Build robots in other games so you dont have to play MWO edition
New /gerg/ game, from the makers of Shadowrun Returns
Mechwarrior Living Legends:
Living Legends Installer + Gamespy fix:
Living Legends Server Stats (Use this to check if anyone is playing):
The HAWKEN zombie marches on:
Heavy Gear Assault:
M.A.V. (Now with more Chromehound legal rights!)
New Player's Guide to MWO:
MWO CW Map Viewer:
Kong PodKast #25: Heavy Gear Stuff
MWO Heat Simulator:
Kanajashi's Video Tutorials:
https://www.youtube.com/watch?v=RGPYOrhEFtg [Embed] [Embed]
Happy New Year Everyone
Kong Mumble: kong-interstellar.typefrag.com
High up chest mounted lasers. Lets you easily peek over shit and fire. Most other mechs are stuck with arm or dick level lasers, meaning they have to expose their entire body just to fire and hit something.
2-3 large lasers of your choice, and then medium lasers, standard 300 engine, and stuff the rest oif the space with heatsinks.
If you variant has 2 missile slots, you can try taking 2 SRM6's if you like those, but its generally better to just boat the shit out of lasers.
Then why the fuck did you bother remaking it you fucking kike?
Lighter, smaller, synergizes better, won't put him at overheat risk as much, does okay in pub matches.
Still better to take more heatsinks unless there is absolutely no more space left. New fillter-rating engines are expensive investments for a new player desu.
Better a lowly soldier in the shitter defense force than be High Lord Commander of the starting shit where there isn't Master shitposting legion.
You reddit hipster watching women youre attracted to get fucked by niggers turns you on fucking cunt.
I sincerely hope all the bad things that can happen to a person happen to you.
I am from the steam forums you normie
>mixing larges and mediums
>on an IS 65 tonner with std engine
how is that tier 5 ghetto treating you oh great king of shitters?
and actually with the cadet bonuses now you can build yourself 1 or 2 pretty viable heavies after your first 25 matches or so. They gift you enough c-bills pretty early just do your research and choose wisely.
>Berserk manga is put on hiatus until summer of 2016
>it will return as an illregular series
>tfw only think there is robutts
>hear news of a new possible Berserk anime with Guts as "the black swordsman"
Mastery packs are only worth it for getting the hero mech + everything else, and the only hero even a little worthwhile is Misery.
You're better off just getting some premium time and a bunch of mech bays. Because mech bays are what cock blocks you from most things since you need three variants of a chassis to unlock mastery on them.
Fair enough. Any suggestions for a medium to buy with cbills? Sort of want to brawl, but maybe support.
Unless the Firestarter can fill that role and not get me murdered at the drop of a hat.
In terms of bundles, you have options:
Full on meta, best value best mechs:
> Thunderbolt mastery pack
65 ton heavy mech that carries lots of energy weapons. The variants you get in the pack are the -9SE(C) (triple large pulse laser, it's currently a trial mech so you get to use the XP you've gained on it), the -5SS (great for a 7x medium pulse laser brawl build) and the Top Dog (once again, a medium laser boating brawler).
> Blackjack mastery pack
45 ton medium mech that tanks hits like a 65 ton heavy mech. The variants you get in the pack are nice and varied. The BJ-1 is really fun as a 4x medium laser 2x AC2 mech, the BJ-3 is great for 6x medium laser vomit with jump jets, and the arrow lets you build either 3x large pulse laser or 3x ER large laser 6x machine guns for some funny shit.
Fun yet okay to use mechs:
> Catapult mastery pack
65 ton heavy mech that varies a bit between having majority missile hardpoints or majority energy hardpoints. The variants in the pack are the Jester (4x large lasers, snipe away your troubles), the K2 (can vary between 3x large pulse and 4x medium laser 2x UAC5 build) and the A1(C) (currently an LRM/SRM trial mech, honestly REALLY fun with 6xSRM4+A and a large XL engine and jump jets).
> Firestarter mastery pack
35 ton light mech that runs fast and shoots a lot of lasers. They're pretty straight forward, you either skirmish or you backstab people. Ember runs 4x MPL 4x machine gun, the other two are good with 6x medium laser and 6x medium pulse.
> Stalker mastery pack
Nice, current meta assault. Boats lasers and missiles. Misery is the one variant of the chassis that lets you bring a big gun.
> Griffin mastery pack
Missile boats with a touch of laser. 2N is great for ECM and brawling, 1S(C) is great for either sniping or brawling, and sparky is a nice jumping energy mech.
Rest of the packs are not that worth it.
Two things, first off don't think that clan mechs cost more than IS, clan mechs come upgraded and have their ideal engines.
As to what a decent medium would be, stormcrow can do pretty much anything and is good, if you wanted something for IS you could play the Hunchback trial mech to get a feel how mediums play in general.
Use http://mwo.smurfy-net.de/ to play with builds and get an idea of costs, as a rule of thumb for IS mechs, double heatsinks are pretty much required, endo for most builds, and very rarely will you use Ferro.
