emugen is kill edition
This thread is dedicated to our hero, vgturtle
the /vr thread is better at this point.
Is there a good gamecube emulator for os x? Before you tell me "why did u buy a mac lmao", I didn't, my college gave me this. There's dolphin but it fucking sucks on mac and isn't even updated to the same version as the windows dolphin.
Trying out obscure shovelware to see what games need to be preserved.
ALL OF GOOGLE IS TELLING ME THIS IS EXACTLY WHAT I NEED TO DO FIX MY SHIT
ITS NOT FUCKING WORKING
I GIVE UP
What clusterfuck of a guide did you follow that told you to put the BIOS files in a folder structure that goes \retroarch\x86\content? I've never seen that before. Almost everyone puts them in \retroarch\system. You then make sure RetroArch is actually pointed to look at that folder as the System folder.
When you read content directory they meant in the same place as the game files. Having the biosfiles with the bin/cue's is stupid so put it in a directory called system and make sure it's set as the system directory in the retroarch options.
Also those aren't the same file timestamps as the ones on the wiki and might be the bad bios floating around. It's probably not but always get the bios from the wiki to be sure.
I've tried every fucking bios in every fucking directory I can think of, I still get this fucking message. I don't even care anymore.
Use the BIOS pack from the wiki
Put them in retroarch\system
Make sure system_directory = ":\system"
Load a CUE sheet. Make sure the CUE sheet doesn't have stupid shit like hard paths or wrong filenames for the BIN.
If you're loading a CCD, then the SUB better be a good dump because Mednafen doesn't accept one with garbage subchannel Q data.
That's about as concise as it gets.
Earlier I played some old PSX demo discs. I was hoping that the US discs would be the same as the EU ones, since I was looking for some Yaroze stuff, but they were actually completely different.
I can't be bothered with mednafen since I wouldn't use an emulator at native res for actually playing the games, and I certainly aren't going to try random titles on ePSXe or PCSXR since they have shit compatibility. MAME on the other hand so far has been having 100% success in running everything I've tried, it doesn't care about bad dumps or shit like that, starts up in a nanosecond, so it's perfect for what I need it.
>ePSXe or PCSXR since they have shit compatibility
It's not that they have shit compatibility, they suck because of silly non game breaking emulation bugs that have gone unfixed for years.
MAME sucks for that too.
C64 emulation requiring a Core i5 and it can't even hold a candle to Frodo, never mind VICE.
MAME will forever be passable only for '90s/'80s arcade games. It will never amount to anything for consoles or home computers.
How can we convince Twinaphex to start cross dressing? RetroArch code quality would be greatly improved. I bet it'd inspire maister to come back to the project too.
>2 days ago
Also, anyone has the most 2D sprite friendly settings for PPSSPP settings on RetroArch? I can't find nearest neighbor interpolation for some reason. It's all XBRZ, bicubic or hybrid which looks like image related.
I want to play as Maria in SotN.
>Pretend to send him one but actually give him a USB killer.
I've been considering it, but I'm afraid of terrible turtle harm
>is 4chan slow as shit for anyone else?
Captchas aren't being recognized most of the time for some reason.
It's always Christmas in Turtleland
Should I get this to use as a dedicated emulation PC y/n
>feel like playing some Final Fantasy Crystal Chronicles again
>grab Dolphin, save once at the first chance to create a file
>play for 2 hours
>"Saved successfully" thing pops up in the corner
>try to load game the next day
>it didn't overwrite the first fresh save
Welp, 2 hours wasted.
How do I fix this shit from not overwriting old saves?
Are you serious? For me it would crash if I toggled between windowed and fullscreen. Savestates also caused crashes and it always returned a missing resource message despite the fact that the resource that was missing was present. At that point I just dusted off my PSP - better than having to choose between input delay or instability.
If you run it on a celeron then that's actually pretty impressive.
Mednafen is more demanding than dynarec emulators but it should run fine on a modern computer. It runs without problem on my 2.5GHz i5 for instance.
If you were running a PAL game 50fps might be normal.
I told them like a year ago to make a backup of the site if it ever goes down. Now if it ever bites the dust, we just have to hope one of the admins makes a back up.
