[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y ] [Search | Home]
4Archive logo
/xcg/ - XCOM General
If images are not shown try to refresh the page. If you like this website, please disable any AdBlock software!

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 754
Thread images: 124
File: crashedscout.jpg (124 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
crashedscout.jpg
124 KB, 1920x1080
Never forget edition

Previous Campaign: >>127181694

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
33 dayys until XCOM 2
>>
File: Revolver XCOM.jpg (151 KB, 1040x584) Image search: [iqdb] [SauceNao] [Google]
Revolver XCOM.jpg
151 KB, 1040x584
Pistols are useful
>>
File: 2016-01-02_00004.jpg (258 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-02_00004.jpg
258 KB, 1920x1080
So is there any fucking use for these things?

>>127299614
I hope using a pistol out the gate is possible.
>>
>>127300121

visual variety
>>
Animayy
>>
>>127300121
They look cooler than they xcom guns. And they are the only reason we have guns in long war that look different for each tech tier.
>>
>>127300121

The exalt laser sniper looks leagues better than the xcom one.
>>
>>127300171
Means nothing to me when they're replaced by beam weapons.

>>127300314
>And they are the only reason we have guns in long war that look different for each tech tier.
I guess. Honestly I'm still feeling underwhelmed by the options in vanilla. I grow increasingly tempted to just drop it and do LW now.

>>127300601
Yeah, but they're still the same weapon.
Does the council ask for them at all though? Cause otherwise I'm just going to vendor the lot.
>>
>>127300759

Council members do ask for them, they're worth holding onto.
>>
I went to launch a mission and the fucking game black screened so I had to close it and now the game black screens on launch and won't start. EU works fine though just EW is fucked. Is this a common problem because it's done this shit to me before and I had to reinstall the game
>>
>>127300945
Works on my machine
>>
>>127300945

I have a similar problem with the alien base mission. After the cutscene, an empty, uncloseable dialog box opens and I can do nothing. Supposedly it has to do with having a MEC on the mission?
>>
>>127301087
Mine did it to me on the ESC menu after saving and this time was just a Council Mission and it crashed right after the Skyranger taking off cinematic ended
>>
>>127300601
>leagues better

Because X-com lasers were built out of LEGO blocks for ayys sake.

No wonder X-com lost the war since they fought with legos.
>>
File: Viper.jpg (324 KB, 726x915) Image search: [iqdb] [SauceNao] [Google]
Viper.jpg
324 KB, 726x915
Whatis a /xcg/ without Viper ?
>>
>>127300945

i'll pm you the fix ')
>>
>>127300880
Oh good.
I can't help but feel my game is glitched though, I don't think I've had a single council request.

>>127300945
I used to have an issue where the game wouldn't want to launch again after closing and I had to verify the game cache in steam to launch, but other than that my only crash has been the first time a sectopod appeared.
>>
>>127300945
If the problem is EU vs EW, sometimes EW's exe can be a little fucky.

Do you have an nvidia GPU?
>>
>>127301397
>Do you have an nvidia GPU?
Yeah
>>
>>127301469
Check to see if it's registering EW as something that isnt run on integrated graphics
>>
File: shiv op plz nerf.jpg (382 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
shiv op plz nerf.jpg
382 KB, 1920x1080
Meet your new god
>>
File: 1436306795688.jpg (9 KB, 247x252) Image search: [iqdb] [SauceNao] [Google]
1436306795688.jpg
9 KB, 247x252
>>127301823
>10 HP
>>
>>127301201
A good thread
>>
File: 1442522904034.jpg (83 KB, 540x432) Image search: [iqdb] [SauceNao] [Google]
1442522904034.jpg
83 KB, 540x432
>>127301201
Nothing. Nothing at all.
>>
>>
Air Game will live on.

One day in the Future.
>>
File: arouse.jpg (11 KB, 307x164) Image search: [iqdb] [SauceNao] [Google]
arouse.jpg
11 KB, 307x164
>>127304084
>Airgame is ded
>>
>>127304084
fucc the airgame
>>
>>127304084
fuck planes
fuck dice rolls
fuck the airgame
and fuck you too
>>
File: 1450984699690.png (642 KB, 1000x800) Image search: [iqdb] [SauceNao] [Google]
1450984699690.png
642 KB, 1000x800
>>127304438
>>127304846
>>127305531
Stop bullying air game op ;_;
>>
>>127304084
The only way to make the air game fun.
>>
>>127305686
Airgame would be cool if it wasn't so fucking HORRIFYING.

I don't really remember Vanilla, it was probably more OK there, but in LW it's a fucking pain in the asshole.

I'd prefer some bullet-hell shit like Touhou or Space Invaders minigame with an opttion to autoresolve if you want, but this purely (and wide as SHIT) RNG bullshit is awful.

It could be cool, nothing says badass like dogfighting fucking UFOs.
>>
>>127306017
At least you can tinker around with it with the air game mod to make it irrelevant or at least entertaining to watch.
>>
File: 6456234325.jpg (379 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
6456234325.jpg
379 KB, 1920x1080
So this happened.
>>
>>127306017
I don't actually like the airgame myself, I just know op wants it back. og x-com still had the best airgame.
>>
>>127306107

Kek. I had the same thing in my last playthrough. Wouldn't have expected the Illuminati to be hiding out in Perth, but I suppose that was exactly the point... it's the last place you'd think to look...
>>
>>127306124

Even og X-Com's air game was pretty tacked on and pointless. Xenonauts showed how it should have been done all along. And even THEN they still could've done more with it.
>>
>>127306451
>tacked on and pointless
ehhhhhhhhhhhhhhhh, no not really. It doesn't feel tacked on and it clearly has a point. Its just that og x-com airgame was about keeping track of ufos and making sure nothing shady was going on. It wan't a huge element of the game, but it it fit well into the entirety of the geo-game.
>>
the air game is a pretty hot meme
>>
File: 1450953692772.jpg (16 KB, 200x186) Image search: [iqdb] [SauceNao] [Google]
1450953692772.jpg
16 KB, 200x186
>when you lose xcom 2 councilguy gets mind controlled
>>
File: 2016-01-03_00001.jpg (460 KB, 1920x1200) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00001.jpg
460 KB, 1920x1200
so I'm good for the temple assault right?
>>
>>127307325
You know, you could agree with me while not making huge sweeping generalizations passive aggressively.

>>127307305
If you made it there your good to go.
>>
>>127307305

Easy

>>127307230
I think something more horrible will happen if you lose. I bet the whole humanity will die, the alien full with human heads trning into skulls mean something.
>>
>>127307230
>implying councilguy isnt part of a sting that XCOM2.0 keep escaping
>>
First LW base defense, should I just put my top 12 best men in or am I going to get fucked by the fatigue meme with 4 missions immediately after this?
>>
If someone isn't in cover and I then smoke them is it even possible for the ayys to miss them?
>>
>>127307782

MLP "cropped" porn picture where you still can see the horsedong...yeah brony, keep it together !

>>127308130
I bet the council guy is yet some important guy in the Advent Administration, but stay loyal to the xcom project and help the resistance.
>>
>>127307782
>ponyshittery
>XCOM's RNG is fair

it's going to be okay
>>
>>127301201
>sneks were thin men
woah
>>
>>127304846
>>127305531
>>127306017

What annoys me is that the possibility was lost. And lost it was because they didn't have the time/ideas to make it better. Sure, they put their efforts to what they knew best but a loss is a loss and this is something that has been from the UFO Defense era.

>>127305686

Thanks. I still have hopes in either DLC or Mods to Fix this.

>>127305893
>>127306082

Agreed, people is really annoyed at the Air Game because their experience in LW so no wonder they celebrate that it is no more. See >>127306017

>>I don't really remember Vanilla, it was probably more OK there, but in LW it's a fucking pain in the asshole.

I do. And I even still play it on the phone. It was/is a nice part of the EU/EW experience as things are far, far more predictable and balanced so I don't blame LW devs to try to change it so much as to make it "fun" in their terms. With the very results that you yourself just explained.
>>
>>127307782
The combat part is doable.

But not the bullshit order of random missions you get.

Sometimes you get 4 engineer, 4 scientist, $200 council missions (not story based), sometimes you get the Alaska one in your early months.

They need to add some more choice in that because that shit can make or break you.
>>
>>127309357
can you at least post new cropped porn
it makes your shitposting look less lazy
>>
Reactive sensors or platform stability for Valkyrie?
>>
>>127309670
I'm here for the bantz and I'm trying to make sure you improve m8
>>
>>127309670
>self vore
not even once

have some sundowner from when I played Long Dong in Abril or was it March
>>
>>127310098
what this is steam
WINE sounds like a nice program though
>>
>>127309452
plz halp
>>
>this thread

well, guess I'm going to sleep
>>
>>127310341
Can't say I have too much experience but my first reaction is that valks are mechs you don't want aliens shooting at in the first place. Also, it can burn through your ammo super fast.

Your asking at a pretty bad time, might want to post the same question when the general is more active about 7-8 hours from now
>>
>thinking about trying XFILES
anyone try this before? sounds kinda fun
>>
>>127310608
It's fun, didn't stick with it for too long though

If someone wanted something other than vanilla to keep them occupied before xcom 2 I'd recommend it over long war since I doubt you'll finish long war in a month
>>
>have 43 games of xcom played
>still havent beaten the game

how do you avoid getting bored? i always lose interest by like august
>>
>>127310810
I'm the same

I just did my first exalt mission but I think I'm technically further in than I've ever been before

I've still never seen psionics
>>
>>127310597
I'm doing 24 hour LW run i'm at my 16 hour from fresh start without sleep and i seriously want to make a usefull Valk build not only run Archer/Goliath/Marauder.
>>
>>127310809
yeah I'm basically looking for something to do with DrunkCOM till the big one drops, is there a way to have it be two trooper?
two man tactics teams get my dick so hard.
>>
>>127310810
I drink my way through the last part. Vanilla is easy enough just to power through to it.

