For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.
AC pastebin: http://pastebin.com/Ek3kMtZW
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.
/acg/'s partially approved recommendation list:
http://pastebin.com/Wjv8sukr (updated feburary 13th)
SUNDAY NIGHT FOR ANSWER
SATURDAY AFTERNOON VERDICT DAY
Official Strategy guide PDFs for 2, 3, and Nexus :
Leaving those there for now in case somebody wants to grab them.
dark souls 3 is releasing
FROM has nothing else announced, if i'm not mistaken
we know that they generally work on 2 or 3 big projects at once
one is currently rumoured to be another sony-backed RPG. maybe new miyazaki IP, maybe not. PS4 exclusive probably (or definitely if it does turn out to be another sony partnership)
but i have to assume from is also working on - or at least in the planning stages of - another game. i really wish they'd make another armored core, but i'm just not so sure it's happening at this point. miyazaki has led a lot of us to believe that the franchise is being held hostage by bamco, which is not difficult to believe.
of course there is always the possibility of a new mecha game/AC spinoff like chromehounds or MWC, but i don't see them going that route. nobody paid attention to the last steel battalion game, but i believe that's because of kinect - and now, of course, today it simply exists as yet another reason as to why "mecha games don't sell" and not "a game ruined by shitty gimmicks". so because of this i believe that if from wants to do another mecha game it has to be AC
if from DOES want to make AC6 eventually, i predict that it will have to be BIG. like dark souls big. miyazaki-helmed, significant marketing, maybe a little sony cash. i'm talking A-team. AC, at this point in time, does not need a sequel it needs a resurrection.
like a phoenix.
why don't i rant some more while folks mosey on into the thread
OK so AC7 (ace combat) was announced by bamco, this is following ACI which for the very few of you that don't know is a F2P game which limits the amount of sorties you can go on in a specific period of time unless you pay real dollarz$$ for fuel units.
AC, similar to our AC (but not THAT AC), is kind of a niche series so while it took a while for everyone to get over the fact that ACI was F2P, i think ultimately people were happy to be getting a new game. and now, we have a strangereal sequel on the way! everything kinda sorta works out, right?
i would not be surprised if bamco wanted to attempt to do the same thing with our AC, but from was like nah. and then bamco was like, "well we have publishing rights for the next X number of games you develop, so if you really want to make your silly little robot games, then you'll do it by OUR RULES"
by the way in this scenario bamco is personified as a skinny, balding, middle-aged man with glasses that you can't see through because they're always reflecting some massive amount of nonexistent light (you know what i'm talking about), sitting in a dark, lifeless office
and FROM is an impossibly handsome, extremely dignified motherfucker whose dream it is to just make robots fight each other. nothing more, nothing less
defeated, he solemnly exits bamco's office, his brow SO GODDAMN FURROWED he could kill a small animal just by looking at it. he gets into his car, and his expression changes to sadness. a single tear drips down his face as he buries his head into his arms resting on the steering wheel
suddenly, the car begins to fill up with copies of ace combat: assault horizon. the doors lock, there is no where left to run. more copies of ace combat: assault horizon fill the car.
just then, bamco appears cracking a half-smile, and utters into from software's ears "all you had to do was make metal bleed"
from software then drowns in despair
>reflecting some massive amount of nonexistent light
I know what are you talking about, when I was in school a teacher had those kind of glasses and nobody ever knew where he was looking at, so nobody ever tried to do something stupid on his presence because nobody knew is he was looking at you acting suspicious or to other kids.
>SUNDAY NIGHT FOR ANSWER
No you fag. This Sunday. It was in the last thread's OP for a reason.
>"all you had to do was make metal bleed"
Chill, we don't even know if anyone even going to the event except me and you i assume?
This is my guardian angel.
Just another nobody, thanks for noticing.
Either extremely ded or total dedication.
Armored Core 6 being funded by Sony.
It's a PSvita exclusive but only in JP
Nevan I guess I am also a fairy queen now.
Those annoying flying ones, right? You need to reposition so you can actually shoot them and have a weapon that locks on quickly enough to actually hit them. A rifle should do just fine.
Still not enough to save you from Cold War era technology.