I like the look of the shader and don't care for the curves but i don't know how to disable it.
>MFW G-Sync is almost unusable with emulators despite people claiming it was going to be messiah for emulation on LCDs
>all that hitching and stuttering audio in MAME & RA
>Get help from the only two people I know who have G-Sync and are big emufags
>Test with MK1's
kredit screen with the scrolling character portraits, looks pretty smooth
>MAME still has stuttering audio in select titles and has very minor hitching despite tearing being gone
>Googled far & wide for more help, gotten almost nowhere
At least G-Sync works fine for regular-ass games, but holy shit, it does not get along with emulators at all. What are the odds nVidia will donate SP and another RA dev G-Sync displays and compatible cards?
The Immortal on the genesis/mega drive.
Hard as nails but it's a really cool game, i like it a lot.
When i make webms with low res and filter the filter get pretty jumbled.
Here a webm with no filter.
You on RetroArch?
Gotta ask since I never emulate Sega consoles.
First time recording RetroArch with OBS.
Too bad OBS somehow cannot detect the shader I'm using. there are no scanlines even on the original video I've recorded.
Should I play the handheld version?
You don't emulate TypeX games, you just run them with a loader:
It's pretty much impossible to get pixel perfect output from PPSSPP for using shaders. You can set it to only be 240 vertically, but it will still always output 320 horizontal and will just use bilinear to scale anything that's bigger or smaller than that.
What you're supposed to do is set it to x8 IR (for 1080) to get a pixellate like effect and muh HD 3D elements. There's not much reason to use PPSSPP other than this. Maybe someone has done a romhack for the PS1 version if you really care about the new voice acting that much.
Nothing, I just have to assume that's what he's playing the PSP version for if he's not using it for muh HD.
I think he just means that Maria plays completely different between Saturn and PSP.
Nah. I wanted to use PSP version for Maria. That's literally it. I have no problems with the English voice acting of original Symphony of the Night.
I thought we had it bad but /hbg/ is a neverending retard rollercoaster. You'd think emulation's lower barrier of entry would bring them here but I guess the biggest idiots want the latest games for free rather than our slightly less new games for free.
Anyway, that thread over there is a good look at how we'd have it if we kept answering stupid questions instead of telling fuckers to educate themselves and get out. Love you shitheads
>Does this work on windows 10?
Don't know, only tried Win7/8.1.
I downloaded the mega pack from there and the loader was included with the game (a couple of commandline driven .exes and .bats). If the one on 4shared isn't like pic related, then I can upload it.
This is all my screen displays at a 640 resolution.
>what's so super about eagle?
So the XBone controller uses temper-proof torx screws hidden behind clipped panels and you need to take appart the entire controller to remove the front buttons. The Xbox 360 had none of that despite having pretty much the same form factor.
Well G-Sync involves actual processing, which is why it can cause input lag and slowdown, while FreeSync is basically all done on the cable and monitor side of things, which is why it doesn't cause lag. I'm curious how it works out.
Capcom removed Guy from the snes version of final fight because nobody would believe that a japanese dude would risk his life for his gym-buddy's girlfriend.
I'm pretty sure it was because of space limitations and possibly rushed development. It was released around the Super Famicom's launch after-all.
Quick question about Dolphin; is there a way to cap FPS? For some reason Two Towers is really choppy for me and runs at around 30 FPS (have yet to have this issue with another game, oddly enough). I was wondering if I can cap it to get rid of the choppy as fuck audio.
Two Towers (and Return of the King as well) have yet to be fully optimized. If you're me you had this mainly at the Last Alliance tutorial, which also has a lot to do with it because there is a ton of shit going on there.
>What can we expect from 1.3? (This is a serious question)
I think it's fair to assume that their Reicast core is going to be fully fleshed out by the time of release and they'll have their MAME/PPSSPP/Mednafen cores in sync with upstream again.
Anything else would just be embarassing
>which also has a lot to do with it because there is a ton of shit going on there.
This. All the fighting in the background is done with actual models, rather than sprites.
There's flowing lava.
There are a ton of Orcs and NPCs killing each other while you're running around.
There's explosions and shit all over.
