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/agdg/ - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 764
Thread images: 99
>DEMO DAY NOW WHERE IS YOUR GAME?
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for languagedev.
>>
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I was going to draw more assets but I ended up playing Anubis all day instead

Whoops
>>
Your wandering spirit knows not of thr light
In time the true dev will take hold and you will know her name
>>
post reference - receive model
>>
>>128072170
What's this made in?
>>
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>>128072235
>>
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>>128071786
nth for my game

https://www.youtube.com/watch?v=tP4jSMkB2-Y
>>
>>128072247
Game Maker: Studio!
>>
>http://store.steampowered.com/app/427730/
Friendly reminder that this garbage actually made it onto steam and will most likely make more money than your games ever will despite looking like it was made in a week.
>>
>0-2 think up new enemies
>3-5 work on tiles
>6-8 make menus look prettier
>9 let agdg decide
>>
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>Unity for 2D
>>
So, what's a good cross-platform game library? I'm really tempted to use the new fancy-pants LWJGL 3 but the JVM so shit.
>>
>>128056384
https://www.youtube.com/watch?v=B_PTjN5t9XQ

what do you think?
>>
i'm surprised googum hasn't made a VN with his long neck characters yet
>>
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>>128072668
>pixel art
will this ever end?
>>
>>128072653
SDL
>>
how do I disable OBS audio so i can post fukkin webms in here
>>
>>128072605
i don't get this meme, why can't you make a 2D game in Unity?
>>
>>128072795

When you stop being so fucking depressed.
>>
>>128072605
That's right, Akari~n!

I hate the way it renders pixels.
>>
>>128072583
You already made this post.
>>
>>128072805
Looks standard-ish. Fair enough.
>>
>>128072860
it's a meme to greentext ways of making games that you don't like or find stupid along with a picture of an anime girl.
>>
>>128072668
This makes my panties wet
>>
>>128072583
Why are you so upset about it? It's a solid concept with a lot of potential
>>
>>128072668

This looks pretty fucking cool
>>
>>128073261
It's a funny game and youtubers played it therefore it's "memes" and bad. Or some other depressionfag logic it's hard to keep track anymore.
>>
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reposting demo since old thread is old

>http://itch.io/jam/agdg-demo-day-6/rate/50271
>>
you cum yet?
>>
>>128073480
>is gamemaker looked down upon?
u wot m8?

Say that to Hotline Miami. You can make amazing looking stuff in Game Maker. A good dev can push its limits.

It's most devs' first tool so that's why you can find so many ugly videos of things made in Game Maker. Don't fall for the "><insert engine>" memes.
>>
>>128072668
would play/10

>giant, climbable enemies
i always love this in games
>>
>>128072583
>early access
gabe pls
>>
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game: Pigpens Playground: ベビーサークル
dev: The Gogem
tools: WHIP THE VOTE
website: WHIP THE VOTE DOT COM
progress:Complained about Horrible Subs on an anime forum
progress: Stole AS2 Code from random flashkit tutorials
progress: Browsed teh Chons for a little
progress: Restricted RPS on Steam Now
progress: WHIP THE VOTE $12.99 IN A BUNDLE WITH R:RPS
>>
>>128073668
and meant to quote >>128056384
sorry >>128073480

your game looks nice, I'll give it a go while I try to stay awake until the end of the deadline.
'cause I want to see people play mine https://itch.io/jam/agdg-demo-day-6/rate/48805
>>
>>128072815
dont worry about audio 4chan will disable it
>>
>>128072795
Get some sunlight! It will do wonders for your gamedev.
>>
>>128073820
>free advertising for googum in an attempt to false flag smear his name
Ha ha why don't you post in /v/ too. That will show him.
>>
>>128072170
It's the same progress from you day after day.
>>
>>128072795
There aren't many options when you are solodev with no game art experience. It's either that or drawings on paper. Besides, good pixel art is great.
>>
>>128073930
if you have sun this time of year where you live you're lucky
>>
>>128074098
oh that's real fuckin rich coming from you
>>
someone teach me how to design a fun game
>>
>>128074132
I get up early for more.
>>
>>128074098
coming from you of all shitposters that's poetry.
>>
>>128074194
Try not to cry
Cry
>>
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Wasted so much time on this and still feels far from complete, it feels like almost no progress the last couple of days.
>>
>>128074194
just experiment until you find something fun. quantity until you find quality
>>
>>128074130
Good pixel art takes longer to make than 3D art. There is literally no excuse to make it except to be a retro indie hipster autist.
>>
>>128073820
How wrekt did Googs make you to drive you to posting this every thread?
>>
>>128073041
But that makes your opinion irrelevant, nice try unity shill false flagger
>>
>>128074332
Or except liking actually appealing visuals. 3D art looks like shit 90% of the time when it comes to indie games.
>>
>>128074098
Hey how come your yesdev videos make you seem like a pretty laid back relaxed dude but then you choose to be an obnoxious unlikable cunt all the time here?
>>
>>128074464
I can't wait for you 40 year old grandpas to die off so indie devs don't have anyone to sell pixelshit to.
>>
>>128074579
heh that's kind of funny isn't it
>>
>>128074384
I'm not sure if this is even grudge shitposting I think this fool just got his fake googum post into the monday recap and was so proud with himself he's decided to bludgeon his own joke to death until it's no longer funny. Autism works in tragic ways.
>>
>>128073820
>>128074098
>Outing yourself, once again
You just can't help yourself, can you? Every different shitpost you come up with, you always end up letting everyone know it's you.
>>
>>128074332
>Good pixel art takes longer to make than 3D art.
Sure, now try making GOOD 3d art. Good characters, ~a month
there are just so many steps to 3d that 2d will always be faster
>>
>>128074604
sure worked out with classical music.
>>
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Are nootropics placebo?

Looking for something to keep me calm and alert during dev sessions.
>>
>>128074289
Looks awesome! Good job anon.
Are you planning on fixing those blocky shadows, or are they part of the art?
>>
>>128074604
>yfw every little kid and their friend plays minecraft and teraria 24/7 and little kids will always love pixel and blocks and don't care about graphics at all.
>>
>>128074927
>comparing pixel "art" to classical music
hahahaha holy fuckkkk hahaha
>>
>>128075124
>unbridled autism the post
>>
If your not spending your time making something truly great, you're just wasting your time
>>
>>128075353
I'll have you know some of my finest posts have received over 20 replies.
I have in the works a post that I hope will top my record, should be ready in a week or so once my personal research is complete.
>>
>>128071786
>using a meme image associated with shitposting as the OP

meh, I thought we were better than this now.
>>
>>128075353
im making a shovelware mobile game and im going to make millions
>>
>>128075097
>>128075124
>>128074748
Oh my god, this is unbearable

I'm an artist first and foremost. Pixel art has an innate appeal because it's made through - and runs on - efficiency. This is assuming the person is good at it, though. Indie shit pixel artists don't give a fuck about creating good art through limitations. If you look at anything the Pixelation / Way of the Pixel gurus do, it's always fairly timeless.

I do pixel art because it's the medium I most enjoy, and I do it at a professionally competent level that is actually focused on the technique involved. Dismissing pixel art as "retro minecraft nonsense" just shows such a lack of understanding about it in general.

And yes, I 3D model as well. Both are excellent graphical mediums. (and yeah, 3D also thrives off of efficiency)
>>
>>128075698
>progress is a meme
>>
>>128075698
>anime and progress guy nonstop
No clue how you thought this.
>>
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>>128075064

> or are they part of the art?

No, it was just the setting I was using.
>>
>>128075769
Progress is fine. Progress man is a meme used by he who shall not be named to shitpost, it's probably the worst meme on /agdg/ I'd rather see anime posters than progress man posters.
>>
>>128073878
I wouldn't say that I look down on gamemaker games, but in steamchat I generally see people more experienced with it complaining constantly about yoyogames fucking something or other up. Long term it seems to bring misery, I'm not sure though.
>>
>>128076015
Same, but with unity and other places.
>>
>>128075723
>everyone please! please get along!
>>
>>128076138
I guess that's true of anything where you get experienced enough and are working in tricky enough things. The GM issues have always seemed slightly more bullshit and less workaroundable to me, but maybe that's personal bias from not having worked in it for so long.