I was looking at Metamechs for an idea on load outs and I saw 2 laser vomit builds for the Stormcrow. One has the weapons spread out across the torso and arms, and another has the weapons all on the right side. I assume this is for using the left arm to shield. Which way would be best?
>>tfw you play with bb wolfe
>>she starts the game saying in voice chat "have a nice day~"
>>remind everyone that btw im a girl
>>she insults kong
well she remembers who we are at least, that's kind of like having a girlfriend right guys?
None of them are worth it. The mastery bundles aren't worth it, either, but they represent much more value than the steam packages.
Steam grab deals should only be considered if you can get a russian to pay 5 bucks for them.
Grind isn't as bad as warframe, mechbays will be the biggest thing to worry about if you want to be competitive in CW, which you get them from playing CW or paying.
Solo play is pretty depressing but probably the best to start off with so you can practice in the shitter underhive, Groups are fun with friends who are competent, CW is hell on earth if you have no idea what you are doing.
Greetings, and Happy New years from PGI!!
We love you /gerg/ and what's left of KONG.
Here is a clip of how we celebrated with the New Year Yom Kippur with the shekels we made from you and our other loyal customers.
We love you, and we hope to continue to do business with you for many years to come!
Could potentially cram 51 medium lasers on a Mech with the normal construction rules, or more using a small cockpit, compact engine or compact gyro.
>it's a 'Doing more damage as a Catapult than almost anything else' round
Why do Catas get no love? I easily go for 500-800 damage per round, and anybody with a bit of patience can just hide by me to pick off the inevitable butthurt light.
Seriously, even with no cooperation from light spotters, you can wreck shit with quad LRM-10s and Artemis/Beagle/Command
Lets real talk here.
If you haven't spent at least 1k USD in this game since 2012 you literally have no right to say anything about this game that's worth a shit.
I guarantee all people who don't feed the PIG are poverty stricken wagecuckerinos, Discord hating dudebot dick suckers and just jealous they don't have the expendable income to buy as many mechs as they want.
Are you bragging about spending the cost of a new computer on a free game that sucks?
>lives with his parents/grandparents/is so poor that his income is insufficient enough to meaningfully reinvest so he calls the neetbux/minimum wage he earns at Burger King 'disposable income'
In a word, kek
Ok, that actually made me a bit sad. I'll stop pretending to be Kaelus now. For what it's worth i had fun until you had to be the guy who took it too far.
I love you Kaelus, see you in discord.
>can't decide on first buy
I'm going to just assume it's not a good idea and throw out piloting a Light fullstop, and I keep reading Assaults aren't new player friendly. Which leaves medium or heavy. I just can't figure out what to roll with.
I figure I should go with something that's good for medium to long range because (initially) I'll be doing games with randoms.
Clan is a bit of a turn off for the initial price of the mech, but I read that both IS and Clan are about the same price in the end. I'd prefer Inner Sphere though, because I might buy a mastery bundle to get started.
Stormcrow comes up a lot, so if all else fails I'll go with it.
Yeah, IS mechs need new engines, heat sinks, and endo steal structure on top of buying new or more weapons. In semi rare cases you'll have to buy both endo and Ferro Fiber. This can double the cost of a single mech. Clans only need new weapons and possible artimis, since their structure, armor, and engine are locked.
I can only speak personally for the mechs I have, and for the medium class my favorite above all for IS is the Hunchback. Great platform all around.
Has anyone here ever experimented with attaching a NARC to a
heavyboat / semi-boat? There's nothing left to put on and there isn't enough space for another launcher, which would trigger spoopy thermals anyway.
It feels like it'd be worth it to buy the whole mech and loadout brand new just to stick a cheeky light with it. Or play peekaboo once with an overconfident Dakkawoof and pepper it from cover.
I guess since it is one of the few mechs with no quirks, it will never be found wanting for variety; just fork out more cash for stuff.
Hi, /gerg/. I didnt play for more than a year
stopped before twirks or something like that, so i need your guidance. Is this shit useful? If not, what should i change?
It is time for fun.
Makings progress of hunchrobot mastery, is not fun to usings lasers of homosex. Good thing Ivanovich only has to elite shitty hunchrobot once so he can of gettings back to glorious 4G and 4J
We're totally gonna re-vamp and remove the old Alpine guys.
2016 will feature advances in the field of position changing, I see.
Nova is shit tier. Start with a 55 tonner instead.
>mixing Latin, French, and English
It's almost Transhuman.
I'm willing to play some
fun fighting games.
IS brawlers are fun and can punch way above their weight class, provided you tool them out right and learn the critical art of situational awareness.
They're all accurate. The Centurion I literally aim at the groin to strip CT/legs, unless they're already missing armour somewhere in which case I harvest their delicious innards. Hunchie I just cave the CT in, and I have gotten a few headshot kills. Critvomit is named so because it has an LB-10X and two machine guns.
>Thinking we'll get new features
If they advance the timeline it'll be to make new grab deals.
will I be able to max out this garbage game with a 4790K and a 980 Ti
>Hey, the Warhammer's coming out huh
>Buy the pack
>Wait, did I really spend money on this fucking game?
