>Can the game be considered a full release?
No, for all intents and purposes, KSP should be considered still in early access state. The game is nowhere near being able to stand on its own legs both from a gameplay perspective (career mode is definitely not ready and balanced) and a stability perspective. There are still major bugs and memory leaks that shouldn't exist on a finished game.
> Are there big issues with the game?
Bugs and instability are still real and frequent problems, as with every product still in beta. Ask in thread for details.
> What are the devs doing?
Modified versions of popular mods are being included in the stock game while the game engine is being upgraded to its latest version. The next major update (1.1) is supposedly going to bring a complete overhaul of the GUI, be 64bit friendly, have a refined physics/heating/aero model and generally perform better. An external team with heavily questionable experience (Flying Tiger Entertainment) is being tasked with porting the game to PS4, XboxOne and Wii U. They seem to be rushing for an imminent deadline and they are also working on a version of the game that will be obsolete in a few weeks/months.
> Should I buy the game?
KSP is very enjoyable at first, then it usually needs to be modded to retain some sort of longevity, but doing so may dramatically increase the instability of the game. You will be very familiar with the word "Oops!".The Developers, Squad, have shown many times that they can't handle the project and are trying to squeeze all the money they can with the least amount of effort and with controversial PR tactics. The general consensus at /kspg/ is that you should torrent the game, not because the game itself is unplayable, but because most of us agree that Squad does not deserve your money.
>What can I do to turn the tables ?
Write your critique and feedbacks into the /KSPG/ official collaborative document. See: ow.ly (slash) WrnTt
/kspg/'s (outdated) modlist and FAQ:
NEW MODLIST. Old FAQ is still retained above.
>Party-approved rendezvous and docking tutorials
>Some useful calculators
>Hotkeys for operating your craft that are never mentioned anywhere else.
>Official /kspg/ fan fiction
>List of IRL launches.
>View from the ISS:
>Race Into Space
>Original BARIS for DOSBox scaling and filters and shit
BARIS, Orbiter, Space Engine, OpenTTD, Bonnie Tyler, Kek, Take On Mars, ULA posting, TRUMP 2016, and planes are also welcome ITT.
Space is ded
Kerbal is ded
Squad is ded
So I'd rather not invoke his autism but basically generals expire at 750 and someone made new bread at 720 yesterday so they could subvert a series of decisions we came to as a general.
He used to do this a lot last year and only stopped when we introduced the concept of a thread steward.
Since I have proposed the idea, I nominate that I, MAN, NOT be the thread steward.
But I can if you guys need me to.
Better buoyancy, one resource that can convert all types of matter to others and destructible buildings.
On the other hand, don't expect green timecode above 12 parts.
If you hear a loud sound it's probably my rocket exploding during reentry.
Plugins invariably use GitHub, everything else should have an alternate download (Dropbox or Curse or somewhere). Check out the forum threads for the mods and those links will be there. Might be worth mentioning to modders who don't have an alt-host to get one as well.
KerbalStuff has become garbage recently since it has extreme connectivity issues that will never be fixed because the guy who made it doesn't give a shit (and never has).
It started spinning and that somehow cooled the airbrakes down.
GAWD THIS SHIT IS SO SLOW. I wanna be lazy and not program the gradient, but it is so godawful slow without it. This shit has been trying to minimize the function for 20 minutes already.
A thread steward is a nominated tripfag who creates the thread. So instead of getting the disasters of things we call "threads" that we're getting right now that are made by multiple people for the exact same fucking purpose. We have one (or two) create threads.
It's an easier way to organize everything.
pressing S at the right moment is essential, too early or late can make the craft flip for the tiniest of reasons
Also consider putting an engine on the bottom and engaging that for extra lift
In 15 minutes.
But aren't you going to point out it never actually burns anyway?
You seem very obsessed for someone with no personality.
How did we manage to miss this gem?
Maybe if you hadn't spent the past two and a half years marketing it as a little green man murdering machine arcade game you wouldn't have this problem.
GORE UPDATE WHEN?
Please tell me KSP will ship with an adult rating and Billy's mum won't let him play it.
>But aren't you going to point out it never actually burns anyway?
Not my fault if you fill threads upon threads with your stories about burning squadcast and nothing actually ever happens, my equally obsessed friend :^)
I'll just sit back and enjoy the moment when squadcast will be over tonight and you will magically disappear into nothingness like every single other time
more evidence that someone sphincter literally cannot handle the fact that career is a false paradigm
Because someone's sphincter is literally rupturing with the power of a gordian knot that must be cut
just like career
also I fixed the lettering, and removed the comment about backwards lettering.
