Waifu Creator When Edition
>Where do i buy x module/weapon for my ship?
High-tech systems have the best inventory, look there. The higher population the better.
>What's this RES you guys talk about?
Resource Extraction site. spawns pirates and space cops that shoot each other. HAZRES in best left alone until you have a Vulture or better.
>Steam Group (post your commander info in the announcement so we can add you)
>Change HUD color:
>Ship & module discounts
Go to https://eddb.io/station
Set power to Li-Yon Rui
Set reference system to your current location
Set Station sells ship/module to what you need
Enjoy 15% discount
>Test your ships before you buy:
Previous thread >>126734082
A friend of mine is planning on starting this game. I warned him, but he's ignoring me. I quit playing about the time their "big ground breaking POWERPLAY" did fucking nothing.
Can we transfer credits yet? He just wants to explore the void and I'd like to transfer him a few million so that he can just buy an Asp without having to waste time on the grind.
Thanks for the quick response. It is disappointing that we still need to make due with the work around that we had in the beta when we all assumed "we'll have grouping soon. Trading credits/supplies is basic 101 stuff."
Have their been any major improvements since powerplay? Or is it just worthless crap and ship padding by making new variants of old ships?
I still have a dim ember of hope for the game. It just feels like they have a good skeleton that has the potential to be fleshed out really well. I see that horizons is out, but driving around lifeless dust-balls in a dune-buggy seems really underwhelming. Especially since steam is telling me that fucking Space Engineers has planetary landings on earth-like planets now.
Fuck the Brabenvision, and fuck the Forumdads and their Cobras.
>Or is it just worthless crap and ship padding by making new variants of old ships?
Unfortunately it's this. Horizons added absolutely nothing to spice up the game play, crafting is just another grind for negligible benefits, and landing on planets offers little of interest after the wow factor of doing it wears off.
sidewinder, starting ship
I'm still pretty new and just learning through playing
I know about that one website that would let me track down parts upgrades
I think I'm liking combat way more than the trading game, though. any recommendations on ships/weapons to aim for?
On my Vulture I stick to beam lasers and those do good enough when I go to combat.
For ships depends on what you want but I went from sidewinder to adder then cobra 3, those work for multirole well enough, but if you want to stick to combat I would say get an Eagle, then a Viper.
>doing space trucking
>exist supercruise to my destination
>suddenly some hitman drops in claiming I failed to accomplish a mission and starts shooting at me
>station instantly return fire
>blown to bits in seconds
>mfw 26km/s normal space speed and 1,000%+ heat.
Fly above planet, flight assist on, full speed ahead, hold vertical thrust, aim negative 20-25 degrees until you see your speed rising, pic related.
uh fuck how does this work
buying a new ship + part exchange on old shipt is
does that mean I gain 172k cr or does that mean I have to pay that much to transfer my shit?
should I just store my sidewinder then?
If you sell the modules, then sell the ship, then go straight to outfitting, you can rebuy your modules. If the game exits after you sell modules, or launch dock then you cant buy them back.
Luckily selling modules off a ship gives you 100% of the cost back so you're not losing anything.
You only lose 10% of the cost of the ship itself+remaining modules when you sell the ship.
was only able to sell some modules but it looks like the eagle default weapons were better than what I had
related note: what is the general's opinion on gimballed vs turret mounts? fixed seems like a bad idea for a variety of reasons. never tried a turret weapon out yet, I'm worry it might be too confusing to aim while flying
Gimballed auto-aims in front of the ship, and does 70% of the fixed version's damage.
Turret can hit everything around the ship, as long as your ship isn't in the way (can't shoot through yourself), and does 20% of the fixed version's damage.
Turrets are garbage.
Gimbal are normal if you're just lazily fighting pve stuff
Fixed are for 1v1 me bro pvpers who aren't using multi-cannons and class for plasma accelerators.
Currently turrets don't work like that in FAW mode. They behave exactly like target only mode on a Cutter/Corvette.
They won't track or fire at all unless you hold down their fire group bind and the turrets with no firing solution on anything will randomly either: fire forward as if you had them set to fixed mode, fire for 2s randomly and try to seek a target (that it can't find because it's on the other side of the ship) and they get stuck not shooting again until you release the bind, or they just don't fire at all.
I have no idea what they're doing over at ftroop.
On top of that only class 3 beam turrets do any damage at all. The rest are a total joke.
Beam does high dps, but drains cap too fast and does worst damage to hull of the lasers.
Pulse does low dps, but shoots one pulse and has best effiiency. It has low penetration of armor but better than beam.
Burst shoots multiple pulses, that do more hull damage than either beam or pulse. They drain cap at just the right amount for me.
Just my experience with the different laser weapons. I prefer burst over pulse, and pulse over beam. Beams drop shields faster but are too weak against hull and drain cap too fast.
>burst is the worst
no my friend..
Gimbled burst isn't bad, but it's not as good as the fixed variants.
What I use depends on the ship I'm flying. Vulture, it's either Dual Pulses, or a Beam and Cannon.
For my FAS, I put multicannons in the medium spot, and I'm experimenting with the large slots at the moment. Beam drained the capacitor really quickly, but made me overheat even quicker, but had very nice damage while they were firing. Pulses couldn't even drain the capacitor faster than it recharged, and the damage seemed very low. I'm about to try Burst.
This is old as shit but likely hasn't changed. You can shoot with beams for maybe 5-10 seconds before running out of cap because it just drains too fast. Pic related you do 23%-46% damage.
Fire burst however you can fire for 15-20 seconds easy. You end up doing 57% - 76% damage.
The amount of time on target is important. Not to mention you use less cap in wep so you have more to spare for micromanaging shields and engines.
It's just a more pleasant experience than beams, which make you overheat. Don't overheat with burst. Have you even tried it recently?
>Sometimes they're in a wing with an anaconda or at least FDL/Pythons, but there are so many shit ships that take 6s of gunfire to destroy that will interdict you.
I chain interdict bigger ships using a max boost Cobra Mk3 for shiggles. Especially if it's one of the tryhards/edgelords from the frontier forum.
I'll just comm HONK HONK while boosting away, then follow them if they go back to SC and interdict again.
