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/dfg/ - Dwarf Fortress General
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NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>127848587

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
Strike the earth!
>>
1st for grown willow breastplate
>>
2th for lurking here despite never actually playing the game.
>>
>>128318504
You can't truly appreciate the game until you have tried to play it and fail for the first time.
>>
>>128318613
If it's failing, that already happened to me.
I couldn't appreciate the fun because I had no idea what happened, through.
One of my dwarf drowned while having carps nibbling him or something, the others died of starvation and dehydration despite having a fucking river right next to them, and nobody wanted to mine.
>>
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>>128318928
That sounds exactly like everyones first time.
>>
>>128316216
I embarked on a half rocky wasteland half savannah a few weeks ago.

By the end of it when I retired the ENTIRE ROCKY WASTELAND WAS GREEN. GREEN WITH VOMIT.
>>
>>128319029
My first time was incredibly easy, because I followed a guide to the letter.

DF's a game I find myself getting worse at the more experienced I get because I become more difficult to please. I don't find losing to be fun, though.
>>
>>128319171
>I followed a guide to the letter
We all see who the former Minecraftfag is.
>>
>>128319240
I've never played Minecraft nor is there even the most faint glimmer of an allure, so...
>>
Welcome to Greenbrew motherfucker, inn for the colorblind.
>>
>>128319821
I have literally no idea what I see. I know the smileys are dwarves, but that's all.
>>
>>128320070
Alright buckle up.
>>
>>128320070
You also know what empty space is, what walls and floors are, and you can recognize trees and grass. The Trade depot and farm are hard to miss too.

Tables look like tables and chairs look like chairs. Even from phoebus you know that the male symbol is a bag, and you can maybe guess that the bedrooms also contain a bed and a cabinet.

So in the end, the only thing you don't know are a couple of items.
>>
>>128320290
First and only time I played, I used a custom spriteset.
Here I can figure how the tower basically looks like, but I have trouble seeing what's a tree and what's grass, and if I got things right, there are not enough rooms for the dwarves shown on screen.
>>
>>128320070
>>
>>128320516
Oh, thank you.
>>
>>128320589
Heres the second floor which 4chan thinks is a duplicate image.
http://i.imgur.com/Zib0RxW.png

There's a few things I didn't list. If you're curious ask.
>>
>>128320678
Yeah, I have one. A really noobish question.
Why is your farm so small?
>>
>>128320731
It isn't, yours (presumably) is too big.
>>
>>128320731
It's 5x5 which is pretty tremendous - usually I make 3x5 at the largest. Regardless, that's just the above ground farm for fancy. The real farms are below the surface. On the right you can see a pair of Stills, then Kitchens, then closest to the stairs Farmers Workshops. On the right is a butcher and tanner workshop.

Don't tell anyone but the placement is horribly unoptimized and I threw them down in haste rather than thoughtful planning.

Below that you can see the main stockpile of perishables where food, drink, and uncooked plants and meats sit before they're carted to the tavern and dining hall.
>>
>>128321164
Of course it be bigger on the inside and below the surface.
>>
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>>128321290
Overall, anything you see on the surface is just for fun and not a significant part of the fortress.

I built everything in green because it will mask all the vomit it will generate, being light but indoors. I'm still planning my temples which will hopefully all be completely open to the sky so that cave adaptation is reduced.

If something is outside then cave adaptation is reduced. At maximum, going outside causes vomiting and dizzyness and all sorts of unpleasantness. If a place is marked Inside, even if it is above ground, then cave adaptation will not increase, but it will not decrease either. Since my Tavern has a roof it will permanantly make my dwarves sick. So I need to get these open air temples up.

Cave adaptation isn't important in the least (with the exception of your military and even then you can get around it.) but this Fort I want to minimize it for fun.
>>
>>128321775
Sounds fun.
>>
>>128321915
And by "sounds fun", I mean "I want to try building a tower but I have too much stuff to do to get invested in a chronophage game".

So please tell me how your fortress is going down when it'll happen.
>>
>>128323064
It'll be fine, I'm in Wilderness with only goblins for neighbors. The only real risk my fortress has is a werebeast attack, and that's not a great risk.

Though I do need to put out alert dogs. Now.
>>
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Why aren't Giant Elephants/Men on the wiki yet? Aren't they in the game now?
>>
>>128314454
You can dump the individual seeds from their bags. When you're looking in the bag at its contents press enter on any item and then d. You'll toggle just that item for dumping instead of the whole container. It's a pain in the ass, but it'll clean up your seed bags.
>>
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Which bay12 forum members do you hate the most, /dfg/?
>>
>>128326241
you
>>
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>>128326241
>going to bay12 frequently enough to recognize regulars

you dun guffed
>>
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>81 dwarves and no militia yet
Fun times ahead!
>>
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I'm thinking of trying to make this in my next embark. I don't know how closely I can imitate it, but I'll try to get the most important features in, namely:
>caterpillar "feet"
>large, indoor "avenues"
>all imortant societal functions inside the same building
>swimming pools on the roof, where my dorfs can wash themselves
>spacious, two-level apartments for my dorfs

Also, while this hasn't got anything special to do with Corbusier's house, I plan on having a large reservoir on my bottom floor, feeding wells in every single apartment, effectively creating a system of "sinks".
>>
>>128327841
good luck with the wells, since you can't have wells above each other. I'd love to see how you sort it out.
>>
>>128329537
>can't have wells above each other
Is this true? I thought you could(although I've only seen it in Likot Udendeb, which is totally fictional).

Still, the only thing I'd have to do is add another floor between the living floors, dedicated to piping.
>>
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>>128329537
Can't you have something like that?
>>
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Best dwarf name?
>Ingish

Urist is a degraded meme at this point
>>
>>128326241
Toady.
>>
>>128329537
Yes you can. You can have any number of wells sharing the same shaft.
>>
>>128327841
So threw this plan, as seen from the side, together. Each apartment is going to be either 2 or 3 tiles wide(probably 2, considering how grotesquely long they are).
>>
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>>128330727
>>
>>128331437
I fucked up completely, I though "e" was an elephant.

That explains many things in my last games. I did found it weird how I couldn't tame or butcher them for meat.
>>
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>Decide to load up DF after months of hiatus
>Make a new embark, roll random names
>The Power of Sound
I feel like I should do something special with this one. What would you guys suggest?
>>
>>128331601
Huge tavern. Dozens of bards.
>>
>>128331601
Militia. Turn them into band, and renames the dorfs after famous singer.
Nothing like having Freddy Mercury blasting the fuck out of a gob while the Rolling Stones are wrestling werebeasts and breaking their limbs one after another.
>>
>>128330835
Armok Tier

Unib
Nil

Good Tier
Momuz
Iden
Udil
Vucar
Obok

Alright fine Tier
Majority of names

Shit tier
Urist
Erush
Lokum
Logem
As
Ast
Peasant
>>
>>128331601
Craft/sell tons of instruments?
>>
>>128330835
Om.
>>
>>128331819
Any variation based on Armok.
>>
>>128330835
Armok tier:
>Tholtig
>Kib

Ok tier:
>Urist
>Likot
>Logem

Shit tier:
>Ast
>Ber
(the words are false friends in goblin tongue, meaning gobs can have them, too)
>>
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https://youtu.be/fZKfcZ2VvEk?t=197

@3:30 after the buildup
>>
>>128330835
Obok is really good.
Also Likot. Motherfucking Likot.
>>
A couple of questions:

1) I never seem to get sieged, despite having shittons of wealth. is there a specific trigger for it?

2) Fishing. Do I need to assign a dwarf to fish from a fishery, or will he catch fish on his own given nothing else to do?
>>
>>128323540
Because nobody added them yet.
>>
>>128333348
Maybe there's no goblins on the map at all.
>>
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>assigned my militia in a big batch by strength
>human got mixed up and sent to the danger room with the dwarves
>all was well until I hammered out the copper armors for the dwarves
>the dwarvish armor
>sent that human into the danger room butt naked

o o p s
>>
>>128333905

welp, time to start slaughtering the elven caravans to provoke an attack
>>
>>128333960
The tall ones are crude and strange but they are still our comrades against the elf and goblin menace. RIP.
>>
Anyway have a quickfort file for pic related, or an equally good high-density plan?

