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Etrian Odyssey General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 780
Thread images: 210
>EO Information, Music, Artbooks, etc.
http://pastebin.com/6cmH2LjS

>Future Releases
http://sq-atlus.jp/sq5/ (EO5)

>EO2U Grimoire Collection
http://pastebin.com/uTt9sWvf

>EO2U Recipe + Advertisement
https://docs.google.com/spreadsheets/d/1Bh2wEBRjhpqPpTfZA5jIclHpE1ZXHzYtUeoS7nQO4jM/edit#gid=37367097

Previous thread:
>>126339336
>>
Die
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>>126947393
>>
think of a non eo character
got it?
they are now in an eo game, what class are they? or make a new class if you can't think of anything
>>
>>126947740
Juushimatsu from Osomatsu-san. Dancer with a land subclass.
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>>126947740
>toal fact

Demon or berserker, I guess?
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>>126947740
Jirou is pretty much Fafnir.
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>>126948538
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>>126947740
Uhmm I'll need help with this one.
Monk or Mace-Gladiator/Bushi could work but I'm not sure.
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Help me, Mediko. I've fallen ill and my throat is in pain, what can you recommend?
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Is this Etrian Odyssey general?
>>
So thanks to the $10 sale I got EO4. This is my first EO game, and I've been playing it literally for 20 hours straight. I'm now in the third land(snowy place), and things are falling apart for me. The monsters are incredibly difficult relative to the rest of the game(I'm level ~26) and I'm generally struggling a lot more with the mazes. I'm able to stay in the caves and dungeons for a much shorter period of time because of the difficulty, and I just feel stuck.

Is this zone an unusual difficulty spike? Am I possibly doing something wrong? Should I be a higher level? I haven't really taken time to grind because things have felt fairly smooth until now.

Also, I haven't unlocked dual class or whatever its called, and looking up some information for the previous cave I was in I saw mention of it. Did I miss this somehow? Is it tied to an optional quest or anything like that?


I know this is a messy post, but I hope someone more versed in the game can help me, because my motivation has gone from through the roof to disappointment. I just feel like I'm missing key information somehow. Other hurdles like the big ghost boss where i had to learn what leg binding was were one thing, but here I feel like the entire experience of beginning the third land is just overwhelming.
>>
>>126954632
EO4 is perhaps the easiest game. You shouldn't be having problems that early on, so can you share your setup?
>>
>>126954632
Subclassing is mandatory. Try to pinpoint your weaknesses and buy items that cover them
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>>126953078

Fork over all your macca.
>>
>>126955284
I'm using one of the tank guys with a setup that is admittedly a little all over the place, but pretty much 100% focused on taunting/defending and helping others survive encounters with necessary AOE damage.

I have a nightwhatever focused on damage but I use sand throw/nerve throw with spread throw pretty frequently for difficult encounters.

I have a landswhatever using the link abilities mostly.

I have a medic with what I assume is a very basic healer build. I don't really have any of the offensive options.

And I have a runemaster or whatever they're called and her main spells are glacier and the first lightning one you get.


It just feels like my party is really weak. Like my attacks do 1% of some enemies health, and while I can use heavy spells to get past enemies fairly easy, the fights just take too much out of my party for me to be able to stay in the places long enough to figure them out. I almost wiped in the bat cave and never did find anywhere to go past the third room. I attempted the labyrinth or whatever but I got to a place with a big turtle who was going to kick my ass if I tried to go any farther and I couldn't find any alternative routes. This area just seems a lot more punishing, and because I'm very new to the game I'm just assuming I'm doing something critically wrong(again, I didn't even know about leg binding until the end boss of the last zone)


Should I just grind levels? Is that really a viable solution? Levels come so slow fighting weak monsters that I don't want to waste hours to find it was something else setting me back.
>>
>>126955881
By mandatory do you mean I will naturally unlock it? What I'm saying is that I have not encountered anything about it, but in glancing at a guide for tips on the final boss of the last zone I saw it mentioned without context of how it is obtained. Again, I'm brand new to the series, so I don't have any idea if it just like becomes an option at a certain level or if I have to do a quest to unlock it or what
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>>126956384
You'll unlock it as you proceed through the dungeon for story reasons
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>>126956761
Great. Thanks.
>>
>>126956218
You can avoid nearly all the FOEs in the game so it's best to try to find away around them if you can't fight them directly. For the 3rd labyrinth specifically, there are 2 entrances to the dungeon so try to look for that if you already haven't. If you need to, you can rest your party, losing 2 levels but gaining the chance to re allocate your skills to try out new things.
>>
>>126959702
I've actually just found my way around the FOE I felt stuck on. I finished the first heat pillar thing, but lost a couple party members in an encounter right after. I've gotten my head straight and I'm not as concerned about the puzzle aspect of the dungeon, but I still feel abnormally weak, so any advice on my general party comp/mistakes I may be making as a new player would be great.
>>
10
>>
9
>>
>missy is best patron

That's a given.

>bara dude at bottom

Odd. I suppose those were just nioses.
>>
Just unlocked Arcanist, should I replace my Medic for one?
>>
>>126968797
Optimally, yes. But EO4 doesn't require optimal builds. Do whatever you like. If you like your Medic you can keep her
>>
>>126968984
I'll probably replace her because my Medic only really feels useful for Patch Up and bosses.

Having someone to dump debuffs and help my NS not die as much would be useful.
>>
>>126969405
Debuffs are great. Make her the cutest and strongest
>>
>>126956218
>>126960701
A fort is meant to take hits, so you're okay there.

You should never be hurting for damage with a nightseeker, considering their class skill makes them hit like trains against ailing enemies. You should focus on the ailment skills that you prefer and shadow bite/assassinate for max damage.

Your landy and runemaster should have an easy time dealing lots of damage by working together using elements.

Medics heal, as expected.

You're appropriately leveled and your party comp is fine, so it seems like your issue is with what skills you're using. Also, FOEs are typically not to be fought the first time that you encounter them.
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What are some good builds for the EOU story characters?
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Nighty night.
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>>126969929
What's the skill priority on an Arcanist?
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>>126947740

Hexer or Arcanist.
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>>126970431
What should my landy be running? I think he is the one I'm closest to needing to respec. His base attacks do ok damage but his abilities all kind of stink. Links are decent value but overall my NS does way more damage and has utility too.


I love my runemaster she carries me in most fights with spells that do as much damage as 3 turns of any of my other character's attacks.
>>
>>126977463
Also, having just beaten Kibagami(the bull dude who requires you to prove yourself), it's becoming a fairly consistent issue that I can't get nerve throw to actually work on higher level enemies. Any advice on ways to apply conditions more reliably given my comp? Is this a flaw of my composition that I need to rework? Nerve throw works perfectly on normal enemies but I just used it like ten times on that guy and it didn't go off once. It's rank 5/6. Assuming the sixth rank doesn't make a huge difference i really need a different means of condition application.
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>Threadly reminder

http://pastebin.com/HRhxf2qH
>>
>>126978942
Since you should have subclassing by now, just level up to 40 and sub Arcanist on your NS.

Put some points into Ailment Boost and go to town with Auto Spread + Nerve/Venom Throw.
>>
>>126979323
Ah yes, I just now unlocked that.