>was only able to sell some modules
You can't straight up sell vital components like the power plant, but you could have downgraded them to the cheapest model to get back your upgrade money.
Stripping a ship as much as possible before selling the hull is recommended because modules sold in outfitting return 100% of their value but if you sell the whole ship any modules onboard sell at 90%.
eg: Have class A part worth 120,000, downgrade to class E part worth 600. You get back 119,400. Sell ship, get 540 for the class E you swapped in. Total recoup: 119,940. Total loss of 60cr.
Have class A part worth 120,000. Sell ship, get back 108,000 on the part. Total loss of 12,000cr.
Not even an exploit. Frontier was going to make modules sell for 90% at one point but then backed off after complaints that this would cripple the ability to tweak your loadout in the face of ever-changing meta.
They are fully aware that modules sell for 100% in outfitting. It's like that on purpose.
you are getting more money from the sale of your ship if you do an obscure thing, that is an exploit
>frontier was going to make modules sell at 90%
yes, that is what they were going to do, that is the design
that they backpedalled for forumdads doesn't change that
Exploits imply something is not working as intended. Like it or not the convoluted method of selling modules for more dosh is the way the developer intends the game to be right now.
Post bounty hunting music
Something found within the game that allows the player to gain an advantage compared to what the developers intended, but without editing the game or using an external program to manipulate it.
Example, buy item for ten gold, it sells for 12 for some reason. Repeat until rich =exploit
Setting custom value of item to 100 gold = cheating.
Cheat codes, while able to fall under exploit, are an exception since at the end of the day they are still intended to be there.
Last I checked, the forum dads were still arguing over this one
an exploit is just a way to gain a benefit due to a flaw in the game design, doesn't really matter whether it was intended or not, it's a design bug.
cheat codes are regular cheats
if they really intended for it to be 100% for modules then modules attached to a ship would also sell 100%, but they don't, so it's an exploit
Yet the current functionality of selling modules is still 100%, with no way to get around that currently. We can go one further step and say that since this variable is unchanging and constant for the entire playerbase, it's not an exploit but a mechanic. A shitty one at that mind you, but still.
Or look at it this way, if Frontier really wanted to change it, they would have done so by now. The fact they backed off is irrelevant, since it still exists.
If the devs want to change that but are unable to due so because of community backlash, that only says that the devs are a bunch of pussys afriad of pissing off some old men on the internet.
You aren't making more money, you're losing less
Selling the ship gives a flat 90%, but taking the time to refit everything gives you the outfitting costs back.
It's like selling your car to a dealer. They give you a flat number, but if you sell some of the aftermarket parts before selling the car, the lower number from the dealer is still offset by what you made back from parts.
Not really no. Thats not how it works. Bugs can turn into mechanics since they can be cool, look at Crackdown and the ability to drive up walls.
Exploits in video games, by their very nature, are unintended side effects that can be used to gain an unfair advantage, and capitalized upon for further gain.
Selling modules gives you exactly nothing more then you put in, you gain nothing. Its a shitty design choice to act as a placeholder for module storage that's never coming, nothing more
>exploits can be intended
Top dad logic.
They redacted their idiotic change because there are modules that cost more than all but two ships in the game and one that costs more than any entire fucking ship.
>1.7b net worth
>139 billion spent on outfitting
With no storage of modules in the game their dead, contentless universe would be even more of a ghost town than it is right now.
>buy a weapon that costs 21 million credery-doos
>it's dog shit
>lose 2.1 million selling that crap back
Yes, excellent. This is the future, a land that has no simulators to try out ships or hardware for them.
Oh, and let's not forget the part where a weapon the size of a medium or small ship does 7% damage to it if it hits because it's been bugged forever.
Exploits would be Robigo and 17 Draconis. The devs don't intend for them to be like they are, but due to systems in the game, they are. The devs have even tried breaking these several times, but they remain under even the tweaked game systems.
Modules selling for different prices depending on which button you push is an oversight on their part. They intend to sell for 100%, but under certain circumstances, they only sell for 90%. That's an oversight on their part, one that hurts the player, and therefore not an exploit.
It's just a shitty mechanic in a poorly designed game. Next you'll be saying that turning off the power to your cargo hatch is an exploit because there's no benefit to having it on when not scooping. What difference does it make whether you call it an exploit or not? Want to shame people for not handicapping themselves in this mess of a game?
flaws can be intended, it's a design bug
you are gaining money by not taking a loss on your poor decision making, you have more money than you would have
>simulators inside a simulation
either way you don't want to pay for your mistakes, fuck off casual
I used the website to try to track down a particular weapon but I'm at the station and it's not here
did I do something wrong?
there's literally no difference, as long as you don't go over maximum it has no impact on the gameplay at all whether it's on or off
the module priorities will let you turn it off automatically if you need the extra power
>Wanting more pointless credit sinks when there isn't even any point in having them anymore anyway
Can you honestly tell me the game wouldn't be equally as boring if everything was free, and they focused more on powerplay faction ranking shit instead of shitty 20k credit conda assassination mission flavor text.
These sites are all updated by players, and since there was a patch not to long ago, many of these item locations have changed, and have yet to be updated by players. Just keep checking stations until you find what you need.
>Pay for your mistakes
That implies there's any way in the game to know the object you're buying is shit.
>Massive damage pips!
>in b4 the entire game is shit so you should have known better than to try at all.
Great bait. perfect dev forum poster right here.
>this other bug justifies using exploits to offset it
the correct answer is fix everything, not break more things to accommodate other broken things until you have nothing but a broken mess
>flaws can be intended, it's a design bug
It's not a bug if they chose to make it that way
>you are gaining money by not taking a loss on your poor decision making, you have more money than you would have
I'm sorry, please explain how selling modules while switching ships is a poor decision?
You're logic is reversed. You aren't getting more money than you should, you are losing less by parting out the ship. This is something that happens in real life.
this is what you should think
>you are losing money by taking a loss on your poor decision making, you have less money than you would have
I was fairly certain that particular weapon could be equipped on the eagle
guess the wiki doesn't show a difference between types of the same weapon
isn't the burst laser a small hardpoint?
Oh so I can only get weapons with 2.00 T (Class 1)?
