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/AGDG/ - Amateur Game Development General

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Thread replies: 800
Thread images: 141

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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Source: https://developer.valvesoftware.com/w/index.php?
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for no progress
>>
>>127465683
http://lua-users.org/wiki/SwitchStatement
>>
first for... uh..
>>
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>mfw I'm enginedevving
>>
first for autistic /k/ nitpicking
>>
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Enough art fagging for a day.
I got tired of trying to make an easter bunny and made a green poring instead.
>>
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http://strawpoll.me/6436242 Dont forget to vote for which guide comes next.
>>
The community has spoken, and this is what they had to say.

Reminder: Googum doesn't play video games. He just watches Anime/Netflix and uses a shit ton of if statements to get a semi-functional flash ad to look like a 'game'
STEAM GREENLIGHT HYPE

Googum is a literally who, 'newgrounds' dev

Googum is a literally who, 'flash' dev

I'm no fan of googum

Restricted RPS is the worst game I've ever played.

RESTRICTED NEEDS TO BE RESCRIPTED
AM I RIGHT? OR AM I RIGHT?

How does someone sink 2,700 GPB into RESEARCH for a Rock Paper Scissors FLASH game?
>>
6th for \GDAG\
>>
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slipstream is ded

direct your criticism to this post
>>
>>127465804

>going down that path
>hit my limit after 20 minutes

gotta find a better way
>>
>>127465749
i thought googum made all his games in C++
>>
>>127465889
>not going the pixel route
right choice
>>
Vulkanime
>>
How do you pronounce /agdg/? I normally say aggy-daggy
>>
>>127466002
I actually have gotten to a point where I could just like make game in it but it's a pretty convoluted process.
>>
>>127465969
>>127465910
>>127465910

Two failures of EPIC proportion.

How do we go from Hopoo and Vine to the likes of SlipStream Dev and Googum??
>>
>>127465969
RIP poor BRdev friend. I hope you manage to get a nice job and eventually break into the game industry with a hobby project done on weekends. Alternatively, I hope your kickstarter suceeds
>>
>>127465889
what kind of game is this for?
>>
>>127466115
yggad-ygga is the correct pronounciation
>>
Reminder that it's never too late to get started on that game, nodev. It could be...

https://www.youtube.com/watch?v=I6EOUaWscrE
>>
>>127465969
Those Japanese Characters are literally nothing.
Roughly Translated it comes out to

splimtelk which doesn't mean anything. Very bad form from the Asian community.
>>
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>>127466120
>treating the engine as a separate concept from the game when not talking about code that has been duplicated and refactored out of multiple games

>>127466109
>>
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I'd like to thank the anon that gave me the scaling advice last thread, I think it looks a lot better now. I'm going to tweak the base sprite a bit.
>>
>>127465910
How much has RRPS made anyway? Never mind how many people play it now, but if came out of it with more money than he wentin, I'd have to call that a success.
>>
>>127466375
It is not separate but the parts of the game I'm working on now are in no way unique to the game itself.
>>
>>127465969
OH WAIT, I KNOW!!!! SLIPSTREAM DEV!!!! ENTER YOUR GAME INTO THIS HERE _---->>>>> http://www.bigfestival.com.br/about

IF YOU WIN IT, THERE'S STILL HOPE

THE DREAM MUST NEVER DIE
>>
>>127466209
Gurro icecream game.
You and your sister chop up village kids and cart them to other towns. haven't thought it all out but the mechanics work in my head.
>>
>>127465969
should've included waifus

heed this warning fellow devs, without waifus you can't succeed
>>
>>127466358
>I can't read Japanese, but I can sure make up shit about it XD

Ain't nothing wrong with Surippu Sutoriimu
>>
>>127466452
Are you at least implementing things based on your own specific game rather than "well this could be useful"
>>
>>127466358
stupid gweilo
>>
>>127466103
I have no drawing/painting skills and I must make a game, so I'm using Inkscape to make the graphics. I might make a pixelized version later but this will do for now.
>>127466209
A worms/gunbound/scorch clone
>>
>>127465804
>>127465804

can someone clarify what 'enginedevving' is?
>>
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>>127466375
>treating the engine as a separate concept from the game when not talking about code that has been duplicated and refactored out of multiple games

yeah, fuck that
I wanted to reuse this shit myself for other projects but that was such a grave mistake.
Will switch back to unified as soon as I can.
>>
>>127466386
Looks nice. Realm of the mad god ripoff or something better?
>>
>>127466574
Yes, I'm only adding the stuff I need to progress with the game.
>>
>>127466390
Roughly 220 USD
About 35 people bought the game.
Average play time is .02 Minutes.
2,700 GPB to 3974.08 US Dollar
So he is about 3400 USD in with 0 Profit.
roughly, 4k.
>>
>>127466706
getting nothing done while posting anime
>>
>>127466770
Okay, well that's what I mean by "not treating the engine separate from the game"

So good
>>
>>127466706
dreaming
>>
>>127466706
Programming anything that isn't directly related to the game but still needs to be done so that you can continue gamedeving.
>>
>>127466706
"enginedevving" - Developing an engine. As this is not "Mechanical/Electrical Engineering General - M/EEG", it refers to Video Game Engines.
>>
>>127466806
>So he is about 3400 USD in with 0 Profit.
I don't know what would hurt worse.
This or That
>About 35 people bought the game.
>Average play time is .02 Minutes.
>>
>>127466115
>I normally say
In what situations are you saying agdg out loud?
>>
>>127466706
Making a game in such a way that you are ostensibly developing stuff that isn't specific to the game itself in the process

Like what >>127466919 said
>>
>>127465969
>moonrunes
>Charleston, SC
>HUEdev
what
>>
i havent deved on my game for 3 weeks
i will also not post new demo on demo day
rip
>>
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>>127465910
>RESTRICTED NEEDS TO BE RESCRIPTED
>>
Engines are tools
>>
>>127467174
you're a tool
>>
>>127466952
The reality check probably hurts most of all.
>>
>>127467174
its a set of tools
>>
>>127467239
Words hurt :(
>>
>you will never work in a small studio deving fun games with fun people
>you will always be a lonely 1MA

reading new game was a bad idea
>>
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You should tell people about the thing you're selling.
>>
>>127467396
Could be worse...

You could be Googum
>>
>>127467174
An engine could be a tool, but in that case I'd rather call it an SDK

Hopefully none of us are SDKdevs, or at least we get paid to do it for a company
>>
>>127467396
its actually very easy to set something up, maybe we should or someone should set up a site for people looking for groups.
>>
>>127466506

I would have included waifus if the game was funded
>>
Stop using "waifu" to mean "girl" even if they're just for fanservice.

Waifus are in the eye of the husbando.
>>
Any advice for an aspiring game Dev?
>>
>>127467510
>getting payed by the man to be a software architevt following an agile development process on the most soulless piece of software imaginable
>ever
I'd rather kill myself desu
>>
>>127467714
get out while you can
>>
>>127467551
they should've been in the kickstarter as selling points though
>>
>>127467714
listen to this https://www.youtube.com/watch?v=eq8eSdAG0Uk
>>
>>127467714
Give up
>>
>>127467714
rapid prototyping and challenge yourself
>>
>>127467765
Fair enough
>>
>>127467679
Similarly, don't use "husbando" to refer to yourself, because you're not really husbando-material at all.
>>
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~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
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Fixed some bugs with giving orders. Now the units only take new orders if they are selected, and you can deselect units

>>127465969
Really sorry to hear this. Didn't this dev use LibGDX? I'm using that framework too and it was great to see what can be accomplished with my tools

>>127466115
ay gee dee gee
>>
>>127467975
only bitches post in recap
>>
>>127466767
Thanks, it's an srpg kinda thing.
>>
>>127467714
Get a degree at a good university and try to get into some big company like EA or Blizzard.
The path of the indiedev is a self-destructive one.
>>
>>127467714
do whatever you can to start making games now. go download construct 2 or game maker and just start. look up tutorials and read documentation

also start learning to draw because fucking hell you will need it
>>
>tfw you're making a gamepad only game so you have to redo yourself things that the engine already has because they're set for mouse control like drag and drop
>>
>>127467516
need to make a site like ebay where you auction of money for assets.
>>
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>>127468208
>gamepad only game
>>
>>127468131
a degree won't help you get into those companies

a portfolio and connections will. mostly connections
>>
>>127468208
a gamepad only game by definition should work with at least a keyboard + mouse. what are you doing?
>>
>>127468028
Really?
So if my "game" isn't up there, should I not reply to that post?
>>
>>127468131
>Giving the worst advice possible.jpg
My sides
>>
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>>127465172
One last attempt at smoothening out your logo, Anubisdev. Since I had nothing better to do.
https://a.uguu.se/pgtszi.psd (CS6)
>>
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>>127468305
>his game isn't console exclusive!
>>
>>127467714
Post progress.
>>
>>127467714
Don't post in Aggy Diggy if you actually want to get anything done.
>>
You are given a job to write a program that generates a completely random game every time.
How do you do it?
>>
>>127468636
Anubis and the buried bone? More like Anus and the buried boner!
>>
>>127468793
it torrents random games from the game section on a random torrent site
>>
>>127468806
Nice job Sherlock
>>
>>127467516
i've always wondered how those studios with multiple failed mobile games stay in business, where do they get their funding?

i make games all by myself yet i can't do it for a living. somehow these people can and it makes me very bitter
>>
>>127468806
I think that's what "buried bone" is meant to get at, but despite repeating the joke you're still very witty. Good job.
>>
how do I join the gitlab
>>
>>127468883
It has to work offline.
>>
>>127468636
all furries should be put on trains to auschwitz
>>
>>127469037
nah, nah it doesn't.
>>
>>127468793
I program an AI that understands most game styles and genres and then get it to shitpost on 4chan for me.
>>
>>127469008
add agdg as a member to one of your projects
>>
>>127468806
Anon and the buried comedic sense.
>>
>>127468963
they do side projects, help out with other companies code, and those failed games still usually make sales. Also if they have a publisher, they get money and have to produce a game in a time frame
>>
>>127468636
what's this game about? i've seen this logo a couple times but never any game.
>>
>>127465969

6k doesn't seem that much - is the game nearly finished? If so - why not just spend a month polishing what you have and adding in basic features to have an Early Access build going?
>>
>>127469238
you play as a shota dog and fuck other animals
>>
>>127468963
Most such companies make licensed games for a living and get payed upfront.
>>
>>127467965
I hate how husbando is spelled and pronounced. It should have been spelled hazubando to sound more japanese. It's like someone just added an o to the end bust still pronounces it with an english accent.
>>
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>>127468636
Looks more metallic on that pass. The dithering looks fun, gotta play around with that sometime.

>>127469238
It's Maze of Galious with an Egyptian theme.
>>
>>127465969

>no PR push
>suprised when KS fails
>>
>want to code
>keyboard dies
>>
>>127469650
how did you type this out
>>
>>127469528
>implying any media sites cover kickstarters from whodevs any more

it's not 2012, kickstarter is a dead horse unless you have a basically finished game or are fucking Sid Meier
>>
>>127469650
https://www.youtube.com/watch?v=8SkdfdXWYaI
>>
>>127469650
Copy and paste the letters plebe
>>
Hey, does the guy who made lostboy still browse here?
>>
>>127469721
with my mind
>>
>>127469492
Im all for gamedev and agdg but please tell me this isnt a gay furry porn game
>>
>>127469721
bot keys between f and j died, smartass
>>
>>127469650
https://www.youtube.com/watch?v=MzJ0CytAsec
>>
>>127469852
im sry
>>
>>127469492
https://www.youtube.com/watch?v=7Q36EyvaYG8
Explains the dithering technique. It's very useful for actually painting pixel art.
>>
>>127469732
You shouldn't push a KS if you have no demo or media awareness already
>>
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>spent all day with micro optimizations
>>
>>127469971
Why do you do this
>>
Anyone else get that 'fuck I dont have time for this' feel when they need to learn a new library or something for devving?