Still, I'm not sure I'd recommend it to anyone starting out. I used to tell people flashpunk but now that flash is dead I just don't know.
>>
>>128075723
are you new to 4chan?
>>
>>128076015
Every engine fucks up old code as they make it better over time. The only other solution to that would be shit like Java where a lot of the API is depreciated classes they can't get rid of because programs written decades ago need it.

The reason Game Maker gets shit on because before GM:S it was a toy.
>>
>>128069858
hohohohohohohohoho
>>
I'm ready to dev, I had Reese's for breakfast!
>>
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Reminder that low poly 3D with pixel textures is the only acceptable form of game art.
>>
>>128076672
MMMM! yummy! :P
>>
>>128075001
I'm taking neuroleptics, and they make me feel super calm.
Which doesn't really help with dev.
>>
>>128076774
>muh jaggies
Kill urself
>>
>>128076774
Does this only have diffuse map on it? I'm surprised it looks that good.
>>
>>128076672
Reese's puffs Reese's puffs, eat em up eat em up eat em up EAT EM UP
>>
>>128074691
>>128076853
The jaggies in ff8 were fantastic.
I want more of the same
>>
>>128076853
Sorry about that depression m8 I hope you can pull through.
>>
https://a.uguu.se/mbexka_2016-01-09-2328-06.webm
Does the bullet FX here seem too..flashy? Normally the enemy only fires 3 bullets and they're that way so its easier for the player to see, but maybe I should make them a solid color for larger patterns like this?
>>
>>128076774
wanna know why you've never seen a game with this art style?
>>
I'm downloading Visual Studio Community right now!
Sure feels like a great beginning!
11GB of greatness to be exact
>>
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>>128076774
It really is.
>>
>>128076973
You're a kid you're a squid
>>
>>128076152
Man what a bad goal, we should always be flinging shit around 24/7
>>
>>128076929
I didn't make it, but I think it is just diffuse.

>>128077062
Because amateur devs can't afford good artists?
>>
>>128077027
Red and blue? It's like you're asking epileptics to get seizures.
>>
>>128076929
I don't see why it would need anything else
the windows are just partial transparency, the cockpit shadows looked baked in, the rest is good color choice and avoiding shading
>>128077062
I'm pretty sure I have desu
multiple from this general too
>>
>>128077062
too difficult?
>>
>>128077062
every game I played on PS1 looked like that
>>
>>128077235
If you get seizures turn you probably should have succumbed to natural selection. Same with peanut puffer uppers and shellfish shitters.
>>
>>128077235
WEED OUT THE WEAK
>>
>>128077140
We're all adults here (hopefully). I'm sure we can take opposing opinions and refute them. Unless of course you're opinion is wrong.

Agreeing to disagree isn't productive to finding answers
>>
>>128077062
I played a f2p mmo once that had a good low poly art style. The client was also written in java.

but then they decided to go with a fully anime style in the sequal
>>
grill here, what is the most simple engine or tool to learn quickly so I can start making my own game? it's been one of my dreams. Note: i know nothing of coding, I can just draw, and use maya to model a little bit. How fucked am i?
>>
>>128077552
>mmo
> sequel

:)
>>
>>128077027
can't see bullets for shit. make them yellow, or something
>>
>>128076473
I'm making IceCold with a pre-Studio version of Game Maker though. It really sucks in regards to audio configurations (no way to change volumes, set up pitches, etc) so I decided that I'd buy GM:S if I get far enough to actually consider moving the game on Greenlight. Which will happen in months at best.
>>
>>128077515
>We're all adults here (hopefully)
Someone get the poll
>>
>>128077638
>girl
We know you're actually a dog. Fuck off.
>>
I wish I could fucking game dev.

But I have full time school and a full time job.

Fuck my life.
>>
>>128077638
Vine manages to make par.

>game maker for 2d or unity for 3d
>>
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>>128077638
Gamemaker for 2D. Make it pixel art.
But honestly the most important thing is you need pink hair. MAKE SURE YOU HAVE PINK HAIR!
>>
>>128077638
prolly tyllo be chillin
>>
Nothing triggers my autism more than unity's splash screen.
>>
>>128077552
was it B.O.T.S.?
>>
>>128076774
Sure, if you're making a DS game
>>
Who wants me to point out why their game is shit?
>>
>>128077854
I want to make a post-undertale platform/shmup hybrid, which shade of pink should I pick?
>>
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>>128077854

What have these disgusting subhumans made?
>>
>>128077638
>Team up with a programmer who isn't a lazy shit.
>Focus on GITTING GUD at art.

Learn unity or gamemaker, I would say unity though, it does 2d/3d.

I would program your game but I have a 6 month backlog to dev for.
>>
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Sorry I didn't submit this time. I'm in the middle of implementing a few things which would make it a confusing experience. Next time fo sho tho.

preece.github.io/Frauki
>>
>>128077659
It happens, what's your mental hang up?
>>
>>128077659
what of it?

other than their kickstarter for the sequel failed

kind of a shame actually, because I liked the game

>>128077884
Cosmic Break
>>
>>128077638
Reminder that using the fact you're a girl it's the easiest way to be acknowledged
>>
>>128077986
https://itch.io/jam/agdg-demo-day-6

Shit on all these games.
>>
https://www.youtube.com/watch?v=YZw-Ivx_cQI
>Not doing cute as fuck game art for some shitty platformer.
>>
>>128078065
Bullshit, everybody knows agdg is filled with girls, why would we pay attention to another one?
>>
reminder: if you want answers to your post don't forget to put "girl here" (or "grill here" if you want to come off as a savvy 4channer!!) at the beginning
>>
>>128077710
It's definitely worth it. Especially with the YYC and texture grouping. Wait for a sale though, if you can. The price is a lot steeper now than the $20 that 8 was.
>>
Reminder that Visual Novels are not games
>>
Hi girl here, please buy my game tee hee

http://googumproduce.itch.io/whipthevote
>>
>>128078208
...in the MEDIA
>>
>>128078023
Thank you! i'll try Unity, is unreal 4 that much worse?

>>128078065

THIS IS TRUE. I've learned that boobs help you in everything. (except mine are not that big >.>)
>>
>>128078246
lady here, i support this post
>>
>>128078036
>>128078028
> expansions
If your mmo has a story line, then it's an mmorpg, mmos should have enough fun and gameplay from having many players. Otherwise what's the point.
>>
>>128078161
I ain't got that much time, is there no one here who wants some criticism?
>>
>>128077638
>what is the most simple engine or tool to learn quickly so I can start making my own game?
Your body. Fuck somebody who already knows how to do everything and get them to it for you.
>>
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Does anyone know how to make a player move to a certain spot and then talk in ags?
>>
>making progress
>2016
you guys dont actually do this, right?
>>
>>128078435
I try, but it's not very effective
>>
>>128077104
CUTE
>>
>>128078407
Garbage level design. Try again
>>
>>128078345
Unreal engine 4 would be good, it's not bad to learn too.

Really, it doesn't matter what engine you use, just use something and then see how you go.

Also, use a push up bra, put on a bunch of make up with over sized glasses, you might be able to get people to work for you for FREE, or make a patron and whore yourself out like that.
>>
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>>128078537
Capcom makes cute girls
>>
>>128077235
>>128077705

thx anons
>>
>>128078435
Plague dev doesn't.
>>
>>128078331
It depends on whether said piece of media is filled with girls or not
I mean obviously girls being featured in shows about car mechanics are going to get a lot of attention since they are a rarity, but it's not like you'll hear a lot about particular girls in fashion or whatever.
>>
I didn't know we had such an active female community in our presence!!!
Let me be the first one to welcome you to agdg!
*clears throat*
Hello ladies!! :D
>>
>>128076305
>The GM issues have always seemed slightly more bullshit and less workaroundable to me
I don't think you can worse and more unshippable bugs than I've seen in Unity.
>>
>>128078762
Die troll.
>>
>>128078781
Really? I've been using Unity for two years now I think and I don't think I've encountered anything that I'd call unshippable yet. Mostly it's sort of small scale frustrating and confusing things, like the inconsistency between rads and degrees, or the inability to toggle between exclusive and windowed fullscreen.
>>
>>128078762
Everybody on the internet are little girls, no exceptions.
>>
>>128078605
i doodled the levels in a minute.
>>
>>128078345
I would only recommend Unity or Unreal if you are interesting in learning to program. If not go with a 2D engine with visual scripting like GM or RPGMaker.
>>
>>128078327
>american politics

eh, boring
>>
REMINDER

you can download all the demo day songs from this pastebin

http://pastebin.com/6Mt79sgw

GL agdg
>>
Which programming language will get me laid and which will make me a perma virgin wizard?
>>
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>>128076015
if there was a perfect game engine whose editor won't ever crash on you once in a while and that could do everything we wouldn't be having all those discussions now would we?

pic related.
>>
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>>128078870
It was not by my hand that I am here. I was brought here by nodevs, who wished to pay me tribute
>>
>>128078372
Cosmic Break was primary an arena shooter with lots of players, but it had a persistent lobby, some group pve modes, and later they added raids. Through either pve or pvp players earned mech parts and cash, which could be spent on mech parts or mechs. Players also constructed mechs with those parts. The metagame was pretty deep as the amount of fine tuning mechs could have was a lot.

