[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/egg/ - Engineering Games General - Formerly /svgg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 766
Thread images: 218

File: corneroids ded n decomposed.png (800KB, 1280x960px) Image search: [Google]
corneroids ded n decomposed.png
800KB, 1280x960px
Feels edition

Previous clonk: >>127110945

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
File: BV64bi3.png (662KB, 1180x803px) Image search: [Google]
BV64bi3.png
662KB, 1180x803px
first for new line of jew-produced ships ready to sell soon
>>
Reposting from last thread.

>>127391079
>the arenas
Creative but poorly thought out. Mostly a clusterfuck of !!DEATHTRAPS!! and !!DANGERDISCOLIGHTS!!. Very creative variety but they're kind of just chucked in with only intent to look cool and they don't really think about how they should be in the arena. Having a giant, spinning thruster array in the middle of the arena just means everyone will want to camp at the corners, for example.

>the bots
I've only just got into their little minigame and I've already decided spear-bots are absolute fucking cancer. Especially when they're practically flying by propelling themself with pistons. Some of the bots don't look so cheap but the designs don't look very pretty at all. They're just flimsy frames with wheels on, mostly. Some are nicer.


Thing is, spike-bots will always be the best because they abuse the unholy power of clang.


With a bit of refinement this could be a great thing. I remember some people on /egg/ doing something similar before.
>>
File: cubes.png (380KB, 913x370px) Image search: [Google]
cubes.png
380KB, 913x370px
3rd for Battleships Forever.
>>
>>127394654
>!!DANGERDISCOLIGHTS!!
isn't that a reference to robot wars, though? in my opinion the disco lights during introductions that then suddenly cut off as the game starts were a really nice touch

i think they pulled it off pretty nicely overall, even with awkward introductions and blatant cancer bots
>>
>>127395441
Yeah, I guess the lights were fine.
Whoever made the arenas deserves a gold star. Whoever made the bots should be thrown and
locked into the arenas.

Oh, wait, that already happened.
>>
File: joyintensifies.gif (2MB, 640x348px) Image search: [Google]
joyintensifies.gif
2MB, 640x348px
Hello friends.

Tomorrow, the first work week of 2016 begins. When you're done - or NEET - we'll be there for you.

To join us in Spengies: http://pastebin.com/uPudaAyJ

Let's give our best today!
>>
Does anyone have a guide or any general tips to shipbuilding in From the Depths? Basically everything that I build will tip or rock uncontrollably.
>>
>>127396996
Keep center of mass low(press "\" to see it) with lead, build long and wide (or use pontoons) for more stability.
>>
>>127394763
That's not battleships forever.
>>
>>127397681
I know about the CoM, my main issue is that once i add basically anything inside the ship, the CoM goes up and destabilizes the ship. Things like an engine, ammo, etc.
>>
>>127398616
Have you tried adding a keel?
>>
>>127397898
closest thing we've had in years.
>>
>>127396996
No clue! I just bought it today after playing the yarhar version a bunch, and now I'm trying to figure out how the new engines work.
>>
>>127390548
Nah, only got Starmade recently, and I refunded it so I can hopefully get Cities Skylines... if Steam ever gives me my goddamn money.
>>127391827
No Anon, I shall bring the feels and we shall lament the loss of Mikko ;_;7
>tfw I was in /cg/ since the very first thread, wrote a bunch of the guides and the majority of the OPs for most of the year
I still miss working on the Monolith pack, it was fun probing around the engine to see what cool shit could be done.
>>
>>127399587
>he paid for StarMad
The demo is literally the game.
>>
File: FFqC4.png (212KB, 668x376px) Image search: [Google]
FFqC4.png
212KB, 668x376px
>>127399367
The BSF community got pretty creative by the end.
>>
>>127398805
Yes, but I guess I am building them wrong as they don't change much. The CoM only moves slightly.
>>
>>127399587
>>127399859

What that guy said. The Starmade "demo" is the full fucking game, and will stay that way until they release the game, or get far enough that they feel the game is actually worth paying for.

The games fun now if you like autistic building shit, but theres literally nothing to do and no incentive to do anything. You can make factions and fight over turf, but why bother when theres a near unlimited amount of space you can go inhabit?

The faction system and player economy and a load of other things need a complete overhaul.
>>
>>127400290
Well hey, now I know. And I did say I refunded that shit, after all.
>>
File: 2016-01-03_00002.jpg (431KB, 1920x1080px) Image search: [Google]
2016-01-03_00002.jpg
431KB, 1920x1080px
Anyone know the formula to get the amount of fuel processing/second to cover a given growth rate of oil?
>>
>>127400229
I find that in addition to a ridge-like keel running the length of the hull, an extension like an upside-down T built beneath the centre of mass also helps.
>>
>>127401216
That's interesting. And the ship doesn't suffer speed loss because of it?
>>
File: pelican.jpg (5KB, 192x164px) Image search: [Google]
pelican.jpg
5KB, 192x164px
>>127397898
Nothing is anymore. Everything is kill.
>>
>>127401336
Of course it does. Build deeper hulls and put heavier shit as low as possible.
>>
>>127401336
Yeah, pretty massively. The best keel I've found for everything but interior space is a simple 45-degree V-line with no flat bottom. It gives good handling in all directions with a freeboard that isn't too high or too low. Plus it's an aggressive slope, so if you build the hull out of metal you're more likely to deflect shells.
>>
>tfw 40-steel furnace forge each for iron and copper with blue belts is becoming my bottleneck for production
fug, should i have had 100 furnaces for each or what
>>
>>127401336
It's generally completely unnecessary. Just use lead beams as fixed ballast. A lot of the old OW sailing ships had had poo like that, but they've mostly been redesigned not to, with a few exceptions.
>>
>>127401927
>freeboard
Define, please?
>>
>>127404195
Freeboard is the distance from the waterline to the deck.
>>
is their a /egg/ certified space engineers server?
>>
>>127401927
whats wrong with a low freeboard?
>>
>>127404195
Please learn basic nautical terminology before playing FTD, you filthy casual.
>>
File: 1412988630849.png (78KB, 626x348px) Image search: [Google]
1412988630849.png
78KB, 626x348px
>>127405346
>>
>>127404195
Every sailors favorite song, they often yell out for it at concerts.
>>
>>127405446

Yes i am new here, i don't see anything in the thread info.
>>
>>127404385
Thanks

>>127405438
Not the guy he was answering, was just curious

>>127405346
"Warbros"
>>
File: hulls.png (7KB, 503x448px) Image search: [Google]
hulls.png
7KB, 503x448px
>>127404195
Here's a shitty diagram.

The top image is a typical hull design for a beginner. You build a boat-shaped platform and then extend walls directly upward to form the hull. This design tends to be very narrow and very buoyant, which lends itself to becoming top-heavy without too much trouble. On the bright side, there's a shitload of interior space to be exploited. You can fit big fucking guns into a very small ship if you build it like this. On the other hand, it'll capsize in a stiff breeze and steers like a cow.

The bottom design is more of a "boat-shaped" hull. It's generally faster and steers better. It's less buoyant, which is actually a good thing as it maintains a lower center of gravity. On the downside you lose a lot of interior space with these, so less space for guns. If you size up the hull to fit the same amount of firepower as the top design, you end up with a larger and wider hull, which helps with stability a shitload.

For a gunship, I usually recommend building the bottom design, but flatten the very bottom of the hull to give you slightly more interior space. Sort of a hybrid between the two designs.

>>127405362
Generally a low freeboard is better. It minimises your target above the waterline, and maximises the amount of ship below the waterline. This is good, because water is basically free armour.
>>
>>127405649
>>127405446

How does one acquire an invite to the serv?
>>
>>127406148
Find the guy who hosts it, add the guy, ask the guy, join the thing.

I'd post his name but IDK how he'd feel about that, so I'll leave it up to him whether to distribute it.
>>
>>127406148

>>127396398
HURR.

Literally the sixth post of the thread.
>>
>>127406389
>>127406335

S-sorry i just wanted to play some games with like minded people.
>>
>>127406617
It's okay anon, I did this once and nobody's figured it out
>>
File: Ship's_hull_shape_en.png (43KB, 744x661px) Image search: [Google]
Ship's_hull_shape_en.png
43KB, 744x661px
>>127405649
>>
File: 1369420506114.png (187KB, 544x424px) Image search: [Google]
1369420506114.png
187KB, 544x424px
Welp, Crossout closed it's CBT server for the time being, I guess it's time to play Robocraft again.
>>
>>127408303
maybe it'll fucking start an open beta or shove a lot more testers into closed beta.
>>
File: 2016-01-04-07-36-48-118.png (1MB, 1920x1080px) Image search: [Google]
2016-01-04-07-36-48-118.png
1MB, 1920x1080px
Post combat ships
>>
>>127408573
Gaijin probably either A)Don't give a shit about other games because War Thunder prints money or B)Doesn't want to spend money on another shit product like Star Conflict that fails to print money

Or both.
>>
>>127408607

Add legs and youll have a Longbow.

http://www.sarna.net/wiki/Longbow
>>
>>127408303
i'm so baffled by the implication that somebody has actually been playing crossout that i made a strawpoll for further investigation.

http://strawpoll.me/6446235

get in here eggs
>>
>>127409314
I won't know how to feel until I play it I guess.
>>
>>127408573
Well, currently it's in alpha stage, I assume that there will be some period of closed beta before open beta, but I hope open beta will come out soon, playerbase is kinda small. Like 3 - 4 players per match small.
Otherwise the game has enough content to go into open beta already, in my opinion, it's not bare-bones like other alphas and is on par with beta of other games.
>>127409314
I like it, the grind is real and having only two pick-up fenders for instance is pretty terrible, but the visuals and guns are far superior to Robocraft.
>>
>>127409314
thanks to shitposters, strawpoll is on my filter list

regarding crossout, it sounds like saving grace and I want it inside me
it's the last thing I can cling to before giving up gaming and becoming a casual
>>
>>127409963
but anon

grind parade matchmaking games are casual games
>>
>>127409690
Given the two major complaints I have with robotcraft are that there are basically only 3 guns in the entire game and that the game looks like it came out originally on the N64 and recently got updated to support modern shaders, I'll probably give it a shot if it ever comes out.
>>
>>127409690
can you paint your car in black and white?
>>
File: 1393841972740.gif (842KB, 350x260px) Image search: [Google]
1393841972740.gif
842KB, 350x260px
>>127410184
>Tribes counts as casual now
I just wanted to git gud anon
>>
>>127410184
"They require no long-term time commitment or special skills to play, and there are comparatively low production and distribution costs for the producer."

does any of that sound like a grinding game?
>>
File: OHH.png (180KB, 490x490px) Image search: [Google]
OHH.png
180KB, 490x490px
>when Crossout comes out Robocraft will die
>>
>>127410719
the grind is specifically designed to keep players returning to a game, simplify rationalizing microtransactions, and create an illusion of content in a content-less game. if you're playing the game FOR the grind there is something wrong with you.

then again this is autism central
>>
>>127410898
>a new game I'll have to throw my money at
I got what I deserved.
>>
>>127410184
>not finding a way to make a casual game hardcore
No, you're the casual.
>>
>>127411165
>if you're playing the game FOR the grind there is something wrong with you.

it took me some time, but I've finally accepted that I WANT the grind. I think that that korean mmo in early teens ruined me
>>
>>127410356
The fact that you can combine weapons on your vehicle instead of having to stick to single one is great. There guns with turrets, cannons with firing arcs, all sorts of rocket launchers for higher tiers, drills, buzzsaws, dynamites-on-a-stick and other shit to ram enemy with. It's great.
There is also stuff like tank-sights, turrets, thrusters, drones, stealth modules, stuff that slows down overheating of weapons, ammo crates, barrels to gather fuel, etc.

>>127410509
You can paint each part of the vehicle with only one color like in Robocraft. So if you have race stripes in mind, then unless you'll get creative with some metal sheets or something, I'm affraid you'll have problem painting those.

But as I said, the grind is awful, once you hit level 10 with first faction it just slows down into snail pace.
The fact that you can't just buy some construction/cosmetic parts, but gain them by leveling kinda blows.
For instance, at level 5 with XY faction you get 4x Van window, 4x Metal sheets 8x Pipe.
To make clear that by reaching level you don't unlock certain part to buy however many you need, but instead you get limited amount of set pieces.
Also at the moment there is no gold premium currency, just the regular one, perhaps because you can buy vehicle parts from other players on marketplace instead of just buying them from premium store and hopefully it will stay that way. But I doubt that. Surely, they will fuck it up in some way.
>>
File: Hmmmmmm.png (783KB, 1000x995px) Image search: [Google]
Hmmmmmm.png
783KB, 1000x995px
>>127411609

>remove grind from vidya
>find out the game is shallow trash because the grind was what was keeping you playing
>>
File: BazCorp Fleet.jpg (308KB, 1920x1080px) Image search: [Google]
BazCorp Fleet.jpg
308KB, 1920x1080px
Finally got the Spruce repaired, time to get back into orbit, hopefully
>>
>>127411993
>no racing stripes
dropped

how do the cars handle?
>>
>>127412257
I wish I had more imagination than a sack of hammers. My builds always tend to be shitty boxes, while everybody else always makes such neat shit.
>>
>>127412379
>finish outline of Red Base
>no idea how to fill any of it in
>no idea what to do at all
>>
>>127412329
Pretty lame at the moment, to be perfectly honest.
>>
>>127405724
Deep draft vessels with low freeboard and shallow draft vessels with low freeboard have different properties.

Vessels like sailboats that are very shallow draft, low freeboard and have a tall mast will generally need some kind of sailing keel to counterbalance them.

Vessels with deep drafts and low freeboard like ironclads, Victorian era battleships and certain deep draft merchant ships don't need them, because the mass of their cargo, internal machinery and fixed and/or variable ballast keeps them upright.

Warships with deep drafts and low freeboard have often proven very susceptible to flooding, but have the advantage of having water between the enemy guns and their hull, whereas ships with high freeboard expose more of their naked hull to the enemy.
>>
>>127412003
let me explain

after a long hard day in advertising/publicity job, you are mentally tired, braindead, all you want is to "reset" so to say, you want to relax, even "be sorta cool" while playing a game

games that require twitch or strategy/plenty of thought is out of the question since you are after all tired, however doing repetitive tasks such as grinding against enemies you know well.

enemies need to be competent however not too good otherwise you can't mindlessly grind them.

there's a certain beauty blazing (or not, depending on class/build) through entire hordes with not much effort or getting hit much/at all.

what I say touches some aspects of casual, however not the most important one, you can't get that good w/o knowing the game very well beforehand, whereas casual games you're decent to actual good within 2 hours of playing.
>>
>>127412575
well, there goes all hope for the game
>>
>>127412495
it actually looks p cool as is, sort of like main court/parking area/landing area/agriculture field
>>
>>127412003
The real question is, is the grind:
1. Providing a challenge?
or
2. Turning your players into robots that click a mouse all day?

If there wasn't any sense of progress at all I wouldn't enjoy games as much.

I don't enjoy playing creative mode.

I enjoy playing survival type modes because then I have a REASON to make a house, a REASON to make shelters, rooms for storage, processing...

The grind creates a REASON to do something and to refine that technique.
Need 1,000,000,000 units of iron ore? Time to make plans for that server-killing drill minebot of death and a refinery that equals the sun in power.

On the other hand, if you can call it 'grind' then chances are it's already too grindey. If you're just doing the same thing over and over and you could probably write a bot script to do it...

I just realized.
Botters on MMORPGers aren't bad people.
They're the only intelligent ones.
>>
>>127412734
This is the USS Monadnock, an oceangoing monitor that had like 2 feet of freeboard.
>>
>>127412495
That`s why I always build internals first, if you have an idea of how it looks in your head and you build your armour shell first, then you will have plenty of empty space.

I find that if you build something with a specific purpose, then you end up with a good looking result. the two in >>127412257 both had very specific purposes, nothing besides the paintwork was an aesthetic decision.
>>
>>127412956
this very much

GOOD GRINDS:
Factorio, Spengies, Minecraft/mods

BAD GRINDS
World of tanks, War thunder, subscription MMOs

WHY GRINDS
Korean MMOs, Runescape, Facebook/mobile timer games
>>
>>127413337
That looks like it would flood in the wake of even a small ship or if the seas were choppy.
>>
File: FlippedSpruce.jpg (236KB, 1920x1080px) Image search: [Google]
FlippedSpruce.jpg
236KB, 1920x1080px
>>127412257
Turns out, it can`t.

This thing was able to make it into orbit with the single large hydrogen thruster on the back, maybe the sim speed on MP fucks with it too much.

But now it`s turtled, so I`ll have to give up and use atmos thrusters.
>>
>>127413559
Factorio is an absolutely superb example of a good grind, I'd say
>>
File: 1442465263825.jpg (7KB, 168x189px) Image search: [Google]
1442465263825.jpg
7KB, 168x189px
>>127412257

>bazcorp will never be a subsidiary of space israel
>>
File: 1280px-HMS_Mars_LOC_ggbain_16923.jpg (143KB, 1280x852px) Image search: [Google]
1280px-HMS_Mars_LOC_ggbain_16923.jpg
143KB, 1280x852px
>>127413337
For contrast this is HMS Mars, which has over 25 feet of freeboard.
>>
File: mainstay.jpg (484KB, 1920x1080px) Image search: [Google]
mainstay.jpg
484KB, 1920x1080px
>>127412734
Having a low freeboard is also a surefire way to get your deck riddled with holes but hey, it's pretty nice to be able to attach unnecessarily huge weaponry on small ships.
>>
>>127392703
Is corneroids free?
>>
>>127413424
I just have trouble actually focusing and coming up with a single vision of what I want to build. Even if I do think of something I want, I'm dumb as a rock and can't actually build anything
>>
>>127414090
corneroids is free anon

free of its future
>>
>>127414252
I know that feeling.