This shit even looks easy but i'm having a hard time bringing myself to read up the documentation for any longer than 20 mins
>>
i want to dev but im too lazy to start :(
>>
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>>127469492
No, please put the shield down by default. I played Link's Awakening first so I liked having a separate button to block, especially because it let's me strafe an enemy with ranged attacks instead of turning around when I need to move away which leaves my back exposed. Link to the Past fucked it up by having the shield up by default. I hated that and it's why I never finished the game. Also, can you put a swing on the sword so that it starts pointing at 12 o clock and then swipes down to 9 o clock? I can already see shit like bats and ghosts flying at you and not being able to defend yourself from their aerial attacks. Good lord Link to the Past pissed me off so much. How does a gameboy game get it right while an snes game with more power and resources somehow screws up the combat system?
>>
>>127469852
he shoots his sperm
>>
>>127470063
You probably shouldn't even be doing micro-optimizations. If the performance difference isn't significant, just keep the implementation that's the cleanest and most easily understood.
>>
>>127469975
Thanks! So far the only graphics in the game that have been large enough to even have room for dithering have been the boss sprites.

>>127470138
Money and gamedev exp.

>>127470306
That's a lot of hate. You'll hate it even more once I tell you that the shield doesn't actually block anything by default until you get an item.
>>
>>127470542
but are you or not a furry?
>>
Why is the motto no longer "dev or die"? What even is our motto now?
>>
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I swear, it's not even attaching the parts to sockets at all. I re-exported all of the models to make sure the orientations were correct. Also moved the objects so that the point I want to attach it by (the bone) is at the origin.

This is getting irritating.
>>
>>127470745
dev or danny
>>
>>127470745
>tfw 99% of those games are dead
Fuck.
>>
>>127469789
Please respond
>>
>>127470542
>>
>>127470745
>What even is our motto now?
Glug glug
>>
>>127470542
well you have to keep it clean here so I don't mind
>>
>>127469492

>furry shit

im scared to look at your site but looks good so far anon
>>
>>127470253
Yes
Especially when there's no binaries and you have to deal with learning some shit build system
>>
>>127469873
>delete adult scrolls conflict for
>it types it again
kek
>>
>tfw in a constant cycle of discouragement and motivation

this is only my 3rd day, it can only get better r-right?
>>
>>127471227
It only gets worse
>>
>>127470085
http://gamemakerblog.com/2013/08/14/5-game-maker-cliches-to-avoid/

>Pseudo-Companies

>There is a strange obsession with creating game companies in the GameMaker community. New users are often guilty of this more than anyone else. You don’t need to create a logo, or a business name, or assemble a team of people you’ll never end up using (seek help only when you need it, team requests should be used sparingly). Don’t create a shoddy website for a non-existent, unregistered gaming company. Don’t put obnoxious trademarks on your software. If you want an identity associated with your work, use your username or your real name. Or how about linking to a YouTube channel where you can post videos of your game when it’s out?

>In a nutshell, splash screens and bogus company names don’t make you look credible. Since most people abandon their GameMaker projects and teams, it’s best to leave any business details for later – and only if you plan to stick to it and produce more software. And if you want to protect your work legally and freely, copyright can instantly be applied to your work. You can also use a free Creative Commons license, if your game is freeware or open-source. As for trademarks, you don’t need them.
>>
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>>127471227
Right
>>
>>127471052
It just links back to the tumblr right now, which is more or less clean. Cheesecake is as bad as that will get.
>>
Anyone looking for work? 2 of our programmers left, e-mail if you want to get in touch with an exciting project:

[email protected]
>>
>>127471529
Isn't this meme years old by now? Stop.
>>
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>>127471529
>stale memes
>>
>>127471529

Chad's going to be able to drink this year.
>>
>>127471481
>more or less clean
>literally the second post from the top is a naked cat with a dick in a box.
>>
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>>127471529
joke's on you
I'm already working for someone for 30 whole bucks
>>
>>127471346

>game maker

i get that its easier to use but wouldnt making something in an actual language be better career wise?
>>
>>127469865
copy "fFJj" whenever you need to type f or j paste and erase all but one of them?
>>
>>127471529
I thought it was blaziken96.
Also people born in 1995 will be turning 21 this year
People born in 1998 will be turning 18.
>>
>>127472028
Does it really matter?
>>
>>127472117

yes
>>
>>127472095
Wait I misread your post. Still applies though. vVbBnNmM
>>
>>127470745
What was the pic? Why delete it? When was the motto dev or die? I've only been here since 2013.
>>
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how do you work up the strength to dev when you can barely work up the strength to live?
>>
>>127470745
because AGDG died. current motto is "dev or don't"
>>
>>127472028
If you cared about career you wouldn't be making games for the off chance that you're successful. You'd be specializing to get hired and overworked by a big company.
>>
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Added a pretty pink background and finished getting combat to work.

Next up is actually animating stuff.
>>
>>127472339
Waifus and my dick give me strength
Not simultaneously though
>>
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>>127467975
>game: Asteroid Clicker
>dev: Mike Le Watt
>tools: Unity/C#
>website: http://mike-le-watt.itch.io/asteroidclicker
>progress:
-added script to shrink an asteroid as you mine it
-added script that spawns as new asteroid as the previous one is mined out
-implemented Ore counter
>>
>>127471797
>Amerisobers
>>
>>127472339
Anime
>>
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>he doesn't store all his data structures as contiguous arrays
>>
>>127472432

being succesfull has nothing to do it, showing you are capable of coding something that solves a complex problem like AI goes a long way, even in a game
>>
>>127472872
Enjoy your shitty structure management complexity
>>
>>127472997
What
>>
>>127472997
enjoy your shitty performance
>>
>>127473227
Not him but keeping everything as contiguous arrays adds a lot of structure management complexity, as in, because everything is contiguous the best way of getting things done is through the concept of systems, and this concept tends to make certain types of actions harder.
>>
>>127472872
>>127473325
if your game bottlenecks from iterating over a collection, you have serious issues
>>
>>127470797
gotta be honest here, i dunno m8

why is it shaking

also, if you're using OBS, right click your capture source->position/size->fit to screen
>>
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How do I make mob AI without RNG?
I want the enemies to attack but not all at the same time if they happen to be in range so I was planning on setting a random delay so they take turns
>>
>>127472872
While we're at it, is there a good reason to break gigantic arrays into parts? Most of my game's data is currently in just a handful of vectors that simulate the behavior of vectors of vectors because I found that vector classes were too expensive (32B, last I checked).
>>
>>127472949
Why would anyone hire some random coder when they can hire actual graduates with degrees?
Problem solving in programming is an expected basic, the other really important part is being able to work in a team and produce friendly code.
There's no such thing as "impressive code", being able to code a complex AI is an absolute minimum, what's desired is clean readable reusable code that keeps a convention, doesn't needlessly alter state, doesn't leak, etc etc.
>>
>>127473343
The fuck are you talking about
He said data structures, not game entities

>>127473393
Not really, cache performance is extremely important and generally considered to be the biggest bottleneck behind graphics fidelity
>>
>>127473325
Access time aint shit if you know how to exploit the size of a cache line
>>
>>127473456
Give them some kind of priority variable and then send them in according to whichever has the highest.
>>
>>127473470
>I found that vector classes were too expensive (32B, last I checked).
>he literally did the "I'm going to rewrite the STL better" meme
Are you dumb, fampai
>>
>>127473343
>the best way of getting things done is through the concept of systems
what?
I'm talking about things like BSTs
the interface doesn't change, it's just the implementation that changes

>>127473492
>exploit caching
and that was my point

>>127473393
enjoy being limited to pong on mobiles
>>
>>127473571
What if it's a mob of the same type of enemy?
>>
>>127473740
>making a mobile game

like I said, serious issues
>>
>>127473740
And my point is even iterating through contiguous memory can rape the cache if not done properly
>>
>>127473762
Make priority be influenced by distance to player, as well. If two enemies of the same kind are the same distance from the player then they may a well both go desu senpai.
>>
>>127473762
make a director who monitors the fight and sends in shit if there's room
>>
>>127473456
create a mob AI that controls all the individual mob entities, assigning priority to the closest and then pushing it to the end of the queue
>>
>>127473852
it was a strawman
if your thing can run well on potato systems, you can't worry more about bigger systems

>>127473928
ah, yes
>>
>>127473456
It's turn based? Roll for initiative, distribute their delay as interval time for one single turn / number of combatants.
E.g. 2000ms / 6 mobs = 333ms
mob 1 attacks at 333ms
mob 2 attacks at 666ms
etc.
>>
>>127473393
>>127473489
Draw calls specifically, I mean, but that's part of graphics fidelity I guess

It's unlikely that draw calls will be the bottleneck in an indie game, since simple graphics mean easy instancing and batching and whatnot, but it's easy to make cache misses build up even if you're just doing the same behaviour a lot of times

>>127473928
False sharing can be overcome, whereas non-contiguous storage will always thrash the cache
>>
>>127473625
I didn't do that, I just made a class that contains a single vector and provides an interface which replicates the behavior of a twodimensional vector, because the data I want to store in the second dimension of vectors is usually smaller than the vector class that contains them and because as I said, it's a gigantic list which might accumulate to a half a gigabyte in size.
But I really just wanted to know whether there's a good reason not to make gigantic vectors like that.
>>
>>127470745
>>127472407
Would changing the theme of the recap help?
>>
>>127469492
>Im all for gamedev and agdg but please tell me this IS a gay furry porn game
fixd
>>
>>127473456
A good AI will always come up with the most optimal strategy without using a RNG.
If statistically multiple options have the same probability of success however, you can always pick the first or last one you came up with.
>>
>>127470797
looks nice
except I don't know what a beakion is
>>
>>127473472
>Why would anyone hire some random coder when they can hire actual graduates with degrees?

obviously if someone is thinking about their career their not 'some random coder'
>>
>>127474589
Several search algorithms rely on RNG to avoid local maxima, you dummy
>>
>>127474434
Okay that's not dumb at all, good job.
It's fine to make giant vectors if you need all that memory at once and if the user has enough RAM
What are you storing exactly for it to take half a gig?
>>
>>127474921
my dick
>>
>>127474713
>This man you're going against studied 4-6 years of stuff, made numerous projects with other people, knows at least 10 programming languages (some with different paradigms), has a thesis on neural networks, and was an active member of the demoscene, what do you have?
>I made a few games by myself that implements pathfinding and AI in, get this, C++ !
Making games for your career only applies if you want to do, say, game design, since art degrees are a fucking joke. But programming is a different beast. I would even go as far as saying making impressive shader demos would be miles better than making regular games.
>>
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>>127475194
>>
>>127475338
Dats why i programm oculus Rift demos with my art degree.
>>
>>127475482
This pic is lewd AF
>>
Anime is not for lewdness!
>>
My first attempt at making music, what do you think?
https://clyp.it/wmjw4iaa
>>
>tfw trying to do pixel art without the required anatomy knowledge
Kill me.
>>
>>127475338
what about the virtue of self teaching?

thing with graduates is that you can't really know for sure what they are made of and how much training they're gonna need
on the other side, if this guy has been doing shit alone, and impressive shit, you know he can handle himself and can adapt to the company
>>
>>127474921
Sounds like a hash table, the secondary lists for items with the same hash

But that doesn't really explain why it's so big, because either the objects are large and owned by the hash table and the size overhead of std::vector is negligible, or the objects are tiny or only pointed to, in which case the hash table itself is way too large
>>
https://a.pomf.cat/fttepd.webm

??
>>
>>127475743
it's a cute little melody
>>
>>127475743
Too repetitive for my taste but alright for a first attempt.
>>
Hey, just in case you asswipes are interested, HeartBeast's udemy course on making a platformer in Game Maker Studio (which is free) is on sale for $10 right now when it's usually literally $159. No idea when the sale ends, but I already got it. Goes through the basics of using the program, uses 100% scripting and none of the other actions, so you know you'll get a grounding in GML, and is careful to teach proper terms and make concepts like inheritance clear.