Longwar is just stupid after the first year since the tedious fucking terror missions just destroy a mostly enjoyable experience. I'd prefer more bomb missions or even base defense than monthly terror missions. That or completely rebalance the shit out of them. Heck if you had the know how you could remove terror missions completely and just add a random amount of panic to the country (which is basically what they do). Terror missions are stupid and usless Long War but everything else is fine.
>>
So /xcg/, if you could have your choice, what modern tank and what WWII tank would you take into combat with the ayys?

For me:

Modern: Merkava. Carries troops and has a mortar bomb launcher in addition to the regular tank weapons.

WWII: Something small, light, and fast with big anti-ayy potential. Perhaps the M3 Satan flametank?
>>
Snake mammaries and tactics living in harmony.
>>
>>127311168
Literally no tank ever because apparently, a single burst from an ACR can cause an M1 Abrams to catch fire.

This has happened to me on the military base terror map. ballistics can set off those tanks, and they look at least modern.
>>
>>127310907
Alright alright anon, I took some time to find this just for you. you can read it yourself for other build questions. For Valks it recommends platform stability.

http://pastebin.com/knaDUnd6
>>
File: 1451457171342.jpg (145 KB, 1009x1278) Image search: [iqdb] [SauceNao] [Google]
1451457171342.jpg
145 KB, 1009x1278
>>127311178
X C O M 2
>>
>>127311168
anything with a 20mm cannon
>>
>>127310938
Nah the entire gimmick in one man

If that doesn't suit you there's always other games to play, I'm probably just gonna replay jagged alliance 2
>>
>got all the research done for upgrades
>can't afford any of it
>>
>>127311253
Thanks man.

Also sidenote, marauder tanks are fucking brutal.

Mine just took 4 mechtoids, whole football team, 3 floaters, 3 thinmints and a sectoid alone for 3 rounds with only repair servomotors for healing.

And he's wasn't equipped even with tankies suit not to mentions he's Major atm(can't for the love of god remember LW class names).
>>
>>127311505
shit, back to door kickers then
>>
What causes those fringe cases where you see ayys and they don't see you?

Does that happen when the vision from stepping out of cover is considered?
>>
>>127311168
I read yet a bit about the Merkava, i like the the idea of this tank. Full cover for the crew, can transport other soldiers too and the mortar is a nice idea, wonder why no other country had that idea.
But its only designed for isreal territory and its absolute not a tank for export.

But i think a light troop carrier is the best, such las an russian BMP-2, with a 30mm autcannon.
>>
>>127312443
>a tank that isn't a very good at doing Tank Things, but also isn't a very good APC, mounted with weapons no tank crew has ever really needed

hmm i wonder why no other countries replicate it and instead build, y'know, actual tanks.
>>
>>127311168
Wouldn't plasma, if it works the way I think it works (which is probably incorrect) melt the tank?
>>
>>127311168
The K-2 and M-26.
Muh fancy late tech
>>
>>127312443
I would love to fight ayys with IFV support.
>>
What changed between b15f3 and 1.0?
>>
>>127312428
When vision overlaps detection range

You can get it loads if you use the battle scanner that a sniper has, although saving the scanner for seekers is usually a better option early game
>>
>>127312587

Other countries have different needs. The tank is about urban warfare, close range and desert areas, with awesome defense equiptment.

But ok, something like the new russian tank is the future, with stealth, no crew in the turret and some other improved stuff.
>>
Gotta love when an already burnt-out car explodes, killing your sniper and your heavy and causing your support to panic and shoot your assault in the back of the head.
>>
>>127313681
sounds hilarious.
>>
I've got newfoundland

How hard is it if you're on laser weapons?
>>
>>127313719
Not hard even when you're on ballistics. Just bring a lot of shotguns or scatter lasers, whichever ones you have.
>>
>>127313719
If you have any big weapon you can do it i.e. sniper, railgun mec

Hardest part is staggering reloading
>>
Can I take exalt laser weapons with the arc thrower even if I don't have an alien containment yet?
>>
>>127314324

Their weapons don't self-destruct like alien weapons do. You can take them with out stunning EXALTs and if you stun them they just commit suicide to avoid being captured anyway.
>>
>>127313719
The way I play it the last 5 times:

Needle grenades on everyone

Tac armor for extra movement if you need to fall back and if you get hit you're pretty much doing this mission wrong.

Medkits + Lasers on 2 infantry and gunner (medkits for the thins)

Shotguns on Engineer and Assault (engineer decked out with flashbangs and needle grenades), flashbangs are your panic button when you activate too much too close.

Steady aim the lasers and overwatch the shotguns.

Shoot + needle nade combo with infantry is OP. Use opportunist infantry if available. Focus leader/lightning reflex lids with shots and use CCS Assaults to finish off in worst case scenarios. Always kill Lightning reflex lids first. Assaults can stay at front and flashbang in worst case scenario if they have CCS.

Use the box exploit on high ground and overwatch like crazy.

Easiest mission since you get no corpses exploit the explosives.
>>
>>127314389
Sorry, I should've specified I was talking about Long War. Where I understand that stunning exalt troops gives you their laser weapons, if they've got them.
>>
ded
>>
Abduction mission in France or India. Am I right in saying that if I choose France, Australia will go into the red?
>>
>>127318081
No, but india will.
>>
Hello friends, I just started playing XCom for the first time since I like strategy games a lot, and the second one is coming out.

I was wondering if anyone had some basic tips for starting out, such as a specific facility, or research to go for in the early game.
>>
>>127318304
research beam

rush satellites

dont savescum if you're playing on normal, trust me
>>
>>127318081
I can deal with India, but according to the wiki:

>panic is increased by 2-3 in targeted countries, and by 1-2 in the rest of the continent

So AUS could possibly go into the red, and I wouldn't be able to do anything about considering I already have a satellite there, barring a lucky council mission.
>>
>>127318304
You need to build satellites and satellite facilities from day 1
If you have enemy within you can then go for cybernetics really quickly

It's good to get weapons early too
>>
>>127318651
Haven't played vanilla in a year but +2 is probably only for impossible.
>>
how do i see how much meld the aliums have (in LW)
>>
>>127318745
>>127318452
Damn, I'm almost tempted to restart because I think I may have fucked up my funds. I feel like I barely have any. I instantly made 2 vests, and 2 medkits (probably not too bad) but I also built a Laboratory right off the bat. I just managed to get down a satellite uplink but I don't even have enough for a satellite this month.

I'm sure it'll be fine because I'm on Normal but it's a little scary because Japan is getting pretty asshurt and I don't have the satellites to help them.
>>
>>127319352
normal is good for a first playthrough because you can roll with the punches from any mistakes quite easily

dats xcom :^)
>>
>>127319494
Yup, I'm actually perfectly fine with games that completely fuck you over, so I'm just going to take whatever the game throws at me, fully expecting to get slaughtered. It'll just make my next playthrough that much more fun when I know how everything works.

I'll probably do this playthrough as long as possible, then start an Ironman playthrough, and when I'm done with that I'll move the Long War.
>>
What will my satellite capacity be if I have 4 Uplinks in a square? I don't fully get how the adjacency works.
>>
>>127319323

click on a canister
>>
File: 2015-12-31_00001.jpg (329 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2015-12-31_00001.jpg
329 KB, 1920x1080
>>127319649
You can count each of the green "+"-es as one more satellite allowed.

How much your total capacity is will depend on whether you are doing vanilla or LW and I don't remember the vanilla values, but adjacency will give you four more.
>>
alright, guise
im feeling up for streaming xcom
about to start a new campaign since my other one is almost done in terms of gear

i think i'll go brutal ironman, with commander's choice, durability and hidden potential
would you guys want to watch that?
>>
>>127319864
Are you cute, and do you have a mic? If so, I may tune in.
>>
>>127320138
im not what i would call cute, so no.
but i do have a mic.
>>
>>127320285
I don't believe you, you're definitely a cutie.
>>
File: 2016-01-03_00002.jpg (355 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00002.jpg
355 KB, 1920x1080
Who /hatelids/ here
>>
>>127319352
I'd keep going and fuck up more and learn from it

The game when you're learning it is a different kind of fun from when you know exactly what to do
>>
File: 2016-01-03_00003.jpg (432 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00003.jpg
432 KB, 1920x1080
>>127320573
>>
>>127320935

Boom. Dickshot.
>>
File: 1429635055036.jpg (300 KB, 520x853) Image search: [iqdb] [SauceNao] [Google]
1429635055036.jpg
300 KB, 520x853
>>127320935
>rocketeers are bad in long war
ayy
>>
covert extractions are fucking retarded in LW
>>
>>127321048
>max level dude with the rarest weapon does a lot of damage against clumped enemies
You're not going to have blaster launchers for a long, LONG time in long dong. Or max level rocketeers, either. Or rocketeers that can move anywhere under the weight of armor preventing them from dying in one shot.

And even then, every mission has ten million aliens and you only have so many rocket shots.
>>
>>127321464
>only have so many rocket shots
eeh, you get a loot of shots
>>
i'm bored, does anyone have some photoshop ideas?
>>
>exalt
>newfoundland
>exalt
I just want a fucking easy mission to take my rookie sniper on
>>
>>127308619
You don't like it, mod it in.

I spent the better part of 4 hours on a car trip trying to come up with ideas to make it fun and failed. The original game was too much "push buton receive bacon" for me. It's just at odds with the strategic and tactical layers.

I guess you could do a turn based tile system in the air, but then you're in Xenonauts territory and that shit got old fast.
>>
File: 2016-01-03_00002.jpg (457 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00002.jpg
457 KB, 1920x1080
>>127321464
2nd tier launcher damage (upper tick, rest is from mines) from a Shredder rocket, blaster is 3rd tier and I'm far away from even getting the research for them.
>>
File: PROMOTIONS.jpg (22 KB, 320x375) Image search: [iqdb] [SauceNao] [Google]
PROMOTIONS.jpg
22 KB, 320x375
>>127323005
Promotions negro with decent Classic X-com suit and hair maybe?