Dude that is silly. Mechs are not a niche. Heinlein came up with the concept, Japan really clung to it. Battletech made it big in the 80's. Hell even first person shooters like TitanFall and the old COD studio they were working for are picking up the concept of powered armor. It was in GI Joe, Aliens, Metal Gear Solid. It's in pop culture all over the place.
Personally I stopped playing after Silent Line, by the time I was interested in playing AC again it moved on to a different format where it's basically a MMO focus instead of cyberpunk mercenary solo campaign. The controller AI story arc would of made for some sick game play ideas like the AI building robotic factories making random missions of automated MT's showing up at a corporation, or getting paid to clear a manufacturing facility. The ancient martian robot designs showing up and super high end AI tech was alright and all but they could of went with a much different open ended mercenary contract system instead of turning it into a PVP centric game those always lose a lot of players after the first month and your lucky to get a match when a lot of the time multiplayer isn't as fun but there is nothing else to do so if you want to play it basically has to be pvp and then the servers get shut down because of either lack of interest from player or the company just doesn't want it anymore.
Titanfall and COD completely missed the point of mechs, as did Xenoblade and to an extent EDF.
They made them a side thing, a powerup, an accessory, a disgusting abomination upon the genre. Instead, they should've been center stage, the stars. But no, developers don't grasp that simple concept.
here your moe.
When looking for a mecha game, I want them to be central part of the action, to show the glory of gigant, usually humanoid, piece of metal betting the crap out of usually other piece of metal; instead mechas are usually used like a nice power up or as part of just ONE character desing and motif (like in fighting games)
This guy gets it. I know that some kinda audience gets a kick for these things, but I don't go into a robot game to ogle some awkward japanese man's attempt at sex fanservice. I also don't go into a mech game to just play another war shooter.
I'd like some big honking machines slamming into eachother in a completely non-robosexual fashion. The bigger the guns, the better. If it has to have melee weapons, make them semi-functional, like a pile driver, a drilling weapon, a laser blade, something an actual machine would use. Not some gayass sword like a final fantasy protagonist.
The hardware, the weapons, the aesthetic, the missions, the enemy robots, etc. They all give life to the genre. The story is meh and can be left to the basics. I mean honestly, all "deepest lore" memes aside, does anyone care about Armored Core's story?
Maybe a bad example, but you get my point.
Wouldn't you say that the minimalism adds to the charm? If the game had a voiced protagonist, and they constantly told you what they were feeling, would it ha the same impact as a silent protag, who lets you do the emotions without being emotionally held by your hand?
I don't know, I just don't like these modern games and their boner over story and cinematics.
Is that this Sunday? I was actually going to ask if there was anything still going on for FA since it's been forever since I've actually played anything with you guys.
This is Pint btw, I think a few here will recall the name.
Meanwhile, I'm screaming internally at what they have planned for Zelda.
>several dungeons will require you to purchase separate amiibos to access them
>all pre-orders for the WiiU version will be cancelled as it's moved to the NX
>game is railroaded
CHANGE OF PLANS, FAGGOTS
The wedding I was attending let out just in time for me to hit a prerelease, so I won't be attending one tomorrow, which means FA can start at a earlier time.
A time that is to be determined.
I never forgot.
Kyun Kyun~ Ahabu, I have some bad news. My phat ps3's fan is spinning out of control and I am afraid of it dying on me again. So I won't be attending tomorrow's SNFA but I am planning to get a new PS3 by the end of this month.
>game is railroaded
You mean versus how they were making it sound like it'd be a lot more open world? idk, since LttP they're all vaguely railroaded (go do this dungeon, do this event, go over there, do the next dungeon), I think I'll survive.
I'll see if I'm around for that time, though I'm not usually available during day times.
I'm on a new PSN tag now: KhorneBred. But I've really missed you guys and want to play again. If I don't make it for this Sunday that just gives me more time for builds, I forgot what I even made for FA but I know it's not a lot. I'll be ready next week if you guys do it again.
Sure thing Buddy, hopefully I'll get my new PS3 real soon. I been itching for some speeeeed.
You can be my wing-man anytime, Buddy.
All right, so here's what I'm thinking.
I still need to get fully up and ready.
