Stat tracker/Stalk your favorite wowsg
http://pastebin.com/nuWhcW1K (siema) (embed) (kurwa) (embed) (POI)
>In-game chat channel
EU Channel: "Official /vg/ channel", password is "vidya"
NA Channel: Search for '/vg/' channel by Antibully ranger
NA: [KUMA]: http://na.wargaming.net/clans/1000021519/
It's probably going to have atrocious dispersion
I hope Nelson will be akin to Warspite, having really tight dispersion but Hotel like turret traverse speed in exchange.
look how cute it is
The British and the French are friends now
I know it's cool to make fun of and think the worst of WG, but even this is overdoing it. None of the ships in game have as drastically altered designs. The only thing that really fucking flies in the face of history that i can think of right off the top of my head is Iowa's distinct lack of quad bofors.
Baltimore avg damage - 33,000~
Ibuki average damage - 46,000~
how does a ship be worse than Ibuki
I can't get destroyer kills for the life of me senpai
If I play a cruiser destroyers never show themselves to me even if I take stupid routes along destroyer alley.
If I play a battleship I have the occasional destroyer try to shoot at me and then I shoot AP at it and it dies before I load HE.
I only have battleships up to Tier V-VI, so DD kills are very few and far between.
The 150 aircraft was pure suffering. Went with IJN carriers since I haven't even started on USN. Pure suffering.
Sounds like you needs boats to sink those boats that bring pest, diseases, terrorist, and unemployment.
So this poor bastard spawned by our flag. Needless to say, he did not live long.
I finally hit 50% winrate!
I'm not an extreme shitter anymore! Please praise me, /WoWSG/. I've been good, right?
>want to get DD kills and grind my T8 CAs at the same time
>the only DDs I end up going against are Shimakaze's who sit at the back of the map shitting out torps
guess I'm stuck with lower tier ships for now then
But tovarisch, the average WR amongst all players is something like 48%. Before patch 0.4.0, something like 10% of battles would have ended up in draws because of BBs and CVs surfing the blue line, so it wasn't rare to have most people sitting at 42% WR. The statistical average has only gotten better, because Wargaming got rid of draws by having the two-base point system instead.
That's not how statistics work at all.
If you don't at least have this win rate, you need to git guder.
I don't think you understand, getting 50% WR was next to impossible previously, unless you were unicum.
Before one of the patches a few months back, non-domination matches could have only been won in two ways: killing all enemy ships, or capturing the enemy base. There were plenty of battles that ended up in a draw, because one surviving enemy ship managed to sail to the other corner of the map, and people couldn't catch up to them in time, even though they outnumbered them 10 to 1.
They only recently changed it so that for two-base battles, killing enemy ships adds points to your team, and once the battle timer runs out, the team with the most points wins. Hence, before the patch, most "good" players had something similar to a 45% win rate, 15% draw rate, and 40% loss rate.
maybe if fags on NA would division I could pad my 55% winrate
holy shit please tell me you're shitposting
>getting 50% WR was next to impossible previously
I forget when they changed it to reduce the number of draws, but this was in September and no, I am not unicum.
Once again, anon. git guder
>first displayed timepoint 10/24
By git'ing gud
I strongly recommend everyone to check out Steel Ocean if you haven't already. Sounds, graphics and polish is the only thing Wows has going for it in comparison.
>cruiser turrets that still take 34 seconds to turn, even with Expert Marksman AND the turret turn upgrade
I'm actually far too lazy to install mods.
In all seriousness, that (relatively shallow) increase in damage was because I was grinding the Kongo and Myoko missions hardcore in my Mogami in which I averaging more than 62K damage a game. Probably played like 150 games in her over the past week.
The spike in xp was because I bought polanbote and got 7 days of premium with it and for some reason, WG doesn't normalize your xp to base xp.
feels good man
Aim assist really doesn't benefit you THAT much, any ship can EASILY avoid most shells from more than 10km away due to how long shell travel time is, and if you are within less than 10km, neither party should be missing in the first place for aim assist to matter. All it does is make the process of you figuring out ship trajectories slightly faster.
