>horribly outdated FAQ
who gives a fuck, 2.0 is out
Tweaks & FAQ: http://pastebin.com/QRWNvEVD
>Jump Point Current Issue
>"Holiday 2015 Goyim!"
Pupil to Planet https://www.youtube.com/watch?v=-yLTm8DZ8s4 [Embed] [Embed] [Embed]
2.1 is out to live
Letter from the chairman (102mil)
Holiday ship sale
Ten for the Chinaman: https://youtu.be/MHLwAuM1J8c
The Amazing Abent: https://www.youtube.com/watch?v=RiUC2_uYohw
Around the Girth: https://www.youtube.com/watch?v=EytSKRg8ulQ
Reverse the Worst: http://imperialnews.network/2015/12/reverse-verse-episode-74/ (nobody wants to watch that shit)
>caterpillars with tentacles
interesting. literally a pain in the ass to animate/design around
>make an amoeba race
>you can't fly any of their ships
>the interior isn't explorable for the single seater ships
I don't get why weird alien races aren't made, they would require less time than another humanoid race for the ship design part.
Should I upgrade gladius to Saber?
What's the saber loaner?
>unshielded, disposable cannon fodder
Take an Aurora ES and strip the shield off it
>This is a good thread. I have compiled this feedback into a beautiful little package called an Outlook email and have sent it to the stakeholders involved in this aspect of character development. Much appreciated yall! <3
Huh, one of the redditfags got an employee to actually look at the shitty HUD
CIG competence at its finest, I suppose
>Fast, cheap, easy to mass produce, and all of its pilots are suicidal maniacs
The guy I know at work who seriously uses the term "stakeholders" is a complete psychopath.
I'm not sure if he was born that way or if the Office 365 team broke him. Everyone else I've met from the Office team is a psycho as well.
they had that little reddit sign thing with the CIG employee text, although knowing those fags they might hand those out like candy
Shit, the sale is over. Gladius it is then!
Its not like the Sabre is a direct upgrade from the Gladius, if you were thinking it is / will be.
If you're onto flying fast light fighters, the Gladius is likely your best bet for now
best cockpit and closest approximation to an advanced TIE fighter when?
>Implying a TIE fighter cockpit is a high visibility glass ball
Can't see left or right pretty much at all due to the 'solar arrays' either side, and you're looking through what is basically a ship porthole in the first place.
I really don't think the Saber will have many if any drawbacks to the gladius
People act like it being stealth will hinder its performance, but I don't think that will be the case
I could see the gladius being slightly more maneuverable, but will probably be slower, it just doesn't make much sense for a cutting edge fighter to not perform as well as a dated fighter
And this isn't an F-35 to F-16 comparison, it's more like an F-22 to F-15 comparison
Whichever. Wouldn't be surprised, I'm not that knowledgeable on it. Point is they're really in the way, is all.
The parts will be lower-sig, so naturally low(er) performance, though we can hardly say HOW much lower. Its manouverability design 'goal' was to out-turn a heavy fighter, which doesn't seem that great.
People seem to be thinking its just a straight-up better Gladius, but that isn't going to be the case. CIG doesn't want to due pure upgrades.
The new ones remind me of the filters you put in your AC vents.
That's the thing we don't really know if they will be lower sig, after all it uses energy weapons which are higher sig than ballistic weapons.
Does the stealth hornet perform worse than a standard hornet?
What is this gook screen door bullshit
It doesn't, but firstly the Ghost is still really high signature. Its a lower-sig Hornet rather than a real stealth craft, in my opinion. Secondly, its early days. There aren't really sets of components like thrusters even in the game yet. There might be eventually.
>The parts will be lower-sig, so naturally low(er) performance
Not really the case in the Sabre's design.
It basically trades-off Hornet's armor capabilities & higher firepower for that huge stealth-suite that's plugged into it's rear fuselage.
supposedly it's supposed to be naturally stealthier than a Ghost, which probably means you'll need to be much closer to show up on radar + its signature may falloff much quicker amongst debris.
Thing is, that while a stealth hornet or delta mustang rely on armors or low signature components to decrease their sig, the saber has an active stealth component
I'm pretty sure that's a shitty fan render
There are also two kinds of TIE fighters being used now
>all this Sabre v Gladius speculah
>nobody ever read the Q&A
>How well will the Sabre handle in comparison to the Gladius?
The Sabre is going to handle very similarly to the Gladius, if you look closely the maneuvering thruster type and placement is very similar to the Gladius. If you enjoy flying the Gladius the Sabre should behave broadly the same but with a little extra weight to it.
>Can you elaborate on why someone would pick the Sabre as opposed to the Hornet, and vice-versa? How does this relate to the Hornet Ghost specifically?
