Remember the best dungeon? Yeah me neither.
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nth for highlanders are bestlanders
No it doesn't
Dungeon does give 120 law though so I dunno if it would be pretty good for law farming with a geared to fuck group. Would probably still take too long to be worthwhile
I wanna stick my meat in his **boipuccie**
post some cute midlanders
It's funny because it's probably a more financially sound option then anything else seeing as it'd soak up the money from desperate, lonely fetishist shitters because that's all they care about. Balmung could become a money farm.
Honestly if we get another gigaflare or something, AST has 20% extra mitigation that will push HP checks well.
AST didnt even get a chance this patch with how late they buffed them and how comfortable people were with WHM.
Just kind of depends on what the fights are like.
If its anything like this patch it'll totally be WHM though
Well there's Collective Unconscious which is 10% (and I THINK that stacks with Sacred Soil but I haven't bothered testing it), and I'm guessing the other 10% he means is Disable which definitely stacks with Virus.
There's also Bole which is 5% AoE mitigation but I doubt you could rely on that.
I honestly don't know if they can ever do anything like Gigaflare that's actually threatening again, though. Deployment Tactics alone almost takes that possibility off the table, because your only two options there are "Deployed Adlo makes this trivial" and "Pretty much unsurvivable without a Scholar" (or I guess maybe the comedy option of a Paladin using Divine Veil on top of an AST's Nocturnal Helios).
Until they make Diurnal not suck shit, AST will be the budget healer. Both WHM and SCH can hand out decent DPS only managing cleric stance; and WHM has better HoTs while SCH has better shields than AST.
Add to that the WHM superior DPS and HoTs leave AST utterly shit useless in full groups, because it's not like we're going to ask the SCH to stay at home any more than we're going to ask the AST to go Diurnal.
AST will be in the world first Midas Savage clears. It's been buffed since 3.0, and you fags said the same thing about PLD being used over DRK in Savage. 3.2 will be the patch where people realise WHM's healing is overkill and that AST+SCH DPS is more important.
>you fags said the same thing about PLD being used over DRK in Savage
Except we didn't know anything about DRK doing more DPS and being just as good of a tank as PLD. We already know how AST stands up to the other healers as explained by >>127340243
AOE bole is really, really useless.
Honestly bole should just be played straight. It's 10% damage reduction on the tank for 30 seconds. That's pretty freaking nice. The only RR i use with it is extended. 60s of 10% mitigation can save a lot of mp.
You mean nocturnal. Diurnal is fine. There has never been a regen check. What's going to matter for world firsts is burst damage and straight up HP checks, and with bole, disable, and CU, AST is far better equipped to handle that, especially when paired with a scholar.
AST actually has higher HoTs than WHM if you include CU and Asylum
Their DPS is very similar as well, Mana is the biggest issue but especially in progression, you dont get more of a chance than to get up dots to DPS, you don't have the gear to rely on defense/hots to sit an hit stone 3/combust 2
>Aspected Benific is 20 less potency in 3s less duration
>Aspected Helios is only 100 less potency spread out over 30s
WHM's regens aren't noticeably better than AST's, and AST will provide more overall DPS on anything that isn't a dummy.
don't DO THAT
you like squids, huh?
>You mean nocturnal
>nocturnal is worse than diurnal
>I think diurnal is better because I can actually contribute to group DPS while my group dies from insufficient healing; nvm, the WHM picked up my slack instead of contributing some DPS
>tfw we have this retarded cycle of vertical progression where every odd numbered patch is irrelevant on release because the XIV team couldn't get CT done on time in the first place
2.1 had FIVE new trials with loot, and of course three dungeons added to the roulette.
2.3, 2.4, 2.5, and 3.1 have all had ONE new trial with loot, and in 3.0 and 3.1 we're down to two max-level dungeons per patch from three.
AST doesnt have the mana to provide more reliable personal DPS. They merely match a WHMs personal DPS with the buffs they bring to the rest of the party(if they get any useful ones that is)
Are you implying that the trials in 3.1 and 2.5 aren't rehashes of what we already had?