Actually, I feel awful for asking so many questions, but can someone explain subclasses to me? Are there "standard" subclasses, optimized ones? Again I have a fortress, land, runemaster, medic, and nightwhatever. I'll definitely try N/A but I can't think of anything that would be useful alongside the other 4. Maybe A for my medic too? Maybe using that girl I got from the previous dungeon and making her A/M would actually be better than keeping the medic? Any advice would be great
>>
>>126979004

Reminder of what? Gary Stus and Mary Sues?
>>
>>126979814
If someone want to edit that shin sekaiju no anone, the translation was already done.
>>
>>126980370

>pls get yourself a scanned porn somewhere else and edit them kthnkxbai

As a translator, your kind disgusts me.
>>
>>126980824
Why?
The scanned version is also avaible.
Elaborate please why is this disgusting.
>>
>>126979648
Bushi works with any damage dealer
Status/Bind characters can opt for Arcanist
Arcanists use Medic or Nightseeker
Medics can use Arcanist, Dancer or Land
Land and the last bonus class can use Runemaster to boost their elemental damage.
Fortress basically only use Dancer is most cases.
>>
>>126981186

>reading scanned copies when doujin artists alike have shown their distaste over it
>asking others to edit some fap stuff for you

My personal opinion. You are free to disagree.
>>
>>126979004
Still planning to get to that for you guys, but not until I get the artbook comics done.

>>126980824
>As a translator, your kind disgusts me.
Professional or hobbyist?
>>
>>126981317
Thank you. Can you elaborate on the following few?

1. I haven't unlocked Bushi yet. I assume, like the Arcanist, that happens after this dungeon. So should I wait to respec my Runemaster and get those 5 points? What does Bushi actually offer RM?

2. What does Fortress get from Dancer? I'm totally inexperienced with Dancers, never even considered putting one in my party, so I can't figure it out in my head.

3. For Medic, what can I actually expect from the subclasses? Do secondary A's get strong enough, say, leg bind circles for me to spec my medic specifically into doing that kind of stuff, or would I be better off subbing her for an Arcanist and just getting the really essential Medic stuff on my Arcanist?

Essentially this is a A/M vs M/A question, from a novice who doesn't quite understand the limitations of subclasses.
>>
>>126982454
Ah, okay, I just thought it was something more important than just your personal opionion.
>>
>>126982967
1. The main thing you get from a bushi subclass is Blood Surge, which boosts the power of every attack in exchange for some health. It's really front-loaded in terms of power and back-loaded in terms of health drain, though, so you probably won't want to invest more than 1 point. The final unlockable class has a lot of passives for boosting elemental damage and TP sustainability in battle, all without the drawbacks. I personally prefer the final class, but if you rest, the loss won't sting much at all.

2. The biggest thing fortress gets from dancer is an evasion passive, which even at half the maximum point cap from subclassing, provides a huge boost. Late-game, you'll be dodging a third of everything that attacks you and be able to shoulder whatever actually hits.

3. The main reason why people recommend arcanist/medic over medic/arcanist is because the medic's healing is going to be overkill in most cases. The arcanist's active skills aren't nearly as effective at half their point cap, and the class naturally has some passive healing on top of that. Even the higher cost of some of the medic's skills isn't a problem, because arcanists have plenty of passives for TP regeneration. Medics still get some play from their physical attacks, but even those work better on a land main class if you want to maximize their potential and give up on healing.
>>
>>126982967
1. Bushi subs just skyrocket the ammount of damage dealt. They have a Skill named Blood Surge, by a little of HP and TP for every action, the damage is vastly increased. For Physical attackers, make them dual wield and thanks to Blood Surge and Charge the punch they give is tremendous. Bushi / Landsknecht is a consistently damage dealer thanks to Vanguard/Blood Surge, and it can be a makeshift tank thanks to Weapon Parry and other defensive skills of the Lands that make well use of the good HP pool of the Bushi.
This said, Bushi is better as Subs than a main class. Nightseeker / Bushi just deals a ridiculous ammount of damage if built properly.

2. Fortress subs as Dancer to allow them to Dodge with the passives of the Dancer, so it not only will draw the attacks, it'll evade them. Also, if you have space to use one of the Tango (Attack or Defense), it can use Healing Step for an Emergency Heal. (I don't remember if Healing Step uses Tango or Waltz).

3. A/M > M/A. Maxing Circle Boon and the halved Heal Mastery heals more than the Maxed Heal Mastery and halved Circle Boon; and the first needs 1 Skill Point less.
Arcanist are fragile but they have high luck, so the ailments will land easily with the circles.
Also, their Mace Skills get better mileage by a Landsknecht / Medic. Also the revive Skills aren't based on TEC, so the Landsknecht can make use of them in a pinch.
>>
>>
>All this spam
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>>126988973
?
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>>126988416
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>>126988973
!!?!!
>>
Should you be allowed to live?
I dunno...
>>
Is 2 Untold worth getting if I loved the original but don't care about story shit?
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>>126996393
Yeah
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>>126991005

>no one cared why the royalty never ages

I suppose Gutrune rarely shows herself in front of her subjects.
>>
Just defeated the Warped Savior for the first time, what is the "best" way to beat the Fallen One?

Team is L/B, F/D, D/N, M/A, R/I all lvl 89, non-retired (I want to defeat everything with my original team before I go for retire)

Also, does the Durandal really need you to beat the game three times to forge it?
>>
>>126996904
Just keep the Fallen One's head bound and try not to force your fortress to eat every single hit. Use geo-impact to stun it on every turn that is a multiple of five (or at least, I remember it being multiples of five) if the head is not bound, or else he'll nuke your party with an attack that's guaranteed to kill everyone.

You can re-fight the Heavenbringer by talking with the medium in the vessel village after beating the main game.
>>
>>126998608
Thanks, I didn't realize you could re-fight the Heavenbringer.

Might have to put on some BRS equips to generate enough gauge for the impact though, what setup gives the most BRS?
>>
any Dungeon Crawler cheap on steam?
>>
>>126986063
>>126985182
So I'm the guy these people were replying to.

I've chosen to sub my M/A for an A/M, and while I really love that the A can use nerve circle and bind feet on demand, I'm having some slight problems. Firstly, she lacks burst heal. Her big heals require 2 turns to activate with circle->dismiss, and her passive heals while incredible for most enemies, are just not enough to sustain the entire party taking AoE damage.

Should I be using Medic heals fairly often with her? I feel like this may not even be a viable substitution for my Medic until 40 when she gets the stuff to gain TP from her circles. She just seems so mana heavy to heal. Her heals which are weaker than Line Heal was on my medic cost 6 TP more and take two turns. In return for that I get on-demand status, but I'm just not sure that's worth it, and I'd like to know if I can do something different to lessen the pain.

Also dancer sub on my Fortress with dodge stuff is incredible. Thank you so much who ever said to do that.
>>
>>126998990
You have two party members capable of using dances, so you should be able to generate enough to get the gauge up using the passive. I failed to mention, it's imperative that you use geo-impact on the first turn as well, as the Fallen One will always use a skill that binds all of your team's body parts.

