel/ai/shield blocks with its stream, whenever it'll be added.
>>
>>128750581
>there are no male and female spacesuits in reality
>would still rather use the sausage with balls on the front instead of the default player model

This should be a female free safe space.
>>
>>128751608
The frags don't seem to do much damage though
>>
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did keen ever explain why they saw fit to add exploding dogs?
>>
>>128752132
they considered that exploding rotors and pistons are not enough.

alternatively michael bay is part of the dev team now
>>
http://fromthedepthsgame.com/forum/showthread.php?tid=15076&pid=159582#pid159582
CLANG is officially implemented into FTD
But this time, it's a weaponized feature.
>>
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This doesn't spoil my plans at all.
>>
>>128752318
>>128752132
or just the most logical explanation of a minecraft inspired game adding it's version of a creeper
not understanding that minecraft shit is placed instantly and costs nearly nothing but spengies shit costs a ton of time and resources

i actually have dogs enabled in my world, gives me a reason for strategic base placement
>>
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>official has some crazy track in it

time for some racing machinebros
>>
>>128739437
>Unless you're a sick masochistic pervert, this shit ain't fun.

Where do you think you are?
>>
>>128750581
I don't really see what you're complaining about. It's just some chick who likes your mod. Sure, she plays Creative in that vid, and doesn't seem to hate Keen, but you have to accept that some people are going to be enjoying things differently.
>>
>LETTING GO OF ALT NOW RESETS THE CAMERA POSITION
WHY

are they just fucking with us now?
>>
>>128752512
I bet someone will make a propulsion system that consists of graviton cannons with recoil absorbers
>>
>>128754138
>>
>>128750581
Anon, as a gril who plays spengies too fucking much and who never really cared about playing a man or a woman, I appreciate your effort and work. It's not exactly game changing but still

Unless the female model you made weighs a default less than the male one. Then we're cooking on gas
>>
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>one piston has a different length scroll bar
>only 4 pistons in the group
>nothing else
>timer still things there is other shit in the group
>have already deleted the group and tried again, same result
>>
>>128753690
>It's just some chick who likes your mod
and won't shut up about muh female gamers are literally too strong to play as a different gender player character
and actually believes the "50% of all players in every game are females"
and she thinks i'll be offended if she gets my pronouns wrong
and she bangs on about people who actually identify as female
>>
>>128754230
*sensor still thinks there is other shit in the group
>>
>>128754184
>Unless the female model you made weighs a default less than the male one.
I actually planned on doing that just for the keks, along with making the model smaller and lower inv space cause muh realism
>>
>>128754368

Kek
For real though, if she weighs less and therefore can go faster, then im all fucking over it.
>>
>>128731023
make it longer to fix the freboard
>>
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>>128752512
>belt fed clang
Well, its an answer to Why build ships instead of airships, I guess.
The question of why build ships when you can make subs still exists though
>>
>>128755440
Also, clang propelled space program.
Dock a plaftform beneath the rocket and shoot upwards
>>
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>>128754184
But the very idea of a space suit is liberatingly androgynous. Inside a space suit, we are all one; nothing but a human, until you talk on the comms.
>>
Is there some way to keep my ships from sinking while under construction in the vehicle designer in From the Depths without having to build a small fortress first just to house a dock?
>>
>>128756061

Yeah, I totally agree. Honestly I was hoping when keen added the ability to remove helmets that there'd be a generic male and a generic female face, because that was all the differentiation the game needed.
They didnt, and I didnt care enough to do it myself.
Playing as a guy doesnt bother me. Its nice to have a choice, but if I couldnt bear playing as a guy I wouldnt have been able to play 90% of the games ive loved over the years. Fuck that noise.
>>
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>>128756061
>nothing but a human

We can do better.
>>
>>128756207
Press caps lock while in build mode
>>
>>128756061
This is yet another fucking reason why I hate Squad so much. They dedicate a significant amount of time into making "girlbals", where kerbals were already perfectly androgynous caricatures of little green men. It's incredibly fucking retarded on a development, political and marketing level, and only panders to the latest trend of liberal bullshit.
Sure, having the option between male and female is good in a protagonist driven game. KSP is neither protagonist driven nor does it have a player controlled character.
With spengies, Keen should have simply saved themselves the effort of making a helm-less character and just keep it on all the time. It would make the base model more 'iconic' yet still be all inclusive and workable. Adding a helm-less model just made more problems and took time away from >developing the >game
>>
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>>128750581

>Pampered Duchess
>Pampered
>trustfund hipsters complaining about things that don't matter.
>>
>>128756553
Women online shouldn't have any say in any decision whatsoever.
If you were reasonable enough to make coherent and logical decisions, you wouldn't out yourself as a woman in the first place, unless your real identity is somehow relevant.
>>
gay astronaut model when
>>
>>128756793

Anon Tobin pls, it wasn't their fault their parents raised them to make grandchildren for them and nothing else.
>>
>>128757180
Neither is it anyone else's fault that they have to listen to them anyway because political correctness or free speech or something.
>>
https://www.youtube.com/watch?v=r0qWVKcJR3w

robbits
>>
>>128758060
what the fuck is it doing at 00:52
>>
>>128757180
Then they should keep to just making children, huh?
>>
>>128758305

No senpai, we just gotta make them realize that their job and hobbies are the only important things in life and that starting a family is never a good idea.

