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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 752
Thread images: 208

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Extra Clanged Edition

Previous jej: >>127392703

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
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First for memory leak
>>
second for cyberbarians
>>
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3rd for sword mod is spreading
>>
So the custom ammunition thingy, its not necessarily 1 block custom ammunition for 1 block autoloader isnt it?

i accidentally attached a 2-block long custom ammo setup to a 1-block gun and the 4 segments of the custom ammo showed up in the gun's magazines

so how does this shiznit even work
>>
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>Attack the cube.
>Realize it was bait.
>>
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Freejam. When do we get stationary weapons that sit in place and fire straight ahead with very minimalmouse aiming?

I want a stationary mega railgun to cram in this bitch.
>>
>>127643572

Shell diameter scales to shell length.
>>
>>127643802
Never.
>>
>make a valid point on robocraft forums
>get warned by mod for thread derailing a few seconds after
Absolutely no fun allowed.
>>
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This is Rex.
>>
>>127646963
But does it surpass Metal Gear?
>>
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This is Rex on Robocraft.

Please end his suffering.

>>127647015

No, because mega guns suck fucking dick.
>>
Hey Jews on the Spengie server. I know it's hard to keep your schekel machine fed and operating, but if you could not core the fucking asteroid we're building a station on that'd be great.

I know it was you because the only ship within 100 kilos with a drill the exact size is the Shekel Saver.

Also, dope ass operation you guys got.
>>
>>127647092
Do you have a flag?
>>
>>127647150
I have a sizeable station with beacons and shit. How do I get a flag?
>>
Seems like the first resource point in FtD is really bad.
It's taking a thousand years to even build my wooden ship.
How does this work?
I might just be really bad at making efficient ships, anyone have a good starter one they could chuck on workshop so I know what to aim for?
>>
>>127647375
I was just kidding, really, referencing Eddie Izzard.

https://www.youtube.com/watch?v=UTduy7Qkvk8

He has that skit about claiming places people already live on.
>>
>>127647625
http://steamcommunity.com/sharedfiles/filedetails/?id=593508739

Here's something I uploaded for someone yesterday. iirc I fucked up the mainframe connection so you'll have to switch the channel first before using it.

Also uses AP rounds so just switch them with HE if you want.
>>
>>127647859
Thanks anon. That's about 50% cheaper than what I made, so maybe I should defend with a couple of these and be patient.
Was that anon someone special?
S-senpai I...
>>
>>127647092
>in the infinite expanse of space
>manage to mine that one asteroid
I dont think it was accidental
>>
>>127647934
You're much more special now.
>>
Are Advanced cannons even worth if you're only two part shells? I've tried a bunch and they don't seem particularly effective, as well as crazy expensive.
>>
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>>127648245
It is time.

We must begin the cleansing.
>>
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qt turrets
>>
>>127649942
They have really low reload time, so I guess if you want a high caliber machine gun, they are the way to go
>>
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>>127650073
>touching barrels
>>
>>127650204
I thought so too, but somehow even with four two block clips on four autoloaders, it seems really slow.
Is belt fed better? For just a kind of burst of fire?
>>
>>127650394
What caliber, you faggot? The other guy knows nothing about advanced cannons.
>>
>>127650524
If I said I've barely touched them and don't know...
I'm using two gauge extenders, and shells made of gunpowder/HE only, just the two parts.
I have no idea how these work.
>>
>>127650591
Slap on gauge coolers, or just overclock the reload if you want.
>>
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>>127650394
You're going to need a lot more autoloaders than that to have a reasonable fire rate my friend.
>>
>>127650591
Also, you don't need fucking two block long autoloaders for a shell that's less than 1 meters.
>>
>>127650647
I have quite a few on, four I think, it's definitely reloading that it says. Maybe I just have too high hopes.

>>127650660
Well I did say early game, like as opposed to custom cannons at the start.
Awesome gun though.

Is there any point in firing only HE/Gunpowder?
I have no idea what constitutes a shell worth actually firing.
Also for some reason if I swap it to have one barrel instead of six it goes down to one shot per five seconds.
>>
>>127650707
I meant upwards man. 1m clips stacked high to hold more shots. And four autoloaders holding them. I'm purely trying to see how firerate works, not build an actual effective gun.
>>
>>127650756
Experiment, fuck around and, most importantly, think. Six barrels = original caliber divided by six for a higher possible reload.
>>
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>spend 5min searching for match
>finally find one
>guy is hacking and shooting through walls with mega SMGs killing everyone, but can see his name

GG

Their anti-cheat system is top notch.
>>
>>127650830
Post a screenshot.
>>
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>>127650898
There, it seems like reloading is the issue, not the fullness of clips, so I still have no idea how this works.

>>127650841
Alright will do, wasn't sure how diving barrels worked.
Figured there just some basic thing I was missing, as is usually the case with FtD.
>>
>>127651216
If you're gonna do it like this, just use belt feds. And solid clips, don't use normal clips, they lag the fuck out of the game.
If you cannot use every open side around the normal autoloader, just use a belt fed.
And don't forget to fit as many input feeders on the clips and autoloaders are possible. Every open side, except for the two 'open air' spaces on clips are viable.
>>
>>127651305
Didn't know most of that, thanks anon.
>>
>>127651354
Also, autoloaders do not need to be connected to the gauge. They can be connected to other autoloaders (not clips) or directly to the firing piece. Also to six way connectors, but those are in almost all cases just a waste of space, only really useful for debugging and planning.
And don't forget to put the clip on the right side of the belt feeder. Only one side accepts clips; the indented part.
>>
>>127651425
So I put most of that together and this thing went into full gattling mode.
Thanks a ton.
I'm not going to say "I wish FtD presented this more obviously", because it might and I might just be retarded, but it certainly is easier all laid out.
>>
>>127651535
It doesn't, but that's half of the fun for me. You can find out this shit only through experimentation and fucking around. Same way the old lateral stack engines worked.
>>
>>127650660
wait a sec, what section of this gun pivots?
>>
>>127652185
It should be behind that metal pillar in the middle if I recall correctly. It goes deeper than what you're seeing right now.
>>
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What is that red spot?
>>
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Memes?
>>
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>>127652934
>segway robots could easily be athing
>if sensors worked

KEEEEEEN
>>
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>>127653021
It never worked, it will never work. No one ever build one that work for me.
>>
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https://www.youtube.com/watch?v=0ts1DB6hFcQ
>>
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>>127653368
I have made several.
>>
>>127651216
Also overclock small caliber guns where you don't give a fuck about accuracy.
>>
>>127654167
For small calibre guns, don't bother with autloades. Just put them ammo inputs directly on the firing piece. 5 of them is the most you can do, and it'll put a damn decent firerate.
>>
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>>127654160
Is there a guide on how to make robits using sensors?
>>
>>127654812

Sensors are broked in multiplayer.
>>
>>127654956
I don't play on multi because planebs are laggy pieces of dirt. Toaster computer don't help.
>>
>>127653021

Couldn't they already be accomplished with a gyro for stabilization and a remote control to get a natural gravity vector?
>>
>>127655208
Remote controls are still broken, even after keen "fixed" them. I'm toying with scripts now.
>>
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Got the hang of game mechanics after 2 days. Too bad I can't build for shit.
>>
>>127656036
Shit son you need some help. First plan and then build it. Don't wing the whole design.
>>
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>freejam puts out small patch to try andnerf drone builds a little bit

>they reduce the health of lightweight armor pieces

>it literally does nothing to drones, but makes normal regular flyers even more piss weak and outclassed
>>
>>127656303
>planning
>ever
What are you, some hippie faggot? True men get a role to fulfill in mind, think what that role entails, then make the fucking vehicle to fulfill it. Once it's made, they maybe even make it look cool.
>>
>>127656036
Don't worry anon, I think it looks cute.
>>
It is way too fun going
Ap head/Flak Warhead/Flak warhead/Armour penetration fuse/Gunpowder/Gunpowder.
You shoot them and they just stop, because everything inside is just gone.
I know that it's not as good as the same thing with HE/A more armour penetration shell.
But against the DWG at the start of the campaign it's hilarious.
>>
>>127656843
DWG just pop because all their shit is protected mostly with wood and with metal reinforcement. Metal armored stuff is pretty resilient to flak. The new explosion model makes things less internally vulnerable too.
>>
Give me some cool ideas for what ship I should build in FTD.
>>
>>127655875
>none of the scripts work

RIP
>>
>>127658179
/tg/ will save you
http://www.spartangames.co.uk/products/dystopian-world/dystopian-wars
>>
>>127658385
none of the 'inter-grid communication' things work? Not even the laser comms?
>>
>>127658526
I'm talking about scripts using the remote control block to get block orientation etc.
>>
>>127659087
Ah.
>>
>>127658179

I-400 submarine aircraft carrier.
>>
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I tried to use missiles with ejectors and no engines as a mine/depth charge launcher. Unfortunately the missile AI doesn't understand it needs to fire them in a ballistic trajectory, instead pointing them straight at the enemy ship.

Anyone had any luck making something like this work?
>>
>>127657560
Yeah, it's still pretty fun though.
It plays havoc with Coffin nails, but this is the first time I've done the campaign and I'm terrified to see them turn up outside the vehicle designer.
Seems like you just need to win the first fight and have a scrap ship, because you get so much more resources that way.
>>
>>127656303
>not always winging it
>>
>>127658179
Make a borg cube.
Make it have enough redundancy to survive anything.
>>
Whats the black wireframe box that appears in FtD when a ship dies in campaign?
I'm guessing its to remind me this fleet is missing this ship or something but I don't know what to do with it, doesn't seem interactable.
>>
>>127660284
The blueprint of a dead ship still stays in existence, you can send it places and have it repaired.
>>
>>127660368
Oh okay. Took me like 10 minutes of x10 to afford the first one, so won't do that.
>>
wood spengis blocks when
it's not that hard
>>
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Witness the birth of the Dauntless.
>>
>>127660826
>tfw no auto-hull tool
Goddamit
>>
>>127660826
See you in the next decade.
>>
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>>127660879
>>127660925
Hulling this fat bitch is going to be a fucking pig of a job, but it will all be worth it no it won't in the end.

It's meant to be a battleship aircraft carrier combo, but we'll see what happens.
>>
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>>127661023
Good luck. I had to do the same shit with pic related and even then it's not as big as what you're planning to do.
>>
>>127661023
I used a mouse macro that I've just always had on my mouse since some game in 2008.
It makes it much, much easier.
Just set it to click a few hundred times a second.
>>
>>127661023
Make a cross-section and save it as a prefab, then just copy the crosssection in the places where it's the same. You can do like 5 for all different section of the ship and most of your work will go into the ship's front and back.
>>
>>127661426
Even doing that I already want to die.
>>
Tips on fuel efficient engines in FtD?
I know fuck all about engines but want to build a long range laser, so gonna need fuel efficiency.
>>
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Witness the glory of the emperor,

THROUGH MEEEEEEEEE
>>
>>127666254
>that fucking wide
for what purpose
>>
>>127666886
Runways. Or, alternatively, to put in a broadside configuration of those main gun turrets in addition to the armament it's already got.
>>
>>127661412
AHK user here, can confirm it will make your life easier in every game that doesn't have drag-building like spengies or tools like the ones starmade has (and even then it will save time when you're just doing long lines of shit, IE always)
>>
How do I stop AI from shaking its booty when sailing?
>>
>>127666961
You don't need lots of internal volume just to support flight decks, it seems wasteful. Also if you put air pumps in that shit it'll hurt the engine.
>>
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>>127667606
It's wasteful in terms of material, but saves time in terms of me designing and building the more complex shape of a concave V hull.

>Also if you put air pumps in that shit it'll hurt the engine.
wut?
>>
>>127667779
Air pumps calculating the internal volume of large ships is a non-trivial load on the game engine. So sayeth the Nick.
>>
>>127668024
Oh. Yeah I'm not too concerned with the performance of the game considering that I'm shitting out this monstrosity in the first place.
>>
>>127668024
Iä! Nick! Iä! Black boat of the depths with a thousand subvehicles!
>>
>>127667256
Mine is so much faster, I should probably slow it down. Let me shit out a CPU melting airship when I was learning Automated heliblades though.
>>
>>127668168
You say that now but wait until it gets a hole put in it and has to recalculate if there are leaks and the game crashes.

