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Patch Soon Edition

Previous jej: >>128205230


The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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>>128473627
>>128475023
>>128475743
Is this a computer stats thread?
When I play FTD it seems to run fine, but how would spengies do with this setup?
>>
>>128475652
Hey.

We got a server for Spengies: http://pastebin.com/uPudaAyJ
We have mods: http://pastebin.com/U22ASBh8

See you in space.

Is that brief enough?
>>
>>128475923
Spengies run bad on any machine.
>>
>>128475960
>Forgot to add mod description page to OP
Piss. I'll add it next time if I remember
>>
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>>128475923
I can load up the game world as it is now on this laptop and play it locally at 0.8 simu speed. :^)
>>
>>>128475023
>tfw the same but 35 C br summer
>>
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>>128478247
>>
>>128475960
I really should get Spengies, but I find the idea of paying for a product while it's alpha to be offensive.
>>
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Post interiors
>>
>>128481359
DS9/10
>>
>>128481348

You're going to be triggered for the next decade, then.

Alpha Access is the new Ongoing Beta.
>>
>>128481359
>>
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What would you build if you won the lottery /egg/?
>>
>>128483128

A family.
>>
>>128483128
A clone of myself, maybe a few of them.
>>
>>128483128
Definitely throw all the money at software programming and AI.
Dude singularity lmao.
>>
>>128483128

A city made entirely of rape.
>>
>>128482801
>You're going to be triggered for the next decade, then.

Yeah I know, at some point I'm going to have to break down and just give up. I just hate that the business model basically incentivizes devs to never finish their products.
>>
>micro lagspikes every second on the serb

>even effects the UI

>can't move items or select anything

help me
>>
>>128483128
Private air force.
>>
>>128483128
Multiple augmentations, bionics, injection ports and, of course, to round it up, a direct BCI placed inside my skull.
If all this doesn't kill me, I'd live for quite some time, albeit with a chance to go completely nuts.
>>
>>128483128
I'd give half of it to Nick. Use the rest to live the NEET dream and autism all day for the rest of my life.
>>
>>128483747

It's a bit of a double-edged sword.

On the one hand, it allows devs to acquire funding as a project proceeds whereas they might otherwise have been unable to scrape together enough startup capital to have a closed development cycle. It also has the potential to give more direct consumer feedback in the course of a product's early stages when the design is still malleable and can alleviate some of the issues where games were previously released incomplete and left that way because the producers put a hard deadline on the development team.

On the other hand, the concept of early-access is poorly-understood and poorly-respected by developers and consumers alike. Publishers can often advertise early-access games as though they were the full games, with only a small disclaimer about its alpha/beta status. Consumers will generally buy early-access to play the game, rather than help shape it in any significant way - and those who do want to help influence the project usually find they're little more than glorified beta testers. Companies that sell early access seem to feel that they can wash their hands of all responsibility for maintaining a product because it's "just alpha," despite the fact that they have sold a guarantee of something - not necessarily a full game, but a product nonetheless. Players will often expect too much, get tired or bored with limited features early on and then leave for long stretches of time or forever, prematurely ending the lifespan of a game still undergoing work.

I think part of the issue is that some of these early-access devs are used to working in a closed circuit where they didn't need to worry about keeping functionality online, so they didn't need to worry as much about breaking shit as they worked. They're treating paying customers like voluntary beta testers, when that's not the case anymore.
>>
>>128484637
>implying any doctor capable of doing a quality job on you is going to just chop off your bits and replace them with robut bits
I hope you like fire, because you'll basically have to give Obi-Wan the high ground for that.
>>
>>128483128
weed
>>
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>>128485309
Is that you Ced
>>
>>128481359
>Post interiors
this is a sfw board...
>>
>>128475923
There is absolutely no correlation between computer quality and spengies smoothness.
Trust me.
>>
>>128486105
While I agree with that post, that was not me.
>>
>>128483568
thats Köln, next idea
>>
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>>128485309
I like that with crowdfunding and early access we're getting games that otherwise would never be made, in genres that are either brand new or long dead but I just feel that we need a better model for how to actually do it.

Deadlines may cause products to ship unfinished, but work also expands to fill the available time. When used by competent teams I feel like the time limited up front crowd funding model works better than early access, which just turns into a license to have a product that doesn't always work, but the lack of accountability is a serious problem that needs to be addressed.
>>
>>128475652
Is there any game where i can build in a voxel like manner? 3D? I want to create some buildings inspired by brutalist architechture. Minecraft is too blocky and my pc has a hard time running it.
>>
>Start up Besiege for the first time in like a month
>My steam engines barely work now

Fuck, did they nerf steam? They're all so fucking slow, even the ones that went so fast they tore themselves apart.
>>
>>128488569
You could make steam engines?
>>
So I got space engineers. What am I supposed to actually do in this game
>>
>>128488758
Yeah. We got water cannons that produce steam if exposed to fire, so people set right to work on steam driven everythings. They seem to have changed something though since all of my mine are struggling to move now.
>>
>>128489125
In singleplayer, rub one out and realise it's boring. Or go autistic and build your dream shap.
In Creative, play legos until you are bored.
In Survival, play legos but slower until you are bored.

In multiplayer, all of the above, but with others.
>>
>>128489131
Oh nice. I havent played besiege in a while so im not up to date.
>>
>>128489623
I haven't played it since the chaos engine craze.

I keep telling myself I'll go back to it but I never do.
>>
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FLAK CANNONS TOMORROW

Anyone know what time specifically they're going to update? Robocuck released anything on it?
>>
>>128489125
Get a refund.
>>
>>128489125
Make robits
>>
>>128490505
https://www.youtube.com/watch?v=jzY099ihULs
>>
>>128483565
>Dude singularity lmao.

https://www.youtube.com/watch?v=l-jptjnFVYk
>>
>>128488417
>any game where i can build in a voxel like manner
>computer can't run minecraft
what are you doing here
>>
>>128491169
I can run it but i only get like 10 frames. 20 if im lucky
>>
>>128491786
vanilla?
>>
>>128491786
Install Optifine if you don't already use it, it seriously helps.
>>
>>128491839
Yea. Most mod packs are impossible for me to run
>>
>>128492228
Try SE with planets
>>
>>128492986
What mods does it include?
>>
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Which is better for a landing pad for small ships, heavy armour blocks or blast door squares?
>>
>>128493315
light armor blocks with shields :^)
>>
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clang
>>
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>>128493525
Oh you~
>>
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>>128493768
DID SOMEONE SAY CLANG?
>>
BEST FUCKING UPDATE
E
S
T

F
U
C
K
I
N
G

U
P
D
A
T
E
>>
>>128494149
robocucks get out
>>
>>128494149
How on earth did that bug even get out in the first place?
>>
>>128495301
Probably the same way EVERYNF UCKING BUG IN SPENMGIes DOESHWHY THE FUYCK CANT DEVS TTYEST THEIR SHIT
>>
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>>128495965
>mfw FtD
>>
If I'm playing and enjoying StarMade would paying for Spengies be worth it or should I just stick with what I'm already playing?
>>
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>>128494149
OH FUCK NO THIS IS THE WORST UPDATE
>>
rib serp
>>
serb ded?

