Previous Thread: >>127561253
Life is Strange is an episodic interactive drama from DONTNOD Entertainment. Set in the Pacific Northwest in the town of Arcadia Bay, the player follows the story of Maxine Caulfield and her seemingly newfound ability to turn back time. At the prestigious Blackwell Academy, Max must prepare with Chloe Price for the incoming storm of returning to her hometown after five years. Available on Steam, PSN and Xbox Live.
>FAQs, Old Threads/Strawpolls, Soundtrack/Music & Leaks:
>/lisg/ Community Written Fan Fiction:
>/lisg/ Content Producers:
>As Max and Chloe are leaving the ruins of Arcadia Bay behind, there's one more tragic story unfolding
>Alice and Lisa stuck in Max's room, Alice hasn't eaten anything in days, the dorms are destroyed and no one comes looking for them
>"No one's gonna come save us, this is the end, we'll starve to death..."
>Alice...you can survive this and go back to your owner. All you have to do is... all you have to do is eat me."
>"What? No, fuck that. Lisa, you're my number one priority, I'm not eating you!"
>"Alice, think about it... how many times this week did you try to nibble my leafs? I'm a plant, Alice, you're a bunny, maybe it's time I accept my destiny... OUR destiny."
>"Lisa, I can't make this choice!"
>"No Alice, you're the only one who can"
>eat your own foot
But you can check her smell / MHC really fast that way.
>rescue team kicks in the door to Max's dorm room
>"No one here."
>"Wait, look, it's a bunny! Poor thing, it's half starved to death. Looks like it's alive though."
>Spanish Sahara starts playing
>close-up shot of Alice being carried out by a firefighter. What little remained of Lisa is seen as reflection in her big, dark eyes
Forget the horror here...
>You're sitting in photography class
>Class lets out, most students rush out the door so they can start the weekened
>You're spaced out and staring at Ms. Caulfield as she finishes her work for the day
>She's a little odd but you think she's incredibly attractive
>Her little mannerisms, childish phrases, affinity for selfies. It's all so cute and yet hot at the same time
>She's talking with another student at her desk
>The student leaves
>Ms. Caulfield is picking up her stuff and getting ready to leave
>You sit on your phone (Or so she thinks), but in reality you're just watching her
>She drops a stack of papers a few feet from your desk and silently mutters a curse
>She bends over to pick them up
>Your heart begins to beat faster
>You're enjoying the view when someone else enters the room
>She's some girl, obviously too old to be a student, with blue hair
>She sees you looking at Ms. Caulfield and she walks towards her
>The blue haired girl gives Ms. Caulfield, who has her back facing you, a pretty passionate kiss
>The blue haired woman glares directly at you and mouths a single word which you can clearly decipher
>Ms. Caulfield tells you goodbye and they walk out, the blue haired girl with her arm around her waist
>You sit there waiting for your dad to come pick you up since you don't have a car yet
>You get a text from him saying he's at the front of the school waiting
>You walk out and see him in the same blue shitbox, that looks like it rolled over at some point, that he's had since he was a teen
>You get in the car and your dad starts to drive
>In the rear view mirror you see Ms. Caulfield getting on the back of a motorcycle that's being controlled by the other woman
>Both you and your father sigh
>photography class is first class of the morning for the next day, you are hyped to see miss Caulfield again
>a bit scared because you didn't do her homework, might get a lecture from her
>strangely you don't mind a lecture from her
>miss Caulfield walks in. Your eyes beamed with enthusiasm
>she's dressed in her usual, sophisticated and 'artsy' attire, a beige skinny pants with a white t shirt, with some sort of abstract graphic, and a checkered shirt on the outside.
>your heart flutters
>"good morning class, I am sure all of you have done your photography assignment on the "shots of nature", can all of you pass your work in front?"
>everyone walks towards her desk, except you, you are sitting there in your desk, slightly nervous, but carefully watching miss Caulfield meticulously arranging the photos, putting them into some sort of folders
>everyone goes back to their seat
>miss Caulfield looks around her desk, and suddenly her eyes fixed towards you. Your stomach sank
>"Gramham, I don't see your work here, could you pass it in front?"
>miss Caulfield sighs and folds her arms
>"that is not cool, gramham. See me after class"
>".. Yes miss Caulfield"
>you feel like you died a little inside, as if you have let miss Caulfield down. Now she's bound to look at you as the problematic kid.
>class ends, and everyone packs to leave.
>"goodbye class, and gramham, don't you leave yet"
>you see her staring at you, not angrily, but annoyingly. It's quite obvious that she doesn't want to be in this situation, that she doesn't even want to talk to you at all
>you realize this, and your stomach sank again. Nevertheless, you stood up and walked towards her, your eyes fixated on a thousand angles but just not at her
>"so gramham, I assume you didn't do my homework?"
>"yes miss Caulfield.. "
>"well why not? Don't you have enough amount of time to do it?"
>miss Caulfield sighs
Can we perhaps go one thread without despondancy?
>those onions being cut in the last thread
>"gramham, I will give you one more day to finish the assignment alright?"
>"well miss Caulfield.. Ermm.."
>you pull out the instant camera from your bag, its clearly damaged and non functioning.
>"it's just that.. My camera died on me a few days ago"
>"hey.. This camera.. Where did you got it?"
>"uhh.. My dad gave it to me a few weeks ago for photography class. I told him to get me a DSLR, but he said this will do"
>you expected miss Caulfield to be less empathic, but her eyes lighted up at the sight of the antique, and she politely took the camera, looking at it, like a child looking at a toy
>"well, your dad isn't wrong at all"
>miss Caulfield proceeds to tinker around with the camera, looking at it from all angles.
>finally, she seem to focus on a particular area of the camera, and nodded to herself knowingly, like as if she just found out the root of the problem
>"well gramham, if you don't mind, could you leave your camera with me? I should be able to fix it"
>"but, what about the home-"
>"don't worry about that, I will lend you one of my DSLR. In fact, let's go get it now shall we?"
>"okay, miss Caulfield"
>you watched her pack her stuff, and carefully sliding that antique instant camera into her bag. She seemed so delighted, so nostalgic. like a adult looking back into their toys they played as a kid
>"I used to have one of these. My girlfriend gave it to me a few years ago"
>"oh I see.."
>your mind goes crazy at the word girlfriend, everything that has held you all along seem to fall down right now. You can't even focus on anything, just looking around frantically. Nevertheless, you forced a weak smile, feigning interest.
>"what happened to it then, miss Caulfield?"
>"well.. That's a long story. Come on, let's go now."
>miss Caulfield strolls out of the class, in her usual, slow, gentle unwavering motions.
>you follow behind her, not knowing what will come next..
Someone continue please
Not sure that is even possible.
I hear one can cure depression with ketamine injections .... we need those.