Bonus is they might become sluts because they've realized monogamy is a sham.
>>
>>128758689
>not just fucking them into submission
>>
>>128758789

>enabling anyone to be weak

no senpai, everyone has to be at the top of our game to fight the Russians
>>
>>128758852
>not just out-breeding the Russians
Look at Africa. It's clearly working for them.
>>
>>128758908
>out-breeding

>when we could become mechanical cybergods within the next twenty years

Look at Russian engineering, they'll build themselves in to mechanical coffins while we're uploading our minds
>>
You realise when you're posting shit like this, you are literally just giving sjw tards more ammo about how misogynistic the games industry is, right
>>
>>128759021
You'll need a lot of slave bitches to worship you when you're a cyber god.
>>
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>>128759021

>cybergods

https://www.youtube.com/watch?v=l-jptjnFVYk
>>
Do people need that badly to self-insert every time they play a game?
I mean, really, who gives a shit if player model looks male, or looks female, or is a fucking space spider?
>>
>>128759926
Unimaginative retards do.
So, most people.
>>
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http://steamcommunity.com/workshop/filedetails/?id=601798119

You can remove the basic legs and replace them with wheels or whatever legs you want and it should still balance and follow you.
>>
>>128759926
>Do people need that badly to self-insert every time they play a game?
no, but feminists sure like complaining about it
>>
>>128760086
thankyou tumbles
>>
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>>128760447
no probs bbe
>>
>>128754278
So?
It's important for some people that their character is the same gender they are. I can't really relate, but I don't see anything wrong with it. And although people who care about inane bullshit like english-language pronouns are sometimes annoying, as long as she isn't trying to get me to learn new ones she made up, she's fine in my book.

Do you actually find her objectionable as a person, or are you just upset that she's bringing her tumblr politics to something you saw as YOUR group? Because that's just pathetic. There is no such thing as a safe space, and whining about it won't change things. No matter how tightly you close your eyes, the world and its people aren't going to stop existing.
>>
>>128759926
>implying you aren't a fucking spider
You're not fooling anyone, anon.
>>
>>128760930
>Do you actually find her objectionable as a person
this

> are you just upset that she's bringing her tumblr politics to something you saw as YOUR group? Because that's just pathetic. There is no such thing as a safe space, and whining about it won't change things. No matter how tightly you close your eyes, the world and its people aren't going to stop existing.
are you projecting or something?
"MY" group is this bunch of faggots in here
>>
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how about you fucks talk about engineering videogames
>>
We're back online.

Get the recent mod collection/preload world, hop onna serb. We ladders now.
>>
>>128760930
>It's important for some people that their character is the same gender they are
An incredibly minor insignificant nothing of a group of some people, sure
>>
SCRAP MECHANIC PRESS KEYS ARE OUT

G A M E P L A Y


https://www.youtube.com/watch?v=Lsp3mO1Y4Y0

not in english, but this one shows off the MP

https://www.youtube.com/watch?v=AiT08Y_foQ8

>H A B B E N I N G
>>
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>>128759926

>space spider

Why do they have jaws if they eat rocks and metal?
>>
>>128761568
I love how the player model looks like fucking Quentin Tarantino. Such a punchable face.
>>
>>128761804
>earth humans
Why did they develop a language, if all they say is stupid shit?
>>
>>128761804
>jaws
as opposed to...?
>>
Decided to try starmade. I can operate mining beam from the salvage computer, but while I'm piloting, ship don't recognize that abomination as group. Am I judged to switch from core to computer to mine now?
>>
>>128761568
I'm not seeing any clang yet.
Proper experimentation is in order.
>>
>>128762208

>as opposed to

Grinder tongues.

http://www.npr.org/2011/01/13/132859853/rock-munching-mollusks-a-model-for-artificial-bones
>>
>>128763242
find a videogame with a good metal eaters mouth and i'll port it in/edit the spider
>>
Just getting started with FtD, is this just water clipping through the hull or am I taking on water?
>>
>>128763724
water is clipping, use pumps
>>
>>128762713
>ship don't recognize that abomination as group

What do you mean by this exactly? Did you add the salvage computer to your hotbar? (T) Is only part of your array firing when you control it from the core?
>>
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>>
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>>128734696
Nah I'm still here. Thanks mate.
My current problem right now is that I think I made the guns for this lil patrol boat way too goddamn big, it keeps sinking.
>>
>>128764163
Yea, added computer and salvage lazors, set them as slave and it worked. Some time. Then I tried to add cannon computer to increase firing speed and it didn't work, reverted everything to the previous state and I still could operate mining lasers from salvage computer, but not from the core. And In "t" salvage computer group didn't show up. And then I removed everything and assemble it again and it worked fine. Dunno what'v fcked up that time.
>>
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Hey guys, what happened...?

