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/agdg/ - Amateur Game Development General

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Thread replies: 754
Thread images: 141

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for Vulkan.
>>
memes
>>
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hue
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>Trying to think of AI states for combat system
>>
Post progress
>>
>>128608941
AI_LEWD
>>
>>128608682
No problem. Keep on dev.
>>
>>128608969
Tomorrow. I posted progress last thread.
>>
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>>128608990
>>
>>128605590

Would you be able to make an option to turn off "wall hitting" messages? It could get annoying to people who are new to rougelikes and don't know how to control the character fluently.
>>
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>>128608969
I think I've got some rounding errors.

I've changed my control scheme for making A and D strafe around my mouse (at the center of the screen in this webm).

Things go out of control.
>>
How do people generally handle scope in C++ projects and let all of your manager objects see the others they need to? I currently just set up reference pointers on startup, but I'm thinking it might be easier to just make them singletons if the "singletons are evil" thing isn't really that serious
>>
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Don't forget to post your tumblr so other devs can follow your progress!
>>
>>128608941
Don't be lazy. Use STRIPS or at least a behavior tree or something.
>>
>>128609176
>all of your manager objects
That aside, pass dependencies explicitly.
>>
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>>128608990
Fuck it, there's going to be lewd in this roguelike

.>>128609168
I'll implement a "filter ambient/normal messages" hotkey. ....What should that key be?
>>
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>not devving on a laptop
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reposting 4 new thread:

i am fucking stuck

i'm trying to figure out how to limit the camera so that if the screen hits an "out of bounds" area (determined by numbers i've punched in) it'll stop panning in that direction.

the problem is that i can't figure out how to tell where the camera's rotated because EulerAngles don't mean anything and quaternions are darkmagic

i need an adult i am dying
>>
>>128609046
It's not lewd if it doesn't arouse me.
>>
>>128609218
Sure

http://diestware.tumblr.com/
>>
>>128608941
AI_HUNTING

Less aggressive than "aggressive", hides from you when needed and always prefers to be behind the player.
>>
>>128609218
posting on tumblr would eat into dev or art time.
>>
i need some real advice here people. i've been having trouble with this problem since i installed the program, and it just won't go away no matter what i do.

anyone who uses unity please tell me a good and easy way to hack the ui to the dark color so that i don't have to stare at this god forsaken light grey any longer.
>>
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>>128608941
AI_DESPERATE
>>
>>128609270
AI_Suprised perhaps?
>>
>>128609176
Most real games use plenty of singletons.
>>
>>128609234
>That aside, pass dependencies explicitly.
Not him but this is too troublesome to type out desu senpai
I'll just stick to singletons and accept the side effects
>>
>>128609234
>That aside
What, is it bad to use stuff like that?
I'm talking things like a class that handles the list of bullets and has functions to spawn them in various ways, things like that.
>>
>>128609275
why is that penis phasing through a brick wall?
>>
>>128609270
New mission

AI : Survive
>>
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>>128608140
>>128608425
>>128608672
Here you go guys.
Lewd version was at like 6k downloads.
>>
>>128609373
AI_BOMB!?
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>>128609176
>>
>>128609514
>i wasn't even that off with my 10000 exaggeration
Damn son
>>
>>128609392
That's kind of the point. It forces you to despaghettify.

>>128609441
Why do you need an entire class just to wrap a list? Spawning patterns could be static methods in the bullet class itself.
>>
>>128609368
AI_WHAT_A_ROTTEN_WAY_TO_DIE
>>
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>>128609171
Do you guys think this is a rounding error? How do I solve this?
>>
>>128609270
AI_FuckThis
>>
>>128609514
Maze of Gayfurious is stronk
>>
>>128609270
It shouldn't be a key, that would be a waste of keyboard space. Just make an editable text file where you put all your game options. The game should call this text file and populate variables/bools, you know what I mean? The user can change the default values if they really want, with instructions in a manual.
>>
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>>128609223
I don't know what I'm doing. I'm just making shit up. Got any suggestions?

>>128609319
There is no "behind" the player because the FOV is circular with the player at the center.

>>128609373
pic

>>128609513
AI_SINGLE_FACT_CONTAINER
>>
>>128609632
AI_WHY_CONTAIN_IT
>>
>>128609514
>this many faggots breathing the same air as me

Fourth Reich when?
>>
>>128609514
I usually don't feel depressed when other devs succeed. I usually feel determined to succeed too.

But you're just making such a painfully simple pixel game that just has gay furries. And you get thousands of downloads.

Is that really all I need to do? Add gay furries to my game?
>>
>>128609751
I don't have any game options \ save files implemented yet. :( I guess I should do that before going forward on AI and combat system, huh?
>>
>>128609752
PERSONALITY_CIA
>>
>>128609625
Because I'm bad at programming and don't really know how to do it any way else
>>
>>128609893
Yes, it'd save you a lot of headache later down the track.
>>
>>128609887
please do.
>>
>>128609514
keep in mind you had extra exposure from furry sites with many horny visitors, and you have many followers yourself. it's a pretty big factor.
>>
>>128609949
Then do it how I outlined.

Tip: pass the list into the spawner functions and have them modify it.
>>
>>128609218
>tfw your dev tumblr literally has 2 posts and has been up for nearly a year
Nah
>>
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Just some art,
Still looking for feedback and or something else to work on, I need more practice. Any devs want to get in touch? I know java and c++ too...
>>
>>128609887
Don't do it man, if you want to make a porn game, do a proper one. Don't soil your games with furry garbage just because it sells, good games can succeed on their own.
>>
>>128609625
There is little difference between using static methods and having static references to objects that have those methods. I've even seen worse pieces of shit static classes and methods than I've seen singletons.
>>
>>128609887
Doesn't need to be gay or furry, porn games just bring success if you have decent art and/or pander to a niche fetish.
See: patreon
>>
My plan:
>Make initial game in entirety aside from all the individual writing and questing
>Timeframe: 1 year, 2-3 months for all the writing and quests
>Make expansion to go into the demon realm, almost a copy of CoC but with better gameplay and worse porn writing
>Roll in the dough since the expansion's free but the base game isn't
>>
>>128610069
Too much noise in the grass and dirt. The colors are kinda boring.
>>
>>128610119
Singletons imply global mutable state, which is why they're bad. Static methods are just free functions within a class's namespace.
>>
>>128609887
I mean, Anna Anthropy proved with Mighty Jill Off and Lesbian Spider Queens from Mars that all you have to do to succeed is take an old game, like Mighty Bombjack, Wizard of Wor, or Maze of Galious and add a fetish like BDSM, Monster Girls, or Gay Furries.
>>
>>128609887
If I wasn't ready to give up before, I am now.

People don't give a fuck about quality. They just want to feel justified in viewing porn.
>>
>>128609958
Fuck it then, scrapping AI stuff until I have a decent customizability / save file selector system.
It's not visual progress so I won't make any posts for a while I guess :^)
>>
guys if you really want to succeed, make a vr furry porn game. with people getting their hands on the rift and the vive this year and next, you have plenty of time to get started. i'm serious here. also, have gay and straight so no one is left out.

only follow this advice if you want to be a millionaire.
>>
https://codeshare.io/fpvTK
lets make a game together
>>
>>128610109
Key word there, can. As in life, hard work doesn't always lead to success, but a lack of morals or dignity almost always does.
>>
Posting some WIP for a wizard character. Jagginess aside, does this look too much like an animu style? Because that's not the aesthetic I'm looking for in this project.
>>
>>128609752
PERSONALITY_CUTE
PERSONALITY_SUB
PERSONALITY_DOM
>>
>>128610286
Godspeed based roguelike dev
>>
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The Waymaker now works. It can only be used if you move towards the enemy within one turn, and it pushes them back two squares while checking for hazards on each movement.

The hookshot seems to fire the enemy off the edge of the battle area forever, though.
>>
>>128609752
I was mostly joking. STRIPS is a fairly advanced AI which is overkill for most games unless you want your AI to be "radiant". Behaviour trees are the hot stuff nowadays yet they are not really that much more complicated than FSM. I think the most important thing is not to have a fuckhuge enum with all of your AI behaviors so you can keep all code relevant to a single behavior in one place.
>>
>implementing a state machine with enums and switching instead of closures
>>
>>128609297
I like your stuff diest!
>>
>>128610385
AI_COMPLETE_GLOBAL_ANIMU
>>
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>>128610385
Fucking retarded, forgot pic.
>>
>>128610374
I'd rather starve to death than add furryshit to my game, but then again, I'm doing rather well so I can't really put myself in the shoes of someone in a desperate situation.
>>
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>>
how do I add anthropomorphic pilot characters to each of my shmup's ships without it feeling like I just ripped off star fox
>>
>>128610273
Please read this post, and put things in perspective. Combined the creators of the Anubis game have, almost 17,000 followers on a certain art site where they posted the link to their game. There have been various posts on /v/ and other boards about this game because of the controversial nature. It is also one of the few porn games among a bunch of games with no porn, no lewd, and barely even any sex appeal of any kind. Scenes from the game were posted on certain furry image boards, resulting in hundreds of views and links to the game download (also the NSFW one as well, which likely caused confusion).

Now, if you can't figure out why it has so many views after reading that, and you still think your game is terrible because it has less views, I have nothing more to say.
>>
>>128610414
The scary part is since I don't have any assets, etc, all the display and menu stuff is going to need to be redone eventually, so I'm hesitant to spend time perfecting it just to have to go back and rip everything up again.

Which means I really should start thinking about assets and an animation system and stuff before I work on the menus and game settings and save files, too.

Shit. I suck at art though!

>>128610465
My plan was to make a few AI states and personalities, then have those personalities weighted to factor into how each entity behaves in each state (player stats and entity stats would also be used to weight). But I'll probably hit up roguebasin before I continue
>>
>>128610835

make them all dingoes
>>
>>128610217
Which colours?
>>
>>128610742
What happened to gwyn
Why are you copying magdev now
>>
>>128609887
People always lump all pixel platformers together as though they're all the same. Maybe that's why I can never find any that I like.
>>128610031
I'm well aware of that. Still kinda surprising that so many people have gone on to play the demo thing.
>>128610868
Amusingly enough most of the people getting to the itch.io page came from googling it.
>>
>>128610975
Spelunky is pretty neat.
>>
in GML, is there any way to force an animation to end early, before it has cycled through all its frames?
>>
>>128610975
>Amusingly enough most of the people getting to the itch.io page came from googling it.

Don't think too much about that. They got the name from somewhere it was advertised and googled the link. Even if they have the link right in front of them, it's often the case that people will use google.

