Nothing new this week Edition
Latest Patch: http://forums.tripwireinteractive.com/showthread.php?t=115666
Previous thread: >>128443170
[Some helpful stuff if you're interested in map-making]:
>For those interested in Soundtrack modding, Anon recently compiled this list of number codes:
>Anon's weapon skins and modded Soundtracks
>KF2 Steam group
>Check the pastebin for tutorials, Crash fix, Downloads, Console commands and more:
>Guides for beginners (STATS/STRATS MAY BE OUTDATED):
>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc.
>Fix mouse sensitivity
I suggest you set KFInput.ini to read only to prevent the settings from getting reverted.
>Grind map (Normal zed spawns in a boxed room)
REMINDER: Boost Maps are no longer functional. Boosters must use Cheat Engine.
These servers are dead until told otherwise.
Press F3, use the following console commands to join the servers:
*Visit 4chas.ftp.sh in your browser for Live server stats and IPs.
Me too, they're all awful nice
>Ana player on wave 7 with AK12 and M4 with the lowest FoV
so i dont have to watch their awful shit?
>bosses have explosive resistance
Why is this? Why do they hate demo? Did an explosive kill their family or something?
i thought getting on this car was impossible
>Play kf2 again after a week
>Forget why i even stopped
>Play a long wave
hardto get back into the swing of things
>Scrake starts walking up to me while the rest of the team are dealing with a fp on the other end
>No problem, i'll just tap him to death with my 500s
>Aim at his head
>All i can do is slowly backpedal and flail my upper torso while I get torn to pieces
All i know is pain and despair.
If someone's hacking their ammo count, they'll be shooting zeds but no bullets will be coming out of their guns
Aimbotting looks like the player instantly switching targets and their character model having no in-between movement from zed to zed
They have the idle animation when the heads pop right? Like their gun doesn't even move to the shooting position. When it does bullets doesn't come out.
There's already two threads made about it this week:
I join a game that had a cheating support a week ago and he was killing scrakes with like three shots. He quit immediately after I suicided to spectate him.
That happened to me and my friend too.
>play w/ friend
>he pulls out med syringe to heal
>holds nothing like a shotgun and heals me
>trying to level demo at a low level
>impossible in hard pubs since no coordination
>can't reliably master taking down fleshpounds without someone disrupting everything
>won't know how to pick up proper fleshpound killing technique
>unable to learn in pubs and wont be learning in grindmap
>people say it gets better when you hit sui
>preferred to be level 15
>expected to know what you're doing by then and don't want to make complete tit of self
I know there's that testmap for techniques but I don't think it'd be the same as if I were playing a game where more shits happening and when 2 fleshies appear. Its a special type of hell.
>leveling anything when there's a Firebug with Zed Shrapnel on the team
Why couldn't the Microwave Gun just be Eviscerator tier useless? I want to burn shit, not Dobson them up and make them explode, if I wanted explosions I'd play Demo.
>Firebug is basically part demo now
Fuck Zed Shrapnel in particular
>Things you want to change
-Perks are not really specialized, they seem more of jack of 2 trades, master of neither which are trash cleaning and whatever the perk is.
-XP given per kill instead of evenly distributed after each round which motivates fighting each other for kills and not promoting team work or using other perks. At least make the medic fucking level up faster by healing rather than killing.
-Scoreboard that shows how many zeds were killed. Useless, nobody gives a fuck how many zeds you killed with your flamethrower and no one gives a fuck if you can outkill everyone but die at the boss.Instead it should just show ping, health, perk and level. Kills and headshots and all those stats could just be shown at the end, but provide no exp if you were the top at that category, or just provide very little exp that is pretty insignificant to not make people fight over kills.
-Make weapons used that are off-perk noticeably weaker that way you are motivated to use your perk fully, which shouldn't be an issue if your perk was pretty good at being what it is. Also add the parrying power needed for all highest tier weapon of each perk that way no one needs to carry a pulverizer or katana.
WHY THE FUCK DOES THE MEDIC HAVE A SHOTGUN AND IS WEAK AS SHIT TOO. I DONT WANT TO FOCUS ON KILLING SHIT AS MEDIC, IF I DID I WOULD HAVE CHOSEN ANY OTHER CLASS AND IF I WANTED AUTO WEAPONS I WOULD CHOOSE COMMANDO
>WHY THE FUCK DOES THE MEDIC HAVE A SHOTGUN AND IS WEAK AS SHIT TOO
This bugs me as well. The pre release videos gave a vibe that we were going to be upgrading the pistol itself into better weapons, and the weapon design does show that off, but I liked the idea of giving the medic just one main healing gun so he could use the extra carrying space to provide support for the team in other ways as well if needed.