Man I don't understand upgrades at all
The Burst Laser fixed and gimballed both have lower damage stats and higher power drain than the pulse lasers eagle came with
weight isn't a factor, just class. The different lasers have different functions. Beam is for limited time on target, so they are geared for max damage in that small time. Pulse are just balanced lasers. Burst have a longer firing time, but aren't really that great for damage; they are meant for constant fire over time.
Gimballed weapons always do less damage than fixed, and have a higher power draw, but they auto target in front of you. Turrets are the same thing but another step further.
Being a dad is not about wanting things to be simple. It's about wanting things to be difficult or obscure for arbitrary reasons that have nothing to do with making a good game. If you believe that something in the game is good because "muh realism","muh immersion","muh difficulty", or "muh old skool Elite" regardless of whether it's fun or translates to good gameplay, you are a dad.
To make this game good, they would have to triple the content.
Like I said, I don't care either way, but to say it's an exploit is a fallacy.
> arbitrary reasons
If it's so arbitrary, then why do you care?
>muh old skool Elite
nobody cares about old school Elite
anyone want to weigh in on this?
I'm using an Eagle right now and just fishing for kills until I can upgrade to Viper.
I have the default fixed pulse lasers on right now and I can probably afford the power upgrade to use a fixed rail gun as well
For ease of use and longevity, go with a couple pulse lasers and a multicannon. 2 multicannons and a beam if you're feeling adventurous. Or you can go with what >>126991864 said if you want to have maximum fun with little profit margin
My favorite setup is fixed lasers with gimballed kinetics, but it's whatever floats your boat. Since you can sell modules back at 100% cost, you can try out whatever you like until you're happy.
Yo buddy, Still alive?
I ran all fixed on my old eagle. Beam in the roof mount for pulling down shields and and multicannons on the wings for tearing apart the hull.
Rails have fantastic damage output but the ammo is hideously expensive at the early stage of the game.
The eagle is the most maneuverable ship in the entire game. If you rely on gimbals in that, heavier ships are going to be very difficult to get accustomed to.
I just started playing that again. Its fun as fuck but I feel like it could use a sequel that ups not only the cuhrazee and graphics but the scale of the battles too with absurd amounts of enemies and allies.
that way you can all cannons go and not worrying about leading the target. I wouldn't do what >>126998593 is suggesting because the lead on the multi means that you can't fire all weapons at once, unless they fixed that.
>Man I don't understand upgrades at all
>The Burst Laser fixed and gimballed both have lower damage stats and higher power drain than the pulse lasers eagle came with
Burst lasers have slightly lower base damage and lower rate of fire but note how the overall damage per second is higher.
This is because the burst actually fires three shots every time it goes off.
Small gimballed pulse lasers deal 1.75 MJ of damage per shot and fire 4 times per second = 7 MJ damage per sec
Small gimballed burst lasers deal 1.66... MJ of damage per shot and fire 1.7 times per second (resulting in 5.1 actual shots per second) = 8.5 MJ damage per sec
>Oh so I can only get weapons with 2.00 T (Class 1)?
All class 1 weapons happen to weigh 2T right now, though could change in the future.
The class is what actually determines if it'll fit in your hardpoint. Outfitting on stations won't even display weapons that don't fit. When you go to fit a class 2 hardpoint, you'll be shown all the class 2 and class 1 weapons available, but none of the class 3 or 4.
In the medium weapon tier, how do Rail Guns, Particle Accelerators, and Cannons compare?
I'm toying around with the medium weapon slots on my FAS, and currently, I'm using cannons, and the amount of heat they generate per shot, and the amount of capacitor energy they use works well with my Large weapons, but the way I'm using them currently, I might as well have a Rail Gun, or a Particle Accelerator.
Cannons are great on their own and the ammo is cheap. Rail guns and PAs are really powerful, but the ammo is obscenely expensive at first and the ammo capacity isn't really worth it for long bouts of combat. Single fights with reloading runs between is where they shine.
I was more wondering about the heat generation and capacitor usage of the PA and Rail Gun. Currently using Burst lasers for my Large weapons, and my capacitor is recharging slightly lower than the energy they use, and the heat generated by them isn't too extreme. Cannons firing don't make any noticeable difference on my heat generation and capacitor usage. With this setup, I can kill anything before heat and capacitor become a problem.
I was just wondering how badly PAs and Rail guns would fuck with this setup.
I prefer multicannons. Cannons have a very slight edge in DPS but the ammo supply on multis lasts over twice as long.
Rails are even worse for ammo and I don't like sharing my capacitor or radiators with them or plas. Both consume cap and generate heat in huge amounts.
I'd put a class 3 multi in the bottom large if they existed, and then a beam on the roof.
depends on the ship, but they generally create fuckloads of heat if fired off in succession. If you pace the shots, you won't have any issues. If you shoot your guns like an ork desperately trying to get more dakka, you might want a heat-sink
Yeah, I usually use multicannons. I was just trying out different stuff just for the hell of it. But knowing that Rail Guns and PAs will gobble up all my heat and capacitor, I'll probably not try them.
Thanks for the help, bros.
I outfitted my Python in-game exactly as I set it up in EDShipyard, but the values like power output and jump range are different, even though I double checked it to be the exact loadout. Is EDShipyard flawed?
Has anyone come across this before?
Nah, I'm trying this stuff out on a FAS. Reactor power isn't a problem. I have more reactor power than I know what to do with. Hence why I'm just trying shit out. I could slap 4 PAs on this thing, and still not have to worry about setting energy groups.
So is Horizons any good? I have the base game that I bought on launch but haven't played that much because I don't have a stick, and I don't particularly like PvP.
Are there any nice new ships that I can get without grinding for years? Are there any new PvE things to do? Is landing on planets fun?
Character creator when.
Making credits is incredibly easy.
Getting the Cutter/Corvette is a huge grind now for rep, so I hope you did that before 1.5/2.0.
PvE is the same, but you can play pretend with powerplay if you want and community goals pay much more than before.
The land of Strangereal has many songs that can get your adrenaline pumping. To help you fly amongst aces. But that can only take you so far.
It takes something else to push you further. To become something greater. Something elemental. An avatar of war. As unstoppable as the tide.
Have you forgotten? Listen and remember.
Feel the it flowing through you. Let the feels guide your hand.
