Hope Is Not Dead edition
CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
CUHRAYZEE RECOMMENDED GAMES (INCLUDES INDIES):
CUHRAYZEE TIPS, TECHNIQUES, AND MODS
STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
DMC, Bayonetta, We Shall Wake, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.
i tried playing DmC again and man i forgot how bad the sound effects were.
like, what the fuck is going on with all the sword swing effects? why do they sound like some guy making rapier sounds with his mouth
that the guns sound like a 1900s car engine poppin' around certainly doesn't help either
to achieve salvation we must suffer
this is the only hope for the return of a good shotgun
Traditionally action games are on consoles first.
Also, lack and of buttons and low resolution
I wonder how bad the original product was considering Itsuno "fixed" the game
just why. They couldn't just render out 3d models into pixels?
Being on 3DS means that you have to use polygons over sprites to justify presence of stereoscopical gimmick. Similarly how Cave Story had sprites redone into polygons.
> They couldn't just render out 3d models into pixels?
DKC pre-rendered sprites trick wouldn't work because they rotate camera as shown in webm
Also another problem with action games on handhelds is ergonomics -- sitting/lying down while crouched staring a small screen might be too tiresome for some.
I just watched this insane video:
I praise this guy's impressive autism levels, and wish to see action games deconstructed in such a thorough manner.
>practice dmc4 daily for a few weeks
>wake up easy for the first time in my life
>dragons dogma comes out
>drop dmc4 for 2 days
>wake up like fucking shit
>3rd day wake up like shit again
>boot up dmc4
>style for 30 minutes
>go to work full of energy and in a good mood
Someone explain pls
>Stole money from my idiot dad to buy a Elgato HD Pro Capture Card because I want one so I can be cool like you guys
>Bought Transformers and Bayonetta
Feels bad man.
I did ask, he said yes, that was about two weeks ago. He's always busy. I know he forgot, so I took matters into my own hands, Starting tomorrow I can record cuhrayzee videos. It's very depressing for me watching you guys month after month make cool WeBMs and really cool videos for VST because I can't participate. My time has finally come. You all might be against what I've done, but I did it all for cuhrayzee.
Sorry about the blogfag.
a 16 year old yakuza girl who fights street thugs with the power of break dancing. Imagine Bayonetta but with style switching
a street hobo who is also a vigilante who gets around via subway. expect cutomizable moveset ala god hand
an autist who can calculate every form a bullet trajectory and uses it to his advantage and he can also slow down time. Wanted meets Vanquish
a prostitute who can create multiple timed clones of himself. Sengoku Basara but with up to 10 preprogrammed dopplegangers.
a stuntman who fights with skateboard, bicycle, motorcycle, wires.
You design the basics of the game first and then paste something into it nigga.
I knew someone would tell me that but
I think in this genre character is the center of all things, You gotta think of him/her first. Who she he is, how he/she is fighting, why does he/she fight exactly this way, who he/she fights, what setting would fit this conflict the most etc etc
thanks for the feedback though. Much appreciated. I'll think about it again.
no, nigga. you're trying to come up with a character before you picked a theme. zombies, ninjas, space demons, anything. if the character is made before the theme is picked then you're limited to environments that the character will look naturally in.
I have to agree with >>128528943
It doesn't even have to be very thought setting, but time, technology, threats... Raiden would look a little out of place with high frequency blades in ancient China.
Like with Bayonetta, they came up with the idea of what kind of game it would be first, a 3D action title in the same vein as the first Devil May Cry. The character and setting came second, and almost simultaneously. They came up with Bayo as a witch because they wanted a female lead as well as to mix ancient aesthetics and mysticism with a modern setting.
What's your YT channel? I wanna keep an eye out for anything you'll be uploading. Also what games are you planning on practicing, maining, whatever?
Could someone fully explain what happened to me here? I played Vanquish and I know as much as what he fired and the grenade-shooting trick but how did that first shot relate to the second?
Broadest defining of setting and character helps with what weapons and combat styles character uses, which obviously affects the gameplay.
> pick Wong Fei-hung -- chinese martial artist whose weapon was umbrella
> immediately you make up moveset based on hook of umbrella and parachuting and so on
> pick Three Mouseketeers or Cyrano
> immediately you start to think how to approach combat based on fencing with dominantly thrusting and piercing instead of hacking and slashing
A 2D cuhrayzee where a qt alien goes through time and space to save her boyfriend from space pirates and a 3D cuhrayzee that involves combining super robots getting bigger and more destructive the more into the story it progresses
2d game about motorcycle driver in red suit and red helmet, both of his hands are prosthetic. game takes place in dark cyberpunk setting. He fights with his helmet and fists. He is facing religious fanatics, cyborgs, robots, demons with cyber enhancements (summoned and enhanced by religious fanatics)
i wonder if the style switcher dude ever tried to get the shitty vergil/sparda bros style from the arkham fight functioning in other parts of the game
mostly wondering 'cuz i played through that fight again and i totally forgot that the style removes your ability to DT, ruining my DTE gameplan for dealing with the stupid dolphins in that phase of the fight
Relentless and tough enemies, adaptive difficulty that goes from hard to fuck you, style switching, weapon switching and fully customizable moveset.