Compared to the Hornet Ghost the Sabre is built from the ground up to be a dedicated “stealth” ship whereas the Hornet Ghost is retrofitted to become stealthy, therefore whilst the Ghost is still very stealthy compared to other ships it wont be quite as impervious to radar as the Sabre. What little it lacks in stealth capabilities compared to the Sabre though is made up for in its additional armour and weaponry however
>Not really the case in the Sabre's design.
But it is.
All components generate a EM/IR/CS signature. Being a stealth ship doesn't mean you sticking red hot sun turbo mav thrusters on your ship is going to make them low-sig.
Not that I'm aware of.
I think the point is that it wont be hindered by the need for low signature components
I think maybe the rear thrusters will be reduced heat but I'd be genuinely surprised if the maneuvering thrusters are anything special
As mentioned >>127057510
I think the only difference will be weight, given that the saber is 2000 kg heavier
The SC cooling units shunt all the heat into a highly pressurized liquid medium and stores it all between landings. So in essence you're flooding the thermostatic lattice into a hyper-conductive substrate composed of highly ionized manifolds along the EPS system grid.
Kind of like pouring water over a mild burn.
Learn some science anon, geez.
They should take every component in these and put them into star citizen to the point where people end up talking like that when they fly in for repairs.
And yeah they carried the enemy scaling mechanic from HW2 to 1 which fucks up the game balance.
I got tired of that so I'm engaging in Ace Combat 4 now
The day we actually get to see one of these "in-depth" systems implemented is the day I will trust CIG.
Currently what we have is so fucking barebones and has been done a million times before in other games.
With things like the HUD they keep saying "Oh what we got here is just a CRUDE PRE-OMEGA ALPHA VERSION of the ACTUAL system.
I want to see the cargo system in action, I want to see the salvage,mining,repair,radar/signature,ship system management, communications,jump point actually implemented. Just one of them.
while 2.0 is impressive, i'm with the anon you've replied to.
When and IF they deliver some actual mechanical tertiary gameplay will be the point where a lot of folks can truly believe the game is going to become a "game".
Persistence and shopping and customization will go a long way to vindication.
Salvage/Mining/Trading/Repair will set it in stone.
>When and IF they deliver some actual mechanical tertiary gameplay will be the point where a lot of folks can truly believe the game is going to become a "game".
Because maps as large as the crusader area / QD movement without loading screens and 2000m/s+ dogfighting won't convince people, but fuck me, a working radar system will!
Again, working large open space is neat and all.
But holy fuck, Space Engies does it too.
learn to read nerd
Stop getting rustled and calm your tits, stand down defense force.
The sum of 2.0 as of now is far from an actual game, and my statement didn't deny it'd become one.
Also you're a faggot
>Stop getting rustled
Kettle black, etc. God damn.
and no, space engineers does not do multiplayer multicrew ships with local physics grids. Lots of games do one or two, even a few elements of the 2.X alpha. I can't think of one that has them all.
I know what you're saying, even if you are buttflustered for some reason. Just not seeing it in comparison to how much faith 2.X gave a lot of people.
>and no, space engineers does not do multiplayer multicrew ships with local physics grids
You used large world as your rebuttal
>Because maps as large as the crusader area / QD movement without loading screens
And I implicitly didn't refer to them; as I was only refering to 64-bit large world tech, the original subject which you mentioned.
Any flustering I harbor is because you can't read.
We're on the same side in terms of SC's potential, brother.
You're just a faglord.
I'd be a faglord for you anytime, anon
Just join my org first
The exact opposite direction. Fucking Canadians.
inb4 freelancer fags think they should have just as good a view
proper freelancer crew complement:
front left seat: pilot
front right: navigator/operations
back left: port turret
back right: starboard turret
and a fifth riding bitch in the aft manned turret
>People complained how shitty those guns sticking out on the sides of the nose looked compared to the wing mounts
>CIG makes the wing guns stick out more in response.
Tractor beams in-universe are normally used for attracting smaller objects. Unless the target ship is COMPLETELY disabled the device will overheat and be damaged. They talk about all this in the $3.5 mill letter.
After the Freelancer fiasco I'm taking a serious look at CCUing to the
>Get a free ship, maybe you deserve to be a flying ad.
Yeah, I'm not complaining about it really. I can always buy another ship in-game. I'm just curious what paint-job options are planned.
Thnx. Guess I could switch it to a Gamma. I think I'll stick with my flying ad though.
It's fine when you use it in terms of a business deal.
When people are working a support engineering gig and use it you get the feeling they're up their own ass.
This is the kind of guy who goes to the company gym and namedrops about talking to X or Y project manager, but somehow can't seem to learn what's going on within our own group.
>buying a ship designed after a whale
don't do it.
Not him, but I heard they carried over most of HW2's mechanics in general?