For money players could buy anime girl mechs. They weren't better, but they looked like anime girls. Players could also throw their life savings into the gacha mechanic and eventually get the super gundam. The super gundam was OP, but I never once saw a single player with it.

The pve had story, but they were episodic and fairly short. There was also a level editor which could be used for private pvp matches.

The game was really popular on /jp/ for a while. That was a lifetime ago.
>>
>>128078327
>http://googumproduce.itch.io/whipthevote
I would if you knew how to make a decent game you fucking joke.

Also your art sucks assholes.
>>
>>128077638
Hello! You should definitely check out RPGmaker! Which you can find at https://www.rpgmakerweb.com/
>>
>>128078020
davey wreden made stanley parable & beginners guide, I heard him on a podcast, he seemed cool
>>
>>128079283

Oh. The walking simulators.
>>
>>128077854

bottom left is acceptable
>>
>>128079156
I mean things are pretty great right now, having both unity and ue4 shoved in our faces for basically nothing is like being some sort of weird harem protagonist. It's fantastic. But I'm not sure I'd feel well recommending either to someone new.

I guess the important thing is just that you start somewhere any keep at it without being afraid to learn new things.
>>
>>128078878
I'm talking about things like the engine throwing random uncatchable exceptions from systems that aren't even being used like the skybox in a game that doesn't use skyboxes. Then you upgrade the engine to a version where that is fixed and suddenly the additive loading is completely broken.
>>
>>128079381
But Stanley Parable is the best walking simulator. Not that that's saying much, but still.
>>
>>128079381
yeah, they weren't half bad!
>>
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>>128079381
no that'd be bethesda
>>
>>128079476

>people are this casual at that game.
>>
>>128075001
As far as I can tell they do affect you some how but nothing towards being more cognitively performant. Pretty much placebo and if it isn't so close to doing nothing that it doesn't matter.

There is a proven brain drug and that is amphetamines; speed/meth/adderall. It makes you remember more, think faster, more focus, more motivation.
>>
>>128079283
I liked the stanley parable but I felt like there was a lot more they could have done with the idea
>>
>>128079434
That sounds pretty terrible, I'm glad I haven't had those issues. Unity upgrades are definitely iffy though, I appreciate them pushing stuff out before it's super tested but the degree of breaking is maybe a bit much.

Maybe I've just been lucky.
>>
>>128079476
>furries are going to have to suffer if they want to be degenerates
I don't particularly like Anubisdev, but I'll respect him for that.
>>
>>128079476
The teleporting guy shitting on him is just too good.
>>
>>128079152
C is a guaranteed lay
all other languages are for virgins
>>
>>128079381
As far as walking Sims go, Stanley parable is pretty fantastic.
>>
>>128079152
Whichever ones have the most jobs (probably still Java).
>>
>>128077854
God those 2 guys
idc about looking effeminate or not
but looking like an actual clown is a different issue
>>
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Can decide between CQC or ranged battle style
>>
>>128079890
>2 guys
>>
>>128079152
French will get you laid
>>
>>128079476
This is amazing
>>
Took the first level of mario that I recreated in my love2d level editor and made a level that scrolls. The first time I've made something like this (using my own code).
>>
>>128080287
Congrats dude
>>
>>128072795
Propose an equally efficient art style for a solo dev.
>>
>>128080287
that looks cool
>>
>>128079738
I can confirm

the guys always ask me about the 1989 K&R book I keep by my bedside
>>
>tfw you spent the day coding and didn't put in any time for drawing
>>
>>128079405
Bottom left is the most insane.
http://store.steampowered.com/app/364450/

She used to charge money for this
>>
>5-minute visual novel/art game with minimal interactivity. Worth checking out if you like that sort of thing and aren't just going to complain that it's not "really" a game.
lol
>>
>>128080287
lookin' good!
>>
>>128080287
That's nice! I don't know what you plan on doing, but if you want to imitate mario you should add some drag and velocity to the movement to make it less stiff and give it some feeling of weight.
>>
>TFW No QT dev gf
>>
reminder that visual novels are hot right now and making money

if you can make one why aren't you?
>>
>>128080619
lol seriously? you can buy it, finish it and redeem it and you still have 15 minutes to spare.
>>
>>128080724
>TFW No QT dev bf
im a guy btw
>>
I read through the majority of the Game Maker tutorial page from the OP, but I don't know what I should do to familiarize myself with actually working with it. Are there any beginner/entry level projects I should do or can work with to be more comfortable with Game Maker?
>>
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>>128080724
>>TFW No QT dev .gif
>>
>>128080938
>im a boy btw
don't hit on me too much, boys. tee-hee
>>
>>128081018
Vertical shmup is a good beginner project.
>>
>>128080853
I want to make games, not money.
>>
>>128081330
this
>>
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>he doesn't dev with cute girls
>>
what's the name of that site where you post code so I can show you guys?
>>
>>128081517
boards.4chan.org/g/
>>
>>128081517
pastebin.com
>>
>>128081420
>gun hanging on the wall
>>
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>>128081420
updates never

>>128081517
pastebin?
>>
>>128069281
artist hasn't emailed me in weeks so i'm working on 3ds homebrew now.

i got a real 3ds today actually, it's pretty cool.

>>128069668
i'm not in a deep depression

>>128069858
epic
>>
>>128081517
hastebin.com if you're a cool kid
>>
>>128081018
make something simple. doesn't matter what. Limit yourself to easy 1 screen games where you jump or shoot or click or something. Make zelda, space invaders, asteroid, and anything else like that.
>>
>>128081420
Source? Also I need a Shirobako-type anime but with gamedev instead.
>>
>>128081612
>Everyone's staying the night
So they can shoot themselves, obviously.
>>
who else cross-dresses while they're programming?
>>
>>128081420
this doesn't make sense whether I read it left to right or right to left
>>
>>128081771
it's called new game

it's getting an anime this year
>>
>>128081816
I read somewhere that it makes your lambda powers increase. Don't waste it on shitty procedural languages though.
>>
>>128081838
this 2bh. I have no idea what's going on. I tried reading from all possible directions.
>>
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>>128081838
>there are people on 4chan right now that don't know how to read a 4-koma
>>
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>>128081771
New Game!

>>128081840
pls be real

>>128081838
>>128081925
51
62
73
84
>>
>>128081840
we did it boys
we're in vogue now that everyone got a good look at hopoo's bank account
>>
>>128081838
>>128081925
read top to bottom, two separate skits (one on left, one on right)
>>
>>128081838
It's a 4-koma. You read left column first, then right column, up to down.
>>
>>128081838
>>128081925
It's read top to bottom. Read the right column then the left column
>inb4 wow that's dumb, why would anyone make a comic like that?
>>
>>128081612
That's clearly her high powered rifle. Every dev has one of those.
>>
>>128082009
>>128082023
>>128082040
>>128082064
Thank you, kind anons.
>>
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>>128082115
>Firearms
>Anywhere in Japan
>>
>>128081230
>>128081770
I'll start looking into these then. Thank you.
>>
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>>128082115
>Every dev has one of those.

