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/cbg/ - City Building General
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/cbg/ – City Building General

Previous thread: >>127230504

IRC: #SimCity on irc.rizon.net

--- News ---
Network Addon Mod (NAM) version 34 has been released for SimCity 4 just one month after the release of NAM 33. http://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer/
A third party patch named SC4Fix has been released for SimCity 4. http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
Colonial Charter: The Forge Awakens (CC v1.6) has been released for Banished. Major features include the ability to build cities on water. http://www.colonialcharter.com/

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
>>
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>>
>>127658205
>no traffic lights
Faggot.
>>
>>127658414
:^)
>>
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>>127658754
>traffic lights
Faggot.
>>
Have anything changed since the tunnels update?
>>
>>127660613
nope
>>
Cities Skylines is fun but gets boring pretty quickly to be honest.
>>
>>127657970
Is there a use for military in CC?
>>
>>127662329
I don't think so. Maybe it's just an aesthetic thing.
>>
>>127660613
well, the dlc came out and the update that came with it brought day/night stuff
>>
>>
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>>127662586
>tfw you will never build a strong military to slaughter barbarian natives
>>
so do the threads just die out nowadays

that's sad.
>>
>>127665878

SC4 honestly looks way prettier than skylines

I guess that's the advantage of having sprites, though
>>
>>127670075
Cties XXL also looks better than skylines. It's because Skylines has fucked up proportions ans has plastic-looking textures.
>>
>>127671302

is it not possible to mod the textures
>>
I tell ya what, it took plenty of retries and a sizable starting cash mod for me to get the hang of C:SL.
I just make large urban areas cordoned off by thick avenues and build the infrastructure as crossed as possible. Now I'm actually having fun.
>>
>>
I won't let you die
>>
>>127675519
Thanks, anon. I love you.
>>
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>>127669945
What? Last thread had over 300 replies and 80 unique users. We are just lazy
>>
this board just moves too fast for this type of thread. other threads are more conducive to constant discussion (and shitposting) so they stay alive. outside of new releases, there's nothing that gets a lot of discussion here. we'd be better off on a slower board
>>
>>127680736

yeah and it died quietly in the night
>>
has anyone had issues with time warp mod and the 1001 nights achievement?

Or does it just take 50 real life years to unlock?
>>
>>127681714
It takes 50 real life years, anon.

What are you talking about?
>>
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left or right?
>>
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>>127690316

>my cities will never look this good
>>
>>127692490
left
>>
>>127692490
Left
>>
jesus christ is there a bulldozer mod or something

literally why the fuck can't you just highlight with the bulldozer
>>
>>127695824
Better Bulldozer
>>
>>127696326

Doesn't work, according to the comments.
>>
>>127696462
to bad, don't know of any other mods for bulldozing
>>
>>127696895

oh well, thanks anyways

Is there a big pack for pre-built interchanges? In fact, is there a big pack for anything?
>>
CONTENT

FOR

SKYLINES

WHEN
>>
>>127697406
it's shit game.
why would you want it?
>>
>>127697591
I want it to stop being shit
>>
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I've been staring at this for like 10 minutes.

I need inspiration, guys.
>>
>>127692490
left
>>
>>127697263
there are no all-in-one packs, there are collections where ppl list mods/assets for easier subscribing
>>
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>>127697958
10 minutes? i've been loading up the same map over and over for a couple of days now without a single idea on how to start
>>
>>127697958
>>127699414
don't use that map

pick a random map from the list and then just build a comfy little town nestled in the pocket of a mountain

you're been given too many options with that open space
>>
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r8 my newest resort
>>
>>127703947
>road ON the beach
>not along the grass-sand transition
Literally why
>>
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OH FOR HEAVENS SAKE
>>
>>127692490
>>127694359
>>127694796
>>127698576
Three lefts make a right
>>
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I hope OTTD is still welcome here
>>
>>127709351
Of course it is.
>>
>>127709351

it's not like we have the liberty of rejecting any posts
>>
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>>127708437
What's the problem?
>>
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>>127710281
>>127710201
excellent
>>
>>127710872
I'm guessing he's using fine heights and only went half as high as he wanted to before building that highway

lel


>>127707825
bruh that's a walkway, but I can move it to the base of the cliff if you're so upset
>>
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>>127711129
my lines need some work
>>
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I need a name for this bridge, fellas

>>127711130

I forgot to press page up

what a game.
>>
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actually fuck it I'm fucking done

goddamn.
>>
>>127711504
2 pump chump bridge

cause it's about as long as you last
>>
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>>127711925
bro just make the offramp go around the road first

mite b cool
>>
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>>127713893
Use this fagtron

http://steamcommunity.com/sharedfiles/filedetails/?id=553184329&searchtext=

You can thank me later
>>
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>>127711925
Oh wait I meant to pick you for
>>127714765
>>
>>127714969
thanks you fuckup shitlord
>>
>>127714765