Got this from late night /v/-com threads but the quality is... Bad,
>>
>Exalt Mission
>Camping the Encoder
>Last wave of Exalt
>I swear to fuck there is probabbly only one or two left
>Its been 10 turns since I last made contact and I've been on overwatch party since
>Still none move forward

Fuck me. I get that a lone Exalt soldier probably wouldnt have the balls to try and take an encoder with 6 guns trained on it IRL, but this si fucking tedious and i KNOW that if I move forward I'm getting a soldier wounded and I have to do an abduction immediately after this.
>>
>>127324530
>what are battle scanners
>what are lightning reflexes
>>
>>127324530

Well. I moved forward and (im on a rooftop) there were FIVE of them n the lowground just swapping the same 5 tiles over and over again (threw a battle scanner).

Fire a rocket that should hit all 3 of them and it careens off to the side and hurts one for 5 damage. Overwatch party has resumed. This game will be my death
>>
>>127324628

I'm on a rooftop and was in a perfect position to protect the encoder. I shouldn't have to hunt down Exalt in these missions.
>>
>>127324854
Is it that rooftop bistro map? I think the Exalt don't understand elevation when it comes to encoder so they just run around in the library
>>
>>127324628
>you are holding an objective
>exalt are only there to get the objective
>they won't go for it
It's silly
>>
What cruel god created Friends in Low Places?
Better yet, which Firaxis idiot thought Thin Mints were good early-game enemies?
Floaters are fine enemies: flying, flanking, dumb as a box of rocks.
Suits are fucking awful.
>it has 20 mobility
>it has incredibly high aim
>it flanks
>if it can't flank, it uses a cover-ignore lingering debuff
>otherwise, it just shoots you out of high cover
>it starts ON OVERWATCH
>and I got you 3 a turn for the rest of the mission
There is no money I wouldn't pay for an XCOM mod that was pure-tactical and removed all the RNG.
>>
>>127325545

It is. I've dealt with them now after engaging them. They started coming up one at a time and the overwatch party did its thing. Incredibly tedious and I still managed to lose the operative because I was being careless. At least it was just a squaddie.
>>
>>127325732
But friends in low places is the easy mission from that dlc
>>
>>127325726
Honest question, is it your 1st day playing X-com?

Aliens/Exalt 90% of the time if they're alone will hide after best cover and spam overwatch or do spazmal moves like 2 tiles from cover and back to it and so on.
>>
>>127325732
Just overwatch and you kill them when they spawn

And low RNG is what normal difficulty is, it makes the whole thing very easy
>>
>>127325924
Nobody is confused about the mechanic dipshit, we're pointing out that it's silly

At least with aliens they have no logical reason to push forward
>>
>>127325947
Normal doesn't remove the RNG, it just reduces it in favour of the player.
I want a fixed system for damage.

>Just overwatch and you kill them when they spawn
Except they spawn into cover, they don't all spawn in range, and OW doesn't always hit.
Not to mention that there are pods already on the map, so you don't always have the liberty of setting up Overwatch.
>>
>>127325924

It makes sense when Xcom is assaulting the enemy for the enemy to retreat.

When the enemy is there to assault Xcom, it is retarded that they then act like its a normal mission.
>>
>>127326210

Until A.I. improves to the ability to learn like a human, tactical vidya will allows have to use RNG and other stat bullshit to up the difficulty.
>>
>>127326210
Computers aren't smart enough to beat humans without cheating in games like this.
>>
>>127326443
>>127326502
And in cases where Ai is smart it's fucking horrific to play against
>>
>>127326210
a game where each soldier of your 4man squad is guaranteed to kill one alien in a 3man pod doesnt sound interesting at all
>>
>>127326210

RNG cheese is the only way for strategy games, especially turn based ones, to stay interesting.

The RNG in Civ 5 is pretty manageable, and it means by turn 100/200 you usually already know you're going to win and its fucking hell.
>>
On the topic of Exalt logic:

If destroying the encoder reveals the transmitter, then why don't Exalt just blow up the encoder?
>>
>>127327037
EU is a game about figuring out the string of actions you can take in one turn that neutralizes all active aliens. Regardless of how good you make the AI, the goal is to never give it initiative in the first place.

If you eliminate RNG, two things can happen. One is, people figure out the two-three tactics that guarantee you can kill a pod in a turn (like grenade cover with first guy, shoot with other three). Bam, game solved, only kids who love mindless repetition will play it more than 5 hours. OR there isnt a way to kill all ayys in a turn, in which case the same people crying about RNG will now cry about being guaranteed to lose dudes, because they dont hate RNG, they hate being punched. Improving the activation AI so it hides the ayys well enough would for example result in this second case.

Like, this has nothing to do with AI and everything to do with the fact that RNG is an easy way to make the "how do I kill 20 ayys with 8 guys in one turn" puzzle complex. It doesn't matter what the AI is when it never gets a turn anyway.
>>
Can the "infiltration" mission happen this early?

There was no terror mission or anything of the like in Australia
>>
Should I eliminate Exalt HQ ASAP, or use them to gain xp and cash? Long war player.
>>
>>127328346

You should restart and turn them off.
>>
File: PROMOTIONS xcom.png (187 KB, 581x607) Image search: [iqdb] [SauceNao] [Google]
PROMOTIONS xcom.png
187 KB, 581x607
>>127324361
whelp, i never said im good at it
>>
>>127328307
Yes, it usually happens june for me even.
>>
File: 1438199859468.png (11 KB, 429x410) Image search: [iqdb] [SauceNao] [Google]
1438199859468.png
11 KB, 429x410
>>127328768
God damn man, apreciated.
>>
>>127328346
do missions as often as possible for that dank +200 eurobux
>>
File: x-gift.png (12 KB, 185x134) Image search: [iqdb] [SauceNao] [Google]
x-gift.png
12 KB, 185x134
>>127328768
I appreciate you
>>
>>127327429
Because it's a video game and you have to have two objectives to protect.
>>
alright
i'll be streaming a new campaign
brutal/ironman
commander's choice, durability, absolutely critical and hidden potential

twitch aderarka

pls be gentle
>>
Did EW make the game easier or harder

Mecs are really fucking powerful but it seems to have added some of the hardest missions too
>>
During which month my base should have at least one elerium generator? Late June, 2 thermo, 1 fusion.
>>
>>127330047
too high bitrate
>>
>>127325852
>confounding light
>>
i never played any xcom. is it worth buying enemy unknown pack for 6 euros?
>>
>>127330842
DLC is completely worth it alongside all the mods you can use with it after getting it.
>>
>>127330864
>Hey exalt, I had that rifle too! Last month!
Best part is that I have Gauss when they start deploying lasers in full force.
>>
File: 2016-01-03_00011.jpg (243 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00011.jpg
243 KB, 1920x1080
>>127321464
Recoilless rifle is only 3 damage less than this.
You get MSGT rocketeers about when you hit gauss. (if you brought them to every mission and got them some kills)

Also, pic related is ITZ sniper with disabling shot and lock n load.

Mayhem Precision shot snipers are overkill to be honest.
>>
>>127330962
um, so the dlc is worth it, so im guessing the main game too?
>>
>>127331224
Yes, I its just that the expansion vastly improves the base game.
>>
>>127331224
Of course it is

I think that poster was intending to clarify that all the dlc is worth it too

DESU I can't think of another game you'll get more out of in the sale. I've got 50 hours in it and I've never even finished the game
>>
>>127330864
If the exalt heavies ever actually fired their rockets they'd be a real threat

>>127331618
>t bh in caps autocorrects to DESU now instead of just desu
oh fuck off
>>
File: Welcome to Earth.webm (1 MB, 640x360) Image search: [iqdb] [SauceNao] [Google]
Welcome to Earth.webm
1 MB, 640x360
any other ideas?
>>
>>127331168
>Mayhem
In the zone is better.
>>
>>127332218
That's basically what he said.
>>
>>127332218
It's like you don't enjoy one shotting ethereals
>>
>>127332218
>Also, pic related is ITZ sniper with disabling shot and lock n load.

>Mayhem Precision shot snipers are overkill to be honest.
>>
>>127332671
Sorry I prefer stunning those fuckers.
>>
>>127332362
>>127332843
My bad, I didn't comprehend whole post. Time for another cup of coffee.
>>
Is it just me or did Snek get reduced Tits?
Also, anyone got the Kingsmen Thin Man edits?
>>
>>127299430
What the fuck, 85 ayys? How the fuck
>>
File: 2016-01-03_00005.jpg (322 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00005.jpg
322 KB, 1920x1080
So I just mind controlled one of these idiots.

This is your average late-game thin mint.
Squadsight
Rapid Reaction
Lightning Reflexes
Sprinter
Adaptive Bone Marrow
Low Profile
Executioner
Bombard
Sharpshooter
>>
File: 2016-01-03_00012.jpg (366 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00012.jpg
366 KB, 1920x1080
>Crashed UFO
>>
>>127333843
Only Navigator/Leader aliens will have that skillset.
>>
>>127333828
Long War being silly
>>
>>127334460
>non-navigator ones come in packs of 4-6
>>
File: 2016-01-03_00002.jpg (337 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00002.jpg
337 KB, 1920x1080
I should get Xenogenetics, right?
>>
>>127333843
Why bombard? Can they spit farther?
>>
>>127335258
interrogate muton into gauss.
seeker autopsy and get ufo countermeasures.
and then maybe xenogene,

unless you wanna rush MECs
>>
>>127335574
>unless you wanna rush MECs
I do.
>>
>>127335260
Yep
>>
File: hitech.webm (2 MB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
hitech.webm
2 MB, 1280x720
>>
>>127313389
CLOSE RANGE?!
>>
>>127335684
go for it then
>>
>>127313389
>something like the new russian tank is the future, with stealth, no crew in the turret and some other improved stuff.
It's a shame that Russia doesn't have funds to field them in large quantities. But maybe it's better from geopolitical view.
>>
Does anyone know the exact trigger for the "They're falling back!" line? Just curious since xcom soldiers seem to love saying it no matter what's happening.
>>
>>127337872
when any single alien flees (which includes pretty much all organic ones)
>>
>>127337956
Really? Seems like they say it when they advance too.
>>
Is there a Xenonauts mod that lets vehicles level up?
>>
>>127326650
You wouldn't have a guaranteed kill every time, just with the right tactical decisions.
You could be sure of the outcome of every decision, like in chess.