I was busy looking through the K menu
>>
>building a pair of 410mm deck guns to realise your factions desire of full broadside ships.
>YOU HAVE LOST CONNECTION TO THE HOST
>The Jews face when their kikeroach scum goes unopposed in crashing the server to avoid retaliation
>>
>>128499107
we didn't do nuffin
>>
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>>128499107
Are you retarded?
>>
So my fellow spengies, what would you guys consider 'basic satellites' for ground based operations? The only one I can think of would be:
>Battery, two solar panels, beacon, laser antenna

Beyond that, I can't think of anything that'd really work. Maybe a killsat loaded with penetrators, but that's all I can think of.
>>
https://twitter.com/SpaceEngineersG/status/687310520228143104

Spam these mans with NETCODE and OPTIMIZATION and REAL FEATURES.
>>
>>128473627
Little late, but is there a less-blurred picture of this?
>>
>>128499924
we're not your army etc
don't call for raids etc
netcode is just a theory etc
gas the marek etc
>>
>>128500697
>netcode is just a theory etc
This is true. Most developers just throw in a way to get an IP address from an index and just bit-bang ports and hope for the best.
>>
>Fixed a bug causing tank tracks to infinitely increase movement speed the more you had
>Fixed a bug causing tank tracks not touching the ground to increase max speed
THERE GOES THE FUN
>>
>>128501864
recreation is contraband
>>
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>>128475923
>>
>>128501864

>THERE GOES THE FUN

No, now you can just use wheels to go fast, and laugh because hover fags will get blown the fuck out by Flak when they arent scraping along the ground.

Also, they make it sound like theres only going to be ONE Flak gun, and its going to be mega sized. They dont mention anything about smaller versions for lower tiers.

I guess its a high tier/megabot gun only?
>>
>>128504045
That looks fairly damn dated. It's a late stagnation era machine if I've ever seen one.
>>
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>>128475923
Spengies SLI support never.
>>
>>128504123
>Megabot-only dedicated AA
Jesus fuck, don't you dare jinx this
>>
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>Flak guns will only do 50% damage to ground targets

Time to farm Flak Gun players because they wont even be able to put a dent in me.
>>
>>128504319
why would you sli 2 760s?
>>
>>128504315
Yeah. I've been looking at an upgrade recently.

She's done me right over her lifetime though. Thinking about turning her into a server.
>>
>>128504549
It was a good idea at the time.
>>
>>128504319
Is that where you keep all the...

...hot porn?
>>
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>>128504702
Yes.
>>
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>>128504846
>>
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>>128475923
Not stellar but runs SE okay enough.
>>
>>128504621
I hope you learned your lesson
>>
>>128504846
Sasuga
>>
>>128504945
I don't regret it. I bought them 8 months apart and they've served me well. The real bottleneck I've been hitting recently is the 2GB VRAM limit.
>>
>>128475923
CBA to get a shot.

FX 6350 @ 3.8GHz 32nm
650Ti EVGA SSC 1024MB
8GB DDR3 @799 (9-9-9-24)
>>
You fags, stop trying to turn this general into a /g/ speccy thread.
>>
>>128505807
Then post something interesting to derail the derail.
>>
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>>128506107
Engineering
>>
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>twitch /marek_rosa/v/34885892?t=02h39m34s

>don't question it, just be grateful Clang is holding off for the moment
>>
>>128506498
It's beautiful, after a fashion.
>>
fuck

rip serb again

was getting ready to merge 2 ships then it crashed, thanks keen
>>
>>128506820
>our meme is official
WE MADE IT SENPAI
PRAISE CLANG
>>
>>128506820
>markel just sitting there watching these people do their thing
>that little gleam of satisfaction on his face watching the group work

Perhaps it's not too late for Spengies. Perhaps Marek is truly the hero we need.
>>
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>>128507881

>mork barely remembers how to play his own game
>exclaims the FPS lag on planets is bullshit

Have we been trying to gas the wrong guy this whole time?
>>
>>128508101
If Miguel gets gassed it's because he let it fall so far with his inattentiveness. Now that he sees how bad it is, though, maybe we can hope for a brighter future. Maybe we can hope for change.
>>
>ftd now automatically attaches a picture to your saved vehicles if you screenshot it

what magic is this?!
>>
>>128508584
It's part of this new like, recon feature. So in theory you don't know what any of the enemy ships look like, but as you get a view of them you can take a shot and it attaches it to them when you see them later on. Lets you have a better idea of what you're up against, y'know?
>>
Would dropping a handful of simply Missile Interceptor-Sticky Flare single block missiles in response to an IR missile being within 500 metres be an actual strategy?
I honestly can't tell if they ignore them from some basic testing.
>>
>>128508291
or at least a gassed merk
>>
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>>128508584
Damn this is pretty cool.
>>
>>128508984
You might have to use two flare sections to make them hot enough to more consistently distract the missiles
>>
>>128508984
I was going to recommend just having 2 sticky flare blocks, but what you said seems like an actually good idea now that I think about it.

Another option is
>fins
>SRT
>fuel
>interceptor

This can be spammed easily, I believe the Typhoon does this to great effect.
>>
>>128509406
Fixed as of a while ago by multiple factors including nuengine heat output.
>>
>The Aeroflak is a massive, cumbersome weapon equaling the Mega Plasma in size and CPU (300) but far heavier.
jesus
I wonder will I be able to accidentally gimp myself with one of those and walker legs
>>
Would y'all recommend FTD to buy, or should I find a torrent and wait until it goes on sale?
>>
>try to join serb
>server host has left game
>serb is still up
>every time
wat do?
>>
>>128509723
Yeah, buy it. Nick's proved his worth.
>>
>>128509723
It's a solid as can be title so far as I'm concerned, with a dedicated dev, neurotically at times.
>>
>>128509406
>>128509639
So just the one then?
I guess I'll try two on half and see if they get chased more often.

>>128509543
I was hoping to stick to just a single block so I can heavy spam them, when it comes to a 2 block I prefer
VRT
Fins
Fuel
Interceptor
Means I can set the VRT to 1500~ and it's guaranteed to be able to chase down the missile.
>>
>Robocuck
Just die already.
>>
>>128511618
Oh shit, I forgot to reinstall that game.
Thanks for reminding me.
>>
What do you think of asymmetrical ships in spengies?
>>
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>>128512862
I think they can be neat. They're easier than in other games since Spengies doesn't care if the CoM/CoT line up properly.
>>
>>128513406
Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon
>>
>>128513721
If you mean the YT-2400 that has existed for more than fifteen years then yes.
>>
>>128513721
Yes, it's based off the YT-2400.
>>
>tfw no small medbay for small grid
this is truly suffering
>>
>>128513406
>Spengies doesn't care if the CoM/CoT line up properly
Which is really shitty.
Thanks Keen.
>>
>>128514232
There's a mod for it.
>>
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>>128513406
I've sort changed how I design my ships since I lost my creative spark when I forgot to back up my spengies saves before I reformated and lost my explorer ship and tarantula (along with the mini tarantulas that it spewed out of its abdomen). So I went with a function over form approach and fiddled around with placing everything I wanted for that particular ship and then making the hull and bridge and what not. Came up with this horrible looking box thing.
>>
>>128514208
Use the med panel thing, and use the cockpit as the oxygen/hydrogen refuel.
>>
>>128514519
Not bad. Just work on the edges, start adding more hardware to the hull, and it'll look fine. Paint can't hurt either. Looks deliciously trucky.
>>
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>>128514658
Here's the guts of the thing, all open air with only a simple bridge area with a few medical bays on the floor above. Have to jetpack everywhere else.
>>
>>128514823
That's super gay and looks expensive as fuck. The layout looks like shit.
>>
>>128514956
I just make it so that actually cutting something off from the conveyors would require obliterating the whole ship, every inch is crammed in with something.
>>
>>128515141
So it's a mobile armor.
>>
>>128515141
As someone whose ships have at least 4 engines and can continue to fight at 60% health in FtD, you really need to tone down the redundancy.
>>
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>>128515332
>>128515205
Maybe I should just go back to remaking and finishing this.
>>
>>128509843
>>128509909
So can y'all gimme a quick rundown on what FtD entails? I hear that it has AI ships and subs and airships, and mining and supply lines and battles and the like. Can I get a quick summary of it?
>>
>>128516265
it has AI ships and subs and airships, and mining and supply lines and battles and the like.
>>
>>128516656
listen here fucko
>>
>>128516265
You build ships,planes,airships,helicopters,subs and fight many different factions which all have a distinct theme to them as you conquer more territory you build resource stations at resource zones so you can afford to build bigger shit.The building in the game is pretty fluid with mirror mode you have to account for CoM/CoT,drag,fuel consumption etc..The game also has customizable weapon systems most notably the advanced custom cannons and missile systems which allow you to deal with various threats you will encounter.The game is pretty complex and optimizing your craft will undoubtedly take 5 times as much time than what it took you to make it but theres on the spot tutorials for every block right in the build menu.The developer is also pretty devoted and the devtest version gets updated about once a day on average.
>>
>>128516265
Well you've got the Vehicle designer, which is obviously a vehicle designer, but it's also a scenario creator for pitting anything against anything for shits.

