>Mods, modding guides, and FAQs
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>Lore and Lore Accessories
>Wanna talk about TES:O?
No you don't.
>Thread was created with incorrect OP or a lot earlier than post and/or image limit?
Ignore and report; Wait for a correct thread to be made.
Elder Thread: >>127961649
Wow, even the skeletons are getting HDT enabled asses now.
>I'm not a man, I'm a weapon in human form. Just unsheathe me, and point me at the enemy.
In the MO left menu priority works the opposite as the right menu, correct? The highest the priority the less the mod can be changed?
In example, I need to put AFT above everything else on the left panel, however it needs to be under everything else on the right one?
hey anon, just because we don't have flesh doesn't mean we don't have FEELINGS.
Oh! Does this look better, anon?
He's a skeleton, they can never recover.
Most people don't have super computers like Hodilton and play on resolutions where 4k wouldn't make any visual difference overall in their games
>skysight skins STILL doesn't have sos patch
that goddamn fucking redditor fucker
Eiries made one. shame its only the diffuses though
Well, with the same settings it's the difference between night and day.
I don't know which ones to disable from Climates tho. Everything but Warm interiors?
It's a shitfest of peedophilia and waifufaggotry on a whole new level.
Don't expect to get any answer other than ERPing which would be similar to get a fucking screenshot as an answer here.
I've noticed since a lot of people on 4chan tend to not be educated, the conversations tend to be incredibly banal if you're arguing a point.
MMO generals tend to be nothing arguments...so yeah. I used to think I was just being an elitist asshole, but after taking a break from 4chan and just having conversations with people in the real world and on other sites, it's just a sad reality. A lot of people here don' realize how ignorant they are, so a lot of conversations just devolve into ridiculous arguments over nothing.
It's amazing that people with so much opportunity do almost nothing to take advantage of it.
It isn't just the video game boards either. Something about being a NEET makes the average anon a little duller than most folks you meet.
I'm just saying man. This is what absolute freedom of speech looks like. And the place is total garbage.
The average person just isn't strong enough to function without at least a very loose semblance of structure. That's why most sites adopt the Reddit system of posting, it adds an incentive to make informed arguments and intelligent posts.
Without incentive or reward, the majority just follows their baser instincts because they're lazy. Being decent takes effort.
Serious or not, your post proves my point entirely. Anyone who managed to waddle their way through High School would have been able to grasp the truth of what I've posted.
The fact that I was being entirely serious is a testament to the sorry state you allow yourselves to remain.
Open up the Blade and Soul general on 4chan, then find a few BnS threads on Reddit. Proceed to do that for each game on this board, and compare it to the average Reddit thread.
The value of /vg/ threads tends to decrease the longer they get, with the first few posts being linked to a useless meta that nobody worth talking to cares about.
You can do
Posting facts is somehow "pseudo-intellectual" garbage? Let's be real with each other for a moment.
Could you sit there with a straight face and tell me that this cesspit of human failure has anything redeemable about it?
Everything about 4chan is twisted, from the people, to the culture, to the site itself. The very basis of the website caters to the lazy and the ignorant, it rewards the crass and celebrates the useless.
Day after day the people here wallow in their own misery, completely unable to combat any sort of criticism because they've addled their minds into a state of invalidity. The reason you can't see the truth in what I'm saying is because you've blinded yourself.
You have become complacent in failure, and it has ruined you.
But if you ask, I will save you. I'll show you your ignorance and the path that leads out of it. But you must become humble.
>it adds an incentive to make informed arguments and intelligent posts
Not really, it just creates a metas of how to make successful reddit post. I prefer /vg/ because all the posts are equal in an endless stream of little importance.
Yep, you can't have a normal conversation without those dumbasses making memes and sexualizing everything. Full of fucking prison gay neckbeards who have likely considered becoming a tranny
you made some good points but i know you're just fucking around at this point
T-he inn doesn't accept Dominion coin... What do I do tonight?
Your thinking is flawed. You don't have to "leave" a website to browse another one. It doesn't have to be Reddit, it doesn't have to be anything, in-fact you don't need to quit 4chan either.
The path you must take is one of understanding. Like when a son strikes his father, or a fledgling warrior attempts the impossible. 4chan is a machine bred of human idiocy, it's the result of a culture that is diseased far beyond anything that you can comprehend.
Understand that this place, and most of the people within it are sick.
Understand that you are strong and they must be led.