(compartments will help)
>>
>>127655875

I mean using remote controls just to get the natural gravity vector, since I don't know any other way to do so. You can use that vector with the gyroscope to stabilize the body of the "segway." For navigation, yeah, RCs are broken (at least on planets) and you'd need to do a custom autopilot.

Or do you mean getting the natural gravity vector from remote controls is broken, now, too?
>>
>>127668168
He showed the math on the forums, it REALLY fucks shit up.
>>
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>>127668168
>>
>>127664019
Well, you'll probably need a high rpm engine then.
So, for a simple set up, engine block cylinder carburator four turbochargers on sides, supercharger. Put about twenty of these.
>>
>>127672000
As in lots of little engines?
>>
Do resources ever deplete in FtD? It seems no matter how much gatherers I make, it just hovers over a certain value.
>>
>>127672275
Theres only so much you can get from a resource zone
>>
>>127666254

I'm doubting you are going to complete that. I have a ship consisting of 85k blocks. With a i5-4670k @4.4 and a 980 I get under 30fps.

But I hope you do. It will be one hell of a ship.
>>
>>127669432
>I mean using remote controls just to get the natural gravity vector, since I don't know any other way to do so.
[coords of center of planet] - [coords of the current position of ship] = [vector from ship to center of planet]

Normalize if necessary. You can query any block for current position.
>>
>>127672275
They deplete as they're harvested and replenish over time. The more that's available, the faster it's harvested. You've hit a stable equilibrium where your harvesting rate equals the replenishment rate.

It's a mechanic intended to discourage camping on resource income. It makes it so that ten resource zones with one gatherer each outperform one zone with ten gatherers and thus you want to expand.

>>127672589
Resource zones are unlimited in output.
>>
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>>127673764
I basically meant to say how you put it, no bully
>>
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>>127647632
>Eddie Izzard
>>
>>127673878
What, you don't like bullying?
>>
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>replace rider atmos with M thrusters
>literally nosanics
the price of beauty
>>
>>127673764
>resource zones are unlimited in output
>this encourages expansion
uhh
>>
>>127676573
Looks like you got a bad bargain there, friend.
>>
>>127677127
;_;
>>
>>127672109
Yes. Since there's a penalty for spin up time and length of crankshaft, having each laser spin up ten engines, for example, for a shot and keeping them high with high decay time is more efficient than a big engine that changes RPM all the time,

Giving them high spin up time is good too, but requires a big battery as a buffer
>>
>>127676573
Are M thruster good?
>>
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>>127678056
They're good for braking or squeezing in more thrusters where you got slopes, don't use too much power and they work everywhere. Absolutely no sanics though, that's the only thing. Takes a second or two to hit 20 m/s in the most recent picture, and this is with rider atmos
>>
>>127678340

Just like Beggar's Canyon back home
>>
>>127678340
>no sanics
Shit, I haven't played SE in a while, but that looks like a significant amount of sanics to go planet-surfing on. Sure, it might not be all that fast, but that looks FUN.

I just might have to get back into SE so I can make a desert base now...
>>
>>127679706
I meant to say that M-thrusters like on >>127676573 have no sanics, it's much slower than the webm version which is using Rider's atmospheric thrusters (most of the webm is at 400m/s). Rider thrusters trigger /egg/'s autism though
>>
Why the decision to limit speed to 104 m/s was made?
>>
>>127649981
S I X

G O R I L L I O N
>>
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>>127666254

I-it's too big
>>
>>127680245
because keencode
>>
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>>127678340
we Wipeout now
>>
>>127681679
yes pls
>serb races when
>>
>>127681885
We need the designated racing planet so someone can start building track markers
>>
>>127681976
One of the moons? Arrakis moon could be good because arrakis, otherwise the purple and red ones are pretty
>>
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>saberoid bioships when
>>
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>>127681679
muh nostalgia
https://www.youtube.com/watch?v=sqPUmIMG_OU
>>
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>>127683743
Wipeout had some nicely designed ships. Maybe we can make some replicas once there's a track to put them on
>>
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>>127675117
Why would I like bullying
>>
SimplePlanes

you guys tried it?
is it shit
>>
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>>127685323
Why wouldn't you?
>>
>>127685826
>SimplePlanes
looks like bait.
KSP 2
>>
Vexida for for racan planet: yay or nay? could be cool to have tunnels going through mountains for some markers
>>
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>>127684416
>Meanwhile, 4 months ago, in Machinecraft
>>
>>127686891
that actually looks like fun
>>
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Started a game of factorio. And map Gen Didnt like me. Already reset sadly
>>
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>>127686260
Because it's hurtful
>>
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>>127686419
>tunnels going through mountains
why not, sounds really comfy
>>
>>127687180
What OS?
>>
>>127687373
WinDuz 8.1 Pro
>>
>>127687235
could you at least try to post engi animu? no one is interested in your weeb feels.
>>
>>127687180
>Mods
>>
>>127687549
Yeah Shadows Combo Modpack So much Derp But i'm set to do it and make mega factory!
>>
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>>127687527
I'll try
>>
If I were to place multiple grids on a planet to act as racing arches, with powered beacons to act as the next 'checkpoint', would that slow down the serb at all? I'm thinking about making a course that goes across the entire planet starting and ending at Red Base
>>
Hey Jews
When you gonna start selling those frigates
>>
>>127688686
Have you considered how many arches that would be?

>inb4 one every 1km, or a total of 62 arches
>>
>>127689042
I would think one every 5 or one every 10. That would allow people some variability in how they run it but I have yet to do any testing.
>>
>>127687527
But I'm interested in his weeb feels.
>>
>>127689149
You got about 65km to cover going straight around.
>>
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http://fromthedepthsgame.com/forum/showthread.php?tid=14557
Oh boy, this retarded motherfucker just has to fuck shit up for everyone else and get it fixed.
>>
>>127689149
make sure to have spinning 300m strobe lights for max visiblity
>>
>>127689408
I'm very sorry that somebody reported your favorite bug.
>>
>>127689598
Use as many rotors and pistons as possible.
>>
>>127690414
Have landing gear traps
>>
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>>127689598
>>127690414
>>127690750
>>
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More updates because I'm actually proud of this rustbucket.
I've got the general shape basically completely down, just need to add some more internals (motherfucker is gonna need a LOT of power and gyroscopes that's for damn sure), and then when I'm done I can go about making it look sleek as fuck.
>>
Opted for 2 shield gens in case I smack into anything
>>
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>>127692107
Seen from above.
>>
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>>127692321
And seen from behind. Those Azimuth hydrogen engines pack a punch.
>>127692107
Durr overlay, wish I could rebind that fucking thing to something that isn''t F12.
>>
How do I build for anti-air in robocraft? Getting into too many games with 5-6 enemy fliers.
>>
>>127692310
If you crash, will it destroy you through the shields?
>>
>>127692321
>>127692517
>>127692107
>not using rider's modular thrusters as the main engines

you're not even trying anymore are you
>>
>>127693157
Yes, the shields do little at 400 m/s crashes
>rip atmoracer
>>
>>127693259
I don't like how they look and this ship is designed for trans-atmospheric flight.
>>
>just realized my huge hangar door was removed from serb

Is there any good alternative? Are blast doors not shit in multi?
>>
whee, Freejam is actually working on the memory leak + garbage collection stalls.

If Robocraft runs buttery smooth then, I'll cream my panties.
>>
>>127674368
He is fabulous and you know it.
>>
>>127659431
It could be done with spinblocks in LUA check the forums there might be some code you can nab.You can also adjust the ejection angle to get the parabolic trajectory.
>>
>>127694810
Blast doors are great.
>>
>>127694810
Do things on rotors and pistons share the name of the grid they're attached to? If they don't, then maybe it got deleted as just another nameless grid
>>
>>127694810

Just use the big armor/hangar gates. The largest ones are around 20m long when closed, I believe, and they look pretty decent.
>>
>>127698735

I think he means the bigass Blast Door mod that Ced took out. It was like 10x5 large blocks or something.
>>
>>127698903
There was a big gate I was using but it got removed
>>
>>127699039
>>127699039
>mod
Oh, never mind then
>>
>>127699243

I mean the 1x5/10/15/20 hangar gates. Might be called armor gates. You put them side by side and they look like a wider gate.
>>
>>127699243
Why don't you just use the hangar doors ingame.
>>
>>127699773
I am now but I liked the look of that big door

>open/close gate to test
>no message received

I hope I didn't break it
>>
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I just connected, waiting for respawn screen.
>>
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>playing Reassembly
>go terran because why the fuck not?
>going full 40k with ships
>laser turrets broadside
>anti-matter spinal cannon
>heavy shielded
>with skeleton out of hull blocks for swift repairs
>armored with more hull blocks on the outside that fully regrow in a second after I stop recieving damage
>realize even that it's not the best game, there is no 3D version of it
>even as simplistic as this game
And so my saga of suffering continues.
>>
Server is still showing on server list, doesn't seem to be restarting.
Someone should message ced.
>>
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>>127652934
Awesome anon.
>>127653021
what about a 3 leged sentinel?
>>
I can not fucking tell any of those games from one-another, they look the same.

Which one is the hot shit everyone should be playing? I want maximum autism
>>
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>>127701123
Join us on the serbian
>>
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>>127700769
>not using 2 legs
>>
>>127693643
>looks like the original YT2400 engines
>i dont like how it looks
>its for transatmospheric!
>rider's original is without ion dampening in atmosphere

i see you are a shitter
>>
>>127659150
is there a way to make missiles and control it as a plane? making a typhoon style sub.
>>
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>you still can't project things on rotors

have keen just given up on projectors now?
>>
>there will never be a garry's mod on a good physics engine
Havok killed gmod
>>
>>127701579
>not using 4 legs
>>
Is it too cheesy to just spawn in another Sparky for materials when I run out of something rare?
Mining hasn't found any cobalt in the nearest asteroid field and I used all mine building something that ended up CLANGing.
>>
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>>127702078
Make them bigger and put some big ass cannons on them
>>
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>>127702139
>Cheating
>>
>>127702139
You need Cobalt? If you're on the Warbros server, tell me where you are, I got like 30k
>>
DEAR ASSFAGGOTS WHO WANTED TO BUILD A HUB STATION

Would you like to set up a faction for this project?
>>
>>127702474
I can meet you at a point near Arrakis, let me get on the serb and get a location.
>>
>>127701891
Havok is still used for a lot of physics even today, what are you talking about?

I've also heard he's making a new Not-GMod as well, so there's something to look forward to.
>>
>>127701579
>try to make robots
>rely on timers
>too fucking slow
>make fuck ass giant robo-ant.
>timers are set on 1 second and still are not fast enough
>i need to find how to control shit
>remember those webms of shaking robots walking somehow towards the player following him
>learn about fast timers using piston and detectors
>dont know how to conect it to the walking system so i need to find something else
>learn about programable blocks
>dont know how to code
>learn about a simple script to control all aspects inna simple way. (automation)
>tutorials are all about pistons and not rotors
>install the script and make it work with 1 rotor
>try to control more rotors doing something less complicated
>control the position of rotors and landing gears in pic related to later go with the guns control
>goes to position 1 to position 2 (there are 3).
>try to go back to position 1
>the script shits itself and i had to disable and re-enable the programable block to make it works only once to tilt again
>give up and keep using the num pad to control em.

i dont know man, adding the fact that im pirating the game so i cant ask for help on steam or in his forums its pretty dissapointing for me.
>>
>>127702994
Havok is a pretty inefficient physics engine.
Not to mention it's proprietary-ware.
>I've also heard he's making a new Not-GMod
Can I get a link?
>>
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>>127702078
>not using 6 legs
>>
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>>127703067
To use the piston timer you have the sensor trigger a timer block when it detects the ship, make a group for the timer and make it trigger it again when it loses the ship. Have the timer reverse the piston and do whatever you want it to do, for example reverse some rotors.
>>
>>127703115
I can't find it, so I don't know if I even remembered it correctly - last I heard about it was around half a year ago, and it had no name, just "big things, maybe the next GMod". Don't quote me on that.

