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/evn/ - The Kickstarter Releases Are Coming

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Discussion about the making or playing of Original English Language Visual Novels save for the ones from /ksg/.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.

>Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/

Previous thread: >>128054194

Remember to BUMP THE FUCKING THREAD every three hours please
>>
Remember, =Noonc= bul'you will be out on January 19th. Get hype!
>>
>>128465104

The logo bothers me so damn much. It's like they didn't run it through more than one person.
>>
>>128465104
>>128465556
I can read it just fine. You really see noone bulyou?
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>>128465891
It's =No*nE= bul' you
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>>128464663
Is this a lovecraftian vn?
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>>128466295
It's a nakige, so expect feels.
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>>128465891
I can only read it because I already know what it says. I don't think someone who DIDN'T know the title would parse that heart as a 'o' without a lot of confusion.
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>>128465556
>>128465891
Maybe they meant the studio logo. The studios name doesn't stand out and the image with it seems really random.
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>>128468269
We're clearly talking about the game logo, which is atrocious.
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>>128468376
How much do you think they paid for it?
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>>128469035
If they paid for it instead of making it themselves? $50 to $250.
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>tfw still can't think of a final name
How did you guys name your projects?
>>
>>128470471
By going through an endless list of puns until I found one that seemed amusing to me.
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>>128470471
I name it after what the game is about.

Is there a: person, location, or item that could be used in the title?
>>
>>128470605
And this is how you end up being politically incorrect
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>>128470471
it takes a while but one will fit eventually
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>>128470759
How so? Also, I wouldn't care.
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Looking for evns on vndb is annoying. Some had demos years ago and so far no releases. It's really annoying when I sort by date because they're at the top of the list. Are projects like Paradise Plus and I Only Date Free! still being worked on?
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>>128473740
vndb is pretty shit but get used to it. paradise plus is dead i think
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>>128474280
Can dead projects be pruned? I'd imagine it'd be easier if said projects had official announcements surrounding their abandonment.

With evns especially, it's not a good idea to add them unless they have a release date posted.
>>
Has anyone ever considered making a chuunige in the vein of Fate/Stay Night, Dies Irae, Tokoy Babel, Demonbane, or Fortissimo?
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>>128474708
Nevermind, I found a game from another dev that only lists the trial release date, mentions the game was discontinued, and just didn't put a TBA date for the full version. That way people know it existed, but it doesn't clog up upcoming releases.
>>
>>128474935
I don't think anyone in /evn/ has the budget for that. You'd need a ton of CGs to pull it off.
>>
>>128470471
Tried to think of as many puns with "soul" as possible.
Gave up and just did a brainstorm session of all the themes of the game.
Gave up and just called it bullshit, I'll name it right before I actually start letting other people know it exists.
>>
>>128474708
There's a thread to suggest projects for deletion, although the VNDB mods tend to want evidence that it's definitely abandoned before deleting something.

It may be easier to get rid of TBA releases for games that have existing demo releases, because then you're not trying to get the entire game removed, just to get the junk out of the search results.
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>>128475374
How much do art asset services go for? Can't they use crowdfunding to get the rest of what they need?
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>>128474935
I'd probably end up making it a VN/RPG hybrid instead. A big chuuni story background and some actual gameplay would both be easier to get the huge playtime and more popular with western audiences, I think. Steam users would rather fight for the grail by fighting than by reading some descriptive fight scenes.
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>>128476497
technically, sure, but it's a lot more complicated than that. You can't just handwave "I'm gonna make a great game, gimme this money pls!" and hope it works out.

A lot of us have enough trouble getting the artists we've paid for to actually finish the work at all.

Now, some people do dream bigger... but many of their kickstarters fail unfunded, or succeed and then we wait years for a game that hasn't shown up and everyone's confidence slowly dips. If Exogenesis ever actually comes out and is successful, people may suddenly be more willing to take risks?
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>>128476497
the naivety hurts.
>>
>>128476556
I can see what you mean. A VN/RPG hybrid might bring in a bigger audience.
>>128476556
Thanks for the reply. It was very insightful. You'll have to excuse me as I'm not too aware of the EVN community. I usually stuck to JVNs. I wasn't aware of a project like Exogenesis; it sounds rather interesting.
I'm mostly asking because I know Tsukhime and Mushi no Me were doujin and albeit cheap (filter photographs for backgrounds and a handful of BGM tracks) they were rather fun to read. Perhaps something along the lines of those might sit well with some instead VNs like https://youtu.be/cfQUL_n89XM
>>128477494
As stated above, I apologize if I've come off as an idiot but I'm not too aware of what goes on in the EVN community.
>>
>>128478921
If you do put in RPG fights, design them well or get someone to do that for you. You don't automagically get a bigger audience because you tick another box in the feature list. Battles have to be engaging.
>>
>>128478921
No problem. Another interesting project recently whose kickstarter didn't quite manage to get enough funding: https://www.kickstarter.com/projects/cccn/quantum-suicide-friendship-courtship-hardship-spac

I think they're planning to retune and fund again. Hopefully they'll manage it next time.
>>
Is Winged Cloud kill?
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>>128480117

> 50+ hours

I'm never getting over it.
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>>128480210
why, because they haven't released 5 games yet this month?
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>>128480210
>14k on Patreon
I'd say they're doing alright
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>>128480210
i mean... been about three weeks since their last release.... so.... ya
>>
Second reply here >>128478921
was meant for >>128477075

>>128479805
Well I'm pretty sure that's self-evident. I was merely musing as to why there were so many OEL VNs limiting themselves the structures of JVNs (such as otomege, homoge, etc; I'm pulling this out merely from my experiences on Lemma Soft and the schlock I see on Steam). Though what others stated does give me some insight into as why (such as the cost for CGs).

>>128480117
Ah that's a shame. The background art looks great although the character art leaves something to be desired. The premise has potential.
>>
>>128474935
/evn/ is full of women, SJWs, and "the medium can be so much more" people who don't want to mimic JVNs. Even if they had the budget, I doubt they'd make anything like a chuunige.

Decent fantasy and sci-fi is the most you're likely going to get.
>>
>>128482097
Well, if you don't want to mimic JVNs, you could always mimic western comic books. Not the shitty way that the Vera Blanc games did, something with tight bodysuits and action scenes. There's some hot stuff out there.
>>
>>128474935
it would be extremely cringy
>>
>>128482097
Well that's a shame. I think chuunishit would do really well for western audiences.
>>128482381
That's indeed a possibility though I think something more along the lines of YA fiction might do better with audiences.
>>128482467
It depends on how well it's written. Dies Irae is chuuni bar none but its captivating and entertaining because of the writing and characters. And honestly its not as if could be any worse than the schlock I've seen on Steam or Lemma Soft.
>>
>>128480210
Sakura Dungeon is going to blow your mind.
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>>128482381
Many western vn developers don't even play vns, they just can't afford to make other, more mainstream types of games. The complete lack of action evns tells me that's not where the devs interest lies. Their stories tend to be more focused on relationships and identity.
>>
>>128483039
>its not as if could be any worse than the schlock I've seen on Steam or Lemma Soft.

I hate this mentality. "Oh this 1/10 meme game is a piece of shit but at least mine is a 2/10!"
>>
>>128481152
>I was merely musing as to why there were so many OEL VNs limiting themselves the structures of JVNs (such as otomege, homoge,

Well, I already pick games of other genres for their husbando material, so I might as well cut the middle man.
>>
>>128484053
same. I don't even play some of the games anymore, I just find out the names of the cute guys and look at fanart of them.
Sometimes it works out in my favor, like for The Evil Within.
>>
>>128484245

I'm anal in the sense that I can't just read the summary or watch a let's play, but husbando choices are the reason why I still put up with Bioware's shit, for example. (and why I didn't bother with Fallout 4).

VNs offer the same and are more convenient.
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>>128483941
Because every time we try to make something that isn't focused relationships, all we hear is "Why couldn't I date this character?". I'd love to focus more on an epic adventure, but that's not where 80% of the audience's interest lies.
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>>128484724

Hello, WW.
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>>128484050
Why? Even if it is cringe inducing you can at least applaud them for trying something than the shit that is always shoveled out. A little diversity in genre doesn't hurt anyone.
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>>128484820
Hi, JP.
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>>128484053
>>128484245
>>128484549
So >>128482097 was right in his statement? The reason most OEL VNs don't produce other content aside from dating sims, otomege, or homoge is due to the fact that a majority of OEL VN developers are slash fiction rejects?
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>>128484549
I watch no commentary let's plays if I can't afford the game (or don't have the system to play it on), I watch a commentary let's play if it's by someone I like and it's a really bad game they can make fun of or a game they know a lot of trivia and shit about, and for everything else I look at the list of characters to see if there's anyone cute. If there is I look around for fanart.
I can't remember the last game I bought on release. New Vegas maybe?
>>
>>128485519
No, it's the same reason most JVN are dating sims/bishoujo games and the like: because that's what the majority of people like. For every chuuni battle game you have tens of dozens of school life romances. The EVN scene is much smaller, so there's an appropriately tiny amount.
>>
>>128485519
Yah they're all by TUMBLR LANDWHALES get the memo
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>>128486198

this reminds me, does anyone follow any VN or renpy specific tumblrs/blogs? I have fyeahrenpy and visual-novel-interfaces (and renpyhandbook but that hasn't updated for months). Obviously most stuff's on lemmasoft when it comes to tutorials but I wouldn't mind more graphics/ui stuff on my dash.
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>>128486145
You're absolutely right. I take back my previous statement. Nonetheless, I feel a bit disappointed at the quality and variety. I'm sure there are those in the EVN scene who know of titles by Ou Jackson, Romeo Tanaka, Takashi Masada, or Gen Urobuchi (not that I praise anything from him aside from his writing) and might take after them.
>>128486198
Okay.
>>
>>128483941
>Many western vn developers don't even play vns, they just can't afford to make other, more mainstream types of games.

I think you're inventing a straw shitty developer here.
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>>128485091
>the shit that is always shoveled out. A little diversity in genre doesn't hurt anyone.

Very few people complaining about the shit that is "always" shoveled out actually have any idea what's being released and wouldn't notice your supposedly-different game.

Ask a handful of EVN posters and you'll probably get "All EVNs are shitty boobfests", "All EVNs are weeb japanese high school knockoffs", "All EVNs are katawa shoujo clones", "All EVNs use filtered photos and stock GUI", and all sorts of other random assertions which don't agree with each other and aren't true.

Your special game won't change their minds.
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>>128485519
>a majority of OEL VN developers are slash fiction rejects?
If that were true we'd have a lot more BL games being produced.

If you were serious in your question, you need to learn that most 4chan posters aren't serious in their answers.
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>>128487426
People have said as much in this very general. There was even a guy a while back who asked about what our pet peeves were and things we liked in VNs, because he hadn't read any but was going to write one himself because he liked the look of the medium.
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>>128486782
>I feel a bit disappointed at the quality and variety.
Do you actually know what the variety is, though, or are you the guy who's seen some awful AJ Tilley games on steam and assumes that this is all that EVNs aspire to?

We have horror games, we have time travel games, we have games that do not have romance routes, we have RPGs, we have cyberpunk, we have a lot of stuff.

We do tend not to have super-long games because of budget and workforce issues though.
>>
>>128487785
Yeah, but do you think that guy actually ever made a game?

When you say "many western developers" it sounds like you're talking about the people who are producing games, not an anon who wandered by vaguely once.

Maybe I'm overly picky by not counting Idea Guys as developers.
>>
>>128488181
>that guy
He wasn't the only one. Several other people said they didn't play or necessarily even like VNs.
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>>128487618
Now I never once purported that a chuunige is any way special or different than other VNs but would be interesting to see produced considering the volume of other things being developed.
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>>128488017
I have. Time travel games, horror games, cyberpunk is all fine but my previous criteria about quality is still left unfulfilled. The writing and dialogue in many of them is cumbersome and dull. A great premise can still be vastly fulfilling in the wrong hands. None of them has so enraptured me with their execution.
Anyway I'm gonna stop here before I make a complete idiot of myself (if I already haven't). My original question was noting more than a simple musing so I apologize if I've come of as abrasive.
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>>128489279
You haven't, you're doing fine. Sorry, I just run into a lot of people who judge all games by the worst two they've seen, and I feel like a lot of people even in /evn/ don' actually care about other evns and don't know what's out there.
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>>128488309
But are any of them actually developers, who have developed games?
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>>128489831
You tell me. No one would ever admit off anon that they're just settling.
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>>128488017
I kind of want to check Sickness out, but the art looks like it's all over the place.
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>>128491479
At first glance, I'm fairly confident that the CG artist is the same one as the one who did Detective Butler.
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>>128492329
That face.
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So, No One But You is going to be the next Steam evn release?
>>
These evns sold the most copies on MangaGamer's site in 2015.

>For the third-party titles the top five are:

>1. HuniePop
>2. Beach Bounce
>3. The Menagerie
>4. Divine Slice of Life
>5. Sakura Santa

http://blog.mangagamer.org/2016/01/13/2015-in-review/

Here's what the competition was made up of:
Huniepop - January 19
Ecchi Mery and the Perils of the Cosmic Shrine - May 8
Beach Bounce - August 14
The Menagerie - October 2
Divine Slice of Life - October 23
November 18 - Highschool Romance
Sakura Swim Club MG Edition - November 25
Highschool Possession - December 9
Harajuku Dating Paradise - December 10
Sakura Santa - December 21
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>>128497196
>HuniePop
>visual novel
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>>128464663
So should I expect feels from this game if Akemi Homura is in it? I guess.
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>>128497196
Kind of sums up how shitty the evn scene is quite nicely.
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>>128470471
"[Insert main theme here] Otome" is the beta name. I haven't brainstormed any fucking ideas yet.
>>
Is taking stock images and putting them through a filter appropriate for backgrounds? Are there any background image resources?
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>>128498831
But anon, everyone on Steam knows that visual novels and dating sims are the same thing.
>>
>>128499472
Uncle Mugen and lemmasoft forums
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I am working on three projects: one is a kinetic novel, the second one is a side-scroller ADV (a la 1bitheart) with three-ish different endings and the third is an RPG/eroge hybrid with 7 routes.

Which one is /evn/ most interested in? The second chapter of the KN is done, the sidescroller's full outline is finished, and the RPG is 3/7th the way done (outline-wise). All of them need to be edited.