The cheatiest thing about the aim assist mod is probably the fact it gives you a ships exact speed so you know exactly what its about to do, like stopping or reversing, and it tells you when a ship is turning, so you can aim ahead of it in anticipation.
I havent played NM in ages. Currently im mostly playing Udaloi.
Tell us your secrets.
If your boat doesnt have a lego version of it, ITS NOT A REAL BOAT
>Cleveland citadel pussy is best pussy
take this, its dangerous out there
i've been stuck on rank 12 after 70 battles but it says im the player with highest average damage and experience per battle
then i looked at players with the highest rank currently and some of them play stock battleships only and they've only played 30~ battles
this is just so wrong, why is Wargaming rigging matchmaking?
>been sick for days now
>so sick i haven't even been able to shitpost on 4chan or play botes i
sink some botes for me senpai
post your IGN fellow NA trumposter
i have a 61% WR if we division together we can make WoWs great again
drum loaded 12" guns?
a 1000lb self propelled warhead with a 500 mile range, with a built in tracking system so it always hits the enemy ship
we could call it a rooty tooty fire and forgetti
>2 CVs versus 2 CVs micromanagement
Why is my entertainment so stressful?
>70 battles, rank 11, started at rank 15, i'm the #1 player in EU with the highest average damage and experience
i'm literally getting bots in my team and there are shitters playing stock colorado who is at rank 7 with less than 30 battles played.
>so many losses due to abysmal match making, failures for team mates, games with Mikasa, AFK players and just generally bad luck
>check win rate
Phew, I thought I had become a shitter for sure.
>3000 dubloons in WoWs
>0 gold in WoT
why is this allowed at all
>mfw my winrates with all of my main ships are a solid 60+%, but my shitty struggles with the german tree and some of the early BBs drag it down considerably.
>in my Derpitz with 2 Hatsu, 1 Fubuki, 2 Mogamins and 1 Atagoy
>1 Derpitz, 1 NC, 2 Mogamins, 1 Atagoy, 1 Hatsu and 1 Mahan on enemy team
>enemy Hatsu got rekt at the start at A
>we capped A
>my 2 Hatsu acts as diversion on the left of A, rest went to B
>enemy Mahan gets rekt at B
>wins game by retreating after capping B while taking pot shots at their CAs
The BBs aint going to cap points, sometimes you have to play smart (and let DDs carry Ranked games).
wait until they're shooting at someone else first
dodge their return fire, don't just sail in a straight line at a consistent speed
use the map to cover you from as many enemies as possible
angle your ship
because some people like the actual ship
or because they like any of the ships in the preceding line and went down it instead of the US line
turns out when you have to grind a stupid amount of games people like to do it in ships they enjoy no matter what the reason is for them enjoying it
montana was literally designed to kill yamato and musashi
its supposed to be slower than iowa but with stronger firepower.
instead we get a north carolina with 4 turrets and that's it
It's really not that bad mate. I just went through it not too long ago.
Immediately get the range mod. It'll hold you till you get the range upgrade. After that it's smooth sailing.
They should rename this game Mиp Кливлeндoв.
T8 is pretty suffering if you have to fight battleships instead of laughing as +2 cruisers underestimate you and get deleted.
Best way I found was no angling bow forward 1/2 speed and load HE. They can't citadel you from the front, but superstructure damage will hurt a lot while theirs bounce your AP.
You can almost delete a north car or tirpitz with AP if they get cocky at close range though.
>get burned out on WoWs
>go try to play WoT
>play arty and get to tier 5 since I was used to the long reloads
>the WoT /vg/ channel bullies me into playing real tanks
>get completely overwhelmed by the 9000 different tech trees
>don't know what to pick
Actually fighting things is fine, it's just when I spend all of 40 seconds of a game with ships in my gun range and then spend literally the next 15 minutes chasing the entire enemy team into the corner of a map without being able to fire a shot at them that I just want to shoot myself.
My US BB memories of never getting to fight anything are all coming back.
Guess it's time to be a good goy and just grind out some free XP on my jap BBs.