So it's back to shitty parade formations and queued attack orders like every other piece of shit post-Starcraft RTS instead of claw formations and bandbox orders.
At least he'll be able to see out it, and no one will say it's a civilian cargo hauler
You still have formations so you can use the claw or whatever, but I think the engine bugged it out. A group of destroyers, frigates and support ships will see the support ships flying ahead and beyond the group rather than staying with them.
They just ported HW1 to HW2 engine which led to some of HW2 mechanics leaking in
But that's exactly what the Connie is right now.
>keyboard isnt on a pullout tray, hidden underneath the desk
That is the most uncomfortable way to hold your hands while typing. Even if it's pulled out they're too low and shitty. Just shitty.
Gotta differentiate from the prequel weirdness, the average viewer only knows base TIE and X wing
more like ignore the fact that theres no way they could physically fit in that skinny wing.
Yeah I didn't even know it was a spec ops TIE. The shape just screams cannon fodder grunt TIE which it kinda was. Seriously didnt that guy ace status himself in 4 seconds. I mean best Resistance fighter ok but thats going to far.
The whole "repair droid tinkering with shit around it" makes no godamn sense in the first place, anon.
>Oh fuck, one of our engines is hit, in a place 3/4 times further than the reach of the droid
>Don't worry, I'll just fuck with some cables next to me, not like that could be automatic
A couple of serious questions from a noob.
-How do I pull out my side-arm
-How do I pull out my arm UTI thing
-Is there a quick way to go from supercruise to normal speed.
It's weird it seems like I can either go to 2000kph but I tap V and I'm down to 50.
That is all and happy new year.
1. you have to grab one in korea (Security port karea) then hit 1
2. i dont know what that is
3. exit super cruise, reverse direction, commence super cruise, may result in black out
>I turned my freelancer into a super hornet
What a pleasant development for CIG's financial situation.
I wonder who could be behind the situation that makes people do this.
I actually just got back from having too much to drink and I have no children.
I wouldn't really come down on bro dads though, they basically funded this game.
Also how does the west coast of the US celebrate New Years when the Eastern Coast basically has it on lock down? Do you faggots celebrate at 9?
Yep, and then I'll probably spend five bucks to get a Meme POTATO once it's flyable. Then unless that ship absolutely wows me, I'll probably just melt it and buy a cheaper, more practical ship instead.
there was a text fuck up when the concept sale for it went up and the sabre was called the POTATO in the copy on the pledge page.
Is there something wrong with the launcher?
Every time I try and update something, it works for a minute and then my internet drops to nothing and the download speed goes to kb/s
I limited the launcher to 8mb/s but it keeps happening
/scg/ I have a problem. My New Years resolution is to spend less money on jpeg ships.
Get the Hornet. The consensus is that the Cutlass is ass.
The Cutlass can't fight. Its x-box huge cross section means you are going to take hits, fucking thing is like a flying barn. You maneuvering thrusters are too easy to take out so you will end up spinning helplessly when you lose them and you will loose them because of their placement on the hull. Small cargo hold for the price of the ship. Also most likely you will be KoS by player characters because of the Cutlass being a dedicated pirate boat: Who thought that was a good idea?
The Hornet is pretty much done as well. It can take hits really well, good shields and seemingly robust systems means it can survive a few hits. It is maneuverability albeit it isn't that fast in a dead run compared to other ships, but you dont have to worry about spinning out of control when one of your thrusters gets blown off. It mounts good weapons that all can gimble if you get the canard turret, now if only CiG put the main turret into the shop so I can equip it instead of the store all.
Be a Hornet fag and drink Cutlass baby tears.
Most Hornet pilots are shit. Right now I wouldn't worry too much about how the ships perform versus each other since, you know, alpha and all that. But the Cutlass has just been a turd ever since its inception. I mean look at those fucking engines you lose one of those fucking things and there goes a HUGE portion of your maneuvering power. Cutlass fags have been crying for a whole year that their ship is awful and it will continue to be awful since CiG has yet to indicate they will do any work to it. Mean while the Hornet functions in its intended role if you are not a retard. I have no idea what role the Cutlass is supposed to fill, other than inducing buyers remorse in the pilot.
You'll still be able to buy UEC post-release, at least, that was the plan for them to cover server costs
not that we know if anything has changed since they have gotten 100 mil
What IS the Cutlass for, anyways?
I mean it looks cool, and that version reminds me of pic related, but what is it FOR
It's a moderately armed pickup truck that fails at Gary Stu-ing.
You MIGHT be able to put up a fight. And if you win you can carry away the loot, unlike lone fighters.