Pic related, it's the protag of my kinetic novel
>>
>>128500409
>I am working on three projects
I guarantee you will never finish any of those.
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>>128499472
You better hope the story really resonates with people.
>>
>>128500409
>Here's three things and no information about any of them, which do you want to play the most?
>>
>>128500409
One at a time bruh.
Also eroge is always the best choice
>>
>>128470471
Took a physical constant related to the setting, truncated it to two digits, and called it a day.
It sounds cool and mysterious now.
>>
>>128500905
its a tutorial to going from a neet that browses 4chan into a functioning member of society that works as a femboi camgirl thats is cock crazy
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>>128502785
You'll be alright
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>>128499140
only if you consider 'the evn scene' to consist primarily of short games full of tits?
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>>128500409
The one that doesn't suck which may not be yours
>>
sakura gang rape dungeon when
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>tfw you wanna make an LGBT themed evn
>know multiple voice actresses that work on evns
>have money to pay them
>have time to work on it
>don't know any artists
>writing is a pain in the ass for me
>no one will probably even play my game and the LGBT stuff will just cause a shitstorm
>>
>>128507951
Basically, you're just a lazy piece of shit.
>>
>>128500409

Your projects all sound doomed so I am not interested in any of them.

Having a second chapter done means jack shit. Having an outline means less than that. And having 3"/7th" of an outline, holy fuck, I would fire anyone who told me they were 3/7th of the way done with anything.

Completing a VN is actually not very hard. The trick is to work on the same one until it is done, do not get distracted by other projects, and keep fucking producing. That is all you have to do. However, this goes well beyond the capabilities of an average person, which is fine since average people are pretty garbage. They do stupid shit like buy CGs, BGs, and Sprites when they do not even have 10% of the game written. They outline and outline and outline and barely get anything done.

It is really easy for us to critique shitty EVNs but the competition is not even showing up.

>>128489659

Not really. Most EVNs are extremely poorly written. Sentence structures are simple. Ideas are lifted from anime, movies, or high-school level literature. The writing is basically fan-fic level and most of the writers do not seem intelligent or well read.

I would love to compete, however, even a financially successful EVN would not rival my salary. It would have to reach the levels of HuniePop to justify spending my time on it. Such are the perils of career success.
>>
>>128509918
>They do stupid shit like buy CGs, BGs, and Sprites when they do not even have 10% of the game written.
What if they've got the script in their head?
>>
>>128508289
where can I find artists or a writer
please direct me to one that would be willing to write/draw an LGBT evn

Story, characters, and route planning is taken care of.
>>
>>128510274
deviantart.com

I bet you've never even tried looking for or contacting any.
>>
>>128510401
how am I supposed to tell if they'll do VN work or not?

I contacted one artist over facebook and the moment I said the main character is transgender he backed out immediately
And deviantart writers are a cancerous bunch
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>>128510620
You ask them, dummy. And you keep asking until you find someone.
>>
>>128509918
>Sentence structures are simple.
Every time I try some fancy shit, people yell at me to simlify it. Granted, I'm a filthy ESL plebeian, but the complaints aren't about grammar or syntax.
>>
>>128509918
>Not really. Most EVNs are extremely poorly written. Sentence structures are simple. Ideas are lifted from anime, movies, or high-school level literature. The writing is basically fan-fic level and most of the writers do not seem intelligent or well read.
Definitely agree. The writing in many of them are bottom of the barrel. It doesn't matter if the art is pretty or it has a long list of features when the core element in EVNs is so piss poor. You ask anyone who reads JVNs if they're interested in EVNs or on the look out for an interesting titles and they'll respond with "not really" because the quality is subpar to what they usually read.
>>
>>128507951
>the LGBT stuff will just cause a shitstorm
You're making excuses. In general nobody cares.
>>
>>128511058
>they'll respond with "not really" because the quality is subpar to what they usually read.

No, they'll respond with that because they ASSUME the quality is subpar. It's not like they'll have played any of them, except maybe Sakura Spirit.

Over and over again I see this in VN communities.

Sure, I can name a few EVN writers whose skills are shit, but I've seen JVNs that are pretty bad too, and the translations are all too often downright terrible.
>>
>>128511449

This. People are either blinded by their weebness or biased against evns because they only try the shit stuff, while thinking all jvns are good because only the "best" stuff gets enough recognition to became avaliable in the west.
>>
>>128510769
is DA and tumblr the only options? Thought there was like a fiverr or voice123 for this kinda stuff
>>
>>128511572
Not unless you run around making a big stinking deal about it and maybe not even then. There's tons of indie game projects with special snowflake content these days. You're more likely to be ignored.

I mean, if you go out of your way to bait people then they might bite, but...
>>
>>128511694
Please tell me you're trolling and not seriously suggesting that you want to hire people to write novel-length works for $5 / from a voice acting site.
>>
>>128500602
If Mogeko can work on multiple games and a commercial manga, so can I

>>128501029
Which genre out of the list is your favorite, then? The first one is a remake of an old script I posted on /evn/ ages ago, I doubt anyone remembers it though

>>128509918
ok
>>
>>128511987
>Which genre out of the list is your favorite, then?
You don't even know what genre means, fairly guaranteeing that everything you make, if you even make it, is going to be shit.
>>
>>128511889
voice123 is not $5, its pretty much commission work and a lot of voice acted evn's like huniepop got their cast through voice123.
>>
>>128511987
That's not how it works, but okay.

It doesn't matter which is my favorite if I don't like or care what it's about.
>>
>>128511449
>No, they'll respond with that because they ASSUME the quality is subpar. It's not like they'll have played any of them, except maybe Sakura Spirit.
Not quite true. You'll see them play some of the more popular EVNs (Juniper's Knot, Katawa Shoujo) and be turned off by what they see because their rhetoric and content is absolutely abysmal.
> but I've seen JVNs that are pretty bad too, and the translations are all too often downright terrible.
Absolutely but the difference between that and EVNs is that there are competent writers in the JVN scene. I saw someone in this thread post Ou Jackson, Takashi Masada, Tanaka Romeo, Gen Urobuchi, and I'll through in others like Hiro Wataru and Setoguchi Renya. If there were any good writers you'd see them name dropped here or there to have the naysayers change their mind about EVNs. Yet where are they?
>>
>>128512061
I'm tired, dude, give me a break
>>
I wonder whatever happened to the tranny lady maker project that was supposed to be like princess maker except you were saving up for your transition and improving all your prettiness stats along with the other things.
>>
>>128512303
>If there were any good writers you'd see them name dropped here
Problem: the most critically acclaimed EVN writers are women, so mentioning them starts a shitstorm.
>>
>>128512501
The exact same thing that happens to 99% of projects like that. They realized it was actual work and dropped it.
>>
>>128512632
No it doesn't, what the hell are you talking about? Are you making up imaginary women-on-the-internet problems now?
>>
Nasu is the god and master of VN writing desu.
>>
>>128512745
Okay, I'll mention that Christine Love is one of the most critically acclaimed writers working in EVN.
>>
>>128512876
You name a pink-haired feminist transsexual and you think the issue people have is "she's a woman"?
>>
>>128512632
>Problem: the most critically acclaimed EVN writers are women,
Then pray tell, who are these writers? Even the JVN scene has incredibly competent female writers like Sakurai Hikaru who's craft is heads and tails above most male writers in JVNs.
>>128512876
>that Christine Love is one of the most critically acclaimed writers working in EVN.
Now you're being facetious.
>>
>>128512970
I wasn't aware we were racist against hair dye now. I need a scorecard.
>>
>>128513046
>>that Christine Love is one of the most critically acclaimed writers working in EVN.
>Now you're being facetious.
No, I'm proving my fucking point. It's literally true. Remember all that mainstream (well, for gaming) media attention over Digital?

But we can't admit that here, because she's not the paragon we want to have.
>>
>>128510274

Send me an email at [email protected] with your contact info (pref skype). I'll add you to Skype and we can discuss it. I am a writer. Keep in mind this would be commission work (i.e. you would be paying for it).
>>
>>128513260
Having media attention for your game does not equate it to having quality writing. Love's writing is something that should be sold at checkout aisles for discount instead of being fed to the masses as anything else than kitsch.
>>
>>128513260
Analogue also got an honorable mention nod for narrative in the IGF a few years back. There's a Hanako Games title that's a finalist this year. Last year the award went to 80 Days (Meg Jayanth) but I don't think Inkle counts as VNs, they're pretty much pure text. 80 Days got lots of awards though. I wonder if she'd do straight VN?
>>
>>128513598
>The most critically acclaimed writers are women but if we name them there'll be a bunch of whining.
>"That's not true! You're making that up!"
>names names
>immediately the whining begins
>>
>>128513260
>It's literally true.
It's literally not. No one dislikes her writing because she's a woman, you retard. But you're probably a woman yourself who wants to blame all your problems on the big bad patriarchy, huh?
>>
>>128513731
Yeah but you can't say >>128513598 is actually wrong either
>>
>>128513731
Note wherever in the conversation I stated "critically acclaimed." I said "competent." Love is the antithesis of competence. It's as if saying J.J. Abrams or Michael Bay is a good director for making hit films.
>>
>>128513838
>No one dislikes her writing because she's a woman, you retard.
If we're going to keep going at this, that's literally false, I've seen multiple people immediately drop Analogue when they find out the writer is female.

I'm sure you'll invent some reason in which this is all her own fault and totally not because anyone else is at all disposed to prejudgment.
>>
> yet another tranny argument

jfc evn.
>>
>>128513959
They drop Analogue because they can't stand the heavy feminist ideology in it.
>>
>>128513924
Sure, but at that point you're bringing it down to your own personal opinion, which makes it impossible for anyone else to have meaningful input.

That's why I went with "critically acclaimed" rather than outright "popular". HuniePop and Sakura Spirit are popular, but nobody claims the writing in them is any good.

There are people who think the most critically-acclaimed JVN writers are shitty hacks retreading the same material too often, too.
>>
>>128514027
No, SOME people drop it because of that. Those people are sensible.

Others quite specifically, in forum conversations, find that the author is female and immediately say they're out.
>>
>>128510993
Yeah, a lot of non-writers seem to think the longer and more semi-colon riddled your stuff is, the greater it is.
The most you'll do is give people a headache unless they're already used to reading shitty purple prose from turn-of-the-century british novels.

Save the 12th grade reading level and Dickens-esque writing styles for technical passages or the asshole character that tries to come off as philosophical and wise but just sounds like a "I tippeth my hat to you, m'lady" dillweed.
>>
>>128513046
>female writers like Sakurai Hikaru
>Sakurai
>female

I guess you missed the shitstorm a few weeks back
>>
>>128514441
Please, dish the gossip!
>>
>>128514178
>but at that point you're bringing it down to your own personal opinion
The quality of Love's writing does not swing to good or bad depending on the opinion of someone. It's ineffably bad. Compare her writing to say Nabokov, Dostoevsky, Kafka, or even genre writers like Jack Vance or Gene Wolfe. They are heads and tails beyond her ability and yes the JVN scene has writers on that level it's just that those writers' works aren't getting translated due to the intricacy of their writing.
>>
>>128514497

A while back a noteworthy JVN writer made a comment on Twitter wondering if more people thought Sakurai was a woman or more people thought that one of his co-workers (a woman who uses a male-sounding penname) was a man. It blew up but the next day he deleted his comments but basically confirmed that it was true but not meant to be public knowledge jokingly saying he'd accidentally revealed a "national secret" and to never speak of it again.
>>
>>128514292
MOST people who drop it do so because of that. A minority drop it because the author is a woman.

Quit your bullshit saying her writing causes a shitstorm because of her gender. You know full well it's because of the content and actual quality.
>>
>>128514635
>The quality of Love's writing does not swing to good or bad depending on the opinion of someone. It's ineffably bad.

Funny, then, that critics disagree with you.

>Compare her writing to say Nabokov, Dostoevsky, Kafka, or even genre writers like Jack Vance or Gene Wolfe.

Have you noticed that your list of examples has an interesting skew?
>>
>>128514682

No, but I think I could write a character that is one well and want to make some money off of writing while getting practice.

A transgender character is not something I would plan into my own story, so it is good practice to get things that I would not plan. They have also finished all of the planning (or so they claim) so it's just execution work. Basically, I want to start doing some commission writing and I feel I am well above market in terms of technique. For me this is a "serious hobby". I want to help people get their VN produced and would be willing to work on any subject matter, so long as the project is actually going to see the light of day.
>>
>>128514635
>yes the JVN scene has writers on that level it's just that those writers' works aren't getting translated due to the intricacy of their writing.
Names?
>>
>>128515009
Good luck. A good way to get your name out in the VN circle would be to do editing/proofreading as well, I would think.
>>
>>128515073

Mareni.
>>
>>128514779
Of course they're a minority! I was replying to someone who was insisting that such people didn't exist at all.

As far as people discounting authors in general just because they're female, it's half in jest but not entirely. There's an awful lot of scoffing in here about SJW whores, even though much of the thread is secretly female, and themes which are considered manly are often held up as more worthy than themes which are weak and womanish. There are many people who believe that nothing good could ever be found in otome. However, I don't actually think this is /pol/, not by any stretch.
>>
Remember, women can do no wrong. If someone dislikes their work, it's absolutely because of their gender, not because of the content.
>>
>>128514941
>Funny, then, that critics disagree with you.
An appeal to authority won't salvage Love's prosaic writing.
>Have you noticed that your list of examples has an interesting skew?
Who do you want me to list? Marcel Proust or Dan Brown?
>>
>>128514635
>and yes the JVN scene has writers on that level it's just that those writers' works aren't getting translated due to the intricacy of their writing.
Nip writers are racially inferior. That's why they almost never win Nobel prizes for literature. Russians far outstrip them.
>>
>>128515460
Of course but until Russian Nobel prize winners start writing VNs, I'll keep recommending those.
>>
>>128515435
Psst, she's saying that because you're listing all men you're just proving her point that you just hate Love's writing because she's a girl.
>>
>>128515435
>An appeal to authority won't salvage Love's prosaic writing.
My apologies, the appeal to authority was not intended. Let me rephrase: if her badness is so self-evident that it is not, in the slightest, a matter of opinion, it is strange that not everyone agrees with you.