I have that actually

if I do the ramp with road anarchy, it looks grotesque and twisted
>>
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I fucked up guys. What do I do?
>>
>>127717347
The water goes down usually
I tried to flood my town with my sewage basin
>>
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>>127711925
Why not do this?
>>
>>127717347
post a bigger picture that shows how the flood was cause in the first place
>>
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>>127717762

Can't. Slope, steep, etc.
>>
>>127718459
I built a dam... but that went sou
>>
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>>127717347
highly reccomend you save your city before building a dam, in case of flooding. It also seems almost random if water will go through or not like in pic related. (yeah I know the city looks kinda awful, was my first successful in C:S)
>>
>>127720795

thats fucking disgusting

get out of here
>>
>>127726069
>Spotted the faggot
She's literal waifu material
>>
>>127715579
Have you tried turning off bending with ctrl+b?
>>
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Does anyone know how to properly do on/off ramps from a feeder road? I've done it before, but they were awful steep and crooked.

>>127727664
>>
>>127733046
sharp angles mod maybe
>>
>>127733046
you might just have to do them a little longer
I don't like when my roads change height and direction in the same segment

do the parts
1. curve away from highway
2. descend to ground level
3. curve into feeder road
>>
>>127733046
make the turn on the ground 90 degrees, the ramp parallel to the highway, then merge it
>>
>>127724043
I dig the layout
I can't into road layout
>>
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>>127734469
>the ramp parallel to the highway

good joke my friend

anyways I give up, the only on ramp I can do is something ridiculous like this

there's a prebuilt version of what I want on the workshop, but that has fucked ramps too
>>
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>>127734785

lo and behold, I found what I was looking for in the workshopEXCEPT IT'S FUCKING THREE LANES WHAT THE FUCK

and the ramps look a bit weird too, but I can deal with that
>>
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>>127735305

Yeah, this offramp's a bit murderous looking, but I guess this is as good as it gets.
>>
Best Cities Skyline mods?
>>
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>>127697958
>>
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>>127736807
>>
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>>127735305
what's the asset called?
it looks pretty neat
>>
>>127740364

http://steamcommunity.com/sharedfiles/filedetails/?id=538862376
>>
>>127741393
have you used NEM before?
Any issues or is it stable?
>>
>>127741608

well I haven't played skylines since it was released and this is my first city since

I don't think it causes any problems
>>
>>127711448
Comfy as fuck, thanks anon
>>
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>>127739685
>>
Traffic++ or Trafic manager+ Traffic++?
>>
>>127739685
>>
>Level of detail
>Very High

watafak water normally looks really nice how did this happen
>>
>>127754469
also
>pedestrians path directly through the fountain

I'm not even sure how I feel about this man.
>>
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r8 my intersection m8s
>>
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>>127755819
>>
>>127756132
>>127755819
wouldnt live there
>>
>>127756132
>>127755819
looks neat but extremely hard to get services
>>
>>127739685
>tfw no one remembers red text anon
>tfw he probably dead
>died of rage and loneliness.
>>
Just installed Banished and I would like to ask you building enthusiasts for some tips so I don't die before winter.
>>
>>127763572
herbalists are early game breadwinners. its okay to expand rapidly very early on but once you hit the 30-50 range and anywhere above expand slowly and methodically. your villagers die of old age. if you expand dramatically then everyone will be living on their own having kids of their own. and then 50 years later a large amount of your villagers will all die at the same time of old age, leaving you fucked.
>>
>>127763572
Don't trust the riverjew.
>>
>>127764069
I was planning on building slowly because I dislike all the pictures of the large micro managed villages of this game, aesthetics and minimalism comes first for me.
>>127764518
I dislike trading in any game so great.
>>
>>127763572
Keep coal away from villagers, if they have a source of coal closer than a source of firewood, they'll use the coal to heat their houses, and you don't want that.
Alternatively you can download a mod to prevent them from burning it.
>>
>>127755819
>>127756132
shit/10
>>
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Progress, planning on slowly expanding next to and around the lake.
>>
>>127755819
>>127756132
dystopian/10
>>
>>127755819
>>127756132

I don't like it. Also, there are too many streets here, and separating your industrial centers is dumb in my opinion
>>
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>>127770449
Nice product placement.
>>
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>>127680736

>tfw your town posted

thanks.
>>
>>127764518
Why?
>>
>>127771789
He is evil and sells overpriced goods exploting his dominance of the local market. He must be removed
>>
>>127771789
His prices are high. Only buy seeds and animals from him.
>>
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>>127771883
>>127772106
I got 2 pigs from him for a value of over 1,000.
>mfw
i havent even built a paature for them yet.
>>
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>>127774825

I'll never understand how to make my cities look this nice

although I bet that city doesn't actually look so good when zoomed out
>>
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>>127776796
>>
>>127777040

yeah that looks like shit desu
>>
>>127711925
>anarchy: off

>>127717762
>too steep
>ignores what segment snapping does

Are you even trying you faggot
>>
>>127720795
i'm seeing curves but... without roads or graphics?
This makes no sense