Gonna burn some fuel.
Then I'll go get something to eat, might finish out Yamato 2199 while I do that.
Then it's go time.
i'm 2 paragraphs into a big presentation i gotta do on thursday.
i'm highly considering saying fuck this noise and grinding out points in for answer for this. i've never played FA online before.
goddamn this is why i simply cannot get ANY work done on ANY day other than the one RIGHT before it needs to be done
THERE ARE NO EXCEPTIONS
Time to d-d-duel everyone.
Yeah, come join us!
I tend to just t-bag someone real quick then run off and attack the other person.
I always forget that was even a thing. Think I'll do just that, cheers friendo.
Would be nice. Hell, I'd got on and just use the beginning next but PSN is currently busy being dead.
GG's everyone, until next sunday.
GGs everybody, actually pretty good games tonight.
Also xez, the movie takes place before episode 24, not 22.
VENGEANCE FOR MY ETERNITY OF SUFFERING
I just started
emulatingLast Raven as my first game in the series.
I'm still in the early game and am preparing for my first conflict with an armored core in the mission line. trouble is I'm not that good. I tried practicing against the training AC but I get my ass handed to me every time. I just cant dodge shots well.
I managed to take out the first AC on the virtual arena but on subsequent tries it seems like my first attempt was just luck. I'm using type A controls. Are there any tips for movement for a new player like me? Or any resources?
Here, /acg/. I know you won't be doing anything for a while, so I got this for you to pass the time!
Are you happy?
Now being serious, I suggest you to go for the route with less AC fights first you can, you will get money get to know the game and expiriment with builds, if you get stuck then reset the game and do it again if you think you need better parts, if you feel you can go against AC enemies then do it, you will learn a couple of things no matter what the result.
See thats the thing. I picked up a guide and was told that the first route one migjt want to try wad the one with the least AC opponents. And so I did. But the fourth mission in that line has an AC to fight. I cant avoid it. Its not like Im not enjoying the game. Its justthat I feel like Im not keeping up and dont yet have a grasp on how to dodge lock ons and counterpick my opponents mechs. But man it feels good to move in that game
But if there is a more newbie friendly game please tell me. Im open to suggestions.
Dumb question here. I see the original AC for download on PS One Classics but only the first game is listed. When I look up on the wiki it says that all 3 of the original PS1 games got released to PSN.
Is this a bundle or am I fucked because of region?
The Japanese get all three games.
As far as I know, all other regions only get the original.
I'd say start with 2 and work your way up, but Nexus will get you back to Last Raven sooner.
I mean, most of the adults were downstairs eating and talking and I was with my cousins in the TV room. That wasn't too hard right?
Yeah that sucks, but at least emulating I can take pictures and shit
I guess you just need to have a little vigilance.
Knights of Sidonia is a really good mech anime and everyone should watch it.
>look it up
>kawaii uguu potato face in the trailer
Yeah, my buddy and his wife watched it and they seemed to like it. Maybe after I watch Mobile Suit Gundam.
All right, I'm gonna break your heart. Ready?
That's one of the easiest ACs to fight in the game. No, this isn't some kind of git gud derivative, I'm being serious. Triturate is pretty easy even though he has the potential to stunlock you. He is one of, like, four pilots in the entire game that doesn't have access to what is essentially cheating. You'll probably come back and beat him no sweat after you've played some of the other games and have some experience.
Good question. My memory's a bit hazy and I didn't bring my PS2 with me.
I think one of them is either Vola Volant or Wanton Busker.
The bottom guy in the arena is one of them, I'm sure.
I think there's another in the lower ranks of the arena. There might even be more and I've just forgotten, but there definitely aren't many.
While I'm waiting for armored core 2 to arrive I want to talk about what goes through you guy's heads when you are putting together an armored core.
I'm new to the series and I wanted to get a grasp of the sort of theory of designing mechs. To my understanding mobility comes first. And AP is second.
By the by are there any general resources out there for the AC series? FAQ sites dont really talk about properly building mechs, just giving out configurations you should use rather than explaining the general guidelines behind what makes a good configuration and what makes a bad one. Or how to better take advantage of the mechanics.