A "rehash" of existing content that uses the same art assets but has a new set of mechanics, a completely different fight script, and requires just as much learning, is effectively a completely new fight, and having three of those every patch is infinitely preferable to having a single "all-new" fight every 3-5 months.
wtf why did you quote me so much
so many people hated my au ra
still, i like my catgirl a lot so it'll be a long time until i fantasia back
Are you trolling? Nocturnal is utter dog shit. CO does nothing for shields, time dilation does nothing for shields, and shields require refreshing long before the end of CU. You just end up pissing away MP and you lose out on a scholar. If you're using nocturnal for anything other than pvp or a joke, you're wrong.
The big problem with ast's regens is aspected benefic needs to be refreshed more often AND costs more.
Honestly Yoshi is right, people play AST wrong. They burn everything that isn't balance or arrow and then complain that they don't have MP or that their heals aren't as strong. Spear = MP. Ewer = MP. Bole = MP AND HEALING.
Yeah, ideally, you'd be balancing everyone 24/7 but even one balance in a fight is more than white mage brings.
They absolutely have the mana to drop a combust II/combust every 30 seconds.
bole is trash tbbqh
like if you get one during drainage or plasma gud4u but 10% doesn't mean much in the long run since 99% of damage is scripted and the other 1% is just randomized targets
Let's unfuck PLD
Clemency heals and shields all allies within x radius for x amount; instant cast, 60s CD.
Divine Veil reduces incoming magic damage by 20% instead of being a heal based shield; is now an AoE buff bubble.
Cover now blocks all damage instead of just physical.
Tempered Will is now an Esuna strength cleanse.
Bulwark removes the CD on Shield Swipe.
Sheltron block applies to single target magic damage.
Flash now applies a 30s DoT on all targets hit; when CoS hits a target while the DoT is active, the remaining damage is dealt immediately; 25s CD.
RoH potency lowered to 200 and is changed to a cleave that hits up to 3 targets.
RA ignores damage reduction of Shield Oath and is given a threat modifier while Shield Oath is active.
i want squid to come back
AST has enough to match a WHM in most content, mostly just because in progression you dont get the time to burn your mana on high cost spells, only dots. In fully geared content, you clear fast enough for it to not matter
Just keep up dots alone is about 250-300 DPS, which is a lot to a core healer
This post is fairly accurate
except I actually like the initial heal on aspected a lot
I barely throw away cards post 2-3 minutes into a fight, I will use all of them.
Bole is great if you dilate it with CU, during stuff like straf doles, MT twister phase in A3S, A2S, A1S, anything really.
Bole has saved my life in solo heals because it lets you play catchup
>bole is really, really useless.
Corrected that for you.
It's never going to help you survive anything, because the RNG nature of it means that you plan all your mitigation around NOT having it.
It's never going to free up extra mitigation to use elsewhere, because delaying other cooldowns after getting Bole is likely to mean that those cooldowns won't be up the next time you actually need them.
They can't even be used to replace a tank stance in the rare instance that you actually use a tank stance, because if incoming damage is severe enough for you to use your tank stance, the 10% you get from Bole probably isn't going to cut it.
And of course, the laughably weak effect of Expanded Bole is just not even worth doing.
They should just double the effect of Bole to 20%. That way it's actually usable as a substitute for a tank stance, and at 10% it's actually worthwhile as AoE mitigation during some bit of heavy raid damage.
wtf, you don't like my cat?
Those new PvP modes are going to be dead upon arrival or only one of them will work.
Why the fuck would they make 5 separate queues? They also need to fix the problems with SMN/NIN/WAR/AST in PvP.
not much different but the eyes and scars
become a squid for me
>apected spells cost more and last less
>heals for less, burst heal cd longer and weaker
>has only one reliable way to get mana back
>no mana saving traits
>pure card rng, often requires 2 cards just for a decent buff
yes, this class totally is world's first material
also he's right, old face was better desu
The three Extremes gave i90 (raid-quality) Earrings, Bracelets, and Rings, and were attached to a weekly quest that gave an i90 (tomestone-quality) weapon for completing all three.
Ultima gave out both Necklaces and Rings, at only i80 compared to i90 Myth/Allagan, but they were still useful due to not being on any sort of weekly lockout.
The last one was Thornmarch Hard Mode, which didn't give functional/useful loot, but still had weapons that were pretty popular once glamour prisms were introduced.
You're using it wrong. You don't use it to survive shit, you use it to make your regens relatively stronger. so you have more MP to cast shit that WILL help them survive. That's why empowered bole is useless, because you burned a balance or another bole you could have saved to do it, and why expanded bole is also useless.