I'm not even that old, I started on MW4 then later on played the earlier ones... I swear getting the IP has been the best thing that has ever happened to PGI. Why is there such a lack of Mech universes that aren't anime turds?
That's it, it's the fucking lore that does it... How I wish for a new grime-soaked, acne-ridden nerd team to dream up some mechshit I can throw money at and not feel dirty.
Dates on Unseen mechs are "TBD". AKA "when we stop raking in the money" I guess.
Fug I was afraid of that. I want some MAD for my exoskeleton themed drop deck of locust, crab, marauder, and king crab. Its like pokemon evolutions.
I guess we will have to wait for someone with as much mech autism as we have to develop a universe as captivating as BT that gets a solid following. Im getting my battlefleet gothic 2.0 thanks to DropFleet Commander, so maybe there is a slim chance we can get some mech revival down the road. Current state will always be suffering.
They can put out some serious hurt if they don't get focused but are otherwise soft as fuck.
Also the 4j is one of the few mechs that can really justify using lurms with the perks that it has.
Haven't played in a fucklong time. Started recently again cause fml and only played in the mega underhive. Hows the meta and what's meta mechs atm? Is mastered atlas still usefull agains people with a brain or did it get totaly eclipsed? I've been fucking scrubs up the butt in muh warboss of old but that's in level 5 underhive, so meh.
Not a thinly vailed bump, I swear.
>started playing mwo in dec
>come to gerg
>KONG seems like a pretty cool guy
>doesn't afraid of anything
>time goes by
>shitpost with the best
>feel it is time
>need to be one of KONG intensifies
>KONG falls apart due to internal drama
well, fuck you fags. i didn't wanna be a part of your stupid circlejerk anyway.
oh and Vass sounds like a fag in the podcasts
>Vass sounds like a fag
>implying he isn't one
Pic related is Vass challenging HUcast to sweaty king of mexicans XIII batchalls.
>We arent falling apart
>using an old gif that you turned into a webm
Nice try Kaelus
>locked into short range brawling builds
That's no different than it was.
Good that it's still usefull in high tiers, I've always loved the atlas. I asume its warboss or that new(er) S variant? It wasn't around when I mastered mine.
What's a good heavy to get? Timberdoggie rapes everything else I asume? I've seem muhrauders but that shit's loked behind paywall for now.
I have not loved my Muhrauders for what it is worth. They feel huge and slow, but also somehow undergunned. Maybe I'm not playing with the right builds.
If you want a big slow assault with ballistics, you probably want the KKrab.
>I have not loved my Muhrauders for what it is worth
A dayum same.
Crab looks great but I was actualy talking about heavy mechs. I've already got muh atlas for ass-aulting. Maybe I'll get a crab aferwards, but I lack a heavy atm.
"brawling" in a medium is a bad meme. The reality of "brawling" with mediums is that you're actually hiding behind your heavies and assaults and praying nobody notices you so you can sneak around and nail their butts while they're distracted. Either that, or you grab a butt-buddy and try to go tag-team a straggling enemy, but light mechs do the wolfpack strategy better, and it falls apart against any team with a hint of neural activity.
All that leaves you with is the "shield arm" meme, a potential for a slight speed advantage over a heavy, and hopefully jumpjets to dunk with.
I miss shadowhawk meta.
anyone here play vanilla WoW?
remember the blood of heroes in the plaguelands?
>turtle Medium strategy
No wonder you think they're bad. Medium brawlers are basically lone wolf opportunists. Loadout is absolutely critical since you need to be fast and still hit hard. Lights can harass and pick off isolated mechs, your job is to either get close to the enemy via cover, or lurk and wait for their advance to pass you. Use targeting info to pick out which mechs are weakened and where, and drop the hammer on them. You're not a harasser, don't commit to an attack unless you're confident you can cripple or kill your target. Don't hide behind the blob because you WILL get spotted as an easy kill by lurm shitters. If you can survive to end game intact you can usually lay waste to enemy heavies/assaults that have been damaged by the big fight.
Hunchie 4G is a little different. You can do the lone wolf strategy, but you can also play it like a StuG with legs and make life hard for the enemy advance.
From metamechs, is this still accurate? or is there a better model and loadout for brawling?
He means the Madcat, which is called the Timber Wolf in-game.
Surprise, Clan 'mechs all have two names: their clan name, and the Inner Sphere designation for them since they didn't know the clan names while they were being invaded.
Summoner = Thor
Hellbringer = Loki
Nova = Black Hawk
Dire Wolf = Daishi
Timber Wolf = Madcat
Maddog = Vulture
There's a few people in kong that refuse to call them by their trueborn names. The more you know.
>Medium brawlers are basically lone wolf opportunists
>lone wolf opportunists
This is so unbelievably wrong it's painful. Running off from the group is so deadly in this game because remaining undetected while still getting enough information on the enemy team to see and take advantage of opportunities almost never happens. Maybe you can Deus Ex: HR your way behind enemy lines in the underhive when scrubs don't notice the 3rd person drone but literally any time you are gathering information on the enemy team to find an opportunity, the enemy team can and probably does know where you are.