>>127726137
>She
Wait are you not posting cities?
>>
>>127756132
Pretty sure a turbine alone is several times more efficient than that abomination
>>
>>127774825
Why are the tram stations so close together?
>>
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>>127782784
It's for lazy, fat faggots.
>>
Where can i find 1.2.2-f2 for cities? I refuse to use the nazi german paradox forums, and no torrent is up
>>
>>127781423
Don't have any screenshots of mine worth posting desu
I posted it in a dead general so it'd have less of a chance of getting deleted. I had linked it to another general. And yes it's a she, she's a cosplayer. Check anzuujam on youtube.
>>
>>127783870
I'm still using 1.2.0. All the mods are working correctly and I have found no bugs yet. Use that, faggot.
>>
>>127787028
I want international on euro maps. I hate the euro buildings
>>
>>127788057
Get the district theme manager mod.
>>
Is simcity 4 still worth playing?
>>
>>127788998
Of course.
>>
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>>
>>
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>>
Should I be playing with unlocks on or off if I want to make aesthetic cities in CS?
>>
>>127799649
Everything unlocked if you want aesthetics.
>>
>You mistyped the CAPTCHA, or the CAPTCHA malfunctioned [complain here].

Well, fuck you, too, 4chan.
>>
>>127805462
Right, and THAT ONE makes it through the captcha bullshit.
>>
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Any ideas on how to fix this?
I'm thinking it might just need a complete rebuild as it might be too close to the motorway intersection/onramps
>>
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>>127805747
here's the whole town so far.

The real built up area is going to be on that landmass to the right over the bridge.
>>
Question: Does anyone use regular rail for anything other than transport of cargo?

I've been thinking about making a city based around the use of trains as the major source of transport instead of sub ways and stuff but I wanted to see if anyone has done it yet so I can get a basic idea on how to really go about it.
>>
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Oh god, I thought I had it all figured out and then I lost about half my population to starvation in a single winter ;_;
>>
>>127807338
Well, the most important thing is to separate your internal railway with external (external is the one which gets out of the city).
Do to so, you need to create terminals that will let you to unload cargo/passangers on an internal station and easily load them on a train in the external station.
>>
>>127808104
How? Didn't you have way more food than what you would actually need?
>>
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Used rail in this city, as well as subways in some areas.

The save is fucked from parts disappearing but the lines i've drawn show where the rail went.

I've drawn it a bit retardedly, and it's not exactly where the rail is when it pokes into suburbs. Also missed out marking some stations and some aren't in the right place

The red line goes out of the station and all along the red line back to the station again, but it's a modular station so they can only enter one way, so technically it's one line going both ways because it comes back out and round again, rather than through.

The blue line was 2 lines, one going both ways.

People used the shit out of it.
>>
>>127808703
Is that to stop those cunting yellow trains from outside the city clogging up your network?
>>
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I am liking this game and I bet I'm building this sooo very inefficiently.
>>
>>127734587
all I did here was follow road hierarchy.
two lane streets only connect to each other or 4/6 lane roads, 4/6 lane roads connect to highway. Aside from that I just laid them randomly
>>
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>>127805462
>>127805665
This thread would probably last more than 4 hours if people could imagedump their city pics.
>>
>>127810012
>>127810729
spread your buildings out a bit more, having them RIGHT next to each other is a fire hazard; aside from that it looks better spread out a bit more IMO
>>
>>127808104
Breed anon, keep a healthy 5/2 female:male ratio Even basement dwellers and wizzards must get their share
>>
>>127812513
Whoa wait, how do you manage the village cock/vagina ratio?
>>
>>127814452
Sweet tight nomad girls
>>
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>>127692490
I go with right, the brown makes some nice (although unrealistic) contrast.
>>
>>127814550
breeding with THEM
>>
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>>127759997
ohhhhhhhkay now i remember that guy

yeah he probably died of an exploding ulcer
>>
>>127827061

drop trip, fag
>>
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all these german buildings (thought i could restrict them to a single district), these tall as fuck skyscrapers in places they shouldn't be, these stupid goddamn outer space black shadows at noon, the cartoon colors, the complete unplayability at night because you can't see a damn thing

glad i didn't pay full price for this game
>>
>>127840475

a highrise ban is a thing, you know

>all these german buildings (thought i could restrict them to a single district)

I believe there's a mod for this

you're also a cuck.
>>
>>127840475
Why do you have mixed district styles in there?
>>
>>127841036
i have the mod you're talking about

it doesn't work as advertised
>>
>>127831196
>grid lines on the beach
could have been so comfy...
>>
>>127841326
create your own
>>
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Does this look like an acceptable offramp?
>>
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>>127846123

This one isn't so bad.
>>
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>>127847186

This looks surprisingly passable. Not quite symmetrical, but how autistic can I possibly be?
>>
>>127847186
I like this one
>>
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Man, I am legitimately proud of this. I'm sure some fag will come and call it shit, but they can suck my chode.

