tfw no golden statue gf
>New league Talisman info
>/poeg/ HC guild (No sporkers allowed), drop your IGN if you want an invite
http://pastebin.com/2a5WBcBP (embed) (embed) (embed)
>"Hey guys what's the price on this piece of shit item"
>Read this before asking for build advice
>2.0 Passive Skill Tree
>2.1 Offline Skill Tree Planner
So I've come to realise that the way to make currency in this game is to die like an idiot and re-level. I don't know if the over-levelled penalty on currency drops is as big as it feels but it feels huge.
Its not. It does not exists after lvl 66.
What happens tough on HC is that people slow their clear speeds down at high levels. When you are leveling with goty lvling gear, you are clearing areas fast as fuck, and most people start slowing down because they are afraid of death the further they get.
Im getting more currency drops at T1 maps with a lvl 84 char than i did ever while leveling. But then again, i clear those maps under 5 minutes if i dont backtrack.
>EVERY SINGLE streamer is playing the game with everything (shadows, aa, graphics) off
Says a lot about the current state of the game.
You could easily make an ele hit build using gmp/chain or gmp/pierce with bows/wands that could be viable in most mapping situations.
It would of course be inferior to other skills available but it would still work.
But we both know that you know that I am not talking about making a bad skill better through some sort of magic and you are just trying to stir the pot.
You are stirring the pot by throwing out works as:
Without actually determining what exactly that means. Is is clearing X map in Y time? No deaths up to lvl X?
You could play a fucking autoattack build and get to maps. Sure it wont be as efficient as top tier skills, but possible. Without defining the parameters you talk about, everyone, or noone could be a retard.
This so much. I dont get what it is but when you hit a bunch of enemies off screen it goes to 1 fps.
Especially deadly with ball lightning, can't see shit for solid 5 seconds. lost a character because of it
You are either lying or have some sort of arcane runes powering your computer.
I have a new pc that can run TW 3 without noticable frame drops on high(not maxed), and in poe the game shits itself whenever i hit a lot of mobs or a few too many effects go off.
Sure, spamming a skill on my own wont cause a noticable dip in fps, but hit a few mobs with it and the fps goes to the shitter.
except my sleep schedule is so fucked up now.
play for 16 hrs, go to sleep at 9am, wake up at 8PM.
I have had the same experience as this fellow.
Alch anything you can run without having to reroll with chaos. Generally anything between t4-t7, if I have a build that can run almost any mod I'll start alching at t5. Chiseling t8+.
With that said, there are no set rules to using currency on maps. It's something you'll have to get a feel for.
>tfw doing PvP quests with an essence drain/contagion build
I feel like an asshole and I like it.
I didn't fully understand your question before answering because why would you go ee on a spellcaster. it would make more sense if you were coc with an element and had the other elements added to the attack skill. what you're doing just sounds like a pain in the ass.
This is a picture of the back of my case, it's not very good because it's hard to reach, but you can see you require special screwdrivers to remove the part of the case
I wanna try some item flipping to stop being poor in talisman.
What are some items i should look out for? For now im mostly focusing on very cheap brittle emperors (like 1 ex), are there any other highly sought after items in that price range?
Why do Durian and poe.trade give me different results?
The community is small enough at this point that telling you what to flip would just screw me over.
But for future leagues, just play an MF character and flip mid-high tier div cards all day, gets you all the money you need to play actual builds.
You seem to have misunderstood my post.
I meant that why are the results of searches differ from poe.trade to Durian if both should be using the same source right?
>3 points for essence sap cluster
>perfectly sustains 7l skill with only 50% phys to leech with
>on THIRTY THREE unreserved mana
this is much better than 2% leech on rings ever was, thanks GGG
>lightning strike with a BoR that adds melee phys
>pierce gem not 20q and Pierce tree cluster for 80%
>no slower proj MORE damage
>no phys proj MORE damage (and the less attack speed doesn't apply)
lmao, why would you use melee phys gems when the projectiles are all that matter? You know that any damage bonus tagged melee does NOT apply to the projectiles right? Your "7" link only has 2 fucking good gems in it.
I dont even think Pierce is the way to go for LS.
I get much better results with chain, it gets around the problem of LS getting stuck on any rock or barrel.
Once ascendancy comes out and we get the free chain from ranger the skill will be completely bonkers.
How much life do I need behind evasion and phase stuff to run maps?
Those "stat sticks" offer stats that you won't find on shields though, like crit chance, crit damage and some combos with uniques's stats.
Usually reave builds go balls to the wall full dps so having a weapon in your off-hand makes more sense.
it's a temporary single-target + ranged/aoe setup
I don't have room for my 4l fortify frenzy with BoR taking up essentially 10 gem slots so it just has to fill all roles
eventually I'll have ls in a 5l coil with more ranged phys
also, q pierce only gives proj damage. I cap pierce change with 16% ls and lvl 17-18 pierce I think, certainly not gonna use 4 passives
>Enter map, horrible latency
>Exit map, everything is fine
>Enter map again, unplayable latency again
>Immediately call my ISP
>"Sorry Mr. anon, we are indeed currently experiencing difficulties with Tropical Island maps, it should be resolved soon"
Thank you Mr. Wilson.
Romiras + Incinerate to generate PC
Enduring cry for EC until Volls
Void Battery boom boom
Took too much damage and thought I could sustain it until I had Volls, but apparently I was wrong. Simply died because I fucked up though. Should have left that 3 PC Whipper map immediately :^)
Nah, was just really squishy. Enfeeble gave me good survivability and Volls would have boosted it even more. Vinktars took care of leech, partially at least.
>a whole gem socket isn't worth 4 passives
nigga you tripping.
There is nothing on the tree that could be gotten that even compares to what a real support will give for 4 points.
Im choosing to ignore the crit shadow tree.
Its hard to believe that 3.5% base crit chance and 70% Multi+Free charges will go live. It would allow you to ignore pretty much all the crit in the normal tree and let you build a tanky ass crit caster.
Not even GGG is that retarded
Lightning Warp next to pack, cast Incinerate for 1 second, full charges, boom, next pack and so on. With Volls I would have had perma IC, should have been fine. Was many buttons though, bit tiresome.
chain is legit for massive aoe but I don't like how much weaker it makes your dps when shooting rares/bosses from range, could carry a slower proj or something to swap tho
it's 4 passives and you only get 80%
at 107 points with 4 passives I could get 8% AS 42% phys, or 18% AS, or two jewel slots
on second thought I don't think it's obvious what's better, I'll give it a try when I switch to coil
what else can I do to improve performance? already lowered texture quality
Pay GGG a buttload of money to force them to either: change their engine to something that works, or remake it from scratch.
