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/sg/ - S.T.A.L.K.E.R. General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 664
Thread images: 135

File: the-free-staircase-1.jpg (606KB, 1024x680px) Image search: [Google]
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Go talk to Barkeep edition.

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

Remember to switch to "Viewing" mode on the Google docs.
>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD Guide, How to Mod, Reducing/Removing Headbob, and More
https://docs.google.com/document/d/1DEbJvFWS3L4LY8OPMG5m9pw2FnJpegwjDFTN0BmM8uk
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7
>Mod lists and reviews
https://docs.google.com/document/d/1zlWA6xTRYTbf8WgvxjBX1fo2LshPo6okHkNY1Ojgg9g
>AMK Mod Guide
https://docs.google.com/document/d/15-o_97gjEQRGO6QhUehY7LdqD3FJy84Pz_sWTTV46as

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone
>STALK-IRC - a universally compatible game-integrated chat client
https://github.com/TKGP/STALK-IRC/releases

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. You can safely uninstall it.
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Call of Chernobyl
https://mega.co.nz/#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg
>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/7bhDCP9A (embed)

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA (embed)
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Last thread: >>127404103
>>
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Fucking bump.
>>
REPOSITNG FROM LAST THREAD

***fixes for STCSWP***
https://mega.nz/#!ipgS2Zpa!yEq-yOtjuJgXCVwytIUt1euHWU3lryrvIPYjhTkS0QM

Fixes for STCSWP:
-fixes missing bump map for the act_arm_bandit texture
-fixes crash when removing pso1m21 from weapons
fixes c-more duplication bug
-----------------------------------------------------------------
Ammo Drop Fix/tweak+Lootable faction patches+Arm Meshes+Fixes_V2.2 for CoC+AO_3.1
New Version
Read the Read me. for a full list of changes/fixes.

**Version 2.2 Changes**
Loadout ammo v.s. weapon mismatches fixed.
Re-tweaked ammo drops - different ammo types now also drop, but not all the time, not an absurd amount.
Changed Binoculars Icon
Changed MP412 Rex 357 Revolver decripton to correct one.

https://mega.nz/#!5ZZHRK6Y!gEK8nfS-trFmuatYlLFOemdkNp2njOVK_f_ABydjPTQ

AO_3.1 that was on moddb before it was removed. (It is now back up with some fixes)
https://mega.nz/#!BMQliRzS!0Dkr4gmKVn74lfJMoAye4WPBcmZ85TqRgvKlvmRwLQU

Installing the fixes v2.2 over AO3.1 for CoC from moddb.com or the above mega link will yield the same end results.

----------------------------------------------------------------
****Warfare for CoC version 0.4.1****
https://mega.nz/#!f0wBlAxD!bA7gYEvr7xqBm4-HOPTXlESmgy0VtoOiWRlq43RFo8E

*** Warfare for CoC 0.5.0.1 ***

https://mega.nz/#!jhZV2CAY!nDqXzv0cMb3LdIZ94ihEcLb_xG2HG5JdttlcMWT2XDM

Should fix the extreme lag when saving as well as make mutants not spam. Added one variable to warfare_options.script - MAX_MONSTER_SQUADS which is set to 200 (23 active levels so something around 8 mutants per level if you don't kill them off and no one else does which is unlikely). Let me know if I fucked shit up.

~~changelog / readme for 0.5~~
http://pastebin.com/ghYcNW4F (embed)

Also, Radio mod + patch and other things by yoface720 at these links:
mod: https://mega.nz/#!R8lhjR6K!wNVXqgGvhmIbwb0Q2gmwy40TcDkUh_HC2yiEhLybfqI
patch: https://mega.nz/#!0ktGUZLB!4xdNVmFXg8cb8YJ-d1MHm-6HmMLuYR1nB9f1zizuzGc
>>
>OLR links in the OP are ~still~ dead
Looks good.
>>
>>127533691
>Often out of date; use only as a last resort!
>>
>>127533764
>Often out of date; use only as a last resort!
>use
>use dead link
Eat dicks, slavaboo.
>>
>>127533806
Well, did you use it as last resort?
>>
>>127533859
Desperate for bumps or are you that retarded ?
There's no reason for it to exist if it doesn't work.
>>
gunslinger this year fellas please
>>
--------------------------------------------------------------------
ZRP_1.07 + OWR3 compatible files (Can't open section 'hunters_toz_34' crash fix)
https://mega.nz/#!AQRDnZ7L!Z27cFokEyMwyDGqTNyqWfuanOfU8cOW5sDqkRt5gB1g

---------------------------------------------------------
not sure if compatible with Warfare 0.5.0.1

V3 of Mutant Nerf for Warfare 0.5, all V3 does is make it to where mutant spawns are less reliant on how many points they own (because the faction_brain doesn't let them physically own points), you will see them respawn faster than in V2, but its nowhere near where it was without the patch.

This also includes a whole bunch of other shit that i modified over the days in my game, and a couple of other fixes that broke shit with other mods in 0.5. Make sure you read the readme's if you want to install something, cause they got important information on it.

https://mega.nz/#!NtMF3JBa!wABVHa6HUo1fB2VGTQljDz7eLSvNzI-V4Jm8T3bA9hc
>>
O.G.S.E.0693 Eng Translation finished when??
>>
>>127534067
It'll work after you've searched the internet. That's why you're supposed to use it as a last resort, numbnuts.
>>
>>127534395
You CAN'T use it as a last resort, you idiot.
>>
>>127534234
If you are going to download my V3 of Mutant nerf, dont use the Mutant Nerf (If that makes any sense), werejew already fixed it in 0.5.0.1, but anything else in the options folder will work, cause its just various tweaks i came up with.
>>
>>127534570
No, YOU can't.
>>
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https://www.behance.net/gallery/19310523/ZONA

Looks nice
>>
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>>127536396
This takes me back.
>>
>>127533691
Honestly, just wait for OLR 3.0 and play ogse 0693 which is coming out early Janeveruary
>>
>>127537697
>which is coming out early Janeveruary
This shit is infuriating. I didn't even enjoy it that much when I played the slav version but I'm really running out of mods.
FUCK
>>
https://www.youtube.com/watch?v=iWrHJFPtgEU
Soon..
>>
>>127540516
>original (broken) CoP engine
yeah i'm not going back to that shit
>>
Anyone experience huge framerate drops after awhile in CoC? I can't seem to get it to go away. When I start a new game as a different faction I'm ok. It seemed to start when it was becoming night time.
>>
>>127543557
I had issues with grass settings, once i lowered it considerably it has been fine.
>>
Probably a dumb question, but here goes:

I want the Obrez, but not Misery. Is there any way I add the Obrez to AO 3.1? (CoC)
>>
>>127544267
Did it happen at a certain point of playing or from the beginning? What's weird is I had been to the place before (west part of the swamps) and it dropped and never got better. Haven't tried changing zones yet though. I'll give that a shot, something else to try.
>>
>>127544486
It was bad, but it seemed to go from bad to worse.

Also i have 16GB of ram so any ram leak will take a while to get noticed on my system, and i play iron man mode and usually quit the game after i die, which doesn't take very long
>>
Going through SGM 2.2 for the first time, what the fuck is up with all the landmines?
>>
>>127545581
It's pretty fucked up. Anyway, I believe landmines can be disabled in the options
>>
>>127546063
Oh shit, I didn't notice that, thanks. Gettin a little tired of just walking around and getting blown up for not noticing a ground-colored hockey puck that wasn't even in my direct path.
>>
Trying coc + warfare.
Where can I find and change the new commands, I don't like using keypad.
>>
>>127547507
warfare_options.script

I believe you might find what you're looking for in that file.
>>
>>127547507
Try axr.keybind.script
>>
>>127548239
if key == 210 then
ui_warfare_faction_control.show()
end

if key == 82 then
faction_brain.request_defense_squad()
end

if key == 79 then
faction_brain.request_support_squad()
end
You can use the keycode from there :
http://minecraft.gamepedia.com/Key_codes
>>
>>127537890
it has changed a lot since the initial release though
>>
>searching for 1 hour why the fuck my warfare doesn't work anymore and my CoC looks like shit
>suddenly realize I was playing my old back up installation of CoC instead of the modded one.
>>
>>127550079
Good job guy, bet you feel real smart
>>
ded tred
>>
>>127550358
Yeah, I feel like a genius.
>>
>>127540983
that shit needs to support openxray/coc day 1 or else it's DoA.
>>
>>127552423
Don't worry, the thread will explode when gunslinger will be out.
In june 2017
>>
>>127552596
Yeah, I remember some 'insiders' telling us that it'll come out early 2016, fucking cunts.
>>
>>127550238
filtered.
>>
Is there any good and stable multi-player mods for any of the stalker games? I think it'd be awesome to coop with a friend or too, though I may kill the spooky feel
>>
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>>127554193
>>
>>127554193
Wait for RoH.
But I have the feeling this mod will never be finished or will be extremely disappointing.
>>
>>127554193
RoH was supposed to be that, but it's pretty much never ever since instead of doing what everyone wanted and just adding mp/coop to Stalker they insisted on putting in a ton of unneeded shit.
I don't really have high hopes for it to be honest.
>>
>>127554652
>>127554717
Thank you! Hopefully they get it together.
>>
>>127554717
FUG, what uneeded shit are they doing, why couldn't they just add the MP part and let players add the uneeded shit.
>>
>>127556398
>what uneeded shit are they doing
http://www.moddb.com/mods/ray-of-hope-co-op-online
>why couldn't they just add the MP part and let players add the uneeded shit
Don't ask me, ask them.
>>
>>127556768
My memory is garbage but I think they said once that they would release a bare modder's resource version of RoH after RoH itself releases.
So that modders can have a blank slate with mulitplayer features to modify as they see fit.
>>
>>127557898
>they would release a bare modder's resource version of RoH after RoH itself releases
>after RoH itself releases
That's my main gripe, they keep distracting themselves with stuff no one really wants and delaying the whole project to the point it that it may never come out. All the mechanics they are working on look fine, don't get me wrong.
>>
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reminder that people like this exist
>>
>>127558515

So.. Uh... What is the "correct" opinion?
>>
>>127558515
Reminder to fuck off back to reddit if you like it so much.
>>
>>127558515
You're not exactly being a goody-two-shoes by shitposting about e-celeb bullshit, you know.
>>
>>127558515
Fuck him anyway, I stalk the way I want, he can suck my dick. Why should we even care at this point.
>>
>>127559312

I agree.

If you want a more casual, less rewarding experience because you can't handle real Stalker, that's definitely what you should go for.
>>
>>127558515
But he was ravaged by the elephants foot, he can see what we mere mortals cannot.
>>
>>127559487
Immortal people often suffer from Alzheimer's desu.
>>
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pls halp

I'm trying to play OGSE on Windows 10, Vanilla game started just fine but this mod won't.

(Alternatively, an alternative mod that "Fucks my shit up" and works would be just dandy too)
>>
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REP
>>
>>127562976
>1.00002

Wat
>>
>>127563150
Did you seriously add all that up? Sure smells like autism in here.
>>
>>127563331

Yes.
>>
>>127563150
Rounding errors
>>
>>127562953
>Windows 10
>>
>>127564182

Hey, I got justification!

My computer cost me 600€ on some sale as a prebuilt machine a year or so ago, before this one I had a laptop, so even if I had tried to buy this as parts it wouldn't have been able to reuse anything, and it would have cost me 750 - 800€ plus shipping.

And of course it came with windows 8.1 preinstalled, with no way of getting Win7 without buying a separate license. And as we all know, Win 10 >>> Win 8.x.
>>
>>127564840
Kill yourself
>>
>>127564840
>Buying windows
>>
>>127564938

Thanks, but no thanks.
>>
>>127564840
>using a botnet
alright
>>
>>127564840
>Win 10 >>> Win 8.x
It's objectively true tho, it's a multitasking miracle.
>>
>>127565528

I'm signed up for 1 MByte per second (the lowest amount available in my country, all I can afford). For legal reasons the ISP has to provide at least that on average, yet I've never seen it drop below 10 Mbit/s. If they're hogging anything at all, it has to be a VERY miniscule amount.