>>Have you noticed that your list of examples has an interesting skew?
>Who do you want me to list? Marcel Proust or Dan Brown?

I don't want you to list anyone in particular. But it was rather an interesting list for multiple reasons (not just the maleness)
>>
>>128515669
>it is strange that not everyone agrees with you.
So now you switch to an appeal to majority? Suave. Brava.
>>128515669
>But it was rather an interesting list for multiple reasons (not just the maleness)
Oh. You wanted women? Then why didn't you say so? How about Emily Bronte or Jane Austen or perhaps even Virginia Woolf? The point of the matter is that sex doesn't matter. Love is a dreadful writer irregardless.
>>
>>128515562
That was the most obvious catch, yes. The predominance of writers that you're only reading in translation (unless poster is a polyglot) and the age of the writings in question were also noticeable.

While I would not actually accuse the poster of this, because it's not like I know him or his tastes, there are people who find original-foreign-language works to be inherently more "deep", because of slight differences in common tropes, and because of granting them extra leeway due to the fact that you're only reading a translation. The age is also an issue. Some people only consider literature to be worthy after it has been around for a good long while, and somehow feels more like Art than like popular entertainment.

Please note that I am not saying that poster only dislikes CL because she is female, writing in English, and under 80. Only that it was an interesting list.
>>
>>128515957
Not the person you're arguing with but it would probably help your argument if you could name authors other than the ones you learned in middle school English t b h
>>
>>128516075
Who do you want me to name? David Foster Wallace? Herman Melville? Thomas Pynchon? William S. Burroughs?
>>
>>128515957
>So now you switch to an appeal to majority?
I'm sorry, do you actually understand the terms you are using here?

Do you understand the logical problems inherent in "my personal opinion is not a matter of opinion, my personal opinion is fact"?
>>
>>128516075

I was actually going to say this. Plus if we're looking at the VN medium I would say that J. K. Rowling, Anne Rice, Stephanie Meyer, and Suzanne Collins are much more relevant.

One of the issues with VN writing is that I could actually just focus on making a very marketable YA Novel and would receive way more money that route if successful. If successful as a visual novel you get maybe $100k-200k for a year of work. Whoopie. That kind of money is only a big deal for kids who do not have real jobs or own real estate/assets/anything.

The problem is that 4chan is so lower class that 100k+ a year is viewed as a "good" salary or some people even think it's incredible. It's basically dirt, but people are very timid to accept that.
>>
>>128516370
>It's basically dirt
Get off your high horse jfc
>>
>>128516370
>100k
>basically dirt

nice hyperbole senpai
>>
>>128516370
You must live somewhere with outrageously retarded costs of living for you to consider a $100k salary dirt, or are a trust fund baby with no actual concept of money.
>>
>>128516241
Do you? Read over what you said before.
>it is strange that not everyone agrees with you
It is appeal to majority.
>Do you understand the logical problems inherent in "my personal opinion is not a matter of opinion, my personal opinion is fact"?
Fine. I'll concede to this for the sake of argument. That then is but merely one writer, one. Where then are the rest?
>J. K. Rowling, Anne Rice, Stephanie Meyer, and Suzanne Collins
Perhaps. But there is still a wide gap between what EVNs and these author's dish out.
>>
>>128516370
>That kind of money is only a big deal for kids who do not have real jobs or own real estate/assets/anything.

You do realize that most devs treat it like their hobby, right? 100k a year for something you do ON TOP of your regular job is pretty good.
>>
>>128516370
It's a pretty impressive salary if you live in Poland.
>>
>>128516370

Look guys, it's poli-sci-kun!
>>
>>128516648
Well, he's got a point. The most successful EVN authors made about a million bucks on their games. That pales compared to the most successful YA authors.
>>
>>128516803

Different skillsets and different market.
>>
>>128516803
>a niche product sold less than one widely accepted by the masses
What a shock
>>
>>128515957
I'm not in this conversation/discussion/whatever, but are you guys talking about females being unfairly criticized for their work because of their gender?
Because I wouldn't bring up Emily Bronte if you are as an example of females being respected as writers, she and her sisters had to use pen names just to get their stuff read and not be thrown in the asylum for writing those filthy novels at the time. Austen's fine, her pen name was "A Lady", and I don't think Woolf used a male pseudonym either.
>>128516370
Following that train of thought, the publishing house had J.K Rowling (Joanne) use her initials instead of her full name to attract male readers, though I don't think that's on the same level as "these Victorian women are writing novels, send them to the asylum boys"

Anyway, just a thought while I was scrolling past these posts. Carry on.
>>
>>128516984
Clearly we should chase the masses to make big $$$
>>
>>128517001
>I'm not in this conversation/discussion/whatever, but are you guys talking about females being unfairly criticized for their work because of their gender?
No. Just in general the quality of writing of EVNs compared to JVNs written by competent writers.
>>
>>128516582

Anyone who makes less than 100k a year is fucking retarded. There are way too many viable routes that do not even require college education and only require easy as shit community college.

Nurse -> Anesthesiologist $300,000k AVG (Basically zero effort on this one, requires education)

Profession of Choice -> PMP Credential -> Project Manager 105k+ (if you do not have HS or college you can focus on a construction related trade and get this training /cert for less than $2kq, otherwise you can get PMP with any other credential and they all play well. Especially humanities ones).

Pharmacist -> Easy as fuck and they take damn near anyone. Does not have upside of other gigs.

Cop -> Most cities and counties in real places (east coast/west coast/chicago) start recruits at 80k. A few years of lockstep pushes you to 100k.

Air Traffic Controller -> Probably a fucking charity. $100k+ at start. All you have to do is not have a fucked up background.

You can also consider many military test-on positions. Anything GS-11 and above will pay 100k+ and if you're not fucking retarded/average, you'll just get it immediately.

When I was unemployed during the great recession I did a test-on with the gov. Returned to 100k immediately. I was 25 at the time. I remember looking around the room of mostly ethnic idiots and wondering how anyone could miss a question on the test-- but apparently people did.

Sorting things in alphabetical order 2 hard.
>>
>>128517226
>Cop -> Most cities and counties in real places (east coast/west coast/chicago) start recruits at 80k. A few years of lockstep pushes you to 100k.
That's wrong lad. It's 60k starting at LA.
>>
>>128517110
I don't think you can really compare the two. Japan has a huge history of VNs and so many hundreds of studios. EVNs are still a pretty small/niche thing. It's comparing apples and oranges.
>>
>>128517226

> list is either high risk jobs or jobs where people's well-being is directly your responsability

oh yeah, totally comparable to making games from a living room.
>>
>>128517417
Ah, I see, you're a coward.
>>
>>128517226
You've still not proved that $100k a year is a bad salary.
>>
>buried by Sekai Project on launch
>no trading cards
>steam spy estimates sales might be as low as negative

Let's all bow our heads for a moment in remembrance.
>>
>>128517675
Would've sold better if they'd gotten naked.
>>
>>128517675

I feel bad, but I wanted it to fail. I found the art style gross and the general premise to be extremely stupid. I am not glad it did fail because that means things are rough, but wow did it not deserve success.
>>
>>128517361
Only a few of those are actually relevant the rest are atrociously bad but it's not as if the thought hadn't occurred to me. Rather the issue at hand was addressing some of the flaws in EVNs that could make them a bit more popular with naysayers who only read JVNs.
>>
I don't remember hearing about this one when it came out
>>
>>128517904
Me too.
>>
>>128517870
>. Rather the issue at hand was addressing some of the flaws in EVNs that could make them a bit more popular with naysayers who only read JVNs.
I think that conversation would work better if we had a concrete example to discuss so people would stop yelling about straw men and derailing the conversation.

Maybe we should find a game to savage in detail.
>>
>>128517904

That looks nice. What is it?
>>
>>128518024
http://store.steampowered.com/app/411760/
Looks like it's made by Russians but the english in the trailer looks all right
>>
>>128518286
Hooo. Looks nice.. and cheap!
>>
>>128518008
Perhaps but as of now I'm getting physically tired. I've got to wake up early tomorrow to take care of some things. Whoever it was I was arguing with, I mean no ill will. Happy developing.
>>
how do I have the characters post their inner thoughts on social media without it coming off as "what the fuck is this game doing, nobody would just post about how much they're starting to like the MC"
>>
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How do you guys deal with procrastination? What compels you to sit down, stop shitposting, and get some actual work done?
>>
>>128522545
Sometimes you can't just force procrastination out of you. Sometimes it goes away after months of inactivity and you go back to being productive and faster than before. That's what happens to me. Dead for months, then sudden inspiration and hyperactivity for days non-stop, then dead again and repeat.

Watching someone else making progresses sometimes helps in the way "So many people are releasing their games. What am I waiting for? I want people to see my creation as well! The faster I work, the sooner I'll get their feedbacks!"

Making visual novel for me is fulfilling because you can make people experience feelings you dictate. When I work on something, I can't wait to see how people react and why
>>
>>128517675
Steamspy isn't necessarily negative. Black Closet was in the negative for a while too and I doubt it could have sold so bad.
>>
>>128517675
>"We're doing a shit job at promoting evn but we're working on it."
>>
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is it acceptable to make a vn with the sole purpose of pushing an agenda? I know a couple "big" evn's did this with homosexuality but I don't know how well received they were All the dialogue is a lot of conversational hypnosis and agenda pushing on players.

I'm pretty much trying to convince the male players to become twink femboi traps and take slutty pictures
>>
>>128526150
>is it acceptable to make a vn with the sole purpose of pushing an agenda?

No.

>I know a couple "big" evn's did this with homosexuality

No they didn't. Are you hoping someone will actually believe you when you say that?

>I'm pretty much trying to convince the male players to become twink femboi traps and take slutty pictures

Okay, in THAT case releasing a game with an agenda is fine.
>>
>>128526339
>No they didn't. Are you hoping someone will actually believe you when you say that?

Heileen series
>>
>>128526339
Half of Winter Wolves' games are either "BEING A STRAIGHT GIRL IS BAD, MEN ARE AWFUL! LESBIANS RULE!" or "THE BEST MEN ARE GAY MEN!"

Like Heileen 1 literally turns into a rant from the writer about how much she hates men and likes being a lesbian
>>
>>128526150

It depends how good you are. The better you are at writing, the more you can push or get away with. You do not seem very good and your agenda seems very difficult. I don't think this is going to work.

I plan to vigorously push anti-"transgender" messages. However, subtlety is the key. Rather than being explicit about my message I just intend to touch on the real reasons I am opposed to the "transgender" pedagogy. It's very difficult to criticize someone who advocates honesty and authenticity in their visual novel.
>>
>>128526449
>Like Heileen 1 literally turns into a rant from the writer about how much she hates men and likes being a lesbian

uh, didn't Winter Wolves write Heileen 1 himself? that was before he started hiring writers. and that's why your stepmom is a hot babe in lingerie who hits on you, because that's perfectly normal in Italy
>>
>>128526449
>Half of Winter Wolves' games are either "BEING A STRAIGHT GIRL IS BAD, MEN ARE AWFUL! LESBIANS RULE!" or "THE BEST MEN ARE GAY MEN!"

That's because it's written by self-hating men who think they're required to put themselves down in order to get pussy.
>>
>>128526686
oh god please not again
is EVERYONE in this thread latent?
>>
>>128526469
Bruh I don't give a shit about transgender stuff I just get off to mind control and feminine cocks. Doing both at once just gives me the hardest boner in the universe. I've already convinced a couple friends to become cock slut "traps" to the best of their ability.
>>
>>128527270
>mind control feminization
doin gods work
>>
What's the weirdest/most useful feature you've seen someone put in their game?
>>
>>128528942

Any game that has an exact "go back to scene" feature. I love these things. There should be more of them.
>>
>>128528996
You mean the thing where you go into history and click a line to get taken back to it?
I can't remember any EVNs that use that, although I know some JVNs do. I wonder if it's feasible with Ren'Py.
>>
>>128528996
Doesn't that only work if your game has almost no variables in it? Very useful for replaying a mindless H-scene though...
>>
>>128529726

Apparently not. It's used in Euphoria which does have a good amount of variables.

I also like their "countdown to CG change feature".
>>
>looking through game code for "inspiration"
>start screaming at them when I see a really awful and time consuming way of doing something

Why would you define over 200 images yourself? Why?
>>
>>128531491

You have to keep in mind that if you see errors like that it means someone who is not a programmer is programming. Not all projects have the budget or team to get a good programmer, so you're going to see duct tape dreams played out.
>>
>>128532263
Im pretty sure the auto define is a free code thats been around since 2009 or some shit. I've also seen some doing it in 3 lines of code for the whole game.

It really depresses me when i see stuff like that because i know if you even add a new sprite expression you have to go into the code and define it.
>>
>>128533184

Cool, no idea what that is, but I am glad you do. Keep in mind the things you can contribute are not the same as what others can/do contribute. I can understand what "auto define" is from context. But to know how to use it would take time. Manually defining things for a single project is probably not as time consuming as learning how to automatically define them. Especially when the goal is "get this out the door" vs "execute all aspects brilliantly."
>>
>>128533938
>But to know how to use it would take time. Manually defining things for a single project is probably not as time consuming as learning how to automatically define them.
you dump the free code into your script and set up the folders like the guide tells you to. jfc

>Especially when the goal is
The goal is not to waste hours having to define every single image in the game and run into errors later on when you forget that you added some wink emotion to side character b.
>>
>>128518817
don't directly say it's MC they're thinking about
or don't even say that they're having romantic feelings, just leave hints
>>
>>128518817
hi batensan
>>
>>128515435

>Dan Brown
>Good

You're literally just naming names of authors you've heard of at this point.
>>
>Ask CG artist to fix an odd lighting bug and the background being squished at the top since he used a game background
>Completely redid the background and lighting
>Turned out incredibly well and much better looking

Not what I was asking for or expecting, but the story had a very happy ending.
>>
Monstrous lover is still kill
>>
>>128541876

Sorry, anon! I actually got better during the weekend, but I had a lot of stuff to review with my lawyer (like the possibility of a US company, trademarks and the voice acting contract) and that kind of took priority over the rest.