It's absolutely necessary that you have sniper or arcanist stay on top of the head bind and use releasal spell when it wears off. I don't remember being able to use geo-impact on the first turn and again by the time that turn five rolled around.
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>>127000118
You can get TP back by dismissing a circle, so there's that. A few points in line and party heal should be good enough early on. Using the circles for every random battle during the mid-game is a waste of your TP, wait until the late-game.
>>
>>127000419
What program is that?
>>
>>127001063
I believe that's Blender.
>>
>>127001147
Don't stick Ricky in the blender
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>>127001147
Welp, time to learn to use a new program then
>>
Hey /eog/, could you fall in love with a Vessel?
>>
>>127000419
SFM when
>>
If I was gonna try to get into this series which game should i play?
>>
>>127003991
All of them
>>
slantwise cut
>>
>>127003498

That can be a problem. They don't seem to have child-bearing hip.
>>
>>127003498
I love them
>>
>>127003991
This is the kind of series where each new installment is objectively better than the last, with the exception of Untold from 4
There are just quality of life improvements added in every game that you will just miss if you play any before that. For example, Untold added fast walking, and U2 added multiple save files.
>>
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>>127009375
>Untold added fast walking, the wrong way to play
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>>127009573
Fuck off Teachfag
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>>127009806

Nah, he's an impostor. A real one would complain about Floor Jump instead.
>>
>>127009375
>the most recent game in a series almost a decade old just introduced multiple save files
What is this bullshit
>>
>>127010009

Because one save file means business.
>>
>>127010009
Pokemon still uses one save file, doesn't it? Silly stuff.
>>
Does eo4 postgame redeem itself or does it still hold your hand?

Also Ricky isn't counting down to happy New Years. This triggers me.
>>
>>126999917
Wizardry 6/7/8
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War Revive
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>>127013741
Wizardry 6 review
>Why the do indie developers always have to use pixel art nowadays.
This is clearly a stupid indie pixel ripoff of Legend of grimrock, which is a real masterpiece within the RPG genre.
ayy
>>
>>127010330
EO4s postgame dungeon is great, especially the second floor which is just a brutal lesson in target priority and shutdowns. Assuming you don't grind past them the 3 dragons are also interesting.
>>
What should I put in my last two party slots?
Currently have L/RM/S and I'm thinking between RM/A or D.
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>>127014864
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>>127015903
Delete this.
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So how many of you have OCD about uneven levels?
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>>127016780
The only time I cared about this is in EOU2, where Chloe/Bertrand and the other three are equal. I'd rather have them all be unequal than that
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Anyone here playing this? Anyone here got the soundtrack?
>>
>>
>>127016780
Where do you think you are? That pretty much goes without saying.
>>
>Playing EO4
>Unlock Arcanist
>My team building ocd resurfaces.
>>
Troubadour or Sovereign in EOU2? This is the conundrum I have currently. As I see it:

Troubadour
>party wide buffs
>fast but frail
>amazing Force Skills especially when paired with Force Shield
>meh portraits IMO

Sovereign
>can only buff lines
>kinda tanky
>shit Force skills
>passive healing up the ass
>better portraits IMO

Anyone mind helping me make up my mind?
>>
>>127020597
Sovereign reclassed as Troubadour?
>>
Dancers in EO4 seem interesting but I have a hard time slotting one in.

Picking between two of RM/D/A
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>>127021634
That's an option, but would that even work? Would a Sovereign's stats work with Troubadour's skills?
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>>127020597
You can stick both in an elemental team.
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>>127010137
game freak are jews
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>>127017893
Pls respond
>>
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What if Ricky had a dicky?
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>>127024206
If? After the game there is no "if"
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>>127024206
>>
>>127024206
I might give it a licky.
>>
shiitake porn when
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>>127020597
Depends how your rows work out. If you can push all the offence or the fragile shit onto one row or if you have elemental chasers going, then Sovereign is great. Wouldn't overestimate their toughness though, it's much less than in EO3.
>>
does story mode explain why lolis are exploring dangerous dungeons?
>>
>>127030104
Yes, its their natural habitat
>>
>>127030104
it's fun
>>
Which EO3 classes do you want to have in the main cast of EO3U?
I think Royals are out of the question because of EO2U.
I unironically want a farmer in there one way or another. I don't know the exact term but I think it's "clumsy moe", she would be hilariously cute always saying sorry and tripping everywhere. And I think everyone should go through having a farmer in their party the whole way once in their life.
I could go on but I'd just keep describing lolis...
>>
>>127032737
Farmer-Hoplite-Bucanneer-EO2Gunner class Monk- And the new game class that is going to use the 6th slot
>>
>>127032737
Hero
EO4 Class
Buccaneer
Monk
Filler
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>>127033220
>And the new game class that is going to use the 6th slot
Yggdroid v2.0 reworked for class balance.
it's loli Olympia
>>
>Decide to bench my RM
>Go into Golden Lair
>Almost everything resists physical attacks
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Kujura a cute.
A.
Cute.
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>>127034342
Post more weeb
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>>127034342
call tiger
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>>127034342
gutrune a cuter
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>>127035060
Gomenasai, my name is Kujura-sama.
I'm a 27 year old Etrian Bushido (Ronin for you American Gaijin)
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>>127035750
Do you have a single image to back that up?
>>
Persona Q is on sale for $20 on the eshop. I love Etrian Odyssey games, and haven't played persona(but would probably hate the main games).

Is PQ enough of an EO game that I should enjoy it regardless of the story, or should I just not worry about it?
>>
>>127036580
behold
>>
I've played the EO games to death, are there any other RPGs on the 3ds that focus on team building and have a fairly high difficulty? I'm not as concerned with the dungeon crawling as I am team building.
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>>127037484
it has very nice dungeons and EO gameplay but a lot of the enjoyment comes from knowing the characters
it's also really easy because 99% of all enemies are weak to light/dark instakill spells so every random encounter becomes an instant sweep, especially since you effectively have infinite TP if you only use one spell per fight per character

it's probably worth getting for $20 if you just forego all light/dark spells
>>
>>127037484
Heard it's the worst of both worlds.
>>
>>127037484
The combat's super easy, even on expert mode, and the game balance is a mess that overpowers physical attackers across the board and light/dark users for random battles.

The story is actually pretty cute, but it doesn't really start moving until the 5th stratum.

The character interaction is nice, but some characters were written as caricatures of how they are in their original games, and I don't know how much you'll get out of them if you're not already familiar with the casts. There's a lot of dialogue, even mid-dungeon.

The dungeons, though, are pretty good, with the third stratum being better than even Etrian's best, but some of this comes with caveats.
>1st: Totally forgettable, if inoffensive
>2nd: Fun to play through in the moment with good music/mood, but again, kind of forgettable afterwards
3rd: GOAT dungeon to come from an Etrian engine so far
>4th: Apparently really polarizing. I really liked it, but I used a ton of auto-mapping to make getting through the puzzles easier.
>5th: Would be great, but the dungeon goes on too long, since you deal with a ton of smaller floors before hitting two full-sized ones.

