Previous jej: >>128475652
The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for retards:
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ
From the Depths:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
StarMade Steam Trailer
Robot Arena 2:
KOHCTPYKTOP: Engineer of the People
bugfree multiplayer when?
Mostly unenforcable in court, except for the arbitration clauses. Thanks, SCOTUS!
It means you have an "independent" arbitrator, in a state well known for siding with the companies, handle your case. If you do win, the maximum payout is usually somewhere in the $100 range. No, I am not missing zeroes.
More questions about ACCs in FTD.
First, what does the number of barrels do? Just decrease the gauge while increasing the rate of fire?
Second, I set my turret to group 1, but when I go to group 1, it won't let me control it.
Scrab the second question, >>128716670 answered it.
Now, I've got the ammo thingies for them, I've got them plugged into the controller, I've got the transfer block on the turret and the ship, but it keeps saying that there's no ammo. What now?
It can increase rate of fire because the other barrels can fire while the first is still cooling down.
As for the turret, you have to be close to control it yourself. If you have a Fire Control Computer, you can control weapons anywhere on the ship as long as you're close to the computer itself. Good idea to put it next to your chair
Man, I'm in the Discord chat for KSH right now, and the guy behind SESE is the most jaded, hardassed Alpha-Apologist keendrone I have ever fucking seen.
I wonder if there's an alternative I can use for my dedi.
>I don't know what your problem is, it works fine on my machine :^)
this nignog is literally the ONLY PERSON in that reddit thread defending keen over this recent clusterfuck.
He's getting downvoted by his fellow redditors because they are ANGRY.
ANGRY ABOUT KEEN.
It's actually starting to look like something that isn't a total spess dick-brick!
Though it's supposed to be a fucking CORVETTE.
I wonder how maneuverable it is since it's closer to spherical shape with CoM somewhere near the center.
Each of the barrels has its own independent cooldown. This means that A: The cannon can fire as many shots as it has barrels at the rate of one shot per frame if you have at least that many autoloaders, and B: Effective cooldown is divided by the number of barrels. The downside is, of course, the smaller shells.
If you're referring to the hazard striped blocks, those marked the future corridor that would lead to the aneurysm-bridge. However after I decided to put the entrance to the rear, along with corridor, this space is going to be used for a gigantic generator+cap setup. I'm starting to think that I overdid this ship's systems a bit.
So for a one gun patrol boat with a missile rack that's probably gonna be relegated to escort duty, a double barrel is alright?
Also, I have the ammo customizer, that linker block thing and everything that the guide says I need, but it's not actually firing, any idea why not?
Think it is really worth trying to contact Marek regarding the fucked up updates? He seemed legitimately unaware of and unhappy about the state of the game, maybe this is our chance to push him into making his team competent?
>make female mod
>go take a nap
>come back to a flooded comments section
>get to brighten my day by deleting social justice wankery
If women are so smart and play games just as much as men and this feature was really requested by tons of women, then how come women are to fucking stupid to mod shit themselves?
Look at this shit, I couldn't even do it properly and I still am superior to the inferior sex
Also, how do you make a nice looking prow with a sort of curved design like this?
Also apparently they were alpha in 2014 and I don't think I ever saw this but it's more oriented towards the survival portion than the creative building portion.
sorry bb, didn't see it in the last thread.
Just to confirm, you do have gunpowder on your shells?
That should flow fine with the current slopes. I'd extend it downwards four or five meters by just duplicating the slopes below it, then curve it off with corner and inverted corner blocks.
Or is that the bottom of the hull? I can't really tell.
but I am sorry for shitposting/blogposting. I'm just super pissed off i did something nice for some dude and his wife, and also my sister, and I had to wake up to a ton of faggotry
Understandable. I'm having a hard time understanding what negative feedback you could be getting about developing a decent female model, but then again I'm a rational human being and these are SJWs we're talking about.
>not renaming it "The Cock of the Walk"
>I'm having a hard time understanding what negative feedback
Oh, I wasn't getting negative feedback. I'm being hailed as a hero of the ages for being the most kindly saint in history and making a female model, and sticking it to those big misogynists over at keen who didn't make one themselves(despite being pretty obvious why they don't).