Everything is gone. All my ores, components, construction ships...
>>
>>128768449
Normally the only time I've seen a computer not show up is when it gets slaved to a logic block, you might have somehow accidentally broken the connection between the core and the computer. If you have the problem again try selecting your core in build mode and slaving the computer to it.
>>
>>128756223
>Honestly I was hoping when keen added the ability to remove helmets that there'd be a generic male and a generic female face, because that was all the differentiation the game needed.
I kinda expected this too, but I can see how that'd open them up to "diversity" of races complaints.
>>
>>128768739
were they named?
>>
>>128769576
Adding a system to tint the skin texture wouldn't have been too hard. Honestly it's one of those things that people should get out ahead of just to avoid getting caught in the crossfire of two sets of idiots intent on using games as a front in the culture war.
>>
>>128769835
I don't think so. Whatever, I'm done. Have fun guys.
>>
>>128770360
spengies is dead anyway


ced scrap mechanics serb when
>>
>>128770476
when it stops being pure hype train bullshit
>>
>>128767954
You wont be able to pull large guns off on such a small craft as a general rule missiles(Or torpedoes) work better for small craft.If you really want a gun on that id recommend a small caliber AA or a deck gun with the guts of the gun placed in the hull and the firing piece contained in a small turret the gauge could probably be a 120-160mm single barrel.Also rethink that hind keel you should be able to work it out of the design it would gain you quite a bit of speed.If for some reason you cant handle the recoil or you face stability issues consider making it a trimaran it wont make the ship too costly and it doubles as armor.
>>
>>128770476
the game is purely creative with little to no more depth than creating, perhaps you can make battlebots or such, but the game while clang-free it's quite in an early stage to be hyped for(didn't saw pistons yet, only suspension for example)

perhaps when we get a survival and more blocks we might try to make a community in it
>>
There are a large amount of blocks missing from my ships. Cockpits, conveyors and tubes, basically anything that isn't armored blocks. Ced this is bad. I can also fly through the armored blocks as if they aren't there.
>>
>>128773062
Like, insane amounts of resources used to build ships are gone and ships appear to be borked.
>>
>>128773062
>>128773190
I'll pull a backup from Thursday and see what's going on.
>>
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For the first time ever, I've built an acceptable car with L5 wheels!
>>
>>128773190
Update: The Jews ships seem to be fine. I flew over to take a look
>>
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>>128723249
He's willing to listen, I'd give it a shot.
Hopefully they'll get their shit together.

Netcode THEN GoodAI integration and I'm set for life.
>>
>>128773349
Looks like its just some grids that are corrupted. For example TEC's station seems to have the same problem my factions 4 ship grids did.
>>
>>128772685
How do I hide the guts of the gun inside the ship?
>>
>>128773929
Load the Rapier design in the player folder of the Neter folder, and look at what it does with it's gun.
>>
>>128773869
Awesome, they're turbofucked. I can fly right through the TEC station like it's not even there.

Was all your shit working before the update?
>>
>>128774979
Yeah everything was working 100% besides that annoying upgraded tools glitch.
>>
https://www.youtube.com/watch?v=TTygajaWaR0

>/egg/ designs a utensil
>>
>>128769526
Didn't know, the core has master-slave relations with subsystems. Thanks, I'll try it if shit happen.
>>
>>
>>128773929
>>
Space x launches Jason 3 in around 23 hours

They are going to try and land the booster on a floating platform this time, if they succeed it will be the first ever on a floating platform, they did it last time on solid ground.
>>
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Since the spengies server decided to fuck all my shit, I'm trying out FTD.

I am trying to understand advanced cannons.

I designed a shell, built a cannon with the required gauge, and slapped an autoloader and magazines on. All parts work, but the cannon isn't loading any shells. The designer says my shell is something like .68 meters, so I'm using the 1m shell clip. Why can't I load?
>>
>>128780676
>>
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My first curved hull, there's an inner hull of wood with a lead floor, it'll probably need a proper keel if I put any turrets on it but I'm hoping I can make a sub out of this too.
>>
>>128781159
no ammo router and your inputs probably aren't connected. press Q on your inputs on the cannon and hook them up to the shell customizer
>>
Spengies serb is fixed and running again.
>>
>>128781891
rollback still planned?
>>
>>128782103
Rollback happened. There was shit broken everywhere, probably from Essentials.
>>
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>>128773423
>Everyone's creations are borked and nonfunctioning
>The Space Jews mechanisms are intact and functioning
Concentration camps constructions when?
>>
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>>128781398
Anyone fucking love those incredible cutaway books as a kid?
>>
I just got my ass absolutely kicked by the new Deepwater Guard battleship.

Anybody know what its name is? I wanna check it out in the vehicle designer.
>>
>>128783887
>16k engine power

You sure you need that much power?
>>
>>128785334
Probably not, might go crazy with shields though.