Even on the actual Gamecube there was a ton of slowdown. Wait for better optimization.
No, because cores are not part of RA's release schedule. Cores are simply provided through the online updater.
Those things will happen when they happen, they are not tied to RA.
because he has this hate/love relationship with the google market, next week, rants about bad reviews
cores have been neglected, nothing will change there
I'll probably have to go to the arcades then.
I don't think theres a poopular enough community with TTGM3 for anyone to also come across this issue and to also try and solve it.
I didn find an interesting thread on some forum about some guy who blamed his RAM and ended up replacing it and suddenly it works. But I don't have new RAM money.
* Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation.
* common define _32kb and _4kb
* recVtlb: Align dispatcher to 32B boundary
Better for cache coherency
>and that's just from yesterday
That's why there is a core updater that hosts builds for many platforms. Core builds are updated when there are updates to the code, so it doesn't matter which RA version you use.
>Hello to you ancient code masters from the land of binary. I implore you to aid me on this quest. A quest for delicious CRT shading, ported anywhere across this great land.
What a cringeworthy post.
The shader in question is "CRT-Royale" and it is the fruit of the Gods. This shader comes to us packed in the "RetroArch" emulator, created by one, Troggle of Monkey. He is a legendary warrior who hath since vanished from this world. What he leaves behind is something I wish to import posthaste into ReShade, showering it across other executables to supply our humble friends with electron beam emulating goodness, rife with unparalleled shadow-of-masking, heretofore only matched by the real cathode ray tubes of yesteryear.
Did they nerf the fuck out of everything in the PSP version of Symphony of the Night or what? Every boss either dies in very few hits or can get stunlocked with the small dagger you find really early on (basilard or something), even Richter is a complete shitter. I don't remember the PS1 game being like that. Or did I manage to git gud despite the fact that the last time I played that game was about 10 years ago?
Damn, of course! Just encrypt the files! Why did no one ever think of that? If no one has the keys, it's literally unpiratable.
Of course no one can ever play the game ever, but I'm sure our loyal consumers will buy it anyway.
You have to have the keys to play the game, even if you're a paying customer. You can make them a lot harder to get than Steam's but at the end of the day they have to be somehow available to end users which means they can be obtained and used for piracy.
It's not like people are cracking games with 128bit encryption by fucking brute forcing the keys.
Is that black spot in the game the normal behavior of CRT-Royale?
IGNORE the over sized aperture grille - I set it like that to better show the issue, if is one.
Dark spots in some games like in this scene are pitch black and no triads are drawn there. This happens very often in horror games. It's like there's no transition from brighter to dark, it's just pitch black. Other crt shaders obviously don't have this issue because none of them draw masks like crt-royale. Just wondering if this is normal or if i can alter this in any way.
>We auto-dim to avoid clipping between passes and restore brightness later. Control the dim factor here: Lower values clip less but crush blacks more (static only for now).
>static const float levels_autodim_temp = 0.5; // range (0, 1]
>Every boss either dies in very few hits or can get stunlocked with the small dagger you find really early on (basilard or something),
The knives are REALLY powerful in that game.
>I don't remember the PS1 game being like that. Or did I manage to git gud despite the fact that the last time I played that game was about 10 years ago?
You got good.
I did a level 1 challenge for SotN USA and found it hard. Later did a Level 1 for JP version and breezed through it. I thought the JP version was easier, but no I just got better.
How do you prevent from leveling up? Is that the same thing as luck mode?
>The knives are REALLY powerful in that game.
It seems to be just the basilard - with it you can spam the attack button and Alucard will always stab, the combat knife does one stab and after that a slash which is pretty shitty. Also, is there a way to drastically lower your attack rating without using shitty weapons, via rings or something?
>Should remove curvature. Also you are likely wasting data by including the black on the sides.
Sorry, i'm complete noob here have no idea how to do any of that stuff, followed a tutorial online to set up OBS because shadowplay wasn't working to record retroarch anymore and i use xmedia recode to make webms, i just adjust resolution and bitrate, anything beyond that i don't know how to do it.
This one is using another shader without curvature, gtuv50.