Its either up the damage on classes or down the health of zeds, same end result but the idea of having more power feels more appealing and rewarding, especially useful at a boss fight so you don't have to buy two of the same fucking tier 4's and kite for 20 minutes.
Up the base stat to something like 15-20% for level 0 and build an extra 1% per level, make it 2% damage bonus again but only for a few, just anything to get rid of using limited ammo on a bullet sponge
Proper Fleshpound technique is basically "throw a C4 or two, grenade to stun, then run backwards while wombo comboing with C4s and rockets". Unless the rest of your group is completely shit on Suicidal or lower, usually just a single nade that stuns is enough to doom a single FP since the rest of your team can then grenade/headshot it with impunity.
Trying to master it before you obtain level 20 and the On Perk skill is arduous as fuck, since trying the combo without a stun means you rage the FP while it's focused on you, and you probably die.
There is basically two sets of Demo competence: Before you can knockdown/Stun with On-Perk, where you are a glorified trash killer with no ammo, and after level 20 when you have a healthy stock of C4, and can tell scrakes/FPs that get close to fuck off with RPG headshots and shut down FP rage with stuns. It's a different ballgame entirely.
No one in their right mind would ever hold it against you if you boosted yourself to 20. If you want to tough it out though, just bear in mind that you don't have all the tools you need to take FPs head on, and conduct yourself accordingly.
>Meet a lot of great players in hard mode
>Switch to suicidal because fuck I want to make this even harder
>Some retarded people show up but overall is fine
>Go in HoE
>People not lending money, berserkers complaining about not getting cured with 2 dedicated medics healing them all the time
>Gunslingers not giving a shit about recoil and spamming left click at fleshpounds and missing half their magazines
>Hardly finding any standard maps servers because everyone is playing SuperPerkTraining
That explains a lot, On Perk is literally what I need for Hard alone since there's no zerks to back me up. Is it guaranteed stuns and knockdowns too? Seems like it in all the webm I see.
I've gone all the way to level 11 legit, but I think I will just boost a few more levels and save myself the suffering of days of gameplay, especially if the way the role plays becomes entirely new to the "shoot explosives while he goes no breaks on you" route i've been stuck on for so long.
I hoped that those effects didn't have to rely on the skill, but it sounds like they do, like dynamite could randomly stun but it doesn't seem like it does.
Then retarded people should think twice before playing
People dying in the first 6 waves is basically tripwire telling you "your team sucks, don't even bother going ahead with the waves"
Hide and seek simulator is at least fun though, you can take a breather but you also have to keep aware so patty doesn't sneak up and sucker punch you, or you can rush down and find where patty is as he tries to restore himself, it goes either way depending how confident you are.
Hit and run on the other hand is just pure rushdown with practically no breaks and high accuracy on his strikes, unless you're a fast perk or your zerk and medic can keep him back, you're going down in a slash combo and his restoring requires you to just let him snag you, which is about as much of a safe breather as you can get, barring the drained player, even then its only 2 seconds.
Sure it is, mystic cat
I wont go to a server full of people, that would just be silly
With On-Perk, knockdowns when you RPG the head are guaranteed. Stuns with the grenade are a little trickier, since there are several precise times where it won't work (most notably the "I'm angry rargh" the FP does when it gets enraged).
Learning when those are is good practice, but generally you're fine if you lead with an immediate grenade on an unraged FP (which most teams will give you time and warning to do). Stacking C4 first can get you more damage, but an early stun with a team that knows to pile on the damage works nine times out of ten.
funslinger best class
You can still kill Scrakes fast with Bone Breaker, but ReU is faster and you need it to solo FPs
if you can do it in the first place
>that whistling sound when undetonated rocket flies in someone's face
Don't waste money on the SMG or shotgun, go straight for the AR
Switching between your AR and Med Pistol to shoot darts if a teammate is taking heavy damage, spawn with Combatant so you get free armor and try to mantain it, don't bother with Armament it's not worth it
You can still repair Armor even if your teammates' HP is full, and more importantly you can repair your own armor by switching to your syringe manually (5) and pressing the alt-fire button even when at full HP too
Also throw healing grenades at Zerk's feet when they're fighting big guys
>Always be healin'. Pick your shots carefully because time spent reloading is time spent not healing.