Right now I'm just repeatedly trying to get a single railgun working in FtD, but for the life of me I can't figure out how to get it working.

And even then, I'm sure my 'cylinders and carborators everywhere' engine design is basically just wasting more fuel than it's burning into energy.
>>
>>127413747
Water passing over the deck of a ship doesn't cause flooding. However ships with low freeboard generally don't handle waves well at all, which was a really big problem for earlier ironclads (especially the ocean going hybrid steam/sail ones).
>>
Is the serb lagging, or is it just me?
>>
File: Factorio 2016-01-04 01-03-21-26.png (4MB, 1916x1012px) Image search: [Google]
Factorio 2016-01-04 01-03-21-26.png
4MB, 1916x1012px
>make another playthrough because I finished my last one
>never change any of the settings because it feels like cheating
>hoping for a lot of oil near my spawn because my last world barely had oil
>get this
>my mother fucking face when I see that mini map.
>>
>>127414796
>>127413337
Also, at this point, is there any reason to not just make a quasi-submarine with just the guns (and a lookout tower) abovewater?
>>
File: SpaceEngineersScorpionMkII.webm (576KB, 1280x720px) Image search: [Google]
SpaceEngineersScorpionMkII.webm
576KB, 1280x720px
>>127413882
Maybe one day, friend.
Maybe one day.

>>127414252
Most ships take a long time to design until I'm happy with them.
Maybe the point at which you say "This ship is awful, and I'm awful at making ships" is the point where most of us say "That part isn't right, let me start that over" or "I'm going about this the wrong way, let me try a different train of thought"

What I do is describe a ship in a paragraph without using any aesthetic thoughts at all, and then build around that description with internals first. My ships were very boring, flat and coated in armour blocks until I managed to get out of that way of thinking, and to me, making the ships compact, and making internals the only important design element is what made me improve.
Pic is another such example.
>>
>>127414075
Can I look at the blueprint for these?
>>
File: 2016-01-04_02 12 31.png (1MB, 1920x1080px) Image search: [Google]
2016-01-04_02 12 31.png
1MB, 1920x1080px
>>127414075
You know I am about that life hombre
>>
File: 1280px-The_Monitor_and_Merrimac.jpg (263KB, 1280x890px) Image search: [Google]
1280px-The_Monitor_and_Merrimac.jpg
263KB, 1280x890px
>>127415174
Do you mean in real life or in FTD?

Because that is literally what happened during the American civil war. Putting as much boat underwater as possible, keeping only the gun deck or turret and smoke stacks above water was the order of the day.
>>
>>127405649
>"Warbros"
Why it has the same name as the Warframe general clan?
I remember then saying Warframe would die but they would move on but i can't imagine people migrating from a TPS to an engineering game.
>>
>>127415470
https://mega.nz/#!ZMhDHI5S!GIFWKlazSnAu4W0dq4Hhr-4Q3LrOdgZrPkzEySX_5jE

Here you go. Only added one of them because the wooden one has a pretty embarrassing keel.

The engines on this one get extremely taxed when the anti-missile lasers kick in though.
>>
>>127416149
anon, if you've heard about them in warfarm you should know how autistic they are

baka
>>
>>127416376
>if you've heard about them in warfarm
The clan still exists, but looks like most of the leading or founding members left a long time ago.
They say it will never be first again.
>>
>>127416907

>warbros will never join/overtake GTAG in GTAO
>warbros will never be the eternal number one
>>
File: 2016-01-03_00003.jpg (399KB, 1920x1080px) Image search: [Google]
2016-01-03_00003.jpg
399KB, 1920x1080px
Please send help.
>>
>>127415170
bridges when?
>>
File: 1443893307934.jpg (59KB, 568x424px) Image search: [Google]
1443893307934.jpg
59KB, 568x424px
Reminder than only you can prevent clang
>>
>>127416376
>>127416907
When i saw Warbros was the name of the SpEngies server i assumed this was where Wiawyr went after he left EVE then Warframe after that
i still assume that, because i dont play SpEngies
>>
File: 2016-01-04_00002.jpg (392KB, 1280x1024px) Image search: [Google]
2016-01-04_00002.jpg
392KB, 1280x1024px
Ced KEEN'd up the weight on smallship armor slabs, so work on the Doc's Home Visitor is presently paused.

I am tempting CLANG with this, aren't I?
>>
>>127419543
I'm amazed it didn't disintegrate yet
>>
>>127419667
I got it spinning at 30 RPM at max rotor displacement.

then again I've done worse shit whil building this thing
>>
File: DoubleThrust.jpg (354KB, 1920x1080px) Image search: [Google]
DoubleThrust.jpg
354KB, 1920x1080px
>>127413820
Take 6. Added a second engine to the back. Didn't have enough ice to fill the hydrogen tanks, I only had 35k hydrogen to get by with.
The ship made it to about 0.7 gravity before hydrogen ran out, luckily I had enough momentum to make it high enough for the Ions to take effect.

2 months after crash landing, the Spruce is safe and back at base.
>>
File: Mthrustertan.jpg (240KB, 1920x1200px) Image search: [Google]
Mthrustertan.jpg
240KB, 1920x1200px
qt scout shaps?
>>
>>127419350
>Wiawyr
>Left EVE
Aren't clans or the equivalent in EVE, like, real serious stuff? He was the leader of one there too?
Who even is this man
>>
File: DroneTan.jpg (613KB, 1920x1080px) Image search: [Google]
DroneTan.jpg
613KB, 1920x1080px
>>127420130
qt repair drones?
>>
>>127420321
yeh
that's pretty qt
>>
>>127413559
>spengies
>good grind
>.25 sim speed mining
>cruising asteroid to asteroid praying to RNG
>good
>>
File: halal.jpg (322KB, 531x471px) Image search: [Google]
halal.jpg
322KB, 531x471px
>>127419297
>Prevent
>Clang
>>
File: 156198745646984.jpg (5KB, 250x250px) Image search: [Google]
156198745646984.jpg
5KB, 250x250px
>>127420228
>Who even is this man
This is the question that has plagued many a spacemen, in many different space games.

perhaps we're not meant to know
>>
File: 2016-01-01_00001.jpg (295KB, 1920x1080px) Image search: [Google]
2016-01-01_00001.jpg
295KB, 1920x1080px
>>127408607
Got Spengies a few days ago. First thing I built that wasn't just mindless screwing around.
>>
File: 2016-01-04_00007.jpg (254KB, 1920x1080px) Image search: [Google]
2016-01-04_00007.jpg
254KB, 1920x1080px
JUST
>>
>>127422212
>russian runes

fuksake
>>
>>127422212
Is that a flying rainbow lobster mostly in a gift box?
>>
File: RandomSplode.jpg (424KB, 1920x1080px) Image search: [Google]
RandomSplode.jpg
424KB, 1920x1080px
>>127420117
>Finally get ship safely to base
>Decide to go to the pole to refill hydrogen
>Touch down gently at less than 1m/s
>Spontaneously explode

FUCK KEEN
IT WAS GOING SO WELL
>>
Last thread i read someone claim Nu-Cannons in FtD sucked compared to the old custom cannons

how true is that argument? are old cannons actually more potent than the new ones

seems like both major updates meant nerfs to their specific areas i.e. engines and guns..
>>
>warbros in spengies
>wat dis

Warbros plays many games, sometimes for a week, sometimes for longer. We still haven't found our home again after the exodus from warfarm. We tried Firefall, ArcheAge, Skyforge, had hopes for Eternal Crusade. All poopy. Some of us have their eggs in the basket of Shill Shitizen. But we also play Spengies - some of us do, at least. We had a server a year before and we do again now.

>wiawyr wat

Wia used to lead us in Warfarm, and he took over in Syforge, despite many of us dropping that game. Wia does as Wia pleases, and that's his prerogative. He's always welcome on the Spengies server, even though he isn't playing because Keen ruined the one thing he enjoys the most: eating asteroids. And eating planets is plain up impossible.

>but who are you

Ced. Of questionable Warfarm and Firefall fame. Not a founding member, but a pretty known name during the rise and eclipse of Warbros - without stroking my dick too hard here. There is also other Warbros' playing on the serbian, of various stages and renown, if such a thing exists.

>how handle namedropping

Just link the pasta, gents. All instructions are in there, including a link to profiles of those who can put people on the access list. My name's neither a secret, nor is it something I want plastered all over threads. We got that pasta to answers most questions, my name's one of those.
>>
>>127422991
>Firefall
Is it ded now?
>missed the days of warcucks in Firefall
Fug
>>
>>127422991
So where is Wia now?
I assumed people stuck with him because of the sheer gravitational pull caused by his autismal field and perseverance in coralling a bunch of shitbags from 4chan into a clan structure
>>
>>127416135
That's pretty interesting. As someone not from the US, I'm really interested what other stuff the civil war develops.
>>
>>127423176
TOTALLY NOT DEAD OR DYING YOU GUYS
http://www.gameinformer.com/b/news/archive/2015/12/28/firefall-red5-christmas-employees.aspx
We rolled with NTA, No Thumping Allowed, by invading it by the hundreds and overtaking control.

>>127423206
Wia is currently either playing factorio or Skyforge., I think. I used to run the clan and a massive pasta with game infos there, but I burned out hard and he took over from me.
>>
>>127423417
Trench warfare.
>>
File: 2016-01-04-11-52-30-954.png (991KB, 1920x1080px) Image search: [Google]
2016-01-04-11-52-30-954.png
991KB, 1920x1080px
>>127408607
And now I put together an interceptor to go with that anticap.
>>
File: RandomSplode2.jpg (166KB, 1024x576px) Image search: [Google]
RandomSplode2.jpg
166KB, 1024x576px
>>127422612
>Get ship fixed up enough to function again
>Tap ground again
>Spontaneously explode again

FUCK FUCK FUCK
Every time I spend a few hours on this game trying to make some progress, things get fucked up even worse than before.
>>
>>127425146
have you into shields yet?
>>
File: Безымянный.png (385KB, 801x440px) Image search: [Google]
Безымянный.png
385KB, 801x440px
>>127423434
>link
Um...
>>
>>127425298
How's Best Korea treatin' ya?
>>
>>127425198
Triple fuck. I forgot those were added back in.
That will be my first port of call tommorow. Goodnight /egg/
>>
>>127425512
yeh, just started using them but they've saved my ass a couple times, plus you don't have to go over everything with a welder after every dockan
>>
File: red5isnotveryliked.jpg (67KB, 833x271px) Image search: [Google]
red5isnotveryliked.jpg
67KB, 833x271px
>>127425298
I kek'd at the massive support they got. :^)
>>
File: 1451075064-d72ef.jpg (495KB, 2046x2048px) Image search: [Google]
1451075064-d72ef.jpg
495KB, 2046x2048px
>>127425472
>slavrunes in filename
>Korea
Nigga what?
>>
>>127426161
For a brief moment I forgot that Putin's Czarhood is look East for inspiration.
>>
>>127426161
Best Koreans are filthy Communists and filthy Communists speak Russian thus by the Law of Transitive Properties Best Koreans use vodkarunes
>>
File: 1449142078423.jpg (103KB, 601x665px) Image search: [Google]
1449142078423.jpg
103KB, 601x665px
/egg/, what the fuck?
>>
>>127422991
>everybody look at me I'm so important that's why I have a name

Fuck off, nobody gives a single shit about you here.
>>
File: robo roboss.jpg (368KB, 1200x872px) Image search: [Google]
robo roboss.jpg
368KB, 1200x872px
HAHA, robots.
>>
>>127427256
Thanks doc.
That mech's pretty cool though.
>>
This is the anon who wanted to make a rocket out of a sharpie

Did a test today, and the results were astonishing: the alcohol burned for maybe 1/10th of a second but gave the pen a massive push and it travelled the whole hallways in my apartment in like half a second no it didn't, it just made a high pitched sound and a tiny blue flame and didn't move at all

Guess it's too tiny to contain any significant amount of fuel and the nozzle is too big in relation to the body of the rocket to build up any pressure and thrust at all, trying with a soda bottle next

/blog
>>
>>127426723
>Fuck off, nobody gives a single shit about you here.
You are misintepreting the situation. I am not interested in pointing out how important I am, at all.

If you check the thread, people have been talking about the server, who to contact and whether it was kosher to refer to me by name. You will find that I only slap a name (and it's the name of the server, not "mine") on posts if they are related to the server, and otherwise, post as anon.

Please be mad at any and all self-important tripfags you encounter, to whatever extent you desire. But don't be mad at me for responding to questions. Also, it's okay to give a shit about people. Even if you don't know them or only know them by some internet handle. Why would people run /egg/torio or other games as servers if they didn't give a shit?

>>127427256
>Timber Wolf
>Nemesis
Good choices.
>>
File: 2016-01-04_22 07 51.png (2MB, 1600x900px) Image search: [Google]
2016-01-04_22 07 51.png
2MB, 1600x900px
It seems really hard to make effective economical ships in this game.
>>
>>127427473
I'd be interested in seeing that recorded actually.
>>
>>127412379
embrace the cube
>>
Tried to create the most cancerous fleet I could, in the literal sense of the word.
It completely murders my sim speed with both plants and ships whenever I enter a farmer sector.
Each ship can be colonized by plants for resources and each also produces resources independently.
>>
File: LilyLite.jpg (344KB, 1920x1080px) Image search: [Google]
LilyLite.jpg
344KB, 1920x1080px
>>127427832
any reason why you used wooden blocks instead of pillars? I swear those things have the strength of wet tissue paper.
>>
>>127427924

What, the sharpie? It was a whole lot of absolutely nothing

If you mean the soda bottle then have these
https://www.youtube.com/watch?v=wuz0curb_hg
https://www.youtube.com/watch?v=BDQmfo2SnyU

I can't be arsed to build a launch pad like in the first video though
>>
File: 1305549584252.png (104KB, 293x282px) Image search: [Google]
1305549584252.png
104KB, 293x282px
>>127428887
>Hull-mounted cannon
>>
File: Why.jpg (381KB, 1920x1080px) Image search: [Google]
Why.jpg
381KB, 1920x1080px
>>127428963
It was my first campaign ship and I still had no idea what the hell to do. Here's my actual first ship for reference.

Spoilered for visual terrorism.
>>
File: USS_Monitor_at_sea.jpg (74KB, 740x416px) Image search: [Google]
USS_Monitor_at_sea.jpg
74KB, 740x416px
>>127423417
It marks a massive turning point in the history of shipbuilding.

The battle of hampton roads, which saw the first ever use of ironclads simultaneously established that they were utterly devastating against conventional sailing ships, that those ships basically couldn't do a damned thing to them, that steam power trumphs sail power in a fight and that the only way to do deal with iron clad ships was other iron clad ships.

There's a bazillion documentaries about it. Just google USS Monitor (or CSS Virginia if you like that sort of thing)
>>
Too bad that in FTD, putting most of your boat underwater will slow it down to a crawl, nagating whatever advantage you could've had.

Its either hydrofoil fast ships, huge battleships that are slow anyway, or subs.
>>
>>127429946
>designing ships for speed
what are you a white flayer of something.
>>
>>127430940
Steel Striders pls go.
>>
How much of a dick move would it be to embed tons and tons of beacons in your hull and activate them in combat?

It would light up your position like a christmas tree but the names of the beacons would make it impossible to see the ship.
>>
>>127431486
Can't they disable hud to remove beacons?
>>
>>127431486
>press tab
>see your ship
>all those targets for turrents
>>
>>127431486
That's retarded because you can disable hud, but what you CAN do against AI and maybe players is make beacon countermeasures. Ive dropped some once during combat with AI and had them totally ignore my ship.
>>
>>127431328
if you motherfuckers arent modeling your fleets like you are fixing to fight the Battle of Jutland something is fucking wrong with you
>>
>>127431731
I wonder how mad Ced would get if I made my combat ships shit out an endless stream of decoys.
>>
File: manhack.webm (3MB, 1680x1050px) Image search: [Google]
manhack.webm
3MB, 1680x1050px
imagine one day when sensors are usable in multiplayer
>>
so how do you turn on DX 11 on spengies ?

it resets to dx9 every restart
using Nvidia 670m
>>
>>127432652
>they dont even avoid eachother

shit/10 try again
>>
>>127432652

>using micro grinders and torpedo mod
>release a swarm of grinder missiles towards enemy ship
>they tear the hull apart to find the reactor

I need this
>>
>>127432225
I made a test the other day, where I had a 3x3x9 missile detach four subsections, a battery and a grav gen each. The grav gen burned through the battery as fast as it could, and then those grids got picked up by trash removal and got baleeted.

So, in other words, if you drop your decoys where no one is, you should be fine.

>>127432652
pls post yellow retards dance
>>
>>127432745
>pointless complexity

I also just realised these should work in multiplayer, the only sensor controls the grinder. It uses the code form a pirate drone brain to track the player. Could just leave the grinder on and spread them out.

Only issue is it just tracks the nearest player.