Starting a new fort and I'm sick of manually designating this bullshit
>>
>>128334613
shrekt before her time
>>
>>128335181
The most comfy housing arrangement is to settle the caverns and build homes into the tunnel walls and stalactites.
>>
>>128335181
At least give give them 4 squares, Stalin.
>>
>>128335654

It's okay senpai, they get a bed, chest, cabinet and engravings all around
>>
>>128327121
How about mandatory conscription for three squads mate? Or if your design/economical dwarves are too important, setting up serated blades?
>>
>>128335909
why not both.jpg
>>
>>128335181
You can use it as is with chromafort or its alternatives and get a quickfort compatible output.
>>
>>128326241
Putnam obviously. And Thanks quietust
>>
>>128331601
Bowie temple.
>>
>>128333960
>Loving mother and wife.
>>
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>1x3 bedrooms
>>
So, I haven't played since 34.11 and working on a library. How exactly do you make books? I made some book bindings and a roller
>>
>>128343556
The wiki still exists. And while a couple of things still need to be updated, you could at least have checked there first.
>>
>>128333960
>nicknaming your dwarfs for their jobs
I tried finging a "puking_man.exe" image but could not find one that express my disgust for you.
>>
>>128343743
Ah, craftdwarf workshop. I assumed it would be a new workshop and could never find it. For some reason I assumed it hadn't been updated my bad
>>
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>>128343897
Yes truly a dehumanizing practice which reduces an individual to nothing more than his decided utility. This denigration furthers the feudalistic aims of the capitalist class.
>>
Here, I made another plan for my corbusier house.

Blue is water, black are walls/windows, purple is for enterprises(workshops and "locations"), and finally, yellow and green are apartments.

Apartment block in the middle might get removed in favour of the main staircase.
>>
>>128344339
>capitalist class
>feudalistic
Pick one and only one, memer.
>>
>>128346825
How is the building suspended?
>>
>>128347627
It stands on seven pairs of "legs", each leg consisting of a 3x3x2 pillar.
>>
So , fact that I have nearly 400 animals is one of factors killing my FPS?
>>
>>128348936
Yeah, but there seems to be only water, no floo-
Wait, nevermind, didn't realize one pixel is a wall and a floor. Feel a bit dumb now.
>>
>>128333348
>>128334169
in the new version, armies are "real things" not scripted, so they're actually sent over the overmap. So if you want frequent sieges, putting yourself smack dab in the middle of 6+ goblin fortress is a good idea.
>>
>>128349148
yes
>>
what's the smallest i can make a noble's office? 5x5?
>>
>>128350187
Heh, need to fix that, but there is to much work what slow down butchering stuff. Maybe I could at least stop them from breeding.
>>
>>128351112
5x5 and filled with magma.
>>
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>>128326241
That maxtm fagnut with his autismo tilesets.

*twiddles moustache*

>>128330835
Romlam (Cloak)
Reg Cogul (Glove Bootpants)
Gar (Destroyer)
Om Nomom Omnomomnom (Godly Cluttergod The Godly Cluttergod of Cluttering)
>>
>>128351391
>Feels good to have noble promoted from dwarf population who is still productive member of society and demans catapult parts only.
>>
So, is there DFHack for the new version?
>>
>>128351791
nigga have you memorized the dwarven language?
>>
>>128352552
https://github.com/DFHack/dfhack/releases/tag/0.42.04-alpha2
>>
>>128333116
>Likot
There's a Likot in my fort. The very first thing she did was cut a tree and get her arm crushed into an unrecognisable mass.
>>
>>128352005
Are catapults even useful?
>>
>>128323875
Hmm, I sort of tried that but it seemed to just mark the whole bag for dumping, or so I thought. Mainly because the little D symbol would just appear up top rather than next to the specific item I pressed D on.
>>
>>128352648
Only some of it.

Anriz is sky, Nil is hammer, Mostod is shame, Cos is cake, Mamgoz is dragon, Deler is steel.
>>
>>128351112
There's no minimum size. It could be a 1x1 with a valuable enough throne, or even a shitty throne with some masterfully engraved gem or ore walls.
>>
>>128354237
That's because when you see the list of seeds, you're technically "viewing" the bag they're in, and so the bag will be marked when you try to dump the seeds. In order to REALLY select the seeds, you must press enter while hovering on them, and THEN press the dump button.
>>
>>128352665
Cool, thanks!
>>
oh boy rock blocks, metal bars and rough hewn gems. What's it gonna be?
>>
>>128354262
Did you just do that for fun? What's your IQ?
>>
>>128355143
Let's hope it's something better than your shitty tileset.
>>
>>128354237
The d shouldn't be visible in the bag's inventory screen if you're doing it right, but rather in the seed's description. You have to actually examine each seed you want to dump and mark it on its own description screen; if you're looking at a list of seeds you're one menu level too high, and will just mark the bag for dumping.
>>
>>128354738
Sounds like the kind of thing I'd fuck up, I know the screen you mean though, just never tried pressing D on it.
>>
>>128355438
During the last rhesus macaque raid I stationed my militia at the entrance. I have canceled the station order 3 times and even recreated the squad after setting it to inactive and whenever I activate my militia they go right back to standing around at my gate until they starve. Is it because they have no barracks assigned?
>>
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>>128355143
aaaaaaaaand it's a copper flask.
>>
>>128356431
>make a flask
>put spikes on it
https://www.youtube.com/watch?v=2ZPfgVSrPVY
>>
So, are plump helmets mushrooms or some sort of tuber?
>>
>>128356431
>spikes of brittle material
>spikes of soft material

Tode pls
>>
>>128356828
definitely mushrooms
>>
>>128354237
>>128354738
An easy way to dump everything in a container is to mass dump using d-b-d and then k-d so you don't dump the container itself. You can also dump in the stocks screen, all items are grouped so you can get rid of all seeds with one click.
>>
>>128356882
Never seen Llama Wool Spikes before?
>>
>>128355240
Not him, but it's not that strange. When a word and its meaning is repeated long enough(as is often the case with dorf names), it just sticks to you. If you like to play around with custom names, you should learn even more.
>>
>>128355986
>Is it because they have no barracks assigned?
Yes.
>>
>>128356948
Shit, thanks for reminding me about mass dump/reclaim. Haven't really had a use for it (don't like quantum stockpiles) since I started playing again a couple weeks ago until now.
>>
>>128355240
Well, I used it for a dumpstat, but I put a few extra points into linguistic ability so it evens out.

>>128357059
Plus anon here is right.
>>
>>128356735
Military training never ends, even on break.
>>
How do I find lairs in adventure mode? I only get the general area from asking about troubles
>>
>>128358371
Then you go there with the help of the map/quick travel map and when you arrive,you follow the compass. Then you look VEEEERY carefully for tiny almost invisible holes in the ground. Sometimes just a single ramp. Sometimes in the side of a hill.
>>
>>128358968

I never thought about using the compass. Just assumed it wouldn't be on there if I didn't know the exact location
>>
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>Delete Mastershit or we'll shoot!
>>
>>128318298
What is that a map of? Is it really supposed to be a map of a DF world gen?
>>
>>128362505
It was made by someone in an online cartography club based on a df map. It's got some creative interpretations of df map features, but is pretty similar to the map it was based on.
>>
>>128363113
Oh that's neat.
Disappointed though cause I thought there might be a 3rd party program that would CG-ify your DF world map.
>>
with DFHack or whatever, you can go to the stocks menu and pick the specific seeds and mark them to dump

I'm not sure if it works in vanilla
>>
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Fuck animals and all the little shits they blast out.
How can I keep track of all these little bastards?
>>
>>128365385
Separate them or fix them.
>>
>>128365385
Cage all females and youll never have an animal problem again.
>>
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is this story fake?
>>
>>128368535
Yes.
>>
>>128365291
There was a photoshop and a gimp script at some point. From what I remember they're not updated anymore though.
>>
>>128368535
Yup. you can tell its fake due to the idea of threads/bandages remaining as *things that exist* once someone's treated (adamantine thread does fuck all) and the idea that a legendary team does anything special. Last I heard, testing indicates that only diagnosis matters.
>>
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pls no die
>>
>>128371840
I still teared up from laughter. It's worth that, at least.
>>
>>128371840
All of the medical skills yield the same results regardless of skill level. The only difference is how long it takes to perform the job.
They're scholarly skills now, though, so your medical dwarves can get training and write books in times of peace if they have the right personality traits.
>>
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Are they ever going to change DF graphically? I know there's mods and all, but I'm just curious if they ever have plans for it.

