Not dead yet Edition
Latest Patch: http://forums.tripwireinteractive.com/showthread.php?t=115666
Previous thread: >>128137627
[Some helpful stuff if you're interested in map-making]:
>For those interested in Soundtrack modding, Anon recently compiled this list of number codes:
>Anon's weapon skins and modded Soundtracks
>KF2 Steam group
>Check the pastebin for tutorials, Crash fix, Downloads, Console commands and more:
>Guides for beginners (STATS/STRATS MAY BE OUTDATED):
>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc.
>Fix mouse sensitivity
I suggest you set KFInput.ini to read only to prevent the settings from getting reverted.
>Grind map (Normal zed spawns in a boxed room)
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I've been playing a ton of commando lately, as long as you're on a map that's good for commando you should be doing a ton to help the team. Just focus on getting headshots and killing trash and extending zed time.
IMO don't waste your time playing commando on really tight maps where you can't get distance from zeds. Catacombs, and farmhouse are good examples of maps where I wouldn't bother playing commando. Where as outpost, evac point, burning paris, etc are great.
>New update just a month ago
>Thread is on life support
>stupid fucking ana playing demo raged two fp for no reason
>good thing i'm good at parrying so it only knocked me across the map
>later lead patty to her and got her killed by body blocking her escape
Gunslinger is better imo. one headshot with .500 or two with deagles. Commando is still good though. I generally focus on siren killing when scrakes and fps come out since the team loses focus on trash and often gets swarmed by sirens.
I just feel like the only thing Commando is "good" at is trash removal but to be honest I'm really efficient at doing that with Gunslinger already. And when it's time to take down scrakes or FPs gunslinger can contribute while Commando just kind of stands at the sidelines and either spams an entire mag into them doing barely any damage or saving it up and letting the rest of the team deal with them.
Ideally commando clears trash when big zeds are out. Keeping zeds from body blocking teammates or raping them with fire/siren screams. Also triggering and extending zed time for easier headshots and whatnot.
the thing is that Gunslinger can generally quickswap instantly to their threat-killer weapon and go back to trash killing without committing to anything. With Commando your weapon swap is so fucking slow.
well yeah but as I said, Gunslinger can do this just as well. I can clear entire hallways with only headshots in about the same time it would take a Commando or even less.
why the fuck wouldn't I. Walking slightly faster while aiming is useless since you get the same effect by simply not aiming at anything close range if you are good at headshotting without ironsight.
Oh don't get me wrong I think gunslinger outshines commando, but commando is far from bad or useless. Callout alone is worth having a commando for imo. Commando is probably the most balanced/middle of the road perk right now.
because of the auto switching. Faster gun switching is godlike, but the auto-switch is so fucking bad. It's a liability that usually ends with peashooting FPs with your 9mm and all guns empty
What are some good feels you've had, /kfg/?
>play catacombs as firefag
>team camps out in dark staircase area just straight of spawn
>anytime see group of trash or crawlers through doorways throw flaretov downstairs
>kill them instantly, ground burns to soften other enemies up and flare helps preserve teams light
well if you don't keep track of your ammo count. If you can do that you just reload when the mag is empty. Tho I really fucking hope they make the autoswitch modular on the perk. People shouldn't be forced to take something in conjunction with a good perk that is arguably a downside.
well because it's related to you being shit. A better player than you can keep track of the ammo count and never runs into the downside or can even make the "downside" work if he weapon cycles in a duel against a Scrake or FP while your Scoot'n'Shoot character empites his mag and gets raped in the fucking ass.
I get your low on manpower but would it hurt you to do smaller more frequent updates?
Hell, just do some experiments with the game for players to try out. Experiment with stumble and knockdown more. Wait! Maybe make some kind of weekly mutator thing like L4D2 does I don't know.
lol get over yourself. there are threads complaining about this exact same issue on tw/steam/reddit forums.
calling others shit doesn't make you win the argument, it makes you look retarded because it shows you have nothing to refute.
lol just found this 7 page thread
too bad you're better than all of them
assuming that's true this is still what you're implying
>a level 5 perk skill should only be useful for those in the top <1% of players
Keeping in mind that if you're counting shots you could just manually press the weapon switch buttons to achieve the exact same effect. There's absolutely no reason to have the automatic weapon switching baked in.