Suggestions? I might get rid of the frontage roads over the water, that's a lot of bridges there.
>>
>>127849305
What does it look like if you raise the frontage road bridges to the same height as the highway?
>>
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>tfw you bulldoze some nigga's house to make room for a train
>>
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>>127849418

It looks... okay.
>>
>>127849915
try this instead

the red is where the road curves away
green is on/offramps to the bridge
pick either the inner or outer yellow as the turnaround road thing
>>
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>>127850632
forgot image
>>
>>127849915
do something like this anon, divert the side roads away somewhere
>>
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>>127755707
Top comfort. Thanks for sharing

>tfw someone saves your picture and reposts it
>>
What city in real life is the best designed?
>>
Actually putting a farming industry on my fertile land was the biggest mistake I've ever made. I made an entire housing section beside the place and there's still not enough workers.
>>
>tfw you will never have an opportunity like Haussman did
>>
>>127862304
Milton Keynes
>>
>>127770449
>that rollercoaster
>>
>>127862304
Adelaide
>>
>>127869369
That's not very beautiful.
>>
>>127862304
Dubai.
>>
>>127862304
Singapore industrial park ,Suzhou China
>>
Best designed = oldest, most organic design, where the main roads used to be roman avias centuries ago

Organic is best
>>
>playing cities skylines
>build sewage plants by the river because haven't unlocked treatment plants yet
>river turns brown and leads out to the sea/bay area
>it's all brown
>finally get treatment plants and replace sewage plants with them
>2 hours later everything is still brown
WAT DO
>>
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I don't know if I'd say it's categorically best, but I really like the "square block with internal plaza, broken up by major thoroughfares, plazas, and parks" thing that Barcelona has going.
>>
>you will never walk down the comfy harbour in the snow
>>
>>127869012
grid city fuck off

Cumbernauld.
>>
>>127871020
Yooo what, are those added buildings from mods? Because besides settlements in deep forests, I love river villages the best so I am very interested in making as many buildings synch with the river.
>>
>>127872361
Colonial Charter.
>>
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>>127869709
It's okay. I like the forested moat that we have.
>>
>>127872820
I've also just recently noticed how similar the building architecture looks like to the smaller parts of tokyo.
>>
>>127872975
the whole pacific rim's cities look kinda similar. even east coast north america does too.
>>
>>127872975
You mean everything's built as if it were 20 years ago?
>>
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>>127871954
>Cumbernauld
>city
Tippity top kekkaroony


Coventry
https://en.wikipedia.org/wiki/Coventry_Ring_Road

>mfw that ring road
>>
>>127870108
make a district adjacent to the river and call it Brown Town
>>
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In year 12 and have had no disasters on the default settings, although I am not complaining I was dreading all the dangers before I started.
>>
>>127875963
>Milton Keynes
>city

Glasgow in the alternate timeline where all the motorways were built
>>
>>127870108
How strong is the flow? If it's shit, your shit will stay far longer.
>>
>>127876359
Disasters are actually nothing to stress about, because you're either fucked or in no danger.

>fire
If it's in the city centre you're fucked. If not, you're fine.

>crop infection
You ought to have such a huge food buffer that you'll be fine.

>tornado
You're fucked.

>disease
If you have a hospital, you're fine.
>>
The town centre is looking pretty dense nowadays.
>>
>>127739685
>Kids, go play in the backyard until your father gets home--
Oh wait... FUCK
>>
>>127877936
if you take children to the mesa they're already dead
>>
are there any mods to make Cities Skylines look less cartoonish and to fill in irregular open spaces between zoning
>>
>cities:skylines
>want to build an observatory
>need 1000 abandoned buildings to unlock
>what the fuck
>try to build a shit ton of single tile farms and businesses and then cutting off the water supply to kick everyone back out
>PC runs out of memory and crashes the game

