ALL HAIL THE POWER CUBE edition
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We discuss mods, resource packs, projects, seeds, building ideas...
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Remmeber, if someone askes what to add to their pack, say "Maids".
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Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
BluSunrise released a new update to IE
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
The migration to 1.8(.8) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork.
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
And before anybody asks, the power cube is Big Reactors Blutonium and Packed Ice used with Immersive Engineering Thermoelectric Generators. This bank of 24 generates 1440 RF/t at all times.
The nuclear fuel blocks and ice blocks are the special cases, with hard coded temperature values. Generally, the thermal generator works with fluids. Because each fluid has a defined temperature, any two fluids will work.
Pyrotheum is the hottest fluid I know about, but at 4000 C it's not any hotter than plutonium/blutonium.
I'm swimming in resources and packed ice is a fucker to make (Merely because
fuck botania, there's no ice spikes biomes, and Cryotheum isn't easy to come by) so that was the first one. The second one has them reversed, I believe.
Hot block and Cold block on opposite sides. You get the most from either Blutonium/Packed Ice (30RF/t per pair) or Cryotheum/Pyrotheum (31RF/t per pair). 6 sides, 4 generators, 2 pairs. 6x4x2x30=1440 RF/t, at a constant rate. Bear in mind that three Tier-4 Solar Panels kick out 1536 RF/t during sunlight hours, so take this as it is.
There's some things that you can do with Thaum. Especially if you have the AE2 addon that makes vis collection incredibly easy and infusion altars almost painless. And I say almost painless in the sense that you need to have a 30x30x30 cube of stabalizers to do half the recipes without your things breaking off randomly and causing flux spills.
i installed mods from here and now minecraft stutters and has shit fps
why is this and how can I fix it
Well Google is not really helping much.
>Actually using a magic mod seriously
Where are my fucking nukes. Once I get these Attractors, this thing's going to fucking orbit.
Also, Fucking Particles.
nvm, I figured it out. One of my mods did not like it when I installed buildcraft one .jar at a time, instead of just the big jar. I guess if I don't like the Buildcraft robots I will just have to put up with it.
that wall needs some detail, man. make it less of a rectangle and put something cool on top (a line of stairs would work, like crenelations). Maybe even make another small rampart somewhere along the middle of the flatter wall there.
Wasn't originally supposed to be a wall, was the outline of the planned house, then I realized just how much room I had in the building so I cut its size by about half, which you can see by how the wall is flush with the main building.
>being so insecure with your sexuality that you take offense to pretty colors
So yeah, apparently Rogue-like dungeons can spawn "nether levels".
I got fucking overrun vs a bunch of bs zombies spawning from an invisible spawner and blazes.
Loots are mediocre at best.
How is this mod so
>take break from 1.8.9 porting to fix some minor things in 1.7.10
>what started as using partial ticks on power generator rendering has spiraled into rendering changes and adding TCon support
Hey guys I am looking at trying out Chromaticraft and was wondering what mods work well with it. I was thinking of using tinkers construct and maybe open blocks for the glider. Any other ideas?
RFTools/Mystcraft/WarpBook (Any kind of teleport mod that can get you back to base quickly.)
And ExtraTiC doesn't come standard with the casting recipes for their fluids, even though RFTools can generate them.
Do any of you know how to disable Tinkers Constructs bs where it makes you mine 10 stacks of cobble to be able to mine iron? As in, how would I fix the stone picks and make them capable of mining ores.
Should I build a new base and just pick up shop?
Maybe one more planned out with AE2 wiring and possibly some better Big Reactors support?
i've made another world with gregtech.
Again, back to 0. Again grind my way to bronze and steam... again.
I feel like making an utopian city in creative using gregtech. Enormous machinery, daedalic fucks of AE2 and a perfect automation of everything.
No one told me treated wood doesn't allow mobs to spawn on it! Holy shit what is the best building material and why is it treated wood?
I love that part of the game
hunting for the basic ore veins, carrying around dozens of wrought iron pickaxe heads ready for assembly, hollowing out small and comfy camps in the mountains. slowly working my way up the beginning of the tech tree..
meh. After years, i feel i need to see something cool made from me. Maybe, making a city in creative somewere in the world and going to my "survival place" when i feel i want to play in survival.
Other one isn't bad. Except I've got a dozen nodes close to my base already, so it just saves a few seconds of walking time. Too bad it didn't spawn ignis, the only ignis nodes I have are in the nether.
If you have a stabalizer, get it in there quick. You might actually change it into a Pale node.
Though what pack is this, Blightfall? See what other options you have for node transfer you have.
Regrowth. Looks like I have Automagy, Arcane Arteries, Apocrypha, Thaumic Esoterica, and Witching Gadgets. I put a stabilizer on it, but I'm not sure what else I can do with the node.