Except for these vagina vanquishers
>>
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>>128082009
>you will never be a qt blonde nodev
>>
>>128082245
carmack had big forearms
>>
>>128082293
>bare ass out of frame
FUCK. YOU.
>>
Further proof that anime is gamedev
We did it, senpaitachi
>>
>>128082447
he still does
>>
>>128082469
it shows her ass in her underwear on other pages but i'm not gonna post it
>>
>>128082447
Carmack isn't some frail nerd, he could take a guy out.
>>
>>128082245
Do you think ID software guy on the right lifts?
>>
>>128081603
>>128081615
thanks. i need to bookmark that so i dont forget.
>>
>>128082447

Dude, Carmack is an autistic robo-superhuman. Like seriously.

The fucker realized he was weird, and he started lifting, learning how to fight, and then enginedevving.
>>
>>128082245
Proof that being an engine dev means you're a buff as fuck alpha male.
>>
>>128081838
OLEV
>>
>>128082447
for you
>>
>>128082828
What kind of fighting did he do? looks like a boxer to me
>>
ok someone gimme a screenshot/webm to make music for please
its practice hour
>>
>>128083021

I think it was judo. I recall reading up on how he choked out some big buff nigga
>>
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>>128082447
>>128083021
Here's a video of him choking out a guy, Carmack is unstoppable.
https://www.youtube.com/watch?v=X68Mm_kYRjc
>>
>>128082238
Fake guns that look like exact replicas are everywhere in Japan
>>
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Ah...well...it almost worked. Not only does she repeat, but she speeds up. She's too eager to fight.

http://pastebin.com/LQdHHkLS
>>
>>128083213
>Those curves
You are a great.
>>
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>>128083151
>it felt like falling asleep, but then really hard to wake up
>>
>>128083151
>tfw Carmack will never choke me to sleep at night
>>
>>128083348
Thanks fampai.
>>
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>>128083392
>Carmack could kill you with as much effort and reluctance as he would a bug
A true dev
>>
>>
>>128083557
>diet coke
>>
>>128083612
These images with the filenames are the best meme to come out of agdg.
>>
>>128083874
all me
>>
>>128083213
When alarm[3] happens, you don't stop the sprite but have the image speed increase. That is why you get the repeat animation and the speed increase.
>>
I seriously do not get what people see in this shitty game. I'm interested in casual mobile games and I wanna understand their appeal, but like you don't even get to play with the fucking cats. You just leave stuff out and go 'oh, cats showed up, cool'. Sometimes the cats already left by the time you check the app again. I don't wanna just look at cats, I wanna pet them and play with them.

Is this just a fuckin' meme or what?
>>
>>128083812
As a dev, you're going to be drinking a lot of coke. The calories add up. Trust me, you don't want 500 extra calories of fucking coke in your system.
>>
>>128083151
I bet I could tap Carmack tbqh lads.
>>
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>>128083874
Personally I was a fan of Gwynposting.
>>
>>128083213
Whoops, went through all that to post, but completely to forgot to ask my question:

Why is she repeating herself and why is it speeding up with each hit? I just want her to punch ones and go back to her idle animation. I'm using almost the same code as the other characters but for some reason her behavior is different.

It's in gamemaker.
>>
>>128083946
how about you just drink water you pleb
>>
>>128083942
This is a case of 20% art style, and 75% pure chance, and 5% because they're cats.
>>
>>128084069
Water doesn't wake you up dumpass. Coffee is super shit in hot weather too.
>>
>>128083927
Ahh...thanks. Disregard this:
>>128084036
>>
>>128084010
He beat 3 of the highest ranking Japanese black belts in a 3 on 1 and fixed a long running bug at the same time.
>>
What do you bros listen to when you dev?

https://dreamcatalogue.bandcamp.com/album/--18
>>
>>128084158
i swear it's like 99% of the population needs caffeine in order to function
>>
>>128083942
I like it because you only need to spend 5 minutes a day on it
>>
>>128084158
Wrong on both counts.
>>
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>>128084335
>listen to a soundtrack on bandcamp
>after a few plays it asks me to buy it
>can't listen anymore
>>
>>128084351
Alot of people just enjoy it
I stop drinking coffee and have at most 1 day after of feeling tired or like i need it
so get off your fucking high horse
>>
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>>128084025
?
>>
>>128084335
https://www.youtube.com/watch?v=b1QKhnXUD5k
>>
>>128084335
I listen to that often too, I enjoy the sirens in the distance. Not while i dev though, cant listen to music when youre a music-dev
>>
>>128084335

The mario paint soundtrack
>>
>>128083213

Are those sprite or bone animations?
>>
>>128084158
>Water doesn't wake you up dumpass
>I have never drank water and consequentially hydrated myself regularly making me a healthier human being with more daily energy to dev.
>>
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>>128084210
>you will never roll with senpai Carmack and then talk graphics programming after
>implying I could even keep up with him in either
>>
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>>128084690
>Gwyn is already forgotten
agdg sures moves quick
>>
>>128085242
game looks neat
let me guess
they gave up
>>
>>128085334
Still in development but dev is working on a side project, doesn't post here anymore.
>>
>>128085390
They posted last demoday
I remember hearing that they've redone their whole game like three times by now
>>
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>>128084792
Sprite. But the one on the left is cheating a little because I copy/pasted some parts of frames like the connecter at the end of her tail, as well as other body parts like the head or hands. But I had to redraw the lineart for most of where the body connects so some of it is still traditional animation.The coloring is all handpainted from scratch for each frame (I don't recommend doing this, took me like 2 or 3 weeks just to color this idle because I had to go back and repaint so many corrections). Here's a bigger version.
>>
>>128085515
Ah. Must have missed it. I never see them posting in the thread so assumed they stopped posting here.

They took out all the melee attacks, it's all bow now as far as I know. Not sure what else has changed really.
>>
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>>128085515
Ye, this is the only one that I can easily find from their older one
>>
>>128079476
Nice, who drew that?
>>
Any enginedev man in? Might want to read this to see how you can simplify things.

http://www.gamedev.net/page/resources/_/technical/game-programming/brain-dead-simple-game-states-r4262
>>
>>128080287
You implemented the game in Love2D as well, I assume? If so did you did the collision, etc yourself? That's what I did at first but then I started fucking with bump.lua whihc is really intuitive

If you wanna check it out: https://github.com/kikito/bump.lua
>>
>>128085926
>TFW I was already accidentally doing this
Fuck yeah
>>
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>>128085834
>>
Anubis dev, tell me where the tenth item is and where the secret breakable bird wall is! And please make the cum shots better and knot insertion for the second boss would be rad, also if the first boss had a horse cock!
>>
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>tfw your entire Love2D game is in 1 lua file
>>
>>128086209
does it mean you like rubbing ur pussy?
>>
>>128085926
https://www.youtube.com/watch?v=BRWvfMLl4ho
>>
>>128086209
why
>>
>>128086209
It's a learning experience
I'm sure you'll do better next game :)
>>
>>128086321
i have no idea how to use lua effectively
>>
>>128086306
>tfw you're really struggling getting the teleporters in level 4 working and your testers keep telling you to tighten up the graphics in level 3.
>>
>>128085926
>I say, screw the stack. Have the pause state take a State in its constructor, which is stored, and then returned instead of the pause state itself when the update method detects that the game should be unpaused.
Terrible advice.
>>
>>128085926
Hey, this is by that same guy that wrote the ECS implementation article I've been following. He really thinks there shouldn't be a state stack? My initial thoughts woulda been that having the states keep track of the previous state violate the single responsibility principle? But maybe that's wrong.
>>
>>128086660
What he is advocating is far more error prone.
>>
>>128086568
eh, the stuff he mentions will work fine for the majority of amateur games
>>
>>128079507
I hate this mindset. My problem with Bethesda games is that there is not enough walking. As in everything is so cramped together like an amusement park so no matter what direction you just start walking in you'll immediately run into some kind of ride or attraction. I hate that. I should be walking for hours before I find anything useful. Not every 30 seconds. Maps in Bethesda games are way too small and the content needs to be more spread out. Not every location or vault or cave needs to be easy to find.