The good news is that the demo is done, so you guys should be getting the link tomorrow.
>>
>>128517852
What's wrong with 2 pure hearted yuri maiden lolis in love?
>>
>>128542552
No ero.
>>
>>128526449
Roommates didn't push any agendas that I could tell, except to accept everyone's differences. Sally and Dominic were straight and treated as good people.
>>
>>128513260
Dischan got alot of recognition for their "amazing" vns. And quite frankly, after playing them, I never saw what people were so impressed by. The art was okay. The vns were short and felt unfinished. And the writing itself didn't expound the plot or characters very well and seemed like unnecessary bloat.
>>
>>128543197
I liked Juniper's Knot, the story was short but told nicely and the graphics/GUI looked really, really polished. I don't know if I'd say it was exceptional, but I thought it was definitely good.
Maybe you felt let down because there was too much hype and it didn't live up to your expectations?
>>
>>128542506
>the possibility of a US company
dish
>>
>>128543595
Sekai Project
>>
>>128543308
>story was short but told nicely
No, it wasn't. The fiend's past was never explained well. You never even found out why she was imprisoned. And they also threw random facts about her at you with zero explanation. She broke up a marriage, but saved another one? WTF?
>>
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>>128543662
>>
>>128543595
>>128543662


Formally forming a studio in the US rather than here. I was a little wary because of taxes, but according to the lawyer there's a tax treaty that makes it slightly less complicated than what I thought.

I'm looking into it because unless one of the potential investors has a GREAT offer, I'd rather not split profits with other people (so I'd do a Kickstarter instead).
>>
>>128543803
Yeah but it didn't need to be explained. The point of the story was that she was trapped, not what she did to deserve it - especially since it's evident from the story that, no matter what it was she did, nothing would have been worth such a terrible punishment.
The fact she broke up one marriage but saved another is just to show she has a fickle personality - and has no qualms being fickle with humans or their lives, because she's a demon, and is a different species.
I mean, she could have had more backstory, but imo it's not necessary and not relevant.
>>
>>128546728
>not what she did to deserve it - especially since it's evident from the story that, no matter what it was she did, nothing would have been worth such a terrible punishment.

Did you miss the part where she massacred an entire village because some guys raped her friend? Also, the village massacre would've made perfect sense as the reason for her imprisonment, but the fiend said it wasn't the reason.

>she could have had more backstory, but imo it's not necessary and not relevant.
Glad to know making developed characters is optional.
>>
juniper knot was boring and the only reason anyone cared was the art and the free content
>>
>>128547415
But she's been trapped for like a thousand years or something, do you think any crime anybody could commit is worth being punished for that long? All the humans she could possibly have wronged must have been long dead by this point, so nobody knew why she was imprisoned anymore except her.
I feel like this is the main point of the story - that, yes, she did a lot of awful things, but the punishment was too severe.

Yeah, I mean, I could write a huge thesis on every single character in every story I ever write, documenting when they were born, what their first word was, when they took their first steps, etc, etc, but it's not important. You don't need to outline a whole character's history to make them more 'developed', you just need to show how they react to the situations they find themselves in and the other characters they encounter...
>>
>>128548664
The punishment for that many murders would usually be death or life in prison, so her punishment wasn't unusual. For all we know she couldn't been a terrible person and only her long imprisonment made her change for the better, because she had time to reflect on her actions. Though anything anyone comes up with is headcannon because the story was made vague.
>>
>>128549095
*could've been a terrible person
>>
>>128548664
I'd like to add that the fiend's past was relevant to the story, because it kept being brought up.
>>
>>128548664
>when they were born, what their first word was, when they took their first steps, etc, etc
Yeah, you're right, that stuff isn't important. However, considering the whole point of the game is her imprisonment, knowing why she was imprisoned is kinda important, m80.
>>
But did she fug the shota?
>>
Analogue: A Hate Story and Juniper's Knot both have female characters that killed entire civilizations, but are still supposed to be seen as sympathetic by the audience. What makes it worse is that there are people who actually defend their actions and say they clearly suffered enough so that it excuses their actions. I disagree with this, because it would be like excusing a school shooting because the kid was constantly bullied. If people do bad things, then they should be punished, regardless of if they're sorry/suffered.
>>
>>128550364
Juniper's Knot =>a forced chastity that will take a long time to end

And they had a sequel planned, so I'm tempted to say "yes". However, we don't know if the fiend was a lesbian or just a bisexual.
>>
>>128550398
Saying what they did was understandable =/= they shouldn't be punished.
>>
>>128550930
It's not understandable.
>A few people in this society have wronged me, so all must die!
>>
Have you ever written a character that the audience just didn't seem to understand /evn/?
>>
Even a mediocre JVN outperforms any EVN on KS to date.

https://www.kickstarter.com/projects/mikandijapan/libra-of-the-vampire-princess-visual-novel-english
>>
>>128556326
You can't call something mediocre if you've never read it. No, I don't care what you heard some guy on /jp/ or reddit say.
>>
>>128556689
It's a slice of life, but with wacky vampire hijinx, and some chuuni thrown in. It sounds fun, but I wouldn't say it's the next Harry Potter.
>>
>>128557030
I didn't say it was going to be a 10/10 multimillion dollar franchise but every time I've seen someone call it bad it's because "well some guy on reddit didn't like it"
>>
>>128556689
Okay so one can only assume you've read it and found it good? It also bombed in japan.
>>
>>128557605
I'm not forming an opinion on it until I've read it.

Lots of great games have bombed, see ZE for example.

In short, your opinion on whether it's good or not is worthless unless you yourself have read it.
>>
>>128558201
>your opinion on whether it's good or not is worthless unless you yourself have read it.
And people wonder why JP plays and reviews games like the Sakura series.

>You can't judge it without playing it.
>Why do you keep playing these games you don't like?
>>
>>128538850
Never once I said Dan Brown was good. I was listing off better writers and having the person I was arguing that my list was "interesting" decided to giver her two options: one that was good and the other schlock because apparently the other person didn't like those that I named.
>>
>>128558747
I've never wondered that. I actually got complained at for saying I disliked CDC because I usually don't like super vanilla stuff but thought I'd give it a go, and got asked why I even played it. Am I just not supposed to try things?
>>
>>128559167
I don't see a problem as long as you put in the disclaimer that you're not usually into whatever the vn is about. That way people know to take your opinion with a grain of salt, which people should always do with reviews anyway. I usually read multiple positive and negative Steam reviews before I make my final decision about whether to play a game or not.
>>
>>128531491
Because you've been using the tool since before another way was available, and it isn't actually that difficult to do, and you don't particularly care?

For that matter, you can't tell by looking at someone's source code if they actually manually defined all those images or if they used a different sort of macro to paste all that shit in.
>>
>>128551107
>>A few people in this society have wronged me, so all must die!
I wonder if as many people would support it if it were compared to
>A few women in this society have wronged me so they all must die!
>>
>>128556326
IIRC that kickstarter did a hell of a lot more marketing than most EVN KSes.
>>
>>128550398
>I disagree with this, because it would be like excusing a school shooting because the kid was constantly bullied. If people do bad things, then they should be punished, regardless of if they're sorry/suffered.

It is quite common in appreciation of fiction for readers/viewers to excuse the villain's behavior because of his personal pain / bad childhood / whatever. Especially if the villain is attractive.

What's interesting, particularly in the case of Analogue, is that people resist calling her a villain at all. She looks cute and harmless, she's not aggressive towards you, people simply cannot take her seriously as a threat. Obviously, whoever hurt this poor little baby must be in the wrong.

Perhaps incorrectly, I feel like people are a little more balanced when it comes to the JK fiend. I mean, she's a devilish creature and she's in the process of being punished, we understand that she is capable of wrong. I think people see her more as a reformed villain than they do the Analogue girl.
>>
>>128550398
I can understand why someone might end up doing something evil, I think we all have our breaking point. That doesn't mean I wouldn't still think that they should end up in jail.

The fiend is a bit of a hard case for me, though - because she lives forever (or a very long time, I don't remember) I don't know whether I'd think she should be jailed where she was forever. My understanding was that she had been trapped where the guy found her for centuries. Maybe she changed, maybe not.
>>
>>128526586
I'm Italian, I'm so offended now.

I can confirm, though, all our stepmoms are hot.
>>
>>128563760
The funny thing is, there's a legit author politics rant in that game but it's not about gayness, it's about Why You Should All Become Vegetarians

so I'm puzzled why "two" anons instead singled it out randomly for something else, is there a hivemiind club I'm not invited to?
>>
There should be a VN where the MC is a naive boy surrounded by thirsty cougars.
>>
>>128564350
shotacon!
>>
>>128526586
>why your stepmom is a hot babe in lingerie who hits on you
Do I want to play heileen y/y
>>
>>128564350
>There should be a VN where the MC is a naive boy surrounded by thirsty cougars.
Replace boy with girl and you have an eroge i plan on making in a year or two.
>>
>>128564029
I think it would have been veganism, not vegetarianism.

Maybe the two anons thought he advocated for vaginism on vaginism.
>>
>>128565448
Loli and MILF? Well, I'm glad someone's doing it, it's too not-my-kink for me to let my lolis date the old ladies.
>>
>>128565979
>loli

Naive isn't loli by default. I was planning late highschool or 20 something.
>>
>>128566978
My dreams are shattered!
>>
>>128567037
well according to earlier there's like 3 anons making a loli vn so you may get your dream yet.
>>
>>128569078
There's lesbian loli, straight loli and a dog and I think a more-depraved-than-usual loli game?
>>
>>128569391
And none of them will ever see the light of the day
>>
>>128569545
The first one's been posting WIP assets they're commissioning and the second's posted some art, so they're at least being worked on.
>>
>>128569545
Lesbian loli will definitely happen, but without MILF action.
>>
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>>128538424
not them, but good luck to them as well.
>>
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Did HRP ever give any context for this or was it just lolsorandumb?
>>
>>128574735
>Most of us are born alone

biologically unlikely
>>
>>128576384
I don't think so.
>>
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>>128581192
Dat awkward writing.
>>
>>128581192
Is it a graves dating sim?
>>
>>128581192
>two graves
>alone
Fuck those graves, they don't know true loneliness like I do.
>>
Could anyone say how long they expect a single sprite by another artist to take? I've been waiting for 5 days so far.
>>
>>128583009
That's not long. Some artists are super-fast but if it hasn't been a week, don't panic
>>
>>128565448
I'm looking forward to it.
>>
>>128563463
>Maybe she changed, maybe not.
This is part of the reason I wish we knew more about the fiend, since it's hard to tell if someone changed if you didn't know them that well to begin with.
>>
>>128583926
It's a short story, though. The story they're trying to tell wouldn't be the same if it went into long and plodding detail. We have to infer a lot.
>>
>>128582883
I wonder if the people think,
Driving along the Ocean's brink,
When sunset's rose is red,
Of where the water almost laves
The silent, solitary graves
Of the forgotten dead ?

Two graves alone — all, all alone!
Marked with a rudely graven stone,
Beside the moaning waves ;
The simple stories briefly tell, —
Instead of flowers, a white sea shell
Rests on the sunken graves.
>>
>>128584790
note: i don't actually like this poem, it sounds kind of crap to me, but I had the urge to check if the screenshot were quoting something. Doesn't seem to be.
>>
>>128583009
It's a good idea to ask for estimates and set deadlines before work starts.

I generally ask if the dev has a deadline, and try to stick to my own if they don't have one but if you don't set one you're more likely to have your stuff pushed aside if more important paying work arrives (assuming you're not paying yourself).
>>
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Where do you guys go to hire good background artists?
>>
>>128585367
... and usually when you are paying, too. most obnoxious wheel gets the fastest service
>>
>>128583009
>5 days
Wow call the gestapo a whole five days
>>
>>128585881
It's hard to know what to expect when you're new, especially because a LOT of artists, when you commission them, return the first thing you asked them for super, super fast, and then slow down.
>>
>>128585778
Badriel.
>>
>>128586378
Isn't there a months long waiting list? Also, his work for Highway Blossoms kind of sucked.
>>
>>128586378
That art isn't really good
>>
>>128586624
Yes and imo his quality is relative to how interested he's in your project, but his work is consistently on the middle to upper level.
>>
>>128585778
Buy stock packs and resign yourself to writing another japanese high school game. At least you don't have to wait for artist scum.
>>
>>128587269

There is stock art of other settings you know
>>
ok live, I'll allow it
>>
>>128591332
I don't.
>>
>>128586942
>how interested he's in your project
All his stuff for sakura is top notch
>>
why are crowdfunding platforms like indiegogo/gofundme so disused in comparison to kikestarte when it comes to evn campaigns?
>>
>>128592385
Paypal is a shitty payment method for a lot of money and IGG's flexible option lends itself to scams.
>>
>>128592385
Hard to set up shop next to a chinamen offering a foldable working road car that fits into a suitcase for flexpay and expect someone to take your idiegame seriously.
>>
Why isn't firecat banned? why does lemma have zero qc over the posters?
>>
>>128564029
There are two endings in Heileen 1 that just go on and on about man hate. Its not like its something minor in that game.
>>
>>128595691
He's not technically breaking any rules.
>>
>>128595691
Unfortunately you can't ban someone just for being an idiot.
>>
>>128596254
I suppose. I don't remember, really. I only played it once, and I don't think I got an ending with anyone. There was some brief discussion of handsome John being a douchebag but I don't remember anything about all men being bad
>>
>>128606065
well theres that scene where the doctor gropes your butt
>>
>>128608529
Well, in the sequel she declares that was totally okay and she still respects him
>>
>>128609170
remember people, molestation is a-okay so long as the person is drunk and getting into a sexual relationship with your stepmother who helped raise you for years is perfectly normal.
>>
>>128609448
Italy!
>>
>>128609448
>stepmother
>settling down for just a replacement
>>
>>128612091
any evns going full parental incest?
>>
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>>128612091
>>
>>128612091
her actual mother died
so unless she's into necrophilia...
>>
>>128614558
Life for Ner'Zhul, problem solved.
>>
>>128614558
Your mother gave you the gift of life.
You can give her the gift of eternal unlife.
NecRomancer 2016
>>
>>128615429

Fuck anon, necRomancer would be an amazing name for a game.
>>
Anyone planning to release a yuri evn might want to hurry up, or wait.