My body will never be ready for that, but I want it now.
>more than 15 hours on the NG3: RE demo.
>more than 1 million karma to spare on ayane on Master Ninja.
>clearly in love.
Come on game, get here soon.
>having 1 million karma points to spare in MN difficulty
>thats anywhere between 4 - 6 missions alone
>doing this for the waifus
you need help, anon
what can i do? i'm a simple man.
Being honest now, i'm having legit fun, and i think is what matters the most, i know of the game's problems to a certain extent (researching and playing by myself). But i'm enjoying it, and i really like the girls, their design, what i saw from their moveset, their animations. I don't know how far i'll go to with the full game in hands, but i want to actually reach cuhrayzee levels with that game. It is possible for what i've seen/played/researched, so i'm set.
and it is probably because i'm a lonely perv too, but don't tell anyone.
>A 2D cuhrayzee where a qt alien goes through time and space to save her boyfriend from space pirates
Alien = Fairy
Boyfriend = Trees or that other fairy
Time and Space = Seasons
Space Pirates = Blobs
You got yourself Freesia. Your game was made anon
Well, every choice has its consequences, good and bad. I don't have sigma 1 or 2, but i have bayonetta. And i'll be able to get ninja gaiden black and NG2 too.
Is any problem with the xbox version that i'm not aware of? Or is just "i don't like the fact that you have a xbox instead of a ps3".
The only problem is we won't be able to go on missions together with our ninja waifus.
You should look into Tales of Vesperia as well. A few anons here have stressed many times about that game having a ton of potential. Most of us use PSTriple and/or PC making it out of our reach since it was an eclusive for the xbox. It's all up to you now RE Bro. Just throwing out another option for your Xbox360 collection.
Oh, i'll try to look into that, but that will have to wait a bit.
About the co-op, i sometimes forget that this game has a co-op mode, i'll probably try it out once i get the game.
A pirate lady who moved out to the high seas in search of fortune and fame. She's a crack shot with a musket but struggles to keep pace with the other pirate captains and the plague of sea monsters terrorizing the waters
A boy who builds robots in his garage. His rival, a fellow builder, steals his plans and constructs an evil mechanical army. Now the boy has to use his motley crew of toys and his trusty exo suit to take back what's rightfully his.
A mage cast out from his village for experimenting with the dark arts is the only one left when creatures from beyond mankind's darkest fears become manifest. He'll have to learn the black arts to take on those monsters, unless he becomes one himself...
I was wondering.
How much can a player improve in a cuhrayzee by studying frame data?
I've been thinking about this for quite some time, but it makes sense, imagine that a player reached the peak of his execution and know the game from every angle, how much this player would be able to improve by studying raw frame data, hitboxes, and such?
It seems that devil may cry players in general are more advanced in those aspects, mainly in toying with hitboxes, but certainly, even more in other games, you would be able to improve the already present tech, or even come up with new, or more optimal stuff.
Think of a weapon and the culture of people that could use that weapon or a certain fighting style or class to design your character.
Or you can just combine two cool things if you're creative enough.
Think about the core system first, you'll have to make a character that fits that system.
Art assets and gameplay complement each other. Imagine dante having 4 sets of guns like bayonetta, or imagine bayonetta doing nero's taunts.
So, when you think about it, think of what kind of moveset do you want the character to have, what do you want to make out of it, the possibilities and such.
The character will have life before you can notice it.
Since we're talking about Art I feel like drawing and posting some of my character designs now.
21hrs 39min 2sec until North America and Europe release. The first tournament is coming up in about two weeks. Ever since the beta, my team has been using the handle "Cuhrayzee" although no one from Cuhrayzee Games General besides myself plays Blade and Soul. Since then, I manage to even introduce some of my BnS friends to the /v/ style tournament, giving them a visual explanation for why I choose the name and such. Some of them play action games and were already fans of your work. I know Blade and Soul might not be a Cuhrayzee game, I know it lends more towards a fighter, but I promise you we will play it as if it was one of them.
Also, what are /cgg/'s flag colors? Icons?
>icons and colors
cgg needs a mascot too. any artfags up for this
Throwing a sliding grenade into a LFE gun sphere launches it long range, that's the find there. Sliding grenades drop near you & normal throws can't reach as far as the launcher trick.
