>FAQs & General Info (Updated November 8th, 2015)
>/twg/ steam groups (MP battles on weekend, co-op anytime)
TWC Mods -- http://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications
Age of Charlemagne DLC -- https://www.youtube.com/watch?v=RNOy63UZXvM&feature=youtu.be
Campaign Gameplay Walkthrough - https://www.youtube.com/watch?v=vJUWImJUZrU
Attila is an unoptimized mess, try this launcher fix to try and improve performance.
Launch Rome 2 then launch Attila instead from the Total War launcher. FPS can increase anywhere between 1 to 25.
Previous Thread: >>127681061
Hey /twg/ I have completed my crusade against the filthy kebabs of Iberia.
I don't really feel like messing shit up in the mainland.
>These are the ancient people of Crete, the Eultheroi
Darren is the worst Total War player on the planet, made even worse by the fact that he's the guy who does all the official streams.
Those AoC streams gave me strategy cancer.
Should I be concerned? It's been like this the past few years and it keeps getting lower and lower.
>decide to try Poland-Lithuania in Empire
>allied to both Austria and Russia
>war with Prussia
>decide to try some Ulhans they look fun
>25 charge bonus oh boy
>charge into a unit of Prussian line
>3 guys die
>within seconds 10 of my horses are dead
>what the fuck
>they have ring bayonets already
It's like turn 3 you fucks.
>byzantinelatinikon: btw did you know that caesar cried when he have seen the statue of alexander the great? it was because he was upset that alexander in his age controlled most of the known world and he havent done anything. i think it happened when he was in hispania(lusitania probably).
TWC Hellas in the house I see
> Tomb Kings still not announced
Our dear friend and expert modder Radious is pleading for your help. Please suggest new possible units for a medieval mod
I was thinking:
dismounted crusader cavalry maceman
Fire throwing slingers
English heavy cavalry halberters
You must choose, tomb keks on launch and no other factions, or more factions but no tomb keks
I'm really tired with those horsefuckers
Few more days, I'm working on the celts and after that it's going back to do officers/standard/bearers and assign proper mount or animation. Which should be quick.
I've completely changed their equipment but I believe I used existing material I've made for FOTE/AOC reskin, not anything 'custom made to order' for the angles. There wasn't anything new I felt I could make from any references, the only helmet we clearly lack is that iron framed horn paneled boar helmet and I kind of found that too ugly so I'm not interested in chasing down an M&B osp to retexture for it.
There is one brand new asset from Avetis' Anglo-Saxon pack. It's the helmet on the rightmost. I'm not sure what the helmet is meant to depict - it is depicted in the bottom right here: https://s-media-cache-ak0.pinimg.com/236x/a8/60/cc/a860cc2b0536911eaafb7178ae1bd5d0.jpg
But I don't know what the relic name would be (like 'sutton hoo' helmet', 'coppergate helmet' ect.). But I like how it looks and it seems vaguely reminiscent of helmets I can verify historically so I'm using it for the angles.
Who /de bello mundi/ here? Can't decide if I like it or not - the campaign AI is dodgy for the first 30 turns and never attacks non-rebels, and the battles have the occasional weird bug, plus Rome is, as ever, overpowered as hell.
On the positive side, it's comfy, and my computer won't run Rome 2 so it's the closest I'll get.
Is AoC worth buying? Do units go obsolete in AoC like in Attila? Is it balanced? Does it bring anything new to the table? Are there any additions that stand out one way or another? Is it
Another downside is that the homo Thracians shredded my army in this siege.
>Is AoC worth buying?
I think so
>Do units go obsolete in AoC like in Attila?
You mean the replacement thing? No
>Is it balanced?
>Does it bring anything new to the table?
Just war weariness mechanic
How do I get good at dealing with saboteurs and monks in Shogun 2? They're a real pain in the ass and caused my entire kingdom to pretty much collapse to game start levels of income. Granted my three armies took and held Kyoto it was still a MASSIVE pain in the ass.
>tfw if it was 2017 we would be getting Total War: Age of Sigmar
AoS is awful
the lore is terrible
the story is terrible
the factions are terrible
the game is FUCKING TERRIBLE
don't even joke about that piece of shit becoming vidya, fuck you for even mentioning it.
What, you don't like Sigmarines
I know very little about Warhammer, 40k, Games Workshop and such, but what was the point of the switch? Both settings (from an outsider's perspective) looked similar but distinct, but the new ones I saw posted look like it's literally the same. Is it even selling? Why does anyone who wants 40k not get 40k instead of this new one?
Craig is the only person from the UK in the image, and he is also objectively the sexiest.
Warhammer Fantasy stopped being profitable so they removed a lot of lore(basically a total reboot) and armies and "dumbed down" the gameplay. I have only seen one game and it looked like the players were having fun though. I just can't get into the new edition and no more empire state troopers really bummed me out.
