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This includes more detailed information, as well as tools, resources, patch notes and official links.
>What is Tree of Savior?
Tree of Savior is an action MMORPG with a lot of jewery, classes, cute hats and autism grinding. The game is out in South Korea with international release soon to follow.™
>Can I play the game now?
You can play the game if you have a verified Nexon Korea account, which requires a Korean Mobile Phone number.
>English patch for kToS
>kToS Details - http://tos.nexon.com/brand/20151208/index.aspx
- Translation: http://i.imgur.com/OS0JnpL.png (embed)
- kToS - All day every day
Server : Vakarine (Upside down "A" in gookspeak)
- kTest - RIP in peace
- International - Soon™
>Official Translation Project - https://github.com/Treeofsavior/EnglishTranslation
Helping in the translation will speed up international release and remove unwanted machine-translated text. I'm editing the OP and seeing if anyone will catch it.
>Field Boss/F.O.E Timers
- kToS Timer: https://docs.google.com/spreadsheets/d/1X50XoEFxK4q10GmO9gU7izzUlw_C72Qr1fnRC6ou2wE/edit
>Discord chat for kToS players (Keep it ToS related)
Who wants to be my NEET healer friend in international? Who wants to kiss?
Reposting from previous thread:
I plan on going Archer C2 > * > Rogue C2.
The Swift Step C2 attribute will give me +25% critical rate, while level 10 Vendetta will give me potentially +50 STR.
With that in mind, should I pump DEX early on and then add STR later in the game?
Multi Shot doesn't work with Sneak Hit, which by itself increases your critical chance massively. I heard it's not that reliable though, but still don't know if its worth taking archerc2 just for that. As you're critting with either of those builds, I don't see the point of having higher dex especially early on, you'll want STR the most and have crit rate from gems I believe
Asking again, is it possible to play a Paladin as an Int based support caster rather than a melee fighter, going into Krivis 2 for Zaibas to synergize with Conviction and taking advantage of Barrier's magic damage attribute?
Also people have said that Aukuras and Restoration are bad but do they synergize together such that Aukuras gives more ticks of regen while restoration gives more hp per tick?
It's possible, yes. Just don't expect the journey from Paladin C1 to C3 being easy. Smite is your only other source of damage outside of Zaibas, Cure and Heal, but it should do okay vs. Demons even without Strength.
Once you reach C3, Conviction should reduce elemental resistance quite a bit, such that even Arde Dagger's bonus damage will be amplified by a lot.
It seems like a lot of investment into Paladin for a gimmick build though. Resist Elements and Restoration will be your only decent skills.
Reminder that it's +25% to your current Critical Rate. If you only have 100 Crit Rate, that's +25 to it. It's not +25% chance to crit.
As long as you took a class, you can wear its costume regardless of what class you currently are. So if you took Highlander, Barbarian and Doppelsoeldner, you can wear any of the outfits at any time. Costumes are non-trade though, and you can't wear outfits from another tree. (e.g. Can't wear Wizard outfits in the Cash Shop if you're a Swordsman.)
Swift Step attribute increases the Critical Rate on your stats page by 25%. If you have no dex, you will have no crit rate, and swift step will give you next to nothing.
Your stat distribution depends entirely on what you want to do with C2 Rogue. Do you want the biggest backstab damage possible? If so, then pump all STR and consider dropping Archer C2 for something else. Do you want backstab to just be supplementary single target damage and have your other skills do the bulk of the damage? If so, pumping some DEX and taking Archer C2 to buff your crit rate is a good idea.
Depends on your build. Rangerc3 is a popular choice for Rogue, and I've seen some qs3 lately too. If you want Sapper it's worth it because Sneak Hit doesn't work with traps afaik. Don't know how well a rogue/qs-sapper2-rogue? would fare, but sounds decent
>And why does it matter that Multi Shot doesn't work with Sneak Hit?
Because Sneak Hit increases your crit chance if you hit the enemy on the back by 62% at lvl 1
Thank you for the info.
In that case, could you guys help me decide which one of these builds would be the best class progression for Rogue?
QS 3 > Rogue
Ranger 3 > Rogue
Ranger 1 > Sapper 2 > Rogue
Archer 2 > Ranger 2 > Rogue
Archer 2 > Sapper 2 > Rogue
>best class progression for Rogue?