I've been maining vanquish for a while and messing around with P.N.03 the last few days. YT is zaarock but I rarely post here
What the fuck do I do against enemies that can block midcombo in Bayonetta? Is there a specific weapon that bypasses this or do I hit them with a certain attack or from behind or something?
Wicked weaves, Witch Time and hitting them in the back works, or you could dizzy them
If you're playing Bayonetta 2 they're going to block almost all the time though so good luck
Hey cgg, serious question here.
I've been thinking in getting some of those easycap capture cards, to record console footage.
Since i don't have the money (and is going to take a while for me to get it), i can buy an easy cap to at least be able to record footage from my xbox 360 at least.
Now here is the thing, VST 7, i did an entry using my camera, here: https://www.youtube.com/watch?v=hNev4CViMQ4
Do you guys think that it will be better having a lower res footage from a capture card, or the way the camera is now is better than using an easy cap?
>How much can a player improve in a cuhrayzee by studying frame data?
If I had to be honest, probably not much at all. Frame data is a lot more useful in something like fighting games where the nuances in terms of frame data and whatnot will be extreme game changers whereas that's never the case in cuhrayzee because enemies can't exactly hold that knowledge against you.
It'd be nice to know but certainly not vital.
in addition to what the other guy said, frame data is also used in determining what can combo while in most of these games you usually just end up cancelling stuff into each other- even if tight links between moves did exist they probably wouldn't look very impressive which defeats the purpose of having attempted it for the goal of being stylish
like, breaking everything down to those aspects feels like it'd be more useful in a TAS where you can take advantage of that knowledge over human play where you eyeball stuff due to the large degree of variability and pace of the game
got the demo for Razor's Edge.
Ive never played NG3 and only 1/4 of NG1 but kasumi is my waifu so I need to unlock her.
How much bullshit is this gonna put me through?
>how much bullshit is this gonna put me through
Blade & Soul
I'm a fan man. With the exception of maybe a Monster Hunter game, BnS is the only mmo I would do such a thing for. PvP focus with action based combat as well as having the mindset of a fighter. Plus you get to dress up your waifu.
Yes/Maybe. Do you like Bloody Palace from DMC? Do you like challenging yourself via soloing a ton of extremely difficult 6-man dungeons? If so, then go for it man.
The Mushin Tower puts you up against a room of enemies or bosses. It's pretty straight forward, you clear the room then head up the next one, each bringing a completely different challenge. Also, similar like DMC there's a timer. Taking too long to clear the overall tower will result in a failure.
6-man dungeons, as the name implies, are dungeons created for 6 players to run. Even with 6 players these dungeons are extremely difficult, but really skilled players manage to solo them by learning the proper mechanics and creating efficient strats. I'm not joking either, even I haven't manage to solo them, but that's mainly because I'm a PvP player
And since I know you're curious, the level cap is 45. An experienced player like myself can reach that in 10 - 12 hours. A new player would probably take 3 - 5 days. So in the time it would take you to reach 45 with just one class I can level at least 5 classes.
if you only have ps3 get them all, even sigma 2 (the one they ruined) and razor's edge (the one that was unfixable) are okay games
if you have 360 get ninja gaiden black
the power chart is
black>2>sigma>1>>>sigma 2>>>razor's edge>>> >>>>>>>>>>>>yaiba
Matt's stated that W101 is his favorite game.
If he picked it apart piece by piece like Dark Souls and Demon's Souls I'd be thrilled.
How do you all feel about cuhrayzee games oftentimes being called "button mashers" in the mainstream (and on /v/)?
I personally think that "button mashers" is a rather derogatory way of describing games like DMC, Bayo, etc.
Because the word implies that playing the game involves no skill and is a mindless activity.
Most people think DmC was a step forward in gameplay because DMC4 was "too oldschool"
I'm not terribly concerned with what the general public thinks of my hobbies.
What about DmC do they feel is so much of a step forward in the action game genre?
"I can feel awesome and in control without learning how to get good at all. If a game challenges me it can't mean style is possible."
Same reason so many casuals instantly preferred Bayo 2 and think Kingdom Hearts is cuhrayzee
I normally care only about my own opinion and from people that i consider smart in a certain subject.
You should just don't pay attention, unless you see some potential in changing that person's opinion.
I'm just saying that even though the people who insist on referring to cuhrayzee games as "button mashers" are clearly idiots, it's important that their idiocy gets countered, because these people are the mainstream and might dissuade or turn off potential players from touching the games.
That's a pretty roundabout way of thinking. People who think these games are button mashers aren't likely to get good but that implies they think of it in a negative and skill-lacking fashion. If they like it enough they still might be inspired enough to S Rank or Pure Plat something. I don't consider myself an expert at Wonderful 101 but I still feel inspired enough to Pure Platinum everything because that game still has great potential if you're an insane master or just looking to improve enough to taste that perfect score.