You can also try the avetis reskin mods
Age of Charlemagne - UI more immersive.
Age of Charlemagne Slavic Factions + Theme of Sicily.
The Dark Age: Charlamagne Reskin, Rosters, and Fixes
Age of Britannia is a based mod that lets you play as all the Brits with new traits and shit, but it's optional.
Anyone here familiar with Third Age TW bugs? I'm in my first playthrough as the dwarves right now. I'm doing really well, but my progress has been brought to a standstill since an invasion was called on Moria. I have a huge, elite stack defending with my best general, and I am looking forward to a fight. However the four stacks of enemy armies right outside my doors don't seem to want to attack. They aren't sieging or anything, just sitting there blocking my from advancing towards mordor. They have not moved for 20 full turns. Is this a glitch? It's really frustrating not being able to move my best army around the map.
besides SS, what is a good med2 overhaul mod?
Maybe one day I will finish a grand campain
Why won't any of those puppet fuckers settle those swathes of great land around them and grow so I can have allies who can do jack shit?
Broken Crescent for the world of I-slam
De bello mundi for pre ad timeline
Bellum Crucis if you love having no money
True Conquest if you want to experience conquering continents
How do you stop your governors from developing such terrible fucking traits in M2? It's getting to the point where most of my cities actually lose public order and tax income by having a governor.
You don't, really. The best way to avoid it is to avoid developing culture-type buildings and keep taxes high. Governors have a very short lifespan before turning Slaaneshi and needing to be sent to the front lines.
Well, lets just say nobody is perfect anon. If they start really causing trouble just move them out of the city and sends them to your troops. That is why it's important to use the generals the minute you get them. It's good cavalry after all. In fact, you can form a whole army of nothing but generals
Man.. and I thought the over 2gb big Darth mod would fix Empire... The AI is just so retarded, no battle is at least a little bit challenging.
Most of the time it just goes straight into melee right at the beginning at the fight, it can't form a somewhat straight firing line, it's just zig zagging with it's troops.
And the army compsitions are retarded too, 90% of them are just militia troops. really disappointing,
Are you certain? The encyclopedia states line infantry should have kneel fire. However I also have a unit of sharpshooters and a unit of Kihetai, and I could not find the button with any of those either.
Am I blind or some shit?
Light infantry can't kneel fire. Line infantry can, don't know what that other anon is talking about. The buttons for unit abilities are just above the unit cards at the bottom of the screen.
So it should be up with skirmish mode, guard mode, and fire at will? Is it a research or something? The encyclopedia doesn't mention anything about that. Nor does the unit info.
building churches, schools/universities/academies, guilds and other cultural buildings. Every so often you'll need to take him 'for a walk'. Try to avoid building taverns and whorehouses if you can.
Seriously, how am I going to deal with this bullshit? That conga line stretches all the back to Samarkand.
Jesus Christ, that makes Call of Warhammer look tame.
Georgia had much of the Caucasus and half of Persia at one point, so they drew most of the horde towards them. I paid the Mongols to attack the Ayyubids in Mesopotamia to draw pressure off Cilicia and Antioch and so that the horde won't come pouring through Trebizond next.
It seems the vast majority aren't.
So, how come we don't ever start up a game with one person for each playable faction?
not that anon but sometimes I imagine what it would be like if it worked similar to games like EU4 with the possibility of every faction being controlled by a player. Would make for some interesting campaigns that's for sure.
There are sync issues all the time with just two. People would be dropping like flies, not to mention someone in the bunch WILL have hardware issues. Murphy's is a cold motherfucker
Will my r7 370 4G be able to run this game on max smoothly?
I don't see why there couldn't be a mod for Medieval 2 to allow 17 players to play at once, even if all battles are auto-resolved.
Hell, even Euro Truck Simulator 2 has a mod adding multiplayer support for lots of players at once.
Looks pretty good so far, some complaints about DLC and the inability to conquer certain territories with certain factions and being forced to start in the same zone regardless of which faction leader you go with.
All in all I'd wait and pre-order a few days before release. That way you can get a full refund without losing out on the pre-order bonus.
How exactly do you capture enemy onagers? I got one once when I had a free slot after just killing everything, but now I just wiped an army with 3 of them with another 3 supporting and nothing.
Simply put, expect the game to be a little unoptimized and requiring the first few big patches to flush out mechanics, gameplay, etc.
There are magic and flying units. Limited but offer huge bursts of power.
You are territory locked on where you start but that has been every TW game so that isn't really an issue.
Vampires and Chaos forces can seed an area with corruption heavily altering the region (similar to desolation in ATW I imagine).