Still loved the game though, I'm considering picking it back up again after forgetting the tough learning stuff.
>>
>dwarf builds a wall, somehow ends up on top of it, then starves to death before I realize

HOW DO YOU DUMMIES MANAGE THAT AND WHY DON'T YOU GET DOWN
>>
>>128374484
That'd detract Toady from making the game itself.
That said, I'd love it if he implemented some kind of texture pack api thing so individual sprites can be given to anything, rather than replacing leters with images.
>>
>>128374484
doubt it. Why add/change graphics instead of making/tweaking more features.
and as you said there are mods out there for graphics
>>
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quick post your oldest DF meme
>>
>>128375496
>Fuck elves
>>
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>>128375496
someone dwarf fortressify this meme ty lads
>>
>>128375496
3X3 stairwell
>>
>>128376007
>FEULCVKES!
>>
>>128339197
Fuck yeah. Ashes to ashes (a big magma flooder) and a prison at the top of a 30 z-level spaceship for major tom (the noble)
>>
>>128351791
0-15 don't lie, son. Even the Detroit Lions only went 0-16 once.
http://www.strawpoll.me/6497329/r
>>
>>128378502
>implying the tastes of others matters more than the my taste with my game
>>
>>128379202
Wat? Than the my... I'm kinda loopy, tooth cracked and I've got it packed but goddamn fuck you nature and wisdom teeth and all that bullshit, seriously, eat a bag of dicks god, you big nonexistent nigger!
>>
>>128379202
It doesn't. Play however you like, you'll just have to accept our friendly ridicule
>>
>>128376648
I dont get this meme. What does it relate to?
>>
>>128355143
what tileset is that?
>>
>>128379607
relates to the obvious inefficiency due to dwarves being more likely to cross paths. I usually install a statue in the middle to give happy thoughts.
>>
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>>128379356
>fuck you nature and wisdom teeth and all that bullshit

Wisdom teeth are some shit man. One of mine somehow ended up almost 90 degrees pointing forward at the next molar.
>it apparently has dug into my jaw bone a bit and might require bone graft after being removed
>still hoping that something just fucked up with the xray image
>>
>>128380770
i had to remove the next molar

it was inevitable
>>
>>128380770
>tfw my wisdom teeth came out perfectly fine and i dont have to get them removed
feels good
>>
>>128380770
My wisdom teeth were easily removed. So easily, that even though I just had novocaine, I didn't know the dentist had started until he had already gotten two of them out.
>>
>>128380770
Thought mine came in fine but the last ones cracked the tooth in front of them and it disintegrated one night eating pizza or some shit.

>onomnomnom, yum, pizza
>CRACK
>omnomnomom, yum, PAIN
>OH GOD WHY
>>
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>>128381674
Dorf dentistry when?

>Nurse, pass me the rum.
>Rum.
>Pass me the ale.
>Ale.
>Pass me the perry
>Isn't the patient sedated enough?
>Patient? Oh, yeah, pass me the war hammer.
>War hammer.
>*clonk*
>Now lemme just pinch those teeth out of there.
>>
Begone page 10!
>>
>>128385336
Toady, release 42.05 already so we can stop bumping it off page 10.
>>
>>128380634
>obvious inefficiency due to dwarves being more likely to cross paths
That's not why it's inefficient. Dwarves can and will cross paths on any stairwell. Making a stairwell smaller only makes it more likely, not less. It's inefficient because the center tile gives an extra pathing cost with no benefit. And the inefficiency is incredibly marginal. It's literally only 1 tile per z-level of extra pathing compared to your preferred alternative.
It's a meme because it's recommended in every newbie guide.
>>
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So I rolled back to the summer save after that brutal slaughter.

And I think this migrant wave is a writeoff.
>>
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>>128387965
The cloud passed right over them, but it seems there are no effects. They were still flashing with an X and hadn't moved; maybe it didn't effect them because of that? Some sort of spawn protection?
>>
>elf caravan
>nothing but spears aand a camel
>trade a single figurine for 12 spears
fucking elves they could have atleast brought seeds
>>
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>>128387965
I like the pretty blue color for the cloud, reminds me of the blue slime all over Cathelms.
>>
I chose my militia commander well.
>>
Are Dfhack/Therapist/graphics packs/LNP/everything updated for the new version yet?
>>
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>14 migrant wave
>7 children
>>
>>128389423
dfhack and Therapist are, some tilesets like CLA but LNP isn't and most graphic packs aren't too.
>>
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>>128389562
I continue to wait, then.
>>
>go to make new adventurer
>lets see what they have for intelligent wilderness creatures
>spent a long time looking up creatures before deciding on Gila monster man
>can't start as an outsider
What the fuck is this shit
>>
>>128389967
Outsider animal people would be "feral," and so aren't currently available for play.
>>
>Elven caravan comes with nothing but sacks and cats
can these bloody knife ears be any more useless?
>>
>>128388375
Check their inventory. Do they show a coating of anything?
>>
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>>128392298
nope

gettin started on magma forges
>>
I haven't gotten a first migrant wave in over a year when suddenly the game Pauses and alerts me to a migrant wave.

Already I am excited to learn that there are other dwarves out there that can join my settlement. The wave starts with a female Tanner. It ends with her daughter right behind her.

A single mother dwarf... I guess that's why she was two seasons late.
>>
>>128392552
that's actually kind of sad. maybe after a while you'll get some engravings of their journey. the most i've gotten is an election and some dorf making love to a brute of vomit
>>
>>128392883
There's no father or husband in their relationship status. In fact, she doesn't even have a friend, just some people she's friendly with. I've got her cut gems for me.
>>
>>128393201
Adding to it, the kid just grew up.
Her main thought is 'Family is the true bond that keeps society thriving'

I'm starting to really wonder what these two went through.
>>
/dfg/ was strucken down in the 4chan valley's of page 10.

It was inevitable.
>>
>>128397441
Strucken!

Smuckers!
>>
>>128397362
you may need to writefag a bit m8.
>>
>>128397813
Problem is that there's nothing driving it. Just the unknown journey of Cilob Mamotdodok and her daughter Zuntir Tishisolin before they settled down into monotony
>>
>>128398847
that unknown journey is how you start. Why'd they leave their home? What happened on their journey that caused them to be the only two left in the migrant wave?
>>
>>128398847
Well, you've got an apparently immaculate conception. Next step is to make the kid a performer in your temple, and then a scholar until she writes a book. Build a cult around whatever god she worships, make her first friend captain of the guard, start up an inquisition, etc etc.
Get biblical. Make the story.
>>
>>128399034
“When Cilob first arrived at our tiny outpost “Pickprices,” I felt as naturally protective as any normal dwarf would, seeing a mother carrying her 12 year old daughter out of the dangers of the wilderness. We had made our journey here a year ago with the seven of us and two yaks to carry our equipment. Even then, it had been perilous and I'm still not sure how we had made it. So, I couldn't imagine what these two had been through to get here. In fact, I felt a little guilty for praying to Idos for some migrants to help our cause when She sends us these two poor souls. As much as I wanted to ask what had happened, the look Cilob gave me after she had Zuntir safe inside was all I knew I would ever get out of her. Even through all the harrowing events I've been in, that look made me feel like I was still a child playing make believe. I'll never forget the way her gold eyes shown through the darkness.

Working on more of it. Gonna leave this as my start prolly. Epistolary seems cool for DF
>>
>>128401697
it's a start. a damn good start m8.
>>
>>128401697
The second thing she told me was that she 'took care of animals.' That was it. She stated it in a very matter of fact manner. This was made worse as the first thing she told me was 'there's a dead dog out there' the night she arrived. The dog was our dog, and she knew it. We're good dwarves, but we had to focus on ourselves getting underground. I knew the poor dog had gotten into it with a mountain goat, but the last anyone had seen of him, he was limping pathetically away from us. At the time we were willing to just allow the dog die alone. Cilob made me feel guilty. When she told me that she 'took care of animals' I had to explain we didn't really have any animals to take care of. She nodded, and I felt stupid because it was obvious. I suggested rather indirectly to her that we needed some gems to be cut in order to trade for some cheese and wine. She stared at me long enough to make me feel uncomfortable and then nodded. Everyone else enjoyed the cheese we got from her gems except seemingly her... and me.