I just want people to know where all this traffic is coming from, since you're hurting their feelings.
>>
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>>128610896
All the colors.
I'd recommend starting with Dawnbringer's colors. It's a set of 32 colors that look real good.
You can tweak them from there. Colors are one of the harder things to get right. There's also plenty of tutorials on color theory and shading to help out.
>>
>>128611154
search for the image_index.

>>128610583
>>128610385
pls
>>
>>128610956
who the shit is magdev and gwyn kinda sorta just on hold for now until inspiration comes
>>
>>128610742
Undertale chatboxes?
>>
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So I found out how to animate the UI through cheating methods like this:

Basically the mechanic is if you run out of HP you're not actually dead, you have a second chance of winning the level if you can continue to dodge this floating thing before it eats you. I'm thinking of making it go faster as time progresses to make it more difficult to cheese the game. Eating each individual cookie frames is just juice for now and on the backburner.
>>
>>128611353
>undertale invented cave story
>>
>>128611426
>that ending

;_;
>>
>>128610339
Braces go on the next line fuckwad
>>
>>128610339
>somebody starts coding in assembly language
>>
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hello everynyan I am back from the brink of death and I bring basic obstacle avoidance

it's actually better than I thought it was going to be, but I'm still not sure how to go about pathing more complex things like space stations.
>>
>>128610975
Putting the name of the website on all the screenshots and gifs was a great idea. That's how I found the demo after someone posted a pic on /v/
>>
>>128610874
Do you have a tumblr?
>>
>>128611426
porn when
>>
>>128611828
demo when ?
>>
>>128611908
Nah mate, I don't have anything. Should I?
If I make one am I allowed to post it here?
>>
Imma do Montezuma's Revenge, but with Game Over Rape.
>>
>>128612043
Yes to both questions. It's a good way to get in contact with other devs here privately without having to sacrifice your anonymity too much. That being said, I wouldn't mind doing some art for you when you need it.
>>
>>128611981
Stick around some anon keeps drawing lewds of my character every few months.
>>
>>128611996
most likely never :^(
>>
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>>128609887

tits and ass help too
>>
>>128612182
Oh, damn, I don't even know what to call it.
>>
>>128612212
Darn, I really love space flying games. Do you have a tumblr?
>>
>>128612425
How about roguelikedev?
>>
>>128612104
>Game Over Rape
Fuck you, we don't need anymore fucking games where you're rewarded for losing. I don't want to have to lost the game just to get some porn, let us rape something, or give us some mandatory rape or whatever.
>>
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>all I've done today is writing a few paragraphs stating project goals in a cherry tree file
g-gonna make it bros
>>
>>128582154
I wasn't on for whoever asked this, but yes the ridiculous fall speed is fixed.

The demo version even has the fix if you would like to try.
http://coxyworthy.itch.io/superstock
>>
>>128612445
>tumblr

I post my progress here. If I ever make something of note I'll probably post it in the frontier dad forums because I intend it as a kind of critique

but man, it's actually pretty fun just making the flying stuff work
>>
>>128612672
Downloading
>>
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>>128609171
>>128609638
>>
>>128609274
But I am.
>>
>>128612754
I'M SORRY I wish I could help, but I just don't know!
>>
>>128609887

Think of it this way. The indie scene is oversaturated as fuck. For some places to even register you as a blip on the radar your game has to have some sort of unique little thing to it. How many (english) platformers are there with high quality furry porn in it?

tl;dr, if there is nothing unique or intriguing about your game yeah scrap it cause your wasting your time
>>
>>128612754
rounding errors usually result in jitter of some kind

I think you just fucked up at life
>>
.....please
please
...please

PLEASE RESPOND
>>
>>128609171
You're moving at an outward spiral which means you're increasing the distance from you to the mouse. What you need to be looking into is the initial distance from the mouse and anything you could be doing to increase that distance in general like x++ or y++
>>
>>128612530
I like it! I do a little bit of web development so I think I'll fuck around heavily with different themes or something, but for now I made one here: http://roguelikedev.tumblr.com/
I'm in desperate need of at least placeholders Now that I have to do game options / save files and UI stuff.
>>
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>>128612754
Post code if you want help dork
>>
>>128612539
Nope. You play the little girl and you need to avoid all the rapesnakes and rapespiders and rapeskulls.
>>
>>128610339
Are we doing this?
>>
>>128611349
>search for the image_index
could you expand on this a bit? nothing i've tried has changed anything.
>>
>>128613143
What does your game offer that the millions of Japanese games with only Game Over Rape don't? I'm telling you man, if you want success you need some sort of ero content to reward the player.
>>
>>128609514
Thanks for sharing stats
>>
>>128610434
I made a prototype like this a long time ago, it was supposed to be multiplayer and shit but I gave up because of feature creep and balance, good luck.
>>
>>128613142
>>128612754
fucking weeaboos fuck off
>>
>>128613057
Don't worry too much about the theme, and make sure you implement an ask box and turn anonymous questions on. I look forward to your progress, and hopefully I can help you out in some way soon.
>>
>>128612937
>>128613050

I'm using sin() and cos() to modify my horizontal and vertical speed so I can circle around the mouse. The radius of the circle changes from a fraction of a pixel to 2-3 pixels each frame depending on the speed of the character. I don't think there's anything wrong with the math itself or else I'd get a bigger error.

>>128613142
http://pastebin.com/SCsKktaF
>>
>>128613283
It's Montezuma's Revenge, so you get classic retro gaming with your porn.
>>
>>128613330
Thanks. I'm just making it a single player game. The idea being you upgrade your robot as it goes on and face increasingly bullshit enemies that can move/fly/throw drones at you, etc. It's a long way from being showable, but it's slowly getting there.
>>
get a load of all the open betas in here
>>
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is momodev still posting, he was a funny guy
>>
>>128613568
what are your inputs for the sin and cos? because even with rounding errors it should create a roughly constant circle just a jittery looking one
>>
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>>128613483
Farewell anon
>>
>>128613685
No, he lasted about 3 days
>>
>>128613717
not cute
>>
>>128613568
don't set the speed set the position
>>
>>128612672
>>128612753

Just came back from playing it, at first I hated the controls but then after 5 minutes I mastered it, and loved it. This demo has one of the best feeling platforming I've played in a while, excellent work. I will be depressed if I found out this project didn't succeed, keep making progress.
>>
>>128613685
Momodev was a literal bitch and could not handle the AGDG bants.

The best thing to come from that was this:
momodora4.tumblr.com/
>>
Hello agdg

What do you think about selling out your game for attention/sales?

It's not what I want to do truthfully but if I can nail some sales with gimmicks then I could focus on creating games I'd like to make.

I'm torn.
>>
http://pastebin.com/vHCBwXvn

Thoughts on this lore? I can answer any questions and add the answers in.
I know reading is hard but 90% of my game will be reading
>>
>>128613695
It's the angle of the mouse against my character. I get that by doing a right triangle with my mouse coordinates and the player coordinates.
>>
>>128613874
>Vine saying it's okay to be """""""""""inspired""""""""""" by things
haha
>>
>>128613903
sell out

>>128613874
lol
>>
>>128613685
>>128613874
>people with thin skin posting on 4chan
What the fuck is wrong with them?
>>
>>128613903
You have no obligation to pander to us. Our opinions and praises come way before your quality of life. If you need to make money, and you can use what you love to do it, by all means go ahead and make as many sales as you can.
>>
>>128613903
You have to be successful before you can sell out.

Despite the extreme looking down on even selling your game, the Anons who made the most money here still get the most respect...
>>
>>128613965
>90

You already goofed
>>
>>128613846
>don't set the speed set the position

Nah, way too complicated.
>>
>>128612752
I'm glad your enjoying, I always look forward to seeing you post.
>>
>>128614036
>What the fuck is wrong with them?
It doesn't help that the dev was depressive and would have breakdowns on twitter every other week. Seems to be doing better now at least.
>>
>>128613965
is it a vn? It better be a vn for that much reading.
>>
>>128613903

do you mean pandering?

do it. the idea is to make enough money to where you can make whatever the fuck you want without worrying about your financial situation
>>
>>128613485
Damn, there's so many settings here. It took me a while to find the "ask" setting. Might be fun to post on here though. Thanks a lot anon.
>>
>>128608941
AI_JUST
>>
>>128613874
>momodora4.tumblr.com
Now that is just great
>>
>>128613965
>China and India being the main powers
I mean I can get China, but India?
>>
>>128614095
how is it complicated? x is the output of cos and y is the output of sin, or maybe the other way around but that is how you make a fucking circle

if you want to set the speed along the circle you need to increase the angle parameter over time
>>
>>128609491

listen man we all got problems
>>
>>128614145
Oh yeah, didn't they remove the Momo 4 site for a while too? They're like a more benign Phil Fish.
>>
Daily Reminder that most successful Indie games are multiplayer with high replayability and some sort of twist on their genre. if you make a cookie cutter platformer you are doomed to fail
>>
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>>128609046
>>
>>128614279
india will be superpower by 2030
https://www.youtube.com/watch?v=Xl0b2LGf9jM
>>
>>128614134
>his enjoying
>>
>>128614423
meat boy
>>
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>>128614134
s-stop, you'd only make me feel bad if I put it on hold
>>
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;^)
>>
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>learned about ambient occlusion
Oh.. It does make things easier.

Time to restart and keep on training.
>>
Hey did those shitfucks get banned? This place seems rather clean lately.
>>
>>128608941
>AI_GUIDE_PLAYER_1.5X_WALKSPEED
>>
>>128608941
AI_ESCORTED_BY_PLAYER
>>
>>128614480
rip marmo, you'll be missed.
>>
>>128609223
>or at least a behavior tree
Do you have any idea how hard this shit is to implement?
>>
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>>128614726
I am not marmo
>>
>>128614726
It's not marmo
It's that guy with a million nichijou images saved on his apple device.
>>
>>128614562
looks like porn shovelware garbage desu
>>
>>128614423
>multiplayer

No. This hurts your odds, because you need a strong base of constantly playing people.

Air Buccaneers died because it never had enough people online 24/7, despite being a fantastic game.

Stop giving terrible advice.
>>
>>128614460

>meat boy

>high replayabilty
>noted for its extreme difficulty

2/3, your point
>>
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Starting to feel overwhelmed trying to 1MA a 3D game, lads.
>>
my dream goal is for my game to have its own general here on /vg/
>>
People keep asking if I have a tumblr for my game. Is it really that important?
>>
>>128614770
>>128614804
I know, I was just reminded of how dead marmo is, while constantly shitting up twitter
>>
>>128614029
>>128614060
>>128614062
>>128614215


Yes pandering, like I said it's not something I want to do, don't forget okay. I'll start posting progress within a few weeks, you'll known it when you see it.