>burst heal cd longer and weaker
Synastry compares kind of unfavorably to Divine Seal but this isn't really accurate.
Synastry is a retardedly strong boost to direct, single-target healing. Divine Seal increases healing by 30%; Synastry increases (direct, single-target) healing by around 70%.
The cooldown on it is 90 seconds compared to Divine Seal's 60 seconds, but the duration on it is 20 seconds compared to Divine Seal's 15 seconds, so overall maximum uptime is comparable.
The reason that it's weaker in general is that Divine Seal applies its full 30% to both regen effects and to AoE healing, while Synastry is only 20% to those things.
The other issue is that 60s on Divine Seal's cooldown fits more nicely into most common boss phase durations than the 90s on Synastry, but that just comes down to how a specific raid tier's fights are designed.
>apected spells cost more and last less
Lower mana cost of benefic/benefic 2 balance this out
>heals for less, burst heal cd longer and weaker
The only difference in WHM and AST healing is Aspected is weaker than Med 2, but CU is stronger than Asylum so they actually favor AST if all 3 hots are up.
ED is shorter CD and stronger, not sure why you're saying that
>has only one reliable way to get mana back
Max ethers, and preemptive use of Lightspeed on AoE healing
>no mana saving traits
>pure card rng, often requires 2 cards just for a decent buff
>yes, this class totally is world's first material
Its not at all, but people are listing all the wrong reasons which is the funny thing
Are you retarded? MNK is nowhere near 400 DPS ahead of NIN, it's like 100 max. NIN+Trick Attack contributes way more to any group, and properly timed Trick Attacks make DPS checks much easier early in progression. There is literally no reason to bring a MNK to any Savage fight, and there never has been.
Don't forget the fact that you can time dilate + CO an aspected benefic at the very end of synastry.
Bole + Synastry + AB + LA + CO (because you never use CO without LA) + TD = I'll be over here casting malefic II for the next 20 seconds.
Sometimes you just need some time by yourself...
Shadewalker and goad are irrelevent if you didn't bring a paladin.
And yes I did pull that number out of my ass, it was deliberately meant to be absurd. Trick Attack increases raid dps by 1.6% overall. Unless your raid dps is over 10,000, monk will get the overall job done faster.
Nah that doesn't even make sense.
If the restrictions were client side, you could download the real client or hack the trial client to bypass shit and play for free. And developing a gimped client would take away development time from the game.
You absolutely get the full client from the trial.
i've had it on farm since october sorry buddy.
if you've actually played this game it's always been this way.
Oh no you got me I'm shitting my drawers in rage
You gotta try a lot harder than that cutie
So how does this work ?
Anyone interested ?
Somehow since I got my original sub from a contest a billion years ago I am eligible for it; I'll probably sub for 30 days only at first since I have to go on a work trip in two weeks.
I was thinking of trying the jp vers cuz it's free.
A friend wants me to play the en release with him but holy fuck, everything about it screams red flag.
>b2p, but cbt access restricted to the $50 + $99 packages
>no refund if you play any of the betas
>buy our game without trying it and fuck you if you think it's terrible
How to fix MNK in endgame:
Remove MRD xclass, add ROG with the following skills:
Assassinate (add untraited version with the same cd as mercy stroke)
Change Dragon kick INT debuff to a -5% magic resistance debuff
Except they don't. DRG outdamages MNK on A1S, matches them on A3S, and only gets beat by 50-70 max on A4S. DRG also contributes more than MNK because of Battle Litany and Disembowel. MNK is the selfish job to use if you want to show off a slightly higher personal parse, it's definitely not the one you use to maximise group DPS or progress.
"but i dont have a diaper feitsh, maybe you should message me in private on steam >:C"
Increasing raid DPS by 1.6% translates to 96-112 DPS for a group that's putting out between 6000 and 7000 overall DPS.
The difference between Monk and Ninja's personal DPS (setting the comparison at the 90th percentile on FFLogs) is 46 DPS on A1S, 406 on A2S, 63 on A3S, and 150 on A4S. (And for fun, it's 86 on Thordan.)