The 140mm ones fire AP, the 127mm AA/secondary guns fire HE as far as I remember.
>free xping the best bb line
As for the gun range, 17.1 is pretty big, but the tier 8 BB's out range you and are faster, that's why fighting them if they don't want to fight you is suffering. Once you get the first hull you'll get a spotter plane that can increase your range to somewhere about 21km.
You still have to play differently than IJN though, even with the range boost. It took a little bit to get used to but I learned the best way in the new york.
Where IJN BB's are more reactive, USN are proactive. While IJN may go around an island to get a shot on someone, USN wants to go straight into them. IJN wants to set up firing angles from decent ranges on where the enemy will be going, USN wants to set up directly in their path. Frequently this results in you fighting enemies heavily out-numbered but those battles are the battles where I come out with 150k+ damage in my mexican as I don't have to travel across the entire map.
>these guys play Ranked
Second guy brought a stock Hatsuharu
the second guy has a decent winrate
also what's wrong with stock hatsuharu? i had a ~16800 xp game with hatsu who at best had the second hull and only a single propulsion module and nothing else
being stock doesn't hurt most of ijn dd that much
it penetrates you and detonates inside
rather it penetrates you with detonation...
also you can watch how it looks like https://www.youtube.com/watch?v=YdrISbwy_zI <- a british bb detonates while being sunk by 3 torpedo hits
you can google about royal oak too, she had a fire and kind of detonation after a torpedo attack too
she spams torpedoes and avoids knifefighting
it's the same what you do with fubuki vs benson... except hatsu is faster and has a tighter turn radius than bucky
there are even people who prefer her to fubuki in ranked
All destroyers are sluts, Heavy Cruisers are classy ships
nigga I'm only talking about free XPing out of stock, I don't even care that much about grinding the line I just want to be able to play my New Mexico again without having to deal with 15km gun range and 18kt speed.
Accuracy/Range of Secondaries
Reload Time on Torpedoes
Range of Torpedoes
Accuracy of Jap Ships pitching and rolling vs. accuracy of USN ships pitching and rolling
Accuracy of rounds from a BB at the same range as a CA being less accurate
And these aren't even digging deep into stuff that flies into history/would be too 'sim' like to implement.
>basically afk while all the enemy BBs just sail in front of me broadside on and stop dead in the water
>easiest 205k in my life
>Heavy Cruisers is the old hag/Christmas Cake class.
That only applies to Myoukou
>implying noone will want these two
at the same time
Nerf Torps. Seriously torps are the biggest problem in WoW right now. They encourage BB players, cause they can group up and hide in the back to avoid dd players, and torps being soooo powerful (and really to fast reload time, should 5+ min) dd players can do massive dmg with them. CA's get caught in the middle. They dont have the guns/range to duke it out as part of the battle like at 20 km with the BB's (also dont have the armor to survive it) and up close they get wrecked by torps. Nerf torps (either with reload or have them do 10% the dmg they do) and CA would come back in a helluva way.
>(and really to fast reload time, should 5+ min)
This sounds like a bit excessive
Then why do BB's have a 30 sec reload? Or CA's have a 15 sec reload? Cause its realistic right? Well that's the big problem with CA's, is that their slow reloads (at high tier) makes it more or less impossible to properly deal with DD's. If, and I strongly disagree with this but it *is* how it seems to work is;
CA>DD's/CV's (insofar as better AA)
The last one though is barely true, as CA's seldom seem to prioritize dd's because the long 15 sec reload, coupled with torp spam at high tiers, makes them not worth the shot (I can put some AP into a BB and do 2x the damage and guarantee a hit rather than a DD) If you want CA's to fill their 'role' of countering DD's, either they need to have a much lower reload rate, like 7-8 ish sec, or RAISE DD torp reload to 5+ min so that getting in close to guarantee hits is less suicidal than it is now. This is the main reason that CA's dont play much at High tier, cause its BB death at range, or torp death at knife fight range. I say this as someone with the Zao and the DM, and playing as them is a pain because of this dynamic. And why do DD's get a special unrealistic reload when BB's and CA's dont? Torp launchers took upwards of 10-15 min to reload in reality, meanwhile yes, indeed, it was ~15 sec for a CA and ~30 sec for a BB. So why do the BB's and CA's get 'real' reloads and DD's get ANOTHER advantage in this game on top of all the other advantages they get.