Keep telling everyone how good you are at the game, we're all impressed.
For everybody else please participate in the poll below to show how impressed you are. All participants will receive an $10 Amazon gift card in 5~10 business days.
>literally this mad at being shit at the game
the skills should also be choices, not mandatory to play a perk.
shoot n scoot is preferred if you ADS a lot
quick draw is if want the 50% swap speed and like to spam through ammo without having to reload until everything is empty
woks best against FPs to build your rack 'em up counter with the 9mm, switch to the deagles, spam his head as fast as you can, then quick draw changes you to the magnums then you shoot him in the leg when he charges for the knockdown, then finish him off with the last 9 shots.
While we are all staying tuned. I thought we could do something fun.
/KF2G/ DUBS- Killing Floor: Uncovered
send vocaroo/clyp links idc just something that works.
No limit for roles. Go crazy and record anything thats available.
>woks best against FPs to build your rack 'em up counter with the 9mm, switch to the deagles, spam his head as fast as you can, then quick draw changes you to the magnums then you shoot him in the leg when he charges for the knockdown, then finish him off with the last 9 shots.
yeah we've all seen that video. the conditions needed to successfully pull that off will never exist in any sui or hoe match.
>woks best against FPs to build your rack 'em up counter with the 9mm, switch to the deagles
fleshpounds has a 15 second rage timer which only resets when it doesn't see a player for more than 30 seconds. unless your whole team is out of sight you don't have enough time to fucking shoot at his face and do the whole combo you pretending shitter.
>everything becomes shit
>feel less bad for playing one of my favorite perks
I'm oddly okay with this
>Medic level 18
>team is fucking amazing, coordinated as fuck and everybody's good
>get to the boss wave
>its fucking Hans
>of course everybody but me dies because lolmelee
>ask people if they're fine with me kiting or if I should just die
>they want me to kite
>for 40 fucking minutes
>they all left one by one as time went on
>Hans decides instead of standing still for grenades that he'll just run at me full speed while chucking them at the very end
>can't outrun him because only level 18
>40 minutes of kiting all for nothing
Not the guy you're talking to but my personal balance wish list
>hans melee nerfed, fight in general reworked to be less shit
>armament fixed to be useful again
>commando bullets can now penetrate once
>support ammo and weapon costs fixed
>give demo some way to be more useful before fps show up
>fix firebug splash damage -- probably just replace the skill with something else, replace fully stocked with a better skill
>remove fleshpound and scrake auto-rage
probably other shit I can't immediately think of
Did you mean zerker? Because I constantly see zerker and gunslinger topping both the damage and kill charts -- additionally they both have better survivability than firebug and don't have the same ammo conservation issues. Firebug typically only tops the large zed kill chart or if they're solo holding down a doorway they can be up there in kills, but rarely are they leading. Firebug gets more assists than anything on most teams.
Is support just a trash clearer at this point now?
I find it pretty damn unbelievable that a firebug can hold down every single doorway in the camp spot, and not immediately run out of ammo. Firebugs being conservative as fuck typically run low on ammo only using the mwg for scrakes and fps. Honestly I'm finding your claims hard to believe both as someone who plays firebug regularly and plays with firebugs pubs often. Firebug just doesn't have the ammo to steal every kill.
Firebug can be literally untouchable between the Pushback skill, fire incaps AND microwave incaps (which are separate and can be both be abused). The only thing that can pretty much fuck you up is FPs and bosses.
Zed Shrapnel trivializes groups of trash too, and the MWG is fucking ridiculous. The Caulk is dirt cheap so you can buy one for 200 (don't even need to buy ammo with the level 5 skill) and tap that shit all day
Body block his ass when he tries to flee for an easy win.
And none of that actually makes the firebug stronger than zerker, medic or gunslinger. I don't see how firebug is "overpowered". Good, sure. OP? Not at all. Pushback is buggy as fuck and doesn't work once a zed locks onto someone for a melee attack due to snapping and is still less consistent and effective compared to a zerker blocking.
Firebug also struggles against sirens and husks.