I'm not finished with it, so it might fall off. Dunno. But if you were considering buying it at the full price for some stupid reason, do yourself a favor and do it now. Or if you just think it sounds cool.
>>
>>127476291
ends the 7th I believe.
>>
>>127475743
nice but a little annoying
>>
>>127476291
Any way to pirate this?
>>
>>127476291
Stop shilling your fucking course
>>
>>127476435
Cool.
>>127476563
No idea. Probably. Let me know if you find one since it might be useful for finding other courses.
>>127476649
>implying
>>
>>127475832
In any non shit university you need to teach yourself a lot of stuff, so I don't know what you're trying to imply. Sure there's the usual guy that weaseled his way into the degree, but you can discard him with a simple fizzbuzz or similar.
The problem is also that CS is a meme degree that focuses on research and is mostly irrelevant for practical applications, what you want is software engineers.
Another thing is, "impressive shit done by oneself" barely exists because most problems have been solved for decades, the bulk of programming is just designing subsystem interactions in a nice way. I've worked with a few of "self taught programmers" and a lot of their shit needs to be completely rewritten because it's unreadable. Some can't even handle big codebases because they are so used to actually writing all the code they work with themselves. Sure they are great for prototyping, but that's about it.
>>
>>127475338
How about
>I made a cool little indie game that got kickstarted and greenlighted and got me hundreds of patrons at patreon all by myself (advertising it included)
>>
>>127476763 here.
Or don't let me know if you find a way to pirate it if you're worried I'm HB trying to find pirates to shut down or something.
>>
>>127476834
I'd offer them a job in PR/marketing probably. Why are they even asking for a job here instead of making their own company if they were so successful?
>>
>>127476291
anything on udemy that says shit like "learn this in hours" is a fucking scam

just read the documentation and use google
>>
>>127476808
Software engineers are mindless cucks that will never write anything of real value
All they do is maintain shitheaps with reinforced shit
>>
>>127465969
This is why i'm actually dreading finishing my game. I'm too lazy and poor for any pr so my game will probably just die forgotten with all that work wasted
>>
>>127477337
>I don't need people that get things done, I need unique creative theoretical butterflies that reinvent papers that were published 20 years ago. As we all know, videogames require cutting edge programming
Kek
>>
>>127473426
The menu won't shake I just assigned multiple different shake on numbpad and testing it. Thank you for the tip. I'm still learning how to use OBS.
>>
>>127477781
I don't need anyone, Anonymous
>>
>>127474641
ty
>>
>>127478003
>Identifying autistic 1ma enginedevs - accurate results with simple tools
>>
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>>127478398
>>
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Fucking FINALLY.

Turns out I was trying to attach parts to nonexistant bones and no error was given, for some reason.
>>
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>>127467975

game: full metal god

dev: mikota & kitten

tools: gamemaker:studio

website: kiokotadev.tumblr.com

progress: added all the new art in, worked on combat, started adding the new npcs
>>
>>127478910
Hello steamchat whodev
>>
>>127467975
>Want to join in on this
>Have basically no progress yet

Some day..
>>
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Got his jump animations inputted. How's it looking?

I will have a different background done next time I swear
>>
>>127479405
Looking good, anon. You should make a blog to post updates for this.
>>
aggy daggies, I'm using Unity/C#

I'm destroying an object and I'm spawning a prefab clone of it.

My problem is that in the script attached to the prefab, there are two references to values in 2 other scripts. In the newly spawned clone, they are not linked to those scripts/objects.

How can I use GetComponent/gameobject.find to do so?

I've been googling this shit for two days but I just can't get the syntax correct.

Please help.
>>
>>127480098
If the other scripts are also on the prefab it should keep the proper reference to the new instance components.
If you are trying to reference other gameobjects:

GameManager gm = FindObjectOfType<GameManager>();

or

Camera previewCamera = GameObject.Find("CharPreviewCamera").GetComponent<Camera>();
>>
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>>127467975
>game: InnerSpace
>dev: @GodJammit @PolyKnight Games
>tools: Unity
>website:
twitter.com/GodJammit
tyfurious.tumblr.com (never updated, picking it up today)
>progress:
Title cards, gathering energy fx, "swoosh" sounds, a bit more juicing on cutting ropes (attached). Hauling through some bug-fixes & tweak-shit I've been ignoring.
>>
>>127480748
looks good
but who?
>>
How do I edit an image so that the user knows it is a background?
>>
>>127480748
WHOOODEEEEEEV
>>
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>>127480748
>>
>>>>127479405
Looks nice, reminds me of StarBound. I'd pick a less-black stroke on the character. But at that resolution it's hard to tell.
>>
Is ir okay if I start working on my Jam early if I don't spend more than 29 days on it?
>>
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>>127480748
hi handsome
>>
>>127478683
Is that a red panda or a racoon?
>>
Trying to create my own Solid generic object to be a parent to floors and ceilings in my game. Using gamemaker. I had floors working but now I'm trying to test with ceilings and I'm having some issues with the character falling through the floor after contacting a ceiling. I'm pretty sure what is happening is the character is failing a collision check in one step, but by the next step the character intersecting with the solid. I had a solution involving changing the y position at the beginning of a step by 1 until the player was no longer intersecting with the ceiling, but it appears that this causes them to fall through the floor on the way back down. Should I tie this interaction to the v-speed so that they don't fall through floors? Once that's fixed how do I make the character not get stuck in the ground on the way down.
>>
>>127467091
It's two devs, one BR and the other is from Charleston.
>>
>>127480747
>If the other scripts are also on the prefab it should keep the proper reference to the new instance components.

I'm an idiot, I didn't think of attaching the other scripts, they're just referenced.

>Camera previewCamera = GameObject.Find("CharPreviewCamera").GetComponent<Camera>();

Thanks.
>>
>>127481049
>>127480990
I'm Tyler Tomaseski. I code & direct. We're PolyKnight Games.

Longtime lurk, first time posting outside a few things on 8ch during our kickstarter. Feedback here, but normally as anon. Using my handle b/c I like it.
>>127480930
thnx bruh
>>
>>127481524
FUCKING WHODEV
GET OUT OF HERE
>>
>>127481363
Clearly a racoon. Why would you
>>
>>127481524
Shills get out.
>>
/vg/ doesn't support code tags, so I can't indent properly, but which way do you prefer, /agdg/?

if (you build it) {
they will come
}

or

if (you build it)
{
they will come
}

?
>>
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game: Random Access Dungeon
dev: Wabba
tools: UE4
website: http://jackwabba.tumblr.com/
progress:
+Health display with cloth
+IK feet
>>
>>127481627
>>127481602
Fuck off retards.
Where's your games?
>>
>>127480748
>>127481524
Oh shit, you post here!
I backed you
Super excited for this
>>
>>127481602
>>127481627
>no new devs
fuck off faggots.
>>
>>127481659
Definitely the latter.
>>
>>127481659
1. WRONG
2. Right
>>
>>127481785
>>127481805
You both pass.
>>
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>>127481627
>>127481602
nty, here to party.
>>
>>127481775
>game 99% done
>posts here after KS
SHILL GET OUT
>>
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>>127481672
as someone who has torn their ACL, that guy's knee is giving me flashbacks
>>
>>127481775
>>127481674
>I support 8shit/steamshit faggotry
You're killing us
>>
>>127480748
Nice shilling whodev
>>127481524
>Longtime lurk, first time posting
Classic reddit tier excuse they use on r/gamedev
>>
>>127481524
Welcome Tyler Tomaseski, i'm Ryan Jake Lambourn of Whodev Games. Glad to see you found Recap Monday, you're going to love it here.
>>
>>127481524
>>127481897
You won't get autists bothering you as long as you post progress often. Don't just show up to certain "events" and never post outside of that.
>>
>>127481975
where's
your
game
>>
You can not post in RECAP MONDAY unless your post is a RECAP of the progress you have previously posted during the week leading up to said monday
>>
>>127481524
You're making a shitty No Man's Sky knockoff that nobody will care about
>>
>>127481524
Hi!
I'm a pretty big deal around hear.
If anyone bullies you, just tell me
>>
>>127481951
>>127482175
This is good reasoning. Don't give into the shills
>>
>>127481524
It's a bit hostile here, but you have a game so it's fine to ignore them.
>>
>>127482175
>You should have to lurk just to post in a thread because muh /vg/ culture

Fuck off retard. This is a thread, not an entire board, and it's a thread about gamedev. Anyone can post here if they want to talk about gamedev or the game they're making. It's not your secret club.
>>
>>127481524
Not the most smooth way to introduce yourself, should have posted progress
>>
>>127480982
make it blurrier
or darker
>>
>>127481672
that fucking knee m9

just make him a Minotaur
>>
http://www.eurogamer.net/articles/digitalfoundry-2016-amd-reveals-polaris-next-gen-graphics-hardware

>inb4 nvidia announced at gdc their great new architecture that subtly copies amd's
>>
>>127475743
put it into a piano roll so the rhythm is consistant and the keypress sounds are gone
>>
>>127481193
>>127479585
Thanks, you two.

I went with the black-ish so it'd stand out against more backgrounds, but I think you're right. I was considering making it lighter.

As for a blog, I'll have one up next update.
>>
>>127481672
Man, you should make a shooter next.
Your clip tech is pretty wild

I actually like it very much :3c
>>
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She isn't even my waifu.
>>
>namefag with actual good game comes out of the woodwork
>insane shitposting ensues
welp
>>
>writing story text
>in Unity editor
>accidentally a whole paragraph
>undo doesnt fix it
fml
>>
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>>127467975
game: Mercenary Leto
dev: letoDev
tools: Unity / VS
website: http://mercenaryleto.tumblr.com/
progress: pixel perfect camera, redid how she moves, logo screen, walljumping
>>
>>127482535

>inventing a wooden cow-shape box to get a magical bull to bestially-fuck a woman whom Poseidon cursed

That's almost engine dev tier wastage of time.

Fuck you, Daedalus.
>>
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Hey guys I'm WhodevFaggot from WhodevGames!
I've been here for 5 years but I never posted.

By the way, my game, Whofaggot Caves is coming out on Steam next week! We're really happy with how our KS went. You can check out some footage on youtube, twitter, twitch and you can read our interview on kotaku!
>>
>>127480748
>Even throws his twitter at us
Are you trying?!
>>
>>127482661
>Development thread
>Posts a game that seems almost finished out of the blue
Hmmm
>>
>>127482661
This is a thread for DEVELOPMENT, not NEARLY COMPLETE GAMES THAT HAVE ALREADY LAUNCHED A KICKSTARTER
>>
>>127482645
I'd ride that.
>>
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>>127467975
game: TileBattle
dev: Capaverde
tools: HTML5, Node.js
website: twitter.com/capaverdedev
progress: fixed glitches, got basic pathfinding right, reworking some code, rewriting things into modules
>>
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>>127482774

>Whofaggot Caves

Is that where Osama Bin Laden was hiding?
>>
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Finally got projections to work, thank fucking god.
>>
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https://www.shadertoy.com/view/MddGzf

Something from saint iq
damn I'd suck that guy's dick for however long it'd take to have his mad skills
>>
>>127482661
Ive posted many games that i was working and never had this happen to me. This guy is shilling.
>>
>>127482386
I did. Follow the chain.
>>127482019
>>127482201
Fukin lol
Thanks tho. This shitstorm makes me happy.
>>
>>127481672
I thought you had run out of UE4 tutorials and quit
welcome back
>>
>>127480748
Fuck off retard
>>
>>127483046
>Mad skills
>Distance function rendering 101 + saving data to a texture
???
You just don't know shit about GLSL, read a tutorial
>>
>Tall poppy syndrome.jpg
>>
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Hey guys I'm ShillFaggot from ShillGames!
I've been here for 9 years but I never posted.