Fuck this game.
>>
>>127669015

>Tfw Banished doesn't work like Dwarf fortress where you also need to build up an army and defend from filthy barbarians that try to tear up your town.
>>
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bumping with current suburban sprawl progress
>>
New to simcity 4, can I fill in the areas between industrial and residential with commercial or will people get pissed? Pic is not my city it's the tutorial
>>
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>>127884954
>>
>>127885020
Commercial usually is a good buffer, you can also use some plaza space or green space to fill it as well. Only high density commercial has huge issues with pollution. Just don't make a burning river of grease level of industry by it.
>>
>>127884954
Well that just makes me feel bad about my attempt
>>127806128
>>
>>127884954
That's actually kinda beautiful, anon.
>>
>>127885196
Yes, filling the area between residential and industrial with commercial is usually the best thing to do. Commercial areas benefit from traffic, so the people driving past the commercial area to the industrial area will provide a boost.
>>
>>127884954
Damn man its shit like this which makes my attempts at city building to total shame.
>>
>>127872361
Literally in the OP, dude.
>>
>>127879493
No, it will always look cartoonish, though a good LOD will make it look a bit better. As for open spaces when zoning, put a park, a tree or something in there. Or simply zone so that you don't get open spaces at all, duh.
>>
>>127881578
Thank god it doesn't. Fuck combat. If I wanted combat I would play some RTS game. I want a damn citybuilder.
>>
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bumpan'
>>
>that old fag hoggin a house all by himself while people die of cold outside
THANK YOU FOR HELPING THIS THRIVING COMMUNITY
>>
>>127889248
Build one of those big houses that can house many people inside of it. I don't remember what they're called, but they're huge.
>>
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My harbor city
>>
>>127890485
How's your traffic?
>>
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The inner-city roads are busy as is expected. I wasn't autistic about traffic in this save and let it grow relatively bad. If i wanted to tone it down I'd implement some better public transport and more tunnels
>>
>>127892043
>I can fix it
>I just don't want to!
Sure, anon.
>>
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>>127890485
I like it. It's griddy, but in an irregular fashion that conforms to the water line.

You should totally consider making some more high rise action in that dense commercial sector, across from the seaport.
>>
>>127884954
Now that's city buildin'

>>127890485
Good stuff. Let it grow more, though. Consider some spectacular bridges across to those small islands
>>
Does anyone know of any historic city building games? I like the concept of city building, I don't like the informative age setting though
>>
Is it possible to have a city with no I-D in SC4? Just have an educated as fuck populace or something?
>>
>>127899212
I enjoyed civcity rome and children of the nile as a kid but I haven't played them in years
>>
>>127899760
Thanks. They both look kind of goofy, but I'm going to give Children of the Nile a go right now
>>
>>127899212

The Impression Studios series of games
>>
>>127899212
The Caesar/Pharaon games are good. I should be one of the few that still plays Caesar 3 (CD and everything)
>>
Do the AI actually use car parking spaces to switch from cars to foot? I've noticed they're using more near non road forms of transport
>>
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Dear /cbg/.

I asked you guys before about some tips about traffic in Cities: Skylines and I would like to ask again, since my first city was still crippled by fatal idea of making huge, 6-lane in the middle that would paralyze all districts due to huge traffic and permanent jam.

I made second city and now, short on cash, since all those road ideas takes a lot of money, Im still not sure if I did right step.

Does this sound like good basis for future city expansion? Or I should rather start anew once again?

Thank you for any reply, like always.
>>
>>127903036

goddamn nigga why you gotta be so polite
>>
>>127809394
Exactly.
>>
>>127903354

It just feel natural.
>>
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>>127903439
>>
Wow colonial charter really makes things a little harder. Nice to see banished has evolved.
>>
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>mfw reading about eternal commuters
Is this as big a problem as it seems?
>>
>>127903036
I think it looks quite well for starting (granted, it looks way more easy to expand than the clusterfuck I made as first city).
>>
>>127906318

How to quickly increase money flow then? Im constantly out of cash and already took both loans.
>>
>>127906996
>>127903036
Making 3k while having almost 3k population is good, anon. Keep it up. You jut have to wait until you get more money.
>>
>>127907118

I know that with my first city I reached +60k at some point (just before unlocking ships) but those road investments takes huge amount of cash.

And people probably would like to see some buses on streets.
>>
> Was watching Sips fail miserably at play CSL
> got a big urge to play again
> spend hours choosing mods
help me out!
Whats the big new thing?
>>
>>127903036
>>
>>127908676
Nothing. Skylines is an unoptimized pile of crap and memory usage goes through the roof when you use mods so nobody bothers making any good ones
>>
>>127910356
>this whole post
Kek.

>>127908676
Try the one form the pastebin. They are the bare minimum for any playthrough.
>>
>>127906173
No, not really.
>>
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>>127910297
When you unlock highways, you can upgrade the 2-lane roads and the on and off ramps.
>>
>>127709351
>>127711129
>>127711448

>NARS2

Top lad. Pikkabird is based.
>>
Post more OpenTTD/Transport Tycoon!
>>
Recomendations on good map with valleys, hills, proper rivers.
Tried out the Powatan valley, I think its pretty good.
>>
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>>127915172

Old save of mine.
>>
>>127915553
Okay I'm going to use the base heightmap of Powatan, however, the sun angle in the boreal theme always pisses me off, what env you think is the best?
>>
>>127916715
>>
>>127917604
>>
>>127917871
>>
>>127918119
>>
>>127918362
>>
>>127918665
>>
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How's this looking?
>>
>>127919416

Cozy. What are your plans anon?
>>
>>127919416
Looking good so far.
>>
>>127919416
What are those walls you have along the coast?
>>
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>>127920984
There's no corner pieces, so they look like shit on the corners, real fucking neeto at night though.
>>
>>127921649
>>127920984
steamcommunity.com/sharedfiles/filedetails/?id=426140797
>>
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Continuing from >>127903036

How much I failed at traffic?