No such thing imo. Like the other anon said, there are trade-offs.
I believe rangerc3 would give the highest dps, but sapperc2 would give you more crowd control, I believe ranger>sapper would be a hybrid between those two. Ranger2 is simply not worth it because the circle itself doesn't bring much; Spiral Arrow, the c3 skill, is quite good though. QS3 sounds decent, but as I haven't played it yet, I don't know how well it synergises with rogue.
I'd suggest roguec3 then. In my opinion, Collar Bomb doesn't shine untill c3, although it is decent at level 5, Broom is great for crowd control but it's on a long cooldown and it's more of a DoT thing; Punji is quite shite for PvE, Stockades are nice early on but the damage isn't superb, claymore is decent but it's supposed to be used as a crowd control tool if anything. The only problem I see with ranger is that you're too reliable on Barrage early on, don't know how that goes when you get Spiral
The last patch updated Runecaster's Algiz and Thurisaz slightly. They now have scripts in pad_skill_list.xml along with Isa, for their floor-based buffs. Slowly progressing. No other changes, though here's Runecaster's class caption:
- The Runecaster is a Wizard that uses runes filled with ancient magic. It takes a long time to draw out the rune's power, but its strength is devastating.
>룬캐스터는 마력이 담긴 고대의 문자를 사용하는 마법사입니다. 문자의 힘을 끌어내는 데는 시간이 걸리지만, 그 위력은 매우 강력합니다.
Honestly any of those are fine. You could even do Archer 3 > Scout > Rogue and still do fine. There aren't too many synergies that exist between Rogue and the rest of the Archer tree, so it comes down to personal preference really.
>I've never played Rogue, so I'm not sure how reliable Backstab is.
I have. You will still do good damage with all the pattack you get from STR if you go full backstab build. I played with every variation of stat distributions and preferred full STR just because of how good backstab is. With 2 charge overheat and a 10 second cooldown, you are a single target god. The only problem is that it Karacha was nerfed from 4x damage to 3x.
Pally guy, I don't know which skills are best but I was thinking something like this. I don't know exactly how pandemic works, if it spreads the debuff from resist elements and conviction then my intention is to spread that and cast incinerate but I'm not sure how this stuff works exactly.
Pandemic can spread Conviction/Resist Elements' debuffs, so that works. Zalciai synergises nicely with Incineration too, and so does Aukuras.
The more debuffs you have, the longer Incinerate will do damage. Conviction should already increase the damage by a bit.
We don't even know the cooldowns or cast times. Calm down.
pad_skill_list.xml includes both, that can mean either tiles or floor-based auras.
Trash, the previous build anon listed was a lot better.
See that's what I'm not sure about. I'm kinda wondering if it only counts status effects and "level 1" means like poison and bleeding level 2 is hard stuns or whatever or if it spreads actual debuffs.
I don't like the idea of skipping Daino though and people have told me that Divine Stigma gets resisted a lot.
B-but muh 3x damage on demons!
Also SP restore and Resist elements would both be very useful if they ever make high level dungeons that are actually challenging for party of 5. There's not much options for magic resistance in this game.
Ah shit yeah, I've been doing other shit so I got them confused since it's been a while.
Thanks. Also, a bunch of rooms are locked off in Constructor chapel. Not sure what to do. Found a quest item from a mob tho
>looking for NEET priest to play on IOBT
>Pink characters are sluts
>Buying kisses from boys
Why don't u guys move to another game.
Don't worry baby I'm going to move to Blade and Soul for now.
I don't even care about that shit game literally the only reason I'm playing it is to create a cute shota for /ss/ roleplay degeneracy purposes.
>full draw maxed
>time bomb arrow 5/10
>not maxing hovering
I don't know how Sonic Strike works, but it doesn't sound like some top DPS skill. I don't get your idea with scout there, maybe you should also get at least one level of flare shot
I was going to pick it, but the range seemed bad.
I picked ranger for cloaking and camouflage mostly, the other skills didn't seem that appealing
Caltros are like Fireball. They're more useful the more levels they have because each level is one more hit.