Most important point: expect the game to be "relatively" content dry at the start. This is a trilogy where all three games, DLC packs, etc. will combine to create one fuck huge game.
The only thing that I think is stupid is being unable to attack certain factions/races as a certain faction or race. This is going to make co-op kind of shitty, but I will wait and see.
They really need to fix that startpos bullshit, it's a dumb limitation that makes no sense for these factions. There's so much space in the Warhammer world that it'd be a huge change if different leaders were in different positions. It's also a thing of sense -- if they have a Blood Dragon or Nekhrata leader for VC, they would be more likely to start in Brettonia. Frankly, this game smells a little like Rome 2. It won't be nearly as bad at first, but there will be way too many dumb little things they did to ruin the experience that they'll progressively fix as the game is out.
This thing will fortunately be supported more than any other TW, so I don't think it'll be bad in the end. I think it'll be filled with "features" you have no idea why they were added in the first place, like R2's lack of family tree or phone game UI, and we'll have to hope they come to their senses on most of them.
Not that I know of, except that it was mentioned that they would be eventually including every "major" race, which I take to mean every one with an army book except Chaos Dwarfs. Although I would pay for a Chaos Dwarf faction pack.
I figure there will be Chaos Dwarves, according to my prediction for the 3 games. The most sensible and easy way to divide the world into three games is thus:
>Corresponding Old World
>Humans, Dwarves, Orcs, Vamps, Skaven, Wood Elves, Beastmen
>Corresponding New World
>High Elves, Dark Elves, Lizardmen
>Corresponding Ancient World
>Tomb Cucks, Ogres, Chaos Dwarves
Ogres and Beastmen might be NPC only, though
My rationale being, if they do a game based on the ancient world region, they absolutely need Chaos Dwarves if they want anything more than Boney Boiz, because they are the only other major, civilized faction around.
>Be kinda nub playing rome 2
>Doing some imperator campaing coz why not
>Everything seems fine
>Eliminate blue romans coz they are gay pirates and the senate is ded
>Mark antony doesn't mind me, he's doing stupid shit with parthia
>Lepidus declares me war
>Begin to march towards Iberia
>My Gauls allies inform me that they are getting fucked in the ass
>Conquer one village from them
>Every tribe declares me war
>They don't stop sending trops
>For every roman there are 50 germans
>Beat them easily coz they are snow niggers without shirt and instead of throwing javalins they thrown frozen turds
>Can't move from the place
>Almost my entire army are in their frontiers trying to hold them
>Dacio-Gypsies invade the Pyrenees
That doesn't sound like a glitch desu.
>Blocked by shield and pushed back
>Sword&Shield soldier then strikes back with his sword while two hander is off balance/preparing to swing again
Except that wasn't how it worked, it was more like this
>peasant stabs at plate with a blunt kitchen knife
>this somehow penetrates plate armour enough to make the unit flinch and interrupt the attack animation but inflict no damage
>get hit again while flinching and this makes the unit flinch again
>repeat ad infinitum until a potato peeler eventually lands a mortal wound
>look up stuff for warhams tw
>looks like crap
>tfw RotDG will never be updated because filthy russians
>tfw while i'll always love it, it will continue to be buggy as hell
>tfw i'm sad I don't have the know-how or time to make it perfect.
If for whatever reason you'd prefer to fight outside the walls, you can do it.
Can be useful if the besiegers are not very strong, or you fear that they intend to starve you out (which means you only get weaker by the turn) or are bringing reinforcements
Is there a let's play that makes battles interesting (mediocre but charismatic player, house rules, etc)?
I recently enjoyed the Massalia Tales but by now it's just steamrolling the remaining hostile factions and hasn't had any defeat or difficult battle in ages.
I realize that probably my grammar is kind of weird but english is not my first language and I am currently spending my friday night drinking and looking for videos of other people playing games.
They're all shit. Either you, podunk barbar tribe of twenty men, take over literally the entire map, or you spend your entire game saving to buy alliances with the entire map.
He is the guy that makes the Massalia Tales. His narrative style is interesting and you don't have to watch him managing everything.
But as I said, he is just cleaning up the map by now (I wish he declared war on carthage or something). I guess this is kind of unavoidable as the AI has a lot of limitations.
His other series The Second Messaiah (Atilla Total War) is good also.
>playing Vikings is AoG
>sacking britland settlements 1 by 1
>easy peasy cause they tearing each others throats
>gets offered 500 gold to stop raiding
>crank it up to 2000 3 factions agreed to this
Never had this much fun in TW in a long time.
I just want objectives that would make sense for the group you're playing. Suebi military victory should be to conquer all of Europe, not invade Armenia or some shit. Only Rome, Silly Kids, Macedon, and Epirus should be about taking over the world. Horsefuckers should only want to take over the steppes and Iranic plateau, then have x many sackings.