And considering they backported everything to Win7 and 8.x, what are my options? Linux or fucking Vista?
>>
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So you are to walkings through agroprom lbarotary and stalker pictured slaps the ass

What does rookies stalker do?
>>
>>127567006
Kill Strelok of course.
>>
Got Call if Pripyat recently. What are the top mods for gameplay and graphics?
>>
>>127567440
Kill yourself, play the other games first.
>>
What does S.T.A.L.K.E.R stand for?
>>
>>127570562
http://lmgtfy.com/?q=s.t.a.l.k.e.r+acronym
>>
>>127570562
Sucker
Toe-licker
Anarchist
Loser
Kid
Elitist
Redditor
>>
>try warfare 0.5.0.1
>open faction control, see i can capture several points
>type smart terrain name and press "send order"
>nothing happens

Wtf do I have to do ?
Do I need to somehow spawn guys from my faction ? If I press numpad 1 a squad is sent for me, and they just follow me like tards. I can't change their behavior or anything else.
>>
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more retarded shit from AO3.1 for CoCk
0.01% chance sahkarov will sell a svarog detector

what is even the point, enigger, you dumb cunt
>>
Not dead.
>>
>>127576206
Dead
>>
https://www.youtube.com/watch?v=GmdlYVUl7ok
>>
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>>127576707
Well, normally I'd tell you to kill yourself, but this time it seems like it wouldn't have much of an effect considering that whole death thing.
>>127576835
But you should kill yourself.
>>
>>127576835

You should at least use OWR if you're going to stick with stock weapons.

They're so ugly and outdated, on top of being plain wrong with the stupid mirrored models.
>>
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ... call of chernobyl\gamedata\scripts\faction_brain.script:1127: attempt to concatenate local 'chosenSpawn' (a nil value)
! [SCRIPT ERROR]: ... call of chernobyl\gamedata\scripts\faction_brain.script:1127: attempt to concatenate local 'chosenSpawn' (a nil value)

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ... call of chernobyl\gamedata\scripts\faction_brain.script:1127: attempt to concatenate local 'chosenSpawn' (a nil value)
>>
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>>127576835
that explains everything
>>
>>127571908
vanilla values you faggot
>>
>>127577879
oh in that case

what is even the point, alundaio, you dumb cunt
>>
>>127577738
O kurwa, Tejas is Polish. I swear, Stalker seems to attract more Poles than Russian.
>>
>>127578227
No, he's a republican-voting redneck who uses google translate.
>>
>>127577970
He wanted to be edgy.
>>
>>127577970
>>127578416
Oh i got it, the engine probably explodes if you actually set it to 0.00%
>>
>>127577738
Is he roleplaying as the Zone's garbage man?
>>
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>>127578590
>>
>>127564840
>not having a dedicated single core cpu Win XP stalkin maschine

I thought you guys were serious about stalking?
>>
>>127581307
Come on, anon, the age of Athlon 64 is over
>>
>>127581571
>tfw no athlon xp 2200+

those were the days..
>>
http://webm.
host/cfdd7/

Those explosive barrels were too tempting to shoot at.
Also, that bit 55 seconds in had me jumping IRL.
>>
cock with warfare (both 0.4.1 and 0.5.0.1)

my faction doesn't respawn at all, while all other factions do.

am i doing something wrong or what?
>>
>>127582981
"both" means i tried both versions, same result.
i also have two different coc installs, one with AO, and the other with STCSWP, and this shit happens in both.
>>
>>127577970
it's supposed to be small chance until he gives you discount and increase chance of selling veles
>>127578564
0.0 means no chance to sell
>>
>>127586647
Stalker has the best modding community of all games and we're currently living in the golden age of it with mods like OGSE and Gunslinger somewhere around the corner.
>>
>>127586840
it's good but nowhere near any bethesda games or warcraft 3, off the top of my head
>>
>>127587927
>bethesda games
>good modding community
heh

I can't really speak of Warcraft 3 tho, because I haven't touched any mods for it.
>>
>>127563331
You could quickly add up the numbers in the one's place and see that there's a 2 instead of a 0 like you'd expect. That doesn't take very long.
>>
>>
>>127588120

Mapping community is still alive and I play with my group from time to time.

Not sure about 'good' but its alive noneless, quite fun too.
>>
>>127588375
Nice model !
>>
>>
>>127588375
>>127588614
What's wrong with his face?
>>
Does anyone have the MSpaint image with the dogs and woof woof motherfucker?
>>
>>127588375
>lafugix
senpaaaaiiiiii
>>
>>127588770
My first impression was "white version of Mos Def".
>>
>>127588770
shadows bag
>>
>>127543557
Mod memory leaks for me when coupled with the AO3 patch.
>>
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stalker 2
>>
>>127589847
that's cawadooty
>>
>>127545581
>sgm
>what is up with the land mines

welcome to SGM
wait till you see the exploding chickens
you can turn them off in sgm optimizations menu if you want.

i'm playing sgm 2.2 lost Soul and i cant get the fuckin sgm anomolies to turn off, even tho it says it successfully removed them.
>>
Which CoP mod has the best graphix?
>>
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>>127564840
>Windows 10 >>> anything, even dogshit
>>
>>127589847

S.T.A.L.K.E.R.S: Chernobyl of Dystopia
>>
>>127589579
Yeah I noticed that. It fixed itself (framerate at least)moving to a new zone but I had to go through a cinematic experience across the swamps. Fun times.
>>
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>>127564840
>no way of getting Win7 without buying a separate license.

BRUH
>>
>>127588781
someone please
I need it RIGHT NOW
>>
>>127577538
coc+warfare 0.5.0.1 ?

or on top of ao3.1 or stcswp?
>>
>>127564840
>no way of getting Win7 without buying a separate license
>buying

mfw i have no face
>>
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>>127590627
woof woof
>>
>>127590727
> coc+warfare 0.5.0.1 ?
yes

> or on top of ao3.1 or stcswp?
ao 3.1
>>
What would you want out of STALKER 2 aside from it just being made

>more creative anomalies
>anomalies and radiation work on a dynamic pressures system similar to light so they now morph around objects and the environment instead of being static landmines with curazy effects
>mutants further mutated by anomalies and blowouts
>no constant loading screens or huge leaps between maps, seamlessly enter and exit an underground lab without any loading inbetween
>ability to smooch bandits when out of money
>>
>>127591156
>aside from it just being made
What I want out of STALKER 2 is for it to never be made because there is zero chance it would be any good.
>>
>>127590863
Thanks
>>
>>127591282
Couldn't be worse than what Russian modders dish out
>>
>>127591405
At least slavmods are often "so bad they're good" tier.
>>
>>127590627
Since we are at image requests.

Does anyone have the image of before playing stalker after playing stalker
>>
>>127591887
I'd say they go past that, past "so bad they're bad", and then past that back into "so bad it's good" territory. They break the boundaries three times.
>>
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>>127591887
i too love shitty immersion effects and shitty scopes dude
>>
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>>127591963
This?
>>
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>>127534746
FUCKING KILL YOURSELF NORMAL FUCK
>>
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>>127591963
or this?
>>
>>127592032
As a slav i'll explain the thought process of slavs and making videogames/mods.
You see slavs don't generally play videogames, and generally don't play many different games, and the games they like the most is blizzshit like shit, and counterstrike, though there are some insane fringe groups that like something else, usually these guys are the too cool for school kind of people and are looked up to by the rest of slav gamers or normie gamers as gaming wizards.
You can think of it as jedi and non jedi.
Sadly these game wizards usually don't make mods or games, because they waste time on playing them too much.

The ones that usually make mods are the ones that cling to one game or genre for years and years, because if nothing the slav is a patient man.

>note 90% of slav women don't play games at all some small percentage play stupid facebook games, and an nano group play actual games, but they are usually butt ugly.

So you end up with the guy that knows one game really really well, and usually doesn't read books (so that he actually knows how to write or construct a story line) and wants to make a mod for his favorite game.

So the diligent slav starts on his wild journey to make a mod, at first like anything one wishes to create he starts with an idea of what he wants to do, it's not always a simple idea, usually it's an overcomplicated unreachable idea, which an entire studio would have trouble completing.

Why does he do it then?
Well because a good slav never listens to dissenting opinions.

He forms this idea of what he wants to do, sort of and starts working on it, usually alone, because he is a man, and he can do everything, and the process goes slowly, sometimes he'll get another slav who is equally as overenthusiastic to help him.
They continue on this wild adventure into the world of video game development.
Along the way they perhaps play a game or watch a movie, or even the strangest of all read an actual book.

(cont)
>>
>>127590863
>arriving at the bar in AMK
>>
>>127593392
Thanks for those, but no, it's one that's comparing drug addicts, and at the end there's stalker.
>>
>>127590863
absolute mighty kek
>>
>>127594121
Now he gets more ideas that he wants to implement, but he never changes his direction or cuts back on some things to be able to add others, that would be blasphemy in his eyes and the gods would punish him for showing such weakness.
So he adds more things and more things, and more things, that he thinks would cool to have.
This is where you get the neverever.

Now he isn't always good at everything he does, but he doesn't let that get in his way and he doesn't ever stop to learn something before doing it well and implementing it, say a blood platter texture, for HE IS SLAV and he knows everything, also he has a really hard time criticizing him self or listening to any kind of critique which just compounds the problems.

Now you have the slavs that are actually have god like skills at whatever and they like making stuff, but even still they cannot get away from their slavic blood. Also slavs really and i mean really like fucking with people, so they'll come up with the most batshit crazy ideas and make them into something, from mind fucking to making your really frustrated or making you giggle to the insanity of it all.
I guess deep down the creative slav wants you to take a look at yourself or the world and laugh at the insanity of it all to see the world from their cheeki, cynical eyes.

Now I don't really have an ending to this wall, but there you go it's all kind crazy, but somehow works, like the zone.
>>
Is anyone playing ROH now?
>>
>>127595373
And then you have the English scene where everyone just churns out Epic Original [graphics mod] + [weapons mod] + [trivial config edits] Merge Mod 2015 Vanilla+ 2.0 Complete #195,651.
So I prefer the slavic way.
>>
>>127591156

- A more developed system for weapons, armor and inventory Quality. A "hand-crafted AK" should be better than a "Rusty AK", and "John's AK" would have better accuracy and lower rate of fire than "Bob's AK"
I'm not suggesting Borderlands levels of weapon disparity, that would be overdoing it, but adding a few slightly more unique weapons would keep you more attached to your weapon.

- More creative anomalies, yes. But what really sticks out to me are the thoroughly alien, drastic anomalies. The ones that stuck out to me the most are: the the huge canyon cut out of the ground in the lower right corner of... Yanov? Zaton? Call of Pripyat? You know what I'm referring to. The huge, perfect line cut out of the ground... I was breathless the first time I saw it, I didn't know how to react, it was so... overbearing.
The anomaly you run into when you're looking for the heart of the oasis is another great one, the first time I ran into that, I legitimately thought I was losing my mind for a second, my next thought was that I had somehow fallen asleep while playing, or accidentally loaded a previous save from a few seconds ago and forgotten about it. When I first found out about the place I didn't even know about the quest, I was just seeking shelter from a blowout.
Once I realized what was going on, the "puzzle" itself turned out to be a major letdown, but for those first few seconds when I first realized the room was repeating itself, those are among my top-10 videogame experiences ever.
To a lesser extent Oakpine qualifies as well. It's alien, people tell stories about it, but it's not necessarily all that hostile.

I don't necessarily want more creative anomalies, I want Greater anomalies.
>>
>>127597312
>that whole post
Kill yourself.
>>
>>127597659

Aww, lil' babby is feeling triggered?

Why tho?
>>
No dying.
>>
Should i download SGM All-in-one or Lost Soul?
>>
>>127589024
KEKOUT SOON FELLOW STALKER
>>
>>127602674
lost soul, latest patch, eng translation
not sure if the one in the repo contains the patch form 12/02 but here
https://yadi.sk/d/38cksDRsecq4g
taken form
http://ap-pro.ru/forum/102-10246-1
>>
>>127602674

SGM, best mod I ever played.

That's just my vote though, listen to what the majority has to say.
>>
My clear sky leather jacket icon is a combination of a box of rifle ammo, pistol ammo, and meds. I'm using CoC+STCWSP+Anon's CoC mod. Everything else seems to be working correctly. What files should I poke around to fix this?
>>
>>127603516
Lost Soul is SGM you dingus.
>>
>>127606627

SGM is Sigerous Mod
>>
I'm not the brightest with this whole modding thing and got this with AMK
SERVER: Starting...
* phase time: 378 ms
* phase cmem: 66725 K
SERVER: Loading alife simulator...
* phase time: 17 ms
* phase cmem: 66725 K
Creating new game...
* Creating new game...
* Loading spawn registry...