Not sure, I had the rep before the patches went live.
AFAIK the swapping solo/private/open thing to refresh for more donations is dead.
Also people are saying that surface missions for factions give zero rep, so don't bother doing any of those if that's what you want.
I'm in an Eagle that I got for free, I've got fuck all credits, and I don't really know how to make some either. I smuggled some cargo back and forth earlier with it which was easy, but boring.
What community goals are you talking about?
If you check the game launcher or the official forums there's always a post about current community goals.
Basically you go to a system and agree to work for the goal and then you turn in bounty vouchers or combat bonds or trade materials, whatever they want you to do.
Then they pay you at the end of the time or when it completes based on how much you did for the goal.
This is the loadout I've got. and from what I saw yesterday my Python in-game had different power values and a lesser jump range. Haven't tried it on Coriolis yet, since the IT faglords at the office somehow filtered the website as gaming related.
here from previous thread. I was waiting for payout to do some timed haz res runs. This was all done in 1hr 15mins with ALD 5
Using an Arated Vette with 3x large beams and the rest multi canons.
If you really want to make money join a group or get a bunch of anons grind to rank 5 ALD and grind some more. Join a group because power play pvping with a large group especially ones that are faction focused fun as shit.
I was just continuing my post from previous thread on how bounty hunting can make you a lot of money. The drawback is getting to rank 5 which took me 3 days with a full wing. I really only wanted rank 5 because it was a nice incentive on trying to get elite combat rank. Just
talkto other players or form a wing with anons/dads from /edg/ and it should be pretty easy
Are there still any decent pastebins about ship guides and weapons and shit like that like we used to? Or are they all outdated to shit now?
Rank 5 what?
Would I be able to do shit like that in a Vulture?
I BOUGHT THE GAME FOR FUCKING 70
I recently upgraded from an Eagle to a Diamondback scout and I'm loving it
question is, should I keep my small beams or should I swap them out for bursts? I'm a lazy fuck who uses gimballs and I run them with two med multicannons which I think I'll be swapping out for cannons
Best DPS worst DPE (damage per energy)
Worst DPS by far best DPE (more damage in the long run)
Inbetween DPS and DPE. Best DPS against hull specifically.
>MCs vs Cannons
Keep the MCs. Cannons are way less reliable and run out of ammo way faster for the extra damage they do. Just remember to target powerplant with the MCs.
Could someone please repost that one image with the diagram of what ships I would buy depending on my playstyle?
It went something like this
>if you want to trade, then go to this route
>killed because my x52 decided to recalibrate in the middle of a fight
Saitek not even once.
I think I'm gonna keep the beams then
first thing I upgraded was the power distributor to A rank and power plant to C rank so I can run them at full potential. Capacitors recharge pretty fast so when they're empty I just maneuver if the enemy still has shields, otherwise I just unload the MCs
with 3 or 4 pips to weapons, I can pretty much fire indefinitely by alternating beams and MCs
I'm shit at aiming m8, fixed ain't for me, at least for now
>sitting in anaconda
>farming high rez
>fight elite anaconda
>no shield 91% armor
>multicannon turret somehow hit a navy viper 300fine
>elite anaconda dies
>heading back because wanted
>4 navy viper out of nowhere
>as I heading back get attacked by these fuckers
>motherfuckers you will bleed
>engage first viper
>cockpit canopy breaks
>fuck fuck since when these fuckers shot on my modules?
>hull at 67%
>FSD works again
>heading to station, ask for permission
>get my permission
>500m till enter the station
>ship scan detectet
>CRIMINAL SCUM BLAHBLAH
>station opens fire
>anaconda blows up
>lost 29 mio because of 300cr fine
silent running, FA off, boost
it will be at least a week before they start fixing anything
brabens creative vision and genius has allowed him to release unstable software just in time for the holidays and then take the month off before doing anything
it can't be as bad as warframe
at least here they're still working in between the holidays
warfarme's devs released some broken shit about 2½ weeks ago which completely ruined one of the mission modes (and could make them impossible to complete). complete radio silence on that issue in particular, but they still tweet and talk about dumb shit no one cares about like rescaling helmet size
i'm having a lot of fun with e:d from the steam sale. not enough fun to warrant spending $60 on horizons, but I can see why people like this game
It sorta sounds a bit like Eloise (Hearthstone "pro")
>I have a vocal cord disability, and I can't speak loud. I have to run microphone with amplification, which causes a lot of noise and stuff.
If true would explain the retarded voice, but i'm also guessing it's a dad trap or something.
this shit bothered me since I first started the game
>"hold it right there!"
>"according to my border patrol computer there are 3 pesos on your head!"
>Thrustmaster released a new hotas
>it's a ps4 compatible hotas x
Somebody has to make a mid range hotas so we don't have to settle with madcatz garbage.
>flying to Robigo
>about to come out of hyperspace
>escape velocity has me aiming directly for the rings of the planet
>guy who was chasing me is nowhere to be seen
Welp that was a bit of waste of time.
What's the first ship for someone who's going to do non-combat stuff for the time?
The Hauler looks like the next step but I'm not seeing much of a difference between it and the Sidewinder.
FUCKING GOD DAMN FUCKING CUNT OF AN ANNOYING SHIT CUNT GAME FUCK SAKE
Fucking interdiction is broken as fuck, no matter how long I have the exit in my sights reading blue, the enemy ALWAYS FUCKING MANAGES TO BEAT ME GET FUCKED
it's a stronger ship and my shields are shit so i'm no match for it in my asp, I can't manoeuvre and well so I have no hope of destroying the cunt and all I can do is outrun the guy
but it gets SO FUCKING ANNOYING HAVING TO DO THE SAME PROCESS EVERY FUCKING 30 FUCKING SECONDS WHILE I'M TRYING TO GET TO THIS STATION
JUST FUCK OFF LEAVE ME ALONE MOST FUCKED UP PIECE OF SHIT I'VE EXPEREIENCED IN THIS GAME GET FUCKED CUNT
yeah that's annoying and it'll keep happening until you managed to evade the interdiction. I had htat happen to me two days ago
thankfully I was in an agile ship so I could evade with minimum effort
Because its shit.
Cheap, inefficient trash.