Anyone know whether Breton picked a blue butterfly cover entirely by accident?
A quick google trawl found this lovely place. If I were Max and Chloe, I'd probably head there and use the money from Wells' office to get a few sessions each.
Sometimes I really do believe in magic; the coincidences are pretty bizarre today.
Taylor and Courtney could use some appreciation too.
There was this article on Nautilus:
The only cure they need for the depression is each other. Taking about their fears/ issues together and being open.
And thanks to the anon posting the Brooke.
But they are the minion club. From the schoolyard I know that showing these people appreciation will just open you up to stabbing manoeuvers.
would you a Stella?
>all this beautiful fanart
>ridiculous but, beautiful ships
Will be destroyed once season 2 comes out with its 2 homosexual black dudes. Homies4life
Let's cherish this once it lasts, guys
>inb4 Max and Chloe being blacked
Lel, I'm just reading The Culture now
That's a mighty fine article you've got there, Agent Cooper. I sure did find it very interesting.
>Want to replay the game
>Don't know if I can handle paralyzed Chloe without breaking down
Obviously to >>127705820
These two are cute together.
And so they go to the Drive in together and discovered they liked the other.
Instead of finding Warren and Max, they find as beatup pickup truck with Chloe and Max inside.
Being a pet of an LiS character means certain doom.
>Chloe: Bongo got hit by a car
>Brooke: Guinea Pig died
>Kate: Alice starves eventually or dies in the storm
>Frank: Pompidou is either hit by a truck, shot, or probably dies in the storm
>Max: Lisa either dies of dehydration or drowns
The Lord of Entropy stalks the LiS universe. Even the birds die off.
>Kate: Alice starves eventually or dies in the storm
>Max: Lisa either dies of dehydration or drowns
They're not dead dammit! Alice survived and Lisa....will always live on in her heart. T_T
i basically played this game in one sitting with a friend and some tea and
to be honest i'm not seeing the horrible salt generated by the ending for most people here
like yeah it did the game a disservice in my opinion but i don't really know what I was expecting- not once did i think i'd see the ending to this game with chloe alive, so i'm glad we got what we did, even.
the way that I justify it is that if the game is using a multiverse sort of situation then jumping back and experiencing Nathan killing Chloe is just contributing to the problem- if you're just jumping into another max in another universe, then you're just depriving another max of a history/future/whatever. the universe you end up in- and by extension the chloe you can spend the bae ending with- are the one you're supposed to choose simply because you're not supposed to use your time powers anymore. you're supposed to live with the consequences of your stupid recklessness.
or at least that's what i tell myself
Being anything in LiS means certain doom. That's all they do. Live and die.
>that bird at Chloe's place
>rewind to revive and let in
>dies if you don't let it out
>gets fucking crushed by some blind dumbass
"Consequence" literally boils down to being alive or dead in this story.
In her stomach, more like.
>That's all they do. Live and die.
That's all we, and everything else on this planet, do.
From the day we out born- our timer starts.
>For the rest of her life Alice will gaze longingly at her tum tum every day
Go for it. Just be sure to have Pricefield
I thought a similar thing when In first saw it. It must be the clothes.
Supposedly the person who drew that was going to make a future Chloe, and possibly others, but seems like that's been abandoned.
The reaction to the ending at large wasn't bad, this thread is just a dogpile of people who hated it. Episode 5 is actually the overall highest rated of all the episodes, despite a couple sites giving it low scores. Which is not to say the endings didn't generate any controversy, but it's just way overblown here.
There were various theories going around about how people wanted it to end, and instead it ended with a genre cliche that everyone was hoping it wouldn't end with, and salt has ensued ever since.
finally finished the game. I like bae ending better but its pretty clear to see bay ending was intended to be the canon ending, what with the effort they didnt put into bae and all.
>not once did i think i'd see the ending to this game with chloe alive
Really? You didn't think it might give you a chance to win, via some clever mechanic they'd introduce? You didn't want to become Max Caulfield, Time Master Extraordinaire, and show the universe who's boss AND get the girl?
I'm disappointed in you.
>down the hallway, you follow her slowly behind, being sure to keep your profile as low as possible, staying a good distance away from her. You try not to make things awkward.
>some students greet her as she stroll down
>"good morning miss Caulfield"
>she would reply, her a gentle hand wave, albeit slightly shyly
>your whole mind was flooded with the thoughts of that blue hair girl
>you only remembered her as being really fierce. She seemed possessive of miss Caulfield. Was she nice to her? Did she mistreat her?
>and the distinct contrast in personality between her and miss Caulfield was rather staggering
>after all, how could miss Caulfield fall for a .. Rather unsophisticated punk rock girl? You have no idea why, and even started to question miss Caulfield's taste. Or maybe miss Caulfield just have a different side..
>you have no idea, but decided that you were in no position to know
>after walking for what seemed like ages, you arrived at the teachers' room
>"DEPARTMENT OF ARTS"
>it says, on the solid wooden door
>"let's go in", miss Caulfield chirped.
>you nodded and proceeded to follow her in
>you would had expected the room to be decorated with paintings and photos or wallpapers of abstract goodies but, nah, just a simple white wall with lots of cubicles. Just like how a normal office is. At least it is rather spacious, not shabby at all.
>Brandon, the teacher for music greeted miss Caulfield
>"so what do we got over here?"
>Brandon questioned, looking at you
>"oh nothing, just a student who needs help with homework"
>Brandon chuckled and nodded knowingly
>"i see I see.."
>you followed miss Caulfield to her desk, which isn't too far away from the door
>it's located near the window, so you know she gets a good scenic view
>just as you see the desk..
A lot of people felt the same, that one ending was supposed to be the desired one because it as longer. But according to Dontnod they didn't have the money to make the scene longer. If anything the ending they were driving you towards, though the dialogue and journal writings, was saving Chloe.
Oh and if you wanted a longer ending watch this
DONTNOD followed George Lucas's way of writing and style.
>Episode 5 is so dense, it has so much going on.
>The bathroom is the key to everything.
>The ending is stylistically designed to be that way.
I can understand the sentiment. I was concerned that Life is Strange might try to clumsily ape the success of other recent games with dramatic storylines like The Last of Us or The Walking Dead. Sadly Episode 5 justified that fear with its rampant misery porn. We should count ourselves lucky there was an option for Chloe to survive at all.
The entire episode is lackluster and hardly in the spirit of the series overall. It's a a dead body of evidence for how much dontnod struggled to keep it all together when they finally had to. Everything was magnificently mysterious and tense until it wasn't.
The ratings were worse and for the first time dontnod had to do damage control. There's a lot of criticism from people that loved the series. A predictable ending alone doesn't turn people from absolutely loving the game to spitting salt. Talking about a "dogpile" of 40-50 people that are "salty about the endings" is delusional.