Kindred Spirits is releasing February 12th.
http://www.mangagamer.com/detail.php?goods_type=1&product_code=165
>>
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>>
Live!
>>
>>128624407
Love!
>>
>>128621128
I'm imagining some hardbroiled detective calling an infant girl a dame.
>>
>>128624482
Die.
>>
>>128624407
>>128624482
Love Live is the worst idol franchise.
>>
>>128612846
Mine
>>
>>128626741
Tell us more.
>>
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>>128624927
When are we getting hardboiled husbandos, again?
Hardbroiled can work too.
>>
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>>128628316
You may already know. I'm the one working on a a game/vn thing with incest, loli, and bestiality. It doesn't quite mesh with all the bl and yuri around here, but I still enjoy the sense of camaraderie.

This is a sketch of the mom from the title screen I'm currently working on.
>>
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>>128634504
And just for the hell of it here's a colored image of the brat next to her.
>>
>>128633174
I prefer hardbroiled. It's meatier, right? You do that to meat. Eggs get boiled.
So when I think hard detective who doesn't take shit/play by the rules, I think meaty. Broiled.

That said, I hope soon. The more husbandos the better.
>>
b-bump
>>
>>128635218
Somebody posting progress! Hurray!
Not into loli, but I like the art style. Nice colouring you have there. I hope your project will succeed! Is there a thread on lemmasoft or are you planning to make one?
>>
>>128635218
Looks like a turboslut, honestly.
>>
>>128641291
>Is there a thread on lemmasoft
Did you actually read what his game is about
>>
>>128641342
>turboslut
in a vn with
>incest, loli, and bestiality
hmmm
>>
>>128641361
Yes, and there's an adult section on lemmasoft.
I don't recall the forum forbidding bestiality or loli, though I could be wrong
>>
>>128641856
And 99% of it is vanilla. LSF isn't the place to advertise hardcore fetish games.
>>
>>128642062
Ummm, if you say so.
There's nothing limiting what kind of games we post, except the forum rules.
I know the community presses for otome games, non adult content and vanilla porn at besg, but nothing stops you from posting hardcore fetish. I'd do it myself if I weren't busy with other projects, just to push some spirit of initiative on the other devs.
There's such a fear of posting in the adult section. It's almost unbelievable
>>
>>128642394
I'm not saying there's anything to be afraid of, I'm saying there's no point when the audience exists mostly elsewhere.
>>
>>128641854
Didn't think it was all consensual.
>>
wake me up indise!
>>
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>>128646252
WAKE ME UP AND (VASE ME)
>>
>>128618858
Or I might have to go up against a $35 game in a completely different setting and genre?
>>
>>128647705
there are many things to fix, but some of them are passable. What you should adjust right away is the head. The hair side is a bit too big (especially at her right. It's drawn like she's facing the reader, but she's not).
another small mistake is her breast, which is a bit too low. But focus on the head right now. You can leave the breast as it is if you do the head all right.
>>
>>128647705
you need to get into practice of doing an underlayer body. so many people jump right into drawing people in thick clothes and then wonder why they cant tell what they did wrong
>>
>>128648828
It's discounted to $29.70 and it's very hyped because "OMG, an official release of a porn game on Steam!". It received and likely will receive mainstream press coverage. And it's hyped in yuri circles.
>>
>>128618858
>no physical copies

People give JAST shit but at least they appeal to the collector in me.
>>
>>128649698
The game has to sell at least a certain number of digital copies before they'll do a hardcopy run of it.
>>
Who's planning on picking up =Noonc= bul'you when it comes out?
>>
>>128653530
I backed the ks. I still dont see anything but the name of the game in that logo
>>
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>>128647705
There was an ever so slightly better attempt without my backwards hand.
Still sorry
>>
>>128641291
Thanks! It's really nice getting such an encouraging response! Wasn't really expecting that considering the material.
Once I get my attempts at coloring the backgrounds under control and have some nice/neat things to show I'll make a thread on lemma, or elsewhere if that's not recommended. I'm not sure how many users there would actually care for what I'm trying to make, but they have unteralterbach in the games list and there doesn't seem to be any rules against it so they seem pretty tolerant at least.

>>128643213
Everything will depend on the player's actions. They could initiation non-consensual scenes, or they could help develop a heroine into a turboslut. Aiga won't start out that way though, she's an aggressive, selfish brat who hates the player to begin with. That expression is just one of many for that pose.
>>
>>128655867
The underlayer looks much better than the picture itself desu. The shadow is too deep to make out her exact facial expression, and the crazy hair looks worse than the initial twintails for some reason.
>>
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>>128658325
>They could initiation non-consensual scenes, or they could help develop a heroine into a turboslut.
WHERE IS THE KIKESTARTER PAGE
WHERE IS IT
>>
>>128658502
It was an attempt to redline for someone who was asking for help with their anatomy, but they deleted their post.
>>
>>128658690
I'd consider patreon once I get far enough and there was some interest. I'd really like to be able to afford hiring some help.
>>
bumpity
>>
hehllo?
>>
>>128665871
show us what you're working on! Be brave!
>>
>>128666094
Y-you first
>>
>>128666094
if incest loli beastiality guy can do it so can you!
>>
>>128666094
>tfw you used to share everything with /evn/ but all they ever did was shit on you
Just die already.
>>
>>128666472
I-I'd be gentle, anon.
>>
>>128666472
When was this? Years ago?
>>
>>128666472
Are you sure you didn't deserve it? Sometimes being shat on is for the best, people have posted some pretty bad stuff here and improved on it later.
>>
>>128666472
iktf
>>
>>128668594
Me too...
>>
>>128666472
>tfw most of what I've ever shared was met enthusiastically
And I posted it back when /evn/ was poisonous, too. Some are just unfortunate, anon.
>>
>>128670078
me too, man
the only bitter guy who got upset over criticism that stuck in my memory is that one who drew a potato face knight (sorry dude, it was just plain bad), and I've been here since Cradle Song was alive
>>
>>128670078
I've posted stuff that got positive reactions at the time, only for it to be hated when it was released.
Not that I didn't agree with the criticism, it's just annoying to not get it till it was past the point of changing anything.
>>
>>128673590
>only for it to be hated when it was released
I'll hate everything you release because I hate myself for not devving.
>>
>>128668440
It depends. Criticism, even very harsh, is good when people point out what things they think work and what don't but a lot of the time it seems to boil down to "it's shit" or "I personally don't like it" over here.
>>
>>128670078
I think it depends what anons are here when you post. I've gotten thoughtful, awesome advice
but also "kill yourself" and "I hope your game fails"
>>
>>128655867
Your elbows are way too high up on the torso. Try standing in front of a mirror and check their position.
>>
>>128673590
Walkerman?
>>
> http://newwestgames.com/2016/01/12/a-wild-postmorten-appears/

At least the creator knows it sucks i guess
>>
>>128674346
I was kind of wondering if it was Ataxia.
>>
>>128673942
Sometime it's beyond salvaging and needs to be completely redone.

Remember ML anon's first GUI? Shit like that.
>>
>tfw really do want to post my game here
>because no friends
>>
>>128675687
Me too. I'll be your friend
>>
>>128675687
>release a commercial game you know is shit
>think making a remake which no one will want to play do their previous bad experience with the original will solve their problems
guess i've got brain problems.jpg
>>
>>128649606
It's cool, but there are also many things it's very definitely *not*. Like, it's very definitely not a game where you get to play a girl and pick from a variety of girlfriends.
>>
>>128677912
meant to be for >>128674735 ?

Most of what I've heard complaints about is the art so if they take the money they made from sales and pay an artist they will definitely solve SOME problems.
>>
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>>128684605
would probably still read
>>
>>128658325
Is main character male or female?
>>
ML anon, are you still alive?
>>
>>128674794
No, there has never been a positive reaction about Ataxia on 4chan.
>>
>>128686475
There was a small one when he posted the uncolored character designs, but when the KS came up no one said they liked them.
>>
>>128686418
They're probably contracted ebola this time.
>>
>>128686418
Yep. I'm finishing the survey for people that asked for the demo at tumblr/twitter, you guys should be getting the demo link later tonight.
>>
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>>128686924
>tonight
Can't wait!
>>
>>128687272
Best girl in shit-tier anime
>>
>>128687551
What did you expect from the author of Loveless?
>>
>>128686564
Does anyone like anything he makes? I seriously don't understand why he still does this.
>>
>>128688330
If you give up just because many people dislike your vision, you'll never get anywhere.
>>
>>128689093
What if your vision is to make something widely beloved?
>>
>>128689093
If you spend a decade telling stories that nobody wants to hear, maybe you should consider a new line of work?
>>
Torn between whether to buy Backstage Pass now or when the voicing is completed.
>>
>>128690709
It's only one character missing, it's probably as good as it's going to get.
>>
>>128674114
That's part of the reason I was apologizing to them. I failed pretty badly at foreshortening the upper arms.
>>
>>128690086
'Nobody' is an exaggeration. There are people who read his works, he's just never managed anything really popular.
>>
Is it a bad idea to post my project in the LS idea forums?
>>
>>128686278
Male. I've worked on some yuri stuff before, but it never really clicked for me.
>>
>>128692101
It isn't. Do it!
>>
>>128692101
It can't really hurt anything, can it?
I won't read it, I never go into the idea subforum because it's mostly kids who won't get past listing their character's favorite animal, but if you just want to chat about your idea, why not?
>>
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>>128696087
Can't you just blow him off?
>>
>>128696406
Can't you just blow him?
>>
>>128696406
But I want the backstage pass.
>>
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>>128700382
>tfw not enough battle royale-esque evns
>>
>>128464663
why does everything here look like it was made poorly in mspaint? i accidentally clicked on this thread and most of this stuff is downright embarrassing

everyone has to start somewhere i guess
>>
>>128700814
>most of this stuff is downright embarrassing
A lot of what's posted to bump the thread is joke screenshots of terrible VNs from 10 years ago, because the thread's a little slow.

Like, >>128696087 ? That was not made by anyone in this thread (as far as I know) and certainly wasn't being posted because it's what anyone is working on.

Posting shitty screenshots and laughing about them keeps the thread alive.
>>
>>128701378
I'm pretty sure vndb guy just picks random games until he gets an EVN.
>>
Writing scenes where people are mean to my poor little waifu is awkward.
>>
>>128704250
Did you misspell arousing?
>>
>>128704250
Just do it like i did and take them all out of the game
>>
>>128704385
I worry that someone will think I'm turned on by the abuse. Clearly I need to drink more and care less.
>>
>working on a valentines day short whilst waiting for assets for main project to be finished
I just inserted the sketches instead. This will never see the light of day.
>>
Roughly how many words would make up an hours worth of gameplay?
>>
>>128708207
we've discussed this like 3 times and the consensus was "around 15k"
>>
>>128708720
well sorry for being new.
>>
>>128708207
Around 12,000 if you go by average reading speed (200 words per minute). I've seen people burn through vns much faster than that though
>>
>>128708207

http://lmgtfy.com/?q=average+reading+speed
>>
>>128708794
Well I just learnt I read at 270 words per minute with an 82% comprehension rate.
>>
woof
>>
>>128713845
doggirls?
>>
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What kind of GUI designs are best avoided?
>>
>>128725993
The default
Things too bright to read on
>>
>>128726993
Is comic sans a good font to use?
>>
>>128727294
Absolutely.
>>
Are there any actual games here or is this just like /agdg/
>>
>>128728674
There are people in this thread who have made and released games. There are many EVNs released by people not in this thread that we (rarely) chat about.

Primarily we shitpost about the projects we're failing to work on though.
>>
>>128729389
Is there pastebin or something for released games?
>>
>>128726993
I've been thinking about getting a bunch of screencaps of the games on lemmasoft and dividing them into good/okay/bad/default GUI folders for reference, but
A. I don't know if my standards are too low/high
and
B. most have shitty small screencaps so it would entail actually downloading the games.
>>
>>128729661
No, because it would be ridiculously incomplete. There's already a much bigger website devoted to charting VN releases - VNDB. And it's often hard to tell who posts here and who doesn't, since people are often cagey about admitting exactly what team they're on.

If you follow the VNDB link in the top post, it (mostly) displays games originally written in English, which means us.
>>
>>128729723
Even shitty LSF games often have VNDB entries which would help a little with getting bigger screens
>>
>>128730023
Yeah, guess that's true. Although a few I've searched weren't there but if the majority have pages I probably wouldn't mind downloading one or two.
>>
>>128729893
>If you follow the VNDB link in the top post, it (mostly) displays games originally written in English, which means us.

Gotcha, thanks.
>>
*defibrillator*
>>
Where would I find writers or editors outside of LSF?

What about musicians?
>>
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>>128730167
shit, I worried I'm getting kinda ulillillia with it. I'll try to do 5 little GUI review/breakdown things by MLK day and then put the stuff up on a pastebin or something and you guys tell me if it's worth doing any more than that.
>>
*achoo!*
>>
>>128511449
JVNs' writing can come off as terrible at times, but they, at the very least, make up for it with everything else. EVNs can be shit in all aspects from story and visuals to sound and music. The only redeeming factor is their writing, but that's if they're good to begin with.
>>
>>128743275
But there are plenty of JVNs that are shit in all aspects.

No, I'm not saying "lol, muv luv sucks". I'm pointing out that there's a hell of a lot of stuff out there you probably know nothing about.

Sweeping statements full of holes make you sound foolish and prevent meaningful discussion.
>>
>>128743535

Most commercially released JVNs are nowhere near as shitty as the average EVN. You probably have comparable levels of crap in the doujin scene (which is basically what EVNs are right now anyway).
>>
>>128745502
> the doujin scene (which is basically what EVNs are right now anyway).
basically the point, yes.
>>
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grorious
>>
>>128745502
Do you actually pay attention to the scene or are you just talking shit from a preconceived notion you've got in your head? There are several EVNs coming out with nice art, music, etc, but you fucking weeaboos are too obsessed with holding glorious nippon on a pedestal that you don't notice.
>Comparing "commercial" JVNs to "average" EVNs.
Case in point. How is that any kind of comparison? Compare the "average" EVN to the "average" JVN and there's not much difference. We can't compete at the "commercial" level yet, sure, but they've had decades to build up their audience. We'll get there.
>>
>>128749440
>Do you actually pay attention to the scene or are you just talking shit from a preconceived notion you've got in your head?

I could ask you the same thing about JVNs.

>Compare the "average" EVN to the "average" JVN and there's not much difference.