>Get interdiction by NPC pirate
>Wrestling with the cunt for what feels like 10 minutes
>About to get pulled out of FSD
>The blue fucking shoots up all of a sudden and I jump to safety
Did they give up? Wouldn't expect an NPC to do so.
just had two seperate npc pirates following me all the way from the star to an outpost, not taking the dummy cargo I dropped for them
every time I got to 0.25ls away from the outpost i'd get interdicted and thrown another 30ls away and have to fly the distance over and over
>1 million an hour
>The very definition of inefficiency
>400k as if it's actually worth something
>Not makeing 7 an hour doing trade
>Not making actual dosh like >>127013593
Stop being a poorfag and buy a Vulture already, you ain't killin shit quickly with only 2 smalls and 2 meds.
Here's a magic trick. Don't slow down when coming up on the outpost/station, the second you pass it, do a hard vertical flip and then cut throttle to 75% so you're coming at it from above or below. they can't interdict you at that angle, they have to be behind you.
Then fucking buy it instead of claiming that trash is good. You literally get what you pay for.
happy new years /edg/
how are you guys spending the new years eve?
>You literally get what you pay for
Yeah, I got what I paid for. A cheap fighter capable of taking out most targets within seconds and has already made back my amount I spent on it 10 times over. Pretty goddamn good for a player that has only just started. Why are you acting like such a cunt immediately?
Dads have proclaimed time and again that the Viper is the second coming of christ, and for a very long time was what Frontier balanced the rest of the ships around, that if a single viper could not take it out, then it was OP.
Viper fags are also the reason why the Python was nerfed.
Fuck that ship. Its ass, and there is plenty that does what it does far more faster, more efficiently, and allows you to stay out for far longer periods of time without murdering your jump range.
Yeah but that shot is boring as fuck. I'm not a fan of trading and like I said I was trying to get my combat to elite
Yeah l, those class 3 hard points help. Rank five ALD
Nah brah. Back in the day, people in their vipers were bitching hard fucking core that their dedicated combat ship was getting bodied by the Python. They could not run, for they did not know how to, and their guns did exactly fuck all, the same as they are now mind you, but this still pissed them off to no end because "muh specialization"
I shit you not, dads were raving on the forums that the small little shit ship called the viper should be easily able to take on the Python, and with it the Anaconda, simply because it was marketed as a combat ship while the others were not.
Then it got nerfed. The Anaconda was next on the chopping block, but by the time those were commonplace the community finally figured out that high jumping negates everything, and most people left the viper for better things.
Oh I know, at this point I'm taking the piss out of another guy for saying that no one uses the Viper anymore, and it's for good reason.
Go standard, it's not like it really matters. I imagine bi-weave is nice to have if you lose shields constantly, but anything that is able to do that has a piss hard time doing more damage once you start running like a pussy.
No, at the time 1v1 me bros were all about the viper and how dare anything compete with the premier combat ship.
Let's just forget that the game had a total of 10? ships and the majority of them were worthless garbage. The whiners couldn't afford anacondas or pythons because busy dads only have time to shitpost, not exploit credits or play the game.
So the python was unnecessarily nerfed and now it's sort of mediocre and there are no ship options in the larger medium pad format.
AMD supercruise bug if you have an AMD video card.
AMD says they finally found out what causes it and there will be a fix, but it didn't show up in the 15.12 drivers and ftroop has no fucking idea what they're doing.
It only showed up after their xbone optimization patch and ftroop knows exactly what causes it, but they won't fix it and instead passed the buck to AMD.
If you have a new card 390/fury, you're fucked.
If you have an old card you can revert drivers to ~15.4.
Be fair. Ftroop is excellent at fucking up their own game and delivering nothing and pretending it's unicorn semen.
I havnt played in a long time, but kinda want to try to get back in. I played when it was popular to go from bast to somewhere to trade, Got a couple of millions doing that.
Got around 1mil and a Cobra.
I see that they have fixed missions, as one just netted me like 100k. Now I just want to find a decent home station so I can earn some reputation, I doubt Ill touch powerplay as of now.
I want to join the Empire, but I have no idea where they hang, I am just outside Sol as I noticed that I was really close to it.
How are exploring, mining, missioning, bounty hunting and such? Still a clear best way to gain credits?
Because Ftroop is shit?
Ftroop admitted it's caused by the way they changed supecruise halos from other ships after their 'optimization' aka xbone graphics parity so get dumpstered pc users, but they won't do anything to fix their problem and blamed AMD.
I'm only answering because of your image.
Go to any empire system for rep if you don't care about grind efficiency.
exploring: boring, but you can land on planets
missions: most are broken, don't bother with anything but smuggling and those are broken too
Bounty hunting pays much more than before and it's even easier because 90% of the time the AI does nothing at all now.
If the system is marked as hostile, does that mean station security is going to fuck my shit up?
AMD is pretty shit though, the console deals is pretty much the only reason they're still in the game
intelvidia is sitting fat on the high end and laptop markets
there are bugs dating from at least 2003 still in the drivers
Ah, that's somewhat demoalizing. What are people doing nowadays in Elite?
There are bugs from 2003 in everyone's drivers.
If you're seriously arguing that gcn is worse hardware in the sub 6-700 dollar range then idk what to tell you because you're on coke.
It also doesn't matter what the high end is like because sub 1% of the population ever buys a 700+ dollar video card.
But I guess you can enjoy your 3.5gb card for 370 dollars instead of getting one that actually has access to all of its memory for 350 and is faster in everything not hampered with gameworks (that also cripples all old nvidia cards for no reason -looking at you 780).
Fly around in a comfy ship because this is the only space game out and functional, even if it's empty with no depth at all.
Exploring with planetary landing can be fun if you like screenshots and weird systems.
There are a lot of new ships to try if you haven't played in forever.
Combat and community goals pay much better than they did if you've been gone for 11~ months.
And I guess you can play pretend and do power play crap for your faction if you want.
Wow, not power usage.
That's a whole $1.27 a year extra in electrons.
Who on earth gives a shit about that except the most bleeding heart hippy?
You probably already have a 750-1100 watt psu anyway because they're almost identically priced and almost all reputable ones are made by golden sunflower or seasonic regardless of brand sticker.
No, ftroop quality code affects some nvidia cards as well.