Also, blightfall folks at Beta dome, please leave that sano/lux at the bottom of your essentia chest, and move the stuff on the infusion table over to it. It's for a totem of dawn, and I need way more essentia to finish it.
This is the guy who was talking about joining in a few and mining just for you.
I'll be on a little later, a friend wants to play vanilla but I'll hop on when I can.
Excited to see what Blightfall is like
oh apparently that part of the world is floating ok that's fine.
My ping to it was fine. I'm just on the east coast and had been connected a few minutes ago. I'm also not >>128298337
which was probably the other guy on the server when it went.
The dragon or the vampire girl?
She fucks shit up. I accidentally let her kill all the crimson clerics one time. I had to search for three hours to find more, which she almost killed them all again. Or like the time she took down a giant thaumic slime from accidentally a 1k node.
Please don't be sad anon, just because I have fun a different way than you doesn't mean you need to cry about it.
It's two mods.
I had to place blocks everywhere. and let the goo level out over and over again, it was a huge pain in the ass, NEVER remove a node stabilizer from a node with 1k aspects.
Custom NPC's using Grimoire of Gaia models.
Going by what I saw in Direwolf's videos, the tool station is completely different, but it's more of a cosmetic change than a functional one. Every material has its own effect now (iron magnetizes dropped items when mining, cobble is cheaper to repair and so on) and weapons seem to have ridiculous amounts of damage, but I think there were other changes too. Most feel like improvements but I'm still not sure of what to think.
It's altar-o'clock. Post altars.
Blood, infusion, whatever.
I almost feel like making a reddit account just to tell this guy to kill himself. What's wrong with me?
At least I rest easy knowing whatever's wrong with me is nothing compared to what's wrong with the people who upvoted him.
Whew. Finally got rid of all those god-forsaken self-planting fir trees.
I know. that's why it got stuck there.
at least its useful when placed
>go into the nether
>look at minimap
>see a bunch of blotches of green, pink and white that weren't there before
>no visible changes in the actual world
Is this something I should be worried about?
Forcing the vis from one node to enter through another node via a hackneyed magical device is a good idea and this isn't going to have any bad consequences at all
The wisps and thaumic slimes are my friends, after all
This purple disgusting goop adds a nice touch to the area, yep!
>played this game long long ago
>was into pistons and redstone mechanics
>see hidden door vids everywhere
>they are all the same
>made some different concepts
>turbo autist arrive
>they make simple doors but with super password and super fast.
>all doors are 2x3 or 3x3
>no way to make em invisible at least on 1 side
>some youtube channel (ded now) make a stairs out of the floor and that was the last thing i saw about hidden doors
>nothing else about hidden doors with different setups.
ill post the vids if someone wants to see them.
and then be forgotten again.
it needs to be compacted alot, but, people still do this??
Try checking out Mumbo Jumbo. He usually does hidden entrance videos in Vanilla.
Though we like to play modded, and therefore why not use the SecretRooms mod? One-way glass, Camoflauged doors, buttons, levers, and pressure plates...
inb4 >reddit, but the mc redstone scene still exists
Might find some junk here, I just looked it up.
For some people, it's not about practicality, but doing it just because they can
the hardest part of all is make em compatct.
i just saw the mambo jumbo vids, and they are all very very compact in design, i never had the patience and the time to work every single timer and make it smaller or more simple.
back then i just wanted to work.
at first i thought it was because cheating that having a secret room or something similar was useless, but now i know its mostly because of mods, dont feel bad though, at least they are arround.
i said it wrong.
i thought the idea of having secret rooms was useless because of cheats that let you see through blocks, like that old sand trick i used back then to find diamonds in caves deep underground, i think it dosent work anymore.
I used to play Agrarian Skies before on the FTB last year and had fond memories of it. I only just realized there's a beta for Agrarian Skies 2, but there seems to be no progress on it for the last couple of months plus it needs me to make a Curse account or something...
Recommend a modpack to me? Preferably something that doesn't need me to change configs or java versions or whatever.
It does; You have to use Redstone powerblocks or TNT with Fence Posts.
Though Draconic Evolution has a tool where you can see through blocks like this trick, though only through itself.
>mix TNT with fence post
>suddently xray vision
Any Solid Non-Opaque block works; Pistons and Glowstone included. TNT is the easiest to craft.
You find yourself a corner, put down two fence posts on top of each other to box yourself in. Jump and place the block on the side of the fence post facing you. If you did it right, you should be able to look through blocks, though not for forever. If you did it wrong, or did it for too long or moved about, you'll see the inside of the block.
Mojang tried to fix this bug, and they did with the old machines (I think) but this method works most of the time and is easy enough to reset and retry.
what i wanted was a comfy castle on a mountain, a prision below the castle, and mines down to the bedrock, a nice field to plant shit and a lake nearby with a boat to go to places.
then i looked and got hooked with redstone and pistons, and sticky pistons just came out.
only managed to finnish the prisions when i wanted to test it, even found a slime spawn place to farm some slmeballs, but when i came up, everything was under 5 blocks of snow (dont know if this is a thing today) , after trying to remove half of the snow i abandoned everything and start making shit in creative (the map you see in those vids)
i still want to do it, with a hammer temple and everything like pic related.