That ō font is pissing me off, WG pls fix
>(I can put some AP into a BB and do 2x the damage and guarantee a hit rather than a DD) If you want CA's to fill their 'role' of countering DD's, either they need to have a much lower reload rate, like 7-8 ish sec
following your own logic with a RoF buff they'll just end focusing BBs still except now they kill them at twice the speed.
this is why I'm glad you aren't on the balance team
DD's are not supposed to be a counter to a Battleship. Historically they were used as AA platforms, ASW, and area of denial with torpedo (forcing an enemy to turn away to cover your escape; see: Battle of Jutland) They were *not* used to destroy battleships or cruisers. Obviously WG wanted a 4th class and instead of breaking up CL's and CA's from the go, they added DD's, and had to invent a bunch of mechanics to give them alot of advantages to make them competitive with the other classes, but consequently it miss balanced the rolls of the other classes of ships.
No it wouldn't. Because I dont do this with the DM which has a faster ROF than most DD's at high tier. I tend to focus on DD (if I can) and other CA's. While yeah I can do alot of dmg to a BB, they will always beat my DPS with their tankiness. You raise the ROF on other High Tier CA's they would probably end up being played the same way. Alot of Cruiser knife fights, and make DD's a bit more cautious and sneaky they tend to be now.
>they will always beat my DPS with their tankiness.
because they don't have double the DPS they do currently
give that to an invisfiring Zao and there's no point even playing anything else.
'If I ran the zoo' I wouldn't nerf torp dmg, they should be deadily and it makes sense they are. What I would nerf is their reload speed for DD's. See the advantage that *should* be inherent to a plane dropped torp is that it's dropped at the 'perfect range/angle' whereas a ship launched torp will likely have to sacrifice a bit of both due to both ships moving (relatively) similar speeds. Right now though, due to reload speeds, that's not true, DD's can sit in the invis space and spam a full spreed of torps every 2 or so minutes and yes, MOST miss, but if even one hits, it can do 5k-15k dmg. And this is all where the player recieiving the hit can't do really anything about it, since you can't see torps at all ranges, can't see when their launched, and of course, have little recourse against the firer. For a CV this isn't how it works, since they can launch them "perfectly," so even a longer reload should effect this. That said, CV's should have way better torp drops and, the simpliest way to make them balanced, is to allow ALL CV's, even straight from Tier IV, have 2-4 Torp squads in the air at once, as opposed to 1 or 2 at best.
>CV's should have way better torp drops and, the simpliest way to make them balanced, is to allow ALL CV's, even straight from Tier IV, have 2-4 Torp squads in the air at once, as opposed to 1 or 2 at best.
jesus christ this just keeps getting stupider
Hey balance goes both ways, you raise CA's ROF you gotta make it functionally impossible to invis-a-fire. But it does let them fill their roll of DD sceening and CA defense. As it stands right now CA's don't really have a role. That's why you see them kinda doing a bit of everything; some sitting with bb's and shelling at range, some rushing for knife fights, some trying to do torp runs (where applicable) and some screening. Problem is, current balance doesn't allow them to be particularly good at any of these things. That's why the Balt and Ibuk are so shit at their tiers. They're 'role' isn't something they can actually try to do, so they end up trying to be jack of all trades, master of none, which is *not* what a CA is supposed to do.
Atlanta's a CL and arguably was designed as just a giant DD. And with the way people play it in game, it is basically just a giant DD. And the Atlanta's reload is realistic. It's actually not to be fair. It should be faster. At fastest fireing contionts (not sustainable for more than a few minutes) they should shoot around 12-15 RPM.
>Hipper in ranked
>Colorado in ranked
I didn't say they beat destroyers at tier 10 though. CAs are literally useless starting with tier 8. You just don't get wrecked by torps in cruisers if you aren't doing something wrong.