I'm sorry.
>>
>>128614745
Yes, its very easy.
>>
>amazing game
>0 players online
>wow what a shit game
>uninstall
>refund
>>
>>128614871
Most of AGDG has one to follow other aggy's
You get the bonus of random people following you too
join the agdg circlejerk anon
>>
>>128614083
>>128614163
It's hyperbole really, I'd say the majority is reading because that's how everything's gonna be told to you, but combat and dungeons will be isometric grids and visual

>>128614279
It's mostly an analog, and India in the ancient times was actually pretty based. China and India were linked through sea trade for the most part, and in my map I'm removing some of the mountain barrier between China and India to make the game more convinent.
Oh and it's Silk Road era, and the only other culture around that area that's not nomadic are the Mohammeds, and they weren't even extant at that point in history
>>
>>128614871
How else are we supposed to keep up with you and your game?
>>
If you were making an online game, would you consider making it in browser?

If so why?
If not, why not?
>>
>>128614815
it was obviously a shit game if no one was playing
lmao u dumass
>>
>>128614810
Except I used a loli doing gymnastics as a reference and no it was neither porn nor hentai you perverted mind.
>>
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>make turn based RPG
>get feedback of people saying it's too slow/boring
>remove turns so everything happens in real time
>keep removing things that make it an RPG
>don't even know what it is anymore just timers and meters everywhere
>impossible to balance
>>
>>128613868
Thank you so much, the controls take some time getting used to for sure. I usually do all my testing on a game-pad and every time I play on the keyboard I even have trouble getting used to that.

I can for sure tell you that the controls on the latest version feels even tighter compared to the demo version I have now. Thanks so much for playing!
>>
>>128614907
Don't feel bad, we all want you to succeed.
>>
>>128615006
Absolutely not, all the options are bad
HTML5 is dogshit
Flash is shit
Unity's web player is dead
>>
>>128614541

OK
>>
>>128614853

just remember that every single thing you do is progress. if you need to, cut back on the scope a little and refine what you have left. you can do it my guy
>>
>>128615152

javascript is the new old hotness
>>
>>128614315
I know how to do the steps for it, I began thinking about it earlier and I don't think it's worth it. Unless I thought about it the wrong way, I'd probably get the same rounding errors and the same results but through more convoluted code.
>>
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I am trying to create a way for the player to keep track of the amount of jumps and dashes they have left to use.

The heart drains every time you dash.
The body drains every time you jump.

Does it look stupid?
>>
>>128615084

RPG's are shit anyway, make it a top down action game like zelda
>>
>>128614856

if i can make a game that will pay me through college id be happy
>>
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>>128614541
>>
>>128615152
>Flash is shit
no
>HTML5 is dogshit
depends
>Unity's web player is dead
yes

Pro-tip: there is a thing called haxe where you don't have to target a single platform grandpa.
>>
>>128615084
Haha he fell for the "It's shit" trap.

You have to make sure you're getting feedback from people who like that kind of game to begin with.

Then again, there really are turn-based games that are way too slow. Doesn't mean you have to throw away turns...

What was making it slow? Animations? Maps too big? Too many units?
>>
>>128615089
You're welcome man, I bookmarked your tumblr so I can follow it when I finally make one myself.
>>
>>128615283
did chickendev redesign again
>>
>>128615297
delete this
>>
>>128615283
Interesting idea but you can't let your player be that transparent. Also the heart looks like it indicates your health.
>>
how good are the audio programs in the OP? am i better off buying FL Studio or what?
>>
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>>128615364
>Flash is shit
>no
>>
>>128614423
>some sort of twist on their genre

i was looking through indie games and I noticed this was a pretty common trend, but..

>mfw I have no idea what my gimmick should be
>>
>>128615283
it looks cool actually. Keep it.
>>
>>128615447
hahaha
>>
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>>128615297
It's been so long yet I can still recognize the thumb.
>>
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>>128614969
>>128615004
Okay I started the process and remembered why I put it off before... I'm absolutely terrible at making up names/aliases

One day, maybe
>>
>>128615006
Yes, because despite all the languages/tools being absolute dog shit, having your game being browser based makes it so goddamn easy to gain new players.

Protip: make it easy for new players to make an account / not even immediately require an account, for even better player acquisition. At least when you're starting, something like requiring email verification can bury you.
>>
>>128615283
>heart drains on anything that isn't hp loss
translucent character is way too hard to see too, replace it with a different colour
>>
>>128615476
>that one weeb triggered by flash
I'm so sorry
>>
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>>128615447
>>
>>128615283
i dont know how i feel about the transparency. i think it may look better with a solid color.
>>
>>128615473
nevermind i'm dumb, those links are free music and effects

how do i start making music for my game
>>
>>128615527
I'll make you an alias.
>abcdick
>>
>>128615527
[gameyou'recurrentlymaking]dev
You can change your name any time.
You can even use a name made of random letters and numbers.
>>
>>128615364
>haxe
Hi slow
>>
>>128615631
>>128615598
>>128615468
I agree with the transparency, I will change it with another color now.

As for the heart, I am trying to keep the design as close as I can to the original one from the first game, so it is not something that I am willing to do away with completely. The heart is an indication for how many dashes you have.

If you have a suggestion to better represent the amount of jumps/dashes I would like to hear it!
.
>>
I'm trying to make 3d pong in unity, and my ball just sort of loses momentum whenever it collides with anything.
I've maxed out the bounciness of the physics material, and set the ball's rigidbody velocity to a vector3 value on start, but it keeps habbedig

Any ideas?
>>
i'm gonna make a video game!
>>
>>128615984

You CAN do it!
>>
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>>128615882
>>
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>>128615283
I don't like it myself, the transparency would fuck up the player's sense of position.

Why not have a UI indicator. Make a circle similar to health circles in Diablo for the dashes, and a ring around the circle for jumps. That way when the player finds an upgrade that increases dashes or jumps, all you need to do is modify the UI (if of course, you'd implement such an upgrade). Here, I drew an example of what I mean.
>>
>>128616082
>telling someone to add a UI where none is needed
>>
>>128615975
stop using physics.
or add momentum on contact
>>
>>128615964
>>128616082

Or you could have two rings for both dashes and jumps, and the inner circle will actually be health

>>128616171
He asked for a better way to represent it, this is my suggestion
>>
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Going to take the world by storm with my amazing writing and well written characters.
>>
>>128615975
>what is a reflection vector
>>
>>128615882
slow doesn't use HaXe anymore
>>
>>128616082
It'd be hard to look at the indicator while trying to make sure the character doesn't fall down a pit. Why not have both? Or perhaps a different colored number can appear out of the character every time he does a jump/dash to indicate how many the player has left.
>>
>>128616282
I just noticed the brim of the hat that's adorable. Sometimes I wish my game was a cute as some of you guys'
>>
>>128616282
cute dialog.
>>
>>128616082
>>128616225
>>128616171
I like the idea, but I want to keep UI pretty much down to the complete minimum.

Also keep in mind that there is no hp or health in the game. If you get hit, you die.
>>
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>>128614810
You triggered me so I gave her a proper one piece set before moving on.
>>
>>128616208
That was my second idea.
>>128616313
Used those before, nobody else seemed to need them when I watched other people make pong to see where I went wrong.

I might just be retarded.
>>
>>128615975
Make sure it takes the min friction and max bounciness instead of the average which is the default I think.
Also you really shouldn't be using physics for pong, just move the ball yourself, you'll get more control over the weird movement quirks that pong really needs to work.

>>128616513
>>128616552
Thanks, I'm mostly just happy to have the quest and dialog system sorted, with an item/area trigger to boot. I'll even be able to have a proper tutorial now.

>>128616707
Feeling retarded is normal, that means you're learning things instead of staying in your comfort zone.
>>
>>128616675
looks more like an athlete/dancer now
>>
Somebody once told me "your game is really shitty"
"you sit there and shitpost about googem "
I was looking kind of dumb with my finger up my ass
While i'm jacking it to Anubis' game

Well, whodevs start posting and they don't stop posting
Fed to the furries and I reply "i'm so sorry"
Didn't make sense not to dev for fun
Your game gets done but your life gets shit

I made a thing but got no money
So what's wrong with making furry games?
You'll never know if you don't go
You'll never cash in if you don't cash out
>>
>tfw starting to notice fps declining
>>
>>128616948
None of that rhymes at all
>>
>>128617048
Meter > Rhymes
>>
>>128616282
You're gonna give us some special dialogue if we set their cat on fire in front of them, right?
>>
>>128616870
That's good then. I'd rather have her file die as a dancer than a porn shovelware garbage slut.
Anyway I need to think of the type of girl I should try for real next. Think I've learned most of the bases to train.
>>
>>128617147

I don't currently have any spells for setting things on fire, but I could pretty easily make an ItemSetOnFire trigger that sets setCatOnFire = true in the quest which would get you different dialog. It's a pretty flexible system, I hope.
>>
>>128617006
Profile
>>
>>128617253
As long as we can get reactions from NPCs for doing unexpected things, I'll be happy. I'll patiently await the release of your game and pour one out for you when you drop it or disappear.
>>
>>128617253
>ItemSetOnFire
reeeeeeeee
>>
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>>128617006
>tfw he's in a panic because it went from 20,000 to like 500
>>
>>128617467
I've been here since 2011, I don't think I know how to leave

>>128617496
I've actually been using camelCase for the flags but haven't really decided on anything yet, they're not actual code though.

maybe SCREAMING_SNAKE_CASE?
>>
>watch unity intro and ui tutorial
i'm a badass, i got this
>now lets start coding!
>brackets everywhere, call this script, global, bananas, callup.gui.gods, headbang 22222 else fuckurmom, oh, don't ask why i'm writing this in the code, you'll get the hang of it
fuck coding
>>
>>128617753
That's why you learn programming first
>>
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>>128617556
>that one guy that boasts about his java engine running at 2000+fps with 1 rectangle
>draws a few more things and it drops to the hundreds
>his damage control when
>>
He's pretty fly.
For a dev guy.
>>
>>128617496
>>128617741

Oh wait no hang on that's wrong.

ItemSetOnFire because it'd be monobehaviour and classes are PascalCase.