Also it's supposed to have a docking collar to board larger crafts.
well that and all the running costs after the "game" is a thing
Really we don't know anything about their plans now that they have a fucking 100 mil
Really, the Drake lineup needs a rework, they introduced the Caterpillar as the "evil twin to the Freelancer" when it's well, a fucking caterpillar which isn't remotely similar to the Freelancer aside from holding cargo and now it's in 300i levels of being forgotten
I don't think any ship should fulfill any particular role aside from the large ones, I mean, for small ships they should just design variants, like a Reliant/Aurora variant for the mining starter ship, if we have a ship at every size that is the most effective at its designated role it'll just make variants useless
Rant over, back to the question, it is supposed to be a pirate fighter, but then we have no idea how would piracy actually turn out in game so it's hard to "fix" it
I believe it was designed to be a light cargo hauler with some guns for self defense. But it was sold as a, nudge and a wink, pirate ship. The idea being you fly in, open comms, say stand and deliver, and promptly get your ass kicked because you ship was designed by a retard. Go watch the two commercials that have Cutlasses in them and the ship has nothing going for it.
It gets BTFO in the Freelancer commercial.
In its own commercial it manages to out maneuver a Vanduul Scythe which just about any ship can do. Doesn't fire a fucking shot. And is flying by someone with a Tumbler account.
I don't know what role the ship is going to fulfill in the verse. They could have wrote it up as a utility craft that has a nasty habit of turning up as a technical, pic related, in small militias and pirate armies, look up the Toyota Wars a perfect cross for the Cutlass. My fix for it?
Its sold as a cheap utility ship with a lot of mod potential. One variant has a lot of hull armor and powerful engines for working in dangerous environments, has potential for modding into a Technical. Another var has a modest cargo cap with nothing but engines; sold as a ambulance, possible mod into a high speed smuggling ship or interceptor. Another var has a good sensor, cargo cap, and mods for Search and Rescue ops, possible mod into boarding ship.
You just have to think of a legit ship that can be modified into a nefarious purpose. I like the idea of a Flashfire mount giving the Cutlass an S4 fixed. Which fits the Technical theme rather well.
It's already an Ambulance and Police ship.
The Cutty Black is just an Armed Cargo ferry.
For some reason people think Pirate = Fighters.
Cutlass's in groups will probably be successful hunting larger ships, decked out in suckerpunches and other non-lethal guns, boarding them via docking, and carting off the goods.
Never really interested in the Cutlass to begin with so I headed over to CiG and they pretty much have the same idea I had for the ship. Too bad those fucking engines still kill the design.
Can someone explain to me how the cost of $110 USD for a ship in game is justified?
That's like twice the cost of a triple A game
I mean yeah, the effort gone into each ship is impressive, but worth maybe $10 ontop of the cost of the base game.
Weren't we supposed to be able to use ingame currency to buy new ships? How do you justify anything other than a massive grind that takes 500 years of ingame play to buy one of these ships to the guys who paid $110 for them? How?
You can get the game for $45. Wait. And then earn your damn ships.
Almost every page tells you that pledging now isn't needed. It's a "thank you" for continued support, knowing full well that these ships will be earned ingame at reasonable timescales (CR said a Connie would take only a couple days of grind -- for instance).
PLEDGE shop is fully optional. You do not need to PLEDGE for the ships. PLEDGE shop is being taken down during BETA. People buying ships pry much only have the added benefit of a full hangar at launch with minimal funds (unless they own a fuckton of starter packs that they CCU'd) & LTI which is a minor convenience.
>>Can someone explain to me how the cost of $110 USD for a ship in game is justified?
Its not. But it doesn't stop people from spending 1,000 on candy crush, or clash of clans, or planetside 2, or mechwarrior online, or Diablo 3's real money auction house. People will still buy Star Wars: Battlefront's 60 USD season pass, or Elite Dangerous Horizons which is a thinly veiled season pass for a empty and broken game. Everything is fuck and awful, Anon. You are the only sane one in this thread you should leave now before you are forced to buy over priced jpeg starships.
As long as I can earn the exact same ships in game and there's not a back lash from all those people who dropped $275 on a constilation and $90 on a gladius and earning these ships isn't millions of hours of game play I can live with that.
How am I the only sane one.
I mean, it's new years day and I'm pretty fucking drunk at the moment
Oh look it's another faggot who honestly thinks making aliens with random body parts makes sense. Maybe you should go study some evolutionary biology instead of jerking yourself off.
>Can someone explain to me how the cost of $110 USD for a ship in game is justified?
It's justified because all the ships are available in-game for in-game credits. This game is crowdfunded. You pay in $110 you get a nice space ship for your money. Don't want to pay $110? Don't pay $110. Nobody said you had buy the nice ships with real money to get them.
We have gone over this a hundred thousand times and people just can't seem to get through their heads. There is no major publisher funneling money into this game. There is no established industry giant channeling 100 million fucking dollars toward Chris Roberts. We fund this game with our money.
Look, that kinda makes sense, but you can't also tell me that there isn't something a little fucked up with that.