Understand that if you spend your time among the weeds, they will choke you.
But if you're strong, it doesn't matter. And where does strength come from? Knowledge!
Arm yourself with knowledge. And erroneously simple posts like the one I'm responding to will be a thing of the past. An enlightened individual would never assume something so base, but your folly is the result of tempered ignorance and willful stupidity.
Like all bad habits, it can be unlearned. And when you are truly educated you won't have to "leave" anywhere, because life will take you to where you should be. And like myself, you can return at your leisure, not because you have to, but because you want to.
but brawndo's got what they crave, it's got electrolytes
Well, time to find those crimson nirnroots
>Literally every colony uses the Pound as the standard you dumb Americaposter
>Literally every province uses Septims
Yeah, I'm sure the Dominion uses a currency with the face of Talos on it. Coins that have "The Empire is Law. The Law is Sacred" inscribed on them.
She's got a boogy.
>generic shitty combat system, just like the main titles
>basically no interaction with other players, just like in the main titles
>other than Skyrim, some of the lore pieces don't even give you cancer
>shitty character customization and basically no modding community so no waifuposting
why aren't you playing the superior Elder Scrolls game yet?
how were your adventures today, /tesg/?
Awful because I can't find any neat armour or clothing mods that fit my characters.
Whatcha playing nowadays, /tesg/?
Morrowind and Skyrim, been a comfy weekend
From Riften to Solitude, I've fought many evils today
Now I'm off to Solstheim, wish me luck in my travels
kf2, bf4, vermintide(my friends still play, they're still shit),
skyrim, dark souls.
I actually enjoy fo4 but getting enough will to launch the game and even then to hit "continue" take enormous effort. I don't know why I abhor it so much.
must be the dialogue wheel
riften to solitude is a long run
you should try Amidianborn textures
your armor is like, cobalt blue, it's ebony my man
It's a daedric artifact, it can be green and pink if Boethiah wants it to, I prefer to stick to canon desgin and not what someone wants it to be
besides, it was brown and blue in morrowind
>dumping the whole thing in blue paint
Except that's wrong, it has a blue tint to it in certain light, otherwise it looks black
>Where's the brown?
1) Fix your monitor
2) The point still stands, that is the canon appearance for morrowind and this is the canon appearance for skyrim, I prefer this over shit like amidianborn
Fancypants merchant's son is in hiding in Skyrim
At first he is overwhelmed by the fury and passions of the land, sort of "goes tribal".
Then over time he learns to conquer and preserve that fury.
So I decided to go back to old times and use his old clothes
Thank you Anon, means alot from (YOU)
check mod list
check skse.ini working
check for bad/script heavy mods
Path of Exile
World of Warships
All kinds of random shit, gaming is kinda boring right now, tfw no just cause 3 crack
Is ayyries around?
World of Warships
Ya i heard that, many people saids its pretty dogshit, but still. the explosions look so nice
its shit. got no replay value, a tiny ass world, RPG system completely killed, alot less quests than skyrim, forced radiant quest([email protected]), every female character is nora, waifan is shit, voice actors are shit too
>5 minutes into nature walk and chill and she give you that look
Sorry, I didn't want to trigger you.
>waifan is shit
It's actually quite okay for a near vanilla state and it's actually fun to play. Will do some nice house mods once the CK is available.
Are there any mods where the stuff I put into storage chests are automatically available to me when i craft?
For instance I put my dragon bones into a chest. Then when I got to the forge they are available to craft without having to take them out into my inventory.
Speaking for myself here. I kinda expected it to work like dark souls, and it does when used with the lock-on mod. But it still feels wonky, eventho its very responsive now. Its clearly a must have in playthroughs, but you have to get used to it. Works very good with controller if you manage to find a free button for lock-on+dodge
Yes. She has this anomaly that gives her the ability to open the mouth, usually humans cant do that. She even uses it to breath sometimes, while other humans only use it for eating.
yes but thats actually too slow, besides you will discover how many times you doubltap while normal movement and that leads to random dodges that might throw you off small bridges in dungeons and other stuff.
Moving into a certain direction+dodgekey is the best solution and the way it worked in dark souls.
Lets say I have AFT. This fucker conflicts with companions that don't use the default follower frame? Do I need to load those followers after so they override AFT but keep the other ones before AFT?
wondering, what can you do in skyrim when it comes to RP?