If you REALLY want a potential player in concern of that negative image, just show them potential and call it a day. People who argue otherwise just aren't going to let a fair discussion so why bother.
I've tried to explain how Devil May Cry is different from God of War to my brother but he just doesn't get it.
Until last year I honestly couldn't have told you if God Hand or Yakuza was more complex. It's just something you have to feel for yourself.
Unless you mean just saying "It's more complex than just mashing buttons. You have to think pretty quickly to get through any difficulty higher than normal." Then yeah sure that's fine.
You can't really do anything about it, this is just the truth.
Some people don't see reason in spending hours in a game trying to learn how to do a certain room, or trying to grasp a certain mechanic, or just juggling an enemy to death.
If you want to help cuhrayzee, just buy the games, and try to convince your friends and close people to buy the games, not as super in-depht games, but as fun games, and let fate do the rest.
This whole conversation Triggers my hatred against those insects. Knowing that my dedication to the franchise mean nothing to the Company and at anytime these new kids could rules over the genre. Fuck dedicated fans. Even Fighting Games are getting causalized.
Innovation does not sale these days. It's all about simplicity.
>worrying about them
>doing it for them
There's a thousand dumb kids saying "the only reason you don't like DmC is because of his hair get over it ;)". There's a thousand shitposters telling you cuhrayzee is dead and that it never really existed to begin with. There's a thousand people who think putting too much time into a hack and slash is dumb because games are supposed to be relaxing. Cuhrayzee never sold. It's never had the kinds of tournaments that fighting games have had and will have and it's never going to explode into the prosperous genre it has the potential to be.
The spirit behind DMC1 of pulling off sick shit in front of your friends and drawing them in to try new stuff. The people who were drawn in and love shitty jokes and tech that's impossible to pull off are the only people keeping this going. The autists in the west and the nutjobs devs in the east.
People don't buy cuhrayzee games because they know they're crazy. They do it because they're fine games. Every once in a while somebody notices and they join in with the guys in the back pulling off sick shit. Their fire is the only thing that keeps it going because that's all it ever was.
I've kept it going for fifteen years.
Because I'm fucking crazy.
long story short, we're a niche group that won't get games that get multi-million budgets rivalling CoD. All we can do is wait for devs to stop chasing CoD money and have REASONABLE profit expectations. Then maybe, we can have our cuhrayzee back.
>cuhrayzee games are button mashers
only ng3/re fits this
Does King Zero have a child form?
Who does he turn into when Jubileus hit him with galaxies?
The embarrassment is going to be so real if this game turns out to be something else
if you're just trying just to get through, you will be replaying missions a lot
if you want S-ranks, you need cheese the shit out of it by aiming for "no damage" bonus (which is the only chance to make up for inevitable deficit in points for S-ranking in other categories)
Prepare to retry a LOT, because of game's overall randomness especially with gunfire and insidious camera.
On level 1 your sword hits with the power of a wet baguette, so the only damager is perfect parrying
Combat devolves into constantly baiting enemies into attacks you can parry. And if AI doesn't deign to output the desired parryable attack, it's easier to retry rather than deal with that shit.
DMC fanbase confirmed thirsty as fuck.
>unironically posting Jim Sterling, the faggot cuck that made this shit https://www.youtube.com/watch?v=iaiXU_lMl1U
>i intentionally ignored legitimate complaints and shitpost all over the fanbase just to get a laugh out of it
>"Wow you guys, why rage at my review? And now that the dust has settled..."
Fuck that guy.
No, this completely different from what i wanted. What i wanted is breakdown of combat and intricacies of game engine. That dude does OVERALL reviews.
It's been years since i watched that review, but from what i remember just like with his other reviews, he focuses WAY too much on first playthrough and how it's "paced".
This blinkered emphasis on first time progression is baffling even in linear games such as Mario and Zelda games (because nobody is gonna play these games for 7 hours straight and will always do breaks but he ignores it).
And pacing and progression obsession gets infinitely more irrelevant for game like W101 where playthroughs are non-linear, because even first time noobies WILL replay some levels, but that dude continues to ignore this and regards continuous first playthrough as a 10 hours marathon and marks down the game based on that marathonic and improbable style of play alone.
Okay i am now rewatching it. And on 12 minutes, here it is. He complains that player can't achieve pure platinum on the first playthrough without knowing what to expect and how much time he has on a verse. Like what kind of complaint is that?
I would have understood if he said that combo value for pure is too high at times, but no he literally wants first time players to get Plats.
I understand that pacing and progression matters immensely for linear games and i myself LOVE DMC1 and NGB because of their strictly linear and perfectly paced "grand adventure" quality, but i don't understand this point of view for non-linear, games with replayable chunks.