Oh hey, I'm the guy who made those memory cards for level 1 saves. I'll upload them again and post here.
Also, I've been switching to Retroarch for a lot of my emulation stuff lately, and I was wondering a few things. First off, is there a way to get the desmume core to use the full screen? It's acting oddly for me, picture related.
Also, for the emulation errors in Heart Gold/Soul Silver, is it any better/worse than it is in Desmume? I'm just curious. Thanks ahead of time.
Anytime, I just didn't know if had gone down. Please feel free to rehost it anywhere as well in the future for others if they ask. Now I just wait patiently for the answer to my question.
That's the one you can find on the Wiki right? At least, I believe that's the one I'm thinking about. I may just be remembering wrong.
Xmedia has a auto-crop, but i think it kinda of mess the resolution and the size is on the same ballpark.
GBA webums with the nds shader preset are better on a 640 resolution.
>That's the one you can find on the Wiki right? At least, I believe that's the one I'm thinking about. I may just be remembering wrong.
Ah alright, that's in the regular setting options right? I know the top/bottom or horizontal is in the core settings, however, I don't know where the aspect ratio index is. I'm looking right now though.
Thank you, I just wanted to make sure since from what I remember reading Pokemon Platinum doesn't have any graphical bugs as well now. I was just curious if this might of messed anything up by doing so. I remember FFTA2 was out of commission for a while, but, it's not on the compatibility error page.
One last question, is there a way to move my saves like with PSX games? Is it the same way, I just rename the file and it'll work? Also thank you again for answering my question.
Found it, sadly doesn't look like it's working either. I played around with the auto aspect, and forcing it, however, nothing has come of it yet. I'm still tinkering with it though.
I do have it on, and have had it on from what I can tell. I don't think it's disabling, let me load up White again and let me see if it does so again.
I see that "Blargg NTSC SNES RGB" barely visible at the bottom. Turn that off, that filter only works for SNES resolutions, it is known to distort anything else. Use tvout-tweaks.cg shader instead for a more system agnostic RGB filter.
>work in progress core updated and it doesn't work
>omg halp guys
I wasn't, but thank you.
Ah okay! I disabled it and it's working perfectly now. Let me look up that filter and apply that later then. I'm just happy to get it working now. Thank you a lot Anon.
asked this in the other thread for tips on how to make an n64 game, namely any mario party, 2 preferred, to look "better" or at least presentable on a 4k screen. Is it possible? I'm currently using the M64Plus bundle
have a transparent DK on me.
Is there any way to emulate Paper Mario 64 without constant flickering and glitchy menus?
>In 2015, zilmar created a public Project64 repository on Github, officially opening the gates for contributions. Development picked up at break-neck speed, and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed.
whoa, i need to check in on these things more than a couple times per year
which crt preset is the most authentic? I've been using the royale-ntsc-320px-svideo, but it's really blurry.
I cant remember the last time I played a game on a crt so I have no reference
Anyone have any hints what settings might cause crashes on PCSX2 for Yakuza 1? Didn't see anything mentioned really in the wiki, just a couple of graphical things that I did set, and a note about VU cycle stealing which is already disabled.
Emulation settings are all preset 3, besides graphics which is in pic related. Everything played perfectly fine until the cutscene after the first tutorial fight where PCSX2 crashed out ("PCSX2 has stopped working" type crash) on me. Gonna try starting again to see if it was something specific to that part or just bad luck but figured I'd mention it here in the mean time in case anyone has had a similar experience or advice.
I find the maister ntsc pretty blurry.
use tvout-tweaks.cg shader instead
wait, I can't remember. Does tvout-tweaks.cg darken the image too? I think mednafen and bsnes are pre-darkened.
Also the custom 1920 x 1080 resolution is something specifically mentioned in the wiki for this game as a workaround for an annoying graphical bug, in case anyone wonders about that. Usually I just use 3x native.
>can barely emulate on ps2 emulator
>requires nunchuck to play on dolphin emulator
How do I configure it? I have a keyboard, mouse and a xbox360 controller but I can't figure it out. I'd prefer playing with xbox controller.
I'm looking for a download on this game http://www.romhacking.net/translations/1681/
but most of the sites I usually get my ROMs from don't have this one.