Is that a vast amount of power, am I going to need a lot of fuel?
>>
>/fuck
>server host has left game
>>
>turn on helmet mod
>serb crash
10/10
>>
>>128785448
You're probably going to need a lot of fuel just because of all those fuel injectors. I would recommend building out the rest of the ship just to see what the power demand will be like and then scaling back as necessary.
>>
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>spoders eat rocks and metal
Ecosystem when?
>>
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>>128785140
It was the Pilferer.

And it scares the shit outta me.
>>
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page 10
>>
>>128776895
>Didn't know, the core has master-slave relations with subsystems

In a way it doesn't. Stuff won't normally show up as if it's been slaved. Still I learned some interesting things while playing around with logic clocked jump drives. Stumbled onto it while fumbling around looking for a way to compare the charge levels of a drive connected to a regular clock and one connected to an overclocked logic clock.
>>
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>>128785940
Scrapped that design anyway, there wasn't a centre block and I'd underestimated how annoying that'd be.
>>
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>Debating with myself over whether or not to join Warbros serb
>Everything keeps getting broken
>Now grid corruption
>"Everything is fine, it's still in alpha"
I just don't know anymore
>>
>>128792876
You should prolly just kill yourself if you bought Spengies.
It'll save you from a lot of suffering.
>>
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Is speed cap still synced to sim speed with the new update?
>>
How to avoid feature creep?
>>
>>128793949
fix and balance the current shit you have
>>
>>128793594
>penis
>jetbike
>aircar
>jetbike
>ww2 fighter

One of these things is not liiike the otherrrs
>>
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Which is better for a small ship landing pad, heavy armour or blast door squares?
>>
>decide to try to make an even symmetry design
>complete and entire hull shell and get ready to start outfitting it
>remember why I hate even symmetry and scrap the entire thing in favor of a new odd symmetry design

Every time
>>
>>128781835
Does the ammo router need to connect directly to anythign or no?
>>
>park trucks at work all week
>park spess shaps at home all weekend
>>
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>really sick of keens shit
>only game I can make the mechanical shit I want nicely
>>
>>128787928
They've been buffing the fuck out of the DWG recently. I don't like it because a noob isn't going to learn fast enough in campaign to stand a chance against the new DWG monsters.

>>128795505
You need a router literally anywhere on the turret and literally anywhere on the hull. No connections needed.
>>
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>>128758060
https://www.youtube.com/watch?v=8LQ_JEbsAHU
>>
>>128793594
yes
>>
>>128794594
Heavy armor
>>
>>128781214
I love the look of that fucking flakboat
>>
>>128794579
is it the plen? propellers are so archaic these days
>>
>>128794594
Blast door squares
>>
>>128795520
Living the life, man
>>
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Is the guy who made metabee still here? Does anyone have the file for it? I want to remake it in other games.
>>
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>>128796068
>>128796271
>>
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Can someone please explain this bullshit?
Gyro strength = gyros x+-/*& ship mass +[marek]?
>>
https://gaming.youtube.com/watch?v=hoFreTOvPW8
Scrumbleship dev stream
>>
>>128799358
Scrumbleshill pls go and stay go.
Fuck off Dirkson.
>>
>>128795887
They're restricted to higher difficulty and they're still unshielded and made of wood, so it's not rally a huge problem.
>>
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>rebuild the square using aerorods to save weight and use more teslas
>robocuck removing the chair buffed the square a ton
>camera is fucked though
>people STILL haven't learned how to look behind them
[wake me up inside]
>>
So when it gets back online, is there any place for a spess trucker in the warbros server? I've got an autism itch for mass logistics, and transporting loads of shit for other players (for a minor fee, goy).

Would that be something that would even be sustainable and viable? Would I find work? Will I ever stop being autistic?
>>
>>128802408
Hi.
I did it again.
>>
>Fucked up the quote
>>128803082
But this time with big blocks
>>
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anime girl paintjob when
>>
>>128803368
This thing is fucking huge, but now i can make a walking base with it.
>>
>>128802408
Expert difficulty means a one in nine of spawning on easy. Somebody on easy WILL be fighting expert ships from time to time.

And the fact that they're glass cannons makes them easy for a skilled player to deal with, sure, but a beginning player is likely to have anemic offense and defense. Glass cannons are the worst thing to throw against a newbie because all they see is "Holy shit my stuff died fast".
>>
Another FtD question.

