>EO Information, Music, Artbooks, etc.
>EO2U Grimoire Collection
>EO2U Recipe + Advertisement
Posting this here since you guys are my home general. Have some leftover Steam codes because I don't really care about them:
Resident Evil Reveleations 2 - Episode 1: Penal Colony:
Lost Planet 3:
Resident Evil Revelations:
You can repost them somewhere else, sell them or whatever you want, really.
Managed to get Remember Me.
I feel kind of bad though, this week some anon on /v/ game me 2 games out of nothing and another one gave one too.
This kind of luck is scary.
Anyway, thanks for being so nice anon.
Might be able to get some more done by tuesday
Reposting because I'm lazy just to type this all over again
What DLC do I get?
Free, so get this one.
DLC class, good one if you put it in an elemental team
>Wanted: Golden Sprout
Increased the drops. It's shit.
>Ultimate Feathered Warrior
Boss fight, optional. The reward is kind of decent.
>Hidden Hot Springs!
Nude Arianna and Chloe. Bikini Armor is the best armor in the game for Beast Class.
Boss Fight, Optional, reward is only good against the Ice Dragon.
>Thunder Queen's Legacy
Boss Fight, Optional, the battle is fun, but the reward is shit.
>Wanter: Lucky Bud
GET THIS ONE, if you are going to get "The Original Sin"
Boss Rush, you fight the 7 King bosses from the first Untold. This one is the worst DLC, don't get this one since there is no reward at all. No drop and no King Grimoires.
>The Eldritch Hound
Boss fight, optional, interesting and hard battle, shit rewards.
>The Original Sin
Floor 31, best place to grind grimoires when you eat Wanted: Lucky Bud DLC
>Wanted: Blessed Clover
This is EO3 combat study, buy it if you use multiples team and activate it every time you complete a quest-mission for extra EXP.
>Beating a red aura FOE by figuring out how to get around its super attacks
>Strings and straps digging into the flesh
Are there any other good dungeon crawlers on the 3DS besides the games from Atlus?
Done with Labyrinth no Kanata and 7th Dragon III.
What are the chances they pull a FExSMT with EOV after the first reveal trailer?
Actually, if you are talking about these, medic was the first ever released. Gunner was the last.
>there is someone out there wanting EOU3
Please stop with these noises.
>Implying she didn't just get a hairdo and some colored contact lenses.
>EO3 is great because there's no Teach
We just have a wannabe Teach.
I really thought it was Teach the first time I saw her.
I think that lynx may be my favorite EO monster.
In most typical RPGs you will be able to kill everything for the first half hour with basic attacks - in EO, they teach you that if your team is composed of five recruits clothed in rags and armed with daggers, you better take the situation seriously when you're up against a apex predator.
I don't mean that in a "give those casuals trial by fire" way, I mean it in a "narrative and immersion" way.
>Get EOU when it was $10
>"this shit is piss easy"
Is this thing like the first actual challenge because I can't beat this fucker. I get close but then it keeps spamming Flood and the sleep is screwing me over.
Do you have any points in Ice Wall? Each level until 5 gives a 20% damage reduction, until you get complete immunity. Is Flood causing the sleep ailment? A level 5+ Ice Wall also negates the secondary effect.
So I got Untold like 2 years ago as my first EO game, and started story mode on expert. I played it on and off until I got to Cernunnos. Now I haven't played the game in almost a year because I can't beat him. I've come close a few times but he just wrecks me anyway. I asked for advice on /v/ before but it was so long ago that I don't even remember what they told me. So, how do I beat the fucker?
In EO5/EOU3/whatever tents will be usable anywhere in the labyrinth. However, unless the room/area is safe, monsters will attack you (surprise round, and the tent is consumed without healing you).
To make a room/area safe, a certain amount of random encounters must be defeated. The threat meter in the lower left corner will change once the room is safe.
Only small-medium rooms/areas can be made safe this way. If you exit the room, your progress is reset.
I kinda like the idea of making a room safe before you rest, but you're using a tent because you're exhausted, so those fights might just make tent usage a pain in the ass, especially if you can encounter the "Great Lynx" of that floor in those encounters.
Being a pain in the ass would be kinda intended. The ideal usage of tents would be recognizing the point where you can take on 3-5 more encounters, getting those encounters in a potentially safe area, and then resting.
You must have better memory than I have, which ideas are you thinking of?