>Do shoot stuff that's about to hit someone, especially crawlers. Damage not dealt is damage you don't need to worry about healing, it adds up fast in a pinch.
>Medic nades work best when more people are hurt than you have time to heal individually. Try to throw them down just before shit gets real, not afterward, because when shit's going down you need to be healing and stumbling not stopping to throw shit.
>Shoot Scrakes and FPs in the legs to stumble them. Just before they attack someone is best, because you don't want to mess up someone's headshots unless it's to prevent damage.
After watching my video again I just realized I forgot to check whether or not you can stun fleshpounds during their stumble animation.
And the answer is you cannot. Whoops, if only there was a way to edit in a clip or something.
What's the point of wielding doors? I am support so I weld doors just to get the XP but people just get pissed off if I do it. I can't seem to find the right situation to weld doors.
Also for support the 60% stagger or quicker reload perk?
The only point to it right now is that welding some doors on some maps causes zed pathing to funnel down a chockepoint for easy pickings. If you don't know what those spots are or if your team isn't cheesing it then don't even bother welding doors, any door you weld that gets broken is one less door people can close on the boss to give themselves some breathing room.
its always fun watching people make dumb mistakes tho.
>playing on outpost
lvl 18 vamp zerker with eviscerator who want tank a single zed
how do people play classes so wrong
>Find a HoE server with 4 / 6 players
>Everybody is actually level 20 or higher
>Gunslinger and commando are legitimately aimbotting
>Bodies twisting and getting headshots from across the map on things they weren't even looking at
>Check their steam profiles, commando is private and the gunslinger cheated in his levels
>Call them out and nominate a votekick against them; ends up failing 3 to 2
>"Chill dude it's just a game! xD"
>"Yeah this game is shit anyway go play KF1 instead."
>Leave because it's just not fun
When is VAC going to be added so I don't have to deal with this literal cancer?
>play on normal server becasue new
>level 25 weeb medic
>level 15 weeb zerker
>they both are ordering everyone around
the fuck man?
should I just play with vg? seems like these are the kinds of people who post on here anyways
>be level 0 zerker
>queue dumps me in hard server
>level 20 demo
>level 20 commando
>level 20 zerker
>they talk shit at me the whole time and tell me to go heal bitch
>just want to play the game and level zerker
>trap me in corner and get me killed
>laugh the whole time
why does every online community have to be a bunch of assholes who pull shit like this?
do you all forget that you were new once?
they're honestly retarded if they're that high of a level still playing on hard instead of sui or hoe.
maybe they boosted and they're too much of shitters to handle suicidal or easy on earth.
>fatport is using med pistol while theres medic on the team
What is this nigga thinkin? Just go full healslut
>playing a pve game and cheating
>wanting an already easy game to be beaten for you
I've literally never ran into shit like this. Bad or annoying players sure but most people are fine to new low level players as long as they don't act like assholes and are playing in an apropriate difficulty. If you're level 0 though you should be playing normal. Especially if you don't know the game well. And anyone playing hard at level 20 is guaranteed to be a shitter.
Seriously. The only thing doors are useful for is kiting things.
I know it might make the game easier, but they really need to make doors regenerate after waves again. Because with permanent destruction, welding is completely useless.
If they insist on doors breaking not only should they be repairable but the zeds should be smart enough to walk away from welded doors instead of standing there banging in it until it breaks. Zed pathing is too dumb for the current welding mechanics.
>finally left hard and ascended to sui
>barely feels any more difficult
>teams have actually competent sub 20's compared to 20+ in hard
Holy shit, I can actually enjoy the game for once
>only 5000! keys left
>only 7000! keys left
>only 8000! keys left
how many are they going to give away?
until there's fucking walking alienware adverts everywhere?
so far they've given away at least 200k, or 300x the daily average amount of kf2 players world wide
gives you a massive advantage in terms of fov but its nauseating with the fish eye effect
I think 125% XFOV is the same as 100% YFOV
100% xfov for comparisons sake
-fucks with your mouse sensitivity
-useful for perks that doesnt need accuracy
-bloat no longer covers your entire screen
>That knocking down fp trick
I thought Leg shots only worked when they were running? Are they still considered running when they're raging?
I don't see this happening in a real game unless there is NOTHING but just the GS and the FP. I'm a level 25 gs and I still have trouble with the stumble timer, what is it, 20 secs before the zed can stumble again?