The game doesn't have a post-game, unfortunately, meaning no 6th stratum, either.
>>
>>127039736
I also forgot to mention that Q is often at odds with itself mechanically, since it's trying to gel two separate RPGs together. There's little point to manual mapping, since the game forces you to walk on every tile to unlock certain treasure chests, and the game still primarily uses Persona-style skills. It also gives you things like links and circles (even blood surge), but everything except for links doesn't get a ton of support skills to make those builds viable, with links being the most overpowered skill set in the game.

Definitely not worth full price, but $20 sounds good if you don't mind a franken-Etrian game.
>>
So if you could create an entirely new class what would it be? What type of weapons would it use and name some of it's skills and what they do.
>>
>>127041204
I dunno, just off the top of my head I would do Scribe, uses staffs and would be used as namely a support class, skills are namely stealing abilities from monsters by recording them, recording skills of other classes in your party by using a skill I'd call Perfect Memorization (the said party member would have to use that skill during the turn he uses the memorization skill), another skill that could allow him to deduce new enemies info.
>>
>>127041204
>>127041941
Amazon, all female class that doesn't use weapons, skills would be kinda similar to a Bushi, immunity to fear based ailments.
>>
>>127041204
We need a Berserker class, high damage when using normal attacks.
We might be finally have some use for enchant weapon skills
>>
>>127042583
I agree, Berserkers are always a favorite of mine in the FE series. Bushi was closest.
>>
>>127042583
Isn't that basically one of the possible land builds for EO2U?
>>
>>127039736
What about the Hall of Darkness?
>>127040460
Ugh, I remember trying to get the Gobak-more.
not going to lie though, it feels very satisfying
>>
>>127000145
I always do the "Therica A turn 1" and save the impact for when he isn't head bound or blockable on a 5. Should I use Origin Rune, or Galvanic? He always ends up beating me if I go for full rune damage.
>>
>2015 is gone
>no news of EOV yet
>>
>>127051336
>Not still being in 2015
Thanks for beta testing the year for me, nerd.
>>
>>127041204
As it is a lot of attackers get cool skills with time delay. I'd like to see that from a support role. Say, instead of giving one ally Quick Step, force the enemy to go after everybody, but in two turns time. Or a strong buff cancel effect, but again not immediate (you might put up the buff after deploying it). A weak buff which fills a slot for two turns, then becomes a really powerful buff for the next three. Maybe even a hide type skill like the bard in FF4.

I'd label it a tactician, use spears for moderate damage from backrow or staves for TP, but make it fragile as a caster.
>>
>>
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>>127057107
cute boy
>>
>EOV got delayed a year because of this game https://www.youtube.com/watch?v=qurxBxaIo_Y
>>
>>127058535
>not being hyped for kowashitai
>>
>>127058690
>being hyped for kowashitai
at least now we have 0.5% of EOV not being an idolshit game
>>
>>127058535
that menu makes me sick to my stomach
>>
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>>127058690
>>127059893
>Nobody will ever forget that this is a thing
>>
>>127060405
me on the left
>>
>New Troubador/Princess/Dancer class in EO5 is Idol.

what would you do in this situation
>>
>>127060479
idols are cute
i like cute
>>
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What if the new class in EOV is an idol
>>
>>127060479
>>127060618
>>127060836
time to panic
>>
>>127060457
Please be in London.
>>
>>127060836
Sounds good to me.
>>
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>there are people in this general that want EO games to remove the first person aspect of the game and they want shit like this >>127058535
for combat instead
>>
>>127061124
>mfw not american
>watching shows like this and american gladiators as a kid
>all my whole life as a kid was being part of program this kind of program
>then I realized they were all hosted in america for americans
>>
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>>127060479

The problem with #FE is that idols are the central context of the game when idols do not intrinsically have anything to do with Fire Emblem or Shin Megami Tensei. Having -an- idol in the game, via a class or character, is not in and of itself damning. As long as it's "oh, look, there's a princess/troubador-equivalent class based thematically on idols" or "oh, look, an idol in the context of the demon apocalypse, look how they're faring" and not "oh, look, a game about the idol industry averting the demon apocalypse" then we're good. It will probably be a fun addition.
>>
>>127058690
going into the kowashitai threads on /v/ is fun.
but I'm getting scared reading shit like Atlus finished is contract with Nintendo so every game is going to be on play station for now on.

>pls don't make all the EOV for Vita jokes become true
>>
>>127061195
>there are people in this general who played EOU's story mode
>>
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>>127062771
>but I'm getting scared reading shit like Atlus finished is contract with Nintendo

because a crossover didn't do well? don't be silly anon, it was atlus' idea in the first place to shift focus of the game, it underperforming is all on them
>>
>>127062843
>not playing story mode for her
>>
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>>127060479
>EOV idols
don't really like the idol theme that much, if they are not funny to play with, they will end as the furry lvl 1 to sleep 14 days at the inn to spawn FOEs and bosses
>>
>>127061682
Was that a problem?
>>
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New year and shit Etrian Odyssey General
>>
>>127067128
I want to drink with you, Canada.
>>
Hey, question. When one character is a lower level than their peers in these games, will they eventually catch up and be equal level to the other characters? Before maximum level, that is.
>>
>>127068461
All characters gain exp at the same rate, so unless you do crap like benching people or getting someone killed, someone who falls behind is going to stay behind. EOIV has a limited amount of leveling scrolls that can help someone catch up, or possibly even leap ahead of everyone in level though.
>>
>>127068461
assuming no one dies and they all get the same exp, no
>>
>>127068789
>>127068830

Is there, like, some sort of reasoning behind this design decision? The xp inequality is making me neurotic.
>>
>>127069121
As far as I can tell, the only reasoning behind it is "git gud."
>>
>>127069121
Isn't that how it works on every party-based JRPG? It's just that most others don't show the EXP gain after each battle.
>>
>>127071775

It depends. In games where lower level characters both need less xp to level up and gain more xp per equivalent encounters, they'll eventually catch up.
>>
Is fog of war a new thing? Or does eoiv just not have it for some reason
>>
>>127068461
They eventually will catch up, but it will never be exactly the same. A level 14 character in a party of level 17s will catch up to be the same level later on in the game. I had a level 15 character in a party of level 30s catch up to be the same around level 50-60 I think.
>>
On a scale of EOU2 red aura FOE to EO4 tree rat, how ded is this general (red being ded, rat being lel)
>>
>>127078470

Ambushed by shiny mandragoras ded
>>
>>127078689
Which game?
>>
>>127079637

2u
>>
What does "this skill can be strengthened through training" mean in EO4?
Should I put points into it or is it trying to say that there's a better way to raise it without using points?
>>
>>127080316
fug, I remember now. I also remember when the same thing happened with evilroots in eou1...
>>
>>127080469
pls respond
>>
>>127080469
What skills are those? Are they just the passives? If so, that's just flavor text.
>>
>>127083235
Boost to Defense on Fortress, Boost to TP total on Runemaster, Boost to Attack on Landsknecht, etc.
So I think the passives right?
>>
>>127083505
Yup, those are just generic passives. The only way to increase their effects is by leveling them up.
>>
H...happy New...

;_;
>>
>>127084556
Thanks
>>
>>127084563
Don't worry, anon. We're all going to make it to 2016 whether you like it or not.
>>
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>>127084563
spit it out already
>>
I feel like maxing out Sword Dance right away was a bad idea.