The video is hilarious really.
>it's decorated with perhaps dozens of pictures with miss Caulfield and the blue hair girl
>all of them different and distinct, you see one whereby they are hanging out in some sort of lighthouse
>one whereby they are little kids you suppose, whereby the blue hair girl still had her natural hair color,and longer hair.
>miss Caulfield had black hair in that one, and you realised how nerdy she looked when she was young. It warmed your heart knowing that she was just geeky, like you
>one of them posing rather nonchalantly in front of a old pickup truck, the background seems to be some sort of motel. Now what happened here..
>"alright gramham, just give me a few moments and I will get you a DSLR"
>you murmured out an okay, still taken aback by all these pictures. Man miss Caulfield and that blue hair girl must be pretty tight. Shit, are they married?!
>miss Caulfield proceeds to bend down to reach a dry box, shit.. She's wearing green today. You proceeded to look away.
>she fumbled around for a while, and pulled out a black camera.
>"alright here it is"
>she proceeded to hand you the camera, and as soon as you take it, you realised its not exactly cheap, judging by the red ring on the camera lens
>"try not to damage this one, okay"
>"no worries miss Caulfield"
>miss Caulfield let out an assuring smile
>"since you might need some time to familiarise yourself with the camera, I will extend your deadline, to next week. Is that alright?"
>you nodded and said
>"no problems miss Caulfield"
>"okay, please don't be late again"
>she proceeded to take her seat, taking out all the folders from the previous class and going through them
>at the same time, pouring hot water out of a flask into a cup, and putting a satchel into it.
>for that brief moment, she seemed caught up in her own world, blissfully unaware of you. You realised you weren't getting the attention you crave for, and that made you feel awkward.
>"Well if you excuse me now miss Caulfield.."
>"sure!" She chirped
>you gave a last, weak smile, as you proceeded to walk out of the teachers room, holding the camera in your hand, carefully. You could feel Brandon giving you a look.
>as you closed the door behind you, you gave a heavy sigh
>obviously you had wished for more, but you had no idea what you wanted in mind
>it was quite clear miss Caulfield didn't really think much about you
>you walked heavy steps to your next class, at the same time checking your timetable on your phone on when's the next photography class.
>next class is Friday, and its only Tuesday today.
>you could already feel the drag, before you get to see miss Caulfield again
>nevertheless, you felt determined to take a good shot. Maybe if you do well, she will think highly of you!
I'm not going to try to convince you that you're not objectively right, I'm merely pointing out that not everyone hates the endings as much as this thread does. If you think everyone is stupid aside from the people in this thread, that's your prerogative.
I think Bay was just longer because they had more story to tell since Max had to go back in time and everything had to play out to bring her back up to current time on the cliff. If you compare the actual closing scenes after time catches back up, they're comparable in length.
>The reaction to the ending at large wasn't bad, this thread is just a dogpile of people who hated it. Episode 5 is actually the overall highest rated of all the episodes
False, Tumblr openly hates it too, I've seen a fair few streamers hating it without even looking for them, and even the most generous reviews I've read acknowledged the finale wasn't quite up to par.
I could see that actually happening: People who don't know Max and Chloe questioning their relationship.
Especially other Blackwell students we meet in game. If they know Chloe it's probably not for a good reason (Or because she hung out with Rachel).
So to see a punk that got expelled with Max Caulfield would seem really odd. Probably like Max herself was trying to rebel against something.
But when someone gets to know them they would see how genuine it was.
Plus as someone said a few thread back, Chloe would raise Max up the Blackwell foodchain.
True Art is Angsty(tm) is a registered trademark of DONTNOD Entertainment, Baguetteland.
I really don't get this shift towards epic dramatic stories in videogames. It used to be so simple - shoot the bad guys, save the world. Little could go wrong. Seems like popularity brought people with inflated egos manning the guns, wanting to one-up themselves on who can shit out the best forgettable muh deep tragedy schtick.
Of all things I'm becoming nostalgic for MGS4's ending. For all the silliness that took place there at least Snake was able to reconcile with his father and make the most of his final days on earth.
Game of Thrones popularized the concept of constantly killing off major characters for shock value.
It's great when used properly (and sparingly), but killing off everyone just for the sake of it makes it pointless.
Did characters like Victoria and Nathan really have to die? (Disregarding the final choice).
>Talking about a "dogpile" of 40-50 people that are "salty about the endings" is delusional.
That's exactly what this thread is, are you suggesting most people here like it? I didn't say that only the people in this thread hated it, I acknowledged that there has been controversy elsewhere. But this thread is a dogpile of mostly people who hate it, i don't see how you can say otherwise.
No, it's actually true that it has the highest ratings, I didn't make that up. And yes I'm aware that there was some controversy with it on tumblr as well, that's why I mentioned there was controversy elsewhere.
>dozens of pictures with miss Caulfield and the blue hair girl
As there should be.
Wouldn't it have been earlier than Game of Thrones? Maybe around the time Lost came out. I don't know how popular A Song of Ice and Fire was before the adaptation but I get the feeling audiences were becoming more accepting of constant death before 2011.
God, I wish I'd saved the link, but I was watching some shit on youtube and it automatically took me to a random Lets Play of the ending because of that 'up next' autoplay thing, and I was AFK and didn't see what it had moved on to until the vid was already into the credits, and the streamer was ranting totally pissed off in the immediate aftermath just like "you know what? If you raise all these questions and have no intention of answering them, just don't even make a fucking game!" Lord, I nearly pissed myself.
You were saying it is overblown. I understood that to mean you think there's no reason to hate it as much as we do. If you do, you are wrong (in my opinion, of course). If you simply, observationally so to say, wanted to point out that people on average don't dislike the ending, or final episode as a whole, as much as people here do: Fair enough - I guess they don't.
But you did go on to talk about how the cliche endings made people salty, implying that would be the primary reason people took issue with the final episode. Structurally I don't even find the endings so bad. There's a ton of other stuff I dislike about it and the entire episode though.
Look again. A little under half of the user reviews for Episode 5 are positive while the other half are split between mixed and negative. The previous episodes had a much more unanimously positive reception.
Lost didn't bump people off that regularly though, it just went all
whenever it was gonna happen and hyped the shit out of it. Most of the casual deaths were pretty blatant red shirts.
GoT is just like "Don't you like this guy? Aren't you invested in his story? Haven't you spent an awful long time trying to remember his name and complex connections to other characters? Don't you want to see where it all goes? Whoops, he's dead."
>I really don't get this shift towards epic dramatic stories in videogames.
>It used to be so simple - shoot the bad guys, save the world.
Yeah I agree, the problem with games is that they just aren't generic enough anymore.
Well that was easy! Thought it'd be a huge chore to find, but there it was, staring me in the face, "WHAT WAS THE POINT?! - LiS end of Episode 5"
Listening to this.