It's not even just that, it's that because of the agility of DD (which they *should* have) coupled with the slow reload on CA guns, and THEN add in the relatively fast reload on Torps, and you have a situation where I, in a CA, try to get close in to deal with a dd (because likelhood is, assuming *he* has skill, will dodge any shots fired at 10+ km, which, again, they should and should be able to) but if I get close, I'm guarenteeing to get a full torp burst sent my way, but even if I managed to dodge all of them, in a minute or so I get ANOTHER full one, forgetting that 1 hit from these can be half my health while 1 hit from my guns might not even DO dmg pending on where it hits. You raise ROF for CA's, or drop ROF for DD torps, now when I get close in a CA dodging becomes less useful and productive/kill them faster/they can't kill me.
Basically problem is, most types in this game have a hard counter, the CA isn't a hard counter for anyone, and it should be, and it should be for DD's.
>Can I grind my next carrier with it??
No, you can't.
>Can someone explain free xp to a newb?
It's XP that you can spend on any ship.
>I have premium diana and it only earns the green xp
You can't use that XP anywhere, unless you spend REAL LIFE MONEY converting it into free XP.
No offense but I'm mostly talking about tiers 8 9 and 10. Below tier 8, skill comes into MUCH greater play in outcome of a fight, because most of the ships kinda handle similar (how much difference is their between a Omaha and an equal tier DD? Really just power of the individual shots and size but playstyle is VERY similar)
At high tier, the equipment the player is using comes more into play. The best player put into a Balt isn't going to EVER do as well as even bad player in Zao. The player's skill isn't as much of a factor and hence it's a balance issue at high tier.
>The best player put into a Balt isn't going to EVER do as well as even bad player in Zao.
Considering the Baltimore is a T9 and the Zao is a T10 I'd be pretty fucking surprised if they were completely equal.
Look, even stock NC is better for ranked than Colorado no matter how good you are. There is a reason why it's mostly Amagi and Tirpitz playing in tier 8 ranked. Slow boats aren't welcome. If you have the time to grind ruski DDs then spend it upgrading NC.
It's not the tier difference, it's the difference in equipment. The Mog and the NO are the same tier at 8, and the Mog is *way* better, in basically every way (IMO the NO is overtiered by at least 2 levels). Everyone pretty much agrees the Yam is way better than the Montana, and their at the same tier. It's a quality of equipment issue, not a individual player issue. This becomes *very* noticeable when you switch lines of nations. I went all the way up both the CA and BB lines in the USN and got pretty good with them, but still had a bunch of issues (most of which pertain to accuracy of the guns and dmg compared to other nation's ships). I prefer CA's and so went up the German CA tree and wtf? They are unbelievably better. And having gone through the USN has made me MUCH better in the German CA's since it basically tightens up all the problems that the USN CA's have, but despite this, when I got up the Hind in the German line, it was *better* than the DM, but not in it's role. Basically what I'm saying is the Hind vs. a DM I Know I can wipe the floor with the DM, but the Hind vs. doing it's role, is a still a problem. That's why I think all CA's need one helluva buff. For flavor sake I'd do this:
USN gets dmg control that's equal to that of a BB's but faster reload (USN was very well known for DMG control)
Germans need a helluva ROF upgrade since they're poor rudders make them very serious DD bait
Jap boats need better torp protection, since they brawl well, but brawling with a DD is suicide most of the time (even if you kill him 9/10 death torps nail ya).
Alternatively, I'd give all CA's control of their secondary batteries. For one, that's the American CA design outlook in WWII, that's why all the USN CA's have dramatically larger Secondary arms than other nations. Give control of them and it makes up for the lack of torps (and assume they are equal in ability to how they play n DD's/Atlanta). Likewise on the other CA's it allows them to properlly deal with DD's without having to alter DD reload rates for torps. It's really something that should be in game, secondary batteries are very vital in ship design and played roles in battles.