Especially now that I found out that it was a 33% proc rate at 10. Granted I am fishing it twice per attack command since I subbed NS but still.
>>
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>>126947740
Big Boss

Gunner + Sovereign sub
>>
>>127084956
I love male Farmer
>>
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>>127087260
gay
>>
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>>127087260

Ricky Jr pls go
>>
>>127076080
EOU2 postgame?
is a new thing
>>
>>127088723
>>127076080

There's areas in EOIII's 6th stratum with similar areas you can't map in if that's what you mean, though unlike in EOU2, there's no way to turn those into mappable areas.
>>
First post of 2016 belongs to Feng!
>>
>>127091491
But this >>127067128 was the first post of 2016
Dumb fangposter
>>
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>>127091631
It's now 2016 in the correct timezone. All other posts are irrelevant.
>>
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Last year was the year of Ricky.

This year the best girl is...?
>>
>>127091708
>It's now 2016 in the correct timezone.
Japan's new year was 14 hours ago anon.
>>
>>127091945
Official 4chan timezone is east coast, bud.
>>
>>127091812
Sarashi
>>
>>127091812
Innkeeper boy
>>
>>127091812
Her daughter.
>>
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DUDE HOMEBREW LMAO
>>
>>127096736
You wish
>>
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>>127096769
But it's real
>>
Is there a way to change the appearance of your guildmembers in EO4 after they've initially been selected?
>>
>>127098704
Only retire
>>
>>127096769
you can make custom badges and stuff
>>
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Happy New Year!!!
>>
>>127099257
oh, that's nice
>>
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Fug, missing a single chest for my card in EO4.

Also, what's the item above soft patagium and the item above frog belly skin?

Happy New Year!
>>
>>127101439
Nevermind, missed the Black claw.
>>
>>
We should add 世界樹の迷宮 in the subject of the next OP like our ex-husband /smtg/. It looks real cool to do that
>>
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>Several hours into 2016
>Still no EO5
>>
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unhappy ded thred year
>>
Just started EMD and I got some questions.

Does solo fuck with the balance of the game? It just seems so much easier with the extra xp and no micro.

Does tec affect the strength of the Wanderer's killer skills?

Do Yggdrasil leafs res you if you're solo?
>>
>>127110352
1. Kind of, your burst gauge fills up EXTREMELY quick when you're alone compared to with a group of four, and you don't have to waste it on formation commands. The extra exp is really not that big a deal since you need to level up quickly to survive when alone and guild members gain exp even when not in the party, especially when placed in forts. There's also a lot of optional quests that require soloing, including many for class specific burst skills.

2. I have no idea, but I doubt it.

3. Yes, those work when soloing, and in fact that's the only time I tended to take them with me.
>>
>>127112036
Adding to #1, soloing removes the issue of terrible AI, so it generally makes the game easier.
>>
>>127060836
Idol will be the Troub class in EO2020, nothing to worry about.
>>
age
>>
Wrapping up U2 Classic and already starting to think about Story. Did people ever find a way to reliably stick ailments for Chloe? Changing Flavio to DH or something?
Or I wouldn't mind reclassing her to Medic, I've already used a WM in my first run.
>>
>Fighting Boiling Lizard
>Never actually notice that you could use the Ice Stakes in battle until after I died the first time.
>>
>>127119709
Come on, Anon. They look exactly like what you've been using your stakes on.
>>
>>127121826
I wasn't paying attention until like halfway through the fight.

Then when I noticed, my NS found something useful to do in the fight since he couldn't land a maxed Nerve Throw for the entire fight.
>>
>>127122385
Yeah, I remember assigning the same job to my NS. IV doesn't show it like 2U, but all the monsters definitely have different resistances and weaknesses to ailments.
>>
>>127123239
My thoughts exactly, Kibagami pretty much got hit with Nerve Throw without even trying but this thing took like 5 tries.
>>
>>127117781
Flavio gets blind, para and sleep skills naturally which can help Chloe. Arianna is better suited for reclassing to DH though, put Flavio in a gunner role for extra elemental damage (MC won't be using his elemental attacks as often as you'd want)
>>
>>127117781
Flavio can pull of Survivalist, Gunner or Hexer.
>>
I just picked up EO4 after finishing Untold 2 and I feel like a complete newbie again - maybe it's just because my class choices are so limited.

I want to go with landshark/protector || medic/survivalist/runemaster but it seems like I'm bound to fuck up along the way.

Is this setup viable or do I need something else?
>>
>The general opinion was that Snipers in 4 are mediocre
>End up getting carried by a Squall Shot spammer in Golden Lair because of a mish mash team setup.

I wonder which one of these two teams I should run because Links aren't really working out as well as I planned.

L/NS/F/RM/S
L/NS/S/RM/A
>>
>>127125784
I had the same party, and is a fucking awesome party
>>
>>127126003
>The general opinion was that Snipers in 4 are mediocre
wut?
>>
>>127126242
Back when I was asking around, a bunch of people said that Snipers in 4 were bad.

I'm starting to feel like those people were only using them for Binds.
>>
>>127126356
Even for binds they are reliable. I never used an arcanist since I just stick with medic, and I managed to land 2 binds against Warped Saviour easily.
>>
>>127091812
The year of Shiitake
>>
>>127126356
>Back when I was asking around, a bunch of people said that Snipers in 4 were bad.
You were lied to. A Sniper teamed up with a Landy is the perfect two-man link team.
>>
>>127126003
Links don't hit their stride until at least level 40, but if you can stick it out it's quite worth it.
>>
Holy shit I still haven't finished this Princess chess piece quest.
>>
>>127131210
You finish it in endgame.
>>
>>127119709
>tfw an npc in the bar tells you to use them
>>
"Atlus Co." to "Etrian."
Commencing development, adverts on.

"Atlus Co." to "Etrian."
Test the gameplay, and hope that players will love you.

This is "Atlus Co." to "Etrian."
You've really made the grade.
And the players want to know which game is next.
Now it's time to make the reveal, if you dare.
>>
I feel finished with EO4. I've never played another EO game. I like 4, but from what I've heard of the other games being harder and having more cohesive dungeons/caves I'm very interested in trying one of them.

Since the stories don't seem related for any of them, I want to know, what is generally the best EO game? Should I play the remakes or originals, noting that with the remakes i likely wouldn't do the story mode or whatever.


I really like the team building aspect of EO4 and I've remade my team multiple times to try something different, so if one of the 3 other games in particular has a lot of flexibility in teams that gives huge bonus points for me
>>
>>127132309
I am in endgame. Just 2 floors and some bosses left.
>>
>>127133967
You won't like any other EO games if you started with EO4 and became accustomed with its shit.
>>
>>127134067
What do you mean by that? Can you elaborate some? Do the remakes of 1/2 bring them closer to 4 in any way?
>>
>>127134185
Not them, but it adds a whole bunch of convenient features such as floor jump and running. It also removes the subclass system in favor of skill grimoires (equippable items). There is no lands or caves, and the strata are larger, with five floors each.
>>
>>127134185
4 is like the black sheep of the EO series because of how casualized it was. You really won't like any other game of the series.
>>
>>127134607
This anon is right. EOU and EOU2 are a shit ton more difficult than EO4 (except for maybe the unweakened Savior). You can play EOU2 on a piss easy picnic mode if you want though.
>>
>>127133967
The only reason to play the originals now is to see what they were like, or because you want to play all of the games. They can be easily emulated.