In Dark Souls 2, i gave myself the name "Heide's Watcher" and invaded 24/7 in heide, wearing Throne watcher armor and a helebarde, using only spells that fit the theme and would RP as protector in Heide's Tower. I did this for days and made many people create characters especially to fight me there with other RP names that would fit. That felt pretty damn immersive.
In skyrim you just walk and have to force your mind into some kind of RP.
For one, there's a lot of do gooder quests that I can take. I can pray, eat, sleep, bathe, get some homeless kids off the streets, own and run a fort eventually. Heaps of things.
Not really, but it's better than nothing.
It doesn't show here for some reason, but I keep getting really bad sharp edges which makes it seem anti-alias isn't working. I have anti-alias on for ENB but not for skyrim's inis. Any help? I also use Sweet FX, is there a reason associated with that?
How is the warzones mod? Is it worth it or fun in any way if I wanted over the top action?
Can I make her suck my dick
Because I really want her to suck my dick
Jesus Christ hnnng
Also why cant I talk about anything with her? Dont companions have personalities in Skyrim? Or do I just need to travel with her for a while?
Gosh, why don't new models ever come with competent texture work?
Because we're not allowed to have nice things.
>1) Fix your monitor
Not him but why is this your reply to someone that says the colors look off?
Not everyone's monitor needs to be fixed.
In this shot >>128097368 it's blue.
In this shot >>128098215 it's brown due to the lighting
Probably because I haven't focused on getting a new monitor. It's not really on the top priority of the things that I need/want to buy.
Plus I'm sure I'd have to upgrade my GPU if I do get a new monitor for Skyrim.
Gazzarella. And she's no suckybus.
660Ti. I'm fairly sure that I'm gonna take a hard performance hit. So I sorta want to wait on getting a monitor since I'd like to get a new GPU as well.
Is it just me, or is the vanilla shadow system beyond terrible? I mean people know about the bronze shine, but is there a fix for the weird pixelated appearance from shadows? This looks extremely weird when the light is directly shining on someone's face and it's half pixellated shadows.
I know enb helps, but I'm running ENBoost for the sole purpose of making my game not crash/not-load-textures after <1hour of gameplay
Yes I know, but retextures for example are much easier to find.
are shadows governed by the games .ini files? I'm pretty sure Oblivion had a lot more general graphics options present within the game itself.
>are shadows governed by the games .ini files?
He was talking about your skyrim textures, not morrowind's.
Why is skyrim scripting so retarded? This bool is returning false.
Follow along the replies, the conversation was entirely different from what you think
He complained about my armor being blue saying that because it's ebony it needs to be black, I replied with a perfect reasoning for the blue tint it can have giving the version from morrowind as an example, he said the morrowind version wasn't brown and I called him out on it. End of story, that's the whole picture
>are you one of "those" guys
Well not quite, I'm actually rather new to the whole thing
i recently installed enb and later enboost (which is just an enblocal file) - saving copies of both enblocal files. So I switch it around depending on if I actually want to play the game, or rather just dick around and see skyrim actually look nice. The only difference is that one file, but from what I gather, the enboost version disables the graphical modification aspect of it on startup.
Really the only thing that's truly unplayable and unfixable with the base version is how retarded shadows look. So if I could just fix that one thing then I think I'd be set.
It's just bodyslide+racemenu tweaks.
Suu, Iness, Calrende, Witchcat, Prissa
Ra'zhirr and Knightbro. Short list because I barely see people post husbandos.
Except he wasn't saying "where's the brown" to morrowind's texture. He was clearly talking about skyrim's texture instead.
I know what the whole convo was about, stop being dumb.
Some things are less strenuous and easier to fix than others.
Bear in mind that I'm playing on a laptop and using the injector version of enb rather than the wrapper (which it seems that most presets up on the nexus cater to), so really I'm just happy with whatever is the most I can get out of it.
I did, and he was clearly talking about your textures being blue and having no gold/silver accents like morrowind had.
hi newfag. you doing ok?
A number of those are fairly well known, depending on if you've actually been here or not.
Suu has custom textures and is high quality, plus has a more original idea than, "character is pretty".
Kind of shitty when someone doesn't use a trip, isn't it?
Heiko's asleep tho.
Every character made on this board, that are non-Nord, would be gassed.
DS2 is shit imo. But you know what DS2 had? Capes. Glorious capes in the windy salty air of Majula.
I fucking hope the next thing Todd makes has capes with capes physics and textures.
There's HDT cape physics. Not sure what the cape choices are though.