Could set a timer to activate them, kill yourself and let the drones activate,
>>
File: Jesus fucking christ.jpg (98KB, 417x234px) Image search: [Google]
Jesus fucking christ.jpg
98KB, 417x234px
>have great confidence in my fleet
>spawn ONE (1) Steel Strider Kitakami
>it sinks my 4 ships within a minute
>mfw

Welp, back to the fucking drawing boards.
>>
File: derpcan.webm (2MB, 840x524px) Image search: [Google]
derpcan.webm
2MB, 840x524px
>>127433116
yellow retards dance?
>>
>>127433336
Yeh, the one with the yellow fliers that chase one another.
>>
File: molamolaisbestfish.webm (3MB, 840x524px) Image search: [Google]
molamolaisbestfish.webm
3MB, 840x524px
>>127433548
can't remember yellow
>>
File: 1445023682705.gif (113KB, 777x533px) Image search: [Google]
1445023682705.gif
113KB, 777x533px
Someone please post the screencap of the time when /egg/men discovered the fucking mess that is the spicneggineers coding
>typos everywhere
>mundane shit done the most complicated way possible
>occasional czech word instead of english
>>
>>127432652
How those work?
>>
File: 2016-01-05_00 13 32.png (2MB, 1600x900px) Image search: [Google]
2016-01-05_00 13 32.png
2MB, 1600x900px
>>127428963
>>127429280

I think this can work.
>>
>>127434898
TAPERED HULLS DO YOU KNOW THEM
>>
File: fite me fgt.webm (2MB, 1280x800px) Image search: [Google]
fite me fgt.webm
2MB, 1280x800px
>>127433548
implying i am tumbols
>>
>>127435029

It's so much work building things that aren't boxes in this game :(
>>
>>127435372
sorry bb

is that u sov
>>
File: retardswarm.webm (3MB, 800x500px) Image search: [Google]
retardswarm.webm
3MB, 800x500px
>>127435573
yes
>>
>>127435620
>that one guy ramming the dildo
>that other guy literally allahu ackbaring the top
kek

I finished the sbcs for the pestool.
Will test later.
And I cannot find a decent model for a rakket lawnchair.
We might have to use yours. :^)

... without the sight. And with a larger tube container. Like, almost the same size.
>>
>>127435786
Do my laser next. : ^ )

Also >not wanting half your view obstructed by ugly circles
>>
>>127433197
Why would you send grinders after players? Just use some gimballed gun with a short tracking range.
Alternatively you could niggerrig some rangefinder script to turn the grinder on.
>>
>>127435919
Yeah, I'll do that. If that werks out, how much work do you think would it be to make static versions? If it isn't too much work on your end, it'd be nice to have control over some of these models, especially since phaser guy is a bit of a princess if I recall correctly.

Also. Shiet.
LargeMissileTurrent: Base/Mid/Head
LargeGatlingTurrent: Base/Mid/Head/Barrel
Right?

Can we nigger existing parts and replace them with new subparts that have the links to new subparts? We have the textures, we have the base parts. It would be fucking NOICE if we could turn the MexPex guns and the Eikester turrent into LargeGatlingTurrent definitions for RoF control and no reload.
>>
>>127436251
I don't know if we can do the mexpex shit, it needs to call for subpart barrel in the head I think. Find some promodder who can figure out how to inject dummies. :^ ) Or a way to reverse engineer MWMs.


Making a static version of the laser wouldn't be too hard, would just need to merge the barrel and tip model and rename some dummies.
>>
>>127434898
>Blocks, not beams

Your funeral
>>
>>127433243
Most of the higher end faction ships are trained to rape your mouth. Heck, even the DWG and Onyx Watch have some nasty ships.
>>
>>127433243
Steel Striders ships are shameless cheese boats.
>>
Is Simple Planes welcome here?

It's a plane building set. Bought it today, it's quite OK.
>>
>>127438073
the DWG paddleboat thing is some of the oldest models around and made of fucking wood but its still gnarly aint it
>>
>>127438628
Only game with available turrents are welcome here
>>
>>127438628
yes it looks very autistic so its ok
>>
>>127438703
It is available.

>>127438713
It's quite autistic. To get anything good looking there's a lot of tweaking and it's physics simulation is quite decent.
>>
>>127438628
looks like KSP without rockets.
>>
>>127438817
It's pretty much KSP without rockets or space but with weapons and more control
>>
>>127438073
This the Paddleguns,Plunderer and its sister ships,the new catapult and that new DWG zeppelin are all overturned for when you encounter them.The catapult in particular can likely one shot your ship if it connects with all its shells.
>>
>>127438970
>barracuda with nucannons
Flying rape train.
>tfw made a promise to myself that I would not waste my whole vacation in FTD until he adds nuclear reactors, shafts and rpm management.
>tfw even left home for some hours
>>
File: invisible wall motherfucker.webm (904KB, 680x384px) Image search: [Google]
invisible wall motherfucker.webm
904KB, 680x384px
>>127438628

Tell me more about it, I'm always interested in games where I can build planes.
>>
>>127440115
You build planes
you get a number of parts you can modify, eg add blades to engine, add/remove hp, edit shapes of wings/fuesalages/control surfaces and then you try out the plane/do challenges.

It's pretty OK

2 hours to refund.
>>
>>127440672
Steam really should allow us to download and use any game license for 2 or 3 hours for us to try it out and not have to deal with demo-less games

i mean come on its 2016 this shit should be a thing by now
>>
File: low pass.webm (788KB, 680x384px) Image search: [Google]
low pass.webm
788KB, 680x384px
>>127440672

Sounds like something I'd enjoy.

Besiege is basically strap wings to anything and watch it fly, I'd like something a bit more complex.
>>
>>127440672

do you get every block and part from the beginning or do you have to unlock them?
>>
>>127440943
>IT'S CURRENT YEAR
But really, Steam wouldn't have to deal with refunds as much if people just released proper demos for their games, developers should be encouraged to do that more often.
>>
>>127440943
That's why I just pirate shit these days, fuck expecting us to just buy things to try them.
>>
>>127441103
all parts unlocked in the begginning.
It's not like you can unlock a better wing since all you do is modify 1 template wing in every way imaginable. It's pretty flexible, you can change all dimensions, angle, control surfaces, amount of them, their properties etc.
>>
>>127415170
Doesn't respawning fix that?
>>
>>127433243
dat KTKM
>>
>>127441767
Does the shape of your wings actually do anything to the aerodynamics?
>>
>>127443475

If the game has anything close to realistic aerodynamics it should
>>
So i'm trying to play on the warbros server but my game keeps crashing due to not enough memory? I have 8gbs of ram and a 280x. It's using a shitload of ram when i looked in task manager.
>>
>>127441767

Awesome

How much can you fuck around with engines? I want to make jet engines and shit
>>
>>127441716

This

I'd buy this Simple Planes thingy if it had a DRM-free option, but it doesn't. And fuck Steam.
>>
>>127443807
>8GB
Its 2016, not 2006. Fix your shit.
>>
>>127443945
>implying 8GB isn't more than enough for 99% of games
>>
>>127444046
Spengies falls into that 1%
>>
>>127443945

Do i really need more than 8gb to play on the server? Disappointing i really wanted to play on it, i'm not buying more ram to just play this one game that needs it. Literally no other game i have played uses more than 4-5gb max.
>>
>>127443475
Yes, a lot.
You also choose wing modes and such to balance the plane.
>>127443809
There's allready jet engines in game but with regular prop engines, width of blades, blade shapes, HP, blade lenght and prop pitch options.
>>
>>127444280

Anon theyre shitposting, I have 8gb and I can run the game fine.
What's the rest of your setup?
>>
>>127444870

Well i restarted my PC and it seems to only be using about 3gb now. I have an 4690k and a 280x.
>>
>>127445064

That sounds a bit more like it. Probably just shat the bed due to excessive keen.
>>
>>127445120

Yeah it's playing great now. Another question, started in the mining sparky ship but when i am drilling nothing is coming into my ships inventory and even going out and manually mining it shows up in my inventory but the second i try to put it in my refinery it disappears and isn't refined.
>>
>>127445862
Could be that you are desynced? It probably is in there, you just don't see it displayed? Try relogging.
>>
>>127445862

That... is odd, I've not seen that one before.
At least, not when playing singleplayer.
>>
what happens if I convert a asteroid base into a ship?
will I be able to fly away with my rock?
>>
>>127446964
Yeah. The asteroid becomes part of the ship and you can take it places. Try it.

:^)
>>
>>127446964

Nope. You'll clang yourself to instant death.
>>
>>127446964
your pc will crash if too much of your ship is in the asteroid. it will caculate the damage times infinite
>>
>>127446964
No. You station will become a really shitty ship that is partially lodged into an asteroid.
>>
>>127434898
>blocks, blocks everywhere.
>no slopes

pls anon at least pretend physics exist.
slopes makes it go faster.
beams have 30% more hp than the same ammount of blocks, and wooden beam doesnt look like shit
>>
>>127447684
>muh wheelchair access
>>
>>127447764
yes, handicap accessability are why ships have curving hulls. you gotta allow those wheelchairs access to the bottom when it capsizes
>>
File: 14491728831310.jpg (41KB, 640x480px) Image search: [Google]
14491728831310.jpg
41KB, 640x480px
>>127447953
>you gotta allow those wheelchairs access to the bottom when it capsizes
kek
>>
>>127447953
Also make sure a hearing loop is installed, thank you.
>>
>tfw can't tell distant asteroids apart from the skybox details
>>
File: novgorod_photo.jpg (35KB, 600x329px) Image search: [Google]
novgorod_photo.jpg
35KB, 600x329px
>>127416135
I guess the question becomes, when did they start adding more freeboard again, and why? Just to make these things more sea-worthy?
>>
>>127445862
Are you sure it just disappeared? Everything is defaulted to on and uses conveyor. It might be that the ore are instantly being refined as you obtained them, try checking the storage, see if the ingot number are going up, or try turning off the refinery.
>>
tfw forgot how fun boarding ships was at the start of FtD campaign
>>
can someone gift me FtD?
>>
>>127451525
>not devoting yourself completely to the pirate's life
>not capturing one of every ship and every single structure/fortress as you conquer the DWG using their own shit
Give em a taste of their own medicine, m80.
>>
>>127449835

Maybe when torpedos became a thing.
You couldnt just hide everything underwater and kek anymore?
>>
>>127451762
Their shit gets too damaged before I can finds the mainframe on most of em
Got a nice fleet of plundered ships tho
>>
>>127446483
>>127446197
>>127450206

Yeah i relogged and it was fine. So i have a pretty good amount of resources (except magnesium can't find that so far) refined and components built, is my next move to find a place to build a nice comfy base? Should i build a jump drive.
>>
>>127453101

Jump drive is if you wanna go huge distances.
If you're comfy where you are and have a lot of asteroids in range, you dont so much need one yet.
Comfy base is always nice though.
>>
File: weird.jpg (330KB, 1920x1080px) Image search: [Google]
weird.jpg
330KB, 1920x1080px
Anyone know why the sideguns aren't elevating? They blow up if I try to fire them as well
>>
>>127453636

Well i also want to meet some people, and yeah maybe i will just cruise around in my comfy ship for a bit. It's getting pretty heavy though might need to add some more thrusters. Could maybe scrap the starter ship and build my own comfy mobile palace.
>>
http://fromthedepthsgame.com/forum/showthread.php?tid=14495
New dev cycle began an hour ago.
>optimizations and shit also different jets
>>
>>127449835
The answer (unsurprisingly) is that the British did it. Specifically with Majestic class battleships.

Largely the benefit is much better handing in heavy seas than a lower freeboard vessel and more internal space (sometimes).
>>
>>127449728
Try moving to the side or up and down, asteroids/ships will twinkle
>>
File: MAGLOCKS2STRONK.jpg (381KB, 1920x1200px) Image search: [Google]
MAGLOCKS2STRONK.jpg
381KB, 1920x1200px
>KEEEEEEEEEEEEEN
>>
>>127453760
Never mind, they lacked azimuth rotation and therefore shot into the turret somehow
>>
>>127453871

>meet some people
Oh youre in MP?
IN that case yeah, use up everything you can on the asteroids near you, and then head out in whatever you fancy
>>
How do I set turret rotation limits for turrets in the back?

The limits work with ship orientation, not turret, so I don't know how to set a deadzone for those.,
>>
File: 2016-01-02_00006.jpg (212KB, 1680x1050px) Image search: [Google]
2016-01-02_00006.jpg
212KB, 1680x1050px
post bulk freighters
>>
File: turretangles.jpg (53KB, 828x704px) Image search: [Google]
turretangles.jpg
53KB, 828x704px
>>127455923
The black shape in the center is your ship, green cone is a frontal turret and red cone is a rear turret.
How does the rear turret angles relate to the front turret angles? Picture is valid for both elevation and azimuth.
>>
File: stors.jpg (49KB, 600x450px) Image search: [Google]
stors.jpg
49KB, 600x450px
>>127447764
Designing ramps is very important
>>
File: 2016-01-04_00001.jpg (364KB, 1920x1080px) Image search: [Google]
2016-01-04_00001.jpg
364KB, 1920x1080px
When you switch to local resources in the FtD campaign, do your resources get transferred to raw materials containers, or do they bleed away forever and essentially vanish? I cant seem to find any metal now that I've switched.
>>
File: overcomplicatedsmelter.jpg (901KB, 1680x1050px) Image search: [Google]
overcomplicatedsmelter.jpg
901KB, 1680x1050px
By using smart inserters and some circuit logic, it's possible to use both belts for ore and plates.
What do you think, familia?
>>
File: 2016-01-04_00002.jpg (286KB, 1920x1080px) Image search: [Google]
2016-01-04_00002.jpg
286KB, 1920x1080px
>>127453871

Uh oh what have i stumbled into?
>>
>>127414090
So, it requires no cash?
>>
>>127458996
spess false flag operation
run
>>
>>127457924
Well, if you set front turret 10 less than maximum and minimum azimuth, it'll create a 20 degree deadzone behind it.

But if you do the same for back turret, it'll create a 20 degree deadzone in front of it. And I'm not sure if swap azimuth option works here.
>>
File: Better Front.jpg (246KB, 1280x1024px) Image search: [Google]
Better Front.jpg
246KB, 1280x1024px
Is there any widely-accepted docking mechanism layout?
And now I have to unfuck the reverse thrust and make it un-terrible
>>
>>127458745
I like it, very space efficient.
>>
Hi, can somebody help me? In spengie created a map with lone survivor start, unlimited world, and medium asteroid generation or wat. Loaded it up in creative so i can insert a few modified planets just for extra fun.The problem is when i reload the game with survival options, the asteroids all disappeared, except the one with my platform on it.Why? Also where are the ai ships? i stand alone here like an hour, without even a military ship spawn....cmon My game is original if that matters..
>>
>>127459859
Look at the arms when they come off (Make them huge like 10), the arrows that come off the arms as you close them together dictate within what area you can fire, so when you reverse it those arrows turn around so you can visualize it that way.

In short yes but so you can better plan in the future just look at the arm things and their arrows.
>>
>>127460216
Also it does not generate new asteroids as i travel in space.
>>
File: 2016-01-04_20 13 07.png (1MB, 1280x720px) Image search: [Google]
2016-01-04_20 13 07.png
1MB, 1280x720px
Post tiny air superiority fighters.
>>
>>127460216
>>127460356
asteroids are removed/not generated when close to a planet
>>
>>127459991
One merge block and one connector.
They should be next to each other, and be the farthest protruding parts on the respective face of the hull.
Keep it simple, stupid.
>>
>>127460974
I thought so, that's why I put four around the connector so I could dock at any rotation no matter where the station's merge block is in relation to its connector.
I might remove the landing gear for clang-prevention reasons, they're only there for locking onto salvage
>>
>>127460641
Thank you. I did not know that. At rougly 40km from my main system they indeed started to spawn.Thanks for the quick reply.
>>
>>127460641
>>127461936
>tfw no comfy asteroid truck stop in low orbit
>>
>>127445862

The game occasionally has inventory issues where everything will be working, but items will look like they're disappearing and/or the inventory will not appear to update. If you hear the refinery going (lots of clanging, like a bunch of metallic rocks banging around in a muffled ventilation duct) then it's working and the ore is being transferred to the refinery, but you probably need to relog to fix the display issue.
>>
>>127461936
Once you get bored with singleplayer, come join us on the server.
>>
File: 2016-01-04_00002.jpg (408KB, 1920x1200px) Image search: [Google]
2016-01-04_00002.jpg
408KB, 1920x1200px
>>127460358
You reminded me that I needed to make a cheap airplane for the start of the game so I rustled one up quickly. Blows up in 1 shot, but at least it's cheap.
Also, does anyone else find it weird that shields are actually sort of more usable on smaller vehicles than larger ones due to engines being changed to deliver a lot more power when smaller?
>>
>>127459991
>week 117 of Spengies' existence
>planets came
>christmasblunder and dogepocalypse came and went
>another year has begun
>anon is still posts the same ship he never finishes or changes
>>
I need some ideas for red base. What should I add?
>>
>>127467152
Turrets. 3 turrets on each tower with control chairs in the towers their on. That would be 10/10 comfy
>>
>>127467342
Oh man, so many to pick from.
>>
>>127467342
>their
they're
brb gonna go commit sodoku
>>
>>127458745
Limitedthroughput/10
>>
>>127467152
Plane landing strip and helipad.