Vehicles you can build aren't really predetermined into Ship/Aircraft/Sub, though Buildings and Fortress (Flying is an option for these also), but the AI is a physical thing that you make and can tweak, and is a huge weak point of a ship obviously, as it'll be dead in the water without it.
But there's just way too much depth to what you can build.

The rundown of the Campaign is basically an RTS Engineering game.
Resource points are areas you can mine and will probably build most if not all fortresses, mining works about how you'd think, with an object that extracts resources, with all points producing each of the resources at different ratios.
The AI owns all different areas and there's a relationship system for who will attack you/help you as well. Campaigns are fully customizable, as are worlds, but if you're doing the standard game, the AI has a whole ton of races with different types of vehicles.
A side note, the Devs went all out on the creation of vehicles, the kind of niche stuff you'd expect to see on the workshop will just be around.
With local resources on, ships will provide resources to things that need it (Like fuel), so you'll usually want a resource ship to allow you to build and such in an aura around it.
With central resources on it's just a global pool, and they'll be available to anything in the fleet.

It's one of the most open ended engineering games I've ever seen anon, basically it's a surprisingly well developed RTS on the side with diplomacy/radar/resources/fleets and all kinds of stuff.
>>
>>128516265
The big feature is multi-block systems. That is, a cannon isn't just a cannon block that you plop onto your ship; there's a barrel block, a firing piece block, loaders, etc. You put the components together in various ways to make stuff, which allows a large amount of customization (you want a slow-firing cannon that can hit targets 3km away? Fine. You want a 2000rpm cannon that's shit above 700m? Works just as well)

Finally, the vehicle building system is so orgasmically perfect that you will never go back to any other game again. It's hard to explain, but it takes all of 2 minutes to understand and is orders of magnitude better than the shitty minecraft-style building many games have.

Another important feature is a thorough physics system. If your center of thrust isn't in line with your center of mass, your shit gets fucked. Hull shape actually matters, as drag is a major design consideration.

All in all, an absolutely fantastic game. Somewhat steep learning curve, but you can fuck around in the vehicle designer for hundreds of hours before ever touching the story missions or campaign.
>>
>>128517046
Can I zerg rush motherfuckers with a bunch of little ships each carrying, say, a missile pod and a gun or two?
Can I have them launched out of a bigger ship?
Are carriers a thing, even?
>>
>>128517292
Yes to all of the above if you dont mind using lua kamikaze planes are also a thing
>>
>>128517401
Can I get by with zero understanding of coding?
>>
>>128517467
You can copy-paste from the forum
>>
>>128517467
It's Lua. It barely counts as coding.
>>
>>128517467
Sure just use other peoples code and read the comments provided in it to understand which variables you may want to adjust.Sometimes youl need to use something like a hydrofoil to store a variable for the code to work but theres usually a comment in there for it. Lua is by no means necessary to enjoy or complete the game its just a stopgap put in by Nick so the community can add additional features to the game.
>>
>>128517401
Oh man, now I wanna try making ICBMs when nuclear engines come out.
>>
>>128517467
You can just read the ingame readme in the editor and get enough to make very simple scripts with just what's there.
>>
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>>128516265
I have spent three days trying to build a simple destroyer that won't capsize when turrets are mounted.

I have been driven to hate, to love, to despair, and back. And then when I finally got a couple of guns I thought were okay on it...
I spawned an NPC ship to fight and was sinking within 2 minutes. Turns out I really need to protect the ammo storage better.

Honestly, the game is great fun just trying to figure out how shit works and I'm glad that HitlerBro was handing out codes and I managed to get one.
>>
>>128517816
They won't explode. They will prompt-critical at worst and more often probably blow steam components before that happens.
>>
>>128517934
Even in the presence of a conventional explosive?
>>
>>128518023
That would create a dirty bomb and probably set fire to anything in the vicinity.Fire in FtD when Nick?
>>
>>128518023
Absolute worst-case scenario is a prompt critical, as occurred in SL-1.

You simply will not get a nuclear explosion unless you design it to go boom. There's a reason it took the US several years to work out the basic math behind nuclear weapons.
>>
>>128518156
I'm just trying to become a demon, anon.

>>128518210
Honestly I'm hoping to just be able to wrap the engine in ammo boxes or something and have some kind of way to control the detonation trigger to get the desired effect.
>>
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>>128518156
>Fire
>DWG's faces when
>>
I cannot make a fast aircraft the AI can stably fly in FtD.
For some reason even when they're trying to gain altitude they'll use the downward nose thrusters to try to level out, and end up just travelling dead level until they try some batshit backflip turn and crash.
Tips for fast, stable aircraft?
I don't even know why the AI is doing it, I can fly it fine myself, though the lift in FtD can be crazy if you have actual wings.
>>
>>128519103
You did/didn't set the thruster to reverse right? I think on the front they need to not be reversed and on the back they do.
>>
>>128519103
Remove the propulsion balancing card from your AI
>>
>>128519174
Nah, not on reverse.

>>128519236
Don't use one because was having that problem, when I go slow aircraft they'll fly level and fine, but once I get to about 40ms+ they'll just go insane.
Anyone on egg got something they could chuck on workshop and probably answer like 2/3 dumbass questions about?
>>
>>128519349
Might you consider posting a pic?
>>
>>128519349
I've yet to save one, I build it, it handles like shit, I don't save it.
I guess I'll post my next one and see what /egg/ thinks.
>>
do sticky flares work on torpedoes if given ballast and launched directly into the water
>>
>>128513721
>Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon

There's more than one you know. And it makes sense that other freighters in the same product line share design elements.
>>
>>128519903
Only if they're IR torpedos which they probably aren't.
>>
>>128519776
Meant for
>>128519541
>>
>>128520369
Actually I think most faction torpedoes are IR-guided.

Speaking of which, does anybody know how sonar targeting works? What blocks does it target? CoM? Does anybody know?
>>
>>128520979
Anything underwater, I think it's just CoM but it might be closest underwater block.
>>
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Tractor beam mod when?
>>
>>128517851
>Not driving stick
maybe you should fucking kill yourself
>>
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Why am I only getting ~90 rpm from this absurdity?

It'll fire for a few rounds, then the autoloaders all click in turn and it can fire again, firing for an extended period doesn't seem to deplete the ammo stored in the racks so I'm guessing I've set things up wrong.

I'm going to call her Bert.
>>
>>128523638

Just use a cylinder of gravity generators.
>>
>Want to design destroyer
>End up making a cruiser-sized vessel too expensive for when i want to build it

how do real life engineers go through life
>>
>>128524851

Not all design specifications are reasonable, anon. Just look at the Bradley.
>>
>>128524851
Disappointed.
>>
>>128525096
curiously i suspect paying attention to the actual gauges of the ACCs i use might help me out in feature-creep or whatever the engineering equivalent is

i took a closer look at my now-cruiser's guns and found they were essentially 7-inch guns

you dont often fit guns like that on a DD
>>
>>128524569
Don't Belt loaders not work if they're in the reloading stage or something?
>>
Finally combat tested my boat against a live opponent.