It sounds better in theory than it does in practice. Generally speaking by the time the zed dies to trigger the explosion all the surrounding zeds are already dead from the fire you used to kill the first. It's really not even what makes firebug strong, you can argue it's annoying for the rest of the players though.
>It sounds better in theory than it does in practice
No, it is perfectly possible to be as good in practice as in theory. You just have never tried to abuse this mechanic, which is kind of understandable as it requires to play the exact opposite of what other perks do.
Please stop saying that berserker, medic or gunslinger are as OP until you play with a player knowing how to abuse this game.
Honestly show me someone abusing a firebug in a suicidal or HoE 6 man game and I might believe you. Zed shrapnel is not that abusable as you pretend to think it is and if it actually WAS it would make the flamethrower better than the mwg. Explain to me how it's as abusable as you think it is because it really isn't.
When I'm soloing as a demo I usually wait until the big zeds come in and all trash spawn. I lure them to a door and save myself a rocket or a c4. And take down the big zed afterwords with no trash to stop me, at least until the next wave spawns.
>everyone has the shortest attention span imaginable
>can't stick to covering 1-2 entrances
>they move in a pack stumbling on each other running to the nearest zed they can see
>finally get to the last wave
>team of randoms seals me in room
>can't find any way out
>almost finish the wave
>die to skrake with basically no health
>wave immediately ends
>thy pick up my shit
>they sell it
>I end up having nothing for the boss round
what a game, what a community
>no commando on team
>boss is patty
And this is why playing with pubs suck. Come play with /kfg/ and git gud
>where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support.
>In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics.
>The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm
COD: Vietnam confirmed
Call me a masochist, but I fucking love it. I feel so alive when I'm fighting against my teammates' stupidity as much as the zeds.
All those times I was abandoned and managed to clutch a round without even realizing everyone else had died - hard as a goddamn rock and I'm not ashamed to admit it.
>not being a good "on contact" perk user.
Get laid m8.
I have no idea where the fuck you're getting that conclusion from.
Cowadoody is running around in minuscule maps with terrible spawns emphasized by the god awful fov while getting shot constantly by hitscan weapons from every direction and bullshit killstreaks with gameplay that consists on shooting the other dude first and hoping you don't die.
RO/RS is running around in large maps with way too much open terrain where you're constantly fidgeting around and getting caught in geometry because Unreal is a fucking piece of shit while getting shot constantly from the other side of the map by cunts camping with LMGs and sniper rifles with gameplay that consists of trying to sneak up on squads and shooting them in the back because the three SMG slots on your team are filled and that's the only way you're ever going to get kills with a bolt action without immediately getting shot afterwards.
If anything giving everyone jamomatics will probably improve the game.
Yoshiro just confirmed most people are going to have automatics. The only map we've seen so far seems small, and is full of trees so most combat will be close quarters.
Plus the lead developer is the guy who made Rising Storm, so it's probably going to be arcadey and generally shittier than RO2
You know, if Tripwire had handled KF2 well, I'd seriously consider buying this. Given their record though, why am I supposed to care about this. They'll probably pull the same bullshit on this game.
Also, I really think they should have focused entirely on KF2 while it is still in Early Access and still in dire need of ways to make people want to buy the game and keep them playing. But instead, they, a small company, go ahead and divide themselves into a project that's still in its infancy and another that has just been conceived. I mean, what the fuck.
Do you not remember RO2's release?
>we'll totally have the Panzer III and light tanks in the game at release
>wanted to do some relaxing hard
>team was a clusterfuck but pulled through
>demo did most healing even though we had a level 12 medic
>medic had most assist kills
>support got most headshots even with a slinger on team
>slinger got most kills
>finally level fatport up to 15
>get tac reload
>clearing trash at sanic speed and building money up quicker
Its a shame it loses effectiveness past the level 15 skills
When can I join suicidal? I want to get out this hell hole of hard.
>join over 10 different games
>not a single zerk in any of them
Not really. Some people swear by using them in wave 1-2 to save a few bucks in dosh but in my opinion you make more money than you waste if you just use your 9mm. The knives are only good at killing clots anyway
At least the thread's dying instead of becoming a circlejerk about lore and gay fanfiction.