Also a skyscraper
>>
File: ss+(2016-01-04+at+04.27.07).png (87KB, 896x534px) Image search: [Google]
ss+(2016-01-04+at+04.27.07).png
87KB, 896x534px
FtD update:
>1.89 [development and dev test only]
>[Improvement] Missile laser retains aim direction more effectively
>[Improvement] Shield projector has complex controller input for excess drive factor
>[Improvement] Turrets are now back to being smoothly rotating like they used to be
>[Improvement] Firing constraints for turrets have a bug fixed that was affecting azimuth when using elevation only constraints
>[Improvement] turret traverse speed is now based on turret mass
>[Improvement] Explosions now limited in their ability to turn corners and get past armour
>[Improvement] APS barrel traverse speed is slower for larger barrels
>[Fix] Loading a shell directly into the firing piece now works as intended
>[Fix] battery power will not be used to run generators to charge batteries- in the absense of any fuel
>[Fix] Aerial AI less likely to lose altitude whilst moving to waypoint
>[Change] Jet model replaced with a new one- and jet engine drag factor set to 0.05

>A little diagram of how the explosions now work in this branch.
>They won't spread from one node to the next if the angle between the direction to the next node and the line from root of the explosion is greater than 90 degrees.
>The diagram shows the four "safe nodes" that would have been hit in all prior branches by the explosion but won't in this branch.
>should help with turret pop which is usually caused by explosion leaking around the back of a turret
>>
>>127467342
>Ivan, Vladivostock called and there was a shipping mixup
>Oh.
>>
>>127468285
This is perfectly acceptable. Creeper dogs and ayys alike would think twice before troubling that.
>>
File: removetree.jpg (338KB, 1920x1200px) Image search: [Google]
removetree.jpg
338KB, 1920x1200px
hatchets when
>>
>>127458745
Not sure why you wouldn't just have one belt loaded with ore and one accept plates.
Might make sense if your recipes are fast enough that they would be throttled by long inserters but not throttled by belt capacity.
The filename is appropriate.
>>
>>127469067
>hatches
>already have rotors and blastdoors
>idk how to engineer my way out
>>
File: skobi.png (74KB, 299x222px) Image search: [Google]
skobi.png
74KB, 299x222px
>>127469305
Read, anon.
>>
File: file.png (322KB, 1055x418px) Image search: [Google]
file.png
322KB, 1055x418px
>>127469305
hatchet
>>
File: mfw.png (31KB, 366x431px) Image search: [Google]
mfw.png
31KB, 366x431px
>>127469305
>hatches
>>
File: 1433541608535.png (926KB, 960x900px) Image search: [Google]
1433541608535.png
926KB, 960x900px
tfw putting a shit ton of casketbolts around my resource points
>>
File: Interior.jpg (255KB, 1280x1024px) Image search: [Google]
Interior.jpg
255KB, 1280x1024px
>>127464848
It'll be done soon, probably
Channeling sadness/depression into autism is a great motivator
>>
File: 60 degree FOV.gif (511KB, 499x281px) Image search: [Google]
60 degree FOV.gif
511KB, 499x281px
>there are people on /egg/ who play on anything less than 90
>>
>>127470624
>casketbolts
Why?
They're pretty cute looking but they're not very effective at anything
>>
>>127470971
Like an early warning system for my main flyer fleet to get over there
Helps a lot at the start
>>
>>127471098
Don't you have radar for that?
>>
>>127470683
I like your colour scheme and design. Looks like some kind of cargo hauler?

Also, is it just me, or do lights have to be fucking everywhere? Last time I played, I had to put one about every 3-4 blocks to see anything. You'd think that in a vacuum, with lights the size of your face, they'd illuminate farther.
>>
>>127471196
I dunno, im pretty basic when it comes to FtD so probably not
Using the casketbolts seems to work right now though
>>
>>127467152

I hope you have comfy quarters.
Also a comfy hydrponics bay
>>
>>127468107
>>127469158
I'm not sure we're talking the same language here.
With any extendable design, one will inevitably hit a point where extending it further doesn't improve production.
This happens when the input belt(s) aren't able to keep up with demand.

By having two mixed belts, the proposed smelter design will be able to achieve nearly double the throughput of conventional designs reliant on dedicated input and output belts - simply by virtue of more input.
The risk of clogging is a far more valid point of critique, as an excess of iron ore can shut down the factory, requiring manual intervention to fix. I'm still working on how to sort that out.
>>
>>127470683
Anon why don't you join us on the Warbros server? Playing survival alone must be boring as shit
>>
>>127471816
>not enjoying bear grylls in space
better drink some more piss sempai
>>
>>127471762
There are far simpler methods of accomplishing the same thing. Assuming you have enough ore to need to extend it, simply redirect half the ore mines and make a parallel smelter, which would double output with no circuitry and with max throughput.

Not that you'll easily hit the max throughput of blue belts. If you do, doing this is a simple fix.
>>
>>127392703
Download link to corneroids pls
>>
>>127472197
My heart has no url
>>
File: 2015-11-27_00001.jpg (215KB, 1280x1024px) Image search: [Google]
2015-11-27_00001.jpg
215KB, 1280x1024px
>>127471274
It started as a stock mining hauler, but since then I've torn out and replaced almost all of the original components to make it more comfortable/interesting to live in. This included making it oxygen compliant and additional manufacturing ability

>>127471816
I gave up playing survival because it's too slow and I just want to finish this thing.
I've also never done SE MP, I'll give it a try soon enough though
>>
>>127472519
>survival is to slow
>still has the same ship like 6 months ago
>>
File: He's_right_you_know.jpg (52KB, 640x478px) Image search: [Google]
He's_right_you_know.jpg
52KB, 640x478px
>>127472748
>>
>>127472167
>Not that you'll easily hit the max throughput of blue belts. If you do, doing this is a simple fix.
Blue belt throughput is estimated to 2410 items/minute. /egg/torio usually hits that by the middle of day two.

>There are far simpler methods of accomplishing the same thing.
Sure, but I figure it could be worthwhile to experiment.
Gotta look for improvement if we want any.
>>
>>127472887
/egg/torios cap out around 1500 iron ore every time.
>>
>>127471279
Make a really big radar dish and stick it to something that can get a very high altitude if you want to get bigger radar coverage. You'll be able to see much more of the map that way.
>>
>>127472986
That's what happens when there's no one around to set up blue belts.
Keep in mind that red belts cap out at about 1600 items/min.
>>
>>127475215
We've had blue belts for ore production a couple of times, still ended up around 1500. Normally we have more of a smelter problem than an ore problem, except for a couple of times.
>>
File: ,,.jpg (113KB, 418x430px) Image search: [Google]
,,.jpg
113KB, 418x430px
serb?
>>
>>127479646
Maintenance, it was acting really fucky.
>>
>>127472519
You can roll with me. I'm also popping my se mp cherry. It's a lot of fun. Helps that the first asteroid I went to was absolutely brimming with iron and uranium
>>
File: 2016-01-04_00003.jpg (260KB, 1280x1024px) Image search: [Google]
2016-01-04_00003.jpg
260KB, 1280x1024px
>>127472748
I played FtD for a while instead, which was pretty fun
>>
>>127469379
>>127469412
>>127469551
>typo
>thinkign he actually means hatches

>not immediately assuming he mins big swingy death-arm tree-raping robobs
>>
>>127479646
>>127479690
serb back
>>
>FTD
>new jet engine and helicopter graphics
>Nick working on allowing you to play as any faction in the campaign

neat
>>
File: notsosmrt.webm (3MB, 1680x1050px) Image search: [Google]
notsosmrt.webm
3MB, 1680x1050px
>dogs don't even pathfind and will get stuck on walls and explode
>>
File: 1370990129118.jpg (21KB, 180x200px) Image search: [Google]
1370990129118.jpg
21KB, 180x200px
>>127481015
>>
>>127467152
>solar panels
>rave lights, with rotors or not.
>tighter defense force
>colors

>start going underground to make a factory or a refinery below, and mark a place as the elevator hangar for later
>build secret shit and no one knows what untill
>KIROV REPORTING
>everyone shit bricks
>>
>>127482992
This image makes me want to build an entire base that's secretly a t̶r̶a̶n̶s̶f̶o̶r̶m̶e̶r̶ giant ship that can suddenly lurch to life and start moving to the shock off the occupants.
>>
File: 12.png (2MB, 1920x1080px) Image search: [Google]
12.png
2MB, 1920x1080px
>>127483416
welcome aboard, there are a few choises.
sdf1 is something you somehow easy.
the issue is with rotating parts, had the same frustration with a fortress maximus build.
now there is a mod for a 3x3 big blocks rotor, maybe it could solve this, but i still wanna wait for that to happen, i still have the old pics.
>>
File: Fortmax.png (93KB, 875x1000px) Image search: [Google]
Fortmax.png
93KB, 875x1000px
>>127483763
>>
File: Fat_boy_MK_III_Wallpaper_2.jpg (4MB, 2920x1643px) Image search: [Google]
Fat_boy_MK_III_Wallpaper_2.jpg
4MB, 2920x1643px
>>127482992
>>
>>127453936
>battleship
Needs more cannon
>>
File: pullrod_pushrod_comparison_big.jpg (270KB, 3001x1170px) Image search: [Google]
pullrod_pushrod_comparison_big.jpg
270KB, 3001x1170px
>>127484130
i was thinking with something less complicated with wheels, but i needed to make a complete suspension system, like pic related.
ended up never finding an actual geometry to keep the wheel in the same place while the suspension moved. it allways twisted it and fuck up the convergence in all wheels making it jump or dacing like...
i fucked up because the webm has sound.
>>wsg/889627
i hope this portal works.
>>
>>127471762
A wide belt design can deal with all of that though, no long inserters, two input and output belts....
Its pretty cool but any space saved it lost with all the chests and the outside belt
>>
>>127485079
>>>wsg/889627
>>
>>127485175
wsg/thread/889003
heres the actual link.
>>
>>127458745
>put ores on the side with the furnaces
>use underground belt to filter out the plates (other side)
>put smart inserters to only accept ore
Fixed, thats called overengineering anon
>>
>>127485290
>ohshitniggerwhatareyoudoing.jpg

It's >>>/wsg/889003
>>
File: 1397497824226.jpg (28KB, 640x480px) Image search: [Google]
1397497824226.jpg
28KB, 640x480px
>>127485557
never quoted over boards.
if i didnt fucked up this time, its.
>>>/wsg/889627
>>
File: rtyjfgnvbnbv.jpg (32KB, 479x412px) Image search: [Google]
rtyjfgnvbnbv.jpg
32KB, 479x412px
bumpgineering
>>
>tfw no one to play with on the warbros serv
>>
File: 2016-01-05-00-13-11-599.png (396KB, 1280x800px) Image search: [Google]
2016-01-05-00-13-11-599.png
396KB, 1280x800px
10/10
would goy again
>>
Post the pride/soon-to-be pride of your fleet.
>>
File: fucking stupid.jpg (419KB, 1920x1200px) Image search: [Google]
fucking stupid.jpg
419KB, 1920x1200px
>>127490332
I too have an affinity for making all of my vehicles into something vaguely box shaped.

I know what you're thinking, but the turrets are fairly good at not shooting into the back of each other usually
>>
>>127484781
Actually had a lot of cannons.
>>
Where the fuck is everyone in the warbros server this is lonely as shit
>>
File: video game generals.jpg (210KB, 1600x1295px) Image search: [Google]
video game generals.jpg
210KB, 1600x1295px
>>127493924
>>
>>127490332
>>
>>127494321
I wonder what happened to those who burned out
>>
File: 1396762590602.gif (58KB, 752x752px) Image search: [Google]
1396762590602.gif
58KB, 752x752px
>>127495109
They passed into the realm of the deadest death
>>
File: 2016-01-04_20 10 57.png (2MB, 1920x1080px) Image search: [Google]
2016-01-04_20 10 57.png
2MB, 1920x1080px
>>127490332
>>
File: 1342047697913.jpg (196KB, 936x701px) Image search: [Google]
1342047697913.jpg
196KB, 936x701px
>>127495303
im getting more and more hooked with that warship designer, and trying to make weird boats.
name?
>>
File: 2016-01-04_00003.jpg (211KB, 1280x1024px) Image search: [Google]
2016-01-04_00003.jpg
211KB, 1280x1024px
>>127419543
CLANG is a cruel master.
>>
File: art006.jpg (70KB, 600x450px) Image search: [Google]
art006.jpg
70KB, 600x450px
>>127483995
The second "form" reminds me of technician factory from Perimeter.
>>
>I know what this game needs
>bufixes
>no, creepers! LOL XDDD
>>
File: 1447441592851.jpg (287KB, 1920x1080px) Image search: [Google]
1447441592851.jpg
287KB, 1920x1080px
>>127495919
From the Depths
>>
>>127497547
Fug thats pretty sexy
>tfw not artistic enough to make ships like these
>>
>>127427832
>Alloy for armor
>Wood blocks

guys idk why my ships are shit and super expensive
>>
File: 1306991831690.jpg (108KB, 780x633px) Image search: [Google]
1306991831690.jpg
108KB, 780x633px
>>127497547
ty anon, will post results.
>>
>>127484130
Fatboy Mk1 was better than Mk2; Mk 2 was a spindly piece of shit which looked like 4 tanks clamped together and kind of dumb.

Monkeylord still wrecks your shit though
>>
>>127497979
You don't need to be creative. You just need to find a picture of a boat then make that. If it's meant to fly put some turrets on the bottom too.
>>
>download corneroids
>open the exe
>crash immediately
Holy fuck.
>>
>>127494321
Beksinski is a great painter.
>>
yo I just bought from the depthsand besiege[/spoiler anyone wanna help a newfriend?
>>
how2access serbian? (Space Engineers)
>>
>>127499564
For From the Depths, just start getting familiar with the controls first by doing the tutorials.
>>
>>127499564
Sure, what are you having trouble with?

As far as general learning for FTD, what >>127500008 said as well as loading things from the Neter folder and just poking around in them should get your feet under you.
>>
>>127499564
The first thing you're going to try and do in From the Depths is build a massive cannon. Don't. It'll take a billion years to load.

The second thing you'll try to do in From the Depths is build a small-gauge cannon. Don't. It'll never hurt anything.

The third thing you'll try to do is build a six-barrelled cannon with the maximum gauge possible and a minimum of six belt-fed autoloaders.

This is the right thing to do.
>>
>>127496620
>there is something remaining of the ship

clang likes you a lot
I'm actually jealous
>>
File: 2016-01-04_00002.jpg (408KB, 1920x1080px) Image search: [Google]
2016-01-04_00002.jpg
408KB, 1920x1080px
how's this for an emp missile to use against the White Flayers?
>>
>>127502179
The oneturn can safely be removed as long as the guide laser will be on target during launch.

I'd also recommend cutting the arming delay because you're at no risk once the missile leaves the tube.

I'm personally not a fan of fins behind thrusters, but it is optimal for the moment.

Overall, seems damn solid against EMP susceptible targets and useless against anything EMP proofed.
>>
>>127499190
Didn't you see the OP pic?
>>
RIP SERB
>>
>>127505438
It's reloading.
>>
>>127505919
Why don't you have a trip? You are literally the situation trips are made for.

I'm not mad or anything, just curious.
>>
>>127507009
he hasn't needed one yet, though
so one shouldn't be used
>>
What would a hub need?
I'd like to make somewhere people who want to chill with others can go.
>>
Drive shaft propellers in FtD when
>>
>>127507224
That's fair enough. Just something I'd been wondering. I don't actually play on WarBros, though I should get around to it. I miss enjoying spengies MP.
>tfw just want to be fighter/miner pilot on a comfy carrier warping through the system
>>
>>127507224
Until someone is shitty enough to try and impersonate him, he doesn't /need/ a trip, and so far, I don't think anyone here has been THAT shitty.

That said, I don't think anybody except those slightly less shitty than said impersonator would care if he picked one up because it would be the proper usage of a trip.
>>
>>127507486
Haven't played Spengies in around a year, but
>Oxygen
>Cargo loading/unloading
>Several lounge areas
>Fuckhueg bay windows in front of 2-story lounge
>External walkways
>Built on an asteroid
>at least 3 large ship and 5+ small ship docks

>>127507717
>>127507224
I should really get on Warbros at some point. I got into the group, but then subsequently removed (I assume because I never joined).
>>
>>127419297
Okay... where is that imprint at?
>>
>>127507486
Comfy and utility. Thas about it.
>>
>>127428762
wut game baka desu senpai
>>
>>127507486
Build it in orbit around Arrakis or on Lali. Give the jews space for a dealership.
>>
File: 1374184125000.jpg (956KB, 1200x826px) Image search: [Google]
1374184125000.jpg
956KB, 1200x826px
>>127496881
looks like a doable base.
will measure what i can fit in it.
>>
Has anyone ever took some time to see what in god's name makes things CLANG in spengies? What kind of retards Keen made into it's code that allow things to randomly explode?
>>
>>127507486
A big ass hangar for small ships. Preferably with individual berths.
>>
>>127508212
ReaBSFripoffembelled.
>>
>>127507009
I tripfag'd back when NEETFleet was around.

>>127507224
>>127507752
This.

>>127507805
If you want back in the group, add me. I'll be on Steam for a little bit longer.
Bonus points if you can figure out who I am :^)

>>127509086
If you know C#, have a look for yourself: https://github.com/KeenSoftwareHouse/SpaceEngineers
It's retardation though. It has been for a long time.
>>
so i havent gotten back to From the Depths not since the campaign update

what am i in for?
>>
>>127509086

I still think it's mostly due to Keen's inane decision to have every client run its own, separate physics simulation. After all, clang is significantly less common in single-player.
>>
>>127509354
I'll have to learn how2code next semester in my Cientific Computation class (retarded free hand translation there, it's a "programming" class) I'm still retards and don't know anything.
>>127509395
New engines, daily or never patches, probably rpm management, shafts and nuclear reactors Soon ™
>>
>>127509671
>I'll have to learn how2code next semester in my Cientific Computation class (retarded free hand translation there, it's a "programming" class) I'm still retards and don't know anything.
I hope you're going straight into some OOP course off the bat, because I grew up on BASIC and still can't figure that shit out. To this day I can't write spengies scripts, just because I have no idea how to interact with objects.
>>
>>127509653
>mine asteroid in single player
>tiem to take drill off the mining shaft
>back away at 0.00002 m/s
>drillhead explodes, have no more material to build another, die
>>127509860
Electric engineering. I'll have to learn or at least pass some classes which are essentially programming.
>micro processor raep
>sci comp 1,2
>some other shit
I'll see if I can join a lab (the signal procesing one has a corner for noobs to learn 2code) because I'm not sure I can get "C the programming language" and learn something.
>>
File: t9.jpg (142KB, 900x526px) Image search: [Google]
t9.jpg
142KB, 900x526px
>>127508547
Pre-WWII stuff like this is always amusing
>>
>>127510108
Oh.