So a level 1 fireball/caltrop only deals 1 hit. Level 5 does 5, and 15 does 15 hits.
If you invest in it they can be pretty worthy. Since stone shot is a skill that has a 150% + X scaling, and X is kind of measly, plus a HUGE increase in SP, in my QS I've leveled Caltrops and Stone picking, with 1 level in Stone Shot and the rest on Pavise. Works well for me.
What does it feel like to be confessed to?
Is it weird?
Does anybody else think Cleric, Archer, and Swordsman should all have another C3 skill to match Wizard's? Wizard I think has the right idea of how to have a base class in that quick cast can be used as a strong foundation to build a higher level class around. Swordsman gets a damage skill that's not as strong as highlander skills and only does improved damage with a condition they can't easily inflict, Cleric guardian saint is just bad, and Archer twin arrow is in the same boat as swordie; it's ok but not worth an entire rank. Not sure how you'd fix this either.
Is it really Japanese? From my experience the Japanese voices is much more higher pitched compared to the Korean version, or a least female wise.
Doesn't seem as high-pitched, or sounds like as this
I'm GOING to ______ a submissive effeminate catboy.
Don't put all points into skills every rank. You'll never find a situation at Rank2 where stoneshot is useful because Oblique is just better at that point. Put 1 into Pavise and 5 into Caltrops and save the rest.
After you change into C2, get Rapidshot and Caltrops 10 immediatey after changing, and no more points after that.
After changing into C3, put all the points you saved up into Running Shot 5, Rapid Shot 10, Caltrops 15 and Pavise 5. Whatever else you put points after that is your choice.
Also, do not be fooled. The best follow-up for Quarrel Shooter isn't Ranger, Archer2, or Rogue: It's Scout. The only thing that has any synergy with an auto-attack build in the archer tree besides QS is Scout's Split Arrow. It'll effectively multiply your damage by 5 because the two extra targets get hit by 200% damage. Also, you can buy attribute for Split Arrow, which is about the only way you'll be able to increase your auto-attack damage any further in the game. Yes, Rank5 attributes cost a fuckton, but it's all you can do beyond that point: throw money at it.
Getting to Rank7 with that kit might be a nightmare, but it'll be worth it. You'll be able to run around maps auto-attacking 3 targets at once for really high damage. You'll hardly ever get hit, and you pretty much don't use SP, so all the money you're saving can go into buying attribute for Split Arrow. Don't forget that you're stacking 280% damage from Running Shot with 200% damage from Split Arrow, on top of 100% damage increase from the attribute. We're talking retardation levels of damage here.
Looks great. I'm not sure how Teardown's damage is so you may want to shuffle points from Pavise to it if it's superb, but it's been a while so I'm not sure which one's better. See it as you level it!
are you sure?
the strength of this build comes from the extra lines damage, split shot is a skill therefore gets no extra damage, and probably doesn't get the attackspeed either.
also when you're attacking that fast you'll run out of SP in seconds.
atleast try the build before you claim it's good
I'm not him, I was just trying to answer his question. I do have some interest on playing QS at some point in time, though.
>Also, do not be fooled. The best follow-up for Quarrel Shooter… is Scout
Meh, I'd rather not do that. I like to rely on a good range of skills rather than an single one, I find oblique spam boring enough
After reading this I realized that Split Arrow is an active attack skill. I was under the impression it was a buff that made all attacks into Split Shots. Fuck my life.
Still, it's viable. You *can* spam oblique while Running Shot. People don't do it because you do more DPS with 280% damage auto-attacks rather than with oblique(you still can run at full speed while oblique shooting), but the situation with Split Arrow would be different. Still, it's still quite a let-down.
That brings us back to the original situation that nothing really synergizes with Quarrel Shooter's auto-attacks. Archer2 improves it a bit with Kneeling and Swift Step Attribute and Rogue can get Vendetta for a negligeable bonus, but that's about it.
I hope Hackapell has auto-attack skills, and that it's either a rank 5 or 6 class, or else we'll be forced to take Archer2 at Rank5 and god-knows-what at rank 6-7.
Can you Running Shot while Reiter riding? What about being Hanging Shot carried by a Hawk? Those are only speed buffs, but it's an option...