>>128402649
thanks, it's been awhile since I've written anything creative
>>
>>128403483
I regret the 'She stated it in a very matter of fact manner.' delete this mods
>>
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>>128403602
>>
Someone should set up some arena battles and take strawpolls for the victor, then post webms of the fights
>>
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>elven caravan brings in a tame lion and lioness
>accidentally trade something with wood
>>
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Looks like Prepared Meals are greatly in demand.

Time to get more kitchens running.
>>
>be anaconda man
>can't use tail/neck to coil and wrestle enemies
>half of battle strategy ruined
>>
>beating up stray animals at the edge of town to train my skills
>some kid gets too close and gets fucked up by my training macro
>already fucked up in the eyes of the town, extend training targets to the nearby kids
>end up fracturing some kid's upper spine
>falls unconscious
>this happens to be right beside a bunch of merchants peddling their goods in the street
>fuck it why not
>start singing
>bunch of merchants run over and start making horrible attempts at instrument noises right beside this fucked up kid
>he's drifting in and out of consciousness with a bunch of merchants horribly imitating instruments
>tfw every attempt at adventure mode my character turns into something between Hannibal and Obok Meatgod terrorizing townspeople no matter how pure my intentions at the start
I just wanted to be a singing wrestler traveling tavern to tavern before fucking up some goblins and demons, but then that kid was coming right for me and I had to stand my ground...
>Time to reroll and try again
>>
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New migration wave

not a good one gonna be honest.
>>
>>128410818
That is sad but not unexpected.
>>
>>128411842
It must be stopped by vio... lent... force.

Awkward.
>>
Hi guys, what should I hange in announcements.txt to get dwarven chatter displayed continuously, not only during the fight.
>>
>>128414453
Look for "conversation" word. (Found it)
>>
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>mfw ded general
>>
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>>128419243
I'm here for you.

You do need a fish dissector, right?
>>
>>128330835
sibrek the savior
>>
For how long is TLCM going to be an unfunny, pointless conversation between Misty and Cowsea? Since it's basically the same two sprites used in every still, it means that the only NEW things the OP actually does is writing unfunny lines for them. How can it take so much time?

>inb4 he does it volontarily, so you can't give critique
>>
>>128343897
I've been playing DF since 34.xx came out. I'm well past the point of caring for individuals.
>>
>>128424593
You could at least change nickname settings to put the nickname between the names instead of replacing the first name.
>>
>>128425191
I don't care plus in legends mode when something happens to them, or they arrive somewhere, I know that they're a dwarf I raised and molded with my hands.
>>
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Why do I have feeling this game is missing something really essential? Like there is some weird hole in middle of it that stops this game from being the best game ever?

And no, it's not graphics. fuck off
>>
>>128425303
Possibly because it's still only ~40% done, is missing vital parts, and a ridiculous amount of balancing and bugfixing.
>>
>>128425251
I reckon the nickname will still show up in legends mode with it in the middle.

Not going to chastise you over anything but it seems to me it'd lead to a nicer and overall more pleasant experience.
>>
>>128425303
Multitile vehicles and creatures(including boats and sea monsters), bigger variety among civs(different types of architecture for the human sites, improved elven sites with actual "indoors", improved dwarven sites with monumental halls) and improved warfare(more realistic army movements and sieges in adv mode, ability to make formations in both modes, et cetera), will bring it far closer to perfection.
>>
>>128426124
I don't agree with most of this, those are just more flavours.

For me its the economy balance and, a proper legends viewer where you can see things happen in the world as you go, digging invaders and the worse of all: FPS death.

Why is farming and craft so easy and powerful?
>>
>>128426683
Yeah, mostly this. Essentially, the world needs to become more "alive". Trade, diplomacy, and war needs to happen globally and dynamically, and the player fortress must be included in the same way the other actors are.

Every other necessary improvements (farming, crafting, improved sieges, improved army handling, etc) are part of those.

On the other aspects, we need more "adventure mode roles" (see dev page) and all that comes with it (better justice, ruins, crafting/terraforming in adventure mode); and as you said a much improved legends mode.

When all that is done, it's time to overhaul and the UI, so it has more consistency (reorganize the menus) and presents the necessary information in a better format (more charts, less walls of text; pictographics where it makes sense - adventure mode equipment, wound screen, etc).

Those are, in my opinion, the elements that need to be added/improved to make DF "complete".
>>
>>128427075
While I agree with all you said, I also think that sailing must be added to fully activate the world.
>>
>>128427341
Yeah, I consider that part of trade/diplomacy/war; or rather part of "other necessary improvements" that constitute those. It is, after all, nothing but a "water-caravan/army"
>>
>>128389423
the cutting-edge pack has been updated for .04, seems there's an issue with updating graphics on old saves so don't do that, otherwise should be fine
>>
>>128427450
Also, it's important that the chasm between adventurer and NPC, as well as player fortress and NP sites(all inhabited sites, not just dorf forts) is thinned out as much as possible.

This has partially been the case in adventure mode updates: when the world got activated and bands started conquering sites during play, the player was also granted the ability to do this(although it needs to be fleshed out), and when performers and scholars got added, both career choices became available for player adventurers.

In fort mode, the chasm between player and non-player ofrt is still too wide. This becomes apparent every time you try to reclaim a worldgen fort. It should go by itself that a world gen fortress should have every function requireed for fort mode play from the start(although parts of them might get ruined after abandonment).
>>
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>>128389423
>there are people that don't play the newest version because of tilesets
>>
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>>128389423
>>128389846
>>
Is there a way to organize people in therapist by what squares I have highlighted?
>>
Not sure if you know, but latest starter pack came out today.

http://dffd.bay12games.com/file.php?id=11309
>>
Does anyone have that picture of the neckbeard complaining about dwarf fort in a 4chan post (or someone else calling DF shit, maybe both) and then the dwarf tells him that he needs his help?
>>
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>>128433912
git gud pleb
>>128438314
this one?
>>
What cheap laptop do I buy for dwarf fort? Whats the requirements regarding the processor?
>>
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How fix Toady's shitty code so that I can eat livers from my foes again?
>>
Why did Dwarf Fortress gain the reputation of "that game that's sooo different to understand because there's just numbers on screen and shit!!!" when there are so many Roguelikes around? I don't see people acting all impressed about NetHack or ADOM.
>>
>>128442515

Because it's the most public-facing roguelike around, especially with all the stories and shit.
>>
>>128440529

THANK YOU
>>
>>128442515
cumbersome interface system
>>
>>128442132
bump
>>
>>128442132
There's not a right answer to this. It depends on how well you want the game to run and under what conditions. There aren't any modern processors incapable of running df.
>>
>>128442507
I use an interaction to remove the [CAN_LEARN] tag before I kill them. Then basically all you need is a way to access it so npcs don't spam it (because they will spam it) like a gatekeeper ability that is [USAGE_HINT:ATTACK] and [TARGET:SELF_ONLY] which grants you the retardification ability.
>>
hey /dfg/. I I want to get into DF because I used to have a lot of fun playing it several years ago. I had a few questions though.

Do most people use Lazy Newb Pack, or completely vanilla? Whats the difference between a tileset and a graphics pack? Those that play non-vanilla DF, do you use a tileset or a graphics pack?
>>
>>128445143
I forgot to ask, Which graphics or tileset do you use if you use one at all?
>>
How can I become more popular in adventure mode? I've killed like 50 vampires and shit but still only have 2 party members.
>>
>>128445143
>>128445287
I just got the base game myself, and whatever utilities I needed manually, and then slapped Wanderlust on top of that.
I'm happy with the result, nothing crashed yet.
>>128445438
Try bragging about your violent acts to lords or some shit
>>
>>128445287
LNB is... well, convenient.
It's good to install tilesets, removing aquifers, cave ins, pop cap and other pluguins at the touch of a button etc. Not really fundamental, all you need is DF and MAYBE DTherapist (I can play the game without it but it really is godsend to manage jobs).