Second solution, cheaper, less effective: buy a top of the line PC.
so i'm thinking to do an EK/bladefall char with no guides, pretty much just y0l0 it, but i'm still asking for a tip even though it's kinda against the whole idea
which one would be better, ES witch or evasion shadow?
hey guys don't forget to get your act1 tips here
EK/Bladefall astoundingly well combined on a Volley Fire Barrage CoC set-up. You kill shit so fast you don't even need life leech short of Atziri and the like.
5L is Volley Fire x2 Barrage - PCoC - CoC - EK - BladeFall
It killed a twinned Jungle Valley bosses with +damage in a few seconds.
I dont see the problem with trying to help new players overcome the wall that prevents everyone from settling down in this game.
He actually makes some pretty cool builds, the Incinerate with CWDT Lightning Warp build was some of the most fun ive had in PoE.
i'm more weirded out about by this than i am by all the fucked up people on 4chan
what the fuck is wrong with that guy
>Hillock - While big and intimidating, he is nothing but a pushover. Keep your distance, and use your fireball to melt him down. Once he reaches half HP, he will regenerate a bit of his health, and deal more damage with his basic attacks. Just keep firing your fireballs until he runs out of health. If you are running low on health, don't forget to use your flasks.
That's mind-blowing tb h
>people buying anything else than stash tabs
>people paying for aesthetic shit
This fight is a tad harder than the Hillock one. Hailrake moves faster, and uses Glacial Cascade. On top of that, he's accompanied by a bunch of Cannibals. Fireball will make short work of the cannibals. But it's very important that you stay on the move. It's best to circle around Hailrake since his Glacial Cascade travels in a straight line. Use flasks to regain missing health, and keep firing fireballs to the guy. He will fall once you hit him enough.
Wait, is he teaching people to use goddamn fireball all the way until firestorm is available?
he isn't helping anyone at all, besides what kind of autist would read how to beat the very first boss that you encounter 20 seconds in? it's like throwing your experience in the trash bin and reading a walkthrough before playing the game
I actually have trouble enjoying Grim Dawn because PoE is a better game.
Between D3 seasons and PoE leagues I dont have much time where im not currently playing an ARPG and I actually want to play an ARPG
You see, until I played FF12 I agreed with that.
FF12 put 4 chests in the game that if you opened, you wouldnt be able to get one of the strongest weapons in the game later on. The problem was that these chests had no indications that you shouldnt open them, and nothing in the game even told you about these chests.
Ever since Square pulled that shit on me ive looked up guides for every game I play. I still enjoy the games though.
And when youre a neet you have plenty of time to read things about games youre playing.
>Do you people even experiment
Could be bothered to experiment with melee this patch. I would personally love to run Static Strike but thats probably a shit idea with a staff, especially since the gutted the AoE.
it's a matter of accountability rather than belief.
if the performance improvements don't come to fruition, they'll be creating a resume of failure.
the promise of being able to six player group with steady good framerate alone is enough for me to hold out up
The current state of performance is piss poor and if the game launched today it would probably be a failure.
The only reason were able to accept it is because we know the game is good and are willing to give them some time to fix it.
But if they dont follow through and get group framerates up and get rid of the random freezing, then the game will be dead by the end of the year.
>trouble killing graveyard merveil
is this shit even real life
>Current state of performance is piss poor
Do people actually believe this or are they just memetically regurgitating this shit. I guess the majority of people playing f2p are cheap enough that they're running on potatoes but god damn.
My 5 year old mid range pc churns through poe and the only time I've slowed down is when i could cast 8 concurrent full screen bombard firestorms in rampage.
If you have trouble running poe its time for an upgrade
play mjolner and say that again.
It will lag like fuck even if you had a supercomputer and took out the animation of the fucking skills (like I did).
there's literally NOTHING going on on-screen but you lag like shit.
my PC can run battlefront on high at 60fps but can't mantain 60 in poe at max settings
if you can't max out poe and have decent performance then the performance is piss poor doesn't matter how much you ggg fanboys try to rationalize it, I won't buy an SSD just because one shitty game needs it
btw this was on standard. here's the story
>someone selling WI set of cards for 10c on trade chat
>he has no luck, he has no style
>sells them to me for 2 vaals (4chaos roughly)
>6socket in 50 jews
>sell for 5ex
I recently upgraded my computer. I can run Witcher 3 on Ultra with hairworks off at a stable 60fps.
I go into a map using Bladefall and 2 friends that are using Firestorm and Icestorm. When we all attack a group of mobs I go down to 30-45fps, some groups will drop me down to 25ish.
A fracture map will drop me to 15-22 fps, strongboxes in those maps getting me to almost single digits or crashing.
We did an Actons Nightmare and anytime we walked more that a few character widths away from each other we would all freeze up for at least a second, we wernt even attacking and we were still on each others screens.
So yes, I actually believe this because i experience it on a daily basis with a computer that shouldnt have a single problem with the game.
This largely occurs because because of overdraw (a single pixel has to be re rendered multiple times to account for transparency). Poe uses alot of transparency, its why its worst on skills like firestorm and discharge which have huge overlapping projectiles. If you have 8 firestorms poe might have to render patches of the screen 10-12 times which slows things down.
Afaik blizzard avoids this by basically using less transperancy and only using 1bit transparency.
problem with split arrow is HoI, HoI is pretty laggy
firestorm used to be shit performance wise, but they remade it last patch and it's much better now, people can even play CoC firestorm now
the new skills perform decently, I guess, except extra gore + blade vortex, which is fucking awful.I heard ball lightning still has some issues too
Exactly, they release these cool looking things but all they do it destroy framerates.
Or in some cases they just buff skills and screw them up. Look at Lightning Strike, even at 3-5 projectiles it would lag when hitting a large group, now the thing shoots out like 9 or 10 projectiles and you get stop lag when attacking packs.
I dont think they even test half the shit they change.
lightning strike and lightning arrow are both fucking laggy because of the thunder that falls from the sky,plus shit that falls from the sky normally fucks up your visibility. GGG are pretty incompetent
Ball Lightning was the first time I encountered the game loading spell casts by party members when you visit areas they went to.
I dont know why the game does this, but it happens with most spells now. If we split up and I catch up to somebody I will load and hear every single cast they did. This generally results in some freezing or extremely low framerates.
Now that im talking about it im realizing just how fucked performance is, I wonder if theyll even be able to get it to an acceptable point before everyone gets fed up.
strength of Iron Will is that it's spell damage, aka the whole friggin spell. this will effect something like glacial cascade more than flameblast, which dips harder into elemental (from the burn) than spell dmg.
Also, your IW build is shit without an astramentis.
Probably not, the game difficulty goes in cycles.
Ascendancy will be the expansion that nerfs A4 by giving players more power, after that we have a period where retarded shit like max block/spellblock starts popping up until it all gets nerfed again when A5 comes out.
Would /poeg/ cuddle me if it was raining outside and I was cold?
if anything, GGG will massively nerf what they introduced this update before ascendancy hits. (bladefall, poison interactions, night's hold talisman gem interactions.)