Some of the highlights so far:
-She wants to do an album at some point
-She got a file early on about the story and some of the major events, but it didn't reveal who the killer was (She was shocked it was Jefferson)
-She cried after doing some of the lines and had to just sit and calm down
-She held a nerf gun during scenes where she was supposed to sound more powerful
she hasn't played the game herself and says -she doesn't know if she can play the game because she's scared she didn't do good enough
-In general she's just very shy and self-conscious (Says her voice sounds "Stupid and annoying)
About half way through and god damn Hannah really is Max. The insecurities, the shyness, all of it. I hope this role gave her some more confidence and makes her stop doubting herself.
It's overblown compared to the overall reaction. I simply think the main issue people have with it here is that it didn't fulfill a lot of the theories that people wanted it to address, like I'm assuming you're the guy who really wanted it to incorporate Rachel a hell of a lot more. It isn't that the ending being cliche made people salty, but that it being the cliche ending instead of what they wanted.
I was talking about the professional reviews, I don't ever pay attention to the user reviews on there. Fair enough though.
Please, LiS is hardly breaking any new ground with this adolescent misinterpretation of tragedy. This is bargain basement YA, the only reason it looks any fancier is because it's disguised as a video game.
At least 'shoot bad guys, save world' knows what it's trying to accomplish, even if it's setting the bar low. LiS just shot for the stars and fell flat on it's face, and now everyone can see it's nickers, the drunk slag.
If it makes any contribution at all to the game industry, it'll simply be by proving that there's a market for drama games in the hoards of pissed off players it's abandoned, and by hopefully inspiring more competent writers to do what it failed to do.
And even then, Telltale already had that covered in turning the most classic shoot-em-up zombie concept on it's head and repackaging it into a CYOA human drama about keeping the peace and making responsible choices, to great success.
So really, LiS has brought nothing new to the table, done nothing interesting with up and coming formulas, has if anything dragged gaming back a few with it's retarded binary ending even after Bioshock long since loudly proved that people are sick of that shit already, and overall just doesn't need to exist at all.
>At least 'shoot bad guys, save world' knows what it's trying to accomplish, even if it's setting the bar low.
Execution is everything. You can set the bar low and still clear it by a mile.
Or you can set the bar high and not even take the jump.
Hannah seems like a mix of Max and Kate.
As mentioned she's shy and insecure like Max, but she's also like Kate in that she's dealt with depression and is religious.
Also from the last half of the interview:
Oh and her answer is to Bae vs Bay is to save Arcadia Bay. She says who's sure that the tornado will be the end of everything? But Michel addressed this and said it would just be the Tornado.
Also that all the people dying would weight on both Max's and Chloe's relationship.
She also said that if it was actually her in Max's shoes with the choice, she wouldn't know what to pick.
(I can see where she's coming from. But I think that they would get through it as long as they're together.)
Finally she really liked the friendship between Kate and Max.
They asked her about the SHAKA BRAH line. Her favorite lines were reciting the Bible to Kate on the rood. As well yelling when Max realizes the source of the tornado.
The handling of Rachel is just the tip of the iceberg. The episode is objectively weaker than its predecessors in so many ways. The pacing is a mess with far too much time dedicated to Max going in circles and that unnecessary nightmare sequence. It fails to reveal any new relevant information about the characters or story. Player choice is meaningless with all the interactions that took place during the storm being erased from history. Not to mention the abysmal characterization and shoddy dialogue.
>but that it being the cliche ending instead of what they wanted.
The blind ending-hate that we sometimes get on here and especially got in the beginning is indeed "overblown". And if you want to say there are people that hate on the game for wrong or petty reasons, I'd have to agree. There's always those people in everything. But I have problems with it that I consider substantial; I'm not simply salty because "my theory didn't become true". I grew disappointed with the episode long before I got to the cliff. And I have read plenty other people bringing up problems that I consider substantial too. There's honest criticism out there in the face of which utter frustration is not always an unreasonable response. That doesn't mean there aren't also things to like about it... Just overall it wasn't at all what I had hoped it would be.
She has a nice voice. I just wish the quality in that video was better.
And it's still my dream to hear a duet of Hannah and Ashly singing Glass Walls or another song from the game. It would be hella amazing.
>So really, LiS has brought nothing new to the table
Surely you are talking story-wise here? Because there's a bunch of stuff its doing that I haven't really seen in other games. Be it some vague emergent quality that you can't slap a label on or more concrete stuff like the way in which Max is pretty unique as a MC alone. They didn't really go there narratively much, but for one thing the "anti-hero" trait is something I have rarely seen in MCs at all. Then again, my horizon's not too broad there. But the art style and direction, the use of passive storytelling and variable pacing? At least those are some of the things that I've read are pretty unique traits, or at least unique in how well LiS in parts manages to pull them off.
When I actually played the episode for the first time I distinctly remember not enjoying it as much as the previous episodes because of how frustrating a lot of it was. So I get where people are coming from with that.
However, I almost feel like that's appropriate considering the turn that the story took, with Chloe being dead and Max being desperate to find a way to fix it and save her. I felt like the frustration I was feeling was probably a glimpse of how Max would feel in that situation, and so the game forcing you to go through these hoops kind of made you feel Max's desperation. People complain about that, but I actually found it kind of appropriate, even if frustrating. Besides I'm obsessed with the Souls games, so I apparently just dig frustration.
I understand the frustration and I've seen some criticisms I think are completely valid, but I also just don't care about a lot of the angles people try to attack it from.
>Max is pretty unique as a MC alone
Max is a bog standard passive everywoman who just needs to learn how gosh darn good she was all along.
>but for one thing the "anti-hero" trait is something I have rarely seen in MCs at all
Firstly, it's not rare at all. And second, how the fuck is Max the least bit of an anti-hero?
>the use of passive storytelling
Which goes nowhere, is rendered completely unnecessary, and only serves to accidentally ignite imaginations as to what far better storylines would be.
ie, clunky pacing, which has been a common complaint from day 1.
Not that anon and not wanting to defend the game, but max is very much an anti hero if you play her a certain way (pro-chloe, all morally dubious choices, let the town die to save your lover).
>Max is a bog standard passive everywoman
Even if this were true, that doesn't mean she wouldn't be unique "as a MC".
>Firstly, it's not rare at all.
Tell me. Again, narrow gaming horizon. And I did say they don't go there narratively much, but of course is a bit of an anti-hero. She screws up all the time. The ending as they interpret it is her having obliviousy caused all the misery and having to sit it out now. This picture >>127717035 defines what "anti-hero" qualities I see in her. They are not articulate, and even though they play into that "making mistakes is growing up" narrative ultimately I liked it for its more silly/adorable/funny side.