I'd pick a mix of falcon/sapper2/wugushi2/scout after qs, all those class basically add a source of damage than only requires to press a key before it does it's multi hit job by itself, letting you auto attack in peace afterwards (broom trap, wugu poison, falcon skills, flare shot).
>see spiritual link
>"oh hey, this is pretty cool"
>without daino the effectiveness is pretty small
>a shitload of buffs I thought was 1 man only is whole party
In this game, your build needs to be viable within the first 5 circles, because the jump between 5 and 6 is full of walls. Getting Sapper1 at Rank5 means all you're getting it Stockades and Claymore, neither which are any useful for you because Quarrel Shooters are too busy running around to worry about leading monsters into Stockades/Claymore.
Even after getting Rank6, all you can do is place a Broom trap and run in circles around it while monsters are getting wacked. It's pretty good, but there must be better options. It's not exactly the type of character I want to play.
Flare Shot seems like the best option here, and focusing on Scout gives you the option to pick up Split Arrow later on, which isn't entirely incompatible with Running Shot.
Nobody wants Swordsmen in parties, their DPS is subpar, and they get bullied in PvP. They're not the worst, but not the best either.
>In this game, your build needs to be viable within the first 5 circles
And that's the problem.
QS3 is too viable, leading to nothing in the higher ranks being worth using at all, may as well just go collect costumes instead.
The problem isn't QS3 being too viable. The issue is that nothing from ranks 5-7 has much synergy with auto-attack builds.
Also, another thing I was wondering: Perspective Distortion has an attribute that increases ally's damage by 25%. Isn't that like, reasonably good? Has someone tested this?
>The Runecaster is a Wizard
>It takes a long time to draw out the rune's power
We need someone to draw a picture of a pyromancer and cryomancer on their knees before the rod of a mighty wizard, expressing shock at the speed of his quick cast.
>In this game, your build needs to be viable within the first 5 circles, because the jump between 5 and 6 is full of walls
This game doesn't have a single meaningful wall and people manage to do everything with the most retarded builds. You could do everything while staying at rank 1 with enough autism.
I dare you faggots to go to the simulator and come up with a build that isn't viable at all while spending all your points. You can't.
Kneeling-shot is about the only thing that helps directly, along with the Swift Step attribute. The problem lies with what the get AFTER Archer at Rank5.
Not trying hard enough.
Running Shot does not work with 2h bows. Every single effect and skill from Fletcher works EXCLUSIVELY with 2h bows. They are utterly, completely incompatible.
I'll try this later but I doubt it. It's like expecting Finestra to stay active after switching to a sword. Even if it works, it's going to get patched.
then get hunter, sapper, wugu, or some other class that doesn't require you to use skills that lock you into animations
if you don't want that, stop playing meme classes.
As a featherfoot, can you suck out fluids from boys in your party for special bonuses?
It's basically a Dievdirbys totem for your Priest buffs. Buffs are based on the level of each Priest skill it can cast. (You need at least 1 point in a buff to make Cappella cast it.)
I stopped caring about the class after reading this to be honest.
I only wanted it for personal healing, and not being able to party with druids (or more like, being bullied by druids) doesn't sound really appealing either.
And they take your buff slots too. Rip the dream Build Cappella combining everything into a single buff. Literally only good for Stone Skin.
Not like I can't already keep 100% uptime for the the other buffs. My party members must enjoy that shitty Monstrance and Aspersion that pushed the other buffs away.
>tfw i joked about it being wiz3 while it was actually deepest fear and it turns out it might actually happen, stealing a thaumaturge themed spell along with it.
Hunter is rather pointless because their best benefit is rooting stuff in place so you can skill-nuke them. It moots the point in having extreme mobility from Running Shot.
Taking C2 Wugu jusr for Throw Gu point is pointless, it's not that good. Sapper is more reasonable but I still believe Scout is the best choice after all.
What we need is for Hackapell to be a Rank5 Class with auto-attack abilities. That would save Quarrel Shooter 3 builds.
More variety is good, but putting RC at rank 6 is fucking stupid, that's where Wizard starts to get playable rather than dog shit. Not to mention the whole idea of a specific classes getting what amounts to a circle 4 is a terrible idea. Maybe if the game had already been well balanced and all classes were fun then sure, more of a good thing, but these classes are their chance to bandage the problems in each tree without major overhauls. I'm mostly upset about Wiz3 because it's boring. My real qualms with it are its placement and general design.