Inefficient or not, it works, and that's enough for many devs. I don't think many teams will want to make their own physics engine from scratch.
>>
>>127702829
My jump drives don't even go that far
I can meet you, but it's gonna take a while to get there
>>
>>127703725
There's plenty of open-soruce physics engines.
I think.
At least there should be.
>>
>>127696084
>game is kill
>jams are trying to make that corpse stink a little bit less
How happened that you are still interested in that game?
>>
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>>127703493
For some reason this piston sensor setup makes me think this is some kind of clockwork machinery. I. Fucking. Love. Clockwork. Stuff.
Why there are so little games that let you build this shit? Especially in full 3D.
>>
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>>127704032
I too really enjoy the clockwork aesthetic thing. Spengies needs more pumping and spinning.
>>
>>127703493
so far so good, but from now, in example.
i had... this lost it in a hdd failure but im gonna make it again, and better this time.
every piston was grouped and separated in wich axis it worked, yaw, pitch and roll, and the pitch had separated groups for the joints.
so to move it i reduced everything to the actions they were going to do, but nothing more.
so to walk, it rised legs 1 3 5 move the yaws to make it advance, lower legs 1 3 5 then raise 2 4 6 and yaw again, then lower 2 4 6 and se the timer back the the rise of 1 3 5

with that i can only control 1 action, so to make multiple actions fast and combined i need more of this in perfect synch????
>>
>>127704223
>>127704032
>>127703493
Has nobody thought of making things like rippling panels on ships or something? I might make stuff like that if I get back into SE. Seems like it would be neat.
>>
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>>127704734
>that mass of clang and pistons
I'm sorry friend, you are way beyond my help.

My shit just works by reversing the rotors.
>>
>>127703996
>game is kill
>5k average players
>>
>>127705071
Do you mean aperture science style wall/floor panels?
That would be pretty cool, would be a pain in the ass either dealing with all that mass on separate grids of fuck about with merge blocks.
>>
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>>127705151
i knew it.
>>
>>127705940
Plz anon, there is no reason to use pistons with rotors like that.

It is so needlessly complex it makes me sad.
>>
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>>
>tfw serb is still beb
>>
>>127705523
Sort of, yes? I'm still not quite sure what this is about the "grids" thing; is it that stuff attached to pistons/rotors needs to have its own grid?

I haven't played SE in a long time.
>>
>>127707314
Anything on a rotor or piston is considered a separate ship (grid), and applies drag against whatever it is attached to.
>>
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>>127706195
that giant was a bigger copy of the T800 roach from the workshop, here it its, but still its how robotics based on pistons work, even industrial machines use this concept.
>>
>>127707112
Sorry. My bad for the delay.

It is booting up again.
>>
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>>127707917
this is the best solution for muscular based piston robotics, with the ability to move precisely.
i remember seing a "chain" drive car, with chain instead of wheels, and fucking worked...
the problem is that there is not something like a ring or a ball bearing, or something for rotating shit, if they create something like that, free of clang if you can dream, it will save robotics in this game, despite other issues.
>>
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>not using as few blocks as possible
>>
>>127709594
if you aim to make a full working base with legs to go anywhere on the land, you cant make it that simple, wheels are not enoug, and rigid structures are not the best solution for mounains or rough terrain.
>>
>>127709594
I laughed and i don't know why
>>
>>127710043
>using legs when you can hover/fly
But why?
>>
for interplanetary flying fortress, it will consume lots of resources, lots of ion and atmo trusthers or suck ice like cocaine with hydrogen.
this idea is to make is to stay on the planet, for mining or war purposes, and with the ability to move from place to plate. its faster using thrusters, but i will need to see how power are drain by using this compared to atmospheric thrusters, for a non uranium run, power target is a must.
>>
>>127710195
it was with this music in my head.
https://www.youtube.com/watch?v=VcDy8HEg1QY
>>
>>127710431
muh fuel
>>
>>127700479
Robocraft is the most similar game (in mechanics) I can think of that's 3D.
Too bad it's nospace and shit.
>>
Why
>>
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>>127716126
>>
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>>127716126
>>
Are there any pictures of Culture ships and what they look like?
>>
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>>127716126
is that ced's mod?
>>
>>127716126
Because you have no power.

>>127716803
Every non-vanilla multipart bock that is unpowered stick together like ass. It rights itself when powered.
>>
>>127655021
How well does the game play now on singleplayer? I haven't booted it up in a year or so and just remember it running like complete ass before. I have midtier rig which runs most games just fine.

Half tempted to boot up SE again, but not sure if worth wasting a day to download it and a few more to dick around since I like things like npcs, critters, and the like.
>>
>>127716956
Might want to double check this one, unless there's a funky way to power it
>>
>>127656419
attention to all robocucs
it has been well established that robocraft and freejam are beyond hope and salvation and that the game is dead to the older eggmen

feel free to post keks n builds, however fuck off with complaints, you all have been warned repeatedly of freejam.
>>
>>127719735
have you tried turning the device off and on?
have you tried unplugging and plugging?
>>
>>127722717
In my defense that's the first block I've ever had to turn off and on again
>>
>>127722863
welcome to keen code
>>
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>still no battery item in spengies
>no high throughput - low capacity batteries/capacitors
>no (semi-)energy weapons
railguns and coilguns may actually be viable, especially with those superconducting wires introduced recently
>>
>>127724348
>there is dozens of battery mods and batteries in vanilla
>>
>>127724348
>Railguns may be viable.

m8.

https://www.youtube.com/watch?v=pwBD5Y9rNS8
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=594670746

ced pls
>>
>>127680017
but they don't though
>>
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>mfw looking at the lua block in FtD and all the shit behind it

i... what
>>
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golly boys, i got banned from starmade forums for posting the moon guy from old mcdonalds commercials and a WWII artistic image.

who runs that place? aren't their admins a little uptight?
>>
>>127676678
Don't know what you missed anon.
They have a fixed rate at which they output resources, but they give an unlimited amount.
Say 5 Natural, it's replenishing at 5 natural a tick, but you can wait and get infinite.
>>
>>127728646
They really shouldn't exist at all. The things they're used for are things that blocks in the game should do already. Essentially it's a crutch that lets the community compensate for parts of the game that don't do their job.

Missile guidance is one example. Non-LUA missiles have horrible guidance, LUA missiles have incredible guidance. Vehicle control is another, the default AI, even with PIDs can't keep a vehicle level and at a specified altitude worth a shit, but with LUA it can.

Nick overall is a great dev, but having LUA support in the game like that means there's little rush to fix the horribly inadequate AI.
>>
>>127731296
Nick could just pull a Squad and lift gud scripts every three months or so, insert their functions into relevant ai or missile guidance blocks, and call it an update
>>
>>127731852
He does pull stuff from the community on occasion, the new jet model for example and I'm sure when he gets around to redoing missiles he'll draw from what the community has produced for missile guidance.

But in the mean time missile guidance sucks shit, but lots of people insist it's totally fine because "just use LUA lol".
>>
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>no space farms to space combine harvester
>>
>>127701732
Eh, fair enough. Still don't like how they look, and I'm not trying to replicate the 2400, just taking inspiration from it.
>>
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>>127655208
>>127655875
>>127673486
Sorry I'm late to the party, but you guys are forgetting that I haven't shut the fuck up about this ships stabilizing capabilities for weeks. I'm in the process of creating a motorbike that uses the same code for balance.
>>
>>127726089
>just replace the barrel every third shot
It will NEVER be viable.
>>
>>127734738
>Clip of barrels
>barrel auto-loader

Combat evolved
>>
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I cannot into budgeting my building
i need to make early game ships and i'm making things that cost 17k wood and 15k metal
>>
>>127736947
ACCs are hyper expensive.

Also save up and build a submarine. It'll pay off long term.
>>
>>127737320
they seem really potent though even at small sizes and calibers

how far can i get with a wooden six-tube budget sub anyway?
>>
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>>127736947
>>127737320
Subs can pretty much only use missiles, right?

Has the missile system been overhauled as well or only the cannons? My missile-building skills always seemed to be retarded.
>>
>want to play SE
>they have added nothing that isn't planets
>literal creepers added
Is SE just gonna be sci-fi Medieval Engineers from now on?
>>
>>127740443
They also work with ACCs with supercavitation bases. However they generally don't deal with the recoil very well.

The missile system is dated as shit and the armor changes really hurt them, particularly small ones. Fortunately for submarines torpedoes can afford to have a shitload of warheads and still tend to cause horrible things to happen when they hit something.
>>
>>127741556
what did they do to armor that messed up the missiles

does the zero-degree frag warhead not pierce the shit out of armor anymore?
>>
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>>127738040
You kind of can't build a wooden submarine, it would need to be made of wood and stone in order for it to actually stay submerged.

However you can build a super effective submarine with about 20k metal and they take a lot less damage and subsequently need less repairs than surface craft of the same size. You can wipe out the DWG entirely using unshielded submarines pretty easily. They're extremely cost-effective.

Pic related is the first functioning ship I made in FTD and they did fine against the DWG and OW. I did end up building a bigger one with VLS to shoot down aircraft though.
>>
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>>127740443
>dat pic
>>
>>127742215
The boat I built specifically to take down a Moray(?) had, I shit you not, 5*2*8 (80) missile launchers.

It didn't work as well as I expected but I still loved the missile spam.
>>
>>127651074
What game?
>>
>>127741751
Metal armor is over all much more effective, single warhead missiles don't do shit to metal anymore. They're perfectly viable against things made of wood and alloy, but against metal you better be packing at least 3 warheads if you expect a single missile hit to actually take off a block.
>>
>>127742412
Crossout.
It's in closed alpha.
>>
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So I decided to start playing FtD again, and I was never really good in the first place.

So, uh, I have no idea what the fuck I'm doing. Help?
>>
>>127743719
>That engine
>That keel
just stop.
>>
>>127743719
>using light alloy
>on boats
>ever
Light alloy is fucking retarded for everything but really zippy fly fast planes when you have fucktons of metal.
>>
So Spengies

I crash often, it feels like only when using our modset. I don't get the "Server is not responding shit" but by visuals will freeze. I can still hear ( and probably interact) with everything, but my visuals never unfreeze and I have to end the process. Thoughts?
>>
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>>127743719
>Injectorfest engine

oh shit nigger what are you doing
Start tinkering with everything in vehicle designer first and don't let anyone discourage you from touching FtD.
>>
>>127743719
Well your hull's a nice streamlined shape. Ditch the alloy, rebuild the keel, swap out the engine and you have a neat little speedboat. You could probably put missiles on it and demolish the DWG.
>>
>>127743719
First and foremost your gonna need more boat, secondly your gonna need to learn to build engines apropriate for the vessel you dont need 2400 power if you are going to spend 60 and lastly learn the drag in this game if your going to put a keel on something cover the front and back with 4m slopes or it slows you to a crawl and a keel is not necessary for most ships if you build them right.Now its a good idea to watch a couple of youtube videos on this shit i believe Irelan gaming has some good ones, also your probably going to find a lot of good guides/tutorials/advice on the games forums if you are willing to dig around a bit.
>>
Is stock AI good with submarines? I'm learning FtD and deciding between multiple speedboats and a few submarines. Submarines seem more powerful, but I don't know how well AI behaves.
>>
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Is Nick planning on adding more intermediate block shapes when the game is more stable?