By the way, my game, Battleshill 5 is coming out on Origin next week! We're really happy with how our DLC went. You can check out some footage on youtube, twitter, twitch and you can read our interview on IGN!
>>
>>127482673
>accidentally a whole asset file from the project folder via unity editor
>undo doesn't work
>it's not in the bin
>data recovery software can't find it

newProject();
>>
>>127483105
>I've been lurking for some time
>doesn't know the hottest maymays
ya fuckd up son

>>127483205
oh come on now
>>
>>127477680

you dont even need money, just post threads on reddit and 4chan until LPers pick it up
>>
>>127483105
I didn't mean in this thread alone
>>
>>127483120
Is this supposed to be offensive?
Honest question
>>
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>>127482201
>>127483105
>>
>started with 2d platformers
>experimented with 3d, different genres, etc.
>just wanna go back to muh simple 2d platformers

is this necessarily a bad thing?

also ideasguy gimme ideas for a skeleton game
>>
>>127483335
post ur game faggot
>>
>>127483531
I don't want my shitposting to be linked to my game
>>
>>127483046
It seems like shaders are the new demoscene
>>
>>127475743
Here's a little suggestion to improve it a tad:
https://clyp.it/dbuaa0yq
>>
stop being so mean to each other guys
>>
>>127483726

fuck off
>>
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>>127482201
oh yeah?
>>
>>127483502
Skeleton on skateboard skateboards people's heads off

>>127481524
Literally screaming "buy my game"
>>
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>>127481524
>>127480748
>>
>>127483617
then you have no game
and no balls
please leave
>>
>>127481659
He never says 'if you build it, they will come'. Welcome to the Berenstain bears universe.
>>
>>127480748
is this liqs game?
>>
>>127483726
although Im not for shitposting, I think hostility helps keep our culture sometimes
>>
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>>127467975
game: LightGame (Working Title)
dev: LightDev
tools: Game Maker
website: http://lightandshadowdev.tumblr.com/
progress: +multiple flashlights have been implemented, hard maximum of 3 on a screen
+goal position added, starting position as well
+Launchers were added in
+Shadow blocks can now be affected by launchers
+The shadow kid will be able to stand on moving blocks going upward
+Some launchers can now change direction if you interact with a lever (credits to helpful anon for that working)
>>
>>127483674
>>127475743
try to not repeat the highest note of the melody too many times
(which really means keep the repeating note and add 1 higher note at some point to produce a climax)

at least thats my 2c
>>
>>127483638
fitting since iq used to(is?) part of the demoscene

also what the fuck happened to legacy captcha
I keep getting text like it's 1999

>>127483831
>actually taking the time to make that

>>127483912
am I supposed to be proving something to you?
>>
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Yo aggy daggy

Anyone have a link to that blog, with the endless stair game based off Blame!?

Pic unrelated
>>
>>127484253
game's dead kiddo
>>
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>>127484040
>>127483638
I know where I wanna get when I'm gonna be a big boy
>>
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>>127483250
Hey guys I'm ShillFaggot from ShillGames!
I've been here for 9 years but I never posted.

By the way, my game, Fable V is coming out on Xbox next week! We're really happy with how our nothing went. You can check out some footage on youtube, twitter, twitch and you can read our interview on IGN!
>>
>>127481672
what is this game eventually going to be?
>>
>>127483253
One useful thing is to open up a previous version of the project, and Export whatever object I need. It comes out as a .unitypackage or .unityasset or something, and then can be unpacked into the newer project. Helpful when "something happens" and my prefab loses all its references/editor-assigned values
>>
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G - None
>>
What's this Fog thing I saw mentioned that this Haz guy is working on?
>>
someone got triggered
>>
>>127484460

D
>>
>>127484521
People getting triggered triggered people
>>
>>127484253
That looks good
>>
I guess it's time to put my hour in
>>
>after 6 grueling hours I have completed a flappy birds clone

Alright, now to work on my actual game!!
>>
>>127484320
Yes, i know this is agdg

:^)
>>
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I'm so close to getting this motherfucking FOV to work jesus christ
>>
>>127484460
B, but it doesn't fucking matter just pick one.
>>
>>127484460
E
>>
>>127484460
Sorry, let me make this a bit easier:

http://strawpoll.me/6452749
>>
>>127484370
Adventure-platformer game Zelda like. Expect simple combo attack, shield block, dodge and targeting.
>>
>>127483985
>hostility helps keep our culture
True
>>
>>127484775
link? or can we see it?

>>127484830
Good job, hard work is how you get there
>>
>>127483385
It's called "ribbing"
When you have enough testosterone you can understand one of the common patterns of male bonding. You give a gentle jab with sincere fondness to foster a group bond.

I find the UE4 Dev charming and think that he could produce something good. Honest answer: it was a joke
>>
>>127484854
You're right, rng time.
>>
>>127483831
>having such bad autism you can't understand sarcasm that clear
>>
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>>127484629
Thanks anon, i made a bunch awhile back because i thought Slipstream / Drift Stage was cool
>>
>>127485007

im on mobile right now, ill post it tomorrow
>>
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so do I abandon you guys and pretend to be a normie now or what?

I never thought I'd get this far
>>
>>127485261
They look really good
>>
>>127484253

How do you make models like that???

I want to make a space game with giant robots with that kind of 3d art style, i imagine it would be less resource intensive
>>
>>127485335
yes, go away
>>
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Testing new video recording method. Took anon's advice and went with OBS + WebMConverter. Framerate issue seems to be resolved!
>>
>>127485484
If you're asking how to model a low poly model but you want to make a game then

1) You're in over your head
2) look up the most basic tutorial for any 3d program
3)Have a refined artistic talent to produce something akin to producing quality pixel art: The ability to translate high detail things into just a few elements
>>
>>127485834
looks good!
>>
>>127485335
How long did it take?
>>
>>127485335
What game?
>>
>>127485838

im not asking to model, im what program you use
>>
>>127485834
I find that fraps + virtualdub works best for pixel art. I'm on a toaster and still get good framerate while recording.
>>
>>127486092

>*IM NOT ASKING HOW TO MODEL, IM ASKING WHAT PROGRAM YOU USE
>>
>>127485335

And I'm stuck at 34%, I hate you... but yeah, good job.
>>
>>127486092
>How do you make models like that???
>im not asking to model
>>
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>>127485838
>You're asking how to model a low poly model
>You're in over your head

the fuck, its not that complex anon
>>
>>127485717
k

>>127486048
8 days

>>127486053
I don't post about it here, just hang out with you guys and try to help enginedevs become real devs

>>127486276
does your game have a good niche? I just posted it on reddit and it climbed up the charts
>>
>>127486092
That particular model was obviously done in Blender, if that's what you're looking for.
>>
>>127468208
>>127468305
what is an analog stick?
some things need it
>>
>>127486452

go eat a dick.

>DEAR SIR, WHAT PROGRAM DO YOU USE FOR CREATING TEXTURES THAT GIVE A SIMPLE, CARTOONY FEEL WHEN APPLIED TO YOUR 3D OBJECTS, AND CAN YOU POINT ME IN THE DIRECTION OF THE RESOURCES YOU USE FOR IT

there you fucking happy
>>
>>127486686
>8 days
damn. That seems quick. Your game must have something good to it
>>
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>>127485484
There is really no trick its just a low poly model with a small texture, i think the truck was like 1000 tris

The main thing is to make intelligent use of the texture and how you cut up the model for UVs. I also just use alot of boxes that intersect for detail stuff.
>>
>>127486814
blender
no or low AA
32x32 textures
shadeless/unlit
>>
>>127486092
>>127486739
I used maya and photoshop with the pencil tool but anything would work.
>>
>>127487050
>>127487168
>>127486975