Hey guys, Shuu here again. :) We're currently looking at demolitionist and how to make the perk better.
> Level 5
* Grenade Supplier - Team-mates can get an extra grenade from you, once per wave. Their next grenade will make an explosive debut.
* On Contact - Your dynamite sticks will blow up when they make contact iwth a Zed.
> Level 10
* Explosive Resistance - Reduce damage taken by you by 30% - and your team-mates. Increase Armor by 20%.
* Reactive Armor - Once per wave, a blow that should kill causes an explosion, damaging Zeds around you and leaving you with just 5 health.
> Level 15
* Danger Zone - Explosives employed by you have a much bigger blast and do full damage to the maximum extent of their area of effect.
* Siren Resistance - Your explosives have a 100% chance of getting past sonic damage and actually exploding.
> Level 20
* Collateral Damage - Increase all reaction, stumble and knockdown power by 30% for Demo perk weapons.
* Grenadier - Increase Grenade capacity by 2. Your dynamite sticks will temporarily halve explosive resistance for zeds.
> Level 25
* ZED TIME: Concussive Force - Your explosions have guaranteed knockdown force against Zeds in Zed Time.
* ZED Time: Nukem - Your explosives dish out massive radiation damage in Zed Time, poisoning Zeds.
What do you think?
We are also looking at Commando, which has the lowest amount of concurrent players. Here are the changes we have in mind to make the perk more popular.
> Level 5
* Backup - Give your backup Pistol and Knife 60% extra damage (halved effectiveness for off-perk weapons).
* Large Mags - Upgrade Commando weapon magazine capacities by 50%.
> Level 10
* Opportunist - Increase your chance to stumble a Zed by 30% with all Commando weapons. Effectiveness is doubled against sprinting or attacking Zeds.
* Tactical Reload - Reload 20% faster with perk weapons AND look more elite while you're at it.
> Level 15
* Call Out - Give team-mates the ability to see cloaked enemies and their health as well as you can. You get the same XP as they do for the kills.
* Leadership - Your leadership temporarily increases the level of team-mates by 1, if they are close enough.
> Level 20
* Autofire - Temporarily gain increased penetration and firing speed with each landed shot in Full Auto or Burst Fire modes.
* Single Fire - Additively do more damage with each landed shot in Single Fire mode for a brief period.
> Level 25
* ZED TIME: Professional - Reload weapons at full speed - switch weapons twice as fast! Income during Zed time from kills is doubled.
* ZED TIME: Rapid Fire - Do 5% more damage with Commando weapons and shoot 3 times faster with ALL guns.
replace grenade supplier with grenades that split into smaller explosives that do 50% of the total damage again and give the free nades back to support
buff support someone please i just wanna melt fps with aa12 again
>* Leadership - Your leadership temporarily increases the level of team-mates by 1, if they are close enough.
Yes. :) Having 5 commandos on the team will allow you to increase the level of another player to 30, assuming they are level 25.
Sadly, we're still testing this because it allows them to have another skill.
As much as I hate the idea of siren resistance being 100% for demo, its pretty needed for him right now.
>giant pile of trash
>teammate throws nade
>siren pops out of nowhere with her scream
>"I got this bro"
>smacks her in the mouth and blows everyone up
>zed time kicks in and I watch bodies fly
Its nice and all, but if they make demo the destructive force it is again then i'd be okay if they made it 50% or something.
>> Level 20
* Autofire - Gain 25% increased damage and 50% recoil reduction when shooting in Full Auto or Burst Fire modes
* Single Fire - alternatively receive an 25% damage increase and 30% more ammo when shooting in semi auto mode.
I won't lie, it looks pretty neato.
Prefer the white or the gold body + mask, just an example here though.
does anyone have this but with the fleshpound shopped on? i need it because somebody in my group keeps yelling in broken russian english
If i'm a lowish level medic, say 15, is armament worth it? Healing capabilities at that time are mediocre and one bit of armour for 25% less healing feels like its not actually helping
I don't understand. I hate everything about this game, I hate how Tripwire is treating it, I hate the direction its headed in, I hate the state it is in right now, I hate facing half the bosses in it, I hate the people playing it.
So why the fuck do I still spend hours playing it every day and every time I try to stop I just get urges to play it again even when I have tons of other games to play?
Armament becomes viable at level 20 when you also get Vaccination. At that point you're healing so much, so fast, that -25% barely affects you at all.
