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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 789
Thread images: 199

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Patch Soon Edition

Previous jej: >>128205230


The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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>>128473627
>>128475023
>>128475743
Is this a computer stats thread?
When I play FTD it seems to run fine, but how would spengies do with this setup?
>>
>>128475652
Hey.

We got a server for Spengies: http://pastebin.com/uPudaAyJ
We have mods: http://pastebin.com/U22ASBh8

See you in space.

Is that brief enough?
>>
>>128475923
Spengies run bad on any machine.
>>
>>128475960
>Forgot to add mod description page to OP
Piss. I'll add it next time if I remember
>>
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>>128475923
I can load up the game world as it is now on this laptop and play it locally at 0.8 simu speed. :^)
>>
>>>128475023
>tfw the same but 35 C br summer
>>
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>>128478247
>>
>>128475960
I really should get Spengies, but I find the idea of paying for a product while it's alpha to be offensive.
>>
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Post interiors
>>
>>128481359
DS9/10
>>
>>128481348

You're going to be triggered for the next decade, then.

Alpha Access is the new Ongoing Beta.
>>
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>>128481359
>>
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What would you build if you won the lottery /egg/?
>>
>>128483128

A family.
>>
>>128483128
A clone of myself, maybe a few of them.
>>
>>128483128
Definitely throw all the money at software programming and AI.
Dude singularity lmao.
>>
>>128483128

A city made entirely of rape.
>>
>>128482801
>You're going to be triggered for the next decade, then.

Yeah I know, at some point I'm going to have to break down and just give up. I just hate that the business model basically incentivizes devs to never finish their products.
>>
>micro lagspikes every second on the serb

>even effects the UI

>can't move items or select anything

help me
>>
>>128483128
Private air force.
>>
>>128483128
Multiple augmentations, bionics, injection ports and, of course, to round it up, a direct BCI placed inside my skull.
If all this doesn't kill me, I'd live for quite some time, albeit with a chance to go completely nuts.
>>
>>128483128
I'd give half of it to Nick. Use the rest to live the NEET dream and autism all day for the rest of my life.
>>
>>128483747

It's a bit of a double-edged sword.

On the one hand, it allows devs to acquire funding as a project proceeds whereas they might otherwise have been unable to scrape together enough startup capital to have a closed development cycle. It also has the potential to give more direct consumer feedback in the course of a product's early stages when the design is still malleable and can alleviate some of the issues where games were previously released incomplete and left that way because the producers put a hard deadline on the development team.

On the other hand, the concept of early-access is poorly-understood and poorly-respected by developers and consumers alike. Publishers can often advertise early-access games as though they were the full games, with only a small disclaimer about its alpha/beta status. Consumers will generally buy early-access to play the game, rather than help shape it in any significant way - and those who do want to help influence the project usually find they're little more than glorified beta testers. Companies that sell early access seem to feel that they can wash their hands of all responsibility for maintaining a product because it's "just alpha," despite the fact that they have sold a guarantee of something - not necessarily a full game, but a product nonetheless. Players will often expect too much, get tired or bored with limited features early on and then leave for long stretches of time or forever, prematurely ending the lifespan of a game still undergoing work.

I think part of the issue is that some of these early-access devs are used to working in a closed circuit where they didn't need to worry about keeping functionality online, so they didn't need to worry as much about breaking shit as they worked. They're treating paying customers like voluntary beta testers, when that's not the case anymore.
>>
>>128484637
>implying any doctor capable of doing a quality job on you is going to just chop off your bits and replace them with robut bits
I hope you like fire, because you'll basically have to give Obi-Wan the high ground for that.
>>
>>128483128
weed
>>
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>>128485309
Is that you Ced
>>
>>128481359
>Post interiors
this is a sfw board...
>>
>>128475923
There is absolutely no correlation between computer quality and spengies smoothness.
Trust me.
>>
>>128486105
While I agree with that post, that was not me.
>>
>>128483568
thats Köln, next idea
>>
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>>128485309
I like that with crowdfunding and early access we're getting games that otherwise would never be made, in genres that are either brand new or long dead but I just feel that we need a better model for how to actually do it.

Deadlines may cause products to ship unfinished, but work also expands to fill the available time. When used by competent teams I feel like the time limited up front crowd funding model works better than early access, which just turns into a license to have a product that doesn't always work, but the lack of accountability is a serious problem that needs to be addressed.
>>
>>128475652
Is there any game where i can build in a voxel like manner? 3D? I want to create some buildings inspired by brutalist architechture. Minecraft is too blocky and my pc has a hard time running it.
>>
>Start up Besiege for the first time in like a month
>My steam engines barely work now

Fuck, did they nerf steam? They're all so fucking slow, even the ones that went so fast they tore themselves apart.
>>
>>128488569
You could make steam engines?
>>
So I got space engineers. What am I supposed to actually do in this game
>>
>>128488758
Yeah. We got water cannons that produce steam if exposed to fire, so people set right to work on steam driven everythings. They seem to have changed something though since all of my mine are struggling to move now.
>>
>>128489125
In singleplayer, rub one out and realise it's boring. Or go autistic and build your dream shap.
In Creative, play legos until you are bored.
In Survival, play legos but slower until you are bored.

In multiplayer, all of the above, but with others.
>>
>>128489131
Oh nice. I havent played besiege in a while so im not up to date.
>>
>>128489623
I haven't played it since the chaos engine craze.

I keep telling myself I'll go back to it but I never do.
>>
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FLAK CANNONS TOMORROW

Anyone know what time specifically they're going to update? Robocuck released anything on it?
>>
>>128489125
Get a refund.
>>
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>>128489125
Make robits
>>
>>128490505
https://www.youtube.com/watch?v=jzY099ihULs
>>
>>128483565
>Dude singularity lmao.

https://www.youtube.com/watch?v=l-jptjnFVYk
>>
>>128488417
>any game where i can build in a voxel like manner
>computer can't run minecraft
what are you doing here
>>
>>128491169
I can run it but i only get like 10 frames. 20 if im lucky
>>
>>128491786
vanilla?
>>
>>128491786
Install Optifine if you don't already use it, it seriously helps.
>>
>>128491839
Yea. Most mod packs are impossible for me to run
>>
>>128492228
Try SE with planets
>>
>>128492986
What mods does it include?
>>
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Which is better for a landing pad for small ships, heavy armour blocks or blast door squares?
>>
>>128493315
light armor blocks with shields :^)
>>
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clang
>>
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>>128493525
Oh you~
>>
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>>128493768
DID SOMEONE SAY CLANG?
>>
BEST FUCKING UPDATE
E
S
T

F
U
C
K
I
N
G

U
P
D
A
T
E
>>
>>128494149
robocucks get out
>>
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>>128494149
How on earth did that bug even get out in the first place?
>>
>>128495301
Probably the same way EVERYNF UCKING BUG IN SPENMGIes DOESHWHY THE FUYCK CANT DEVS TTYEST THEIR SHIT
>>
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>>128495965
>mfw FtD
>>
If I'm playing and enjoying StarMade would paying for Spengies be worth it or should I just stick with what I'm already playing?
>>
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>>128494149
OH FUCK NO THIS IS THE WORST UPDATE
>>
rib serp
>>
serb ded?

I was busy looking through the K menu
>>
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>building a pair of 410mm deck guns to realise your factions desire of full broadside ships.
>YOU HAVE LOST CONNECTION TO THE HOST
>The Jews face when their kikeroach scum goes unopposed in crashing the server to avoid retaliation
>>
>>128499107
we didn't do nuffin
>>
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>>128499107
Are you retarded?
>>
So my fellow spengies, what would you guys consider 'basic satellites' for ground based operations? The only one I can think of would be:
>Battery, two solar panels, beacon, laser antenna

Beyond that, I can't think of anything that'd really work. Maybe a killsat loaded with penetrators, but that's all I can think of.
>>
https://twitter.com/SpaceEngineersG/status/687310520228143104

Spam these mans with NETCODE and OPTIMIZATION and REAL FEATURES.
>>
>>128473627
Little late, but is there a less-blurred picture of this?
>>
>>128499924
we're not your army etc
don't call for raids etc
netcode is just a theory etc
gas the marek etc
>>
>>128500697
>netcode is just a theory etc
This is true. Most developers just throw in a way to get an IP address from an index and just bit-bang ports and hope for the best.
>>
>Fixed a bug causing tank tracks to infinitely increase movement speed the more you had
>Fixed a bug causing tank tracks not touching the ground to increase max speed
THERE GOES THE FUN
>>
>>128501864
recreation is contraband
>>
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>>128475923
>>
>>128501864

>THERE GOES THE FUN

No, now you can just use wheels to go fast, and laugh because hover fags will get blown the fuck out by Flak when they arent scraping along the ground.

Also, they make it sound like theres only going to be ONE Flak gun, and its going to be mega sized. They dont mention anything about smaller versions for lower tiers.

I guess its a high tier/megabot gun only?
>>
>>128504045
That looks fairly damn dated. It's a late stagnation era machine if I've ever seen one.
>>
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>>128475923
Spengies SLI support never.
>>
>>128504123
>Megabot-only dedicated AA
Jesus fuck, don't you dare jinx this
>>
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>Flak guns will only do 50% damage to ground targets

Time to farm Flak Gun players because they wont even be able to put a dent in me.
>>
>>128504319
why would you sli 2 760s?
>>
>>128504315
Yeah. I've been looking at an upgrade recently.

She's done me right over her lifetime though. Thinking about turning her into a server.
>>
>>128504549
It was a good idea at the time.
>>
>>128504319
Is that where you keep all the...

...hot porn?
>>
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>>128504702
Yes.
>>
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>>128504846
>>
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>>128475923
Not stellar but runs SE okay enough.
>>
>>128504621
I hope you learned your lesson
>>
>>128504846
Sasuga
>>
>>128504945
I don't regret it. I bought them 8 months apart and they've served me well. The real bottleneck I've been hitting recently is the 2GB VRAM limit.
>>
>>128475923
CBA to get a shot.

FX 6350 @ 3.8GHz 32nm
650Ti EVGA SSC 1024MB
8GB DDR3 @799 (9-9-9-24)
>>
You fags, stop trying to turn this general into a /g/ speccy thread.
>>
>>128505807
Then post something interesting to derail the derail.
>>
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>>128506107
Engineering
>>
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>twitch /marek_rosa/v/34885892?t=02h39m34s

>don't question it, just be grateful Clang is holding off for the moment
>>
>>128506498
It's beautiful, after a fashion.
>>
fuck

rip serb again

was getting ready to merge 2 ships then it crashed, thanks keen
>>
>>128506820
>our meme is official
WE MADE IT SENPAI
PRAISE CLANG
>>
>>128506820
>markel just sitting there watching these people do their thing
>that little gleam of satisfaction on his face watching the group work

Perhaps it's not too late for Spengies. Perhaps Marek is truly the hero we need.
>>
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>>128507881

>mork barely remembers how to play his own game
>exclaims the FPS lag on planets is bullshit

Have we been trying to gas the wrong guy this whole time?
>>
>>128508101
If Miguel gets gassed it's because he let it fall so far with his inattentiveness. Now that he sees how bad it is, though, maybe we can hope for a brighter future. Maybe we can hope for change.
>>
>ftd now automatically attaches a picture to your saved vehicles if you screenshot it

what magic is this?!
>>
>>128508584
It's part of this new like, recon feature. So in theory you don't know what any of the enemy ships look like, but as you get a view of them you can take a shot and it attaches it to them when you see them later on. Lets you have a better idea of what you're up against, y'know?
>>
Would dropping a handful of simply Missile Interceptor-Sticky Flare single block missiles in response to an IR missile being within 500 metres be an actual strategy?
I honestly can't tell if they ignore them from some basic testing.
>>
>>128508291
or at least a gassed merk
>>
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>>128508584
Damn this is pretty cool.
>>
>>128508984
You might have to use two flare sections to make them hot enough to more consistently distract the missiles
>>
>>128508984
I was going to recommend just having 2 sticky flare blocks, but what you said seems like an actually good idea now that I think about it.

Another option is
>fins
>SRT
>fuel
>interceptor

This can be spammed easily, I believe the Typhoon does this to great effect.
>>
>>128509406
Fixed as of a while ago by multiple factors including nuengine heat output.
>>
>The Aeroflak is a massive, cumbersome weapon equaling the Mega Plasma in size and CPU (300) but far heavier.
jesus
I wonder will I be able to accidentally gimp myself with one of those and walker legs
>>
Would y'all recommend FTD to buy, or should I find a torrent and wait until it goes on sale?
>>
>try to join serb
>server host has left game
>serb is still up
>every time
wat do?
>>
>>128509723
Yeah, buy it. Nick's proved his worth.
>>
>>128509723
It's a solid as can be title so far as I'm concerned, with a dedicated dev, neurotically at times.
>>
>>128509406
>>128509639
So just the one then?
I guess I'll try two on half and see if they get chased more often.