>>127910297
>>127911086

Thanks.
>>
>>127921649
Thanks. Shame there aren't corner pieces but most of the screenshots I take are far enough away that you wouldn't be able to notice anyway.

I didn't even notice for your city (which looks pretty damn nice so far) until you pointed it out.
>>
>>127919416
I'm gunna high rise that main city part all the way back to the highway, then suburb and farm the rest out.

I'm really not that good at this but I enjoy playing it, it's mega comfy.
>>
>>127921935
i'm not going to post snidereactionimage.jaypeg but you need to scrap those 3 clusterfuck intersections on the river and start again
>>
>>127922165
meant for
>>127919569
>>
>>127922276

Which ones?
>>
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>>127922639
these 3, especially the middle one

the other 2 aren't much of a problem now but it looks like it will be a big problem later

you need more and bigger connections, like roundabouts, the middle one both has too much traffic and is too small with too many stops, put a roundabout and don't have so many roads intersecting each other because cars will get in each other's way and cause big traffic jams which looks like what's happening there already.

It's kinda difficult to give advice on this
>>
>>127923476

The upper, north part and south-east part are industrial areas, eastern is timber-orientated.

For reason unknown for me, trucks from both areas try to reach that left intersection you marked and then make round back, despite having other connection for both directions of 6-lane.

I wish I could make rounabout at middle one, but there is too sloppy for that and I cant really make small roundabouts out of 6 lanes.
>>
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>>127921649
>>127921916
>>127922084
>>127920984
>>
>>127924036
Well that's why i said it is difficult to give advice on it, its hard to say what is exactly the problem without looking at it or having designed it myself
>>
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>>127921935

Others might have different solutions, this is just what I would do.

(1) - https://en.wikipedia.org/wiki/Grade_separation#Weaving
(2) - https://en.wikipedia.org/wiki/Stack_interchange
>>
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how do you like my moutains /cbg ?
>>
>>127925796
Now add a realistic amount of vegetation.
>>
>>127925325

Does it change anything in your solution layout that those 6-lanes are all one way?
>>
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why are my street lamps so bright, is it because of the after dark dlc?
>>
>>127926386

I assumed they were highways and therefore one-way. If they're not highways convert them and it should be fine.

You might need to save up your cash a bit before you get started on the works, otherwise you might run out of money half way through and find your traffic no longer flows at all, causing your city to stagnate and lose money. As another anon said, it's those junction that are the big problems, so fix those first before implementing the entire one-way system. Additionally your industrial districts are the priority areas when it comes to one-way systems. Do those after the junctions, and then you can do the rest of the city.

>>127926646

Snowblindness maybe?
>>
>>127927378

Thank you.

The more I play, the more I think that Skylines are actually more like traffic sim than city sim.
>>
>>127928165
not suprising since the devs are the same guys behind "cities in motion"
To be fair, traffic is a huge part of a city; people can't move, your city won't live.
>>
>>127928165

Not entirely innacurate considering the devs previous games (https://en.wikipedia.org/wiki/Cities_in_Motion). Also bear in mind that understanding traffic flow is an important aspect of city design.
>>
>>127928165
it is, there's no other depth or difficulty in the game
>>
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>>127884954
>>127886959
>>127898887
>>127885115
thanks for the (you)

Also, am I the only one that thought the traffic circle thing was just a meme, then after 100s of hours of work, went back to worst intersection in town, replaced it, then made the entire city more efficient?

Like, what is this sorcery? How can one circle stop three blocks of backups in every direction?
>>
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>>127928825

Magic circles mate. The clue's in the name.
>>
>>127925796
not even half finished... haven't even touched the 'populated area'
>>
>>127928825
The meme is that roundabouts are useless, not that they're useful. I think it was started by people who didn't know how to use them or who hoped a single roundabout would make up for all their other fucked up design choices.
>>
>>127928825
Isn't it redundant to have more than 2 lanes on a roundabout
>>
>>127930384

Yes because we can't build spiral roundabouts.
>>
>>127930384
With traffic++ you can make the inner most lanes slightly faster, and force people to slowerly filter inwards.