Pretty sure there hasn't been anything of note since those old-ass pics of motion capture for some SMGs which many take to mean the SWAT will be using those.
I'd probably like the Martial Artist if they went for, like, the classic rogue/thief archetype for him. All about being a sneaky shit avoiding Zed attention and stabbing stuff from behind for massive damage. It would be a nice way to differentiate another melee perk from Zerk's "charge in and smite everything in the face while shrugging off damage" playstyle.
In any case, Sharp should be the priority. Waiting nearly a year (or longer) to put in one of the most iconic KF perks is very nearly criminal.
As incredibly improbable as it is, I'd rather like some KF1 style Medic weapons to reappear. SMGs with healing darts that don't autoaim but deliver their healing instantly rather than that mediocre 10hp/sec.
I'll take literally anything but SWAT as Commando Lite and another addition to the Unnecessary Trash Killer squad, though.
yeah same here, desu i can imagine him being able to stand up on his own to trash kill with the smg's, then when it comes to the big zeds either tank with the riot shield or fight with the m60,hopefully his perks reflect that.
What do you guys think they will add to electric weapons and these categories?
Fixed perk trees, for example zerk changes imo:
because they are mostly shit. Zerker should receive HP per level , 1 per level so at the 25 level it would make a bit more sense to pick Vampire perk. (fortitude would still only increase your hp up to 175)
Also Vampire perk skill should heal you per-hit on big zeds/bosses, half of the amount ( ie 2 hp-healed ) and full amount ( 4 hp healed ) for each successful parry. It could stack but heal is over-time, not instant.
For support I would change the following things:
>Bombard , the longer you shoot the zed the more damage you do to it due to armor shred with your shotgun, debuff also works for teammates so they deal more dmg
>20: Strength you can carry more and also your perk weapon bash is a bit faster and will knockdown the big zed if you hit the head
>20: tenacity: you can carry more grenades and you have cluster grenades now.
>25:covering fire: shooting zeds in zed time if they target your ally will slow them down, each successful shot restores 5% of your armor. Slow lasts for 2 seconds post-zedtime
>25:barrage: your shotgun pene is increased by additional 100% and bullets deals additional explosive dmg on top of the normal damage.
>why always the chainsaw?
>I HATE scrakes!
>there you are, fleshpound!
>fleshpound, so big!
I almost think Anton was built to be a demo.
Is there any point to playing demo or support at this point?
Zerks are able to deal with fleshpounds thanks to pulvs as well as take their damage, whereas demo needs space and gets easily shredded if they get too close since even their explosives can fuck them over
Firebugs can clear crowds easier and with less effort, as well as trivializing scrakes thanks to MWG, support costs too much money and the AA12 while great, runs out of ammo way too fast and costs a fuckton whereas firebug can make mad money easy and conserve their ammo since they get a large amount for dirt cheap
I think Vampire should let you overheal yourself to an extent. If you're killing trash and taking very little damage, letting a zerk work their way up to the old 200 hp wouldn't seem very out of line.
Not only would it free Zerks from relying on Medics a bit, it would also allow Medics to free up some attention from the Zerk - so long as he's over his normal max health, they can't really help him with healing so they might as well pay more attention to the other players.
Give demo's On Perk skill the damage bonus too, as well as buff the Off Perk to 30% as well, because there's just no reason to not go On Perk, even at the start of a game since 10% is nothing.
Considering you get a pair of them when they arrive, it will save you a lot of ammo and having to walk backwards through half the map just to slowly kill one
Support idk, give AA12 and ammo in general a lower price again, let AA12 give you 5 drums naturally instead of 4, so when you pick Ammo you don't have an awkward drum with 16 shots putting you to 96 shots, instead you get a well rounded set of 120 shells so there's at least more reliable power at the end.
Support has a lot of room for improvement at this point, i'm looking at the 20+ skills in particular.
Off Perk is the goofiest goddamn skill at the moment because it encourages you to use weapons that won't get you any Demo Exp, at the cost of things that make the Demo a goddamn Demo (Scrake knockdowns and FP stuns being the only cool toys a Demo gets other than Nuke, in my opinion).
It's well-intentioned, and lord knows I love using off perk weapons to good effect, but jesus. What were they thinking?