FATAL ERROR

[error]Expression : header().graph_guid() == ai().game_graph().header().guid()
[error]Function : CALifeSpawnRegistry::load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_spawn_registry.cpp
[error]Line : 167
[error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN!


stack trace:
>>
>>127607283
And SGM 2.2 Lost Soul is a version of Sigerous Mod
Anon pls
>>
>>127607450
If you're loading an old save, don't. If you're not you fucked up the install.
>>
Playing CoC with AO3.1 and the latest Warfare version.

From reading the readme in the Warfare mod folder, it seems like there should be intense fights all across the Zone, but as I travel around as a member of the various factions, everything seems so... dead. Factions rarely venture from their initial camps (I've only had one instance of a coordinated assault when I was playing as Duty.) In addition, Mutants seem almost nonexistent in the Zone, with only a few being in each area.

Is this normal? How much of this is CoC and how much is warfare?
>>
Is there a good ballistics mod for SoC? AMK results in a crash with or without the "fix" so that's out of the question.
>>
>>127610006
Something something who buys PDAs etc
>>
Right guys, I'm kinda new to CoP, and I've decided to play misery mod for the first time. Can someone tell me why I can't seem to follow noah to the plateau without burning alive in the anomalies in that farm. Every time I try and follow his path, I end up being burnt alive before I make it to the jump. I've tried throwing screws about and figuring out an alternative path to the crash site, but eventually gave up and attempted a different mission. Am I attempting the mission too soon? Should I be wearing certain gear before trying it?
>>
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>>127611013
>>
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>>127611013
>screws
Finally a reason to post this
>>
>>127611013

First of all, I think Misery is a good mod for what it does. It turns Stalker into a progression-based game, almost an RPG, Which brings the game closer to what it was originally intended to be, but since the mechanics aren't there to support it...

I know exactly what you're talking about, I had the exact same experience in the scene you're talking about when I played Misery. This mod being Misery, you're intended to move on, and farm/grind for the next 10 hours or so until you can afford a better armor. Only then can you return and finish this story-critical quest.
>>
>>127609979
Do you have the red and green circles on the map ? (Just to check if the mod was installed correctly)

In my experience, it starts calmly and gradually become more intense as the faction capture more territory, which allow them to have more active squad at a time. If you want the action to come faster, you could try the file in the optionnal folder, I tried more squad + Faster respawn and it became a bit crazy after a few map conquered !
>>
>>127610398
Is that supposed to make sense?
>>
>>127612738
Sorry, I don't have the pasta saved
So sorry
>>
>>127612679
>Do you have the red and green circles on the map ?

Yeah those are there. All of the systems are in place, it just seems like the factions don't try to make a move.

I'll do some editing to see if I can make it more intense.
>>
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>>127612805
>>
>>127612665
Thanks for your help.
Is misery the right mod to be playing? I'm looking for a spooky experience which leaves me feeling helpless with little to no weaponry at my disposal.
>>
>>127611013
I thought for sure this was just more pasta but jesus christ, it looks like you're serious. Read the OP. Read the fucking OP.
No no no no no no
>>
>play cock
>Be ironman
>Be monolith
>Find l85 with 2 mags
>Go to radar
>Chimera attacks you and 2 of your bros
>you empty both magazines into it
>you all die

fug
>>
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>>127616902
>>
>>127616902
>nato
fucking lol
>>
>>127533523
In that top middle part, I'm pretty sure there is a stash
>>
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>>127619202
I'm sure there'd also be one or two stashes here, if there were any train wagons around.
>>
Door won't open even after i shoot the explosives.
What do?
(SGM 2.2 Lost Soul)
>>
>>127625203
u dont shoot the explosives
you place the explosives by "using" them
then take cover and use the remote detonator in your inventory
>>
>>127625203
Use the detonator.
Welcome to SGM.
>>
Last thread someone said some guy spent 3 fucking days in Cordon?

Who was that guy and where i can find the source?

Is something i need to see for myself and cant find it.
>>
>>127631472
it was 3 months
tejas_stalker
see
>>127558515
same dude
>>
>>127631472
>days
Months
- TS :D
>>
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Been playing COP, only mod is AO 3.1 because I am a bitch whore for guns.

The AI seems to be broken, in Yanov I don't see any Duty/Freedom spawns, and in Zaton the AI seems to forget that mutants should be shot before they gnaw your ankles off.

Is there any easy way to modify spawn/faction tables to the AI so the world is a bit more interesting?
>>
>>127632225
I would like to know this as well. Having military up the ass/choppers in early CoC zones is ass
>>
>>127632364
nah that part is good. gotta play it tactical not just runnin around with ur dick in ur hand
>>
>>127604417
Get ui_icon_equiment.dds from STCSWP. Cocmod's readme should say this
>>
>>127610006
Are you combining the Standalone AMK ballistics mod with another that modifies weapons? OWR3 or Arsenal? Don't, use it by itself. Install it last.
>>
>>127604417
>>127635893
https://mega.nz/#!lNRCTKIb!3rZ2-0381kXMBdY1Cn26KWdWb16SefnqnfDGE-H-fp8

made this a while ago
>>
>>127597290
Agreed. Almost all of the interesting mods are slav. And the exceptions are almost all based on that great slav mod, AMK.
>>
>>127636058
I was installing it last after OWR3, but I suppose I can scrap it and just use that
>>
Playing Ogse 0.6.9.2., finished main story line and now I'm at agroprom, following some weird after-story quest about finding a duty camp
When I walk close to the duty stalkers in the camp I get this

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:192: C stack overflow

anyone know what's going on? This quest really had me intrigued.

After some internet searching I found that it may have something to do with lots of stuff being spawned in the area, can anyone confirm?
>>
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so a couple of threads ago I posted this

>go out to a wine tasting with two hot women I just met a couple weeks ago
>one is a Turk, the other from Ukraine
>flirting up a storm, they're competing with each other
>hipster wine bar, bearded band is playing live music, we're all dressed fashionably
>conversation turns to relationships
>girls start to converse
"Yeah, the important thing when you have a guy introduced to a group of potential girlfriends is for him to stick with one girl."
"Yeah, yeah, he has to stick with her, not get rejected and immediately move onto her friends."
"It's almost like you need a stalker!"
"I would love to have a stalker!"
"Every girl should have a STALKER"
"You mean a good kind of STALKER right?"
"Yes, the best kind of S.T.A.L.K.E.R."
>this goes on for like 5 minutes
>mfw the whole time

Got an update now. I've been chatting to the Ukrainain MILF. She was born in the Soviet Union and we got to talking about Roadside Picnic and made a date to watch the film Stalker together even though we've both seen it.

DO I HAVE PERMISSION TO REVEAL MY POWER LEVEL
>>
>>127614397
Misery 1.x maybe, but definitely not 2.x which is very different from STALKER, the game, and is its own thing.

If you want to play STALKER, play STALKER.
If you want to play Misery, play Misery.

You want to play STALKER, young rookie.
>>
>>127632225
>>127632364
Use the AO 3.1 release with Pripyat Reborn, that adds spawns and ai tweaks.
>>
>>127636603
You'll need to merge it with OWR3 if you want both. Download WinMerge and give it a shot.

This is a pretty straightforward merge since both mods are targeted at vanilla and is a good intro to merging.

Don't merge inside your gamedata - merge AMK ballistics into a standalone copy of OWR3, then drop that into your presumably ZRP+Absolute texes gamedata.
>>
Another AMK 1.4.1 Autumn Edition 3 beta: http://www.moddb.com/mods/amk-autumn-edition/downloads/beta-1-amk-141-autumn-edition-30

Compared to the last beta I put up a couple threads ago, this has Smurth's Dynamic Hud for CoP ported over for dynamic breath and hit effects. AMK blowouts are started correctly in this version. Bunch of other minor changes mostly around dynamic actor/suit effects.
>>
>>127642980
The CoP-flavored talk/trade/inventory/loot ui from AA2 is also merged in this version.
>>
fuck, I just setup AMK 1.4 AE yesterday after hesitating between 1.4 and 1.4.1
should I grab this instead?
>>
>>127643517
I'd say so, it's been pretty stable for me so far though I've only got as far as saving Mole in any of my tests.

This is 1.4.1 not 1.4, so you'll need to restart. I'll do 1.4 too in the next week or two, if you prefer to keep playing - the save should be compatible when that comes out.
>>
>>127643517
If you want to compensate for the lower spawns, go into AMK Options after you've started the and turn on Dynamic Hit Effects. They're from Smurth's mod and just as annoying as the original AMK post effect on hit.
>>
After revisiting AA2 again, I finally noticed how good the flashlight actually is in that mod.
Feels pretty good to use.
>>
>>127604417
>CoC+STCWSP+Anon's CoC mod
i'm assuming this is the mod order you installed
if you really want Anon's CoCk, install it before STCSWP.

but that mod is really garbage, better just stick with warfare.
>>
>>127534234
>ZRP_1.07 + OWR3

Wat
>>
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Would you stalk with me?

No mules pls, I travel light.
>>
>>127647892
I still need to steal the doc from those military fags. Just hang around the area I'll be there in 1 or 2 days.
Also
>20 anti-rad
>>
>>127648131
Damn, I missed that.

3-5 should be more than enough.
>>
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>>127647892
Yeah, your loadout is pretty good. Just get yourself some actually good guns and I would stalk with you.
>pulleys
>shitty ukie pistol no one has ever seen IRL
>>
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>>127648131
>>127648213
Fixed, I was carrying too much shit.

I usually hold onto the Abakan or AK-74 until I get a VAL, unless I'm literally drowning in NATO ammo.
>>
>>127640053
I think a

Kill yourself is in order.
>>
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>>127648131
Multiplayer?
>>
>>127642980
Does it also have the teleport function or are you planning on adding it?
>>
How do you unlock tier 3 upgrades in call of Chernobyl?
>>
>>127650019
You go to that old fuck Forester and bring cash.
>>
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Clear sky : you freeze and die insantly jn a blowout
CoP: You are slowly dying from not cheeking breeki

Pls sthap
>>
>>127650283
>Tfw when blowout in zaton, but too lazy to wait it out.
>I fucked up, but i'm near the scientists bunker.
>i can see the wave of fucking death coming at me
>get into the lab just as the wave passe over me
>that ass clenching.
>>
>>127649808
The ZRP teleport or is there a better one? Not planning on adding it.

Also, I consistently forgot to bump belt size after each test run, so it's set to 6 in that beta 1. Will bump for the next one.
>>
>>127648567
never ever
>>
>>127647810
what's so confusing?
>>
>>127648213
>pulleys.jpg
>>
>>127653442
I thought it was a typo but I've been out of touch with mods for months and I had no fucking clue OWR for SoC existed.

Any chance I can use it on a existing save? I'm just replaying with ZRP.
>>
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FUG FINALLY FOUND IT
>>
>>127653607
you mean can you add owr3 for Soc and use a savegame?
not sure, probably not.
but give it a try if you want, just backup your gamedata before you do.
>>
>>127653607
should work, owr3 changes textures, animations and other non-save affecting stuff
>>
Why are you guys so hyped for OGSE? Looks shit to me, can anyone tell me what stuff they're adding? And are there any new videos for it?
>>
>>127653865
>>127655094
I'll try it then.

If I fuck up and I have to install my mods again should I go ZRP > OWR > Fix?

Is there any change in ballistics? I always found vanilla weapons horribly inaccurate.
>>
>>127655198
https://www.youtube.com/watch?v=gpDhu7OpZkM

Well,
1) it's super stable
2) has the best graphics out of all xray1.2 engine based mods
3) SoC storyline but heavily expands upon it incl. side missions.
4) adds a plethora of features but remains fairly consistent.
5) might be great for further modding?