>Which goes nowhere
Yeah, disappointingly it does for the most part. But that doesn't mean it wasn't well-done technically and cannot be tried to recreate in other titles. The gaps they left in everything is the reason people got so invested to begin with. Especially the characters. And seeing how this is in line with their art direction that they said to be designed so that players can project their own imagery into the experience, I'd bet was deliberate.
I loved being able to roam around. In all other story-games I have played walking around has always felt awkward. Like I will find a glitch or something immersion-breaking around some corner; that the devs don't want me sneaking around, that I'm holding the story up. Anxious, really. Complete opposite in this game.
I'm not saying it's a masterpiece like other people may. But a ton of people enjoyed it like they never did a title before despite obvious flaws. And it did win a ton of awards... There must be something special to it, right?
>but I also just don't care about a lot of the angles people try to attack it from.
I hear that. But between my own experience, the ones I read about and the fact that people that had nothing but love for the game turned around afterwards, I can't help but feel it's justified.
>I can't help but feel it's justified.
Depends on which criticisms you’re talking about.
To me many of the criticisms here can be boiled down to being disappointed about no happy ending or no this or that conclusion, and then, starting from that dissatisfaction, retreading over the game to scrutinize every plot point or character action that COULD have been used to provide the desired result. Then call the writers shit because they didn’t utilize these obvious opportunities to change character behavior or plot points to yield whatever different conclusion it ‘should’ have been. To me that’s just a disingenuous and invalid approach to interpretation because it’s just trying to milk the story for some desired result rather than interpreting it on it’s own terms for what it is.
If that’s what people want to do, then okay nothing to stop it, but I just roll my eyes when I read that kind of shit that, in my opinion, doesn’t even qualify as valid criticism.
The doe did it! The doe started the tornado.
Some say it's just Max's spirit animal guiding her. Which Samuel attests to along with the whole Native American theme.
Others, myself included, think it's a manifestation of Rachel's spirit. Only Max can see the doe and she only appears in places relevant to either Rachel or Chloe.
It was another one of those things that was never explained.
Yeah, with that argument you can go ahead and call every issue we bring up just a retroactive result of our ending-trauma. Then you actually have to confront yourself with the points that are being made.
Again, I was not feeling the episode way before characters (bluntly) ended, let alone the story itself. It was tonally completely different. At the end of Episode 4 that already started. You started to notice that what seemed to be and you hoped to be an organically interwoven hollistic whole was really heading into a very awkward clash of multiple things they tried to do, thematically, narratively, emoiotionally, gameplay-wise, ... - and it did. To me certainly.
But if what the story is is completely unsatisfactory, what's wrong with delving into alternatives? Does every discussion of what might have been better have to be prefaced with a long disclaimer of why the endings as-is are unsatisfactory?
Ashly's done more interviews and appearances than other VAs in the game, but she also seems to have a busier schedule. I don't think she'd be opposed to doing it, it's just she would need to find the time.
It'd be great if they could get her on.
>Ashly's done more interviews and appearances than other VAs in the game
That'd be because she's the biggest star, though, not that she's necessarily the most open. She's also the one who gets nominated for any VA award on behalf of the game because she's the known name.
I know. It's a shame she's gotten almost all of the attention and praise. She definitely deserves some, but so do the other actors.
We've heard from a few others, which is nice.
I would really like to her from Derek Phillips about how it was playing Jefferson.
>Yeah, with that argument you can go ahead and call every issue we bring up just a retroactive result of our ending-trauma.
No you cant, there are some arguments that fit what I was talking about, such as obviously the Max was supposed to warn everybody one, and some that don't, such as some of the plot holes and some of the problems with characterization that are actual critiques of the story itself. I'm talking about specific arguments, not everything that everybody says.
There's nothing wrong with discussing alternatives and talking about things you would have liked better. But that's not interpreting, that's just talking about your preferences, and that's fine except some people here tend to act like they are objectively analyzing the game by forcing their preferences onto it, and I personally don't think that's valid.
>not that she's necessarily the most open
Not sure exactly what you mean by this, but Ashly is actually pretty forthcoming with her personal ideas and feelings about things. I've watched some speeches and things she's done where she's gotten pretty personal.
Hannah was really like that too, it's kind of endearing how sincere and open they are, honestly.
Everyone post the saddest image in your LiS folder. I need the saddest you got.
Weird choice of words on my part. I just mean that she might not be willing/able to give time to any old thing. Her schedule might be tight to where she has to pick and choose what appearances she has time for, that will be most valuable (audience size, hitting certain niches, etc).
But total speculation.
It'd be nice if she could do it though just for the fans. Although, frankly, it doesn't seem like many people are even paying attention to that podcast. I think Hannah and Dayeanne just have no schedules so they'll do anything. Dayeanne actually pretty much admitted as much when they interviewed her.
Hannah wants to be a musician though, she said she's got a record coming out in a couple weeks or something. She's got a good voice, should be worth a listen.
The period after Episode 4 was a dark time.
>I'm talking about specific arguments, not everything that everybody says.
But then surely there should have been plenty arguments in this thread, directly or indirectly, that should have had you come to the conclusion that criticism is definitely justified. You are making it seem like everything just gets an eye-roll out of you. The stuff that really does deserve those is ignored here mostly.
Then you should try and specifically address people when they bring that shit up. If you can be arsed. But I'm sure people will step in and support your case. People here do like the game after all.
>You are making it seem like everything just gets an eye-roll out of you.
I don't think so. Yeah I've been talking about the kind of arguments that I don't care about, but I've also mentioned several times that there are other criticisms that I find completely valid. I mostly agree with the pretty common argument that the endings invalidate most of what Chloe and Max had together, and I completely get why people hate it for that reason. And I even personally agree that the endings, at least the Bay ending in particular, is awful on that account. Although, even having said that, I can also see the possibility for more nuanced interpretations where most of everything still matters and the meaning is retained, even though I'm personally incredulous towards that. I never said I don't think any criticisms are justified, I'm not sure why what I'm saying is striking you that way.
I did save her. I was apparently so good at saving her in my first run that I never got the chance to mention the bible.
Then in my current replay I got there and wanted to see the opposite outcome. I also wanted to see how she'd respond if I reminded her suicide is a sin.
>Her favorite lines were reciting the Bible to Kate on the rood. As well yelling when Max realizes the source of the tornado.
It's interesting that a lot of people have complained about how blaming the tornado on Max was scapegoating her or not fair or whatever. Yet Hannah actually found that to be really emotionally resonant, like one of the most powerful things she read as Max.
Then again, she did choose Bay.
Chloe surely made a move on autopilot Max when she knew no one would ever know after the next day, right? That's the kind of thing she's always saying she would do.
Unless they were too worried about Jefferson and/or the storm to think about anything else.
Or Chloe talks big but didn't have the nerve to go through with it when the tables were turned.