If it's not pay to win then these guys paid a lot of money for these ships, and whatever you say they aren't paying for the game any more, it's funded and done, they're paying for the ships.
If it is pay to win then that fucking sucks.
They way they've gone about this is completely fucked and injustifiable for one cohort. I don't give a shit what the defense is, the sales pitch is "here, gib shekels and you get this ship in game." which you do, but you expect shekels to equal time invested in this game and $275 is an unresonable amount of time to invest to your average player.
Some one is getting fucked here anon, stop pretending like they're not.
>Some one is getting fucked here anon, stop pretending like they're not.
Yeah I'll tell you who is getting fucked: The Big Publisher-controlled video game industry. They wish they could rake in 100 million dollars in a few years by showing some pretty JPGs to a bunch of slavering fucking nerds with too much disposable income.
Look, ask yourself this question: How do you pay to win a multiplayer sandbox game?
Let's use EVE Online as an example. You can buy $300 worth of PLEX, sell it all in-game for credits, and then buy up super great ships and parts with money you essentially paid to get. Are you now paying to win? No, you're not.
Why not, you ask? Because it has been proven time and again that a bunch of drooling idiots in cheap garbage ships can swarm literally -anything- to death. Goon Swarm throws billions of ISK worth of ships piloted by their Corporation's members at larger expensive ships with stupid powerful Dead Space modules and still come away with a profit. Keep in mind, the vast majority of Goon Swarm members are basically impoverished by EVE Online standards, and yet they can tear the ass out of anyone who drops hundreds of dollars on a suped up Mega-Ship.
Star Citizen won't be any different. If you're in a smaller, cheaper ship you can run away from anybody who fucks with you and people are less likely to do so. If you're in a bigger, more expensive ship that can shoot down a half dozen Hornets you're a great big juicy chicken just waiting to be plucked and boiled.
If they're unattainable and only available via Cash Shop or via Pre-Order only bonus, then it's a crock of shit. But they're none of those things.
People who bought all these ships have paid a very large premium (mostly) knowing full well that it was for stuff that'll be pretty attainable in the final product.
>it's funded and done
Sadly this is a retarded idea assuming there's a point where taking in money should stop. CIG's a for-profit entity. People want to throw money at them so they can look at pretty jpegs while keeping the machine chugging along.
People are willing to keep funding in droves. Otherwise, this business model would have failed long long long ago.
The only people getting fucked are the people who believe they "NEED" to buy a better ship because they believe the pledge shop is the final-release cash-shop.
>The only people getting fucked are the people who believe they "NEED" to buy a better ship because they believe the pledge shop is the final-release cash-shop.
so everyone in the thread?
Not looking great for the Vanguard gat. Looks like they're going to make the projectiles slow as balls.
You talking about LTI?
Because the replacement times on larger ships is going to be a long fucking time, and the cost to actually refit them from what you get back is going to be 2-3x the cost of the hull itself.
Its hardly an unlimited supply.
Sadly we don't know the detailed in-game pricing yet, so we can only speculate. I'm just trying to say that LTI is a very risky thing and must be carefully balanced if they don't want to turn this game into a wallet simulator. What's worrying is that they sell more than just beefed up starter ships like during the initial crowd funding. Many groups will start with several capital ships on DAY ONE, how are similar sized groups with only starter ships supposed to compete?
>is going to be a long fucking time
They've never discussed any specifics about it. Fact is, the hull itself (which is already expensive to begin with), is basically permanently yours. In eve online you lose it and get a pitiful amount of money back from "insurance".
Cost to refit them is a valid point, but the same goes for eve online m8, so that's moot.
>Many groups will start with several capital ships on DAY ONE, how are similar sized groups with only starter ships supposed to compete?
Many groups start with heavy bombers day one, that are going to be far better fitted / closer to optimal than a stripped down Idris or Javelin.
All the impression I've got from SC and Chris talking about it so far is that a big ship is just one tool in your box, and by no means equals an 'I win' button, no matter how many free hulls you get.
>Many groups start with heavy bombers day one, that are going to be far better fitted / closer to optimal than a stripped down Idris or Javelin.
and what about groups with just auroras? Don't they matter too?
>Look, ask yourself this question: How do you pay to win a multiplayer sandbox game?
> pffft it's just an aurora, shoot the real fighters instead
> aurora pulls up next to your capital ship
> the doors open
> a million niggers EVA out of the aurora and board your capital ship
Could be fun.
still faster than the mantis or the gladius' gatling gun.
Lord, I would kill for a Gladius variant with larger wing mounts and no nose gun.
>the capital ship will be sitting still
>it will have no turrets
>it will also have no escort
>it will have no shields
>even then, the people EVAing will somehow get inside of the ship in some way
Sounds funny, but it's basically impossible.