More exits, more lanes, more filtering, they just fly around the roundabout not giving a fuck.
>>
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boy.. I really love wasting some time on this game.
>>
>>127930695
You can with traffic++
>>
>>127930695
Yooo. I like that. I thought it was retarded until I noticed that the inner lane makes you turn right. Nice fucking design. I really like it.
>>
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>>127925796

>You've been playing that city builder for hours son, show me your city
>>
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>>127930695
why can't cities into merging roads like that, sharp angles helps somewhat but most of the time it just fucks up the roads if u try making roundabouts like that
>>
>>127930384
Yeah, but it was more of a style decision. It looked a shit ton better with the wide road around the little hill. Also, I've seen them use the third and fourth lane before, although the 5th and 6th are useless
>>
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>>
>>127936243
eh?
>>127930923
only map still
>>
>>127869369
old ass picture
>>
>>
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>>127950196
we spaceship now
>>
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>>127950196
>>
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just fuck my shit up
>>
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>>127919416
>>127919569
It grows!
>>
>>127953234

>that... thing on the right side

what is that
>>
>>127954686
I just wish we could modify terrain like in simcity... And that someone made a game with decent ports (anno got it)because I got no patience to install 5000 mods that only work with 10000000 dependencies that are half dead and can only be placed in one direction
>>
>>127958041
It was once a cloverleaf.
>>
>>127657970
Can any rich anon here spare me the After Dark DLC?

Sometimes I hate being a full-time student.
>>
>>127960523
If it's full time, how do you have time to play games?
>>
>>127960630
t. Korean
>>
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anyone knows how to stop the wave of waves?
>>
>>127960630
I actually don't play much now. Video games has lost its touch on me. It doesn't fill me up like it used to, nomsayin?

I now waste time browsing and lurking my preferred boards here during study breaks. There is no Steam in my laptop since I got it early last sem, until now.
>>
>>127953234
i wouldn't have a problem with this if not for your godawful angled curves

jesus christ, have some self respect
>>
bump?
>>
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what ya think?
>>
day 305 still no real content for skylines
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>>127968653
No water in the river?
>>
Can someone explain to me, why is Milton Keynes hated? How is it traffic wise?
>>
>>127968653
That's beautiful, anon.
>>
>>127968653
bretty gud except that interchange is an abomination
>>
>>127970437
Great picture, all it needs is a better night sky and maybe a slightly improved road texture and it would be baller as fug.
>>
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recent expansion
>>
bump cunts
>>
So I haven't explored everything there is to do in Banished but it has been steadily getting dull and I was wondering what would the minimum requirement of buildings and functions that wouldn't end in death.
>>
>>127983063
Farms, houses, barns, done.
>>
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sweet, sweet oil
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damn passangers
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electrification time
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>>127983334
>farms
>ever
Kek. Gatherers, fishermen and you're done with food.
>>
>>127985637
Farms produce way more than gatherers if you lay them out efficiently. Use 8x14 plots with one farmer per plot and bam.
>>
>>127921649
>>127922084
this guy made some sea walls that come with corners but they aren't decorated

http://steamcommunity.com/workshop/filedetails/?id=549405762
>>
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>>127985663
11x11 is also an optimal size for production from a single worker, with the benefit of being nice and square

awww yeah
>>
>>127988030
they'll be good for industrial areas thanks
>>
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>>127991362
it's criminal that CS has no anti aliasing
>>
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Welcome to Stinkville

Population: You
>>
>>127950196
Yeah that pic looks way better, i think they should cover those train lines with like an artificial park or something.
Not sure how the hospital is set up, but looking out the window to see a train yard would be depressing compared the botanical gardens next to the RAH.
>>
>>127970437
oh there is, I didn't wait for it to fill up,
though I'm having issues with this specific river

>>127972749
thanks, anyone interested for download?

>>127974224
I actually prefer those more simple flat interchanges
though I can agree the highway needs a re-work
>>
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>>127970437
>>127977202
>>
>>127996179
dhurppp, there are no stars in the city night...

>>127995276
Still having issues with the rivers, anyone knows a decent guide to having proper water springs?
>>
>>127996859
>>127996179
If the sky was slightly muted and retained its original ratio of sky/skyline/road would be great I think.

Still an improvement.
>>
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>>127993392
Drop the trip fag. We are not even alive.
>>
>>128001852
>replying to tripfags
Shame on you.
>>
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>>
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>Starting a new city
>>
>>128008760
>start new game
>stare at the huge empty map for a few minutes
>close game
>>
>>128010394
I literally just did this in sc4
>>
>>128010394
Are you me?
>>
>>128010797
>>128010468
>get 4 games on teh sale
>like 5 city builders on computer
>open computer
>stare at the screen not wanting to play anything
>fucking vacations
>close computer
>repeat
Can't_wake_up.jpg
>>
>>127972636
I'm not from that end of the country and I've never been to it. But from what I've gathered its our attempt at a grid based American style city, and it's just complete traffic hell and looks awful?
>>
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>>127657970

Dear /cbg/.

I asked you yesterday about traffic problem with Skylines and tried to implement at least part of solution provided by >>127925325 (the one way system at least, couldnt figure out proper removal of big roundabout).