>Play Rome after having a blast with Medieval
>The board game dealio is gone, enjoy micromanagement hell
>Try to enjoy it anyway
>Play as Brutii
>Steamroll the Greeks and Macedonians
>Always slaughter everyone because fuck rebellions
>Have 16 regions out of the target 50
>The game is already a clusterfuck and I forget to move agents
>The senate keeps trying to fuck me over
>Keeping track of people is already a nightmare
>The battles can be fun but the campaign map is such a drag I've lost pretty much all interest
Whoever was responsible for the shit tier Civilization copy ought to be shot. Medieval and Shogun got it right.
>wahhh it's too hard
out of all the legitimate complaints regarding rome total war, this is not one of them. The freedom to organize armies, cities, and agents to one's liking is one of the pros.
All the flaws in your statements points directly at you anon.
How do I become good at TW battles? I am a very timid person who prefers to autoresolve because I'm afraid of losing unless I'm drunk, and I'd like to be able to read or watch something that will go in depth into tactics during battles so I feel more confident about my ability to actually command troops to victory.
Never even tried Rome 2.
It's just a very dull and slow grind. Unlike games that focus on that aspect there's no real depth to it but you have to keep doing trivial shit turn after turn. It's like civilization 4 crossed with a paradox game but for retards. Medieval and Shogun were quick and played more like a variant of Risk or something and the overmap were just there to give the battles context, it wasn't the meat of the game. Making it less abstracted and waste more of your time doesn't mean that it's more complex or more fun.
Taking a region doesn't feel good at all, it's just another shithole I have to manage and send an autistic relative to. It's just so boring, banal and slow.
create line of sword units
put spear units on sides of line
put ranged units infront with skirmishing turned on
cav on sides
artillery in back
sit and wait for enemy army to attack
use cav to drive off cav
ranged will work until they pull back from enemy, move them to sides with spears
use spears to watch flanks and intercept cav
let swords fight infantry
when cav is gone or far away, move ranged to side of enemy army and let them go to work (turn off skirmish mode)
when your cav returns, hammer rear of enemy line until they rout
in the meantime, use any free cav to take out enemy ranged units, artillery, and then charge enemy infantry rear, pull back, charge again, repeat until they rout
if you have artillery, same as above, except turn them off when lines close
also try to focus their fire on the enemy general's unit, and go cinematic mode as well to shoot faster and more accurate
I understand the concept but when I use it enemies dont rout as fast as I expect.
What if the enemy doesnt attack, like in Shogun 2 when they just un to the enarest hill
MP is wonderful
>sit still for 30 minutes until your enemy tries making you break formation with a false engagement or to see if you're even there
>get some free kills as you move your army to compensate
>wait for another 3 hours until he charges you
>beat the crap out of him
>Opponent has disconnected
Somethings not quite right with my Family.
If they don't break after the initial charge then pull your cav back and repeat.
However, make sure that they're properly formed up before charging again.
And if the enemy doesn't attack you it means that you're the one attacking (which means that the AI is choosing your battles, instead of you choosing them and letting them come to YOU).
Attacking an enemy who has the high ground is a bitch in itself. Pretty much the same tactics apply.
Thankfully, the BAI of TW games is absolute shit;
Try baiting the enemy to charge by harassing their front line with skirmishers/archers (obviously, you need your army at the ready).
If they won't charge and you don't have any space to do hammer & anvil then you're pretty much in for an infantry grindfest. You'd better have quality or quantity advantage in this case.
Fuck those assholes.
I once fought a whiny bastard in M2.
>he gated all his forces inside his fort.
>I bought 3 mortars.
>half his army were Heavy cav
>started typing profanities, sallied fort
>placed my spearmen in front of the gate
>peppered them with arrows
>called me a cheater then quit
I was referring to FotS MP, which is just
"run up nearest hill and sit there if your enemy doesnt have cannons"
He had nothing but white tigers so I rolled with it and played Pokemon until the battle started
Yari Ashigaru Walls to pin them down. Use Samurai of your choice as the anvil. If you don't have them yet, more Yari Ashigaru. Try and lure the opposing general into your ashigaru with missile fire and then shred them with spears.
Vanilla Shogun 2?
Anyone else really hate how anti-comfy R2 is? Once things start settling down, the game decides you're too powerful and every other faction decides they don't even want to trade with you anymore. It's realm divide without the tension. You have to set up whatever trade agreements and alliances you want within the first fifty turns, because you're not making any more after that.
Why wouldn't you have cavalry in your army meng?
Anyway, if you don't have cavalry then you'll need to break your enemy at their weakest point.
Either by concentrating missile fire on a certain flank/on their back and waiting for them to break and/Or by marching whatever reserves you may have and enveloping their weakest flank.