Imo, one of the most ambitious russkie mods and it actually delivers.
>>
>>127655198
Kill yourself
>>
>>127656470
This doesn't look nearly as good as AA.
>>
>>127656863
We have been spoiled too much by all those mods with super graphix.
>>
>>127656974
>2) has the best graphics out of all xray1.2 engine based mods
>literally has vanilla-looking grafix
>some weapons still have the same anims
>>
>>127625203 here

>On the mission to clear out a million mutant camps
>Decide to clear out a nearby bandit camp while i'm at it
>Exploring the shit out of the buildings
>Find a chicken on top of one of them, can "Use" it, do so
>Hear an explosion below, egg pops up next to the chicken
>1 fucking kilogram egg, sells for 500 rub

Should i sell it? Can i use it in any way later? Are there more chickens?
500 rub is pretty shitty, but i don't want to go around wasting 1kg of my encumbrance with a fucking egg
>>
>>127657175
you are describing OGSE 0692
>>
>>127656863
>>127657175
AA2 stripped of its garbage sweetfx/enb shaders doesn't look particularly good.
OGSE has lots of CS/CoP features such as wet surfaces, volumetric shadows, soft particles and much more.

models and anims =/= gfx

If in doubt grab the latest russkie version and play a bit.
>>
>>127657773
>AA2 stripped of its garbage sweetfx/enb shaders doesn't look particularly good.

This, and I personally hate sweetfx and enb.

I find vanilla with absolute textures and swo much better.
>>
>>127655331
There's a standalone AMK ballistics mod in the cop repo, look under small mods. You'll need to merge it with OWR3, since they both touch the weapon files. Or skip OWR3 and use the ballistics.
>>
>>127657175
and by graphix you mean textures alone

do some work anon, go look it up instead of sitting here and cheery picking stuff to lay your shitty opinions on. there's tons of info, videos on their moddb page
>>
>>127658041
aa2 looks fucking great without its sweetfx/enb shaders, better than with the enb. use the more colorful option in the amk autumn install - which comments out literally 2 lines in shader settings.txt - the saturation and contrast shaders. you're looking at 50 shades of grey with those enabled
>>
>>127658041
The only nice thing about AA2 is the doubled geometry. No idea if there are any other mods that have it too. I dislike the autumnal theme too. It's nice for a playthrough or so but that's it.
>>
How to open .efd files from ai\alife?
>>
Are there any new released mods for CS? Wanna play it again, but I'm not up to date at all with what is recommended etc.
Would prefer something with enhanced vanilla story, new weapons and graphics.
>>
Any way to edit the amount of monolithians that spawn underground after i deactivate the brain scorcher in SOC?
>>
>>127658132
Thanks man, I got a bit confused since you said CoP repo but I already found it.

Gonna try it on a existing ZRP save in a while. OWR didn't work on a existing save.
>>
ok so i wanna play AMK but i don't know what the FUCK is going on in that mod guide

what is there to know
>>
>>127656470
so its basically vanilla+?
>>
Kill yourselves
>>
>>127663302
I love you too, Anon.
>>
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DUDE
>>
>>127662149
that you should use an existing amk merge. there is one in the repo and amk autumn
>>
so the patches are there just as trophies, right?

selling them sure as shit isnt worth it
>>
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>>
>>127609979
>Playing CoC with AO3.1 and the latest Warfare version
i'm coming back to cop after a few years
i've read everything short of the readmes for these mods and can't figure out how all three of those can be merged
please spoonfeed me a link or some shit
>>
You just install the three, AO3.1 and Warfare don't touch the same things.
>>
>>127669823
oh that's sick
thanks guy i didn't imagine it'd be quite so easy
>>
>>127670109
No problem. Don't forget about the fixes for AO 3.1, they are somewhere near the top of the thread
>>
>>127622262

Watch out ! There is a military checkpoint down there. Their snipers are pretty mean if you don't have anything to defend or bargain your life.
>>
>>127670193
Don't lose your shit man, just hide on the nearest tree and they will be unable to see you.
>>
I decided to pick up the STALKER series again, but I need some advice.

I played SoC a long time ago and got near completion, but lost my saves and never went back.

Should I go back and finish it or play CS/CoP instead? Is the gunplay any different in the next games?
>>
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>playing AO3.1 with Pripyat Reborn
>tfw successfully merged ceanos dynamic hud myself
>tfw this my first merge without any problems
>>
>>127662519
no
>>
>>127672134
How close to completion? Sarcophagus? Red Forest? I'd say bare with it if you hadn't been to CNPP, but if you had don't bother going through the entire game again just to get a ten-minute cinematic after hallways and hallways.
The gunplay isn't all that different, no. The differences are very subtle at best. There are one or two new guns but none of them are gamechangers.
>>
Ever gone out of bounds in the Bar level to explore?

>>127672134
Definitely replay SoC. Since you almost finished it vanilla, maybe consider mods.
>>
>>127674057
A mod for ShoC that I played had a mission that required you to off-bounds, as the ''off-bounds'' area WAS the mission area.
It was rather wacky and dumb.
certainly not as cuhrayzee as it sounds, though.
>>
>>127674057
No. No one has ever done that. You are really that much of a special snowflake, congratulations.
>>
>>127674380
What mod? Priboi Story?

>>127675474
If you say so.
>>
>>127669621
you literally paste one over another
see:
>>127464421
>>
>>127669621
or these instructions might be clearer (it's the same):
>>127476921
>>
>>127675897
Suck a dick you passive-aggressive piece of shit-eating slavaboo fuck.
>>
>>127567006
Bang that hot hunk of slav muscle.
>>
>>127677403
Going by what you said here >>127675474, it's you that's being passive-aggressive. What's got you down, stalker?
>>
>Pripyat Reborn spawns zombies INSIDE Yanov and Skad bars

What in the fuck. Is there an easy way to make them spawn outside? Because thats dumb. Who decided that was a good idea? Seriously
>>
>>127681421
>>
>>127677383
>>127677223
thanks. i'm gonna go ahead and assume that this'll work with the steam version and i don't have to downgrade or anything, yeah?
>>
>>127682479
Don't install COC over Cop. It's a stand-alone, it just needs COP installed for legal reason because it contains all of the asset of the game. Consider CoC as a separate game and install it in a separate folder.
>>
>>127677383
important to download the AO for coc version, not the one from moddb

I htink
>>
>>127673698
I think the fact that I don't recognize those names indicates I wasn't as far as I thought. Or my memory is shite. Which it is.

>>127674057
Yeah, I think that's what I'm going to do. Maybe ZRP and one other, if at least to sharpen me up for playing CS/CoP.

Thanks anons.
>>
>>127683187
yeah, that's about what i read. didn't know it JUST needed to be on for legal purposes. does it do a registry check or something?
>>127683503
iirc moddb has a coc optimized version of AO3 for download
>>
>>127683728
It just has a registry check, the version on the repo doesn't even need
>>
Will my savegame break if i add the ZRP sleeping bag?
>>
>>127683503
that mega.nz link does lead to the AO3.1 version specifically for CoC
>>
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CoP + CoC

Why is there no more monsters in x-18 and x-19 ?
Is this a bug or do I need another addon ?

In before go kill you're self in an anomaly.
>>
>>127687116
They got spooked out of there
>>
>>127677879
>you
No, we just both want you to fuck off.
>>
>>127641152

thank you tovarisch
>>
>>127687116

Its just freeplay without any story content. The basics are finished so NPCs can wander, but not too much hand placed shit.

Its a modder's resource right now, either wait for a mod or fifteen years for an update
>>
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>>127688057
Ok, I see.
Thx for the info.
>>
>>127687414
For what purpose?
>>
>tfw you get sneeki breeki'd
>>
>>127675897
Secret Trails 2.
(Un)surprisingly enough, it is just another fetch quest but spookier.
>>
RIP Vasek Champ, he wasn't a very attentive stalker
>>
Not dead.
>>
>>127655331
just backup your gamedata folder like i said and if it fucks up just revert back to the backup folder.

and yeah i assume that would be the correct order
zrp>owr3>fix
>>
>>127683728
>iirc moddb has a coc optimized version of AO3 for download
wut
no
>>
>>127690072
lol
why were u a using shotgun? with buckshot even...
>>
>decide to give SGM another chance
>install Lost Soul from the mega repo
>play less than 3 hours in Cordon
>die during the assault on bandits
>save is corrupted
>only other save I have is an auto save at the start of the game

Welp, looks like I will never know what's so great about SGM.
>>
>>127700142
i havent had a corrupted save yet.... bad luck??
>>
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>>127698618
Oh! My mistake!
>>
>>127700142
Use the older Zaton start. Only things you'll miss are some pointless slav fetch quests.
Mod's pretty interesting, or at least it's different from a vanilla playthrough.
>>
>>127700427
First time I tried it, I could not progress past Cordon cause the body you have to found in Sidorovich's bunker wasn't there.
Then I started a new game, did the game asap and got my save corrupted.
This was 2 year ago.
Today I tried the Lost Soul edition, and again, save corrupted.
I think I won't try anymore and just wait OGSE and Gunslinger while playing Iron man Coc.
>>
>>127700529
yeah thats the same version
>>127533578
is referring to. and it still has issues which the Fixes_V2.2 take care of.
>>
>>127700849
well i've been playing for about mayb e5-6 hours total in the past few days. no problem with it...

maybe try a re-install?
>>
>>127674057
Whats there to see in the out of bounds area?
>>
>>127702135
CTD's / nothing
>>
how do i uninstall 'MS Update KB2670838'?
I'm currently playing CoP with the misery 2.1 mod and it's just too stuttery in DX11, and for some reason CoP crashes when i try and switch.
>>
>>127705569
control panel>system&security>under the windows updates section click "view installed updates"
you should be able to search for KB2670838
be aware this may mess with your internet explorer stuff.
I dont even have IE active on my pc so it's no problem for me.
>>
>>127705569
also yeah it's misery, it's gonna stutter.
>>
>>127705569
>>127706052
forgot to mention if your pc specs are decent you should be able to bump up your switch sidtance to like 400 or 600 or something.
see
http://www.moddb.com/mods/stalker-misery/forum/thread/advice-on-stuttering
>>
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someone stop me from attempting to learn russian
>>
>>127687414
But I want him to stay. Maybe you could fuck off instead and take your other personality with you, senpai?
>>
>>127702135
Not a whole lot, it's just a bit of a novelty to explore for a few minutes.
>>
>>127705569
that update was fixed long ago.

it's related to the shitty CoP engine. more complex mods = more stutter, pretty much. you can try increasing the a-life switch distance, but for me that didn't do anything.

there's CoC which is based on a modified, open CoP's engine, and the difference is gigantic. zero stutters besides some very minor loading from hdd.
>>
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>>127705903
>>127706359
>>127706052
How long should it take because I've been here waiting over half hour stuck on this screen.
>>
Is changing the spawns in CoC as simple as modifying the smart terrain files? and i'm guessing the numbers represent different sections of whatever area they're in?
>>
>>127672669
Good job, m8, I remember merging Smurth's HUD with AO 2.5, that was the most fun I'd had playing stalker in a long time.

I'm currently merging MSO with STCoP 2.8, all that's left is the random loadout scheme.
>>
>>127709412
If you fuck something up at this point, you're going to need to reinstall Windows.
You're better off leaving it as it is and waiting.
>>
>>127709412
It doesn't take an hour to do that.

Kill it, and reboot in safe mode or repair mode and see if you can't fix it. Or just try a regular boot. Things might be fine.

Googlefu if you don't know how to do that.
>>
>>127705569
get a SSD anon
That's the only thing that fixed Misery's unbearable stuttering for me

Also, supposedly 2.2 will bring a 4-9% performance optimization.
>>
okay ive played the unmodded outdated CoC listed in the second post pretty throroughly without mods.

which mods do i want and why?
>>
>>127716625
>>127716901
>>127709412
just let it run its course.
anyhting over like 2-3 hours is where i's be concerned.
you DONT have to re-install windows.
>>
Sorry, I posted this last thread and still haven't figured out how I fucked up. Playing CoC with AO3.1 and faction wars.


FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : hud_blood1
[error]Argument 1 : ui\ui_custom_msgs.xml


stack trace:

0023:04EE5512 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:04E4E00A xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
>>
>>127720380
you used a hud mod?
>>
>>127714545
Smurth's dynamic hud is great.

Share your STCoP merge please.
>>
>>127672669
Very cool. Being able to merge really opens up your stalking possibilities.

Also look at Smurth's Dynamic Hud, as anon mentioned. It's not the visual hud but mask and breath effects alongside item use taking time and hit effects.
>>
>>127722990
Yes, I believe it was minimalhud+no npc blood+red and blue ui bars located in addons.
>>
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>>127724440
>item use taking time

I was actually thinking about that today. AA2 has that and right now the game (CoP) feels a bit too easy for me. Maybe that's something I'll want to add. Not sure yet though.