To the anon who posted these last thread - may I ask which mods you used?
Since the battleship is far too large to sail, and the existing ironclad is ungainy on the open sea, I've gotten to work designing smaller ships to act in the mobile role: like this light armored cruiser, pictured here sailing through a test map.
Is the only way to get controller types for RFtools dimlets by breaking down dimlets of that type? I have a steady supply of Material Gold Block dimlets from a villager, and a few tier 2 control controller circuits, but I really need a desert biome dimlet and a noon dimlet, yet I don't have a time type or biome type. Am I fucked?
That's because a few years ago there was a dozen modders whose mods anyone used, and the barrier to entry with no documentation whatsoever was so high that it generally ensured a minimum quality.
If you have Thaumcraft and its addons you already have pretty much every possible feature Shitania recycled and could possibly offer you.
Witchery in the meanwhile actually has unique features you won't find in any other mod.
This shouldn't even be a question.
botania adds a lot of altar stabilizing things, but aside from that, it doesn't tie into thaumcraft very much without stuff like forbidden magic (wands that run of mana and flowers that give you research aspects)
witchery doesn't really tie in much with thaumcraft either, but honestly, both are enjoyable mods, dispite what people here will tell you about botania. Botania is more a weird-item-utility bundle + automationist's mod though.
Outside of a very very very select few things in Botania, it's more or less completely worthless as a mod.
Though Thaumic Tinkerer does open the door to a lot of mana production using a Kek reactor.
Too bad Thaumic Tinkerer is just as shit if not worse. Doesn't help Vazkii also had a hand in developing it and then just gave it away to some furry who - as you would expect from a furry - anally raped what semblance of decency was left. The server-destroying fires are just a drop in the bucket.
No, it really isn't. Especially when Dislocation Foci is easily replaced by a JABBA dolly or that other tool mod I forget the name of (especially since moving tile entities, most notably chests, is a must-have feature in any modpack these days), and the attractor is just a fancy conveyor belts/fan.
Yes, it's thaumic bases. it basically transfers vis capacity from one node to another at a pretty bad but very quick rate (if you don't want to wait to have a big node, you can just shred through a bunch of nodes). It generates a shitload of flux, and can cause other problems, but what's magic without a little mess?
Can I grab spawners with JABBA dollies? If so, that would just save the hassle of the dislocation foci and the endless nether stars and enderium for PortaSpawners.
And Corporeal Attractors work much faster than conveyors, and multi-directional unlike fans. Unless mobs CAN spawn on conveyor belts naturally (read: not spawners) then I still need the Attractors.
They are node linkers. As I said in the post above you, it violently rips vis from one node and forces it into another, causing a shitload of flux. It's not effiecient either, but it's fast. if you have a lot of nodes sitting around that you don't mind sacrificing, it's a good way to go, in my book.
Well fuck me sideways with a razor blade. I thought the diamond dolly was just to reduce the speed debuff. Now I just need to figure out what I'm doing in regards to spawners, if anything.
it's basically node bullying on crack, so yes, it gives the receiving node a permanant increase. However, it seems like, say, you have an aqua node with 90 points, you might get get 30-40 points out of it on the receiving node before the aqua node is too damaged to give more
Okay, I'm torn between playing my magical mods or my tech mods.
Should I go for magic or tech? All this talk of magic is making me want to get back into it, but at the same time I want to get into tech too.
Without mixing the two.
Most edge cases I've experienced ended up crash the server, one even leaving a corrupted chunk behind.
JABBA's falling out of style anyway, what with Storage Drawers around. The other mod (Inventory Tools, I think it's called?) is what you should be comparing stuff to.
Tech mods, unless your wiring looks like this.
Hm. I might consider it. Though it does kind of stink that there is no alternative to the Attractors in tech mods, of which EnderIO's Attractor Obelisk just makes them focus on the obelisk instead of actively moving towards it.
We need a Magitek mod, something that can actively go between RF and Mana/Vis/LE for different functions and tools. Like, a pickaxe that requires one of the magic forms...If you power it with Mana, it's Silk Touch (Because nature wants to maintain what it is). Powering with LE gives Fortune (Because you want to take everything it can give). Powering with Vis gives increased speed and allows itself to be powered by something else, just at a little weaker on one of the sides (less fortune with LE, less speed with Mana).
Could work, and really piss off all the magic mod makers.
I personally have more fun playing magic modpacks than tech modpacks.
All the tech mods feel very same-y. There's a pulverizer, there's a sawmill, there's an electric furnace, there's something that makes power out of coal, there's pipes for items, liquid and energy... All the mods feel like the same collection of machines with different names and textures. Universally using RF isn't helping that "same-y-ness" either, despite its advantages.