So counting Trick Attack alone and ignoring gains that you can make via Goad and Shadewalker, Ninja adds roughly equivalent overall raid DPS to Monk in every fight that isn't heavily reliant on AoE.
Except that, whereas the added raid damage from Monk is spread evenly over the entire fight, the raid damage from Ninja is condensed into short periods of huge group-wide bursts, which is much, much more useful for passing mid-fight DPS checks than Monk's evenly-distributed damage.
Even more disgusting than diapers themselves desu
It's just there as a filler senpai, you're not supposed to take it
Instead you take mutilate (only 20 potency over fracture), assassinate (mercy stroke) and goad for a little extra support in a cross skill slot that was unused anyway
Plus you help the casters do some extra damage just like DRG helps the ranged
Also it's lore-friendly
It's perfect, they should hire me at SE
my group cleared it in mid-september, i'm just not so insecure that i need to post screenshots to salve my fragile ego from the attacks of anonymous posters on an anime imageboard. also lmao at implying others are NEETs when you were fucking raiding on christmas eve. confirmed for permavirgin.
>Shadewalker and goad are irrelevent if you didn't bring a paladin.
Except DRKs run out of TP just as fast.
Also, none of the tanks can hold hate very long in DPS stance at the start unless they have shadewalker.
>pulling in tank stance
Nobody should be taking FFlogs seriously right now. We're at the point where groups are going in with parties explicitly to make certain people look good.
40 dps is not going to make or break your fight, I promise you. If it did we'd all be running 2xWAR and bringing Astrologians.
I've been saying it's a wash between monk and ninja. Nothing said here contradicts that. And monk has burst power. They have to save up for it but they definitely have it. Check out the 90th percentile on Ravana EX, the burstiest boss in the game right now. Monk just shits all over everybody.
V I D E O G A M E S
>I've been saying it's a wash between monk and ninja. Nothing said here contradicts that.
Literally everything contradicts that, because MNK's DPS lead is so small and stuff like Trick Attack and Goad are too useful to not have.
How do you think people pushed DPS in a4s
You literally sit in dps stance the entire fight, outside of the warrior pulling with unchained. Aggro is still an issue though, you can lose it halfway through a fight to melee 1 since they're doing nothing but hitting the boss
>Nobody should be taking FFlogs seriously right now.
You can take it plenty seriously if you're not being a retard by either taking the #1 score and assuming that everyone should be able to do that in all scenarios, or by assuming that any results that hurt your ego/argument are solely the result of people padding their DPS. All the tools you need to separate that shit out are on the site.
You need to level gladiator to tank as any of the others anyway. And you need to be level 50 and in Ishgard to unlock dark knight. Your class is shit but you're still on the right track regardless.
Because shit doesn't do any fucking damage in savage gordias.
Mmmhn! I'd be right happy to.
But no really. Is GLD that bad? I remember reading that the new tanks were bad at release but they fixed them. I hope they do the same with PLD if that's the case. I really like sword and shield classes.
Tank stance is literally just a buffer for inexperience
As long as you dont go from 100-0 with proper mitigation, you will bet that any world first group will have their tank sitting in DPS stance
as long as the tank damage rework isnt anything too seriousbecause there is 0 point to tank stance at that point.
Nah thats what I meant. Even if you pull with Unchained Defiance warrior and then swap to DPS stance, you still need Smokescreen/Shadewalker to compensate the aggro since its not burst aggro that you lose to in a4s, but sustained.
You can hold hate indefinitely in your DPS stance on any tank as long as you manage to hold onto it for the first 10-15 seconds. You just can't hold hate while also doing your own maximum DPS on DRK or PLD unless you get an enmity lead from Shadewalker or an initial tank-stance combo.
It's not too bad to use, but it's worse than the other two tanks by a wide margin. You'll only see the difference at the highest levels of play but once you do it's so stark it's burned into your mind and every time you see a paladin you'll realize how much easier it would be with a warrior.
But i'm pretty sure they're going to buff it in 3.2
>muh optimal party
you realize this is literally irrelevant for 90% of raiders, because people overgear the content before they've even cleared it, and dps checks become a non-issue.
but everyone here is a top tier raider challenging for world firsts amirite
It's also the fact that PLD is straight up harder to heal in A4S than a DRK or a WAR
Its so badly designed its hilarious
>As long as you dont go from 100-0 with proper mitigation, you will bet that any world first group will have their tank sitting in DPS stance
This is contradicted pretty massively by every raid tier prior to Savage Gordias and also by the actual world first clears in Gordias.