You'll be in the same boat as me, then. Hello, fellow procedural programming luddite! Aren't electronics the best?
>>
File: 1372822984208.gif (579KB, 500x281px) Image search: [Google]
1372822984208.gif
579KB, 500x281px
>>127510123
>drive a tank like a bike
yes please.
>>
>>127510348
I'm a faget and will go into either Tele-Communications or Energy systems (hidro dams, solars etc) area. We have to choose a branch of EE here, Electronics is a diferent course but I like it anyway and study things anyway.
>>
>>127510725
I'll be over here playing with Z80s and paralax chips then.
>>
>>127509671
>soon
so, what, april?
>>
>>127510838
I'll be here studying Calculus l,ll,lll,lV,Vl,Vll,Vlll,lX,X... and all other things I'll never see again in my life unless I do research (which I won't) before I actually see something sligthly related to EE
>>
File: wl9v8xy.png (615KB, 1259x479px) Image search: [Google]
wl9v8xy.png
615KB, 1259x479px
4 new JewHopper ships are ready to sell

all for the low,low price of 5,000 Uranium each!
>>
>>127511824
Computer Science major here. Thank you for expressing the feelings all of us hold.
>>
>>127511824
This is why I never pursued anything I liked as a professional career. Only suffering awaits in that shit.

But at least I'd understand objects.
>>
>>127511824

>>127512115

same
>>
>>127512032
>4 hoppers
>5000U each
>charging 20k U for a hopper
For that price they must be good, but I won't pay a bit more than 15.
>>
File: 1374250452195.gif (525KB, 384x240px) Image search: [Google]
1374250452195.gif
525KB, 384x240px
>>127512032
>>
>>127512138
Objects are pretty easy if you know how to deal with multi-variable structures.

I have no damn clue if BASIC has those, though.
>>
>>127513286
I mean the concepts themselves. I can replicate the functionality with fancy array tricks, but fuck me if I have to use somebody elses code.
>>
>>127513286
Not him, but structures are not something i've wrapped my head around yet. Been meaning to so I could get into spengies coding and make cool stuff.
>>
how the fuck am i gonna design botes n shit in FtD if they're gonna redo how botes work every six months
>>
Is there a standard docking port setup on Warbros?

I mean, for relative positions of connector and door. A standard would make a hub a lot easier.
>>
>>127513406
read the fucking whitepaper they write eight months in advance?
>>
>>127512697
>imblying it isn't THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST, courtesy of your local spacejew
>>
>>127513502
Whatever the jews decide upon is what's gonna fly, they've got the free market right now.
>>
>>127513362
Ah, yeah. I know what you mean there. My OOP classes went on and on about shit I neither understood the relevance of nor needed to apply for my programs.

>>127513390
The way I've found helps is to think of a structure as a box that's got a bunch of variables inside. It keeps them all together and shows they're related. Objects just take it a step further and put a bunch of the related functions in the box too.
>>
>>127513406
>6 months
>Implying during an update cycle that Nick won't update FTD 3 times a day
>>
>>127513503
maybe i should design my hulls to have extra space so i can redo the engines and turrets in anticipation for the update
also extra hullspace for eventual nuclear reactor and make sure the stern can accomodate holes large enough for the eventual screw propellers
>>
>>127514315
You should be doing exactly this. I can't wait for the day we see battleships driven by four large separate engines driving huge screws directly, with purpose-built generators powering the shields and shit. And then nuclear battleships instead. And then nuclear space laser battleships.
>>
>17 days since last Skubmade update
>muh 2 week update cycle
What's it going to be /egg/? Another itsfuckingnothing update or something serious?
>>
>>127514516
well the thing is when i designed the old battleship turrets they had to be built in a way that i could design a hull around sets of three or four of them

but then if the turrets change then the dimensions of its structure very well ought to be changed as well.

or maybe i design an engine and place it in a certain spot of the hull

but maybe the engine dimensions change in requirements to the drive shaft propellers. maybe they have to be wider or taller than what used to be

so i got to redo hulls each time that shit adjusts?
>>
>>127513687

Really? OOP is the simplest shit from my perspective, to the point that all these intro programming classes are pissing me off with how slow they take it. But I taught myself, so I have no credit or certification to skip the babby-tier stuff.

Here's a way to think about it as someone who learned from C# to C++ to C:

object.func(int)

is just

func(object, int)

The compiler just turns the former into the latter.
>>
Not the anon building it, but the hub station should have:

>Bridge-style docking ports for largeships, which are really just a pressurized tube and a connector
>Pressurizable, individual hangars for smallships, with immediate access to a main area
>Comfy view of nearest planet
>If near Arrakis: Launch tubes to send prefabs on their way

>Large open area with a few stands, usable for faction recruitment centers and smallship dealerships
>Some kind of script-moderated trade machinery
>Space-bar lounge
>Rave dancefloor lounge
>Spess Garden w/ windows
>Comfy lighting on all decks
>Public-use weld/grind bays
>Free space for entertainment
>Crew Quarters or someshit

No matter what, it'd have to be a multi-faction effort to get built, and it'd likely go above block count maximum.

>>127513619
Oh, right.
>>
>>127515026
It's simple, yeah, but the classes I took presented it assbackwards and spent too damn much time in the abstract. I guess that's just what happens in a community college. I can't wait to hit proper university this fall.
>>
>>127514830
Make a hull that you're happy with then try and fit shit in it.
>>
>>127514830
Just plan ahead and leave plenty of room. It helps if you keep different saves of the ship at various stages of completion, and model an entire interior, that way, it can be remodeled as required.

Or, just make huge fucking compartments and put the engine room near where the screws will go. it's that or don't play until all the updates hit.
>>
>>127515238

Huh, funny. I took an "102" CC class on C++ just to see how my skills compared to an actual academic expectation; trivial, but compared to the garbage Python class I'm currently taking from a real University, I think it would have actually given a meaningful education in basic OOP had I needed it.

Python a shit
>>
>>127515324
>>127515315
i dont know how those japanese shipbuilders irl dealt with remodeling capital ships like Akagi and Kaga almost from the ground up multiple times, this is ridic
>>
File: f8e.jpg (289KB, 1162x850px) Image search: [Google]
f8e.jpg
289KB, 1162x850px
> mfw just found out that Fuel Barrels stack in Crossout
You can take like dozen of them and swim in fuel that you then sell to the goyah in the marketplace afterwards.
Just remember to cover them or slap them on long pipes to avoid situations where enemy just shoots them and engulfs your vehicle in fireball.
I also suggest using long range cannons to stay out of harm's way until you'll get some points.
It seems that each fuel barrel gives you 1 fuel per 200 points.
>>
>>127515767
I'm just thankful for Easy Automation. It feels like my old 84+, but even simpler. It'll make banging out simple control scripts in minutes easier than cake, once I get back on warbros and buy a couple ships from the jews. There's a few intergrid communication techniques I wanna try out that could finally enable drone fleets as well as one curious long range detection technique based on a jump drive API call I would like to experiment with as a 'super sensor' for guiding weapons and collision avoidance and such. I may not be able to write C#, but I wrote a clone of the wolfenstein engine in BASIC once, so I should manage at least a rudimentary system. Developing algorithms is my strong suit, not code implementation. I've written IPO charts before, I hate them so much.
>>
>>127515767
Like you, I've taken two sets of OOP classes. I started with C++ and then took java. I have no complaints at all about the C++ class, but the java class just bogged everything down in layers of shit nobody cared about. I'm guessing it's more a trait of C++ than it is of the class level, but fuck if I know.
>>
>>127516747

To be fair, Spengies programming adds another level of headache, because the API is done pretty horribly.

For example, it would have been trivial to let in-game programming access assembler production queues. Instead, the only way to automate production is to have one assembler per component type.

Then you've got the lack of convenience shit. It would be really easy for Keen to have the fetch method for multiple blocks of the same type return a List<T> where T: IMyTerminalBlock, such as a List<IMyLargeTurretBase> instead of a List<IMyTerminalBlock>. They don't seem to care all that much about the modding community, despite mods being the only thing keeping the game alive.

I mean, jesus, they literally claimed the engine would not support spinning atmospheric turbine, then went and implemented them after a modder showed that, yes, you can in fucking fact have spinning jet turbines.
>>
>>127517692
Didn't they make them spin the wrong way too when they put them in
>>
>>127516736
BOY
I SURE WISH I WAS HAVING THIS MUCH FUN
[REEEEEEE]
>>
>>127518170
It's okay, I bet there will be wipe anyway, I just enjoy jewing people.
The player driven marketplace is a great thing, I love buying out certain part for cheap and reselling it for the profit.
>>
File: 1450109411159.webm (3MB, 960x540px) Image search: [Google]
1450109411159.webm
3MB, 960x540px
>>127512032
>>127513549
>Taking my originalshipnosteal blueprint and selling it for personal gain
GOYIM NO GOYING!

Also, I don't know what this webm is, time to roll the dice.
>>
>>127517049

Java is...

I'm not going to say shit, because my significant other is focused in Java. But Java can be clumsy, unnecessarily bulky and frustrating to use. It tries to distance itself from C++ with keyword changes and minor syntactical adjustments, but at the end of the day I can't help feel like it's mostly arbitrary. If I understand it right, Java's generics use type erasure and therefore actually offer less versatility than C++'s templates - they can't be subtyped or freely access information about their type at runtime.
>>
>>127518892
I wish at some point java would go the way of flash.
>>
File: DSC_3871-reduced-660x440.jpg (55KB, 660x440px) Image search: [Google]
DSC_3871-reduced-660x440.jpg
55KB, 660x440px
HOL UP
>>
File: 2016-01-05_00 46 51.png (2MB, 1920x1080px) Image search: [Google]
2016-01-05_00 46 51.png
2MB, 1920x1080px
>>127514830
Design a generic hull. Produce variants.

Make sure to have an airship tender.
>>
>>127518892
That's about what I found. Java seems to burden itself with ivory tower rules about how OOP "should work" instead of being a clean effective language like C++.
>>
>>127518561
Neat little ship.
>>
File: SpessBike.jpg (231KB, 1920x1080px) Image search: [Google]
SpessBike.jpg
231KB, 1920x1080px
>>127521525
The land speeder isn't mine, but it intruiged me enough to save the wemb. I tried to combine it with my recently jewed auto-hover ship to make a motorbike, but so far it isn't functional.
>>
>>127520086
Holy shit is that FtD? Last time I saw it it had art style that looked like utter shit. Your's smooth as fuck.
>>
>>127522913
Yeah, that's FTD. The textures have gotten unfucked over time, and a good coat of paint fixes most of the full retard textures anyways.

It also doesn't help that the introductory enemy faction is mainly junker designs.
>>
File: 2016-01-05_01 38 13.png (2MB, 1920x1080px) Image search: [Google]
2016-01-05_01 38 13.png
2MB, 1920x1080px
>>127523676
This. Basically people don't paint their ships and subsequently they look like shit. People also often build ugly crap.

For example you get enemy ships that look like this because they were community submissions built by people with no sense of aesthetics whatsoever.
>>
File: migs.png (440KB, 1279x720px) Image search: [Google]
migs.png
440KB, 1279x720px
>>127524390
>People also often build ugly crap
This. It shouldn't be hard to build something that looks half decent.
>>
File: 2015-12-16_23 41 56.png (2MB, 1920x1080px) Image search: [Google]
2015-12-16_23 41 56.png
2MB, 1920x1080px
>>127524815
I think we aren't shaming them enough.
>>
>>127524815

>start typing in names of planes

>get some of the most fucked up looking things ever
>>
File: 2016-01-04_00005.jpg (620KB, 1920x1080px) Image search: [Google]
2016-01-04_00005.jpg
620KB, 1920x1080px
that feel when you unknowingly made your hull just wide enough to avoid turret bisection.
>>
File: nooooo.gif (960KB, 384x286px) Image search: [Google]
nooooo.gif
960KB, 384x286px
>freejam will never remove drones and thruster sticks from Robocraft
>the higher tiers will always be overflowing with them killing any and all fun

>despite their forums being full of nothing but people complaining about them
>People saying they and their friends have quit the game because of them
>new players saying they reached a level where drone builds started showing up and they quit the game
>Sergei, lead designer of the game sees no issue with having lightweight blocks that have 90% of the armor of a full block, for 0.08% of the weight, which is part of whats allowing drone builds to infest everything
>he also sees no issues with those blocks being able to be connected together, even though physically looking at them they arent even touching, but the game counts them as connected

>Freejam in general just shrugs their shoulders and does nothing while their fourms are aflame once again
>>
>>127524390
are smokestacks actually necessary now or does engine exhaust just need to be released 'somewhere' even if its the interior of the ship
>>
>>127520097

It's like C++ if the standard library was centrally-published, rather than implementation-dependent. And if people actually used the standard library extensions for commercial code. And you couldn't use non-OOP code.

>>127519645
I'm sad it got pushed so hard as a web development platform. ActionScript is awful, but I liked using Flash to make animations and vector drawings. I still have my copy of Flash MX, back when it was still under Macromedia.
>>
>>127528787
I think it just needs to go 'somewhere', as far as I know (I'm not the anon you quoted) smoke stacks just look cool.
>>
>>127528462
Should just remove planes entirely because they are floaty dogshit.
>>
>>127528787
Exhaust exit becomes a hotspot, so if you release it in a smokestack then IR missiles are likely to aim there rather than at your engines themselves.
>>
File: 2016-01-04_00001.jpg (254KB, 1920x1080px) Image search: [Google]
2016-01-04_00001.jpg
254KB, 1920x1080px
Europa is now officially colonized. Good shit.
>>
File: 2016-01-05_00004.jpg (820KB, 2560x1440px) Image search: [Google]
2016-01-05_00004.jpg
820KB, 2560x1440px
>look through old testbed i used to learn how to put shit together 8 months ago
>find big fuck guns i was designing for a battleship that would likely be so big that would probably lag the piss out of a rig using the latest chips

can i still use these or are the new guns just so much better

>>127529332
well that's enough excuse to have fun rerouting the exhaust pipes i guess
>>
>>127529597
That's a damn sexy base. I'm on my way to check out the green moon myself, I think I might settle there if it has nice features, otherwise I'm going to suspend a base over a chasm on Roscius.
>>
>>127529597
So is spess engineers a poorly coded pile of junk or is it a good game i cant even tell with you guys

maybe i should have asked whether or not it was even worth buying during the sale
>>
>>127530570
both
>>
>>127530570
It IS a pile of garbage programming haphazardly held together by spit and prayers.
>>
Ok, so I was preparing a mod to add folding solar panels, I was going to make it an airlock-type block that extends from 1x5x1 to the default 1x5x10. It suits me and my compact ships, but would you guys use this mod?

However it just occured to me, is it even possible to make an airlock block function like a solar panel? And much more importantly, is it possible to make it recieve no/less power when closed? I assume it's not, but after seeing some of the interesting blocks I'm not so sure.
>>
File: seras what.jpg (26KB, 640x480px) Image search: [Google]
seras what.jpg
26KB, 640x480px
>guy says using more tank tracks in robocraft increases your top speed

>spam a bunch of small tracks
>going over 200mph
>>
Tips for making the AI in FtD not fly like an asshole?
They primarily seem to try to backflip turn, which bigger aircraft just fucking obviously can't do.
What sort of AI settings make them gentle turn with the rudder?
>>
File: 2016-01-05_00005.jpg (924KB, 2560x1440px) Image search: [Google]
2016-01-05_00005.jpg
924KB, 2560x1440px
how the fuck do you guys make engines nowadays

all i can guess at is try to make consumption less than 1 fuel per 100 power and stick around 3 carburetors per cylinder
>>
>>127432652
>That one dancing piston
>>
>>127531847

Theoretically, so long as you implement both the solar panel interface and the airlock interface. Which is why I stilll wonder why we don't have combo LCD/Doors for doors with labels.

Also, there's an airlock block?
>>
>>127533920
>not knowing about piston timers
>>
>>127531847
Every block can only be a variant of a vanilla block. A solar panel is no door. A reactor is no refinery. Everything beyond that requires someextensive scripting, albeit you cannot reach the PowerAPI of SE anymore, thanks Keen. But there are work arounds.
>>
Is campaign in FtD fun? I've got the hang of it in vehicle designer, should I move to campaign now?
>>
>>127528462
that is the tip of the iceberg
it's so mundane, these "issues" I can't begin to explain it
>>
>>127534726
It's a great way to test your ships in an actual scenario that, resource costs and all. At least until you can get enough resource nodes.
>>
>>127532503
>guy says using more tank tracks in robocraft increases your top speed
>going over 200mph

>all the armor
>all the speed

they did it again, they've reawakened emotions in me that I thought where long dead. it's a fucking miracle
>>
>>127534328
To expand on this:

If you need a block that can have an on/off state, but has no other settings or effects, and has the emissive color change, you use the virtual mass definition and set the mass to 0.

If you want a production block that works automatically and sucks things in, you use the refinery block.

If you want a production block that is player controlled, assembler with custom recipes.

If you want a cutter that uses power rather than ammo, you use a thruster with 0 force but high flame damage and range.

If you want a beam weapon, is a Gatling definition, with super long tracers, 100% trace probability and high rof.

If you want a burst fire weapon, it's SmallRocktLauncherReloadable, set to high rof, and set to fire bullets rather than missiles. For turrets, it's LargeMissileTurret.

If you want to be able to shot a bullet weapon without a spinning barrel, you use either SmallGatlinggun and make the barrel subpart an empty model or you use SmallMissileLauncher, which has no barrel subpart required.