Oh, yeah, I can see where that would get on nerves.
>(despite being pretty obvious why they don't).
Besides not being able to do anything right, I don't see why Keen wouldn't, at least eventually, add other character models.
FtD campagin spawn resource is now 12 Natural and 12 Metal, thank god for that, natural with scrap rarity was insane.
Also is the Irelan fortress now the default?
Because it's a fucking eyesore.
I mean the clusterfuckery of jamming essential ship blocks in one location. You get better capacity and regen capabilities by spacing out energy and shield blocks throughout your ship, not just cramming them into one section like that.
NEVERMIND GOT IT WORKING.
Apparently firing two 500mm cannons with relatively little recoil mitigation has, well, goddamn immense recoil. It shoved the entire thing back at 4 m/s.
It's kinda "evolved" past this stage. Essential blocks, for the most part, IS the ship. I just cover it in armor and name this bastard.
And this "corvette" already had way more energy than it could possibly utilize.
Jetpack Joyride WITH GUNSHIPS
So, FtD bros, this is the hull of my basic destroyer type. It's pretty narrow, as ships go.
It's decently stable without any real loading, but with turrets and such, it can capsize when turning hard, and the freeboard is a bit low for my tastes.
Any tips for designing a stable ship with high freeboard?
And a top down profile. I've another of the ship resting in the water if need be.
But for real, my plan for that thing is to have that monster in the front, a smaller cannon in the back, then have some AA turrets on either side.
When I make a full on battleship, I'm thinking three of those giant motherfuckers. In the front and in the back. With more, smaller cannons on the sides. And missiles.
>tfw might someday go back and make a ship for these turrets
I'll put more dakka on the cruiser. Diverse dakka too.
Actually, this thing looks lot more like a frigate than a corvette - 2 weapon and 2 mod "slots", whether corvette should have 1 weapon and 2 mod slots i.e. cannon+cannon+mod, all 1:1 with ratio.
>relying on faulty bug-ridden artificial idiot to do man's job
We just need more autists.
Also scavenging fleet to salvage shipwrecks and mine everything we can.
Shipyards on ships fucking when? Elevators on ships when? I wanna see a Silly Drive-powered titan clanging enemies to death.
I feel like this tip will be helpful for you, so I slaved over this diagram for many hours in Photoshop.
Basically, there's something I call the "center of recoil." It's a conceptual thing rather than something to be calculated, but it's useful to keep in mind. Basically, the high-recoil turrets should be behind the center of mass. Remember that that's not necessarily the big guns; I once neglected to place any recoil mitigation on the AA guns of a cruiser, so they were causing far more recoil at 400rpm than the main guns were at 20rpm, even though the force per shot was far lower.
Anyway, if the center of recoil is ahead of the center of mass (green circle in the pic), then the front of the ship is pushed away from the red enemy ship. If it's behind, then the front of the ship is pushed in the direction of the enemy. The idea is that you're using your guns as steering aids. This is especially important for casemate ships (think floating Vindicators)
I hope this wasn't so stupid that it was completely unhelpful or so pedantic that you've given up at this point and aren't even reading this sentence, but it's 2 in the morning right now and the parts of my brain governing language and the restraint of autism have clocked out for the weekend.
Round the edges so it doesn't look ugly, but flat so you can fit as many propellers on there as possible.
>Basically, the high-recoil turrets should be behind the center of mass.
If and only if you want the ship to turn towards the enemy when engaged. If you want it to turn away, by all means mount them to fore.
But yes, that's a rather important thing to consider when designing a ship.
Make a box, put inside it an aerial AI, fuel, a chair and an engine. Put tailplanes on the back and some jet engines, along with two stubby little wings made of ailerons. Remember how fast it's going.
Now cover the front in slopes and check again how fast it's going. You should see a substantial gain in speed.
Sort of, its mostly just groups of blocks together will fire a weapon of whatever the weapon type is. But when you start combining weapon types is when shit gets fun.