Whatever you think you need to do what you need done.
Mobility isn't so much always a necessity, it's just that there are some builds where you need to be as fast as possible and others where you can afford to cut some speed. Turning is always important, though. Never get the legs with the lowest turning.
But yeah, figure out the weapons you think will best suit whatever you're trying to do and set up everything else around it. If you're trying to Macross somebody to death, then bring relation missiles, an FCS with good missile locking, and probably something rather speedy so you can fire from where you need to. If you need the damages, a heavy duty back weapon (especially the double back weapons) and some tank or quad legs along with some bulk to sustain the hits you're going to take.
There's not really a set-in-stone process, you just figure out what you think will work best and build accordingly.
it generally varies from game to game
personally, pre-4 era, i would try to build a solid all-around frame with decent speed and small(er) weapons with enough weight left over to swap out any parts/weapons for mission-specific purposes, and try to get through the game using that, gradually swapping frame parts once clear upgrades were unlocked
what makes AC so cool is that the way you build your AC literally dictates how you experience the game. although at first it seems like everything is just numbers/stats, it's better to check any RPG mentality you had at the door (more of this = BETTER!!)\
like if you swap a part and your speed goes up, yeah sure it technically means YOUR FASTER but it doesn't mean anything in practice if you still aren't fast enough to dodge the things that will wreck you. basically, have a GOAL in mind when you design an AC.
the games' enemies (especially pre-4) are particularly finicky when it comes to how to deal with them. i mean, yeah, it's mostly shoot at it until it dies, sure, but depending on your speed/weaponry you're gonna wanna consider things like cover, pop-shots, long range assault while strafe-dodging enemy fire, going in at max speed trying to dodge everything, going in with high armor & tanking shots while attempting to output a higher level of firepower than your enemies... you see what i'm getting at
all of these options become more or less viable depending on how your AC is assembled. some missions are geared towards certain styles of play. ultimately, the choices are up to you not only when it comes to how you design your AC but also how you choose to use it. thing is you have to be able to step back and say "OK this isn't working" and switch up from time-to-time. i'm actually terrible at this. usually when i lose a mission over and over again, the "easy win" strat becomes clear but i'm stubborn and prefer to git gudder with what i already have. after all, it's what happens in chinese cartoons
This actually depends on the person, the way you build your AC is directly related to your own playstyle, me for example, on the classics I tend to favor for a middle weight with all round stats, sometimes with extra firepower as possible, some missions can force you to change your build because of some extreme circunstances (mission over water favor hover legs a lot) but sometimes this can make fall on a comfort zone, where even when you can see what type of build could be better for that mission that you are stuck, you won't change it because you want to win using your build (pride before reason).
, this will make the expirience of winning even better.
>According to the SITE Intelligence Group, al-Qaida in the Islamic Maghreb, known as AQIM, claimed responsibility for the attack online.
>Maggrib Liberation Front
Yeah, I can't think of anything. Haven't played in MoA in quite a while and got wrecked on Sunday, which made me notice that all my builds were made with single player in mind. Like for example, grenade launchers are pretty useless in MP
I think there's a tutorial mission somewhere, that's a good place to start.
Defense system works like such:
If the incoming bullet's attack rating exceeds the defense rating of the relevant type, you deal effective damage. This is how you hurt things.
If the incoming bullet's attack rating is lower than the relevant defense rating, the shot plinks off, you get the ineffective notification, and the shot deals...what was it, 20% of the damage it was supposed to?
You really move by jumping off of surfaces.
2 is a good place to start. Or Nexus if you don't want to deal with the awful controls. However, it's a lot easier to go from bad to the good than it is to go from good to bad.
Play around with different leg types and see which you're the most comfortable with. Don't get super focused on them, though, because sometimes you need to completely change things up to get through a mission. And get in the habit of good energy management real quick.
You're not ready for it yet. Scroll up a bit and you'll see someone who made the mistake of starting with Last Raven and several of us persuading him to start with a different game in the series.
I love this general.
Still here but without new games or somekind of extra material in other media, is hard to have a topic.
there is a tutorial check it, if you have no idea figuring something else, just ask here.
We should make warning in the OP about Last Raven.
We all do
I still love him.