I use it and desu it doesn't help as much as you think. The speed indicator is more useful. About the only class I found it helps on is DD's, just cause their shots are hard to dodge. On a BB its a liability I find cause I'll often look at the aim point as opposed to the boat, and not pay attention to if it's gona move soon or something. That said, if my target is moving at a CS&B, I can more or less guarantee at least one Cit at most angles but at high tier that's rarely what happens anyway. So I'd say try it, see if you like it, but desu I'd trade the aim indicator for just the speed indactor.
no stats and it's hard to tell because of the fact that different people will tell you wildly different things based on their own experience
some people will try to say everyone uses it because they use it and want to justify it by acting like it's the norm, and some other people will claim everyone that hits them must be using aim assist
the reality is that it's probably a sizable minority
Other issue I noticed the aim assist mod; it always aims for the cit, which in most cases is AT or slightly below the waterline, which means your shots are gona be aimed in that area, so if you switch to HE, you have to aim higher than it tells you to, and youre more likely to miss alot of your shots. Without the mod (during updates and stuff) I find I actually get more hits, but less cits, because I tend to aim about the middle up the hull so more of my shots connect but more of them aren't hitting the cit region. It's a quanity over quality thing, sometimes the quanity wins, sometimes the quality wins.
God fucking damnit. I was fucked over by a bug.
Even after the fire timed out and hit zero, I kept burning on forever, and my HP kept ticking 4 seconds after the fire was supposed to be out.
Are you fucking kidding me? No wonder I felt like I was the only BB doing damage against two Colorados, Fuso, and a Kongo. Look at this:
We need to remove illegal immigrants from this game.
>You will never drink happoshu with Myoukou after a 10 hours long workday
>you'll never drink into the early hours of the morning with Ashigara until you both fall asleep
why even bother going on
I got fucked as a CV when my torpedo bombers were stuck doing a tiny 5 meter circle and there was no way to cancel their orders or give new ones.
They did that for well over 45 seconds until they got wiped out.
>Take a look for a little confidence boost of "at least I'm not that bad"
>roughly equal with them except have less battles fought, higher tier ships and a higher KDR
>Every team is full of fucking pussies
not wanting to be a cute pussy
Bringing a cat on board is navy tradition
reminder to always do crane wing formation
lemming on one side doesn't work
You can take your trash back anytime /wowsg/.
>At high tier... The player's skill isn't as much of a factor and hence it's a balance issue at high tier.
It's like you weren't here to listen to everyone whine about early Atago players
>early Atago players
You speak as if these faggots got gud. There's no change. 90% of Atagoys are still shitters. Atago has a player population that exceeds both NO and Mogami and in SEA, they outnumber the sum of BOTH non-premium T8 cruisers.
High-tier is a shitshow, and it doesn't help that it's infested with utter shit players who bought their way into T8.
>Atago has a player population that exceeds both NO and Mogami and in SEA, they outnumber the sum of BOTH non-premium T8 cruisers.
>High-tier is a shitshow, and it doesn't help that it's infested with utter shit players who bought their way into T8.
Maybe they're just in it for the panpakapaaaaaan~
It's served me well in a few games with the target acquisition system upgrade.
Moving aggressively in the open to use it is a death sentence though. When i've been able to get messy engagements around islands it's worked wonders.
one time in my Tashkent there was a fail division with a tier 3 St. Louis. I didn't wanna waste my torps with a long reload so I HE spammed him to death while he helplessly looked on.
It felt good desu sempai
>tfw end up with 3 derpitz wallet warriors on our team comprising all of our BBs who just started playing the game, against two Iowas and a North Carolina on the other.
Life is hell
tashkent has 0.9 per minute torps desu sempai
anyway it's a jerk and retarded move, his friends could sink you back and for sure they wouldn't play well when you killed their buddy
i record replays and if i was in that battle i could send it to the support
Could be worse. You can have a fail division + fail MM.
That was a good game winner point cap, just when our team was about to get wiped out.
>disastrously low on health
>let off volley towards 2/3 health cleveland
>damage control just gets off cooldown
>survive fire with 300 health
>stray 155mm hits me
>about to get upset
>"It's just a flesh wound!"