Hahaha. Yeah i'd love to see you tank Caduceus at ilvl 70 in sword oath. That would amuse me.
I seriously don't think we've had a harder healing check than launch BCOB and that makes me sad.
DRK is still shit. Alex savage was designed from the ground up to make DRK look good. But it's honestly still a shitshow. Terribly designed class.
Don't know what think...
That's exactly the reason. There's no difference between sentinel and vengeance, except vengeance has more uptime.
If PLD is going to be 'the defensive tank' and stay 300 dps behind dark knight, they need to have defense strong enough to change healer and dps behavior. I also suggested giving Circle of Scorn a 10% magic vuln up effect. By my calculations that alone would reduce the gap to about 100 dps.
I did do it at early ilvl, the healer check wasnt as bad as you think, you can still feed slimes to the split snakes, and it was mostly that everyone was inexperienced at the game.
Plus the DPS check was literally invisible unless you did the stupid thing where you merged the snakes, and aggro was an issue in sword oath.
PLD needs more CDs, not stronger CDs. You straight up run out for a lot of things because of how long the cooldowns are outside of rampart.
>tfw had babby healers during 2.0 progression who would panic so hard in t4
>healed t4 later in the patch on mules with pf players and really didnt see what the big deal was
Now I'm bummed out a bit. I'll keep playing PLD and hope for buffs since I don't like the aesthetics of the other two tanks.
Are the devs at least addressing the issues PLD has? Are there other classes doing poorly too?
See, i'm trying to work within the original design for paladin. I'm assuming the retardedly long cooldowns are an attempt at making them some kind of burst mitigation tank that takes super low damage from tank busters and makes healing smoother in exchange for needing stronger regens.
In that vein i also suggested reducing rampart's CD to 60s so it lines up with every other cd they have.
I want this meme to end right now
this game isn't built to have such a thing and even if it was, PLD only has fucking blocking over DRK in terms of sustained defense.
Your original healers were probably awful, but T4 was more trivialized by gear (and I mean gear available while it was on lockout) than pretty much any other fight in Coil. T4 in January was a completely different fight from T4 in October.
>i will NEVER be able to make an overweight granny ninja
There was a certain way to do it, it wasnt inherent. A lot of people didnt know about it
Regardless, most of BCoBs difficulty came from the inexperience to the game for most players. If you straight up released BCoB now, it would be considered the easiest raid tier up until t5
and then t5 still isnt bad with fixed twisters + instance servers
Again, burst mitigation isnt really important as long as your hp doesnt hit 0. The problem with PLD is you scrape for cooldowns just because timers dont line up well
Sentinel should be 2 minutes, to be honest. Bulwark has no business being 180s either
>Cause 60% sentinel would be such a game changer.
Turn Bulwark into this: http://ffxiclopedia.wikia.com/wiki/Reprisal , lower its CD to 60s, lower its block adjustment to 40%, append a magic resistance component to it.
>PLD needs more CDs, not stronger CDs.
Clemency and Divine Veil should just be reworked.
Make Clemency instant cast, give it a decent CD, add a Phalanx like effect after the cast that makes it block a static portion of damage for like 6 seconds.
Increase Divine Veil absorption shield to 25% of the PLDs HP, make it trigger-able by the PLD.
Make it simply give 20% magic damage reduction to all raid members within 20y.
Make Sheltron block all physical damage for 3s and increase magic resistance for 3s. Remove the MP refund from it.
that would be op without actually fixing anything
damage is still shit, enmity is still shit, tp management is still shit, and you would be able to skip all tankbusters of the game which is clearly not the reason they were included for
>damage is still shit, enmity is still shit, tp management is still shit, and you would be able to skip all tankbusters of the game which is clearly not the reason they were included for
Damn, almost sounds like a trade off or something.
If you want dps, take drk. If you want to be safe, take pld lol holy shit its not hard to understand
you don't play the game. you don't even have it installed. you never did. you live here. this is your life. this is what you've amounted to, all your years of education, the parents that raised you, fed you, clothed you. generations of family led to this day. the culmination of your ancestors civilization created..a mad faggot that lives on a 4chan thread and cries about avatarfags all day.