Probably ItemSetOnFireTrigger because I'm terrible. Or just ItemMagickedTrigger with an option for selecting what kind of magicking has to be done? I'll figure it out when I need it.
>>
>>128615964
>If you have a suggestion to better represent the amount of jumps/dashes I would like to hear it!
I think a different shape than a heart is necessary simply because that symbol has been ingrained into us as the symbol of health in video games. You could do lungs or a flame or something but just not a heart.
>>
>>128613568
>>128609171
radians vs degrees
is everything a float?
>>
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If you get hit more than once after having 0 hp more of them spawn, bug or feature? It's basically a 1 button fix I just want to know if I should leave it in or not.
>>
>>128617741
Well as long as you haven't dropped 50 other projects, I'm sure this'll be a thing.
>>
You are more valuable than you believe

Shoot too high, the worst case is more than
you deserve

Go hard
Do your best
I honestly love you
Keep on keeping on and you'll do more than you may believe is possible
Someone has to make the thing, might as well be you
>>
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>>128618145
>as long as you haven't dropped 50 other projects,
>>
>>128618113
Keep it in, and on Hard Mode have your HP start at 0 so there's one automatically.
>>
>>128617839
i only need to learn enough c# to get around unity, so i guess i just need a primer and some intro to syntax?
>>
>>128618051
I am not sure, I am pretty stuck to the design that I have now. I will consider it.
>>
>>128617336
Fixed it, what a relief
>>128617556
;_;
>>
>>128618389
>so i guess i just need a primer and some intro to syntax?
Programming is not about syntax.
You can pick up syntax within a few days but you won't understand anything
>>
>>128618384
It's funny you mention that I was thinking of having some levels start you at 0 hp so it's like a race to the finish, maybe in hardmode there's 3. Of course they'd need to not overlap on each other but the idea in itself is still pretty neat.
>>
>>128618418
Turn it into a goddamn realistic looking heart if you have to.
>>
>>128611668
No they don't you fucking newfag. Make your code fucking clean.
>>
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I made a snowy owl. It follows a path of waypoints around the map and I can set the rotation speed so it takes turns in a smoother way. I didn't texture it and I think I made the skeleton/mesh too poorly to have it sit like a bird and fold its wings like birds do, but it flies ok. You'll have to catch it mid-air to find either a hint towards a candy cane or a straight up candy cane (permanent speed boost).
>>
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>>128618359
At least release the source if you're gonna do that
>>
>>128615283
Fix your fucking fall speed
>>
>>128618389
BRACKETS
GO
ON
THE
NEXT
LINE
FUCKASS
>>
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>>128618145
Hopefully this is the one that makes it. It's certainly the most interesting thing I've worked on and I'm better and making videogames than I was before.
>>
>>128618669
If I ever do that, which I think I just might, I will do that as like a bonus costume.

>>128618739
Have you tried the latest demo?
>>
>>128618816
BRACKETS
GO
IN
YOUR
BUTT
>>
I'm gonna write a video game in C!
>>
>>128618520
well, fuck shit
see you in a year when i can finally grasp enough of the language to use unity
https://www.youtube.com/watch?v=SXmVym6L8dw
can't even understand this guy.
>>
>>128618671
>make your code clean by cluttering it up
ok
>>
>>128618389
There are parts of C#/.NET that you might not need (I haven't done anything with regex or a lot of linq stuff) but you're not just going to be using some subset of the language.
>>
>>128618925
C you in 20 years.
Do you want some pointers?
>>
>>128618925
Ok we'll see you in 10 years when you finish your tech demo.
>>
>>128618842
I won't hold my breath. But if you make it, I'll buy it and I won't wait for a sale.
>>
You are all wonderful people and I enjoy your company.
SIKE >:)
>>
>>128618887
Ok cool you fixed it.
>>
>>128619329
Thanks for giving it another shot!
>>
>>128616560
The heart thing makes sense.
Do you need to differentiate between the charges of dashes and jumps?
Is there going to be a scenario where there's enough down time where the player actually forgets how many of each he has?
You could do 2 meters on his chest
Have the animations be smaller or otherwise different the more you do
treat it as fluff or just a general feeling rather than hard information a player has to read
Have the heart or hands or feet drain in color to white like it's losing energy or gain a red color like it's overheating

But everything in the game looks very quick and I don't think the player will have to or even be able to quickly reference exactly how many charges he has left unless you somehow set that up
>>
>>128615329
This is my main and OK is the best taunt in the game
>>
>>128619464
That is a very good point! I just don't ever want the excuse for a player failing is "I didn't know how many jumps/dashes I had left."
>>
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http://strawpoll.me/6540612
http://strawpoll.me/6540612
http://strawpoll.me/6540612
>>
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>Make progress every day
>MFW it's in design, not programming or art
>MFW nobody here gives a shit about my progress cause it's not a flashy webm
>>
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Did you push changes today anon?

Only 1 month 23 days to DD7, it'd be bad if you lost things. You are going to make it in time, aren't you?
>>
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Cellular phones are a bad influence on my little sister
>>
>>128619803
>that filename
C'mon anon, that's a hara-kiri.
>>
>>128618089
I'm using degrees. Do you think switching to radians would help?

You can't set data types in GML as far as I know. In this case they're probably all floats anyway. I don't see what I could use instead.

I'll probably try to fix it manually by moving forward the character by the difference in radius between each frame. Or maybe drop the feature entirely because it'll look awful because of rixels. I could have instead only 8 directions and therefor being able to do so crisp animations.
>>
>>128618960
>Less lines is cluttering it up
Fuck no. You add a shitload of whitespace with no real aesthetic benefit. It doesn't make it any more readable.
>>
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>>
honestly i think im going to do a kickstarter just to gauge interest
>>
>>128619724
different anon,
I don't think it needs any indicator since as >>128619464 points out it seems like the game is fast paced enough not to need it.
>>
>>128620403
KS is good for what you said and marketing.
Even if you don't need the money, it might get seen on news sites and you'll get attention.
>>
>>128619738
>people actually liked catmouth
>>
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>>128620363
>he posted fakeprogress.gif
>>
if you're saying

if(somebullshit) {

looks better than

if(someaesthetics)
{


you are clinically retarded
>>
>>128620548
>wrong, and devshaming on top
As expected from brainded-anime-shitposter-sama!
>>
>>128620582
>not closing your brackets
>>
>>128620582
If statements are bad for your heakth
Homosapians aren't capable of understanding more than 16 possible states

Anything more is simply gritter
>>
>>128620363
Neat wallpaper. You should add some trim (or whatever it's called) to connect the floor and wall a bit more.
>>
how many of these hundred c# tutorial videos should i watch before i can into unity, this guy's voice is starting to grow on me
>>
>>128620671
Try again, b8master
>>
>>128620894
Zero. Read a book you ignorant fuck.
>>
>>128620894
Video tutorials for programming are for chumps, if it's working for that's fine though.

There's no clear point at which you're ready to jump in though, maybe the best indicator is that the only confusing thing in unity code is the API, not the actual program.
>>
>>128621029
i hate books for learning things, what's wrong with indian youtube guy?
>>
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>>128620845
I've got a sloppy little wood paneling thing. I shrunk it down here but it'd normally be taller than the hand
>>
Do I even fucking need to use delta time in Game Maker? I thought that I would need to at first, but after implementing it everything is all sorts of fucked. This is the tutorial I followed, http://gmc.yoyogames.com/index.php?showtopic=556480

>Setting room speed to 9999
>Everything zooms the fuck around the room
>why would you do that, set the room speed to 9999
>>
>>128620894

i've never retained anything from a tutorial video for more than a day
>>
>>128621115

It's harder to skip back and forth in videos to reference previously covered material and you need to pause/unpause/skip back to figure things out if it's too fast for you, or wait while losing focus if it's too slow for you. Text lets you learn at your pace and easily reference things afterwards.
>>
>>128621115
Shit pace

Annoying to reference anything

Pain in the ass to type code from (you should be typing shit yourself, and messing around with stuff, to actually practice shit in a way where you'll learn)

Having to listen to awful accents is draining
>>
>>128621115
Pajeet will teach you all the ways to make inefficient code that will make your Unity game lag.
>>
>>128621115
What's wrong with learning how to type stuff by reading?
Youtube programming tutorials make 0 sense, you still have to pause if you want to check anything.
>>
>>128620126
insetad of hspeed and vspeed, do speed and direction
speed = myspeed
direction = angle +-90 depending on left or right
but from what I've heard, that contorl scheme is very difficult to use when you're on top of the screen
>>
>>128621083
>>128621214
>>128621218
>>128621259
>>128621264
>>128621284

so what's a good read that'll teach me better than rasheed?
>>
just came up with a million dollar mobile game idea

see you later losers
>>
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>>128621191
What about something a lot shorter... Something about the details on that really rubs me the wrong way, anyhow.

I was thinking something short like pic related. But it looks like ass, so, yeah.

Also the gap between the wall and floor makes it super awkard (as I'm sure you're aware of?).
>>
>>128621723
http://rbwhitaker.wikidot.com/c-sharp-tutorials
>>
>>128621723
http://noobtuts.com/unity
http://catlikecoding.com/unity/tutorials/
>>
>>128619738
I have way too many hours in RoR, but Lethal League is my absolute fav, it's just that no one near me plays it.
>>
I feel like a browser online game would be better than a executable online game simply because of convenience.

Can anyone think of any examples of modern online games that are in the browser?
Obviously there's games like habbo hotel and runescape, but those are much older.

The only real client-based game dev engines I have a great understanding of is Unity and that feels weird to me for something like an online rpg style game, the type you'd see on mobile (not going to go mobile since mobile sucks)
>>
>>128621532
Thanks for the tip. I didn't know the direction variable existed. I'll give some feedback, probably tomorrow because it's 1AM and I've coded all evening.
>>
>>128621723
Head first C#

It's cheesy, but solid.
>>
>>128620314
Except that whether or not it adds aesthetic benefit is subjective.
>>
>>128621886
Depends on what you mean by modern
The facebook-tier garbage that nomies play? Or agar.io?
>>
>>128621886
I'm using ASP.NET to make my web game
>>
>>128621886
Agar.io, fucker made DOSH and even came here to answer some questions
>>
>>128621886
that online attack on titan game used unity and was reasonably popular for awhile
>>
>>128622018
Me and a buddy wanted to make a simple rpg with a lot of multiplayer functionality. When I said modern, I meant something that's going to be using more modern engines and not older unsupported things.