Or maybe the previous Max's memories aren't totally lost after all (they heavily implied it, but I don't think it was ever really confirmed).
How do you think the in-between version of Max feels knowing she kinda only exists for a short time?
If nothing else, some interesting ideas for a fic maybe.
It was there. The options were Matthew 11:28, Proverbs (can't remember the verse) and "Suicide is a sin". You could bypass it if you had enough positive points with her and correctly mentioned her father or sisters. The lines they cut in that scene were about Kate's friends.
>How do you think the in-between version of Max feels knowing she kinda only exists for a short time?
Yikes. I thought regular Max taking control of Vortex Max's body was kind of unsettling. Having "Parking Lot" Max (need a better name) being aware that she's going to lose her memories (at best) or be taken over by another version of herself (at worst) sounds pretty damn creepy.
>it's a manifestation of Rachel's spirit.
I've never really understood this theory. I mean I get that it shows up near Rachel's grave and everything so I guess it's plausible, but the question is why would Rachel's spirit manifest as a doe? Why wouldn't her spirit just be, you know, her spirit?
Oh, I bypassed it then. What does she say if you tell her suicide is a sin?
Actually is it possible to save her if you don't intervene with David? I never wanted to try taking the picture because I was afraid it would get Kate killed.
It is but it earns you negative points with her and she's quite hostile towards Max in the dorms and on the roof. And considering that David was working against Jefferson and Nathan the whole time there really is no positive outcome from showing the photo to Wells.
>What does she say if you tell her suicide is a sin?
You tell her that she'll go to hell if she kills herself, and she responds that she's already in hell, and then jumps
>is it possible to save her if you don't intervene with David
Yeah, but you have to explain yourself to her about it (I think the correct choice there is telling her you were afraid of him, but I'm not too sure cause I killed her on that run).
Just like if you ignore her call.
>How do you think the in-between version of Max feels knowing she kinda only exists for a short time?
I honestly just kind of try not to think about that, because it's kind of disturbing. I guess we're not supposed to worry about the implications that Max is basically killing other versions of herself when she focus-jumps, so yeah, I just pretend that's not happening.
>Or Chloe talks big but didn't have the nerve to go through with it when the tables were turned.
Chloe is the definition of all bark no bite. She flirts so much with Max. The second Max returns it, or kisses her, she is so lost and doesn't know how to react.
I get the feeling that Chloe is experienced with sex but entirely inexperienced with love (Or at least having it returned).
Well having Rachel's spirit outright appear would spoil the mystery of what happened to her. The doe fits in nearly every place we see it. The exception being when it appears near the bathroom during the nightmare.
Plus people going through the files would have found Rachel's model and voice lines early on.
>and she responds that she's already in hell, and then jumps
Yeah, I'm really glad I didn't do that. Normally I like playing through games and seeing different options, but some of the ones in this game would just be too heavy.
I've only watched the ending where Chloe dies once on YouTube after getting curious. I don't have any desire to watch it again.
I'm fine until I see the photos being overwritten. Fuck that.
>Face stained in the ceiling
>Why does it keep saying,
>I don't have to see you right now
>I don't have to see you right now
>Digging like you can bury
>Something that cannot die
>Or we could wash the dirt off our hands now
>Keep it from living underground
>Lazy summer goddess
>You can tell our whole empire
>I don't have to see you right now
>I don't have to see you right now
>I don't have to see you right now
>I don't have to see you right now
>I don't have to see you right now
>I don't have to see you right now
I'd like to remind everyone now that dead Kate is no angel. She was either wrong about her religion, or she is living a torturous eternity in Hell.
Why youtube? It only takes a single button press to do it on a your own game. I think you could probably go collectible mode if you didn't want to save over anything.
Because the conversation started with you saying the criticism would be "overblown". Which I don't think it is at all. I'd even go further and talk about how even over-the-top criticism would be appropriate with regards to future titles. For some people it might just be therapeutic or whatever to bitch about how they screwed the game, which is fair enough as long as it happens here I think, but for the industry you can argue it's important to get the message out there that people are not satisfied with this final episode and will actively avoid developers for building something up with so much hope only to let it crumble in on itself as bleakly as they did here. It's like they got us invested on empty promises and we never got a adequate return on that investment. I mean, a main reason for why we are still here and able to have this conversationat all is that people can't even get over the game with how blue-balling it is in mutliple regards.
Because after finishing the game for the first time I haven't touched it. I actually had to refresh my computer since then and never bothered to reinstall Steam.
I was looking forward to re-playing it and changing some choices since I thought the endings would vary.
PREDICTIONS FOR SEASON 2 MC
>black homosexual ghetto male
>poor asian male living in chinatown
>preppy high school male kid who is secretly homosexual
>geeky high school male who dreams of being a comic writer
>shy, nerdy guy who is a social outcast
>shy, nerdy girl who is, wait..
>punk rock kid who plays only power chords on the electric guitar
>punk rock kid who dyes his hair RED
>villager girl who dreams of going to a large city
>villager girl and the boy from next door
>villager girl who has to save the.. Fuck that
>average high school male who listens to too much indie rock
>average high school male who lost contact with his childhood friend, and is trying to get back together
>indie book writer girl who wants to get her work published
An adorable teenage girl who gets caught up in some nasty supernatural business, has a somewhat traumatic adventure but perseveres and comes out of the experience maintaining her optimistic outlook.
I doubt we'll hear anything about a second season until late this year or early next year.
And I really have no solid idea for what I would want it to be if it has to be something new. A few little ideas for settings and maybe powers, but not for story.
Making breakfast together. ;;
Ha. I was just looking at those.
That was the only thing that stood out about it. That and the glasses.
Check what cons are near you, maybe she will be at one of them.
Probably voice direction. In the podcast, Hannah said that there was an excellent voice director.
Good voice actors don't mean a thing if you don't have a good director that can get the actors to create the mood and emotions the character feels.
Imagine a scenario where Max can bring someone through a rewind or photohop with her.
Bringing Chloe back so she can see William one last time and get a chance to say goodbye.
Or maybe Max can learn how to jump into any photo (Regardless of if she's in it- she would remain an invisible spectator) and she can bring Chloe to Rachel so she can see her one last time.
This would have been really neat. I'm so sad they never explored the route of taking Chloe back in time with Max. It would have been sweet and sad and a nice metaphor for Max helping her to reflect and move on. Instead we got the magic moral choice tornado. Shit sucks.
If I were Max and I learned I could take objects in rewinds, I would want to try it with a person.
Yet the possibility is never mentioned.
Hell, maybe she could have taken Chloe back to the bathroom and the two of them could have talked Nathan down and convince him to confess. And then used that entire week trying to warn people about the storm. Then they would find out when they rejoin the present how many people they saved.