>>127327881
>the same people crying about RNG will now cry about being guaranteed to lose dudes, because they dont hate RNG, they hate being punched.
No, I hate RNG.
I'd accept losses from bad tactical decisions or good enemy play, but as it is currently the enemy doesn't have to play well, it just has to roll well.
What value is there in tactical play when it can be completely nullified by hidden dice?
>>
>trying to capture enemies
>they keep shooting my mecs and get killed in retaliation
>>
>>127339079
You know, rng was introduced originally in order to properly simulate wargames because combat is too unpredictable. Its a game of averages.
>>
thanks for watching, guys
i know im not the best out there, but those were some brutal lessons i learnt today
>>
>>127339982
Thanks for stream. Always nice to watch some xcom /xcg/ homebrew.
>>
>>127339079
Those are subjective measures. I'd bet anything your evaluation of "bad tactical decisions" and "good enemy play" is extremely generous in favor of yourself.
>>
>>127334505
Correction - Escalation being VERY silly
>>
>>127340330
Yet the idea that you will be affected by randomness beyond your capabilities to avoid is objective.
A shot cannot be taken below 1%. I cannot entrench a single unit in such a way that they never get hit, and not every situation lets me break LoS to avoid being seen.
The game can drop me in a situation where, no matter how well I play, RNG can affect me negatively.
>>
>>127337872
When they call for backup
>>
>>127332671
why not twoshot them with double tap
>>
File: 1424920726906.gif (1 MB, 320x180) Image search: [iqdb] [SauceNao] [Google]
1424920726906.gif
1 MB, 320x180
>>127339349
imagine the ayys in xcom 2

>trying to uplift humans
>they keep blowing themselfs up in retaliation
>>
>>127346012
Fucking Adventposter, go shill somewhere else.
Can't bomb the XCOM.
>>
File: 1436320028207.jpg (38 KB, 500x378) Image search: [iqdb] [SauceNao] [Google]
1436320028207.jpg
38 KB, 500x378
>>127347278
>>
>>127347567
Ayy Lmaostein needs to get off my board.
If genetic mixing is so great, why are they only mixing by getting rid of humans?
I don't see a Viper/Sectoid cross running around.
>>
I basically rushed lasers and then I researched advanced body armor and I'm thinking of carapace next. Currently with like 27 scientists in May so should I go for captures next or carapace. Also when is it feasible to get psionics online without crippling any part of the game?
>>
File: viper cleaner.jpg (270 KB, 624x929) Image search: [iqdb] [SauceNao] [Google]
viper cleaner.jpg
270 KB, 624x929
http://strawpoll.me/6441546

How strong is your loyalty, /xcg/?
>>
>finally get a ufo
>forget to take arc thrower
ffs
>>
File: spruce moose.png (222 KB, 405x357) Image search: [iqdb] [SauceNao] [Google]
spruce moose.png
222 KB, 405x357
>>127348010
probably one of the biggest reasons they're mixing genetics with humans is just so their troops can survive on earth. Invaders face not only the usual hosts of attrition but a further complicated cocktail of gravity, atmospheric pressure, and cats. All of this easily fixed by merging with the already developed DNA of the local inhabitants.

Look at the sectoid compared to the pectoid. The sectoid is a mass-produced common denominator for invading worlds. It lacks ears and a mouth, as its only way of communicating is via psionic link: which is unmitigated even under the harshest of possible environments.They're basically big eyeballs that have the capacity to shoot things. The little bubs are nearly dead by the time you fight them, half starved and falling apart from the local world's climates.

The pectoid, on the other hand, is a big stronk man who has muscles to do things effectively in a gravity environment. He can hear things as he speaks them in the atmospheric environment. His eyes are a little less buggy, as his face has been shaped much like a humans as to be resistant and protective in the environment. Furthermore, he is large and stronk.

If any of this is true in terms of a design element then it would be interesting to consider the Andromedon. These highly esteemed aliens are not slaves to the ethereals, ready to have their entire physiology altered to exist comfortably on one world, but rather are valued specialists who can still negotiate some element of power.
>>
>>127308431
Does that mean Thin Men are traps?
>>
>>127348776
Non-literally fuck snakes
>>
File: thin man therapist.png (616 KB, 982x980) Image search: [iqdb] [SauceNao] [Google]
thin man therapist.png
616 KB, 982x980
>>127350176
What do you think? How does your answer make you feel?
>>
File: 1434409840864.png (282 KB, 593x394) Image search: [iqdb] [SauceNao] [Google]
1434409840864.png
282 KB, 593x394
>>127349881
More like them greyskins want some more manjuice to fill the void we left where their asses used to be while kicking them off our planet.

YEAH!
>>
File: poot.png (365 KB, 720x407) Image search: [iqdb] [SauceNao] [Google]
poot.png
365 KB, 720x407
>>127348776
>>
File: bombs away.gif (264 KB, 148x111) Image search: [iqdb] [SauceNao] [Google]
bombs away.gif
264 KB, 148x111
>>127350483
>http://strawpoll.me/6441546
>>
AYY SYMPATHISERS SHOULD BE EUTHANISED RRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>127353035
PREACH IT BROTHA
>>
>>127353035
aylium synthesizers
someone photoshop it pls
>>
>>127354262
Defanged most likely.
>>
>Alien abductions
>First time seeing Alien Activity: Heavy so bring A team
>Move scout to full cover for concealment
>Activate a pod with 2 mutons and a berserker
>Kill a muton and the berserker
>Next turn, muton moves over one square, breaks the scout's concealment, and critically wounds her
>Scout out for 21 days

What is even the point of this perk then?
>>
>>127354710
overwatch to lock ayys in place

for your actual question, concealment doesn't activate the ayys, so it turns your scout into a moving battlescanner, guaranteeing you get a free opening shot on each pod
>>
Beaglerush still hasnt released the customization video
>>
>>127354710
you only activate pods if you incorrectly approach the pod

sniper+concealment scout makes open maps a joke
>>
>>127355363
It's sponsored content so 2k probably don't want it released yet
>>
Do you think lids are programmed to not attack a snek grabbed trooper? I hope it would hurt them both.
>>127355363
there never was one, anon.
he was too busy playing legendary
>>
>>127355363
Jamball ate it.
Just like LnI and what was left of Bagel's hair.
>>
>>127355363
I asked him in stream to explain the lack of customization video. He told me he doesn't have to explain anything
>>
>>127356405
Rude.
Hope you unsubscribed.
>>
File: 2016-01-03_00013.jpg (312 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00013.jpg
312 KB, 1920x1080
So, I've tried out the battle rifle (Heavy Plasma Rifle).
It's alright, but you need some stuff to make it really work well.
A) You need Hyper-Reactive Pupils, that cancels the aim penalty, if you miss your first shot.
B) You absolutely need Walker Servos (I use them without the HPR anyways, so that wasn't much of a change)
C) Have an infantry built for full crit. Battle rifles put their 10% aim reduction on overwatch shots, so Sentinel/Opportunist infantry synergises very badly with it.

Rapid Fire is a double edged sword. The +1 damage is actually +2, but you get -25 aim instead of -15.
>>
File: syntetizer.png (3 MB, 2812x3237) Image search: [iqdb] [SauceNao] [Google]
syntetizer.png
3 MB, 2812x3237
>>127354334
>>
have you guys seen this mod? http://www.nexusmods.com/xcom/mods/656/? lets you save and load equipment for missions, didn't see it in the mod list and found it worth sharing
>>
>>127357482
golden
>>
>>127357482
We need a full band now.
>>
>>127357321
BR -10 aim doesn't apply to the second shot of rapid fire unless it also applies to the first shot.
>>
>>127349881

Actually we don't know much about sectoids despite them being in almost every game. I always thought their civilization had gotten to a point where its members were engineered clones and they fed by soaking in the human baths.
>>
>>127355363
Hold back for another week due to this comment.
>>
>>127357785
>fire as first action, hit
>RF as second action
you're saying that RF shots will be -25 and -15 aim respectively?

I don't quite understand what you're saying.
>>
>>127358864
if you use RF as your first action, its -15 aim
if you fire and then use RF, its -25
>>
>>127358864
BR -10 aim would only apply to rapid fire if you move then rapid fire. Standing still with a BR and using rapid fire has no additional aim penalty.
>>
>>127357827
I liked the idea of the Terror From the Deep threat being remnants of the sectoid race prior to ethereal subjugation. The Uber Ethereal as well also said something about them showing psychic ability but too weak for their tastes
>>
File: shivies.jpg (383 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
shivies.jpg
383 KB, 1920x1080
The SHIV game is going fast and smooth. I might beat I/I in 2 days real time.

Ayys really can't do shit when you stack 7 of these together and throw some dank smoke on top.
>>
how big is the download of xcom enemy unknown complete from steam?
>>
File: trumpet.png (132 KB, 502x286) Image search: [iqdb] [SauceNao] [Google]
trumpet.png
132 KB, 502x286
>>
>>127359317
If you have to ask, it's too big for you.
>>
>>127359317
19 gig with all DLCs

will require more room than that because of steam's download process
>>
>>127359317
Sixteen million five hundred thousand bytes.
>>
>run a rookie up to a sectoid for a CLOSE RANGE shot

>it's not 100% to hit

guess I'm not taking that shot then. How am I supposed to pass that first mission if I can never get a 100% shot and there's too many ayys for the number of grenades I have?
>>
>>127360530
Reload until you get better accuracy rookies.
>>
>>127360530
Long War?