thanks
>>
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>>127467975
game:BucketBump
dev:k'll
tools: unity/3ds/shop
progress:
+more texturing
+added water/sea
-barely got a fps controller to work only to break it beyond my ability to fix when trying to implement a crouch function.
~~~will make assets in exchange of code and a bit of guidance
>>
>>127465625
Guys should i trademark my viya's name? is there any point to doing it other than to stop people cashing in if its any good, also if anyone has done it how should i go about it and how much will it cost
>>
>>127468636
personally like the first version more, gives it the clean brass/gold look, meanwhile second version is nice but too messy for it to be polished brass/gold
>>
Hi, I'm Tyler Tomaseski.
>>
>>127487313
>~~~will make assets in exchange of code and a bit of guidance
What kind of assets?
>>
>>127487701
Is this the birth of a new dank meme?
>>
>>127487701
Hi Tyler Tomaseski
>>
>>127486462
I'm implying that if you NEED to ask you may be a retard
>>
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Thanks to the anon from last night that pushed me in the right direction to getting these things working properly. No more weird funkyness anywhere to be seen. I'm running out of functionality to be added other than lazer pointers but I've still got time to shove things in before demo day.
>>
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>>127470542
>the shield doesn't actually block anything by default until you get an item.

THEN AT LEAST HAVE THE CHARACTER BE SHIELDLESS UNTIL THEN.
>>
Why do i have all these problems in unity? also first time using it with some tutorials.
>>
>>127487816
whatever you need in exchange of whatever I need
>>
>>127488231
How about ass ets?
>>
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>3 days, 8 hours, 0 minutes, 32 seconds
>>
what's a whodev and why do you guys shit your pants over them?
>>
>>127479089
Hes been posting from time to time. So where is your game and who are you?
>>
>>127488465
shills posting as usuals
>>
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Why do i have all these problems? is it normal using unity when making a new project?
>>
>>127488368
?
>>
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>>127465625
guys in your opinion, what is better to use for 2d
stencyl or game maker? who has experience with both? what are pros and cons?
this shit would be very much appreciated
>>
>>127488231
>whatever you need
What are you capable of?

Actually, just ask your programming questions in the thread
>>
>>127488787
Stencyl is shit, avoid.
>>
i wonder what amateur gamedev would be like today if game making tools didn't exist

probably a /g/ shitfest 2bh
>>
>>127489005
HTML5 fucking everywhere, like flash was before
>>
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Level 2 finished
Now i have to start making level 1 ;_;
>>
>>127489041
keep going!
>>
>>127489041
sure looks like a game but it doesnt really have that "i'd play this on the bus" aesthetic a mobile game demands
>>
>>127489041
Can we see some gameplay?
>>
>>127479089
>steamchat
Defender of AGDG, conquerer of AGDG2 and slayer of the unholy potatodev reporting in?
>>
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I just want to make fucking video games. I've spent nearly three whole days now trying to get a grasp on GMS, but I can't understand any of it. I can't even artfag either, is there any way to get good at vidya making.
>>
>>127489592
No, nobody ever has got good at it.
>>
>>127489592
use Source, dude.
>>
>>127486956
not really, it's just niche

my yes / no ratio was like 80%
>>
I don't know what to work on ttytt
>>
>>127489592

Try another engine. Work from babby tier tools and then work your way up from there.
>>
>>127489592
3 days is nothing

i took me a very long time to even make the most simple game
>>
>>127489841
Any advice on greenlight marketing a niche game? Where was most of your traffic from?
>>
>>127482181
No actually I'm lubricating my fat cock before sodomizing your mom anus. Have a nice day son.
>>
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>>127488875
how come? I succesfully created a flappy bird clone. (I wanted to create a simple game, it was the first thing to come to mind, for motivation purposes)
What you think is good?
I feel like stencyl is for apps or some shit whereas Gamemaker is for pc. Maybe apps? idk.
What is easiest to publish aswell?
I know RPGMaker has trouble porting and shit
>>
>>127488845
>Actually, just ask your programming questions in the thread

one first person controller that can wasd, sprint, crouch, stay crouched if something's overhead (raycast?), stand up on it's own if it has the space and be able to pick up objects (via button pressing (e))

also would be nice if it had 3 weapon slots. how do I assign models as weapons? damage? health? hud?

long story short I have no idea how to make any of this work, i've tried for 4 days now to get any grasp I can but I can't get any, by this point it would be more beneficial to make art for a coder than waste time trying

>What are you capable of?
anything short of rigging and animating (3D animating), I'll eventually get around to rigging/animating my own stuff and be able to do that as well.
>>
>>127482181
>> No Man's Sky has any fucking gameplay and isn't just BLOOM
>>
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>>127489850
garrys mod mapping
>>
>>127489592
What kind of game do you want to make? The tool must fit the goal.
>>
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Is this magic portal juicy enough
>>
AaaaaAAAAAAAAAAAASS
>>
>>127490045
I'm not some guru but I just posted it on the appropriate subreddit and e-mailed a bunch of blogs and websites that cover my niche

a good chunk of my views came from steam itself, so make sure you have a good icon that people would want to click on
>>
>>127490286
Fighting game
>>
>>127489592

It took me 3 days just to get an empty box with a blue background to pop up in opengl
>>
>>127490307

What the hell is the story behind your game? It seems like you're playing as the grim reaper turned into a modern hitman kinda guy.
>>
>>127490307
too good
go hoooopooooo goooo
>>
>>127490307
you getting the same guy to do the music?
>>
>>127490402
>>127490286
>>127489970
>>127489939
>>127489790
>>127489708
Thanks anons for being so supportive.
I'm going to get back to the grindstone and try to make a fucking video game.
Love u guys :3
>>
>>127490307
Cocaine the getaway to hell? I C so they were telling the true.
>>
>>127490117
Well my experience with Stencyl was years ago, but I remember it was incredibly difficult to edit raw code properly and you were pretty much required to utilize those awful babby logic blocks. Performance was terrible too unless your game was extremely simple.
Game maker exports to pretty much everything these days, so there's no benefit in that department.
>>
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>>127490552

Don't give up, just like make game.
>>
>>127490629
C is the key to heaven
>>
>>127490552
depending on the project, Source is actually viable. If you just wanna make a walking sim or first person shooty puzzle or w/e it just werks
>>
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I made a car. Now what /agdg/ ?
>>
>>127490307
if you're going to have a portal frame made out of corpses, use a more sinister color, cyan is usually a light color, try a more sinister color, greenish cyan, or quite the opposite in blood red and black, hell you can go for the witcher 3 portals that are pure black with a firey frame (google it)

otherwise portal is p nice
>>
>>127491050
Now make a car that looks like an actual card instead of a blocky abstraction. You modelled the equivalent of a child drawing.
>>
>>127488705
i found the problem, i will fix it in no time.
>>
>>127490307
Tendrils look nice, the screenshake seems out of place / not tied to anything until 0:15
>>
>>127490307
You should put an actual effect inside the portal instead of just a bright flat color
>>
>>127491074
cyan is fine, making it too dark will make it not stand out from the background enough

and cyan is eerie enough
>>
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>>127467975
game: Project Succubus
dev: Pallas'
tools: VS2012, C#
website: no
progress:
+Fully functioning text combat system in place
+Code isn't unreadable garbage
>>
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artistic skills?

>none

>musical skills?

>none

programming skills?

>none

staff number?

>one

solution

>make a NES game

say hello to BROKEN WINGS: Skies Over Europe.

Hitler kidnapped the president. Are you a bad enough pilot to get him back?
>>
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>>127491582

What if you want to make NES games because you love the NES?
>>
>>127490479
That's about right

>>127490508
Yep!

>>127491074
It's kinda supposed to match the color of all the drugs/soul stuff thats throughout the game

>>127491309
The lights burst out while that happening, although its less exciting without audio because you can't hear the cracking. What else should be in there?

>>127491324
I couldn't think of anything cool. Like a big swirl?
>>
>>127491050
Make a surveilance van
>>
I want to make the hero sprite rotate when he's in a slope. How do I do that?
>>
>>127491764
find the normal of the slope and then rotate him so he's perpindicular to that
>>
>>127491694
then you're an autist
>>
>>127491695

Interesting, so does that mean the Grim Reaper fell out of power or something? I'm really intrigued by the premise of your game, gameplay wise it looks like you got a blending of hitman, gunpoint, and hotline miami
>>
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>>127491695
>I couldn't think of anything cool. Like a big swirl?
Whatever it connects to could show with some distortion on top
Or some faux 3D with a non euclidean effect thing like in Twilight Princess
A swirl works too I guess
>>
>>127491764
>>127491954
if only there was some kind of resident rotation expert
>>
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I'm back with progress baby
>>
>>127491960

Thank god, I thought I was just a nodev.
>>
>>127492095
Yes, some kind of trigonometric/anguler dev if you may.
>>
I was going to ask you guys what I should work on but I'm gonna roll a die instead :3
>>
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goddamn but lighting takes a long time
>>
>>127490307
Do you think you will achieve similar success to RoR? This doesn't look like an online game but still looks like it could be really good and appeal to a lot of people. Plus the music in that one webm you posted really fit
>>
>>127486975
this kind of model, it touches a part of my soul and it's so good

I fucking love it
>>
>>127491582
the real solution is to actually practice things

you know your "NES" game won't be at all like an NES game
>>
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Unfinished main room for the player ship
>>
>>127485834
what tutorials did you follow. i also assume it's GM?
>>
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>>127467975
>game: Spaceman Sam
>dev: Sewdev
>tools: Unity, your mum
>website: lol
>progress: Mischief Makers shit
>>
>>127489592
construct 2
>>
>>127492931
dank gun
>>
>>127492350
Work on a FPS with Spells instead of Guns.
>>
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>>127492671

>implying this isn't practice
>implying the purpose of this isn't practice

smdh tbqh
>>
>>127492563
Nope don't think so, it's okay though I think that RoR was successful enough that I can live my life off of mediocre success from now on, which takes a lot of stress off my mind
>>
Is BSP mapping dead
>>
>>
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shit. its too dark, im out of ideas for pretty buildings, and I don't want to get to texturing the roads and flat plazas before I have detailed buildings to work around

>>127493962
not at all, just the people who use it are
>>
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>>127491764
>>127492095
>>127492342

p1 = slope point 1
p2 = slope point 2 (further right than p1)

slope = (p2.y - p1.y) / (p2.x - p1.x)

rotation = atan(slope)
>>
>>127493951
I don't want to be too personal, but what do you plan on doing now with games? Are you investing and living a basic lifestyle and continue to make them? Are you going to get a serious/stressful job after you graduate, or live it up and maybe travel or something?
>>
>>127494216
ohmyfuckinggod what has to be wrong with you in order to WANT to do that
>>
>>127487313
welp, at least that's working again
>>
>>127493484
The freaking fuark
http://store.steampowered.com/app/335430/
>>
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Where can I find a pixel artist online that's willing to work either for free (with recognition obviously) or for like a thousand bucks? I can do literally everything else aside from the art. I can code and make the music.

I am making a hack n slash platformer with rpg elements like equipping weapons, elemental damage, etc
>>
>>127494216
rotate no thats not how people walk
>>
>>127494532
>>127494721
That's what was asked for, no?
>>
>>127494263
I graduated 4 months ago or so, and I did some of the traveling already. I plan on just making games as a profession in my home I guess, I dunno
>>
>>127494850
Just because it was asked for doesn't mean it should happen.
>>
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>Several bugfixes in my algorithm later, Iv'e got TWO directions of FOV checking
Oh man at this rate I'll have the whole thing done by leap year's day
>>
>>127494216
Thank you. I see it does rotate but not enough. I suppose it's because I'm using pixel based collision or because this isn't tile based.
Maybe I need to search ahead/behind deeper.
>>
>>127494707
make the game first.
do art last.
i know your game will look like shit but for gods sake do the mechanics, levels, menus, everything first
>>
>>127494707
did you even posted a thread?
>>
>>127485335
What is the neccessary information? Like what is it that you are required to fill out?
>>
>>127494707
>>127495071
this also I may be willing for the dosh
>>
>>127494898
Whatever you do man, i wish you luck. I admire your modesty and skills.
>>
>>127489167
Thanks for the support.

>>127489278
That's probably because I stole everything except the face from the internet and edited it so nobody would realize it. I suck at art.

>>127489290
Last time I tried to record it my Windows went kill, probably because of my shitty PC. However I should be able to achieve it anyways. I'll try again but not today.
>>
>>127495059
Oops, I had mixed degrees and radians. It rotates too much! Gotta make it smoother now.
>>
>>127495054
Nigger what the fuck are you doing.
http://www.roguebasin.com/index.php?title=Field_of_Vision
>>
>>127494721
ya ha

>>127494532
ha idk it depends on the character

>>127495059

try this
rotation = atan(slope) * (180/PI)
>>
>>127495494
I'm following the shadowcasting articles pretty closely...hopefully. I'm working on octant at a time and then I'm going to refactor it to be recursive.
>>
>>127495570
If you managed to get a single octant working the rest should be completely trivial.
>>
>>127495730
Which is why I'm happy I got two working. I got one "working", but then when I tried to apply it to the second a lot of glaring mistakes presented themselves in my initial implementation of the first. Now that I've got two working, it should be trivial.
>>
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>>127495517
Yeah I had figured that much.
I think I need to look at the terrain for this, I need the vehicle to rotate when it falls on a slope.
>>
>>127496150