>>128622043
What kind of webgame is it?
Do you have any images/progress
I'd love to hear about it


The game itself would probably be similar to a single player turn based rpg that also has multiplayer functionality slapped in. We want to do it as a learning experience for different things and just for fun. Not looking to be the next anything.
>>
>>128621837
>>128621875
>>128621963

some of those do look pretty good tanks
>>
>>128621832
I just plopped it in to show that I technically have something that serves that purpose. What I've been showing is still essentially a test level

I might try making a fancier trim for it once I get around to designing building interiors. Right now I'm just working on a train
>>
>>128622415
Ah.
>>
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>>128622306
>TFW my only evidence of progress is my Freemind planning document

>rpg with a lot of multiplayer functionality
stop stealing my ideas
>>
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Do you fellows write your shaders inline, our load them in from files?
>>
>tfw you accept a programming job that pays 35 an hour
>tfw your portfolio was just a bunch of projects written in C using SDL libraries
>>
>>128622587
files
>>
How do I go about using an animation I made with aseprite in GM?
>>
>>128622684
How many previous programming jobs have you had

because i can't even get a $15 web dev job lel (loving every laugh)
>>
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>>128613874
>The only thing I'll be remembered for in AGDG is hijacking the momodora tumblr.

I just wanted to be nice and make games that people appreciate, but fate played me a cruel hand.
>>
>>128613020
(ouy)
>>
>>128622684
That's pretty good.
A good portfolio and understanding of it, as well as being able to answer design questions well can land you pretty much any dev job you'd want

Good on you, depending on where you live that's decent pay, especially if you don't have a degree
>>
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>>128622761
ctrl+c
ctrl+v
>>
>momodev
>gwyn
Both didn't finish the game in the end.
>>
>>128623051
Momo's up to game 4.
>>
>>128622971
>that's decent pay
He never said if it pays in USD or indian rupees
>>
>>128622587
fuck you, my night has gone from trying to do important stuff to looking for lewd pictures of marie rose.
>>
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I used the mic on pic related to record my evil laugh, then I passed the sound file through some filters to make it sound even more evil. I noticed at the end there was a very slight buzzing noise. Is that 'cause the mic is poor quality, or did I mess up the filters?
>>
>>128622306
>>128622548
My game is an RPG that's gonna be mostly text, but have isometric combat, like Roll20 if it were isometric
>>
>>128623001
If only that worked
>animations in aseprite are ase files
>GM doesn't find ase files
>>
>>128622587

>>128623161
That shit is pretty much pedophilia senpais. And you don't have the excuse of lolifags since she clearly looks like a real child.
>>
>>128623196
probably both, if the buzz is constant you can probably filter it in audacity by noise sample selection and removal.
>>
>>128623091
Doesn't exclude the fact that he didn't finish the game I was talking about so what's your point?
>>
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>>128623124
>tfw programmer trying to learn art
does this look like a dinosaur? it's for my RPG
>>
>>128623356
spritesheets in gamemaker are lined up horizontally directly next to each other. If it's that big of a problem save them as .png and either import them in individually or make the ridiculously long line of frames.
>>
>>128623475
THICK
>>
>>128623368
>That shit is pretty much pedophilia senpais. And you don't have the excuse of lolifags since she clearly looks like a real child.

except she has tits, and is 18. you probably think any girl who doesn't look like your mom is a child.
>>
>>128619803
>design

what the fuck are you writing design docs? uml diagrams?

that progress would be visible if it was worth anything
>>
>I purposefully avoid content in orded to make progress
Literally the definition of fake progress
Stop pretending to be cool and start trying to actually be cool '
>>
>>128623723
See >>128622548
I'm practically just making a homebrew RPG at this point
>>
>>
>>128623690
12 year olds have tits bigger than her nowadays.
>>
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So, here's a (mini)boss. Looks very bland to me, how to add bells and whistles?
>>
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>>128623806
>Doing nothing but Idea guy work

Wow that is some impressive design
>>
>>128624085
hindering yourself such as by consuming copious amounts of weeaboo anime that not even a self respecting jap could enjoy
>>
>>128624085
this anime was shit
>>
>>128624151
Your miniboss is a row of green trucks?
>>
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>>128624168
>Homebrew is ideaguy
Yeah, and posting on /agdg/ is dev
>>
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>you will never come up with anything as simple as flappy bird or agar.io
>>
>>128624320
>using the term homebrew like it means anything special
>>
>>128624316
A green truck. That shoots barrage of bullets from the sides. Or not. That's a deep and complex matter.
>>
>>128624320
Homebrew? As in for a console?
>>
>>128624369
>agar.io

this dev must be rich as fuck now
>>
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I honestly feel sorry for your necessity to quantify others with respect to yourself in order to feel you have value
I know you are better than that, but it hurts to know you will never move forward
>>
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>>128624415
>Homebrew RPG's aren't how most RPG's were made
KotOR, Fallout, Baldur's Gate were all homebrews before they were full games

>>128624487
Homebrew is basically making your own rules or content for /tg/ stuff, usually an RPG
>>
>>128624509
he sold out

there are private servers for the game now just so people dont have to deal with all the bullshit added to the original game
>>
>>128624628
Are you actually going to make a game or keep sucking your own dick for writing ideas down on a piece of paper?
>>
>>128612421
please tell me that game is being made with that art
>>
>>128620363

A cat is fine too
>>
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>>128622862
You'll always be a legend to me friend.
>>
>>128624509
Just played, looks like he went pay2win
Log in with facebook to earn XP -> coins, spend coins on double or triple starting mass
Good for him though, he deserves it, agar.io is a good game
>>
hahahahahahahaha
>>
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>>128625019
>>
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>>128624729
I would make my game, but I can't because
>Literally nowhere to start without fucking mechanics
>Dialog system isn't even significant
>Inventory is tricky but yet again isn't significant
>Main menu isn't significant

The only possible worthwhile things I could work on at this stage:
>Networking to connect multiple people at the same time to one singular save file
>GUI design for combat and non-combat
>Isometric map view in ASP.NET

First one is gonna take some deep research, second one will take forever because fucking HTML, and the last one will either take no time at all or literally weeks
>>
>>128625205
right, and that
>>
>>128625205
what in the fuck
>>
>>128624139
that's only in countries where growth hormones and nasty shit is in the food like the us.
>>
>>128625205
>$100 for a shitty browser game

EA wishes they had this much fucking audacity
>>
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Currently making a shmup, how should I deal with level flow and the spawning of enemies? Do I just make a switch statement with the amount of the time the level's been running for (or the player's distance travelled) and spawn enemies when it hits specific numbers?
>>
>>128625232
>This guy thinks he is ever going to make a game
>>
I'm compressing a giant string with zlib. Everything goes well, but when I try to UNCOMPRESS it, I get the entire original contents of the string, as well as a bunch of garbage. Anyone know why that is?
The uncompress() function returns 0, meaning there weren't any errors.
>>
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>NAAAAAAANI YATTERU KONO YAROOOOOU
*raises paw*
I don't understand


I am now making a meme game.
>>
>>128625823
I have initial start spawn timer and the spawn enemies over random amounts of time.
>>
>>128625763
>he doesn't remember Dungeon Keeper
>>
you're not going to make it
>>
>>128625823
I wouldn't have it be that top down, architecturally
I'd make spawners that check the players progress every frame, and if playerProgress >= spawner.spawnPosition
>>
>>128626040
I do remember it, and it was pretty cool. Are we talking about a different dungeon keeper?
>>
>>128626015
good looking boss
the cat is kind of boring
>>
>>128626173
anon

what if i told you

you could

become the boss
>>
>>128626283
Yay. I can be a truck.
>>
>>128626145
He's talking about the phone game where you have to buy imps for money and every time you buy imps they cost more money, up to 20 bucks.
On top of that you could only have 1 imp assigned to a job at a time, so something like digging 5 blocks at the same time, would cost you like 80 dollars for the imps, and you would still have to wait 24 hours for the imps to dig the block.
>>
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>go out 2 da bar because the guy I was making shitty gmod shit for beckoned
>get all my stuff shit on as usual
>he leaves
>I still have a full beer
>end up staying
>see people from way back when
>describe what I do, what I'm doing, what I'd like to do

>don't get shit on for the first time in months if not years

>even mentioning "source" is met with positivity rather than "OMG ITS OBSOLETE UR SUCH A SHITTER JUS USE UNITY REEEEEEEEEEE"

what the fug
im not used to positivity, send help
>>
>>128626015
Why don't you not make a meme game and make that punch game better?
>>
>>128608941
AYY_LMAO
>>
>>128622861
1 other, that paid 22 an hour.
What's your area of expertise? And try going thru an agency, that's what I did for mine.

>>128622971
Thanks! There was a mixup, and the interview was supposed to be for a senior-level position, but they were so impressed with my knowledge of how the language worked that 10 minutes after the interview, they offered me a position. Pretty tits
>>
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>>128626504
>going to a bar
>going to a bar with someone who you make gmod stuff for
>socialize with people at the bar
>other people who know what gmod are go to bars
I don't understand in the slightest trainanon.
>>
>>128626656
games should have AI states for the AI just clowning on the player hardcore when the player does badly
>>
my game is a realtime procedural story driven mmofps shmup RPG with VN elements
>>
>>128626706
I actually met a good friend I have today by talking about garymoad with a buddy, and someone else being like "Whoa, garry's mod! I played elevator: source once!" and then shit happened

though I live in a very techy city so maybe that sorta enables it
>>
>>128626727
>AI states for the AI just clowning on the player hardcore when the player does badly
>enemies just stay around the player, dodge all hits and laugh
>>
>>128626537
The other game I know is more accessible to the typical pleb. This is the game I really want to make, though.
>>
>>128626815
>realtime
>shmup

As opposed to a turn-based shmup?
>>
>>128626871
Then make it, just no memes.
>>
>>128626951
r-type tactics :P
>>
>>128626951
U N D E R T A I L
>>
>>128626853
>player is at low health
>AI just spams a single move it knows the player hasn't successfully blocked yet
>only stops when the player successfully blocks it or dies

I eagerly await the casual tears
>>
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it feels like it lacks the oomph you would expect from such a huge weapon.

how can i make this small girl pack a bigger punch?
>>
>>128627103
>t or dies
>when this happens all the enemies in the area just play a laughing animation
>not even attacking him anymore
>>
>>128626504
Shut the fuck up, shitfam.
>>
>>128627267
Make her squint, she looks like she's having no trouble lifting the giant hammer. Also, if possible, a screen shake effect when the animation is finished might be cool.
>>
>>128627267
screenshake
>>
>>128627267
S C R E E N S H A K E
C
E
E
N
S H A K E
>>
>>128627267
Swing down should be faster, since it's heavy.
She is looking straight ahead? Squint her eyes, open her mouth. XO or XD face.
>>
>>128625837
>Wheres your game -tier bantz
Yawn
Go try and annoy another dev, since you're not deving
>>
>>128627626
>>128627267
ya anon...I wanna see her breathing hard...please
still waiting on that removing cloak animation family
>>
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>>128627696
>another dev
But you aren't one, you are just a guy jerking off about having ideas on a piece of paper.
>>
>>128625232
>inventory is tricky
how so?
>>
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>>128627360
>>128627364
>>128627537
Man, I was gonna troll by saying "just add screnshake lol" but I see some people have already unironically advised adding unnecessary screen shaking to a routine action.