Medium mech brawlers provide thug power. Gang up on people. Your atlas batchalling an onion? Who fuckin cares, 2v1 that faggot, more armor left on the atlas.
Deathballs mash together? Almost fucking chaos? This is where you shine. You should have been in the middle of your blob, once they mix for real, dive right the fuck in, the safest way out is through. If their big beefy brawling front line actually start to try and focus you down, they have to turn and give their ass to YOUR big beefy front line. Now just be the biggest dick possible. Shoot some faggots in the ass, get some 2nd line faggots attention and force him to commit to killing you, go after some lurm shitter firing into the blob and ruin his day.
Focus firing does win games but you can get away with not doing it if you fuck with the other teams attempts.
That's the slippery slope you have to try and navigate, and that's why I said speed and loadout is critical. You keep the death ball at arm's reach, but stay close enough you can do a hit-and run on mechs with a weakness like red torso armour or an exposed leg, or fall back to the mob if things start looking pear shaped. Don't actually stick your head out and gather data, because yeah you will either get lurmed or swarmed by lights, just siphon targeting data off your allies, I just cycle targets like mad to keep track of what is where and what their damage is like. Fuck the 3PP drone.
Your tactic is totally valid and I've kicked wholesale ass using the meme Shaq 2k build in that exact situation, but I've noticed that most of the time assault pilots are cowards and simply won't break cover to capitalize on you distracting the enemy, and you can't fuck off as quickly as a light so it's game over for you. I love Mining Collective (wait, hear me out) because it's the most likely map to result in a clusterfuck brawl, but a lot of others like Caustic Anus are just turtle-thons
Also continuing from >>127640978 when I talk about 'opportunities' I mean exactly like your example of ganging up with an Atlas to bully whoever he's fighting. If it's obvious the enemy mechs has their attention planted on a friendly heavy/assault, fuck yeah I'm gonna leap in and kneecap the bastard with a shotgun blast of SRM's.
How good is this Quickdraw load out? Trying to decide on a mech and I'm not sure if I want some sort of ranged heavy, or to go in as a light (probably a Firestarter) and just learn how to use them and probably get murdered while doing so.
>simply won't break cover
Did you read what I said? Outside the underhive if you dive the enemy team when your assaults aren't ALREADY out of cover you are dead.
Staying out of LOS and relying on target info means you'll at best know where half the enemy team is at one time, you jump a ridge to fuck some dipshit that peaked and gotta almost cored and there's a Daishi that's never been targeted that just happens to be looking withing 60 degrees of your direction, RIP. Opportunistic trading isn't a medium mech thing. It's an every mech thing. If you can stick your dick out around the corner for a second and get more done than what is done to you, do it. If you can gang up on someone, do it. Mediums just tend to be able to wag their dicks around faster and safer and jump faggots faster and from farther.
Medium mech brawlers are about using a distraction to BE a BIGGER distraction. If the deathballs smash together and you come from the side because you were lucky enough to not be noticed, you either sit and wait/look for an opportunity or you go to work on some shit's ass, alerting him to your presence, but the rest of the enemy team will still be focused on the point of contact, still have most of their firing line pointed at yours.
If you come from the front, dive in, ALL the back line guys pointed at your atlas fist fighting with their krab KNOW you're here to cause shit. They have maybe 5 seconds to realize you're diving, all target you and vaporize you. Five seconds of live or die. If they don't notice what you're doing and end you in those five second, you're in amongst them. Within 150 meters, 80-90 kph is enough speed to force people to slow down and start turning around to kept targeting you. If the deathballs smash together and five seconds later half of the other team is spinning around trying to put down one shitbird because he deliberately crossed infront of their crosshairs at point blank before running behind them, you win, right there.
If your not on this list you are neo shit tier kong
This thread exists solely for the entertainment of dudebot
Omnimech heroes and new variants when?
The summoner could become really good if they just released the SMN-F and SMN-M variants.
Then you'd be able to equip 6x energy 1x missile or 5x energy 1x ballistic 1x missile on a summoner.
Timber Wolf will be the first one to have a Hero variant, already confirmed through a Town Hall. Their excuse is that they have a giant back-log of mechs that need textures, updates, and changes.
I've played this approach and it's not to my liking. I prefer long-game strategies rather than rushing in and maybe enabling my team to win with a critical distraction, because yeah it's probably an underhive issue, but frankly you just can't rely on players to have your back unless you do group queue drops, which has its own trials and tribulations of metabuild blowhards and whale pods.
That's not to say you aren't using completely valid tacics, like I said before. Frankly our approaches are very similar, I'm just slightly more cautious. If the enemy deathball is destracted I WILL go to work on someone's ass, I'll just take ten seconds to see if there's someone I can buttfuck and then withdraw before the enemy notices too much. My hunchie build runs five tonnes of ammo and I frequently run the cannon dry.
There is no specific copy of the Vulture. The Spheroid copy of the Mad Cat is the Rakshasa. Since the origin of the Mad Cat name was the fact that it looked like a cross between a Catapult and a Marauder, the Rakshasa is also built upon a General Motors Marauder chassis (but is understandably worse overall).