>last volley caused 2 plunging citadel pens on a cleveland
I'm ok with this
My 4 cit pens were against Aurora, which sank.
We met at the enemy capture point, he came behind an island, I was already anticipating him with APs loaded.
He brazenly displayed his full broadside at a flat angle and I decimated him in a few quick close distance salvos without taking much damage.
It's 70% more AA firepower, 144 vs 84 once planes get within a 3km range (3.6km if you have AFT, 4.3km with the modification). It helps curb any plane spam that may come your way.
Which setup should I use as the Bogue when I'm finally finished the 150 plane tomfoolery?
>when I'm finally finished the 150 plane tomfoolery?
>use the Bogue
For what purpose?
>not reading gook
What do you even do with your free time?
Yeah. HE penetration is 1/6 of caliber and it doesn't count in angling so for example 203mm HE can penetrate 34 mm of armor at any angle. Fires can happen if you didn't penetrate. Module damage is reduced.
There, planes are out of the way and onto the final stage. I think I'll try to get DD kills for the other one. I still need like 18 of them.
IT KEEPS HAPPENING
mostly because the exp for base captures is retardedly high
I love this ship, I knew there was a reason I like tomboys.
The only advantage of the IJN CVs is their higher number of bombers, but that goes away as soon as loadout selection comes into play. And since a USN fighter wing will never lose to an IJN one, the advantage is entirely theirs.
Mayhem what the fuck are you doing online? I thought you quit?
>tfw you destroy 1/3rd of the enemy team, including half their BBs
>tfw you have the best game you ever had in the Nagato with 200k damage
>tfw you still lose because of retarded team mates
I've noticed that whenever one team has a BB advantage in tiers or quantity, they lose. Almost always. Well played MM, well played.
>always get put on hopeless team that loses most ships in the first few minutes of the game >almost always last one to survive even though I risk my neck to grab and defend flags all the time
>almost always finish at the top of the scoreboards
>only 52% win rate as a result
I decided to stop playing until I got a job. Now I've got a job, I've moved in and finally got fiber installed. I only wanted to test the ping, so I'm playing a few games.
So I finally watched KanColle last night and I gotta say Arpeggio was way better. I don't get why everyone likes Kancolle more than arp?
Fuck guys, I want the hotel so badly but I don't want to buy premium and grind for a month.
That said, how come have they not buffed Shimakaze/IJN DDs yet?
They have. Torp detection range got a nerf in the last patch so baBBies are pretty butthurt at high tiers.
Also Zao got nerfed ;_;
Eeehhhh yeah I guess. desu I thought having fewer girls made each of them more interesting.
CAs are the ones who are mostly mad, there is simply no countering torp wall after torp wall and taking just one of them is enough set you back quite far in the game, and now that they are even more stealthy that has just gotten much harder.
There is simply no point in going after DDs as a cruiser now
You won't be missed.
Unless the X is Zao or Yamato, no it wasn't.
I just finished watching ARP.
It was... kinda good, actually. The fights looked good despite lolCGI, the comedy was uncharacteristically funny for a Cambodian cartoon, and the grills were qt. I certainly have a newfound appreciation for the Kongo now.
I am autistic, please don't trigger me
- supertest EU
The show was shit.
CHIHAYA GUNZO LEMME GARGLE ON YOUR DICK BECAUSE YOU'RE THE BEST NAVAL COMMANDER EVAR AT THE AGE OF 7.
>Join a Division
>Your winrate will go up
gg lol I had fun, at least we deported some mexicans
It was just two of them though, wasn't it?
I've lived out my life playing with simulations, I don't give a fuck
Hell, this thread is about a simulation, even if it's not an accurate one
everyone on the forum is fucking batshit insane
they believe doing no damage + not capping/defending is the way to win in ranked battles. how the fuck can anyone be this delusional
I can't comprehend what is going on with matchmaker anymore.