I don't want a million to fix things that could have been there.
Fo4 did a bunch of things right-ish like letting you have face features on top of face features and so on.
>I don't want a million to fix things that could have been there.
Well..that's Bethesda games in a nutshell. Either you fix it yourself or you kinda just deal with it.
Hello Wowgen can you please help me not to play Two Handed/Heavy Armor warriors? Whenever i wanna replay Skyrim because i havent finished Theives Guild and Dark Brotherhood i still end up playing Nord Warriors with 2handers. I need some convincing on why to play a dunmer assassin/thief/rogue whatever
>trainwiz only hanging around in /fog/ now
>most waifus gone/ded
>almost all of them play FO4
>fallout 4 already gets 10 times the quality mods than Skyrim has the last 2 years
>geck isnt even out yet
>no new TES announced
>probably wont be another TES until atleast 2022, literally coming out with mars cities and flying cars
i miss the old days
Sad. I just can't get into F4. Guns and ruins everywhere just... sap my will to play.
Gimme dat magic and swords, yo.
Main reason I ask is because compiling scripts is retarded in this where I need to specify a scripts folder and a scripts source folder, which doesn't work with MO that well. So I have to take all the required scripts and put them in one folder which would then overwrite other mods when I open skyrim. I can't explain it well.
I'm not Clones though.
>Whats the best Damage taken/dealt in your opinion
It's not just about how much damage you take and how much damage you deal. Changing the way AI behaves as the difficulty is raised is also a big part of making games actually challenging.
It never was.
Making everything a health sponge and everything one shot you isn't difficulty. Making things actually take thought and skill to handle and not pigeon holing players is how difficulty works.
The Souls series does this kind of well. Enemies are a large threat, and new or careless players will get fucked. Careful or experienced players will have less difficulty.
1:1 damage on all cases.
But from Easy to Hard, enemies will gradually get more weapons and spells in their arsenal. I'd make the difficulties about utility, rather than basic damage multipliers.
For example at easy literally every enemy will use basic attacks only. Mages will only cast one spell etc...
While at Hard, enemies will have various weapons and dodges and attacks and blocks and shit, Mages will have all kinds of differents spells etc...
You see where I'm going with this? Difficulty should be about tactics and AI.
there is more to difficulty than damage multipliers
keeping damage the same but making changes to enemy AI is a much better way to do high difficulty than just turning every NPC into a tank
Here you see the Problem.
Skyrim AI is shit. Stand on a rock on you break them all. No mods fixed that yet. All the mods do is make them constantly block or circle around you like retards while increasing stagger or damage by a massive amount.
So how does one fix Skyrims combat?
>So how does one fix Skyrims combat?
- Reduce melee hitboxes so they match up with the actual sword model
- Rework perk tree for melee builds so that the player gains more attacks and becomes more familiar with their weapon as they level up. (ex. Piercing/thrust attacks that cause bleed damage, Actual countering, Sweep attacks)
- Scale magic damage properly
- Give magic users a better way to handle their spells. Probably give the player the ability to auto-cast certain spells (just like how Smart Cast does this)
There's still a lot that needs to be fixed but you get the idea.
That doesn't mean that TES combat should be shit though.
Because when you think about it, combat has been a big part of the series.
So i want to play a shout focused character but dont want to be the dragonborn.
How do i achieve that? Any mods that are good for a shout playthorugh? Is that even doable or are shouts more of a side gimmick
What's the best Mod Organizer tutorial for Skyrim? I'm new to modding and I'm pretty sure I've fucked up already. I don't understand simple concepts such as the difference between the left pane and the right pane, how to group/ungroup and when, why LOOT appears to fuck my shit up, why multiple .esm are being placed in the same overwrite, and whether or not that matters. It would be really cool if someone can point me in the right direction
There are several mods for shouts. Search the nexus.
You click the create new mod button.
Click the rar with your mod.
Find the data folder inside your rar, right click it in the file tree, click set as data directory if it isn't already set.
It's not rocket science. Getting FNIS, Bodyslide and other utilities working with MO and MO installed mods is where it starts to get tricky.
What kind of mods are you looking for specifically?
Mods that adds more shouts? Mods that get rid of the shout cooldown timer?
Not sure if you're thanking me or insulting me. They're easy to find. A good one is Thunderchild.