>Vassal is more than twice as strong as me
>Still +225 Friendship/Loyalty
>Crushes anyone who dares attack me
God I need to get a kilt.
And they aren't too badly priced
>AI only builds militia and you can rarely get any decent battles
>AI has several doomstacks from turn 1 and spams them out like an assembly line
Is it so fucking hard to balance the game reasonably well
playing macedon right now
tried to invade the romans with my whole military on hard/hard this is result
I BTFO illyria and took a city in northern italy using gallic allies as buffer, once the gauls were killed romans started pounding at my city door so I moved all my armies from the east to the west and got stuck in a situation where I had to defend a bridge with 2 armies and the rest just slogged by a ton of roman armies to the west
a couple years later I regrouped and invaded southern italy destroyed a shit ton of cities and moved into sicily where I am currently evacuating my army back to greece
Is it possible to convert to Manichaeism in Attila?
I am wondering what its benefits are but it sounds fairly unique.
Playing as Aksum currently. Though after reading past threads it looks like Himyar is the favorite African kingdom.
Theres a mod that lets you convert to any religion within your empire, you'll probably need to get that. Manichaeism seems to be within mostly Sassanid territory, so go fucking with them.
Probably the hardest battle I've ever fought.
Ended up with my Line Infantry fighting hand to hand against their General and five platoons of Levy/Line Infantry.
Was VERY close.
I'm having trouble getting an Ostrogoth campaign off the ground in Atilla. I want to take advantage of their faction trait and score some roman military buildings, preferably in Africa. Problem is that you have to wait it out and hope the CAI actually builds them. Does the trait also work with Roman rebel, separatist, and successor settlements?
If a town that you're conquering has more than 15-20k available for looting at the end you bet your ass I'm going to do it.
Just send the Daimyo out with the troops to gain the honor back in combat!
>Vassal is out conquering Japan in my name
God I love these glorious bastards.
I'll send them 5-10k every six turns or so and they keep up the war effort.
All I have to do is sit back and declare war on the next closest guy on the mainland and keep sending Nobeoka money to keep up the war effort while I rebuild and upgrade my forces.
UNITED STATES MARINE CORPS HERE I COME
GETTING IN PRACTICE FOR THE FORTIES
If I get backstabbed I'll just turtle my forces on the two islands under my control. I'm already anticipating it and have begun preparations to make them as productive if not more so than all of my mainland provinces combined. I may not be able to win a war with them, but you can damn well bet I won't go down without a fight.
They've been my vassal since i kicked their ass in the very beginning of the campaign, so it's not like they haven't had the opportunity to whomp my ass.
Your first mistake is to assume the AI is predictable, they'll randomly declare war on your ass regardless of how much you cuddle them. So the fact that they already had the oppertunity but didn't means nothing
Here's their relationship statistics but I'm sure hints at betrayal wouldn't be given away so easily.
I've been waiting for them to declare war on me ever since I made them my bitch in our first war so it's not like I'm expecting them to stay with me, I'm really surprised they didn't swamp me before i took the islands and made them strongholds.
Closest battle i ever fought in shogun 2 had 3 stacks attacking a small fort. the final battle was him with one 3/4 unit of katana samurai vs about a total of 60 men from 5 different units in combat at the gate house. and with my generals unit charging in on foot, all 7 of them)
The only unit that survived was my general with 5 men left. but I won the battle. and saved the town.
Bayonets are always the first thing you should research.
Also when it comes to cavalry in empire, your targets are either their cavalry, their skirmishers, their general or most importantly their artillery.
Only charge infantry if the infantry is already engaged in close combat.
>Is it even selling?
Fucking no one knows.
Even people with access to stockholder information don't know.
GW obfuscates the SHIT out of their finances, refuses to talk about it and doesn't want to do market research.
>Not a single faction has been removed anon, they all received updated rulesets
You mean the literal joke rules that require you to ride an imaginary horse, wear a fake mustache and scream at your opponent?
That's not even mentioning how you literally cannot play with your old army if it was heavy on cheap infantry, since AoS only cares about how many models you have, not what they can do.
lel Darrens explanation of Mods, Copyright and CA at the start of the stream.
What if we have become the very evil we sought to destroy?
>Decide to try out Medieval II
>All is well in the first 25 turns
>suddenly every single bordering nation attacks me for no apparent reason
Why is diplomacy even a feature in this game?
AI diplomacy has never been TW's strong suit, but it was particularly terrible in pre-warscape games. In my current Broken Crescent gane the Crusaders constantly declared war on me and broke alliances for no real reason even as they got swallowed up by the Ayyubids.