Same with Mass Effect games. 1 was perfect where you could ditch the Landmaster and run around on a moon or planet's surface for hours and have no idea where you are. They cut the best part of that game out for filthy casuals who like being rewarded for doing absolutely nothing. Part of the fun was getting lost on alien worlds where stumbling into some hidden base was hard to do. It's like people hate freedom and immersion. wtf modern gamers?
>>
Unreal scriptkiddies and unity monkeys are the ideaguys of programming.
>>
>>128086486
oh, no worries then, you'll learn with time.

you can of course use require() to load stuff from other files (example: make a new file called "utils.lua" with the contents
local util = {}

function util.IsString(a)
return type(a) == "string"
end

return util

then in main.lua just write something like:

local test = require("util")

function love.load()
print(test.IsString("some string"))
end
>>
>>128086918
>I am seriously insecure about being an enginedev
Most enginedevs are.
>>
>>128086486
>>128086956
well require("utils") or whatever you named the file (i wrote utils.lua on accident, meant to be util.lua)
>>
>>128087032
You "scripting experience" is worthless, your game will be shit, nobody hires "unity developers", you will never make it.
>>
>>128087161
>hiring

you seem to forget this is an amateur game thread

oh and by the way, almost every gamedev job in my city is Unity related these days.
>>
>>128087161
Scripting experience may be useless, but it'll still make a game faster than an enginedev. If you actually want to get into the game industry then it would be worthwhile to at learn how to actually program, although some places are starting to use Unity and Unreal themselves.
>>
>>128087032
Wow get a load of that cognitive dissonance.
>>
So what is the cutest scripting language?
>>
>>128087285
Unity is a bubble.
It's written on a non-standard, castrated and outdated fork of C# that the developers themselves stopped maintaining a log time ago.
One day the engine will start showing its age and there will be no way to update it due to the inherent flaw of being written on a depreciated language, then Unity will crash and burn.

Dunno about unreal though.
>>
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>>128087161
>nobody hires "unity developers"
>>
>>128087161
>You "scripting experience" is worthless
Except when it comes to actually completing projects instead of just tinkering around.
>your game will be shit
Is this why you'll never finish your game? You're afraid it will be shit because it was cobbled together by DIY blocks of hack code? Buck up buckaroo.
>nobody hires "unity developers"
Not true. But even if it were, people hire programmers who have actually finished projects in the past. Tough luck for you, engie.
>>
>>128087537
Lua.

t. enginedev
>>
>>128086486
I don't know what your experience with Lua is, but if you haven't watched this video I'd recommend it.

https://youtu.be/S4eNl1rA1Ns?t=3m15s
>>
>>128087640
>Except when it comes to actually completing projects instead of just tinkering around.
I cannot overstate how important this is for getting hired in this industry.
>>
>>128086568
>>128086729
What exactly is wrong with the setup?
>>
>>128085242
is this from that guy who made that tomb raider thing? the character reminds me of it.
>>
>>128087563
>Unity is a bubble.
In the same way that any engine or application is a bubble. Smart people are smart and will do well in whatever tool they use, silly engie. It's those who are afraid of learning new applications and development environments who will never get anywhere.
>One day the engine will start showing its age
I hope you're not holding your breath until then we don't need to lose yet another engie and their super promising prototype game.
>there will be no way to update it due to the inherent flaw of being written on a depreciated language
Oh is C# going to be wiped off the planet soon? Thanks for the warning, engie. I had no idea.
>>
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>engie
>>
>>128088039
Triggered?
>>
>>128087768
My implementation of a an animated humanoid mesh in raw OpenGL is worth a hundred skriptkiddie "projects".

The only non-disposable people in gamedev are graphics programmers, engine developers and art directors. Everyone else gets hired as an "intern" and then flushed out after a year to make room for fresh "game developer degree" graduates.
>>
>>128087797
Conditions may change and thus the state that it should go to afterwards. I worked on a game where they were using a system like that and I converted it to a stack to fix a bunch of transition problems.
>>
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>>128087537
Scripting languages are unclean abominations that must be eradicated
bash
>>
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>>
>>128087994
Typical clueless skriptkiddie retard.

Unity isn't written in any of the standard C# implementations. It's written in a shitty, poorly supported and depreciated fork. Why do you think unity for linux was a hack, despite C# being available natively on linux?
>>
>>128088173
That's pretty vague. Do you mean the previous state itself should be changed, or do you mean that it should go to a different state?

I fail to see how an explicit stack solves either of these problems while this method can't.
>>
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Beep beep engie rockstar coming through! Out of the way scriddos your puny soon-to-be-deprecated-in-10-years engines are no match for my rad duct-tape-library hotrod! Beep beep!
>>
>>128088309
im sure your personal engine surpasses the capabilities of unity
until then you can shut up
>>
>>128088348
gimme that car fag
>>
>>128088650
N-no bully ;~;
>>
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>>128088309
I think you're deliberately overlooking the points made about how those of us using big boy engines are actually finishing projects while you are still tinkering around.
>>
>>128087768
>apply to a gamedev job with my finished games (they even say to show them)
>never hear back
>find out they hired a guy that was a friend of a friend that worked there and had no games

o-oh...
>>
Uploaded my demo with not much time to spare. I wish I'd had enough time to make the menus not terrible but whatever.
>>
>>128088348
I think if you were actually funny, people wouldn't hate you so much, they might even forgive how shit your game is. I don't think you've ever made a joke that was good. It's always either a joke about domestic abuse or some attempt at a forced meme that you just post over and over and over again.
>>
>>128088865
This
>>
>>128088160
>My implementation of a an animated humanoid mesh in raw OpenGL is worth a hundred skriptkiddie "projects".
Not on your resume.

>The only non-disposable people in gamedev are graphics programmers, engine developers and art directors. Everyone else gets hired as an "intern" and then flushed out after a year to make room for fresh "game developer degree" graduates.
Only hire interns when you need a lot of really basic stuff done. They tend to require a lot of supervision, wasting the time of people who can get more done. One senior developer is worth more than 10 interns.

>>128088331
It would need to go to a different state. The solution isn't technically a stack since you need to insert elements. A concrete example of this: a tutorial state pops up and halfway through the state in the background changes to a different game mode.
>>
>>128088160
>>128088160
>My implementation of a an animated humanoid mesh in raw OpenGL is worth a hundred skriptkiddie "projects".

this may be true, but unless you live in the bay area or near one of the triple A studios you will never need this. even if you got hired by one of those studios tomorrow they wouldn't let some newbie touch their graphics code
>>
>>128088856
Was this always called Predicate? I thought there were numbers.
>>
>>128088986
It was called 57204 but that was just temporary, I didn't like it. I like Predicate though.
>>
>>128080287
you're not using floats for the small positions?
unless you're using a screen where each pixel equals to one of your game pixels, you can use decimals and the animation will move better.
I'm glad you're using "large X" and "small X" though, you need that to make huge maps, or for making games for the 3DS
>>
>>128088791
Typical clueless normie windows using commercial engine scriddo. You wish you had the ability to craft an elite machine like me but you'll never have these engie programming skills. What? You want to see the dashboard? Hey fuck off I don't need to prove anything to you. Do you not see the wheels and this steering wheel? This is a real heavy duty workhorse of an engine and I made it myself it blows your dirty capitalist commercial engine out of the water. Your engine is a gas hog bloated piece of crap written with old language tech it's going to be extinct by the time I finish my game in 2025 just wait and see who's laughing then. Just admire it from the frontend and be thankful I'm even letting a pleb like you bask in the glow of my engie genius.
>>
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puzzle game incoming
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>>128088791
You sound like a python "programmer".
Who cares how many projects you've completed when you have no idea what the fuck you're doing and rely on online tutorials for the most trivial things?
>>
>>128088917
>The solution isn't technically a stack since you need to insert elements.
Good thing it's more like an intrusive linked list than a strict stack, then.

Like, say it was an RPG and a tutorial message popped up and sends you to the battle screen, which then has to go back. Easy.
>previous = new BattleScreen(previous);
Again, show me something that system can't handle.

Full disclosure: you're talking to the author of the article.
>>
>>128089082
I started worrying that 57204 was something I dreamed.
What kind of changes can I expect this time around?
>>
>>128089147
This looks really cool
>>
>>128088865
Why do you even start engine wars if it makes you this emotional? Embarrassing.
>>
>>128089147
Looking pretty dope, scro.
>>
https://www.youtube.com/watch?v=X5a149nSE9s
>>
>>128089147
Has potential.
>>
>>128089187
A title screen, options menu, there are no world borders, more attack types, nicer wave progression and terrible looking menus.