The 960, 970 and 980 non-ti. For them they get stutters instead of permanent decreasing fps if the pc has issues.
There are plenty of posts about this problem but precompiling shaders helped quite a bit. It's still present and gets whined about, but no response from devs.
The 970 tanks on planets now too which is why the VR recommendation minimum is a 980 and honestly that has to be at low settings. Planet performance is fucking terrible on every vendor.
I think a 980ti is around 65fps. 390x/fury is around 50-57 on planets on ultra.
It sounds like you're in a large ship trying to dock at an outpost. You have to be a medium or small ship to land there.
WHAT THE FLYING FUCK
Single fucking gamemode I enjoyed, smuggling
Now it doesn't give a single fucking mission in Fehu
GREAT, fuck let's do hazres
OH GREAT AFTER A FUCKING DAY OF LOGGING ON-OFF IT STILL HASN'T PUT ME INTO A NORMAL INSTANCE
>bounty hunting in HIRES
>some python has 120k bounty on him
>kill warrant scan
>on hey it's actually 200k
>switch targets and kill his sidewinder wingman first
>then switch back
>fire on him
>400cr bounty gained for assault of dindunuffin
>his bounty suddenly disappeared
>same ship same name
>check info pannel
>deep inside feddie bubble
>go to CNB
>see a bunch of clean ships shooting a wanted Clipper
>400cr bounty gained for assault of Dindunuffin
>224,000cr bounty voucher received for the destruction of Dindunuffin
>look at transactions
>bounties: 400cr from Fedcuck galactic
>claims:224,000cr from Fedcuck galactic
>look at factions
>reputation: Allied [WANTED]
Or just make bounties the same number. Negative, you owe, and cops will fuck you up. Positive, the cops owe you. So if you accidentally shoot, but have 10 million in bounties, you now just have 9,999,600 in bounties.
This would also allow you to work off bounties by bounty hunting in system.
>spend 5 minutes supercruising to only station in system to sell cargo
>all 3 docking bays available
>DOCKING REQUEST DENIED
>drop in to an outpost
>all docking pads available
>ask docking permission
>"docking persmission..." forever
>ask docking permission
>"docking permission granted"
V I S I O N
>drop out at outpost
>scan detected before I'm even out of supercruise
So I set up my controls as the Keyboard & Mouse and then modified it a bit from there
for example I changed mouse X-Axis to Yaw and put A and D as roll
Roll speed is perfect
Pitch speed is a bit slower than I'd want but it's alright
Yaw speed is TERRIBLE
I'm using an Eagle right now but I noticed it on the starting SW too
is this normal or is there a way to improve this?
or is my only option to just roll and use pitch instead
>Drop into system
>Instantly interdicted by pirate that wants cargo
>Break out of interdiction
>Instantly interdicted again by space cops
>Yaw speed is TERRIBLE
This isn't Red Tails, of course it's going to be slow as fuck.
so just rely on side thrusters + roll/pitch and never bother with yaw outside of light maneuvering? I mean it's what I've been doing but I just wanted to check if I was missing something
Enjoy the vision
Combat in the game is designed for old men who want to wear a 1620 admiralty hat and randomly fire muskets at an enemy, then go home after giving them a good warning off.
I'm playing with a Xbone gamepad and I don't even have yaw bound to anything except for landing mode
rolling+pitching is good enough for PVE and for PVP yaw is only really useful for fixed weps
The things the two games have in common are the lack of a story and the lackluster content.
Having played ETS2 i can say without a doubt that ED is actually less repetitive since you can do a few of other things if you're not trading, such as bounty hunting, joining a faction to help them in a very basic fight for the control of systems or even some simple missions.
Although the game is very grindy and tedious when you follow the VISION, there are many exploits that can reduce the grind by a lot, giving you the opportunity to do less boring things while still having some cash to enjoy the ships.
Don't get hyped by the "whole galaxy simulated" because it lacks a lot of uniqueness, just like many other things in this game.
But if you want a somewhat realistic space simulator with cool ship to mess with when you have that desire of zero-g combat, sure go on.
Also don't bother with Horizon, it's not worth the full price, same can be said for the base game but it's currently at 15$ on Steam, which is an honest price.
Are you talking about one of those ones where you have to wait an unspecified amount of time and then you have to wait for your contact to show up? They aren't out and out broken they're just dumb. It's the fetch (mission specified) cargo ones that are broken.
mate those sort of missions weren't meant to be permanent
you should go to robigo, it's still glitched where the smuggling missions give big bux, i'd say more than fehu offered, go there for your smuggling fun
>Bounty hunting for about an hour at an RES
>Every fucking time I scan a ship the feds swoop in and kill him in .5 seconds
>Have to put up a fight with these fags just to get one hit in on each scanned ships
>Pissing me off to no end
>Ok one more kill and then I'm going to cash in
>Kill some pisser wanted sidewinder
>SHIELDS ARE DOWN
>HULL INTEGRITY COMPROMISED
>Yo nigga you been killed by the FEDS
The scanners alone run 1.75mil. Then a top-shelf fuel scoop can cost millions by itself for larger sizes.
A stripped down hauler can explore with good jump range, or merely decent jump range if you put an SRV hangar in it ,and will run about 3mil outfitted.
Ye I've used the Hauler before. Great little explorer, almost died in it landing on a heavy world with no shields.
Eh, I guess if I want something better I'll have to strap back into the Vulture and grind.
Solo mode isn't significantly more crap than open since the grouping mechanics are limited. It's pretty much the same grind either way. You can even go into a private session mode with people you trust if that's what you want.
In my on-and-off over the course of a month play I've only been hassled once. Some fag hanging out by my capital system's station picking off anyone who was traveling to it.
You'd think there would be people running around all over the place with top-tier ships just trying to shit on other players, but most of the instances you come across like that are actually with AI.
I think the Hauler might be my favorite ship in the game.
Nvidia's shit, too. Every game they've put their name on lately runs bad and looks bad. At least when AMD fucks up, they're doing it in their own camp instead of all over the most popular latest releases. Not only that, but AMD supported titles are the ones showing the most graphical progress, while gameworks is just adding shit, performance-hungry versions of generic visual effects regardless of what brand of hardware you run it on.