>kinda thinking of getting physical edition
>remember how bad the ending was
>but it looks cool and I had fun with the game
>but the ending was garbage
Before Episode 5's release:
>Lol Mari's theories're shitty.It's way more than shitty to become true
>Chloe has to die thing doesn't make sense.Don't worry they will come with unpredictable story
>We're gonna learn everything about Max's powers,Rachel and Prescotts even Nathan,spirit animals..
>Jefferson knows about Max's powers
>Nathan,Frank,David or Samuel's gonna save us
>Victoria's with Max,she'll save her
>(After seeing Cemetery scene from leaks) I'm sure it'll be Williams,Rachel's or Kate's grave.
>Rachel's the doe and Butterfly and probably we'll see her in Max's dream
>Blue Jay's Chloe
After Episode 5's release:
>Mari's shitty cliche theory became right
>We visited the SF art gallery for 3 seconds. FOR 3 DAMN SECONDS
>Jefferson became a silly bad guy from Disney
>David came to save us.He's a former-soldier but he can't even fight,just listens teenager's orders. Even he doesn't know she has some time travel powers.
>Victoria's with us in the dark room.Laying there and we can talk her or not.Just it.
>Nathan get killed,Victoria too
>Nathan knew something about the storm but they cut it.
>Warren explained Max's powers(!) (thanks warryn) We found out her power causes/related with Chaos Theory and storm.It's not like we didn't know or something.
>Storm is only coming for Bay because Chloe lives in there but Max's the one who keep changes the time
>Prescotts story erased.Nobody even mention their name.
>Rachel's story fucked too.She isn't doe,or butterfly,bluejay or even shit.
>Spirit animals thing died.Blue Butterfly's Chloe just it.
>Chloe dies again in one of endings (unpredictable) It gives you a lesson: You shouldn't have used your power.And you shouldn't play this game.Now erase your choices and cry like a bitch.
>Chloe has to die thing comes true, Cemetery scene explained with that.
>The other ending's short but it's less cliché than other.We saved Chloe,storm's hit the town and gone.That's it.
>Epilogue: Use ur imaginations:)muh budget
In Bay ending: This ending was easy to make it ,for them. Why not? They just added few character clothes(some characters didn't even show up more than 1 sec) , one new 'small' location,photo focusing scene; it wasn't even a cutscene. Other ones were the same ''cliff and bathroom'' So yeah, that's our longer! ending.
In Bae ending: They had to do show destroyed town, roads,buildings(destroyed? Max's dorm, Chloe's house... etc.) if they want to made this ending long and make us believe to 'everybody's died'.However roads are well, buildings are still up.
Let's admit it. Episode 5's and both endings are clearly screaming like '' m-muh budget''
> hasn't played the game yet, her points about endings doesn't match with imagination lord's explanation. But also she's naive enough to everything will be fine after Bay ending
>said "If it were actually me, if I were standing outside thinking about it, who I knows what I would do. Love is crazy."
i wonder what would she pick after she finished the game.
Dead thread. Post C(ute)asefield.
>you will never play a version of LiS where Warren is a shy transboy
I bet all those warrencucks picking him as 'the straight option' would switch to Caulscott or something even more obscure in a heartbeat
>storm is wiping out the whole town
>but who fucking cares
>nothin can stop my 'pure' fantasies about blue chick
Why did you post the happest? This is seconds before Max makes a decision to go back and save everyone.
>Chloe is a subset of everyone
how dare you
she's not everyone for Max, she has a special place in Max's heart
A set is a subset of itself.
Could be that she's the only one for Max that counts.
surely this is indicative of the fact that both endings exist at the same time?
as in, if you leave autopilot max behind to go back and save Arcadia Bay, you've just left autopilot max behind, and she gets the bae ending?
the only correct choice is to just let it go and deal with the fact that you fucked over the whole town.
of course, this is only supported by nightmare max, but yknow whatever?
Your spell check must be broken, because that is supposed to obviously say Kate.
No need to be mean fellow katefriend.
Your spell check must be broken, because that is supposed to obviously say mental illness Max.
The dark room was in his shed. He was going to save Max, but that was a red herring. :^) He was in love with Michel Amber. That's why he has her stuff.
>deal with the fact that you fucked over the whole town.
especially in bay ending, as long as Max exists in the universe she will continue to change timeline, she know everything already because she has already used her power. so magic tornado will come again someday anyway.
Michel chose to follow his imagination tho
>Life is Strange season 2 won't use Unreal Engine 4 and we'll never see Kate with her hair down
It was because he was a strange person that collects lost stuff sometimes.
Also red herring.
We'll never see Kate ever again, hair down or otherwise. Yet another reason I hate the nightmare sequence. Imaginary Kate's mean-spirited dialogue in the hallway and diner is literally the very last we ever get to hear from her. Sam goes for everyone else besides Max and Chloe (unless you count Nathan's bathroom dialogue).
Leave Kate alone. She just wants to have fun at Hogwarts with all the other kids.
>Kate will never teach you the good book and give your eternal soul salvation
Side note, holy crap. After Max hid Williams keys, she didn't undo her changes and return to her normal timeline, she created a new, similar timeline where Williams picture was burned in a fire.
This means that Chloe at the end of the game has been interacting with an autopilot Max pretty much the entire time.
You're a bit late. The photo burning has been brought up a bunch of times before. Also Max did it yet again when she tore up her contest entry. Neither those changes or Max's use of her powers in class would have been altered back to their original state by allowing Chloe to die. The butterfly photo Chloe hands Max does not lead to the origin point of Max's power. The original one that was created in an unaltered timeline ceased to exist and the one in the ending is just a copy made in a timeline where Max used her powers in class (and then retroactively added more distant changes in the past).
It wasn't made clear if it's all one timeline that changes, or if it's tons of universes created by each rewind/ photo jump.
If it's the latter then there's a lot of dead Maxes, Chloes, and Davids.
The way I see it, when Max is in a photo or rewind, she really goes back to the past and then has to play catchup, so she spent five years in that autopilot just redoing whatever she originally did. It's to prevent her from making changes and alerting anyone else that she's not really there mentally.
The only person who ever said she was acting weird was Chloe in Warren's photo and at the beach because Max said she wouldn't remember what she says after the leaves the photo. Because she's then ont he autopilot until waking up at the beach where she regains control of everything.
Man, wouldn't it be cool if at the end, Max is the one who remembers the butterfly photo as a means to fixing everything, and Chloe's just like "what butterfly photo?" because some tiny change Max made to the pre-photo past has somehow butterfly effected it's way into her never having taken it/kept it/given it to Chloe, and she's just fucked.
Don't mind me, it's 3am.
No, it's not.
I wonder if there are Christian families in the Potterverse that refuse to let their child attend the same way some real Christians refuse to let their kids read the books or allow them in schools.