I haven't been able to work on it for like 2 months so all progress you see in it was made over the space of about a week.
>>
If I want to improve my dev does it matter which anime I watch, or will any of them do?
>>
>>128089141
there are so many of you to the point where you need your own general
i wouldn't be surprised if 50% of the people here are enginedevs
>>
>>128089165
>rely on online tutorials for the most trivial things?
Oh here we go again. I personally took 1 or 2 tutorials sometime early last year and haven't used one since. I have all the documentation I need if I ever have to consult it because I'm using a professional engine crafted by professionals.
Please tell everyone how you crafted your homemade plastic and duct tape engine from scratch without ever looking at documentation and how the rest of us are "copy pasting from tutorials" and not actually coding circles around you. Even more hilarious, me and other real engine users have actually finished games before. You're not even getting started.
>>
>>128089286
Like saying "embarrassing". That's not even something you came up with, someone said that to you a few weeks ago and you've reposted it multiple times since then. It's just annoying.
>>
How do I detect what side a collision is if I'm using bounding boxes?
>>
>>128089445
>i wouldn't be surprised if 50% of the people here are enginedevs
Go start your own safe space messageboard for enginedevs then. Nobody who is mean to you is allowed and they all have to sign up with username and passwords. Be sure to advertise here until everyone is sick of you too. I bet it will work out great :^)
>>
>>128089393
Watch Sayonara Zetsubou Sensei.
>>
>>128089534
>you can't say embarrassing that's my word
Oh did I copy and paste it from an english language tutorial and not build it myself from scratch? My bad :^)
Embarrassing. Tell me more about your boogeymen and how they trigger you with "jokes about domestic violence", engie.
>>
>>128089701
>>128089534
How do i know you're not both the same faggot
if you're going to be dramatic cunts use a name
>>
>>128089176
Is your suggestion that the tutorial allocates the battle screen? How does your system handle a situation where the battle being the next state is instead handled by a designer event that fires in the background during the tutorial? If the battle is supposed to return to the main gameplay state afterwards and not to the tutorial how is that handled?
>>
>>128089451
I learned programming by reading the compiler developer's reference manual to C++.
Get on my level, scriptkiddie.
>>
>>128089565
You seam to be confused, as that meme forum was originally created out of hatred for a specofic enginedev by an autistic enginedev who felt he was above other enginedevs
>>
>>128089803
Please don't, names will only increase the posting. Use trips, at least that won't lead to stolen identity.
>>
>>128089701
Why don't you look up a fucking tutorial on how to actually make a joke?
>>
>>128089803
Don't let paranoia overwhelm you. That's the curse of the engie and literally insane shitposter.
>if you're going to be dramatic cunts
Hey we're just chatting about engines. It's the engies who start getting emotional about it even though they throw the first clump of dirt. I hear you though.
>>
>>128089845
>autistic enginedev
that's redundant
>>
>>128089565
why does it matter? when vulkan will get released every enginedev is gonna dance from excitement, even tho he is "large" if you know what i mean
>>
>>128089540
totally wrong, don't use bounding boxes for collision
>>
>>128089845
>that meme forum was originally created out of hatred for a specofic enginedev by an autistic enginedev who felt he was above other enginedevs
I can't even pretend to understand what you're talking about. Why are engiedevs always insane and consumed by board drama? Is it the autism?
>>
i wouldn't mind the engine devs if they would actually post progress of their fucking games

the only people posting progress are unity/game maker devs
>>
>>128090075
I wanted to make a distinction between inherent enginedev autism and medically diagnosed autism that extends beyond enginedev
>>
>>128090158
I've been posting progress on my roguelike. Except this weekend because I'm doing non-visual work.
>>
please post progress
>>
>>128089985
What makes you think anything I'm saying is a joke? This is serious. Do you usually get upset at jokes? That's odd.
>>
>>128089808
>Is your suggestion that the tutorial allocates the battle screen?
Is it not the tutorial that is prompting the change in state?

>How does your system handle a situation where the battle being the next state is instead handled by a designer event that fires in the background during the tutorial?
What do you mean by "designer event"?

>If the battle is supposed to return to the main gameplay state afterwards and not to the tutorial how is that handled?
Exactly as I wrote it.

You need to be more specific about what you're claiming this system cannot do.
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>>128086209
>He doesn't know what coupling and why it should be avoided
>>
>>128090158
We have some enginedevs that post progress like that guy working on the rogelike. I doubt the ones who sit around and whine about Unity/UE4 devs are making any though.
>>
>>128090158
>expecting them to post progress on their games when they can't even create functional engines
Don't be stupid
>>
>>128090158
>at first art wasn't welcome
>then programmer started posting more code
>then it opened a wormhole for enginedevs
>now devs cry for progress

stay mad
>>
>>128090113
It's a tile based game so each object has a fixed height and width anyway. And I'm not very good yet so I can't implement any better methods
>>
>>>/g/52341785
>>
>>128089845
>a specofic enginedev by an autistic enginedev who felt he was above other enginedevs
Well one of those enginedevs imploded like we all knew he would and destroyed the project he was a part of because some engies are volatile and emotionally unstable and more importantly - they don't actually get anything done. They're slow and anal retentive autistic wrecks who get legitimately upset about things said on a 4chan message board and take it all very seriously. Their little engie infighting dramas have always been like watching two retarded kittens with their paws wrapped swatting at each other.
>>
>>128084335
https://www.youtube.com/watch?v=qS4XW5AVz0Y
>>
>>128090012
>>128090529
>engies
Brilliant new meme. Filterfags, add this to your filter now or prepare to be reading this for weeks.
>>
If you were to make a motherload clone, other than GRAPHICS what would you do differently?
>>
>>128090240
>Except this weekend because I'm doing non-visual work.
Yeah we scriptkiddies do non-visual work as well but you know what accompanies that? Visible progress. Because we're making games not engines.
>>
>>128090529
You know i didnt believe it first, in fact i even enjoyed engineering

but jesus, the amount of 400 post long wall of text debates about OOP on here really gets bothersome.
>>
>>128090291
>Is it not the tutorial that is prompting the change in state?
It could be but generally I wouldn't build that into the tutorial directly.

>What do you mean by "designer event"?
Basically something a designer sets up through whatever tools you made for them that would be running in the background and happens to set it to go to the battle state next.

>Exactly as I wrote it.
Wouldn't you end up with a bunch of extra states being referenced that you will never actually return to or am I reading your method wrong?
>>
>>128090529
only one of them was fighting
the other one just bullyposts and tries to b8 other enginedevs
>>
Is using a big image for a background instead of a bunch of tiles going to mess with performance? I find just drawing stuff easier than making tiles.
>>
Chase away the artfags, then chase away the programmers.

Then all you're left is unity asset store buyers and online tutorial parsers.
How about you rename this general to /amateur unity skript kiddie general/?
>>
>>128090696
>Brilliant new meme.
That's not how memes work. That's another sign of legitimate autism, not understanding what a meme is or how they work.
>oh this game is popular now? it's now popular because memes
>oh someone said this word 3 times in this thread, new meme spotted
What a crippling mental disorder to have.
>>
I finally get to see Medusa again tomorrow :3c
I hope she's not cranky about spending three weeks without power xD
>>
>>128090962
?
>>
>>128090158
soon
>>
>>128090917
>HELP IM BEING OPPRESSED BECAUSE TALKING SHIT ON OTHER DEVS GOT ME TROLLED
You should honestly consider finding somewhere else to spend your time because you seem to be taking agdg way too seriously.
>>
>>128090128
Depends who you are, I'm an engine dev, and I don't really visit here due to being busy.

>>128090529
Being an enginedev, there can be legit autism when associated with engine deving, due to you thinking you're "smarter" than everyone, and also feeling like you're the one with all the power, also being a fucking moron and trying to write your own engine when you should just like make fucking game.

Engine deving has taught me a lot though, and I don't regret it, but I can understand the slow factor and "not getting anything done" most indies are lazy as fuck, and trying to write your own fucking engine is more work than one can commit to.
>>
is danny pretending to be an enginedev now
when will it end?
>>
Anyone who doesn't come to this thread exclusively to enjoy at memes and check the progress of a couple of the less bad games that have been posted on any given day is terribly misguided.
>>
>>128090790
>It could be but generally I wouldn't build that into the tutorial directly.
So the tutorial is basically interrupting whatever is going on in the background? You'd have to have some way to say "show tutorial message, then go to battle screen", maybe by using a coroutine or, more generally, passing a continuation to the tutorial message. It's a bit convoluted, but I don't see how it would be any different with an explicit stack.