A game shouldn't be difficult for the sake of being a "pain in the ass". That's not fun at all and is more suited for survival type games like Don't Starve, or certain modded Minecraft playthroughs. The series has been difficult, but most of the difficulty comes from shit like squirrels who take your last Thread or not figuring out a boss's weak points. Not being purposefully a pain to play. Plus, the randomness of the encounters makes it worse. 3 encounters with those red fish and green spiky nuts are easy to deal with, but are way lower in difficulty than 3 Great Lynx.
Like what >>128141869 said. Some people here will give you shit, but as long as you like it and you're having fun, it's cool. Maybe you'll buy more and eventually get to the point of playing on the hardest difficulty. Who knows right?
As I see it, having to grind those extra mobs would be a fair drawback to otherwise far too cheap and flexible full party healing. Tents would still be optional, but would be an option for teams that didn't have a dedicated healer and/or were TP hungry.
I guess if I was really attached to idea I could suggest that a difficult random encounter would further to making the room safe than an easy one.
But that would make the mechanic even more complicated, which I think is the biggest problem.
I'm playing EOU2 and my Ronin is level 47.
When I am supposed to do a stance skill?
The only skill she has avaible is Resonance grimoire because Fafnir.
The fuck I am doing wrong? I already have Peerless Stance and Peerless Combo max, but I can't use them.
Why are Ronin so shit in this game?
>When I am supposed to do a stance skill?
Anytime you're not in a stance. All their damaging attacks need you to be on the correct stance and peerless is only usable when already in another stance
>You have to use Overhead Strike
That skill is not in the game.
Katana Mastery only have Upper Stance - Clear Stance - Drawing Stance - Post-Initiative and Perfect Chaser.
Problem I can't access any stance skill since you can't select any of them
The point would basically be make tents more useful - I love the flavor, but like you I found myself not really using them all that much.
Being able rest everywhere can break the difficulty pretty easily though(see for example NWN), so it need to be heavily controlled.I guess it's just hard to find the middle ground between broken and useless.
But I still don't know how to activate a stance.
My bad, I didn't updated before posting that picture.
So the only way to activate stances is to waste skill points in these 3 trash skills. Upward Slash, Charging Thrust, Sheat Strike.
Well then, this is awful, Ronin have even less options than the first Untold. They managed to make Ronin the worst class ever made at the moment. Even Farmer has more options than this one.
they''ll have a chance to activate automatically if you max them, but you'll still need points in those skills to activate most of the time
Ronin is part of the gathering team. And since I only go to explore when I need resources I don't fight that much with that team (most of the time just autoattack or Force breaks)
Sad, thanks anyway anon.
While leveling all 3 stances to 20 gives you a good chance of being in a stance, you want to have at least ONE stance skill so you can activate a stance in case none of them activate.
You only need one point to use a stance skill, and if you focus on a specific stance or make use of Peerless stance you won't need the other two stance activation attacks. Anyway, I'd suggest going for Sheathe Strike since the extra speed lets you activate Peerless Stance more quickly and Drawing Stance has what I found to be the more useful set of skills.
I'm not a big fan of Ronin in this game outside of using one for crowd control, and even then the one in my gathering team was originally in another class since Ronins are among the wimpiest frontliners in the game.
Is kind of weird to see someone posting codes of unrelated games here (I mean, no dungeon crawlers)
I guess they were legit too.
And Ricky is a cute.
I played EO3 near the end of the DS life cycle and fell in love. I've sinced picked up EO4 and beat it. Didn't like it as much, but I still enjoyed building teams and killing stuff.
I'm now wanting to play 1/2. I assume the Untolds are the best route for that, right? Also - story mode or classic if I do choose the Untolds? Does story mode have significantly more content? Will I be missing anything other than an alternate narrative with a set team instead of a general narrative with a team I build?
Yes, the Untolds are way better than the originals as they're better balanced and have a bunch of QoL improvements. For the first Untold, you'll be missing a bunch of content if you play on Classic, such as the best Katana in the game, in the second though, nothing really changes as they have both access to everything.
Ok, so if I prefer to build my own team I do story for the first and classic for the second?
Also - is there an order I should play them in? Does it matter at all? 3/4 didnt seem to have any relation.
I would prefer to play 2 first and build my own team if there isn't anything holding me back story/mechanic-wise.
Just because you're a mongoloid who can't read, doesn't make Ronins bad. In EO2U they have plenty of options depending on which stance(s) you want to focus on and can dish out great amounts of damage.
Both Story modes are somewhat linked in a few parts, but you don't need to play the first one to understand the majority of the second one. Also, you can play Story then NG+ into Classic in the first Untold while keeping the shop items so you can access everything.