> Play as France
> get moors as first ally and they actually stay loyal instead of fucking with me like the italians
> Portugal (who I've been conquering the shit out of) conquers the shit out of them until they have one last city
> pope declares a crusade against it and demands my king participates
Okay help me out /twg/
>Playing as Lakhmids
>After the 3rd try I get lucky and White Huns rape Sassanids
>I get up to chapter 4 i think?
>See a little cinematic abandon all hope or whatever
>Suddenly I end up going from 5k income a turn to -4k
>Eastern Roman Empire hates me
>Auto declare war on me
>Because of my negative income everyone starts to get pissed
>My 80 year old leader finally croaks
>4 full stacks of Roman soldiers
>Can't hold my miltary centered region
>FML and everything in it
What the fuck just happened? Is Chapter 4 supposed to be like on steroids or something? It's ridiculously hard playing on Legendary btw
Something I've figured out is that if you border someone, they WILL attack you.
However, here's a crazy thing I noticed as apart of a Stainless Steel campaign. When I was just releasing troops, lower taxes and stuff to build up chivalry for that tasty growth bonus, less and less people randomly declared war on me, and I could get alliances easier. Turns out that the Trustworthiness of your faction kind of somewhat actually matters, assuming you're bigger / have allies close to you / have a giant stack on your border cities.
Also noticed that you can bribe the pope with a crazily tiny amount of dosh (100 a turn, over 20 turns), and it really slows down other catholic factions attacking you - or in the very least gets them excommunicated and thus other catholics pile on.
At each chapter, the fertility in ALL the provinces drops. Consequently the amount of food, and the amount of money you are getting from food, drops. By the mid-late game everywhere is barren, and it's really difficult to have built up areas. You have to rely on fishing for food, and just break down a lot of your stuff so you can handle it.
The Eastern Romans probably were just waiting for their other enemies to be distracted / cut off by razed provinces to come after you. That or they got a ruler that specifically hates your culture's guts.
A) Because Iberia is flat out better than all the starting positions
B) You can make really insane amounts of money as a horde; just sack, raid, sack, raid and don't really bother with major settlements.
C)You'll (Usually) only be going up against the WRE. Their early units (and mid units) are REALLY bad, and break at the drop of a hat. Just take out the general, and you're done. And because everyone else is usually piling on as well, it's easy to carry out.
D)You'll not see any Hunnic hordes until you're ready.
E)Why wouldn't you burn Rome to the ground?
>hm, I havent checked WRE in a while. I wonder how my friends are doing
this is wrong.
Only time you don't engage infantry is if they square. If they don't square, it's like a sword unit in attila that doesn't brace. Cavalry beats everything actually, people think it sucks in gunpowder era but it's even better desu. Line infantry doesn't have to be engaged, it just cant get a volley off on you before you make contact, but there are multiple ways to do this.
Cavalry is made to kill infantry, that's the big thing about empire that scrubs don't grasp. You would already know this if you've played multiplayer.
1)charge cav into flank of line infantry
2)pull through to the other end, with your guys on the wide flanks pulling through and engaging the other line on the other end so multiple line are all engaged in melee. At this point, a single cavalry unit is preventing their entire line from firing. Now, shoot with your infantry and artillery and cause a rout from delivering devastating volleys without receiving fire yourself. If you can catch a line that's not in square, it'll go down easy. Only thing that actually beats cav is square formation and a good volley.
The best strat isn't to pick easy targets for your cav, it's to make your cav be as big of a nuisance as possible, to prevent as many units from firing as possible for as long as possible.
Never managed this myself. Ransacked through all of roman territory and never found a single military or level 3 settlement. Finally settled with rome, built some roman spear armies, and finally got bored with my single roman unit and deciderd to play a roman campaign instead. My only suggestion would be to grt buddy buddy with rome and help defend them until they build a level 3 with a military building
>funnel money to WRE to keep them afloat
>pay barbs to attack WRE instead of me
>become bros with the White Huns and Himyar when they fuck up the Sassies and Friends
>churning out money like it's no one's business
I wish we could move capitals so it could be Jerusalem
>It's not a good system though so we are planning to improve it for future games with an eye to making full campaign map mod tools available. No promises, but it is something we are aiming to do.
Sorry about linking reddit, but this might be something interesting for you lot, all of this guys responses are interesting.
I really, really wish we could choose our capital in Attila. I hate it when I start playing Franks, or Burgundians or some shit and my capital is a village in the middle of bumfuck nowhere while I have a great, walled city right beside it.