Thanks for the info
>>
>>127724508
well i think u messed up something.
it's looking for hud_blood1 and not finding it.
wasnt there a patch u are supposed to use?
>>
>>127567006
Suck his delicious slavic cock
>>
>>127709412
>windows
>>
>>127725194
There isn't on in the file itself. Where is it located?
>>
>>127725859
>2016
>not dual booting or tri booting
>>
>>127709412
It took me about an hour to uninstall it.

if you interrupted that process you have to reinstall windows.
>>
>>127567006
sloppy makeout session while ball fondling
>>
>>127725995
>2120-104
>not nullbooting
Do you even operate bro?
>>
>>127725970
that hud read me said
"Apply gamedata first then any of the other optional tweaks"

did you do that in that order?

try re-installing it


>>127726620
>nullbooting
>>
>>127726896
Fug, god damn it. Is there a guide or something to installing all this shit? I can't seem to get it through my thick skull. Thanks for the help stalker
>>
>>127728110
maybe add hud_blood1 to ui_custom_msgs.xml
??
>>
>>127729303
Where would I add it? Searched the file but ctrl+f produced nothing
>>
>>127706052
Someone post that Misery screenshot which says stuttering is part of the zone lore.
>>
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>>127729838
of course it's not found
i said add it.
i have no idea tho. just guessing

>>127730438
>
>>
>>127731160
Fucking kek.
>>
>>127728110
add this to gamedata\config\ui\ui_custom_msgs_16.xml
OR gamedata\config\ui\ui_custom_msgs.xml

<hud_blood1 x="0" y="0" width="1024" height="768" stretch="1">
<texture></texture>
</hud_blood1>

also you can probably go to
gamedata\scripts\Blood_Hud.script
and set Blood=0

if that script is even in there
>>
sorry for being an idiot but where's the misery unfuck patch?

I thought they made it not broken lately, but I just reinstalled, shot a guy 15 times in the chest, reloaded, got shot once by him, shot him another 5 times, and then he finally died.

...I also bled out though from one shot.
>>
>>127733117
Instead of trying to "unfuck" a terrible mod
You could just
Play a mod that isn't terrible
?_?
>>
>>127733117
wait for the next release, then wait for that to be merged with coc warfare
>>
>>127733117
>google misery unfuck
>first fucking URL

you lazy cunt
http://www.moddb.com/mods/stalker-misery/forum/thread/unofficial-patch-for-yall/
>>
>>127732289
I don't have a blood_hud.script anywhere to be found
>>
>>127733758
download link is broken an it's for old version anyway

anybody have current one?
>>
>>127734823
https://mega.co.nz/#!MhcmCbxS!LrZlOXj-yhauo3M4r4QwKEQ5fAzeWAgmccjZm3L3siI
>>
>>127735064
thanks I didn't know what the new stalker general patch was called. last time was when I was working on unfook patch. Hopefully it works okay with misery version 2.11
>>
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>>127731160
10/10 lore would play for 50 hours and avoid fighting again
>>
>>127681632
>"IT COULD GET FUN AROUND HERE!"
>>
>>127735745
Those specific bloodsuckers do like x10 damage right? I always got one shot by them
>>
>>127725116
Smurth's hud has a number of the Rulix mods used in AA2 that he ported to CoP. One I forgot to mention is camera effectors for recoil based on ammo and weapon - this is in AA2 (Rulix shoot effects, the original SoC mod).

The hit effects are the same as AMK's post-effect on hit option and can make the game significantly harder, so disable those if you find them annoying.

There's a lot of very cool detail - helmets removed on item consumption for eg. Breath effects on running. It's a really cool little mod.

I've added it to AMK Autumn Edition in the latest beta and it's really neat alongside the Rulix mods from AA2.

I did take out all the speed estimation for breath effects and replace it with scale based on remaining stamina - didn't make sense to be panting when wearing artifacts that kept your stamina at maximum even when in a flat out sprint.

But yeah, use Smurth's Dynamic Hud mod in CoP.
>>
>>127744187
Sounds pretty cool.
>>
>>127744417
Note that if you have any weapon mods, you'll need to add entries to Smurth's bind_stalker_ext.script for any extra weapons in the mod, as it only has vanilla weapons + weapons from some unknown weapon mod that isn't included.
The recoil is also a bit exaggerated IMO, not entirely sure how to lower it though.
>>
>>127744417
I kinda learned to be satisfied with the gun variety a mod has to offer in it's "vanilla" state.
And I don't mind recoil, if it's not too exaggerated. Better than no recoil at all, which just feels absolutely retarded.
>>
DED
>>
>making a merge with OWR3, ZRP and AMK ballistics
>the krinkovs that the military guys at the rail embankment use the vanilla 3rd person model, though everything else works fine (1st person model, sounds, etc.)
>try using OWR3 on its own
>3rd person model shows up correctly
>try using the OWR3 .ltx file as is in the merge
>still the same shit

The fuck.
>>
>>127749576
u know what changes that?
>>
>>127750810

Nevermind. Had to start a new game. I don't understand why I can swap 3rd person models of a PM with an AKS74U and the changes will show up fine in a current save but oh no, the AKS74U's 3rd person model is locked in and you have to start a new game. Fucking retarded.
>>
>>127751379
dont think that u can do the same with CoP though
>>
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Privet bros, what a nice morning we have here right?

Got attacked by a Chimera after that
>>
>>127757608
Turn down that fov
>>
>>127757707
>not having an FOV of 360
>>
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The same people that wrote this are writing a visual novel?

блин...
>>
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>>127759931
>>
>>127751379

Also, I just found out that if the "class" variable of weapons is set to WP_AK74, there has to be a set of underbarrel grenade launcher animations whereas if it's set to WP_LR300, they're not necessary. More SoC arcane bullshit.
>>
>>127700142
>>127700427
>>127700849
>>127701036
funny enough the first save i made after continuing my playthrough of SGM2.2 LS was corrupted.(made by escape+save new save name)
reverted to old save, saved at least 5 times since that, both quicksave+escthen save and no corruption. odd, i never get corrupt saves. i'm pretty sure i didnt even get any in sgm1.7
>>
>>127734641
do the first suggestion then
>>
>>127761717

Too bad, that the game is such a stutterfest for me only since entering Jupiter, so I can barely play sometimes
besides that, no errors for me
>>
>>127761962
i moved my switch distance out from 150 to 250 and it seemed to help with the stuttering. or maybe just pacebo effect. i've only just got to the swamps.

i forgot to mention also the spawn menu doesnt work, and neither does the MP3 player
>>
>>127733465
vanilla babby detected
>>
Seems like the messages/notifications that pop up on the lower left of the screen just cease showing up after a while when playing at resolutions such as 1280x720 and 1600x900, probably more. I noticed this both in AMK and ZRP. They work in other resolutions such as 1366x768 and 1920x1080, don't know why only certain resolutions have this problem. If anyone has a late save in ZRP, you can try switching to one of the problematic resolutions I've mentioned and empty a stash and see if you still get the notification about the stash being cleared. Can anyone with knowledge about how the ui config files work shed some light into this and maybe fix this problem?
>>
Okay I am stuck in the STALKER swamp again. Played through CoP Complete (god forbid) now I am going through Misery 2.1. Having a good time but I feel like I am going to want more.

Game doesn't really matter so I am looking at all possible mods. What I've found so far that seems interesting is:

SGM 2.2 (CoP)
AA2 (SoC)
OGSE (SoC, will wait for 0.6.9.3)
OGSM (CS)
Lost Alpha
Path in the Mist (CoP)

What am I in for which each of these mods?
>>
>>127766758
>playing the 2 shittiest mod that are complete and misery 2.1
Kek
>>
>>127766758

>SGM 2.2
New story and quests. Lots of stuttering. Somehow manages to have worse gunplay than vanilla.
>AA2
Mostly the same as vanilla, just with a whole lot of eyecandy. Guns are more accurate and powerful and you now also have to use detectors to uncover artifacts. I hope you still aren't bored of using the AK74 though, because now even Freedom uses them. You'll be hard pressed to find 5.56 ammo.
>Lost Alpha
Big, pretty levels but with a whole lot of nothing in them. No roaming NPCs, no artifacts, no loot, just nothing. Lots of long segments of just walking from place to place. Level progression is very restricted, lots of "you can't go there yet" moments. There's plenty of cringeworthy cutscenes as well.
>>
>>127767723
Why is Complete shit? I haven't noticed anything bad with it, just that it's almost the same as vanilla.

And Misery?
>>
>>127767983
>SGM 2.2
>Lots of stuttering

Stuttering is part of the Zone, it's immersive
>>
Bump
https://www.youtube.com/watch?v=GmKBgcNHYDk
>>
>>127708457
I remember hearing a Duty member saying Freedom was behind the warehouse.
>>
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you're tearing me apart shulga
>>
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Goddamn it.
And when will it stop fucking raining?
RMA AA btw.
>>
Ded thread.

>>127774712
It never stops raining in Atmosfear, lad. I have to say, it portrays the Eastern European autumn quite well.
>>
In Call of Chernobyl, is it okay to use the boxes and stashes laying around? I don't want to lose all my shit to a random stalker taking my things.

Stuck in yantar, at the moment. Wild Territory is a clusterfuck. Put a backpack down by the beds in the lab, I hope it is safe
>>
well fuck
i've put like ten hours into coc w/ ao3 and warfare, patched and fixed everything, and now it ctds when i'm finished loading truck cemetary
time to die
>>
>>127786480

set static lighting, did you install any high-res textures?

You might be getting a memory overflow
>>
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>>
>>127786480
Did you try to add -noprefetch to the shortcut ? It can help too.
>>
>>127768180
oh, didn't you know?

The cool kids at /sg/ hate anything that is remotely popular. That's what cool kids do after all, isn't it?

The only legit gripe that people have with Misery is that it's too darn fucking grindy. Even after you reach Pripyat..
>>
>>127786856
>set static lighting
disgusting, but i can try it.
>did you install any high-res textures
no
>>127786918
>Did you try to add -noprefetch to the shortcut ?
no, i'll give that a go also
>>
>>127786918
>>127786918
>>127786918
>>127786918
>>127786918
ayy you my nigga
it worked, thanks guy
>>
>>127555535
Play it now fag
>>
>>127786859
Is RoH released?
Link?
>>
>>127787908
It's special event.
If you are not from russia, get it per torrent.
vk com/roh_multiplayer
Ctrl+F torrent
>>
>>127787081
Wow, you're a victim too!??

I bet if we tell Obama he'll fix it and will never feel like the stupid fucking cunts we are again
>>
Playan CoC as Merc, has a contract killer quest to kill some Clear Sky dude in the swamps, went there, killed him, but it didn't register. I thought it was normal because it just said "after the job is done head back to turn in" or something like that.

now the merc trader wont even offer me jobs, and the job is still unfinished in my job list. how fucked am i?
>>
Alun loves Texas cock

Though none of you fucks can spell
>>
>>127787081
You stupid fucking cunt

They (you know who they are, you stupid fucking cunt) will pick on you for the rest of your miserable life
>>
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hey werejew, warfare 0.5.0.1
>Fixed annoying issues with squads registering that they are defending a base but warfare not taking those into account
it still happens, pretty much most of the time bases are never claimed. less bases -> less spawns, still can't take anything, faction gets wiped out pretty quickly.
>>
>>127788694

>being this triggered
>>
>>127789524
desu im not sure wtf warface does, i just kinda see more stalkers around which is pretty okay

im guessing TFW is still way superior
>>
>>127789629
You don't like misery?

Me too, senpai

What should we tell the fucking cunt?

You stupid fucking cunt
>>
>>127789629
>>127790121
Kill yourselves
>>
>>127789719
cock's tfw doesn't even work
>>
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Does OGSE stop NPC's dying from Fires? Literally Bes, Yurik and 2 of these Duty guys I saved in the Dark Valley would die because they had no immunity to fire damage in Vanilla.
>>
>>127790495
Is that a bump for the thread, senpai?

You stupid, fucking, utter cunt who thinks kill yourself is witty

Don't kill yourself, that's too quick for the likes of you
>>
>>127790567
pretty much yeah

it just makes stalker shoot each other occasnionally

i mean TFW on CoC would be the shit but we aint there yet

also for the love of god some sort of fast travel please
>>
>>127791015
Why don't you like, kill yourself you fucking cunt.
>>
so my secondary quests don't show up on CoC
is that a bug or a feature
>>
>>127791170

Wild Territory has been crazy.