>tfw your entire team is dead, and it's only you and another Nagabro against 7 other ships: 3 cruisers, 3 BBs, and a DD
>tfw you start shoving citadel after citadel into the cruisers and blow them all up
>tfw you go out in a explosion of glory against a half health Colorado, killing him with a salvo you fired literally the millisecond before he sunk you
>tfw Nagabro somehow manages to destroy the destroyer, take on the last two BBs, and fucking win
This game. God damn this game. It sucks so much sometimes, but I can't just can't get the pulse pounding, adrenaline rush WOWS gives me in any other.
>i don't see people talking about [American DDs or IJN CAs] very often
Maybe you haven't seen us talking about them because they're good and we spend much of our time complaining.
>tfw playing stock Nagato with a pink name in Ranked
man why did I even try to win in this shit mode, seeing autists get mad and when I beat their base XP after the battle is over makes it so fun.
I bet autists have a strong correlation with the dunning kruger effect
>Posting a mediocre game
Good job securing those kills.
NA chat best chat
>beginning of game
>"yes, yes we know about general quarters. What about ensign nickles or admiral dollar?"
Nagato is probably my favourite ship in the game, tied with Zao. That feel of slamming super-accurate salvoes into retards and raping their hitpoints... You can't get it in any other BB save maybe Yamato, but she's on the other side of Izumo so fuck that.
I prefer Amagi, best BB in the game
that Yamato should be fucking ashamed
But I'm not sure if I want to keep the Nagato. I don't really make any money with it after consumables (maybe 50k on a good game) and I do way better in my T6 BBs.
I got SoCal and it's boring and slow as shit (firing, I don't care about maneuverability), are all BBs like that? Even japanese ones? And it's just not as fun seeing only 4 projectiles fly through the air and hit the dude instead of like 20 like I am used to from my St. Louis
One battle in your Murmansk?
Be a good goy, buy premium for a few days and spam games in your Murmansk. It's a really good silver grinder (300-400k per match) and you're gonna want a lot of money for:
1) Prem consumables. You should be using these on everything above tier 5.
3) Tier 8 modules cost millions.
Start grinding your Murmansk RIGHT NOW
Throw some shekles in and transfer the modules, goy.
Low tier BBs are all shit. Japanese ones are all amazing after fully upgraded Kongou at tier V
apart from Izumoand the US tree has some great ships amongst the shitty ones like Iowa and New Mexibro.
Do you have all of the upgrades for it? The Nagato gets a hell of a lot better once you get the hull and propulsion upgrades.
The T3/4 BBs are intentionally designed to be crap so don't judge the entire line off the SoCar or the Kawachi, but if it's things like 30 second reload and being kind of slow in every aspect then yeah you're not going to like the rest of the BBs because they're all like that.
I do use premium consumables on everything. That's 1 battle over the past 5 days. Haven't been really playing much and didn't really see a need for silver at this moment in time. I figure I'll buy premium when I have time to play all day for a few days.
How do I transfer the modules? Don't you simply demount and remount?
I'm on Hull B. Why would I need the propulsion upgrade 2 over the steering gears modification 2?
I have Main BM 1, Secondary BM 2, Damage Control System 1, and I have room for one more.
I'm talking about the research propulsion upgrade, not the module.
Oh and get rid of that secondary modification, it's rubbish compared to just getting the main batter accuracy mod.
OK quick question. BBs can repair 10% of citadel damage, 30% of penetrations, and 90% of "light" damage correct?
The India Delta signal flag (awarded for Dreadnought) - what does it increase exactly? As in, does it increase the percentage of citadel damage you can heal by 20%?
It's a pretty sizable difference, it brings it down to 215m dispersion from something like 240 and in game it's very noticeable.
There's not a BB in the game that doesn't benefit from using the accuracy mod.
>some idiot launches torps at a teammate and takes off a massive chunk of their health
>why don't they get punished?
Except where I was shooting was totally clear, there wasn't anybody even approaching the area, but some fucking moron sees my torpedos and veers off course and goes full speed directly into their path to get hit by them, how the fuck is that my fault?
And how stupid do you have to be to think that punishing people for getting hit by friendly torps would lead to anything but friendly ships just torpedoing each other intentionally because they know the other guy will get fucked by the game for it.
If you turn the animu port on you get 2 mission lines for a special Kongo and Myoko