This first playthrough obsession is even more confusing because later in the review he mentions how he was pure platinum-ing the game and (rightfully) complained about that fuckign unskippable cutscene and short gimmicky missions still counting for ranking.
He makes some excellent points and it feels he is literally the only one out of mainstream reviewers who "got" the game and what it is aiming for.
The whole point of the having a timer is so that it takes the math out of repeat play throughs. Even with first time playthroughs having repeats, not having a timer/combo indicator when the fights have variance is a minor inconvenience.
The main reason for the first playthrough obsession was because it's from the perspective of a first time player, mainly with the mindset that they'll play the game once, and then leave it. This mindset is also that they'll focus more on progression to unlock the rest of the story and set piece moments, rather than repeating levels to have a better score.
Yes the main theme of pretty much every game in this thread is based on repetition and mastery that comes from that repetition, but what Wonderful 101 sets out to do is to help foster the mindset for perfection.
Making the possibility of first time players able to achieve a higher average score near pure platinum would increase the rewarding feeling without robbing the challenge. He's not arguing to make the game easier the first time around, just minor quality of life improvements.
How difficult is MGR? I've only played Korra and Killer is Dead and found them ok, but my friend who has played a lot more cuhrayzee games than me says MGR is really difficult.
you didn't watch the review and the person you're responding to didn't understand it
the only complaint he has about the ranking system is the guesswork involved in balancing time and combo because there's no indication of which you should be trying to raise at any given point in battle
he outright says "most players obviously won't get very good grades on their first playthrough which would be discouraging if the game weren't such a blast to play"
Pretty easy, but for some people blocking/parrying system was confusing and some blade mode shenanigans were infuriating.
First problem get's solved by ACTUALLY FOLLOWING THE FUCKING TUTORIAL
Second get's solved by having better control of your fingers.
I liked it.
>ACTUALLY FOLLOWING THE FUCKING TUTORIAL
>assuming the first enemy encounter at the 2nd chapter
>Boris tells the player to do a light attack in the direction of an enemy
>doesn't tell you that you need to tap the analog stick then do light attack
I wonder how many people would have understood how it works from just listening to that single quip
It looks GOOD.
They seriously overhauled the FUCK out of the combat so now it feels(mind you, haven't played so I'm just going off of looks) intelligent while still being intense at certain moments.
How do we feel about this?
You can now map moves to effectively 17 different inputs, and your character inherently has 3 additional moves at base that they can use at all times. No longer need to use stamina for every single move.
Most moves can also be evade canceled, and evades can instantly be jump canceled. Jumps can be canceled to specials instantly.
Just what I've learned from finishing the first characters story. I wasn't trying to be stylish, but I was doing a lot of Gwyn's Dashing attack back and forth and then evade~jump canceling into her 'helmbreaker' move to land quicker than the other guy.
Not saying it is or isn't cuhrayzee or anything, but it is a lot of fun. Even bosses that you can juggle.
>Not saying it is or isn't cuhrayzee or anything, but it is a lot of fun.
Agreed. It's a lot more fun than the original release ever was. I don't think anybody can say with a straight face that this new Odin Sphere is cuhrayzee though. It's got basic juggles and simple cancels, but that's it. That's as much depth as it has.
But again, it's a ton more fun than the 2007 release. Holy shit that game had a godawful combat system. The POW System basically ruined everything. You spent more time in a fight waiting for your POW meter to regenerate than you do actually attacking the enemy. I can't wait to get the full game in June. I also hope that the grind issue has been fixed in this new version.
But at least this stamina system in OS isn't as bad as Dark Souls's stamina system. In that game, all of your offensive, defensive and evasive options are attached to stamina.
I honestly don't know why so many developers still feel a need to put stamina meter-type shit in their action games. It turns so much of the combat encounters into almost a waiting game with turn-based action. There's nothing "strategic" about it. It just slows the game down to a crawl.
Finally got the tracing code of my copy of NG3:RE, it will take a while to get here.
I should grind a bit more on normal on hard, since most of my karma is in master ninja (and with Ayane).
About the characters, since someone this or last thread asked, i will give my early opinion on each.
Ayane: She feels amazing, she moves fast, it seems that she has a fast recovery on most things, her explosive kunais work to control, her ninpo is also very good, since it is an explosion around her, and she is also beautiful, short, and i love that.
Kasumi: What a nice surprise, i didn't like her at the beginning, but i'm getting the hang of her, she is fast, has a decent range, it feels good to use her, and i'm also liking the character, her looks, etc.
Hayabusa: ehhhh, i preffer stay silent about this one.
Shame that i can't try Momiji in the demo.
What i'm thinking here is, if the characters turn out to be fun, and i see that i can get somewhere with the game, i'll be able to ignore its problems for the most part.