The left Panel is the install order. The lower the number, the lower the priority. Think of it as install order. You install HD Texture 1 first, so it got the number 1. You install HD texture 2k Retexture 2, so it has the number 2 and because you installed it after the first mod, the new one overwrites the old one.
>Lower Numbers get overwritten by higher numbers if the file is the same (as example, rock textures around riften)
>The order you place it matters alot.
>place mods whose content you want to appear always "below" mods that have the same content.
The right panel is the normal Skyrim loadorder. Works the same as in all other bethesda games. esp's with a lower number get loaded before mods with a higher Number.
You should LOOT deal with that, except you are using mods that state a specific load order position. As exampe, LOOT will place morrowloot ultimate at the top of the loadorder, but it must be placed at the bottom. You can move it there, rightclick it and lock it.
The whole thing is actually really simple.
I dont do that, you dont need to do that. Its for easier finding of mods and organizing.
>other than one of the most -if not the most- important part of this genre can be fixed
TES with guns is playable in the ranged sense but sucks dick in unarmed and melee.
>Installing a mod
At the top right there is a CD looking button. Click this, select an archive, and poof, you have installed a mod.
>Installing a mod with a strange file system
Sometimes you'll get a mod that is poorly packed or has multiple versions. Go through the folders to find the one BEFORE Textures/Meshes. This is the file that, for a working mod, wants to be merged with the data folder if you were installing manually. When you find this folder that contains the Textures or Meshes folder, right click it, and "Set as Data Directory".
>Mod Order vs Install Order
Mod Organizer is special and different for two main reasons, the first is that it orders .bsa type files separately from .esp type files.
A .bsa file is a bethesda art file, though specifically .bsa is an archive of art files, typically packaged to make it easier and safer to use. With MO you can unpack these automatically so you can always have the raw files on hand but we can get into that another time.
Left box is your install order- it represents the art files, the .bsa stuff. If two mods replace a texture, the one that has the larger priority number will OVERWRITE the other mod. This means that the texture of the second shows in game, instead of the texture of the first.
The right box is your .esp load order. These are creation kit files that contain the statistics and placement of weapons and armor, all the numbers and applicable information about NPCs, quests- essentially anything in Skyrim that ISN'T an artfile.
LOOT is a program which sorts ONLY the .esp load order, in the right box. It does work, however the base version attached to the "Sort" button above the right box is only ever as updated as your version of MO is. It's a good idea to install LOOT yourself. Which brings us to the other way that MO is different from other modding systems.
-To Be Continued-
>Mod Organizer uses a virtual filing system
This is both the most (but still not very) complex aspect of Mod Organizer, as well as its most useful component.
Skyrim files, when installed with MO, never actually sit in the steam/steamapps/common/Skyrim/Data folder. Mods never get jumbled together, they exist in isolation. There is never the concern that you may accidentally overwrite an important piece of a mod and have to install it all, and changing order of installation is very, very easy (just move the mods around in the left box).
However, this means that any third party application looking for your skyrim mods (Skyproc patchers, Bodyslide, FNIS, TES5edit, and so on)
This is a very simple mistake a lot of new people make. Whenever you have to run a program on your mods, you must add to MO. GO to the drop-down bar on the right, next to the big play button, hit <Edit...>. You must add the executable file you wish to run, name it, and then hit add. Then you have to run it, by selecting it from the dropdown menu and hitting "Run".
With Microsoft being Microsoft and Steam being Steam, you can run into admin issues so ALWAYS run MO as an admin to avoid those issues.
>The Overwrite Folder
Whenever Skyrim or MO produce a file (typically resulting from a program you just ran, like FNIS or a skyproc patcher, but sometimes produced in-game, like logs and racemenu presets) that file is placed in the Overwrite folder. The overwrite folder has the absolute highest priority, and will overwrite everything else. If you make a new file that is the same as an another file, it will overwrite the old file.
This can lead to a messy shitstorm (RA CLEAN YOUR SHIT) unless you take care of this folder. Whenever you make a patch, make a preset, or so on, right click the overwrite folder, and "Create a Mod". I name mine things like FNIS Patch or DSR Patch, and delete them whenever I make a new patch.
Guys. Listen. I'm serious here.
Is Monster Mod just plain fucking shit or is it worth a go? The mod description makes it look like the author is a huge whiny cunt and I wouldn't want a product made by such a man.
I'm having a raging hard-on with Geralt and Ciri so I wanted to maybe also have fucking Witcher monsters.