>>127744748
aaaaand of course I only relearned this after replacing all the wood in my boat with alloy.
>>
>>127747320
Alloy is like 3 times expensive yet gives half as much protection
Its only advantage is that it's pretty damn light, which isn't exactly important for a boat.
>>
>>127747530
>which isn't exactly important for a boat.
Its usefull for keeping the CoM low when building the bridge moreso on smaller vessels and is more buoyant than wood while having bigger stats still expensive as shit though and useless as armor
>>
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I MAED SOOBMAREEN

what color should i paint it
>>
>>127750695
Red
>>
>>127750695
Yellow
>>
>>127750695
Shimapan pattern
>>
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Does this count as an egg game?
Please respond.
>>
>>127750695
Shimapan pattern with pink detail
>>
>>127751738
does it have voxel engineering like space engineers, medieval engineers, corneroids, starmade, from the depths or robocuc? or exceptionally autistic like KOHCTPYKTOP: Engineer of the People?

is it a dead general game?

if it fulfills the above requirements then yes.
>>
>>127752109
N-no, so you dig tunnels and route water and use steam and avoid contaminated water so the lil cartoon crocodile can shower. It's pretty neat. Sometimes you even use water pressure, lol.
>>
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how do i put panties on a submarine
>>
>>127734638
Things in SE seem to move a lot smoother when already in motion.

If you try to use a script to upright a smaller grid with a wheel attached it will just slide around like a retard because keen.
>>
>>127752260
well you did a good enough job
good job, kid.
>>
>>127752221
sure why the fuck not. one poster won't do much to this thread.
engineering level is p plumber tier but it'll do.
>>
>>127751741
>>127752260
I know what I'm going to paint on my submersible carrier now.
>>
>>127732475
You could easily make a surface scraping drill with that layout.
>>
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>>127752260
yees.... yeees......
>>
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Steam when.
>>
So, today is the day we're gonna get another update. The first update of 2016. Will this be good?

That aside, I have an idea.

1.) I'll find us a decent mod planet.
2.) I'll add these: http://steamcommunity.com/sharedfiles/filedetails/?id=487972453
3.) We make racers - max size, 15 blocks in any direction (I'll be cool with 16 or 17 long if it's a really slim one.), no guns.
4.) Everyone wanting to participate, messages me with the gridname of their racer.
5.) I'll inspect the grid whether it complies.
6.) I'll set that specific grid, so, the racer, to be indestructible.
7.) We race.
9.) The winner gets to decide step 8.

Who's in?
>>
how do i turn spinblocks into ship propellers
>>
>>127757112
Put prop blades on spin blocks to make them into propellers
>>
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>trying to run around in my megabot
>played 3 matches
>literally every match my team is all ground units made of tiny little carts that shouldnt even be in this tier
>enemy team is entirely tesseract drones, and SMG copters with 12+ guns and 8 rotors
>enemy megabots are all that retarded fucking ugly SMG gunbed setup with 9 SMGs lined up in rows of 3
>lose all 3 matches and want to send my fist through my screen over how shitty this game is when it could be so good
>>
>>127757297
i do that
but theres this shit about attaching motor function to it
how do i make AI know spinblock propellers = ship propellers and how do i interface them into a complex control?
>>
>>127757479
so i got it in complex controller and using these custom props is very awesome
able to get good speeds without plastering my hull with 16 large ship propellers

but how do i get AI to use it?
>>
Anyone know why when you sink a ship in From the Depths it'll show the X with the amount you can scavenge from it (In this case 68k natural, 30k metal) but when you actually sail over there with storage you get MAYBE 10% of what it says?
I don't know where I'm supposed to get literally any resources for the 15-20 guys that have come for me.
>>
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>>127757098
we nuts n bolts now
>>
>>127757434
>megabot
u cocked up m8 big time
>>
>>127718630
Like ass on planets, less ass on spess. But seeing I have a normal laptop that's expected because keen can't into anything.
>>
>>127734638
>no pro-grade and retrograde markers on spengies
Jesus christ keen. Even KSP has those and Squd is a worse dev than you.
>>
>>127757098
Yes plz
im working until 22:00 gmt though :(
>>
>>127758206
Anyone? It's sad to see 70k metal go down the drain for ???
>>
How do I make flying shit in besiege?
>>
>>127761337
Probably with wings, a propulsion source, an engine, and control elements.
>>
>>127761337
make thing do up
>>
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I like to think that the White Flayers faction is full of BDSM loving dominatrices.
>>
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>>127763426
>BDSM ships
I mean, if that's your thing, sure.
>>
Update soon, what do we think it will be this time?

I would like to see birds introduced.

They would have infinite mass and fly around player buildings, making any flight on planets impossible without a bird flying through your ship and completely destroying it.

They would also probably explode at some point.
>>
>>127758206
It's a 90% reduction, but I think I'm doing it wrong.
You have to fight through two fleets to get to the second resource point too.
>>
>>127763426
>not full of muscled men strapped up with leather

what a faggot
>>
racan planet when?
>>
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>>127764978
The future, maybe

>>127763826
>around
No, they'd probably fly through them too
>>
>>127757098
yes pls
"hover"craft allowed or only regular cars?
>>
>>127700479
Reassembly is the shit version of Void Hunters
>>
>>127757479
You use the auto acb thing, when below a certain height go fast, when above go slower
>>
>>127758508

u bot m8
>>
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>there is still not one nazi moon base
What the fuck, /egg/
>>
>>127757098
>>127765461
I should specify: WipeOut Racers. So, thruster stabilised, nimble atmospheric jets.

You CAN build cars, too. We might just make two groups. But, as cars are a lot harder to make in Spengies, we're gonna start with WipeOuts.

Extra points for glaring company paintjobs.
>>
>>127765663
All shit versions of Battleships Forever.
>>
>>127767969
I see, still quite noice
weight classes perhaps?
>>
>>127767383
>still no Götterdämmerung
why live

>enjoy your clang and 2fps keen code
>>
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>>127768068
I'd say, we go with size classes, rather.

Regular Class is 14x. From there, I am sure we can go Micro Class (7x) and Large Class (21x).

Could also name the ships as such.

For example, I'd name my first racer "RC-DualZorens". Gotta go fast.

>>127768050
Which was then again followed up with StarSector. I'm sorry, I cannot help but shill that game. So much fun. Did you know that Okim, the guy who did many of the weapons we are using, is an active StarSector modder for over 4 years? http://okim.nickersonm.com/okim-studios/modding-sf.html
>>
>>127768372
>>still no Götterdämmerung
>We are never going to be able to blow Arrakis to pieces while flying giant Nazi space ship

it hurts
>>
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>>127752260
>>127742138

My first sub. Trying to just build something little, no depth control on it yet (no really sure whats the best way to do that with hydrofoils or air pumps?).
>>
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>>127769620
Apparently plunderers come equipped with anti submarine cannons.
>>
>>127770225
It's Deepwater engineering. Don't question it.
>>
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The Dauntless yet lives.
>>
How exactly does refueling in FtD work? I have global resource sharing, but as I understand, it only shares raw resources. However, even when I park my fleet near an oil refinery, my ships don't refuel.
>>
>>127729520
>ww2 artistic image
Normies don't like uncle hitler
>>
>>127771709
Hows your FPS doing with that monstrosity?
>>
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>>127773387
I'll get a solid 60FPS for 5 or 6 seconds, then it will hang for a quarter of a second, and then repeat.

Only when building though, strangely.

In other news, I'm not happy with this bridge. Anyone have any ideas?
>>
>>127769620
Use both, you know, like a submarine.
>>
So after building a ship with a shield from blueprints on the server, I can't seem to grind parts and the shield isn't even complete.
How do I turn this off so I can remove the panel blocking it and finish the thing?
>>
>>127775530
Did you try turning the shield gen off? takes a while to grind down but that should do it.

>tfw medbay disappeared from serb respawn list
would it be possible to see if there's still an oblomovschina around?
>>
>>127775760

I got it, took like 10 minutes of grinding, thanks m8
>>
>>127758206
The amount it displays is the raw amount, which is subject to the salvage modifier in the difficulty options. Which defaults to 10%.
>>
>>127775760
In theory, yes.

In practice, I am wat work and cannot remote into the serbian because restricted internet access.

You either need to ask Keo, who might be werkin', too, or wait until I get home in about ... 3h, ish.
>>
Hey guys. I play on the Sperg server and I noticed a tiny little drone with a camera lens pointing, floating nearby my asteroid base. It had some pretty valuable ores and minerals in it. Just wondering what that was about.

I hope I didn't break any rules. My base is pretty small.
>>
>>127778012
Did you spy the name of the grid? (info tab)
>>
>>127778012
Blow it up, it's self defense.
>>
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>this happens
>still
marek gassed when

>>127777673
cool, I'm workan soon so there's no rush, thanks
>>
>>127778964
At least you can planeb. I can't stand the lag. caused by my normal computer
>>
>>127778270
I will when I get home on my computer. Thanks!
>>127778494
I will do this also, when I take out the ores inside the cargo.
>>
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>>127779457
that is quite unfortunate, blaneds are fun despite keenfuckery

built a 7x
>>
>>127779980
You know, we should just name the class by the block dimensions.

7x class, 14x class, 21x class.

And I highly suggest you add some of the wing blocks, or you might end up unhappy in tight turns.
>>
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>>127781106
is that for both length and width? might end up with some 7x100s otherwise
>>
How to stop wooden blocks in FtD from turning into logs and buttplugs?
>>
>>127782217
What sort of faggot doesn't like buttplugs?

You can prevent it by using wooden beams.
>>
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>>127781597
Yeah, all dimensions. Though, like I said above, I'd be fine with a bit of margin whitewashing. A 7 blocks +1 2 blocks nose antenna that's only 3 blocks wide would still fall under the 7x class, whereas a 23 wide, 10 long would still be 21x class. Greebles or singular things like an antenna, and thin panels aren't counted here. It's more about the general size. No one likes fun nazis. Funny nazis, on the other hand...
>>
>>127782786
Beams are too big sometimes. I don't get why all other materials behave normally, and wooden blocks change their form and make everything ugly.
>>
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>>127757098
neat!
wip:
>>
>>127782895
Noice
any chance we'll get racan music?
>>
>>127783496
>all dat powa
I hope those are t4s
>>
>>127783496
>That many small reactors
There's a point where you slap on a big one. Or an arc. Alternatively, Azimuth batteries are pretty good for small ships.
>>
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>>127783651
>I hope those are t4s
sure.
still overload...
2 big T4 are a bit too much for 26 reactors.
however ~ 4s from 0 to 400m/s
>>127784097
well, it is alread 17 blocks long. would be 19 with a big reactor. one azimuth batterie is on the bottom.
>>
spengies update incoming
>>
>>127786784
Update 01.116 - Medical room modding support

Features
- medical room modding support
- example mod for medical room
- example mod for character suits (different attributes)

Example Mods
- KEEN SWH Alternative Suits Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=593363544

Fixes
- fixed crash with rotors
- fixed crash when detonating warheads
- fixed sensor range visibility is bad in Dx11
- fixed random crash when launching the game
- fixed mods not working for planets

https://www.youtube.com/watch?v=hMXVcsShlZQ
>>
>>127786940
boring
>>
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>>127786940
>>
>>127786940
they really need to add more information on those fixes
>>
>>127786940
>different attributes for different suits
thats pretty cool
>>
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Nothing suspicious here.
>>
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>>127784371
Quickly slapped something together. Reaches max speed in about half a second, comes to full stop about as fast. The single big reactor is actually oversized for it since hydrogens take no power. The tanks should last long enough, assuming the race isn't very long.

More a concept than an actual racer. I don't think I have the energy to actually participate.

Is a cargo bay full of stone and a connector or ejector constantly pushing out rocks forbidden?
>>
>>127787968
>Is a cargo bay full of stone and a connector or ejector constantly pushing out rocks forbidden?

Wacky races when
>>
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>>127787548
There was already mod for it, if I'm not mistaken. With different models even.
>>
>>127788160
Oh god yes.

We could have NFC pads in the track, as well for weapon pickups
>>
>>127788319
>NFC pad weapon pickups
holy fuck yes
>>
>atmo jetpack
finallly
>>
>>127768720
How do you make money in this game? It seems hard as fuck to build up enough cash to build a decent fleet.
>>
>>127786940
Wait.

Is this another one of those "OUR UPDATE IS JUST LINKING TO SHIT YOU GUYS DID FOR QUITE SOME TIME NOW" updates?