Im afraid it went even worse.
>>
>>128013502
Buy the tile north and connect the grid directly to the highway.
>>
>>128013502
You need more highway connections.
>>
>>128013502
Why don't you use proper intersections? That's a mess
>>
>>128013502

FRONTAGE ROADS
R
O
N
T
A
G

R
O
A
D
S
>>
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I'm not sure how I feel about this.
>>
Guys I didn't fuck up to bad r-right?
>>
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Man, why does the 2-lane crossing a 4-lane create a traffic light?
>>
>>128016289
Literally why.
>>
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>>128016423
I wonder... It's because there are cars coming into the 4 lane road. If you only had exits form the 4lane, then you wouldn't have any traffic lights, but since you have entrances, too, you get traffic lights.
>>
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>>128016730

Interesting. Incidentally, the 4-lane road with median from NEP doesn't form traffic lights. I think that's because it's in the 'Medium Roads' category, instead of the 'Small Heavy' like the regular 4-lane road is in.
>>
>>128014035

What do you mean. How should proper interesction looks like?

All connections are made manually, since default are xbox huge and since I work on existing buildings and roads, Im tight on space.

>>128013591

North right or north left? Because thats two squares, had to buy right one because initial had basically no wind on river and I needed it for wind turbines.

>>128014125

Im totally out of space ;_;

In initial plan, the big 6 lanes, one way roads would serve as main "aortas", distributing traffic from highway to town districs.

Sadly, it dont work. For example, trucks from industrial area use 6 lanes as rounabout, ignoring 2 lane one way before it.

>>128013921

How much more? Main 6 lane connect directly to highway, from north-west to east. "Ursus" industrial district is directly connected to it as well.
>>
Man, electricity is really a pain in the ass.
>>
Sadly, I think that I would need direct connection between south (timber-specialized) and north (general) industrial zones anyway in >>128013502

Or there is something Im still missing?
>>
>>127862304
Copenhagen
>>
any mega pack of mods and assets for sc4? My old computer's shit is a mess anyways so I want a fresh start
>>
>>127862304
San Diego
>>
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>tfw no more Kane Tiberium
>>
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>>127862304
not winnipeg
>>
>>128018980
>>128017351

Please help ;_;
>>
>>128025297
It's fucked up, anon. Too fucked up. I recommend playing with infinite money and building, destroying and rebuilding things until you finally understand how traffic works.
>>
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>>127862304
Houston of course.
>>
>>128025672

>implying

I mean it takes literally two hours to get across the city during rush hour but aside from that, houston is pretty okay
>>
>>128025596

But I would simply repeating same mistakes over and over.

I have to know why it looks like if a lot of people use whole city as one big rounabout, when they have proper roads already placed.
>>
>>128027848
Then don't always build the same things while expecting different results.
>>
>>127983063
play Colonial Charter. It makes the game good.

Like, adds 300% more content. Also adds an Adam and Eve start, among a bunch of more maps and stuff.

The joys of having a mint with 30 population lmao.
>>
>>128031117
>Adam and Eve start
what is this
>>
>>128032512

I would assume you start with a single man and a single woman
>>
hey /cbg
Started yesterday afternoon...
>>
went to sleep at 4h in the morning... (spent 10 hours)
>>
spent another 10 hours today...
>>
I think its finally ready...
>>
>>128037303
>>128037510
>>128037739
>>128037069
>20 hours for that
Kek. I guess you'll get better the more you practice.
>>
Can I play now?

By the way, what should I name it?

Already know whats going to happen, gonna finally start building the city but too tired, stop playing and forget about it...
>>
What map is best for fresh player in Skylines?
>>
>>127983728
How do you see the flux? How I activate it?
>>
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>>128037947
> Kek
Ok show me yours than... big expert
>>
>>128039058
You don't need to be an expert nor work in a certain field in order to criticize something. You don't need to kill jews in order to criticize Hitler; you don't need to rape in order to criticize rapists.
Your map is average.
>>
>>128039421
>you don't need to kill jews in order to criticize Hitler

It helps though
>>
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>>128013502
Perhaps try this: the black roundabout and bridge to give people access to industry jobs without clogging roads used for import/export heavy traffic.
Red avenue optional since it would probably destroy too much housing at this point.
Important part - green district with heavy traffic ban on the bridge.
>>
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>>128037950

Dongledale.

link pls, I'd like to play it
>>
>>127953234
Did Italians build these roads?
>>
>>128041881

Thanks, maybe this will work a bit.
>>
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>>
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>>128037950
Clearridge mountains
Aston hills
Maxim ridge.
>>
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bumping with cool shot
>>
>>128048125

nice grids
>>
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>>128017351

do not listen to this fagget: >>128014035

let your city grow organically, trying your best to avoid having to use eminent domain

makes it more fun, traffic be damned
>>
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bampan
>>
>>128058230
how did you make the shadows and colors look not shit?
>>
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>>128048617
nice!!
> Austin Valley

>>128042369
thanks, you made my day!
> https://mega.nz/#!ZotjyKDC!7EElzyYDBRhpgO_9kCmPXt-Wf8IMXA3PSCyiflgvybc


>>128039421
yes you do...and don't come saying about the way I rape...
>>