Thanks, aggy daggy!

make some lag between beginning the swing and it happening, the swing itself faster, and the landing take a moment. it takes a second to work up the strength to swing a heavy object, but then it goes fairly quickly through the air. Most people will not instantly recover from the recoil of swinging a heavy object, let alone a small girl.
>>
>>128627810
Things usually start on paper, anime poster
If you've ever made something you would know this
>>
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Post music to dev to.
https://www.youtube.com/watch?v=lOfZLb33uCg
>>
>>128627976
There is a difference between actual design, and just writing ideas down on a paper you moron.

Enjoy never actually get a game done.
>>
>>128626504
>going to a bar
How about you fuck off, rotate? Just because your fellow alcoholics like you doesn't mean we do.
>>
On top of putting cute girls in my games, should I start playing the race + nationality guilt trip card and saying that by buying my games people will be increasing diversity in the games industry? https://www.youtube.com/watch?v=HFNRmtJRkCc This video tells me yes. I feel like if I do that it will be impossible for people to not buy my games.
>>
>>128627995
https://www.youtube.com/watch?v=3LTaiyjNuw4
>>
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>>128627267
fixed that for you
>>
>>128627881
Well tricky in the sense that going through 2 AJAX calls every time you pick somethin up is tricky
I'm also tired as hell right now so maybe that's it

>>128628067
Confirmed for never making anything
This is what I get for posting my design sheet though, guess I deserve a shitposter
>>
>>128627995

https://www.youtube.com/watch?v=hLofIoqHRck

all of it.
>>
>>128628423
much shake such juice
>>
>>128627995
http://listenonrepeat.com/?v=8W24WN-KTuM#[Dubstep]_-_Direct_-_Parallax_[Monstercat_Release]

Chill ambient music.
>>
>>128628067
It honestly does sound like you're just scribbling on paper though. "where is your game" is a meme and all, but do you have any actual design or implementation documentation down, or is it just ideas guy shit? Because in >>128622548 all I see is idea guy shit, and it's all I ever saw whenever "Project Incubus" came up.

ps fancy project names are a huge Ideas Guy red flag. Real devs have piles of descriptively-named files full of actual content, not trees ending in "Goqui (Evoking)" without a definition of what "Goqui" or "evoking" refer to.
>>
>>128628423

J U I C E
U
I
C
E
>>
>>128628502
Please leave
>>
>>128628443
Post your past work fraud.
>>
>>128628423
a god
>>
>>128628423
hella memes brah

H E L L A M E M E S
>>
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Jumping into the deep end. Game's going to have a skill tree.
>>
>literally about to steal a good concept from an old ass game and expand on it

someone stop me
>>
>>128628443
>saying HTML is used for for vidya gaems
>"m-muh past work"

>has literally nothing but names of shit that aren't defined as anything
>calls it "design"

https://www.youtube.com/watch?v=qfzFV91l7pI
>>
>>128628298
Pretty much all the things he cited as problems caused by "predominantly white male developers" were in fact problems caused by "game companies wanting to make money"

Can the game analysis youtube video meme end please?
>>
>>128628803
All successful games are basically that.
You'd have to be dumb to not do it.
>>
What's a good use for score in a shmup? I already considered extra lives
>>
>>128629047
Your ship moves faster as your score increases and the enemies get more aggressive.
>>
>>128628443
Level design is not game dev, etc etc.

You're not even on the "level design" step, you literally are just scribbling "ideas" that don't refer to anything game-related. Your tree there doesn't have ANYTHING about gameplay. At all. It wouldn't even pass for a tabletop game, there's no concrete interaction with anything.
>>
>>128629047
More enemies. More bullets. The player should feel challenged if they're getting points they're getting too good and if they're doing good they should get rewarded with more points until the entire screen is full of enemies bullets and points.
>>
>>128610339
How soon until we can publish this on Steam?
>>
>>128629047
spend it on upgrades for your player character/vessel
>>
>>128622015
there is an actual benefit to having less lines. having more code on screen makes it so the reader doesnt have to spend more energy remembering/scrolling things just barely a few lines out of view
>>
>>128609275
>getty images
errytime
>>
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>tfw you couldn't save slipstream

i can't bear to see another devs dream crushed
>>
>>128610339
>#include <emailnet.h>
kek
>>
>>128629358
>having such a shit computer it can't handle an extra line of characters
>having such a shit computer it can't keep the whole document in memory

What's up tinyfam? Got sick of making shitty source "games" at 800x600? fucking lol
>>
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>>128628423
My turn

>>128627267
Tried fixing it too.
>>
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>>128629832
whoops
>>
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>>128629497
>Slipstream is only $1000 away
I'm legitimately surprised, he might make it after all.
>>
is there a way to mark something in blender so when you do shift edge select it will stop at that mark? im asking because on my model i need to do a ton of edge sliding and its really time consuming to go and deselect all the parts i dont want all the time
>>
chara
= : )
>>
>>128610339
>that one faggot that just keeps erasing everything

fucking underage
>>
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>>128610339
>>
IMPORTANT POLL

IMPORTANT POLL

http://strawpoll.me/6484808

THANK U FOR YOU'RE THYME
>>
>>128629735
i dont understand how you can misunderstand me so much. saving one line isnt that big of a deal yes but when theres hundreds of newlines just for braces i have to scroll up and down to go look at some functions at the top of the source and then halfway way through
>>
i give up
>>
>>128630493
here (You) go
>>
>>128629962
Yeah, it's better. I wouldn't have even thought to smear the wood. Good stuff.
>>
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>>128630450
hahaha whatever you say tinyfam! whatever it takes for you to sleep at night thinking you're actually allowed to post with big boys like us! whatever it takes for you to think we don't just keep you around for the laughs!
>>
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>>128630493
here ewe go
>>
>>128628727
Axes flows naturally into Advanced Axes, and then you have a choice between COOL AXES and SWEET AXES
>>
report
hide
ignore

Keep AGDG clean!
>>
>>128627995
Here I go listening to Welcome to the CIA ten times in a row.
>>
>Rewriting almost all of my code because it was so shitty and unusable that I actually could not work with it anymore

Well, it's good practice at least. Hopefully with these revisions it will be much easier to understand and work with, as well as have a bit more functionality.
>>
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>>128630787
Sign my card?
>>
>>128611352
>gwyn kinda sorta just on hold for now until inspiration comes
You mean until you find more games to copy?
>>
>>128631101
Careful friend, refactoring is good, but if it mutates into rearchitecture, its easy to start losing progress
>>
>>128631147
>scraping the absolute bottom of the bantz barrel
Dang could you be any more of a basic bitch.

In b4 some tripe like "triggered!"
>>
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>>128631121
Only if you sign mine
>>
>>128631261
Nah the absolute bottom is calling placeholders stolen, and "where is your game"
>>
>>128631121
The only one of those that was good was the agdq one.
>>
>>128631121
hello d*
>>
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>>128629832
>>128629962
>>128628423
I don't know how to make .gifs
>ohnoitsretarded.png
>>
>>128631494
lol

What's with the green stuff on the top left corner though?
>>
>>128631494
>screenshake before anything even happens
JUICY
J U I C Y
>>
>>128623196
why do you have pink headphones? u gay? u like it in the ass?
>>
>>128631585
quoting
>>
>>128631681
>>
>>128631605

"pink is color for gays and gurrls hurr"

whatever floats your boat m8
>>
>>128631578
it was there when I put it into game maker I thought it was some sort of animation-related thing.
>>
gib hacking game name ideas
>>
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>>128631585
>>
>>128631856
Ice Crackers ;)
>>
>>128631856
Black Fedora
>>
>>128631720
im sure your dad looks at those pink headphones and thinks "i am proud of my numale son"
>>
>>128631720
pink is a pretty gay color bro. i should know. i like pink and im pretty gay
>>
>>128632014
pretty clever
>>
>$1000 to go for slipstream

COME ON
>>
>>128631856
Party van
>>
>>128631856
Neet Legion
>>
>>128632789
whoops sorry I made a mistake
the second uncut should be replaced with cut
>>
Fire can make enemies visually burn.

Lightning can make enemies visually spark around.

What can cold damage do?
>>
>>128633076
Make them rub their arms
>>
>>128633076
Slow them down
Make them slightly blue/whiter
Make icicles/frost appear on them
>>
>>128633076
make them sneeze and shiver
>>
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>tfw you had to cut features from your game in order to save motivation and make it possible to complete in a reasonable amount of time
>tfw you have to keep reminding yourself you are a 1MA
>>
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>>128633076
make them grab a blanket and a hot chocolate
>>
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mfw circumcised people are actually on this very thread
>>
>>128632789
>how to know when to close AGDG for the day
thanks
>>
>>128633484
thanks danny
>>
>>128632789
So, you don't like "Neet Legion"?
>>
If being uncut is so great, why are all dildo's cut?
>>
>>128633310
What'd you cut out wanime? I guarantee I personally won't bully you.
>>
>>128633076
Shiver animation, mist from breath
Visible ice on body and maybe light frostbite on extremities (assuming they're visible)
Slows attacks/action speed, slowly drains stamina
>>
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>>128629832
>>
>Bored at work
>Can't code because of old crappy P4 computer

Making stuff on paper is just not the same...
Maybe I should just work.
>>
>>128633669
dev here, Im trying to get ideas for hackey words to cram together
Neethack is eye-catching and balanced
>>
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Help! I wanna start making games in a cute anime style but I don't want my family/friends finding out I watch anime
>>
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Goodnight, yummy uncutdevs!
cutdevs deserve no love
>>
>>128633680
>>128634662
Stop shitting where you eat.
>>
I can't get to work any capturing software on work machine, so enjoy another strip. Now i'll make rocket racks come out from the sides.
>>
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>>128635003
ffs
>>
what should the first character of my fighting game be.
>>
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>>128608647
>>
>>128635003
>>128635112
if only there was some way to make a gif out of this...
if only.....
>>
>>128634340
You can code in notepad senpai.