Some loners mixed in with mercs, which is annoying, but its been nonstop gunfire for twenty minutes.

Yantar is yantar, as always. I don't know if its a glitch, but it seems like beyond a certain range, the AI can just pass through the walls, so you got ecologists shooting it out with zombies everywhere.

Zombies are much tough than I remember them being, if the exoskeleton guys wore helmets, they would decimate the zone
>>
>>127791171
Echo in here

Your mom's vagina?

You stupid fucking illiterate cunt
>>
>>127791543
>>127791171
>>127791015
>>127790121
>>127789629
>>127789521

stop the salt brothers
>>
>>127791543
like m8

seriously

kill yourself.
>>
>>127791352
i mean they don't show up on the map, they show up on the task list
>>
>>127792256
>>127791352
pls responmding
>>
>>127793808
It hasn't even been a page you ADHD motherfucker, chill out.
>>
>>127784661
pls
>>
>>127794176
fuck you
>>
File: fuck you.webm (2MB, 720x576px) Image search: [Google]
fuck you.webm
2MB, 720x576px
>>127794427
>>
>>127796408
Wtf is that movie
>>
Haven't played Stalker in a long time. What's the go-to mod now?
>>
>>127797137
CoC, new OGSE should also come out soon.
>>
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>>
>>127533523
>>127622262
Any more of these?
>>
Are there any other mods that have the realistic scope thing like Gunslinger?
>>
>>127800098
They literally got it from the Shoker guys, so. Shoker.
>>
>>127800350
Doesn't shoker use engine mods from the gunslinger devs?
>>
>>127802093
Gunslinger uses engine mods from the Shoker devs. Just the scope thing AFAIK.
>>
>>127797068
Alpha Dog
>>
What the FUCK are the lootable faction patches for

WHAT THE FUCK FOR
>>
>>127803810
Loadsamoney if sold to Owl.
>>
>>127803810
they were already in vanilla Coc, just makes them tradable
>>
again, warfare 0.5.0.1
>>127789524
i see now, it's the broken logic of sending out new squads and requirements to claim base.

- factions only send out new squads out of a base if they're above the required number of defending squads to claim the base
- if one defending squad dies, or goes into combat, the base becomed unclaimed and ceases to function (spawn squads or give territory points that affect the overall number of spawned squads)
- squads will never leave unclaimed base, they will only wait for reinforcements (that never come)

attacking every spawn point (some factions only have 1) instantly paralyzes the whole faction. it only works fine for a while because there's a big surplus of squads at the beginning of the game.

my solution:
add in line 1197 in smart_terrain.script (function stayed_faction())
stayRequirement = 1

so it takes just 1 squad for the base to be claimed (and operational), and it still gets "reinforced" until it reaches the squad cap before factions go on the offense in enemy territories.
>>
>>127803950
>>127804115
CHEEKI CHEERS
>>
>>127784661
I heard someone here saying that it isn't safe. Can't confirm since i don't use backpacks.
>>
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Oy, gop-stop! Give me your screenshots and nobody gets hurt, cyka. You best have some good stuff with you.
>>
>>127784661
>>127804854
it's safe, npc's wont loot your backpacks, blue trunks
>>
>>127784661
It should be safe anon. Although I never use backpack stashes. I highly doubt the game will steal from your stash.
>>
>>127757608
>ghosts of slav-past in the distance
>>
>>127791170
>also for the love of god some sort of fast travel please

>enable debug options
>teleport
>drop salami'n'vodka on the ground as payment to the zone
>>
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678KB, 655x509px
>>
>>127810019
>>
>>127810212

Yessss
>>
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>>127810019
>>127810212
>>
>>127806239
I feel like this screenshot really captures the essence of Stalker.
>>
>>127810778
...what is that woman in the sky ?
>>
>>127811970
a cumdumpster, when you die artyom you get 72 "virgin" cumdumpsters who can take any form you desire
>>
>>127811970
C-Con had a wet dream.

Or at least that's the only excuse I can think of.
>>
>>127812195
>>127810778
>nudies in the sky

Im liking this mod already. Name? Or is it custom anon?

Only time I ever put titties in my game was for the 100 roads bar sign years ago.
>>
>>127814464
*rads
>>
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>>127814464
REBORN.
Prepare for epic gigant pseudogiants, arachnophobia and general shittery. And memes. Lots of them.
>>
>>127815256
i liked the spooder mod tho
>>
>>127815256
No need to downplay the mod, REBORNs writing gives Misery2.0 a run for its money.
>>
>>127815672
I'm really liking the bullet cursor. Definitely going to have to check this out now.
>>
>>127817579
You should give it a shot unless you're bandwidth starved or have very little patience.
The first hour or so of the game was a damn drag for me. You start with absolutely nothing and you must constantly scrounge half-empty half-broken weapons and RPGs while drinking some magical healing vodka elixir to keep you going.

If you make it to the swamp, you can even pick a free-play option.
DoppelgangER is the sequel, which is far larger, more retarded but slightly less retarded at the same time.
>>
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>>127818051
>Russian special forces
ayy it's just like my Ukrainian cartoons
>>
>>127818051
<<Single Wolfs>>

smfh
>>
>>127818353
It's like being a lone wolf but without the sex appeal.
>>
File: [muffled clap in the distance].webm (3MB, 1364x768px) Image search: [Google]
[muffled clap in the distance].webm
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>page 10
fak u guyz
>>
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>>127823860
ATMOSFEAR
YES
>>
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>>127824507
>ATMOSFEAR
Really ? I thought it was just SGM. I never really even thought of AF being buggy or heavy at all after considering as an "essential" COP mod.
>>
>>127824951
oh Atmosfear has plenty of issues
>>
>mfw I finally understand why Snag is that stalkers name after doing the quest

I feel so stupid now
>>
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If Grigorovich not sale stalkan brand, we can wait for stalker 2?
>>
>>127826194
It's a pretty stupid name for a thief.
>>127826692
I wish he'll take the Stalker IP to the grave. I rather have NLC and dezo fucks keep making paid mods than to get a new sequel trying to appeal to a larger audience.
>>
Why does this keep happening? Why do some suits (like the monolith exo suit) cause crashes for me?

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'actor_hud_merc_ecolo'. Please attach [*.ini_log] file to your bug report


stack trace:

0023:0056717F xrCore.dll, xrDebug::fatal()
0023:005785A0 xrCore.dll, IIniFileStream::`vftable'()
>>
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918KB, 856x1080px
A few questions because I'm uneducated and none of the mod resources tell me certain things.

1. Are there any other gun mods for STALKER CoP (or the others) that do 3D scopes like Shoker? Shoker 2.1 is better but still kinda shit and 3.0 / Gunslinger aren't out. I've seen stuff from Arsenal Overhaul 3 but I used it when I tried Call of Chernobyl and it still had the shit scopes. I am so fucking desperate to get this games guns to finally feel right and I don't want to wait another xx months/years for Gunslinger or Shoker 3 to come out.

2. Why does the grass either go hardcore af on max settings or turn it basically all off even going 2 ticks below maximum? Can I custom change the grass LOD settings easily in the .ini files?
>>
>>127827418
pls help :(
>>
>>127827418
waht game/mods install order you knob
>>
I have CoC, AO, and warfare installed right now, but no mutants are spawning anywhere, including in labs, and factions dont seem to move around or expand on their own.


This a known issue or did i fuck up my install somehow.
>>
>>127829970
CoC with STCSWP
>>
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>2016
>f4, de: md, xcom 2, witcher 3
>play russian shit gamez
Faggots.
>>
>>127827418
>>127829970
>>127830390
anything else?

in stcswp
player_hud_section = actor_hud_merc_ecolo
is for the Ecologist Guard Suit & Merc SEVA Suit
go into
gamedata\configs\creatures\actor.ltx
and make sure you have
[actor_hud_merc_ecolo]:actor_hud
visual = dynamics\weapons\wpn_hand\wpn_hand_merc_ecolo

in it somewhere, maybe you messed something up during install
>>
>>127830847
>f4
Shit
>de: md
Shit
>xcom 2
Shit
>Witcher 3
no gatz
>>
>>127830847

>f4
literally the reason I wanted to play Stalker again

>deus ex 4
well yeah when it comes out in August I'll play it anon what the fuck

>xcom2
never played any xcom games so idk about that

>witcher 3
I'll play it eventually. Thing is Dragons Dogma is due soon so that will come first. And if 0.6.9.3 still isnt done by the time I'm through with DD then bitcher 3 it is

tl:dr suck a fat one
>>
>>127830847
>implying f4 is good
/fog/ please go
>de: md
literally no one knows about that game
>xcom2
lel it's shit kid
>witcher 3
>implying pole games are good
>implying poles are good people
>>play russian shit gamez
>implying stalker is made by autistic russians and not based ukrainians
>meming
don't
>>
>>127830847
Get out of here, profligate.
>>
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>>127831965
>shit
>shit
>shit
>shit
>non faggot
pheh, tupical animal
>>
>>127831745
Thanks man.
>>
>Agroprom Underground
>check electro tunnel
>the electro/endurance artifacts are present on the far end, good
>check time, it's 4:40
>shit, I better hurry to the other side
>kill the bloodsucker, army dudes, bumble my way around climbing the staircase with the fruit punch obstacle to get to the tunnel
>it's 5:03, artifacts are gone

fug
>>
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>>127829469

Literally no one knows?
>>
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>>127829469
>>127840708

1.No idea, AA2 lets you pick 3 different styles, LURK(?), MISERY, then gnomus which is like 3D and you don't just zoom in a tube, gnomus can be also used on CoP, I don't know any weapon mod that does that. perhaps others know.

2. I am dumb and I should know this, sorry anon I don't know
>>
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where the memez?
>>
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>>127842063
The younglings huffed them.
>>
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>>127841928

AA2? What do you mean "3 different styles?" Last time I tried MISERY (a few months ago) they still had the shit scopes. Thanks for the info about gnomus though!

But like real talk this game has been out for 6 years why is it so hard to find a really good scope/gun mod that get's the kind of nice immersion with the gunplay that something like Red Orchestra 2 gets.
>>
>>127842063
fuck off to /r9k/
>>
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someone please help me i'm playing coc + ao3 + warfare w/ dynamic news like my buddy earlier told me to but sidequests don't have markers
how am i meant to be a contract killer when i don't know whom i'm contracted to kill
>>
>>127842493
Autumn Aurora 2 has the scopes you wanted, on install you can select which style you prefer and shit, I only said that since it was the only mod I knew which had gnomus styled scopes aside from gnomus itself and shoker when I tried Valley of Whispers.

Game doesn't have any women, its slav, on a weird engine but gets shit done. aside from homemade, 'amateur' mods.
or mostly people don't want to learn to script stuff or just want to play the game and have pre made mods. For me I really want to learn shit from the general and looking at the other mods then learning, I fucked up by not actually visiting the general when I was still playing Clear Sky for hundreds of hours doing vanilla game.


>>127842276
Bliny
>>
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Why stalkans do not use the artifacts to everyday affairs? A small part of the artifact fireball, if activation, can be used as a campfire, or crafting a flamethrower.
>>
>>127843817
Is better to give artifact to Sakharov. Real stalker uses parks and tinder.
>>
>>127844191
sparks*
>>
What AMK version is the Standalone AMK Ballistics mod based on? I'm comparing it to AMK 1.4.1 and the hit_power values are different.
>>
>>127843187
Hey I'm the dev of warfare. I'll look into why thats happening and get back to you with a fix or something. I'm trying to get a new version of Warfare ready for release for either tonight or tomorrow so hopefully I'll figure that out and can include it.
>>
>>127846021
well i dunno if it's a warfare thing or not but like
the only quest that has a map marker for it is the brain scorcher one or nimble when he's done with an order
if the rest of em don't have markers then i don't know what to do, they're not just simple fetch quests or anything either
also thanks if you need pictures or anything to help out give me a shout i guess
>>
>>127839689
>Not just go through the tunnel from the entrance side

Also, is it possible to replace the scopes in AO3.1? I can't find the scope textures.
>>
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http://faces.ethz.ch/

Its time
>>
>>127844763
Did you check against 1.4? They revamped ballistics in 1.4.1.