There's more to it than simple weapon combination though.
Rapid-firing dumb-fire missile launcher that deals most/all of the damage to shields.
Mite b gud actually for quickly taking down shields without damaging the ship itself.
Ion Beam + Stopping/Energy drain Beam in logic setup seem really good for GOP STOP'ing and general annoyance.
>ion missile cannon
Youd get fast dumb firing rockets that do good damage against shields, but do piss poor damage to blocks/structure.
But you can totally customize the ratios in which you combine weapon blocks. You dont have to use 1:1:1 ratio to get 100% of everything all the time.
Ion converts regular damage into boosted shield damage.
Adding cannon increases reload time, but reduces damage.
You can mix and match those two modifiers attached to your missiles to get all sorts of super specific weapons.
>try doing 2man platoon in robocucks
>playing 6000RR matches
>those matches are now impossible to have fun in because we are consistently being dumped into matches with people in the 15000-25000RR range
>when we dont get dumped into high tier matches we get matches with tesseracts flying around, with no Flak or anything to stop them from raping us
Shows over. Everyone go home. Its ded jim.
>tfw get more flyer kills than flak users with rails
shame really, I doubt tesseracts can be stopped with anything conventional
Starmades fun until you enter the unending hell that is ship balance.
>my guns are not powerful enough, I should make them bigger
>fuck, they use alot of energy, Ill increase my power and capacity
>fuck now my ships bigger, i guess i need more guns for a ship this size
>fuck, these use alot of energy, ill make my power and capacitors bigger again
>man my ships huge, i need more turrets to cover this big ass ship
>man these turrets all use alot of energy
>repeat until you are making a titan ship bigger than a planet that you spend months building that you end up not being able to use because its way over most servers rules for ship size limits and it kills any server you try to load it on
Unless you're a sick masochistic pervert, this shit ain't fun.
What IS fun is watching your carefully-designed ship blast the shit out of some dorko's artship that he brought to the battlefield in hopes of pointing and laughing at the "ugly" pieces of military and utilitarian art and winning the battle by making his opponent cry.
Then it turns out that the retard didn't even saved his shit and it was the only copy on the serb which makes it so much more satisfying to read his assplosion in the chat.
About to give FtD a try. I've got a question though. Am I better off aiming to put lots of resources into single hyper capable vehicles or aiming for a diverse fleet with multiple roles?
Well, you can always try capturing enemy ships, so I guess you can kinda do whatever.
Granted, I've only watched Robbaz's videos of FtD so far, so I have no first-hand experience yet.
It's a question of risk versus reward. A single large ship is a lot less likely to get totaled, but if it does then you're fucked. It's also hard to get the resources early to make such a monster in the first place.
A fleet is more likely to take losses, but replacements come cheap and easy. You can also expand over time from the start.
I'm personally of the opinion that a few medium ships beats both a single giant and a swarm of gnats.
Why do you have to be a robot for that? You have air pumps if you're human.
Although I am surprised to see less underwater bases, since rounds slow down a bunch in water. Maybe its because its harder to defend against torpedoes?
It really depends on the preference of the player really. A couple of people like me prefer to make ships for certain roles while others may prefer jack of all trades ones like the starting DWG campaign ship.
It's part of the fun.
Don't even bother. Unreliable as fuck.
Just use heliblades for lift and propulsion.
Requires no fuel, generates no heat and pretty reliable. The downside is that ambient temperature will not make you invisible to IRs, as well as still being a relatively easy target.
What are some good shells, the only thing I can make work are purely kinetic shells with a sabot head and body and some solid warhead bodys or APcapped shells with lots of HE warheads.
Also are the squash head and shaped charge head as useless as I think?