>>128509543
I was hoping to stick to just a single block so I can heavy spam them, when it comes to a 2 block I prefer
VRT
Fins
Fuel
Interceptor
Means I can set the VRT to 1500~ and it's guaranteed to be able to chase down the missile.
>>
>Robocuck
Just die already.
>>
>>128511618
Oh shit, I forgot to reinstall that game.
Thanks for reminding me.
>>
What do you think of asymmetrical ships in spengies?
>>
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>>128512862
I think they can be neat. They're easier than in other games since Spengies doesn't care if the CoM/CoT line up properly.
>>
>>128513406
Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon
>>
>>128513721
If you mean the YT-2400 that has existed for more than fifteen years then yes.
>>
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>>128513721
Yes, it's based off the YT-2400.
>>
>tfw no small medbay for small grid
this is truly suffering
>>
>>128513406
>Spengies doesn't care if the CoM/CoT line up properly
Which is really shitty.
Thanks Keen.
>>
>>128514232
There's a mod for it.
>>
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>>128513406
I've sort changed how I design my ships since I lost my creative spark when I forgot to back up my spengies saves before I reformated and lost my explorer ship and tarantula (along with the mini tarantulas that it spewed out of its abdomen). So I went with a function over form approach and fiddled around with placing everything I wanted for that particular ship and then making the hull and bridge and what not. Came up with this horrible looking box thing.
>>
>>128514208
Use the med panel thing, and use the cockpit as the oxygen/hydrogen refuel.
>>
>>128514519
Not bad. Just work on the edges, start adding more hardware to the hull, and it'll look fine. Paint can't hurt either. Looks deliciously trucky.
>>
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>>128514658
Here's the guts of the thing, all open air with only a simple bridge area with a few medical bays on the floor above. Have to jetpack everywhere else.
>>
>>128514823
That's super gay and looks expensive as fuck. The layout looks like shit.
>>
>>128514956
I just make it so that actually cutting something off from the conveyors would require obliterating the whole ship, every inch is crammed in with something.
>>
>>128515141
So it's a mobile armor.
>>
>>128515141
As someone whose ships have at least 4 engines and can continue to fight at 60% health in FtD, you really need to tone down the redundancy.
>>
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>>128515332
>>128515205
Maybe I should just go back to remaking and finishing this.
>>
>>128509843
>>128509909
So can y'all gimme a quick rundown on what FtD entails? I hear that it has AI ships and subs and airships, and mining and supply lines and battles and the like. Can I get a quick summary of it?
>>
>>128516265
it has AI ships and subs and airships, and mining and supply lines and battles and the like.
>>
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>>128516656
listen here fucko
>>
>>128516265
You build ships,planes,airships,helicopters,subs and fight many different factions which all have a distinct theme to them as you conquer more territory you build resource stations at resource zones so you can afford to build bigger shit.The building in the game is pretty fluid with mirror mode you have to account for CoM/CoT,drag,fuel consumption etc..The game also has customizable weapon systems most notably the advanced custom cannons and missile systems which allow you to deal with various threats you will encounter.The game is pretty complex and optimizing your craft will undoubtedly take 5 times as much time than what it took you to make it but theres on the spot tutorials for every block right in the build menu.The developer is also pretty devoted and the devtest version gets updated about once a day on average.
>>
>>128516265
Well you've got the Vehicle designer, which is obviously a vehicle designer, but it's also a scenario creator for pitting anything against anything for shits.

Vehicles you can build aren't really predetermined into Ship/Aircraft/Sub, though Buildings and Fortress (Flying is an option for these also), but the AI is a physical thing that you make and can tweak, and is a huge weak point of a ship obviously, as it'll be dead in the water without it.
But there's just way too much depth to what you can build.

The rundown of the Campaign is basically an RTS Engineering game.
Resource points are areas you can mine and will probably build most if not all fortresses, mining works about how you'd think, with an object that extracts resources, with all points producing each of the resources at different ratios.
The AI owns all different areas and there's a relationship system for who will attack you/help you as well. Campaigns are fully customizable, as are worlds, but if you're doing the standard game, the AI has a whole ton of races with different types of vehicles.
A side note, the Devs went all out on the creation of vehicles, the kind of niche stuff you'd expect to see on the workshop will just be around.
With local resources on, ships will provide resources to things that need it (Like fuel), so you'll usually want a resource ship to allow you to build and such in an aura around it.
With central resources on it's just a global pool, and they'll be available to anything in the fleet.

It's one of the most open ended engineering games I've ever seen anon, basically it's a surprisingly well developed RTS on the side with diplomacy/radar/resources/fleets and all kinds of stuff.
>>
>>128516265
The big feature is multi-block systems. That is, a cannon isn't just a cannon block that you plop onto your ship; there's a barrel block, a firing piece block, loaders, etc. You put the components together in various ways to make stuff, which allows a large amount of customization (you want a slow-firing cannon that can hit targets 3km away? Fine. You want a 2000rpm cannon that's shit above 700m? Works just as well)

Finally, the vehicle building system is so orgasmically perfect that you will never go back to any other game again. It's hard to explain, but it takes all of 2 minutes to understand and is orders of magnitude better than the shitty minecraft-style building many games have.

Another important feature is a thorough physics system. If your center of thrust isn't in line with your center of mass, your shit gets fucked. Hull shape actually matters, as drag is a major design consideration.

All in all, an absolutely fantastic game. Somewhat steep learning curve, but you can fuck around in the vehicle designer for hundreds of hours before ever touching the story missions or campaign.
>>
>>128517046
Can I zerg rush motherfuckers with a bunch of little ships each carrying, say, a missile pod and a gun or two?
Can I have them launched out of a bigger ship?
Are carriers a thing, even?
>>
>>128517292
Yes to all of the above if you dont mind using lua kamikaze planes are also a thing
>>
>>128517401
Can I get by with zero understanding of coding?
>>
>>128517467
You can copy-paste from the forum
>>
>>128517467
It's Lua. It barely counts as coding.
>>
>>128517467
Sure just use other peoples code and read the comments provided in it to understand which variables you may want to adjust.Sometimes youl need to use something like a hydrofoil to store a variable for the code to work but theres usually a comment in there for it. Lua is by no means necessary to enjoy or complete the game its just a stopgap put in by Nick so the community can add additional features to the game.
>>
>>128517401
Oh man, now I wanna try making ICBMs when nuclear engines come out.
>>
>>128517467
You can just read the ingame readme in the editor and get enough to make very simple scripts with just what's there.
>>
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>>128516265
I have spent three days trying to build a simple destroyer that won't capsize when turrets are mounted.

I have been driven to hate, to love, to despair, and back. And then when I finally got a couple of guns I thought were okay on it...
I spawned an NPC ship to fight and was sinking within 2 minutes. Turns out I really need to protect the ammo storage better.

Honestly, the game is great fun just trying to figure out how shit works and I'm glad that HitlerBro was handing out codes and I managed to get one.
>>
>>128517816
They won't explode. They will prompt-critical at worst and more often probably blow steam components before that happens.
>>
>>128517934
Even in the presence of a conventional explosive?
>>
>>128518023
That would create a dirty bomb and probably set fire to anything in the vicinity.Fire in FtD when Nick?
>>
>>128518023
Absolute worst-case scenario is a prompt critical, as occurred in SL-1.

You simply will not get a nuclear explosion unless you design it to go boom. There's a reason it took the US several years to work out the basic math behind nuclear weapons.
>>
>>128518156
I'm just trying to become a demon, anon.

>>128518210
Honestly I'm hoping to just be able to wrap the engine in ammo boxes or something and have some kind of way to control the detonation trigger to get the desired effect.
>>
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>>128518156
>Fire
>DWG's faces when
>>
I cannot make a fast aircraft the AI can stably fly in FtD.
For some reason even when they're trying to gain altitude they'll use the downward nose thrusters to try to level out, and end up just travelling dead level until they try some batshit backflip turn and crash.
Tips for fast, stable aircraft?
I don't even know why the AI is doing it, I can fly it fine myself, though the lift in FtD can be crazy if you have actual wings.
>>
>>128519103
You did/didn't set the thruster to reverse right? I think on the front they need to not be reversed and on the back they do.
>>
>>128519103
Remove the propulsion balancing card from your AI
>>
>>128519174
Nah, not on reverse.

>>128519236
Don't use one because was having that problem, when I go slow aircraft they'll fly level and fine, but once I get to about 40ms+ they'll just go insane.
Anyone on egg got something they could chuck on workshop and probably answer like 2/3 dumbass questions about?
>>
>>128519349
Might you consider posting a pic?
>>
>>128519349
I've yet to save one, I build it, it handles like shit, I don't save it.
I guess I'll post my next one and see what /egg/ thinks.
>>
do sticky flares work on torpedoes if given ballast and launched directly into the water
>>
>>128513721
>Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon

There's more than one you know. And it makes sense that other freighters in the same product line share design elements.
>>
>>128519903
Only if they're IR torpedos which they probably aren't.
>>
>>128519776
Meant for
>>128519541
>>
>>128520369
Actually I think most faction torpedoes are IR-guided.

Speaking of which, does anybody know how sonar targeting works? What blocks does it target? CoM? Does anybody know?
>>
>>128520979
Anything underwater, I think it's just CoM but it might be closest underwater block.
>>
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Tractor beam mod when?
>>
>>128517851
>Not driving stick
maybe you should fucking kill yourself
>>
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Why am I only getting ~90 rpm from this absurdity?

It'll fire for a few rounds, then the autoloaders all click in turn and it can fire again, firing for an extended period doesn't seem to deplete the ammo stored in the racks so I'm guessing I've set things up wrong.

I'm going to call her Bert.
>>
>>128523638

Just use a cylinder of gravity generators.
>>
>Want to design destroyer
>End up making a cruiser-sized vessel too expensive for when i want to build it

how do real life engineers go through life
>>
>>128524851

Not all design specifications are reasonable, anon. Just look at the Bradley.
>>
>>128524851
Disappointed.
>>
>>128525096
curiously i suspect paying attention to the actual gauges of the ACCs i use might help me out in feature-creep or whatever the engineering equivalent is

i took a closer look at my now-cruiser's guns and found they were essentially 7-inch guns

you dont often fit guns like that on a DD
>>
>>128524569
Don't Belt loaders not work if they're in the reloading stage or something?
>>
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Finally combat tested my boat against a live opponent.

Just against a single Shuriken, but it did it's job pretty damn well. Might need to tweak the armament though, torpedo rack did all the heavy lifting.
>>
>>128525325
They're not belt loaders, and in any case the gun would be depleting the ammo in the containers wouldn't it?
>>
>>128525380
custom cannons benefit from economy of scale

the smaller the vessel the more potent missiles and torpedoes are compared to custom turrets of similar size

though advanced cannons fucking pack a punch for how small i can make them
>>
>>128525645
I've only really been able to get started on the game for the last three days, so I've been stumbling my way through things.

So if I had to have gun turrets, time to figure out advanced cannons huh?
>>
>>128525645
How do you make them small? I get that you have to hide them inside hull so they are better protected and make ship more stable, but when I try to put autoloaders vertically, they don't work. And horizontal pozition means very narrow azimuth.
>>
>>128525645
>economy of scale
The term you're looking for is scale, anon. Stop using big phrases.
>>
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>>128525812
naw, time for you to figure out *sunken turrets* and take advantage of your ship's hullspace to make more powerful turrets for the size of ship

which can be made with either customs or advanced
>>
>>128526126
Not a bad idea. There's a lot of empty space under the decks right now. Was planning to rework ammo storage anyhow.
>>
>>128525645

Economy of scale means that saving half a cent when manufacturing a tin can is relevant when you're making 50,000 tin cans a day.
>>
>>128524569
You've got a hell of a lot of gauges considering 8 is the Maximum. Is this for one barrel?
>>
>>128526005
what do you mean by autoloaders don't work vertically? you can manually orient those things cant you
>>
>>128526967
Yeah, but when I place them vertically, they won't load. Maybe it's a bug?
>>
>FLAK will fuck over all flyers EXCEPT drones and tesseracts
>Tesseracts will be stronger than ever because FLAK projectiles are slow as shit and can be easily dodged with drones ability to turn on a dime
>ground based plasma and SMG will be blowing flak players right the fuck out due to flak only doing 50% damage to ground targets

Gonna be interesting to see what happens over the next few days, and see what kind of meta evolves.

Im betting Tesseracts will still be all over the place.
>>
>>128526913
The rest are cooling, 6 barrels, 150mm.
>>
>Missile gauge soon
Cruise missiles ahoy
>>
>>128518156
Fire will be the same as EMP, but will damage and spread on wood instead of electronics and metal
>>
>>128529646
>missile update
what im gonna have to redesign shit again

hopefully now can make divebombers that can drop 'missiles' that are like 2meters wide instead of a spray of smaller things
>>
>>128529646
you have proofs?
>>
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>>128529867
No, just missile size, maybe one more block max
>>
>>128530008
That max gauge missile looks funky a remodel of the missile racks or a separate 3x3 missile block is probably needed
>>
>>128530008
>babby missiles
so cute
>>
>Someone suggests a new ACC shell tip yesterday
>Now its in devtest

Praise the Nick.
>>
>>128531928

>tfw keen will never be this based
I'm jealous of you Depthers
>>
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>>128526126
Jesus.

So I reworked my turrets. The recoil is a bit much, but the damage increase is well worth it.
>>
>maek boat
>unsure where to put ammo magazine so shit doesnt explode

every area i place it will cripple something near it
>>
>>128534541
Metal box in the middle/back, should place it first anon.
>>
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>tfw making ships of different sizes they just share the same shape and layout

its like whoever in the USN designed the battleships, battlecruisers, and heavy cruisers during WWII
>>
>>128535637
>dem qt turrets
pls gibe layout
>>
>>128529867
Do you want to camp on the same designs forever or do you want the game to be good
>>
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>>128536029
>qt
you think so huh
>>
>>128537956
>No barbette
>no armored deck
Kaboom
>>
>>128537956
What a cute little turret, I wonder how he mad it this sma-
Aw fuck.
The one on the left is actually nice and relatively small though.
>>
>>128530008
Really wish Fins and fuel tanks had a greater affect per block so you didn't have to put so freaking many on a missile to have it be useful.
>>
>>128538084
i dont know why but all these tests against enemy AI have them all focus fire on my ammunition magazines and totally ignore my guns or ai or anything else

i wrap my magazine up in armor and 10intensity shields and it doesnt matter how far or close the enemy is all gunfire is focused on my mags..
>>
>>128538321
Use variable thruster m8.
Cutting on fuel cuts down the weight and length of the missile and therefore requires less thrust to move and less fins to maneuver.
>>
>>128538425
The AI fire control is fucking retarded. It literally just targets ammo and AI mainframes and the aim point selection card doesn't help much.
>>
>>128537956
>that hull shape
How do you make nose for things like that?
>>
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>>128541646
Every damn bow i've made was custom with no precise pattern

it really kills me
>>
What batteries do I need to place for railguns now, electric engine ones? Do I need to have them on a turret?
>>
>>128543186
>electric engine ones?
Yes
>Do i need to have them on a turret?
Nope
Also be prepared to tinker with railguns a lot to get something usable
>>
>>128543294
Well, that's gonna make them a lot more compact then, that's cool.
>>
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>>
>>128543294
>usable railguns
Don't exist. They're just a waste of blocks.
>>
>>128543294
Unless they get buffed or wiring mechanics changed (bateries and other crap outside turret, on the hull) they are a waste of space
>>
>tryan to join serb
>says server host has left game every time i try to connect
>serb stays up
>still can't join
anything else to do but hope they fixed it today?
>>
>>128545320
Both of those things happened, railguns are still a niche until AP gets some sort of fragmenting mechanic the only legit use ive found for them is to get more oomph out of a pen depth shell but its pretty fucking inefficient
>>
>>128545752
for me, the serb is down atm.
>>
Ugh, yeah, server is down atm.