Ok, I need some help. I'm in the 8F of EOII, my team is RWHGT but I'm unable to beat the subbosses, less the boss of the floor, Salamox. I'm in Lv21, Hexer has Sapping and Troubadour has Shelter but still I'm receiving too much damage and resting to get Ifrit will leave me vulnerable. Any tips here? So far I'm just grinding a bit.
>face Guild Esbat
>Perfect Defense not available
>You cannot allocate points to this skill.
Can someone help me here? How do you get that skill unlocked?
I've faced these assholes too many times and die each time with that suicide attack. This seems like the only way to survive.
Oh nice, thank you anon!
Ok I'm going to kick their butts this time; this will be great.
I just beat them, and if you think you're overlevelled:
I'm at 37.
I have no idea how this happened, but I'm guessing all the quests I did had something to do with it. They aren't that bad, just annoying with that suicide attack.
I meant Rest, not Retire. Question comes because I, again, got a RWHGT team, Hexer has Poison and War Mage has Cure and Salve, which I suppose should be replaced at latter levels. Troubadour is fine, got Maxed Bravery and Shelter so I'll be working on element skills. Any opinions?
Oh, and just to mention, Ronin has max Strength and Dead Law and I'm working on Overhead while Gunner has max Guns and Ricochet while working on Strength.
>not wanting Untold 3
There is something wrong in your head
I give zero fucks about party gender ratio in RPGs.
In EOU1, does swallow strike check for critial for each hit, or only once? That is to say; is getting Crit+ on Ronin worth it?
Also, on DH, is the huge investment for Ectasy worth it?
Is there a breakdown of exactly what skills do at each level for Untold? I've seen them around for the other games?
What do you expect from best shopkeeper?
In EOIV, I've gotten a request to open some treasure chest in a dungeon in the first area. The dungeon is surrounded by those kangaroo FOEs. Is there a way to get past them, or am I supposed to wait until I'm strong enough to beat them?
Gather some vegetables, and throw them out of your ship to draw the kangaroos away.
Make sure you have a good stock of Ariadne Threads in case you fuck up. Leaving the dungeon can also be a bit tricky if you're not careful.
How do you into the Story mode team in EOU1?
I bought EOU1 right after I finished EO4 and needless to say, I was garbage at point assignment, TP management and strategizing. I made it to the Ant Queen before I rage quit and still haven't beat the game.
Knowing what I know now, I'm plan on going with an elemental damage based team, but is there a better way of building my team? What skills are key for Highlander and what grimoires should I aim for getting?
Highlander gets the Delayed/Cross Charge line if skills, Bloody Offense, Limitless, and Spear Assist.
It'll take some time to really kick in, but the idea is to Bloody > Delayed > Spear Assist x a few turns > Limitless > Cross.
I found it easier to give him a Charge Grimoire rather than feed a ton of points into Limitless.
Give Arthur maxed Dilution and Analysis for super elemental good times. Ideally you'll have him in the same row as Highlander and Ricky when you use Bloody Offense. You can switch him back afterwards if you want b
Hey EO general.
Evens you get to marry Teach.
Odds you get to fight the Great Dragon with only Arm Shields.
I would and can but why should I? Pic related is a guild I made for another EOU2 playthrough, haven't touched it since I'm not even done with the first one.
Good luck anon.
What is that from?
You mean your wife?
Too fucking bad
Gotta love getting wiped by the dragon's forehead jewel
Juan, I told you not to touch my computer.
Good leveling methods in 4? Do I really just have to rest a week and fight FOEs over and over? Is there a way for me to fight the dragons again? I'm 92 and nearing the end of Hall of Darkness.
Shiny FOEs. I remember one neat trick was to make a party full of guest characters from QR codes and then just have one of your characters with them, that way they'll earn the whole amount because guests don't gain any exp.
Oh and that's for a single character if you happened to retire them or something. Honestly 99 is completely unnecessary, I finished the game 100% with all my characters in the low 80s.
Do the dialogue choices in EOU and EO2U matter for anything?
I don't like to spoonfeed, but the friend that uploaded this told me to share:
CIAs are not that hard to find anymore, but you can share this wherever you want.
I see, it's just fluff them, thanks.
She looks like this slut I just saw on /v/
I want a beach scene in the opening of EO3U.
Just a nice cute generic snippet of the generic anime beach episode.
Like they could do a cute beach volleyball with the protagonist with the front row and back row kind of thing.
Crashed Photoshop twice, it's clearly not meant to be.
Okay, but first, enjoy this intermediate step.
Mess around with Select > Color Range. But eventually you have to go in there with a selection tool or brush by hand, because so much of the background and her design is also in the purple range.
Himukai would know what to do if he were here.