Use the steady aim thing and shoot on 70% chance

It's shame the mod forces you to learn bad habits
>>
>>127360814
>using NCE and HP in vanilla
>literally cheating
wow may as well just put killaliens into the console
>>
>>127359017
>>127359107
Then it's what I thought.
My first post was probably confusing at the last part.
>>
>>127360530
>>it's not 100% to hit
Then don't take it. NEVER take a shot that's lower than 100%. even 99% is not 100%. It WILL miss, your guys WILL die, and you WILL get btfo by the game. Get fucking good, kid.
>>
>>127361091
>implying /v/poster knows how to use console
>>
>>127361341
B-but based Beagle take 34% shots.
>>
How is this general so active now
>>
>>127361424
I started shitposting
>>
File: crankysadvice.png (666 KB, 727x506) Image search: [iqdb] [SauceNao] [Google]
crankysadvice.png
666 KB, 727x506
>>127361341
nice meme
>>
>>127361401
Beagle is actually good at the game, unlike you. Have a fucking backup plan.
>>
>>127361597
how you gonna get bullied by a monkey
>>
>>127361621
But I do, I've finished my runs.
>>
>>127361401
he's australian
>>
>>127348776
>33% furfags

nice general xtards
>>
>>127362372
achually.jpg
>>
>>127348776
>http://strawpoll.me/6441546
>no "snek is groce I want futbol bf" option
shit poll; didn't vote
>>
>>127360530
BREAK
LOS

>>127361793
Then what are you complaining about?
You take the shot, maybe it fails, then you use the backup plan.
>>
>>127362816
>BREAK
>LOS
how ya gonna kill a nigga when you can't see them
>>
>>127362816
I'm not complaining about anything, I just wanted to respond to your 100% post.
>>
>>127361091

>Vanilla with NCE and HP
>Hire a bunch of soldiers cos I need Heavies
>6 soldiers
>3 supports, 2 assaults and a heavy
>Heavy has 28 will and 52 aim
>mfw

>
>>
>>127363001
How a nigga gonna kill you if he cant see you

>>127363007
But it wasn't my 100% post.
>>
>>127363120
>Vanilla with NCE and HP
>not firing anyone with below 80 aim
>>
IS Marbozir elite?
>>
File: ayyy.png (2 MB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
ayyy.png
2 MB, 1920x1080
What are they playing?
>>
>>127363529
lmao
new wave aliencore
>>
>>127363230
Well that guy's 100% post then.
>>
>>127363305
My opinion of marbozir has varied over time. I've always been impressed by his Civ 5 skills, but he doesn't treat xcom the same way. His first LW run was pretty good and he seemed skilled but subsequent playthroughs have felt rushed and without a careful analysis of moves. On his most recent campaign it seems like he's been improving, so there's that.
>>
>>127363305
>>127363785

>Marbozir
That strong accent. First time i heared i i thought he would be an arab and look like pic releated.
But he is from poland and look like a normie with a little touch of a nerd
>>
>>127363529

https://www.youtube.com/watch?v=Yda38oRlEfM
>>
>>127363529
https://www.youtube.com/watch?v=FWO5Ai_a80M
>>
>>127363529

https://www.youtube.com/watch?v=nP6xBFyA_aw
>>
>>127364012

Perfect
>>
>>127363943

Holy shit I just saw what he looks like. I have no idea what I expected but it wasn't that.

>>127363785

With Xcom I think he worries that going slow like he did in previous playthroughs isn't entertaining enough and that he has to pick the speed up a bit. Personally I don't get that since if someone is nerdy enough to be sitting watching his videos, they're probably nerdy enough to want to see it done properly.
>>
I hope one of the first mods for XCOM2 is the return of the Sectoid.

Pectoid just doesn't do it for me.
>>
>>127364254
Noice choice
>>
>Want to meme but am trying to avoid too many details for XCOM2

The pain lads, the pain.
>>
Alright, I'm gonna do some Country based squads with gimmicks. Give me ideas for
>murica

>straya

>Sweden

>Ireland

>Saudi Arabia

>Pakistan/Britain

>Japan

>best korea

>Canada

>Mexico

>Germany
>>
>>127364867
Should also say that this is planning for Xcom 2, not in EW
>>
>>127363702
https://www.youtube.com/watch?v=H-WlL409YtM
?
>>
upgrading from b13f to 1.0 breaks your interception if you don't start a new campaign.
You basically cannot intercept any ufos anymore.
weird shit
>>
File: 1422915697847.jpg (27 KB, 284x320) Image search: [iqdb] [SauceNao] [Google]
1422915697847.jpg
27 KB, 284x320
>direct hit Mechtoid with rocket
>5 DR
>>
>>127367715
>chems exist

>>127357321
>>127331168
>0 DR
>i wonder why
>>
>>127364867
>murica
>saudi arabia

Grenadiers. Give the 'murica squad as many splodey things as possible, and give the saudi arabia squad the things that make the biggest explosions.
>>
>>127371164
What? Why Japan specifically? Many of those countries had warriors that used swords.
>>
>>127370738
Also give the Americans who don't have explosives either shotguns or MGs.
>>
Wait, Viper can still move, tongue pull, and bind in one turn? What? Holy shit.
>>
>>127372749
How many of them utilized banzai charges against armed opponents?
>>
File: aimingangles.png (1 MB, 1600x900) Image search: [iqdb] [SauceNao] [Google]
aimingangles.png
1 MB, 1600x900
>>
>>127373721
https://en.wikipedia.org/wiki/Bayonet#20th_and_21st_Century_bayonet_charges
>>
>>127374138
>Good Angle: +20%
YASSSS
>>
>>127374138
Hopefully there's an option to disable it.
I used to play LW with Aiming Angles, but it's a crutch for not having flanks.
Makes you think less about movement.

>>127374286
Bayonet is not a full sword.
The ranger doesn't have a knife on the end of their gun.
>>
What's the crit rate on Outsiders?
>>
>>127375035
100%

always
>>
>>127375247
that explains a lot.
>>
>>127374465
>I used to play LW with Aiming Angles, but it's a crutch for not having flanks.
I find Aiming Angles makes the game far harder. Most of the time it might raise your chance to hit from 75->90%, but aliens also get it and it will raise their chance to hit from 20%->35%.

>>127375035
If an outsider shoots at something and it doesn't die, it's probably a bug.
>>
BAGEL LIED
PEOPLE DIED
>>
File: 2016-01-04_00001.jpg (304 KB, 1680x1050) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00001.jpg
304 KB, 1680x1050
Your chryssalid rape train has arrived, sir
>>
>7-8 health enemies with armor, suppression, and explosives a month in on Normal difficulty
least they're trying to make it harder
>>
>>127379918
F
>>
>>127379918
>ITZ
I think I know how this ends
>>
literally what is the point of cover in this game if it doesnt protect you from anything

all it does is penalize you for being too close to objects that can break los
>>
File: 2016-01-04_00002.jpg (336 KB, 1680x1050) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00002.jpg
336 KB, 1680x1050
>>127380467
Unfortunately I had other things to worry about (not pictured: two mechtoids and sectoid commander)
Fortunately the mutons are idiots and would rather spend their turn beating their chests and suppressing my guys

In the end one lid with 1 hp survived - sorry you had to eat that 11 damage hit, engie
>>
>>127380932
Reduces hit chances and gives you DR with WtS.
>>
How much better is a Goliath at tanking than a Marauder. I already have a Marauder with a tank build, and it's pretty damn impressive how it can just take shot after shot and not give a fuck. I read that Goliaths are the MEC that are really meant for tanking, which I wish I had known before I built my Marauder for tanking, but just how much better are they?

I want to get another MEC up and running, but I can't decide between a Goliath, or an Archer. I already have a Valkyrie for damage dealing, so would it be a good idea to get another tank, or is the Marauder good enough to not worry about it? I really do wanna blow shit up with an Archer.
>>
>>127381354
>Reduces hit chances
not really by any meaningful amount
>>
>>127381520
It does, you just need deep smokes to stack ontop of it.
>>
>>127381354
please ignore the shitposter
>>
File: the one.webm (3 MB, 960x540) Image search: [iqdb] [SauceNao] [Google]
the one.webm
3 MB, 960x540
>>
>>127381762
The lightning reflexes isn't even the bullshit thing about that. How the fuck was it allowed to just jump through the ceiling of the ship?
>>
>>127381968
LE DASS XCOM BABY XD

SHOULDA HAD A BACKUP PLAN
>>
>>127381968
it's the same stupid thing that causes floater pods to freely move in and out of the sides of large ufos

extremely annoying how every pod will have 2-3 dudes leave the ship and you can't chase them
>>
>>127381968
Because git gud you fucking shitter. Jesus christ. It's not hard to deal with.
>>
>>127382241
>>127382905
Don't worry everything will be fine.
>>
>>127381968
The LOS and permeability rules are fine. Git gud.
>>
Did 3200 hours anon ever say anything else about being able to stream tomorrow? I don't believe him but I want it to be true.
>>
>>127381968
LE GIT GUD XD
>>
>>127381968
Maybe you should learn the game before bitching about it, /v/-kun.
>>
>>127384134
fucking noobs dont understand that the alien ship ceilings are just holograms

learn the lore
>>
>>127384053
This, but unironically.
>>
should I do a classic run first or install long war after beating the game ironman normal?
>>
>>127385348
Just skip straight to LW . Make sure it's i/i -- it's the only way to play.
>>
>>127385447
dude I had trouble enough in normal no fucking way I'm playing impossible on a mod that is supposed to make the game way harder already
>>
>>127385537
Sorry you're a scrub? Maybe tactics games aren't for you.
>>
>>127385348
I would recommend going for classic and than long war. If you get stalled out play some long war on normal.
>>
>>127385689
ah I see, xcom generals have the same kind of people as dark souls ones
>lmao you fucking shitter you had trouble with ornstein and smough? why not try beating the game on level 1 with no weapons?
>>
>>127385853
take my advise from above and ignore the shitposter, he is always active at this time of day
>>
File: 2016-01-03_00001.jpg (336 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00001.jpg
336 KB, 1920x1080
Hahaha fuck bomb disposal missions
Convoluting Light was a fucking cakewalk compared to this horseshit
>>
>>127386419
>street hurricane
you did this to yourself by allowing that place to exist
>>
>>127385537
Long War makes the game much easier actually. First 2-3 missions of vanilla impossible are harder than anything in LW.
>>
>>127386578
All the pods were adjacent and triggered simultaneously. I advanced my assault four tiles and he suddenly had 11 hostiles on him.
>>
>>127387060
>First 2-3 missions of vanilla impossible are harder than anything in LW.
No
>>
>>127387194
They are far harder and more up to a run of bad luck than any individual missions in LW. LW just has more missions overall that you can fail on.
>>
Whats a good lets play for UFO Defense? I want to watch something like beagles I/I playthrough.