If you want to make power, it's a reactor. In the wireless power mod, scripts fill it with dummy fuel and it had no conveyors, so only the script can fuel it.

SE Modding is as much outsmarting Keen's restrictive definitions as anything else. The helo rotors are thrusters without flame and a script-spawned animated rotating blade section, for example.
>>
>Think the new engines encourage new creativity in fiddling with the different parts
>All these steel strider ships only use fuel injectors plastered everywehre
>we've gone from using a mix of 3 engine pieces stuck onto cylinders to 1 or 2

what the H E double hockey fucks is going on here
>>
>>127532503
>>127535743
The devs did once again something that makes the game more entertaining... by an accident again.
>>
>>127533916
Put a single cylinder on engine block, put a carburator on it, surround them with turbocharges and put a supercharger on top of carburator.

Prefab and spam these, preferably with high spin up and decay time settings and a battery to smooth the spikes..

Or make a big supercharger engine, I guess, with max spin up time and a big battery.
>>
>>127536342

haha, Im fucking around with it right now.
It doesnt even matter where you place the tank tracks. As long as at least 1 is making contact with the ground they just magically increase your top speed as you add more.

Im driving around with 4 tracks on the ground and 20 suspended in the air and im flying around the test map.
>>
>>127533540
Put the 2nd air ai slider to 180 to make it never use roll turn.
>>
Would one of those multi-turret control scripts shit the serb up?
Also, do shields transfer through rotors?
>>
>>127536775
ples weebum

>>127536929
Depends on how often they fire. Once per second will probably be fine. You are free to try it out in a testrig, and if it werks without costing us loads of CPU, feel free. I know that the guided missile "active radar" script costs a lot of CPU power, but haven't tested it yet.

Shields work with all attached grids, through rotors and connectors.
>>
File: 2016-01-05_00001.jpg (357KB, 1920x1200px) Image search: [Google]
2016-01-05_00001.jpg
357KB, 1920x1200px
>>127537114
Cool, I've got a set of 4 rocket domes on my ship imma try it with, they seem to be pretty slow firing


>build rider atmo drill shap
>works pretty well
>sinks to the ground when not piloted
fug
looks bretty gud though
>>
>>127510123
Holy shit they had the right ideas.
We need to be building castle bikes to ram the shit out of each other.

Fucking Mars.
>>
>>127516736
How the fuck does the market work?
The ui is pretty jank.
I keep trying to sell scrap as it doesn't seem to have any other use.
>>
>>127536819
Thanks anon
>>
>>127537846
It's pretty simple actually, you can compare it to the Steam Marketplace.
People put items on sale, let's say a machinegun for certain price.
Others can put buy orders so when someone puts the machinegun on sale for let's say 10 gold or less, it automatically buys it.
Which is pretty good for jewing (at the moment, because community is rather small).
Let's say there is Machinegun for sale for:
5 gold three times, 2,5 gold four times and 2 gold one time. So you buy those cheap MGs for 2,5 and less and immediately put them on sale for let's say 4 gold. If people are suckers or somebody else doesn't put his MG for less on sale, then that's a profit for you.
Good thing to realize price of items is that every white item is worth 10 scrap metal, since you can salvage everything, even with 0 condition (you can sell items only with full condition)
So you check price of bulk of 10 scrap metal.
Then you check the prices of other white items, if you see that they are on sale for less than scrap metal, that's either instant profit which you can just immediately salvage for ten scrap or put on sale for more.
It's also worth mentioning that there is 10% tax, probably to avoid jewing, so reselling some items for just some extra price may not be profitable.
Also another tip of mine is to put buy offers, especially on bulk of 10x scrap metal.
The average sale price is around 2.2 gold, but I like to make purchase order for 1.7 - 1.8 and people often fall for instant cash instead of waiting a while, which is good for them I guess.
This way you can get plenty of cheap scrap, which even if you don't sell you can use to craft some items.
Also don't bother with 50x, 100x or greater bulks, those almost always have terrible prices, 10x bulks for any resource usually has best offers.
Once you get familiar with prices for white items you can hop to blue tier items, those have by far smaller stock than white items, which is advantageous for you to manipulate the prices.
>>
>>127538653
>steam marketplace
Isn't that where you can sell pretend cards or some shit?

I remember it being mentioned but never bothered to look.
>>
>>127536179
For some reason they didnt want to make actually effective engines for most of the factions so they just loaded them with fuel and injector engines and called it good.This was done so that the enemy factions wouldnt have old engines with UNLIMITED POWAH. Basically the people who design and maintain the factions are fucking dumb.
>>
>>127535901
Can you combine them? Could you make a custom turret base by using a turret and a rotor so you could have fixed weapons with AI targeting.
>>
File: is dis infidel srs.jpg (312KB, 619x975px) Image search: [Google]
is dis infidel srs.jpg
312KB, 619x975px
>>127516736

>signed up for Crossout like 6 months ago
>have never gotten an invite to the alpha/beta
>people are playing it right now and Im not
>>
File: BUG.webm (3MB, 1680x1050px) Image search: [Google]
BUG.webm
3MB, 1680x1050px
>>127533920
piston dicks are essential to engineering
>>
>>127537408
is that vexida or justica?
>>
>>127538956
check your junk folder
I think they sent out a bunch of extra invites at christmas

Could we get banned for posting our usernames here? I'd like to know if I'm against someone here.
>>
>>127539730
vexida
comfy levels off the charts
>>
>>127538653
With the blue items you have to consider more things though, unlike white items which cost only scrap metal, blue items also cost copper and three white items. So you need to combine prices of amount of scrap (usually 100 - 150), copper (which is at the moment always 40) and of those three specific white items, which are usually around 2.5 gold each. When I did the math the average value of each blue item that way was around 75 - 85 gold. People also usually sell items for around 110 gold IIRC, so if you put something for sale for around 100 gold you may make around 5 - 10 gold per piece (since we have to count with 10% tax aswell). Tires and guns are the most popular items in every tier, so you might want to focus on those. Radars and radios and things like that are not that sought after, since people need to constantly buy new weapons and tires to fix their damaged ones.
Also if you want to make cheap gold you can buy decor items, like headlights, exhausts, skulls and stuff like that. They have rather small stocks, because they can be gained only through after match item drop and have rather inconsistent prices.
Their repair cost is 40 scrap, maybe not for all of them, but my broken eagle emblem costs 40 scrap to fix.
So if scrap costs 2.2 gold, then they need to pay 8.8 gold to fix one broken decor. But sometimes people put them on sale for 2 or less gold. I've bought some fender for less than 1 gold and resold it for around 6 gold.
Also, each decor on your vehicle gives reputation (exp) gain by small percentage, so even if you bought one for cheap and can't sell it, it might be useful for you to ease the grind.

Another thing that I have forgot to mention is that if you want to sell something quickly, you can just put it on sale for 0.1 gold less so it's the best offer. It's a cheap move, but it works.
>>127538956
The server is not always up, so I rarely get to play to be honest. Also the vehicle physics and the grind are not so great at the moment.
>>
Jesus fucking christ I feel like Belka.
>>
>>127536775
>>127536342
>>127532503
>tank tracks
>weigh ridiculous amounts, a single tank track could weigh more than a wheelless megabot
>adding more ridiculous amounts of weight makes you go faster
Uhhhhhh
>>
File: Hussars.png (1MB, 1433x537px) Image search: [Google]
Hussars.png
1MB, 1433x537px
Alright, /egg/, I am pleased to present the Hussar line of budget patrol boats!

The Cannon-refit costs 92k RP and comes equipped with a 6-barreled 150mm cannon firing HEAT rounds at 60RPM. It's capable of sustained fire for a period of over five solid minutes.

The Missile-refit costs 63k RP and has a salvo of ten IR missiles, each equipped with two narrow-cone frag warheads.

Either vessel has a comfortable cruising speed of 13 m/s and maintains a minimal freeboard in combat situations. An angled metal rim around the waterline serves to deflect low-velocity shells harmlessly away from the ship, ensuring staying power far in excess of its size!
>>
>>127481887
The dogs actually wait outside the wall and allahu ackbar. They shown the video.
>>
File: 1430429414985.png (79KB, 600x900px) Image search: [Google]
1430429414985.png
79KB, 600x900px
>>127540907
>>
>>127541908
Love it.
>>
>>127502179
You honestly don't need the one turn for a missile that size.
>>
File: 2016-01-05_00006.jpg (778KB, 2560x1440px) Image search: [Google]
2016-01-05_00006.jpg
778KB, 2560x1440px
i ended up with a nazi engine block that can be extended

1100 power per 3x5x5 segment with no overheating
>>
File: HAHAHAHAHAHAHA.jpg (729KB, 1920x1080px) Image search: [Google]
HAHAHAHAHAHAHA.jpg
729KB, 1920x1080px
>>127532503
>>127535743
>>127536342
>>127541015

HAHAHAHAHAHAHAHAHAHA
>>
File: 1413927174088.jpg (225KB, 1920x1080px) Image search: [Google]
1413927174088.jpg
225KB, 1920x1080px
>>127542270
long live to belka
>>
>>127481887
are those fucking lights on that planet
>>
>>127542450
>We will be having a short maintenance at 2PM UTC

welp that was short lived
>>
>>127542497
>the dog was just a tease
>they've actually added naturally generated NPC cities
>>
>>127542417
>Volle Kraft voraus!
>>
>>127542565
>>127542450
Someone make a .webm or a video of it with a speedometer on.

I'm not NEET enough to have 24/7 access to my gaming computer.
>>
>>127542604
>>127542497
its the fucking skybox
>>
>>127542937
Jobs are terrible. I wish I was unemployed.
>>
File: 1430426187662.gif (1MB, 927x549px) Image search: [Google]
1430426187662.gif
1MB, 927x549px
>>127542483

I am of liking yuo, Belka stronk
>>
>>127542497
its the skybox texture.
>>
File: 1401260980041.jpg (177KB, 960x684px) Image search: [Google]
1401260980041.jpg
177KB, 960x684px
>>127533916
Alternatively you can adjust maximum power output, engine reaction to power demand, and other things to maintain efficiency.

The game has is so that temperature increase decreases maximum possible engine power.
Radiators which are pretty much unrelated to a normal generator engine take fuel to cool down engine and only be placed on end of crank shaft.
Turbos actually help cool the engine without draining fuel while acting like an exhaust pipe for cylinder. You would least likely use them for higher rpm as they are meant for it but efficacy is not changed that much.
Carburetors are more efficient than fuel injectors but don't have mount for superchargers. Supercharger increases base power generated at low RPM's.

I know but just trust the tooltips on this.
>>
>>127542417
>tfw german engineering cannot shake off its historic baggage when chasing efficiency
>>
File: 2016-01-04_00001.jpg (352KB, 1920x1080px) Image search: [Google]
2016-01-04_00001.jpg
352KB, 1920x1080px
Harvest plants.
>>
>>127543858
>driving a pleb ship yourself and not a capital cruiser
>>
File: DWG U air wing.jpg (367KB, 1920x1080px) Image search: [Google]
DWG U air wing.jpg
367KB, 1920x1080px
Being DWG is suffering
>>
>>127544185
I prefer to fly high-skill high-risk ships my self in StarSector and leave the low risk high resilience ships to my AI officers.
>>
File: TOO MUCH POWER.webm (3MB, 680x384px) Image search: [Google]
TOO MUCH POWER.webm
3MB, 680x384px
>>127499564
>besiege
>help a newfriend

Watch youtube videos of awesome creations made by other people, try to make something similar yourself, become frustrated because you lack the necessary autism to design and build all that complex and cool shit.
>>
>>127544324
this pic is making me think of propellers

didnt someone before say it was possible to make ship propellers out of fast moving spinblocks and helicopter blades
>>
File: mothership.jpg (333KB, 1920x1080px) Image search: [Google]
mothership.jpg
333KB, 1920x1080px
>>127543858
>farming off asteroids and platforms
>not having dedicated hydroponics ships to prevent spreading the seedpocalypse
>>
>>127544604
Well yeah they're possible. Check the DWG shrike for a good example of one.
>>
File: clang.png (1MB, 960x684px) Image search: [Google]
clang.png
1MB, 960x684px
>>127543292
>>
File: 2016-01-04_00002.jpg (261KB, 1920x1080px) Image search: [Google]
2016-01-04_00002.jpg
261KB, 1920x1080px
>>127544185
Remove Weed.
>>
File: 2016-01-04_00011.jpg (176KB, 1920x1080px) Image search: [Google]
2016-01-04_00011.jpg
176KB, 1920x1080px
>>127545145
Remove Capital Ship.
>>
Can someone chuck a basic ship for From the Depths on Workshop?
There's just something I'm obviously not getting, they either go 5ms or go any higher and do a crazy backwards flip even if they're heavy as balls. Even my basic flat wooden ship is going 7ms, I've build a hull like an actual ship with a keel and ballast and it just doesn't really go.
Can some anon post a basic small ship for me?
Something start of the campaign level, want to know what I'm missing.
>>
File: 2016-01-05_00009.jpg (605KB, 2560x1440px) Image search: [Google]
2016-01-05_00009.jpg
605KB, 2560x1440px
>I need a 48-meter barrel to accomodate an 8-meter shell

uhh..
>>
>>127546943
http://steamcommunity.com/sharedfiles/filedetails/?id=410696534

here
a simple ship with missuls, basic gun, basic hull, basic radar and engine and AI and all that shit

doesnt use nu-engines or nu-guns though
>>
>>127547379
Thanks a ton anon
>>
>>127546943
There is a small indicator that shows you center of mass, thrust and lift should either be simetrical to that or aligned.
>>
>>127547379
Bigger than I hoped but I can hopefully scale it down.
I'm thinking like Vanguard size.
>>
>advanced cannons have flak shells and proxy fuzes

whoa shit i thought this wasnt out yet

does this mean i can make WWII-era anti air Dakka??
>>
>>127548310
Yes, and for some reason if you six barrel it, even on a tiny ship with only single block shells it eats things alive.
>>
>>127548310
No, only kinetic and HE are usefull. (KI being the most useless of the usefull) the others only have diferent kinds of useless, that includes heads.
>>
>>127548310
yes, but use timed fuse and laser designator set at -0.1 sec.

the proxy fuze only check for targets in a raycast directly in front
>>
>>127547217
This was supposed to be a balancing factor, in reality it's just absurd.
>>
>>127548130
http://steamcommunity.com/sharedfiles/filedetails/?id=593508739

Try this one if you want, it's pretty cheap and mostly made of wood. It has a hull mounted gun that uses the godawful AP rounds to conserve on crystals so you'll need to pilot it yourself, or just replace the AP rounds with HE.
>>
>>127544346
The only issue is that they tend to provide thrust as if it was a magical anti-gravity device. So boats with heliblade propellers sometimes fly a bit.
>>
>It takes 44 seconds to reload a 500mm shell
that's...
iirc the Yamato's main armament was only slightly smaller than 500mm and her crew could throw i think 3 rounds a minute

whats the maximum engagement range of ships and can an AI engage it with a 500mm monster?
>>
>>127549136
Belt-fed autoloaders, multiple loaders, more coolers, etc.
>>
>>127549136
I never saw AI fire beyond 3km, so probably that.
>>
>>127549136
>500mm and her crew could throw i think 3 rounds a minute
Try 2 shots for short range and 1.5 shots at maximum range a minute.
>>
>>127549254
will each loader's magazine be loaded at individual rates or will the entire gun be loaded one shell by one
>>
im starting to rapidly realize that i'll actually need to design escort vessels and smaller casemate guns for any capital ship i make

amazing
>>
>>127549136
>i think 3 rounds a minute
wikipedia sez one round every three minutes
>>
>>127549569
A gun with belt feeders will shoot five times faster than the same gun operating with standard 1m autoloaders.

The disadvantage with belt feeders is that they separate the loading and firing stages. A standard autoloader clip will be refilling as you empty it. A belt feeder will not reload until a set idle time has passed (default is 60 seconds), at which point it will load and continue to load until it is full. During this time, your gun is out of action.

Basically, if you want to tell your belt-fed clips to start reloading, stop shooting for however long you've set your idle time to be. Then they'll start to top up. During this time, you wait like a good little bitch.
>>
>>127549136
Shell to clip, clip to autoloader, number of autoloaders, cooldown and number of barrels are all factors that affect the actual ROF of a weapon.
>>
I'm kinda starting to regret that I didn't get FtD during sale.
Could anyone post some cool submarines from it? That's the thing that makes me more hard about that game to be honest.
Unless somebody says that they suck and that the interior is flooded because of the engine limitations.
>>
File: Shimapan Camo.jpg (141KB, 1920x1080px) Image search: [Google]
Shimapan Camo.jpg
141KB, 1920x1080px
>>127549889
here, have an underwater dildo
>>
>>127549889
The interior is technically full of water, but air pumps designate an area as "water-free" and turn the water in that area transparent. In a submarine it looks exactly like a submarine should. If you hang around in the hull of a ship, you'll get splashing effects as you interact with the surface of the invisible water.
>>
File: 2015-04-02_00011.jpg (389KB, 2560x1440px) Image search: [Google]
2015-04-02_00011.jpg
389KB, 2560x1440px
>>127549889
>>
File: incoming missile spam.jpg (230KB, 1920x1080px) Image search: [Google]
incoming missile spam.jpg
230KB, 1920x1080px
>>127549889
Everytime one of these fuckers spawn for the Steel Striders https://www.youtube.com/watch?v=uL4RBZV7Wjc plays in my head.
>>
>>127549889
have an age old sub that I may turn into a jet plane
>>
File: 2015-11-16_00001.jpg (45KB, 1366x768px) Image search: [Google]
2015-11-16_00001.jpg
45KB, 1366x768px
>>127549889
Not sure about cool, but I have a cute sub.
>>
File: 2016-01-04_00011.jpg (244KB, 1920x1080px) Image search: [Google]
2016-01-04_00011.jpg
244KB, 1920x1080px
>>127544660
>tfw no sim speed
>>
>>127549889
Submarines in FTD are difficult for ships without dedicated weapons to even hit. When they get damaged they're super boned though. They were better before the armor changed when 10 block long torpedoes would obliterate ships.