I have an exhaust system that joins two pipes. Immediately after the 3way connector is an elbow connector, which seems to keep exploding. Wat do?
>>
>>128803639
...clang?
>>
>>128803965
What do you mean, exploding?
>>
>>128803994
more like slowdown, when this is on the map, it slowdown everything, more than a few star destroyers.
ill put some timers and make the walking sequence.
>>
>>128804264
Like, it blows up. Theres an explosion, and a loud sound, and then it gets repaired. It's either that exploding or my ammo controller.
>>
>>128804621
That shouldn't happen.
>>
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>>128790632
Didn't tried it yet, but wondering: is it possible to make about 4 powerful salvage beams, boosted with cannon computers for dismantling annoying pirate ships? Or it won't pas the shields?
>>
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>latest machinecraft update
>unholy shittons of new mapmaking content
>new race system
Send help, it was FUN.
>>
>>128804937
It appears I had used an "exhaust" pipe in place of an actual straight pipe
>>
>>128755297
Actually what I've been doing. Adding an extension to the rear to place a rear gun turret.
>>
>>128805406
Nope that wasn't it, still happening.
>>
>>128799195
are you scripting or something based on the center of mass?
Wouldn't adding blocks change it?
>>
How do I into machinecraft?
>>
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>>128805840
Have a read through the English manual at http://hrpbk2 wix com/machinecraft-e .

After that ingame there are links to some official tutorials by the dev and I think my one should still be there too if the dev ones don't help, if it isn't it's at
https://www.youtube.com/watch?v=iLVnW5exF3Q . Might be a bit outdated though.
>>
>>128803920
The DWG aren't bad compared to shit like the OW Catapult, which has a rapid fire 500mm cannon that can one shot a lot of shit.

They're a bit later game than the DWG, but the destructive capability compared to every other "regular" ship is insane
>>
>>128802948
I just snuck up behind two railgunners in the corner of their own base in an obnoxious orange car.

I hope you know what you're getting into Bob.
>>
In FtD what good does an elaborate system of exhaust pipes from my engine out of my ship do me?
>>
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>>128805394
>getting passed by my super fancy rocket stick at the end

my racer was cheese as fuck once I'd developed it, but damn this shit was fun.
>>
>>128807325
none except for maybe a boner
>>
>>128807325
Pretty sure the exhaust gases are hot, so leading them out of the ship would mean IR missiles might be less likely to target the engine itself
Or I could be full of shit, either one
>>
>>128806893
Generally speaking I think they went stircrazy with the APSes and forgot to keep them on par with the CCs they were replacing.

>>128807325
Hot bits on the outside mean IR missiles chasing exhaust instead of engines.
>>
>>128805348
>Or it won't pas the shields?

Pretty sure salvage beams won't affect other ships at all until you've blown enough of them up for their core to overheat. Sadly salvage beams can't be weaponized.
>>
>>128802993
Yes I will pay you to bring me silver
>>
>>128807650
you need to be able to get the radiators out of the room too, specially under the ship where the water outside will cool it faster
>>
>>128805559
FOr anyone who has the same problem, unpowered Heart blocks or w/e explode.
>>
>>128808092
Am I going to need to look into radiators for my engine designs later, or will venting exhaust out of turbochargers give me enough cooling to run my engines decently?
>>
is there a reason i don't see any server on machinecraft?
>>
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>>128803510
turns out, now
>>
>>128808543
each have their advantages but better for cooling is the radiator no doubt, but you can always do science with the exhausts and see if combining gases causes more heat, making the exhausts more tasty for the ir missiles

or you can jut make some missiles with a flare or two fire when there is an enemy misssile close, put as many ejectors as possible in it and let them make the missiles go above your ship and get out their cone of vision with uses ammo, but it's more easy to tinker
>>
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Rate my ironclad.

Also I still cant get ammo in the gun
>>
>>128809825
>egipt advanced to the industrial age
>>
>>128799195
>top-heavy thing can't right itself
>add keel
>less top-heavy thing can right itself
>this is bullshit
Can you explain in why I shouldn't call you retarded?
>>
>>128803368
>2.6MB png for 1080p image
WHY.
I have 100mbps down, but 4chan is so slow, it still takes 5+ seconds to load.
Just make jpegs ffs.
>>
>>128810145
was using the ingame screenshot.
ill keep that in mind, thanks for the imput.
>>
>>128810385
thanks for being understanding.
>>
>>128809825
Tiny/10.

Also what's the gun (supposed to be) firing?
>>
>>128810145
>png for photos in the first place
You're baking a cake in a saucepan faggot
>>
>>128809825
illuminatti/10
ready to global takeover
>>
>>128810145
>I have 100mbps down, but 4chan is so slow, it still takes 5+ seconds to load.

uh huh. sure it does buddy

move out of nigeria
>>
>>128809309
this is putting me over the edge.

machinecraft looks fun as fuck.
you guys aren't by any chance so low on autism that you hang out on a teamspeak or something.... right?

I'd love to get a crash course on the basics and do racing like that one anon suggested.
>>
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>>128809825
>Tiny gun
>Long gun barrel
>Torpedoes
>unboaty hull shape

This isn't period accurate at all.
>>
>>128810840
to be honest the game is simple enough that you can just fuck around and get it eventually. There's only a few things - sequences, invisible parts and block pushing that take some getting used to. But the sample folder has a lot of robots that use these features you can reverse engineer anyway.

Some of us just use steam chat. Just ask if anyone in a server is from egg when you're there I guess.