No pewdiepie shit or anything like that
>>
File: 2016-01-04_00003.jpg (285 KB, 1680x1050) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00003.jpg
285 KB, 1680x1050
Ayy, missions like these are always fun
I really hate landed mediums, and this one had 40 fucking aliens which all decided to swarm me at once (17 mutons!)
>>
>>127389328
>GSGT with 14 kills

how.
>>
>>127389557
DW
Rocketeers are useless
>>
File: 2016-01-03_00003.jpg (238 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-03_00003.jpg
238 KB, 1920x1080
Why would I ever not go left here?
>>
>>127389328
What difficulty? Also, bumping into the outsider pod alerts all the ayys on the map to your location.
>>
>>127389785
>Rocketeers are useless
Love this meme
>>
>>127390045
They fall off pretty hard at the start of the mid game as far as utility goes. Gunners are the real shit class, though.
>>
>>127390158
Grade a memer
>>
>>127389894
Eh, just normal bronzeman, I'm a shitter
I thought it was a commanding pod as well, but it turned out they were having a party in the back when I was chasing the last muton

They just really love all zeroing in on me on landed mediums
>>
>>127390158
>Gunners are the real shit class, though.
You're going all out, aren't ya?
>>
>>127390158
You don't need utility after your enemies are dead. That said the main issue with rocketeers is just that engineers become omni-badasses and you have to bring them anyway for captures.

>>127390336
Nah, gunners are the lame duck of LW classes.
>>
File: 1439677000912.jpg (7 KB, 200x163) Image search: [iqdb] [SauceNao] [Google]
1439677000912.jpg
7 KB, 200x163
>long war
>temple assault
>100% shot
>miss

Why even live
>>
>>127390473
>Nah, gunners are the lame duck of LW classes.
How?
>>
>>127389878
because right doesn't have the 12 tile limit and it applies to everyone, so it doesn't change alien targeting priorities

that being said I still personally choose left
>>
>>127390478
Why didn't you have a back-up plan or just break los?
>>
File: Truly.png (124 KB, 5000x2571) Image search: [iqdb] [SauceNao] [Google]
Truly.png
124 KB, 5000x2571
>>127390478
>>
>>127390473
>That said the main issue with rocketeers is just that engineers become omni-badasses and you have to bring them anyway for captures.
That's what I'm saying, a good engi can do everything a rocketeer can do in most circumstances without having to worry about spread, mobility penalties, etc. That being said, they're invaluable when you encounter cyberdiscs.
>>
>>127390478
Saw some XCOM2 footage where some guy missed 2 100% shots in a row

Seems like the devs cant get their fucking shit together
>>
>>127387784
Vanilla is easy as shit. You don't know what you're talking about.

>run of bad luck
XCOM is not an RNG game. Play better, stop taking stupid 45% shots with rookies, break los, and generally just git fucking gud.
>>
>>127390825
Rocketeers are invaluable for anything in the air unless your strategy is to take a bunch of 40-60% shots and savescum if they fail.

>>127390903
Then you land on a map where its impossible to break LoS, a soldier takes a hit while hunkered and the whole team panics and kills each other.

I have beaten LW I/I, the first few missions of vanilla impossible have a greater chance of failure than any mission in LW.
>>
>>127390893

I watched any Xcom 2 video, and can confirm that this never happened.
>>
>>127391161
>Then you land on a map where its impossible to break LoS,
Name one, faggot.
>>
>>127389878
combined arms

way I see it, left is for supporting a tank with your officer, right is general utility
>>
>>127391161
>the first few missions of vanilla impossible have a greater chance of failure than any mission in LW.
This.
Thinmints are dicks and they love to appear early as fuck. Vanilla has you lacking options to deal with them, so if you can't deal with them the very first turn you're incredibly likely to lose a soldier.
>>
should I watch northernlion's failed long war playthrough before I play to get an idea of what doesn't work? I'd watch or read some super guide but northernlion is way more entertaining and the crazy amount of customization and choice is intimidating to me
>>
>>127390572
>infantry get the same suppression perks *and* lock and load
>infantry get sentinel earlier
>infantry are more mobile
>infantry have better accuracy
>infantry make better officers
>infantry start with a double-tap equivalent
>>
I just want some massive levels where I get rushed by AYY LMAO'S while I set up, up to 16 units in a defensive line while civilians behind me evacuate onto XCOM ships, with up to 12 more local militia, civilian, and police forces I can control help me out
>>
>>127391273
Easy, the very first map I got when I played my first nuXcom game (on impossible because anything less is for sissies). The rooftop construction zone where you land and there's nothing but half cover.

>>127391408
The only thing you will learn is that being a complete near-DSP tier retard won't work.

>>127390572
Infantry do pretty much everything better. Gunners only edge is that their gun is slightly better, basically trading a free Ranger perk for having worse stuff everywhere else.
>>
>>127391381
>Vanilla has you lacking options to deal with them
Grenades
Rockets
Suppression
Shooting them
Breaking LOS
The opportunities are endless.

Try thin mints that have Lightning Reflexes and Adaptive Bone marrow, then see if you still complain about vanilla being too hard.

>>127391554
>the rooftop map
that map is incredibly easy to break LOS on. There's that giant shipping container right at the start, and big walls and other containers everywhere!
>>
>>127391554
well I beat the game on normal ironman at least so I think I'm already capable. there just seems like a lot of things you can fuck up by choosing the wrong things in long war (unless it's somehow 100% balanced, which is unlikely)
>>
>>127391273
Street Hurricane, unless you get "lucky" with pod placement. And by "lucky," I mean >>127386419
>>
>>127391484
you dont need lock and load when your gun by default comes with a lot of ammo, this saves you one perk

infantry either get suppression like a gunner or the perk that lets them do as much damage as a gunner, never both

infantry dont get heat
>>
>>127391554
that map is incredibly easy to break LOS on, I do it all the time on covert data recoveries so I can move up to the encoder before I'm forced to go loud.
>>
>>127391771
>Grenades
Limited range
>Rockets
You only have one early unless you tug a bunch of Heavy around
>Suppression
Do tell me how you have Suppression in the first few weeks of March.
>Shooting them
BUT YOU SHOULDN'T TAKE 45% SHOTS YOU CASUAL!
>Breaking LOS
Not always possible and you fucking know it.

>Try thin mints that have Lightning Reflexes and Adaptive Bone marrow
Oh, you mean shit you won't see in the first month of even LW, which is what everyone is calling hard about Vanilla?
>>
>>127392167
>Oh, you mean shit you won't see in the first month of even LW, which is what everyone is calling hard about Vanilla?
vanilla is hard for two months, LW is hard for 20, so I don't see how "it doesnt appear in the first two months of LW" applies
>>
>>127391771
>Grenades
Only deals 3 damage, if you want to shoot them then you are taking 65% shots.

>Rockets
Have a chance to miss, only fires once.

>Suppression
For one alien

>Shooting them
With that horrible accuracy? Unless you get in melee range its a bad shot.

>that map is incredibly easy to break LOS on. There's that giant shipping container right at the start, and big walls and other containers everywhere!
Which you can't get to without triggering enemies that will rape you before you get there and won't be able to hide all 4 of your group.

>Try thin mints that have Lightning Reflexes and Adaptive Bone marrow, then see if you still complain about vanilla being too hard.
Which come about 6 months after I have rocketeers with 1 tile scatter that ignore any of this bullshit.

>>127391970
>you dont need lock and load when your gun by default comes with a lot of ammo, this saves you one perk
It's still a good perk to have and there are a lot of other perk slots that Infantry gets way better.

>infantry either get suppression like a gunner or the perk that lets them do as much damage as a gunner, never both
Suppression is a horrible fit for gunners honestly. If I have the strongest gun on a soldier I want to be shooting enemies, not pretend-shooting enemies. Save suppressing for the medics.

>infantry dont get heat
This is the only notable loss but there are plenty of other ways to compensate.
>>
>>127391970
Lock and Load lets you fire/suppress/overwatch and reload on the same turn, on top of giving you more ammo.

Infantry can shoot more often than a gunner, are considerably more capable of flanking, and can better utilize grenades, all on top of being more accurate. 1-2 less damage doesn't mean much in that scenario.

Heat's situational, and heat rockets are better anyways.
>>
>>127392323
>vanilla is hard for two months, LW is hard for 20, so I don't see how "it doesnt appear in the first two months of LW" applies
You're entirely ignoring the point that was the comparison of the first month or two of BOTH.
Yes, LW is overall harder, but it is much easier to deal with a bad situation compared to vanilla with being able to drag along flashbangs and the fact that tactical rigging or whatever is innate in LW.
>>
File: 1353712761181.gif (890 KB, 250x185) Image search: [iqdb] [SauceNao] [Google]
1353712761181.gif
890 KB, 250x185
>>127392323
>I just lost this argument but I can't admit it

kek
>>
>>127391852
Oh yes, there are plenty of things to fuck up strategically.