My EOV dream is to have a lot of custom palettes for your characters.
Like pic related
>for blonde, blue eyes and fangs
There. It ain't rocket science.
I'm playing EO4 right now and I just unlocked subclasses.
My party is:
Land Fort Night
Medic subclasses sound pretty dull, the only viable ones I can think of are Dancer for Quick Step heals and Rune for the elemental buffs/debuffs so my Rune can focus on blowing shit up all the time.
I'm really tempted to bench my Medic in favor of an Arcanist/Medic but here's my conundrum - my Medic is the only male in my party, he's my grizzled, drunken war veteran babysitter for my team of cute lolis. He's the one that looks after my party, he keeps the kids in line.
So do I:
>A. Sub my Medic with something to keep him around
>B. Replace my badass Medicbro with a fuccboi Vessel sprite that looks retarded to keep the "1 male" party theme going
>C. Use Wufan to swap Papa Medic out with Wufan Okaasan
>D. Swap out Medic for my fifth loli
I'm mainly worried about mana problems and how many skill points it'd take to get enough use out of circles for binds
I do like this option, but my Land is reliant on Vanguard already and I'd be missing out on binds. So far, the only way I have to bind is from my Night, who is dual wielding daggers with binds forged
>he's sincerely okay with being a pathetic, stupid little girl
>probably thinks j00t is the Vairocana Buddha from which all celestial wisdom descends
YOUR TEACHINGS ARE WEAK.
Honestly, this logic always seemed bizarre to me, especially when people really mean it.
Lesbians aren't interesting at all. You're either imagining a potential threesome, which would be better represented by an actual threesome image, imagining you're fapping to the chicks going at it without you, in which case you're a cuckold, or imagining that you're one of the chicks yourself, in which case you might as well just chop off your dick.
"What straight man wants dick involved" always seemed like a sorry excuse to me. Add on how insufferable yurifags tend to be and it doesn't paint a pretty picture.
I've been looking for some subclass recommendations for EO4, and I've seen many people saying stuff like link/non-link Landy. Do they mean that if you have a party based around links you should use something like Imperial or Runemaster? Because I don't, but I do use their links all the time just because they're elemental damage.
I'm new to this stuff, so please be gentle ;-;
You guys are maximum pleb and should realize that >>128285421
is the correct choice. There's only one penis going around the harem of bitches and its the one attached to me.
A Linking team is something set up to trigger the absolute maximum of links, plus a lot of buffs and bonuses. At a minimum it has a Linkshark and one other unit to chase the links (usually Sniper, Dancer, or Nightseeker: anyone who does a lot of attacks in one turn).
If you find yourself using any elemental attacks frequently, a Runemaster is a good addition because they have skills that increase elemental damage and weaken monsters against elements.
There isn't anything particularly special about using an Imperial on a linking team or as a Linkshark sub. They would benefit from having a Runemaster teammate or sub, because it can boost their elemental damage.
If you usually have your Landshark use more physical attacks, then a Bushi sub is more worthwhile.
Times when, despite your experience, you still manage to fall for the trap
Thanks, I'll go with Runemaster then; I don't really use the physical skills because they're pretty meh (I'm using Rapiers, maybe it's because of that?) in general.
Also, speaking of suclasses, let's say we have a main class skill with a max of 10 points and we have 5 points put into it, if I have a character with said main class as their subclass, will a level 5 (max) of that skill be the same as the level 5 of the first character? Or are subclass' skill levels a bit stronger to make up for the halved max?
>no tsundere gunner gf with rotten attitude
Why bother to play?
You say this, but this is all an exercise in imagination and projection to begin with and, in the first place, you don't even have a vagina.
When we imagine ourselves to be involved in a certain situation, even when we're just feeling sympathy for someone else, neural activity is increased in the emotional processing areas of the brain: the amygdala, the adjacent orbitofrontal cortex, and the insula. Our brain is mapping out and simulating these feelings to us. Similarly, when we're drawing on memories, we may feel a tingling echo of sensations we've experienced before in relation to those memories. It's all interconnected.
The strength of relatable protagonists and the success of self-inserts in various mediums have a very real basis in human neurology. Hence, if we're getting into imagination land with all this, you can see how the "what straight man wants dick involved?" argument is rather specious and doesn't actually make a whole lot of sense.
Cool regurgitation of some ancient study on sympathy, but I don't think the extreme popularity of lesbian porn is a sign that huge numbers of men wish they were women or even imagine themselves as women while they fap to it. Maybe you're the weird one with your insistence on self-inserting no matter what.