>wearing thousand ribbons while leveling with spells
Sit and the bottom of stairs and point your incinerate up them so the spell effects are going into the air, pretty easy to do in docks.
I do this whenever it gets cold in my room
Alright faggots. Made much more currency than I would normally in other leagues from playing Caustistic Arrow with some MF. What build should I reroll next? Is Kinetic Blast any good? And I'm not playing anything with Blade Vortex, that skill looks boring as shit to play.
I'm bored and JSP'd all my TALHC currency and I need something to hold me over until D3 starts, so what is an OP futureproof shitcore Witch (because of respec) build I can play with the only limit on gear being mirrored items?
>but the item costs this much on poe.xyz
When will people realize that this is the most retarded level of confirmation bias? Your valuation of an item is based on the items that are not being sold? You cant even see what the items that were sold, were sold for. So basing your valuation on items that arent sold is fucking retarded.
Because its a pretty simple game with almost no interaction with other people. Removing trading was a terrible idea.
You can get about 10-14 days out of it if you get a group of friends together and push grifts though.
After thats over you just have to get through February before Ascendancy comes out, luckily February is filled with game releases if youre into rpgs. Xcom 2, Tales of Symphonia, Fire Emblem Fates, and Disgaea being released within 2 weeks of each other has me pretty excited.
I have no idea how filters works and didnt bother to read up. Seems like I dont need it, I always end up doing like 3-4 trip to town per map anyways, guess I pick too much stuff for a proper filter.
>tfw you dont know what to play and simply want to buy a Shavs to bring some stability to your life since you always play LL
usually my frozen flask is permanently on but I just started the run so I was meh-ing it around.
the build works with novas as well if you're interested.
also headhunter really isn't necessary, it just makes the build more fun.
WoD :^) but the sale ended yesterday bahahaha lol @ u
you dont even need poison to deal damage are you retarded. something like reave without poison would deal infinitely more damage than lightning strike, even crit groundslam. or tornado shit.
also phys to light gives you more damage along with lightning pen, but you wouldnt know that
>calculated weapon damage per second
>multiply by all projectiles/melee/lightning damag nodes (0.5)
>multiply by modifiers to attack speed, more damage (frenzy charges) and less proj damage multiplier
wow its so fucking hard. its like you don't know how to use a calculator. fuck off idiot.
you're an Idiot, Phys to Light works in conjunction with WED because WED is a crazy more multiplier, P2L ADDS AND converts physical to elemental idiot, and Lightning Pen is strictly MORE than FA, I don't even know why you use multistrike.
>that fagor neversink will never stream in a proper aspect ratio
>ground slam that does 1,200 base physical DPS and hits the edge of the screen with just gem levels and a few projectile nodes
>a targettable sweep that does 1,000 base physical DPS
>their nodes are all higher % than the melee versions, plus you get +200% spell from weapon and shield
>insane amounts of multipliers thanks to echo/destruction
>takes 0 brains to use and just auto-clears the screen from a safe distance
Really what's the fucking point of being melee if you can make a budget tanky EK/bladefall build that does like 200k non-elemental DPS?
You see this shitstain scrubber cyclone build take like 15 minutes to kill the avatar of thunder, meanwhile any bludget with EK/bladefall ends it in a few minutes tops.
With this the most important item for literally every single character build is their weapon. High attack speed low base damage weapons are now useless. One of the strong suits for spellcasters is partial gear independence, so if you get fucked for drops, you're not forced to find something better.
All way up until you hit a grift wall at around grift 50 it is pretty damn
fun. After that, it's a mega autistic grind. But yeah, it doesn't last very long and it exposes the crippling limitations of how simplified the game is. It's really not much different from PoE tho. The only reason why mapping doesn't get boring even faster is because of being forced to play the game three times before mapping. PoE is also horribly simplified, with a bunch of convoluted systems which can be reduced down just as easily as D3's.
Diablo 2 remains as the only shining example in the genre. Some will contend Diablo 1 and I won't argue so don't bother.
I have a feeling blizzard developers are very spiteful. If the fans keep complaining about the systems being simplified they'll just come up with more horribly convoluted systems that nobody really enjoys and they say "we told you so" when anybody who understood how Diablo 2 worked could fix the entire game in a day.
>PoE is also horribly simplified, with a bunch of convoluted systems which can be reduced down just as easily as D3's
I dont think I understand what youre implying. Maybe provide some proper examples.
Getting hit first is better than cursing by default now, interesting.
Melee is a meme and always was a meme. People only play melee when GGG decides to gut mages.
Melee damage in entirely based on rng, unless you drop a 350+ dps one hand or a 550+ dps two hand weapon, mages will always be better.
>mfw the only thing holding caster back was life leech, reflect and survability
Previous updates fixed all of that.
>meleefags face when a caster joins their party.
Apparently not, since it seems that I missed the patch that calculated the damage of a hit after the CWDT setup passively applied a curse to the target that hit you which was only triggered due to you taking a specific amount of damage in the first place.
No idea what BV means but you posted a setup that is
CAST WHEN DAMAGE TAKEN that after you took damage triggers a spell (which I assume is BV) which then applies a curse via CoH to the target. Unless I missed something here. Which means you curse AFTER you already took damage because the damage is what triggers the fucking setup. And thats precisely why its isnt automatically better than auto cursing with Blasphemy because that would curse BEFORE you got hit, not after. Which might be important for Tier13+ maps with increased crit golems or whatever because the goal is to not get hit in the first place. 30% less damage on that first slam might safe your ass.
>I dont think I understand what youre implying. Maybe provide some proper examples.
The itemization is utterly simple. The only thing giving it the illusion of complexity is how poorly item acquisition is implemented. Most players simply never have time to uncover how simple the game is. Most players don't bother rerolling nor spend their life trading so they simply never see that the game is piss easy.
Skill usage is also further simplified in PoE. In Diablo 3 nearly every build heavily utilizes more than their primary skill. In PoE almost every build is spamming mouse2
The giant passive tree, which is impressive on first glance, is actually incredibly limiting. There's generally very few optimal starting points per build. Being able to build the wrong way isn't a good example of diversity. And it seems they will only refine this limitation further in the upcoming ascendancy expansion, further exposing the vast limitation of the passive tree.
Skill gems are also incredibly simple compared to D3's skill system utilizing runes. I'm not going to debate which one has more viable builds but rather I will say that D3's runes are far more diverse than every build in PoE sharing from the same pool of gems, meaning you'll find yourself reusing the exact same support gems across many different builds, which means the diversity of the socket system is actually practically non existent.
>+ maps with increased crit golems
actually in my video here >>127480332
CWDT+BV is godtier
he's right though, if youre leap slamming into packs, BV+CWDT is probably superior in every way especially since you don't 1 shot mobs
then why would you leap into a pack?
and multistrike isn't godlike, its just a regular modifier with no synergy to the rest of your build.
its like using controlled destruction in a crit build, its not synergistic, but it still increases damage by godlike amounts.