I use CLA because it looks really clean and sharp without losing its ASCII heritage imo.
>>
>>128442132
get intel. highest ghz turbo u can find. i5 is good. try to get skylake (newest intel cpu)

graphics not important for DF

if u dont want to hate yourself, DO NOT get 1366*768. this is 2016 not 2004

rule of thumb: anything over 14 inches isnt really portable. too heavy and big to carry around frequently
>>
>>128445143
vanilla with a larger ascii set is fine. therapist is nice once you get past 50 dorfs.

dfhack is nice when i used it. i esp liked stonesense to see the fort in a differrnt way.

however, i like staying vanilla so i dont have to wait for everything to be updated when the new version comes ojt
>>
>>128446793
What do you mean by larger ascii set?

>>128445708
>>128445568
Thanks for the replies guys
>>
What does /dfg/ like to do with caverns in advanced world creation?
>>
>>128446395
>>128442132

oh yeah, my budget is like £100

It is literally going to be used for nothing but dwarf fort while I babysit my family's toy shop.
>>
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>>128447168
Larger ascii sets as in sticking true to the CP 437 curses set.
>>
>>128447358
Max openness
Min density
15 to 66 water
More underground plants added to the raws.
>>
>>128447358
50 min openness
100 max openness
0 min density
30 max density
20 to 40 water
>>
>>128343159
>a dorf needing aything more than a rock slab to sleep on/around
>>
>>128380072
Phoebus
>>
>>128453046
>what are cabinets for tattered clothes
>what are doors
>what are personal 2x1 temples in dorf rooms with a statue or something relatable to the deity
>what are personal dining rooms
at least 2x3 is needed, and 3x3 room just looks nicer
>>
>>128445143
>Whats the difference between a tileset and a graphics pack?
http://dwarffortresswiki.org/index.php/DF2014:Graphics
This is a good start.

>Do most people use Lazy Newb Pack, or completely vanilla?
The LNP bundles a bunch of utilities and tilesets, and adds a fancy GUI to existing settings you'd have to edit text files for. Essentially it IS vanilla. Just more convenient, in the past often more prone to error, and slow to update.

It doesn't hurt to use it, but you don't need it either.

>Those that play non-vanilla DF, do you use a tileset or a graphics pack?
A matter of terminology, but using a different tileset (default graphic is a tileset as well) doesn't make the game any less "vanilla".
I know what you mean, but I'm just saying to make you understand that your choice of graphic has no impact on gameplay (and isn't any faster to learn either), and you shouldn't let anyone bother you because of your tileset. Just pick whichever looks the nicest to you.

I use CLA. Taffer, Duerer and wanderlust are damn beautiful as well.
>>
Is there a command in df hack to fix a limb for adventure mode? I got damaged in the arm from a fall and I don't want to load a save all the way back.
>>
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hopefully the elves won't show.
>>
>>128445568
THAT FUCKING STOCKPILE JESUS CHRIST.
>>
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>>128455914
>3x3
>>
>>128450542
>>128452245
Unrelated anon but do either of you have a problem with your worlds only having 40-50 layers till HFS?

I've been playing with very open caverns and this happens every time. I don't know how to get around it other than adding more layers between caverns.

>>128450131
I would really like this tileset if it threw away the dorf icons and put back the original.
>>
>>128456201
Why don't you edit it then? Simple enough.
>>
>>128456128
Let me know when toady optimizes his game and you don't need a supercomputer to run 5x5s.
>>
>>128456325
I haven't edited it yet and it would take some time to gen a world and embark. Since the topic was brought up I'd like to know what others experience is.
>>
>>128456201
I have problems with having 150+ layers with 3-6 solid layers between each cavern layer and the goddamn magma sea spilling into the HFS.
>>
>>128455914
>the elves arrived immediately after the siege
fuckers

now they sit there lagging up my shit for half a season.
>>
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>>128456518
I was talking about the tileset.
>>
How do I select myself with df hack in adventure mode? I'm trying to change my species but It keeps having no unit selected in the UI.
>>
>>128457091
oh

Because I'm perfectly satisfied with ascii and if I fancy a change I have many options, including that one.

It'd be nice doesn't make it worth the effort of making it match right.
>>
>>128456378
stairs you nigger
>>
>>128457575
What is the Reddit approved stair design then?
>>
>>128459616
ramps you dingus
>>
>>128459979
>ramps
filth.
>>
>>128459616
2x2 or ramps are the only correct solutions, 3x3 is the ultimate "just got off my first youtube tutorial series" plebmode
>>
>>128460972
there is literally nothing wrong with 3x3 stairs except that dfg meems about them.
>>
>flying tundra titan that breathed fire

I should count myself lucky that my fortress survived, but at steep cost none the less.
>>
>>128456201
>>
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>>128463325
I LIKE THIS
>>
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I have had a few successful forts, but always played in generally easy biomes. What should i look for in my next embark location that will be fun but not kill me in the first 10 minutes?
>>
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>>128463485
Rock on, I like useful suggestions or criticism! I keep all the old parts laying around in various .xcf's anyways so it's easy enough swap parts in.
>>
>>128465203
Fuck, I loved the Treasure Island anime. Next to Future Boy Conan, it's my 70's favourite.

Boats when, Toady? Treasure hunting when?
>>
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>>128466115
Bump for climbing a bump.
>>
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>giant kea
>>
>>128319171
Ive actually never lost or had a tantruming dwarf in the 7 months Ive been playing,
Never had a siege or a war either.
Am i playing wrong?
>>
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how rip is this guy?
>>
>>128472498
Thought he was going to be alright, albeit with a limp.
Then I got to the bottom.
>>
>>128470167
Aren't you the guy who wanted to run the succession fort? I recall you rolling a 23. Where's the first update you shithead.
And yes you're playing wrong unless you build fuckhuge megaprojects to compensate. Survival isn't the point, you could just wall your dwarves in with a couple farms and awesome engravings and furniture all over and live forever.
>>
how do i make the werebeast faggots fuck off my fort
>>
>>128474246
>you're playing a singleplayer game wrong
>you're playing in a way that's different than the way I do, therefore you can't have fun doing what you do

Fuck off.
>>
>>128472498
He might make a full recovery if your medical staff can get him over the initial trauma. Pulping doesn't seem to prevent dwarves from healing their injuries, though it's implied that it should. With a left foot/right leg injury like that, though, he'll be laid up for a long time if he does survive.
>>
>>128474304
Bloody murder. Or disable them in advanced worldgen if you're a pussy.
>>
>>128474348
Dude asked whether he was playing wrong. I gave my opinion on it.
And I still say that everyone who plays for a longer period of time will get bored of surviving if it's not against the odds.
>>
>>128474973
The point is that you simply cannot play this game wrong. If you're having fun doing what you're doing, then you're playing it correctly.
>>
>>128475058
Unless you're using one of my tilesets.

In lighter news, SECRET WARS 9 FINALLY, FUCK DAMN SHIT!
>>
>>128475058
I understand, but I doubt that just building an infrastructure and then doing nothing can be fun in the long run. I also acknowledge that the choice of words might have been too extreme, but I'm pretty sure you still understand what I'm saying.
And I am getting the impression that this specific tripfag just red about this cool totally complicated game and found out about boatmurdered and battlefailed etc. So he thought it would be an ebin idea to make a cool succession fort (which is a regularly suggested thing that never works out). And he wanted to roll for turns despite not everyone being interested because that's what 4chin does. I think there was a guy who would have done a year but our tripfag refused because he had to roll a 23 first. When he had to do the first year himself he apparently pussied out.
This probably influenced my tone towards said tripfag.
>>
>>128474626
>>128472875
>>128472498
rest in pieces, you were the first death of this fort
>>
>no new bug fixes in the change log for over two weeks

Toady
>>
>>128474246
yep, its me, had to work some things around, and i havent been able to play much actually.
And no, im not paticularly trying to survive, and i havent always embarked in easy biomes, its just that I have never experienced the losing is fun verybody talks about
>>
>fort is 2 years old
>FPS 8 (8)
>>
Can someone explain ballistas to me?