>that huge numbers of men wish they were women or even imagine themselves as women while they fap to it
Not at all. What they're generally thinking is "I'd like to get in on some of that" rather than "I'mma self-insert as this loli." That's kind of my point, actually.
It depends. U2 is great and going to be the most similar to you, and the grimoires are way better. I would say play U2 or 3. Its tougher to go from 4 to 3, since those games are so similar and you'll notice all the quality of life improvements.
Personally I'd recommend 3, then 4, then U2.
Why would you ignore story mode in the first Untold?
You can play a whole new stratum and 2 classes are not avaible in classic mode.
And when you said "almost finished" you mean floor 30 and to fight against the Core, right?
I mean I could potentially make it work with provoke. Thats why I'm wondering if endurance does decent damage. I mean the beast skill not the force break one. I'm not looking to clear Ur-child and Ur-devil with this just main game and maybe some post game stuff.
I wanted to start with EO1, Untold Classic seemed a good option. Story mode didn't appeal to me at all as I wanted to make my own characters and party. I tried it for half an hour.
It's debatable whether that's an improvement, and even if you like it, not having only that would barely be a minor inconvenience in EO3. At worst you would occasionally use a less efficient attack once or twice if you forgot what a monster was weak to or resisted.
He meant that its not that crucial. I personally think that its something that should have been in since day 1 but fuck it I've played 1-3 without it. I wouldn't want to go back to that though.
I think there's a limit to what RPGs should tell you about how everything works, because figuring it out is half the fun of the game. If you think it's good for the game to let you check weaknesses like that, what about enemy attack patterns and damage, effects, accuracy, etc. for everything they and you can do? When you get that sort of information for free all the time, you skip the entire process of learning about the systems and enemies and how you can deal with them better, and instead all you have to do is look at the available information and pick the obvious best option. EO's superbosses, for example, wouldn't be fun at all if the game told you everything about them in advance, because it's the crazy patterns that make them interesting. There's nothing that distinguishes weaknesses specifically from all the other information about enemies that you do have to figure out on your own in EO4, so I don't see why having weaknesses be hidden too would be a bad thing.
Nothing gets taken away you nimrod. for you to even know the weaknesses you'd have to have defeated the mob/boss in question once before. The challenge is still intact, but now you have the convenience of being able to access that info for the next time.
Reminder that there's nothing wrong with using male party members as long as it isn't an even number.
>Being able to move your map around freely, especially if the area you want to hit is just outside the current display area
>Instead of hitting the coordinate tabs, and having to wait a few seconds of not being able to edit anything as the screen refreshes
>Not a game changer
>I have a character with said main class as their subclass, will a level 5 (max) of that skill be the same as the level 5 of the first character?
It will be the same. Don't forget to use the skill sim in the OP if you want to see exactly how.
I was cleaning my folders and remembered someone was looking for this a thread or two ago.
>Can you do something about that Hippopotamus?
>Sure thing Kohai
Looking at the comments, it seems like it's just a few people bitching, a bunch saying what games they want, a bunch trying to predict the games, and a few bitching about consoles and shit.
Is the general always this dead?
I know shit's supposed to be slow, but damn, just a bunch of Ricky posting and nothing else.
How many anons are in here?
Anyway, Is weapon mastery a waste of points if you don't use the related skills? It says in the description that it increases damage but I feel like it doesn't even matter for regular attacks.
At level 10, it's usually a ~10% increase to damage dealt from normal attacks and skills that use that weapon. Unless you have points to dump and everything else like ATK boost that's better already maxed out, it's only worth putting points into to unlock skills.
>finally beat Fallen One
>get to Warped Savior
Its not like I wanted to beat you anyways, EO4
Just resumed my EO3 playthrough of a couple of months back and wanted to know. Thanks senpai.
So I'm on the EO:U classic postgame
What do I do from here? I heard killing the dragons raises my level cap which I'm guessing is my goal until I can beat the true final boss, but I don't know how I'm supposed to approach that.
I believe dragons always start with an AOE elemental attack. Use the appropriate Wall skill at level 5 or higher. After that, they pretty much follow a pattern and use that elemental attack every so many turns. If you keep picking a fight and adjusting your strategy, you'll get there eventually.
That sounds nice, but what if we change the setting to modern Tokyo and have it focus on a particular aspect of the entertainment industry. Perhaps idol entertainment? We could have have poplar characters from the Etrain Odyssey series like Olympia and Glasses Alchemist guide our main charcaters through their journey.
Good idea, friend. But what would we name it?
You, the cartographer, the one who has been on every Etrian Odyssey journey and survived, only to ask for more adventures