Even then you might consider sticking with Combatant depending on playstyle. Armament works better for Medics that hang in the back and relentlessly heal armor as fast as their darts can recharge, Combatant is better for Medics who will get in there and tank and get more mileage for the team out of the armor discount than the small amount of repair.
>complete sui server
>commando is gloating about he has most headshots
>zerk tells him that's to be expected in his role like how medic is meant to scores most heals
>he goes on to talk shit about zerk even though he saved everyones skin enough from big zeds
Why do people gotta brag about how they do in a team game?
Well if your team just soaks up damage like a sponge those 25% less heal get quite noticable.
Having a bunch of people that know how to avoid damage makes Armament still a good choice.
People are stupid. Had someone a week ago crying about "kill stealing". Told him it was a PvE game and no such thing. Had half the server laughing at him and he left at the start of the next wave after getting on his mic to talk about how wrong it was and how I'd feel bad if it was done to me.
I've seen a lot of folks arguing either way, so it probably comes down to the situation. If a group gets infiltrated by a mob of sirens, you're really going to want that extra 25% healing because you're going to be trying to heal everyone at once.
In typical games I favor Armament just because the most common time anyone is actually in danger of dying is (1) they ran off on their own and I can't do shit about that (2) they are getting SC'd or FP'd (or maybe got surrounded by sirens or ran into a husk flamethrower because they are especially retarded) and my healing is limited by the 10/sec and an extra 5-10 armor is more likely to help them then another 5 seconds of slow-ass healing. I just don't encounter a lot of "oh shit, everyone on the team needs to be healed and I can't do it by popping everyone with 1-2 darts, shit" moments, it's always "wow that one guy is getting fucked, I better hit him with like 5-7 darts".
The armor healing really isn't much, but considering how much time I spend patching up Clot slaps and Crawler lovebites I probably end up with an extra hundred repaired armor to my name just from Armament. Well worth the opportunity cost of forgoing Combatant, since I tend to keep out of the fray and don't need a lot of downtime to keep myself topped off.
Pretty nice I can at least dress like corporal lewis
>50% or something
No man fuck that.
Initially it was like that, before TW made it 100%.
A chance? A CHANCE to not be destroyed.
Fuck that, I'd never take the chance, luck-dependent skills are NEVER a good idea, EVER.
With Sirens being everywhere on Sui/HOE, you need that 100% every time.
No think of it, think of it.
>HOE Wave 9
>Fleshpound and Siren, Siren screaming
>Throw grenade, it explodes and stuns the FP
>Wew that was lucky!
>HOE Wave 10
>Fleshpound and Siren, Siren screaming
>Throw grenade, it disappears
>Fleshpound rages a moment later and starts raping your team
>"OH WHAT THE FUCK DEMO WHY DIDN'T YOU STUN HIM?"
Fuck that, 100% is the only way to go.
Don't ruin one of the Demo's precious few advantages.
Now they just need to unfuck sedate.
Nothing like getting a perfectly time zed time, pumping a funpound or scrake with a dart or two, then watching it ignore them and charge your face
>when the money hoarding jew tries to carry and dies
>be /pd2/ shitter
>be a /kfg/ freeweekender
>lurk this general daily
>planning to buy the game once it's $15, still no such sale
>see this promotion
>can't add to account until I own the game
>mfw someone who owns the game complains about not getting something for it that I did
>finally hit level 20 as demo
Killing fleshpounds is a lot more tireless and less risky now, holy shit. It shouldn't be this late in just to be able to 1v1 a fleshie easier when its one of your main jobs.
>see firebug blasts him back with MWG
>he just teleports back and slices him like ham
>even though flameinsect had full health and 3/4 of his armor
Hans is legitspooky
>somebody actually bought my Dosh Eyepatch off the market
>all these ayy lmaos in aervers
There's been at least one in every game I played today, its an actual invasion
Yeah listen, except if Zed shrapnel doesn't go off, the Firebug's fire will still burn the Zed alive.
If the grenade doesn't go off, the Demo is fucked.
Pick it up squad.
Yeah fair enough, I just got a bit excited.
I always vehemently oppose any suggestion mentioning nerfing Demo, out of fear that Yoshiro might happen to read it and go "AH CLEARLY THIS IS WHAT PLAYERS WANT. I BETTER GO TELL THE PERKS DEPARTMENT THAT DEMO NEEDS TO BE REBALANCED FROM ITS CURRENT NOT-WORKING-AS-INTENDED STATUS".