MotherFUCKER.
>>
>>127773548
I might remove the cannon that's pointing at the bridge.
>>
>>127787968
will it work on a planet in an atmosphere?
>>127767969
>I should specify: WipeOut Racers. So, thruster stabilised, nimble atmospheric jets.
>>
>>127790164
>will it work on a planet in an atmosphere?
It's hydrogens, of course. There was no noticable difference between how it handled in space and in atmo.
>>
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>>127763985
I am legit not gay, but I love the aesthetic of pic related. Not in real life, just in this comic. Wish I could pull it off.
>>
>>127779980
So are there specific aerodynamic blocks that allow you to fly, or is it entirely thruster fuckery?
>>
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>>127788160
>>127788319
Anon pls do. I just watched REDLINE yesterday.
>>
>>127791084
There's mods that have aerodynamic surfaces, but I haven't gotten to them yet. That's just thrusters and barely any mass
>>
>>127767969
Wipeout's gonna be tricky since SE craft fly rather than hover. How about making the track a closed tube?
>>
>>127791963
IIRC some guy messed with gravity generators on the track and mass points on the ships to simulate a hover. I tested some of his stuff, and while it was kind of floaty, it worked.
>>
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>>127786940
IT'S FUCKING NOTHING
>>
>>127791963
>>127792428
well, if you make a line of spherical grav gens in the center below the tracks?
>>
So, what does /egg/ think about today's update?

Are the devs sitting arround masturbating, thinking they can relax because planets are out?
>>
>>127792654
>implying the marek hasn't been gassed and keen is (shittily) trying to cover it up
>>
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>>127786940
It's worse than nothing. See you guys next week. We're fucked. Again.
>>
>>127792648
The way he did it is he put "outposts" of grav gens spaced out; +5 -3 for a 2 total. not sure why.
>>
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>>127792945
Here we go again. Sorry guys. Racing is called off.
>>
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>>127792945
wtf, MP broken?
>>
>>127793414
Don't forget the key word: Again.
>>
>>127786940
>sensors might be fixed on planets
I can't check for a few hours.
I am not going to hold my breath.
>>
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>>127792945
>>
... Can you still not disable cyberdogs without mods?

Jesus fucking christ
>>
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>>127792945
>>
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>>127795238
here we go again with the salt dispensery
>>
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>>127796451
>keen internet defence force in 3 2 1
>>
>>127798254
Well, apparently hotfix for inventories tomorrow.
>>
Reminder that Space Engineers is going to go down the path of Starforge.
>>
>>127773548
I hope you put lots of side AA
>>
>>127796451
Linky pls let me see the drones
>>
Server is going down for extended maintenance.

Goals:
- Update map with one new planets, medium size (about 60km diameter), relatively central, for racing purposes.
- Adding modular roads mod for racing circuit.
- Adjusting damage values for weapons pack, first iteration.
- Adding beam turrets, precursor for a potential replacement of the current fixed beams, too.
- General cleanup and maintenance.
>>
>>127796451
Holy shti never noticed the landing gear on the window before. ahahaha
>>
>>127799341
http://forum.keenswh.com/threads/update-01-116-medical-room-modding-support.7377823
>>
>>127799478

>laser turrets

also wait what didnt keen break multiplayer
>>
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>>127799478

>beam turrets
>>
>>127799718
Yes, Keen broke MP. But if there is a hotfix tomorrow, as has slipped through, now is the best time for me to do maintenance without taking something away from the players.
>>
>>127799936
>>127799718
Turrents*
>>
>>127800651
turnts*
>>
>>127800827
trrts*
>>
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>page 10
/egg/ is kill. Thanks keen.
>>
marek hotfixed when
>>
>>127804691
robocucks come back?
>>
>>127804691
>>127804802
Never fear, /egg/torio will save us tomorrow!
>>
>>127804802
robocucks gassed when
ftd general when
/seg/ when
>>
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>>127799478
can't wait for the racing tracks.

this works better, 17x11x5 blocks.
guess we will need different leagues?
like atmo thruster class, hydro thruster class, limited by reactor power, limited by forward thrust...
>>
>>127800827
tourettes*
>>
I can't get rid of all the ore detecting in spengies.
I'm not even in a ship and I can see the markers for all the minerals within like 200m, it's annoying as fuck.
>>
>>127806437
Turn off broadcast on the detector.
>>
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So we really need a new LCD pack with these in
>>
>>127806852
I was gonna say, give me a source, but I have a source myself, actually.
>>
>tfw dell has some retarded ethernet slot in my vostro that is flimsy as shit
>trip over the wire
>it breaks
>now I can't play anything online because wireless lag my shit up until I get a usb/ethernet adapter
Hold me /egg/
>>
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>>127812115
>>
>>127812115
It's funny you mention this, because at work an employee raised her moving table upwards, and whoever cabled that shit up used a short 2m patch cable. Needless to say, that's not long enough to raise her table-mounted computer to a standing height.

She ripped out her ethernet port.
The cable was fine.
And since that port is on the motherboard, it's a write-off/replacement case.
>>
Marek gassed when?
>>
>>127812115

> tripping over wires

Yeah, hard to blame Dell for that. Tape that shit down, man.
>>
>>127812557
The port is fine, but dell used some retard aproved flimsy unreplaceable plastic thing to keep the head in the port, it broke in 2 parts and went to limbo. Taping it is out of question because It doesn't get contact without the damn thing.
>>
I CAN'T EVEN.
DO MAINTENANCE.
BECAUSE SETOOLBOX IS BROKE AGAIN.

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I give up. I'll stay away from SE for tonight. Let's hope the sun shines brighter tomorrow. Sorry guys.
>>
>>127812115
>Not using an Asus gaming laptop that's as big as a bus and virtually indestructible
>>
>>127812804
He meant, you should keep your cables taped down so you cannot trip.
>>
>>127812804

I meant tape the wire down you don't trip over a literal tripping hazard, ya dunce.

I bet you leave your shoes in the walkway.
>>
>>127812903
Wew lad
>>
>>127813040
>>127812992
I wrote that at the same time almost but >captchaI was mentioning taping the head to the port
It's a short cable, like really short, it got twisted in a chair due to magic and I got unlucky
>>127812986
>gaming
>poor people
Lel no.
>>
Ok so i played the factorio demo and it was nice but i thought it was a little frustrating too.

The demo only really has you build a radar but when i look at the pictures here there is way more content than stone furnaces and boilers. Can someone explain the point of the game? You find your ship crash and escape or what?
>>
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fuck i hope this game is stable

maybe we can play it until spengies is less garbage
>>
>>127812986

> not using an MSI Titan with a built-in mechanical keyboard and enough mass that lugging it around counts as your daily workout
>>
Is there anything like a single player tower defense style game that'll run on a laptop.

7 Days to Die had it but was terrible. Factorio sort of has it but eventually you just wlal yourself in and everything dies.
>>
>get home from work
>open /egg/
>see people bitching about Spengoes again
>update is yet again quite literally nothing, people have been modding suits for months

>update completely broke multiplayer AGAIN
>anyone who isn't fellating Keen is super pissed
>"toxic"
Jesus fuck.
>>
>>127813574
>release
Is this real life? A non indie-8bit-oldschool-open ended-sandbox-vintage-rpg-voxel building-alpha acess game?
>>
>>127813574
>No clang at all
I still have my doubts about the fun factor
I question if I want stability, or the raw orkish hilarity of a ship getting ripped in half by a rotor/piston fuckup
>>
>>127813596
Those things are a bit OTT.
>>
>>127814431
https://www.youtube.com/watch?v=C4Kgdvc6cBg
yes
>>
>>127813574
>we
I hope you are not a dev shilling for his greenlight game.
are you?
>>
File: niceupdate.webm (1MB, 1280x800px) Image search: [Google]
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LETS TEST TO SEE IF THE SENSORS AT LEAST WORK PROPERLY NOW EH?

OH THEY DON'T

WHAT A SHOCK

These people are just outright lying now.
>>
>>127815850
>that FPS
>>
>>127814160

At least the drones seem to be getting slightly more fed up with KEEN repeatedly breaking the same features over and over.

R-right?
>>
I really don't know how to use twitter, how do I see people tweeting at marek? Is there abuse? I hope there is abuse.
>>
>>127816726
Marek and Keen have their channels to approved/own posts only. :^)
>>
So is there any good ftd sub ai / lua yet? As in, lua that doesn't come with baggage and doesn't require knowing how to code.
(especially for smaller subs)
>>
>>127817616
>how to code
dammit anon, could you stop whining about coding and start learning it?
>>
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>tfw idiots post on your shit all the time

This one is on the empty map of our server.
>>
Images and text cannot convey my rage.

It has been two fucking years and these fucking morons can't not break everything every update.
>>
>>127818341
It could be worse.
Like Squad, the KSP devs.
>>
>>127817616
That's Lua in a nutshell. Just write the algorithm out in pseudocode, chances are it'll run without modifying it.

Seriously, Lua is BASIC that looks prettier. It's boiled down to nothing but functionally related statements that deal with nothing but running through an algorithm. There's no learning required, just look through the function list.
>>
>>127818547
You know this is going to end in the exact same way.

If you have purchased the game, make sure to post a negative steam review.

Maybe if the sales dip enough they might do something not retarded.

Of course that probably won't happen but it's nice to dream.
>>
>from KEEN thred
>"The wording is also accurate when it states the game is playable since single player creative mode works quite well, unfortunately however that is simply not the mode most of us are interested in playing."

>Literally "Works on my machine"-tier argument
These fuckers, I swear to god...
>>
>>127817616
You don't need LUA to make submarines work, at all. It takes like 6 ACBs.
>>
>>127818547
>Like Squad, the KSP devs.
>>127818831

Honest question, whats wrong with KSP?
I really enjoy it from time to time.
>>
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>ced dropping the minerwars bomb
>>
>>127822215
fukken saved
>>
>>127821941
well, some points that pissed me off:
- long list of dropped features
- new "features" no one asked for
- devs said "it can not be implemented, tech veto", modder realized it
- 64bit client still broken, limits mod usage (64bit works only on linux)
- game went practically from alpha to finished
- ...
>>
>>127821941
Literally every aspect of the game must be fixed with community mods and even after that the game is empty, buggy and limited.
>>
>Features: new guns
>literally removed brackets from code already in for months

>Features: Blaned modding
>people had been modding blaneds for weeks

>Features: animated thrusters
>modders were already doing that

>Features: Exploding dongs
>literally why when everything else explodes on its own just fine

>Features: Suit modding
>People have been modding suits for so long it's not even funny

And every. SINGLE. TIME. they manage to break something important significantly.
>>
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dead
>>
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Didn't Sektan already make JUST suit lockers and JUST med panels in his Interior Walls modpack?
>>
>>127828602

I THINK they mean that an individual locker could give you access to ONE specific suit, instead of every suit on the server.

But yeah, there are already locker room and med bay separate blocks.
>>
>>127768720
>"RC-DualZorens"
top hek
>>
>Exploding dongs
Literally Clang hounds.
>>
>>127757098
>indestructible
Does this prevent rotors and pistons from clanging off? I have an idea.
>>
>>127829769
>dual zorens
that brings me back

amphis was better fastfu
>>
In FTD, how do I make a laser that's not a horrible waste of space? I've read the optimization articles, I'm using the proper 4q three combiner one destabilizer per cavity setup and no matter how I rig it it's far less effective than a cannon or missile array half its size. And that's testing against unsmoked targets.
>>
>>127757098
So atmo thrust?
>>
engineering
>>
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>>127835645
>engineering
Not with KeenSWH in charge.
>>
You have GOT to be kidding me. Come the fuck on, how can they be THIS incompetent? They acknowledge the fucking problem but can't be arsed to fix it, just like their game. It's no wonder the game is in such poor state, they run into an issue and, unless it's an easy fix. just shout NOPE, ENGINE LIMITATIONS and give up trying to fix it.
>>
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>>127837164
And in my complete frustration, I forgot my picture required for extra context.
>>
>>127757098
Do heli blades count for the 15 block limit?
>>
>>127837367
maybe its an elaborate measure to make sure registrants understand how to follow instructions
>>
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>>127837367
what the fuck
>>
>>127838054
Why not just ask to write a haiku poem then?
>>
>>127838537
Because English haiku aren't haiku.