Do they have to be built on high z levels? Can they be ground level? Is there an advantage to either? Does a dwarf have to man it? Can you have dwaves switch between manning it kind of like patrol routes?
>>
>>128476065
check again
>>
>>128478114
You build them. A siege operator fires them in the direction they were built in (preferably down a corridor). Use fortifications. They need ballista bolts and fly in something resembling a straight line, probably veering left or right if the operator is shit. When they hit stuff it gets killed pretty dead.
>>
>>128477639
it's completely impossible to embark in a small world with an embark size of less than 5x5 amirite?
if you managed to get down to 8 fps in 2 years you must be retarded
>>
How am I supposed to have fun with 39 dwarves?
Most of them are just moving shit around because I'm not making anything, is there a way to tell them to just make shit on their own?
>>
>>128482002
3x3 small world you nigger stop being a smartass
>>
>>128481793
Yea but is there any advantage if they are on top of a tower or high ground as opposed to a hallway?
>>
>>128482191
you are lying about one of those statements then. either that or you're running the game on a handheld calculator
>>
>>128478114
It kind of seems you like don't know about the wiki. You might want to check it out. There's a link in OP.
>>
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>>128482258
None, they don't work the same ballistically as catapults do, a ballista can generally shoot across an embark tile or two before the round drops, if not further. They're best for setting up at the end of a kill corridor.
>>
>>128482096
No. Get creative. q will let you designate workshop orders, b>C>w makes walls.
>>
>>128483724
time to build a castle then
>>
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Check out my fortress, guys!
>>
>>128485553
>Hasn't built roads

Fucking pleb.
>>
>>128485553
>3x3
>>
>>128485553
>tileset
Fuck off casual.
>>
>>128485553
>No comfy inn
Why even use the most recent update
>>
>>128486478
>>
>>128457226
"l"ook, and put the cursor on yourself
>>
yes.

YES

FUCKING

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>128489408
>yes
>>
>>128470167
I use "losing" to refer to a fort that has reached a point where it will be A) no longer fun and B) getting worse.

I don't consider it losing if the fort is invincible or likely to be never challenged ever again but no longer fun, I consider that 'winning' (in the sense that getting the Orb of Zot is 'winning' in Dungeon Crawl).
>>
>>128447651
Get a laptop with the highest single processor speed. Not some quad core with 1.6ghz. All that matters for dwarffort is single processor speed. Hyperthreading and shit like that have no effect.
>>
>>128461423
The middle tile is only used to waste time.
>>
Ah hah! Just wrote an autobiography which covered this: >>128466115

Neat. The next one I wrote mentioned an apprentice I had, the joys of taking over a historical figure!
>>
Hey /dfg/, Imma going to get back into DF, but I got a question, do we have an Accelerated/Masterwork-without-the-Masterwork type mod for v42, or should the same RAWs work?
>>
Has anyone in this thread found a giant elephant or a giant elephant person yet?
>>
>>128494639
Giant Elephants: yes, elephant men, yes, were-elephant, yes, giant elephant man, no.
>>
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>>128493680
>write another book
>realize that when I thought I was grabbing a prisoner to escape a dark fortress with I actually grabbed a full grown elf bitch
>notice one of the books I wrote mentioned a husband
>open-legends
>f imimi
>killed by goldenbristle the hydra
>f goldenbr
>I have a quest
>>
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>>128494895
>Giant Elephants
>>
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>>128494895
>giant elephant man
>>
>>128496041
>I actually grabbed a full grown elf bitch

Everything turned out better than expected
>>
>>128494895

I wonder if giant animal people can be werebeast'd or vampirified.
>>
>>128497352
Surely not worse than giant orca man
>>
>>128498773
>Meat 1240-1370
>>
>>128498446
any adventurer can

had a elephant man werepanda, he died due to a night monster that was able to pierce anything with their fists, that monster destroyed a whole army camp really fast
>>
Has Toady ever mentioned implementing non-megabeast inorganic creatures, like rock men snowmen?
>>
>>128489408
>Enjoyblockade
Hope you like mandates, anon!
>>
>>128499861
http://dwarffortresswiki.org/index.php/DF2014:Iron_man
>>
>>128494639
>>128494895
There isn't a giant elephant man. There are elephants, and they have a giant- variation and a -man variation.
>>
>>128499861
http://dwarffortresswiki.org/index.php/DF2014:Blizzard_man
http://dwarffortresswiki.org/index.php/DF2014:Amethyst_man
http://dwarffortresswiki.org/index.php/DF2014:Magma_man
>>
>>128500583
>>128502941
>tfw none of them is playable
>>
>>128504083
[LOCAL_POPS_PRODUCE_HEROES]
[LOCAL_POPS_CONTROLLABLE]
>>
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>>128502735
Yeah, woulda noted that but pain, mouth, etc. Brain work off and on atm.
>>
>>128504464
What's your point?
>>
>>128505408
It's easy to make anything playable now, instead of adding in dummied entities you just add those tags.
>>
>>128505787
Again what's your point?

Tell me how to do it shitlord.
>>
>>128504748
So I had a werebeast come to my fort I think. It killed a child and attacked another dwarf before disappearing. Should I kill the dwarf that was attacked? If so, how?
>>
>>128502941
>cannot tame
>can't butcher

why live fuck this gay earth
>>
>>128506234
didn't mean to quote this
>>
>>128505992
If you's trollan, gj, if not perhaps you should have put a couple points into reading?

>instead of adding in dummied entities you just add those tags

Do you need a handholding explanation of how to add tags to a creature? Because my tooth hurts and I'd rather you try and fuck up than be any more helpful than this.
>>
>>128506643
Will adding those tags make those creatures visit your tavern? Cause I don't think I want a bard magma man playing at my tavern
>>
so is there any reason why my farmers aren't harvesting their crops? they plant them just fine but they just leave them there.
>>
Ah, worldgen, you harsh mistress. Making new worlds that'll be awesome is rough.
>>
>>128507287
Never seen many random animalman performers so... maybe?
>>
>>128508073
Fuck I'm doing this, will report anything unexpected
>>
>>128506234
Read the combat report and see if the dwarf was bitten. If yes, consider that option.
>>
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>>128508883
Good on ya.
>>
>>128506234
better idea: build a room for them outside the fort and only open it when there is a siege.
>>
Threw it too early the third time so I didn't get to stick it in them again. T.T
>>
So how is this version different from 40.xx?
>>
>>128516502
Read the changelogs
>>
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theres a diplomat milling about my dining hall and i cant get rid of her
my expedition leader is free and has an office so i dont think they're waiting for a meeting
>>
>>128516502
social/tavern element, fort visitors aaand you can customize your adventurer's appearance (via rerolling it) and personality, so you can have a large adventurer each time
>>
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2 more floors to go. and then i can move onto my forward fortifications
>>
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>>128516502
>>
>>128507438
Make a food stockpile.
>>
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>>128516502
>>
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Game slowed down as I was flying through the air so I grabbed a screenshot because I figured I wouldn't get that chance again.
>>
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>>128522480
I was right.

Ow god, my soul hurts.
>>
>>128522480
>>128522570
In the future try not to do that
>>
>>128524931
Well, you have a point, the trick to flying is to throw yourself at the ground and miss.

It is very hard to do this because there's no real way to practice without the risk of a mountain jumping up and slapping you in the dick.
>>
>>128525116
Its important to equip a shield and use a high blocking skill for such situations
>>
>>128525201
I can't find it, but for some reason I immediately thought of that drawfag pic of a dwarven shield maiden using her baby as a sled over spikes.
>>
>>128465203
Glacier, my dude. No need for evil biome, because if its reanimating it'll likely kill you quickly. But a glacier will either ruin you or force you to get more resourceful. Bonus points if you don't have to rely on the trade caravan at all.
>>
>>128525958
I'm procrastinating because its such an effort to gen a world, but I love the idea of the evil glacier in one hex, cozy forest in the hex below. I got it once.
>>
>>128465203
Settle the caverns and scorn the surface world like a true dwarf. Kill any surface scum who dare enter your tunnels.
>>
So can you defile temples to receive night creature curse nowadays?
>>
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>be chillin in the tavern with some phat ass bitches
>drinking some fine ass potato wine, real classy shit ya know
>even sprayin it on bitches titties
>It's poetry slam night at the club
>get inspired after some drunken idiot rambles off some poetry
>gonna write some poetry, bitches love poetry
>halfway through, feel uneasy and some asshole spills my drink all over my great work
>poetry fuckin disintegrates or some shit, I don't even know
>bitches all laugh and leave
>now how am I supposed to get bitches?
>look around tavern for the shithead who pulled my attention away
>bitch nigga must've ran away when he heard me mumbling my mad rhymes
>bust out some more paper and ink, gonna get some bitches up in here
>spend 10 minutes on my new rhymes before I start feelin uneasy up in this bitch again
>some little nigga just runs up and steals my lyrical genius
>get up to chase this bitch
>all of a sudden, some big ass goblin runs down the tavern staircase
>ain't even scared, he may be a big goblin, but he still a bitch ass goblin
>"ayy bitch! whut tha fuck you doin interruptin my lyrical mastermind!"
>I bet that nigga don't even know common
>Gonna jump this fool with these drunk niggas, he ain't even stand a chance
>oh fuck, he just came at me swingin and got a lucky hit
>"yo brotha's, I need some backup in this bitch!"
>them bitches don't even put down their drinks
>that fuckin bard doesn't even miss a beat
>fuckin goblin bitch-slaps me with that shiny stick
>fuck, can't breath
>oh fuck, nigga down nigga down!
>tavern continues to hold their poetry slam while this goblin beats my head in
>mfw no more bitches
>>
>>128532170
you just got worked nigga