>KRIG Tigerstreik T-21
feels good and people still complain that the Avenger hasn't got a big gun.
the people who complain don't care about stats, they just want something that looks stupidly xboxhuge dangling under their ship.
the avenger's probably the only aegis ship where the nose gun looks sort of okay. Probably because they made some of the gun's housing part of the actual ship model. The Vanguard's and Gladius' chin guns are just god awful awkward looking things that look like they're held on by a tiny bolt.
They keep defending the look by bringing up the A-10's nose gun, but the A-10's gun barely even sticks out of the ship
Closer to an attack helicopter cannon, if anything.
if the A-10 was designed by CIG, they'd have this entire gun just hanging out under the plane, held on by a tiny screw
you know, if they went the way of the A 10 that would be kinda cool.
Leave the ship pretty much as is and move the gun up so that the barrel passes through the cockpit off set to one side, and on that side have no insturments, just a big old tube covered in cooling pipes and an arm rest for the pilot.
Its just an average european car anon
the Merlin has a nice nose gatling but it SUCKS
> shiny ships that are lost forever once killed
There are no ships that are lost forever once killed. Zero, nada, none. Insurance works for everybody. The only difference between standard insurance and LTI is that you don't have to pay like 200 UEC every in-game month to have your super expensive ship replaced six times a day.
I hope they'll resurrect the old P52 as another old parasite ship from Kruger. I liked the retro dirty look it had.
I mean look at the P72, it's in the same category as the X85 now, the new P52 is also quite sexy, we need an old rugged ship from Kruger.
I'd rather see older in-lore ships get released than new fancy ones from now on.
That's probably exactly what we'll get. We've pretty much worked our way up through the whole size spectrum once the Corvette gets put out. They can shit out smaller ships pretty quickly now that they've got their design process nailed down. We'll probably see stuff like the Wildcat, the Dragonfly, the Terrapin, and a Salvage Tug. Some more Xi'an ships maybe, and a couple of smaller Banu ships.
>We've pretty much worked our way up through the whole size spectrum
Sorry I should clarify: Assuming CIG wasn't bullshitting us when they said the Javelin was the biggest ship they'd ever sell, we have worked our way up the whole size spectrum with the exception of Capital Ships that are not available for purchase like Cruisers and Battleships.
I pledged 60 bucks to the kickstarter 3 years ago, but never linked the pledge to my account because I wasn't following development. Problem is that because of the holidays the customer service is down until the 4th, and even after that they say it takes an average of 3 days to close a ticket.
Well I don't want to wait that long, what would I get if I were to buy a cheap package and then waited for them to give me my pledge items?
I think you'd just be waiting for shitty cosmetics for your hangar, unimplemented FPS items, and some credits to buy ship weapons with.
Really not worth buying into the game twice though, alpha is buggy and slow.
A couple of questions fellow citizens.
A: What is the best way to bro-op? I don't have an org and don't have any "friends". How do you add friends? I also don't own any multi-crew ships so I'm just hoping to be a turret gunner on somebody's ride.
B: Is there a list of emoticon commands?
C: Can you currently link up with another ship? Like be in tandem Like two Auroras going on an adventure?
If you answer these, thank you.
>2 capitals jump out next to each other and fire squirt guns at each other while completely stationary for 6 minutes until the guy realizes they aren't doing damage to each other and stops recording
Fuck, we really haven't seen any ordinance based cap ships other than the dreadnought have we?So that's still a corvette, a cruiser and a battlecruiser (battleship?) that all need to be designed and built.
I haven't played this game, but what is with all the squiggly lines all over the cockpit? Is it the UI indicating shots fired or tracers, or is it some kind of graphical glitch?
>I'm just hoping to be a turret gunner on somebody's ride.
And either hopping in a fighter to escort ships that need protecting, or doing manual labor roles like a pleb :^|
>Is there a list of emoticon commands?
>Can you currently link up with another ship? Like be in tandem Like two Auroras going on an adventure?
Is there any word on who the corvette manufacturer will be?
I think it should be Drake just because it would be amusing for orgs who would probably hate pirates
Or Origin, I liked the concept of an Origin military ship in TNGS, I think either of those could use ships more badly than RSI
Actually, make it Consolidated Outlands
hm, I don't really this the min tonnage of a corvette was established in the SC universe yet
But in theory, anything thats too small to be a frigate or Destroyer could be classified as a Corvette
On top of that the intended role matters more than the size, in the end
Here is an illustration of the size of a corvette in SC
>But in theory, anything thats too small to be a frigate or Destroyer could be classified as a Corvette
Not really, unless you are just interested in your own headcanon. We have an established size for something that IS a corvette, and plenty of smaller ships that have never been called corvettes by CIG like the carrack. Corvettes are traditionally seen as one step down from a frigate, that seems to be the case in SC too.