>The itemization is utterly simple
You know, when I said 'name examples' I also meant 'with explanations'. Saying 'wow this is simple' is like flinging a pack of shit at something. Its insulting it without pointing out whats wrong.
>In PoE almost every build is spamming mouse2
b) if done so then its a choice made by the player
c) D3 is different because its based on a cooldown system, I will let you come up with the rest
>is actually incredibly limiting
Its only limiting because you choose to exclusively play whats most efficient. Not really a well thought out point.
> this limitation further in the upcoming ascendancy expansion
a) you dont know shit about it yet
b) you dont know if this might enable cross builds (like half summoner without investing nodes into summoners apart from Ascendancy tree) and past caster (by investing all the available points into caster stuff)
Youre basically concluding how shit the system is without having seen anything. Last time I checked the trees didnt lock you form using non 'tree related gems'.
>which means the diversity of the socket system is actually practically non existent
Partially true but also riddled by confirmation bias and the fact that youre looking for the most efficient option. Which, by the way, rules out 80% of the rune options in D3 as well. However, the only non retarded claim you made.
>In PoE almost every build is spamming mouse2
D3's cooldown system isn't bad though? Why would it be.
Blindly defending GGG for poor design choices with no backing up is pretty much worse than religion.
Read what? Your setup is what I fucking said it was. Blasphemy applies shit before you get hit, your setup afterwards.
>actually in my video here
Youre a perma standard player so please piss off you handicapped nigger. No one gives a rats ass about your opinion regarding character survivability.
woah, are you mad that someone better than you called you out on your shitty unpractical application?
they're right though, practically and mathematically speaking, leap slamming away or into a pack as LS is pretty inefficient, even to apply curses/fortify it basically means youre spending around 1.5-2.5 seconds doing nothing as a setup for a pack, and even then your chances of getting every mob hit with the curse is pretty low because of blasphemys piss poor AoE - also you have no AoE nodes.
>You know, when I said 'name examples' I also meant 'with explanations'. Saying 'wow this is simple' is like flinging a pack of shit at something. Its insulting it without pointing out whats wrong.
Are you completely incapable of comprehending what you just read or such a gigantic GGG dick rider that you blindly ignore valid criticism?
I just gave several examples. Players never experience them because trade and rerolling is straight garbage. Which has to do with the implementation of item acquisition and respec'ing systems. Forcing players to take longer to do something as utterly simple as gearing doesn't make the itemization any more complex. And I will go further into the itemization system limitations if you wish but what I provided is the best starting point.
>c) D3 is different because its based on a cooldown system, I will let you come up with the rest
This is only partly true. It's mainly because doing anything but spamming mouse2 in PoE feels FUCKING AWFUL. D3 is far smoother of a game to play so utilizing ALL your skills feels fast and fluid so players are more inclined to do so.
>Its only limiting because you choose to exclusively play whats most efficient
Anybody here will make fun of you if you put points into the wrong places. It's the natural progression of a system like the one implemented by GGG. All of these epic builds can be simplified down to a small handful of trees. PoE would be better off with finely balanced skill trees than a convoluted passive tree, or, better yet, why not both?
>Partially true but also riddled by confirmation bias and the fact that youre looking for the most efficient option.
Everybody is. Nobody is going to use a lightning penetration gem on a fire only build. The same handful of supports are use in the same builds. There's actually very few useful support gems. Compared to D3's runes. D3 pretty much slaps the shit out of PoE's socket system.
probably any support gem I think. slower projectiles would work as well. Phys 2 Light is probably the best thing though because you're using surgebinders, meaning you'd get 100% benefit from your frenzys and other shit. Q on P2L becomes better overall too.
I'm using astramentis for the intellect really, but I'm also using Iron grip so the stats compound pretty well.
Needed the int for curse/blasphemy and aura
En_sah_nabur is the one
Lightning strike memer posted his vid on reddit
haha oh wow
Iron Grip is additive damage though , not multiplicative. Also your profile is private.
I love the fact that people like you always refute to calling others 'GGG apologists' when in reality hardly anyone in these threads ever defends the retarded decisions made by that company filled with imbeciles. Not everything about the game is bad, and I sure as hell dont see why I would act like it was just because they are too retarded to fix a few important things.
>D3's cooldown system isn't bad though?
Damn, since when is that a god approved fact and not just some subjective opinion?
>Why would it be
Because its closer to WoW than it is to D2. Because it forces diversity, not by giving you good alternatives to use, but by simply saying 'no fuck you, you cant use this right now use something else'. If thats great game design now then I guess I missed something.
>I just gave several examples
You didnt give any examples regarding the itemization you fucking ass hat. You simply said that most players never realize it. How is that an explanation to your claim? Talk about being illiterate
>Forcing players to take longer to do something as utterly simple as gearing
>as utterly simple as gearing
Damn, and here I thought that gear enabled builds in ARPG and was one of the main reasons why people played them. But I guess you game up with all the combinations on your own, right? Or are you maybe just browsing guides, thinking to yourself 'lol thats simple I could have thought of that :DD'
>because doing anything but spamming mouse2
Has literally nothing to do with your point. Good job moving your goal post.
>Anybody here will make fun of you if you put points into the wrong places
Your point? Because to me it looks like you dont have one. If you limit yourself from doing something then thats not the games fault. The game gives you the tools, you simply choose to ignore them.
See above. Thats neither the developers problem nor his fault.
>There's actually very few useful support gems.
Very few? As in 90%?
Does anyone else Support gems actually did something interesting instead of every single one of them being 20-40% more damage.
No, because anything you add would always result in X% more damage, thats why you fucking use it. Which would result in your bitching about it not doing something else. Even I added a support gem that would create Void Rifts that summons demons on hit, no one would use it if the DIDNT DEAL MORE DAMAGE or lets you survive.
Exactly, you would have to remove anything related to damage and make supports exclusive to movement speed or something. But then we go onto the next level: why do you want more damage? To clear faster. So at the end of the day movement speed results in the exact same. The faster you run, the faster you clear. Wow, now so the utility gems basically is a damage (clear speed gem).
Its all the same because the genre bottles down to it being.
>You didnt give any examples regarding the itemization you fucking ass hat
That's exactly what I did you shit eating moron. Trading and respecing are intimately tied to the itemization game. You're dodging the points being made, you fucking pussy.
>But I guess you game up with all the combinations on your own, right?
Easily. The only issue is the straight horribad vial dogshit trade and respec implementations.
>Has literally nothing to do with your point. Good job moving your goal post.
That is exactly the point you fucking retarded shit eating faggot. PoE is clunky as fuck. Skills have overly long cast animation times and there is no animation canceling on almost any skills. In D3, cast animation times are near instantaneous and there's animation cancelling which means you don't have to be thinking about whether or not doing something other than spamming mouse2 is going to get you killed while stuck in a cast animation.