I've checked some more from the wiki, but couldn't find it.
Why is Star Fox for SNES such a bitch to emulate?
I don't need to verify anything to know how much salt comes out of your tear ducts on a daily basis
Thanks for helpin me out, I picked a random game and it was pretty bland "King Arthur & the knight of justice" but i guess i should've expected it to be bland
I played Ninja Gaiden for a bit, It was fun though i really like the game and I've played through it a bunch already i was still thoroughly entertained.
I also played Kirby & The Amazing Mirror for a bit, It's a title i haven't beaten yet so it was pretty rad, Can't really go wrong with Kirby.
PCSX2 devs suck at recompilation therefore will focus on interpreter.
>gregory38:The future is the interpreter. I'm sure that with a couple of shortcut we can improve the perf by 20%-50% :stuck_out_tongue:
>ps2autotest was really helpful on this one.
purei! is dead.
The dev is writing some meaningless android/ios specific code that will become obsolete at least 5 times by the time his emu reaches semi-playable speeds on the aforementioned platforms.
What the point in making the interpreter faster when you would need hardware 20 times stronger than what we currently have to even run it anywhere close to fullspeed and when even using interpreter only some game still have problems.
If the interpreter was flawless it would have some kind of use but when the fucking thing doesn't even work properly to begin with what is even the point, people interested in preservation are just gonna do something that is meant to be better from scratch.
You do realise that Gregory is like Hatcat and has a boner for interpreters over recompilers? Didn't hatcat once say he dreamed of a world where self-modifying code was outlawed or some shit?
The original seeder isn't always online, but this shit is invaluable for finding games for PCSX2 testing purposes. Fuck janky direct downloads. Torrents are the future.
Man I wish I had the room. I would help seed it for a long time too.
Torrents are great until the seeders fuck off. Direct links are for the most part shit however sometimes you can get lucky.
Anyone know if anon finished https://www.sendspace.com/file/spw1hb ?
Apparently he considers himself to be the protector of emulation now
He can't even code, but still looks through every goddamn commit just to find a reason to interject
>you will never be as pathetic as turtle
emudevs usually seem to be obsessed with clean room reverse engineering and such, but there is one emudev who dares to be different, who has made himself a dirty room for emulation. He seeks out and consumes those dark, hidden leaked docs. He wants all the secret knowledge he can get and dreams of the day when he can unleash it to fix all the ills of the emulation world, but also drag it down into darkness. He is a mobile pox, a flying swarm upon the emulation world. He is...the turtle. The vg turtle.
Are you running something that filters the meshes? How does that even work?
Or is it just a shitty post-processing filter on the final image?
That didnt seem to do anything
Here's a screenshot of Parasite Eves II opening
And this is the same shot with any other crt shader: http://i.picpar.com/1ZEb.png
I'm not familiar with this issue, what kind of firmware is he talking about?
Also isn't byuu the guy who didn't want ROM headers? And now he wants to append data at the end of the ROMs?
God damn I tried my best to translate this piece of shit but does anyone have the most recently translated Rondo of Blood? Like, just fuck me in the ass, but give me the god damn rom /emug/
why do some translators plaster their ugly logos all over title screens like it's their fucking forum signature or some shit
Do you have faith emugen?
I honestly think the reason console creators don't care for emulation is because once you have every single game ever made for that console you don't even bother playing them, I know I am not the only one that this effects. They know this and so they know the people who actually want to play the game will buy it for an actual console.
>"why don't current gen consoles do that then?"
Simple, there are no games that are better then them at the moment, but once we go another generation or 2 further, probably around 2025 I think 360 and ps3 will be fully emulated while xbone and ps4 will be right behind by 2035
>Okay, so what game is THAT one?
Genesis/Mega Drive Shadow Dancer.
>why don't you just include the game name in the filename?
And where is the fun in that?
Can't be arsed, too many files and tries to get a good webum, i do this also to learn how to make them and how to record so i generate a whole bunch of shit before upload one.
>I'm pretty sure his ruse consists of making people he knows irl believe he's a great coder just because he has a github account
That is so sad. They have no clue he's an internet joke.