PS: Please stop shitting on an art form because you're too lazy as a culture to bother to look past the surface.
>>
>>127838659
you japs are better when your english is broken and about something lewd.
>>
>>127838659
Then what makes a haiku a haiku?
>>
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>>127837367
I saw that message and it seemed pretty keen, but never thought it would be that bad
>>
>>127838659
That's one buttmad jap right here.
Hello Hiro.
>>
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>just want to have fun in my giant metal gear
>cant because my teams keeps dying before I do
>they literally just wander out and die alone one by one until theres none left
>they ignore all flying targets, when flying targets are the most dangerous
>im always left totally alone against the enemy megabot and whatever bots I myself didnt kill because my teammates cnat ever kill anything
>all enemy megabots are max tier tryhard shitters that are just huge ugly masses made to stack as many guns as possible

Wanting to have fun in this game is suffering.
>>
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>>127837367
>take the time to put a message under box to not use box
>instead of removing box
>>
>tfw have no idea how i want to lay out a fortress design in FtD

pls halp all i know is i dont like how the starting fortress is set up
>>
>>127841779
>playing robocuck
Make that in spengies, and make it walk. It will be so much more satisfying.
>>
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>>127841779
Get out.
>>
>>127841995
Load up some of the faction ones and look at them see what you like and implement it in your fort or get some player made ones from the forums and use those for insipiration
>>
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>>127842018

Spengies is a dead game walking. You all know it.

>>127842068

No.
>>
>warbros server
>350 ping
guess i wont bother sending a request to join
>>
>>127842419
Then wait for scrap mechanic

It will be the game

Right guys?

R-right?
>>
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>>127842419
>Thor and Madcat
>my desktop when
>>
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I started grinding down a thruster on my small ship and then it engulfed my ship.
>>
>>127842829
>>127842419
https://www.youtube.com/watch?v=Gb-xqUY4k8E
>>
>>127842867
Looks like the build states for small and large thrusters are switched, are you on the serb or single player?
>>
I've got it. I understand advanced custom cannons. I CAN SEE THE CODE.
>>
>>127842867
Single player creative but with all the serb mods.
>>
>>127768720
Been playing the shit out of that game recently, not egg but hot damn is it fun
>>
>>127842419
thanks doc
>>
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Where do you think spengies will be this time next year?
>>
>>127843602
My recycle bin.
>>
>>127843602

No way that's only 15 years.
>>
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>>127843602
I really didnt need to see that
not just because of the before-after effect, but because this shot of Kes is from over twenty years ago
>>
>>127843602
Another 52 updates of nothing most likely. Maybe every sixth update or so will have a small bugfix, only to then be completely undone by the next update having an even more critical bug. Perhaps by this time next year the game won't even start and they'll be forced to debug it, only to then claim it as released and drop support just like Miner Wars.
>>
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>>127843602
The answer is simple...
>>
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>>127843602
>Ocampa live only 9 years
>>
>>127842867
>>127843057
This also happens to the modded helicarrier thruster. Witnessed this while welding up a wee plane on the serb.
>>
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>>127843757
It gets worse
>>
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>can never use any of these in high tiers because LOL DRONES dominate anything and everything
>>
>>127847153
fuck off already
>>
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>>127847153
>>127848281
>>
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>>127847153

No.
>>
>>127847153
You're probably the only one here who still plays Robocuck.
>>
>>127848547
it's an irredeemable piece of shit that can barely be classified as engineering, and it's voxel building is pointless as shit when cubes win everything
>>
>>127850556
Nigga robocuck is the least ded in the thread right now, and it clearly places high even when the SE serb is active. It's generally pretty equal to FTD on the thred dedness scale.

>>127850698
>cubes win everything
This goes for every game here besides FTD. I'm not a robocraft player, just a supporter.
>>
>>127850698
>barely
good enough for me

as long as they bring in oc
>>
>>127851262
>This goes for every game here besides FTD.
FTD just puts a gentle slope on the front of the cube and increases the length. Flying shoeboxes are still the top of the meta.
>>
>>127790903
is it from mad max comics?
>>
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https://www.youtube.com/watch?v=7rn4ByKtGBY

Does anyone want to watch some TOP AUTISM?
>>
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>>127854319
The Punchline is Machismo. Great comic. One of my favorites.
>>
>>127854414
never has the OMG IT SPINS image been this appropriate
>>
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>>127854414
Why am I seeing tons of ads for tops recently?
>>
>>127855414
kek. I know that comic
>>
>>127854414
God damn, that was tense.
>>
>>127856074
>having ads
>2015
>>
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It's no racing craft, since it's entirely vanilla except for the slab and grate mods, but this is my compact atmos transport. Still fast.

Not sure if I should leave the rear internals exposed or not, I do have a thing for ships with armoured fronts and exposed internals.
>>
>>127858289
Mobile phone.
>>
>>127858356
so? there is adblocker for phone too noob
>>
>>127854414
10/10

STEMblades cartoon when?
>>
>>127858309
looks nice
>>
Does Robocraft even qualify as EG anymore?
I don't think it does.
>>
>>127858746
Why not? It's an engineering game, even if it has awful developers.
>>
>>127858746
It does not qualify as an engineering game. This is true for several other games in the OP.

Fuck calling this general /egg/, it has twisted the focus from voxel autism games with movable grids to MUH ENGINEERING TOP DESIGN DECISIONS MINMAX THIS MINMAX YOUR MOTHER

post more artships/bots and shut the fuck up.
>>
>>127858746
at least freejew can engineer a working multiplayer

gotta give them credit
>>
>>127859141
So shooting people from underground is working as intended, seeing as it's not being fixed.
>>
>>127859110
I prefer /egg/ over /svg/ desu.
>>
>>127859110

This, I'd rather a switch back to svgg or avgg (autism voxel games general)
>>
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>>127854414
Holy fuck that was intense.
>>
>>127859614
>>127859651
I'm pretty sure we use /egg/ only because it's a nice game. That's pretty much our only major reason for sticking to it.
>>
>>127859896
What games in the OP don't have any engineering?
>>
>>127859896
I meant, name not game..
>>
>>127837367
>>127838054
They're just trying to catch spambot registrations. I've seen this kind of thing before
>but never 4 times
>>
I have not played RC in ages, what's up with this robo-store? More specifically, why are people selling only one piece of certain block there?
Do you actually pay for the whole robot with the blocks and everything or do you just pay for some "template" or something like LEGO manual which you can use to load the robot out of your blocks?
>>
>>127860746
>what's up with this robo-store?
build things, sell things

>why are people selling only one piece of certain block there?
exploit with christmas event

>Do you actually pay for the whole robot with the blocks and everything or do you just pay for some "template" or something like LEGO manual which you can use to load the robot out of your blocks?
whole robot
>>
I have the most wonderful plan for my podracer.

Blueprint making time.
>>
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>>127854414
>>
>load a world
>steam crashes
Thanks for the update keen
>>
>>127860746
People can upload bots that can be sold for dosh, no assembly required

Thing is that since people have zero creativity everybody buys the meta build and ranked is now filled with drone faggotry
>>
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>>127850698
The game is a piece of shit but it's the only one of its kind.
>>
>>127863645
>it's the only one of its kind.
>>
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>>127863437
I don't even know what drone is supposed to be. I have seen some urchin looking spiky robots like pic related, I guess that's new version of spaced armor?
>>
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>>127864292
>>
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>>127864292
>>
>>127858309
Alright, I think I finished the Ivy, thoughts?

Since it has only a single thruster to each side, I went ahead and gave it a modified version of my auto hover script. It makes the ship bank whenever I try to yaw with the mouse controls, using the downward thrust to slow down the sideways movement.

Turns out you can easily turn any mouse (rotational) movement into a lateral thruster direction of your choice, and even use mouse movements to run scripts or timers. Makes for some fun complex control schemes.
>>
>>127863950
its a WoT clone developed by slavs

But you can make your own combat vehicle
>>
>>127864292
are bullets expected to go through the holes within that spikyblock 'mesh' where solid cubes would be contacted?
>>
>>127864805
Freejam sits in the UK, you idiot.
>>
>>127863950
Name another game that
>focuses entirely on PvP machine building
>has a building system beyond sticking weapons onto a pre built chassis
>supports a physics system that allows both ground and airborne machines
>supports 20 players in a single server
>is active
>>
>>127864805
I hate to bring this up, because it seems that only me and a handful of other anons have access to it right now. But there is Crossout which is great fun.
>>
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>>127864754
>forge tpic
inb4 stealth ship
>>
>>127864986
But Crossout is not an engineering game.
>>
>>127864993
https://www.youtube.com/watch?v=ycoP8pB9v5s
>>
>>127865063
How is it not?
You get building blocks and you build a car out of it. Just because the building blocks are not voxel boxes that doesn't matter.
>>
>>127865196
You're slapping stuff on a frame.

Any moron can do that
>>
>>127865382
>Any moron can do that
oh, anon...
>>
>>127865382
I must disagree with you. Just like RC used to have driver seat, you have your vehicle cockpit and you slap parts around it to the shape you desire until you have built your vehicle. Just like in Robocraft, only difference is that you are not using voxel boxes, but metal sheets, pipes, pieces of shipping containers and stuff like that. There are no hardpoints where you can only place weapons or anything like that.
>>
>>127865580
I appreciate the fact they tried to move away from voxel based building but without a basic building block your creativity is limited by the parts available.
>>
>>127865382

>Itemized List
> 0.99$ Piece of Chalk
> 999.00$ Knowing which part was broken.
>0.01$ Marking the fucker

>>127865784

I personally like the challenge. Less DARPA, more junkyard wars. How do I armor a tank with H-Beams instead of pre-shaped armor composite.
>>
Progress continues. Currently on 70FPS.
>>
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>>127866107
Forgot pic.
>>
>>127865784
That's true, but that doesn't mean it doesn't make it an engineering game.
Plus it fits the theme of post-apocalypse where you build your vehicle out of salvaged parts. It also makes the game more aesthetically pleasing, everything doesn't look blocky, there are all kinds of shapes and I'd say that cars have more personality that way, I guess? Of course, there are possible min-max tryhard builds, but other times you can make your imagination go wild, because you have such vast (well, it's not really that vast, more like vast in comparison to RC) selection of building blocks that you can build something really neat out of.
>>
is it possible to have two fortresses in one resource zone, like one fortress with resource farming things and another fortress thats just one big fucking wall with guns on it that you can park in front of the resource gathering fortress, and that you can detach and move further to the frontline when you conquer a new zone?
>>
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>>127866213
Ammunition.
>>
>>127867405
>one single 0,5 sabot would bisect the gigantic mega expensive battlecarrier
nice
>>
>>127867514
I haven't encased it in its armour yet. That entire section of hull will be solid metal from wall to wall.
>>
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>>127864993
Alright, script in action. In the webm all I am doing is holding forward, and moving the mouse left and right. The banking is the script compensating as a result of the change in yaw.

I'm trying some real interesting things, like detecting sudden/complex movements and using it to control things.

What I'm working on right now is a system where you stop infront of a hangar bay, with four doors around you. You flick your mouse towards one of them, which sends a signal to the station and opens that door to let you in. I plan on essentially replacing physical object sensors with movement sensors.
>>
>>127815850
I'm fairly certain it's a graphicool rendering thing they fixed, not actual sensor function.
>>
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Last post for tonight probably.
>>
>>127865196
>voxel boxes
What the fuck are you trying to say? Because, the blocks in RC or SE are not voxels. The terrain is.
>>
>>127869050
I guess I should have just called them voxels instead of voxel boxes after checking out wikipedia, but I'm sure everyone understood what I've meant.
>>
>>127869235
That is the point.

Not a single block in RC, SE or Crossout is made from voxels. Voxels are use for volumetric surfaces and made games like Comanche (it's old) possible, because you could render shaped terrain with relatively scarce data - and later on, even deform it. The blocks in those games mentioned are made from your regular polygonal models, which, inherently, behave differently than voxels.

Crossout and SE build things the same way. A model is attached to another model, forming a compound object. Same as Robokek or any other likewise game. What makes SE and FtD engineering games, is, that you need to combine these parts with certain configurations to achieve functionality.