Basically Vanilla is more dependent on getting lucky while LW is more dependent on skill. If you are skillful then Vanilla is harder. LW still requires more in-depth knowledge and planning to play though.
>>
File: 2016-01-04_00003.jpg (226 KB, 1366x768) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00003.jpg
226 KB, 1366x768
Crikey, just got a magnificent catch down here in France.
>>
>>127391852
>>127392843
Ohh, and Normal is Vanilla's code for baby-tier (easy = game reviewer tier). The game literally cheats the numbers in your favor, if you haven't played at least Classic don't start LW.
>>
Guys, I just said rocketeers are useless because with my playstyle they don't really pull that many kills - it's a get out of jail free card or to finish wounded ayys (similar to my gunners who mostly just suppress stuff)

You don't have to get all up in arms about it
>>
>>127392384
>Suppression is a horrible fit for gunners honestly. If I have the strongest gun on a soldier I want to be shooting enemies, not pretend-shooting enemies. Save suppressing for the medics.
Gunners are a bag of tricks class, you put flush to finish enemies, you put suppression to deal with outsiders, you put HEAT to kill robots, if they could also compare with infantry in the line then infantry would be quite sad. And they are quite decent in the line, they just arent infantry.

>>127392606
Grenades on infantry? Stack up scopes and mags doe

Damage is always important, 5 vs 6 or 10 vs 11 doesn't look like a big change but if you express it in "50% to oneshot enemy vs 75% chance to oneshot enemy" it's important.
>>
>>127393049
desu if Rocketeers aren't getting many kills then you are using them right. Rocketeer kills = no bodies, ideally they should soften enemies up and kill nothing, with a rocket in reserve in case a bunch of floaters do those faggy things floaters like to do.
>>
>>127392384
>Only deals 3 damage, if you want to shoot them then you are taking 65% shots.
Stop trying to shoot through cover like this is Call of Duty: Heroes.

>Have a chance to miss, only fires once.
You think that's bad? Try a 33 tile gaussian scatter instead of a 10% chance to hit just one tile away from where you intended.

>Suppression
Good thing it doesn't crash the game to have two units suppress different targets. You can also have your suppressing guys break los on the guys they aren't suppressing so they don't get shot. Magical, right?

>Which you can't get to without triggering enemies that will rape you
I think you need to break los on that pirated copy of yours, because aliens can't shoot on the turn they're activated outside of Long War. And golly gee, having trouble on the rooftop construction map... Reminds me of a certain person from /v/ who needs to leave this thread.
>>
>>127393324
>Stop trying to shoot through cover like this is Call of Duty: Heroes.
You sometimes lack a choice in the matter.

>a 10% chance to hit just one tile away from where you intended.
>He's never had a rocket critically fail and blow up the Heavy using it

>Good thing it doesn't crash the game to have two units suppress different targets. You can also have your suppressing guys break los on the guys they aren't suppressing so they don't get shot. Magical, right?
You're still forgetting the fact that you're unlikely to have suppression in the first fucking month.
>>
>>127393324
>Stop trying to shoot through cover like this is Call of Duty: Heroes.
65% is base recruit accuracy. If an enemy is left with 1 HP and no cover after a grenade then you'll have a 65% chance to hit them.

>You think that's bad? Try a 33 tile gaussian scatter instead of a 10% chance to hit just one tile away from where you intended.
What? Vanilla has a 90% chance to hit 10% chance to not hit, the rocket just goes off to nowhere. In LW a steady-aimed rocketeer has virtually 100% chance to hit for at least 2/3rds of their damage.

>Good thing it doesn't crash the game to have two units suppress different targets. You can also have your suppressing guys break los on the guys they aren't suppressing so they don't get shot. Magical, right?
>having 2 of the worst class
>implying breaking LoS works if you don't break LoS with everyone.

>I think you need to break los on that pirated copy of yours, because aliens can't shoot on the turn they're activated outside of Long War. And golly gee, having trouble on the rooftop construction map... Reminds me of a certain person from /v/ who needs to leave this thread.
Literally not enough space to hide 4 soldiers.
>>
>>127393049
>it's a get out of jail free card or to finish wounded ayys
And that's how I use them and I still think they are really good at that one role.
I also use them for psionics/officers and if burst damage.
Give them a carbine and they're half decent riflemen (which I only recommend doing on long ops).
>>127393179
>ideally they should soften enemies up and kill nothing
I agree with you but I tend to use them for finishing targets off due to how I use rocketeers for last resorts. I should probably stop myself from doing it but it's a habit.
>>
>>127393154
>Damage is always important, 5 vs 6 or 10 vs 11 doesn't look like a big change but if you express it in "50% to oneshot enemy vs 75% chance to oneshot enemy" it's important.
I'm pretty sure infantry beat gunners in damage per round, since they have higher accuracy and up to three shots. And if they do oneshot an enemy, they can move on to shoot another at, with better THC than a gunner would have in a similar situation. If you're playing with Red Fog, infantry can do a lot more to cripple the ayys than a gunner can.
>>
>>127393675
>Literally not enough space to hide 4 soldiers.
left has a bunch of containers to congo-line to, right has a container you can blow open and hide in
>>
>>127393324
Look dude, nobody is arguing that LW is easy. It's not. It's just that vanilla is much harder early on. Every long war player knows that the early months aren't so bad, at least initially. That first abduction where you have six rookies with maybe flashbangs and definitely a few AP grenades is a lot easier than I/I vanilla.
>>
>>127393740
>I agree with you but I tend to use them for finishing targets off due to how I use rocketeers for last resorts. I should probably stop myself from doing it but it's a habit.
Try opening every fight with a rocket instead. Especially brutal if its with Red Fog.
>>
>>127393740
not that guy but I typically use rocketeers for shredder rockets. Most of my rocketeer kills are heat shredders sent directly into a group of stupid fucking drones or seekers.
>>
>>127393930
Left can't hide your soldiers on turn 1 (because turn 1 activations are pretty much 100% likely), and the right is obviously useless since you can't just ask the aliens to wait while you blow something up, unless you know of a way to move after using a grenade.
>>
>>127393897
>I'm pretty sure infantry beat gunners in damage per round, since they have higher accuracy and up to three shots.
My point is that if your infantry does 2x4 damage and the gunner does 1x5 damage that looks impressive on paper for the infantry but it's not so hot when you're shooting 5hp floaters.

Realistically for me at least all line classes will have EC meaning both gunner and infantry will fire twice at max rank (altho infantry will crit massively more often, negating the damage point lategame). And again, you bring gunners for the tricks, which infantry lacks. Obviously they can't compete in line shooting with Line: The Class
>>
>>127393578
>You sometimes lack a choice in the matter.
Wrong. Git gud. Break los and learn to flank.

>>127393675
>If an enemy is left with 1 HP and no cover after a grenade then you'll have a 65% chance to hit them.
>what are range modifiers and holo-targeting
>>
>>127394265
Gunner tricks are all lame though. Other classes do it better.

Also since all damage is randomized smaller, more frequent shots tends to be better (assuming no damage reduction) due to less chance of over kill. Going by your 2x4 and 1x5, the gunner has a 33% chance to roll a 4 instead and the infantry has a 25% chance to roll 2 5s
>>
>>127394259
ayys do not spawn right in front of you in vanilla, they will either be on the high ground or near the concrete walls on the right side, both of these are far enough that you don't have to activate them on turn one if you blue move conservatively.

Getting to the left obviously runs the risk of activating the guys on the right as you are crossing, but they are far enough that you can dash to the left containers and be safe knowing that they cant blue move far enough to shoot you.
>>
>>127394495
>>what are range modifiers
Something that you often can't get without moving out of cover or in a way that will trigger more enemies.

>holo-targeting
>Have one soldier to throw a grenade
>Another soldier just to shoot and miss
>Another soldier to have a 75% chance of hitting.
>Out of 4 soldiers.
>In order to kill 1 sectoid out of a group of 4.

Then the other 3 sectoids land 1 hit on your non-hunkered group, you panic and kill yourself.
>>
>>127394693
>Something that you often can't get without moving out of cover or in a way that will trigger more enemies.
Break LOS, dude. There's nothing but high cover around for you to snake around.

>Then the other 3 sectoids land 1 hit on your non-hunkered group,
Why did you leave them out in the open? Why weren't they behind proper cover, concealed from the enemy?
>>
>>127394850
Turns out you can't magically break LoS while also maintaining LoS to shoot the ayys on the same turn.
>>
>>127394495
>Wrong. Git gud. Break los and learn to flank.
You're trying way too fucking hard now.
>>
>>127394993
>grenade a guy from concealment
>now he has no cover
>close in other guy to shoot him from a spot with broken LOS to other enemies
>enjoy your kill

wow so hard such hardcore game like le dark souls :^)
>>
>>127392384
>suppression bad for gunners
Well what's the fucking point of their guns having so much ammo then?
>>
>>127391273
Map with the fountain in the center. Fuck that map.
>>
>>127395756
>giant tall object: the map

PROTIP: half cover stacked on half cover makes.... full cover. It breaks los. One side of the street can't see the other.
>>
>>127395539
Generally if there is anything bad enough to suppress it then its bad enough that you need to kill it in 1 turn anyway.

Would you rather trade a shot worth 6-12 damage for -30 aim on an enemy, or trade a shot worth 2-3 damage for -30 aim on an enemy?

Medics also have dense smoke, so they are pretty much the counter to anything difficult. Suppression on its own doesn't guarantee much, suppression + dense smoke will make you impossible to hit for anything that isn't an Outsider.
>>
>>127391771
>giant shipping container right at the start
enjoy rushing for the crate and getting pwnt by the pod that's almost guaranteed to be there ahead of that and to the right.
>>
>>127395909
>half cover stacked on half cover makes.... full cover

>parking an alloy SHIV on top of half cover doesn't create full cover

fix your game jake
>>
>>127396051
Or you can, y'know, shoot them.
>>
>>127363529
Best post in /xcg/ in the past week.
https://www.youtube.com/watch?v=9jK-NcRmVcw
4 weeks, 4 days.
>>
>>127395967
Did you just construct an argument that suppression shouldn't be used in general?
>>
File: 1445500517511.png (134 KB, 776x777) Image search: [iqdb] [SauceNao] [Google]
1445500517511.png
134 KB, 776x777
>>127395909
The engagement doesn't end until you go out and trigger the pods on the other side of the street.