>everyone dumps the medic some cash to get a medrifle
>medic buys an RPG wave 3 and still used just a medpistol
>round 6 when fleshpounds appeared he started shootin rockets everywhere
>got in our actual demos way enraging fp all over the place pre-maturely instead of healing anyone
>he was level 23
I'm just not cut out for this wild life, lads
Some of the things you see pubbies do, man you can't make this shit up.
>Wanting that stupid and ugly as fuck Alien mask in the first place
No seriously now, what is the appeal? I don't understand even for a moment.
I mean I'm not fan of the Foster Dosh skin, but the Epic Shekel Meme Jacket looks fairly cool, with the colour scheme and shit, but what is the AYY LMAO appeal? I don't know.
only 99% chance you will, about OH SO EXCLUSIVE ALIENWARE OFFERS
They were never really a good value, and have always relied on smoke and mirrors, but I think Dell REALLY ruined the brand
Both bosses have resistances against explosive damage so yeah, that would be the cause of his frustration. Especially because all that dosh could be forked over to fb for his dumb deathray devices.
Never heard about this, do you have a source? And honestly, even if he did, it still would be only 75(94 at lvl 25?) more damage per shot. Which is still very little compared to almost any other perk's output.
tfw cute as heck and play kf2 with /kfg/
>A WWAUT from over a week ago that gave exactly 0 worthwhile intel
Don't waste my time.
You are now realizing that the USA lifted sanctions on Iran, and Iran agreed to a deal curbing its nuclear program, and that both of these happened BEFORE Tripwire announced Sharpshooter.
>Just started KF2 recently
>First class I started using was field medic
>Every game barring one or two we win the match quite smoothly
>Want to try Berserker
>Every game seems to fall the fuck apart around wave 8
>If it reaches the boss wave everyone gets blown the fuck out because I was the only person to buy a goddamned healing weapon and I'm not a medic
>Any medics that are on the team don't know what healing or self-preservation is and will run directly into groups of scrakes or try to headbutt the boss and only fire a dart once a blue moon
Is there a solution to this? How do I play something other than medic and have the team succeed? I feel like I can't carry the team as a Berserker in the way I can carry it as a medic.
Welcome to Killing Floor.
I've had the same issue since KF1. I've chalked it up to me being smarter than the majority of the playerbase.
In all seriousness, I've noticed that on the lower difficulties (Normal, Hard) that other players either:
1. Feel that a medic isn't necessary
2. Feel like playing medic isn't fun and that by not killing zeds non-stop they're not helping the team
The latter is obviously fucking stupid, yet I've heard the excuse a few times. I hear the former more often, and it normally comes from people that think they know more about the game than they do.
And before everyone piles on and exclaims that medics are unnecessary for low difficulty matches, remember that these are pubs we're talking about here. Fools that would sooner waste their RPGs on a Scrake's shins than heal an ally with the syringe.
>join suicidal blackforest where there's no medic
>considered doing the healing role later in the waves in case nobody shows up
>prayers are saved so don't have to give up slinger fun
>new player joins
>he chooses medic and is level 16
>one of the players tells him to fuck off and calls him a weeb because he had anime avatar
>registers a votekick
>he gets votekicked as the round starts
>"why did you kick him, you spastic?"
>he says he would rather wipe than deal with an anime faggot then talked shit about me for sticking up for a random
>everyone else seemed to be on his side but they left me be for some reason a.k.a no votekick
>see how this is going and decide they don't deserve it and roll on my own to do some roaming
>every time I see at least one of them die per wave
>same guy eventually says "fucking stick with us slinger"
>tell them to fuck off and i'm not camping with them because i'm getting more kills than them
>he tries to register kick but nobody voted so I was safe surprisingly
>running past them and see fleshpounds walking their way
>chuck a nailbomb and run off making it look like i'm helping but just aiming to piss it off
>see they all eventually got ground to a pulp slowly one by one
>its just me and a load of zeds
>kill most of them with ease and get rid of big guys so i'm not being hounded down
>they actually start cheering me on eventually as I get down to 30
>stop and throw all my shit on the outskirts of the map from money to weapons to prove a point
>everyone asks what i'm doing
>respond "you all said yourselves you would rather wipe"
>chuck nades at my feet and blow myself up
>they all got salty as fuck and I left
I don't care if I was a cunt at that point, kicking someone right as they join on a public server especially when willingly playing a valuable role gets no sympathy from me
It wasn't an entire 10/10 wave, they killed maybe 1/4 of the trash and one of the fleshpounds while softening the other up that tenderized them.