Some people who are bad make them with flooded interiors but you don't need to at all. In fact since the update to how air pumps apply buoyancy and to ACBs you can probably build a trim system.
>>
>>127549889
I got spengies for free by selling TF2 shit, using steamidle to get all my steam cards and sell them got me besieged and some other gaems
>>
File: 2016-01-05_00005.jpg (614KB, 1920x1080px) Image search: [Google]
2016-01-05_00005.jpg
614KB, 1920x1080px
>>127490332
Trying to get this thing to turn better but it doesn't want to turn at all
>>
>>127550381
>made a battleship fuchueg heavy too
>had to add copious ammounts of thrust
>it has so much thrust that if I add hydros I can turn it into a sub just by changing the angles
God I love this game
>>
>>127551278
I was basically trying to make a ship
But then it became a sub because I didnt have a clue what I was doing, but hey it works
>>
File: 123123.jpg (7KB, 188x268px) Image search: [Google]
123123.jpg
7KB, 188x268px
>tfw putting high caliber belt fed hull guns on the back of the ship as emergency propulsion
>>
>>127552660
Also, mixing regular with belt feds is pretty good. Allows you to max out the cooldown usage when you have multiple barrels.
>>
FtD: How do I go about making a laser designation turret to guide laser guided missiles that are fired from seperate turrets?

Learning to play the game by repeatedly losing the campaign, long range missiles are my go-to strategy for keeping my starting base alive but using IR sensors has lead to all sorts of trouble. Very educational trouble mind, I've shot down my spyalloon several times and learned how to respawn it as a result. Next step is to learn the failsafe systems and stop IR guided missiles from blowing up my refinery/engine.
>>
File: 2015-12-07_20 59 41.png (744KB, 1920x1080px) Image search: [Google]
2015-12-07_20 59 41.png
744KB, 1920x1080px
>>127549889
The first thing I ever made in FTD was bright pink submarines.
>>
>>127553847
Do you use friend or foe blocks for missile launchers? They stop your missiles from targeting allies.
>>
How do I make repair bots/tentacles work? I got slightly damaged by the first invasion and can't get bots to repair my fortress and ship. They just remain as stationary blocks.
>>
File: 2015-12-01_02 14 06.png (1MB, 1920x1080px) Image search: [Google]
2015-12-01_02 14 06.png
1MB, 1920x1080px
>>127549889
wasn't always effective
>>
>>127552660
nice, is that the gun with the biggest recoil?
>>
>>127554361
They need resources on board. Also, tentacles repair only other vehicles, bots are self.
>>
>make ramming ship in reassembly
>instantly kill anything farmer
>plow through asteroids like butter
>gets stuck on fucking plants
It seems to be more destructive at the sides, maybe because its more than two shards, so it has more points to do damage?
>>
>>127554592
Yeah, all gunpowder with sabot head. I might try to make it a six barreled 500mm, if its possible, and then built the ship around it.

Or make it a carrier rocket for satellites. whenever docked vehicles stop limiting you to 30m/s..
>>
>>127554632
I have global resource sharing. Should I process raw resources into some secondary resource for repairs?
>>
>>127554870
>built the ship around it
smells... like BRRRRRRRRRRRRRRRRRRT
>>
>>127555010
If you have it global, it should repair regardless. Try to put a single misc storage block in and see.
>>
Anon who mentioned SimplePlanes earlier, show me some of your creations
>>
>>127554285
No, I've tried out failsafes so far, they don't seem to discourage the projectiles from detonating.
>>
>>127553847
Adjust the Q menu settings on both the laser designator so it guides all missiles from its own vessel, or even guides other vessel's missiles, and adjust the laser reciever component on the missile so it follows beams from the vessel instead of the launcher.

And IFF blocks will stop all missiles from a launcher from targeting your ships.
>>
>>127555918
>adjust the laser reciever component on the missile

I believe this was the step I'd been missing, there's always another feature somewhere else, thanks.
>>
>>127537620
Guys holy shit, why have we not thought of this before.

We need to make a Traction City.
https://en.wikipedia.org/wiki/Predator_Cities
The Land Lemon.
>>
>>127556030
Happy to help. For me, the stumbling block was adjusting the laser designator. I never even noticed it had a Q menu until I gave up and was halfway through scrapping the missile array.
>>
>>127485501
Put anon, what you're suggesting is strictly worse version than the common smelter with dedicated belts for input and output.
There's simply no advantage to your proposed model when compared to the baseline.

>>127485101
>two input and output belts [mixed belts?]
>no long inserters
That's gonna take a lot of splitters and belt wizardry.
Please post a picture.
>>
>>127548670
That's more what I was looking for, thanks.
>>
What kind of setup is good for a six barreled explosive gattling gun? It seems I can only make something with a more reasonable rate of fire, not super fast.
Just want to hammer into things with it, ammo efficiency be damned.
>>
>>127557708
Well, what's your current ROF, cooldown, and reload time?
>>
>>127557708
Belt fed autoloader/s with a lot of clips behind.
>>
>>127557708
Gonna be honest anon, I got FtD one day ago and I'm pretty low on knowledge. I'm really unsure on the general setup of advanced guns and there don't seem to be written guides yet.
All I really did was use three short clips at once, three cooling units and two gauges.
I'm not really sure how these work.
What would be the general set up for prioritizing true RoF?
>>
>>127558263
Unsure, I disassembled it, was only ever really a test.
>>127558278
I'll try that, I don't know much about advanced guns.
>>
>>127547217
No, you need a 48m barrel for full accuracy/velocity. You can fire it just fine with a 1m barrel if you like.
>>
File: 2016-01-05_00004.jpg (175KB, 1360x768px) Image search: [Google]
2016-01-05_00004.jpg
175KB, 1360x768px
After a horrid mistake where yours truly ended up... accidentally miscounting the height, which resulted in a completely fucked up ellipsoid, I finished the saucer.
>>
File: 2016-01-05_00005.jpg (131KB, 1360x768px) Image search: [Google]
2016-01-05_00005.jpg
131KB, 1360x768px
>>127561768
Actually pretty roomy, too, for the given size.
>>
File: 2016-01-05_00006.jpg (131KB, 1360x768px) Image search: [Google]
2016-01-05_00006.jpg
131KB, 1360x768px
>>127561935
These cryo pods are great, nice and compact for the ship. This is gonna be able to work with only one person (pilot) but designed for 4 people to fly (pilot, co pilot, two gunners).
>>
>>127561768
ever heard of form follows function?
>>
File: YT-2400-Outrider-600px.gif (4MB, 600x400px) Image search: [Google]
YT-2400-Outrider-600px.gif
4MB, 600x400px
>>127562083
If I did that I'd end up with yet another brick. I wanted something that actually looked nice, for once.
>>
>>127562336
If I may make a suggestion: Abuse the fact that StarWars fans chronicle everything, get the actual specs, and rebuild the entire thing using armour panels rather than armour blocks for the outer hull. Throwing space away, literally. What you got there looks like someone tried and faild to "blockrender" a 3D model.
>>
>>127562569
There's probably like ten different internal charts for the YT-2400, and the actual sizes range all over the damn place. So, what I'm doing instead is basing my ship on the general shape.
And I know it looks blocky as fuck, I'm gonna add all the sloped blocks when I'm done building the exterior.
>>
>>127562336
isn't that just a millenium falcon with the cockpit taken off the side, rotated -90 degrees and attached to the front?
>>
>>127563024
They're both part of the YT series and manufactured by the same company, so yeah, they have some serious design similarities. My understanding was that the 2400 was the successor of the 1300, though they were both operating at the same time (the 1997 re-release of episode IV has a 2400 taking off in Mos Eisley).
>>
>>127562569
http://www.amazon.com/Star-Wars-X-Wing-YT-2400-Expansion/dp/1616619171
>>
up
>>
File: 2016-01-05_00003.jpg (291KB, 1920x1200px) Image search: [Google]
2016-01-05_00003.jpg
291KB, 1920x1200px
>armor blocks
>>
>>127568946
Those thrusters are ugly as fuck and I wish people would stop using them. They don't make any fucking sense.
>>
>>127569953
some nice opinions you got there
>>
>>127570114
But he's right
>>
>>127569953
They're mostly ugly because people make huge sections out of them.
>>
Is there a reason the Riverhomes are completely unable to sail upright?

I didn't want to start stealing enemy ships, but so far every one I've encountered has just sailed in circles at extreme range, so I've had no choice but to go out and capture them. I notice they're lined with jet stabilizers, but they don't seem to have any control over them.
>>
File: glassplen.jpg (298KB, 1920x1200px) Image search: [Google]
glassplen.jpg
298KB, 1920x1200px
>>127570206
>muh subjectivity
>>
>>127571154
Why don't you at least use the sloped ones
>>
>>127570949
Last I checked, they were topheavy. They barely stay up intact, even a little bit of damage will throw them over.

The jet stabilizers work automatically, with no need for control inputs, but positioned that close to the CoM they can't exert enough torque to really matter.
>>
>>127571154
That looks like refried ass.
>>
>>127438882
>but with weapons

Wait, there are weapons? Is there more to simple planes than just building a plane and flying it?
>>
Why do space spiders have their own faction
I'm scared
who is the great tarantula
>>
>>127532503
Speedtanks have been one of my favorite things lately; tanks can now FULFILL ALL THE TEAM ROLES!

>>127542565
Turns out all the maintenance did was make non-full chassis parts slightly more fragile. Tesseracts are still a thing, as are speedtanks.

>>127535743
You use up a TON of CPU by using this many treads, so you're actually a very large, very heavy, very fast, but somewhat fragile tank. It sets a pretty severe limit on how much chassis you can put on to protect all your treads.

>>127542937
This setup uses 12 T2 (old T3-4) treads. It's a bit slower than using a mass of like 20+ T1 treads, but it can take more damage and uses up a bit less CPU. As seen here it can still readily clear the test ramp. At OC13 it's hitting just below 200mph. OC1 it's closer to 170mph which is still extremely fast for a ground unit.
>>
>>127574000
Everything is rendered always anyway, I don't know why keen doesn't have stuff spawn off in hives we can hunt down.
>>
>>127574401
that would make the game too fun

keen can't allow people to enjoy their game without paying extra shekels
>>
File: mcn.png (1MB, 1281x746px) Image search: [Google]
mcn.png
1MB, 1281x746px
>install arch linux as my main OS for giggity goos
>fucked up a couple of things on the way
>install wine
>this still works 90% fine out of the box
All is well in the world.
>>
>>127575538
k
>>
>>127441008
correction. strap wings to anything with an overpowered modded jet thruster and watch it fly.
>>
>>127574401
Because they already re-used their code on spacedoge
>>
is there any magic trick to run space engineers with 3gb ram?
(probably retard question)
>>
>>127574526
I also don't understand how we can't have a worldgen phase for digging out caves and caverns when all it would take to do so would be a separate piece of metadata from the heightmap to generate them.

>>127579240
>is there any magic trick to running a modern game in what would be a mediocre amount of RAM even in 32-bit XP
Gee I dunno
>>
>>127579240
Yes. Become one with Clang.
>>
File: No blenits.jpg (34KB, 549x232px) Image search: [Google]
No blenits.jpg
34KB, 549x232px
>>127579240
Patience
Also no planets
>>
File: 1442973836416.jpg (52KB, 526x300px) Image search: [Google]
1442973836416.jpg
52KB, 526x300px
>>127579638
>64bit
>3G of ram

Nigger what are you doing
>>
>>127580172
maybe he needs to run dolphin, who knows
>>
>>127574319
Use L2 (oldT4) as new terminology to not confuse stuff.


The armor nerf was dumb as shit, they should have made corner rounds/slopes same as normal corners and be done with it. Now I essentially gotta rebuild all my cars because they just lost a load of armor. Bullshit.
>>
>>127550458
Been meaning to ask, what game is this?
>>
>>127581237

They also need to change the fucking corner pieces so that building "tesseracts" becomes literally impossible.

Both the normal corner, and the full retarded sloped corner piece can be attached to eachother even though they literally just float in mid air. Its stupid, and Freejams fucking retarded for even letting pieces be able to be attached like that. Remove that ability and alot of the bullshit in the game will dissapear overnight.
>>
>>127582167
Yeah maybe.
Opposing mounts on corners maybe should be removed. I'm guilty of using it myself (for cosmetic reasons) on my cars, but it is bullshit desu.
>>
>>127543858
what geam is this?
>>
>>127583347
Reassembly
>>
>>127538914
No, you cannot. It's either one of Keen's presets or it does not work.
>>
>>127581237
Unless they were using curvy slopes and whatnot, they probably shouldn't have taken a huge hit. Default/straight shapes like prisms and tetras were much less severely affected by the nerf.

>>127582167
It's a big bug in how cube-connection calculation is done. Each cube area has flags on where another cube can be attached, which covers the whole face of the unit. Realistic logic dictates the connection between 2 opposite corners can connect because they're both fully connecting faces, despite appearances.

Subdivision of face connection would probably be kind of difficult at this rate.

They really should've just made all the current armor pieces statistically identical aside from collision box and connection points.

>Don't get penalized for using full blocks on light builds and prisms on heavy ones.
>Triforcing/Tetra-weaving/etc is mainly used to decrease weight and distribute damage over lighter structure; still fundamentally has more breaking points than solid structure and will be nerfed heavily if this gets put into play.
>Specific redirection around components still works.
>Can focus on bot shape and looking good while not fucking up your health
>Makes it easier to extend chassis pieces into separate weight classes that can easily be balanced in weight/cpu/health.
>>
In Space Engineers, is there a way to start a game on a planet without having so much shit just given to you? I like the asteroids starting mode but it doesn't seem like there's anywhere to go from there.
>>
>Log into Warbros
>Faction mate is on and we chat briefly about our plans for our little outpost while I grab all my shit.
>Place 3 blocks, alimmediately crash and lose hundreds of steel plates, construction components l, and shit I had just made to make a collector arm attached to my refinery.


Wew lad
>>
>>127587678
Solar System start.
>>
File: 1448082526374.jpg (15KB, 318x318px) Image search: [Google]
1448082526374.jpg
15KB, 318x318px
>roboshit
>trying to make a sanic tank
>get 10 T1 treads on, a few thrusters, everything connected
>try to practice mode
>"You have disconnected cubes, blah"
>Click ok
>my back four treads, a quarter of my armor cubes near the treads, and four thrusters near it all disconnect even though it was all perfectly fine
I guess Clang doesn't want me to have fun.
>>
>>127590543
>thrusters

Do you think thrusters on a build with 10 treads and weighs at least 72,500 kilograms is going to make a difference
>>
File: submarine-x1[1].png (455KB, 788x545px) Image search: [Google]
submarine-x1[1].png
455KB, 788x545px
>british engineering
>>
File: submarine-surcouf[1].jpg (244KB, 800x552px) Image search: [Google]
submarine-surcouf[1].jpg
244KB, 800x552px
>>127591912
>oi m8 dis mite work
>>
File: HMSMarshalNey.jpg (65KB, 800x594px) Image search: [Google]
HMSMarshalNey.jpg
65KB, 800x594px
>>127591912
>Just throw random shit together, some of it is bound to end up being innovative
>>
>>127592160
>>127591912
That's, just beautiful.
>>
>>127585169
My builds are like 80% edge slopes.

RIP.
>>
>>127591912
The rust must have been terrible
>>
File: stealthwhen.png (1MB, 1366x768px) Image search: [Google]
stealthwhen.png
1MB, 1366x768px
Very pleased with how this turned out. It's a bitch to kill thanks to how many redundancies it has, and missiles never fail to pack a punch.

All that's left is paint, maybe some minor aesthetic tweaks, and she's done.
>>
File: ss+(2016-01-06+at+07.33.16).jpg (401KB, 1920x1080px) Image search: [Google]
ss+(2016-01-06+at+07.33.16).jpg
401KB, 1920x1080px
>>127591912
>>127592160
>>127592851
My brothers in arms.
>>
>>127587930
This is why I always just only carry the base material to just put down the skeleton, then just bring a welder ship over with all the items and weld once I have whatever skeletons in place.
>>
File: 1372381602427.jpg (472KB, 1680x1050px) Image search: [Google]
1372381602427.jpg
472KB, 1680x1050px
found more ship pics.
>>
File: 1372392598877.jpg (134KB, 750x556px) Image search: [Google]
1372392598877.jpg
134KB, 750x556px
>>127593783
>>
File: bewtz.jpg (105KB, 800x476px) Image search: [Google]
bewtz.jpg
105KB, 800x476px
>>
>>127593002
>every seaman since the greeks
>>
Is there a limit to how many grids we (as in per each individual) can have in the serb? Would stations be less burden on the server than ships?
>>
File: 2016-01-05_18 41 45.png (2MB, 1920x1080px) Image search: [Google]
2016-01-05_18 41 45.png
2MB, 1920x1080px
>>127593783
Brother!
>>
File: 1372382282390.jpg (380KB, 700x469px) Image search: [Google]
1372382282390.jpg
380KB, 700x469px
>>127594549
>>127594041
>>
File: 1372392421681.jpg (114KB, 750x552px) Image search: [Google]
1372392421681.jpg
114KB, 750x552px
>>127594549
nice, im looking at tutorials and how to´s so far.
>>
File: 1372392650138.jpg (132KB, 750x530px) Image search: [Google]
1372392650138.jpg
132KB, 750x530px
>>127595160
>>
File: 1414141414.jpg (122KB, 597x470px) Image search: [Google]
1414141414.jpg
122KB, 597x470px
So why does space engineers want to use so much fucking memory? I can play for like an hour and then my screen locks up and i have to end the process in task manager. It usually locks up at 3-4gb and once locked up jumps like 50mbs a second in usage until it uses all the memory it can. I booted up the game and within like 5 minutes this happened almost 6gbs being used.