>Very few? As in 90%?
For 90% of caster builds you have a cast speed and penetrate gem as standard on nearly every build
then depending on if it's a projectile, you might throw in gmp and fp
if aoe, throw in conc effect
if not, maybe chain
for 90% of melee builds you have melee physical, fortify, added fire, faster attacks multistrike
almost the same variation applies from casters to melee, you might increase your aoe, or add conc or weapon ele dmg
for 90% of ranged builds you basically want the same as caster and melee only in ranged variant
but here's the real kicker! they're all better with crit. so throw all that away and just replace it with crit. or better yet use le epic cast on crit and just shit skills out!
>intimately tied to the itemization game
They are what gives you ACCESS to the items. Itemaztion is way more about the items and their mechanics than about the way you get access to them. If thats all you have to say then why did you even bother? Youre basically saying 'I dont like to trade'. Damn, objective as fuck.
>Skills have overly long cast animation times and there is no animation canceling
All I read is an opinion. I dont see anything objective in your posts. You just say that you dislike something, thats about it.
>which means you don't have to be thinking about whether or not doing something other than spamming mouse2
The actual reason is that doing less is actually more efficient. If I can have a curse trigger then its a foolproof system. Human error has no impact on it which results in additional safety. There are plenty of builds that actively use 2-3+ abilities. You just ignore them.
>For 90% of caster builds you have a cast speed and penetrate gem
Damn, so now youre looking at a specific group of builds to prove your point. You said that VERY FEW SUPPORTS are useful. Not that very few supports for [insert sub group I want to talk about] are useful.
>you have a cast speed and penetrate gem as standard on nearly every build
Shit, whats next? You complain about life leech mechanics because they are an efficient way to survive in late game?
>throw in conc effect
apex kek chain of arguments
>for 90% of melee builds
More apex kek level comments.
The best part is that you keep doing what you did the entire time: you have an opinion because you look at what you want to play, not whats possible. Perfect balance is impossible and people will always cater to whats stronger, even if its just 1%. Its not the devs fault that people ignore options, its the players.
But go ahead and tell me, which are actually useless
And please no
>but they are only niche ;_;
You said useless.
>chance to blind
>trap and mine damage
>chance to ignite
>cast when stunned
>cast when dead
>increased critical damage
I can do on if you'd like
>They are what gives you ACCESS to the items
And not having access to items is, like everything else in this shit game, the only reason anyone thinks it has any depth to speak of.
The itemization itself is no more complex than D3. You have two viable item types: Rare and Unique,. In D3 you have two viable item types: Legendary and Set. You have a small handful of desirable affixes: on weapons its %dmg, adds dmg, atk/cast speed, crit, crit multi. on armor it's +def, %def, life, res. Literally no more complex than D3.
>All I read is an opinion. I dont see anything objective in your posts. You just say that you dislike something, thats about it.
Just stick your fingers in your ears and type," LALALA I CAN'T HEAR YOU" next time, accomplishes the same thing but oh wait this is poeg which means you're actually providing a deep and edgy retort here.
>If I can have a curse trigger then its a foolproof system
You have a curse trigger because doing anything but spamming mouse2 and triggering shit exposes how awful PoE plays.
> You said that VERY FEW SUPPORTS are useful
And that is correct. A handful of supports are used in EVERY BUILD. Your six linked sockets, when you figure in the two common supports in every build and the skill itself, turns into three links where you might be able to put something interesting, if you aren't going crit and you actually have a six link, that is.
>Shit, whats next? You complain about life leech mechanics because they are an efficient way to survive in late game?
The limitations of the socket system retard.
You haven't posted a single valid retort. You're literally the reason this game will never get any better. Please stay at reddit, you fucking moron.
Perfect for a LL Ball Lightning Build, which I played myself in Awakening Beta and cleared Courtyards with
>>trap and mine damage
>>chance to ignite
>>cast when stunned
>>cast when dead
Intended meme gem
>>increased critical damage
But please, go on. CoD might be useless but even that thing had a build made for it. Doesnt seem useless, just niche.
>You have two viable item types: Rare and Unique
Unless there was a jewel... mhhh
>Literally no more complex than D3
Apart LL, max resistances that enable RF, hybrid builds, CI which blocks pots, additional curses, the fact that you actually need capped resistances and so on. You know, but its basically the exact same.
>a deep and edgy retort here
I am just pointing out that this is what youre doing. You say you dislike X, which is a result in X being bad. Thats not how the world works though. See above though since you clearly havent played the game.
>but spamming mouse2 and triggering shit exposes how awful PoE plays.
Yet there are summoners that use 4+ buttons on a constant basis, melees that use 2-3, casters that use multiple due to cursing, PC upkeep etc. The only reason you try to reduce the amount you have to do it because its more efficient to do so. If I dont have to stop to cast a curse then I save half a second per pack and know thats its cursed, which is something many people would simply not do anymore. And that sure as hell isnt because of the long ass 0.2second curse cast time.
>And that is correct
No it isnt. Just because you refuse to use something that doesnt mean its useless. What sort of spastic logic is that? Increased Critical Damage is now useless because lmao its not used by crit builds. Genius, to useless.
>turns into three links where you might be able to put something interesting
Seems like a lot of room for individual decisions. Apart from the fact that there are skills that dont even use echo or fc of course, those have more. Of, and the fact that your gem choices might be directly linked to the 'oh so simple' item choices. Which suddenly remove Fire Penetration from something like Flame Blast. Damn, look at that. A fire skill without Fire Pen.
>You haven't posted a single valid retort
Of course you would say that. Cant win arguments over opinions because thats all you have.
Are you the same imbecile who kept saying that in the Black Desert general? Please say yes. I want to believe that theres only one autist of that caliber running around on this board.
I was thinking about blade vortex + rf, could you post your tree? I havent played since like beta and dunno nothing about the current state of the game. I found the phoeniz shield and bino's and though about trying to make a build around those.
>Unless there was a jewel... mhhh
Jewels go in the passive tree retard. They occupy a passive point. They're as much itemization as a passive skill is. And if you really think Jewels are great, D3 also has Legendary Gems.
>Apart LL, max resistances that enable RF, hybrid builds, CI which blocks pots, additional curses, the fact that you actually need capped resistances and so on. You know, but its basically the exact same.
These aren't examples of itemization being more complex, retard. D3 also has affix rolls that boost damage to specific skills, passive skills on uber amulets, special legendary affixes and so on. And everything you listed D3 has an equivalent of.
>I am just pointing out that this is what youre doing. You say you dislike X, which is a result in X being bad. Thats not how the world works though. See above though since you clearly havent played the game.
I have said why and you continue dodge the reason. Kill yourself you worthless sack of shit.