>>127396243
But how would I shoot them if I'm breaking LoS?
>>
What do you all think of All Perks Per Level?
>>
>>127397593
What do you mean?
>>
>>127397289
No?

If you mean the "anything bad enough to suppress needs to die in one turn" I meant one more turn. Basically you should never need to suppress twice in a row.
>>
>>127397502
>But how would I shoot them if I'm breaking LoS?
>make sure soldier can only see one ayy
>shoot it
>it dies
>soldier is now safe from return fire

wow so hard
>>
>>127397593

it's good for messing around on a not-serious playthrough

i'd recommend changing the medic perk tree so they don't get dense smoke/combat drugs at the same time, also engineers so they don't get fire rocket
>>
>>127397769
>Basically you should never need to suppress twice in a row.
Sectopods
>>
>>127397769
suppressing overwatchers is nice, and overwatchers will always be a possibility as long as there are active ayys
>>
>>127398183
Break LoS
>>
>>127398519
Scouts break overwatch for free, way better deal.
>>
>>127398739
>run it with a tiny risk of getting hit, still need to kill ayy but it only costs a blue move
>suppress with tiny risk of return fire hit benefitting from DR, dont need to kill ayy this turn, ayy will kill itself for free if you flank it

arguable
>>
Should I carefully pick the project I research or is there no story time limit of how many research I can do?
Are green outlined "priority" project a wall to the main story? I mean, why are they higher in priority?
Are autopsy really useful?
>>
>>127399125
There's quite a good chance of a gunner missing the suppression shot and aliens still have a chance to hit (and crit) while suppressed.

The big issue is that all of this randomness comes during the alien turn, when you can't utilize a backup plan.
>>
>>127399486
green is storyline yes, you can delay it indefinitely
you can complete all research, but if you are playing on a high difficulty you'd better start with weapon research
>>
>>127399486
Priority are story mission related which progress you to the end of the game. Don't expect to kill the ethereal at the end with an assault rifle though.
>>
>>127389328
anyone??????????????
>>
>>127399874
??
>>
>>127399957
>>127399874

meant to quote>>127388936

i just wanna watch someone play through on superhuman
>>
>>127400047
Kikoskia has one or two, though they are extra self-imposed challenges and IIRC he didn't win either of them because of that.
>>
>>127399758
>>127399796
Ok thank you guys.
I'm playing on Classic... Retrospectively, I should have started in normal, because the aim and damage of aliens are quite nasty for a first run. Also, I rushed the green project a bit too much I think, so I had to deal with stronger aliens too early. But I'm finally handling it better now, and I'll research everything before advancing the story. I can make it.
>>
Thanks to you assholes I'm now playing another Vanilla I/I run.
>>
>>127404665
after get sicking of long wang I decided to do a vanilla I/I run as well

quickly I remembered how fucking frustrating the first few missions are holy shit, I've had to restart and I can get a run started
>>
>>127405001
The first month is almost entirely luck.

I failed pretty hard my first try just now (rolled 2 damage on 2 separate flanks), wiped, chose to restart, aced it easily the second try on the same map. You could argue I remembered how to play the game, I guess, but there's definitely a large luck component too.
>>
File: 2016-01-04_00001.jpg (239 KB, 1366x768) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00001.jpg
239 KB, 1366x768
>Rockets can't be aimed down
Magnificent
>>
>>127406124
Aim up then.
>>
File: 2016-01-04_00001.jpg (211 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00001.jpg
211 KB, 1920x1080
O-okay.
>>
>>127406646
Your other steam is your uplink
>>
>>127405001
>>127405521
Vanilla is piss easy and you people don't know what you're talking about. But whatever, have fun savescumming.
>>
>>127407280
Yes, this is why I can get through the first few months of LW 90% of the time without even a single loss yet Vanilla is about a 25/75 shot for each mission. Yes Vanilla is so easy compared to the ultra hard long war.
>>
>>127408231
Your 25/75 phenomenon is not from difficulty.
It's percieved difficulty. Long War seems easier because you have a lot of options and a lot of tactics that work well, the game gives you options on your engagements, and you decisions actually influence the outcome of the mission.

The reason why vanilla seems so hard because most of the tactics don't work, due to the cheats aliens get. It's either the line of sight memeage or blow up cover and kill. You're forced to do these if you want smooth missions.

Vanilla also punishes your mistakes insanely hard, (out of proportion imo), because if you lose a soldier in vanilla early you lose 25% of your firepower and utility.
LW is 16% compared to that.
It's easy to lose one soldier in early game, and that's why vanilla runs spiral into losses so easily.
>>
>>127408952
No, that's actually exactly what difficulty is.
>>
>>127408952
Everything you just described is difficulty. Perhaps you meant artificial difficulty vs. difficulty/challenging?
>>
>>127409072
>>127409181
Okay, try imagining playing a long war mission with vanilla squad and mechanics.

Drones without steady weapon? More aliens.
65 aim.

A lot harder than a vanilla mission.

The opposite, vanilla mission with LW squad

Suddenly aliens are not twice your numbers, you can actually hit your shots.

It's a lot easier than an LW mission
>>
>>127409724
That's not how difficulty works. The strength of aliens has to be compared to the X-Com forces present at the same time. If Long War made all aliens have 100x as much health and all X-Com soldiers deal 100x as much damage, the game would be exactly the same difficulty. What vanilla would be like if you made aliens with 100x as much health is completely irrelevant.
>>
>>127409724
I don't think you've actually played vanilla I/I.
>>
>>127409724
>take less powerful vanilla xcom squad and place it in a more difficult mission
>take a more powerful long war xcom squad and place it in an easier mission.

I'm not sure where you are going with this.
>>
>>127409724
>chess is a harder game than checkers, imagine if you were playing checkers and the other person had chess pieces, you'd get rekt
>>
>>127409724
>>127409976
>>127410147
>>127410168
>>127410552

Wow people unanimously did not go for that explanation. I mean, I think I know what he is saying (not here in particular), but the attempts to support the case have been pretty poor so far.

Maybe he meant vanilla impossible is like a more luck based game with less player agency so you have a more consistent 25% too lose the campaign, but Long War is more tactics based with player control so even though in the long run you have a 35% chance to lose the campaign, its easier to accept the loss and since it feels more fair your less likely to attribute your defeat to difficulty versus poor player decisions? I don't know, that's my attempt.
>>
>>
>>127413692
>>
I like this game.
>>
>>127415882

What game?
>>
>>127390825
I'd like to see an endgame engineer shred 6 flying targets and do 10 damage to them across a gas station's building from the other end of the map
>>
Fresh Bagels
>>
>>127417580
fresh drink or nay?
>>
Well, finishing the first month with 37 rookies trained, a troop transport taken, some lcpl's, none crit wounded, and only one dead. Feels pretty good.
>>
question: does Shock and Awe (long war GSGT rocketeer perk) give any sort of mobility penalty?
>>
>>127418175
No
>>
>>127418175

it actually gives a mobility bonus
>>
Is there any benefit to finding the exalt base early?
I'm stomping all these Exalt missions

Vanilla btw
>>
>>127420214
Then try finding them asap. They're simply pain in the dick.
>>
checklist for nova scotia shitshow mission:

>mec with flamethrower
>really fast guy for hitting the beacon and running
>ayylien grenades
>2 medkits
>2 snipers with at least lasers
>hat with the word 'cock' written on the front
>>
>>127420365
I seem to be getting free panic reduction for each exalt mission

So surely I'd be better off dragging it out
>>
>>127420436
>nova scotia shitshow mission

is that similar to the newfoundland site recon?
>>
>>127416905
I post vaguely sexual fanart from deviantart, you try to steer it back on topic.

And I haven't even gotten into the Noir stuff yet.

>>127417796
Always yea.
>>
>>127420529
>hitting the beacon
I would assume yes. I don't get how people have mecs and alien nades by newfoundland, I always get it by month two, I have never actually had it roll in when I had lasers
>>
>>127420770
Its pretty easy to have a mec if you rush it.
>>
ya have to wonder...
>>
>>127421172
that map layout for abduction map XX is pretty accurate... just missing that shitty half cover
>>
>>127420461
If you can stay on top of them, they can be a good source of XP and laser weapons (whether to use or sell), but it's still good to narrow down the base, so that if you need to you can resolve them quickly.
>>
>>127422038
>tfw I levelled a troop all the way just by sending him as the pistol guy
>>
I can't take it anymore. Short of suicide is there any way to make the wait for 2 easier?
>>
File: 2016-01-04_00003.jpg (323 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00003.jpg
323 KB, 1920x1080
aaaand that's my 4th rift
>>
HIT A MEDIUM SATELLITE SCANNING UFO 10 TIMES AND IT STILL DESTROYS IT
LOOOOOOL MAGNIFICENT DESIGN LE XCOM BABY XDXDXDXD
>>
>>127424725
lel git gud shouldve hit it 11 times lmfao
>>
File: 2016-01-04_00004.jpg (380 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00004.jpg
380 KB, 1920x1080
1) Mutons and Elites
2) Mimic Beacon
3) Rift
4) ???
>>
>>127424725
Should have bought some laser cannons.
>>
>>127424725
break los
>>
File: 2016-01-04_00006.jpg (375 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00006.jpg
375 KB, 1920x1080
>>127424882
5) Profit
>>
File: 2016-01-04_00007.jpg (412 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
2016-01-04_00007.jpg
412 KB, 1920x1080
>>127425004
10 kills from that single rift.
Mimic beacons op.
>>