Post your shitty stats.
>i'm pretty shitty
How's the privateering side of things? I played last in october, running around in a Cobra, and interdicting traders. Never got much action until I got a guy to split half his cargo with me, Shame there's too many NPC's about, I joked with him about cutting him a slice of my next few scores if he would inform me of whenever any large haulers left his usual routes. He agreed, but that was probably 4 months ago.
This is weird, jumped into a system and was supercruising to a station, but my heat sink launchers kept saying "low power", even though my power plant wasn't damaged and my entire system was only using about 91% of the power.
Am I missing something?
This might get asked a lot here. But fuck it i'll go for it anyway.
>Finally decided that Elite Dangerous is looking like a game i want to get.
>Find out bounty hunting is actually a thing
Is it viable to just be a bounty hunter? I've always wanted to play in an online persistent world and be a bounty hunter with an established name (as much as i can) and hunt down small fries and big fish.
It's probably not viable to live off bounties alone though right?
I'm new to the game and that's what I'm doing
Seems to pay out better than fishing for missions you can actually complete at the start
It's not super satisfying and sometimes you're just way out of your league plus there's no organized bounty hunting system (i.e. you can't browse a system or a tv channel with a black sheriff telling you who has a bounty on their head and track them down)
it's not anywhere near a bebop level you would hope for but it's fun
from what i've seen in this general it doesn't matter
i picked blue hair girl because why nto
Bounties is the only comparable activity besides trading that can make you a viable amount of Cr per Hr to bother doing it for your time. It won't be very interesting though, very couch based affair, where once you get the right ship, you'll spend your time warping in system to known Bounty points, scanning ships, and then downing them in 10 seconds or less. I wish it could be something more story based or interesting, like having to detain or interrogate a chain of pirates to get to a big name worth a huge Cr bounty, but THE VISION doesn't account for making their own stories, so you'll have to supplement everything yourself.
Do other players get bounties on their heads? I know NPCs can have bounties but how does a player get one on their head? Is it just is they do something wrong or can another player put out a bounty?
RES sites. You basically always go there, throw out a scan, and elim the ships that pop up. That's why I say it's boring, there's little to no interaction, and you'll probably spend a lot of your time doing it tabbed out, same thing with trucking. That's why I switched to pirating so my universe feels a little bit alive. It's not profitable, and you come up empty sometimes, but it feels better to me than just spread sheeting my way through space.
They can, but nothing gets to like astronomical levels, and it's infinitely more monetarily rewarding to hunt NPC bounties. Few people roleplay so you won't be getting much luck if you want to hunt down some big bad pirate.
And no, you can't set hits, again, VISION.
Nice things we won't have because Braber is a fucking hack:
Archon "Wigger" Delaine aka Literally Who gets fucked and replaced by the head of Robigo Cartel. Robigo missions become available only to Cartel supporters, quality and quantity of these missions depends on the rank.
Bounties are some of the best money to be made, but its not as glorious as you might think considering your inspiration of Cowboy Bebop.
You just float around in a fucking planet's ring waiting for random NPCs to show up with a wanted tag and then you shoot it. Rinse repeat.
You'd be better off playing any other flight game and just pretending you're making bounties.
>use heat sinks for the first time while 'splorin in case I fuck up while fuel scooping
>fuck up while fuel scooping
>use heat sink so I can FSD out of there
>notice little ice crystals form and grow larger on my cockpit the lower my heat grows
Fucking neat Frontier.
Can't see shit captain, the vision is too bright.
I had the bad habbit of taking on more than I could chew when I was in my Eagle
the python's a monster of a ship with absurd power available, you can use prismatic shields + a shield booster + double shield cells + plasma accelerators without breaking much of a sweat
also it's quite manoeuvrable once you get good at power management & flight assist off manoeuvres
lots of people use it as their end game ship
Neat. What's the go with those prismatic shields? Are they considered superior to normal ones or is there a really bad drawback?
I used to have one but I was dumb and too eager when I bought it and though I could use it as a trading vehicle with all the lightest(also read as:cheapest) internals and found it too expensive to maintain(fuel and any little scratch would cost hundreds and thousands).
But i'm making some decent dosh now in my Asp and probably when I get around 150mil i'd like to return to either a Python or FDL, sparing no expense and having the freedom of having plenty in the kitty if i'm in trouble.
here's the difference prismatic shields make:
if you're a fan of having tough shields with boosters, then prismatics can save you a couple of utility slots. at least that's how I look at it. some ships seem to benefit more from prismatics than others, I think it's a mass related thing
>mfw trying that in a cobra
at least I didn't die
If you like a ship, just stick with it. If you're looking for a good combat ship then just get a Vulture, otherwise the DBS is pretty okay. I use one to smuggle because it can silent run for like a fucking hour.
There is no redeeming feature of CQC, other than I wish the floating arenas were part of the online play's conflict zones/crime sweeps/whatever.
I've gone over like 40 fucking systems and there hasn't been one HAZRES anywhere. What the fuck
What is with all these extraction systems with literally nothing in them
No belts or gas giants with rings or even metal rich worlds
what the fuck I'm 5 minutes from Sol why isn't there any map data
i hate this
>apparently the sentence structure is identical to english making it easier than most
austrian here, if you would use german sentence structure, your sentence would read like this:
>apparently is the english sentence structure identical, what it easier makes than the most [other languages]
Would be interesting if it was ever properly implemented but
>Bounty hunting now has dead or alive
>Incapacitate some pirate or gang member
>Sequence of events start that get you mixed up in a gang war
Just like my chinese cartoons
>mfw I just learnt you don't have to keep flying around the sun to scoop fuel
>you can just park it right near the sweet spot and not have to worry about turning and going around in circles
>Cockpit shot to shit
>only 24 mins to get to a station and repair
>Can't see the UI so I have no idea where to land
>Station assigns me a landing pad directly below the entrance
This isn't a >good game post, it's just highlighting the shit that happens at stations.
>suddenly viper with turrets
>somehow wipes my shields in seconds
what. the. fuck.
Does Elite give AI some unfair advantages over players to make it more difficult?
>Can shoot you from 5km away as you're fleeing
>Repairs shields in half the time you do even with Bi-weave
>Maneuver even the largest ships incredibly well
>you have to suck Hudson or Duval's dick to get FAS or Clipper.