Trick is patience, kiting experience, knowing where ammo spawns so running by those areas and
knifing singled out trash to save shots
Being able to carry tier 2, 3 and 4 all at once definitely helped too.
>fleshpounds appears with dual siren, husk following
>no demo in game so we're having to be careful
>husk is shooting but flames siren and fleshpound
>mando is picking off husk
>husk-kun goes into suicidal mode as I assume mandos working on a siren first
>it rushes up to me as zerker whos handling fleshpound
>siren finally gets in a closer range
>husk about to go boom
>back up and block
>he blows up sirens and fucks up fleshpound
Husks are always fun, they're pretty underrated
I found your new theme song.
Yes, I know it's a Finnish page, but I could not find this masterpiece anywhere else
I've been keeping an eye on the Tiger skinned cosmetics since I like orange colored stuff and its fascinating how much its been fucking up on the steam marketplace.
Listed items are changing condition, listing themselves at two conditions at once, changing condition when purchased and also while sitting in people's inventories. I wouldn't even believe it if I didn't see it with my own eyes, I had no idea it was even possible to fuck up your own marketplace that badly.
>tfw want to make cosmets for KF2 and practice a new skill
>no idea where to start
Feels shit, boys
I'll never understand why someone would care so much about what someone's avatar is, it's like they want everyone to use the generic steam avatars or some "le random xD" meme picture to fit in.
It's not like it affects how they're play.
>some "le random xD" meme picture to fit in.
That's most Steam profile pictures.
People on the internet used to work hard and made their own, and now everyone's a fucking shitter.
I dunno man, I couldn't personally care what the avatar is, provided they know what they should and shouldn't do, if you're playing sui at level 16, chances are you know. The medic never even got a chance to shine, so I automatically knew I was playing with shitters who only used the "epic" profile pics.
How many people are actually wearing their alien mask?
Not I, reason one is I don't like the look of it and two, don't know where/can't be asked to get the code since it would just be in the back storage.
I have never used any of the market skin semitic jewshit, 2bh
The on-contact and collateral damage/on perk combo is still way too powerful to not be used, since demo's only saving grace is his knockdown since his actual damage output is awful. I like the 20% extra armor with explosive resistance, but explosive damage sources are still very rare and people would only use the perk for extra armor. Danger zone is still totally outclassed by siren resistance. Everything is outclassed by siren resistance. Don't make a good perk compete with it. Grenadier looks neat, but you'd have to mess around with zed explosive resistances and perk weapon damage before anyone would consider it better than stumbles. I'm not even going to consider level 25 stuff until we get a better idea of what nuke's damage output will look like. Please increase his damage across the board and lessen zed resistances to explosives, ESPECIALLY BOSS ZEDS.
Level 5 stuff looks fine. Please get rid of these "chance to stumble" perks that commando gets. He's not nor ever will be good at stumbles compared to the other perks. Leadership is an awful idea, and having a decent perk compete with call-out is not a great idea. What is this "brief period" thing? Honestly, you should just drop these perks entirely, give him a bigger passive damage bonus with commando weapons, and replace them with more interesting things. Rapid fire is still pretty meh, but making professional give extra dosh is a cool idea. Give it a visual/audio cue for allies so that they know they're making more dosh.
As a general thing reduce unparriable SC/FP attacks, reduce aggro range and length, and lower FP's ridiculous hp.
Real or not you need to balance your shit.
> Level 15
> Danger Zone
You better make the damage only work on zeds or else alout of us are going to kill ourselfs.
> Level 20
I like the idea of more grenades but it really isn't an alt for On perk so maybe add pushback power for bigger zeds to be a viable alt.
> Level 25
> ZED TIME: Concussive Force
People will still use Nuke unless you make this perk have a good alt.
I suggest penetration damage up - While shooting a rocket/tube you penetrate and kill smaller zeds while adding a damage up with each zed it goes through with 0,05x with a maximum being 1.5x and only explodes on a bloat,husk,scrake or fleshpound and the wall I guess.
Nobody is going to use backup with large mags being the better alt.
Here's what I think would be a good alt.
> Caliber - lose 15% of your max ammo but make your bullets penetrate 1 zed.
> Level 15
No. Just no...
> Ego - After killing a stalker you have 3 seconds of increased firerate. It also stacks of a maximum of 12 seconds.