Would giving Support's Lv 25 skill the effect of infinite% penetration be OP? I think it'd be great to have Zedtime proc and the Support clear an entire hall of trash with 3-4 shots, or get good DPS on stacked big guys
I don't think it'd be OP at all. They already get 625% penetration so what's a few hundred more in the best case scenarios?
Plus it would look devastatingly awesome when it paid off and the game could always use more moments like that.
rating as in how good they are in team playing
not as solo mode, otherwise medic, berserker, gunslinger, would all be at the very top
Stop playing in pubs and you'll agree with me
>/kfg/ gets some good ideas for the game
>sad knowing that they'll never get implemented because tripwire only listens to the normal crowd if ever listening to players
Why must we suffer, boys?
there are a couple threads on the TWI forums complaining that a lot of people with high skill and a ton of love and experience for the game don't get any say in balance or anything
it's a little stupid when EA is literally just for that, community feedback
And that's why people say medics can easily put them out their job
>feeling comfy w/ 18 medic
>want to try Sui first time
>play Burning Paris
>25 commando joins half way through
>get to 8/10
>team slowly die 1 by 1
>last man alive
>commando goes apeshit on me because "Do your job, Medick!"
Are these people rare to find on Sui/HoE or should I just stick to Hard
and git gud?
Get good shitlord.
Because people don't know how to play either perk efficiently
You won't get gud by sticking to hard, as long as you're spamming darts and keeping everyone at 100% at all times you're fine
People can still die, shit happens, big guys happen. Your darts cure HP, not stupidness
Again, get good shitlord. Using a gif to try and cement how bad you won't prove anything.
Honestly the only reason I play my 25 medic in pub games anymore is to stop healing in the later waves to watch them all die, then clutch and quit before killing the last clot.
>implying I play cuckmando
Nah mate, I have self respect and don't play the generic class every FPS kiddie picks, real men rock the dual pistols/revolvers.
>muh cowboy shoot n scoot
Real men are efficient at every perk and don't have to bother with complaining about other videogames when talking about them.
Get good, shitlord.
I'm not saying that it's incapable of killing shit, my point is that it's basically a straight downgrade from gunslinger. I can trashclear with gunslinger just as well and actually stand a fighting chance against Scrakes or FPs if I'm the last one standing. With Commando that shit is straight up impossible if you are matched up against a couple of Scrakes or FPs because your ammo count is pitiful, you deal literally no fucking damage and you can't outkite them because you are slow as fuck. Commando is such a shitty fucking class because it does everything worse than the other classes and isn't good at any of it.
Get good then, shitlord. Just because you are too braindead to kite and make headshots doesn't mean the rest of us are.
>he thinks commando needs to be better than gunslinger at headshots
You should be making headshots with every perk
minus FB because his abilities are broken
Maybe that's why you're trash, you waste SCAR and AK rounds body-shotting clots.
I hate this commando is bad meme. Maybe YOU are the ones thats bad!
>/kfg/ using only GS, Berserker, and Medic - the most idiot-proof perks
>too stupid to see their own mistakes and just blame pubs
Commando may be a little behind other perks but It's alright I think tiny buffs would make it perfect
>bullets now penetrate 1 enemy
>bullets travel in real time during zed time
the latter may even make the perk OP.
>stop this shit. It's bad compared to other classes. Doesn't mean you can't play it but in direct comparison only support and maybe demo are worse.
baww is it because you can't all me with Commando?
Commando is just as good as GS. A Commando works incredibly well with Zerk with its zed time extends and Zerk's emp's.
Apparently RS2 Vietnam is being handled by a modding team while TW is just the publishers.
So I have decent hope for the game.
I will definitely volunteer myself to make some maps of certain places from vietnams history that didn't make it in the game. So history buffs get ready to inform me on some interesting locations on Vietnam.
what I would change about it:
since it's a trash clearing class give it a perk that actually makes it feel better at doing that. Right now a lot of smaller Zeds don't immediately die if they get decapitated. So why not give Commando a perk option like "decapitated enemies instantly die"
It would allow you to actively conserve ammo without getting pushed back by hordes of Gorefasts that refuse to die for another 10 minutes.