>tfw playing saxons in AoC
>unending war with Charlemagne
>wars of conquest out of desperation since turn 1
>Charlemagne is about three~four times stronger than me
>I've blobbed in a way that my posessions are quite undefended, borders stretched
>Triers sacked about 5 times already
I think I've stabilised for now, I've been trying to sue Charlie for peace but he won't budge. My economy is pretty shit, since a) my lands are poor b) i spent a lot on army upkeep and c) my garrison buildings don't allow me to have many dosh making buildings
So all in all I feel like some dirty poor barbarian kingdom facing a military and economical superpower. That's the way it should be, I guess, but geez, that's intense. Charlie's huge size just stands there, menacing. He's temporarily busy with other problems, but for how long? One all-out attack and I'm pretty much done.
I honestly have no idea what I'm doing, I've occupied frankish outlying settlements but how can I fortify my position? Anybody got tips? I just want to honour my supposedly grand-grand-grand(...)grandfather Widukind and be a bastion of paganism and change the future of the western world.
Yeah, in my Franks campaign I razed the initial region in Frisia down after I moved into Belgium, yet when I reoccupied it much latter after conquering Gaul and Iberia the game automatically moved my capital back to this empty shithole. I don't know if it has any effect on the gameplay though, it looks purely cosmetic.
>he's never played M1 or S1 to know
>he never played M2 or else he'd know to say "M2 and before"
but I have 1500 hours in medieval 2, I just couldn't remember if you could change the capital or not because I rarely ever actually do it. You're right that I haven't played the first two because who the fuck cares about the first two.
Also, I'm allied with other germanic pagan bros, but other than Angria's occupation of normandy (which is pretty much hollow, his armed forces are tiny), the others are idle. How do I drag my pagan NATO along?
hm...maybe it's because the farmers work with farm animals for 90% of their lives and then they TAKE THEIR PRODUCT TO SAID MARKET SQUARE in order to sell it. I wonder how squalor could possibly spread? Perhaps we have angered the gods?
Cattle Internet Defense Force detected
>wahh why do my dairy products create squalor wahhh!!!
>waahh why do dead animals spread disease wahh!
>public order 2hard4me I just wanna blitz the victory conditions in one day and post on /twg/ about it because I have no inner creativity and demand that every aspect other than my 500th hammer and anvil be streamlined to more easily transition through said battles without thinking
So which is the most fun faction to play as in Barbarian Invasion (AKA old Attila)? I suppose I could play as East Rome and continue from where I left off in the base game but I'm thinking of trying something else. I don't want to play as the slanty eyed invaders tho, huns suck.
No, people are allergic to old graphics.
They are the most elegant and tightly designed TW games to date, yes. Especially Shogun which was pretty much perfect, Medieval made improvements but wasn't as focused.
I literally horse archered my way through the campaign. I suggest "unlock all factions" so you have factions to choose from. And take berbers for example
Because it's not producing anything, it's just storing grain. Most of the pests and shit come from production, the grain storage has no business being any dirtier than anything else in a city, the reason farms and shit cause squalor is because the production of that shit is dirty, all the aspects surrounding it's transportation and organization are dirty. It's not the bread itself but the whole system around it. A grain pit is just a storage, like a garage. It's not a gigantic business organism in constant motion. I mean sure, squalor will spread from bacteria and germs and such, but that's just the norm.
They said that they're prepared to move over all of their work to a newer game if it had map tools. The limited map modding tools we've got though lets us lower the heightmaps, so what they're doing atm is just lowering parts of Europe to look more like Middle earth.
Warhammer isn't getting any official mod tools sadly, which only really means custom models, music modding and campaign modding are out of the question. A dev on
So I installed Attila and tried running it but my PC started making noise and hot air blew out the back vents(fans(usually cool air)? so I'm wondering what I should buy or not do to avoid that.
just out of curiosity, after seeing the crispness of that resolution, is there a resolution fix or mod that makes the game actually display properly at 1080p instead of just stretching the map and UI assets?
Yeah, but in theory the official modding tools only make modding easier. They don't allow you to modify anything that wouldn't be possible with more work otherwise.
That's assuming warhammer engine is similar to other warscape games.
From what we've seen, it's looks like they're making Warhammer fit within TWE3, rather than making the engine fit to Warhammer. I take that as a good sign for unofficial modding.
I guess this warrants some scorched earth tactics
fort design is ass in attila.
fort tech would be fucking amazing. Specialized roman/barbarian/eastern forts, upgrades, "design your own fort" feature, this is what I want to see more than anything. The forts we get are shit compared to the amazing things the romans actually built for instance
oh and camps obviously. How cool would it be to be a migrating faction and have your camps be customized? It would actually add depth to hordes, give you some real progression and an actual reason to stay as a horde. When someone attacks an encamped horde, for instance, it should be a defensive fort sort of situation w/ the option to sally, because nearly every army had some sort of fortified camp system, especially the romans.