Just against a single Shuriken, but it did it's job pretty damn well. Might need to tweak the armament though, torpedo rack did all the heavy lifting.
>>
>>128525325
They're not belt loaders, and in any case the gun would be depleting the ammo in the containers wouldn't it?
>>
>>128525380
custom cannons benefit from economy of scale

the smaller the vessel the more potent missiles and torpedoes are compared to custom turrets of similar size

though advanced cannons fucking pack a punch for how small i can make them
>>
>>128525645
I've only really been able to get started on the game for the last three days, so I've been stumbling my way through things.

So if I had to have gun turrets, time to figure out advanced cannons huh?
>>
>>128525645
How do you make them small? I get that you have to hide them inside hull so they are better protected and make ship more stable, but when I try to put autoloaders vertically, they don't work. And horizontal pozition means very narrow azimuth.
>>
>>128525645
>economy of scale
The term you're looking for is scale, anon. Stop using big phrases.
>>
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>>128525812
naw, time for you to figure out *sunken turrets* and take advantage of your ship's hullspace to make more powerful turrets for the size of ship

which can be made with either customs or advanced
>>
>>128526126
Not a bad idea. There's a lot of empty space under the decks right now. Was planning to rework ammo storage anyhow.
>>
>>128525645

Economy of scale means that saving half a cent when manufacturing a tin can is relevant when you're making 50,000 tin cans a day.
>>
>>128524569
You've got a hell of a lot of gauges considering 8 is the Maximum. Is this for one barrel?
>>
>>128526005
what do you mean by autoloaders don't work vertically? you can manually orient those things cant you
>>
>>128526967
Yeah, but when I place them vertically, they won't load. Maybe it's a bug?
>>
>FLAK will fuck over all flyers EXCEPT drones and tesseracts
>Tesseracts will be stronger than ever because FLAK projectiles are slow as shit and can be easily dodged with drones ability to turn on a dime
>ground based plasma and SMG will be blowing flak players right the fuck out due to flak only doing 50% damage to ground targets

Gonna be interesting to see what happens over the next few days, and see what kind of meta evolves.

Im betting Tesseracts will still be all over the place.
>>
>>128526913
The rest are cooling, 6 barrels, 150mm.
>>
>Missile gauge soon
Cruise missiles ahoy
>>
>>128518156
Fire will be the same as EMP, but will damage and spread on wood instead of electronics and metal
>>
>>128529646
>missile update
what im gonna have to redesign shit again

hopefully now can make divebombers that can drop 'missiles' that are like 2meters wide instead of a spray of smaller things
>>
>>128529646
you have proofs?
>>
>>128529867
No, just missile size, maybe one more block max
>>
>>128530008
That max gauge missile looks funky a remodel of the missile racks or a separate 3x3 missile block is probably needed
>>
>>128530008
>babby missiles
so cute
>>
>Someone suggests a new ACC shell tip yesterday
>Now its in devtest

Praise the Nick.
>>
>>128531928

>tfw keen will never be this based
I'm jealous of you Depthers
>>
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>>128526126
Jesus.

So I reworked my turrets. The recoil is a bit much, but the damage increase is well worth it.
>>
>maek boat
>unsure where to put ammo magazine so shit doesnt explode

every area i place it will cripple something near it
>>
>>128534541
Metal box in the middle/back, should place it first anon.
>>
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>tfw making ships of different sizes they just share the same shape and layout

its like whoever in the USN designed the battleships, battlecruisers, and heavy cruisers during WWII
>>
>>128535637
>dem qt turrets
pls gibe layout
>>
>>128529867
Do you want to camp on the same designs forever or do you want the game to be good
>>
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>>128536029
>qt
you think so huh
>>
>>128537956
>No barbette
>no armored deck
Kaboom
>>
>>128537956
What a cute little turret, I wonder how he mad it this sma-
Aw fuck.
The one on the left is actually nice and relatively small though.
>>
>>128530008
Really wish Fins and fuel tanks had a greater affect per block so you didn't have to put so freaking many on a missile to have it be useful.
>>
>>128538084
i dont know why but all these tests against enemy AI have them all focus fire on my ammunition magazines and totally ignore my guns or ai or anything else

i wrap my magazine up in armor and 10intensity shields and it doesnt matter how far or close the enemy is all gunfire is focused on my mags..
>>
>>128538321
Use variable thruster m8.
Cutting on fuel cuts down the weight and length of the missile and therefore requires less thrust to move and less fins to maneuver.
>>
>>128538425
The AI fire control is fucking retarded. It literally just targets ammo and AI mainframes and the aim point selection card doesn't help much.
>>
>>128537956
>that hull shape
How do you make nose for things like that?
>>
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>>128541646
Every damn bow i've made was custom with no precise pattern

it really kills me
>>
What batteries do I need to place for railguns now, electric engine ones? Do I need to have them on a turret?
>>
>>128543186
>electric engine ones?
Yes
>Do i need to have them on a turret?
Nope
Also be prepared to tinker with railguns a lot to get something usable
>>
>>128543294
Well, that's gonna make them a lot more compact then, that's cool.
>>
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>>
>>128543294
>usable railguns
Don't exist. They're just a waste of blocks.
>>
>>128543294
Unless they get buffed or wiring mechanics changed (bateries and other crap outside turret, on the hull) they are a waste of space
>>
>tryan to join serb
>says server host has left game every time i try to connect
>serb stays up
>still can't join
anything else to do but hope they fixed it today?
>>
>>128545320
Both of those things happened, railguns are still a niche until AP gets some sort of fragmenting mechanic the only legit use ive found for them is to get more oomph out of a pen depth shell but its pretty fucking inefficient
>>
>>128545752
for me, the serb is down atm.
>>
Ugh, yeah, server is down atm.

Lemme look into this shit.
>>
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>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>>
>>128546547
>>128546819
It seemed to be up the first couple attempts I tried to join, was steam just bullshitting or could my antics have killed it?
>>
>>128537956
Rotate the clips on the left one and you can squeeze in another ammo input.
>>
>>128546432
Hollow point is allegedly the kinetic damage nose cone you're meant to use. But in reality it's shit cause it has no AP
>>
>>128548238
Sabot heads work great.

And with railguns able to spend energy to increase precision, they're absurdly deadly. It's like old days of lasers, you can core out somebody's ammo or AI in seconds.
>>
Is Empyrion any good?
>>
>>128547134
Pls.

>>128547174
Nah, that was ... well, the box itself was up and connected and ready to rock. The instance of the game world, though, was dead. It seems like it has a life cycle of 60 minutes. I updated a couple elements and changed a few things here and there. Let's see if that helps.

NOT THAT IT'S NOT GONNA GO UP IN FLAMES IN AN HOUR OR TWO ANYWAY.
>>
>>128548780
noice, joinan is going gud so far
>>
>>128548645
meh
>>
What is the best shell design for high-caliber guns without making a stupidly long barrel? HEAT-HE shells for amor penetration at low velocity or something else?
>>
>>128550000
What's your caliber and desired barrel length?
Also which autoloaders are you using?
>>
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This happened last week. I was off for three days and the server was offline for about two days of those days.