Meanwhile you can bunch up Thaumcraft, Witchery and Blood Magic in the same modpack and even though they might have some features in common they're guaranteed to work completely differently. If you're bored of one, you can progress in another.
Like Tinker's Construct, one of the most balanced mods out there right now?
Anyone need/want a simple recolor for GoG girls? Full custom textures are out of my league for the time being, but recolors are easy enough, though you might onyl see the extra textures if you use custom npcs, since i'm not sure if the GoG spawning algortihms randomly choose maps based on wahts in the files or if its only for what the dev has added himself.
Pic related, made a black haired kobold.
That mod vaguely exists, called technomancy. it's not very polished and doesn't do what you described, it mainly allows for using magic to make rf and rf to make magic in various ways.
Magic mods in general are more about neat items, progression, eventually having a boss to fight, and a unique power source per mod
Tech mods tend to be about processing items and generally using a unified power source (rf these days). There's a lot more interchangeability in tech mods.
I personally don't find "aquire a shitload of resources" as a goal fun, it's a means to an end. Techmods can be good if you are the sort who likes automation for the sake of it or the fun of puzzling out how to make something work, I feel magic mods tend to fit better with the typical video game experience, giving your goals, bosses, powerups, shit like that.
>Shitania as the only magic mod
>Shitania in the first place
You have no place to call anyone a pleb. You're an embarrassment to magitech, tech and magic alike.
>Botania and Thermal Expansion as his flagship magic and tech mods
This is bait, right?
New Minotaurus'. I kinda like the brunette more than the black and blonde though.
Pic's out of date, I'm running witchery alongside botania. I hate thaumcraft, I don't have the patience to deal with taint or it's boring research.
Mekanism has a few features I like, most of it's stuff is configged off, that's also why you don't see it's generators module, TE and BR are my main powergen.
Anyways, TCon is my main weapon mod, most of the other mods have had their weapons configged off.
>they think I just threw this shit together without editing the configs.
Are you giving out maidrides?
Is that as a resourcepack or do I have to edit the mod's assets?
If it's the former, does it support random mobs? If so, sign me up.
Pairs well with Archimede's Ships+. you get a better view of the area around the ship in 3rd person.
>I don't have the patience to deal with taint or it's boring research.
>>they think I just threw this shit together without editing the configs.
>Is that as a resourcepack or do I have to edit the mod's assets?
if you dont want to use custom npc's to get the textures, you'll have ot add the files to the assest of the mod itself, otherwise just linking to the texture with custom npcs works.
>If it's the former, does it support random mobs?
I have no idea, GoG naturally has random texture picking, but I have no idea if its a natural thing it does or if the author coded it to look fro specific textures only, i'll test it out real quick.
>hates thaumcraft and blames shit he can turn off in the config
>implying you even touched a single config
>TCon is my main weapon mod, most of the other mods have had their weapons configged off.
What's your point? It's not like you'd even consider touching any kind of tool when TiCon provides a much harder-hitting, ever-lasting, infinitely flexible alternative even if their weapons were present.
Which is exactly why it gets shat on.
>neat items, progression
Are you telling me that tech mods don't have those?
I agree that doesn't really fit. Factorization has a really neat one though.
>unique power source
Go back a few years, all the machine mods had their own power system. I blame FTB for making
piss-easy RF the norm. Even now, there are quite a few mods like IC2/Greg, Flaxbeard, Electrical Age,
and Rotarycraft, which have their own interesting power systems.
I think you're biased towards the thousands of IC clones that do little more than grinder -> furnace
processing. Plus, "magic" mods do that as well, whether or not it's disguised as a ritual or some dark
arcane shit. There are a lot of tech mods that do much more than that; Railcraft, Forestry and
Matter Overdrive to name a few. The fact that most mods or modpacks focus on "hurr durr get all da
ores" thing doesn't mean there aren't fun tech mods.
>magic mods tend to fit better with the typical video game experience
Clearly you've never played games like Simcity, Dwarf Fortress, Factorio and such.
Well, I tried, I think i'll have to do some more hefty work to get Miia to look right.
>If it's the former, does it support random mobs? If so, sign me up.
No idea, but GoG doesnt Handel extra textures automatically, so you might have to try random mobs.
Tried Cerea, and I see exactly what needs improvment, the ears need to have a splash of yellow where they meet the face because it clashes with the current setup, saddle color should be changed to a better scheme that matches her, armor should be removed and replaced with a blouse, and I need to figure out how to add a horse skirt.