>lawless pirate flies around in one .
It's hard to live when you know there's nothing that lets you feel in the same way, or lets you partially reenact that chinese cartoon.
>tfw turrets are shit on your ship
>tfw all enemies only have turrets capable of constantly hitting you when engaging and chipping away your shields while endlessly grinding.
>jump into system
>system authority message pops up in top left corner
>a pirate is there as well
>better high-tail it
>charge FSD aim for the next system
>suddenly getting interdicted by pirate
>keep crosshairs on my destination
>"throttle up to engage"
>IT'S ALREADY AT MAX FUCK YOU
>FSD failed lol get fucked
>system authority scans me and fails all 8 of my fucking smuggle missions
>was only a few jumps away from civilisation
>have to travel ALL THE FUCKING WAY BACK TO ROBIGO
>GOOD FUCKING WASTE OF AN HOUR GET FUCKED
I FUCKING USE SILENT RUNNING
all the outposts I go to have no system authority, maybe a cheeky pirate lurking to catch you out of the no-fire zone
but as soon as I try going through a terminal, boosting through the pigeon hole with silent running, launching heat sinks and chaffing, I still get fucked over
if I take a terminal mission, i'll leave it until last
>exiting a hub
>bumb shields with someone by accident
>"RECKLESS FLYING, 400CR ADDED TO BOUNTY"
>added to bounty
>check my current transactions
>400Cr fine has turned into 6.700 Cr bounty on my head
>the friendly security service that I've been allied with for a while now hunts me down with the equal ferocity they would a piratelord
>every system authority vessel now interdicts me at every opportunity
>because of reckless flying
>silent running in DBS
>still locked on by turrets
>still hit by turrets
NPCs are fucking unfair
small ships are EZ but big ships are just hundred meters of fuck you
You think turrets are fucking bullshit
>go to pick on a wanted FAS in my Vulture
>stops moving the second I shoot him
>turns to face me with nothing but fixed lasers equipped
>doesn't thrust at all but manages to constantly face forward at me faster than I can fly around him
NEARLY FUCKING LOST THAT FIGHT. IT WAS FUCKING STUPID.
>launching heat sinks and chaffing
Silent running makes you hard to spot, chaff disrupts targeting and pauses scans. Heat sinks announce your presence. You shouldn't be launching chaff unless you've seen "scan detected" on your HUD, and you should always activate silent running well before you get anywhere near the station if not immediately after dropping. You don't even need to boost, at 100% thrust then drop to 75% for the final approach and you can glide through the dock easily, and even if a scan is attempted, there shouldn't be enough time to complete it if you did everything correctly.
Chaff doesn't prevent Scans, it merely interrupts them for a few seconds. You remember bounty hunting, when you would try to scan a wanted dude and he would pop chaff? same thing.
it only buys you a couple of seconds, thats it once it's done the cops continue scanning you.
Blame the dads who complains about the npc being too easy while bragging that they can take down a harmless anaconda with their dadships so ftroop decided that instead of actually fixing the AI, they just took the SNK route.
It's not broken, you're just being retarded and think its a magical invisibility field.
I WISH it were a magical invisibility field, because its fucking useless outside of smuggling into mail slots.
I'm new and I fly a diamondback scout doing hires. I can actually feel the sweaty rage from the wanted NPCs when I constantly have their asses in full view in front of me, literally 2 meters away
it takes me a while to take down an anaconda/python/asp though, my fitting is literally shit, no part more expensive than 100k
is every ship with 8 points in manouverability this fun to fly? everybody always seem to talk federal ship here, asp explorer there, but what about the asp scout?
Asp Explorer is the new flavor of the ____ ship because of its jump range and cargo capacity. Even the dads are migrating from their Cobras.
Feddie ships are generally not as good as most public ships, but they have MORE GUN and look cooler than Empire fucking iShip white rounded apple garbage.
Haven't tried the scout desu.
>Welcome to De Camp
>silent running doesn't turn you invisible to everyone
I understand this, but surely you have options to evade scans, as even one successful scan can make you fail your mission-
>no you can do nothing, get scanned, get fucked
okay, you can get scanned in silent running, you can do nothing against it when scanned after interdiction, so at least if you use silent running from far away to fly to the station and boost through, you are 2fast for scan-
>no you can still be scanned, get fucked
w-what? so skill and silent running basically has nothing to do with being scanned or not and I don't even have a retort once the scanning starts? it's all rng?
>exactly, enjoy the vision
This shit right here
unless you are behind them from the get-go, the opportunities to get into their flank are far and between and good lucky living that long like in my case just few seconds ago
>interdicted by system authority in anaconda
>submit and immediately try to boost into his rear
>his turn-rate somehow easily keeps up with me
>"hand over ur cargo m8 :^)"
>start shooting match
>I can't get into his ass no matter what I do
>keeps out-turning me
>keeps FUCKING RAMMING ME
looks like I can't handle all this VISION being shoveled into my face
>pick on a wanted FAS in my vulture
>managed to turn around despite me being just 20m behind him.
>shoots 2 pa and boost rams me
>finally got his hull to 43%
>turns around boosts again
>couldn't evade because too close and not enough cap to boost
>got rammed again because pigfat FAS
>tried to aim back at him
>rammed again before I could squeeze the trigger
IT AIN'T FUCKING FAIR!
I just don't want to fall for meme ships with my tight noob income
whenever people talk about the asp, they mean the explorer, yes? I'm mostly interested in dogfights for now, with the endgoal to fly in the center and to the edge of the galaxy to look at new space wallpapers
guess I'll just stick to the cheaper, faster ships for now and investing a bit into the DBS
I have out-turned them in RES fightans, all you really need to do is drop their shields and then assfuck the powerplant
this time I realized too late that he was after my mission-related cargo according to VISION script
Yes, the other Asp is a joke ship. Do not waste credits on it.
The Explorer is great, if you get 20 mil you can outfit it however you want, it'll be able to fly to the centre of the galaxy, hold its own in a fit, or at least live long enough to get away. Not good for looking for a fight unless it's PvE.
If you wanna fight before all that stuff i'd suggest looking at the Vulture.