It should be based on 1.4.1, though
>>
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>>127846859
>>
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anuuu.jpg
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>>127846859
>>
>>127789524
So, you wouldn't know it because in that version I didn't have it, but I added in a stay requirement piece of information to show you how many squads are required to hold down a base. I think that you actually have less than the required number of squads at that base.

I didn't realize this was the issue people had. I encountered it early on in my longer testing of 0.5.0.1 a day or so ago and fixed it. I thought the issue people were having were squads saying they were defending but it not being taken into account when you hover above the points and look at the number of defending squads.

>>127804213
Yeah I do think that is an issue. You'll actually see if you look right above the return statement in that function that it is how it was originally, but I added in code to force the point to require the full stay requirement.

What I'm considering is pretty much what you're saying, make the stay requirement only 1 for bases. After that, when you have the base captured, that base will begin spawning squads in order to bolster its defenses. I may make it so that only fully defended respawn points will be able to respawn squads, but maybe not. That could get frustrating.
>>
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>>
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>>127846859
They like the stalkings.
>>
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>>127846859

Are you even trying, loners?
>>
Lel
>>
>>127846719
gamedata\textures\wpn\
wpn_crosshair.dds
through
wpn_crosshair_vss.dds
15 in total is what i have
>>
man i'm not even sure if i want to put more time into coc or not
i've been playing for like 2 days and only seen 2 mutants and killed 40 banditos
the game's just so empty
>>
>>127848916
warfare?
>>
>>127849057
i have it installed and set to the max spawns possible and there's still very little to see
>>
>>127849174
yeah this guy
>>127609979

mentioned that too

however werejew said

Should fix the extreme lag when saving as well as make mutants not spam. Added one variable to warfare_options.script - MAX_MONSTER_SQUADS which is set to 200 (23 active levels so something around 8 mutants per level if you don't kill them off and no one else does which is unlikely). Let me know if I fucked shit up.

so you can change that to bump it up if you like.
>>
>>127847067

I did say 1.4.1. I didn't use any prepackaged mod and used the original russian installer and installed both patches.

All the other gameplay related values in Standalone AMK Ballistics are the same as in 1.4.1 BUT hit_power. The hit_power is much higher across the board in the standalone mod. I knew something was up when I got through the bandit assault in the vehicle graveyard by just spraying like a madman with an MP5, I couldn't get past that shit in 1.4.1 unless I used an explosive barrel or grenade as a crutch.

This is what the AK74's hit_power line in the standalone mod looks like
>hit_power = 0.76; 0.82 ;0.54, 0.55, 0.56, 0.58
In 1.4.1, it would look like this instead
>hit_power = 0.54, 0.55, 0.56, 0.58

Does AMK 1.4.1's installer have different weapon balance sets or something? I just used the default install options. Maybe the standalone mod was made with an option with higher weapons damage or something.
>>
>>127849174
werejew here. Have you tried playing as clear sky with all out war installed? Most times when I test out playing as Stalkers and go into Marshes, its being invaded by Military out the ass. However its possible something is fucked in the version you're playing.

Anyways. So you're using warfare 0.5.0.1? If so, could you paste your warfare_options.script into pastebin so I can see what your settings are like? I may be able to help you tweak it to your liking.
>>
>>127849483
No, weapon damage was not an option in the installer. Those higher value look like 1.4's, but my memory isn't the greatest.

Did you compare ammo?
>>
>>127846859
Shit site. All image CANT DETECT THE FACE.
>>
>>127849946

Ammo is the same damage wise. However, there are some anomalies like certain ammo types having different impulse and impair values. The grenades are also different and much weaker, though I don't mind that because AMK's grenades were fucking nuts and they're only justified because of AMK's ridiculous monster spawns; they would be OP as fuck outside AMK.
>>
>>127849886
>werejew here. Have you tried playing as clear sky with all out war installed?
i've not, but mostly because i installed warfare without even knowing what it was because someone linked to the last thread recommending it
i gotta be honest, i fucked up installing the settings, i just now added slow respawn + more squads and that's it.
i just want more mutants, i've seen literally two the entire time i've been playing
also nobody's ever tried to invade anywhere besides the garbage, the swamps and wild territory are 100% devoid of conflict
though maybe it's just because i've only been playing for 3 ingame days
i just don't know how to get the best out of coc + warfare i'm sorry i'm confused about everything
>>
oh god i have no idea how warfare works why are my stalkers not listening to me
i hit 'wait mode' or 'move to point' so i can go to sleep and when i wake up they all push me into the wall and kill me
>>
>>127850514
Yeah, so those look like 1.4 values as I thought. Here's a 7z of config/weapons from both mods. https://mega.nz/#!ahpAkLAb!579giNtkgDD64zkgWXxnz8wrzFgcsseswP1L2dStQDA

I think 1.4.1 is better, for the reasons you already stated - it felt better to me when I played. Maybe update the standalone ballistics mod to use 1.4.1's balance?
>>
Question:

How well has stalker aged? I've played them all but last time I played was when pripyat came out. I've never modded. Is it worth going back to play?
>>
>>127855610
Yeah, mods improve the game significantly and add all the replayability you would want. If you've already played the games, start with something like Autumn Aurora 2 or AMK to see a revamped zone.
>>
>>127855178
support squads I assume? Its because I didn't integrate that with the dialog options for controlling squads. I'll see about doing that for the next version.

Right now I'm adding in in-game button to the main menu so you can tweak settings in-game instead of having to do it through a script. Will also let different saves use different values and let you rebind keys fucking finally. Hopefully I'll have a release soon.

>>127852131
It happens. I don't think I was super clear on a lot of stuff, but who knows. I'll have an options menu in the next release to allow for tweaking of the game.

I kinda want to try adding some buttons to the PDA instead of having you hit keys for support and defense squads. Possibly even for launching the manual control menu.
>>
>>127860132
>Right now I'm adding in in-game button to the main menu so you can tweak settings in-game instead of having to do it through a script.

nice.
>>
>>127860132
that sounds fun and i'm excited
i just started a new game with all-out war as mercenary and it's more of what i expected
but how the fuck do i capture zones
>>
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>install misery
>pseudogiant at start point
>mercenaries use wallhack and aim
>blowout after 5min
>granade spawn
>dark souls like school hardcore
>mosin rifle
>delete
>>
>>127861743
u pussy. misery isnt even hard. ffs
>>
>>127861743
*grenades spam
>>
>>127861003
You wait for squads to come and help you or press numpad0 and request a defense squad.


I forgot to mention another feature in the next update I already have implemented. I have two options: RANDOM_STARTING_LEVELS and USE_ALL_LEVELS_FOR_START. The first one randomizes the level the player starts on as well as all other faction starting levels, but will only use the levels that are originally used for faction starting levels. The second variable, when true, will let factions start on levels like Darkscape, Garbage, Red Forest etc. The player spawns need a little work on a few levels, but I've spawned as Monolith in the lower portion of CNPP, killed off stalkers in the north part of CNPP, then went down into pripyat plaza to see that Clear Sky had expanded there from Pripyat Outskirts where they started out. Freedom, Army, and Killers were fighting in the Marshes from what I saw in the debug console. I've also spawned as Stalkers in Yantar and stuff like that. Should add a good amount of randomization to the mod, and allows the mod to evolve in unique ways when level randomization is activated.
>>
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>>127861858
isnt is hard for u?
>>
>>127862284
oh it's hard for me alright... oh wait, misery? nah
>>
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>>127862376
>>
>friend shared his steam library with clear sky and shadow of Chernobyl on it with me
>too spooked to install and play either.
>>
>>127861743
Such is life in the zone
>>
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Why u do not play in the vanilla with the english text, but play shit complite ed.? U do not understand the essence of a tru slav stalker. Shame on u stupud american plebs.
>>
>>127861743

Misery isn't even that hard besides earning dosh at best you can make use of the ai's sound tracking and fuck them over. I played on second best ai 'online' switch with hardcore aim, they're pretty though but you get the hang of it.
>>
CoP>ShOC>shit>you mom>misery>CS
>>
>>127862627
bitch made nigga
>>
>>127863616
shit>your opinion
>>
>>127863616
you got it wrong with the very first comparison, why bother with the rest
>>
>>127863252
*tough. Also you would want to not use items that makes you starve like weed and cigs, and exploring certain parts of zaton I.E controller cave or iron forest will lead to dead and deaf ears. So you will need to grind for psy protection of get lucky from the NPC's if you decide to be escorted to those locations.

Played as sniper as its one of the easiest class (didn't know that) but ended up using weapons for the recon instead as even having long guns are shit compared to the AN94 or any gun you have ammo for
>>
>>127863917
Jesus Christ I hate posting from phones.
>>
>>127864053
OK.
>>
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>>
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When can we finally have a /sg/ - OGSE 0693 edition?
Finish the translation already ;_;
>>
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stalker (24).png
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>>127864304
>>
More zombies, dogs, and one controller back there.
>>
>>127866095
I thought spawn rates in 1.4.1 are turned down? And turn off that crosshair, nerd.
>>
all out war was definitely the way to go
>>
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Why hasn't anyone modded in any of the cool anomalies yet? What happened to that rust anomaly or the fog one?
What about high gravity zones where the player loses a ton of stamina if they try to run and more powerful ones can dwindle health quickly?

Anomalies were one of the coolest concepts in roadside picnic, instead we got highly visible elemental landmines.
>>
>>127866640
They are, but it can still spawn a lot at times. It's still AMK.

>>127866095
Grishka Grad had given his life to take out the controller when I went back, armed with just a Makarov.
>>
>>127866972
AMK has an option for invisible anomalies. SGM adds some of its own new anomalies, but as far as I know they also cause serious performance issues and everyone just disables them.
>>
What's the current good general purpose mod set to use with CoC?
>>
>>127862284
It's not hard once you figure things out
>>
blyad
>>
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ded
>>
>>127847843
>What I'm considering is pretty much what you're saying, make the stay requirement only 1 for bases.
i also did that after. since only bases spawn squads now (or since some past version), it's way too probable for a faction's only base (or all of them in a short time frame) to get hit by a very random offline combat (even including mutants) and completely stop spawning. it wouldn't be that much of a problem if other squads could just move from a regular smart terrain to the spawn base, and/or if there was a solid surplus of squads, but these things are not coded in yet.
would be cool if claimed smart terrains also could spawn squads (though at a lower probability than spawn bases)
>>
RoH teaser
https://www.youtube.com/watch?v=oNK2fab_Kpw
>>
Slavs, you are the best
https://youtu.be/LPDIPGGiXmg
>>
>>127878940
Please kill yourself
>>
>>127878006
Source Filmmaker? Eh... not much of a teaser.
>>
>>127797252
When does OGSE come out? last I heard they were finishing up the English translation.
>>
>>127880063
Some problems popped up and they said it should be sometime this month. I wouldn't hold my breath tho.
>>
>>127878006
Neverevers BTFO!
RoH confirmed for Q1 2016!
>>
>>127864304
and that is why Stalker is better

for real though, what?
>>
>>127866972

Radium for CoP has roadside picknick inspired anomalies, under which the rust fog, gravitational anomalies and a few others.

They are doing really awesome work. I am following it myself on moddb, although the page has been dead for a while now. I hope they're still working on it.

http://www.moddb.com/mods/ultimate-weapon-renewal
>>
>>127878940
>crosshair

i give it a 2/10
>>
>>127640053
Just thought that what the bitches were saying is stupid as fuck
Why would you stick to a girl that just rejected you? Why would you reject a (supposed) good looking, friendly guy when you know if you do he can just move on? That's just selfish and stupid if you want someone to lick your feet you can fuck right off

>tfw haven't played cock in a while
>doing some killer contracts as a stalker and actually doing good
>start feeling that bounty hunter vibe and imagine a star wars mod replacing the skins of the factions with those from the movies
>the zone is some shitty planet and the main source of income is artifact hunting
>mercs would probably be mandalorians, the empire is the military, no idea about the rest
>>
>>127889232
>Star wars

the door.
>>
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>about to do the Merc intel on waste processing plant mission, the old-fashioned way
>decide that since I have a shitton of 7.62x39mm rounds stored, I use my AKM with PSO-1
>as a last-second decision before I begin the shooty, I put a suppressor on my AKM
>mfw sniping everyone casually without anybody ever detecting me
Christ I feel like a cunt, because I cheesed the entire mission hard.
>>
>>127890318
Sometimes silencers can be magical.
>>
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So, started a random run as freedom in CoC with warfare, and a bunch of guys are heading into red forest.