3 is pretty good, but it has issues with class balance. Some classes are too good not to use for a normal playthrough, while others are irredeemable unless you center your setup around making them useful. The difficulty is nonexistent passed the first stratum until you reach the postgame bosses, save a spike in the fourth stratum. Give it a try to see if you like it. It can also be easily emulated.

U and 2U are the most recent installments. Personally, I'd say that standard mode is somewhere around 4 in terms of difficulty, while expert is closer to the originals with changes. Class synergy is still a thing, but there is no subclassing. There are also new features mentioned by >>127134505.
>>
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>>127134067
>>127134607
>>127134849
You don't know that he won't like any of the other games. Stop being assholes.
>>
>>127134607
So because I enjoyed 4, I won't be able to enjoy an increase in difficulty? I don't get that. 4 was never really difficult, but I would have welcomed some challenge. Are we talking about some other kind of difficulty here? like quality of life stuff? or are you really just saying that I won't enjoy the first few because they're harder games?

>>127134969
Thank you. I'll just try 3 next I guess. To confirm, with the first sentence you're saying the originals as in I shouldn't play 1/2 because U/2U exist, correct?
>>
>>127135219
Eh, wasn't trying steer them away from it, just agreeing on the difficulty.
>>127135339
Not him, but the first two are just better in the U versions. What he was saying was that if you play on expert (what a lot of people play on), stuff like blue FOEs will almost certainly fuck you if you aren't at least 10-15 levels higher than them (without a story mode party, which has an OP character that is exclusive to story), and some normal encounters will be like a Hollow Magus+Red Lion in terms of difficulty. 3 can be breezed through as bosses can be instakilled/boosted through. I remember one guy beat story mode at around lvl 20.
>>
>>127135339
You can play the originals if you want to see what they're like, but otherwise, U and 2U are essentially the same game with more content.
>>
emergency bumo
>>
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>>127139558
>>
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>>
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Teach a shit. Black Para-ko a best.
>>
>>127143973
Why is she thinking dirty thoughts in her EO2 portrait?
>>
>>127096736
What do I need to do to get that theming? I already have theme hax + 10.1
>>
>Page 9 in 9 minutes
>>
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Kill the thread
>>
>>127134607
Bullshit, I started on IV and loved the difficulty of the other games. It's a great introduction to the series because it's so flexible and forgiving.
>>
>>127150987
>>
>4 airports in 2 countries during 6 cumulative layover hours
>not a single IV, U, or U2 streetpass
At least I'll always have you faggots.
>>
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>>127143973
cute
teach is cuter though
>>
>>127156413
Get any other game streetpasses?
>>
>>127156685
Looks like I got something from Animal Crossing. Maybe kids are just forgetting to turn the wireless back on after flying.
>>
>>
>>127160638
ありがとうございました、リッキー!
>>
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>>
>>127167037
No, Arthur.
>>
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>>127167037
Arthur, no...

ARTHUR, NO!
>>
>Affection Collar
I'm watching these lizards heal each other for 600+, but is this skill going to underwhelming once I finally get it on a Grimoire?
>>
Man I really hate the level gating on skills in 4. Certain classes get most if not all of their good skills early like Sniper while others have to spend almost the entire game being mediocre as fuck.
>>
Welcome to the Rooster Inn!
>>
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>>127177751

Hey kid wanna /ss/?
>>
>>127178050
They seem like the same age. Seems more like /l/
>>
>>127171708
The description doesn't mention this, but it also provides an agility boost, making it a really good attack buff for gunners and survivalists.

>>127174604
I kind of like the gating in concept, because it prevents newer players from being overwhelmed by options and limits the player's ability to bumrush the absolute best skills early-on. Plus, since the options are going to be more limited for most players at certain points, that should theoretically make the game easier to balance. IV's execution sucks, though.
>>
>>127180174
I wouldn't mind the gating if it was better balanced.

Some classes don't feel it and others don't really have many options until the end. The only class that really did gating right was Runemaster.
>>
I want to defang her!
>>
>>127182559
Defang whom?
>>
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>>127182589
>>
>>127180174
>it also provides an agility boost
Hot diggity.
>>
>>127180174
I do like that the gates really encouraged me to rest after level 20 and 40 and optimize my skill point allocations. But it was still too unevenly timed between difference classes.

I prefer how the other games had you feed points into Weapons Masteries to unlock skills, as a more built-in "gate."
>>
>>127185128
>between difference classes.
between different classes**
>>
War Revi-

>>127182559
>>127182589
>>127182950
Delete this
>>
>>127185128
I really like how the Untolds handle reach class' main tree, too, since it doesn't lock anything off, while giving beginners a decent idea of what to spend their points on. I think it could use some work, though, such as redesigning the trees so that you unlock a new skill with each level up, all of which give you an idea of the class' general gameplan. They can still branch more specialized or niche skills off from that or throw them into separate trees, but I find it so weird that things like Sovereign links are locked behind TP up, which doesn't auto-level. I would think the point of auto-investment would be to limit the pressure of choosing good skills early on and not regretting choices early-on, when the point pool's so scarce.
>>
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EOU3 WITH FAFNIR SLUTS AND SHIITAKE WHEN ATLUS, ITS 2016 COMON
>>
Which is better: IV or 2U?
>>
>>127192015
U2.
>>
>>127192015
IV
>>
>>127192015
U2.
>>
>>127192015
U2, but 4 has a better 6th stratum.
U2 just has so many things over IV otherwise, but they're both fun.
>>
>>127192015
U2
>>
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See you, space loli.
>>
Hey guys so I played Etrian Odyssey Untold: The Millennium Girl on Story Mode and stopped playing it about a year ago because I got stuck on that tank boss. Can I show pics of my current team build and you guys tell me if it's good enough or what I need to do to beat the fucker?
>>
kimono
>>
>>127192058
>>127192515
>>127195520
Etrian Odyssey 2: Untold
>>
People don't actually play on picnic mode do they? I mean other than grinding.
>>
>>127198376
I did when I was doing screens for the ass hole dialogue
>>
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>>127198865
Teach you're looking real cute
>>
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>>127199604
>>
>>127200136
CUTE
>>
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how about we bump with images that haven't been posted in awhile? it'll be fresher
>>
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>>127202732
>>
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>>127202732
>>
>>127202964
Where have you been, Medic? I missed you.
>>
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>>127202732
>>
>>127202910
Oh man who even thought that was a good idea?
Two completely different games!
Such a recipe for disaster!
we'll never find a nice general to settle down with
>>
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>>127203307
Still single
>>
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>>127203357

How did that date with /feg/ go?
>>
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>>127203408
>>127203408
>>127203408
KOWASHITAI
>>
>>127203510
Should have aborted it
>>
>>127203408
The most uncute general.
>>
>>127203764
Come on, all games deserve the gift of life.
>>
>>127203510

Quick, kill it before it spreads any further!
>>
>>127202732
>>
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>>127202732
>>
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>>127202732
>>
>>127209019
I want to fuck a Dancer
>>
>>127209341
I want to be a Dancer
>>
age
>>
>>127197170
You can just describe your build, if you're still here.
>>
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>>127204634
>not her qt modern hipster outfit
Jesus, they really can't do anything right.
>>
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Whoops. Anyone know what she's saying?
>>
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>>127192015
U2, but IV will always hold a special place in my heart.
>>
>>127197170
That boss is a motherfucker, and a good example of how it's better to rest and specialise than grind. I put all of Arthur's points into Volt, all of Ricky's into charged Volt, had Highlander chase them. Action Boost maxxed, of course. Used Simon's spare turns to apply stat debuffs with grimoires.