>ship has never been called a corvette
>no ship anywhere near that size has ever been called one
>corvettes are never that fucking small in anything ever
>we have one size that we KNOW is acceptable as a corvette and its many times larger
>herp derp it's a corvette!
Here's another shot of what a corvette apparently is in Star Citizen.
Rather than talking about RL ships, sometimes it is better to go straight to Star Wars, the real inspiration.
The Constellation is the Millennium Falcon. A Corvette is the Tantive IV
And the Falcon for comparison
>people still getting confused over this shit
It was originally a corvette, that is a screenshot from back then. When they actually started making it in engine, it more than doubled in size and had to be reclassified a frigate.
As a result, our only idea of what a corvette in SC should be is that original design. That being the central point in this whole discussion.
Oh this actually has the Idris corvette and the constellation in the same picture, that's handy.
MFW I bought the 980Ti instead of the R9 Fury.
how do you fags forget that the falcon was highly modified? it's no stretch of the imagination to assume that some cargo space was sacrificed for upgrades or extra smuggling compartments
Yeah, but stamps are real and hold actual value, anon.
>he didn't sell a glaive for double investment
in star wars shit is stored on little holo-maggufins, something the size of a bag might be worth a fortune
it's like you never even played galaxies fgt
H O L O C R O N S
I can't fucking do the word thing without it being marked as spam, thanks hiroshima you gook cunt
Ravenholm with VR. hell no.
That mine section still freaks me out 11 years later.
>C11_Trap_ProtectCivillians_LongDesc=Protect civillian transports as they evacuate to the security centre
Oh you better believe there will be fucking escort missions
so I have a problem with my gladius, somehow the thing doesn't react to my yawn and pitch movement (with mouse) the other ships work fine but something is wrong with it.
happened after i switched the nose gun up a few times, now it's completely fucked even if i remove the gun completely or reload it from the RSI Hangar page
any idea what that is? resetting controls doesn't help
Those were the days, before all the sjws from terra started shitting up the empire
Try having an Avenger and falling through the floor, and have some REAL problems...jackass.
Has the Caterpillar been the lowest prioritized and talked about ship since the start of it all?
How come one of the original ships from the first batch are still just in concept face?
My bet is that the synthworld financial sinkhole and Vanduul raids will be used to prop a dictator up after launch
Maybe lose one or two systems to the Vanduul beforehand so players feel involved
Sorry, my bad, I checked and the Hornet F7C default load is a Spark 1 which is a dumb fire, with proximity fuse. If you want guided right now you will have to buy some Marksmen 1.
Does the gladius have okay-ish yaw and horizontal strafe again? Cause 2.0 felt like you might as well not even have yaw mapped to anything.
How do I add contacts? I just had some fun with a guy in a Hornet Ghost doing fly-by's and me in an Avenger and I want to add him as a friend or whatever. Is that possible?
I know like F11 brings up your "contact list" and is says "Add" but I can't figure out how to click on it.
Whats spook is knowing that the actual pressurized parts of the International Space Station are around 1/6" thick.
Conventional space suits are thicker than the ISS's pressure hull.
Goddamn. Seeing the Retaliator anywhere near larger ships like the Orion, Idris, and especially the 890Jew makes me jittery in excitement. I'd definitely join an org of mercenaries that are paid to bomb the shit out of ships from other orgs and scurry off after
so long as it isn't full of weebniggers
At first I hated the Retaliator, but when I saw the sexy Torpedos, I fell in love with it at first sight
>tfw Torpedoeing Pirate Stations and other Rebel Scum
I want one so bad
yep it's the new one, it only hangars Gladii too, I think Aegis made the hangar too shallow on purpose, so the UEE can't fit Hornets in there and they have to buy the infearior Aegis goods
>the UEE can't fit Hornets in
The more things change, the more they stay the same
don't forget to tell him, when you reach 50m/s press V to leave precision mode
when you reach about 200m/s press V again to go into cruise mode
your ship can do approximately 800-1000m/s in cruise mode but the game doesn't actually tell you anywhere yet
> get attacked by a few people in PU
> activate quantum drive and 5 seconds later I'm safe
Heh. How's this gonna work in the final game? There's going to be some quantum drive disruption gizmo I imagine?
If you're getting your Gladius information from the Morrow tour >>127164421 you have to remember the Stanton isn't patrolling an active war zone and is probably stocked with older fighters because of budget and not inability.
Thanks, yeah I keep blowing up and have no idea where I'm warping to anyway. Just gonna idle by the station and nudge peoples ships off the pad
It's too hard to read and it hurts my eyes, be grateful I bump this dead thread with my stupid questions
Yeah that's what I mean, the time to rev-up. Instead of it being whatever it is now, like 3 seconds, it could be longer. They could also make it a component so you could make it faster or slower (to spool), but slower or faster; basically just another thing to buy in game according to your preference.