I tried walking into radar and my head exploded, while a loner was fine.

Are the NPCs heading up there going to be okay, or is there going to be an unending stream of stalkers going to their death.

>only way to get to yantar is through dead city

>about to walk out of sewer pipe when merc jumps out and shoots a burst that just misses me

>I run back to warehouses like bitch coward
>>
>>127892078
NPCs aren't affected by the psy-stuffs.
>>
>>127809210
That is one way to do it, but how hard can it be to implement guides?

Also god Zaton and Yupiter are empty as fuck in Cock + Warface

Just a few monolithians, nothing more. I do feel like fucking columbus because of it but it would be amazing if stalkers started to go there after clearing the hubs of monolithians. Or do they go there after you disable the brain scorcher?
>>
>>127890708
I remember that a few Bandits were holed up in a building, and I wanted them dead. The building being tiny, they were all basically side-by-side there. I had a suppressed G36 with them and I just got them all one by one, none of them ever caring about the dead guys that seemed to have dropped rather suddenly.
Suppressors, how do they work?
>>
FATAL ERROR

[error]Expression : l_tpALifeInventoryItem
[error]Function : add_online_impl
[error]File : D:\prog_repository\sources\trunk\xrGame\alife_trader_abstract.cpp
[error]Line : 172
[error]Description : Non inventory item object has parent?!


stack trace:

0023:69737365 nvwgf2um.dll

Is this fixable? Or am I going to have to live with this super random crash. Its somewhat frequent but not too bad. I mean its sure as hell not as bad as the New Vegas crashes I used to get literally every time I sat down to play that game.
>>
>>127892648
>monolith
also has anyone managed to find the fuckin gunsmith tools yet
>>
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>>127815672
>how about kick your ass?

>hands are in chickens feathers up to an eyebrows
>>
>>127892878
jesus change your hud_fov
>>
>>127892795
>Suppressors, how do they work?

Not like that. A suppressed rifle with subsonic ammo is about as loud as a large truck driving by outside your house. No such thing as a "silenced" gun.
>>
>>127892878
i just gave them the repair tools you sometimes find on stalkers and it works lol
>>
>>127892878
First-tier toolkits are at every trader's inventory, but second-kits range from seriously fucking rare to nonexistent. Outside of stashes, that is.
>>
>>127893150
no i love it
>>127893235
HOLYSHIT REALLY
>>127893268
WELL THAT SOUNDS FUN
>>
>>127893297
they still want "information" for high tier updates but yeah instead of 2 toolkits you just give them the repair boxes

if you want high tier updates you gotta to to forester, or maybe there's some way to give them the info they want, havent figured it out yet
>>
>>127893268
its not so bad, i occasionally find them while genociding clear sky or monolith
>>
>>127893182
But the word of our God and Saviour Obamers is that they make the gun literally silent and super deadly or something. How dare you oppress my feelings?
But yeah, they obviously don't work like that, it was a meme you dip. I guess it's the Slav quality control at work.

>>127893430
There's an addon for CoC that makes Novikov able to perform all upgrades at the repo. Outside of that and your epic .ltx editing skills, you're stuck with Forester.
>>
>>127860132
i have like 6 faction zones on the map visible

3 are my factions starting zones, 3 are ecologists zones
>>
>>127855610
They def. have aged, as in you feel that they're not top notch, but they by all means are very playable gameplay wise. And the graphic/aesthetic at this point has a pretty neat retro feel
>>
>>127860132
will you add shit like player relations with each faction?

it would be nice to kinda see what's going on in the world through some PDA tab with statistics, what faction has what assets, how much they control, every factions relations with each other etc
>>
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>>
What weapon addons should I get with CoCk?
>>
>>127899946
OWR
>>
>>127899946
STCSWP. AO is rushed to shit and looks horrible.
>>
>>127893430
just search and replace:
" = " with " = true ;"
in every file in gamedata/configs/misc/upgrade_infos

all mechanics perform all upgrades without giving them anything now.
>>
>>127900303

>looks horrible

the animations and gunsounds have been good.

What goes wrong? I've been using it
>>
>>127901017
for me:
>retardedly high recoils, except for AUG which has pretty much zero recoil
>some guns have unusably rare ammo
>an-94 has no hyberburst
>npcs guns never have optics
>objectively worse animations than stcswp
>>
Is there a fully assembled STCSWP build somewhere with all the various patches integrated?
>>
>>127901017

groza doesnt have an image in the upgrade menu. it just shows two other guns in its place awkwardly
>>
>>127901017
These guys said it perfectly
>>127901874
>>127902652
>>
>>127901874

>optics

At least for me, I've seen a lot of optics being used by NPCs

>>127902842

Does this apply to the CoP version as well? I've seen the burst issues.
>>
>>127901929
STCSWP with patches from CoC repo in OP's second post works ok, just follow the readme BUT don't install the pistol sounds patch because ironically it breaks gun sounds - at least in my case, every shot played at full volume regardless of distance. you're welcome to try it though, maybe i'm just retarded.
>>
>>127901929
unless you mean STCSWP for the actual CS, then lel
>>
>>127903542
Nah, just cock version
>>
>coc + AO3.1 + warfare 0.5.1
>factions never capture targets or fight, they just wank at base
>zero spawn of mutants
Dammit what am I doing wrong ? It was supposed to work with factions fighting everywhere and bloodsuckers killing survivors. Instead I have "let's live in peace with no mutant" the mod.
>>
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>>
alright I have been playing CoC with AO 3.1 and for some reason enemies bulletsponge like motherfuckers, even bigger calibers got problems with soldiers, regardless of difficulty, anyone know whats the issue?
>>
>>127908224
Try aiming
>>
>>127908452
being serious, these motherfuckers eat 7.62 like candy
>>
>>127908669
Quoth that guy in the Arena, "shoot him in the face."
>>
>>127904640
> people complain that there's too much mutants
> author make some changes and nerf the spawns
> people complain that there isn't any mutants
>>
>>127578304
Tejas claims to be Bulgarian...

I'm not so sure of the legitimacy of that statement.
>>
>>127908224
Yeah i can confirm, they're kinda spongy
>>
>>127909251
So not only an autist but also a gypsy.
>>
>>127909154
Dunno, just started playing 2 days ago.
The problem is not the low spawn.
The problem is that there is no spawn at all.
I've played something like 6/7 hours, explored Limanks, the swamp, red forest, Jupiter, Zaton and nothing.
But maybe it's normal I don't know.
>>
>>127910232
Tweak the settings at warfare_options.script
>>
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>>
>>127914860
What mod is this from, Familie? I'm getting rather interested from your screenshots.
>>
>>127915331
Collector 22
Just for bumps
>>
>>127915689
Thanks. What kind of mod is it like?
>>
>>127916128
Empty map resource :^)
>>
>>127916208
Ayy, just what I expected. Thanks anyway.
>>
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So, /r/ godlike mode for CoP.
>>
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>>127918781
Reach + Slenderman
>>
>>127908224

Armor piercing is more likely o go through, but does less damage. Against unarmored opponents, it will punch through doing virtually nothing.

If someone has an exoskeleton, explosives help.

Be sure you are compensating for drop, you might be hitting arms and legs.

Outside of emergencies, use semi-auto.
>>
>>127919254
looks goodnah
>>
>>127919918
Then you have shit taste and there's nothing I can do for you.
>>
>Being best Cheeki who ever breeki'd
>Wandering around CNPP, collecting Bulat and Exo suits, because the bandit vendor is a jew who doesn't sell anything good
>Come out from the stairs to the control room
>12 contacts, gonna be a tough fight
>Shithole Monofag with an RPG literally walks around the corner and ALLAH AKBAR's me in the face

I really hate those guys sometimes.
>>
>>127904640
NOt this anon, but having same issue.

None of my faction's squads seem to be moving, going to try enabling the view of enemy squads to see if other people are doing things.
>>
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>>
>>127924045
>year 2004
>>
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Anyone have the names of the CoC songs on the radio?
>>
>>127921087
yeah I'd like this too, seems fuckall is happening and I can't even see any control zones apart from my own
>>
>>127908669
I've felt that something was off with the 7.62 weapons as well, more specifically 7.62x54, so I had a look around the weapon configs in AO3.1 for CoC. For regular 7.62x54 FMJ, the ammunition has a much lower k_hit (1.1) and a slightly lower k_ap (0.75) compared to 7.62x51 FMJ (1.5 and 0.85 respectively).

These are multipliers that are applied to the hit_power of every weapon using that ammunition, so if we take the SVD as an example, it has a hit_power of 0.95 while the M14 has a hit_power of 0.85. However, the M14 edges out by some margin due to the k_hit multiplier granted by its ammunition: 1.5 * 0.85 = 1.275 while 1.1 * 0.95 = 1.045. Compare this to an AKM firing regular 7.62x39 FMJ: 1.1 * 0.65 = 0.715.

So unless I've misunderstood how damage is calculated in CoC or if the 7.62x51 FMJ has some extraordinary properties that I'm overlooking, I'll be editing my weapon configs to bring the two ammunition types more in line with one another.

tl;dr 7.62x54 sucks dongs compared to 7.62x51 (unless I'm an idiot)
>>
>>127928301
>>127921087
0.5.0.1 is just fucking broken, there are too many things wrong with it right now to even bother playing. i fixed some like base claiming requirements but that doesn't really help, and now i'd have to read through the rest of the code.

even if nothing really bad happens, after some time squads go into "on the way to target; in combat" mode, while they just idly sit around in an unclaimed base (squads in combat can't claim bases). these useless shits count as an active squad, so new squads won't spawn. this often happens to multiple factions simultaneously, nobody is attacking anyone, there are no mutants too (lel), paralyzed active squads can't die or get unstuck, the zone goes into halt.

best just stick to 0.4 for now
>>
Best /sg/ mod for shoc is...?
>>
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>>127928381
7.62x54 is slightly more powerful than 308 ,and muzzle velocity is roughly the same ,so yes you are an idiot
>>
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>>127931671
Meдвeдь
>>
>>127931960
Big bear
>>
How do I CoC+OWR+Warfare
>>
>>127933324
1. Copy
2. Paste
3. GOTO 1
>>
>>127933324
Install CoC
Run CoC updater and run it
Install Warfare 0.4
Install OWR and hope it works cause using weapon replacement mods with actual fixes for CoC like AO 3.1 or STCSWP seems to complicated for you.
>>
>>127892845
if that is CoC, that should have been taken care of in the patches. 1.2.24 is the current version
>>
>>127902652
you didnt install the fixes. good job.
see
>>127533578
2nd blurb
>>
>>127904640
>>127910232
>>127921087
werejew knows about some issues
>>127789524
>>127804213
>>127847843
>>127877212
>>127860132


also
>>127910461
>Tweak the settings at warfare_options.script
^this
>>
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pls
>>
>>127935118
>shuriken
nice, but that model texture looks dull as fuck
>>
>>127931960
>"The revenant" mod
>you start the game after being raped by a bear
>your character will groan and moan for the rest of the game
>you can only crawl
>hud is filled with "immersion effects" like SGM on steroids
>>
>>127935432
Get strifer to do the ursine penetration animation and I'm all for it.
>>
>>127935432
sounds shitty/10 and i'm a fan of SGM
>>
>>127931960
MAULED
BY
A
BEAR
>>
>>127935798
#ROHneverever
>>
>>127931960
>в игpe
>Meдвeдь
thanks for the tip
>>
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Post operator buddies.
>>
>>127935432
I'd play it if that meant I could sneeki breeki on literally fucking everyone and have my way with their bodies afterwards.
Makes you wonder if you can get STDs from bloodsuckers.
>>
>>127937794
oh, u can. trust me
>>
>>127938140
Sign me the fuck up, pham. Give me your Kickstarter link and I'll give you a small loan of a thousand buckaroos.
>>
>>127938554
nah man, i mean you can get STD's .... shit sucks. heh
>>
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>I get lucky and find out that Owl sells a CS-3a suit
>I have boatloads of cash so I buy it on the spot, no second thoughts
>later on I visit Novikov for business, just outta curiousity pop up the repair screen to see what kind of upgrades he can do
>he can do nearly every single upgrade on the suit except for exactly three particular upgrades
>mfw
>>
>>127938860
But that's even better.
Thread posts: 664
Thread images: 135


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