The game is pretty dead this time of day, about 8 hours ago is when it's at its most busy.
>>
>>128811291
That ship is sexy as fuck
>>
>>128810449
152mm HESH rounds
>>
>>128813083
>HESH
>>
>>128811291
I didnt want an ironclad. Originally I was trying to make a small patrol boat. It kept sinking so I added a higher wooden deck and sealed it.Hence my shitty egyptclad.
>>
>>128813259
>I didnt want an ironclad
Unforgivable
>>
>>128813234
I know it's not the most optimized but I like it. I could probably experiment and decide what ammo to actually use if I could get the fucking gun to load.
>>
I can't get rid of this horrible UI lag

please send help
>>
>>128813750
the UI lag was cloaked

anyway please send help
>>
Pretty sure someone is stealing my stuff on the sperg.

Time to move my base.
>>
where did "big red" go? i made you an assembler and refinery and a medbay next to your ship. log in and let me transfer ownership or something
>>
>>128814352
Tell Ced, that's not allowed. Or, put up turrets and a warning beacon
>>
>>128810840
Read the official guide/parts description.
Just put it in Google Translate and fiddle around.
Not the most correct translation but still relatively readable for me and I'm a filthy slav.
>>
>>128814538
just gonna take break, me and my bud will be back soon. kind of lost too much to pick up the pieces atm
>>
>>128758852
>fighting Russians
Nigger, you don't fight those who LIBERATE you from the SJW bullshit, faggotry and feminazism.
Embrace the slav.
>>
Babby's first prefab extensible engine, how poorly did I do? Each segment is 600 power, four cylinders, with 10 superchargers and 10 turbochargers, the exhaust pipes all connect up without any additional work when pasting the next prefab segment.
>>
>>128815703
>tfw haven't figured out new engines yet
>>
>>128815703
Pipes/10.
>>
>>128756538

Lego recently put out a set of minifigures that was just a bunch of little lego dudes with various job professions all lined up in a row. I think it was like 4 or 5 figures.

SJWs saw it and started complaining that there were no women in the set and it was incredibly sexist posting it all over their tumblrs while pissing blood with rage.

Despite Lego already having tons of sets that contain both men and women doing the same roles, Lego responded by asking if they took the helmet off the astronaut.

It was a grill, and SJWs shut the fuck up and went silent
>>
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>>128816513
>>
>>128816513
i require proofs

this is prime /v/-style collage material if there ever was one
>>
>>128816513
I can feel my jimmies unrustling. Thank you anon.
>>
>>128755440
>sub is hit by a massive 0,50 graviton rammer + supercavitation round flying at twice the speed of sound
>sub slams into the seabed, half the magazines that were tucked away at the very bottom to avoid fire coming from above detonate
>sub is now ded

alternatively, apply torpedoes.
>>
>>128816513
>>128816771
>>128818669
>>128819793

https://www.youtube.com/watch?v=fnRt_JEoBRU
>>
>be drunk
>no eggtorio
I just want a fucking trainserb
>>
>>128820474
>implying I don't have rubber landing gear on literally everything
Bitch I'll fucking bounce.
>>
>>128820474
speaking of subs and seabeds, is there no ACB function that detects distance from seabed instead of absolute elevation or did i just miss it?
i wanna have it so a sub can skim the seafloor at whatever depth with its airpumps and not at some depth that may be too low or not low enough
>>
>>128823318
Orient an ACB downwards, use the "Object in front within distance" trigger.
>>
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>>128816513
>>
>>128823596
huh. that would do it wouldnt it
thanks
>>
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R8 my stupid crap, I think I'm finally done fucking with it

http://steamcommunity.com/sharedfiles/filedetails/?id=602302991
>>
>>128823903
No problem.
>>
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>>128824036
>200 years later
>>
>>128824036
i rate it lakon type 6 out of 9
>>
What's a good resource cost level to aim for with early campaign ships in FtD (I'm just starting and I'm trying to get some designs thrown together in vehicle designer rather than making them on the fly)
>>
>>128825731
Around 5-10k natural and metal, one third that much for oil and scrap, crystal shouldn't be an issue unless you want to slap in a laser.
>>
How do I get the wood blocks in FTD to stop turning into poles or the like?
>>
>playing around with turrets on new starter fortress in design mode
>spawn an enemy in
>turret is shit so it gets a hit on the fuel processing
>fuel refinery is now unstable and explodes now and then
Why
>>
post your first ship
>>
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>>128826020
Goddamn has it really been 3 years?
>>
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>>128826210
>2006 was a decade ago
>>
>>128826649
I'm more bothered that (a few) people born in 1995 can legally drink.
>>
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>>128826848
>I could legally bang someone born in 2000
>>
>>128827174
>tfw can bang some born in 2001
>>
>>128827292
fucking paedophile
>>
>>128826649
>Half-Life came out in 2004
>Episode 2 came out in 2007
>it's almost been a full decade since episode 2
Valve pls.
>>
>>128827375
>fucking paedophile
>paedophile
>ae
>>
>>128827375
>15 year old
>paedophilia
Pick one
>>
>Playing Space Engineers for three years

No wonder my ships look like crap compared to you guys.
>>
>>128824036
belter scum transport/10, would visit ceres station with.
>>
>>128828097
And I played Corneroids for a while before that, probably since early 2012 or whenever it came out.
>>
>>128828097
I'm just gonna buy ships and refit them, I can't build for crap.
>>
>>128823318
I'm a submariner and am here to inform you that this is referred to as "flying by altitude" and is typically only done in extremely shallow water for obvious reasons. In fact it's entirely normal to now actually know your exact distance from the bottom.