he called lord for a reason baka
>>
So, bets on what Toady will make worse with the adventure mode reputation updates?
>>
Help me, /dfg/. I don't know if it's a bug or did I fuck something up. I have, or rather had a functioning library, with one chest only, because who needs more. Scholars came, wrote some shit, took some other written shit, normal library life. But now the writing supplies in the chest depleted, and nobody wants to fill the chest in, even though I made a shitload of scrolls and quires, which are now rotting on my finished good stockpile. Anyone know why would that be? Is that a bug? Tried removing and rebuilding the chests, didn't help though.
>>
>testing maps to see how much space between caverns feels right

>notice candy reaches all the way up from the magma sea to the third cavern layer - 15 levels

>after the very topmost layer there's a clear shaft down to HFS

what a trap.
>>
Can I expect more settlements (hamlets, dark pits, dark fortresses et cetera) to be made AFTER world gen? I can't definitively say from my own experience and the wiki/forums isn't revealing.
>>
Have there ever been attempts at DF on Android?
>>
>>128535520
Porting it to android would be a lot of work for toady and I don't think it's on his to-do list. An emulator would probably get less than 1 fps if you could get it to run. And even then the game would require a keyboard and make no use of the touchscreen so you might just as well use a laptop.
>>
>>128535048
Sites get conquered and change ownership since 40.xx. Bandits fuck up towns (ruin buildings and shit), but only when you're not there and roam around somewhere in quick travel. That is, site changes are only realized on an abstract level. Furthermore I don't think newly made sites made it in.

I'm curious too, so I'll see what I can find in the devlog. Maybe you want to look through the FotF thread in the meantime.
>>
>>128533837
>library slaughterhouses might not exist anymore
>random tavern murderfests seem to have been fixed with goblins recognizing that they shouldn't flip out and start fights all the time
>this will accidentally fix the "drinks the <<steel toy axe>>" bug
>nobody will ever know why
>>
>>128537548
>this will accidentally fix the "drinks the <<steel toy axe>>" bug
>no more unintentional vore
why even live
>>
>>128537141
I'll check that.
>>
What's the text a liaison greets you with before they start listing all the refugee and army movements, every little site change and other useless shit?
>>
>>128538265
I'm not googling it, but is there a category for self-vore?

Voresturbation?

Yeah... definitely not googling that.
>>
>>128538337
>>128537141
>>128535048
So I went through the devlog, and have found a few entries that relate to world activation, but the only thing that mentioned site creation at all was a paragraph about army camps (the little tents) being created as 'temporary sites' to reduce the memory footprint.

Ironically, I think due to a bug (or several), they are currently effectively permanent and block armies from reaching you sometimes. Though that might have been fixed.

I put all the info I found here

http://dwarffortresswiki.org/index.php/DF2014_Talk:World_activities

When I remember it and find time to, I'll make a thread on the forum asking about verifications of a few things and expand the page.

>>128539064
I would be surprised if you wouldn't find a thread on /d/ right now.
>>
What's the difference between the LNP and the Starter Pack?
>>
>>128506240
>butcher magmaman
>spills a glob of magma in your butchery
>>
>>128539896
This is the cozy little corner of 4chan I like to hang out in. Where we talk jovially about horrific atrocities and maiming and nightmarish administrations but don't feel as much need to bitch at each other because this is more like a support group than a regular vidja game discussion.
>>
>http://www.bay12forums.com/smf/index.php?topic=154961.0
I hate the Bay12 forums.
>>
>>128542451
I don't
>>
>>128539920
different names for the same thing
>>
It's impossible for the Ages in world gen to continue on from Age of Myth because of forgotten beasts and megabeasts just slaughtering everything and never dying right?
>>
do you build your tavern above or underground?

i want to build mine above but i'm worried about invaders and i dont have enough blocks to build a wall around my area
>>
>>128542451
>stoner furry who plays dwarf fortress
wow, this guy must be a winner IRL
>>
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Wow, four dwarf holds in the whole world.

is it possible for them to be wiped out and only my fort being the only bastion of the Dwarven race?
>>
>>128544030
>i dont have enough blocks to build a wall around my area
dig deeper
>>
>>128544030
Near the cavern entrance
>>
>>128544070
>All of those pits

Please check how many goblins are there in your world I'm really curious and yes actually as it stands it is highly probable, but it may take some time
>>
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>>128544340
I'm too much of a casual for this shit.
>>
>>128545206
>only 105 dwarves

You know what to do, make a fortress that will unite them all and protect from the goblin menace, it is your destiny.
>>
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>>128545206
>goblin ruled worlds
>>
>>128545206
>The Sin of Virgins
l-lewd
>>
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>>128545406
I make fucking awful forts but I'll try to save them.
>>128545442
>Yet is still fucking called The Age of Myths
I want my Age of Goblins.
>>
>>128545846
Don't goblins count as non-mundane, meaning that their sole presence in the world makes it more "mythical"?
>>
>>128545206
Holy shit that world is insane.
>>
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>>128545206
>more kobolds than dwarves
>>
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>>128542451
>hmm I'd like to make a thread about smoking weed. I wonder what's the best subforum for that kind of thread is
>Ah yes of course, the adventure mode subforum!
>>
>>128548728
I guess he ventured too far from his home
>>
>>128546378
Yeah but age of myth is related to titans, megabeasts, semi-megabeasts you know mythcal beasts. Mundane and non-mundane only really count when you enter the No Great Power stage.

http://dwarffortresswiki.org/index.php/DF2014:Calendar#Ages
>>
>>128539896
You are a good man, anon.
>>
missing dwarves keep turning up dehydrated in trees

what up with that?

i think it's been in plant gathering zones so far. do the other dwarves take away the step ladder before they're down?
>>
>>128537135
My tablet is the faster replacement for my notebook and has a keyboard.
>>
>Goblin Siege
>'Well okay then time to rally the mili-'
>Squad of Cave Dragons

How fucked am I
>>
>>128534642
bumpan the question
>>
>>128551334
I believe in your dwarves, Anon. You'll be fine.
>>
>>128551334
Just use cage traps on them
>>
>>128551334
The dragons themselves are kinda weak, but there is a risk that their sheer size scares some of your soldiers.
>>
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>>128551334
>>
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bump
>>
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>tfw you need to bump the general back from page 10 two times in a row
>>
this game suck i cant make computer in game how do i make game dwarf computer pumps dont work
>>
>>128559740
>1½ years for a fucking pub and library

People have given up on this game, just like Toady has. I couldn't more obvious that he just wants to be done with DF forever.
>>
>>128560485
Toady has to realize the fact he needs to outsource the game or just get some help. Maybe even get actual money from by selling it for like two burgers.
He will die of old age, or worse, before the game will be finished.
>>
Just downloaded the game and gen'd my first world. What now /dfg/?
>>
>>128561781
now you have FUN. you can watch a video tutorial or read the wiki to get the basics, if you so desire.
>>
>>128561781
Click "Start playing" and start playing
>>
>a giant kea has stolen iron anvil
>>
>>128560485
It was ~10 months, and he also added procedural generation for music forms and instruments, poetic forms, and dances, a base for a tech system, temples, worldgen festivals, a new syndrome effect mechanic, a new service mechanic, new needs, a revised leisure system, finer control of adventurer customisation including full personality control, and the ability for dozens of sapient species to join civilization.
I know your post was bait, but there are new players in this thread who will actually believe your bullshit.
>>
>>128560485
Toady is literally autistic. He will never get tired of programming DF because his brain is broken.