No, there is a pretty substantial difference unless you're only talking about doujin products, which was my main point since most of the time when you guys bring up JVNs you're talking about commercial ones and not doujin games. I'm not saying all EVNs are shit or will never achieve the level of JVNs, just that you should be comparing apples to apples (and in that comparison quality is pretty comparable and EVNs in general probably actually make more money than most doujin JVNs).
>>
Do mangagamer work with non-established EVN devs? (i.e- would I have to shit out a bunch of games like AJTilley or something before they'd work with me?)
>>
>>128753992
You can try asking them. If your vn is good, they may accept to sell it on their website. They are pretty open.
>>
あああああああ
>>
Is anybody listening?
>>
>>128759203
Yes, post progress since we are at it
>>
>>128759203
This is Charlie Six, reading you loud and clear.
>>
>>128726993
I dislike overly elaborate/gaudy text boxes. They draw too much attention away from the actual text and what's going on onscreen.
>>
>>128753992
They had Sekaiju: Yggdrasil listed before its crowdfunding efforts failed, and they put up Menagerie despite the Toko zero chapter being the only thing Lupiesoft had officially released before.
>>
>>128754774
>If your vn is good
AJ Tilley's games prove that even if the game is shit they still might take it if it has enough fanservice or porn.
>>
>>128761234
Still not falling for that, anon.
>>
>>128764647
One day I'll catch you off guard
>>
>>128765767
I doubt it. This is very unfriendly territory for me, but I don't mind keeping the thread alive.
>>
>>128766075
are you a fag or some shit
>>
>>128766160
Don't listen to this poster. /evn/ are like a pack of hungry wolves, just waiting to tear your hopes and dreams apart.
>>
>>128766663
There's nothing that gets me harder than telling someone their game is shit.
>>
>>128766792
Oh baby... tell me how my art looks like a elementary school weeaboo drew it!
>>
>>128768839
Your scribbles would look better if a dog tried to piss them on the snow.
>>
Question to chicks out there:

Do you guys play games with a male MC and multiple female love interest routes? Should I bother making the heroines full and complete characters or are you guys a lost audience, meaning I should just focus on making them appealing affection objects rather than fully realized women?
>>
>>128771345
Not really. Unless the game is support hyped and everyone says has an amazing plot/story (saya no uta, steins gate) I won't bother. I am not gay, so I will never get attatchd to the female characters as much as a straight male/gay female would.
>>
There's this anon here today that keeps saying "fag" and "gay". I'm really starting to doubt he is straight
>>
>>128771345
Nope. I have zero interest in playing a game with female love interests/male MC.
>>
>>128771345
No and it has nothing to do with the girls. male pov itself is problematic for a number of reasons.
>>
>>128771345
Are you asking straight women or women in general?
>>
>>128771345
Yes, I play male MC games. I'm not interested in women, but I play for the fun and the story. Whether you make them fully fleshed out beings shouldn't be a question for females playing the game but a question for yourself or anyone playing it.
>>
>>128773678

Well I think women in general. I am sort of worried that even if I make something pretty damn good that a male MC alone will simply repel the female audience. I might be able to overcome this by either revolving narration or by having two MCs of different genders, and perhaps doing two love interests for each and then a "final" route with them as love interests for each other, which is something that I haven't seen before but could be fun. Especially because the two MCs would be rivals/enemies during their own stories so it could build up chemistry.

I feel confident that my female POV is convincing enough. It's not Memoirs of a Geisha good, but it's good enough and my favorite editor is a very talented girl who could probably correct any errors in perspective that would break suspension of disbelief. Plus I want a really balanced female/male cast so this might be one way of achieving that.
>>
>>128772056
The problem with assuming every homophobic dudebro is secretly gays is that you literally eliminate the possibility of hate crime, because then it just becomes gay on gay bashing.
>>
>>128771345
I play as a male MC most of the timse and I don't mind it. Girls' point of view is boring~
>>
>>128771345
>>128774540
Personally, I'll play anything and I'm fine with anyone from fully realized characters to wish fulfillment one note cute girls.
>>
>>128771345
I've played far more male POV games over female ones because they usually have a better story and who can resist the chance to dick a cute girl?
>>
>>128753992
It's interesting that they sell AJTilley games given that MG is NOT their publisher on Steam and those games don't even have porn in them. I thought mangagamer had said they were going to stop taking third-party games without sex because they weren't selling well enough; they dropped a bunch of their early ones.
>>
>>128771345
>Question to chicks out there:
>Do you guys play games with a male MC and multiple female love interest routes?

Yes, but I'm a member of the bisexual master race.

If the plot is interesting or the girls are very attractive to my tastes I will happily play it.

> appealing affection objects rather than fully realized women?

I'm not sure how these are necessarily separate unless you mean "do they have to poop and have periods" or something, and no, I do not need to hear about them pooping.

appealing affection objects are more appealing if they have some personality though
>>
>>128779362
3 of the 4 AJ Tilley games they carry are the adult versions. Fanservice seems to be allowed though. They also carry 3rd party story titles like Magical Eyes: Red Is For Anguish.
>>
>>128780315
Yeah, it's just hard to figure out what they're willing to go for and whether it's worth approaching them for a game that's not porn and that you're selling on Steam yourself (denying them that slice of pie)
>>
>>128780537
If your game's on Steam, they usually want you to provide them with Steam keys for the people who buy it from them. Huniepop sold very well for them because of that.

You should just run your game by them and see if they're interested.
>>
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You know, not enough VNs have spanking scenes. I should include one.
>>
>>128782848
Finally, a use for the shiny red skin highlights people keep randomly dropping onto tits!
>>
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>>128782848
I plan to induce mind break through the use of it.
Pic related has a very, very low pain tolerance.
>>
>>128783741
That was you too?

I think I may have replied to literally every question you've asked here.
>>
>>128771345
>Do you guys play games with a male MC and multiple female love interest routes?
Yeah. But I'm more of an Ever 17 fan than Sakura Thingies fan, if that makes sense to you. The short version is: I'll play it if I'm interested in the story, I don't really care about the sex of the protagonist.
>Should I bother making the heroines full and complete characters or are you guys a lost audience, meaning I should just focus on making them appealing affection objects rather than fully realized women?

I'm a bit confused by the question, I mean: are you asking us whether I'd play a VN with uninteresting characters so long as they're pretty? No, but that goes for anything with a female protagonist as well.
>>
>>128784034
Most likely. I need to stop being so dependent on /evn/ for every micro decision I make, but craving 4chan validation is like a crack addiction.
>>
>>128785023
>4chan validation
They'll turn on you soon enough.
>>
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>>128785335
I know, 4chan is so fickle. Which is why I need to stop caring, and fast.
>>
>>128786026

Are you writing this whole thing yourself? Are you looking for other team members? I am very interested in joining a project and since you keep posting here anyways I assume you are moving forward with production and might want a team member to review your work rather than constantly going to /evn/. Although it is good that it keeps the threads up.
>>
sigh
>>
>>128788114
>Are you writing this whole thing yourself?
Yes. Lord help me.
>Are you looking for other team members?
The only team members I need now are a coder/UI designer but I'll need those when I'm at 90%+ completion. My process will be finalizing my entire script > waiting for art assets to be completed > designing my GUI > looking for someone to create said GUI > having a coder throw all this together in renpy. I'm currently on the fence about recruiting a musician/someone to do an opening video.
I do have a friend willing to help me out with proof reading/giving me general advice on writing and I gave them a piece to look over yesterday but they haven't gotten back to me yet. So I'd like to use you as a back up in case they flake out on me, if thats okay with you? I'm just hesitant about involving more people than absolutely necessary. Anyway my project email is [email protected] if you'd still like to get in touch.
>>
>>128790892
sorry, i'm busy trying to work on my game
it has a monkey
>>
>>128793249

Does the monkey have cymbals? Y/Y?
>>
>>128793943
no
>>
whatever happened to ajtilley/dharker/whatever the fuck patreons?

Also i laffed that the first result for ajtilley patreon is some article slamming him
>>
>>128794973
literally the first google result
https://www.patreon.com/AJTilleyGames?ty=h
>>
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Speaking of AJTilley/Dharker, apparently they're planning a sequel to Highschool Romance involving a "new story but similar twists". Fuck that VN and its basic ass twists.

http://steamcommunity.com/games/398100/announcements/detail/807635219742998306
>>
>>128795321
how is this guy getting $1000 per month? I know that's not actually that large a sum in the grand scheme of things, but it baffles me that 92 people are willing to support his shitty games
>>
>>128795321
>2) Army Gals
>An adult 'yuri' game set in a armed services academy for young women.

I do not like how he quoted yuri.....
>>
>>128798069
Why? Do you think we're in for another Sakura Fantasy?
>>
>>128798593
When someone quotes yuri it means they're gonna include dicks in some form or another
>>
>>128797271
>how is this guy getting $1000 per month?
because there is no god, and he sold his soul to the devil.
>>
>>128512632
The best selling EVN ones are all tit games. I don't think many of those writers are women. You can make money and not be recognized as an acclaimed writer.

Maybe you'll be the next Sakura Spirit studio one day.
>>
>>128799178
>The best selling EVN ones are all tit games.

Long Live the Queen and Analogue are not tit games.

>You can make money and not be recognized as an acclaimed writer.

Then why are you conflating 'top selling' with 'critically acclaimed'?

I mean, HuniePop is more liked by critics than Sakura Spirit is, but it's still not exactly held up for its writing.
>>
>>128799607
>Long Live the Queen and Analogue are not tit games.
They barely qualify as EVN too but that doesn't stop people for some damn reason
>>
>>128586378
It's great for the price
>>
>>128586779
Great for the price.
>>
>2016 is the year when in dating sims young boys are no longer trendy and everyone wants to date old rugged men. REMEMBER THOSE WORDS !

ew, old men
>>
>>128592721
Itch.io pays you through Paypal. I wish they had more payment options.
I'm afraid if I do one sale and get a lot of money once, Paypal will freeze my account and that will be the only time I ever made any money.
>>
>>128801563
They're still using paypal directly? Doesn't that cause problems for the people in europe, with that whole VAT thing? I thought everyone was transitioning to full payment processing because of that.
>>
>got a new asset but can't share it
Good. This will help ween me off of my /evn/ addiction.
>>
>>128802832
Is it because it's lewd? Please do.
>>
dear steamspy, why do you consistently underreport the better game and overreport the shitty one, you are giving me a complex
>>
>>128804643
dear anon, why are you using steamspy as an accurate sales counter when the people who run it repeatedly and emphatically emphasize you shouldn't
>>
>>128804293
Well that, but mostly because its a thank you for playing CG.
>>
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>>128801158
>not liking old men
>>
>>128805995
Old men die
>>
>>128806140
That's the best part.
>>
>>128806527
gold digger?
>>
>>128807003
That plus the fact that's it's a lot better than being stuck with one. It's like renting puppies; enjoy them for a couple of months then move on to the next.
>>
>>128799607

I'm pretty sure Analogue hasn't had any noteworthy sales in a long time.
>>
>>128807718
I wasn't aware that you were only interested in the titles which sold the most in the last week.

Bit difficult to keep up with the market that way.
>>
Reminder that without Steam cards and achievements that your game isn't as valuable.
>>
>>128812412
Reminder that the people who complain about that garbage can suck my dick.
>>
>>128812412
So why are you too lazy to do the extra hour of work needed to add them?
>>
I'm all alone
There's nobody here beside me
>>
>>128818425
Just die already.
>>
>>128819406
So i can be dead inside like you?
>>
>>128819839
I read that as 'so I can be dead inside you'

which is a very unusual fetish
>>
>>128820024
It's called vore gramps
>>
>>128821232
You don't die before being eaten for proper vore. I'm not sure they even die at all...
>>
>>128783741
I forget, are you the yuri dude?
>>
Is it possible to make a good game only by yourself? By this I mean, you'll be the only one working on the project, from drawing to GUI design, music, everything.
>>
>>128824275
There's a lot more people doing that than you realize. You might have to sacrifice a task like music or art for stock or something.
>>
>>128824740
If I use royalty-free music, will it take away from the experience of my game?

Also, how long does a girl's route have to be to be considered good?
>>
>>128825627
>Also, how long does a girl's route have to be to be considered good?

Long enough for me to care about her... and want to fug her.
>>
>>128822382
>yuri
yes
>dude
no
>>
>>128825627
It depends on the overall length of the game and the nature of the story. If it's heavily sex oriented and minimally plot oriented, they could probably clock in at under an hour or so for some of the heroines. If it's plot orientated than it can depend a bit on how involved the girl is in the common route. You need enough time to fully tell her story.

For main heroines / true routes you need a bit more time. My belief is that the function of the main heroine is that she is the one that most fully tells the protagonists story rather than just her own.
>>
>>128825627
>If I use royalty-free music, will it take away from the experience of my game?
Do you have an ear for music? Can you choose tracks well? Then almost no one will notice or care, and your only problem will be your inability to sell a soundtrack.

Do you have no idea what you're doing and just intend to buy three tracks and put them in haphazardly? Then yes, that will take away from the experience.
>>
>>128825627
>Also, how long does a girl's route have to be to be considered good?
It's just like what >>128827805 said. If there is some form of over-arching plot involving the characters, 5-6 hours would probably be the bare minimum for each girl.

You really shouldn't use a minimum time requirement as a means to write a story though. It should all naturally converge together, not because you labelled a time limit for it.
>>
I can never write a short evn project. It always ends up being such a long project. Oh well, it shouldn't be hard to find a writer with a short script I can draw for, right?
>>
Wacky wacky
>>
I can think of only two EVNs I personally considered as absolutely brilliant. First is KS, and the other, RPG Shooter: Starwish - A flash game from 2011 that technically isn't even a VN.

>Comparing "commercial" JVNs to "average" EVNs.
Sorry, but EVNs do not get to say they can't be compared to "commercial" VNs in the same manner that doujin VNs are also not comparable them.

For the most part, EVNs are on Steam. Fucking, Steam.
It is all the publicity a VN developer can ever dream of. The biggest form of marketing and breakthrough doujin developers have is Comiket. And not all of them have established fans ready to buy their finished product. Not to mention EVNs are also in English. You have a wider market audience to garner interest in your product and without a language barrier impeding your efforts at all.