>there are no male and female spacesuits in reality
>would still rather use the sausage with balls on the front instead of the default player model
This should be a female free safe space.
did keen ever explain why they saw fit to add exploding dogs?
or just the most logical explanation of a minecraft inspired game adding it's version of a creeper
not understanding that minecraft shit is placed instantly and costs nearly nothing but spengies shit costs a ton of time and resources
i actually have dogs enabled in my world, gives me a reason for strategic base placement
>official has some crazy track in it
time for some racing machinebros
I don't really see what you're complaining about. It's just some chick who likes your mod. Sure, she plays Creative in that vid, and doesn't seem to hate Keen, but you have to accept that some people are going to be enjoying things differently.
Anon, as a gril who plays spengies too fucking much and who never really cared about playing a man or a woman, I appreciate your effort and work. It's not exactly game changing but still
Unless the female model you made weighs a default less than the male one. Then we're cooking on gas
>one piston has a different length scroll bar
>only 4 pistons in the group
>timer still things there is other shit in the group
>have already deleted the group and tried again, same result
>It's just some chick who likes your mod
and won't shut up about muh female gamers are literally too strong to play as a different gender player character
and actually believes the "50% of all players in every game are females"
and she thinks i'll be offended if she gets my pronouns wrong
and she bangs on about people who actually identify as female
Unless the female model you made weighs a default less than the male one. I actually planned on doing that just for the keks, along with making the model smaller and lower inv space cause muh realism
>belt fed clang
Well, its an answer to Why build ships instead of airships, I guess.
The question of why build ships when you can make subs still exists though
But the very idea of a space suit is liberatingly androgynous. Inside a space suit, we are all one; nothing but a human, until you talk on the comms.
Yeah, I totally agree. Honestly I was hoping when keen added the ability to remove helmets that there'd be a generic male and a generic female face, because that was all the differentiation the game needed.
They didnt, and I didnt care enough to do it myself.
Playing as a guy doesnt bother me. Its nice to have a choice, but if I couldnt bear playing as a guy I wouldnt have been able to play 90% of the games ive loved over the years. Fuck that noise.
This is yet another fucking reason why I hate Squad so much. They dedicate a significant amount of time into making "girlbals", where kerbals were already perfectly androgynous caricatures of little green men. It's incredibly fucking retarded on a development, political and marketing level, and only panders to the latest trend of liberal bullshit.
Sure, having the option between male and female is good in a protagonist driven game. KSP is neither protagonist driven nor does it have a player controlled character.
With spengies, Keen should have simply saved themselves the effort of making a helm-less character and just keep it on all the time. It would make the base model more 'iconic' yet still be all inclusive and workable. Adding a helm-less model just made more problems and took time away from >developing the >game
>trustfund hipsters complaining about things that don't matter.
Women online shouldn't have any say in any decision whatsoever.
If you were reasonable enough to make coherent and logical decisions, you wouldn't out yourself as a woman in the first place, unless your real identity is somehow relevant.
No senpai, we just gotta make them realize that their job and hobbies are the only important things in life and that starting a family is never a good idea.
Bonus is they might become sluts because they've realized monogamy is a sham.
>when we could become mechanical cybergods within the next twenty years
Look at Russian engineering, they'll build themselves in to mechanical coffins while we're uploading our minds
You'll need a lot of slave bitches to worship you when you're a cyber god.
Do people need that badly to self-insert every time they play a game?
I mean, really, who gives a shit if player model looks male, or looks female, or is a fucking
You can remove the basic legs and replace them with wheels or whatever legs you want and it should still balance and follow you.
It's important for some people that their character is the same gender they are. I can't really relate, but I don't see anything wrong with it. And although people who care about inane bullshit like english-language pronouns are sometimes annoying, as long as she isn't trying to get me to learn new ones she made up, she's fine in my book.
Do you actually find her objectionable as a person, or are you just upset that she's bringing her tumblr politics to something you saw as YOUR group? Because that's just pathetic. There is no such thing as a safe space, and whining about it won't change things. No matter how tightly you close your eyes, the world and its people aren't going to stop existing.
>Do you actually find her objectionable as a person
> are you just upset that she's bringing her tumblr politics to something you saw as YOUR group? Because that's just pathetic. There is no such thing as a safe space, and whining about it won't change things. No matter how tightly you close your eyes, the world and its people aren't going to stop existing.
are you projecting or something?