Of course Swordsman get a free for all secret class that you can just toss in anywhere. Fucking IMC.
either you take wugu / sapper for dmg or you take nothing since scout is complete shit, despite what you keep saying.
what they need to do is fucking fix archer instead of making qs3 the only choice
>Concealing + Running Shot
>Improved Flare Shot
>The fucking hot scout costume
The one PvP issue I have with this build is that picking Quarrel Shooter + Scout basically make you the perfect target to be killed by a Hunter. You also get no chance against any class with a high block rate. Magic will probably rape you as well. Pretty good chance against other non-Hunter Archers, and absolutely no chance to die against any Swordsman, so long as they decide they do not want to fight and just hold C to block indefinitely.
Also seriously fuck this game sometimes.
Ok I think I figured this out after him healing to full several times. IMC, masters of game balance, decided that rather than fix the issue where you could get moved on top of a boss, they made it so if you are on a boss and hit them they instantly heal to full HP.
I had thought that perhaps elementalist with electrocute would combo well with cryo skills (it's too slow though to be effective). I'm mostly exploring different jobs to see what would be best for the English release, and I've already done the pyro/linker/thauma line, so this is the other set of jobs.
The manga was about three girls going back to the past (or 4 but the last one didn't really had much scene if i remember well) to make sure their father would get their respective mother pregnant. Sadly i don't remember the name of the manga nor the author.
Musketeers are cool.
Other classes are not cool.
when, actually u can combo but linker is required.
Linker has a attributes that gives you +50% dmg to poison, eletric and earth attacks on JP'd enemies, so JP Hangman -> bolt -> Electrocute.
Or JP -> Hangman neat icewall -> Elecrocute!
My concern with this path u take is that elementalist has nothing to do with psychokino.
but ofc, we are here to test, but to do a good electrocute combo, it would require ele c2 and cryo c3 to combo frost pillar, a higher level electrocute (7 targets) and freezing hail (you get an attrib at c2 that givs you 25% chance of freezing).
But man, they should really buff electrocute, i love "chain lightning" spells and they are usually fun to use in mostly RPGs, but tree's version is so lame.
Cryo has +50% electric damage vs cryomancer frozen enemies, and Elementalist also has +50% electric damage vs frozen enemies. It felt like it would be a decent combo, but it takes almost a full 5 seconds from freezing an enemy to electrocute casting, which means enemies are unfreezing before they get hit.
Psychokino is in there mostly because I wanted to test the Ice Wall combo. Soloing Necroventer without it would be impossible with these classes otherwise, it does like half his health when it doesn't get stopped early. None of these classes has anywhere near the damage necessary for this otherwise. Really if you want any decent sustained damage on a boss you have to go pyro...
I applaud your dedication, but trying to be play grammar police in this shithole of a board is pointless.
Would you get databased into Tree of Savior if you had a choice?
>You're stuck as the last character you played, boy or girl
>If you were wearing horns or animal ears, they are now permanent parts of your body with the latter being very sensitive to the touch
>If you're a girl, you can get pregnant
Nice to see some pairings still alive.
It's a reverse-trap?
That's ok then.
I see them both running around quite often, too.
They're super cute.
What was your favorite quest in the game /tosg/?
Mine was the quest in Dina Bee farm or something where the quest guy goes on panicking about how the monsters are killing his crops or some shit, and you just reply something like "Haha chill I'll kill the monsters so lighten up dude" Made me chuckle pretty hard.
I mean it was probably some troll edit from the github project that that made it in, but I really liked that side of Revelator-kun. Just a laid back nigga smoking Dilgele and wandering the land without any idea what the fuck is even going on.
I fucking love the Owl Burial Grounds quests. Running around the forest high as fuck at night talking to wooden owl statues and ghosts. Those are some of the most chill maps in the game.
The best parts of the game are the sacred plains(the entire area between Miner's Village and Tenet Garden), the forest of souls(Entrance to Kateen Forest until Poslinkins Forest), that watery area in the Orsha maps with the Flamingos cutscene, and the entire frozen city(Rusklys Street, Downtown, etc)
>"Here Sick NPC, take this medicine!"