>>128635120
https://en.wikipedia.org/wiki/Suicide_bag20
>>
>>128635120
a character type that you're currently into, even if they're normally not appropriate for a fighting game.
>>
>>128635150
can a soulless business man translate this for me?
I'm too busy making games to figure it out
>>
>>128614541
It looks like one of those weird abstract-ass games, only with MMBN battling.
>>
>>128635296
That consoles don't get you free sales, you still have to shill.
>>
>>128635296
ur supposed to shill your game
>>
>>128635230
>You can code in notepad
I suppose I can, but since I can't compile it to see the result, I prefer writing pseudocode on paper and bring it home.
I should convince my boss to let me bring my own laptop...
>>
>>128635403
Depending on your contract whatever you make at work is company property not yours
>>
>>128635214
Go ahead, i don't want to cut them by hand, and i couldn't find anything that creates animated gif out of strip.
>>
>>128635493
Forgot about that...
But I work for an association, not an actual company. They're not supposed to make any money... I'll have to read up on that.

Not sure how they could justify the property of a pathfinding algorithm on GPU, though
>>
>>128634264
Nice.
>>
>>128635594
Gimp can do that for you.
>>
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>>128635112
Make a .gif dude, we can't even tell if the animation looks alright.

Also zoom it at least 3x
>>
>>128636151
>>128636068
Okay, i'll do that at home.
>>
>>128635112
Why such an ugly color?
>>
>>128635594
You should never be animating "by strip" anyhow, mate. I hope to god you're not manually creating sprite sheets.

You're supposed to create individual images and then have a tool slap them all onto one big image automatically for you.
>>
>>128636274
It'll get toned down by "night" script, i've made it acid'y so you'd actually be able to see that thing.
>>128636309
Made that in game maker built-in editor.
>>
>>128636309
maybe he used graphics gale i think that one doesnt want to export as gif
>>
>>128636470
reminder that rotate has a cut dick
>>
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What the fuck happened? I remember at the start of the campaign he was on track to reach double his goal.

Why did the love stop coming?
>>
>>128636253
Forgot to mention : gimp needs a plugin to make spritesheets, it's pretty easy to find.
>>
Slipstream's made $500 in 13 hours.

He's gonna make it.
>>
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https://www.youtube.com/watch?v=C3ZnAInb6Ac
>>
>>128635251
into in what way
>>128636587
yeah so what?
>>
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left: Unity
right: blender

Why isn't it in unity other side visible from the inside like it is in blender?
>>
>>128636773
https://en.wikipedia.org/wiki/Back-face_culling
>>
>>128636773
Set the culling mode to front and back, not just front.
>>
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>>128636695
> yeah so what
the sexual pleasure cut "men" experience is so underwhelming compared to what a normal guy experiences, you might as well stop existing desu
>>
>>128636773
Unity culls faces that are pointing away from the camera for performance reasons.

I think you can either select the object and disable culling, or duplicate the object in place in Blender, then flip the normals on your duplicate
>>
>>128636695
Your penis is mutilated.

Do you spit on your hand to masturbate or do you buy lubricant?
>>
>>128636835
>>128636950
ok ok ok ok i see how it is.

maybe i'm balls deep in cunnies so slick i don't need foreskin ever think of that?
>>
>>128608840

The more I read about him the more he seems like a cunt.
>>
>>128635120
>>128636695
Wait, what about lolivania?
>>
>>128637213
The more you are jelly the less of a human you appear.
>>
>>128636823
>>128636829
>>128636840
thx a lot.
I've now read about it and it seems that a better solutions would be to duplicate it and invert normals
>>
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>>128637201
> balls deep in cunnies
What, with a gross, dried out, unaesthetic meat stick that can't even feel regular pleasure because >reduced sensitivity?
No thanks.
>>
>>128637262
Yes. You are correct.

You could change the rendering mode but that would only be worth it if you were rendering shitloads of double-sided things.
>>
>>128637201
>cunnies
confirmed for pedo
not that it needed confirmation
>>
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xxx nsfw naked edition
>>
>>128637541
are you even pugdev
>>
>>128637541
I still love you pugdev. Where ever you are.
>>
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>>128637226
artists both left me ;_;

here's what i'm doin now

>>128637303
my dick is none of those things though

>>128637450
it's a meme.........................
really, really, old one though. ;_;
>>
>>128637541
The liquid start falling a little late, and the character is a total ripoff of the purple tentacle.
I like it
>>
>>128629962
the handle of the hammer connects with the hitting part in the middle of it, not the side.
>>
>>128637681
https://strawpoll.me/6541423
>>
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>>128637587

i even am.

>>128637656

<3

>>128637739

me too
>>
It's clothing you tard.
>>
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A bullet hell where you take damage if you DON'T get hit by a bullet.
>>
>>128637991
Every cheap LCD game ever
>>
>>128637876
i legit cringed at the guts being scraped, good job
however not being able to see their face seems less sacrificial than the guys before

>>128637991
late night molyneuxposters are sometimes pretty good
>>
>>128637856
that's not fair there's no "no" option

also girls like cut more ;)
>>
>>128638152
yeah thats why they go to europe to fuck
>>
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>>128638152
>also girls like cut more
Jew?
>>
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>>128638058

im deffo going to have the robes be removed on more of the sacrifces. Like when i re-do this one i think im going to have them de-robe before getting to the top of the stairs.

[spoier]its going to be a sexy brown lady as well i think, i'll have to learn how to pixeltits[/spoiler]
>>
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>>128638152
I seriously hope you guys don't believe this.
>>
>>128638196
>>128638212
fine :)
i don't even care okay
now if you'll excuse me i have some deving to do.

before i go nobody gave me a suggestion what character do i use for my game
>>
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>caring about what females "like"
Pure omega.
>>
not op but

>>128636835
>the sexual pleasure cut "men" experience is so underwhelming compared to what a normal guy experiences.
I can't really say I know the difference but I like my sensitivity how it is. I can get hard and go multiple times in one sitting and I think my operation was botched and gave me this super sensitive spot that feels absolutely overwhelming.

>>128636950
>Do you spit on your hand to masturbate or do you buy lubricant?
I've never needed to use lube/spit for masturbating. I do sometimes use lube with women if we are in a hurry and skip the foreplay.
>>
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>>128638271

fail
>>
>>128638307
> i don't even care okay
You sound pretty mad bro why don't you go relieve some stress with some extremely shitty masturbation- don't forget the lube!
>>
>>128638335
sorry about the hand you were drawn. when you have a son (lol) just don't mutilate their genitalia. be a good person instead.
>>
>>128637681
What happened? They were so into it a few months ago.
>>
>>128638307
Like a sombrero dog or something, I don't know.
>>
>>128638467
it looks like rotate wasn't adding anything judging by his drama and the progress the artists had that weren't in the game
>>
>>128637991
psyvariar?
>>
>>128638271
>sexy brown lady
The only thing better would have been a loli.
>>
>>128638307
90's style:
>Pick a random animal
>Put some clothes on it
>Make a platformer
>>
>>128608840
Someone please edit the "I can afford one PS3 and one game" image, but with Notch and Oculus. Or post that image so I can edit it.
>>
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hi
>>
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get hyped for the hottest videogame of 2016
>>
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>>128639038
>mecha games
>>
>>128639164

where's your game?
>>
>>128639221
In my panties.
>>
>>128639164
does that mean u like it
>>
>>128639313
Definitely. Mecha games make me wet.
>>
http://itsalmo.st/#vulkantime
>>
>>128639353
I'll make sure to deliver, then. ;)
>>
>>128639468
8 days until disappointment and more delays
>>
Why are you discussing penises in AGDG?
>>
>>128639547
Accidentally posted here instead of Autistic Girls' Discussion General.
>>
>>128639038
why is the video stretched
also the mech seems to be painful to rig
>>
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Slow progress but I'm leaning loads. you guys having fun too?

Newest dev: https://dl.dropboxusercontent.com/u/81435475/Test5/TestWeb5.html

I really like the water like this, just need to make some kind of pattern to link them all into actual waves.
>>
>>128639547
>hurrr i browse 4chan with my son whos going to be circumcised and i dont want him to resist
>>128639712
>bonfire
>>
so from what ive experienced using smooth, edge split mod, and some hand made bevels and then baking that onto the lower poly works a lot better then using sub division surface on your high poly. for simpler objects that is. am i right?
>>
>>128639749
>Noodle

I can say random words too
>>
>>128639712
is this ghoul forest
i want a ghoul forest remake
>>
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how the shit does this have these many (positive too) reviews, when it's been out for 1.5 years and I haven't heard anything about it
it doesn't even seem that meme worthy
>>
>>128639997
gif was from a few years ago.
>>
How does a know-nothing begin making models? Is there gold standard software for it?
>>
>>128639712
Warning: screamer
>>
>>128633076
play some dota 2 it has nice ice effects
>>
>>128640339
ITS NOTTTT :(
>>
>>128640045
Probably got a boost when it was featured on the Roblox blog and PewDiePie played it, but apparently it was already popular before then.
>>
>>128640045
>free to play
>meme graphics
>spooky
>survival
>zombies
etc
>>
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>>128639712
>Slow progress but I'm leaning loads. you guys having fun too?
Exactly what is happening to me. Though it is jarring having no visual progress whatsoever.
Also your game looks the perfect kind of spooky
>>
>>128638364
We're not mind readers, Anon. Which thing is bugging you this time, little princess?
>>
>>128640045
>free
>mmo
>zombies
Perfect for BRs.
>>
>>128640573
spooky? from the gif or the dropbox dev?
>>
>>128636613
Because it's uninspired.
>>
>>128640703
from the gif, the unity web player is still loading.
>>
>>128638307
Do you mean the actual character or a placeholder? Also whats your game?
>>
>>128640703
ah yeah ,this has absolutely nothing to do with the gif
>>
>>128640801
Sorry, I tried to make it as small as possible
>>
>>128640573
how are you doing this in Haskell?