"MY" group is this bunch of faggots in here
how about you fucks talk about engineering videogames
SCRAP MECHANIC PRESS KEYS ARE OUT
G A M E P L A Y
not in english, but this one shows off the MP
>H A B B E N I N G
Why do they have jaws if they eat rocks and metal?
Decided to try starmade. I can operate mining beam from the salvage computer, but while I'm piloting, ship don't recognize that abomination as group. Am I judged to switch from core to computer to mine now?
>as opposed to
Just getting started with FtD, is this just water clipping through the hull or am I taking on water?
>ship don't recognize that abomination as group
What do you mean by this exactly? Did you add the salvage computer to your hotbar? (T) Is only part of your array firing when you control it from the core?
Nah I'm still here. Thanks mate.
My current problem right now is that I think I made the guns for this lil patrol boat way too goddamn big, it keeps sinking.
Yea, added computer and salvage lazors, set them as slave and it worked. Some time. Then I tried to add cannon computer to increase firing speed and it didn't work, reverted everything to the previous state and I still could operate mining lasers from salvage computer, but not from the core. And In "t" salvage computer group didn't show up. And then I removed everything and assemble it again and it worked fine. Dunno what'v fcked up that time.
Hey guys, what happened...?
Everything is gone. All my ores, components, construction ships...
Normally the only time I've seen a computer not show up is when it gets slaved to a logic block, you might have somehow accidentally broken the connection between the core and the computer. If you have the problem again try selecting your core in build mode and slaving the computer to it.
>Honestly I was hoping when keen added the ability to remove helmets that there'd be a generic male and a generic female face, because that was all the differentiation the game needed.
I kinda expected this too, but I can see how that'd open them up to "diversity" of races complaints.
Adding a system to tint the skin texture wouldn't have been too hard. Honestly it's one of those things that people should get out ahead of just to avoid getting caught in the crossfire of two sets of idiots intent on using games as a front in the culture war.
I don't think so. Whatever, I'm done. Have fun guys.
You wont be able to pull large guns off on such a small craft as a general rule missiles(Or torpedoes) work better for small craft.If you really want a gun on that id recommend a small caliber AA or a deck gun with the guts of the gun placed in the hull and the firing piece contained in a small turret the gauge could probably be a 120-160mm single barrel.Also rethink that hind keel you should be able to work it out of the design it would gain you quite a bit of speed.If for some reason you cant handle the recoil or you face stability issues consider making it a trimaran it wont make the ship too costly and it doubles as armor.
the game is purely creative with little to no more depth than creating, perhaps you can make battlebots or such, but the game while clang-free it's quite in an early stage to be hyped for(didn't saw pistons yet, only suspension for example)
perhaps when we get a survival and more blocks we might try to make a community in it
There are a large amount of blocks missing from my ships. Cockpits, conveyors and tubes, basically anything that isn't armored blocks. Ced this is bad. I can also fly through the armored blocks as if they aren't there.
For the first time ever, I've built an acceptable car with L5 wheels!
He's willing to listen, I'd give it a shot.
Hopefully they'll get their shit together.
THEN GoodAI integrationand I'm set for life.
Space x launches Jason 3 in around 23 hours
They are going to try and land the booster on a floating platform this time, if they succeed it will be the first ever on a floating platform, they did it last time on solid ground.
Since the spengies server decided to fuck all my shit, I'm trying out FTD.
I am trying to understand advanced cannons.
I designed a shell, built a cannon with the required gauge, and slapped an autoloader and magazines on. All parts work, but the cannon isn't loading any shells. The designer says my shell is something like .68 meters, so I'm using the 1m shell clip. Why can't I load?
My first curved hull, there's an inner hull of wood with a lead floor, it'll probably need a proper keel if I put any turrets on it but I'm hoping I can make a sub out of this too.
>Everyone's creations are borked and nonfunctioning
>The Space Jews mechanisms are intact and functioning
Concentration camps constructions when?
Anyone fucking love those incredible cutaway books as a kid?