>NPC takes medicine
>"Oh fuck my stomach... I think this medicine you gave me is actually poision... Aggghhh I'm an agony..."
>"Yeah whatever dude. I got my EXP card, I'm out"
Kateen forest is both comfy and disturbing to me
>pick soldier remains
>interact with the wandering spirit of a soldier that was only doing what he was told to
That BGM though, probably my favorite along with the one from Royal Mausoleum, the scenario itself portrays this "comfy, but spooky" quite well imo
Good to hear, though the recent patch made solo runs a bit trickier.
If I dick around too much (like with swell body) and don't kill the spiders asap, they sometimes heal to full and run off a bit.
This is probably only an issue with solo runs combined with the aggro bugging out, so you two shouldn't run into it.
Even with the slightly less xp due to less swells, Cata runs are still my go-to source of xp, since it scales with you so well (30-40% a run past the 185 wall).
Fuck the 190 dungeon with its fire resistant mobs (immune, in the case of Elets).
Yeah the whole Kateen questline was comfy as fuck.
It's also pretty spooky considering what happened in the real life Kateen forest.
>find a guy in a garbage bag, starving
>surrounded by meaty monsters and with an abundance of firewood and fruits, you take the only sensible course of action and start digging around the bushes for hardtack
>never follow up on why he was in the bag
>"My brother is starving and I want to bring him bread, but every time I try to cross the bridge it rots"
>He's a literal stone's throw away
>The medicine you gave him that was made out of scorpion venom was actually poisonous and the farmer is dying a slow horrible death now? Oh well.
God damn this guy. If you get on top of him, he gets full HP. If he runs, he gets full hp, there's no winning.
Just wait until it turns out that the goddesses were not all good, and demons weren't all evil. That the ultimate sin demons commited was wanting to live between humans and goddesses.
Remember the half-angel, half-demon baby drawings from the Royal Mausoleum? Remember the demons plotting a world united by everyone in Demon Prison?
ToS is going down the Monster Girl Quest storyline.
>We need charcoal to make rubbings of these rock carvings.
So start a bonfire, take some charcoal?
>No take this bag of explosives and burn those tree monsters alive, then harvest their corpses.
I don't think the bosses have any concept of leashing or anything. Last time I fought him he kept running and he almost made it to the entrance of the instance. You can also just run far enough away from the boss and it will de-agro and not regain HP, which is kind of abusable if you need to recover HP.
From what I can tell, normal monsters will do a thing where they sometimes at low HP run away from you and slowly recover HP... but they made boss recovery times instant, so if a boss does it, you just lose. Getting on top of the boss triggers it too, it's HP will reset once you hit them, even if you get off of the boss (at least solo).
It's magical charcoal!
>klaipeda main quests rewritten
>revelator meets Gesti in east siauliai woods
>doesn't know she's a demon lord
>"Hora, so you're a revelator?"
>Yeah I was chosen by the goddess, but I really hope I don't have to kill demons...
>I think humans and demons can exist in harmony!
>Gesti joins them out of curiosity
You know the rest.
>Klaipeda revelators work to save the goddesses and the world
>Orsha revelators work hard to become Gesti's boyfriend
Make it happen IMC
Whoever gets to Gesti's final fight gets to be her boyfriend. How's that for incentive?
Ok it's not just bosses, seems lots of monsters will just full heal when doing their run away move.
The real question is what basic conditions of life are like there. In the game, we don't have to worry about bathrooms or hygiene. Does this mean they don't poop, or does it mean it's going to be really gross? It's canon that people need food over there, so will we be struggling to avoid starvation and subsisting on the worst quality food? Are demons edible? And, of course, would this follow video game mechanics where you just respawn when you die and HP is just a number, or do you die permanently and suffer real injuries when you get hit?
Sorcerer summons also run in a random direction briefly when they pass a health threshold. Why can't they instantly heal to full, too? The gooks probably aren't even reporting the instant healing bug, either.