>I think you're biased towards the thousands of IC clones that do little more than grinder -> furnace
Probably the case, though some of the other techmods you've listed kinda fit the same too, forestry's farming and bee's just seems like material hoarding, which I kind of put under processing, since it's about having or furthering a source of material, and railcraft, which i've tried to use, mainly to discover that's the whole point. railcraft is about making yourself use railcraft for the sake of using railcraft. I am wholly unfamiliar with matter overdrive, but it seems neat
I do like tech themes, I'll take a rusted dingy scrapheap tower over mystical castle any day it's just most of the popular tech mods don't focus on fun sci-fi themed shit like matter overdrive does, and when they do, it's not to the levels of polish you'd see in magic mods.
And on your latter point, I did say TYPICAL, I don't know if you'd list any of those games you mentioned as typical games.
>I'll take a rusted dingy scrapheap tower over mystical castle any day
Meanwhile I'll just build a 9x9 in the side of a mountain and call it home...
Granted, this playthrough I'm trying to live on the surface, but finding myself with less space and no real ability to "Just hollow out what I need" without some amount of planning...
I either need to move shop or start fresh. I'm getting 20fps in the area with a decent computer, though I suspect that's more because of my endeavors in Myst and RFTools than anything.
I'm still amazed at how common a problem fps lose is in modded mc. Some people just fucking deal with it too. I try to take every precaution I can to not lose fps, try not to use too many particle emitting blocks or blocks with special renders, but no matter what, just being in an area = slow and eventual fps loose. quality game.
as yes, dinnerbong's desperately pushed "notch's code was bad" meme. it's a shame the 12yr olds actually fell for it, even as the game's performance got worse and worse the more notchcode they removed.
Never played, considering it. Your pastebin is shit and someone needs to make it better. Here are my questions:
1) Anyone play on Oculus Rift? How is it, really? Recently got my GTX 980 Ti, system is now rift-capable, I'm on the fence about preordering a Rift. I've seen the YouTube videos of people freaking out. Reaction videos are a thing. Channels make money off them. What's the actual, un-memed experience like.
2) Can pirated Minecraft be made to work with legit servers? Why don't you guys have download links or instructions on how this is done? Don't really feel like buying it, even for peace of mind
3) Do you absolutely need to play with people? Can you have a fun time by yourself?
...could someone theoretically make a "mod" for Minecraft that redid everything in ways that enhanced performance? Fastcraft is a start, but something on a larger scale would be so nice.
Can't answer for the Rift question, but I can answer the other two.
Pirated minecraft can be made to work with servers, but that's on the server side. The way that the login servers work is that when you log in, Mojang hands your client a token. You go to the server, and the server asks for the token during the connection handshake. It takes the token, asks Mojang for the copy of the token they handed your client, and compares. If it's a match, it brings you into the server, no muss no fuss. Pirated MC versions bypass the server authentication, and when the server asks for the token they don't have one to give. So you turn off the asking for the token, and pirated MC works perfectly fine.
And as >>128373106 said, Fun is subjective. You make your own fun, and you can have as much fun on your own as you can with other people, as can other people make things boring as you can be bored.
Isn't that fastcraft?
I know the mod author behind BetterFPS is talking about including some TPS improvements, but he's been saying that for months with nothing to show for it.
(probably 1.7.10 final) Better With Mods update 0.6.1.5
ADD: TCon support for soulforged steel and concentrated hellfire
soulforged steel has light lifesteal and high durability, while concentrated hellfire has built-in autosmelt and weak iron alloy-tier durability
FIX: TESRs now use partial ticks for smoother animation
FIX: waterwheels will now place if there is water flowing where the sides are supposed to be
FIX: class casting error in the filtered hopper
CHANGE: TESRs and axles got some rendering tweaks; axles look more rounded, and power generators look more solidly built
at that point you'd probably be rewriting the whole damned thing.
worse, of course, is the fact that you can only really make it just so much better because >java's garbage collection routines are godawful. god help you if you make the mistake of letting it have more than 4gb of memory to play with.
Huh, you're right. The gardenstuffs lanterns are only infusion stabilizers when a Thaumcraft candle is inserted into them.
I guess it only labels them if it implements `canStabaliseInfusion()`, which isn't guaranteed to return True.
Yep, 3rd party packs. I suggest disabling craftingtweaks, it's a bit crashy, especially when you make floral powder (which you will do often).
Also, it has an older version of Chisel, and if you want to update that you'll also need to disable or update ChiselFacades.
This modpack is by far the biggest bullshit difficult modpack ever.
Never understood why people like to play those "hardcore survival go fuck yourself" Modpacks, I fail to see the fun in being unable to craft sticks and needing to spend god knows how many hours farming just to make entry level vanilla tools. That and the heap of garbage stat and survival mechanics just add an entire level of complication and 'fuck you' clout to what could easily be a funtime romp in an interesting set of terrain. This and 'build out from single block using only this sapling and a bone' types of modpacks are a slog of killjoy.
Except it's not the crafting that's the problem in that modpack. It's the billion mobs CONSTANTLY homing in on your position the moment you arrive in that cave dimension and the only mercy you get is like 20 seconds of invulnerability.