>Basically something a designer sets up through whatever tools you made for them that would be running in the background and happens to set it to go to the battle state next.
Again, not sure how an explicit stack is supposed to make this easier. The way I envision this working is that there would be a chain of responsibility for handling events, from the top of the stack to the bottom. In my system, that just means calling previous.handle(event); with an explicit stack, you have to have even more external logic.

>Wouldn't you end up with a bunch of extra states being referenced that you will never actually return to or am I reading your method wrong?
No, it's exactly like an intrusive linked list. When a state with a "previous" state is finished, it simply changes to that state by returning it from the update method. Like how removing the first element from a linked list just means redirecting the head to point to the second element.
>>
>>128090774
For some of them it's "talking shop" which is more important than getting actual work done or making games. People like that exist in every field.
>>
>>128091024
I had to leave my wife at home over the holidays because she's not a very good traveller
>>
>>128091079
>because you seem to be taking agdg way too seriously.
more like people who made great efforts in shittalking everyone they don't like out of here.
maybe im wrong but anyone that spends so much time in talking shit about things is very serious by himself
>>
>10 minutes after demoday i make the itch.io project
fuck.
>>
>>128091314
no i mean im in the programming field, im not talking about discussion im talking about like, arguing over the definition of a term for 4 hours, which is obviously relatively autismal even for programmers.
>>
>>128091172
Well. You seem cool.
>>128091241
You can leave, faggot.
>>
>>128091392
>arguing over the definition of a term for 4 hours, which is obviously relatively autismal even for programmers.

You ain't seen nothing boy. Subscribe to an open source project mailing list sometime.
>>
>>128091469
Oh god, I have, im just thankful i haven't had any sjw controversy on any of my projects yet.
>>
>>128091172
more like because games in general attracts weird types of people
which of them i like
>>
>>128091340
Are you trying to make a point here?
>>
>>128090158
http://frostydoctorjuicebear.tumblr.com/

Yes, it is I. The great and powerful Frosty.

Unfortunately I'm in pain, suffering and panic, so I cannot grace you guys with my work.

I will be happy to answer any questions about game dev you might have.
>>
>>128091643
more like more like more like
ha i win
>this is what you look like right now
>>
>>128091664
no, im just saying this general will exclusively become enginedev general over time
>inb4 hostile takeover
whatever i have places to go to
>>
>>128091462
Why thank you.

>>128091643
This is true, but then there's the type you can't see in person, sure I'll chat, I just can't hang with you, mostly because I'm busy, and don't need friends or companionship, I just want to dev.
>>
>wasted a whole day trying to figure out how airplanes fly
>learned nothing
>>
>>128091257
>So the tutorial is basically interrupting whatever is going on in the background?
My personal experience is that these kind of things happen all the time and designers like it when shit "just works", whether they set up a queue at the very beginning or want to set the battle halfway through. So I've had to be able to support a lot of weird situations.

>It's a bit convoluted, but I don't see how it would be any different with an explicit stack.
With the "stack" you would insert the battle under the tutorial. It doesn't matter when you do it or what state is currently on top as it will only come up when everything over it has cleared. The tutorial does not know the battle exists and the battle does not know the tutorial exists. The system just handles which one has control for them.

>No, it's exactly like an intrusive linked list. When a state with a "previous" state is finished, it simply changes to that state by returning it from the update method. Like how removing the first element from a linked list just means redirecting the head to point to the second element.
So for this example where the intended sequence is: map->tutorial->battle->game would you pass the game state into the battle's constructor? If the state it should go to at the end is not determined until halfway through the battle (maybe based on the result) do you change its previous state to point to the game or are you allocating another map on top of it?
>>
>>128090736
Modular upgrades
More interesting upgrades (tradeoffs)
If you're going to add combat, make it more involved than "smack shit a couple times lol"

Played SteamWorld Dig? It's shit but maybe it will give you ideas anyhow.
>>
>>128091780
Goddamnit anon take off the RIP games list its too depressing especially when you have 3 in progress games.
>>
>>128092276
What's wrong with steamworld dig?
>>
>>128092059
1. Low pressure above the wing sucks the plane upward, High pressure beneath the wing pushes it upward
2. jets/propellors push air in opposite direction of thrust to propel plane forward
3. control surfaces use same principle as 1. to control planes direction/rotation

whats so difficult?
>>
>>128090791
It doesn't matter, they're both faggots who we will never see a game from. And the one who was shitposting the most and the most concerned with being the most popular here now doesn't even have a project to work on. Karma is a bitch.
>>
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I both use commercial engines and make my own.
>>
Why aren't you working on your own engine?
>>
>>128092717
I'm a faggot
>>
>>128092717
I suck massive cocks and basically can't do anything without a tutorial.

Is there a tutorial on how to make your own engine in unity?
>>
>>128092717
It's the weekend and I take weekends off.
>>
>>128092717
I enjoy the close company of men despite being a man myself.
>>
>>128092469
Oh I enjoyed it. Shouldn't have called it "shit".

Some gripes, anyhow:
* Combat is too awkward and too easy. If it was just easy it might be fine, but every time I got hit it felt like it was the finickyness of the mechanics more than anything else.
* Upgrades got boring somewhere before halfway through the game
* Game got easier as I got upgrades, rather than finding ways to challenge me now that I had new shit

There's plenty of stuff I'm not mentioning that I enjoyed though, so, yeah. I basically beat it in two sittings.
>>
>>128092707
can you make car engines?
>>
>>128092267
Okay, I'm starting to understand the situation. The state changes you're trying to do aren't controlled by normal game logic, they're scripted specifically for the tutorial, and the tutorial isn't something that just comes up and interrupts whatever's happening so that the player can read some text.

I admit I wasn't thinking of this kind of situation when I designed the system; it was designed for games with very simple and consistent logic regarding state changes. Though as I think about it, what you're looking for could still be implemented very nicely by writing the state logic using continuation passing style, which is essentially a generalization of the "stack" it is now.

Maybe I'll write a follow-up that talks about that. I like continuations, though implementation details can be hairy...
>>
>>128092523
That's great, but that doesn't help me make airplane like controls.
>>
I want to become an enginedev.
Where do I start?
Should I just read the source code of Quake 3 and start from there?
>>
>>128092523
How do you create the low pressure above the wing and high pressure below it?
>>
>>128092824
This anon REALLY hates tutorials and seems to think everyone is using them to cheat or something.
>>
>>128093029
current enginedev meta is bgfx
made for the illustrious Trailer Park Tycoon
>>
>>128092939
just think about it this way
The amount of work the control surfaces can do to steer and control the plane, as well as the amount the wings can lift the plane, is directly dependant on the forward airspeed of the plane
>>
>>128092707
was necrodancer successful?
>>
>>128093152
I don't numbers but I know my friends know about it which is a good indication of success
>>
>>128092420
No, I will finish them this year, because they're good ideas, I want to apply my 4 years dev exp to them, because they mean quite a bit to me.
>>
>>128093029
Step 1 think of the game you've always wanted to make. Now cut the scope of that game in half. Now cut that in half as well. You're now considering making 1/4 of your dream game. Now cut that in half. And cut it in half again. Now you're considering making 1/16th of a "game".
Step 2 throw that out the window because you're never going to make even 1/16th of a game. Ever.
>>
>>128093246
Then how did Carmack do it?
>>
I was supposed to be reading the OpenGL 4.4 reference manual, but it's soooo boring.
So I spent the day shitposting and masturbating instead.
>>
>>128093029
download the allegro 5 library. It is probably easiest to install it via your favorite package manager, like apt-get, dnf, pacman, homebrew, etc.

Then take a peek at this:

http://pastebin.com/YTxHY2R4

It was my entry into the Ludum Dare 29 game jam. It was written in C using Allegro 5.
>>
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>>128093040
The shape of thing wing is such that as you go forward the air will move slower beneath the wing than over the top. This is caused by the larger distance on the top of the wing (from the convex curve).

So basically the same amount of air is spread over a smaller area (the bottom), and a larger area (the top). The air over the smaller area will therefore be more dense (higher pressure) and the air over the larger area, the top, will be less dense (lower pressure).
>>
>>128093029
I would recommend starting with something like MonoGame which has good tutorials and is pretty easy to use.

>>128093152
Probably.