>Commando is just as good as GS.
lol. GS can solo FPs and Scrakes without breaking a sweat and are "slightly" slower at trash clearing which is fucking irrelevant because trash is not threatening anyway. What would I rather have, the ability to go toe to toe with any enemy in the game or ammo efficient trash clearing that can be done almost as good with a GS anyway.
Go kill you are selfe
I have such some cool mechanics I would like to see in a shooter game.
>depending on players view when players are looking up the sway becomes more intense then players who look downwards with there weapons
>Giving the illusion of the power of the high ground
Something like that.
>tell a guy the grenade launcher is the worst, bar maybe the nailgun
>"nah, the nailgun rocks"
>tell them it's useful to know what affects what
>tell them scrakes RESIST explosives and their rage never wears off
>demo unsheathes his rpg at them every single time
>end up with 4 fp kills as medic, 3 of which by pulv because they never focus fp down and I end up having to bodyblock it my kevlar
>friend commando tops damage dealer at 98k
>even though there was a lvl 20 gunslinger in the team
>commando also tops big zeds kill
>said gunslinger somehow had 50 less kills than me as medic
I'm continually impressed by how bad some people are, and how telling them to improve is met with a resounding 'lol nerd, play CoD if you want to measure weapon stats' or even 'lol, he reads patch notes'
>trash isn't threatening
Stop playing on Solo Normal then you shitlord
Just use the damn scar boy! And aim too if ya can ya dummy.
Go back to playing meme indie art games cause thats where ya belong!
>people think FB is overpowered
>rarely tops kill charts
>almost never tops damage charts
I agree that the mwg is too good against scrakes/fps/bosses for a trash clearing class but I've yet to see this game breakingly overpowered firebug everyone seems to complain about. Meanwhile zerkers consistently top both kill charts, damage charts, have the best survivability, and are almost required for Suicidal+ games.
>playing on ganja farm 2
>fp spawns, follows me around
>try to lose it by the solar panels
>it rages just as i get there
>run up a solar panel and jump off
>fp hits me while i'm in mid-air
>go soaring out of the map, eventually fall about 1.5km below the trader before dying
community maps are shit
>retard says Commando is bad
>gets BTFO by everyone else
>"IT'S NOT IDIOT-PROOF ENOUGH TO BE GOOD, TRASH ISN'T WORTH KILLS, DECAPPED ZEDS AREN'T THE SAME AS DEAD ZEDS, TRASH CAN'T KILL ME I'M INVINCIBLE"
Then what the fuck could anyone be using the measure overpoweredness? Honestly? If you have mediocre survivability, damage, weapons and kill potential how exactly is a perk considered overpowered by any measurable means.
It does mean you're bad. No perk is useless you just need to know what you excel at, that doesn't mean being able to solo everything all by yourself, there's a reason this is a team oriented game and not a "whoever can top the scoreboard wins and everyone else loses" game.
Get fucking good shitlord.
I won't say rising storm was bad because I really do enjoy playing it.
They had some really cool ideas and mechanics with the banzai charges and such and its been a dream of mine to make a game similar to it but even better with the suppression mechanic and that cover mechanic.
I have the system and design plans all written down and someday I hope I can make it real.
What matters is how much a class can contribute in moment to moment gameplay. Commando excels in killing shit in low-pressure situations. Those are the moments where you don't get swarmed by Scrakes, Sirens or FPs. That's why the kill count is so high. The thing is that any class can handle low pressure situations. Whether you kill a group of Zeds a few seconds earlier or later doesn't matter if there is no pressure. What matters however is when it gets chaotic and a bunch of shit pushes into you. Firebug, GS and Berserker are really good at handling those situations. Commando's only advantage is ammo efficient trash clearing in situations where you don't give a shit about ammo efficient trash clearing. GS advantage over commando is that he's relatively good at doing that as well but also packs a punch against high threat targets. That's also the reason why a group of 6 Sharpshooters in KF1 outtrumped a group of 6 Commandos. Sharpshooters could handle trash just fine, not as good as Commandos of course but it wasn't like they literally couldn't deal with it. Vice versa Commandos can't handle big guys just fine. They are ammo efficient at trash clearing in a game where trash clearing is a non-issue.