> Level 20
> Single fire
This really only needs Rack em up and it would be a good alt of autofire.
You did good kiddo.
Last time I had someone tell me to fuck off for playing with an anime avatar, they pulled pic related. So I'm fairly convinced people who judge too much on avatars are just really shitty players. Also, he was level 24 which made it worse. Faggot should've just boosted.
I've never once had someone call me or someone else out for their avatars in HoE pubs though, so it must be something you see really bad players do in lower difficulties.
>get zed shrapnel
>4 games later get bored of it
I dunno what I was expecting
>game with two firebugs
>higher level one asks lower level why he isn't just holding down M1
>Some faggot kike sells the AA12 I've been working all game to buy.
>demo on team dies
>slinger picks up his RPG
>see slingers money go up over 1000 during trader time
>demo asks if anyones got his RPG
>slinger had nerve to say no
>call out on his bullshit as i'm giving all my spare cash to demo
>team just doesn't give a shit about any of it
>long day of work
>just want to kick the shit as support and be useless
>ended up being the last one alive
Just a few more days /kfg/, hang in there
Not yet friend, not yet
When are they going to add more female characters? I hate Ana's
The update should be out around 1st March, so you're not entirely wrong.
Sadly, I can't seem to muster the feeling of excitement for it.
Ever since ROTP, I've just felt... let down?
For no big reason, just lots of smaller ones.
Gunslinger's knife can't be bloodied.
Support received no changes.
Demo received no changes.
One map was an old testmap that screamed "easy shortcut to content".
The Patriarch's music can't be modded without breaking the audio.
The "balancing" of Firebug was completely meaningless.
The Devs had three months to work on this and delivered what seems like so little.
But it's fair enough because they didn't have enough time.
But they didn't have enough time to do so many things, but they had enough time to implement a full crates and keys system.
A crates and keys system in Early Access.
Just lots of little things that are trivial alone, but when piled up together, paint a very disillusioning picture of the state of the game.
I still love KF2, it's great fun, but I just feel almost zero drive to play it right now. Is this what being "burned out" is? I always wondered what people meant when they said that.
I'm hoping that once SS is announced I'll be keen again, but right now, I hardly care.
vote kick. Yesterday I was playing GS and a fucker grabbed my dual desert in the last round and sold them, I tried to talk to this shit 2 times in chat and in-voice, but no response.
Worst part is, he didn't even bought guns in the last wave and dropped them.He finished with 1.5k dosh
>implying im white
>implying healslut would want some white fuccboi
Hm hmm... Anon's a damn bitch. Anon's a god damn motherfuckin', goddamn motherfuckin' half a ass son of a goddamn bitch. Sick of yo' god damn ass, tellin' me some god damn lies,
Bring yo ass here, this stick right here will whoop yo' ass. Beat yo' goddamn ass till you can't sit down. Beat yo goddamn ass. I'll Teach you a goddamn lesson, Anon
>throw explosives on ground until you've got no more
>bash is a punch with your free hand
Just do that, my man
God I'd love a One Punch Man/ Gachi crossover
>getting all these crates
>keys are $5+
>crates only sell for less than a $1
I miss when crates were selling for $8+ these things are useless to me now. There's virtually no chance I'll recoup my money selling the contents if I buy a key.
>that feely feel when you'll never get a DOSH jacket
Guys any of you ever had KF2 just not launch after pressing play and the bugsplat thing show up afterwards??
>shift+tab after getting a drop
>the sound effect replays
It surprised me the first time and thought I got another drop
The one who's going to turn healslut into a human onahole
Does anyone here actually like killing floor besides me?
Never really got into the first one, but KF2 I sunk so much time in that I hope for a good sui/hoe pub that isn't full of shitters.
Otherwise I just wait til friends are playing and join if they have an open spot.
With TW being so slow with updates it's hard to want to keep playing when there's nothing to do.
Me neither normally, but an old buddy of mine wanted me to watch the series with him because he thought I'd love it. I owed him a favour so I said "Yeah fine I'll give it a go". Ended up having a blast watching it, and then bought the complete written works and had a blast reading that too.
I've heard of Dune, I might give it a look when I've got free time again.
Would be great if you provided difficulty, perk level, zed count and whether or not nades are allowed. In general, the absolutely perfect altfire from 25 SUP (no damage skills taken) to FP's head would deal 413 damage. Which means such a headshot followed by a stumble and another HS would be able to decap 1P HoE FP.
Of course hitting his head with every single pellet is incredibly hard.