You're probably going to need a lot of fuel just because of all those fuel injectors. I would recommend building out the rest of the ship just to see what the power demand will be like and then scaling back as necessary.
It was the Pilferer.
And it scares the shit outta me.
>Didn't know, the core has master-slave relations with subsystems
In a way it doesn't. Stuff won't normally show up as if it's been slaved. Still I learned some interesting things while playing around with logic clocked jump drives. Stumbled onto it while fumbling around looking for a way to compare the charge levels of a drive connected to a regular clock and one connected to an overclocked logic clock.
Scrapped that design anyway, there wasn't a centre block and I'd underestimated how annoying that'd be.
>Debating with myself over whether or not to join Warbros serb
>Everything keeps getting broken
>Now grid corruption
>"Everything is fine, it's still in alpha"
I just don't know anymore
Is speed cap still synced to sim speed with the new update?
Which is better for a small ship landing pad, heavy armour or blast door squares?
>decide to try to make an even symmetry design
>complete and entire hull shell and get ready to start outfitting it
>remember why I hate even symmetry and scrap the entire thing in favor of a new odd symmetry design
>really sick of keens shit
>only game I can make the mechanical shit I want nicely
They've been buffing the fuck out of the DWG recently. I don't like it because a noob isn't going to learn fast enough in campaign to stand a chance against the new DWG monsters.
You need a router literally anywhere on the turret and literally anywhere on the hull. No connections needed.
Is the guy who made metabee still here? Does anyone have the file for it? I want to remake it in other games.
Can someone please explain this bullshit?
Gyro strength = gyros x+-/*& ship mass +[marek]?
>rebuild the square using aerorods to save weight and use more teslas
>robocuck removing the chair buffed the square a ton
>camera is fucked though
>people STILL haven't learned how to look behind them
[wake me up inside]
So when it gets back online, is there any place for a spess trucker in the warbros server? I've got an autism itch for mass logistics, and transporting loads of shit for other players (for a minor fee, goy).
Would that be something that would even be sustainable and viable? Would I find work? Will I ever stop being autistic?
>Fucked up the quote
But this time with big blocks
This thing is fucking huge, but now i can make a walking base with it.
Expert difficulty means a one in nine of spawning on easy. Somebody on easy WILL be fighting expert ships from time to time.
And the fact that they're glass cannons makes them easy for a skilled player to deal with, sure, but a beginning player is likely to have anemic offense and defense. Glass cannons are the worst thing to throw against a newbie because all they see is "Holy shit my stuff died fast".
Didn't tried it yet, but wondering: is it possible to make about 4 powerful salvage beams, boosted with cannon computers for dismantling annoying pirate ships? Or it won't pas the shields?
>latest machinecraft update
>unholy shittons of new mapmaking content
>new race system
Send help, it was
Have a read through the English manual at http://hrpbk2 wix com/machinecraft-e .
After that ingame there are links to some official tutorials by the dev and I think my one should still be there too if the dev ones don't help, if it isn't it's at
https://www.youtube.com/watch?v=iLVnW5exF3Q . Might be a bit outdated though.
The DWG aren't bad compared to shit like the OW Catapult, which has a rapid fire 500mm cannon that can one shot a lot of shit.
They're a bit later game than the DWG, but the destructive capability compared to every other "regular" ship is insane
>getting passed by my super fancy rocket stick at the end
my racer was cheese as fuck once I'd developed it, but damn this shit was fun.
Pretty sure the exhaust gases are hot, so leading them out of the ship would mean IR missiles might be less likely to target the engine itself
Or I could be full of shit, either one
Generally speaking I think they went stircrazy with the APSes and forgot to keep them on par with the CCs they were replacing.
Hot bits on the outside mean IR missiles chasing exhaust instead of engines.
>Or it won't pas the shields?