Just thought you might find that vaguely interesting.
>>
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>tfw my first attempt at building a ship in FtD ends up being too tall (or something) and keeps falling over
By the way, is keyboard building in FtD any faster than mouse? Because mouse building is kinda tediously long.
>>
>>128827694
>being an americlap
>>
>>128828659
Keyboard building is better by a long shot. It seems awkward at fist, but you get used to it.
>>
>>128825731
must also be able to defeat a deepwater guard riverhome

so like something with torpedoes on it for most efficient firepower
>>
>>128828735
>being yuropoor
>>
>>128828735

do american's really take off their trousers when they make a shit?
>>
>>128826020
>>
>>128829161
No, we pull them down around our ankles as a reminder of the lesser nations of the world that are always at our feet.
>>
>>128828659
Keyboard building takes a little bit to master but holy shit is it amazing. I'm ruined for Minecraft-style building now.
>>
>>128829285
And early in construction.
>>
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>>128829161
As far as I was aware they just go about their business as usual and pretend nothing is wrong.
>>
>>128829449
It's very nice. Coming right out of StarMade I'm missing a few of the advanced build mode features from that game though. But at least the prefab function works in a sane manner unlike StarMade's copy paste.
>>
>>128829449
The only issue with keyboard building is how godawful the camera controls are for working in tight spaces. You basically have to build inside to outside.
>>
>>128829913
press P mang
>>
>>128830012
Yes and then I have to squint past six layers of shit oh wait that's barely better.

'P' works fine for smaller ships but anything large needs other solutions.
>>
>>128830131
You can always use prefabs to build shit in an open area, then move it to the inside of the ship.
>>
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"Middle mouse to select weapon group"
YEAH.
BECAUSE 'POPPING THEN WHOLE GUN OFF LIKE A CHAMPAGNE CORK' IS THE SAME AS SELECTING WEAPON GROUP.
Goddammit.
>>
>>128830365
It clearly says middle mouse for perma build

Whatever that means
>tfw broken middle mouse button
>>
>>128830493
Permabuild means that you automatically place a block when you move the cursor in keyboard mode. Permadelete means the cursor deletes what it touches in KB mode.
>>
>>128830493
Nigger I know that. When I was hovering over the turret mount (to try and figure out why it wasn't rotating, the barrel only had like 5 degrees to rotate), it said "middle mouse to select weapon group."
My MMB's been broken for a year or two, I just rebound it to M4.
>>
>>128830586
Kinda neat

Is there a perma-replace?
>>
>>128830689
None I know of, but I've never tried holding Shift in permabuild.
>>
>>128830620
I guess you should try it outside build mode next time

Its a bit weird how it overlaps like that
>>
>>128830820
Mhh.
At least I know how to rebuild the turret. Luckily it wasn't making the ship tilt forward too much. If anything, it was tilting too far back, even with the turret.
Also, what sort of AI things do I need for a simple patrol/escort boat? And should I replace the anti-ship cannon with a small flak cannon?
And is there any real advantage to having belt fed autoloaders?
>>
>>128829285
>>128829531
It's a flat.

Maybe you should try designing a ship in creative, saving the design and building it using a hologram projector in survival.
>>
>>128824036
Is that a modified Mining Hauler?
>>
>>128830950
You'll need a movement AI card, most likely naval.

You'll also likely want an aim point selection card so your ship shoots at the important bits, a patrol card so you can give orders in battle, and a target prioritization card so you can tell it what to shoot.
>>
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>>128826020
My first completed ship.
>>
>>128813661
I want your blueprints inside me. I want to dismantle your dirty, dirty boats and see what makes them work.
>>
>>128806893
>Rapid fire
Im booting the game to check but last time i tested the catapult it fired every 30 secconds or so if that thing is a doomgun somebody fucked up
>>
>>128831521
must you make it so phallic
>>
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>>128832164
muh asymetry
>>
>>128832101
Well ive checked and it fires every 4,5 seconds and my pretty well armored destroyer survived one salvo.Its not a cheese ship by any means but i remember encountering these things pretty quickly when i fought the OW after i beat the DWG and didn't think much of them now it feels like a cheap one shot the guys who put ships in the game should really test them further at least the early factions
>>
>>128832951
S
H
I
E
L
D
S
>>
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>>128831430
Yes
>>
What's this I hear about a "graviton ram" for APS? I can't find anything in the shell options, is it something that happens automatically?
>>
>>128832951
It fires every 4.57 seconds for a few rounds, then takes about 30 seconds to reload and start over.