Because of its virtual filing system, Mod Organizer can have saved profiles of activated mods from its larger group of downloaded/installed mods. This allows you to have one mod set for one character/playthrough, and another kind for another. Maybe one is for screenshotting, with all the heavy graphics mods and prettiness, while the other has none, and is for playing.
.ini files are configuration-type files that let you change small parts of how the graphical engine runs or how Skyrim itself runs. Shadow quality and render distance, resolution, grass count, and so on. You will want to edit it over time.
MO creates its own set of .ini files, each individual profile has its own set. You access the .ini files by hitting the red puzzle piece up at the top bar. These .ini files overwrite the .ini files in the Skyrim folder, so if a change has to be made, it has to be made there.
XP32 + Race Menu
you can edit the placement of all weapons/shields/quivers on the body to fit properly, and even have some creative leeway to find a more interesting way of wearing it.
it's on the tesgeneral.com's Unrecommended Mods list, but hey, it's your game.
you're familiar with the idea of safe practice, right? It would be good if you did but you don't have to right now. You can just do it the next time you install an animation mod/weapon mod and want to redo the patch.
cool thanks for the help guys, will keep this in mind
>Whenever you make a patch, make a preset, or so on, right click the overwrite folder, and "Create a Mod". I name mine things like FNIS Patch or DSR Patch, and delete them whenever I make a new patch.
So, I should have many different overwrite mods checkmarked? Or just one, (lets say I call it OVERWRITE) and then I delete it every time before creating new mod from the overwrite folder
If you're confident that they in no way will overwrite, you can combine them, but put like FNIS + DSR Patches or something like that so you don't forget later.
It's not super important but I think it's a safe thing to do.
>they just stand there and ignore me
>they just stand there and ignore me
i actually don't know what's going wrong i have the latest version of SKSE and EFF and skyrim
>Inigo changes his clothes when he's relaxing
Huh, neat. Wonder if it's a bug though.
I need a simple mod which lets me command followers without having to talk to them. Do you know of any mod like this?
All the other follower mods for Skyrim always add way too much weird annoying shit.
Looks like the booru is ded.
Also I released MariENB 2.0, have a nice day.
yeah it's called platoon followers or something, it's in the third page of the "followers" category
It's similar to Enclave commander from Fo3 but without all the awesome shit. You do get group commands.
I would have difficulty be several sliders, like stealth difficulty (i.e. an enemy will always be on caution if they've survived a sneak attack), damage modifiers (from ALL parties, meaning Novice is 0.5 damage dealt to 0.5 damage taken), with Novice-Legendary being different presets on each of these.
No idea what he is referring to, but one of these maybe?
>he doesn't like giving every statue huge tits
You cannot really fix the combat but you can fix everything that comes before and after or in other words the preparation and the rewards. The problem with unmodded Skyrim is that you have too much of everything, but that's really easily fixed. With less resources you can no longer have everything maxed out so you have to make decisions regarding your build. Do you want to be a wise wizard relying on solely spells to thrive, a patient warrior slowly learning how to craft a good set of gear or a cunning thief using temporary boosts of potions and poisons to get the job at hand done?
The combat will still be crap, but at least your decisions matter. I've been playing Skyrim for 60+ hours as 1H/LA warrior with mod setup that reduces my resources and I still get destroyed by every magick user I face because I haven't been able to afford anti-magick gear. I still have plenty of potions (something I have to fix for my next character), but I can carry only so many of them and they don't help as much as proper gear would.
Bottom line is, Skyrim can be fun and challenging even if you don't tinker with the combat a lot. That is, if building characters and managing resources is your thing. Then again, isn't that what role-playing games are all about?
Hey /tesg/. I am having an issue with my fire not showing up. I do have anti-aliasing off and the iMaxAnisotropy set to blank. The mods I am using are ultimate fire, realistic water, and I am using the Lumen ENB. I have tried some google searching, but nothing has really helped. Stagnant water also hasn't been showing up. Any suggestions as to what may be going wrong?
Fire has its own ENB values, play with them. Check its IgnoreWeatherSystem in advance. Turn Additive Blending on and off.
Still no fire? Toggle EnableSoftParticles and EnableParticleLights and see if either help. I don't remember which one violates fire sources but I know one of them does.
Thanks for the help. Even if I was asking stupid questions.
I know. But beside the names I can only imagine what they look like. Are they old? Are they buggy? Do they look good?
Does ASIS work on them? I'd fucking love to see retards running these as they attack me.