>The real question is what basic conditions of life are like there. In the game, we don't have to worry about bathrooms or hygiene. Does this mean they don't poop, or does it mean it's going to be really gross? It's canon that people need food over there, so will we be struggling to avoid starvation and subsisting on the worst quality food? Are demons edible? And, of course, would this follow video game mechanics where you just respawn when you die and HP is just a number, or do you die permanently and suffer real injuries when you get hit?
You can make Gesti your girlfriend!
Happy new year etc etc
Revelator, die. <3
Blue: Kukuku- You useless Revelator <3 You look like you're in agony having a nightmare~ <3
Pink: lewd bouncing noises
White: Uuu... Die... Stop it... (Half open eyes)
Even though you told me it wasn't going to hurt... Revelator, you're an idiot...! I'm going to fucking kill you!!
>Tough adjusting at first but everyone manages
>Eventually people accept their new lives, some even embrace it
>People settle down, make friends, lovers even
>Years pass, decades of this life
>Best friend of 14 years is sick, (plague)doctor says his kidneys are failing
>Best friend is dying
>Doctor says we're in luck. Against all odds we are a match. I eagerly accept and prepare to donate one of mine
>Lay down as Featherfoot preps me for surgery
>Cast sleep on me and when I wake up the surgery is over, didn't feel a thing
>All that's left is to give the kidney to my friend, and do the transfer, his life will be saved
>Trading is still disabled
>Tell them to put up a buy shop
>Put it on market
>Have to wait days
>Friend is fading fast
>Finally goes up, he buys it
>Have to wait days for it to arrive
>At least there weren't as many gold sellers
You know it's funny. When we got databased not a single person went Chronomancer, I wonder why!
Well, there was one actually. Made it all the way to C3 too. First time he used Back Masking he shrieked and disappeared. Wonder what happened to him.
>At least there weren't as many gold sellers
What's the best rod at rank 4? Fire rod?
Why does it cost me 800k for a rod/dagger combo?
You lost me at "Lay down as Featherfoot preps me"
You travel from map to map doing quests. some are mini-instances. party members auto join if they're in same map.
theres a dungeon every 40-50 levels. great exp for a while.
Generally you quest for exp cards and pop them for flat exp when the grind is rough or you hit a wall in your exp curve.
Later levels like 130+ is almost purely grind. hardly any quests.
I couldn't help but notice that now, even when koreans link items on shou chat, their names display in English. It used to display in Korea before.
They definitely made work on the language side of things in prep for international.
>Generally you quest for exp cards and pop them for flat exp when the grind is rough or you hit a wall in your exp curve.
But this is wrong, you use cards to skip levels with no decent dungeons or grind spots.
I want to be a cannoneer with a verbally abusive female musketeer friend.
You did good, kid.
That fucking last quest.
Will you guys use your skill reset potion that we'll get on day 15 or keep it for later. You think we'll get more in the future?
I kind of fucked up my build. Not sure if if I should use it or just suck it up.
who is the best master?
>Builds like this got to Alch2
Can't wait to undercut this gook.
Next up, opinions.
Green, Red, or Yellow Gems for a +10 Grand Cross? I am not picking Archer2, so no Swift Step Attribute.
Not particularly, I took it for >>128731249, with emphasis on the cool factor.
Pyrolinkers rarely need the taunt, though that point would've just gone into raising Enchant Fire anyway, which isn't important.
I guess it's better output than jump-attacking around Flame Ground.
Well, I guess getting drake horns isn't going to be that hard anymore. This map is kind of crazy, according to the adventure journal the drakes give 422 exp, which is a considerable amount.
This is kind of funny, I found an exp infrorocktor, apparently the adventure journal records the amount of exp the last one gave you.
I haven't noticed any changes, really. The extra line of damage from Running Shot is there. Doesn't feel any weaker, though I didn't play much before the patch, so perhaps I can't feel it due to inexperience.
This is THE rod for cryos going c3 until level 120 for dmg, just use it with arde dagger.
Also, u should keep in case you go cryo c3 to use frost pillar and, sometimes, snowrolling if you're mobbing things into party member's flame ground and etc.
The +1 to Cryo skills are worth a lot of damage in Ice Pike's case, but you'll lose a little bit dmg on PP and autos.
Not him, but are you really trying to argue that pyro2 > linker > thau is bad? Or that somehow that other abomination of a build is better?