In Crossout, you just attach weapons and wheels to a frame. You don't have to run piping for the fuel, autoloaders or belt boxes for the weapons, and you don't configure the engine setup via building elements, either. Crossout is as much an engineering game as the latest Need For Speed games are.

I mean, it's cool that you can customize your car. But that does not an engineering game make.
>>
>>127870972
Minecraft is considered a voxel game, space engineers builds the exact same way.
>>
>>127870972
Oh, I didn't knew that you don't count Robocraft as engineering game either.
I had the impression that you think that Robocraft is an engineering game, but Crossout is not.
In this case I don't really have a reason to argue with you further I think. I agree that both Crossout and Robocraft are very shallow games engineering-wise.
>>
>>127871334
engineers are very shallow people too, so it works out
>>
>>127871261
>Minecraft is considered a voxel game
Minecraft is not a voxel game. The blocks are polygons. People who consider minecraft a voxel game consider "netcode" to be a thing. Minecraft runs an engine that uses texture tiling and compound blocks to create large worlds from the same, repeating 12 polygons that form a cube.

The only thing you said that makes sense is that SE and MC build the same way. They attach polygonal models together to form compound models. Which I said above. But the terrain from MC is entirely different as asteroids and/or planets in SE or the terrain of Crossout (which is another beast entirely).

>>127871334
RV isn't an engineering game, because it does not satisfy the base property of having to engineer something. It is a block building game, though, and very much so a game where you design something. I'll agree to that. I neither mind the robofriends, nor do I mind the Crossed here, because I feel like they are close enough in spirit, but yeah. It's shallow at best.

Like the difference between Lego and Lego Technic. One makes pretty things and is mostly building shit, with some minor moving elements. The other is complex structures following engineering principles, force transfers, non-binary connection states and other more involved elements. And I really like Lego, too.
>>
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>>127871985
>"netcode" to be a thing

i love you too ced
>>
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>le semantics
Pic related it's you IRL.
>>
>>127872856
If the retort to being corrected is a meme picture, it's obvious how strong an argument was craft. Voxels are volumetric pixels, which do not exist in Minecraft. That is not about semantics (polys vs. tris is semantics), it's about calling the colour red "green" and expecting that to be go by unchallenged.

>>127872653
It's my trigger word. It shows in a second how well someone knows anything about networking and videogames, i.e. little to nothing.
>>
>>127873405
Didn't read your post. Semantics is secondary garbage and that's really all there is to it.
>>
>>127873424
Then may you rest well in your ignorance and claim victory by default for your record keeping. A good day to you, too.
>>
>>127873661
I never was in your shitty little semantics argument.
>>
>>127871985
>minecraft and SE are not voxel games

dude what

voxels are just 3d pixels

stop applying your stupid rules to it
>>
How would I build a good High RPM engine in FtD?
I know there's a better way than just
T E T
T C Y C T
E Y S Y E

In which
T: Turbocharger
C: Carb
Y: Cylinder
E: Exhaust
S: Crankshaft

And then mirrored under the crank shaft too of course.
>>
>>127873836
I'm fairly certain you are just stringing me along for a fun ride here, but ... there never was a semantics argument. You just declared it to be one. At no point did anyone talk about the same thing with two different terms and got upset about it. Now you are just starting a meta-semantics argument. Wew lad.

>>127873863
But I never said the SE wasn't a voxel game, not even once. SE is a voxel game because it uses voxels. Minecraft is not a voxel game because it does not use voxels. Anywhere. Those aren't "my stupid rules". It's factually, verifiably, provenly so, wrong.

Do you have brain damage?
>>
I can smell the cheetos.
>>
>>127874064
Well that moved itself in a weird way, that top line is supposed to be along one more space.
But regardless, how the fug do I make this thing work good.
>>
>>127874071
pasted from wikipedia:
A voxel represents a value on a regular grid in three-dimensional space.

and

A volume described as voxels can be visualized either by direct volume rendering or by the extraction of polygon iso-surfaces that follow the contours of given threshold values.

i fail to see the part where minecraft's block terrain doesn't count as voxels
>>
someone get on the old server for a few mins and test sensors with me prz
>>
>>127874360
See, now I would be getting into a semantics argument, that becomes highly subjective and interpretive. I disagree with you, but you are correct in the sense that Minecraft stores terrain information as an array of data rather than positioning each block individually. I do retain my reservations because of other aspects, but this isn't going anywhere productive for either of us.

The conversation here went off on a tangent that is not really all that helpful to the origin. The original topic was: "Is CrossOut an engineering game?"

I'd say, it's the little brother of an engineering game - a building game.
>>
>>127872856
>>127871985
>>127871261
>>127870972
>>127869235
>>127869050
>>127873405
>>127873424
>>127873661
>>127873836
>>127873863
>>127874071
>>127874360
dudes, calm down.
this is nitpicking deluxe...
- Voxel
- "volumetric pixel"
What is a pixel? How is it represented in 3D?
A cube? A sphere? A point? Has it a color? Has it transparency? Is a complex geometric object placed on the coordiantes of a voxel? Has this object textures? ...
It says nothing about how the pixel is represented, if rendered.
The point in this (most of the time equally spaced 3d grid) could contain a value from 0 to n (or a matrix or whatever datastructure), which represents a block in Minecraft, which itself is a cube with a texture and so on... In the old commanche game the point only represented the height of a 2D sufface, so it was renderable in real time on a 486 CPU.
In SE it represents either a block of a station or a ship, which is placed as one cube or more, which itself consists of vertices of this cube, which also can be displaced:
https://steamcommunity.com/sharedfiles/filedetails/?id=391202025T
The asteroids and planets in SE are actually called voxels by keen:
steamcommunity.com/sharedfiles/filedetails/?id=391149836
However, the rather complex ship and station "objects" instead of just "pixels" are placed in a voxel space (once the first block is placed).
>>
>>127875034
lol
>>
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>>
>go to sleep
>come back
>discussion worse than /wgg/ using nato icons or retard eugen symbols.
Jesus fuck guys, you really need scrapmechanic.
>>
>>127876607
i blame the marekman
>>
>>127876775
wait, the cyberdogs are rotten miner wars assets?
>>
>>127876884
Might as well be, but he's making shit up.

But, everything from the missile launcher firing sound, over the rocket explosion smoke, to the UI is miner wars assets.
>>
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>>127876775
>We want to give you a 100% operational and bulletproof multi-player - once and for all.
>Please let me know your opinions in the comments below. Thank you.

t. Marek

http://blog.marekrosa.org/2014/05/space-engineers-dedicated-servers-and_29.html
>>
>>127877463
>May 2014
WAKE ME UP
>>
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>>127876884
not rotten

rotter
>>
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>>127877463
>2014
>>
>>127864986
Did they make crossout any better? I had access to an alpha phase a while ago but it was a fucking shitshow
>>
>>127874064
You put a cylinder on top of the engine block, put carburator on it, surround them with turbichargers and put a super on top.

And then you spam these engines, setting spin up, decay and responsivness as needed..ALso, battery as buffer
>>
>>127878219
I don't know, I have started playing it like a week ago, I have no reference about how bad the game was back then.
>>
>>127877463
"We want to give you a 100% operational and bulletproof multi-player - once and for all."
- Marek Rosa, 29th of May 2014.

This is going in my fucking Keen forums signature.
>>
>>127854414
>>"Look at those shafts!"
>>
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Ugly though she may be, for under 8k natural and metal, 'tis no finer starter ship.

First time I just gave up on hull and made a triangle with a keel, fuck it takes so long
>>
>>127879994
Make the beam suporting the missiles metal or make a lower turret otherwise that shit gonna pop in 2 seconds of battle.
>>
Can't we just call them Voxels and Boxels?
>>
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>>127880380
I call them Keenels.
>>
>>127880338
Gonna add slanted metal armour when I can. They're beating the second DWG attack as we speak.
>>
>>127880651

> Mareks

Can we establish Mareks as a unit of measure for failed potential?
>>
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>>127799478
>Adding beam turrets, precursor for a potential replacement of the current fixed beams, too.

And here I have been designing mostly around the current beam weapons.
>>
>>127881385
So, SEngies are one Marek?
>>
>>127881394
They'll have the same form factor.
>>
>>127881385
screencap please
>>
>>127881394
Would it at all be possible to have special dedicated conveyor tubes to move the 'beam' items along to allow for almost an FtD-like system, or a simpler system like chemical lasers that use gas to fire (hydrogen laser, custom gases)?
>>
>>127881796
>conveyors
No.
>gas
Maybe.
>>
>>127881472

I'd be more inclined to say that a Marek is worth one week of wasted potential. ie, the laat update to 'add' the extant modding capability for medbays and suits rounds out to one Marek.

Spengies as a whole is probably close to a Gigamarek right now, if not over.

>>127881645
Screencap what?
>>
So, how many Mareks are Robomutts?
Now bear in mind that their existence is not such a bad thing, but the fact that they were either created or implemented before other features of fixes is one of the reason why their Mareks should be measured.
>>
>>127882315
The robodogs increased the value of the Marek.

Spengies is always one Marek, a Marek is for measuring the failure of other games because we all know spengies is fucked
>>
>>127642939
What did you doooo?
>>
How do I make heat seeking missiles home on target when launched vertically? I guess I could use One Turn, but what if target is to the side? Will camera increase FOV to 360?
>>
so how many Todd Howards is one Marek? how one currency scales to the other?

I know a Todd Howard is a measure of lie and a Marek of failure, but can they be related at all?
>>
>>127882315

Cyberdogs essentially just reuse the code for Spiders, with the addition of exploding if they cannot reach their target. They added little to the game and the most-downloaded mod following their release was one that prevented their spawn, until Keen saw fit to add in the ability to disable them directly.

As a hotfix.

So not only did they waste a week's work only to put in a feature nobody wanted, they also had to spend additional work to let people disable said feature because it was just that bad.

So slightly over one Marek.
>>
>>127882608
it's not currency, it's SI units

you can't convert grammes to meters without a proper context
>>
>>127882678
I agree here.

The Christmas update which had no content, but broke MP was also over one Marek, because Keen managed having to fix an update that did barely anything but linking some guides.
>>
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>>127882451
Oh, so it's a unit you usually use in micro, mili or pico increments, like the Farad or the Hitler.
>>
>>127882963
Or the "Nazi", to measure evil, yes. Problem with some of these is, that people get upset when you want to do conversions, such as 1 Hitler is 0.8 Stalins.

Generally, I'd call 1 Marek about 0.4 Mark Kerns or 0.7 HiRez.
>>
>>127883090
>1 Marek = 0,7 HiRez
[VGQ]
>>
>>127882963

Correct. Furthermore, a measurement of 0 Mareks would imply that an adequate amount of progress was made for the time interval. Negative Mareks imply that more progress has been seen than could be normally attributed to that time interval, meaning either that the development team has been unusually productive or that more work has been done in previous time intervals but not fulfilled until the current one - potential has not been met if there's nothing to show. Planets, for example, would be a fairly large negative number of Mareks, because it was a sizeable amount of progress, but still average out to a positive number of Mareks over the total development time, because it really took them longer than was reasonable.
>>
>>127883421
I like that despite the complexity of the Marek factor, we will never veer from a sum of 1 Marek total.
>>
Given the value in USD of 1 Marek, how many Mareks was the GoodAI embezzlement, and how much was GoodAI in Hitlers?
>>
Whats the official Exchange rate for Kekels?
Squad did a good job at failing with KSP pushing the Kekel value through the roof.
100 Kekels = 1 Marek?
>>
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>>127642939
>Haven't played robocraft sinc heli
>new everything looks bad
Is it that bad?

>Still can't paly Spengies because shitty computer

>Bored of Besiege
I want to play life is feudal but that's not egg and i'm too poor.
Haven't played the others, but going solo is pretty boring, what do egg? I haven't egged in a while and I'm feeling it.
>>
>>127883592
Since no one was gassed, I'd say, about 0.1 to 0.15 Hitlers.