It's still pretty stupid since it's got four guns.
But hey, it does capsize if it uses it's AA gun to fire to its sides.
>>
How do I set the barrels on my ACCs to be staggered, /egg/? I don't want my flak cannon shooting all six barrels at once, I want then to fire in sequence.
Also, what's a good size for a flak cannon?
>>
>>128834174
Adjust the RPM in the 'q' menu.

For flak, the magic number is a 11 meter blast radius.
>>
>>128834305
Increase the RPM as high as I want, or decrease it?
And what size shell would you recommend for that? I was going with 40mm but should I buff it up?
>>
>>128834305
Any reason for 11m?

Regarding AA, I usually just go with 1000m/s sabot, usually 40mm.
>>
>>128834464
Set it to whatever your desired RPM is. For example, if you have a six-barrel gun with a cooldown of one second and sufficient loading to fire at cooldown rate, the RPM for sustained fire is 360. (60/1*6). The exact formula is (60/[time between shots per barrel]*[number of barrels]).

40mm is likely a bit small, I generally shoot for something in the 80-120 range for my flak guns.

>>128834749
Blast radius caps at 11 for everything you care about.
>>
Log into Spengies serb

Once again have completely fucked ships.

Ced, why you hate TXC so much?
>>
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>>128836118
same here
daily reminder
gas the marek
>>
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>>128836118
Better than me.
>Log in after hellish waiting time (which is due mostly to my own shitty connection but still)
>spawn menu displays fine
>click a spawn, it loads the terrain
>doesn't load any blocks
>can't spawn in
>refresh the menu
>NO SPAWNS AVAILABLE

K E E E E E E E E E E E E N
>>
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I think I made enough blue things for that faction. Time to start a new one.

Modern coast guard ships for a theme?
>>
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>>128837497
Make one that does this
>>
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>>128836118
>>128836249
>>128837353
how the fuck does this even happen?
does KSH test anything before pushing it AT ALL?

Jesus fucking christ
>>
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>>128831214
Barges are a thing.
>>
Okay can someone explain to me why my turret isn't rotating? I've got the one axis turret mount set up to the proper group, but only the gun itself is rotating-and that has barely any arc.
Furthermore, what's the optimal rate of fire for a 6 barreled gun that has a cooldown of 0.55 seconds? No matter what I set it to, it seems like there's two seconds between each barrel firing.
>>
>>128837835
>do they test
Nigga, they knew FULL WELL their last update was broken to fuck, and then pushed it anyway. They promised a hotfix would come yesterday. Guess what we got? We got fucked.
>>
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>>128815690

>freed from feminism
>beat to death for not drinking enough and sacrificing homosexuals to Putin

I'd rather die fighting both sides than be a fuccboi for either.
>>
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>>128838352
Furthermore, does this look good for a patrol boat? Does it sit too low in the water?
>>
>>128839150
It doesn't sit too low in the water, but the bow definitely needs to be raised.
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>>128839550
Should I just bring it up to level with the deck that has the gun? I was going for the aesthetics.
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>>128839150
Sitting very low in the water may be a good thing; shells can sometimes bounce off the surface and fly over the boat instead of hitting something important. You could even try to bait the enemy to miss like this by placing the AI, ammo and engines so they're always far enough underwater, preferably at some end of the ship, away from propulsion systems and turrets.

Control blocks, heli spinners and hydrofoils may be useful for automatically adjusting the boat's pitch and depth in case it's not too stable on its own.
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>>128839637
I mean it looks shitty because it's pitched forwards.
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>>128839872
That's because of the movements of the waves dipshit.
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>>128773406
How is anyone meant to make anything look good with how small and stubby those wheels are?

I can barely make L4 wheels look acceptable.
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>>128837681
Ships in FTD are a bit too flippy for that to be err, safe.
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>>128839939
If it moves that much because of the tiny waves you have there, good luck hitting anything beyond 200 meters.
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Kek. shit collapsed by its own weight, and its not even started.
>still have clip issues
KEEEEN, YOU ARE FUCKING KILLING MY IDEAS...
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>>128840503
Nigga it's a patrol/escort boat with a flak cannon and missiles. It's meant to protect stuff from aircraft with its gun and use its missiles on ships.
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>>128840489
Active stabilization makes things perfectly safe. The AI can respond at 40 hertz and keep things well within acceptable parameters.
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>>128838670
>being undecisive cuck
Hello Germany.
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>>128840984
AA is all about accuracy. If your boat is rocking with the tiniest swell then you aren't gonna be hitting jack.
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>>128841081
>Active stabilization
disgusting
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How are spengies planets? Worth firing up the game again?
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>>128841131
Which is why it'll have a high RoF with a wide flak radius and muzzle velocity, as well as tracers.
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>>128840768
>Rotors
>Pistons
>Rotors and Pistons
>On a blanned
>walking base
>smallblocks
>giant smallblock walking base with rotors and pistons and a blanned

What the fuck did you EXPECT?
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