The amount of times i have locked up and lost so much shit in my inventory is pissing me off. I've looked all around google and people just say it is some memory leak or just inefficient optimization but no fixes.
>>
>>127595960
You answered your own questions.
>>
>>127596169

So it's just shit optimization? My only choice is to buy like 32 gigs of ram?
>>
>>127595960
yes, memory leaks
>>
>>127595960
i have 12gb and sometimes reaches 10gb when im on a travel through planets.
>>
>>127596665
Honestly I've been waiting for games to catch up with the sheer system resources available today, and spengies should be one of those games, but it's so horribly optimized that it'll be impossible to truly pull off. Spengies by every right should be EXTREMELY heavily threaded, not single core.
>>
File: 1310346818288.jpg (231KB, 800x634px) Image search: [Google]
1310346818288.jpg
231KB, 800x634px
>>127597063
still a strutterfest, and the god who killed all transformers, Clang
>>
>>127593830
What is he doing? I recognize the surface a lot
>>
>>127597594

read the filename pleb
>>
>>127597594
Needlegunning non-skid off the deck.
>>
File: ayy mlya.jpg (211KB, 1600x1489px) Image search: [Google]
ayy mlya.jpg
211KB, 1600x1489px
>tfw Reassembly 3D never
Why is there no space voxel game with organic ships?
I just want to build a comfy ship that regenerates and makes lewd noises
>>
File: baldy.jpg (72KB, 678x960px) Image search: [Google]
baldy.jpg
72KB, 678x960px
I need some sort of simulation/strategy game to play

doesn't have to be /egg/

recommend me something, I've grown board of my /egg/ games
>>
>>127598510
From the Depths.
>>
>>127598510
>>>/r/
>>
>>127598379
make astro droids to repair the ship, add some speakers for the noises
>>
>>127520086
Holy shit those designs, dat airship.

I <3 you anon
>>
>>127598614
200 hours logged friend

just lost my new campaign to a shrike fleet because I'd never played with the enemy growth rate cranked so high and overestimated how long I had to build shit, so I had nothing to fend them off with but the starting rib ;_;
>>
>>127598786
dude you can fend off a shrike with a handful of 4-block missiles pointed upwards
>>
https://youtu.be/_ToOSMb4nUE

wild west when
>>
>>127602421
when you can use a Space Colt as a weapon
>>
File: 2015-11-22_00001.jpg (304KB, 1680x1050px) Image search: [Google]
2015-11-22_00001.jpg
304KB, 1680x1050px
>>
>>127593736
I'm going to have to start doing this, just happened to me again.
>>
>>127598510
Go check /gsg/
>>
>>127602725
Comfy
>>
>achievable jump distance 40%
>which puts you right inside the black hole
>only checks for gravity at intended destination, not actual destination
fug
>>
File: 2016-01-05_00010.jpg (728KB, 2560x1440px) Image search: [Google]
2016-01-05_00010.jpg
728KB, 2560x1440px
finally learning how these nu-guns work

2 block shells loaded in a 14-inch cannon and i can fire a round every 5 seconds, syncing loading and cooldown, and probably can push that even further down with some finagling
also looks like i can make this into a turret of not too ridiculous dimensions

are 4-block shells good to use or is the barrel length req too cumbersome
>>
>>127603143
>trusting keencode
>>
>>127602421
This is why I kept telling you guys to use programming for walkers
>>
>>127605929
The barrel length is manageable unless you're trying to put a big gun on a small boat, but the reload time starts to get hard to handle.
>>
>>127605929
Optimal barrel length is dependant only of the gunpowder i think, not the length overall
>>
>>
>>127606630
It's dependent on the quantity of powder and on the length of the other shit.
More powder means you need a longer barrel to get full speed.
More other shit means you need a longer barrel to not take a precision penalty.
The two operate independently of each other, so sometimes precision dictates your length and other times your powder does.
>>
>>127606630
speaking of gunpowder, exactly how much propellant do i want for a 2/4 block composition anyway

ive just been going by historical rules and not having boolits longer than the actual gunpowder
>>
>>127607110
This guy is right
>>127607006

That said, I usually test the gun with a single gunpowder and add more if im not satisfied with the speed/range after testing
>>
File: 1400225454471.gif (3MB, 520x292px) Image search: [Google]
1400225454471.gif
3MB, 520x292px
>>127606945
Can an engi get a blueprint?
>>
>>127606945
>>
>>127608158
http://steamcommunity.com/sharedfiles/filedetails/?id=593863997
>>
>>127608024
so if i wanna make a fat-dick mortar gun i dont have to worry about sticking more than 1 or 2 sections of powder and a shorter barrel?
>>
so i cant make heads or tails of each of the shell caps
which is to be used on what?

i can see maybe a standard AP, stronger AP, mega AP that gimps explosive damage, a round that concentrates HE power into the interior of the intended victim, a round that concentrates HE power into the outside of the victim

but then maybe im completely wrong about all of that
>>
>>127610567
Use the HE warhead as the cap to make your life easier.
>>
>>127610852
i kind of resigned myself to that for 1-block shells

but for 2-block i went with an HE warhead behind an AP-capped head

izzat gud?
>>
>>127611220
If you're after armour penetration, I like HE + Shaped charge. It gets even more effective if you can add an inertial fuse somewhere, that allows it to detonate when it hits a shield, rather than just being deflected.
>>
>>127610852

Doesn't this shit up your shell velocity though?
>>
>>127612103
Somewhat. Unlike the the nose only ones the HE warhead only has a speed modifier of 1 when used as the nose.
>>
File: 2016-01-05_21 47 05.png (3MB, 1920x1080px) Image search: [Google]
2016-01-05_21 47 05.png
3MB, 1920x1080px
FtD looks gud sumtimes.
>>
File: 1443890329005.jpg (55KB, 611x800px) Image search: [Google]
1443890329005.jpg
55KB, 611x800px
Clang 10
>>
>>127608920
Yep, two gundpowder is usually enough to reach space depending on calibre, on fater guns two is probbably ok, 3 going into the realm of the longbarrel
>>
>>127617325
Boat clang
>>
>>127595960

>8gb of ram is 54 plus tax dollars the lowest i have ever seen in Canada
>would have to buy two of them because my ram is all different timing then all the others

Fucking hell getting shit on
>>
File: 1447901227534.gif (2MB, 375x375px) Image search: [Google]
1447901227534.gif
2MB, 375x375px
>tfw seeing recoil of the gun rocking the boat the gun is on
mmm
>>
How do I turn this thing into a submarine
>>
>>127619056
>doesn't even know how to build a submarine
laughingsubmariners.jpg
>>
File: tremorhussar.png (1MB, 1177x648px) Image search: [Google]
tremorhussar.png
1MB, 1177x648px
>>127618895
I put one of my capital ship guns on this little dinghy. 250mm HE rounds firing at 60RPM. When it starts firing broadside the boat tips almost totally sideways.
>>
>>127619402
Are you a branch of the White Flayers or something? They're going to love those spikes of yours.
>>
>>127619882
I wouldn't mind having a fleet style. So far I just have a series of weapon refits for the one small hull. They're bloody effective, though.
>>
Holy SHIT nu-guns use a lot of ammunition...
>>
>>127618229
I learned that there's a completely insane conspiracy theory about the San Francisco.

http://bklim.newsvine.com/_news/2011/09/24/7939507-bush-era-admin-lied-about-the-uss-san-francisco-accident-to-distance-its-covert-involvement-with-the-26-dec-2004-93-quake-offshore-sumatra

Something about man-made earthquakes, oil etc.
>>
File: 2016-01-06_15 13 47.png (2MB, 1600x900px) Image search: [Google]
2016-01-06_15 13 47.png
2MB, 1600x900px
I rather like this cannon I designed. 500mm with sustained 6 second refire, the biggest part being the 22 odd cooling blocks it needs to get that refire. The 2 part 500mm shells have plenty of bang.
>>
Took me 3 hours to end this game.
Other factions are interesting, but it became too boring.
>>
any warbros admins around? my ship is clanging client side and i cant' get in it, i tried to deal with it myself but i can't get near it without dying

grid is called Sparky-M-meatloaf , just toss it on one of the landing pads nearby, i'll have the landing gears on autolock, not that i trust them
>>
>>127623720

scratch that, i got in it and it stopped, took a few tries though
>>
File: 1448036786262.png (74KB, 642x1908px) Image search: [Google]
1448036786262.png
74KB, 642x1908px
>>127623720
>>127624571
>not messaging ced immediately
Better be glad you didn't CLANG it further than it was.
>>
>want to play spengies
>only have 8gb of ram
>>
>>127626339
>want to shitpost
>picks ram for topic
>>
>>127626716

I literally can't play the game because the second i open it the countdown begins to when its going to balloon to 6gbs and fucking crash my game while i have a bunch of shit in my inventory.
>>
File: TakenFromAGeek.jpg (91KB, 640x480px) Image search: [Google]
TakenFromAGeek.jpg
91KB, 640x480px
>>127626339
I'm a software guy, I don't know much about hardware, but I've been playing on the server since its inception with 8gb of ram and have never had any issues, even on high graphics and playing entirely on planets. Granted that all the components of my PC are brand new, but they only total $500. This game plays flawlessly. I even 32gb of ram 'free' from newegg and haven't bothered to put it in.

What are the symptoms of too little ram? Slow speeds and lag?
>>
File: 2016-01-05_22 30 31.png (2MB, 1920x1080px) Image search: [Google]
2016-01-05_22 30 31.png
2MB, 1920x1080px
>>127619402
>>127618895
put a general purpose PID on your ship set to roll control, and a couple of propellers pointed downward on the sides of your ship, set to roll (LHS) and roll reverse (RHS)

then dick around with the PID settings until your ship can keep itself more or less level while firing a broadside. these settings work fine for me; i'm not sure if they'll keep that capital gun dinghy upright, but you can put some pretty big guns on pretty small boats with this
>>
>>127627840
That's some faggot shit. Real men just deal with it.
>>
>>127628027
real men solve the problem, son
>>
>>127627796

My screen will randomly lockup when the game gets to about 3.3-4gbs of ram usage and then within like a minute the process just slowly sky rockets to use as much ram as it can even completely freezing my computer from using so much ram. Everywhere i have looked people keep saying that it's the game being unoptimized and that planets really shit on your ram and that dx11 has a memory leak.
>>
>>127628268
Real men don't have a problem with recoil.
>>
File: 9googbqHF1qa6vr1o1_1280.jpg (52KB, 657x378px) Image search: [Google]
9googbqHF1qa6vr1o1_1280.jpg
52KB, 657x378px
So I've gotten FtD and I honestly don't know where to start.
Is there some good tutorial video? Should I play story missions, campaing or creative first?
>>
>>127629962
Play vehicle designer, watch youtube guides.
>>
>>127629962
The gamey part of the game is the campaign. Typically the done thing is to design stuff in the vehicle designer for use in your campaign. There's about twenty trillion tutorial videos on youtube for any given thing you might want to do.
>>
>>127629962
Use the vehicle designer to look at the prebuilt designs of the various factions [press X, spawn them on your team] for ideas and to help see how some things work.
>>
>>127629351
that's right. because they know how to use a PID block
>>
Is it a good idea to start learning advanced cannons ASAP? I tried making multibarreled turrets with custom cannons and they look like shit and take up a lot of space. Or is it too difficult for a beginner?
>>
>>127630981
Stick to custom cannons for awhile, then slightly ease yourself into advanced cannons by breaking open the turrets of the existing faction ships.
>>
File: 2016-01-05_00009.jpg (473KB, 1920x1080px) Image search: [Google]
2016-01-05_00009.jpg
473KB, 1920x1080px
>tfw stylin on people with a drifting stretch limo

>can do donuts on enemy base while capping it
>>
>>127632135
>cars all have premium colours
>people are still buying them
why.jpg

Did they mess with wheel physics?
>>
>>127630981
I found the best way to get the hang of advanced cannons is to build the actual turret last.

Start by designing the shell you want to use. Aim for anything that'll fit in a 1m clip. That's a 500mm two-component shell, or a 250mm four-component shell, or a 150mm six-component shell, and so on. Forget about longer (2m, 4m, 8m) clips until you've mastered what you can do with a 1m clip.

Then, build what I call a "deconstructed" cannon. This is all the components laid out on a flat area and joined by six-way connectors. This way you can test how the various components affect your cannon's firing speed.

The main factors affecting your firing speed are cooling and reload time. If your reload time is holding you back, add more autoloaders. If your cooling time is holding you back, add more coolant.

Note that one of the very best ways of increasing your firing rate is to add extra barrels. This decreases the gauge (and the damage!) but this can be countered by adding a gauge increase instead. This means that, as long as you have an autoloader for every barrel you add, one of the most effective ways of speeding up your cannon is to add an extra barrel and a gauge increase. This only works up until you hit maximum gauge. If your six-barrel cannon is firing slowly, add coolant.

Lastly, belt-feeders. These only work for 1m clips, so try not to get too hooked on them as they're useless for larger shells. These speed up your cannon massively at the cost of a massive reload time. If you're relying on a belt-fed cannon that runs dry mid-battle, you can basically count that cannon out of action for the rest of the fight.

Once you've made a deconstructed cannon with the stats and DPS you want, assemble it into a turret. Try to build a central spine of gauge components, and build the magazines coming off it in a radial fashion. There are more efficient designs, but this is the easiest to construct and modify.
>>
>>127605929
>4-block shells good to use or is the barrel length req too cumbersome

4 block was probably the only reason to make big bore guns shoot high velocity. Since they removed velocity buff and rate of gunpowder cases for shell, they are pretty much not used but would be pretty good railgun against huge targets.

The current now is belt feed and two length main guns because anything bigger takes to long to reload and fire.
>>
>>127428963

>Have hull mounted guns face broadside.
>Ai shifts to broadside encirclement at set distance.
>???
>Profit.
>>
>>127637038
Do they really take too long to fire?
I've been able to get large calibers to fire every 3 seconds or so
>>
If I'm trying to build a large ship in space, would it be better if I started building it as a station since I'm assuming station can't drift away? Then after I finish converted it to ship? Don't want to use the landing gear since its so unreliable in MP.
>>
>>127638091
Start as a station, yes
>>
Can I somehow connect multiple missile arrays to a single targeting beam without merging them?
>>
>>127638814
That question has already been answered in this thread.
>>
>>127638271
The server setting has the option where station that are not anchored down to asteroid can float away, right? Do we know if it's enabled or disabled in the setting for our server?
>>
>>127639116
Thanks, sorry.
>>
https://www.youtube.com/watch?v=ZFFCSZAvnDs

Have some awesome From the Depths music from an awesome ship battle game.
I kind of want to build the watercraft from it, but the guns are so exposed.
>>
File: 2016-01-06_00006.jpg (565KB, 1920x1080px) Image search: [Google]
2016-01-06_00006.jpg
565KB, 1920x1080px
>trying to make Metal Gear Rex megabot

>Robocuck only has 45 degree angle blocks, so making alot of parts of rex is difficult

>impossible to not make it look like a big dumb cow

>could use thrusters for the "eyes", but cant use thrusters on megabots

REEEEEEEEEEEEEEEEEEEE
>>
File: Geopelia.jpg (421KB, 1920x1080px) Image search: [Google]
Geopelia.jpg
421KB, 1920x1080px
So I wanted an aircraft I could call my own so I started building one, but suddenly the turret I've been using on literally everything I make caught my eye again.

How fucked is this aircraft?
>>
File: 2016-01-06_00008.jpg (495KB, 1920x1080px) Image search: [Google]
2016-01-06_00008.jpg
495KB, 1920x1080px
DUUUUURRRR

HUUURRRRRRRRR

Im going to have to take some autistic liberties in the design.
>>
File: 2016-01-06_11 45 52.png (2MB, 1280x1024px) Image search: [Google]
2016-01-06_11 45 52.png
2MB, 1280x1024px
Is this a good design for AI targeting complex?
>>
How does resource collection work in FtD nowadays
last time i played you literally couldn't put too many resource collectors into a resource zone because they'll still collect stuff faster and faster without depleting the node
>>
>>127640596
it looks happy
>>
>>127640794
no, since AI doesn't use this things since alot of patches ago
>>
>>127641180
Upon cursory tests i find that shit is the same even now

dang man
>>
>>127641287
So it just fires at any enemy in proximity? All those 3 things are useless?
>>
>>127641552
yes, it says so when you select any of them on the builder
>>
File: plen.jpg (227KB, 1920x1200px) Image search: [Google]
plen.jpg
227KB, 1920x1200px
Is it pretty yet?
>>
>>127642939
N
E
W

C
L
A
N
G
>>127642939
>>
File: index1.jpg (8KB, 194x260px) Image search: [Google]
index1.jpg
8KB, 194x260px
>>127642519
>>
File: Weed Farm.jpg (651KB, 1920x2160px) Image search: [Google]
Weed Farm.jpg
651KB, 1920x2160px
>>127544660
S-step it up sempi.
>>
>>127642519
I am moderately fond of the idea, figure out a solution for those engines and 9/10
>>
File: For_what_purpose.jpg (25KB, 323x454px) Image search: [Google]
For_what_purpose.jpg
25KB, 323x454px
>>127640432
> cant use thrusters on megabots
>>
>>127644058
using thrusters on robutts is the engi equivalent of sprinting with your hands behind your back
Thread posts: 766
Thread images: 218


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.