>It's too hard to read and it hurts my eyes
literal grampa, holy fuck
>be grateful I bump this dead thread with my stupid questions
why would I be grateful to you for perpetuating a general that shouldn't exist
The keybind screen does look like shit, even compared to the the other menu screens. It's hard to read and annoying to look at. Sorry but I'm not that other guy but it's true.
Get your glasses out gramps
Heaven forbid people take 5 minutes to actually work something out or think. I haven't used keyboard since v0.9 and I know the fucking keys looking at that.
I mean come on people, who doesn't instantly know what this button does?
>the game doesn't tell you how to get to cruise mode
>hurr it dosss in that keybindinss
>no it does not, you have to go look for where it is
>HURRR WHY DIN YOU LOOK FOR IT MUH ELITISM AN SHIIIIIEEET
seriously, shove the keyboard up your ass, it's easier to google what cruise mode is than filtering it out of the controls menu
I did google it, doesn't change the fact that the game doesn't tell you anywhere, and if people can't ask questions about the fucking game in here you might aswell get a super secret skype group where only your supser pro assbuddies are allowed to join and leave their opinions, if you hate new people asking questions so much, why don't you go to your favourite page and make a subreddit and call it /no noobs allowed/
>It still does an extremely poor job at telling you to use the middle mouse button to activate quantum travel.
>literally has "quantum drive" with an arrow pointing you your middle mouse button, the text in a different color
The only thing I'm thinking is that this place is even more full of shitters and 40 year old whales than I remember
I don't even care about the argument, but you are one insufferable cunt m8.
If you don't want to help then don't post you fucking cuntbag
Fine I'm a grampa, I can't read any of that shit without leaning into the screen and squinting because it's extremely small and inexplicably blurry. So you should add youthful mutant supervision to the things you should be grateful for and then get the fuck off my lawn because my back hurts and I'm hungover and I don't like dubstep and it's a little too cold in here but I don't want to get up and put on a sweater, and fat teenagers are cyberbullying me on 4chan
it's because of cunts like you that no one wants to multicrew in here
talking about multicrew, anyone got a Retaliator and needs a turret gunner?
>it's because of cunts like you that no one wants to multicrew in here
Nobody wants to multicrew because all of the large ships absolutely suck dick, the turrets are all broken, and nobody wants to spend hours managing a fucking shield system from a console in the middle of the ship
Not because someone on 4chan hurt your poor widdle feelings :(
Loving the salt in the face of logical arguments
It pleases me endlessly
both ass mad parties, please give up and let the thread go back to being ded
If sitting in them doesn't bug you out and fly you a billion km across the map, its a combination of having a field of view that makes you feel like a horse with blinkers on, awful slew rates, tiny firing arcs, zero stabilization, and peashooter guns.
The guns do fuck-all damage and it's incredibly difficult to hit a target that has basically unpredictable movements + your basis of stability (being the ship that you're turreting for) also has unpredictable movements.
>muh inefficient turrets
I't not about being a killer machine, it's about having a great time together and bombing some alien scum with your crew,
I hitched a ride on a constellation just yesterday and it was really fun until the ship vanished and I was floating in space
Sure the game isn't working properly as of now, but there's no wrong in making connections and bonding already, I don't have a retaliator and i probably will never buy one, but I'd love to be part of a retaliator crew anyway, so finding someone with a retaliator is the logical first step
>not about being a killer machine
if turrets cannot adequately defend you, they are worthless. If The retaliator turrets stay as they are (which they hopefully won't) I wouldn't be surprised if people in the PU opted to not even pay NPC crew for them and instead pay for an extra Gladius as escort, or something like that.
>it's about having a great time together
If the game gets a bit more stable, sure
>but I'd love to be part of a retaliator crew anyway, so finding someone with a retaliator is the logical first step
I don't think you seem to understand. Sitting in a turret that is ineffective at doing literally its only job will become a waste of time when you can simply fly your own ship and be an escort. In a turret you would essentially be a waste of a person because of >>127175729 when you could be an effective escort that has a chance of defending whatever ship it is. Really only RPfaggots would think sitting in a turret for hours would ever be a good idea.
They are really that shitty. The only time I have ever manged to shoot down a ship with a turret was when an avenger got knocked off line by a missile and the pilot of my ship carefully moved us next to him so I could get a clear shot.
The cutlass turret and the bottom Connie turret being the worst of the bunch
The line of "computers should do it" has no end since you can really apply that same principle to all things space. I think it's ok for turrets to be available to be used. It opens up some economic choice making. Also, those "sophisticated targeting computers" would technically be NPC turret operators. They will just cost money.
I actually can't wait until NPCs are available for purchase :3
Whoever said the alpha build has a stable framerate?