I thought the purity of the language requires entire objects to be remade when modified?

this sounds massively inefficient.
>>
>>128640045
Did you played it? It's a decent game for kids.
>>
>>128615084

Because you're trying to hit a moving target. Just make the game you want to play.
>>
>>128641364
Monads, son
>>
>>128615006
no because it's not 2008
>>
what if your game fails? i don't think i could take it.
>>
>>128642120

Anyone know how steam works? Do you get keys to give out before launch? Is there a limit? Anyone been through the process any tips?
>>
I wanna do a rewrite while keeping my repo. Should I fork it and start the new stuff on the new branch, then fork the main one a second time to keep the old progress, and merge the previous branch with master?
Or what? I don't have experience with git other than commit->push to master
>>
>>128614562
there is something called skype. it can be used to call an artist do do it for you.
>>
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Post dev music with foreign lyrics so it's not distracting

https://www.youtube.com/watch?v=sNk-_8460nM
>>
>>128642896
https://www.youtube.com/watch?v=qEb2mGnp_vs
I'm french :^)
>>
>>128642256
i dont have a game but you ask for keys and then after some time you get some keys idk if there is limit on the amount of keys but cat island dev gave out thousands of keys
and yeah you can give out keys before you make the game public if thats what youre asking
>>
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>>128642990
voice of an angel
>>
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>>128643008
>get 100x more free keys than games u sell
>actually, he hasn't sold any games, it's just an interactive display for his "art".
>>
>>128642896
https://www.youtube.com/watch?v=b6-2P8RgT0A
>>
>>128642896
Why even lyrics?

https://www.youtube.com/watch?v=vcjRxUKqn3I
>>
>>128639865
depends, multires is indented for you do sculpt.
when baking normals you have an option "bake from multires"
>>
>>128643387

I'll take 2000 keys and spread them to YouTube reviewers, the small guys with that would do a review for keys to give away, slowly, slowly, get the word out.
>>
>>128643906
Just be sure you make an appealing game first.
There have been plenty of games that were spread around as heck, watched by hundreds of thousands of people on the meme letsplayer channels, but no one bought them because the audience is full of 12-16 year olds and they got everything they needed from the let's plays.
>>
>>128643906
the problem is most of them will sell/trade the keys but yeah its probably the best way to do this as a nobody
just dont make the same mistake as gogem where hes too stupid to make AI
>>
oh wow lifeline is pretty good for a text game
its free on IOS right now
take notes ideaguys thats how you do it
>>
What is /agdg/s opinion on Extra Credits? They seem pretty helpful and coherent in their videos.
>>
>>128644473
>muh friend james or w/e failed on kickstarter so i know what im talking about
>>
>>128644473
I feel like the videos are too general and they spend too much time on the preamble, half the time it's like the video is over just as they're about to say something interesting. They're usually pretty good when they're talking about something very specific or doing a multi-part series. The 'making your first game' videos were pretty good.
>>
so do you just scrap concepts that you know are too outlandish to realize, or do you try to go through with it knowing you're going to hit a dead-end or make some concession that'll lead to a result you aren't satisfied with?
>>
>>128644473
>>128644647
Also I'm enjoying their Dark Souls let's play. Much better since James left since he didn't know what he was talking about half the time
>>
Wich one of you is responsible for this?
http://store.steampowered.com/app/434380/
>>
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>>128644738
>watching someone play dark souls instead of playing it
nigga wat
>>
>not watching someone play dark souls while you play dark souls 2
>>
>>128644931
haha what the shit, looks exactly the same as this one http://store.steampowered.com/app/304930/?snr=1_7_7_151_150_1
>>
>>128644931
>multy player
l m a o
m
a
o
>>
>>128644931
pretty sure thats unitZ its on steam like 4 times
its unity asset for 50 euros
>>
>>128644931
That was me, I payed (because only scum would pirate) for an asset pack and released the same game under 4 different names which all got on steam.

I used the profits to buy Undertale and Risk of Rain.
>>
>>128645114
>getting greenlit is difficult, they said
>>
>>128644931

>developer
>Semen rodin
>>
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1425900206058.png
111KB, 300x333px
>>128645032
>10x more reviews than risk of rain
>>
>>128644931
How the fuck did this pass through the filter?
>>
>>128645305
Same way as the hundreds of 10 year old shovelware point&click adventure games make it through every week. Valve doesn't give a shit anymore.
>>
>>128644931
one of the reviews
>This game is actually a Unity Asset called "UnitZ" that you can buy for $50 but usually goes on sale for as low as $15 in the Unity Asset Store.
fuuuuuck i missed the sale
>>
>>128645365
This makes me legitimately angry. Fuck procrastinating, I'm going to create a quality game through the power of my rage alone.
>>
File: 1439757356088.jpg (25KB, 403x403px) Image search: [Google]
1439757356088.jpg
25KB, 403x403px
How much time should one dedicate to 3D game development if one has other things to do/isn't a NEET?
>>
>>128645519
That's the spirit.
Get into netcode as well, your anger will pierce the heavens.
>>128645558
>engine dev
don't do it
>unity/ue4 dev
as much as you have, as long as you are having fun
>>
>>128645558
10-15 years
>>
>>128645558

As much as you want.
>>
>>128645558
i started learning 3D modeling few months ago and it took me weeks to make my first models because i was doing it wrong way
i would recommend learning how to box model humans properly its painful but more fun and you basically learn everything you need to know
familiarizing with engine is kinda painful if you never used any engine before, because you need to sit through hours of tutorials and many times they do things the wrong way
so a year to get started i guess?
>>
>>128645256
Yeah but it's free.
>>
>>128645978
Did you do it without actually being able to draw humans and stuff?
>>
>>128645978
>i would recommend learning how to box model humans properly

is this a bait?
>>
>>128646145
yeah i started practicing drawing humans only a week ago its not going well
i had zero art experience which made it way more time consuming
also i dropped my human game
when i look at the models now i think they look like shit
>>
>>128645558
Same amount of time as if you have nothing else to do.
>>
>>128646293
no it helped me more then modeling chairs and tables
and it teaches you the importance of proper edge loops and topology even tho it is time consuming
>>
>>128646409
post your models
>>
>>128646493
you do realize that no one box modeling humans outside of agdg?
its called organic for a reason
>>
>>128646631
>you do realize that no one box modeling humans outside of agdg?
google images "box modeling"
faggot
>>
>>128646631
What? Low poly is box modeling as well. If you aren't sculpting shit it's box modeling, and you aren't gonna sculpt low poly.
>>
>>128646752
well yeah you do box model lowpoly but if you want anything with 5 fingers its best to sculpt it
>>
>>128646904
Not at all.
>>
File: models.jpg (157KB, 1334x561px) Image search: [Google]
models.jpg
157KB, 1334x561px
>>128646496
my latest 2 models i made this year. i didnt make textures for the ship yet but i will make it better looking then the tank thats for sure
im not posting my humans fuck that
>>128646631
i know but i want to make one good looking box modeled human before i die
>>
>don't know which game I want to make
>realize either game will have menus
>will work on menus so I don't have to choose
I'm a genius
>>
hi
>>
>>128647010
those instruments of war look lethal
>>
>>128647010
I'm pretty sure 8 year old me can make a better tank than that with clay and 90's clutter.
>>
File: you smart.gif (711KB, 309x230px) Image search: [Google]
you smart.gif
711KB, 309x230px
>>128647032
>>
>>128647174
will that 8 year old make models for my game for free?
>>128647164
war has changed
>>
>>128647174
Don't be like that, i'm sure he is great at programming. It's not ez to 1ma 3d dev.

Luckily he can always go back and change/upgrade assets.
>>
>>128647252
is dj khaled a new meme?
>>
>>128647010
Fuck this guy >>128647174

That tank looks alright, but it will need a little refinement once you get to the end of your development cycle.
>>
>>128647302
>new meme

Bro, DJ Khaled is the first self-aware meme GOD
>>
>>128647302
Yes please
>>
>>128647295
i got kicked out of CS school
so now i study control engineering
>>
File: 4hqd9oF.gif (2MB, 750x714px) Image search: [Google]
4hqd9oF.gif
2MB, 750x714px
guys help. im making a chain and i want to rotate each of the chain thingies so that it looks correct but i cant figure it out

i tried getting an angle based on its velocity and it looks right, but then when it changes from positive to negative (on either end of the pendulum motion) the chain thingies just slowly turn 360 degrees instead of staying still
>>
>>128647627
It's fine, as long as you get good at something and you enjoy it.
Half the people i know that went to CS quit it and got jobs instead.
Universities are for getting connections and opportunities, they're only really for educating you if you are behind the curve.
>>
>>128647627
>lose control of your life
>study control engineering

Nice
>>
going to have a hot shower
and then I'm going to code
>>
>>128614562
>>128616675
>learned about ambient occlusion
i dont see any ao there m8
>>
>>128648904
theres prebaked shadow on her chest and arms now
>>
>>128648194
use circles so you dont have to turn them
>>
>>128649234
im going to have to use sprites on top of this and the sprites wont be circles and ill have to rotate them properly
>>
>>128648194

Angle should be the vector between the next link and the previous link.
>>
File: 2Sy9DXG.gif (2MB, 894x804px) Image search: [Google]
2Sy9DXG.gif
2MB, 894x804px
>>128649317
how didnt i think of that? thanks anon it works perfectly i knew you wouldnt let me down
>>
how does /agdg/ deal with suicidal tendencies?
>>
>>128650040
meds
>>
>>128649125
Drop the scale of the AO down.
>>
>>128636613
Kickstarters always start strong then slowly get less and less every day.
But they also usually spike at the end of the campaign too, so it's still possible he will get $6,000
>>
>>128650040
Game dev and sleeping.

As long as I don't think about it can live with it. It's like the skeletons I have piled up in my closet.
>>
>>128650193
he will make it for sure. he made like 600 dollars in the last 10 hours.
>>
>>128650040
The same way /agdg/ deals with videogames.
It doesn't do it
>>
>>128650040
kill myself
>>
>>128650040
i get too drunk to kill myself
>>
>>128650040
remind to myself that Armageddon is near
>>128649125
should lowpoly have AO?
>>
>>128650040
too lazy killing self too hard
>>
>>128650774
i wouldnt use it for simple color low poly humans
>>
>>128628423
>baking screenshake into the animation
>>
>>128650040
i open blender and make models
>>
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194KB, 477x456px
>>128651034
I think he wants to get rid of them, not have more of them.
>>
>>128650040
I cant kill myself I have to git gud and draw cute anime grills
>>
>>128651221
>>128651221
>>128651221
>>
>>128651375
faggot
>>
>>128651375
>making thread early
>anime OP meme
nice nice nice nice
>>
>>128651737
>early
>750 posts
>>
>>128651136
wow rude
blender is nowhere near that bad
>>
File: 1426420381633.gif (737KB, 200x250px) Image search: [Google]
1426420381633.gif
737KB, 200x250px
How I learn to make game
>>
>>128655059
one day at a time
>>
so long thread
Thread posts: 754
Thread images: 141


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