Very late into the timeline, the Invader Clans get kicked out of their homeworlds due to numerous shenanigans and will fully settle into the Inner Sphere. Some of the more pragmatic Clans have a tendency to trade and sell mechs with the five Houses, so there is a lot of tech trickling down into every military force.
Fuck is it with golds and outdated hardware?
Even steam scrubs know the game's fucked up. He was met with 3 pages of white knights defending PGI and their shit decisions.
Ok you niggers I still have 20,000 mech credits from my horrible decision to be a founder for this game and after all these years some friends of mine want to play it.
What the fuck do I spend 20,000 jewgold on in MWO
Loads of mechbays
Premium time, activate from website so it only consumes 30 days per activation
Maybe some faggot horns, especially the Lunch Truck one
A few mech mastery packs or heroes are acceptable, examine mechbay and smurfy first
Never ever buy C-bills for MC
Try not to buy permanent camo patterns, the value vs expense is too low
Loads of mechbays
Mech mastery bundles are a good value if you like the mechs avail. The Blackjack one is decent, as are Thunderbolts.
Other than that, warhorns, one shot camo (pick one you like for a mech, never change it), mechbays.
The Vulture is essentially the Clan version of the Archer and the Mad Cat is the genetical offspring of the Marauder and Catapult.
Likewise the Loki is the Clanagram of the Warhammer and the Thor is the Thunderbolt.
Probably other Mechs have parallels, like the Hellhound apparently being the intended Wolverine IIC but because the antics of Clan Wolverine made that name verboten the Mech was called something else.
If you intend to actually play for a while you could use the MC to convert Mech XP to GXP and unlock nearly all the Mech and weapon modules. GXP seems to be the only way to get the modules unlocked and it is normally earned at a ridiculously low rate without converting individual Mech XP. That said you probably would want to use the initial Mech XP to unlock the skill tree first, but any Mech XP earned after mastering a variant is only useful for GXP conversion at that point.
I find myself in a funny place. I've played the game for so long that I own all the important mech modules and consumable upgrades already; now all that is left is to casually dump GXP into whatever new weapon I'm using as a primary. The pool is seemingly endless and there are never too many builds that can't make use of old modules.
The endgame in MWO is overly comfy compared to other games.
i summon the mighty Haracuck because i need advice on yiff robots
what is the best way to build a laser mad cat using CERML and CLPLs?
are the penalities from the A LT that bad or are they manageable?
is it worth taking it for the high mounted hardpoints?
The LPLs in each side torso, avoid the -A LT unless you want to boat a lot of lasers
2ML on one arm and none in the other is the best as well, using a shield arm as best the TBR can
Harayiff will Clan Woof ever return to his former glory?
Speaking of that obese homosexual, apparently his argumentation for calls of balance now resort to "Lol u r clan u only want buffs 2 be op" when someone whose unit had spent the last few months player inner sphere commented that the IS range quirks need to be toned down to give clans equal footing. Dismissing someones experiences and commentary because it doesn't fit his narrative.
This is the kind of person that leads PGI.
I appreciate your shitposting efforts to try and bump the thread and all, but you don't need to make yourself a caricature of the blob that is PGI's lead developer.
He is a caricature and a sick joke to the world all just by himself.
but how will I spread the word about our new $20-40 US mech packs that provide the newest and best mechs for the meta at the time of sale?
>nigger makes a thread about how the maps are shit and are basically all the same king of the hill garbage
>support his thread and agree with him
>'OMG WHY YOU BASHING THE PIG DURRRR'
what the fug
>golds, white knights, and even black knights hate Pardo
Yep, that means it's in chain fire mode, hitting backspace toggles between chain fire, and group fire. Keep in mind that it only applies for the selected weapon group, and it's entirely valid to have the same weapons assigned to say, group 4 in chain-fire mode so that you can fire them individually while running hot but NEED an extra shot or two.
I have a friend who is returning to the game after a long time. He owns 4 mechs, the HBK-4P and 4SP, and the Cataphract 1X and 4X.
I want to reintroduce him to the game as painlessly as possible by getting his existing mechs into some semblance of meta-compliance (difficult as that may be with these bronze age designs). I can help with the Hunchies fine, but I haven't played with Phracts for over a year.
Are there ANY viable builds to be done with those robots? Bonus points for ones that use STD engines.
Make him stash those hunchies for now and concenate on the phracts. Mediums a shit and need experiance. Let him do what >>127728290 said, maybe swap mpl for normal ml if he has trouble with the heat/wants a bigger engine.
He can do the same build on the 1X sans ECM but with one laser more, if he can't afford the 0XP right now.
Is it better for a maximum boatz EbinA to take two large pulse lasers and 6 medium lasers, or drop one laser and rearrange to fit another heatsink? One pokes a little better, one pokes a little more often. Both are hot anyway.
I'm a total faggot for lurms.
And I wouldn't do that to a T-bolt.
Not more than once, you poor pulseboat.
They're definitely laserboaters, which one depends on what you're quirked for. Unless it's the ERPPC one.
That's either 3xERPPC or 2xERPPC on the high mount + lasers.