In many ways it makes him the perfect dev, but it also means he'll never think to outsource or differ from his vision based on community feedback.
>>
>>128538584
Greetings from the mountainhomes. Let's discuss our situation.
>>
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>>128565095
>(You)
>why the fuck did he quote me?
>what's that supposed to mean?
>oh right, right.

Thanks!
>>
I'm (still) looking for a laptop to purchase for the sole purpose of dwarf fort

I think I've found a solution.

Ebay has a bountiful stockpile of used thinkpads

I could get a £120 2009 Thinkpad with 2.5GHz

Is that gonna be OK?
>>
>>128562068
>>128564528
ty
>>
>>128564763
40.0 was in July 2014, 42.0 in December 2015.
And what he added in 42 was some nice flavor, but something only the most autistic players can truly rejoice about. It was fucking nothing compared to what was introduced in other major patches in the past. To truly think this game has developed effectively lately you must be really fucking delusional, or have Toadys dick extra deep in your throat.
>>
>>128565690
Of course it's gonna be ok. The more single core performance (and RAM to an extend) you have the better. Anything else doesn't matter.
>>
>>128565485
DUDE
WEED
LMAO
>>
>>128566032
The last .40 update came out in January 2015, though, and there where many added features that had been added since the first .40 release by then.
>>
>>128564763
>procedural generation for music forms and instruments, poetic forms, and dances
Yet another flavor of wall'o'text generator which spits out shit never to be meaningful.
>new syndrome effect mechanic
Another tiny notch to horribly underdeveloped system which is severely underpresented in game.
>new needs, a revised leisure system
Another half-done mish-mash which replaced semi-playable mechanic (social this time) and will stay in this incomplete state til kingdom come.
>finer control of adventurer customisation
You mean reroll button?
>ability for dozens of sapient species to join civilization
They've been joining civilizations since the vampire release. And visitors don't really join your fort. Not to mention I've yet to see a furry come to bar.

Really, last two updates were the longest to wait and most boring.
>>
I need some advice on how to make a magma trench with a drawbridge without A). Frying my dwarves when trying to make it B). getting dwarves stuck in the trench or C). having it filled with up ramps that goblins can just use to sneak in.
>>
>>128566932
This is some really basic shit. What's the problem? I hope it's at least the lava is from volcano and you're not pumping it?
You know how to use floodgates right?
>>
>First reclaimation attempt of human fortress
>Only had two migrant waves
>This

I've got like 10 poorly trained soldiers.
Oh, and did I mention that grackle men are also raining down from the skies?
Truly these are the end times.
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>>128566787
>Yet another flavor of wall'o'text generator which spits out shit never to be meaningful.
Just your opinion.

>Another tiny notch to horribly underdeveloped system which is severely underpresented in game.
K.

>Another half-done mish-mash which replaced semi-playable mechanic (social this time) and will stay in this incomplete state til kingdom come.
It changes the behaviour of the characters radically, and makes them feel more alive.

>You mean reroll button?
For the appearances, yes. But the personality screen allows you to fine-tune your adventurer's personality in detail using sliders.

>They've been joining civilizations since the vampire release. Not to mention I've yet to see a furry come to bar.
They haven't become fully integrated until now. Not until now do civs actually have diasporic communities consisting of different types of animal people.

>And visitors don't really join your fort.
They do. There was a bug in the early releases that prevented them from applying for full citizenship, but it's fixed now. They DO become full-fledged citizens now.

>Not to mention I've yet to see a furry come to bar.
It has happened to me quite a few times. I guess you just play small worlds where nothing happens.
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>>128566787
>Really, last two updates were the longest to wait and most boring.
40.xx was the most important update for any and all future features.
in 42.xx, the revised needs system was the most important change. The adventurer customization is just part of . Adding taverns was high on the priority list for a while now, and the rest just came naturally with that.

42 was pretty much a stepping stone to the next version, or a supplement to the last, but downplaying the importance of 40.xx is just completely silly.
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>>128566032
>>128566787
It's like people forget it's supposed to be a fucking fantasy world simulator.
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>>128567391
I don't know, channels don't really seem to work and while floodgates seem like a solution it usually just ends up with me losing a miner trying to get lava into the trench.

And no, this is underground magma, I don't think you can embark on a volcano. I mean I want this magma trench underground, using this magma to make a safe zone, sort of.
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>>128566932
>having it filled with up ramps that goblins can just use to sneak in
Magma-safe goblins since when?
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>>128567474

Forgot pic.

Update: A small war party charged out and killed the two necromancers in the front. They then switched to inactive and retreated from the undead horde. The other invading group was killed by the undead.

While the military reforms, the citizenry has evacuated underground to quickly discuss their next move.
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>>128568045
So I take it you're new player then? You really shouldn't be messing with underground magma. The only way to bring it back to the surface is to make a complicated magma-pumping system, something that even experienced players can screw up and flood their entire fort with magma.

Here are some other alternatives for your trench:
>water
you can just drown them, you dont need magma

>beasts
Nothing cooler than watching goblins fight to death with lions and polar bears

>traps
self-explanatory
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>>128567934
>we don't want a crappy fantasy world
>we want a crappy fantasy world generator
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>>128568825
I do.
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>>128568045
>>128568751
And, yes you can embark on volcano
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>>128568825
>fucking toady, why aren't you doing [unspecified thing], what I want, instead of doing exactly what you planned to do from the very beginning AND told us all about!
>what a fucking waste of that 0 dollar I spent on that game
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>>128567503
>makes them feel more alive.
There's a couple of children in my fort right now which is happily playing with shit completely unphased by the fact their mothers having died in gob invasion just recently.
Really, surviving one third of a fort completely doesn't give a fuck about a hundred of corpses they used to hang out before.
Talk about "alive" again.
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>>128569119
That's odd, I got half the fort getting bad thoughts, job cancellations over trauma and 'mourning' just because a couple of guys died.
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the area with the 4x4 areas is supposed to be my dining hall, and the area directly connected is the processed food storage.
the area above the hall is the kitchen, above that the unprocessed food storage, on the side refuse storage.
I'll link it it to some crafters so I can recycle the bones and hides
r8?
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>>128568751
Well I want to blow them up, like dynamite and shit or run them over with minecarts and magma seems like the next best step.

And I don't want to pump it to the surface I want to make a trench using the magma I found, meaning on the same z level.
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>>128571591
Why do you need defences in magma levels? Well whatever just use the same plan that is used for magma furnaces.
>channel out the area you want to be in magma
>channel down a downward shaft in which magma will flow down (the only way to break in to magma lake safely is to dig it open from most uppermost level of the magma lake)
>put a magma safe floodgate in the hole where the magma comes from
>dig your miner out of the trench, and replace the dug out block with magma safe wall
>open the magma lake from top
>open the floodgate
You dont really even need the floodgate, but it's there for safety. You probably didn't understand anything but it's really hard to help without pics.
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>>128569006
Is this the seed with this volcano on an island?
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>>128573681
I don't know, I got it from google.
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>>128575759
Didn't this loli explode into pieces a little above in the thread?
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so i thought i'd build a tower structure ontop of the entrance of my fort for my future marksdorf squads to defend my for and i had a shitload of siltston. the floor is perma suspended for some reason and my dwarfs refuse to pick up anymore siltstone to finish the job.
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>>128576498
That was a test aim to the southeast, sometimes I fling myself and see what happens after saving since it's hard to tell if there is a clean shot down or not.
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>>128576770
never mind figured it out. used the wrong kind of stairs.
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>>128566787
jesus christ, you sound like the type of person that feels really shitty about his life.
You cant possibly be thinking that that is a good critic of the gam, right?
pussy ass nigga
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>>128577189
Some deaths I'm cool with, but ones where I try a test fling and slam into a wall of air immediately are just bleh.
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>artifact iron shield
at least it was a fey mood and not a posession
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>>128569960
Those 1 tile corridors are gonna play merry fuck with pathfinding.
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>>128560485
You may not appreciate it, but this is one of the bigger updates and one of the bigger deals for both adventurer and fort mode.
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>>128581471
yeah changed it to two two wide doorways
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