Pretty sure salvage beams won't affect other ships at all until you've blown enough of them up for their core to overheat. Sadly salvage beams can't be weaponized.
each have their advantages but better for cooling is the radiator no doubt, but you can always do science with the exhausts and see if combining gases causes more heat, making the exhausts more tasty for the ir missiles
or you can jut make some missiles with a flare or two fire when there is an enemy misssile close, put as many ejectors as possible in it and let them make the missiles go above your ship and get out their cone of vision with uses ammo, but it's more easy to tinker
Rate my ironclad.
Also I still cant get ammo in the gun
was using the ingame screenshot.
ill keep that in mind, thanks for the imput.
this is putting me over the edge.
machinecraft looks fun as fuck.
you guys aren't by any chance so low on autism that you hang out on a teamspeak or something.... right?
I'd love to get a crash course on the basics and do racing like that one anon suggested.
>Long gun barrel
>unboaty hull shape
This isn't period accurate at all.
to be honest the game is simple enough that you can just fuck around and get it eventually. There's only a few things - sequences, invisible parts and block pushing that take some getting used to. But the sample folder has a lot of robots that use these features you can reverse engineer anyway.
Some of us just use steam chat. Just ask if anyone in a server is from egg when you're there I guess.
The game is pretty dead this time of day, about 8 hours ago is when it's at its most busy.
>I didnt want an ironclad
the UI lag was
anyway please send help
Read the official guide/parts description.
Just put it in Google Translate and fiddle around.
Not the most correct translation but still relatively readable for me and I'm a filthy slav.
Babby's first prefab extensible engine, how poorly did I do? Each segment is 600 power, four cylinders, with 10 superchargers and 10 turbochargers, the exhaust pipes all connect up without any additional work when pasting the next prefab segment.
Lego recently put out a set of minifigures that was just a bunch of little lego dudes with various job professions all lined up in a row. I think it was like 4 or 5 figures.
SJWs saw it and started complaining that there were no women in the set and it was incredibly sexist posting it all over their tumblrs while pissing blood with rage.
Despite Lego already having tons of sets that contain both men and women doing the same roles, Lego responded by asking if they took the helmet off the astronaut.
It was a grill, and SJWs shut the fuck up and went silent
>sub is hit by a massive 0,50 graviton rammer + supercavitation round flying at twice the speed of sound
>sub slams into the seabed, half the magazines that were tucked away at the very bottom to avoid fire coming from above detonate
>sub is now ded
alternatively, apply torpedoes.
speaking of subs and seabeds, is there no ACB function that detects distance from seabed instead of absolute elevation or did i just miss it?
i wanna have it so a sub can skim the seafloor at whatever depth with its airpumps and not at some depth that may be too low or not low enough
R8 my stupid crap, I think I'm finally done fucking with it
What's a good resource cost level to aim for with early campaign ships in FtD (I'm just starting and I'm trying to get some designs thrown together in vehicle designer rather than making them on the fly)
>playing around with turrets on new starter fortress in design mode
>spawn an enemy in
>turret is shit so it gets a hit on the fuel processing
>fuel refinery is now unstable and explodes now and then
post your first ship
Goddamn has it really been 3 years?
>I could legally bang someone born in 2000
I'm a submariner and am here to inform you that this is referred to as "flying by altitude" and is typically only done in extremely shallow water for obvious reasons. In fact it's entirely normal to now actually know your exact distance from the bottom.
Just thought you might find that vaguely interesting.
>tfw my first attempt at building a ship in FtD ends up being too tall (or something) and keeps falling over
By the way, is keyboard building in FtD any faster than mouse? Because mouse building is kinda tediously long.
And early in construction.
As far as I was aware they just go about their business as usual and pretend nothing is wrong.
It's very nice. Coming right out of StarMade I'm missing a few of the advanced build mode features from that game though. But at least the prefab function works in a sane manner unlike StarMade's copy paste.
"Middle mouse to select weapon group"
BECAUSE 'POPPING THEN WHOLE GUN OFF LIKE A CHAMPAGNE CORK' IS THE SAME AS SELECTING WEAPON GROUP.
Nigger I know that. When I was hovering over the turret mount (to try and figure out why it wasn't rotating, the barrel only had like 5 degrees to rotate), it said "middle mouse to select weapon group."