>Nova getting re-scaled soon
taking this with a grain of salt but still fucking finally
>using Command Console
Not even once. It does jack shit for missiles, since it doesn't improve lock-on times. All it does is make the little damage paperdoll pop-up sooner.
And Catapults don't get much love because they're ancient chassis that got arm cancer, missed out on really decent quirks and had their ballistic role easily outdone by the Jagermech, thus removing the one truly legendary build (the Gauss/AC 'Pult) from being really worth anything.
It's a mediocre missile chassis, and I got better performance out of a fucking CataPHRACT-2X lurmboating than you are with that thing.
Clan NARC actually has a much longer reach than the IS version. 600m means basically that if the NARC's in range, you're probably at the right range for launching LRMS anyway.
You're horribly underammoed though. Two tons per launcher is table-top tier loadout. I normally suggest 8 tons of ammo for LRM30, never mind LRM45.
Here. EBJs aren't really for lurming, but this oughta work.
I actually lost a bet and have ended up with the Archer pack as a result.
Winner got to choose which shitty game the loser had to spend money on and the same amount in bar tab. I'm out about $100 because Notre Dame a bowl shit.
I was gonna make him blow it on Maple Story.
go play Armored Warfare instead
Controls are fine, but I personally find that it's frustrating if you have to use the keyboard to use weapon groups, so I have everything slaved to buttons on my mouse.
It's not pay 2 win, so much as it's pay 2 skip grind.
Starting in the underhive with stock builds is fun. Starting in the underhive with personalized custom meta mechs should be illegal. You'll be fighting absolute retards, and unless you are one, will progress out of their ranks rather quickly. Once you do, the gloves come off, and the real grind begins. Some of the maps are shit. Don't be shocked if you find some interesting bugs in them either like the occasional floating shrub, invisible wall, or even a missing texture here and there.
There's a lot of other stuff I don't feel like taking the time to explain right now...
5 tons is also what I used but I prefer not to skimp on the leg armor whenever possible. Also, what's with your laser distribution going towards the left arm?
I actually did not notice that Clan NARC has a longer range, so thanks.
I dunno about 1620 missiles on a mech with only two launchers. My Missilerauder didn't really need more than 900 to do well in regular public matches, and that is a mech with cooldown quirks, though it sometimes ran empty by the end. 5 MLs usually took care of that problem though.
That build I originally posted had full leg armor. It can be stripped anytime in case 1080 feels too restrictive, probably what I'll do when I get some time to actually play the damned game.
That dumb nigger is now trying to "defend" his shitty XL hunchie builds from Empyrrean by posting screenshots of him getting 1k damage... In a fucking KING CRAB.
In tier fucking 4.
PGI is looking for a new level designer.
Chad probably got fired.
Who would've guessed.
I've got your videogames right here.
Bocu no pico: cowboy stories.
>sell incomplete packages.
>not many fall for the pig's ruse.
>people rather quit than grind and buy 4 shitty variants at full price.
>knee jerk 35% 'sale.'
If only PGI had offered good deals from day 1.
It really should have been. Like it should have been packages with 6 mechs, 3 variants of one Clan and one IS. MC, CBills, and a unique camo for Steam because people love exclusive shit. And it's not like they didn't have time for this shit either. These "Performance Packs" weren't thrown together in like a day, they were ready two months in advance.
>no trading cards.
>no Valve camo.
>no mechwarrior themed items in TF2.
>no steam and valve related cockpit bling.
>no steam event.
Steam launch was just another line in the sand.
For pugs? not really, mostly because it relies on positioning and the team holding locks, I'd recommend something flexible so that you could try different loadouts until you find what you like.
For pugs, yes. I was thinking about rolling with a long ranged mech because I've had horrible luck trying to brawl or be up close. Contemplating a BJ-1 with 2 AC/2s and some lasers, but that plan isn't set in stone yet.
BJ-1 with 4x medium lasers and 2x AC2's is pretty damn good.
If you want an LRM boat that can do shit, get the Hunchback 4SP and put on 2xLRM10+Artemis (7 tons of ammo), beagle active probe, 5x medium laser and XL255.
The Hunchback 4SP with 2x LRM10's fires really fast, and since your role is to support teammates firing on targets, you'll be able to add on some really nasty damage up to 1000m.
Helpful against targets out in the open or engaged in a fight with another team member, but their biggest advantage IMO is their ability to do damage without exposing yourself to the enemy
I originally believed that BAP reduced the lock time on LRMs, but everywhere I looked I couldn't find any solid evidence that it does that. Therefore BAP is only worth it on Clam mechs to counter ECM since their LRMs can do damage within 180 meters. 1.5 tons can buy IS boats some valuable extra items or armor.
Beagle active probes, both clan and inner sphere, work exactly the same way. They increase sensor range by 25%, decrease lock-on time, and counter ECM. The difference is that the clan variant takes 1 less critical slot and 1/2 tons less weight.
You CAN forego the beagle active probe if if you put on the TAG or a UAV consumable into your loadout, but you have to keep in mind that UAVs have limited range and can be disabled, and TAG only works if you can get direct line of sight to the target and keep the TAG on them.