>We can't compete at the "commercial" level yet
Why not? Companies have the funding advantage when it comes to CGs, music and voices, but you're all on the same playing field when it comes to writing. This ain't making video games. JVNs didn't start out with small stories and slowly expanded to include what we see today. It has always been a good mixture of everything. Saya no Uta, for example, is quite short compared to the titans everyone is familiar with, such as Clannad or Steins;Gate. But it's thought provoking plot and characters more than makes up for its length.

Reading "We can't compete at the "commercials" level yet sounds like giving up before you tried. This can happen even now, but that ain't the trend I see. Left and right, what is being released are not only very brief in they can offer, but are also, in my opinion, not worth what they're priced. Why not take the time to develop the story? Why is there a need to churn them out rapidly?

I do hope you are right that EVNs will eventually reach the stage JVNs are at. But it's a trend I don't see happening nor are there signs it is about to.
>>
>>128838274
>JVNs didn't start out with small stories and slowly expanded to include what we see today.

Please stop talking about things you know fuckall about.
>>
>>128838523
>For the most part, EVNs are on Steam. Fucking, Steam. It is all the publicity a VN developer can ever dream of.
You're acting as if being on Steam is some sort of honor and guaranteed mark of quality that will sell a game, and that everyone sees everything on it.
>You have a wider market audience to garner interest in your product
And that VNs aren't a niche within a niche and most "gamers" that use Steam won't wonder why you're trying to give them an anime picture book.

>you're all on the same playing field when it comes to writing
Most of the people in the EVN scene are amateur writers, which does not mean they can't write something good, but that the overall work quality would be as you expect. I don't think you understand this because not a single one of your examples was a doujin game, which are largely the same ratio of good:bad.

>JVNs didn't start out with small stories and slowly expanded to include what we see today.
Can you even name some of the earliest VNs?

>Left and right, what is being released are not only very brief in they can offer
This is common in Japanese amateur games too.

>it's a trend I don't see happening nor are there signs it is about to.
I think you just have JVN on a pedestal and are not considering that serious development in EVNs really hasn't been going on that long in comparison. Backstage Pass is an upcoming game that's really going for something, what with an animated OP by an actual studio, full voice acting with pro voice actors, and other features. Other games are also starting to push out. But it's not an overnight process.
>>
>>128838523
>Sorry, but EVNs do not get to say they can't be compared to "commercial" VNs in the same manner that doujin VNs are also not comparable them.
>For the most part, EVNs are on Steam. Fucking, Steam.

Being on steam doesn't make indie games AAA either. Have you looked at Steam games?

>Left and right, what is being released are not only very brief in they can offer, but are also, in my opinion, not worth what they're priced. Why not take the time to develop the story? Why is there a need to churn them out rapidly?

This sounds like you have picked one or two EVN developers and decided to act like they are the entirety of the market, since there are *very* few people I can think of who fall under the banner of "churning them out rapidly". Most people are taking multiple years to complete even those short games you're talking about.

I mean, unless you're complaining about the existence of gamejams, or complaining about people deciding to put gamejam games on Steam. At least then you'd have an argument people could respond to.
>>
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>>128846059
>OMG! Sugoku kawaii desu!

Go to hell
>>
>>128847712
They already did.
>>
>>128847821
And have been born anew.
>>
>>128846059
Dude looks like a lady.
>>
Hey....
>>
>>128801563
Isn't the limit something like $1500? All you have to do is to register as a sole trader (or whatever you have in your country) and you're fine.

I mean, Paypal doesn't even check if you really are a sole trader, you just have to say you are. I did register and pay my taxes because I hate tax evaders with a passion. (I wonder whether the people who charge a pittance for their commissions do, sometimes, though...)
>>
>>128825627
>If I use royalty-free music, will it take away from the experience of my game?
It is very likely you won't be able to find tracks that match your idea of what should go with the scene. If you do, it's all good.

Also what >>128829365
said.
>>
>>128825627
As long as the music isn't already overused in other games it should be fine.
Well, and as long as you can match up the songs to the scenes properly.
I just played a game set in a cyberpunk future that used remix classical stuff for most of the BGM and it worked fine.
>>
DANGAR ZONE
>>
>>128838523
Personally, while it may be impressive for evn standards, I still think the writing for KS is pretty shit. It was easily the worst part of KS in my opinion. I've never heard of Starwish.

Steam is not a bastion for EVNs. Just being on steam is not going to get people to give EVNs a shot, even if they're free. The amount of time they'd have to invest in just trying one out simply isn't worth it to most people. When the EVN scene is, let's face it, 90% crap in almost every way, you're not going to people biting at the bit to give new ones a try, even if they're solid. I feel a lot of this falls on the art more than it does the writing. I think the JVN industry flourishes not because they're beautifully written, because most are not, but because they have extremely nice visuals with a plethora of scenes and professional quality sprites and BGs. Here you have, even in the best of EVNs, crappily filtered BGs and a handful of weeb style, or outright nasty looking sprites and CGs.

Ironically, you're also comparing amateurs EVNs to professional JVNs. Writing a compelling story is more than just having a solid grasp of a language. Hell, you could have a shitty grasp of the language and still tell a very compelling story with rich characters, and vice versa. There are also tons of JVNs, both indie and professional being pumped out every year, yet we only ever hear about a select few, and fewer yet get translated. They have an entire industry and massive fanbase backing them where it's easier to look past shitty writing with bland plots and stereotyped characters because everything else about it is extremely fleshed out and of a professional quality. Even if we get an EVN where the writing is brilliant, the art, music and interface may be complete dogshit that drags the rest of the experience down. Even if your EVN is great, it will still be compared unfavorably both to shitty EVNs people have regretted in the past, and probably much prettier looking JVNs.
>>
pathetic
>>
where can i find MOAR evn like krapawa shitshow?
>>
>>128825627
Depends if it is Kevin MacLeod or not. Glad that he does music for everyone, but find some other stuff.
>>
>>128876846
>tfw all my music is from his site
I don't know where else to look
>>
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Outis dev here. Didn't get many replies from my last post in an /evn/ general, but I was able to reach out to another EVN dev and get some help with tech-related matters--for free, thank goodness. No longer many problems with the game running, just touching it up, now.

Pic related, biiiiiiig differences from the original produced 9 years ago.

Will post once more when it's completed and compiled, and/or when the site is relaunched.

Happy devving, /evn/, and a happy new year.
>>
>>128879784
Good luck dude.
>>
Thinking back on all the mistakes I made during my first game i hope this shit gets easier. I can see why devs who have actually released games seem jaded and standoffish.

almost all of my mistakes are financial, too.
>>
>>128881963
>spending actual money on your first shitty project
bruh
>>
>>128881963
>Not getting people to work for free by promising exposure
kek
>>
>>128882189
>>128885602
please limit your shitposting to one reply in the future
>>
>>128887297
>please limit your shitposting to one reply in the future
muu
>>
>>128879784
>800x600

Better, but not quite there.
>>
backgrounds
>>
>10
>>
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I would like to search for references without getting triggered.
>>
ded fred
>>
what the FUCK wake UP
>>
>>128901424
Why live another menial day when you can just sleep instead tho
>>
>>128902130
this desu
>>
>>128878768
have you tried?
at all?
a single websearch?
>>
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Here we have an example of someone brazenly selling My First Thirty Minute RenPy Project for money.
>>
>>128909407
how much money
>>
>>128909407
Default text box
>>
>>128909650
$3
>>128909880
And they worked on it for a month. And are trying to pass it off as potentially episodic.

The blind optimism is the only part that's impressive.
>>
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>>128914854
I love that UI
>>
Do people get upset if they were paid a set price for assets, then the game turned out to be popular and made comparatively more than what they were paid?
>>
>>128922342
If they do, then it's just their own fault for not charging a price they would have been happy with no matter the success of the project in question.
>>
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>>128921569
It's nice, there's a lot of empty space. I think it could stand to have the text be larger. The colors/gradient/icons/etc. are pretty good though.
>>
>>128922342
I can see people getting upset about that, but it's their own fault if they are.
>>
>>128922342
Not really: I was fairly sure that the game I worked for was going to do decently for a number of reasons, but I'm OK that way - I charged what I thought was fair. The right way to go about it is not to charge a pittance.

Plus, while I think the art helps, I still think that most of the interest is going to stem from story and gameplay if there's any.

The moral of the story is not to undercharge, so you don't have anything to regret. And, hey: if you work for something that does fairly well, you still get more eyes on your art and a finished project with a decent following to show in your portfolio.
>>
>>128922342
They don't have a good reason to be upset unless the producer lied to them to get them to lower their prices, claiming it was a free school project or something.

If you want a share of profits, negotiate for that. Most artists just want to be paid upfront and are happy.
>>
>>128922342
assets =/= putting together a game
>>
>>128922342
It's only reasonable to get upset in a situation like >>128927001
mentioned.

There was a situation in which I did free assets (originally meant to be an art trade that the other side never got around to reciprocate) for a free game later released as a commercial game, and I only heard about it when asked to do more assets. As the terms had changed, we agreed on me getting remunerated for those assets as well as the new ones.

Had issues with the project later on and these terms' change was brought up in a discussion as if I was done a favor by getting payment for assets that were now going to be used commercially. The whole thing left a sour taste in my mouth and it's one of the reasons why I just refuse to do discounts/free assets even for free projects at this point.
>>
>>128841047
Not that anon. Wouldn't being on Steam grant VNs in general a remarkable amounts of exposure though? Steam is still practically a monopoly of the digital front. If something new has to start somewhere, it might as well be the biggest digital store currently in existence.

That's sort of the one point I agree with. It's like selling your goods in a mega store as opposed to some obscure side-deli (sort of like that anon's example of selling your VN in Comiket vs Steam, relatively speaking). Sure, it's not going to suddenly make people want to buy it, since they've never seen, used, or even heard of your product. However, the exposure is invaluable because so many people will always walk past your products. It would eventually lead to some sales that otherwise wouldn't have occurred.

Although, I agree. VNs being a niche of an already niche medium (anime) makes it tough enough to survive in the business, even with Steam's exposure. Not that it doesn't help.
>>
>>128934254
>Wouldn't being on Steam grant VNs in general a remarkable amounts of exposure though?
It does, and it boosts the average sale count of VNs compared to what even the successful people were doing before Steam.

However, Steam is a crowded marketplace, and so many games come out that even people looking for them often don't see them, much less people who aren't already sold on this whole Visual Novel thing.

Steam is not like it used to be. A new release will be displayed to a set number of people in the New Releases rotating banner. Depending on how much reaction that banner slot got, that may be the last time the game is EVER seen on the front page of Steam. If your game does get a lot of interest, clicks, and sales right away, it will migrate into Popular New Releases and get more exposure, and so on.

Now, if you've tagged your game correctly, it will show up in the listings for the tag, so people who are *dedicated* fans of Visual Novels and check regularly will notice that it is available. It has the chance of showing up as a 'similar game' recommendation... though that's somewhat unlikely because there are so many other VNs already, and the 'similar game' algorithm automatically prefers more popular titles.

If your game catches the interest of players and friends see friends playing it, it may spread, and the more hits it gets the more the steam algorithms will decide that it deserves promotion, and it may slowly work its way up.

But while there certainly is exposure and it certainly does help, even your friends who have been waiting for your new game to come out may easily miss it among everything else pouring out those floodgates.

> Steam is still practically a monopoly of the digital front.
still? it was much less of one in the past than it's becoming since Greenlight. Since, nowadays, there's very little reason for a game NOT to be sold on Steam, people expect everything to be.
>>
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speaking of greenlight
please don't do this
>>
>>128935613
>But while there certainly is exposure and it certainly does help, even your friends who have been waiting for your new game to come out may easily miss it among everything else pouring out those floodgates.
I've got a pretty recent example of this sort of thing happening, actually. Trails in the Sky SC came out after fans had been waiting months of delays, and within the next few weeks after there were still people who had no idea it was out in the threads because it just got buried under everything else.
>>
Words cannot say how shitty this is:
http://lemmasoft.renai.us/forums/viewtopic.php?f=45&t=36435
>Please feel free to give your absolute honest opinion, no matter what it is.
>I'm actually a friend of the creator. He was too nervous to read the comments himself so he asked me to manage the thread.
>If it so happens that this game is absolutely terrible, then i'm here to break that to him gently. So please don't hold back.
What an absolute faggot.
>>
>>128938381
why? also no one is going to play that anyways so its moot point
>>
>>128938381
>He decides that the only way for everyone to die happy, is to cure their heartaches and grant their wishes now, before quickly killing them himself before they can notice.
>No one can witness the horror of the absolute end.

deep as fuck, I wouldn't expect /evn/ to be able to handle a story like this.
>>
man 7kpp has a constant stream of fanart and shit on tumblr. shes posting 3-4 every day and even fanfics
>>
>>128940958
someone even posted tea blends for different characters. if this game werent so ugly it could probably be the next undertale
>>
>>128940958
That's nice. I like when people's games get fans who make stuff for it.
>>
>>128938381
Eh. If you know you can't take the heat, better to get someone else to do it.
>>
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>>128929787
>these terms' change was brought up in a discussion as if I was done a favor by getting payment for assets that were now going to be used commercially.

Did you remind them that they couldn't use the assets commercially if they didn't pay you for them?
>>
>https://www.indiegogo.com/projects/amplitude-a-visual-novel#/

I feel like a schizophenic designed this
>>
>>128951341
>that aspect ratio on the pictures in the trailer

But why?
>>
>>128951341
Damn, they're all over the place.
>>
>>128951341
They're all interesting designs, they just need to pick one. Either paint OR circuitry OR the town thing.
I can't believe it's a "sequel" to freakquency though, it looks nothing like it. If it's the same people, good for them. Their sprites and stuff are getting better or at least they're hiring good artists for it.
>>
>>128951341
>$1000 to fund a game that will be in development for two years
?
>>
>>128951341
Wow, holy shit. Those character designs aren't bad but the "story" is awful and all over the place.

Also, any more rip-offs from other characters aside from Sonia Nevermind from DR?
>>
>>128951341
Splatoon?
>>
>some guy comments on BCM looking interesting, but he's not into BL so it's a pass
>upset BL fan replies calling him a homophobe
I laugh every time
>>
If I want to make an otome game, what would be considered good art?
>>
>>128956068
This does not have an objective answer.
>>
>>128956068
Sunrise has exquisite art, Cupid has really really good art, and Nusantara had pretty good art (some wonky CGs though). So somewhere around there? It really depends on the style of the game, though, since all those examples look drastically different. I'd suggest trying to get good anatomy, okay looking clothing, and colors that don't hurt people's eyes. Everything after that is icing on the cake.
That's just for sprites, though.
>>
>>128956378
You're right, sorry for the vague question. More than not I just wanted examples of well drawn otome games.