looks like yer gonna have to do vector based collision

rip
>>
>>127489592
>3 days
holy fuck lol

Shit takes years to really get competent at, whatever tool you use.
>>
>>127496150
seems fine, you just need to smooth the rotation over time so it doesn't snap instantly
>>
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>>127465625
How is my minimap looking, its meant to look like wood but i think the details are a bit too fine to notice, should i make em a little bigger?
>>
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Would Toby Fox ever compose for a game if paid? Or does he only do what he wants to do?
>>
>>127497558
>i think the details are a bit too fine to notice
This, but about everything in your image.
>>
>>127497631
he's got a twitter, ask him
>>
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So the only options for making an RPG is using a limited engine like RPG Maker, or using something so open that making an RPG is a mountain of work, like GM or Construct2?

Is there anything in between? Are there any good RPG engines out there without the limits of RPG Maker, but still do SOME of the legwork?
>>
>>127497558
Why does the sky take up 90% of it
>>
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AI now builds buildings. The game is almost functional, and that should be a few short steps from playable since I've laid the groundwork for the whole game already. Of course fun is a different story all together
>>
>>127497983
megazeux is the program I used in my teens. Editable ASCII characters. 16 colors. 2 colors per "sprite". lel, you asked for easy programs.

everything has a learning curve bro. I very much doubt there's much inbetween.

maybe I can program a Game Creation System in Game Maker for you. :)
>>
>>127497983
Yeah. RPGMaker. RPGMaker is that thing.

You could make a romhack of FF or something, but that would be more work
>>
>>127497983
>>127498826
You guys suck at reading.
>>
>>127499007
Meant
>>127498514
and>>127498826
but whatever. It's agdg, I'm not surprised by these replies.
>>
>>127499007
no one knows about your fucking obscure rpg engine which is more powerful than rpg maker and less powerful than game maker.

>waaaah why aren't they answering me
>>
>>127499157
Hey dumbass, RPG Maker can be extended with scripts. If you don't want that. You don't want RPG Maker. And you don't want to build it yourself with scripts entirely.... what the fuck do you even want?
>>
>>127499157
>>127499007
If you want an easymode engine, it's RPGMaker.

That middleground between RPGMaker and EngineDev is GamMaker or Construct.

That's just it.
>>
>copy paste complex algorithm from your past self
>it works flawlessly
past me was a pretty smart guy
>>
>>127483046
>https://www.shadertoy.com/view/MddGzf
New to deving here. Whats so impressive about this breakout clone?
>>
>>127499670
The visual effects
>>
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I wanted to make a scary enemy but instead it looks like it's swiggity swooty coming for that booty
>>
>>127492686
Hrm, are you the same guy I remember from about half a year ago? Had a 2D top-down view spaceship which could dock to a station and something about... Donuts? Pizzas? Cigars?

If so, post more? If not, post more anyway. I like the hologram whatever.
>>
>>127499670
>>127483046
https://www.youtube.com/watch?v=Fy0aCDmgnxg

Better breakout clone here.
>>
Recommendations for Unity 2D tutorials? Don't really like the ones on the unity site.
>>
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fresh progress straight from the oven
get it while its hot
mmm
>>
>>127494174
>actually using the dev textures
I didn't know people did this. I just slapped a texture on something pretty much as soon as I figured out what I wanted it to look like.
>>
>>127500298
Post your game without those gross CRT shaders?
>>
>>127500169
That spine is freaky
Looks good overall though. If you genuinely want him to be spooky you might have to make it in his behaviour (moving fast or doing a lot of damage or teleporting or something) if the art doesnt sell it
>>
>>127500336
I think they're useful for making sure everything's at a non-retarded scale for characters? Maybe.
>>
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oooooh baby?
>>
>>127500578
I like how that's fucking nothing, but, the camera movement makes it look a fuck ton nicer than it if was just jerking every time you moved.
>>
>>127500336
I find it's easier to use the orange map stuff at first to just get the general shape looking nice before picking out a texture set, because the windows and doors never quite line up right practice when making areas you're actually meant to move through.
>>
>>127500181
That would be Cruiser Command, I dont think its the same though
>>
>>127500298
i hate crt monitor filters with all my soul
>>
>>127497983

you could just, like, learn lua or something and make it yourself.
>>
>>127499384
>RPG Maker can be extended with scripts.
VXA uses a shitty proprietary scripting system and third-party support will probably die if it hasn't already due to MV, but MV is a steaming pile so I'm abandoning RPG Maker.
>>
>>127500691
Some anon told me to do something with the jittery camera and I ended up loving it way more than the jerky roguelike camera jump I lazily started with. That's why I'm loving these threads. If I was just posting this in some facebook group they'd just be like "oooh, that's cool. Good job." and I'd still be using that shitty camera movement.
>>
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>>127500406
>>127500791
you're both massive cucks
although granted the scanlines look way better when its fullscreen
>>
>>127500809
How would that be any easier than Game Maker?
>>
>>127490307
Fuckin rad juice
I'd throw a couple bucks at a game on that alone.
>>
>>127499460
>code I wrote two years ago works great and was written 100% by me
>now I struggle to write anything at all without copying shit from the internet
It hurts
>>
>>127501031
cool now make it a megaman clone
>>
>>127501142
don't you ever wonder why no one calls you
>>
>>127501285
i meant it in a positive way
like your game is worthless unless you make it into a megaman clone

that kind of positive way
>>
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>>127496537
http://pastebin.com/ZgdYLsyh
It worked.
>>
>>127501426
>This webm
Kek
>>
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>>127500298
>>127501031

>those cool as fuck orbs from Mischief Makers, complete with being able to rotate them

FUCKING

NEAT
E
A
T
>>
>>127501379
thats not positive at all
it literally took me a couple of nights to get this shit working and all i get is hurr durr megameme game
fuck this place
>>
>>127501426
That code gave me cancer.
>>
>>127501627
fucking THANK YOU
>>
why opengl 3.0 is so fucked up?
2.1 was much easier
>>
>>127501631
Ignore that person, relax, move on.
>>
>>127501631
>4chan is mean
You new here?
>>
>>127501631
>fuck this place
That's what you get for posting a tiny baby resolution webm like you can tell real men what to do.
>>
>>127501631
>>127501752

Not everyone here is an autismo maximo shitposter anon, tell me more about your game.

What are you aiming for? Nonlinear metroid? Linear kinda game? I saw in your other gif you got some kinda free-aiming lightning gun thing.
>>
>>127501631
>4chan doesn't praise me for my uninspired mixel art jump and shoot game mimimimimi
>>
Can anyone tell me how roguelikes work? How do they balance shit?
Would their RNG'ing work in a persistent world?
>>
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>>127501592
>>127501680
Thanks
>>
>>127501631
Don't let one retard get to you anon. Shit looks good.
>>
>>127501859
4chan is mean tho
>>
>Want to tweak the physics in UE4
>Trying to find relevant C++ documentation
>Found something similar on the forums
>Blueprints
>It's an unreadable mess
>Everything I find is in blueprints

Suffering.
>>
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>>127501781
yeah you're right
sorry other bloke
night
>>
>>127501921

Shhh it's okay, drink some water and take a walk tomorrow.
>>
>>127501930
You must have never played a roguelike or you would know that they don't balance anything.

>Would their RNG'ing work in a persistent world?
No, it doesn't even work in roguelikes.
>>
>>127500298
What's the input on that spinning/moving interaction? That's pretty cool.

I'll double the negative feelings on the CRT though. Just make that something you can turn off and we-cool.
>>
>>127502136
>just making stuff up
>>
>>127502136
I was having some auto-balancing (or at least balancing guides) ideas and then wondered if roguelikes or other RNG-heavy works already do it.
I admit I've never played them, though I intend my game to use lots of RNG, and I browse roguebasin sometimes.
>No, it doesn't even work in roguelikes.
Can you elaborate? Thx.
>>
L U D U M

R E S U L T S
>>
>>127501919
>>127501956

thanks

without trying to sound like a complete idea guy, its a mixture of metroid's exploration, a day/night cycle that affects enemy AI, VVVVVV lazy ass graphics and a few other mechanics to make it stand out. Instead of getting bored and making yet another side project I just add to this one, and its been hella fun.

>>127502180
fullscreen, the effects look fine, but the effects don't scale well to a small screen/webm. Regardless, I'll put in an option to turn them off, I suppose.
Input is literally hold the grab button, Input.GetAxisRaw the joystick and then a metric fuckton of code to get shit moving and rotating right. About 600 lines to get just that working lol.
Far as I'm concerned the game runs fine and no one else is going to see the code so ¯\_(ツ)_/¯
>>
I had a short infatuation with Game Maker many years ago, this was back when I had an interest in programming and such. My knowledge of programming and coding do not extend far beyond simple languages such as Basic/JS/HTML/Visual Basic.

I'm interested in possibly starting a simple 2D RPG project, preferably browser based, possibly with networking capabilities (multiplayer), and pixel art graphics (sprites, simple Gimp/Paint graphics).

What engine/language/reading material would you suggest for an anon who needs to do much 'brushing up' while pursuing such a project?
>>
>>127502986
Make Pong, then Tetris and Pacman
there are bound to be loads of tutorials for those in GML

don't bother with online shit and art yet
>>
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I know this is only loosely-agd-related, but does anyone know if Toby Fox can play actual instruments, or did he do all of his music with software?
>>
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>>127501930
Fuck, I haven't even begun to try and ask myself questions like this.
My scope is now ruined forever and this first project of mine is doomed.
>>
>>127502814

So what's the story on that lightning gun thing? From the looks of things your default little pew pew gun only fires horizontally, but the lightning gun allows for 8 directional aiming?

Some of the Turrican games had a feature like that and it made for a nice little dynamic.
>>
>>127502986
>browser based, possibly with networking capabilities
no fucking clue bro
>>
>>127503287
I don't know what he plays or doesn't, but he's most well known for his electronic stuff and remixes
>>
>>127502986
HTML5/NodeJS/Socket.IO
>>
>>127503287
i heard he used FL Studio
>>
>>127503327
so originally it was going to be a two button game - one button for jumping, the other for shooting, with select changing guns and whatnot. If you wanted to aim in 8 directions, you had to double-tap down to lock your position, then aim, with any gun ; shotgun, pistol, bomb gun, flamethrower, whatever.
It was kind of shit, so now the game uses R to aim up and L to aim down, like Super Metroid.

I really should play some of the Turrican games, people compared Axiom Verge to it and seeing how that was a 1MA job, yeah.
>>
Would it be weird for a Text-based RPG to have a voiceover reading everything?

It's a hypothetical, please take the question at face value.
>>
>>127503865
yes, voice overs are legitimately shit
and we can read faster than voices can speak so we'll just hear half the sentence.
>>
>>127503865
no
>>
>>127503849
>one button for jumping, the other for shooting, with select changing guns and whatnot.
thats 3 buttons

>>127503865
I find it distracting since I can read faster than speaking pace
>>
>>127503849
>I really should play some of the Turrican games

Yeah. You should. They're all pretty fucking rad with top tier soundtracks

https://www.youtube.com/watch?v=AM0IAW7QRtU

Mega Turrican is especially badass, you rather than the free aiming beam weapon, you get the plasma rope that lets you do some bionic commando swinging and shit.
>>
>>127490635
can i make a simple app game with game maker?
It's the most used right?
Also I have no coding knowledge whatsoever.
Transition from stencylblox to GM a big one?
>>
>>127503563
Same here, but some of the guitar in his stuff is really rad and before I devote time to one or the other, I was hoping to find out if he actually plays or if shit like this was really done strictly in software;
https://www.youtube.com/watch?v=tz82xbLvK_k
>>
>>127501031
>>127501631
I actually have no idea what your game is about since I've never seen it, and the webm's too small, so I didn't comment. If you made larger webms and didn't post useless shit like
>fresh progress straight from the oven
>get it while its hot
>mmm
You'd maybe get constructive replies.

Instead, you post a tiny-ass video of whatever "progress" you made without explaining it, and expect constructive criticism? Seriously?
>>
>>127497983
Just use RPG maker. legwork is the part that gets you something that looks better than Undertale.
>>
>>127504052
mega turrican yeah? i have that shit on my GCW ill boot that shit up before i go to bed

>>127504034
you know what i mean senpai
>>
>>127504157
idk, all of that could have been virtual instruments though. Its really easy to get a convincing highly distorted guitar sound.
>>
>>127504052
>Turrican music
Nigga don't get me started.
https://www.youtube.com/watch?v=Xirx0FDa-Rs
>>
>>127504157
I really doubt you get that good without learning an instrument. you can then record into the software's Piano Roll and fix up the note timings so they're perfect, and use a bunch of plugins and filters and reverb shit to make it sound awesome.

but yeah he probably learnt from a super young age.
>>
>>127504251
>actually being mad at piping hot fresh progress from the oven
>>
>>127504360
Shit that's all I needed to know, thanks m8.
>>
>>127503865
It's good for some chapter transition scenes like in NWN. Very comfy.
>>
>>127503865
Like with books the best part of text is that you have unlimited effects budget. When players read stuff they'll imagine they're own voices for the characters, how they look, ect and your sensory detail will only enhance that. You'll literally never encounter the problem of an effect or texture or whatever getting out dated and the experience losing immersion.

I wouldn't throw away one of the strengths of the medium to appease people too lazy to read because they probably aren't going to like your game anyways.
>>
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>>127502641
that reminded me, here's ours for Poultry Punt.

Ratings
#23 Fun(Jam) 4.09
#50 Humor(Jam) 3.95
#120 Overall(Jam) 3.82
#146 Graphics(Jam) 4.14
#171 Audio(Jam) 3.64
#508 Theme(Jam) 3.68
#1817 Coolness 37%

Not really sure how good that is, but 23rd in fun and 120 overall doesn't seem too bad.
>>
>>127504543
>mad
I'm not the one saying "fuck this place" after a post got a couple "mean" comments.
>>
>>127504423

I prefer stage 1-2 of Super Turrican