Not bashing you, Ced, you're cool. I am just going Keeeeeeen, here.
>>
>>128550135
293mm, want a barrel length around 30. 8m autoloaders.
>>
>>128525484
>and in any case the gun would be depleting the ammo in the containers wouldn't it?
Not if shells are inserted into the clips faster than they're removed.
Use more loaders and fewer clips per loader.
>>
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FLAK CANNONS ARE OUT

PEOPLE ARE ALREADY MAKING FLAK CANNON HELICOPTERS AND DOMINATING BOTH AIR AND GROUND WITH THEM

FLAK CANNON RAPES FLYERS, BUT HARDLY DENTS TESSERACTS

GEE GEE FREEJAM NO RE
>>
>>128531978
Don't be jealous.
Join us.
Gas the mrek.
>>
>>128550348
Well, there's your issue right there. You're using a giant shell, and needed barrel length is derived from shell length and quantity of powder. Shorten your shells. 2m autoloaders should be fine for a 293mm gun.
>>
>>128550936
Thanks, I forgot that I could change shell length.
>>
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>>128550810
>>
>>128551583
LADDERS WHEN KEEN?
LADDERS NOW BY MODDERS.
LET ME GUESS.
LADDER UPDATE IN 2 WEEKS.

https://steamcommunity.com/sharedfiles/filedetails/?id=600062079
>>
>>128546432
No they didn't. Railgun aprts must be on the turret.
>>
>http://www.reuters.com/article/usa-iran-boats-idUSKCN0UQ2KP20160113
>fixing lag and performance on top of the list
GoodAI gassed marek and assumed control?
>>
>>128552613
Get out of here /int/
>>
>>128552613
>Implying GoodAI isn't already in control
hail Keennet!
>>
>>128552820
>>128552836
Goddamit
>http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
>>
>>128552935
>>128552613
>/egg/ and /cbg/ have the most [embedded], broken, msiplaced, forgotten links and images of all /vg/
This should be subject of study
>>
Jeez Cockmongler needs to learn his scripts and stop umming and ahhing and go back to video editing that was embarrassingly bad.
>>
>>128550000
1 gunpowder 1 HE
>>
>>128552935
Seems like Markel actually -playing- his game has inspired him to actually get the company's act together and work on fixing all the bullshit.

Parts of the roadmap seem like they're notes he took while playing as some of them are directed at programmers/artists.
>>
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>>128552935
>Before I continue, I would like to remind everyone that everything I say here is subject to change.
>>
So, the update deployed.

- SESE did not break.
- Essentials did not break.
- SEToolBox did not break.
- So far, all mods seem to be fine.

Server is up and running.

Is this the age of Marek's Second Coming?
>>
>>128554423
Your optimism is too early.
>>
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>- fixed sensor lags servers
Is it fixed or just "fixed"?
>>
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>11 mil
Thanks Freejew.
>>
We ... are having a bit of a problem. The planetary definitions for "Thala" have been updated today, and when the gayloard did that, he fucked up the pathing of some heightmaps.

Does anyone still have mod 572455267.sbm that is NOT updated on the 14th, this morning? If so, pls gib.
>>
NEVERMIND.

KEEN BROKE MODDED PLANETS.

REEEEEEEEEEEEE.
>>
>>128556412
KREEEEEEN
>>
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>>128556412
>KEEN BROKE MODDED PLANETS
>>
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Server down until tomorrow.
>>
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>>128556889
>there just wan't time to get it in
>>
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>>128556889
Reason why the serb is down: Pavel didn't want to stick around for an hour longer.
>>
>>128556412
It's almost like you're playing a game that's in alpha or something...
>>
>>128557207
Send this to marek :^)
>>
>>128557438
That would be hilarious to see.
>>
>>128556889
I know little about coding, but how do you break things like where the game search for something that has been already there, implemented for a couple months? I mean I imagine it's a area of code you won't even modify anything. How they do it?
>>
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>>128557353
>alpha drone
>in /egg/

Hold me.

Alpha or not does not make it, in any way shape or form, valid to deploy your updates improperly. Keen deploys untested/insufficiently tested updates into their production environment, rather than using a nightly or PTS environment. For that, I can be as salty as I want, because that is improper and sloppy behaviour, unprofessional. You can fuck right off.

>>128557629
Eh, file/grid/voxel/texture streaming is something they do touch in various aspects. I am not salty about something not working. I am salty that they cannot leave a stable version up and deploy a 1 week in advance PTS/nightly channel and/or decided to release their confirmed broken build into production despite the testers working on a fix. And it breaks a feature they highlighted not even 3 weeks ago.
>>
>>128552935
I'm at work and can't be arsed to read it all

What does he say about moving parts like rotors/inter-grid physics?
>>
>>128557910
Yeah that's what pisses me off. Releasing it (no matter what kind of things involved in making the patch) even though they know it's broken for the sake of "weekly updates"
>>
>>128557995
Rotors exploding is comfirmed to be a feature. Just(un)like spesdoges they may explode or may not. It depends on the effort you made on your grid and it's complexity.
>>
>>128557438
Done. His Twitter account is silencing tweets, so I found what appears to be his >Reddit account.

Awaiting response.
>>
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>oh, maybe keen will pull their finger out of their ass and possibly fix some shit
>am far too jaded now anyways, still wouldn't bother playing
>oh wait, they broke multiplayer again
>one of the roadmap points is listing the particle effects
>others are basic menu tweaks
>>
>>128558492
Oh shit, son
>>
>>128558492
I TOLD HIM TO MESSAGE MAREK AND HE ACTUALLY DID IT

THE ABSOLUTE MADMAN
>>
In FTD, do ACCs not adjust their aim for the added speed of a railgun? Because I've got a turret that's been putting shells ten meters over a Marauder for the last minute.
>>
>no compound blocks in spess for 2016
when we gassan?
>>
>>128551846
>readding a feature KEEN removed over a year ago
Truly this is proof KEEN is fucking retarded and has no idea what they're doing.
>>
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>>128483565
>the year is 2050
>keen has successfully created a "true" ai
>it is quickly implemented into all levels of society, ending scarcity and the need for work
>somehow everyone lives comfortably
>keencode kicks in
>cars, elevators, anything with vaguely piston or rotorlike components start flying everywhere
>people getting splattered at 104.5 m/s
>eventually every keen ai crashes because of keencode, ending the clangpocalype
>95% of the human population is wiped out
>thanks keen
>>
What is the best hull to make for a ship that doesn't involve a keel that is just some lead on a stick, and doesn't provide infinite amounts of drag?
>>
>>128558992
We Eclipse Phase now.
>>
>>128558992
I'm ok with this as long as it starts with KEEN for unleashing such a blight on the world.
>>
>people deserve to know how our games are shaping up, especially Space Engineers, as we are approaching the final turn in the game’s development before it leaves Early Access.
>rotors still clang
>pistons still clang
>multiplayer doesn't work
>KEEN breaks the game on a weekly basis
PAINC
>>
>Faster executable loading - when I installed the game on a new computer and launched it from Steam, I could only see a black screen and game mouse cursor and listen to game music for about 15 seconds; I don't understand what the game is doing during this time before the main menu – trying to upset me?

Has Marek never played his own game before now?
>>
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>spengies_roadmap.jpg
>>
We are testing sensors and other shit. Please join us here: 94.250.211.6:27016 so we can see sim speed effects etc.
>>
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>roadmap
>literally just a to-do list
>>
>>128559259
Make the hull a bit wider and deeper, and add another layer to the bottom. Instant stability.
>>
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>>128560125
Dare I hope?
>>
>>128561226
Preliminary results:

We ran about 100 sensors on various moving grids in a small area and sim speed dropped to 0.9 from 1.0.
>>
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>>128562345
So, this werks.
>>
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First boat, tell me what I did wrong /svgg/.
>>
>>128563206
What problems, if any, are you experiencing?
>>
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>>128563482
This.
Also, I dunno how to get the cannon working or anything.
>>
>>128563583
Have you done the tutorials?
>>
>>128563206
>Boats
>In /space voxel games general/
>>>/egg/
>>
>>128563878
Not all of them, no, I'll go watch those.
>>128563894
Nigger, here is a list of what this thread has been called since I started frequenting it:
>/cg/
>/svgg/
>/seg/
>/svgg/
>/egg/
>/svgg/
>/egg/
In order for the last four years. Gimme a break.
>>
>>128563583
Is it rolling onto it's side, or is it pitching up then falling over?