Lemme look into this shit.
>>
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>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>>
>>128546547
>>128546819
It seemed to be up the first couple attempts I tried to join, was steam just bullshitting or could my antics have killed it?
>>
>>128537956
Rotate the clips on the left one and you can squeeze in another ammo input.
>>
>>128546432
Hollow point is allegedly the kinetic damage nose cone you're meant to use. But in reality it's shit cause it has no AP
>>
>>128548238
Sabot heads work great.

And with railguns able to spend energy to increase precision, they're absurdly deadly. It's like old days of lasers, you can core out somebody's ammo or AI in seconds.
>>
Is Empyrion any good?
>>
>>128547134
Pls.

>>128547174
Nah, that was ... well, the box itself was up and connected and ready to rock. The instance of the game world, though, was dead. It seems like it has a life cycle of 60 minutes. I updated a couple elements and changed a few things here and there. Let's see if that helps.

NOT THAT IT'S NOT GONNA GO UP IN FLAMES IN AN HOUR OR TWO ANYWAY.
>>
>>128548780
noice, joinan is going gud so far
>>
>>128548645
meh
>>
What is the best shell design for high-caliber guns without making a stupidly long barrel? HEAT-HE shells for amor penetration at low velocity or something else?
>>
>>128550000
What's your caliber and desired barrel length?
Also which autoloaders are you using?
>>
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This happened last week. I was off for three days and the server was offline for about two days of those days.

Not bashing you, Ced, you're cool. I am just going Keeeeeeen, here.
>>
>>128550135
293mm, want a barrel length around 30. 8m autoloaders.
>>
>>128525484
>and in any case the gun would be depleting the ammo in the containers wouldn't it?
Not if shells are inserted into the clips faster than they're removed.
Use more loaders and fewer clips per loader.
>>
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FLAK CANNONS ARE OUT

PEOPLE ARE ALREADY MAKING FLAK CANNON HELICOPTERS AND DOMINATING BOTH AIR AND GROUND WITH THEM

FLAK CANNON RAPES FLYERS, BUT HARDLY DENTS TESSERACTS

GEE GEE FREEJAM NO RE
>>
>>128531978
Don't be jealous.
Join us.
Gas the mrek.
>>
>>128550348
Well, there's your issue right there. You're using a giant shell, and needed barrel length is derived from shell length and quantity of powder. Shorten your shells. 2m autoloaders should be fine for a 293mm gun.
>>
>>128550936
Thanks, I forgot that I could change shell length.
>>
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>>128550810
>>
>>128551583
LADDERS WHEN KEEN?
LADDERS NOW BY MODDERS.
LET ME GUESS.
LADDER UPDATE IN 2 WEEKS.

https://steamcommunity.com/sharedfiles/filedetails/?id=600062079
>>
>>128546432
No they didn't. Railgun aprts must be on the turret.
>>
>http://www.reuters.com/article/usa-iran-boats-idUSKCN0UQ2KP20160113
>fixing lag and performance on top of the list
GoodAI gassed marek and assumed control?
>>
>>128552613
Get out of here /int/
>>
>>128552613
>Implying GoodAI isn't already in control
hail Keennet!
>>
>>128552820
>>128552836
Goddamit
>http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
>>
>>128552935
>>128552613
>/egg/ and /cbg/ have the most [embedded], broken, msiplaced, forgotten links and images of all /vg/
This should be subject of study
>>
Jeez Cockmongler needs to learn his scripts and stop umming and ahhing and go back to video editing that was embarrassingly bad.
>>
>>128550000
1 gunpowder 1 HE
>>
>>128552935
Seems like Markel actually -playing- his game has inspired him to actually get the company's act together and work on fixing all the bullshit.

Parts of the roadmap seem like they're notes he took while playing as some of them are directed at programmers/artists.
>>
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>>128552935
>Before I continue, I would like to remind everyone that everything I say here is subject to change.
>>
So, the update deployed.

- SESE did not break.
- Essentials did not break.
- SEToolBox did not break.
- So far, all mods seem to be fine.

Server is up and running.

Is this the age of Marek's Second Coming?
>>
>>128554423
Your optimism is too early.
>>
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>- fixed sensor lags servers
Is it fixed or just "fixed"?
>>
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>11 mil
Thanks Freejew.
>>
We ... are having a bit of a problem. The planetary definitions for "Thala" have been updated today, and when the gayloard did that, he fucked up the pathing of some heightmaps.

Does anyone still have mod 572455267.sbm that is NOT updated on the 14th, this morning? If so, pls gib.
>>
NEVERMIND.

KEEN BROKE MODDED PLANETS.

REEEEEEEEEEEEE.
>>
>>128556412
KREEEEEEN
>>
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>>128556412
>KEEN BROKE MODDED PLANETS
>>
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Server down until tomorrow.
>>
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>>128556889
>there just wan't time to get it in
>>
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>>128556889
Reason why the serb is down: Pavel didn't want to stick around for an hour longer.
>>
>>128556412
It's almost like you're playing a game that's in alpha or something...
>>
>>128557207
Send this to marek :^)
>>
>>128557438
That would be hilarious to see.
>>
>>128556889
I know little about coding, but how do you break things like where the game search for something that has been already there, implemented for a couple months? I mean I imagine it's a area of code you won't even modify anything. How they do it?
>>
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>>128557353
>alpha drone
>in /egg/

Hold me.

Alpha or not does not make it, in any way shape or form, valid to deploy your updates improperly. Keen deploys untested/insufficiently tested updates into their production environment, rather than using a nightly or PTS environment. For that, I can be as salty as I want, because that is improper and sloppy behaviour, unprofessional. You can fuck right off.

>>128557629
Eh, file/grid/voxel/texture streaming is something they do touch in various aspects. I am not salty about something not working. I am salty that they cannot leave a stable version up and deploy a 1 week in advance PTS/nightly channel and/or decided to release their confirmed broken build into production despite the testers working on a fix. And it breaks a feature they highlighted not even 3 weeks ago.
>>
>>128552935
I'm at work and can't be arsed to read it all

What does he say about moving parts like rotors/inter-grid physics?
>>
>>128557910
Yeah that's what pisses me off. Releasing it (no matter what kind of things involved in making the patch) even though they know it's broken for the sake of "weekly updates"
>>
>>128557995
Rotors exploding is comfirmed to be a feature. Just(un)like spesdoges they may explode or may not. It depends on the effort you made on your grid and it's complexity.
>>
>>128557438
Done. His Twitter account is silencing tweets, so I found what appears to be his >Reddit account.

Awaiting response.
>>
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>oh, maybe keen will pull their finger out of their ass and possibly fix some shit
>am far too jaded now anyways, still wouldn't bother playing
>oh wait, they broke multiplayer again
>one of the roadmap points is listing the particle effects
>others are basic menu tweaks
>>
>>128558492
Oh shit, son
>>
>>128558492
I TOLD HIM TO MESSAGE MAREK AND HE ACTUALLY DID IT

THE ABSOLUTE MADMAN
>>
In FTD, do ACCs not adjust their aim for the added speed of a railgun? Because I've got a turret that's been putting shells ten meters over a Marauder for the last minute.
>>
>no compound blocks in spess for 2016
when we gassan?
>>
>>128551846
>readding a feature KEEN removed over a year ago
Truly this is proof KEEN is fucking retarded and has no idea what they're doing.
>>
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>>128483565
>the year is 2050
>keen has successfully created a "true" ai
>it is quickly implemented into all levels of society, ending scarcity and the need for work
>somehow everyone lives comfortably
>keencode kicks in
>cars, elevators, anything with vaguely piston or rotorlike components start flying everywhere
>people getting splattered at 104.5 m/s
>eventually every keen ai crashes because of keencode, ending the clangpocalype
>95% of the human population is wiped out
>thanks keen
>>
What is the best hull to make for a ship that doesn't involve a keel that is just some lead on a stick, and doesn't provide infinite amounts of drag?
>>
>>128558992
We Eclipse Phase now.
>>
>>128558992
I'm ok with this as long as it starts with KEEN for unleashing such a blight on the world.
>>
>people deserve to know how our games are shaping up, especially Space Engineers, as we are approaching the final turn in the game’s development before it leaves Early Access.
>rotors still clang
>pistons still clang
>multiplayer doesn't work
>KEEN breaks the game on a weekly basis
PAINC
>>
>Faster executable loading - when I installed the game on a new computer and launched it from Steam, I could only see a black screen and game mouse cursor and listen to game music for about 15 seconds; I don't understand what the game is doing during this time before the main menu – trying to upset me?

Has Marek never played his own game before now?
>>
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>spengies_roadmap.jpg
>>
We are testing sensors and other shit. Please join us here: 94.250.211.6:27016 so we can see sim speed effects etc.
>>
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>roadmap
>literally just a to-do list
>>
>>128559259
Make the hull a bit wider and deeper, and add another layer to the bottom. Instant stability.
>>
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>>128560125
Dare I hope?
>>
>>128561226
Preliminary results:

We ran about 100 sensors on various moving grids in a small area and sim speed dropped to 0.9 from 1.0.
>>
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>>128562345
So, this werks.
>>
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First boat, tell me what I did wrong /svgg/.
>>
>>128563206
What problems, if any, are you experiencing?
>>
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>>128563482
This.
Also, I dunno how to get the cannon working or anything.
>>
>>128563583
Have you done the tutorials?
>>
>>128563206
>Boats
>In /space voxel games general/
>>>/egg/
>>
>>128563878
Not all of them, no, I'll go watch those.
>>128563894
Nigger, here is a list of what this thread has been called since I started frequenting it:
>/cg/
>/svgg/
>/seg/
>/svgg/
>/egg/
>/svgg/
>/egg/
In order for the last four years. Gimme a break.
>>
>>128563583
Is it rolling onto it's side, or is it pitching up then falling over?

As for the cannon, do you have ammo boxes connected? Can you fire it manually, or is it just not firing when under AI control?
>>
>>128557910

You'd think having a Live Build and an opt-in Test Build would be easy.

I mean, they could push all the weekly updates to the Test Build to show people they're still doing work, then push less-frequent updates to the Live Build as they get the kinks worked out.
>>
>spitfire duel on server test
>server crash

I say old chap this just isnt cricket.
>>
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This is my ugliest ship so far and also not very powerful as I decided to abandon old cannons. However it has very high displacement and 3 blocks thick metal armor and good defensive systems so it should fare pretty well even without any supporting ships. I should probably install some shields around the laser tower.
I have to say that never before could I just build something for days and have fun doing just that. This game is pretty great.
>>
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Am I the only one who gets a massive boner from broadside turrets?
>>
>>128564358
>watch

I mean the ones in game, in the knowledge base, they're good for the core elements and faster than some twat waffling on about how he does shit.
>>
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>SE Roadmap
>>
>>128566982
>usingpremaderoadtiles.JPEG
>>
Anon, did you get around to making that nice customizable hull, so we can shower you with subscriptions you so richly deserve?
>>
>>128567993
yeah it's at your mom's house faggot
>>
>>128565008
NO BRUVVA, IT IS ONLY NATURAL TO HAVE SUCH A REACTION TO THE EMPEROR'S WRATH MADE MANIFEST. I AM A TECH-MARINE, AND AS SUCH CAN CONFIRM THIS.
>>
>>128564358
>it's been four years since /cg/
fffuuuuuuuuuuuck

stop these feels
>>
>>128568173
But my mom doesn't live at the Steam workshop...
>>
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>>128566982
the Bauingenieur in me cries
>>
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>>
>>128569492
>nsfw.png
>>
>>128569492
nigga what are you doing with all that exhaust in that pipe?
>>
>>128570026
Its a feedback loop.
>>
I'm trying to figure out how to make a mod for spengies but I'm completely shit.

The idea is to have a medical room that heals and respawns users- but it respawns them in an undersuit only, without a helmet or the ability to don a helmet. No jetpack, no oxygen gear... But no energy cost and a greater move speed. This way, it encourages you to spend all your in-ship time outside of a suit, because then you can get around faster, don't need to recharge, etc.

Then in order to change suits, there's a special armory block (that will also recharge your suit energy/refuel it) that allows you to put on a proper spacesuit/jetpack.

And then another block that serves as a terminal for refueling/recharging suits.

The only problem is that I don't know where to start. Like, at all.
>>
>Most of the team has flak cannons
>we get stopped because everyone is a retard flocking to a new gun that is anti air
>just because flaks are out now the skies are clear
Blessing and a curse.
>>
>>128571732
Step one is acquiring yourself a copy of Spengies.
>>
>>128571732
>I can't program anon pasta
learn it. feel free to ask
real questions
>>
>>128571991
>meta is flak
>be ground plasma
>kill everyone
GG
>>
bamp
>>
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>flak is only good against flyers that fly in straight lines

>everything else can just fly erratically and dodge almost every flak shot because they travel so slow
>>
>FTD update is out
Aww yes
>turret traverse speed is now based on turret mass
Oh no
>>
There's no way to put flying AI in a 1x1xZ space, right? I just literally need flying AI card attached to the mainframe.
>>
>>128564358
>/cg/
pls don't bring the memories back
>all those indev games that we had on the old op but were forgotten
>tfw don't remember any of their names
>>
>>128575321
If the 1x1xZ include the mainframe then no, as long as the mainframe is not on the same axis it can be done
>>
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>>128577289
Decided to just add a bulge to acommodate it, also meant I could add PiDs without issue.