https://www.youtube.com/watch?v=vDmzM4z5DCg

That's some fine taste though
>>
All of you are mean people
and i love you all
>>
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>tfw sick of looking at this same fucking map for ages on end and never changing much about it
I don't even wanna finish this thing anymore, I have grown to hate yet another "project" that should have taken like two days at most that I can't bring to any satisfying level for whatever reason
>>
>>127505292
take a hiatus dawg.
quit rushing shit. go black more games.
>>
>>127505292
What are you even making? Maybe it might be a better idea to make a small map first? I remember trying to make large maps and immediately getting overwhelmed because "fuck this, how am I ever going to get this all done?".
>>
>>127505408
>What are you even making?
it's a bigass map for people to run their autistic train fetish bullshit on

>Maybe it might be a better idea to make a small map first?
there is literally no market for any such thing and no point in producing such a thing
>>
>>127505292
making rpg maps for gmod is not deving though.
>>
>ludum dare results

Ruined my day 2bh
>>
>>127506109
thanks for sharing
>>
>>127506035
sikk meme
>>
>>127485335
Being Greenlit means shit all if you don't release it, release the fucking thing and come back.

I got a game greenlit in February, if you are as particular as me, it will still take awhile to release.
>>
>>127502641
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3440

So this time around I didn't link to my Ludum Dare game when I was done because I had the feeling I would score higher without the help of critical agdg'ers.

I think it made a difference. #61 Overall. I'm a big fan of my last entry, Fruitinator which got comparatively much worse scores (#243 Overall). Maybe it's just random chance though.

oh, and I am slautios dev. you can now associate me with insecurity for not posting my ludum dare game cuz i was afraid of meanie agdg'ers.
>>
How fast does a scare have to be in order to be considered a jumpscare?

I have a sequence planned where the player exits a room and a monster immediately rushes at him at hyperspeed from the other side of the screen, but I don't want people accusing my game of having cheap jumpscares
>>
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Im not gonna make it to demo day
>>
>>127506434
>http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3440
Oh, you made this game?
This was my fav game from ludum dare. Nice job!
>>
>>127506434
i remember your hand, friend
good job
>>
>>127506462
That's considered a jumpscare, but jumpscares can work and not be cheap if they're used in the right scenarios and not forced
>>
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>>127500169
I made something like that earlier in the year.
Pixel art is really time consuming imo.
>>
>>127506562
well isn't that a coincidence, 2870 entries and you played mine. thanks!

>>127506646
meme hand i believe i called it. I posted only 3 images/webm during development i think.
>>
>>
>>127506462
maybe have the monster rush at the player like you originally planned but make it slow, like a classic zombie.
>>
Hey /AGDG/ Not going to bore you all with too much backstory, but I recently got laid off and finally want to pursue the "dream" of making my own indie games, at least until such a time as the money dries up and I go back to working.

I have a very rudimentary understanding of C# and Java, nothing to build a game on, lets put it that way. I was merely curious, is the Unity Course on Udemy going to get me to a good foundation so that I can forge forward on my own? Has anyone taken the course. Seems popular, but thought I would get a second opinion.

Thanks.
>>
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>>127505292
>>
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>>127506768
is this a new dank meme
>>
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>>127505852
>autistic train fetish
I can't tell if you're being condescending to them or mocking yourself, since you'd never make a map if you weren't yourself interested (or paid for it).

>small train map
Yeah, not really a market, agreed. Still, rp_subtransit was decently popular and large without having an open area, maybe consider doing something like that if you want to learn to map?

Regardless, good luck, I'd like to see that thing finished at some point.
>>
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>>127506768
>>
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>>127507082
Hey /agdg/! How's your night? Are you just sitting here hitting [Update]? Instead, you should be working on a game!
>>
>>127507020
Its an old stale meme.

I really hope this didn't originate from Googum. I disagree with Googum on stuff but I respect the fact that he makes games and has developed his own style. Saying that all the pieces of making a game aren't game dev is fucking retarded though.
>>
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>>127507501
Didn't mean to quote, but everyone makes mistakes! Don't let your mistakes hold you back! Believe in your dreams!
>>
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>>127507034
>>127505292
I'd tell you to get a real engine, but I know you can't handle anything more advanced than a bag of Mega Blocks. Maybe you should make like rotate and get the fuck out.
>>
>>127507014
This is mfw i checked my LD results

so close to top 100 fuck
>>
>>127492718
Yep it's GM. No tutorials in specific. Went through many difficult lessons with failed projects before this one, so I have a decent amount of experience developing 2d games. Occasionally go to google for minor issues. The most trouble I've had is fixing, working around, or patching up game maker's own issues, such as origin points not matching up with flipped sprites, screen tearing and blurriness on fullscreen mode, finding a simple way to pause the game without complicated external scripts, etc. I have a whole script subfolder of "game maker fixes" if anyone is interested.

More WebMs coming soon, this time with more fighting and new areas.
>>
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>>127507802
I still don't understand why people care about what someone else uses.

Just shut up and make your own game, for fuck's sake.
>>
>>127507802

>gif

fuck off
>>
good morning senpaitachi
>>
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Jesus fuck, fuck all of you inline 6 fanboys. This is going to be a bitch to package. Could have put a V8 instead. I still gotta add a turbo to this.
>>
For you 3D devs, how do you do your collisions for your sidewalks? Like do you make them a step or do you do an invisible ramp to make the transition smooth? For some reason, I get triggered whenever I magically pop up slightly higher in FPSs when I step on a slightly higher surfaces. Lately Fallout has really been triggering me. Like go ahead and keep all that random literal garbage/debris and cracks in the road, but make the collision surface even so the camera is bouncing around so much.
>>
>>127508109
Probably what would be the best thing to do is smooth the camera movement on sharp surfaces.
>>
>>127508000
Nice trips.

Fuck you I want shit to argue about if it's not engine I'll argue about languages, and then I'll argue about genres, and then I'll argue about dimensions, and then I'll argue about inspirations and then I'll argue about something else.

leave me alone.
>>
>>127508109
If the character is a capsule shape, the movement should be smooth anyways
>>
>>127508109
I prefer steps but honestly it's a player preference thing, some people find hard steps make them disoriented or disrupts their aim to have the sudden jump, I find that ramps make the world feel too slick and I get motion sick.
>>
>>127507807
I just checked the top 100 list. I tied with 5 other people for the #61 spot. I think this list is kind of BS, there are ties everywhere! 7 people tied for spot #44. wtf is this piece of shit list, seriously?
http://ludumdare.com/compo/ludum-dare-34/?action=top
>>
>>127508292
>tieing for a spot

Literally what? Whats the point in ranking then?
>>
>>127507501
Made awesome progress, hitting the sack.
Night Aggy Daggy. Stay Angry! :)
>>
>>127508434
no idea this is the first time I've been in top 100, i never looked at the list before now.
>>
>>127508292
>Math is bullshit
Ok
>>
>>127508478
zzzzfuck you.
>>
>>127508557
they really do all have the same score down to the decimal point, I don't know how this happens. This many ties is just silly to look at.

I guess a 10 point scale would help rather than a 5 star system.
>>
>>127507034
>I can't tell if you're being condescending to them or mocking yourself,
I hate trains, they are the most boring vehicle on earth and I don't know why they're such a 'tism magnet

how ya gonna 'tism out over a vehicle that pretty much only moves in one dimension

>rp_subtransit
I'm making a sandbox map, not an RP map. And I already proposed a subway thing to limit the dev time and necessary spaces; it was met with a constant stream of "MUH TRAIN WUN FIT ;A;" no matter how large the tunnels and platforms got.
>>
Not going to lie or try to bring up any drama shit from before.. Is this /vg/ less toxic than /v/, i don't care of the reasons why, would rather hear more talks about the games and people reactions without some shitspam stuff now i'm here.
>>
>>127509227
>Is this /vg/ less toxic than /v/
/v/ game dev threads are typically nicer than /agdg/
>>
>>127508895
Don't ever go to /n/ then because they really like trains there.
>>
>>127509227
this is the Awesome Games Done Quick general where we talk about speedrunning games... like ludum dare. 48 hours to get an Awesome Game Done Quick.
>>
>>127509424
Pretty rare though. It's not worth wading through /v/ to find them either. I just wait until they're linked here.
>>
>>127509227
Haha /vg/ agdg is so goddamn toxic. Mods have helped us prove it's less than 4 people who do all the toxic posting, though.

Would be cool if they fucked off forever, but oh well.
>>
>>127509612
best alternative is to just ignore them. And I wish people would stop empowering them by leaving or replying to them.
>>
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>>127509227
Hi.
>>
>>127509818
>to manipulate the controller
Is whoever wrote this some kind of autist? Who uses the word manipulate like this?
>>
>>127509612
>>127509529
To be honest, i come to here every ADGQ, not /vg/ and read a few memes, get put off and move on. came this year to /v/ saw the utter shit and felt sick after hoping it might get better as certain time zones passed.

But thanks anyway for the replies, far more nicer than whatever i get in /v/,
>>
>>127509886
Ok what wording would you use, wise guy?
>>
>Going through old code
>if (target.halfDamageIfOverHalf)
If over half what? WHAT DID YOU KNOW PAST ME?
>>
>>127509940
Who's your favourite runner? I mean dev

the dev of the game that's being speedrun
>>
>>127509818
Would be cute if i hadn't been at GDQ 4 times, streamed, wanted to question a viewer base just to get a feel of how it's going.. But sure, what ever you emote :)
>>
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>>
>>127509886
A schizophrenic.
>>
>>127509940
>>127510105
Hello friend you are literally lost.

This is agdG not agdQ. I always wondered what would go through people's minds when they saw this image, still thinking they were in the agdQ thread.
>>
yandere simulator dev is going to be rich
>>
>>127510089
"I bet they'll use their dick instead of their hands next haha"
>>
>>127500916
>VXA uses a shitty proprietary scripting system
But it uses Ruby and you can even use DLLs through C APIs.
>>
>>127510092
I have no idea of the dev names from games a decade ago and more but runner wise. PJ, TMR at times, i do wish BarnOwl would attend, maybe KronicSauce if Apathae would show up for the Metroid stuff.
>>
>>127510301
You forgot to mention the controller.
>>
>>127510127
>Intentional low resolution texture
For what purpose?
Textures are not pixelart, making them retro is pure hipsterism unless you're porting your game to a phone.
>>
>>127510275
Sorry.. I don't understand the acronym usage..
>>
>>127508895
>hate trains
I assume you're part of a team that wants to do something with trains, then? Otherwise I don't see a driving force behind what you're doing.

>making a sandbox map
Was just an example. Me and my friends tend to dick around on maps regardless of what the prefix is; a lot of RP maps (city8, city18, city45) are aesthetically pleasing as well.

So is this a mod or an entire new game you're working on?
>>
>>127510423
"haha lol ill bet they'll use their dicks to use their controllers now"
>>
>>127510542
Amateur Game Dev General (see the OP)
vs
Awesome Games Done Quick
>>
>>127510423
It's implied because you're talking about AGDQ. So you really are an autist who can't understand context. Amazing.
>>
>>127510646
stop being so toxic bro you'll scare him off
>>
>>127510127
CUTE
>>
>>127508895
why are you making the map if you hate trains?
>>
>>127510646
ah shit.. Sorry.
>>
File: zexxhc_2016-01-04_19-54-45[1].webm (3MB, 544x540px) Image search: [Google]
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got doorways working, was easier than i thought it'd be
>>
File: Untitled.png (47KB, 966x296px) Image search: [Google]
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Can anyone help me clarify this Creative Commons shit?

Am I correct in understanding that the grey window implies I need only post that HTML to my site to attribute credit? I don't have to list all the other shit in the grey box at the bottom left, as long as I can use that HTML code?
Will the HTML code work if my game ends up on Steam, or will I have to provide that long-ass list of shit in the bottom-left grey box?
>>
has anyone had success selling assets on the unity asset store?
>>
>>127510859
I know a guy
>>
>>127511161
One guy from here was moderately successful from a 3D platformer kit IIRC
>>
>>127510949
why did you put an instagram filter over your game?
>>
>>127511026
I don't know it too well but you probably have to include it with the game either in credits or some kind of readme. If you are using the asset directly on the steam page then you would probably have to attribute it directly on that page.
>>
File: AK_Variant.png (21KB, 1142x830px) Image search: [Google]
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Some progress on the modular gun system. Hoping to get the models done by tonight, and the swapping system done by maybe Thursday-Friday. Fixed the problem I was having with bones before, too.
>>
>>127511026
Authors are generally happy if you just write their handle and a link to their website or something, in the credits section of your game.
>>
>>127511338
Wow I think AGDG just hit a new low.
>>
>>127511308
>tfw too insecure to sell your own code because you may get criticized for trying to sell it if it's not perfect
>>
>>127511360
Sweet man, that's really cool!
>>
>>127510949

that walk cycle is cute as fuck. Your Froggo better have some cute walking sounds
>>
>>127511338
>>127511408
(I mean your shitposting, not him using a filter)
>>
>>127511026
The HTML part is just for embedding on websites, and includes the stuff that it asks for specifically.
>>
>>127509886
That is a very correct usage of the word. You are actually a fucking moron.
>>
>>127511569
I never said it was incorrect, I said using the word like this is uncommon and it's something people rarely do. If you do this it's likely that you don't talk to people a lot because anyone who does would know that people don't just throw out the word manipulate like that when speaking in such a casual manner.
>>
>>127511394