They decrease TARGET INFO GATHER time by 25%, not lock-on time. That was the meme I bought into for a very long time until I decided to actually research it myself.
I prefer not even using TAG. Lurms aren't ever capable of competing with direct fire weapons in poke battles, why even try?
Let faster teammates give you targets first and start locking on before you even leave cover, if at all. Artemis FCS is there for when you do need to get the lock-ons yourself quickly.
New, I'm thinking of spending my cadet bonus to get mad cats.
Is this build a viable one for it? I primarily mean it to be a skirmisher that melts armour or cripples enemies before closing in and blasting them with some dakka dakka.
Please don't, unless the mech is a meme mech with no other options and too many ballistic slots.
Remember that ammunition is consumed from HD, to CT, to RT, LT, LA, RA, LL, to RL. When building symmetrical ammo-heavy builds, spread the ammo out to reduce the chance of an explosion and keep some in the Right Arm as a reserve in case your left side is destroyed early. You can shift around the ammo and sinks if you want. Careful with the heat override now.
If you can take 4~ MGs can be sort of worth it.
Here's the thing about critting though, they actually aren't that great at it. Oh, sure, they have the added crit rate bonus, but the way crits work in this game means they are constantly re-rolling items to crit, and even with their DPS they are spreading tiny amounts of damage on every component. Compare this to heavier hitting ballistics, PPCs, etc. All of those, when they crit, will crit for a lot more damage at once on one item. Considering most things have 10HP, PPCs/AC10s/Gauss/AC20 are by far the most devastating weapons for critical hits. Even lasers, if the full burn is kept (or a significant chunk) are much better at critting than MGs.
This is also why LBX are flatout terrible at critting, each pellet is a different (1 damage) crit, truly making them have no point.
Each hit has a chance of doing multiplied damage to internal structure, I believe, but its small enough that it is usually not worth the trouble unless the mech's quirks makes it vomit out shotgun shells like CN9-D.
>This is also why LBX are flatout terrible at critting, each pellet is a different (1 damage) crit, truly making them have no point.
The ONLY exception to that is the Centurion D, which basically has an AA-12 which only gets better with modules, and the reduced spread actually makes it possible to blast specific components. You can snap off three shots in the time it'd take a standard AC/10 to cycle, and kill absolutely everything in an exposed segment, if not destroy it completely.
The IIC is really good with SRMs.
Sure, you could stuff the damn thing with LRM15s, and be useless to everyone when the fight closes in, and everyone has radar derp and cover... but why do that when you can have 500 damage multi kill games and watch your side torsos fall like the twin towers?
I've tried the IICs, and honestly you're wasting space stuffing LRM15 into it.
You're great at long range, but that's about it. You'll get wasted the moment anything fast comes within range.
The IIC hunchback variants apart from the HBK-IIC-C are crap. All torso mounted weapons, with either too little space, or too heavy weapons to bring properly efficient firepower. The HBK-IIC-C on the other hand can do shit thanks to it's arm lasers, able to track enemy targets and shoot upwards at UAVs or downwards from a ledge.
...Man I wish PGI weren't the retarded canadian cuckolds they are and gave everyone who bought the pack the 4th variants.
Countdown timer right on the mechs that are on sale in the store, just for future reference.
>1. already have angry kittens
>2. already have blunderbolts
>3. dropped Hunchie when I first returned to the game out of beta for my precious
>4. not interested in laser sniper birds
>5. not interested in crusty old crab
>6. only mildly interested in arctic cheaptah
>7. trying to avoid metacrow until verdict on resized Nova is out
>8. balking at still-obese pricetag of tire poofs even though I can afford two of them immediately
>trying to ruse potential hires into thinking they can use Unreal engine in MWO.
Minimally viable recruitment.
anybody wanna like, play robots or something?
how is that mumble ban treating you shitterdog?
>some cuntbag in a light mech poking my legs
>continues to do so during fights vs enemy mechs
>its clear for a while
>shoots my legs again
>AC:20 to his face
>cries in chat
fuck i hate these cunts.
What is really worth it in this sale? definitely gonna get a stormcrow, but would that ecm raven be a good idea If i don't run many lights? I like assaults, Are king crabs worth it?
It's worth having a full drop deck of either IS or Clan 'mechs if you ever want to play CW with KONG or GONK when they're doing that, so you should go one way or another. If you already have a lot of IS 'mechs but need some lights to even out your tonnage then get the Ravens. Otherwise if you want to join GONK and get Clan 'mechs get the Hellbringer.
You can actually pull a ton of ammo off that for another heat sink, accidentally put nine in.
I usually suggest 4 tons per LRM 15 if you're gonna be boating.
As for asymmetric mounting, it gives you the opportunity to pick a side to shield with, if possible. This can be nice for a lurmboat (or anyone), as if you run the bays dry, you can close and use your secondaries while the now-empty launchers take the brunt of attacks.
Lurmboating is relying on your opponent to screw up (or positioning to take advantage of said screw-ups) more than your skill directly turning into "smash opponent".
Honestly, start at range so you can see how things work from a distance, then work yourself into a perverse lust for brawling as you understand positioning.