>Psychonauts 2 has reached its 3.3 million goal
People never fucking learn do they? I'm starting to dread the possibility that Dontnod will ask for and succeed in getting a crap-ton of money from gullible fans.
Dontnod seems to be in a good relationship with Square Enix and doesn't have to do virtual panhandling.
I'd give them a lot of money to redo episode 5 and/or have the season 1 cast return to season 2
There are probably some. It would be a bit problematic since wizard children are supposed to be dangerous if there powers are left uncontrolled. But the parents do have the right to decline sending their child to magic schools.
They should run a crowd funding thing, saying that if they have a certain amount pledged they will do a S2 with the same cast.
Then see what kind of money they could pull in; if it's a good amount they push ahead, if not they move on to something else.
They're a business and they would be insane to reject making money if enough fans say they will pay to see the character again.
Although I don't think they will remake Ep 5. But they may be able to remedy it in the first episode of S2. Have the opening scene be Max finding a way to save both Chloe and Arcadia Bay, and then establish whatever new problem there is.
Could Kate's moe-ness win them over? Or maybe tsundere Victoria?
Kate isn't moe at all, and Victoria is not even tsundere, just a meanie.
Max is too unappealing to them, she looks like she never bothers to groom herself.
We are left with Chloe, who plays the punk girl archtype.
Because Tim Schafer and Double Fine have repeatedly proven themselves to be incompetent developers. Even the original Psychonauts had a troubled development history spanning years and it's a wonder it got released at all.
Their performance with the Broken Age kickstarter (formerly 'Double Fine Adventure') was just inexcusable. They asked for $400k and received 8 times that amount. Somehow despite that they only completed half of the game and were forced to release it as an Early Access product to pay for the rest. Considering the frivolous shit they were getting up to in the meantime (such as a big party with Phil Fish as the DJ) it's pretty clear they were not being responsible with their funds. Let's not even get started on the bullshit that went on with Spacebase DF9.
>Max tries to save people in Arcadia Bay by revealing she knows the storm is coming
>People get infuriated and try to arrest/ kill her as a witch, along with Chloe once they learn Max saved her
Max's face looks evil in this one. Like someone was doing something to her, so she went and got Chloe. Now she's like "You fucked with the wrong person. Or more like you fucked with the wrong person's girlfriend."
>tfw no kate to come home to after a hard day's night
Okay. I think we've posted every Star Wars LiS image.
Just finished listening to the Hanna Telle interview on the Blackwell Podcast.
How is it possible for her to be head-over-heels cuter than Max, or any of the other in-game characters? She sounds like a total sweetheart! I just want to give her a big hug. :3
>cuter than Max
No I get you, but I find her endearing especially because I can't help but see Max when I hear her voice. Did she ever say anything about further VA work? Surely LiS should have given her at least some opportunities there.
I liked the part where she said she was feeling really nervous and anxious during the recording sessions, so the VA supervisor got her a nerf gun to hold so she could feel more badass and confident. Too cute. :3
>sharing your drink with cuck
>Talking to Polygon at E3, producer Luc Baghadoust explained that the story of Life is Strange is complete as a single season, and wouldn’t need carrying on. Co-game director Michel Koch suggested that if they were to return to Life is Strange, the studio would follow the anthology-style route akin to TV series’ like American Horror Story and True Detective, which maintain a signature style but change stories and characters season to season.
>“We can really go with other characters, other locations, but still keep the identity of the game, the themes of the game," he said.
I want to believe that too anon; but as i said earlier, they're so sure about this. They've said that ''episode 5's end of Max and Chloe's story'' for a thousand times. 'Making' Season 2 is up to SE -if sales were good enough- but if Dontnod says it'll have different characters then it continue with different cast.
Also if they'd continue with Max and Chloe's story then how's it gonna be work? They didn't even explain anything about tornado, Max's powers.. how's it gonna be work?
Also do you really expect that our choices'll be matter in Season 2 ? even our choices didn't matter in Season 1
There's still plenty unexplained, which could be explained in another season. Have Max's power develop or something. Put the setting in Seattle. Let Chloe meet Max's friends from there, include Max's parents. Maybe even have Rachel as a character through visions/flashbacks photo jumps.
They have the universe created and shouldn't just waste it on "Well you shouldn't have done anything in the first place".
Because I agree with that one girl posted earlier: What's the point?
They wont do it, they'll never admit that the sacrifice choice was a mistake.
Reminder that when you pit the endings against each other, you are indirectly defending the endings.
The entire finale is bunk and should be retconned as an extra long nightmare sequence as a result of Max being hopped up on dark room drugs.
Nothing to stop Max from going back and finding a way to save both. Start wish a fresh story, problem, and keep the same power and characters (Maybe even do a timeskip to show Max can now control her power and use it without creating disasters)
This is why the game should've been done by a Japanese publisher. We could've had new game + with the hospital.
That's a point. Open with a determinant scene for each ending where Max is with either Chloe or (urgh) Warren feeling shitty about her choice, then somehow discovers the REAL cause of the tornado, realises she CAN use time travel, and goes back to some other image to properly fix everything.
Wake up post-autopilot, we still end up clear of it all so it's not just a BTTF2 style rehash, and with all the characters at our disposal and the timelines homogenised, we can now embark on new adventures in the aftermath of the previous one. And to avoid being repetitive, the story is forced to be slice of like and fucking STAY slice of life and not spiral down into any batshit half baked scifi retardation trying to outdo it's stupid genocidal time tornado.
You can still get out of this, Dontnod!
But it was published by a Japanese publisher, anon!
I know you meant developed. I just wanted an excuse to post a cute picture
>you meant developed
Opps. I meant that. ><
Absolutely. You can show the results of the previous season (If there's a save)
If you saved Chloe: You get a scene with Max and Chloe, sometime after the storm, of the both of them crying. Chloe saying how Max should have gone back and Max saying how she wasn't going to lose Chloe. You can walk around their room in Seattle and see news clippings about the storm, the death toll, the damage, etc. Then Max says how there must be a way to have both Chloe and AB. She finds a photo of something that lets her jump back and with Chloe's approval, and a kiss for luck, Max jumps back.
Not sure what she does, maybe it's something as simple as texting Chloe not to meet Nathan that day.
If you saved Arcadia Bay: Max has texts from all her friends saying they're sorry for her loss, you can walk around David and Joyce's house and talk to them. You see how distraught they both are, and then you go up to Chloe's room. You go through her stuff and Max realizes she can't go on like that, but at the same it wouldn't be fair to everyone else to let them die. So she finds a photo and jumps back.
Both of these scenes have the same result: Max ends up in a new timeline where everything is fine. Chloe's alive, there's no storm, Nathan and Jefferson are in prison.
From there you develop what your new story will be. And hopefully not fuck it up.