>>128956447
Thanks! Yeah, those games have very good art, but like you said they're drastically different. I guess the hard part for me would be the colors since I know next to shit about them.
>>
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>>128960565
can't believe best boy didn't get a proper ending, never been so outraged
>>
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>>128955965
And there you go, this is how words lose all meaning.
>>
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>>128955965

Not wanting to suck a dude's dick.
>>
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Let's play a game /evn/. Post some good looking things from the ideas forum.
>>
>>128965926
This kills the /evn/.
>>
>>128950530
Yep. The big issue was something else, but the fact they'd even bring it up like there was any alternative to that other than replacing all the assets made by me stuck with me. It should have been a non-issue.
>>
>>128965926
No one should ever visit the ideas forum.
>>
>>128970072
Why not? There's a few projects with nice art on there.
>>
>>128970974
It is where dreams go to wither and die
>>
>>128973416
/evn/ confirmed for an LSF ideas thread
>>
Do people actually commission assets for non-commercial games? Why would you do that?
>>
>doing art for a game
>like that all the girls have english names and features
>setting is place that could be anywhere in world
>nope, set in japan

Nooooo
>>
>>128979345
Why is it always in Japan when there are other places in Asia?

inb4 nippon ichiban
>>
>>128935613
Thanks so much for the explanation. I never knew that was how the system worked so it was quite an interesting read.

>still? it was much less of one in the past than it's becoming since Greenlight. Since, nowadays, there's very little reason for a game NOT to be sold on Steam, people expect everything to be.
I thought it would sound overemphasizing without the "still" included. Wasn't sure if there was any other digital stores gaining a better foothold compared to during Steam's early years.
>>
>>128979450
Because "other places in asia" dont have anime to get info from.

Archaic volcano dwelling xenophobes who speak a language no one else in the world cares about is the best setting.
>>
>>128979450

Weebs.
>>
>>128979272
Just because it's non-commercial it doesn't need to be low-budget. Some people have enough financial resources to afford it.
>>
>>128979450
It's not so much that Japan is great, it's just most of Asia is fucking shit.
>>
>>128981491
Why not make a VN about the hi-tech mongolian nomad tribes of today? Shit will look absolutely radical.
>>
>>128982774
Because that might turn out actually good, and the scene can't handle that.
>>
>>128981398
That's good for them, but then people wonder why other people charge for their games when other people are well off enough to release theirs for free.
>>
Reminder that voice acting is a pain in the ass and the actors can be divas.

https://www.kickstarter.com/projects/yangyangmobile/the-letter-2/posts/1467330
>>
>>128987215
Too bad for the people who are charging money for subpar works, eh?

Seriously, it's no one's fault but your own if the product you're trying to sell comes across as worse in quality than non-commercial ones.
>>
>>128988921
Someone spends 10k on their vn because they have a well paying job and can afford to release it for free. Another person spends 10k for their vn, but needs to charge $5-$10 for it because they make minimum wage. It's not the second persons fault that they had the same budget, but the first person is richer than them.
>>
>>128989343
It is the second person's fault for wrongfully assuming their product is in direct competition for the attention of people who are into VNs enough to compare both.

Protip: if theirs is free and yours looks decent, they're going to get theirs anyway, but might get yours too. Buyers will only ignore yours if they feel the experience isn't worth it or too similar to the other one, and if it is and you didn't consider that when releasing yours, tough titty. It's only a "this or that" condition if your VN looks uninteresting/ugly.
>>
I played one cute boy eroge, don't need to play any other one, especially not one that costs five bucks because I played one for free once. I'll just replay the first one forever, because that is how we humans consume entertainment. I would never stray from this path, especially considering how much I invested on the first game, the whole $0 makes me unwilling to ever try new things.

No such thing as different art styles either, there's only better or worse and that is the only reason why anyone would ever buy a VN of any genre. The superior art style.
>>
Has anyone read the most recent The Letter update? It's the biggest drama the evn scene's seen in awhile.

>>128988338
>>
>>128990762
tl;dr
>>
Hey /evn/, what kind of resolution should my characters be drawn at? I'm planning to line and color over my pencil versions in photoshop but I'm pretty much clueless about the digital side of things
>>
>>128991683
>Originally cast VA(Rachel) and YangYang broke communication for a few months. YangYang took her lack of response as a lack of interest in continuing with the project, so they re-opened auditions publicly. Rachel blasts them for unprofessional casting behavior publicly, then proceeds to remove their responses from her own page.

>In addition, it seems that Rachel may have been using unapproved recruitment methods in her attempts to staff the project.

>Current Conclusion: YangYang has since ceased working with Rachel and her contacts, and their current recruitment efforts are panning out well. Rachel has stepped away from the project, and is presumably content with her decision.

>My interpretation of the problem: Double-sided miscommunication and a lack of well documented list of expectations.

https://www.reddit.com/r/visualnovels/comments/41je2v/update_on_the_letter_voice_actress_causing/cz2sbxr

If you're too lazy to read that update, then I don't think the visual novel medium is for you.
>>
>>128992606
I'm not going to read dozens of paragraphs for drama that can easily be summed up in one. It's not even tantalizing drama.
>>
>>128993681
>It's not even tantalizing drama.
But both sides have been receiving online harassment from followers of the other side.
>>
>>128988338
I have a friend who uses Rachel as a VA. Based on her arrangement on the files and response time, she would never put Rachel in any managerial roles. She's great at acting and voice work though. Also seems to be a pattern, if a VA is in charge of casting, it gets messy as hell.
>>
>>128993864
>>128993681
To add to that, the VA called them liars and scammers which lead to people questioning the validity of the project.
>>
>>128992303
I've generally gone with double the resolution they'll end up as. It helps with toning down minor sketchiness sketchiness and mistakes.

You should know what resolution you want your game to be at before doing anything though. Save yourself some headaches later.
>>
>>128995329
I've been sketching around the assumption of 1920x1080, not sure about any technical issues that might entail though
so since my bust sketches are taking up around 800x1000 on average, I guess I'll try lining over them at around 1600x2000. Thanks
>>
how much does cosplay factor in as a sign that a vn is a hit?

>go to convention
>see lots of Dramatical Murder cosplays
>see 0 evn cosplays
>not even Huniepop and Sakura titties
>>
>>128998613
That has an anime which means more exposure.
>>
>>128998981
>tfw no evn will ever be adapted to an animated series
>>
>>128999106
You can do it yourself and be popular with cosplayers and japan. Sorta like what rwby did.
>>
>>128999518
It helps to be easy to cosplay. Finn from Adventure Time is very easy to cosplay as for example.
>>
What happened to my little dictator cant be this cute?
>>
>>129000645
It was cute.
>>
>>129000645
Stopped work to make boring nakige, slowly making progress.
>>
>tfw your background artist hasn't responded to you for a week
when can I panic?
>>
>>129003491
When the pregnancy test comes positive and you're 13, poor, expecting child and BGs.
>>
>>128998613
I've seen photos of a couple of EVN cosplayers but never encountered one in person. On the other hand, I've never seen anyone cosplaying a LOT of things I like, even commercial Japanese things. Cosplay often goes in trends.
>>
>>128990762
I don't understand why the devs seem to still be open to working with her, from what I've seen she's a cretin. Getting involved with her again would just lead to more trouble. It's OK to not want to have any harm come to her, but she's behaved as if she had a role that she never had for certain and accused them of posting things illegally just because they shared their side of things.

Really, for anyone who sees her behaviour, I'd consider just never doing business with her, simply because she seems completely unreliable and prone to trying to make those she disagrees with look like harassers.
>>
>>129003491
How frequently does he/she normally respond?
If a week is unusual, send a message of some sort (not a panicky one, just a reminder you exist) but don't panic for at least one more.
>>
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>>129003938
>prone to trying to make those she disagrees with look like harassers.
Wow, vns are sure becoming like mainstream gaming more and more. First it was DLC and episodic releases, now this.
>>
>>128998981
Dmmd was pretty popular, even before the anime. I remember seeing posts about people cosplaying it on tumblr before.
>>
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>>129007620
He seems to be having an identity crisis of whether he's goth or prep
>>
>>129005205
thisthread.jpg
>>
>>129009089
>It's a fun job
>I love what I'm doing
Are you sure
>>
VA are a waste of time. Beware the ones advertising "free" services, you're going to get a huge bill later.
>>
>>129010303
>Beware the ones advertising "free" services, you're going to get a huge bill later.
so? if they said free and you can prove it and you never agreed to pay they can send you bills all they like and get laughed out of the building
>>
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>>129012786
Who're these semen demons?
>>
>>129013430
>>129012786
Nevermind. There's too many Touhous.
>>
How can I make a good looking GUI when I have zero experience working on something like this? I don't want to get other people to help either.
>>
>>129014258
Copy
>>
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>>
Is there a good rule of thumb for where you put the horizon line of a background in proportion to the sprites?
>>
>>129017640
Find the horizontal line for all of your sprites, and align your background's there.
>>
>>129017903
Thanks, now can you try that again more slowly?
>>
>>129019128
(Hopefully all of your sprites were drawn consistently) Place a sprite on a canvas where it should appear on the finished VN. Determine the horizontal line of your sprite, and base the perspective of your backgrounds on that.
>>
>>
>>129017640
The horizon line is at the height of the observer's eye height. If you want to be realistic, decide how tall the POV character is and place it there.
>>
>>129017640
I've seen most do it slightly above the center of the pic. if you have any eyeballs at all though you can just look at it and see if something is off
>>
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>>129029904
otome or BL?
>>
>>129030818
Surprise, it's yuri.
>>
>>129030818
Otome I think, not my game though
>>
>>129029904
What is this? Almost raped is my fetish.
>>
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>>129014258
I just did a thing where I looked through 5 games and decided whether their GUIs were good or not and while the reviews themselves are kind of specific/nitpicky here's a wrap up thing.
As well as that
>Don't just use an asset once. If you use stars on one screen, include them somewhere else (no matter how minor). It helps make your GUI feel more cohesive and put together.
>It's always okay to steal. Download a bunch of games known for good GUI (VN or otherwise) and see what they did that you like/dislike. Keep a folder full of screencaps to reference, check in on reviews or comments on released games and see people's praise and criticisms. Get into the actual files themselves and check out the assets (what size they are, how they layered them, how they work together, etc.) Check out color palette blogs and save your favorites.
>>
>>129034529
it was from the freak-quency thread
>>
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>>
Anyone play the new demo from Starlight Vega? I didn't get what was different except there was music.
>>
>>129045592
>It features the fully updated game interface, a custom soundtrack, and other additional improvements to the in-game scenes.
>This newest version also includes Scherza’s first appearance in the game as a love interest since the Kickstarter stretch goal was reached.

A late February/Early March release. Nice, since there were some other games I was planning to play earlier that month.

It doesn't look like she posted this as a KS update though, which she hopefully will soon.
>>
>>129034529
>almost
Pleeeeeeb.
>>
>>129045592
>>129047420
someone needs to tell her about the main menu music. its skipping every time i click on a menu
>>
>>129050386
twitter is a thing and I'm assuming you have one
>>
>ML is kill
>>
>>129051440
Not them but I don't have any social media.
>>
>>129051693
>if you don't post every five minutes you're dad
>>
>>129052304
They promised the link tomorrow three days ago.
>>
>>128990762
So the developers could have sent more e-mails instead of waiting for a reply. People can miss your last e-mail.

I'm not on anyone's side but e-mailing is easy. You don't have to leave your house, travel all the way to her house and knock on her door.
>>
>>129052304
If only making children was this easy.
>>
>>129053631
Fuck no, imagine if you get distracted for just one second. Suddenly kids everywhere.
>>
What do people think of posting guides for their games, especially ones with alot of choices and multiple endings?
Some devs haven't bothered to do so even when requested, which is annoying if I have to spending hours trying to figure out the right combo of choices to unlock ending x. It's not fun at that point.
>>
>>129053940
Maybe fans made the guide so they don't have to.
>>
>>129053940
_____git gud_______
>>
>>129054085
>>129054140
There was one developer I remember that wouldn't even say how many endings the game had and some didn't have CG, so going by the gallery didn't work to figure out how many endings were left. Fans posted what they could find, but nobody even knows if we've found them all.
>>
>>129053940
Savestates and Ctrl.
>>
>>129054536
That's far from convenient. And I hate having to savescum.
>>
>>129053940

I guess it depends on the game. If being mysterious and having lots of hidden mechanics or easter eggs is your game's main selling point, it'd probably be a dumb idea to offer an official guide, but for the average VN I really can't think of a good reason not to, especially if asked. Maybe delay it a month or so after release if you're concerned about spoilers or whatever.
>>
>>129053940
designing a branching game is not easy and it really is unfortunate when someone just looks up the guide right away and doesn't even try beyond one or two ends. (which ends up happening) It makes false choices and really linear paths seem very appealing because they are a cake walk in comparison.

It's good to release one eventually for those who just dont have time to figure out a game or the game is really complex like 7kpp.
>>
How did you design the logo for the title of your game? It's hard as fuck, does /evn/ have any tips?
>>
>>129056071
I hired someone. Yes its hard as hell to do
>>
>>129053940
I prefer to let others start them and then correct t hem in places where they got it wrong
>>
>>129056369
>I hired someone
We can't all have money to spend, anon.
>>
>>129056071

If you're really cheap and/or graphically deficient try looking at pre-made Photoshop text effect actions like these (just the first result I got on google, there are lots of sites): http://graphicburger.com/tag/text-effect/

It might not be super creative, but it won't look like complete ass.
>>
>>129056071
1. Find a font you like
2. Make it (a) nice color(s) with an outline
3. Optional: put an icon next to or behind it
Congratulations! You've made an indie game logo.
>>
>>129056537
Thanks anon!

Do most people that don't commission their logos use pre-made effects?
>>
>>129056071
Made one with Paint and a calculator. Haven't had better ideas since.
>>
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>>129059371
>>
apparently yandere characters are sexist
>>
New thread?
>>
oh hey we need a new thread
...anyone?
>>
New thread
>>129062903
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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