It's a powerless resource thing btw, 40k of each
>>
Will they remove old cannons in the future? I don't really like them, but they make advanced cannons feel very underpowered.
>>
>Be robofriend
>hear about aeroflaks
>be super worried about our sick-ass jets
>check out aeroflak
>it adds 9k RR
>our jets are only 6k
>everything is fine

fuck yes.
>>
>>128578034
custom cannons are getting reworked or something iirc
>>
>>128578369
I just saw SSJ4Broly with Aeroflak in 2k RR.
>>
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So I'm working on my second boat and I've got the basic hull down. How the fuck do I go about building cannons and shit? I understand the basics of the parts, but I don't quite get how to go from 'stacking barrels' to the turrets I see y'all building.
>>
>>128578975
broly is a fagget

and matchmaker is gonna have a hard time finding low tier players right now because everyone is playing FLAK.

should be fine again soon, maybe.
>>
"Some people are way too rude to Keen employees. Marek would shake his head if he saw this."

"What exactly is shitty about his attitude? He calmly explained why the fix wasn't included in today's update (untested code) and when it will be available assuming it doesn't break everything."

"The alternative seems to be KSH employees staying up unpredictably late every Wednesday/Thursday/Friday night to fix everything that broke that week, rather than stick to their very predictable and regular schedule of releases and fixes. It sounds like they've even tried that before and found it to be unproductive, maybe because they end up being much less productive the following days after changing their schedule so drastically. They are human beings after all.
...I'm fine with that... is there a reason I shouldn't be?"

Meanwhile on /r/spaceengineers, the guy complaining about planets being broken, and the response Ced got gets swarmed with alpha apologists.

That's Leddit for you, I guess.
>>
>>128579205
>releasing code that is KNOWN to be broken is fine

?????
plebbit please.

just put up a post and push the patch back another day, fuck.
>>
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>>128579205
>>
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Fuck, this is the best thing I've made in a long while.

>>128579028
Anything that small is not gonna be good for anything beyond torpedoes or missiles. You might be able to fit a shitty pom-pom gun in there or something, but that's just about it.

Start by loading up some pre-made stuff (press x, then change the faction to player in the lower-left menu), and seeing how that shit works. Tinker with pre-made vehicles, change a few things and see how that affects stuff. Godspeed fellow autist.
>>
>>128579205
Kek, literally every post that isn't furiously fellating Keen for our weekly load of new bugs is getting downvoted by the hugbox brigade.

God damn, that's pathetic.
>>
>>128579748
I often make something like this and then completely fuck it up when rounding it at the nose.
>>
>some retard direct linking to images here on reddit
https://www.reddit.com/r/spaceengineers/comments/40yx27/psa_modded_planets_on_dedis_and_perhaps_sp_are/

Hey admiral retard turboautist

delete that shit
>>
>>128580070
But if I delete it
the redditards win
do you want the redditards to win, son?
>>
>>128580170
Do you want the redditards to come here?
>>
>>128580170
They'll win in a few hours when 4chan stops hosting it you fucktard, unfuck your shit and deautist your head.
>>
>>128579748
Fuck that hull work is gorgeous, but how do you plan to get a good looking, flush bow?
>>
>>128579748
What size do you recommend for a small ship, then? Maybe one with just a single light gun.
>>
>>128580070
>>128580170
>>128580242
>>128580247
Actual poster of that here.
I just got banned from /r/spaceengineers for "soliciting" and some other shit, so I guess that post is taken care of?
>>
>>128580242
They already do; >>128580170
>>
>>128580059
Prow is going to be way worse than anything I've had to do so far, and I've had to deal with some real shit.

>>128580270
Thanks. I don't.
>>
>>128571732
>just an undersuit
Probably doable
>medroom that spawns only undersuit
Dont think that's possible
>terminal to recharge
Doable
>that lets you resuit
Doubtful you can make the same terminal do this, but you should be able to put a separate terminal on the same block, like a regular med bay

No idea how to actually go about doing it though. All I know is that,typically, blocks/terminals can only be versions of blocks that already exist. For example, extending ramps are modded doors, swords/cutters are generally modded thrusters with no thrust and extended damage wash. And you can't combine block functions. No thrusters that refine ore for example
>>
>>128580367
Uwotm8
I deleted it because I realized hotlinking is retarded.
>>
>>128580397
I see, I've pretty much given up on doing hulls with a taper greater than 1 meter per block just because of how shit getting a good looking bow is doing that.
>>
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>>128580360
Here's something that I cooked up while waiting to crash after an exam a while back and messing with then-new nucannons. Pretty shitty and if I really wanted to use it I would be adding some armor to the turret and whatnot, but gives a good sense of scale.

>>128580743
The trick is to relax your autism sphincter just enough to allow flat surfaces rather than continuous slopes everywhere. Takes lots of lube but it's well worth it.
>>
>>128581026
So go for a delta shape? Also, is there like, a picture anywhere that someone put together with the main steps for building a turret? How do they rotate, or does that just happen?
>>
>>128581306
Rotation just happens. You need a local weapon controller to be placed on the hull so that it controls the turret block itself for turret rotation to be AI-controlled.

>captcha: 404
>>
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you can't make walkers in FtD can you?
>>
>>128581976
Soontm
>>
>>128581976
You can't propel them with legs, but you can make something that has moving legs.
>>
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Why do Toyota make the best technicals?
>>
>>128582917
please just build another (bigger) car already.

your AE86 is so very badly built and putting a 9k gun on a 600k chassis is not doing you any favors either.
>>
So, the weapons pack has been updated.

- Fixed 50mm fixed gun
- Changed flak cannon behaviour to rapidly fire a short burst of shells for area saturation
- Massively reduced beam weapon damage
- Added pistol, revolver and SMG to handheld weapons (still need proper sounds)
- Introduced 10x25mm and 7.62x51mm ammunition
- Added beam turrets
- Fixed a couple of blueprints and names
>>
>>128581976
You can't put a spin block on a spin block so you can't get working legs.
>>
>oh, spengies update time
>itsfuckingnothing.png
>#year_of_nothing spreads to other generals
KEEN gassed when?
DE gassed when?
>>
>>128583052
When they make wheels taller.
>>
>>128583369
>year of nothing
Year of dying celebrities, more like.
>>
>>128584218
Get used to it, the Babyboomers have peaked.
>>
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I made a thing for FTD.
>>
>>128579205
>regular schedule of releases and fixes

This seems to be the main problem, why are they merging onto the "release" code base before it even appears to be working on their end just to meet an arbitrary update schedule?
>>
>>128585204
details or fuck off.
>>
>>128584218
Well, at least some of the people I happen to actually like and respect are already dead so there's no worry about that.
>>
>>128585418
You know how KSP can load plugins that allow you to add new shit?

I made the same thing for FTD.
>>
>>128585563
I like where this is going!
>>
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>>128583176
>beam turrets
>>
>>128585672
There's still some work to be done, like figuring out exactly how to add new blocks and weapons to the game, since a lot of that is actually stored in the Unity3D scene system, which is inaccessible. I think I've got a workaround, but I need to test more and work on documentation.
>>
>>128583176
>BEAM TURRETS
WE
MUSAI
NAO
>>
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Rate my tank famiglia
>>
>>128586763
Robocraft/10
>>
>>128586763
bumblebeegunbed/10
>>
>>128586763
robocuck/robocuck
>>
>>128586763
chuckecheesestilefloor/10
>>
>>128586763
ya ya ya ya ya/10
>>
>>128589016
>>128587459
>>128587323
>>128587224
>>128587005
>autists samefag to shit on robocraft
>>
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So, finally got my destroyer design into a working state.

Has to be manually steered, but the turrets are all automated, the AI has 2 separate mainframes; Conning tower with advanced functionality and backup Citadel AI with basic targeting buried deep in the ship.
Ammo storage reworked to less catastrophically prone to exploding the moment the deck takes a hit.
Flooding turrets were an interesting problem. Turns out big holes in the deck that swamp with water are a pain in the ass. Internal turret walls fixed that though.
>>
I don't know why, but I love putting big heavy things on quadrotor platforms. This one is even able to actually supply fuel.
>>
>>128590696
>posting a shit game
>get shat on for it
>hurr must be samefag
Fuck off robokuck
>>
>>128591250
nigga that's an octorotor.

Also, holy shit the building in FTD feels good. Took a little bit to get used to but it's actually super intuitive.
>>
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>>128590696
Hey, I like robocuck, despite all shortcomings it has. That's just an ugly bot you got there.
>>
>>128591694
>going back to spengies and trying to plan out a hull and machinery layout after playing FtD

Spengies needs a blueprint editor mode. Or at least someone needs to make an external blueprint editor. I'd be fine with an excel plugin that translates blockID# in cells to grids.
>>
So is the general consensus here that FTD is the best of the voxel engineering games?
>>
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>>128590696
pathetic
>>
>>128592252
Overall. It's got the most that it lets you do. Every engineering game has something it does better or is better for. FtD is the most feature complete of the bunch with the fewest bugs and most actual gameplay. If you wanted to have space laser battleships fighting in space, FtD is the only one that lets you do it in a feasible manner that means anything.
>>
>>128592252
i bought that bitch in alpha for full price almost a year ago thats how much i liked it

but maybe nick will go off the deep end even more than he has already
>>
>the final turn in the game’s development
>we've made enough money we're going to stop supporting the game and says it's finished
Epic.
>>
>>128592252
maybe. but the lack of SPACE kills it for me.
I need space.
>>
>>128592569
Go up, dumbass. It's there.
>>
>>128592569
See the last sentence of >>128592438
>>
>>128592674
i just got to thinking
how far do lasers reach

we cant make orbital ion cannons yet can we?
>>
>>128592674
>>128592719
So?
I have never seen space sceenshots from FtD posted here...
>>
>>128592882
Been able to for quite a while. They are OP.
>>
>>128592882
Lasers have a maximum range of 3000 meters. Orbit is 900 meters. You can easily make orbital deathrays.

>>128592998
Then you haven't been paying attention.
>>
>>128592998
Just because most people play FTD for boats doesn't mean it doesn't have good spess stuff. Be brave, post spess stuff from FTD, and start a trend.
>>
>>128592998
Did you miss the "Space Yamato that could go from water to orbit and back again, crushing scrubs as it landed"?
>>
>>128593134
>Then you haven't been paying attention.
prove me wrong, post archive links.
>>128593154
Too busy with work, but I love lurking.
I would love some FtD space stuff! So far I have only seen naval construction orgsam.
>>
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>>128593154
Make me.
>>
>>128593336
there's a webm of that?
>>
>>128593471
>Too busy with work, but I love lurking.
I lurk at work.
>>
>>128593336
>"Space Yamato that could go from water to orbit and back again, crushing scrubs as it landed"
POST IT!
>>
>>128593509
Yes, but not one I have saved. I believe Kriegsmarinebro made it, so he probably has it.
>>
Hey boys.
>[ACTIVATING intensifies]
http://www.theguardian.com/tv-and-radio/tvandradioblog/2016/jan/14/robot-wars-new-series-bbc
>>
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>>128593706
Only if they get a regulatory committee involved this time. They are still on my shit list.
>>
>>128593917
What, don't you enjoy flippers win: the show?
I'd be very interested if they did ban flippers actually, it would force people to be more inventive.
>>
>>128594087
I'm talking about the match fixing.
>>
>>128594304
Wait, there was?
I admit I haven't watched in a long time so I wouldn't have noticed back then, but I never heard anything like that.
>>
>>128594304
Who the fuck would bet on that shit?
>>
>>128594304
>nerds fixing matches
didnt know the battlebutts community had such a large gambling industry attached to it
>>
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>>128592998
No spaceships here, just carrots.
>>
>>128594398
>>128594523
>>128594579
No, they were just being asses and rigging it.
>>
>>128594579
I assume it's more like pro-wrestling. Intended to increase the entertainment value.
>>
Alright so I keep accidentally hitting E in FTD and going to some sort of spectator flyby mode, but hitting E again just sends me to a map.
How do I go back to controlling my robot?
>>
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>>128597619
>implying
>>
Looks like the attachment base large to small grid no longer works. That's fun.
>>
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>>128590696
wat
>>
>>128598360
tab
>>
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>>128599125
>>
>>128583176
Quick testing yields the following results. Time for single weapon continuosly firing upon and hitting a single large grid heavy armor block to destroy it:

Large Lance: 28s
Large Cutter: 9s
Small Lance: 2min 18s
Small Cutter: 35s

Personal opinion? Maybe up the damage a bit.
>>
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>>128483128
Private land, mining equipment, hydroponics equipment, automated turrets.

I WILL MAKE THE NATION OF THE MOLE PEOPLE
>>
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>flak guns have turned team death match into long drawn out battles now, because hovers and flyers get fucked by Flak hard if they just sit still

I actually love this.
>>
>>128600786
Yeah. I just turned them down significantly for the time being. They will be brought in line with other weapons, once I do a damage pass. Probably tomorrow.
>>
is it just me or is 4chan shitting the bed really hard right now
>>
>>128604652
Everything is, look at jewtube
>>
>>128604531
Are there or will there be "bomber" weapons. That is, weapons for small ships meant to be effective against large ships?
>>
>>128604860
I am debating on reviving some bomber weapons, yeh.
>>
>>128605947
You don't fucking need bombs, you can make them. There's active guidance scripts on the workshop, build torpedo bombers and get creative with your berthing and reloading.