>Now this is on par with Equillibrium
No, that's fucking broken, because it's as strong as Equilibrium, can be used more than once per minute, and can target other people (and gives PLD half the healing too). Get good at precasting.
did someone just mention avatarfagging
my cat could probably beat me up desu
PLD would just be an easy tank that cannot clear endgame raids because it still deals too little damage.
Unless you give PLD a CD that delays the enrage timer, it will fix absolutely nothing.
>enmity is still shit
dps have enmity mitigation for a reason
>tp management is still shit
we have BRD/MCH/NIN for a reason
There's nothing wrong with PLD. It's made to eat hits and keep on eating. The problem is raids requiring tanks to do as much dos as melee classes.
The mana cost means nothing when PLD's MP goes to nothing else.
>Being able to double tap a 1200 potency heal that can crit.
Nah mate. Give Equilibrium two charges then.
Or, just change it to what I originally said so it has a magic resist attached to it.
There's literally no point where casting Clemency twice on yourself would be beneficial.
Guess I missed the fun while asleep.
Except I've never denied it, only spoken that I am not into scat or watersports involved with it. But you superfans don't care, so keep on going to other boards and other websites to drag irrelevant things to this thread to pretend you are achieving some sort of "crusade".
yea even my lalafell would probably fuck me up honestly
>punched titan's asshole and he died
my lala would fuck u up too dont even lie
>oh no, im not the best at everything now!
lol fuck off wartard, you'd still have way more personal dps and tp sustain.
Except plds extra defense would offset the amount of healing required that healers could dps more or allow the pld to drop ShO, swap to SwO more often. It would essentially function the same as NIN being taken over MNK, but on a smaller scale, and to the point that you have options with different tanks.
can you take thordan's sword to the face irl? can you get exploded by a giant inferno and live? can you get shot by a bunch of arrows and shrug it off? nah bitch kid you'd get slapped and cry on the floor with ur weights
>Call over my vintage Proci retainer
>He tries to ERP with me
>casual shitters complaining about PLD being "broken"
yea because that's why you haven't cleared shit with war/drk either right?
This is why they should just nerf WAR instead. End this "tank DPS" memery, you either deal low damage or have way lower defenses, not fucking both like been happening since 2.1.
Or Yoshi can stop being shit at game design and give you options where PLD actually is the defensive tank that in being so buffs the raid while DRK and WAR just rely on themselves to contribute.
Nerfing WAR would just piss off more people. SE needs to just stop homogenizing the tanks. Let WAR have it's "deeps", let PLD be a proper tank, let DRK do whatever the fuck it does well. Give tanks a reason to level the tank classes, and have endgame shit be flexible for multiple tanking styles so instead of one class gets fucked for months they can just swap class for a fight.
camp fire sitting time is superior
If only, that boi can last long~
But the war buff in 2.1 was exactly that, homogenizing them. In 2.0 they already dealt higher damage, then they got mitigation on par (or better in the case of magic fights like ADS and Ultima) with paladin.
As for changing classes, if DPS like drg got buffed so they don't have to change classes in FCoB, tanks shouldn't be expected to either.
the only things I would change honestly would be cover having more range
and then MAYBE cover also taking a portion of magic damage
Also I think it would be overall smarter game design if divine veil was based on your hp, not the target's
The crux of what I'm saying is that PLD, if anything at all, just needs minor lovetaps
>we will never get hybrid races
>no thicker cats or Au Ra with some muscle
>no playable elezen hyur hybrid
you stop THAT RIGHT NOW
If you nerf WARs, then DRK will just become the new meme tank since it will have the highest DPS.
People will still run DRK/WAR and PLD will still be ostracized because it has no real niche.
>Also I think it would be overall smarter game design if divine veil was based on your hp, not the target's.
ok i guess
up bright and early for another day of adventure and accomplishment
So what the fuck do you do at Final Liberation at Ravana, does it matter who gets the initial first two preys? Because just now I realized after the initial hit he hits again.
name a bunch of fights pre heavensward where the MT's role was actually more challenging than the OT?
I'M NOT HOLY SHIT STOP ASSUMING THAT, I just started tanking it today.
Love this meme.