Still evil. Still an atrocity. But with only 1 million people affected and the effect on them being only seething rage and emotional abandonment, it does not deserve a higher score.
>>
>>127883090
Or 0.074 Squads
>>
>>127883671
Just try them faggot.
>>
>>127883813
No, I'm talking about the USD conversion. GoodAI was $10 Million.
>>
>>127883519

As the development of Spengies continues, the size of a Marek grows larger, while the influence of his individual achievements and failures on its valuation grows smaller.
>>
>>127883264
Actually, you wouldn't believe it, but they have actually fixed Tribes Ascend. Like, literally removed classes and P2W shit, implemented only the light, medium and heavy loadouts and it's actually better than ever.
Now only if they could fix their playerbase count.
>>
>>127884274

Improving a game when there's no one around to play is arguably a greater waste in potential than stagnating a game while people are still playing. Not only is time wasted, but work is wasted, too, unless they get more people in.
>>
>>127884478
I guess they just wanted to redeem themselves.
>>
>>127884541
If Planetside 2 got fixed I'd go back in a second. I'm a sucker for huge playercount games.
>>
>>127883090

What's the valuation on Red5?

I mean, at least Keen didn't fail to pay its employees over Christmas.
>>
>>127883671
FtD pretty popular lately, and with good reason. It's a really solid title even in its current state.
>>
>>127884696
Considering that Red5 is an employed studio under the complete control of The9, Red5 itself is no longer the source of evil, but has become a victim of it itself. The9, on the other hand, ranges about 1.2 HiRez, or 0.7 Monsantos in videogame equivalents.
>>
>>127884942

It's hard to match Monsanto when it comes to evil.

We're measuring failure, though, not actual evil. I don't think Marek's actively malevolent to anyone but cute robots.
>>
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SETOOLBOX DEV THROWS IN THE TOWEL

KEEN STRIKES AGAIN
>>
>>127884942
>>127884696

So where does Spore fit into this.
The Dev studio had the greatest ideas, but the overhead studio forced them to turn it into a kids game in the last six months, all they did was cut content and stages following their orders.
>>
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>>127883090
How many Mareks is a Chucklefuck worth, though?
>>
>>127884839
>20 bucks
I bet it's worth it, it already got my attention some time ago, but dam son I don't have the money, I'll wait, thanks!
>>
>>127885208

I'd argue Spore is greater than one Marek.

At least people still play Spengies, even if they're angry about it.
>>
>>127885367
I would've had a copy to give you literally yesterday. Unlucky, anon.
>>
>>127885348
Did they even done with Starbound as of lately? Anything significant?
>>
>>127885464
I'd agree with that, spore just garroted itself and maybe even killed its genre for a few years.
My respect for the actual devs is eternal though.

>>127885348
Like, a third of a Marek, they always get there in the end, the end is just years after they guessed.
(Like, 0.1 Mareks if you're allowed to count them publishing Risk of Rain, one of the best little games I've picked up in years)
>>
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>>127885526
Heh, it's okay, I'm normally that unlucky, thanks for the thought tho!
>>
>>127885570
Starbound is released exactly like KSP is released. They released an unfinished crock of shit.
Nothing significant happens with Chucklefuck, as much should be obvious.
>>
>>127885367
I think that there is actually up to day torrent on piratebay, that's where I've got my FtD for the time being after I regretted not getting it during sale.
>>
>>127885610
>they always get there in the end
>Starbound
>getting there
It got nowhere after 5 fucking years and 3 fucking million fucking dollars.
Nowhere.
At least Marek made a game that's playable and even, god forbid, enjoyable to a certain extent.
Not to mention all those shitty titles they "published", most of which share a similar fate to Starbound (except for Risk of Rain, it's good even though it's a fucking gamemaker platformer)
>>
>>127885658
Great, thanks!
>>
So basically a small fast shell would travel 500m very fast then drag would kick in and it would slow down and curve back into the water- rather than continuing on another 10km.

A large shell would have a near infinite effective range.

Finally a point to 2m and bigger autoloaders.
>>
>>127885939
If your small fast shell can't go further than 500m your shell isn't fast.
>>
>>127885939
Nope.
They have exactly the same drag model.
Small calibre rounds shoot just as far if not farther than bigass ones.
>>
>>127886035
>>127886054
http://fromthedepthsgame.com/forum/showthread.php?tid=14698
>>
>>127885193
You gotta be kidding me. That fucks us right up the butt. From here on out, we're gonna have to do raw XML editing for any maintenance.
>>
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>>127885193
>>127886298
"The last Space Engineers update has made significant updates to the back end to fully support Space Engineers as a Mod, allowing it to be fully replaced by any other game developed on the engine. These changes are significant, and to a degree seemed insurmountable, such that I actually wanted to throw the towel in. It really is a tough process trying to both reverse engineer and connect into an existing application."
>>
Is it worth blending the rear hull of ships in FTD or do we only need to worry about the frontal cross section?
>>
>>127887650
no yes
>>
>>127885193
FUCK
>>
Scrap mechanic soon, just a little longer
>>
>>127887642
I cannot into coding. I would try and help. Fuck.

Also, GG Keen. SE is becoming a mod. ME will be a mod. More shitty games on the janky engine soon, or what? And the worst part is: Keen says fuck all about it.
>>
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>>127887642
That would be funny.

If it weren't so sad.
>>
>>127887642

Christ I wish I had any kind of technical know how for this stuff, I'd help in a heartbeat.
>>
SE is dead.
>>
>>127888120
Good thing I can cancel that server on a monthly basis.
>>
>>127867405
>single huge magazine
>using the obsolete shellparts block
>thinking you even need that much ammo

there's quite a bit wrong going on here
>>
>>127888189
>using the obsolete shellparts block
Nigga what?
They're just an ammo boxes now and easy to attach to anything too.
>>
Wait, so the server isn't going to be brought back up. This ruins my weekend.
>>
>>127888447
I can't even see the damn thing anymore.
>>
>>127888189
>doesn't know about shell parts boxes
Bro...
>>
>>127878309
So just a crapton of small engines? That seems really fuel inefficient but I don't understand the engines overmuch.
Thanks anon.
Laser running on a ton of little engines is a go.
>>
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How fast do your speedboats go? Wave skimming seems not very good under the current simulation, your speed fluctuates like crazy.
>>
>>127889134
I get about 15-18 ms without the AI flipping it. Can get about 30ms with delicate hydroplanes under the water, but it's gimmicky.
>>
What code are the mods written on for Space Engineers? I am pretty good at C++ and python. I can relearn java.
>>
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Anyone still play robocraft? What the fuck happened in the last couple months?

>no more tiers
>tech tree overhaul
>most of my blocks are purple
>moba game type and tdm
>no more seats
>robot rank

What all did I miss? And should I make completely new bots or keep my old one?
>>
>>127889502
It supports bricks even harder now because you die when your health is a percent of what it was.
Robot ranking is tiers basically, you'll get paired with similar.
Tech tree gone as far as I know.
Blocks paintable now, I think only one tier of armour.

So yeah, new bots, because no seat to protect.
>>
>>127889408
C#
everything is here:
https://github.com/KeenSoftwareHouse/SpaceEngineers
>>
>>127889408
>>127889706
also:
http://www.spaceengineersgame.com/modding--source-code.html
and, of course:
http://forum.keenswh.com/forums/modding.325599/
>>
>>127889631
How do you paint blocks?

The changes seem okay I guess. Is there a new cancer, or is plasma bombers still it?
>>
>>127890491
With the paint tool.
>>
>>127888609
If the hotfix comes that fixes the inventories, I'll boot it back up.

>>127889408
If you mean the block mods, that is XML. If you mean more involved mods, that is C#.
>>
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>Mfw spengies is dead
>FtD isn't popular enough to keep the general afloat
>Our only hope for survival is praying that scrap mechanics descends in all its clang-free glory to save us from ourselves

Is it over /egg/?

Also /egg/torio in ~7 hours
>>
>>127891773
Scrap mechanics also has clang, but terminally less than spengies. You would probably have to specifically try to break the fucking thing to call forth Lord CLANG, rather than existing anywhere within several lightyears of a rotor, a piston or a clamp.
>>
>>127889502
Without a seats(weakspots) and with added regeneration it's not a "robocraft" anymore. Now it's "RoboField" or "call of robzy" where 90% of players are underage retards relying on "w+m1" strategy, 5% are messing with artsy and the rest just don't know what are they doing there.
>>
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>>127891856
>>
>>127891773
>scrap mechanics
why are you keep shilling your game? it is not even available.
>>
>>127891994
>looking forward to any game in any capacity whatever
>shilling
Fuck off back to /v/, alright, kiddie?
>>
>>127892186
oh:
>>127842604
>Then wait for scrap mechanic
>>127887875
>Scrap mechanic soon, just a little longer
>>127891773
>Our only hope for survival is praying that scrap mechanics

sure, totally not a dev shilling for greenlight.
btw, how much? I bet 20$.
>>
>>127892494
Marek pls go and fix your game instead of being butthurt
>>
>>127892494
It releases on Steam on the 20th. You can take that tinfoil hat off.
>>
>>127892494
Stop being a fucking faggot, Marek. Why would the dev come to some random fucking general on /vg/ that mentioned him like once in the past and contains the grand total of 20 people to advertise his game?
>>
>>127891994
Meh, maybe he's just overly enthusiastic. Can't really blame him at this point.
>>
>>127892605
>>127892620
>>127892621
wow, that was instant butthurt. I cant wait for the reviews in 12 days.
>>
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>>127892724
>Gets called butthurt
>"Y-you're butthurt!"
>>
>>127892724
Maybe you're just a faggot, anon. :^)
>>
I think people are being unreasonably optimistic about scrap mechanics. It will probably be shit.
>>
>>127893014
Something that maybe will be shit in the near future is much better than something that definitely is shit right now and won't ever stop being shit.
>>
>>127891923
So essentially you can just build a thick fucking block with shields right? God that's boring
>>
>>127881472
>>127881957
One KEEN is the sum of Miner Warts, Engies (S M) and gudAI.
Approximately how many Mareks is there to a KEEN?
>>
>>127893230
Anon is a retard.
You shouldn't be surprised, this is /egg/ after all. Many people here hate on robofriends.
Removal of the seat is good, new death mechanic is at 25% CPU. That means you always have a bit of a target to shoot at, no more infinitely small things that fly away from you (ejector seats).

Removal of armor tiers has made matchmaking at non-max tiers much more balanced.

Painting is huge fun.
They added more shapes, so you can shape a lot more things now.
The ONLY thing you have to keep in mind, still, is that you shouldn't have large chunks of your vehicle attached to a single block only, because shooting that connection would cut you in half.
But that's always been the case.
>>
>>127893921
>The ONLY thing you have to keep in mind, still, is that you shouldn't have large chunks of your vehicle attached to a single block only, because shooting that connection would cut you in half.
>But that's always been the case
So like regular robocraft? Got it, thanks
>>
>>127893921
Not that anon, but returning player aswell.
Should I stick to certain tresholds in combat rating or it just doesn't matter and it will be fair no matter what I'll build?
>>
>another ftd update
Is this the start of another update train?
>>
>>127895267
Yes, the update train of bug fixes and tweaks.
>>
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>>127894774
Matchmaking is fluid now, but can be a bit dodgy sometimes.

If you want to play with our main group, build something at a robit rating of 6k +-100


If you go higher, you'll run into more and more "meta" builds and you'll end up fighting with megabots that very much make or break a team.

So stick to 6k if you want to be able to solo carry.
>>
File: 2016-01-08_00001.jpg (124KB, 1920x1080px) Image search: [Google]
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Any of you kids add me or can I turn these away?
>>
>adjustable colors on character lights when
>>
File: FXPbzeF.png (7KB, 533x71px) Image search: [Google]
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>>127877576
>>127878773
>>
>>127899723
MAKE IT STOP
>>
Ced pls no drop the server.
t. Kromkar
>>
>>127893230
Bullseye. Flying smg bricks are the most efficient builds. Freejews were also planning to remove 6-active-guns limit.
>>127893921
Totally wrong. People are salty about robocuc because it becomes more and more casual shootah with lazorbeams and doesn't require any brain cells to make a successful robo anymore.
>>
new ded
>>127900660
Thread posts: 752
Thread images: 208


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