As for the cannon, do you have ammo boxes connected? Can you fire it manually, or is it just not firing when under AI control?
>>
>>128557910

You'd think having a Live Build and an opt-in Test Build would be easy.

I mean, they could push all the weekly updates to the Test Build to show people they're still doing work, then push less-frequent updates to the Live Build as they get the kinks worked out.
>>
>spitfire duel on server test
>server crash

I say old chap this just isnt cricket.
>>
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This is my ugliest ship so far and also not very powerful as I decided to abandon old cannons. However it has very high displacement and 3 blocks thick metal armor and good defensive systems so it should fare pretty well even without any supporting ships. I should probably install some shields around the laser tower.
I have to say that never before could I just build something for days and have fun doing just that. This game is pretty great.
>>
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Am I the only one who gets a massive boner from broadside turrets?
>>
>>128564358
>watch

I mean the ones in game, in the knowledge base, they're good for the core elements and faster than some twat waffling on about how he does shit.
>>
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>SE Roadmap
>>
>>128566982
>usingpremaderoadtiles.JPEG
>>
Anon, did you get around to making that nice customizable hull, so we can shower you with subscriptions you so richly deserve?
>>
>>128567993
yeah it's at your mom's house faggot
>>
>>128565008
NO BRUVVA, IT IS ONLY NATURAL TO HAVE SUCH A REACTION TO THE EMPEROR'S WRATH MADE MANIFEST. I AM A TECH-MARINE, AND AS SUCH CAN CONFIRM THIS.
>>
>>128564358
>it's been four years since /cg/
fffuuuuuuuuuuuck

stop these feels
>>
>>128568173
But my mom doesn't live at the Steam workshop...
>>
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>>128566982
the Bauingenieur in me cries
>>
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>>128569492
>nsfw.png
>>
>>128569492
nigga what are you doing with all that exhaust in that pipe?
>>
>>128570026
Its a feedback loop.
>>
I'm trying to figure out how to make a mod for spengies but I'm completely shit.

The idea is to have a medical room that heals and respawns users- but it respawns them in an undersuit only, without a helmet or the ability to don a helmet. No jetpack, no oxygen gear... But no energy cost and a greater move speed. This way, it encourages you to spend all your in-ship time outside of a suit, because then you can get around faster, don't need to recharge, etc.

Then in order to change suits, there's a special armory block (that will also recharge your suit energy/refuel it) that allows you to put on a proper spacesuit/jetpack.

And then another block that serves as a terminal for refueling/recharging suits.

The only problem is that I don't know where to start. Like, at all.
>>
>Most of the team has flak cannons
>we get stopped because everyone is a retard flocking to a new gun that is anti air
>just because flaks are out now the skies are clear
Blessing and a curse.
>>
>>128571732
Step one is acquiring yourself a copy of Spengies.
>>
>>128571732
>I can't program anon pasta
learn it. feel free to ask
real questions
>>
>>128571991
>meta is flak
>be ground plasma
>kill everyone
GG
>>
bamp
>>
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>flak is only good against flyers that fly in straight lines

>everything else can just fly erratically and dodge almost every flak shot because they travel so slow
>>
>FTD update is out
Aww yes
>turret traverse speed is now based on turret mass
Oh no
>>
There's no way to put flying AI in a 1x1xZ space, right? I just literally need flying AI card attached to the mainframe.
>>
>>128564358
>/cg/
pls don't bring the memories back
>all those indev games that we had on the old op but were forgotten
>tfw don't remember any of their names
>>
>>128575321
If the 1x1xZ include the mainframe then no, as long as the mainframe is not on the same axis it can be done
>>
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>>128577289
Decided to just add a bulge to acommodate it, also meant I could add PiDs without issue.

It's a powerless resource thing btw, 40k of each
>>
Will they remove old cannons in the future? I don't really like them, but they make advanced cannons feel very underpowered.
>>
>Be robofriend
>hear about aeroflaks
>be super worried about our sick-ass jets
>check out aeroflak
>it adds 9k RR
>our jets are only 6k
>everything is fine

fuck yes.
>>
>>128578034
custom cannons are getting reworked or something iirc
>>
>>128578369
I just saw SSJ4Broly with Aeroflak in 2k RR.
>>
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So I'm working on my second boat and I've got the basic hull down. How the fuck do I go about building cannons and shit? I understand the basics of the parts, but I don't quite get how to go from 'stacking barrels' to the turrets I see y'all building.
>>
>>128578975
broly is a fagget

and matchmaker is gonna have a hard time finding low tier players right now because everyone is playing FLAK.

should be fine again soon, maybe.
>>
"Some people are way too rude to Keen employees. Marek would shake his head if he saw this."

"What exactly is shitty about his attitude? He calmly explained why the fix wasn't included in today's update (untested code) and when it will be available assuming it doesn't break everything."

"The alternative seems to be KSH employees staying up unpredictably late every Wednesday/Thursday/Friday night to fix everything that broke that week, rather than stick to their very predictable and regular schedule of releases and fixes. It sounds like they've even tried that before and found it to be unproductive, maybe because they end up being much less productive the following days after changing their schedule so drastically. They are human beings after all.
...I'm fine with that... is there a reason I shouldn't be?"

Meanwhile on /r/spaceengineers, the guy complaining about planets being broken, and the response Ced got gets swarmed with alpha apologists.

That's Leddit for you, I guess.
>>
>>128579205
>releasing code that is KNOWN to be broken is fine

?????
plebbit please.

just put up a post and push the patch back another day, fuck.
>>
>>128579205
>>
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Fuck, this is the best thing I've made in a long while.

>>128579028
Anything that small is not gonna be good for anything beyond torpedoes or missiles. You might be able to fit a shitty pom-pom gun in there or something, but that's just about it.

Start by loading up some pre-made stuff (press x, then change the faction to player in the lower-left menu), and seeing how that shit works. Tinker with pre-made vehicles, change a few things and see how that affects stuff. Godspeed fellow autist.
>>
>>128579205
Kek, literally every post that isn't furiously fellating Keen for our weekly load of new bugs is getting downvoted by the hugbox brigade.

God damn, that's pathetic.
>>
>>128579748
I often make something like this and then completely fuck it up when rounding it at the nose.
>>
>some retard direct linking to images here on reddit
https://www.reddit.com/r/spaceengineers/comments/40yx27/psa_modded_planets_on_dedis_and_perhaps_sp_are/

Hey admiral retard turboautist

delete that shit
>>
>>128580070
But if I delete it
the redditards win
do you want the redditards to win, son?
>>
>>128580170
Do you want the redditards to come here?
>>
>>128580170
They'll win in a few hours when 4chan stops hosting it you fucktard, unfuck your shit and deautist your head.
>>
>>128579748
Fuck that hull work is gorgeous, but how do you plan to get a good looking, flush bow?
>>
>>128579748
What size do you recommend for a small ship, then? Maybe one with just a single light gun.
>>
>>128580070
>>128580170
>>128580242
>>128580247
Actual poster of that here.
I just got banned from /r/spaceengineers for "soliciting" and some other shit, so I guess that post is taken care of?
>>
>>128580242
They already do; >>128580170
>>
>>128580059
Prow is going to be way worse than anything I've had to do so far, and I've had to deal with some real shit.