Its not a great infusion alter, or even a good one.
but its my Infusion altar.
Also that's not the only problem, look how much inventory they give you.
And not only that this modpack makes all mobs constantly home on your direction. There are special mobs, and one of them being ghost spiders, which go through walls anyway, and do tons of damage to you.
Unlocking more exp cost exp levels.
they didn't even take it seriously right. if you were to actually take it seriously you'd make recipes that bypassed the "make each piece" shit as much as possible.
FTB can't do -anything- right at all.
good luck with that, did we mention cobblestone behaves like gravel and most blocks refuse to stand in the air and submit to gravity.
Welcome to 3rd party mods, where the bulk follow the cardinal rule of "no fun allowed ya hear?"
>almost all blocks are effected by gravity
>torches go out
>food goes bad after a while
>mobs constantly home in your direction
>creepers just straight up explode when they approach your vicinity w/o needing to see you
>ghasts attack where you are w/o needing to see you
How in the world do I craft colored backpacks with brad's backpacks! mod? I thought it was just put a dye in the center when crafting it but that didn't work putting the backpack and dye in a table didn't do it either and NEI doesn't show hem as having a recipe when I check.
>creeper explodes behind a wall
>this fucking thing appears
Yeah...no. Fuck this modpack.
it's a boat girl, apparently
Gee, it doesn't take very many crops for crop growth to kill my FPS.
jesus fuck the expanded creepers mod? I havn't seen that shit since vanilla
its like when I was watching direbork20 and Soa "where's xycraft" ryn and they pull out the fucking millenair villages mod, haven't played with that since thaumcraft 2 was a thing.
How far this game has come.
it's probably from special mobs
there's all kinds of versions of many base enemies, including dirt and gravel creepers, and the worse of them, gravity creepers, aka "as they expand to explode, they suck you in"
Anyway, for Caveworld modpacks, I prefer Obscurity and Banished.
Is there any way to prevent witchery's Glint Weed from spreading? I love using it to light up my base, but I don't want it growing out of control. I thought you could stop its spread by planting it on something that's not dirt/grass/etc, but it still spreads even when it's planted on spruce logs for me.
Are you a moron? Rock/stone soup is a reference to an ancient folk story.
A hungry traveler goes into a village, begs for food and no one is willing to give any. So he goes to a stream, fills a large pot he's carrying with water, and puts a single stone in the pot, placing it over a fire. A villager comes up and asks what he's doing, and he replies "stone soup", then he mentions that while it's good enough on it's own, a garnish would make it taste better, so the villager would go and grab something to add to the soup. This kept happening, ending in a soup shared by the entire village, including the traveler.
Make a thing for it, like surround what you plant it on with stone or raise it above the stuff and surround it, so long as it doesn't have anything viable to spread to it should be fine.
Why the fuck did you make her horse-parts yellow? They're supposed to be a light brown.
shameless self promotion.
new mini-mod for 1.8.9, while the usual broad-as-fuck tech mods are yet to be ported
on a scale of shit to 10, would you use it?
Because i'm using the manga as a reference, and on the cover of vol 3 her fur is golden, secondaryfag pls read source material and support Oyakado.
Pics for you.
Fortune X? Are there arbitrary levels of fortune now?
I was mainly trying to accomplish two things: as minimal/standalone as possible, fitting in with vanilla as much as possible.
The other ore doublers I've seen so far are magic boxes bundled with other magic boxes. I might be missing some though.
Figure Fortune I is a small bump (.25), with Fortune II and III each adding a larger one (0.5). I guess it'd continue to scale like that.
Fortune 0: 2.0 ingots
Fortune 1: 2.25 ingots
Fortune X: 2.25 + (0.5 * (X - 1)) ingots
This seems like it'd be easy enough to move to a config, though. I'm new to the Minecraft modding thing, so I'll need to poke around a bit.
I've got the cover in front of me, her legs are yellow, not brown. Also, no, source material is canon, the anime skipped out on multiple things, making it, at best, an advertisement for the manga.
By your logic catgirls are furry, and humans are furry too. You're an idiot that doesn't even know how to use the terms he knows, consider not using them until you understand them.
The topic is minecraft, and you're busy spewing your anal hate rage all over this thread because you were triggered by a horse girl. This isn't tumblr, you're a log way from home, my friend.
Why would he color in the ears and legs darker than her hair then? Get your eyes checked, faggot. Here's something from Ch. 21.
>you were triggered by a horse girl
It's a tiger you nigger.
>and you're busy spewing your anal hate
This is not a hugboxxing site, if you are upset over being called out for being a degenerate faggot furry, you should fuck off back into a site that tolerates them.
I don't see why you're still arguing, I did gold because thats whats on the cover of volume 3 of the manga, love it or hate it, its staying that way
unless you want the sprite map for personal use, then i'll edit it, so really theres no point in going back and forth.