>I am not going to start some huge project or anything to prove I am a coder or something, but I may have some stuff I want to release in the next few weeks if I find the time. Namely a N64 microcode assembler and simulator.
You're going to eat those words, just you wait.
>I am not going to start some huge project or anything to prove I am a coder or something, but I may have some stuff I want to release in the next few weeks if I find the time.
Just like that kid in high school who was always bragging about his producer skills but never showed any actual beat
No, but I have this picture of Rinoa.
I have to not like it.
Java doesn't count though, because most people hate it even more than it probably deserves.
Brainfuck is cool. Why people don't use it to make emulators is beyond me.
All these C#/Java brogrammers need to get the picture loud and clear - C/C++ is the only way and it will never, ever die. If anything, it's Java/Rust/C#/D/Dart/whatever the fuck that will die before C/C++ ever does.
It's just the new cool language, like Go was a few years ago. It's trendy to like it, it's trendy to hate it. I wouldn't look for technical arguments about programing language on 4chan.
>You do realise that Gregory is like Hatcat and has a boner for interpreters over recompilers?
That is so sad. Are there any reliable devs in the ps2 emulation scene?
>Didn't hatcat once say he dreamed of a world where self-modifying code was outlawed or some shit?
Yes. He also lied and said his RSP interpreter is faster than Project64's RSP recompiler.
>I don't know why everyone hates on Rust so much.
Because it sucks.
>It's a lot less shit than Java or C#
That doesn't mean much :) .
>You have to be leagues better with it to do the same things beginners can do in C#.
That doesn't make it the best, or even good lol.
>That is so sad. Are there any reliable devs in the ps2 emulation scene?
There was that guy called cottonvibes who wrote the VU recompiler. He went full normie though because he was 2 handsome for emulation
>swing your arm to swing sword
>press button to swing sword
I honestly don't even think you could emulate the wii version unless you have bluetooth to use a wii mote with.
Wii has everything mirrored for right handed lonk, can only have two items out at a time(vs three on GC), and lots of waggle controls. But it also has native Widescreen. Oh yeah and the Wii version uses the wiimote speaker sometimes, though it's pretty inconsequential.
Other than that I think they are pretty much exactly the same.
You can just use an emulated wiimote and bind swinging to a button, dummy.
Literally the only things the Wii version has over the GC version is a widescreen option (which you can obtain on the GC version through Swiss-GC) and being able to map four items to buttons instead of just two. Also a few beneficial glitches for speedruns that were fixed in the GC version, but the GC version has some of its own, which save more time.
Swinging with the mouse is not difficult. You can add a modifier for the 3rd dimension. It becomes a bit more complicated if you need dimensions 4, 5 and 6 for the nunchuk, but generally few games go past shaking or swinging it wildly, so you can just bind that to a single button.
what? It's the other way around. On GC, you can only map items to X and Y (Midna takes up Z), while on the Wii, you can map to Left, Right, and Down, plus B for the item you're actually using.
>i don't know how nightly builds work
>i can't wait for stable releases
>i won't make a bug report because reasons
>i didn't tell the developer about the problem and they didn't fix it!
You're probably right, I don't remember that well.
Sounds like the Wii is the better version then honestly. If you're emulating you can just bind the waggle to buttons, the mirrored thing isn't that huge of a deal, and native widescreen is of course going to better better than widescreen hacks. Plus more item buttons.
Put BIOS in a folder called dc in your BIOS folder, make sure retroarch point to your bios folder, alternatively you can put that dc folder right where the .gdi is.
Make sure you enabled shared HW context in the settings
Make sure you enabled Render to texture in the core options
Congrats half the games won't work because reicast is a piece of shit.
>inb4 reicast is fine
It doesn't play Rez therefore it's automatically shit.
>i can't wait for stable releases
Emugen literally tells you never to use stable releases.
>i won't make a bug report because reasons
If there's a major bug in a piece of software chances are someone else has already done it. The wisdom of crowds.
>i didn't tell the developer about the problem and they didn't fix it!
There shouldn't be any problems in the first place :)
Give it to me straight. I know shit all about N64 emulation. It's a clusterfuck.