>resestting zed time isn't useful in high pressure games
>trash clearing is a non-issue
>Commando can't handle big guys efficiently
>more movement speed
>can incapacitate Scrakes or FPs that charge at your team with a leg shot
>can quickswap to deagle which has inherent penetration and can deal with entire groups with one or two shots
>fucks your girlfriend while you cuckmando yourself on an FP that you can't get away from because he bodyblocks your sight while you scream: "B-BUT THIS REALLY WORKS. AMMO EFFICIENT TRASH CLEARING. DON'T LAUGH IT ME. THIS REALLY WORKS"
The thing I like about playing commando is commando is really good at trash clearing. While GS and Firebug are okay at clearing trash they are expected to handle scrakes and FPs when they appear. As commando I just keep killing trash which despite what shitters think actually helps the team a fucking ton. Nothing worse than trying to dance around a scrake with a swarm of sirens and gorefasts up your asshole. Plus zed time extension and callout are really useful for the team.
>Commando excels in killing shit in low-pressure situations
>Those are the moments where you don't get swarmed by Scrakes, Sirens or FPs
There is a difference between a baddie and a weak perk.
When you play commando and you see a siren YOU SHOOT THAT HOE IN HER SCREAMIN HEAD. There is NOOOoo reason for you not to. If you get swarmed by sirens thats YOUR fault, not the perks.
Second. When you see a big guy you call zerk, he tanks. You shoot big guy head. Done.
Is it really that hard?
Are we back in pre-1008 or something? Sure feels like it
>a perk is only good if it can solo
>an efficient team where no one dies doesn't exist
>whoever can kill the most scrakes/FPs are somehow better players
>KF2 is a game where it's you vs that commando on your team instead of your team vs zeds
Maybe if you weren't so bad you'd stop ending up in the worst possible situation.
Daily reminder to NOT reply to Cuckmandos. They are in denial and generally retarded.
AGAIN DO NOT REPLY TO KEKMANDOS
Cuckmandos are statistically more likely to visit reddit and talk about epic memes with their friends. Do not support this type of behavior.
>Uses professional to extend zed time six times
>Team clears the entire room in ten seconds
GS is more balanced since he's much better at killing shit while still being a good trash clearer, but Zed time is really important in higher difficulties assuming you aren't just zerkerwalling a corner.
If you're expecting to have to solo in every game of KF2 you play maybe you should stop playing with shitters.
trying to fit in I see....
this is me thinkin that YOU may be the redditor
>there is a guy in this thread who has saved hundreds of celebrity pictures with "hello reddit" because he spent so much time on reddit that he was able to collect all those pictures
>What matters however is when it gets chaotic and a bunch of shit pushes into you. Firebug, GS and Berserker are really good at handling those situations
Usually, chaotic situations happen when a large zed shows up. Now, I don't know about you, but if I see a Berserker, Firebug or GS shooting the trash while the Scrake and/or FP keeps towering towards us, I'll question what the fuck they're doing not understanding shit about this game at all. Commando's role is literally on keeping the small stuff from getting to you while everyone is focusing on the large zed, and have no room to be shooting anything else while it's still alive.
You may then say "Replace the Commando with a Firebug with Flamethrower if you want that level of trash-clearing," or "just get another high DPS perk to deal with the large zed faster" and in that regard you'd be right, but I'd still rather take zed-time extension over that. I refuse to believe you haven't had games in which zed time extension either turned the large zed into a complete joke while also saving your teammates' ammunition since they have a much harder time missing due to the time slow (not to mention the bonuses that come from zed-time skills), or where a situation in which shit had hit the fan gives your team time to get themselves out of it and potentially saves lives.
>Firebug gets either real-time DPS with the Microwave Gun, or guaranteed zed-shrapnel which easily chains and can kill groups that may have already surrounded you while your attention was on the large zed
>Medic gets sedative which stops any zed he feels like darting in his tracks
>Gunslinger gets increased fire rate
>Support gets an aura of 15% extra damage
>Demo gets all the time in the world to get a nuke down, or even stack them
>Berserker literally moves 5 fucking times faster than the zeds
>All of this over the course of 12-18 fucking seconds in real life time
All this shit is much more worth it than just having another perk with more DPS.
that's the other reason people think commando is bad. They're constantly running infront of the commando to steal kills for the 1337 scoreboard instead of just letting the perk do it's fucking job and kill shit.