>"design your own fort" feature
Sounds great, but I'm afraid in practice it would result in some wacky shit like a tower defense pallisade maze with archers and guard towers around it
at the very least then a building chain for advanced factions to get progressively better fort designs, or it could even be an army tradition sort of deal with "engineer" agents that can improve longstanding forts and whatnot.
It aint so bad. Snow is fimbulwinter tier over there now and all my places have a good garrison + walls. The huns so far refused to attack anything and I haven't taken any attrition at all yet while their stacks look like this.
they're literally going to keep going until they find the weakest target. Somewhere in that vast empire is a poorly-garrisoned target, and that's where they're all going. Think you're so on top of things now, wait until you have to start making decisions.
You need to break through that first blob around the capital of the province you start in and you're pretty much done. On higher difficulties it might come down to luck. You could probably take just the defenseless towns, set the war goal for ERE and wait for Justinian's backup to cross the sea.
This guy had the right idea but Atilla didn't allow him to party
>that army comp
might take a bit of getting used to, compared with previous total war games, and on higher difficulties, but a bit logic, a basic plan, and understanding how to juice your settlements for optimal results is all you need
KEEP US POSTED
I WANT TO SEE HIM DEAD ON THE BATTLEFIELD. SCREENSHOT PLZ
Letting the generals duke it out
With every legion surrounding them. Just in case.
>more than a thousand men surround Attilla
>after this tremendous greek orgy, he somehow lives
ITS TIME FOR ARCADIUS TO FUCKING HANDLE THIS SHIT
GOING TO CATCH THAT FUCKING FINN
good luck anon. my attempt to kill Attila in the final battle ended with him escaping my army and a simple notification saying he died afterwards.
I just wanted to see that fucker dead on the ground so bad
>just played 6 hours of Stainless Steel late campaign as Scotland
Man these Highlanders are fucking England up but when do I start getting decent units? I have the event for gunpowder but can the Scots even get gun units?
>mfw SCOTLAND FOREVER
>dies to some asshole with a bow out of picture
I think I found the new hun leader
>this single chosen uar warrior actually routed the entire spear unit
so first time playing the ostrogoths and I am wondering how the fuck their special faction trait works on roman buildings/units?
can I upgrade the roman buildings so I can access the higher tier units? Or do I have to let the romans do it?
is it possible to get the herculani seniors or other high tier roman units? or is that just not feasible?
is it actually useful?
You can't build or upgrade roman military buildings, only capture them, so if you capture a high enough tier roman building you should be able to recruit their higher tier units. You basically you have to treat them like holy relics and save those precious barracks from hunnic savages.
is it worth doing? Does the AI build up the higher tier barracks and ranges?
are any of the roman uniuts useful to help witht he ostrogoths unit layout? I was mainly thinking those crossbows would be good.
I loitered around italy for a while and the WRE built some high tier buildings, especially wherever the Romans get cornered midgame before being taken out by whatever variety of barbarian.
Elite Ballistarii and Comitatenses are good. Ostrogoths already have great units so you might find yourself skipping some of the more specialized roman units.
alright so it's worth doing then.
is there a good spot for the ostrogoths to go for?
I was just planning on going to Italy for the good defenses and good farm land and easy access to roman settlements
sounds good senpai. I think I'll try Africa.
also do you know a good use for the german longbows? I have only really played WRE, ERE so I am very used to the crossbows that melt enemy infantry.
are they good as just an anti-crossbow force?
if I can get a somewhat decent set up for roman infantry and ballistarii I'll have all the units I want.
but I may go about defending or subjugating a chunk of the WRE.
can I rely on roman rebels to build strong shit? Like Britain, Gaul, spain?
I'm pretty sure the trait also works for Roman successor states. You could liberate a faction of Africa and help them build up. And then betray them and take their buildings.
I prefer to set up in Iberia. I set up in there as the Alans and it's been pretty great so far, since the Romans are too busy fighting the barbars to the north and all you really have to worry about are the rebels that will inevitably spring up. As is, I control most of Iberia, as well as a decent chunk of North Africa, so i'm pretty damn happy so far.
Officers and standard bearers are assigned, I have to assign the proper mounts to have the knight animation (spear in idle and on charge, sword in melee) work for units with it.
Then proofcheck briefly over the units to make sure they all work, their names are proper, and having my files in packed form vs extracted doesn't result in snafus like I've found in the past.
Celts! And not invisible moonmen!
I've been enjoying the shit out of Shogun 2 and FotS
RotS wasn't my favorite since all the unit types were so wonky and I couldn't get into it
Should I install Rome 2 Emperor Edition and try it out? How different is it from Shogun 2? Any tips you guys have?
Rome 2 is better now.
it's pretty different compared to shogun especially in terms of units since each faction is varied in how they setup their armies.
but it's fun. probably not as well balanced as shogun 2 but still quite fun.