My MMB's been broken for a year or two, I just rebound it to M4.
At least I know how to rebuild the turret. Luckily it wasn't making the ship tilt forward too much. If anything, it was tilting too far back, even with the turret.
Also, what sort of AI things do I need for a simple patrol/escort boat? And should I replace the anti-ship cannon with a small flak cannon?
And is there any real advantage to having belt fed autoloaders?
You'll need a movement AI card, most likely naval.
You'll also likely want an aim point selection card so your ship shoots at the important bits, a patrol card so you can give orders in battle, and a target prioritization card so you can tell it what to shoot.
Well ive checked and it fires every 4,5 seconds and my pretty well armored destroyer survived one salvo.Its not a cheese ship by any means but i remember encountering these things pretty quickly when i fought the OW after i beat the DWG and didn't think much of them now it feels like a cheap one shot the guys who put ships in the game should really test them further at least the early factions
It fires every 4.57 seconds for a few rounds, then takes about 30 seconds to reload and start over.
It's still pretty stupid since it's got four guns.
But hey, it does capsize if it uses it's AA gun to fire to its sides.
How do I set the barrels on my ACCs to be staggered, /egg/? I don't want my flak cannon shooting all six barrels at once, I want then to fire in sequence.
Also, what's a good size for a flak cannon?
Set it to whatever your desired RPM is. For example, if you have a six-barrel gun with a cooldown of one second and sufficient loading to fire at cooldown rate, the RPM for sustained fire is 360. (60/1*6). The exact formula is (60/[time between shots per barrel]*[number of barrels]).
40mm is likely a bit small, I generally shoot for something in the 80-120 range for my flak guns.
Blast radius caps at 11 for everything you care about.
Better than me.
>Log in after hellish waiting time (which is due mostly to my own shitty connection but still)
>spawn menu displays fine
>click a spawn, it loads the terrain
>doesn't load any blocks
>can't spawn in
>refresh the menu
>NO SPAWNS AVAILABLE
K E E E E E E E E E E E E N
I think I made enough blue things for that faction. Time to start a new one.
Modern coast guard ships for a theme?
how the fuck does this even happen?
does KSH test anything before pushing it AT ALL?
Jesus fucking christ
Okay can someone explain to me why my turret isn't rotating? I've got the one axis turret mount set up to the proper group, but only the gun itself is rotating-and that has barely any arc.
Furthermore, what's the optimal rate of fire for a 6 barreled gun that has a cooldown of 0.55 seconds? No matter what I set it to, it seems like there's two seconds between each barrel firing.
>do they test
Nigga, they knew FULL WELL their last update was broken to fuck, and then pushed it anyway. They promised a hotfix would come yesterday. Guess what we got? We got fucked.
>freed from feminism
>beat to death for not drinking enough and sacrificing homosexuals to Putin
I'd rather die fighting both sides than be a fuccboi for either.
Furthermore, does this look good for a patrol boat? Does it sit too low in the water?
Sitting very low in the water may be a good thing; shells can sometimes bounce off the surface and fly over the boat instead of hitting something important. You could even try to bait the enemy to miss like this by placing the AI, ammo and engines so they're always far enough underwater, preferably at some end of the ship, away from propulsion systems and turrets.
Control blocks, heli spinners and hydrofoils may be useful for automatically adjusting the boat's pitch and depth in case it's not too stable on its own.
How is anyone meant to make anything look good with how small and stubby those wheels are?
I can barely make L4 wheels look acceptable.
Kek. shit collapsed by its own weight, and its not even started.
>still have clip issues
KEEEEN, YOU ARE FUCKING KILLING MY IDEAS...
>Rotors and Pistons
>On a blanned
>giant smallblock walking base with rotors and pistons and a blanned
What the fuck did you EXPECT?
Atmospheric ships are fun as shit to build and fly, especially if you fly with damps off like a true Engineer.
Wheels are a steaming heap of CLANG though. So no Mad Max Spess Road yet.
its the autosave that fucks my shit up, with autosave disabled the thing dont explode, i knew there was something odd.