Some of them are bosses (mainly the DaS 2 armor ports, Mirror Knight, Mad Warrior, Havel the Rock, The Smelter Demon, Ornstein Knight, Artorias the Abyss Walker, and Prepare to Die has Sif the Great Wolf as a boss, summon, and mount and The Sanctuary Guardian as a Dragon enemy. Yes they do work with ASIS. And Artorias and Havel are in the same location.
50% unpb is still her canon size, it's just that the UUNP variant of these bikinis warp like whoa
I don't think the bikini variant is a huge difference after I tweaked it though, it's just got a lot more of a cleavage effect.
you're a lucky dood
>Is Morrowind the superior game?
>Is Morrowind the superior game?
In gameplay, by far. And in a lot of other ways, by far.
I don't know, for me the mechanics are an essential part of Morrowind. A lot of people dislike the diceroll combat, but fuck me, I like it. I like the more classic rpg-y way your stats are in some respects more important than your actual 'playing skills'. Much better than swinging your sword in random directions like an idiot in Skyrim or Oblivion.
if you build your character correctly and have the correct weapon you have at least an 80% chance to hit enemies at the same or lower level than you. If you're missing more than 20% of the time, you're doing something wrong.
good thing we have Skyrim's incredible vanilla content
removing all the mechanics so it wouldn't trigger people was such a great idea
>tfw no more goblin-fu anymore
man that kind of shit is a huge turnoff for me.
especially if you have control over your character 100% of the time. I don't think I've ever played a game like that.
He bled him out a little with a knife, took the guy's sword and finished him with it.
there's a mod for 1000% accuracy or you can play as a mage
>aggregate ratings increased
>kept getting awards
>rapid fanbase growth
Yeah. Yeah it was.
You can start the civil war quests by going to Windhelm/Solitude and talking to Ulfric/Tullius. The man in charge of an entire rebellion/legion has surprisingly much time for a random guy strolling into hi spalace.
It's not really worth it though, the cw is shit.
>implying it's absurd for a swordsman to want the freedom of a long skirt instead of restrictive pants
that reminds me, i had this complete one somewhere...gotta finish it now
I overwrote its skyrim-based textures with the 4k rustic textures and Amidianborn steel plate textures so it looks a little better. The skirt though is shit, looks like it's some witcher stuff I think
Knight-Paladin of light and sun stuff
I said a simple mod... Mixed Unit Tactics is not simple, but full of stuff. Also completely unbalanced and gamebreaking, since you can just recruit every follower for nothing.
Follower Mod is kinda ok, but also adds too much retarded stuff. Do Something looks interesting, but I play with a controller and don't have so many hotkeys. When I tested it, the commands also were unresponsive as fuck, and didnt even do much. Followers still attacked whatever the hell they want.
Slow and comfy
This is as should be
This is how is
That's complete bullshit, and most of these patches hardly do anything anyway. I play with 90 mods and only need 7 Requiem patches. I can use whatever the hell I want with it.
Requiem is more incompatible right now than it's ever been, dafuq
1.9's a nightmare
>one race mod that some asshole accidentally left marked as playable
>have to open it up and fix it, Requiem won't even allow the patch to be made until I remove the playable race
Eiries if ur here, Update pls
Thats what "incompatible" means tho. And requiem needs an absolute MASSIVE amount of patches for what it does.
you said something?
DID SOMEONE SAY WAIFUS?
o geez that's a lotta clonez
jonsan for a clonsan
Anyone else looking forward to puzzles in TESVI?
The mechanics exist in Dragonborn, all they need is to be applied to actual puzzles
every enemy, every NPC, every spell and weapon must be edited to suit Requiem's combat system, enemies and NPCs have to have perks added or you will have NPCs unable to move under the weight of their own armor and unkillable enemies/enemies dying to literally nothing due to health changes
same as quest mods, every single NPC has to have hand-added perks to prevent things like immovable characters or completely ruined combat
did you know that Requiem installs some basic animation fixes that will conflict with things like DSR, Immersive Animations, FNIS, and more? No? Because it does, and can overwrite and bug out your animations.
jesus, this applies to everything. Spell mods. Weapon mods.
And there aren't even Requiem patches for major things, like Wheels of Lull or 3DNPCs (though I think there may be a reddit WIP patch for 3DNPCs).
And fuck, I like Requiem and play it plenty. But it is incompatible as SHIT.
Why is she so qt?