>>128093228
Then move them out of the RIP list you turd. Have some resolve.
>>
>>128091780
Here.
>>128093029
The question you want to ask yourself is WHY?.

Speaking of experience, you will learn a lot, but can you REALLY dedicate 4+years to a hobby that doesn't even include the mechanics of what works and what doesn't?

You should stick to a prebuilt engine, run with this idea of a game you have, find out how much work there actually is in design, gameplay and mechnics, then try to make some prototype.

If you need it to run efficient, then make your own engine.
>>
>>128093414
Why do you fags keep assuming I use C?
>>
>>128093461
Not yet, I'm in limbo, I will only do it when I commit to it, otherwise I'll just be lying to myself.

I may just do a % progress, or status of that project.
>>
>>128093521
allegro has bindings for many languages, maybe even your favorite language

is it erlang?
>>
>>128093414
I always experience weird bugs with allegro games, and the author's usually tell me "lol allegro's fault"
case in point, Aseprite used to lag horribly on linux if you had a high-dpi mouse, only fixed in the latest version by adding a custom patch that apparently has no chance of getting upstreamed
>>
>>128093479
Over half of my ideas involve engine design because I get pissed off by so many poorly designed features and bloat that most engines make me go through.

I also often think about designing my own 3D file format and texture image format.
>>
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>>128093302
Take that post with a grain of salt. He didn't make any of the games he is most well known for, he made the engines and a team of developers and programmers did the rest. The only games John ever made by himself were pic related and projects like this when he was a kid. Still a great achievement.
>>
>>128093675
I've never noticed any problems with allegro, but then again I don't use the allegro memory management or allegro filesystem, so who knows.
>>
>>128093658
No, it's object pascal.
>>
>>128093479
>If you need it to run efficient, then make your own engine.
You can do efficiency in pretty much any engine. For example in Unity if you need to write your own pathfinder you would write it in C++ and create a DLL. I would say doing your own engine is more a matter of flexibility as you are not bound to the limitations of an engine and being able to fix issues yourself without having to do extremely risky engine upgrade.

>>128093568
Then take them off your website at least temporarily. The first thing I think when I look at your website is "this guy is never going to finish fucking anything". You should be trying to get people excited about your games on your blog. It isn't your to do list.

>>128093709
I haven't seen that game in forever.
>>
Wait, what's this new allegro meme?
I thought SDL2 + OpenGL was the latest hotness?
>>
>>128093797
Yeah I think I saw it mentioned along with John's history on this series. One of my favorites.

https://www.youtube.com/watch?v=7YreEwtV7D0

Full playlist here.
https://www.youtube.com/watch?v=7YreEwtV7D0&list=PLtQdnVcJo85W4LJTEFhjvJMgGwP1vtHcr
>>
>>128093092
I still don't see how this translates video games plane controls.
>>
>tfw the only reason mom let me live in her basement and didn't kick me out is because I promised that I would finish my game and sell it on the internet in half a year and give her some of the money
I'm at implementing a camera and perspective system in OpenGL. Will I make it?
>>
>>128094064
True Life: I fell for the enginedev meme.
>>
>>128093984
all your history was sooo good.
>>
>>128094064
start investing in a tent and canned food
>>
>>128094064
I really hope you are joking.
>>
>>128094064
I had to do that when I took computer graphics, along with implement a quaternion library and animate using interpolation (catmull-rom splines specifically).

Will you make it? That depends on you. You've got a long road ahead of you.

If I were you though, I'd start posting your resume on the various tech recruitment platforms. Game dev is a lot easier when you aren't homeless.
>>
>>128093797
>You can do efficiency in pretty much any engine. For example in Unity if you need to write your own pathfinder you would write it in C++ and create a DLL. I would say doing your own engine is more a matter of flexibility as you are not bound to the limitations of an engine and being able to fix issues yourself without having to do extremely risky engine upgrade.

This is true, depends what why you want to write your own engine, 2D isn't bad, but for 3d use unity/ue4 it's all free to use now.

>Then take them off your website at least temporarily. The first thing I think when I look at your website is "this guy is never going to finish fucking anything". You should be trying to get people excited about your games on your blog. It isn't your to do list.
That's a good point, I forgot people don't see things like I do.
>>
>>128084335
http://nepr.net/player/wfcr/index.html

Usually just for the late night Jazz.
>>
>>128093693
Speaking as an engine dev I can fully understand what you're saying, I hate game maker, use Monogame or Box2d XNA if you're going down the engine dev path.

If you can go months without any visual differences, then by all means enjoy engine deving, if you work on a team then be prepared for people to crack it because x feature took you months and because you're still working out how to code in X idea that they wanted, and be prepared for minimal tutorials and to invent everything.
>>
>there will never be another minecreaft

notch is the one and only, the only billionaire indie dev
>>
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I'm at my fucking wits end here.

Visual studio is literally shitting the bed. Every time I add a file or attempt to make a change to a file, it will say that I have changes that can be committed for a split second before immediately putting the blue checked in lock next to the file, even though I know for a fact that they aren't, especially since I can commit the changes to my local and push to remote from git in cygwin.

I just want this shitty piece of ENTERPRISE SOFTWARE to work without having an Intelligence bug or a syntax highlighting mismatch. This is bullshit. I just want to code without having a cumbersome toolchain.
>>
>>128094061
abstract those properties into how the plane moves in the game without implementing an entire aerodynamics system

if you cant do this, good the code or reduce your scope.
>>
>>128084335
https://www.youtube.com/watch?v=Mh3R1YWcA8g
>>
>>128094596
don't use visual studio

it sucks really bad. Like REALLY bad.

your life will be brighter

your days will be longer
>>
>>128094601
good the code?
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>>128094783
ya...google i guess i meant? i honestly dont know
just steal it from someone else though
>>
>>128094763

Do you have a half decent alternative? I'll say that when VS works, its great, but that's only maybe a quarter of the time.
>>
>>128095043
if you are stuck on windows

mingw + netbeans, or eclipse, or monodevelop, or even notepad++, or with gvim

back when I still participated in ludum derp jams I just used vim + clang + make
>>
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>>128085242
>>128085390
>>128085515
>>128085724
>>128087864
Im the artistguy for Gwyn, I still lurk everyday. a lot of real life interruptions happened combined with some nodev laziness, plus the feeling of improvement makes you feel like you want to work on something bigger and better.

We did make an LD jam entry and posted it here though. Progress on something will come, may not be gwyn but definitely something.
>>
if unity2D supports bone animation, can i simply animate 2d planes on blender and insert it as 3D object into 2D game (fbx)
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>>128095406
lewd
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>>128095406
A little bit of a nuisance to fap to t b h f a m i l y
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>>128093430
[citation needed]
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>>128094883
I was hoping to avoid doing this. It doesn't sit right with me to just google my problems away.
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>>128095406

God damn, could you be any more of a flaming faggot?
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>>128095406
the shitposting & harassing has begun
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>>128095406
Game?
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>>128095626
risk of rain
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>>128095552
fair enough, idk your background, i mean im a softwareguy and know all that about planes and aerodynamics and I could probably get one working but it would take some tinkering

For someone missing those two knowledge sets it would be pretty impossible to do convincingly, are you a programmer or do you just know it for games?
>>
>>128081612
Ever seen pics of the inside of Bungie or Valve studios?
Some studios do in fact decorate their office with replicas of content from their games.
>>
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So i wanted to play all of the demos, but i found out that after rooting out all of the filthy whodevs (red X = filthy whodev), there aren't that many left.
Oh well..
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>>128095043
Try an older and more stable version.

>>128095349
Nice progress also yiff in hell.

>>128081612
They are airsoft guns which people are fairly used to seeing in Japan.
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>>128095851
Lurk more, half of the ones you crossed have posted long before the jam.
>>
>>128095897
oh fug quoted the wrong guy meant to quite the furry
>>
>>128095945
>calling demo day jam
pls go away newfag nodev
i have been here since the beginning and know who the filthy whodevs are
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>>128095737
but that doesn't fit with modern one-size-fits-all corporate culture!

my workplace has blinds over all the windows, and we sit at open tables in the middle of the room so that the managers can patrol around and make sure everyone is working.
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>>128096059
wash ur dick
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>>128095851
>dissin on predicate

your opinion is worthless
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>>128095851
Got some false positives there mate.
>>