The Wiki breaks down every Emulator and Plugin, but it would be nice to hear from people what their go to setup is in dumbass language I can understand.
Being able to play pic related (and the first N64 Goemon) would be nice. I've stayed away from Plugin based shit for so long so any help would be fantastic.
The GC version is better if you wanna dick around with sequence breaking and skips. Last I checked, it's actually possible to beat it just shy of 3 hours, whereas the Wii version is more like 5.
Too bad no one cares about speedrunning Zelda games that are not OoT or MM anymore.
>Too bad no one cares about speedrunning Zelda games that are not OoT or MM anymore.
The original LoZ and Zelda 2 have gotten quite a bit lower in time somewhat recently and are ran actively by a bunch of people.
Anyone know about an issue in higan where a grey box shows up when launching some famicom games? Blaster Master won't work for me. I can get it going in another emulator, but I prefer higan.
I saw that just now, actually. Still, it's only like 8 minutes faster than Paraxade's run from 5 years ago. Nice to know they managed to get it sub-3 hours, though. I can see why it doesn't get the attention that OoT and MM have, of course. Can't really compete with games that have so many insane glitches and can be beaten so much more quickly. And let's not even talk about the "speed"running snoozefest that is Squidward Sword.
It's not rare for people to run on emulators (if the emulator is accurate enough I guess).
If you're very competitive you're pretty much forced to use real hardware if you want people to take your times seriously but that's only a small percentage of the community.
It doesn't necessarily have to be for speedrunning. Maybe you don't wanna slog through certain parts of a dungeon, or you just wanna skip dungeons entirely. The GC version allows you to do that to a much greater extent than the Wii version does.
It's kinda like choosing between emulating the original Super Mario 64 or the Jap re-release that added rumble. Sure, the latter has an extra feature that's quite nice, but they fixed the backwards long jump glitch, meaning I can't skip the 50 or 70 star door and beat Bowser before then, which is an option I have with the original.
I guess my only solution will probably just be to find a new emulator. Seems like a fine place to start. Thanks. Regardless, random grey screens in an emulator are a rather annoying problem.
Maybe you could be a little more grateful to Tomato for having professionally translated the game you're playing?
By the way the Tomato icon is also in the credits and hidden, off-frame somewhere in the game.
It's so he can know if someone's selling his freely-available translation for money.
>I heard PJ64 2.2 has some audio stutter/lag issues that 1.6 (or whatever previous release) doesn't have. Any way around this, or is that just a plugin issue?
Whoever says that, doesn't know what they are talking about. The only possible difference is either Advanced Block Linking or if Fixed Audio timing is enabled for a game it shouldn't be.
2.2 is way better than 1.6.
Who said anything about not wanting to play the game? All I'm saying is options are good, and if there's a particular part that maybe you don't like and have the option to skip, why would you play the version that doesn't give you said option?
Maybe because I don't want bugs in my game that might cause problems inadvertently. Maybe because the other versions are actually better other than that one thing that literally only you would be stupid enough to ever care about.
Except the bugs I'm talking about literally never trigger unless you specifically go out of your way to trigger them, and when you do trigger them, they almost never cause problems. We're not talking about Bethesda games here where your character will randomly slip through the ground into the fucking void for no reason.
What kind of issue could cause Dlophin/Ishiiruka to randomly not show save files in-game? Makes it impossible to save, since the newly created file will just be overwritten while using a save state to temporarily workaround it simply causes things to crash.
Has happened to me with several GC titles already and this shit is starting to drive me up the wall.
Turtle doesn't need to code. He works from the sidelines, advising devs on what to do next. He is the protector of emulation. He fights for the little guy against corruption and closed source.
All of this looks so comfy. Will I find a way to make my games look like this on the wiki?
found my old 4chan dvds, been spamming old shit for old time's sake
Paper Mario: TTYD won't recognize the D-pad on my PS3 controller (which my PC recognizes as an XB360 controller) at the file select screen.
I can select which memory card to use, but after I do that the D-pad and stick don't work. The game still recognizes all other buttons when this is happening.
Any suggestions? I've been looking at wikis and other such places for a while but this doesn't seem to be a common thing. I'm using Dolphin.