What if this spell actually procs Ice Wall shards like Psychic Pressure?
>Wait forever for the pillar in Galeed Plains to show up
>Get 4 rocks
>The last one fails 5 times
>Walk up to the pillar to deliver the quest
>It disappears RIGHT in front of me
>God knows when it'll show up again
Think you're a bit confused. Drinking poison is "bad" because that, or inhaling, is how poison actually has an effect. Venom's completely different because it needs to break the skin to be a threat
I don't understand the math in this game sometimes
>do about 10k crit damage to Harpeia (weak to pierce, has a higher def than Burialer even) with Spike Shooter using an anti air weapon
>do close to 9k crit damage to Burialer with Collar Bomb using an anti air weapon
>Collar's base damage is 366 points higher than Spike, I have +5% on the former and no enhance on the latter
All the recent cosmetics have been nowhere near the 298 TP price like those hairstyles were.
Permanent costumes so far have been 129 TP each. Tokens being 198 TP still doesn't feel too justifiable with the perks it gives, but apparently ~20,000 Won is the usual price for premium service in Korea these days.
I think spike shooter counts each spike as a source of damage, but for some reason adds it up in a single digit.
Archers got really fucked up damage mechanics, reminds me of Spiral Arrow which, despite being a multihit skill, can overkill monsters because the multihits are counter as a single shot.
>I think spike shooter counts each spike as a source of damage, but for some reason adds it up in a single digit.
I don't think so, else I'd be overkilling those Dawn Maidens by fairly a lot, yet I do 2 hits max. I did once overkill one at full health for 109% but I still don't know how that happened.
>Shills praising the worst publisher in existence because BRASIL POHA X-DD
Please god, don't implement a fucking IP block.
I suppose they are supposed to.
Some of the 170+ mobs already showed signs that increasing the difficulty for Imc was all about turning everything into damage sponge and unavoidable projectiles hitting for 1k+.
How do I make money? I feel like if I dont make nearly as much as other people. Maybe because i waste so much on potions?
So hard when I sell shit and it takes forever to get my money too
I'm alright with exp. I have enough card to get me to 110+
Alright. Issue is I need the rod and dagger. Looking to spend about 450k ish but I can't seem to earn much money atm
Needs to upgrade the shitty Practice Musket. The damage range on that thing is fucking terrible compared to the Aston bow in his inventory. Though even then that damage seems pretty pitiful.
Well the class is filled with single hits or below average multi hits so it was kinda predictable. On top of that it comes at a point in the game where the only way to kill anything is with broken multi hits.
I'm still going to say it but cannoneer will be the same, doen't matter it has a high base and some +50% damage here and there, it's simply not enough in this game.
Unwillingness of imc to fix the damage formula and single hits vs multi hits led to that. On top of poor difficulty increase decision (damage sponge).
All of those skills are lvl 1, just look at the class lvl. He could be easily doing 10k+ on each snipe at lvl 5, don't think he even got headshot. Musketeers don't seem to be about burst damage, but sustained fire on single targets
Here's to hoping they add more shields with nice effects. This one is pretty reasonable.
Is there a strategy to fighting this piece of shit? I just get overwhelmed by the infinite mobs and get hit stunned into death until he resets his hp
Thanks for help. that boss is stupid
but they will not
not sure if that's good
cata = limited entrys = TP
"free" openworld grindspots are shit
forced to buy resets or wait for next day. cashshop whores lvl really fast ofc
Does anyone have that staff_john "i will find you and i will ban you" image?
I need it for reasons.
1) Daily Quests have been added for characters over level 100.
- These quests can be taken from the receptionist in Fedimian
- The quests can be repeated up to 5 times per day and reset daily at 6:00 AM.
- Quest rewards will differ based upon the current level of the player in the ranges below:
Levels 100 - 135 = Lv.6 EXP Card
Levels 136 - 165 = Lv.7 EXP Card
Levels 166 - 185 = Lv.8 EXP Card
Levels 186+ = Lv.9 EXP Card
This game is so cute it makes me want to have sex almost all the time.
>You wait for the international server with all content released
>Someone actually typeset my quick translations for those Gesti images, and did a really good job with it too