Is the mindset i'm having with bayonetta 2 as well (with bayonetta 2 is harder honestly, because i play bayonetta 1 so much, that i don't see much of a reason to play bayo 2 besides the new weapons and such, but, ng 3:RE being the only game i'm actually interested because i can play with the girls, the experience is being unique enough).
Also, if some people can make non-cuhrayzee games look good, i'll do my best to make a heavily flawed cuhrayzee to look good. xD
>One guy likes NG3
>Then another guy likes NG3
>NG3 sucks every few posts where NG3 is mention
There is one autistic anon who is really unhappy with your RE purchase. I keep reading NG3 sucks every time RE bro expresses his enjoyment with the game, this thread and the last LOL
Well, people are free to give their opinions.
I'm still hype about this game. And, if the game turns out to be so terrible that i'll not be able to have fun with the girls, i'll just get into DOA. (i will actually do that anyways)
>I don't think anybody can say with a straight face that this new Odin Sphere is cuhrayzee though. It's got basic juggles and simple cancels, but that's it. That's as much depth as it has.
Compared to the original, is got a lot more potential for variation. Not to mention, these don't all have to be devil may cry. Or are we all forgetting about Viewtiful Joe and it's more simple mechanics?
As far as changes are concerned, I like the new stamina system. It's not as intrusive as the original so you can go ham. It's good that they decided to add more moves and attach them to the stamina gauge. The new cancels are great for mobility and it looks like they may have made the enemies more aggressive as a result of the mechanics changes.
One of my nitpicky gripes that I have is that you can no longer damage yourself from your spell bottles. I dunno. I kinda liked the fact that you could.
Either way, I'm either gonna have to play this game. Looks a ton more fun than the original.
Well a lot of people don't like NG3, even before that guy decided he liked RE people always said that they didn't like the game. It's nothing new
He can like the game if he wants and do whatever he wants. People are obviously just going to express their views on the game. Mostly because it's the guy's first ng game and everyone seems to agree it's the worst game in the series
Not RE Bro. I'm pretty sure it's one salty NG Bro who wants everyone to play NG:B or NG2 that keep mentioning the game sucks or one anon whose never played the game and just going by someone else's word.
I tried the game. I haven't played NG since NG1 on the original xbox. Playing RE Demo was like a breath of fresh air, shit just felt great. When I did some reading and NG Bro gave some informative information on the game I begin to see these things in game.
In Ryu's mission these faggots wouldn't stop raping me,because I wasn't playing the way the game wanted me to. These faggots literally remove the light attack from your arsenal. They either block that shit or counter your ass for free.
The Power of the TWAH:
For just three easy Karma payments you can literally whooped their ass with just one button. They isn't go from being the highest skill enemy you've ever faced to a complete scrub. Breaking their magic guard triggers a pattern in their A.I. to keep attempting at regaining their powers by sucking dirt cocks.
vs Ayame's Magic Faggots:
These faggots don't respect the Ayame's TWAH because it has a pussy. So again, I kept getting raped until I found the solution which was just to STAY ON THE GROUND AND HOLD THE FUCKING TRIANGLE FOR FREE WINs.
It was at this moment I realized NG isn't as hard as everyone claims (I kid, NG1 ripped my asshole apart back in 2004), but this is just a Demo and there's more to NG3 RE than just that.
One things for sure, that anon who said NG is a button masher is a fucking retard since these enemies were made to counter button mashing, but also reduce your arsenal down to a few moves which I really hate.
dunno man, why the fuck would anyone be salty about what games people play? ´plenty of people have played RE before and they know firsthand how it is, enough to say "you're playing the worst game, why not play the others"
It's just ridiculous to claim that "it's only two salty anons who don't want people to play ng3". NG3 was basically the DmC of the ng series so obviously a lot of people hold a grudge against it. i don't know why cgg always makes it out so that specifically one or two people are the only ones who can have x opinion on something
Not him, but hear me out.
You see, not arguing about ng3:re in specific here, but there are a lot of cases in the cgg where one person gets mad at the other for liking what that person doesn't like.
As for myself? I get why people don't like it, but i'm liking it so far, and i'm excited for the full game once it gets in my hands.
Since you compared to DmC, is worth to mention that are not few the number of competent DMC3 or 4 players that actually got into DmC and enjoy the game, or people that played other cuhrayzee and enjoyed DmC.
Even if you can quantify quality aspects like depht, enemy design, combat, and such, you can't really hold on these attributes to define what someone will like, even if that person also values those qualities.
>ng3 is not a button masher
nigga why are you lyin' through your teeth? anyone who's played all 3 will tell you that ng3 was made easier for casuals by allowing you to rapidly press buttons (strong and weak attack) for combos without fear. ng/b/s forces you to use weak to start off with punishes on abusing Y/Triangle while ng2 requires that you do more than the 4x strong attack to beat a group enemies. Remember that they (casuals) are playing on easy and normal so they more leeway than hard and above.