>>128580270
Thanks. I don't.
>>
>>128571732
>just an undersuit
Probably doable
>medroom that spawns only undersuit
Dont think that's possible
>terminal to recharge
Doable
>that lets you resuit
Doubtful you can make the same terminal do this, but you should be able to put a separate terminal on the same block, like a regular med bay

No idea how to actually go about doing it though. All I know is that,typically, blocks/terminals can only be versions of blocks that already exist. For example, extending ramps are modded doors, swords/cutters are generally modded thrusters with no thrust and extended damage wash. And you can't combine block functions. No thrusters that refine ore for example
>>
>>128580367
Uwotm8
I deleted it because I realized hotlinking is retarded.
>>
>>128580397
I see, I've pretty much given up on doing hulls with a taper greater than 1 meter per block just because of how shit getting a good looking bow is doing that.
>>
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>>128580360
Here's something that I cooked up while waiting to crash after an exam a while back and messing with then-new nucannons. Pretty shitty and if I really wanted to use it I would be adding some armor to the turret and whatnot, but gives a good sense of scale.

>>128580743
The trick is to relax your autism sphincter just enough to allow flat surfaces rather than continuous slopes everywhere. Takes lots of lube but it's well worth it.
>>
>>128581026
So go for a delta shape? Also, is there like, a picture anywhere that someone put together with the main steps for building a turret? How do they rotate, or does that just happen?
>>
>>128581306
Rotation just happens. You need a local weapon controller to be placed on the hull so that it controls the turret block itself for turret rotation to be AI-controlled.

>captcha: 404
>>
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you can't make walkers in FtD can you?
>>
>>128581976
Soontm
>>
>>128581976
You can't propel them with legs, but you can make something that has moving legs.
>>
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Why do Toyota make the best technicals?
>>
>>128582917
please just build another (bigger) car already.

your AE86 is so very badly built and putting a 9k gun on a 600k chassis is not doing you any favors either.
>>
So, the weapons pack has been updated.

- Fixed 50mm fixed gun
- Changed flak cannon behaviour to rapidly fire a short burst of shells for area saturation
- Massively reduced beam weapon damage
- Added pistol, revolver and SMG to handheld weapons (still need proper sounds)
- Introduced 10x25mm and 7.62x51mm ammunition
- Added beam turrets
- Fixed a couple of blueprints and names
>>
>>128581976
You can't put a spin block on a spin block so you can't get working legs.
>>
>oh, spengies update time
>itsfuckingnothing.png
>#year_of_nothing spreads to other generals
KEEN gassed when?
DE gassed when?
>>
>>128583052
When they make wheels taller.
>>
>>128583369
>year of nothing
Year of dying celebrities, more like.
>>
>>128584218
Get used to it, the Babyboomers have peaked.
>>
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I made a thing for FTD.
>>
>>128579205
>regular schedule of releases and fixes

This seems to be the main problem, why are they merging onto the "release" code base before it even appears to be working on their end just to meet an arbitrary update schedule?
>>
>>128585204
details or fuck off.
>>
>>128584218
Well, at least some of the people I happen to actually like and respect are already dead so there's no worry about that.
>>
>>128585418
You know how KSP can load plugins that allow you to add new shit?

I made the same thing for FTD.
>>
>>128585563
I like where this is going!
>>
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>>128583176
>beam turrets
>>
>>128585672
There's still some work to be done, like figuring out exactly how to add new blocks and weapons to the game, since a lot of that is actually stored in the Unity3D scene system, which is inaccessible. I think I've got a workaround, but I need to test more and work on documentation.
>>
>>128583176
>BEAM TURRETS
WE
MUSAI
NAO
>>
Rate my tank famiglia
>>
>>128586763
Robocraft/10
>>
>>128586763
bumblebeegunbed/10
>>
>>128586763
robocuck/robocuck
>>
>>128586763
chuckecheesestilefloor/10
>>
>>128586763
ya ya ya ya ya/10
>>
>>128589016
>>128587459
>>128587323
>>128587224
>>128587005
>autists samefag to shit on robocraft
>>
So, finally got my destroyer design into a working state.

Has to be manually steered, but the turrets are all automated, the AI has 2 separate mainframes; Conning tower with advanced functionality and backup Citadel AI with basic targeting buried deep in the ship.
Ammo storage reworked to less catastrophically prone to exploding the moment the deck takes a hit.
Flooding turrets were an interesting problem. Turns out big holes in the deck that swamp with water are a pain in the ass. Internal turret walls fixed that though.
>>
I don't know why, but I love putting big heavy things on quadrotor platforms. This one is even able to actually supply fuel.
>>
>>128590696
>posting a shit game
>get shat on for it
>hurr must be samefag
Fuck off robokuck
>>
>>128591250
nigga that's an octorotor.

Also, holy shit the building in FTD feels good. Took a little bit to get used to but it's actually super intuitive.
>>
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>>128590696
Hey, I like robocuck, despite all shortcomings it has. That's just an ugly bot you got there.
>>
>>128591694
>going back to spengies and trying to plan out a hull and machinery layout after playing FtD

Spengies needs a blueprint editor mode. Or at least someone needs to make an external blueprint editor. I'd be fine with an excel plugin that translates blockID# in cells to grids.
>>
So is the general consensus here that FTD is the best of the voxel engineering games?
>>
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>>128590696
pathetic
>>
>>128592252
Overall. It's got the most that it lets you do. Every engineering game has something it does better or is better for. FtD is the most feature complete of the bunch with the fewest bugs and most actual gameplay. If you wanted to have space laser battleships fighting in space, FtD is the only one that lets you do it in a feasible manner that means anything.
>>
>>128592252
i bought that bitch in alpha for full price almost a year ago thats how much i liked it

but maybe nick will go off the deep end even more than he has already
>>
>the final turn in the game’s development
>we've made enough money we're going to stop supporting the game and says it's finished
Epic.
>>
>>128592252
maybe. but the lack of SPACE kills it for me.
I need space.
>>
>>128592569
Go up, dumbass. It's there.
>>
>>128592569
See the last sentence of >>128592438
>>
>>128592674
i just got to thinking
how far do lasers reach

we cant make orbital ion cannons yet can we?
>>
>>128592674
>>128592719
So?
I have never seen space sceenshots from FtD posted here...
>>
>>128592882
Been able to for quite a while. They are OP.
>>
>>128592882
Lasers have a maximum range of 3000 meters. Orbit is 900 meters. You can easily make orbital deathrays.

>>128592998
Then you haven't been paying attention.
>>
>>128592998
Just because most people play FTD for boats doesn't mean it doesn't have good spess stuff. Be brave, post spess stuff from FTD, and start a trend.
>>
>>128592998
Did you miss the "Space Yamato that could go from water to orbit and back again, crushing scrubs as it landed"?
>>
>>128593134
>Then you haven't been paying attention.
prove me wrong, post archive links.
>>128593154
Too busy with work, but I love lurking.
I would love some FtD space stuff! So far I have only seen naval construction orgsam.
>>
>>128593154
Make me.
>>
>>128593336
there's a webm of that?
>>
>>128593471
>Too busy with work, but I love lurking.
I lurk at work.
>>
>>128593336
>"Space Yamato that could go from water to orbit and back again, crushing scrubs as it landed"
POST IT!
>>
>>128593509
Yes, but not one I have saved. I believe Kriegsmarinebro made it, so he probably has it.
>>
Hey boys.
>[ACTIVATING intensifies]
http://www.theguardian.com/tv-and-radio/tvandradioblog/2016/jan/14/robot-wars-new-series-bbc
>>
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>>128593706
Only if they get a regulatory committee involved this time. They are still on my shit list.
>>
>>128593917
What, don't you enjoy flippers win: the show?
I'd be very interested if they did ban flippers actually, it would force people to be more inventive.
>>
>>128594087
I'm talking about the match fixing.
>>
>>128594304
Wait, there was?
I admit I haven't watched in a long time so I wouldn't have noticed back then, but I never heard anything like that.
>>
>>128594304
Who the fuck would bet on that shit?
>>
>>128594304
>nerds fixing matches
didnt know the battlebutts community had such a large gambling industry attached to it
>>
>>128592998
No spaceships here, just carrots.
>>
>>128594398
>>128594523
>>128594579
No, they were just being asses and rigging it.
>>
>>128594579
I assume it's more like pro-wrestling. Intended to increase the entertainment value.
>>
Alright so I keep accidentally hitting E in FTD and going to some sort of spectator flyby mode, but hitting E again just sends me to a map.
How do I go back to controlling my robot?
>>
>>128597619
>implying
>>
Looks like the attachment base large to small grid no longer works. That's fun.
>>
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>>128590696
wat
>>
>>128598360
tab
>>
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>>128599125
>>
>>128583176
Quick testing yields the following results. Time for single weapon continuosly firing upon and hitting a single large grid heavy armor block to destroy it:

Large Lance: 28s
Large Cutter: 9s
Small Lance: 2min 18s
Small Cutter: 35s

Personal opinion? Maybe up the damage a bit.
>>
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>>128483128
Private land, mining equipment, hydroponics equipment, automated turrets.

I WILL MAKE THE NATION OF THE MOLE PEOPLE
>>
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>flak guns have turned team death match into long drawn out battles now, because hovers and flyers get fucked by Flak hard if they just sit still

I actually love this.
>>
>>128600786
Yeah. I just turned them down significantly for the time being. They will be brought in line with other weapons, once I do a damage pass. Probably tomorrow.
>>
is it just me or is 4chan shitting the bed really hard right now
>>
>>128604652
Everything is, look at jewtube
>>
>>128604531
Are there or will there be "bomber" weapons. That is, weapons for small ships meant to be effective against large ships?
>>
>>128604860
I am debating on reviving some bomber weapons, yeh.
>>
>>128605947
You don't fucking need bombs, you can make them. There's active guidance scripts on the workshop, build torpedo bombers and get creative with your berthing and reloading.

God I fucking wish we had clangfree rotors and rails so we could have decent reloading machinery instead of fabricating warheads onboard the bombers like fuckboys.
>>
>>128607061
The only thing we have right now are using warheads and small merge blocks, when getting any of the bomb mods is easier. Like those that shoot a highly explosive projectile at 10 m/s, so you point it behind you.
>>
>>128607312
Have you forgotten what heavy armor and blast door do at 105m/s? How about 450? Missiles will tear ships to shreds, they've always been the most potent weapons in the engine.
>>
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>people actually spent $12 US buying this guys robot
>>
>>128591792
>>128592437
>>128599125
nice photoshop
>>
>>128607521
Yeah, but think of the downsides. You'd have to fly in a straight line for quite a while, which would leave yourself open to flak. Then, once you release the torpedoes, unless you do it at extremely close range, it's easier to dodge them. Unless you're targeting a station (which sacrifices the dodging for MOAR POINT DEFENSE), they're just not worth it.
>>
>>128610747
>You'd have to fly in a straight line for quite a while
Second or two. Lock, release, GTFO.
>Then, once you release the torpedoes, unless you do it at extremely close range, it's easier to dodge them.
I JUST told you to get the active guidance script off the workshop.
>>
>>128609205
>asks for feedback
>claims that people are samefagging when they say it's shit
>claims this hypothetical samefag went through the trouble of taking three different screenshots, at three different times and shooped them to make it look like three different people
Y'know, if you ever need to test if someone's samefagging, try reporting the two posts. Last I checked, 4chan only allows you to report one poster, regardless of anonymity.
Or you can stop being a whiny bitch.
>>128610937
Fair point. My other point still stands, though.
>point defense
>>
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Good engine or not? Fits 3x3x3, I'm thinking of just spamming these across my ship until I have enough power (gonna need a lot). Are other people getting substantially better fuel economy with other designs?
>>
>>128612063
How's it handle heat?
>>
>>128612172
Handles about 600 energy before the death spiral begins
>>
>>128612356
Then you could really use some more cooling on that, since you're only getting around half the full output.
>>
>>128612172
>>128612356
Actually I spoke too soon, looks more like 750-800.
>>
>>128612356
So take off some carbs and stick on extra exhaust or radiators? If it can't handle that much load it's kind of silly.
>>
Hey /egg/, I'm trying to figure something out here.

I'm playing the campaign in factorio, and I'm on the mission where you finally need to build a plane.

My question is, since liquids can't exist outside pipes tanks and their production plants, how do you go about making items like electric engines?

Do you just have to set it up in some manner of direct transfer via manipulators or can you fill barrels with stuff beyond crude oil?
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>>128613056
Stop playing factorio and buy FtD instead. When you're done playing FtD for the time being, buy four more copies and send them to people you internet know.

Problem should be solved.
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>>128613056
You pipe it to the assembler.
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With some extra turbos I can nurse it to 1050 output, also gives an imperceptible boost to efficiency. Gonna put 4 or 5 of these all over, shit's gonna be great.
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>>128613251

There's connection points? I'll have to look at that later.
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>>128611037
Duh. Still, it takes a second to knock down an 8-lock long rod of heavy armor or blast door. And the speed cap for small grids on warbros is 450. That's already gonna help fuck with point defense. Larger ships have an easier time at it, as you can do some macross shit and launch them in a spread so they can't be targeted easily. And the scripts to do this are right on the workshop. I wonder if you can put the designator on a rotor? Would be neat for large ship hardware.
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>>128615496
>I wonder if you can put the designator on a rotor?
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>>128615829
Or maybe it can be electronically scanned in software.

Either way you could use that to build search radar.
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You know i just realized now that you dont really need to have your floating sea fortresses be anything more than just a large resource collector and storage building and that you could actually make your 'base' with a shipard and massive resource storage bins as a series of structures on an actual island

jeez
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>>128609149
>premium required

So you have to pay for premium, to be able to buy other people's designs?

I'm not that shocked really, but what the fuck?
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>>128618402
You can in theory make like, "telephone" poles along the water that are just a misc storage piece and a fortress part. Then they'll auto transfer as the resources are consumed, set them to transfer down to 1 resource of each type.
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Hello, >>128585204 again.

I can now add completely new weapons to the game.
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>>128619005
GOd fucking yes.
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>>128619005
>>128619291
And unlocks just fine. Need to add some visual feedback for when it toggles the setting, but the code is there and should work.

Still waiting for Nick to get back to me on what he wants me to do with it, but I'm making progress while I wait.
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>>128619005
>>128619571
FUUUUUUUUUUCK
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>>128618558
Only if they have a bot that has premium colors, aka anything that isn't white, grey, light blue, or orange (not 100% sure on orange). So since the bot being show there has red and black you need to have premium to be able to buy it with RP, otherwise you need GC.

Anyways, bots that don't use premium colors, and don't have any kind of cosmetic part on them, can be bought with RP, bots with premium colors but no cosmetics can be bought with RP if you have premium, and bots with even one cosmetic have to bought with GC no matter what.
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>>128620362
So it's World of Tanks but you have the option to make your own tanks?

Just curious about my /egg/ neighbors, I'm only here For The Depths.
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>>128621023
You forgot the worst part.

>done in unity
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>>128621023
It's more like FTD if FTD was eSports-oriented, flashier, gave you the option to buy crappy blueprints rather than browse them on Steam, and ran on awfully unstable servers and had hordes of hackers literally crawling underneath the world.

>>128621543
FtD runs on Unity as well, Anon. Half of the games these days use Unity.

And unity works very well if you're not retarded.
>>