>It's a tiger you nigger.
If you're talking about the fox girl, no, shes a fox, not a tiger.
>This is not a hugboxxing site
So stop treating it like one, quit throwing your tantrum over things you don't like, go back to tumblr.
I hope you didn't forget to put an energy input/output module on the side with the conduit.
shaders, chisel, carpenters, extra utilities microblocks and smps 2263 texture pack
Those work too, you just have to choose the inventory with the socket remote before attaching the conduit.
go full waifuserb
install grimoire of gaia
install littlemaidmobs + custom maid models
install all those other weeb stuff like touhou mods or whatever
make tsundere ores
diamond: "i-it's not like I wanted you to pick me up, baka!"
>dating sim prompt shows up
>you need to make ores fall for you so you can mine them
>each ore has a distinct personality, as well as likes and dislikes
>if you fuck up too much for a certain ore, others of that kind might start avoiding you as well
>raise their affection a lot and they'll drop extras, as if you had a fortune pickaxe
This reminds me, can you make that anti-Botania goat with CustomNPCs?
I have no idea what you mean by anti botania goat, but you can make NPC's that hit for over 99,999 hearts of damage as well as having over 99,999 hearts of hp. You could probably go more, but i stopped there.
Well fuck, millenaire is the last village mod i remember.
This is what i get for being an out of the loop oldfag.
I've been considering getting an improved villagers mod for a while anyways.
What do you use nowadays? Are there several smaller mods or one big popular one?
Shouldn't you two be sucking Vazkii's dick elsewhere? Get the fuck out of this general.
well hello anon. just fine, thank you.
since I have some spare time I'm gonna go hunt for greg ore veins and try to breed more of the crops from Redwheat's Crop+ mod
surprising how GT crops focus on rare resource crops while neglecting the basic vegetables that GT itself adds
Hey guys, I'm that anon again. I'm having difficulty probably because I'm dumb. It keeps crashing before it fully loads. I'll post the error log:
[21:32:31] [INFO] MCInstaller.launchMinecraft:293: Setting up native libraries for Regrowth v Recommended Version MC 1.7.10
[21:32:31] [INFO] MCLauncher.syncAssets:257: Syncing Assets:
[21:32:31] [INFO] MCLauncher.launchMinecraft:80: Java Path: C:\Program Files\Java\jre1.8.0_60\bin\javaw.exe
[21:32:31] [INFO] MCLauncher.launchMinecraft:81: Pack: Regrowth 1.7.10
[21:32:31] [INFO] MCLauncher.setMemory:240: Setting MinMemory to 256
[21:32:31] [INFO] MCLauncher.setMemory:242: Setting MaxMemory to 2048
[21:32:31] [INFO] MCLauncher.launchMinecraft:103: Defaulting PermSize to 256m
[21:32:32] [DEBUG] PiwikTracker.run:52: Tracker request failed. Return code: 502
[21:32:34] [ERROR] HttpURLConnection.getInputStream0:-1->UnreadNewsWorker.doInBackground:71: Error while checking news: java.io.IOException: Server returned HTTP response code: 403 for URL: http://launcher.feed-the-beast.com/newsupdate.php
Please tell me there's some sort of fix that I just happened to overlook.
the website gives a really long string and nothing else.
ftb might be broken currently.
but this is just incredibly shit engineering.
if optional news can crash your application if theyre not available your literally worse than indians in terms of coding.
the cyan dyed chest is from AccessChest+ and the nice looking drawers are from the 竹mod/Bamboo mod
the barrels are InventoryMod barrels
as for GTMaterials, no. I don't like how it changes up worldgen. I very much prefer GT5+ ore veins over GT4+vanilla ores.
exactly. same functionality, you can use them as both blocks and items (= the same as pouches)
not a big fan of teleporting items these days. I try to limit it to vanilla ender chests and BetterStorage's Ender Backpacks.
that's some old world.. but I guess the cable was to pull in power from a IC2 wind mill, perhaps to feed a future AE2 network that would handle access to the barrels
I checked around and it might be a thing about Java 8 being ultra barfy. I'm gonna try to update it or something but it's weird because I thought I got the latest Java installed already.
Okay, this is real mysterious. Posting actual error log:
---- Minecraft Crash Report ----
// There are four lights!
Time: 1/13/16 10:57 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/collection/Seq
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: scala/collection/Seq
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
The rest is too long. I don't get what's going on.
And the weird part is Agrarian Skies still seems to work. (Though I was aided by this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2206446-forge-1-6-4-1-7-2-java-8-compatibility-patch , however it doesn't seem to apply for Regrowth)
Just a friendly reminder of the /d/ method of "Is it furry".
If it has a muzzle, it's a furry.
If it has a human-like face, it's a monstergirl.
Other parts don't count.
What do you mean "Render the whole map"? Like those fancy Isometric 3D maps, or a flat full map of what's what?