>Okay i am now rewatching it. And on 12 minutes, here it is. He complains that player can't achieve pure platinum on the first playthrough without knowing what to expect and how much time he has on a verse. Like what kind of complaint is that?
Ok i'm a faggot who has little experience in Cuhrayze and on this board, but I think his idea is kinda of cool, he didn't say that people should be able to plat in the first time, but that people should have an idea about how they're doing while they're playing, so they can improve in the first time they play, if there's a visual representation (like the combo meter changing to the colors of the rank) people will know what the game is expecting them to be doing
And maybe casual fags will have a more will to try to plat the verses, rather than they thinking "Oh why did i get a rank so bad, i thought i was good, fuck this", they will notice on the fly if they're getting good or how much more they need to do to get good "Oh, i'm playing, and now i'm getting Silver and the rank is getting up, I will try more now and see if i can get a gold". As far as I knowCasual fags don't like to replay a lot, and if they feel like a better rank is way out of reach for them they give up, because they would need to replay the level, but if they have a instaneous feedback while they're playing, maybe they will feel a better ranking was only a couple of combos away
Well people are free to give their opinions on whatever they want. While it is true lots of great NG players (some of my personal favorites too) are also into RE, that doesn't take out any of the problem with the game. Mostly everyone recommends playing the other games beforehand simply because you'll be more comfortable adapting to faster and more fluid combat styles. I remember people saying that they couldn't get into the first game because it was so much slower than the newest ones. In any case people can play whatever they want, I personally don't care which is why I linked that guy to the Razor's Edge MN guide in the first place
Besides you have no idea how terrible of a game NG3 was. Razor's Edge is a godsend after the disaster that was the vanilla game, so lots of players still have that "betrayal" if you will rooted within them. Like >>128656573 a huge problem with vanilla NG3 was that it was too simplified and there was no fun to be found in the game. RE revamped everything about it but sadly the core design problems of NG3 were still there so it's not AS good as it could be. If NG4 gets made following on the combat system from RE without gimmicky stuff like steel on bone and the new karma system, it could very well surpass both NGB and NG2
It's only great if you can use all of them at the same time.
More characters means smaller movesets, which is not an optimal way to establish depth.
I can't stand another generation full of games that limit their own potential with skill "customization" through a menu.
>It's only great if you can use all of them at the same time.
I hate tag mechanics, so, i'll have to disagree there.
Also, more characters is also a chance of trying complete different gameplay styles and making characters more unique.
It ran at 60fps for like 99% of the time through Gwyn's whole story. Only had some frame drops during the final boss because there was a surprising amount of stuff happening, and I used several items that stayed out on the field for an extended period. It still feels really good though.
Reminder that Jeanne is a 500 year old virgin.
>long hair Ryu
shame we never get to play that costume in any ninja gaiden games
If they keep Ayane in the next hypothetical ninja gaiden games, i'm fine with that.
And like, doesn't Honoka have a move of every character in DOA? expanding on that would make a really interesting cuhrayzee character. xD
Don't the amount of "rail shooting" and "vehicle segments" in the game is mindbogling
You spend maybe 40% of the game actually fighting enemies and 60% of the game is awkward platforming or pretending you are playing Gradius
if you're going to add non-ninjas then it might as well be a beat-em-up since wall and air maneuvers would out of character
For a DOA beat-em-up, I'd pick these 5;
>I hate tag mechanics, so, i'll have to disagree there.
Oh me too, but splitting movesets under the idea that it makes your playstyle more unique is the biggest bullshit ever conceived by marketing teams. You're not different. The moveset is different. Your "playstyle" just different because the moveset is different.
They need to step up the game mechanics in dmc5. None of that, more this and more that bullshit. I want to take this shit to the next level.
If i play dmc3, and i hate a certain weapon, let's say, Beowulf. It is okay, because i'm never really forced to use that weapon. But in dmc4, let's say, i hate gilgamesh (and i hate gilgamesh), then, fuck me, because it is part of his moveset that i have to use.
Besides, normally when you compare a cuhrayzee character that has his entire moveset at once, versus a character that has a moveset that you need to go to menus or some stuff to change, you'll find that the second case normally has characters that have more versatility in general and gather to different playstyles.
Think about it, DMC4 Dante is great, but his moveset is not nearly as big or versatile as DMC3 Dante.
Quantity is not equal to Quality, i preffer having solid mechanics, and a character that i like to use in its full extention, than having a character with 100 tools at the same time, which i'll enjoy to use only 10.
You can't have both, you can't have a huge moveset like dmc3 dante (i know of the mod that allow for all weapons at the same time, and i doubt i'll see anything good with it) available at the same time, there is so much you can do with controls and human speed.