>there are people in this thread that still use perks instead of actual player skill to determine the outcome of games
>there are people in this thread that didn't play UT2004 mod before perk were even introduced
Have you tried aiming? The med AR is one of the strongest weapons in the game. If you can't do any damage as field medic then maybe you should go play an easier class like FB or demo and pretend to be useful.
Heal my dick with your mouth, slut.
Rising Storm isn't bad relative to the modern FPS genre, but honestly I consider it a downgrade from RO2.
Also I hate how Tripwire treated the mod team.
>Decide to develop the mod as their game
>fire the entire mod team, but retain one guy as "lead developer" (who now works on RS:2)
>Push a mod that's barely an expansion pack, let alone a full game out the door after cutting shitloads of content, like tunnels and Pacific armor
How RS went down, the EA development of KF2, the development by one of the guys that fucked RS and the fact everyone gets an automatic weapon makes me all but give up on RS2
Well since noone will ask me whats up
Will someone help me with some kf1 achievements?
Reminder support is the best class with one of the highest skill ceilings
I am kilo and I too can't resist some BSC (big support cock)
>not being THE healslut
It's okay, anon, not everyone can be as great as me.
>he doesn't want to dominate a tiny Commando twinkboi with his big 12g Support cock
>sucking support dick
Its feels like home again
I was here first, loser.
This is fine.
>mfw I join a game and a lvl 0 commando with all gunslinger weapons is bitching about how long it takes to grind levels
>zerks get no credit for anything
Yeah, those hours I spent in SDK and solo games practicing parries and takedowns sure count for nothing next to epic homing darts and magdumps.
it's alright at clearing trash but it's less ammo efficient and has less damage per bullet than a SCAR. Like I said it's alright but I wouldn't consider it a high tier weapon for it's damage -- just the healing ability.
commando apologists shouldn't even be allowed to post in this thread. They should be hanged by their nutsack and whipped with a flametorch
>GS mains upset their number on the pretty scoreboard is smaller than FB and Comm
>they have to convince themselves they're better because "trash kills don't count"
GS is the bastard son of Comm and SS and when SS is released GS will be completely irrelevant.
Suicide watch on arrival
I tried some of theese solo, thoose being the fright yard on suicidal and full charge but no luck..
>playing demo early waves
>see juicy crowd of enemies
>throw dynamite stick
>stalker bodyblocks it and get recoil
>there was a mando on the team
>boss fight is patty
>no callout still
>he's just running in different directions and everyones following him like a chicken to corn thinking he's following patty
Why is medics stoic expressions always a best?
I'm of the opinion Firebug's stuck out tongue is a slightly better.
Also a firephile.
>Evac Point, me and Zerk pal strayed away from group
>Weld a door to a long hallway, zeds pile up
>Wait until last second, toss a Molotov to soften the crowd Zerk will soon have to deal with
>Door breaks, all zeds fall to the ground and die screaming as soon as they try and walk through
If anything, they did fire much better in KF2. Zeds writhing in flaming agony as they die is so much more satisfying than just crumbling apart like gingerzed men.
>no art of firebug or support yet outside the one introducing them al
>plenty of SS, medic and zerk
We're gonna be waiting a while, senpai
If you've never seen this. You're a blessed child and should be grateful.
Can I be yours too?
If the sharp weapons are slow to fire or have limited ammunition, as is common with powerful weapons for balance, then GS weapons will present a cheap, light and effective secondary weapon to let the SS hold their own against trash. Similar to the sharpshooter meta in KF1, FAL and handcannons
is there a holiday soon? the tripwire team is working too hard
Luckily there's no waifus in KF2
yetto worry about falling for Ana doesn't count.
Death grips nigga, its a psuedo staple here
Guillotine if you want to find the video
I should add it into my game actually
>Women can have dicks
why can't I not laugh
>you will never have a stalker as the last zed remaining and 6 horny alberts
>you will never rape/gangbang a cute stalker
someone made a writefaggotry once that was pretty hot but I also only read the rape part so maybe it was shit