Alright. I'm brand fucking new and I just bought a King Crab with my cadet bonus because it LOOKS COOL.
What's the best build for it? I went 000B because I'm retarded, but I am enjoying the dual AC20 of the stock build.
Read this. He's mostly accurate about it.
Also if you haven't, you should play through the tutorial, and then read the new player's guide in OP.
Played the Tutorial (isn't it forced?)
Didn't read the new player guide but my second match in a trial light was a 200k game (which I'm led to believe is upper end for a new player)
Then after I bought a King Crab I learned I had a trial one I could have played from the beginning.
>isn't it forced?
I don't know anything about the new player experience, I started back in 2012.
Don't stress about having bought it. King crab is a cool guy. As long as you aren't abandoned by your team you'll have fun and make money.
I figured there'd be some stigma about buying an ASSAULT mech as your first mech and a whole bunch of "Dude go play a Medium and learn the game"
I've been having some fun in it, ended up brawling a guy in the city and just ruining him with AC-20 shots. RIP his Assault mech, I guess.
People recommend meds and heavies because they're new player friendly in the sense that they are reasonably cheap to outfit, and that if you make a mistake and find yourself in the wrong place you can run away, reposition, and survive.
As a noob in an assault if you fuck up you'll just be overwhelmed and die.
That said, in all cases you can make mistakes and survive because the other noobs might not properly capitalize on your mistakes in the first place.
This is my second battle in a King Crab. Some guy said "Wow dude, you are a killing MACHINE" at the end of battle and I think he was complimenting me, feels incredible to have people recognize you doing well especially when it was your fourth overall battle and 2nd King Crab. Was critical towards the end of the battle and down to just my Large Laser to score the last kill of the fight.
Yeah, I think I'm hooked.
There are several different trail mechs. Try each of them out and see what works best for you. When you find a groove get your 25 cadet bonuses and buy your own mech and outfit it. Then just play and have fun.
Forever doomed to do 1 team damage every battle.
I think they put new players in tier 4 to start. I started playing at launch and it was pretty bad at the time. Quit and came back with the steam players and they had me at the very bottom of tier 5. I've raven'd my way to almost out of 4 and into to 3. It's rough man. i can get 600 damage in my 2x and top the charts on both teams
oh I'm not having a hard time I'm just saying it's kinda sad how bad some of players can be. I run 3 LL on the 2x. Pretty typical poke and run. occasionally you see someone get in the 1000 range but it isn't often. Usually not because everyone tries to missile boat or they just run the trails
Clearly his build is not the problem if he can consistently top the scoreboards. Might be that he isn't getting too many superstomps where he is so high above the rest that he gets extra tier points.
No they fucking aren't stop this shitty meme, IS are nearly as expensive when you factor in the costs of their upgrades and ideal engines. In fact I would go as far to say they end up being the same price since clan mechs can be stripped for their omnipods and modules and used on the next variant for absolutely no cost, meanwhile you'll be having to switch up your build every variant on a IS mech and whatever costs that come with it.
>come back from hiatus
>still get pubbie underhive assaults that panic and hide
Let me guess, there's no factoring in your weight class for tier points, so dead weight assaults doing 300 damage are considered 'average'.
I'm in tier 3 too and it feels like fucking whiplash where it goes from being paired with some of the biggest retards on the planet to seeing some really good players who know exactly what they're doing on both teams.
>spend the entire match getting hammered by enemies I can't see who can see me
>finally die, spectate our lights
>they're all hiding and peeking heavy/assault mechs that walk into their view range
>not getting double digit assault team mates
>not getting left in the NASCAR as a slow assault
>not getting entire assault lance spawned far left field
Lad it's like you don't even suffer
>finally build up the nerve to get aggressive on my HBK-4J
>using my lasers
>only using LRMs on exposed people or sure shots
>tagging for team
>heavy sneaks up on me
>something clicks, takes shots, get out while twisting to shield with arms
>another medium chases me
>keep twisting and wreck him
>end game relatively intact
I think I did okay for being a newish pilot. This is fun.
That's why some asshole light runs out as fast as he can hitting r the whole way. Bounces through all the enemies to get the scout bonus and then runs away and never maintains lock. Their rating system isn't perfect for sure.
Lights who stick around the brunt of the enemy team by themselves will likely eat goose for their trouble.
It's exactly what it says on the tin.
The scouting bonus is to let your team know where the enemy team is. On some maps like tourmaline, forest colony, and crimson strait this is actually useful.
If you want the spotting bonus to be bigger, just say so.
I think you are missing the point. I see guys run out and get the bonus but before anyone can see where and what they are looking at they break los and we get nothing out of it. Now if they communicate what they saw that would be a different story. But in pugs your are not likely to get that. They just game the system for some quick points.
The King Crab and Mauler are the only IS assaults that can wield dual AC/20's. That makes the King Crab special, that and if you don't want dual AC/20's you can still fit half a dozen ballistics onto it.
Boss tellings me I am get bonus from work, he of askings me what I want use bonus on.
So I tell him "I am of wanting to drown capitalist pig in missile in future."
Boss has bought Ivanovich pack of archer, Ivanovich not surings how to feel about this.