Yeah but when we're talking a commercially-released game, I'd want to make extra sure to avoid potential legal issues.

>>127511550
So as long as it's embedded on whatever site the game is hosted on, I'm good?
>>
>>127512041
I'd put the necessary information in the game itself. Don't take shortcuts when dealing with copyright issues, it's not worth it.
>>
>>127510949
Is this going to be ready for Demo Day? I kinda want to try it.
>>
>>127511849
You might exclusively hang around with other morons. I am not even joking. 'manipulate' is a very basic word.

It might be usual to turn your nose up at archaic usage of words, maybe. But then you are still being a bit of a dick.

Read more. Read books.
>>
mechazelda
>>
>>127512041
>I'd want to make extra sure to avoid potential legal issues.
Just send them an email or something then.
>>
>>127512308
Manipulate when referring to a controller is a not common usage, autist.
>>
>all day devving
>everything is going great
>get some random error I dont know anything about

welp time to call it a day
>>
>>127512110
>>127512372
Alright, thanks for the tips.
>>
>get drunk
>come home and feel motivated to dev
>get a shitload of work done
>wake up next morning
>all my added code is unreadable spaghetti
fuck, was it worth it
>>
>>127512505
It actually is. Also 'manipulate with dick' is a common way to phrase the joke they made. You are actually an idiot. Have no doubt. Read books and shit to increase your vocabulary (what words is you knowin' an' what).
>>
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>>127511493
Thanks. I know it's not very good quality, but I wasn't intending to spend (too) much time on it since they're all placeholders. Pic related is it broken up into more components (9 total, with 3 variants currently).
>>
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Dispensers work but the way the collision code is made for the blocks the game will crash soon enough if they don't collide the right way it's the weirdest thing. Dispenser works no less though.
>>
>>127500578
It's inspiring to see the progress you've made over the last week or two!! Well done anon!
>>
>>127512810
yes. back to work now.
>>
>>127513253
>Weird mystery crash
Learn to use a debugger man.
>>
>>127500578

GJ anon!
>>
>>127513438
Game Makers debugger is really funky looking it's nothing like Eclipse which was the IDE I would use for general programming. I mean. I have an idea why it's crashing it's because it's creating an infinite loop with the blocks on whether to go up or down and despite adding a bunch of stuff to make it seperate or do anything else the engine just poops itself and dies. But you're right I can't avoid the debugger forever it's kind of an integral thing for programming in general.
>>
>>127510127
>waste of another cute model by an artist
>will probably end up in a shit game
>or no game at all
You know what? I don't even care anymore.
>>
>>127513438
>tfw I've been programming for years and still use print statements to debug my code
>>
>>127513678
Whatever it is it's probably better than using gdb via command line.
Man those were some dark times.
>>
Anyone have an easy program or tips for easy coordinates for placing stuff on the screen? Right now I use paint and just go off the cursor coordinates and a use calculator, but it's a pain in the ass with anything complicated or multiple menus.

Maybe something I can just give objects a sprite and keep them separate objects while moving them around.
>>
>>127514150
i dont know anyone who doesnt do this
>>
>>127514150
You don't use a debugger ever?
>>
>>127514150
Anon, learn how to use a debugger.
>>
>>127514231
I use a graphing calculator application for getting coordinates quick.

Eventually you will need to write an editor if you want to do it super easily.
>>
>>127514346
I rarely do because it requires a lot more effort than just setting a breakpoint.
>>
>>127514150
so do I but only because the visual studio debugger is total shite
>>
>>127514524
I'm extremely tempted since in gamemaker I already know most of what I would do to make it. But it's just yet another thing that would distract me from making progress is the only reason I hesitate.
>>
You need to be able to point your debugger at a data structure or logical group of things, set how it will display it and then have a little real time readout of what is happening.

It can go as simple as graphing, all the way up to 3D visualisation and more. Typing this out, I am starting to think this probably already exists.
>>
>>127512218
no promises, it's nowhere near what i want it to be but i may be able to demo a tiny bit of what combat i have
>>
>>127490307
Maybe shit should be sucked into it rather?
>>
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too tired to think today
>>
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>>127513273
>>127513485
Thanks kind anons.
Sadly it's not recursive and 300 lines long and incomplete so Ill have to rewrite it, but that's part of the fun.

Progress on randomly generated enemies woo
>>
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snapshot555.png
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>>127485261

your models are way better than mine lol I'm gonna copy your technique on my next ones
>>
my game sucks but it has a cute anime girl as the player character, should I post it here
>>
>>127515374
I think it would look better if you also added smoothing to the appearing tiles and enemy movement
>>
For my cyberspace fps, Should I make my main menus resemble a C64 GEOS/Apple II or should I make it look more DOS-like? I want to capture the feel of using an old computer in the main menus without making it too awkward to use.
>>
>>127515574
yeah you'll fit right in
>>
File: 267.gif (471KB, 517x423px) Image search: [Google]
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There's a slight offset that's weird, but it's getting close to looking good
>>
>>127515574
Always.
>>
>>127515574
yes
>>
>>127515719
this reminds me of JoJo for some reason
>>
>>127515719
here we go again
>>
>>127515926
I'd be lying if I said this wasn't very heavily inspired by it
>>
Spent the evening learning how to use Game Maker, how scripts work, some ideas for organizing code so you can re-use things like custom collision detection and so on.

Tomorrow, I get my platformer working.

Why didn't anybody tell me how fucking good Game Maker Studio was?
>>
Say I made an entire 2d shmup with placeholder art, and then found a sprite artist to do profit share with if he sprited the whole game, what would be a good profit percentage for something like that?
>>
>>127515719

looking awesome as always darasu-senpai ;_;
>>
File: VariantTest.jpg (204KB, 1936x1216px) Image search: [Google]
VariantTest.jpg
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Well, that's enough for today. Got the variants working reliably, past a few upside-down bones/sockets. I'm fairly satisfied.
>>
>>127516096
>why
I'm not your mother, fag.
>>
>>127516107
If the artist is your friend and feels passionately about the game? 50/50 minus expenses for music people and all that.

If the artist is some random person you're hiring to do it? A flat rate because you can't be certain the game will make money at all and artists aren't going to just give up a shitload of time because they like making sprites for strangers.
>>
>>127516096
It's limited in some ways, but I like it. Well honestly the fact that creation code fires as soon as the object is created (before the current code finishes) drives me batshit and makes me create doOnce loops for secondary creation code. I understand why it does so, but it still annoys the hell out of me.
>>
>>127516096
no one believes me, they just see the title of the program and the drag and drop actions then run away
>>
>>127516263
Prove it, Mom.
>>127516280
That seems easy enough, though.
>>127516294
I was convinced when I realized someone made a fucking Smash clone in it.
>>
where's the new thread mateys
>>
NEW THREAD

>>127511184
>>127511184
>>127511184

NEW THREAD
>>
File: ghosts.png (10KB, 580x202px) Image search: [Google]
ghosts.png
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I tried adding some shading to my ghost (left), but it wasn't even noticeable, so I added more shading, but now it looks like shit, what do?
>>
>>127516543
you got me
>>
>>127516661
you can remove the shading altogether, or use limited colors for shading.

Instead of having a blurred out shading, have hard shading that uses one darker color for example.

Make your shadows hard too.

When i say "hard" i mean like the eye. It's fully black on a white background. Instant transition.
>>
>>127516280
>creation code fires as soon as the object is created (before the current code finishes)
yeah that's a little annoying but it just means you need to overwrite the create event code with code when creating the object
i=instance_create(x,y,oBullet)
i.variable=4
i.speed=2

its create event variable values won't be used then. or you can use the "with" fuction right after creating too.
>>
>>127516450
When you have a sprawling project with tons of unique objects, it can get annoying trying to keep things straight. So for instance anything you do in the draw event needs to check if the doOnce has fired yet (since it draws before the begin step happens). Also anything already in the creation code won't be using the correct values, but sometimes it still needs defined there for the draw event.

Basically it just is an organizational headache on a bigger project.

>>127516753
Same here
>>
>>127515719
how well did airy anus end up doing?
>>
File: ByNhg0GCIAAg0Pt.jpg (20KB, 600x225px) Image search: [Google]
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>>127516962
This is the best way I can express it.
>>
guys this animation is some dreamworks ass shit right

https://www.youtube.com/watch?v=ijtotLkkP1k
>>
>>127515926
I think the stylish pose after he gets possessed really locks it in.

>>127515990
It shows, but in a nice, subtle way.
>>
>>127516896
Yes, however if for example say you are dynamically assigning a sprite to an object. Than in that object you are determining the sprite dimensions for whatever reason. Anything touching that in the main creation code will be incorrect (since it goes off before the object is told what sprite to use), only the doOnce creation code I make myself will have the correct sprite.

Only workaround I can think of other than a doOnce is to use a few generic global objects for passing info around... which even than wouldn't work if it was situational sprite switching.
>>
>tfw no AGDG bundle
>>
File: 1447528579000.png (156KB, 451x387px) Image search: [Google]
1447528579000.png
156KB, 451x387px
NEW NEW NEW I DEMAND NEW BREAD!
>>
how come that waifu bartending game isn't out yet i thought it got a publisher
>>
Thread's dead folks
>>
>>127517870
everyones waiting to shitpost in the new one
>>
>>127510949
So did Frog Boy replace Bean Head? I like him.
But yeah what's with the filter? I'm not a fan of it. It makes your cute colourful game look darker and less inviting.
>>
>>127515529
cute
u
t
e
>>
File: appear.webm (2MB, 1024x576px) Image search: [Google]
appear.webm
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>>127515665
Something like this, anon?
>>
>>127518424

Not him but aw yeh. Dats nice.
>>
>>127518545
Too bad it's sloppily coded at midnight on a throwaway branch and I'll have to do it against tomorrow correctly :'^)
I like it too. I think I'm gonna refine it and make it cascade the reveal based on distance, and not just fade the entire 'new chunk' in at once.
>>
>>127518424
I actually like the old way more. It should snap. Not fade, there is too much visual shit going on when it fades in. Just my opinion, of course.
>>
hello I'm a first year CS student and my first semester was spent learning scheme and before that I learned java. What are the best resources for learning lua for game development?
>>
>>127518424
im with >>127518803
it's also way too slick and smooth for such a low-res game
>>
https://medium.com/steam-spy/steam-sales-in-2015-2e81a6bb0f5a#.53vyo98em

Guys the Indiepocalypse is over, we don't need to do any marketing anymore and our games can be bad again. Woohoo!
>>
>>127519114
if you know java switching to lua should be trivial
>>
>>127519114

lue is a pretty simple language, love2d uses it extensively so that is a good jumping off point. or game maker [/spoiler
>>
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>>127519160
>>127518803
That's fair, I really appreciate that you give a shit enough to even reply. What if I tweak the fade to make it more of a snappy transition that's *almost* immediate, does it look any different to you?

Also the graphics right now are just placeholder pong squares. I haven't started to make any graphics for it yet, I'm just writing the systems right now. For all I know it'll end up being anywhere from pong-simple to regular resolution and sprites like dungeons of dredmore.

Although I am kind of digging the minimalism so far, but that might just be programmer art Stockholm syndrome.
>>
>>127519460
Really really loving your progress.
>>
VADER: The templeeee *wheeze*....the younglings *cough* *cries*
OBI-WAN: It's okay, Anakin, that was just a prank, Anakin! The younglings was just a prank! Come hang out with Yoda, Qui Gon and me in the Force forever. Of course, every other dead person is technically here, but we get to be individuals is the difference! Let's all hang out for eternity, bro, come on!
>>
>>127519460
I hadn't commented before, and preferred the smooth transitions, but this looks way better.
Keep it up, dude.
>>
>>127519460
Yeah, that's much more reasonable. The other one looked more like it was trying to emulate a very cold LCD ghosting real bad more than just being a reasonable transition.

Lookin' Good My Man
>>
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>>127519306
>not a single indie game on the list
>>
I just ate a brick of raw ramen. it's pretty good, I dunno why they don't just sell the dry noodles as a ready-to-eat snack

I've seen only one company do it and even then it's intended to be quickly cooked in a stir-fry, not eaten straight
>>
>>127519460
Much better. I'm glad you figured this all out, anon.
>>
>>127517168
>kicking a poor wheelchair bound alcoholic man
Truly the worst.
>>
>>127519819
rocket league is indie
>>
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>>127519546
>>127519623
>>127519651
>>127519858

y-you too..
>>
>>127519460
when you have an actual character with front facing direction will his FOV be limited behind him or no?
>>
i hope that one day i can be half as good as myrone
>>
>>127519651
Who's responsible for creating new threads?
It's already time for a new one.
>>
>listening to royalty free music
>shit this song sounds familiar
>realize that I recognize it from a youtuber's Elder Scrolls sex mod videos
>>
>>127519969
you make it faggot
>>
>>127519969
ITS ME
>>127520109
>>127520109
>>127520109
WU TANG
>>
>>127519921
I ... haven't thought about that. I don't think so. I'm using an entity-component system to define the line of sight radius so that it can be dynamically changed based on equipped items, active statuses, health left, etc. I'll see what I can do to build it so that it isn't necessarily the same width from the center tile in all directions to make it even more modular though.
>>
>>127519921
I wouldn't do that because it sounds disorienting to play. A few games have tried this, and it's never very good-looking or easy to play.
>>
>>127519909
hardly
>>
>>127515529
>Ripping off Drift Stage didn't work so I'll rip off someone else.

This is why you fail.
Thread posts: 800
Thread images: 141


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