>Yet there are summoners that use 4+ buttons on a constant basi
And summoners are one of the most mechanically complained about builds in existence. Convocation feels awful with its giant cooldown, being forced to resummon spectres every time, level scaling, etc. Even if PoE smoothed out its gameplay, they'd probably still implement everything in an utterly retarded fashion.
>No it isnt. Just because you refuse to use something that doesnt mean its useless
That's called a strawman argumnent, retard. Conversely, using something utterly retarded makes you an actual retard, retard.
>Seems like a lot of room for individual decisions
Being forced to have six links which 99% of the population will never have with the majority of those links being occupied by predetermined optimal gems is a lot of individual decisions? HOLY SHIT YOU'RE RETARDED
Do you get kill rewards from daresso/kaom/avatar of thunder if you stand outside the boss room (ie not entering the door) ?
When I sell carries I don't want these shitheads touching my vinktar flasks.
I sell em for 1.5 ex + 160c from 4 carries while only paying 1 ex for good priced vinktar maps.
>Jewels go in the passive tree retard
You missed the point. But how couldnt you since you never played the game. You dont even know about jewels and what they might enable you to do.
>And everything you listed D3 has an equivalent of
Now I am interested. Show me the equivalents to RF as a mechanics. Or to added curses on enemies. Or LL and multiple defensive health layers that arent protected by life pots.
>I have said why and you continue dodge the reason
No, you said why YOU think. Thats worth less than the shit I took earlier.
>And summoners are one of the most mechanically complained about builds in existence
Yet for some reason there are more summoner builds posted on the forums than anything else. Jesus Christ, everybody has Stockholm Syndrome.
>That's called a strawman argumnent, retard.
Google the terms definition you fucking mongoloid. Just because you dont want to use the support that doesnt mean that its useless. Do you even understand what the word 'useless' means? There is hardly a support gem in this game that doesnt have its place in a build. Just because its a niche gem that doesnt mean its useless. It might be to you, but by that logic [All Support Gems - 5 you use] are useless.
>with the majority of those links being occupied by predetermined optimal gems is a lot of individual decisions
Yet I just presented a build that uses a Fire Skill yet doesnt use Fire Penetration. Its almost as if one could get rid of the predetermined gems if the character was build around it.
well built trappers abusing fotm mechanics are excellent
not even linking you to that fs chaos trapper doing atiziri in 5 mins, but just google bladefall traps to see what i mean
>some shitty boss any level 60 retard can kill with a 3 link
Oh wow big accomplishment there.
Let's see you do a 6 minute colosseum or kill the avatar of thunder in a timely manner.
>You missed the point. But how couldnt you since you never played the game. You dont even know about jewels and what they might enable you to do.
No. We're talking about itemization here. If you want to include Jewels into itemization, then what ISN'T itemization? The fact is jewels occupy a passive skill point slot, making them part of the passive tree, rather than how you gear your character.
> Or to added curses on enemies
You're talking about the epic ability to have more than one effect stack onto an enemy. Wow, so amazing. There are affixes in D3 that can make Rend stack multiple times onto an enemy, for example.
>Show me the equivalents to RF as a mechanics
Oh yes RF the skill that is either worthless garbage or broken and OP. How about you show me GGG be capable of balancing it. They also had to nerf the fuck out of max res because it's completely broken. Every build was forced to get max res from tree. And every build in D3 has the ability to push it's resistance by increasing its main stat. You're bragging about having one retarded and broken build as a result of it? lol
>Yet for some reason there are more summoner builds posted on the forums than anything else
>Jesus Christ, everybody has Stockholm Syndrome.
Yes, the players posting the awful summoner builds do.
>There is hardly a support gem in this game that doesnt have its place in a build
There's only a handful of builds in this game that aren't complete and utter shit. Why else do you think GGG is forced to nerf every good build every patch? If the game worked the way you claimed it did, they wouldn't be breaking every good build.
>Yet I just presented a build that uses a Fire Skill yet doesnt use Fire Penetration
t's not even a fucking build you mentally dejected piece of trash. RF is garbage without another skill such as Incinerate which definitely does use Fire Pen but oh wait, they already nerfed the fuck out of that build and probably replaced it with their new meme build.
wtf is going on, why is there random beyond boss teaming up in maps that arent beyond
poison should stop the hpregen of the mobs just like in d2
it is impossible to kill any life regen rare with autistic arrow
Since when was atziri a goalpost? any shithead level 60 in a 3 link can kill her.
Like, ok can you even do a tier 13 map in like 8 minutes? that's already fucking generous, a tabula rasa lioneye shitter with only rare gear can do that.
>We're talking about itemization here
You said that only rares and uniques are useful. I pointed out jewels. You would know what I would be talking about it you had played the game for more than a couple hours.
>There are affixes in D3 that can make Rend stack multiple times
I dont see how one ability stacking is the same as a few handpicked, specifically chosen debuffs doing.
>Oh yes RF the skill that is either worthless garbage or broken and OP.
So, wheres the equivalent?
>There's only a handful of builds in this game that aren't complete and utter shit
Your point? I said that they have their place, not that they are #1 on the list.
>If the game worked the way you claimed it did
It doesnt. People simply choose to ignore things because they arent efficient enough for them or do not include enough memes. Like in Onslaught when people ran LL RF Totems even though other builds clearing faster and arguably safer. People ignore shit for no reason. Or Lightning Coil which was considered worthless trash that sold for 3c until someone was like 'mhh this doesnt seem too bad'.
If your argument is that anything that isnt part of a top5 build is trash then youre right, most support gems are useless. However, I dont see why anyone in their right mind would agree with that.
>RF is garbage without another skill such as Incinerate which definitely does use Fire Pen but oh wait
I mentioned Chaos Flame Blast, which is a fire skill that doesnt use Fire Pen.
>such as Incinerate which definitely does use Fire Pen
>You said that only rares and uniques are useful. I pointed out jewels
Again, you are wrong. How can you be this fucking stupid? Rares and Uniques rule Jewels the exact same way they do all other items. Furthermore, they have nothing to do with gearing your character. Once again, they take the place of a passive point on the passive tree, retard. That's like saying Diablo 3 skills are items. Furthermore, Diablo 3 has far more item slots, on top of having legendary gems, with Shoulders, Bracers and Pants.
>I dont see how one ability stacking is the same as a few handpicked, specifically chosen debuffs doing.
Are you fucking retarded? Tons of the runes and affixes in D3 do exactly this. They stack different effects onto the enemy. Calling it a "curse" is semantics and I can choose what I want to use.
>So, wheres the equivalent?
The equivalent to a broken build? D3 has the 'max res' mechanic in the form of main stat which increases your physical and elemental resistances. You could say any build in D3 that uses main stat + sustain is the mechanical equivalent. RF is only good if it's completely fucking broken.
>Your point? I said that they have their place, not that they are #1 on the list.
Yes, that place is to be shit on as an example as bad game design.
>If your argument is that anything that isnt part of a top5 build is trash then youre right, most support gems are useless. However, I dont see why anyone in their right mind would agree with that.