Incidentally, the last boss is weak to all elements, so I didn't need to respec to beat it.
>>
>>127192015
I prefer IV. I personally liked the combat and class customization in 2U more, but I prefer everything else that IV did compared to 2U.
>>
>>127198376
Never thought to grind on a lower difficulty.
>>
>>127223679
Did you just spend an eternity fighting depth dancers on expert or something?
>>
>>127225310
No I'm at the beginning of EOU2. Haven't even gotten to the 5th floor yet.
>>
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>>127216779
fulfill them
>>
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>Swap Step failed, turn order remained the same!
>>
>>127204634
Delete this
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>>127225692
>>
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Now who could be behind this post? Probably a cute girl.
>>
>>127227998
i want to fuck that plant
>>
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>>127227998
Probably...but what can be behind this post but an even cuter girl?
>>
War Revive
>>
I was that fucking close to killing U2's Ice Dragon, but fear of Mirror Shield made me too timid. Anyway to predict when he uses it? I've bound up this guy every which way, so I don't think I can prevent it with binds.
>>
So i've started a new game in EO II and i'm thinking of forming a party with a Protector, a Gunner, a Ronin , a Hexer and a War Magus, but i also have a Dark Hunter, a Medic, a Troubadour and a Survivalist

Is a good idea to replace a Medic with a War Magus and a Protector?
>>
>>127231679
No, you just need to status him or get lucky
>>
>>127225310
Different Anon here, the thought of changing difficulty never even crossed my mind. Grinded Depth Dancers on Expert. They're challenging and fun to fight each time, especially when they used to wreck my face
>>
So what skills do I get for a non Link L/B in 4?
>>
>>127231882
>Is a good idea to replace a Medic with a War Magus and a Protector?
I'm not sure what you mean by this? A Medic instead of both of those?
A team with a WM and Protector is pretty well off, you certainly don't need all three. And the WM will work well with the Hexer.
>>
>>127234593
>non Link L/B
lol
>>
>>127234724
>Needing to play optimally in 4
>>
>>127234593
Usual stuff like Vanguard, Initiative, and the Proficiency, I suppose. Sword Tempest seems to do a smidge more damage than Swift Stab on average, but I bet you'll have enough skill points for both.
>>
>>127234593
Sword tempest, passives, vanguard, blood surge, anything else you might want. Basically, just use vanguard and go to town using sword tempest, it's consistently good damage with no setup or bind/ailment requirement.
>>
>>127234949
Forgot to add, you could go for L/Medic if you want to try something different.
>>
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>>127234724
>Using elements on anything besides imperial
>Ever
>>
>>127235261
Teach me how to use the power of physical Runemaster, senpai
>>
>>127234593
Swift stab is better than sword tempest, but they're close. Standard blood surge/charge with one of those and vanguard and you're good to go.

Best thing about it is the debuff it applies on the things you hit.
>>
>>127235261
Let's not get carried away, anon.
>>
>>127235261
Speaking of that, what's the best way to forge elemental imperials? half and half on attack/elem, or straight one way?
>>
>>127234949
>Sword Tempest seems to do a smidge more damage than Swift Stab
Reverse that. God damn my brain is fried today.
>>
>>127235343
By not using a runemaster.
>>
>>127235578
>half and half on attack/elem
Yep.
>>
>>127234593
Vanguard.
Double Strike

That what I did before I knew links were good. I used a linkshark in my second play
>>
>>127216779
Where was this? I'm starting to gather up a list of EO2U localization issues, and it'd help if I knew exactly when this happens.

>>127231679
I've forgotten if he uses it any other time, but he'll use Mirror Shield on the turn following an Ice Heart summon, unless he was queued to use Ice Torrent then. In that case, he'll use Torrent on the next turn and Shield on the one afterwards.

>>127235343
Normally:
Hawkeye > Drive > Sharp Edge > Impulse Edge > Cool Edge/Charge Edge > Drive

After Ignition becomes available:
Hawkeye > Drive > Drive > Drive

I actually prefer Ni/Im to Im/Ru because they can get off a lot more damage in the right circumstances, don't have problems dealing with random encounters, and can trigger the Edge skills twice with their passive, cutting down on the cooldown a lot faster with Sharp/Cool and restoring more TP with Impulse. Provided you get lucky (and your chances are actually pretty good), you can reach cooldown in the same amount of time as an Imperial main.
>>
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>>127238571
>Where was this?
After reaching 29F, when you talk to her at the Explorer's Guild. She'll do it every time you talk to her.

Spelling mistake in the line before it, while you're at it.
>>
>>127238571
>he'll use Mirror Shield on the turn following an Ice Heart summon,
Yeah, I've got that part down. It's just that when I get him into the red, he uses it infrequently but unpredictably. I think I'll just have to keep trying and hoping. Maybe I can land Evil Eye on him once he gets into low health.
>>
>Fighting Baboon King
>On the last turn my Nightseeker dies

I swear, the wait until 40 better be worth it.
>>
>>127239204
>>127216779
Oh, Christ. Is it bad? I've made it to the second stratum and I haven't noticed anything, but shitty localizations have made me drop games before. I didn't waste thirty-five bucks, did I?
>>
>>127243616
They're just a couple overlooks. Most of the text is fine.
>>
>>127235464

Something so fluffy has no business being on the battlefield.
>>
>>127244286
>in some alternate universe, one of us is playing a dungeon crawler where you hunt that down and cook it into a dish back at your guild house with your orc buddies and alraune waifus

spooky
>>
>>127243616
Kind of jumping to conclusions, aren't you? Geez, anon, it's the first mistake I even noticed within 29 floors and it's tiny.
>>
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>>127244286
>not wanting the fluffy nuke on your team
>>
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>>127244749
Cass already keeps making jokes about my guild being just as bad as dungeon monsters.
>>
>>127246563
>Putting fluffy in harm's way

You disgust me. Even a single hitpoint lost is unacceptable.
>>
>>
>>127240174
Oh yeah, that's when it gets bad. Unfortunately I don't think there's really a guaranteed solution, so it's either a matter of taking a chance that he won't use it or baiting it out and hitting him on the following turn.

>>127243616
The localization quality is mostly fine; it's just that it comes across as if Atlus copied EO2's script, refined that further, and barely did any editing/QA. Especially in the beginning and post-game, you get cases of text running outside of its boxes, terms being localized differently depending on the scene/context, and conversations about things that were actually removed in Untold 2.