They're extra utilities glowing lapis blocks with shaders on
The problem I'm running into is the word "Realms"
Which means that you can't have Forge, and therefore no Journeymap or Xaero's or their kin.
If you can download the world save, you might want to check out Chunky.
So, who here [spoilers]actually likes botania[/spoilers]
I like designing contraptions without looking online, so it's like a puzzle. That means the automation aspect is actually pretty fun for me, and I really like the way it adds so many versatile components that extend vanilla automation. It's the only place in Minecraft mods lately that I've found a source of difficulty that isn't just tedium, but actually involves a little thought. (Not that it doesn't also have the tedium.)
Once again I'm at that point where I'm trying to pick from many different modpacks but can't decide which one I should waste my time on.
So let's try out this random Minecraft 1.8 modpack.
Okay, we're off to a good start...
One of them is a lazy as fuck fix.
"So I can't keep running around to fix all the different ways to trick the game into breaking and dropping Bedrock, so I just made it so bedrock no longer drops its item. So even if people manage to break bedrock, they can't get it in survival."
How can I add/remove drops to mobs (which are added by other mods)? For example, making Twilight Forest rabbits dropping raw rabbit meat from another mod, or removing Tinker's Defense striped green canes from skeletons?
ModTweaker doesn't have that feature, by the looks of it.
>kill zombie wolf
>two more spawn behind me
>rinse and repeat 2 to 4 more times
>every two minutes
>once in a while, skeleton cat
>it fucking beelines straight for you at lightspeed
>proceeds to run around in circles chewing your ankles off, also at lightspeed
>all while you're trying to aim at its tiny hitbox while flailing around like a paddle ball due to damage taken
The skull crawlers are okay (even if they're just smaller spiders and the zombie skull crawlers' hunger is somewhat annoying), but I can't be fucked with the constant harassment of these two faggots from GraveStone. I've barely started this world and I've already got two fucking stacks of Tongue of Dog for Witchery, for crying out loud.
Why are hostile mobs added by mods either broken as shit, annoying as shit or unimaginative as shit?
Couldn't be. I disabled them because they leak memory when they generate.
And this doesn't happen in the same spot either, it's all over the Twilight Forest, not so much on the overworld. I can only assume they have a slightly higher light level requirement than the undead mobs.
because "broken and annoying as shit" is what joe average thinks "difficult" means. they want to MAYK IT HARDURR, because they think the size of their dick corresponds to the difficulty of the games they play. unfortunately they have their ideas on difficulty given to them by shit games where the only thing the devs do to create a "challenge" is beef up numbers in the enemy's favor.
not that even vanilla is free of doing that.
>baby zombies are harder to hit, harder hitting (or it seems it), and much faster
They do the same damage but more frequently; their speed makes them catch up to the distance they knocked you back faster.
>baby zombie chicken riders
Working on a custom pack (as my world is starting to lag, as stated in >>128364247 ) and I'm trying to think of what all I actually use and what would be considered useless trife and bloat. So far I have:
- Big Reactors (I try not to RELY on these, but I abuse their interaction with IE, as seen in the OP)
- Immersive Engineering
- Nether Ores
- Tinker's Construct
- Thermal Expansion/Dynamics (Because in mass amounts, EnderIO pipes are a pain in the dick to use. Also Dynamos.)
I know I need to get other stuff like Railcraft, EnderStorage, and Thaumcraft (Mainly for Cinnabar Ore, which interacts with TE in a positive way, along with Corrupted Greatwood) but what else should I be adding?
>hatin on baby zombies
They're good if you raise them right
Just don't spoil them too much
>trying to get the painting I like
>every time I punch the painting, it flies to the nearest black hole at 1000 meters per second
>still no way to cycle through paintings
Hmm...I guess I don't need-need them. Though I'm also planning on not having too many extra dimensions, and would need a place to quarry if needed. Nether Ores would solve that problem, if they weren't so OP. Should I just configure them to act like normal ores, or just drop altogether and quarry the overworld?
By "bloat" I mean mods that get thrown into packs that I'll never use like Logistics Pipes,
Botania, Blood Magic, Galacticraft, etc.
That looks like a very fun and unique pack, anon
I'm starting with what I know. I do want to use other mods on the 1.7.10 mod list like Aethercraft, but it's good to have things to rely on.
And I know better, I'm not adding DE to the pack. I had my fun in Infinity with it.
>disable wolfzombies from spawning
>they continue spawning anyway in broad "daylight" of Twilight Forest
Could Reliquary's Emperor's Chalice and Infernal Chalice be used in a dispenser like water/lava buckets? Say, for instance, a Thermalily fueled by an Infernal Chalice filled up in the nether and then dumped into a dispenser set on a RedLogic timer.
>and no Thaumcraft
How much of my three-sentence post did you actually read?
Or not use magic mods like a little bitch
FUCKIN FITE ME INDUSTRIALIST SCUM