God I fucking wish we had clangfree rotors and rails so we could have decent reloading machinery instead of fabricating warheads onboard the bombers like fuckboys.
>>
>>128607061
The only thing we have right now are using warheads and small merge blocks, when getting any of the bomb mods is easier. Like those that shoot a highly explosive projectile at 10 m/s, so you point it behind you.
>>
>>128607312
Have you forgotten what heavy armor and blast door do at 105m/s? How about 450? Missiles will tear ships to shreds, they've always been the most potent weapons in the engine.
>>
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>people actually spent $12 US buying this guys robot
>>
>>128591792
>>128592437
>>128599125
nice photoshop
>>
>>128607521
Yeah, but think of the downsides. You'd have to fly in a straight line for quite a while, which would leave yourself open to flak. Then, once you release the torpedoes, unless you do it at extremely close range, it's easier to dodge them. Unless you're targeting a station (which sacrifices the dodging for MOAR POINT DEFENSE), they're just not worth it.
>>
>>128610747
>You'd have to fly in a straight line for quite a while
Second or two. Lock, release, GTFO.
>Then, once you release the torpedoes, unless you do it at extremely close range, it's easier to dodge them.
I JUST told you to get the active guidance script off the workshop.
>>
>>128609205
>asks for feedback
>claims that people are samefagging when they say it's shit
>claims this hypothetical samefag went through the trouble of taking three different screenshots, at three different times and shooped them to make it look like three different people
Y'know, if you ever need to test if someone's samefagging, try reporting the two posts. Last I checked, 4chan only allows you to report one poster, regardless of anonymity.
Or you can stop being a whiny bitch.
>>128610937
Fair point. My other point still stands, though.
>point defense
>>
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Good engine or not? Fits 3x3x3, I'm thinking of just spamming these across my ship until I have enough power (gonna need a lot). Are other people getting substantially better fuel economy with other designs?
>>
>>128612063
How's it handle heat?
>>
>>128612172
Handles about 600 energy before the death spiral begins
>>
>>128612356
Then you could really use some more cooling on that, since you're only getting around half the full output.
>>
>>128612172
>>128612356
Actually I spoke too soon, looks more like 750-800.
>>
>>128612356
So take off some carbs and stick on extra exhaust or radiators? If it can't handle that much load it's kind of silly.
>>
Hey /egg/, I'm trying to figure something out here.

I'm playing the campaign in factorio, and I'm on the mission where you finally need to build a plane.

My question is, since liquids can't exist outside pipes tanks and their production plants, how do you go about making items like electric engines?

Do you just have to set it up in some manner of direct transfer via manipulators or can you fill barrels with stuff beyond crude oil?
>>
>>128613056
Stop playing factorio and buy FtD instead. When you're done playing FtD for the time being, buy four more copies and send them to people you internet know.

Problem should be solved.
>>
>>128613056
You pipe it to the assembler.
>>
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With some extra turbos I can nurse it to 1050 output, also gives an imperceptible boost to efficiency. Gonna put 4 or 5 of these all over, shit's gonna be great.
>>
>>128613251

There's connection points? I'll have to look at that later.
>>
>>128611037
Duh. Still, it takes a second to knock down an 8-lock long rod of heavy armor or blast door. And the speed cap for small grids on warbros is 450. That's already gonna help fuck with point defense. Larger ships have an easier time at it, as you can do some macross shit and launch them in a spread so they can't be targeted easily. And the scripts to do this are right on the workshop. I wonder if you can put the designator on a rotor? Would be neat for large ship hardware.
>>
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>>128615496
>I wonder if you can put the designator on a rotor?
>>
>>128615829
Or maybe it can be electronically scanned in software.

Either way you could use that to build search radar.
>>
You know i just realized now that you dont really need to have your floating sea fortresses be anything more than just a large resource collector and storage building and that you could actually make your 'base' with a shipard and massive resource storage bins as a series of structures on an actual island

jeez
>>
>>128609149
>premium required

So you have to pay for premium, to be able to buy other people's designs?

I'm not that shocked really, but what the fuck?
>>
>>128618402
You can in theory make like, "telephone" poles along the water that are just a misc storage piece and a fortress part. Then they'll auto transfer as the resources are consumed, set them to transfer down to 1 resource of each type.
>>
Hello, >>128585204 again.

I can now add completely new weapons to the game.
>>
>>128619005
GOd fucking yes.
>>
>>128619005
>>128619291
And unlocks just fine. Need to add some visual feedback for when it toggles the setting, but the code is there and should work.

Still waiting for Nick to get back to me on what he wants me to do with it, but I'm making progress while I wait.
>>
>>128619005
>>128619571
FUUUUUUUUUUCK
>>
>>128618558
Only if they have a bot that has premium colors, aka anything that isn't white, grey, light blue, or orange (not 100% sure on orange). So since the bot being show there has red and black you need to have premium to be able to buy it with RP, otherwise you need GC.

Anyways, bots that don't use premium colors, and don't have any kind of cosmetic part on them, can be bought with RP, bots with premium colors but no cosmetics can be bought with RP if you have premium, and bots with even one cosmetic have to bought with GC no matter what.
>>
>>128620362
So it's World of Tanks but you have the option to make your own tanks?

Just curious about my /egg/ neighbors, I'm only here For The Depths.
>>
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>>128621023
You forgot the worst part.

>done in unity
>>
>>128621023
It's more like FTD if FTD was eSports-oriented, flashier, gave you the option to buy crappy blueprints rather than browse them on Steam, and ran on awfully unstable servers and had hordes of hackers literally crawling underneath the world.

>>128621543
FtD runs on Unity as well, Anon. Half of the games these days use Unity.

And unity works very well if you're not retarded.
>>
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This thing is cleaning up fucking everything.

If something so much as dares leave the ground they get eaten alive.

>hovering megabot comes aorund the corner
>gets flakked
>fuuuuuuuuuuck
>limps back around the corner in pieces
>>
>>128621023
>So it's World of Tanks but you have the option to make your own tanks?
Put simply, yes. I believe the devs even said that WoT was one of the main inspirations for the game, and there was a lot of similarities when the game first started getting big. The original/only game mode at the time was/is basically a direct rip from WoT, elimination deathmatch with the option to capture the enemy base to win.
>>
>tfw can't run Robocuck because the anticheat software thinks your firewall is a cheating program.
>>
>>128622459
not missing out on anything m8
>>
>>128621543
>>128621720
>>128621985
Please accept my deepest sympathies, I didn't know...
>>
>>128622819
Don't worry.

It's still a Beta.
>>
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Post Dedgaem nostalgia. I'm dumping old Arstotzka pics from SM.

Official Nostalgia Soundtrack: https://www.youtube.com/watch?v=GEv4d4uGI14

Any Hypercore Arstotzka boys still around?
>>
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>>128624468
>>
Hey FtD bros, what's the best SAM design? IR seeker with lots of fins and fragment warheads?

I'm building a DDG/Guided missile destroyer, and while the VLS AShMs are easy enough to figure out (laser designator + lots of HE), I want to throw on some AA capacity too.
>>
>>128624468
>still no game ai-controlled faction fleets except FtD
>>
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>>128624663
>>
>>128624706
M-Maybe skoomer will deliver. He recently did an interview with a "VIDEO GAME PSYCHOLOGIST" on some nobody's twitch stream.
>>
>>128493249
Pls
>>
>>128624696
I'm new to the game myself, but I'd suggest that IR guidance isn't often going to attach to the targets you want, use laser targeting instead.

A few of the designs I've run into have heat decoys on the wings too, so the first few hits do very little damage.
>>
>>128625636
Mhm, I just don't want the SAMs getting crossed wires with the main VLS cell.

So much to learn.
>>
>>128625735
You should be able to rig up lasers for targeting that won't get their wires crossed, the nosecone of the missiles can be set to follow a range of markers from your team, and the laser itself can be set to broadcast to a wider range of your forces too.
>>
>>128625735
You can attach laser designator directly to a missile controller and it can be set to only broadcast laser to that specific controller's missiles.
>>
>>128624468
SM isn't that dead. At least not by the standards of /egg/ games. Pretty dead in this thread though.
>>
Can someone suggest me a good enemy AI mod so I can start building and testing my battleships when I finally face off against the Space Jews when/if the sperg comes back online.
>>
>>128614397 here

I've tried to hook up my sulfuric acid tank to the assemblers I've chosen, however nothing I've tried connects the pipes. How do I go about connecting assemblers to a pipe network so I can get past this mission or at least get more shit to get more shit built.
>>
>>128627884
what rank are the assemblers
>>
>>128626805
>Can someone suggest me a good enemy AI mod
>a good enemy AI mod
>GoodAI

FUCK OF MAREK
>>
>>128613191
>Stop playing factorio
Woah now nigger lets not get ahead of ourselves, factorio is the best /egg/ game for people who don't have boat autism.

>>128627884
Set the thing to electric engines and press alt, it'll display the spot you can put the pipe then. You can rotate it if needed.
>>
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>>128628023

The ones I'm trying to hook up to? Advanced.

See the screenshot.
>>
>>128629025
Need the rank 3 ones at least iirc, pretty sure they're yellow.
>>
>>128629159
No
>>128629025
Set it to something that uses a liquid and the input will appear.

>>128628921
This
>>
>>128629587
Oh, I assumed he had done that, my b. I'd always used yellow at the point so I figured it must be that.
>>
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>>128579748 here
Prow is decent, although it'll get a little work around the edges tomorrow. 6 inchers seem alright, might end up rearranging slightly for better fields of fire. Stern is completely unfinished, I tried earlier but it's complete shit. Upper deck still being added, hence the shitty-looking.... everything.

Once all the other major components are in and the CoM has settled to it's final location, I'm gonna add the three rows of "oars," each of which will have a large propeller on the end. This thing will be the fastest thing on the ocean.
>>
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>>
>>128628921
>boat autism

Boat Autism Best Autism
>>
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Technically /egg/ related: Shitty little buggy I made in GMod today. Boost, turning, and honks.
>>
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this is my first starter ship after figuring out nucannons it works quite well but thats mostly because of the shielding anyone have good starter ship designs? ie cheap/small
>>
>>128635819
>using shields on a starter ship
>full metal
>>
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>tfw making entirely decorative shit using exhaust pipes
>>
>>128636389
its not hard to make shields on a small ship and its only 1 layer of metal
>>
>>128636389
What's wrong with using shields on a starter ship?
>>
just wrap your ammunition storage in shields and call it a day
>>
>>128636389
Shields are a great idea for a starter ship. It's not hard for small ships to end up with an engine producing surplus power, and they're mostly wood anyway. Might as well keep them light and fast with a cheeky shield here and there.
>>
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>tfw japan time

Also Robocucks Flak Cannons are kind of shit. I mean, they do really good damage to flyers and hovers, but they are essentially worthless against anything on the ground.

And while their shots are really powerful, the guns fire so slowly its boring as hell to sit there lobbing out 1 boolet every second. If they upped the fire rate a bunch and reduced the damage they would be alot more fun to use. I want to saturate the sky with explosions. They are also kind of fucked up in that they hardly put dents in tesseract drones, but absolutley rape any other kind of flyer.

Flaks could also benefit from some actual animations when they fire. Theres no recoil or fucking anything to them. Id love to see the barrels slide back with recoil when they fire.

I dunno. Im like 50/50 on the Flaks. I like them, but they need alot of improvements, and are boring as fuck to use. When I first saw they were putting in "Flak Cannons" I was expecting this:

https://www.youtube.com/watch?v=9kvdhth6mSo
>>
>>128636389
The first resource point is
Wood: 3
Metal: 12

So yeah, Full metal fucking everything, it's the only thing you get.
>>
>>128637349

Wait.

They bothered to make flak turrets quad-barrels but didn't give them a ridiculous fire rate?

Holy fuck robocucks get your shit together, if you want low RoF AA they could just use a knockoff OTO melara 57mm or super-rapid 76mm/OTOMATIC
>>
>>128637736

They fire slow as fuck, and using more guns hardly increases the fire rate at all. You basically get 99% of the max fire rate with just a single gun.
>>
>>128637349
>that arachne
holy fuck
>>
>>128638369

I was referring to the actual models of the gun vs performance, not mechanics.

It'd be like making a SPAAG that looked like a ZSU-23-4 but had the RoF of a 76mm OTO-Melara OTOMATIC.
>>
>robocuck forums
>people talking about the new Flak weapon and other stuff in the update

>guy posts this
>Well built in RoboCraft means abuse shit mechanics. Anything that is actually built well, is actually weak in this game. Everything is backwards, and FreeJam are scared to make changes cos all those tesseract and TS and shitty sandwich and ball bots builders (that actually push a lot of new players away) will cry and leave the game.

>one of the higher up Devs, "Drognin" responds with this
>In the real world, we built aircrafts and structurally sound vehicles based on the rules of physics we obey.
>In Robocraft you do the same, but the rules are different. Those players you call abusers are the ones who are actually following the rules of the game. We don’t want Robocraft to be a realistic vehicle simulator, we want people to grab some blocks, stick on some wings and a thruster and fly around despite its lack of being aerodynamic and the many many other reasons a box with two wings won’t fly.
>It’s not a matter of manning up and taking their robots away from them, it’s that the current design is what we’re happy with. What’s the point of having the freedom to build what you want if you keep looking at other people’s builds and saying “They shouldn’t be allowed that!”?

Devs are supporting the very cancer that drives many players away from the game.
>>
>>128639640
based Drognin
>>
>>128639640
>spending precious time debating what not to build in legos
>>
>>128624468
Yeah I am.
It's just that I only occasionally post sum engineering shit and ships
>>
>>128639640
>Their philosophy is literally "We don't care if our physics engine/game balancing is weird, it's your job to figure out how to get around this :^)"
I'm really not surprised any more, which is why I stopped playing.
>>
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This newfag has a question! If robofucs are not welcome here, why do they still in OP? Is a hope still lives? Or they are just some king of retarded cousin which you can't kick out because this thread is the last place he can go?
>>
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The new starter fort is amazing compared to the old one.
>>
>>128641190
I'm pretty damn sure it's from a recent Let's Play. I think it's IreLAN's.
>>
>>128640770
>why do they still in OP?
Most other games are just as badly managed and none of them have a very functional multiplayer.
>>
>>128641190
Nice that thing made it in i hated scraping the old starting fort and making a barebones one every time
>>
>>128640770
Robocraft players are the best posters in this thread. Players from other games are jealous of their intelligence and engineering skills.
>>
>>128624468
>>128640247
also do you happen to have pics left from that industrial complex we had back them?