Atlus is still one of the best at text localization, so even a rough pass comes across better than most games, but there are so many small issues that make you wonder if the game was partly a rush job, considering how many games they did in 2015.
>>
>>127254607
>and conversations about things that were actually removed in Untold 2.
such as?

>...that make you wonder if the game was partly a rush job, considering how many games they did in 2015.
Probably this too, I mean, EO games are not system sellers
>>
>>127254607
> so it's either a matter of taking a chance that he won't use it or baiting it out and hitting him on the following turn.
I ended up giving Swap Step grimoires to two characters, so I had more flexibility with choosing who would attack him risk-free of Mirror Shield. Worked slowly but well.
>>
>>127254961
I forgot the exact details, but someone on Something Awful mentioned that there was a scene during the post-game in which you unleash some terrible evil/power to progress through the 6th stratum. That was entirely removed in Untold 2, but there's an optional scene you can trigger with Dubois that has him scared about what you've done, even though it's impossible to do it.

The post-game as a whole makes me wonder if Atlus even had a bible of how to localize terms, because I remember an entire optional scene about Hecatonachires that spelled its name as Hecatonakheires. That's another valid transliteration, but it's totally inconsistent with the rest of the game. Then you get weird cases of items being called different things entirely, depending on which part of the menu you look at, like High Lagaard Coffee/High Lagaard Tea and Orange/Profound Fruit.
>>
>>127257690
>there's an optional scene you can trigger with Dubois that has him scared about what you've done, even though it's impossible to do it.
That thing where he's talking about regretting what you've done or something? Marion was also asking the same thing here >>127216779. I was wondering what was up with that.
>>
Is a Highlader a good replacement for a Landsknekt?
>>
>>127259363
Assuming you're going for elemental damage, yes
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>>127259363
Highlander is a much better offensive unit than a Landsnack.

Cuter, too.
>>
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>>127259463
great genes
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>>127259363
Depends on what you plan to use them for. They're both great but serve different purposes.
>>
>>127259449
No I didn't plan on it since my Gunner is the only elemental user outside of grimores.

>>127259463
>>127263378
I was just gonna have them be a heavy hitter unit, but I guess my Landy can do that already.
>>
>>127263481
Highlanders are only good if you have elemental damage
>>
>>127263549
Guess I'll just level it just to level one. Thanks.
>>
>>127263549
I haven't looked at their trees in U2. Is that wonderful Delayed Charge skill set gone?
>>
>>127263757
It's not, but you need another attack skill while waiting for Delayed to go off which is where Spear Assist comes in
>>
>>127263757
Nope, it's still there, and it's still great.
>>
>>127263481
Highlander needs someone like a gunner, though, in order for their Spear Assist to work properly. You'll also be using Delayed/Cross Charge to deal pure physical damage, but you need something to use while you're waiting for the turns to build up.

Basically, Highlanders are an offense-focused all-rounder, while Lands go more pure offense, either with their sword/axe skills or their chasers (which require you to build a party around to get the most out of).
>>
>>127263862
Seems like you could give them any other decent grimoire to fill the turns while you're waiting for Delayed Charge, if you don't have an elemental user to chase after.
>>
>>127263993
OH, Well then. I guess I will be using >>127259463 (pic related) then. Thanks.
>>
>>127264126
You could, but I guess I just don't see the point, especially when the anon already said that they have a gunner and because you can double up on Spear Assist via the tree and grimoires to get a stronger level 20 attack.
>>
>>127264426
Yeah, I was just wondering why that anon went so far as to say they're "only good if you have elemental damage." Since their mean source of damage doesn't hinge on it.
>>
>>127264624
>mean
main**
>>
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>>
>>
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>still can't come up with a clean and sensible way to map 10+ one-way and two-way warp tiles
>>
>>127246348
Male and female sovereign portrait's class names aren't aligned the same.
>>
>>127235692
Thanks
>>
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E...O...U...3...when atlus...I'm getting too old for this...
>>
>>127270998
I use the red corner mark as a 10's marker.
Two way warps I'm fucked.
>>
>>127274426
Never ever, Skeletor.
>>
http://exhentai.org/g/889766/ea71aaa87d/

OH MY
>>
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>>127280764
delete this
>>
>>127280764
How boring
>>
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>>127280764
>biting the sheets
>>
>20 minutes
>archived
>>
>>127280764
>anone series vol 56
that is a lot of dedication for a videogame series
>>
>>127283852
That just shows the depth of the series.
>>
>>127280764
Not enough Medic
0/10 didn't even know who that is on the cover
>>
>That damage from Venom Throw
Wow, I'll have to rest my NS up in order to properly spec for it though.
>>
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>>127286878
It'll be worth it.
>>
>>127286440
Shiren
>>
>>127287935
I'll probably do the resting after I hit 42. Getting those two levels shouldn't be too hard with Venom Throw.
>>
Does anybody have a link to that video where a party gets ambushed and instantly killed by a certain boss?

I think it was Yggdrasil Core or something
>>
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>>127289453
https://www.youtube.com/watch?v=nxJXEidpWzc
>>
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>>127289579
Thank you, anon <3
>>
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>>127289724
y-you too
>>
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You guys DO play on Expert mode whenever possible, right?

Right?
>>
>>127290898
who doesn't?
>>
>>127290898
I know a guy at work who wouldn't play EOU2 Expert since it tells him that it is for masochists.

He also plays it story mode, picnic difficulty.
>>
>>127291373
Sounds like a closeted masochist.
>>
>>127290898
Yes and I only use medics
>>
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>>127290898
i-its not my fault I am terrible at video games.
>>
>>127291469
He's loud, annoying, and always wears sandals and jogging pants to work, and doesn't wear a jacket of course.
>>
>>127291616
Has anyone been doing all Mediko, all Teach, or all Angrychemist runs in U2?
>>
>>127292259
>Angrychemist
who?
>>
>>127292701
Angry black-haired Alchemist. The only other character who has enough alt sprites for a full team.
>>
>>127292259
Yes, I am doing a Mediko only run in EOU2 right now.
>>
>>127292832
>using male characters
eew
>>
>>127293108
>using female characters
>>
>>127293262
I wouldn't have gotten into this series if not for the fact that you could have a party of little girls.
>>
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>>127293586
Boys > Girls
>>
>>127293108
>>127293262
>not going 2:3 or 3:2
Faggots, the lot of you.
>>
>>127293863
>not going 2 males, 2 females, and 1 trap
>>
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>>127293863
>>127293763
>>127293262
>not going for 30 girls
>>
>>127293975
>2 males, 2 females, 1 bear of unknown gender
>>
>>127293975
Still waiting for a game that has enough playable traps and reverse traps for a full team.

PC Kirjonen in EOU4 when?
>>
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>>127294030

This nigga gets it.
>>
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Can someone help me identify what these guys are wearing?
>>
>>127297575
From top left to bottom right
Alchemist
Sovereign
Hoplite
Angie's clothes
Zodiac
Shogun
>>
>>127297575
Alchemist
Princess
Hoplite
Angie
Zodiac
Shogun
>>
>>127297575
Alchemist, Princess, Hoplite
Underwater Innkeeper, Zodiac, Shogun
>>
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