My argument is simply that PoE's build diversity is no better than D3's, worse, if anything and its system offers no more complexity. D3 has a buttload of runes, passives, main skills, generator skills and so on some more viable than others.
>I mentioned Chaos Flame Blast, which is a fire skill that doesnt use Fire Pen
hurrrrrrrrr destroy prolif now every build doesn't need fire pen guise xD
replace everything with meme chaos xD
>it's literally just ice crash linked to trap
but that's not true, there are supports that may completely change the nature of a skill or how you build a character. i agree that there should be more but you can't claim they don't exist.
Because I love pole weapons like staves and spears but there are no spears or glaives in this shit game. And I hate dex and daggers. I hate that the gem is Dex based now, but at least they buffed it.
I dont know if crit staff is better or way worse than daggers or claws for it. I will have to try and see.
>why play anything else?
Because Vspark is boring as fuck and the build has literally no single target or good skill when vspark is off CD.
It's purely for levels only, which makes it apretty trash overall build desu
>which makes it apretty trash overall build desu
Kek, doesnt stop people from killing tier 13+ bosses with it. The build is superior to anything else out there and it makes me mad just looking at it because of how retarded it still is. I dont get why they didnt nerf the living hell out of that shit. They nerfed VGroundslam but left this trash untouched. Fuck the people who work in this companys balance department.
Its one thing to have broken skills in the game and another to pretend to care about balancing, destroy all other skills in the process and then leave shit like this untouched.
Man, Chris sure is soundy bitchy.
It almost sounds like hes saying its our fault the website is running slow.
Yeah, he's fucking buttblasted because whiny cake boys keep asking for trade improvements.
These turbo nerd fucks need to calm their tits and just deal.
Nothing is broken. D2 trade system wasn't fucked and PoE's sure as hell isn't either.
>muh buyout tabs in-game
Only way to get a company to fix something is to hit them in their wallets. Hopefully it should get them off their asses and release the trade systems they were talking about since fucking closed beta. Public stash tabs when?
>D2 trade system wasn't fucked
that's because of d2jsp's massive community
and because the interface catered well to creating a game for trading
poe's trade is basically two of the worst trade systems of all time combined. the only thing they could do to make it worse would be to add stalls to the game.
Anyone got talisman sc group or guilds going in this shit joint?
It'd be neat if it stacked with multi-trap so its just like a huge cluster bomb with like 12 procs... and 90% less damage!
It wouldn't surprise me if you had a bunch of guys running scripts to try and snipe cheap deals / craftable shit and making thousands of queries a minute.
>dump a ton of currency on a high level character build
>things going great, clearing maps pretty fast
>hit level 83
>make a new character
>get to level 68ish
>hybrid CoC bladefall with only real investment being a vagan dagger and tabula
>oneshots everything on screen when triggered
>clears the same maps even faster, with bigger EHP, perma-flasks and whirling fucking blades at 15 levels lower
why is bladefall allowed to exist in its current state? all other spells are pretty redundant.
By thinking that I need the pierce nodes in the Shadow area because LS without at least 80% is utter fucking trash. But now that I noticed that I can simply clatter my jewel sockets with trashy 15% pierce chance jewels I made the build :^)
>there are people currently playing crit attack builds with <90% accuracy
>destroy hordes of regular enemies in 1-2 casts
>do little damage to uniques and get 2-3 shotted by almost any unique
fuck this game with its retarded mechanics, in Diablo if you could kill minions you could also kill bosses
it makes sense though, there are a lot of builds that can blow up the entire fucking screen but are pretty damn bad at single target (EA can clear shit super fast while being one of the tankiest builds in the game, CoC is a clusterfuck of projectiles everywhere, and KB blows up an entire screen in a single attack, but all of those are pretty bad at single target, specially if the target is isolated). Meanwhile, there are other builds that don't have such a huge clear speed but have a stupid amount of single target, for example, SRS before they fucked up the AI or incinerate before they fucking gutted it
>2000 acc on gear alone
Ignoring things like all stat rolls and dex roll on weapon (because these hurt the total item outcome)
Two rings is 1020 total acc
Amulet is 510 total acc
Gloves is 510 total acc
Helmet is 510 total acc
Boots is 110 total acc
Chest is 110 total acc
Shield is 110 total acc
Weapon is 489 total acc
Is about 3369 total worthwhile acc you can have on gear if you have prefect acc and dex rolls on everything. Good fucking luck getting over 1500 though.
Remember back at the start of the league, when everyone was going to roll arc?
yes, well, that's an exception but I'd like you to consider the fact that ice wall is kinda buggy after they """"fixed"""" the interaction with projectiles, and getting a few frost walls takes some time, either self cast or totem, sure for bosses it's okay, but if you have to get frost walls for every rare mob, then it's going to considerably reduce your clear speed
how did they change the interaction with projectiles exactly? feels different but i can't put my finger on it
anyway, even on a relatively open map it'll do more damage than a 4l frenzy or power siphon setup
on maps with tight corridors the damage becomes ridiculous
I think they made something like if you shoot a single wall with GMP only one of the projectiles will proc the KB explosion instead of 5 so you can't overlap AoE as it used to work. I am not sure if that's how it work though, I haven't tested it personally. They changed it after people were doing the KB CoC frost wall stuff to get exponential damage
Spells just are superior no matter how you look at it.
I mean the shittiest spell, freeze pulse, noone fucking uses it. does 689–1034 dmg at lvl 20 with a cast point of 0.65.
Give me a 2h that comes close in damage to that? And you can scale spells as good if not better than weapon damage.
freeze pulse is actually one of the spells with higher base damage, but it has high base damage because it only deals that damage at point blank range. The damage diminishes over time and it requires you to at least use LMP or GMP to have a decent AoE.
Also, most spells deal elemental damage which is worse than physical damage because enemies have higher ele resists than armor, most bosses have high ele resists, and there are multiple map mods that fuck up ele damage (ele equilibrium, fire/cold/light res).
Also, you can scale weapon damage easier than spell damage, you've got melee phys which is pretty much a free multiplier, you've got WED, PPAD, multistrike, and some of the nodes for weapons are really efficient compared to spell ones (there are literally no top tier efficiency pure spell damage clusters), meanwhile melee RT has the marauder axe nodes which are absurdly good (I'm looking at cleaving) and clusters like wrecking ball, all near a fuckton of life, and then there are the bow nodes, which for crit are really good (king of the hill, lethality and heavy/deadly draw are all highly efficient), even better if you consider harbingers exist and can reach something like 9% base crit. And the dagger nodes are all really good as well (flaying, adders touch and nighstalker, a whole lot of crit and attack speed concentrated near the area with the highest density of crit nodes)
There is no spell capable of what attack damages are capable of with top gear.
Attacks have a SIGNIFICANTLY higher ceiling to their total damage output because you have more and better scaling options.