God I miss that, it was a monumental statement of our industrial might
>>
>spend time making my own starting fortress because the original one was lame

>update gives us a nice new starting fort

fuck
>>
So, how long has everyone been in /egg/? I've been lurking here since late 2012, when we were Space Voxel Games General, /svgg/, around the time Space Engineers was released.
>>
>>128644476
Since Corneroids time
>>
>>128644476

Since Corneroids
>>
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>>128644476
Almost a whole week!

It's not as good as it used to be since all these new people turned up.
>>
>>128644476
Corneroids here, too.
Now all I play is robocraft while I wait for starmade to become more of a GAME.
>>
>>128644476
Corneroids, but only bought spengies on sales
Does anyone remember the names of the games in devlopment in the old OP? There were so many :(
>>
>>128644418
Modify the new one for maximum cozy
>>
>>128640247
my life now has purpose again

time to make a gunship turret refitting dock
>>
>>128645971
Scrumbleships, blockade runner, starmade are the ones i remember off the top of my head

starmade is still going "strong", i haven't heard anything of blockade runner in forever even though it seems to get regular updates, and scrumbleships recently revived but nobody bothered to check it out.
>>
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>>128640247
>not a single spark

MY

DIK
>>
>>128648413
Which was the one that had some sort of top view? Kinda like 3D FTL?
>>
>>128640247
what gaem
>>
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>>128648743
minecraft
>>
>>128637349
>the guns fire so slowly its boring as hell
Waiting for rail cannons to reload is the worst
I feel no matter what weapon they add tesseracts will still be a problem, as it is, I can hunt down other flyers with just railguns, but tesseracts are fucking invincible
>>
>>128640247
Would pull/push beams work for this kind of automatic machinery?
>>
>>128632638
>least amount of vanilla space engineers
Fixed
I'd rather play MidEast Crisis 2 instead of C&C3
>>
>>128644476
Corneroids.

I'm also celebrating ten years on 4chan this July. Kill me.
>>
>>128648891
This is gonna be tight as fuck when AI crews are in.
>>
>>128651096
>Kill me.
There is no need. You are already dead.
Look around, where do you think you are?
>>
It's finally complete, after a combined 20 minutes work over several days.
An anti missile system that can be mounted on one ship in a whole fleet, that deals with almost any number of IR missiles for for low ammo cost and tiny reload time.
Chucks flares like absolute crazy, and is cheap to build, as well as using a tiny amount of space.
Missiles are just Missile Interceptor/Sticky flare.
Making sure the flares turn off before they come back down is helpful if firing straight up.
>>
>>128649910
I need to post a webm of the more advanced version of this system, I replaced the push/pull system with something which works and looks much better
>>
>>128653245
Can it be done with fighters as a berthing system?
>>
>>128644476
At most as long as you, but I would have been here earlier if I'd known about it.
>>
>>128653517
It can be done with anything you want.
All that matters is the type of dock that you are slapping the entity on to. Turrets are rather straight-forward but if you are thinking of slapping add-on weapons to your ships, you need to put a wireless system in place which you need to manually connect from the ship to the weapon entity.
>>
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>>128644476
corneroids general

;-;7
>>
>>128653873
Cool. I was just asking to see if a complex internal fighter stowage system is possible for a CV.
>>
>>128654114
It's perfectly possible
>>
>>128654247
Fingers crossed for ai fighter pilots and effective bombs
>>
>>128654385
it's possible even now with the current ship a.i.

hop into a turret with pull-effect weapon and start pulling that shit, the tricky part is coming up with a logic system that pushes the fighter juuuust to the right spot to get docked into a rail system that'll place it in it's proper place. I already have couple of ideas in mind.
>>
Ced server up when?
>>
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How do I get this thing to wobble less with the waves? It doesn't capsize anymore, but it isn't a smooth ride.
>>
>>128659540
>Practically vertical on all sides
I'm not sure why I'm even replying
>>
>>128659540
Once it's got stuff in it it'll sit lower and be more stable.
Jet stabilizers, wide keel, etc etc
>>
http://fromthedepthsgame.com/forum/showthread.php?tid=15076
We RTS now.
>>
>>128658746
When the hotfix deploys. Until then, we cannot load the server.
>>
>>128659802
Because deep down you're a lovely person and like to help noobs who just bought the game and don't have the prerequisite ten years of shipbuilding experience.
>>128659850
So I should have it be a lot wider than it is deep?
>>
>>128660331
Have you ever seen a real boat before?
Make it like that.
>>
>>128660331
>how do I boat
>>128660467
>like a fucking boat
>>
>>128660331
>wider than it is deep
IT KEEPS HAPPENING
>>
>>128660928
Does that look like a real boat to you? It's taller than it is long.

Keep the height the same and lengthen and widen it. Weigh it down a bit so it sits lower in the water.

If you want to keep it the same size then remove height. Small boats wobble a lot due to waves. Big boats mass enough to not be as effected by waves.
>>
>>128660331
You know how a raft isn't as deep as it is long?
Yeah, boats tend to need to be flat until they've got lots of stuff inside them. Once the design has engines and such they sit further into the water, needing a deeper middle section and taller sides, and curved front to be able to move (the engine needs to be putting power out from underneath the waterline anyway unless you're using jets).
You know, basic physics.
>>
How exactly do HEAT shells work? They look super imbalanced with their very high penetration, but I'm probably misunderstanding it. Do connected warheads just go into AP and I need another set to create explosion? Are those shells designed for high penetration at low velocity? What are their weaknesses? Air gaps?
>>
>>128661417
Their most glaring weakness is that if there's no internal gaps, which is easy to do, they do jack and shit.
>>
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>>128624663
Jesus christ those ships look dope
>>
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>robocraft devs literally saying its not their job to have a good physics system, its the players job to work around their fucked up physics instead by making the most broken game abusing robots possible
>>
>>128663243
>>128640492
>artshitters BTFO
If you want to succeed, then you must abide the rules of the game, which by definition are arbitrary.
Robocraft's Tesseracts make sense in the same way as Quake's rocket jumps and Chess's pawns do.
There are many reasons to despise RC (and tell robocraps to fuck off), but this is not one of them.
>>
>>128666736
>chess pawns are arbitrary
Nigger they're pikemen. You ever tried to stab somebody who's right in front of you with a pike? Nah, you gotta stab people who are to the right and left in front of you.

or just turn like 45 degrees
>>
>>128640247
Magnetic docking is beautiful.
>>
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>>128666736
cept Blowing your own legs up to rain death upon, and land on top of your enemy, is inherently fun.
Methodically rotating the same corner piece in strange ways and building a chunk of shitty modern art is not fun. If you want to prove me wrong, make a lightweight, invulnerable tesseract in Spengineers or FtD or whatever. Surely if it's a rule of the game worth keeping it should be possible in other games.

Again the only way the cucks are going to solve this problem is if they hurry up and admit that tesseracts cannot be countered in conventional ways and make all block shapes the same mass and health. Then maybe they can capitalize on more important shit like making aerofoils work again and EPs actually fit into how regeneration operates.
>>
>>128661417
They don't work. Like at all.
>>
>>128661417
If you'd read the documentation, you'd know how they work.
>>
>>128668286
>rocket jump is fun
>tesseract is not fun
While it's your opinion, it's a significant improvement over previous arguments against Drognin's reply.
It can further be expanded upon by pointing out that there are few drawbacks to tesseracts (if any), leading towards a monochrome (see: bland and boring) metagame.

>prove my opinion is wrong
Anon, please.
>>
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how wrathful is clang towards these things in MP?
>>
>>128669145
I think my wording was a bit poor. What I'm more getting at is that, while fun/boring is precisely just an opinion, there's also the fact that there's now a good berth of FPS' nowadays that purposefully feature some sort of Explosive-hopping as a deliberate mechanic, to the point that sometimes CPU characters are designed to use them. Even if it's an opinion that Rocket-Jumping is fun and good, it certainly seems to have caught on.

So that said, is it possible for lightweight, strangely-shaped tesseracts that take some people hours to build to trend? Again, the opinion that tesseracts are overpowered, ugly, and tedious to build are all subjective, and if everyone resorted to using tesseracts, as you said, the game's vehicle variety would plummet. However, the results of player efforts and opinions on the tesseract should, in theory, make for a better and more popular game, and if successful, it should be a trend that extends to other engineering games.

I somehow doubt most players who play RC would agree it's something that would catch on. And if there was some way, I'd certainly love to see what a 'tesseract' would look like in another engineering game.
>>
https://www.youtube.com/watch?v=qwAvu8q-guk

new scrap mechanic video
>>
If I vertically mounted high caliber, low velocity cannons in the deck, could I make a mortar ship for indirect fire?
>>
>>128672179
They'll still try to shoot directly, unless mortar lua happens
>>
>>128672798
If I use the 3x3 and make heavy shells might the trajectory be valid anyway?
>>
>>128661748
No gaps will be the best though. When the stream one shots shield projectors and ammo barrels like its supposed to
>>
>>128672908
Not sure. Not at any steep angle,
>>
>>128671904
Looks pretty simple overall, but more about the mechanical side of things than avoiding CLANG.
Finally. We've needed one like this for a while now.
Plus it looks like multiplayer actually works in this.
>>
>just realized the possibilities of paddles
>engine-less ships with ammo regeneration
Who needs fuel when you have sails and paddles?
>>
>>128671904
Looks like a less awful, simplified version of spengies with regards to building.

I still want to see what the actual gameplay is like though, none of the videos even touch on that.
>>
>>128671904
that player model is revolting

rest looks pretty good
>>
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>tfw spent 8 hours building a ship only to realize I made it too big and it's lagging
>>
>>128671020
I used it to be able to put small compact antenna on my large ship, haven't had any issue with them at all since I built it.
>>
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>>128676269
>>
>>128671712
Your argument now hinges on the consistent popularity of a game mechanic.
While not necessarily flawed, the same argumentation cannot be used to rule out tesseracts as a source of FUN, as we don't know if future games will follow suit.
If you decide to stick with the rocket jump vs tesseracts example, then it is crucial to point out that the former offers immense rewards at similarly immense sacrifices.
While a rocket jump typically allows for great mobility, it also comes at the expense of health, ammo and at times also stealth. What are the respective pros and cons for tesseracts?
>>
>>128678717
even better
>>
hotfix when keen?
marek gassed when /egg/?
>>
>>128678717
>sandbox game
>not built with modding in mind
Already sounds like the devs are clueless.
>>
>>128678717
>early access for 19 bucks
>release
>early access
dropped
>>
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>>128678717
>>128679459
>>128679739
>/egg/'s face when

Does anyone have that stalker meme "dead inside" picture?
>>
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"Dear Warbrosians, potential new spengies and other people they use modded planets: Get bent."
- Keen
>>
>>128681050
>>128679370
What did they break this week?
>>
>>128681238
Modded planets fail to load. Any gameworld with modded planets in SP is a flat sphere, any server with modded planets fails to load.
>>
>>128679459
>can't enjoy a game without mods
>>
>>128681567
Holy
fucking
shit
Keen
What are they doing? Throwing shit at the keyboard and just releasing whatever comes out?
>>
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>>128681050
>the only guy left
how horrible!
R.I.P. Joel.
>>
>>128681705
Best part is they knew this would happen before they released it, yet gave it a green light anyways.
>>
>>128681705
In case you missed it:
>>128556889 & >>128557207
>>
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>>128681567
But wasn't planet modding one of the big featured things they added over the holidays?
>>
>>128681845
THE ABSOLUTE
M
A
D
M
E
N

>>128681923
Ok what the actual fuck.
>release a "planet modding guide'
>release patch that breaks modded planet
>KNOWINGLY
What is that chat anyway?
>>
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>>128648082
>>128648594
>>128648743
>>128649910
>>128668271
I made it better
>>
>>128681970
Yes. Yes it was. This is the 3rd week of forced downtime in the last 5 weeks.

>>128682068
The official Keen Discord.
https://discord.gg/0hIE7GirODUqhfIg
>>
>>128682125
>that little clanging
STARMAD DOOMED
>>
>>128681640
Mods are essential to keep a game alive. Hopefully, the devs gave us enough stuff to keep interested until a workshop is out
>>
>>128663243
Good phisics isn't OBLIGATORY, I mean look at spengies, it's physics are bellow babby level but it's enjoyable. Robocuck should balance it's shit before talking about FISIKS
>>
>>128680804
>No survival mode at launch, only creative mode, even though the basic premise of the game is that it's a survival game.
>Feature list is extremely short, lists the ability to select gender and having a guide built in as major features.
>Still no kind of extended gameplay videos or previews from third parties

I don't get the impression this game has very much going on. It looks like they're trying to sell it entirely based on hype and marketing, rather than on any actual merit it has as a game.
>>
>>128682125
It's beautiful. Now I'm going to have to look into making a docking arm to automatically lift small ships and place them into free berths.