1/2 the people who have ever done Ravana don't know how it works
So you're supposed to split from the group, 1 person to A the other to C, Ravana divebombs at the Prey targets. Then someone needs to run and take the target from you, AND position themselves so Ravana doesn't divebomb at the party.
1st Prey is from the middle, 2nd is from the location of the 1st to 2nd and continues past it.
People call it Prey, but the mechanic is 100% a divebomb.
because he keeps doing it with me
When you name a bunch of fights pre heavensward where the OT's role was actually more challenging than the MT
>Proci shitposting as me while I'm at the store
Speaking of tanking, I really wish SE would get rid of this MT/OT dichotomy and designed encounters where's the simply two tanks with equal contribution like A1S and A3S during split hands and P4.
I don't, that's why I'm asking.
I wish you stopped responding to me at all every goddamn time I post then complain I get responses.
>im pretending i did levi ex when it was relevant
good thing youre anon
>OT was much easier imo,
Noone ever wanted to do it for some reason. Of course, those reasons about mitigation probably didnt even go through most tanks heads, they usually got carried by healers when they wouldnt pop cds. I even had PLDs who'd say "NOPE, I'M MT" when we had a WAR. The same PLD wouldn't even grab one of the adds if they popped tank side.
Because I'm a little shit
Indeed. Highlanders will always be Bestlanders.
Reminder that P'roci and F'telor had confirmed femdom sex irl
P'roci lost his p'rocginity everyone give him a round of applause
Why would anyone talk about things they like for sexual encounters to their family?
T12 was a good usage of two tanks as well.
>Wanting encounters where the "OT" has to step away from tunneling the boss to hit and add for a few second or drag it onto the PLD(A2S says hi).
Smart tank swap mechanics and equal distribution of duties is infinitely more fun.
Actually I main healers, and I'm not keen to the idea of having to heal A1-tier fights for the rest of the time I play this game. It's boring as fuck.
Also, I'm sorry you main DRK/PLD and have an inferiority complex. Project elsewhere.
captain's ffxiv blog 03JAN16
today i ran main scenario roulette. it went fairly well. i was able to spam holy. one of the dps messed up by prefiring into a pack before everyone else got there with the first set of cannons and got the cannons aoe'd down, but we still powered through with aoe. new player bonus was also awarded, which i am grateful for since it gives more poetics.
after that i checked my retainers, trained my chocobo, and watered the garden. i got some relatively worthless items from my retainers. i wish you could send them out without need for a retainer bell.
i am 33/80 on relic. i hope to get it done sometime by the end of the month, but we will see. i pruned my friendslist yesterday. mostly people that stopped logging on or don't really talk to me. that was good. i've taken to perusing 4chan between queues on my dps. i can't say any useful information has been gained from browsing here, but i will soldier on in hopes of finding purpose here.
Why can't futas be waifus?
There is no difference, he's being dumb.
You people act like picking a class in XIV is a life choice and that we cant switch them out anytime. Nobody is mad because their main isn't the flavor of the patch. Its because its objectively bad game design to have encounters where one tank is substantially better than the others in all aspects. Yes you retard I could swap over to WAR right now and just play it. That doesn't mean there isn't a problem.
This game needs fights with more mechanics like Throttle, Doom, ect but thrown in at random intervals. Scripted just defeats the purpose.
>Regen is all that's needed to keep tanks alive.
That applies to several fights in this game, not just A1-tier. Of course regen is powerful as fuck so maybe that's why.
>getting baited by their salty reply
>A3S during [...] P4
I thought the post-tornado phase of A3S was one of the better implementations of a tank swap fight in the game. It was really cool that they split the phase up into three mini-phases, had an MT and OT job for each one, and then set up the timing on the debuff so that both tanks basically get a turn to do each phase in each role.
Comparing that to most of the earlier tank swap fights (Titan Ex, Ifrit Ex, Ultima HM, T6), it's a good example of how there's a fun way and a boring way to execute on the same general idea, without making any fundamental changes.
T12 did a good job of using both tanks right up until after the add phase, but I think they dropped the ball pretty majorly in the final phase in not giving the OT anything to do. It turned into a generic Final Coil fight, where you could literally swap for two seconds to have the OT soak every second Revelation, and then have the MT take it right back and essentially solo tank it.
Nowhere is safe from the ebin menace, our agents are in place at all corners of every realm. You cannot escape.