Base weapon damage vs base spell damage is not a valid comparison at all.
Thinking about going Ball Lightning/Arctic Breath Dual Scepter or possibly Staff should I need a six link for something...
I'm in Standard as that's where a buddy of mine plays and I'm trying to have some fun with him as he figures shit out. Any thoughts?
I dunno man, im dealing comparably low dmg with marohi the hardest hitting maul with 390% increased dmg from the tree in a 5 link.
Im not talking about straight up dps, i know i could get a better dps maul, but per hit dmg. The last time i had a caster at that level, with fireballs, i shat on everything, and i did not need to facetank bosses.
I'm actually trying to make a literal glass cannon, actually.
like, I honestly though this tree was bait, and I really hoped it was
okay, you made multiple mistakes that basically makes me think you haven't actually played the game
first, you don't use or scale 2 different skills for AoE clearing, specially when they have different elements, there is literally no point in making this, 0 reason
second, you either scale crit or non crit, you don't pick all of the nodes
third, you need life you retard, you can't just go 0% life, it's fucking stupid, you will walk into a zone and get oneshot, every. fucking. time. it doesn't matter if you play standard, you wont' be able to clear anything, not even dried lake
and lastly the tree is fucking shit in terms of pathing, picking nodes with bad efficiency. Did you literally just pick all the cold, lightning and elemental nodes in the upper part of the tree? That's not how you make a build at all.
In short, go actually play the game, you goddamn retard. You're wasting your time
just cuz u can’t comrepehdnable the situational understand in to they of those that spoked to the point in understandable them and then comprehend what their said to them and until then dont spoke
Vagan weapons gives you 100% accuracy, which means you are at over 90% and are excluded from the post, idiot.
Poachers mark is a shit curse anyway, warlords is a better defensive curse.
How do i reach the point where i can afford to play more expensive builds?
I can run t5-t8 maps with my current build, im alching everything thats t7+ but i never see any good drops.
While mapping, am i supposed to pick up every rare, identify it and see if its good? If i pick up every rare the 6 portals for a map wont be enough if i go back to vendor every time.
I also only have pokcet change (1 ex) so flipping is kind of no option
While i was starting to pick up rares i chanced a judgment staff cause why not and got a hegemony's
Thanks for the tip i guess? Should i sell this or is it mandatory for some builds?
I'd say only pick up the good bases. If you don't know the good bases get a good loot filter which tells it for you. Hauling all those shit rares out of maps cost a fuckload of time that is better spent doing more maps.
That sounds pretty neat actually. Does the target get zapped 11 times or only nearby targets?
I guess that could work, what to use in a 4l tough? Cyclone->melee dmg->faster attacks->life leech?
>i play the game one way
>waaaah why do i play the game that one way
Thats as if i cried that i spammed nothing but lightning pillar in D3 and then complained how i only spam 1 skill.
in gd many skills do augment basic attacks, but only a retard would think thats the only way to build, since you would need to ignore 80% of everything else in the tree.
but the kind of people who depend on streamer builds is probably also going to rely on premade builds even for games with much simpler and builds
cuz i play poe during temp leagues
but honestly, you are retarded to believe that
a) people who play poe cant appreciate any other arpg
b) if you like grim dawn you must automatically think its amazing and the best game ever
and if you are this guy >>127533279, you re double retarded for failing to come up with an efficient way spend your leveling points on a game with even simpler building than d3
Not even subpar. A ton of caster builds have huge cooldowns, so you can play it either as D3, where you are walking around popping long CD skills blowing shit up.
Or you make an autoattacking build that holds one button to clear trough things.
the problem i have with titan quest is the game is clunkier than poe. fun game tho. i watched grim dawn on stream some time ago, it looked marginally more fluid to play. but i haven't actually played it at all yet.
Imo GD is an improvement over TQ in pretty much everything, but then again its still not D3 smooth, and some people have issues with the grim setting.
If you pirate it, check the comments if its a working copy, because the devs were sneaky and added some anti piracy tweeks like not being able to get certain devotion points and some other fuckery.
How about a /arpgg/? POE is already deder than D3 anyways.
Sounds like a good idea.
We could fit Devilian in there as well, and Lineage 3 when it comes out.
for arpg's that don't currently have a general sure but you would have to be careful to not include them in the op. poe and d3 are already too much of a cluster fuck after a ladder reset as it is as are new arpgs
yeah great example of the kind of posts that general would consist off
it's a fucking retarded idea, and replying to your own posts isn't going to make it any better. just go to the corresponding general if you want to about other games, no need to be such a clingy bitch about it
Do people get kill credit if they stand OUTSIDE the boss room(ie don't enter the door) on colosseum/vinktar square/kaoms map?
I'm selling carries there for 25-50c and I don't want these faggots touching my loot so I'd prefer if they don't even enter the room.
if this is true then they'll play poe
she carried kripp in a4, i remember their malachai kill. Kripp resurrected in town like a scrub and made awful excuses while she rushed in from checkpoint doing all the damage
Yeah I was really surprised when every build that wasn't using one of the clumsy spells was literally just proccing shit off default attacks. It's a good thing I love proccing things off default attacks.
If anyone here knows Grim Dawn can they answer me a quick question: Do the spells you get from completed components (specifically Ice Spike/Greater Ice Spike) scale into late game? That's like the only spell I've found that doesn't feel bad to me.
Also on topic I found a MoM build that isn't stupid. Turns out it's just a fat marauder spellcaster build that uses clear mind and paths right past it.
Yes, they can scale into late game. Not sure if all, but im using an attack i got into lategame.
Also they scale off your % dmg anyway, so at least for a while you can use them without problems.
Every single faggot that I meet in game wears an infernal mantle, a edible bino and a consuming dark dagger.
Every single on of them.
Some are even trying to be sneaky by applying some skins on those items so that they don't look like little cookie cutter faggotrons and it's even more disgusting.
Unfortunately, this anon is correct. Bino is most definitely going to be a legacy item and they are going to nerf the fuck out of it.
Better start hoarding them while you can bros.
>giving a flying fuck about legacy items and permanent leagues
Friendly reminder that neversinks IS eye rape and you should be making your own sticking 100% to the established colour scheme for loot GGG set.
problem is with infernal mantle if you're at low mana (I think it was <30%) you receive double spell damage, which is a big hit to survability, and RF means you can't go BM since you need at least purity of fire, so if you want to do that build you'll have to think of a way to compensate for this modifier
>>crit phys reave
>trying to lure noobs into noob traps
One Handed Sword
Physical Damage: 19-44
Elemental Damage: 47-89 (augmented), 40-77 (augmented), 7-116 (augmented)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Item Level: 76
20% increased Global Critical Strike Multiplier
Adds 47-89 Fire Damage
Adds 40-77 Cold Damage
Adds 7-116 Lightning Damage
+81 to Accuracy Rating
is dis good?