I haven't played with the new magnetic docking yet, if I just run something along a rail in such a way that a second rail docker passes over another rail will the new rail catch it?
>>
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>>128682381
yeah skoomakode is weird as fuck
the mag. docking stuff is glitchy at the moment, objects that have just undocked have this cool-off time before they can dock again

for some reason small entities like those pushers clip through them during the cool-off time

push too early and it'll clip through
push too late and it'll clip through
>>
>>128682125
>no sparks
>no explosions
I failed in searching a 40k heresy picture that suficiently pictures this hueg heresy
>>
>>128682594
If the starting part of a rail is part of an entity and the end part of the rail is on other, the object docked and moving on the rail won't move over to the other entity's rail. Yeah it's retarded but that's how it is right now.
>>
>>128681640
I'm a vanilla puritan and as such belong to a small minority.
To most people, mods are a crucial aspect of sandbox games, and as such it's a severe mistake not to keep this in mind during development.
With this announcement, they've already stated their explicit neglect of a large portion of their (potential) playerbase.
>>
>>128682801
And that's the case even with two separate dockers? Like one is maybe two blocks forward of the other and the end of one rail pushes the second docker directly over the next rail and you undock it from the first rail with wireless logic?

I really need to get up the motivation to jump into creative and play around with the new mechanics to see what I can and can't do with them.
>>
>>128683441
You can't push objects docked to a rail, only stop them from moving by blocking their path.

But as you said, undocking, then moving them above the other entity's rail and pushing down will work.
>>
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>>128682718
pic
>>128682592
their Twitter mentioned that they will be giving press keys later tonight
>>
>>128684178
Bob, TT or Tumbles getting a key when?
>>
>>128684178
That's good, I'll make sure I re-evaluate my opinion when someone shows us what's up for reals.
>>
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>>128681050
"sorry we broke the game we didn't want to work overtime to not break it lol"

"we'll push a hotfix tomorrow :^)"

"sorry for not pushing the hotfix, lol. everybody is taking a day off."

KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN
>>
>>128585204
>>128585563
>>128585912
>>128619005
>>128619571
Did you ever have any luck with removing Havok from Spengies?
>>
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>57:10
twitch
keencommunitynetwork/v/35605159


rev up those gas chambers
>>
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Okay so let's see if I'm getting this right.

Keen creates an update that they know is broken. They push it anyways because "we can't miss the schedule/deadline" and "we hate working overtime".

When people question WHAT the fuck, they respond with "we'll push a hotfix". When questioned about THAT, their response is "we'll do it tomorrow because we don't want to workovertime", and various complaints about deadlines and just following orders.

It is now "tomorrow". We have just been informed that there's ONE FUCKING GUY left working in "the office". For some reason, the hotfix wasn't pushed before everyone else left, and now the excuse is that "oh but there's only one guy".

This is like watching a lazy retail employee use their scheduling to avoid doing work. I am absolutely disgusted at this, like what the hell? I hope Marek sees this and proceeds to actually make us proud of Keen again by slapping these jackasses into something resembling an actual company.

Like, what the fuck. You don't knowingly give your customers a broken product. You ESPECIALLY don't do that, promise to fix it by a certain date, AND THEN NOT FIX IT.

I'm going to stop myself before I hit the character limit or something, but god DAMN. Marek should be ashamed of how lazy and sloppy these incompetent ass-draggers are.
>>
>>128685436
No, I moved and have to start over.
>>
>capturing mining ship
>accidentally poke blast door on hangar
>giant explosion, game crashes
>>
>>128686431
>inb4 marek gasses the entire studio
>>
>>128686431
>all this development hell is because an absent marek/goodAI and some hellmart shit level manager directing the team.
>>
>>128684004
Starmade has had several good updates in a row, I really hope they can keep it up.
>>
>>128685875
>15 minutes to load a world
>size 38 mb
lel
>>
>>128686618
That's a shame, good luck with starting over.

>>128686695
That's why they're not there, he saw the state of his game and gassed them all. Joel is on cleanup.
>>
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>>128684635
never
>>
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>>128685875
>>
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Be one, with Yuri.
>>
is about 11 micro welders going off at once on a shap going to have a significant effect on serb performance? kinda want to into torpedo tubes
>>
>>128689142
Eh, you probably only need 1 for every 3x3x3 cube, but should be fine.
>>
>>128688041
Now make it move around with Wire.
>>
>>128689469
that's a decent hitbox actually, I should be able to cut down to 5 or 6 microwelders per tube then.
>>
Marek, please save us from lazy coders.
Liberate Tutemet Ex CLANGfernis.
>>
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Okay, I've run into an issue whicvh may be a bug with Unity.

In my code, I have to manually create a Unity "prefab". To do this, I make a GameObject and attach the weapon's MonoBehaviour script to it.

Here's the problem: For whatever reason, the script attaches fine using gameObject.AddComponent(type), but when the game itself uses gameObject.GetComponent<type>(), the game completely shits itself and throws a null pointer exception.

Talking to an old friend to see if he has any ideas. I suspect it's because the Component in question is being loaded from outside of the code registered in Unity's asset library bullshit, but it still should work.
>>
>>128661974
There were some real works of art in SM. Guy made a 1:1 scale of an Abbadon from EVE once.

Thing would crash servers when it moved. The Arztokzkan guys I was with, well, for a while we went with a Garmillan theme. That was pretty damn neat.
>>
Sweet jesus 80 VLS cells on a ship is kinda murder against anything that isn't a full on steel dreadnought.
>>
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>>128644476
I've been here for too long...
>>
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>>128653974
/crg/ when
;_;
>>
>>128671904
>shut up and take my money
Still no beta funding uh ?
>>
>>128691191
>no rings shooting out of him when he hits the bar
COME ON STEP IT UP
>>
Marek gassing the entire KEEN studio and replacing them with androids of his own design when
>>
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So what the hell do I do with all this empty space?
>>
>>128695120
Soon™
>>
>>128695628
More dakka is always the answer.
>>
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>>128644476
I was in these threads since the very first Corneroids General, hell I was in charge of starting most of those threads for a while, wrote a few guides, too.
Worked on my own itemset for a while as well, until Mikko up and disappeared.
This is probably the only good ship I built, never got it working though.
>>
>>128695628
Engine.
Fuel.
Materials storage.
Repair.
AI.
Control.
A fore turret.
Armor.
More missiles.
Shields.
Smoke.
A small LAMS.
Flares.
Missile interceptors.
An air pump.

There's plenty of things you can do with it.
>>
>>128695704
Yeah but how do I fill this shit with more dakka? Cannons are attached directly to the deck.
>>128695863
AI, storage and the generator was on my to do list. How tall do you guys normally make patrol boats? I get the feeling that this thing is too tall.
>>
Guys guys guys, is there a way we can halt the auto update for the Space Engineers client and also for the server?

Making the game unplayable for four days every week is unacceptable.
>>
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>>128695704
How much is more?
>>
>>128696003
How tall is that one? Also, is the hull really pure alloy?
>>
>>128696067
>Guys guys guys, is there a way we can halt the auto update for the Space Engineers client and also for the server?
No.
>>
>>128696067
I'm sure you can backup your game files, but Steam is a dick about letting out-of-date games run. So you can probably prevent the update, but you can't play without it.
>>
>>128696315
6m from the keel to the current deck, though I can probably make it shorter, just have some bits raised around the missile rack.
And yeah, it is. The very bottom layer is regular metal, with the central line as lead.
>>
>>128696135
ALL OF IT
>>
>>128696816
6m is fine, but I'd strongly recommend replacing the deck with wood and the rest of the hull with metal. You'll get better durability and it'll cost way less. An air pump will keep you afloat pretty easily.
>>
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>checking thread
>haven't been on the serb for a few weeks
>game broken AGAIN
>See Ced/Keen's conversation

G A S
K E E N

S P A C E W A R
N O W
>>
>>128697127
Take your pills mane.
>>
>>128697367
https://www.youtube.com/watch?v=C0mNgk9tLcs
>>
>>128697620
I understand tho.
>>
>>128697620
>Spengies doesn't even have melee combat!
>>
So there's apparently a distinct possibility that Keen is critically understaffed right now. Just got forwarded this chat log by a fellow /egg/man. Here it is with names redacted.

5:24 PM - [CLANG]: http://www.keenswh.com/jobs.html
5:24 PM - [FORSAKEN SPACEMAN]: WHAT
5:24 PM - [FORSAKEN SPACEMAN]: FUCKING HELL
5:24 PM - [CLANG]: look at all those fucking openings
5:24 PM - [FORSAKEN SPACEMAN]: I mean
5:25 PM - [FORSAKEN SPACEMAN]: I can understand if they're trying to expand rapidly or something
5:25 PM - [FORSAKEN SPACEMAN]: but that also suggests the possibility of Keen literally being Marek and four other faggots
5:25 PM - [CLANG]: >marek
5:26 PM - [CLANG]: no, marek is full time goodai
5:26 PM - [FORSAKEN SPACEMAN]: good point
5:26 PM - [FORSAKEN SPACEMAN]: OH HOLY SHOIT
5:26 PM - [FORSAKEN SPACEMAN]: THATS WHAT HAPPENED
5:26 PM - [CLANG]: those three faggots
5:26 PM - [CLANG]: yeah
5:26 PM - [FORSAKEN SPACEMAN]: EVERYONE FROM SPENGIES
5:26 PM - [CLANG]: got moved to goodai
5:26 PM - [FORSAKEN SPACEMAN]: FUC:JPKO"
>>
>>128698010
Grinders, mayne.
>>
>>128698202
Can't use your fists. Doesn't count.
>>
>tfw sudden burst of inspiration
>realized how lousy my shipbuilding skills are
>tfw found a way to improve maneuverability of my shitty spessbricks and make them look less like spessbricks
/spessblog
>>
>>128698424
I still don't know how to make a decent-looking bridge tho, neither can I into interiors.
Feels bad mango.
>>
>>128698738
I'm really good at coming up with ideas, and my buddy is good at building the ships.
We work well together.
>>
>>128698424
>>128698738
>>128699073
military practical design style tovarisch

stand off armor, large sections of empty steel plating and lots of sensors, antennae and shit, with big fuck-off huge cannon section at front
>>
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>>128699475
Alternatively, bandit-style.
Take the most powerful reactor you can afford to lose, strap as much GO FAST on as you can with as few armor blocks as you can, toss some shitty guns on, maybe a grinder too, and then go steal the nicest looking ship you can find.

Ah Nu.
>>
I would like to work for Keen, but only if I'm paid and allowed to refactor some of the shitcode.
>>
>>128700173
I WANT THE SPACE SLAVS TO LEAVE
I want the space slavs to return, I miss fighting you squatting nig-nogs all the time
>>
>>128700327
>implying the space slavs ever left
We've been here all along, anon. Silent. Waiting. Drinking.
>>
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>>128700327
>>128700518
mostly drinking

just like right now
>>
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>>128696067
>client
If you're offline, yeah.
>serb
lolno
>>
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>mfw i was about to buy spengineers
DROPED
R
O
P
E
D
ill remain pirate.
>>
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well, /egg/? Think I can make it?
>>
>>128699475
>>128700173
Niet, overall design aka fancy space prism-brick is done but the bridge is of bad design. To put it simple, and easier to translate hue right now it's like an aneurysm on the blood vessel that is the single corridor that goes throughout the whole ship and is in fact the most of the ship's interior along with the "bridge".
>>
>>128701525
Do it, you're already more qualified than them.
>>
>>128699475
I tend towards efficient, specialized designs. I'd rather have, say, a fighter that can operate far from its mothership for an extended period of time, longer than its opponents, than a pile of guns duct taped to a thruster.
>>
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>>128701525
Do it...
>>
>>128698062
why the fuck would that happen ? can someone gives me some context apart the points made in the chatlog?
>>
>>128701673
Shitposter pls. Keencode is not that bad.
>>
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>>128701979
>>
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>>128702065
>Keencode is not that bad.
Do you work there? Worried about getting outclassed?
>>
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>>128700646
>>128700518
>>128700327
>>128700173

COMRADE, DID I HEAR CALLING FOR ENGINEER?
>>
>>128702264
>>128701979
Piss, wrong quote
Excuse me while I take a walk out of the airlock
>>
>>128701832
Look at the fucking link. They're hiring for fucking any position for "Game Development" right now, while only a couple for GoodAI.

This suggests that gamedev could be a skeleton crew right now, while everyone important moved to GoodAI. I'm expecting this to be Miner Wars all over.
>>
>>128702679
>we Spacebound now
KEEEEEEEEEEEEN
>>
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>>128702679
>Miner Wars
TRIGGERED!
>>
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>>128702915
>Miner Wars triggers /egg/ faster than Spore does
>>
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>>128703232
>Spore
>>
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>>128698062
>Programmers
>Software engineer

Code is stable guise. Blaneds dindunuffing guise.
>>
>tfw realize it's easier to build a new ship at this point
Blyad.
>>
come on guys coders only work for vidyo gaems if they either sincerely do it for passion or because they are so poop they cant get a proper job at a proper company so they're shunted into this kind of work

gotta get used to it
>>
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Someone screencapped the thread and that back-and forth between Ced and Keen, and put it on reddit. Immediate hugboxing and "It's and alpha :^))))))" circlejerking began.

To Quote:
"Everyone knows the game isn't ready yet. It is an alpha, no? We all paid to support development, not to play a game. That's how early access works.
I look forward to playing a game that works properly one day but I don't understand people who are always whinging about it.
I guess I'm just a normie."
>>
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>>128704349
>tfw releasing unfinished games is now standard in the industry
Kill me now.
>>
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>>128704349
>It's still in pre-alpha!
>They'll fix it!
>>
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>>128704349
>>128704640
>>128704687

What did you expect from Leddit?
Every subreddit is a circlejerk. Any unpopular opinions get downvoted so they don't have to see them and be #TRIGGERED by them.

And yet, somehow, smaller game companies that can actually be bothered to check in on their players still tend to check there, for whatever fucking reason. At least diversify where you check, jesus christ. I know /vg/ isn't exactly made up of the highest quality constructive criticism, and /v/ is just hate in the shape of angry fat dudes, but SHIT.

Glad to see other people are getting really pissed off at Keen and other gamedevs doing shit like this, and the stupid fucking echo chamber types of "communities" that enable it.
>>
How do I make prows in FTD? At least, ones that look good. Also, what's a good height to width ratio?
>>
>>128704349
God forbid if someone was to CRITICIZE Keen

These people need to be beaten to pulp, they don't fucking deserve to have access to internet.
>>
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>>128705025
>And yet, somehow, smaller game companies that can actually be bothered to check in on their players still tend to check there, for whatever fucking reason
Because pointing out failings means the developer would have to improve their product
If all they get are compliments, they don't have to do anything
>>
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>>128705025
Wrong.
Even Plebbit is getting angry now.