It is impossible for me to conceive being able to switch between all possible weapon and accessories combinations possible in bayonetta in a fast and controlable way.
Now, even if you disagree with me (which you'll probably will). You have another thing to consider when i talk about having 2 characters with 2 different playstyles.
Let's imagine that you consider DMC4 dante the pinnacle of action games, you can have another character, that will have a moveset just as huge and available at the same time, but being totally different from dante in both playstyle and objectives.
And besides, 50 styles, 40 weapon on the fly switching is a thing of devil may cry, other cuhrayzee games have their appeal in other aspects. Like, what was the last cuhrayzee focused on fist fighting?
>If i play dmc3, and i hate a certain weapon, let's say, Beowulf. It is okay, because i'm never really forced to use that weapon. But in dmc4, let's say, i hate gilgamesh (and i hate gilgamesh), then, fuck me, because it is part of his moveset that i have to use.
I never liked lucifer in dmc4, but now that I'm getting gud, I'm slowly starting to use it more. I was never forced to use it, and could beat the game without using it.
>Quantity is not equal to Quality
True, but when we're talking about capcom level mechanics I think we can safely ask for quantity.
>there is so much you can do with controls and human speed.
Sure. switching between 5 weapons with one weapon switch button is bullshit. But if they find another way to switch weapons and expand the moveset that would still work.
>And besides, 50 styles, 40 weapon on the fly switching is a thing of devil may cry, other cuhrayzee games have their appeal in other aspects
It has nothing to do with what game it is. It has to do with having a certain budget, and memory restrictions. Limiting the moveset, or forcing the player to interrupt gameplay to "customize" his moveset only limits the game's maximum creative potential. It's stupid. If godhand 2 comes out, would you really want to have only 10 slots for attacks available? If NG4 comes out, do we not want to switch weapons during gameplay? Like seriously.
>If godhand 2 comes out, would you really want to have only 10 slots for attacks available? If NG4 comes out, do we not want to switch weapons during gameplay? Like seriously.
There is room for improvement for sure, i'm not denying that, all i'm saying is there is so much you can do without using menus, even if you don't consider memory restrictions.
But bringing NG3: RE to the table, Ayane is a different beast than Ryu, and so on, i would like to see that kind of variety, where the characters have similar buttons, but their playstyle vary a lot because they have different ranges, speed, and some nuances.
Another, example of this is Jeanne. The 3 differences that she has with bayonetta in the original game, make her already a complete different beast to mess up with.
I think there is room and possibility to satisfy everyone (or most people), with future hypothetical cuhrayzee releases for sure, and i believe that having a lot of characters with complete movesets is something very doable in this current gen, and it is something not that expensive. And for all the problems, DMC4: Special Edition is a step in that direction.
All we need is to have hope that the games are done with care, the right budget, and are in the hands of the right devs. (and that those learn with their past mistakes).
I can never understand how anyone could like Bayonetta's hair in 2.
I can understand NOT liking her hair in 1 because it looks utterly retarded. I agree with that.
But LIKING her hair in 2? Every single art piece of hers makes her look like some office secretary in her early 40s. Having her hair be that short also makes her head look so small in proportion to the rest of her body.
I always thought her hair looking like it did in Bayo 1 was to make sure it looked like her hair catsuit was from the hair on her head. I guess it was actually from her pubes or something in Bayo 2
Well, her head is small in proportion to her body(actually, she just got pretty large shoulders and long body, mainly legs), is just the artstyle of the series, i am a bayonetta fan and i personally don't like it, even doing fanarts i preffer doing something different.
And she was always meant to look kinda milf-ish, but at the same time young.
People don't notice, but you can see a small part of her hair in 2 forming the entire suit. At least is supposed to be this way.
>You spend maybe 40% of the game actually fighting enemies and 60% of the game is awkward platforming or pretending you are playing Gradius
Bull shit. There's 9 or so shooting segments and only 2-3 platforming segments in the entirety of the game. There's still other dumb mini games aside from those, but 1 mission out of levels that mostly consist of 10 or more is not 60% of the game.
Your bullshit is what's mindboggling.
It's the same when people say shmup and bike segments take hours when in actuality they're 15 min. combined.
I don't really mind the timer. It's a very interesting idea, i think.
It's the motive for introducing it is what's bothering me:
> Making the possibility of first time players able to achieve a higher average score near pure platinum
I honestly believe that giving player feedback is important to some degree.
I love most platinum titles, including wonderful 101, but sometimes a section requires you to build combo points, while being more lenient with time, and sometimes, it requires you to be really fast and screw combo points, and this is somewhat annoying. So having some form of feedback, at least something for the next time you play that part like (time, you did in 1 minute, the time limit for maximum ranking is 45 seconds), would be nice.