IT FUCKING BEGINS.
>>
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>>128706316
[ANGRY REDDITORS INTENSIFIES]
>>
>>128706560
>if the 4chan story can be believed

This was on Keen's official Discord and is not related to 4chan in the slightest.
>>
>>128705025
Seeing and knowing all this circlejerk, I would rather go to 4chins when I need an autistic opinion on what's broken, overpowered, bugged, imbalanced and generally fun no working properly and fix the fun out of it.
Too bad I'm no developer right now.
>>
>>128706316
>>128706560
Feed them more. Awaken the fury in them.

When Plebbit is beating down Keen's door, then we've won.
>>
>>128706316
>>128706560
>>128707245

>ledditors and Chantards agreeing on something

DO YOU HEAR THE SPENGIES SING?
SINGING THE SONG OF ANGRY CLANG?
IT IS THE MUSIC OF ENGINEERS
WHO WILL NOT BE KEKED AGAIN
WHEN THE BEATING OF YOUR HEART
ECHOES THE REACTOR'S HEARTY THRUM
THERE'S AN UPDATE ABOUT TO START
WHEN TOMORROW COMES

WILL YOU JOIN IN OUR CLANGSADE?
WILL YOU BE STRONG AND STAND WITH ME?

Sorry I've been watching Les Mis like three times a day
BEYOND THE CIRCLEJERK BRIGADE
IS THERE A GAME YOU LONG TO SEE?

THEN JOIN IN THE FIGHT
THAT WILL GIVE YOU RIGHT TO ENGINEER
>>
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>>128706316
>>128706560
>angry redditors
Nigga please, those but a dozen against a hundred of mindless "MUH BETA" drones.
>>
>>128707245
>>128705025
>winning

So what if rebbit starts turning on Keen and shit, whats the fanbase gonna do then to make Keen give a shit about them? Start dumping downthumbs on Steam and Metacritic?
>>
>>128707674
>>a hundred of mindless "MUH BETA" drones

Only one so far, and two of the people who are pissed were previously defending Keen when that one dumbass hotlinked Ced having trouble with Keen.
>>
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So how does this look? I took someone's advice and built the hull out of metal with a wooden deck.
My current plan is to put the wheelhouse behind the missile bay, with the gun forward of that.
Also, I keep seeing people saying to fill the insides of the ship with 'more dakka', how exactly does that work? Or do they just mean ammo and shit?
>>
https://www.reddit.com/r/spaceengineers/comments/415ytt/i_think_i_found_out_why_things_have_been_slow/

Redditards are now spreading this shit.
It. Fucking. BEGINS.
>>
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>>128708525
Also, how does this look for a three-length missile?
>>
>>128704349
... I went to reddit and realised: If I don't like this post, I can just downvote him. I don't even need to explain myself, or block the poster, or anything. I click one button and did my part to silence him. Same with shit that I like. I can just upvote it.

No need to explain, check my stance, prove my point, think about it. I can just kneejerk boost what agrees with me and silence what doesn't. This is an oligarch's wet dream, censorship as an intrinsic part of the system, where only the mediocre middleground survives and looks like ... it's the only opinion present. Dissent does not survive, and the mind is not challenged.

How do people live like that?
>>
>wildly speculate about keen
>someone else picks it up
this can only go well
>>
>>128708525
That's looking nice. Still pretty flat, but you've got plans to unflat it.

More dakka will be achieved once you've got that gun you're planning. You can sink the base of the turret through the deck if the hole matches reasonably well with the turret's size.

>>128708724
I'd personally suggest transposing the fins and the fuel tanks, and transposing the one-turn and the warhead. For a single-warhead missile, a narrow cone frag is generally best.
>>
>>128708727
>oligarch's dream
nigga is you implying Keen is paying people to downvote shit on that there website
>>
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>>128709210
So replace the warhead with the frag head?
Also, like this?
>>
>>128709443
No, I am implying that reddit as a whole is what I'd install if I would be a dictator with a bunch of oligarchs under me, so I can control the public perception of the public opinion.
>>
>>128709626
Also, I'm still a bit iffy on exactly how cannons work. I keep seeing people with multiple barrels for one turret, and I don't see how you can do this or even rotate it. I read the game documentation, but it's not being that clear.
>>
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>>128709801
Helps to upload my picture.
>>
I haven't played Spengies since the "big bug fixing period"

What's changed?
>>
>>128710016
the bugs got worse
>>
File: CHILL OUT.png (37KB, 796x375px) Image search: [Google]
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>You only paid $20
I know he has no idea who you are Ced, but if it makes you feel any better, I'd break this guy's nose if I knew him.
>>
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>>128709706
>something similar is already in place as a social network
PANIC
>>
File: ay bb u want sum speed.png (2MB, 1366x768px) Image search: [Google]
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>>128709969
Multiple barrels require ACC's (advanced custom cannons or "nucannons"), unless you're talking about multiple cannons on a single turret like pic related. If you're talking about multiple barrels from a single gun, then you want the tab below custom cannons in the build menu.
>>
I did a gooble and I found something interesting.

http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html

>Additional polishing and bug-fixing ideas will appear during my twitch gameplay sessions . If you think I missed something, please send it directly to me: [email protected] (Please report only the "annoying stuff", not wishes for new features/blocks. Thanks!)

pls no bully the markel
>>
>>128710592
Okay, is there anything I'm doing wrong for the custom cannon up there? Or should I just eschew the regular cannons and go straight for custom?
>>
>>128710146
I am no one, anon. Who I am is irrelevant. What is relevant that people like that exists and influence development of products one cares about.
>>
>>128710717
>not wishes for new features/blocks.
Marek pls it's not hard
>>
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>try to hoverthing a thing I did before
>didn't count out the blocks to align my shit right
>triggered as fuck
>>
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browsing plebbit
>the self-proclaimed "not Keen defense drone" admits that he hasn't played in months and that the game is currently broken
>mfw

>>128710883
Post stats for the cannon and the cannon layout if possible. But first thing's first, you're gonna want a longer barrel.
>>
File: 1451748728990.jpg (64KB, 688x547px) Image search: [Google]
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>>128479302
nigga, that shit is too damn cold
you think it's day after tomorrow or some shit?
heat that poor nigga up, he can't take no mo
>>
>>128710883
A: I don't see any ammo attached, custom cannons require ammo boxes attached to fire.

B: At that level of size, advanced custom cannons beat the hell out of the older versions. I'd switch and not look back.
>>
>>128711219
Yeah, I hadn't gotten around to adding that stuff to it. I was mostly wanting to make sure I didn't accidentally make it a fixed forward firing gun, which would, y'know, suck.
So I just stick the firing block on top of something and say "fuck it" and it'll spin and tilt like a turret?
>>
File: Holy shit Ced.png (81KB, 1047x714px) Image search: [Google]
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Ced. You manage to be fuckin' SAVAGE in taking people down a peg, and yet you sound absurdly calm and collected at the same time.

Keep on trashin' those Keen Defense .
>>
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>>128710717
>>
>>128711070
Man, you spend a hundred on us a month. You're certainly not no one. You spend valuable money under the idea that Keen delivers what they say; a playable product. Not only are you getting shafted every single time they fuck up, but the host company also relies on their shit working to get your business.
>>
>>128711434
You have to stick the whole assembly on an actual turret block. They're under the "New Object" tab. You'll want a one axis turret, most likely.
>>
File: casemate.png (2MB, 1366x768px) Image search: [Google]
casemate.png
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>>128711434
Fixed guns work perfectly fine. Also, if you want to make something and then put it on a turret, make a prefab of the bit to go on the turret, then delete it all, place the turret block, then put the stuff on the turret block. I will sometimes do this when I have a sideways or upside-down turret because they're a bitch to work on for some reason.
>>
>>128711434
You need a turret block, preferably a one-axis turret, under the New Object tab.
Then you want a Local Weapon Controller within two blocks of it, which is hooked up to an AI Mainframe either directly or wirelessly. Put some targeting cards on that and it'll automatically aim at enemies by itself
>>
>>128711656
>be fuckin' SAVAGE and yet you sound absurdly calm and collected
That's called being german you fucking untermensch.
>>
>>128711821
My expenditures are my personal funtimes, anon. It does not put any bond on anyone taking me up on the offer of a server to play on. I do not feel as if anyone owes me anything here. I decided to fork out those shekels, and that's that. The numbers of people involved, the servers running and affected, I really don't think I have any weight to require veneration. I rather see the shit I am typing or my opinion having merit on itself than having my name or efforts under that name carry it. Not to waddle with false humility. I just don't want my inner arrogant ego to get too much air here.

>>128711656
I grew up playing a game in a very toxic environment with very opinionated cliques. You either managed to keep it together and stick to the dry bits, or you got swept aside as a raving madman. The Firefall and Warframe communities helped hone that basis. :^)
>>
You guys realize that even though the redditards are starting to see the light with spengies, nothing will change?
There will still be legions of kids who will fellate keen for anything they do, good or bad.
The same shit happened with ksp, some redditors saw how utterly incompetent squad is, but they still have endless amounts of 12 year olds who worship them and downvote any criticism that may begin spreading.
And Keen cannot begin to touch the level of incompetence of Squad, you have no idea.
>>
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>>128711983
Holy shit it works. The guide didn't say that.
>>128712132
>>128712205
Does this look good so far? Also, how do I get the autoloader to affix to the turret? I put it in the exact same place that it was in in the guide but it's still blue.
>>
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CLANGAMORKA.png
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Somebody with actual skill pls grab the work emails of all Keen/GoodAI employees and link them to that plebbit thread. All of them.

Let's just fucking canvas them until they can't ignore this.
>>
>>128713115
Rotate it.
>>
>>128712437
It's not that you, as a person, are the key factor here, it's that you are making financial decisions some would consider significant based around the idea that their shit works.
>>
>>128713297
Nigga do you think I didn't try that?
>>
>tfw the paradigm of shipbuilding evolved from long space dicks incapable of maneuvering to space saucers
WHY THE FUCK DIDN'T I THOUGHT OF THIS EARLIER HOLY SHIT
JUST HONK MY SHIT UP
/spessblog
>>
>>128713138
My favorite part of this comic is that it's actually perfectly canon with how Ork stuff works in 40k.
>>
>>128713115
You're not editing the turret in that screenshot. Hit the ']' key to switch to the turret, hit the '[' key to go back to the hull.
>>
>>128713387
then press ]

You probably are trying to place it on the hull instead of the turret
>>
>>128713138
And post a call-out on that thread.
>>
File: get dicked nerd.jpg (50KB, 297x694px) Image search: [Google]
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>>128713138
They use Google Apps for their e-mail. Completely classless, and a terrible mail system.

Typically a mail administrator will set a policy that all new mailboxes get: [email protected], or first initial last name ([email protected].) If you know the names, you can probably send them a mail.

They also do have some generic addresses that are pretty standard. admin, info, assorted shit like that. Admin probably goes to the marek, info probably goes to the secretary.

>implying gooble hacking isn't skill
>>
>>128713549
>>128713573
Yeah that was the issue.
How does this look?
Also, when I shift to weapon group 1 (which the turret is bound to), it won't respond to anything, but if I shift to all, it rotates and all that.
>>
>get yelled at for mentioning robocraft in the thread

Sorry, I wouldnt want to interupt the nonstop 24/7 "Keen Fucked up 2:Electric Boogaloo" discussion.
>>
>>128714334
robocucks get out
>>
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>>128713860
>George Mamakos
>Large EA logo visible in background of image
FUCKING
P A N I C
A
N
I
C
>>
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>>128714334
I don't think you are getting yelled at for being a robofriend. It's just that Robocraft is not engineering. It's the evolutionary step before engineering - building.

But just ignore the buttblasted people and keep posting, robofriend.
>>
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>>128713860
>Mr. Andersson
spotted the BadAI
>>
>>128714853
>KSH confirmed for Metacortex Incorporated
>>
>most recent BTFO by Ced
Yes, this is exactly what I meant with >>128713360 and >>128711821

You just said it way better than I ever could.
>>
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Uh.

I may have access to FTD's code soon.

Somehow managed to pound out a professional-sounding response to Nick's email.

I am currently in full-blown PANIC mode.
>>
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>>128714501
>KEEN
>EA logo in the back
>EA - Electronic Arts
>EA - Early Access
>>
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>>128706316
>ITS HAPPENING ON REDDIT
>>
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>Torpedo whipping effect never
https://www.youtube.com/watch?v=Gii_MS-zFt4

Even Nick cannot be this based.
>>
>>128715328
BASED VEX PLUS BASED NICK

YESSSSSSS
>>
>>128715623
I still have to read and then agree to and sign an NDA, so this isn't set in stone.
>>
778th for new breads when?

>>128715756
You just say yes to everything.
>>
Page 10 boys, new bread when?
>>
jews did nothing wrong
>>
>>128715908
No.

No, you read the entire goddamn thing, word for word and make sure you understand it. You then ask questions until you are sure you understand every word.

Then you make a decision.

NEVER blindly sign an NDA.
>>
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>gee maybe if I go into the Discord chat I can get something done, maybe get a response

Ha ha ha.
Nope.
>>
>>128716012
>reading the NDA
LOL LOOK AT THIS NERD
I BET YOU READ EULAS TOO
>>
>>128716263

>>128716263

>>128716263
>>
>>128716012
Sounds like you got dicked before, or you dicked someone
>>
>>128710016
Planets, I think?
>>
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now how the fuck do I make engine layouts powerful enough to move this piece of shit
>>
>>128706316
>>128706560
> <REDACTED PROFANITIES>
Damnit reddit
Thread posts: 789
Thread images: 199


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