It appears since there is no meaningful criticism of it that this will be included in the final version.
Let's move on to discussing other parts of the document now.
That's not a request.
The evidence is the fact that he reversed my text
exited and returned, now there's seemingly hundreds of engines?
I don't know, can you? I've fought off about 50 questions about why it isn't formatted differently. I'd love to further discuss the actual topic but that doesn't seem to be forthcoming.
And if you do provide criticism, please leave out the second paragraph about how if I don't respond in 5 minutes it will all be deleted.
They stole your cash and hoped no one would say anything
Now we burn squadcast and hope for nothing.
subject to change is not the same as "we're never going to develop this concept"
so they could use a picture of a NASA rocket in their advertising and put "subject to change" and you'd be okay with that?
Nobody goofed. He's just pissed off we're moving toward a thread steward.
half an hour
You still have yet to explain how they managed to steal anything when consumers voluntarily hand over money and in return they receive a product.
Stealing implies Squad took money involuntarily and provided nothing in return, which hasn't happened.
It seems you wanted to answer the question but got distracted by irrelevant details, here, let me help you:
You still have yet to explain how they managed to steal anything when consumers voluntarily hand over money and in return they receive a product.
Stealing implies DEPORTED BV took money involuntarily and provided nothing in return, which hasn't happened.
>consumers voluntarily hand over money and in return they receive a product.
Yes, however in the case of an Early Access product like KSP, that actually creates more and bigger issues. Things like development income being spent on the development of KerbalEdu features that KSP purchasers don't get access to. Things like Squad releasing an unfinished product developed with Early Access funding. Things like Squad using misleading screenshots on their website, using promotional images that show graphical features not available in the finished game.
I didn't use the word invest anywhere. The expectation of somebody purchasing an early access title is that their money will be put towards the development of the product, and (generally,) in return that person will receive the finished product.
Instead, that money was spent on the development of a separate product that those who funded the development of KSP don't even get access to. That, depending on the country, constitutes fraud.
>expectation of somebody purchasing an early access title is that their money will be put towards the development of the product
And it was, the game was and still is being developed (despite now being outside of the Early Access program).
>Instead, that money was spent on the development of a separate product that those who funded the development of KSP don't even get access to. That, depending on the country, constitutes fraud.
Interesting. I would have linked you the Devnotes in which they indicate the core team was working directly on KerbalEdu, but it seems those have vanished from the Forums, another casualty of the recent forum update.
At the time that was done the team was still developing KSP as an early access product, meaning they were taking money for the team to develop the game, and either spending it on the development of an outside product, or not spending it, and not developing KSP while taking money to develop it.
Here's the latest pastebin
The only problem is we've lost the format therefore the highlights. REEEEEE. Good news is I've made a save on office two days ago. Bad news is writeURL won't take it, I don't know why. Wat do ?
I know what you're talking about, Marco (I think?) was doing something for them. That does not prove anything beyond that his time was spent on it.
If you can find a contract that explicitly states money raised with the Early Access program on Steam is only to be used directly in the development of the game said money was made by, and that said money was used in such a way to break that contract, then I will admit that fraud would have been committed. You could even have yourself a class action lawsuit or something like that, wouldn't that be exciting!
And we agree money was not stolen then?
Hey if you guys used Google docs you could comment however much you liked without breaking up the original document, you could view changes made and who they were made by and even rollback any changes you didn't want.
But you guys keep using shitty alternatives because muh anonymity.
>I know what you're talking about, Marco (I think?) was doing something for them. That does not prove anything beyond that his time was spent on it.
If I recall correctly, it was more than just Marco - I distinctly recall three members of the team working on KerbalEdu at one point in time.
>If you can find a contract that explicitly states money raised with the Early Access program on Steam is only to be used directly in the development of the game said money was made by, and that said money was used in such a way to break that contract, then I will admit that fraud would have been committed.
This is the interesting part, actually. Steam has not actual definition of what "Early Access" means. That opens up grounds for legal actions against Squad, as in this case, most courts would use the most common general definition for their legal purposes. Since most general descriptions of Early Access indicate that the money spent by the consumer is done with the expectation that they are funding that product's development, you're already looking at potential for a lawsuit. And, even if you couldn't find suitable grounds to accuse them of fraud on that level, one can instead find ground by accusing them of falsely representing the team developing the game, something that an informed consumer might take into account when deciding on purchasing KSP.
>And we agree money was not stolen then?
I didn't say that. You simply have yet to reply to my other points.
OK GUYS HELP ME REBUILD THE DOC.
I've pasted everything but I need you to clean the shitty lines.
>Since most general descriptions of Early Access indicate that the money spent by the consumer is done with the expectation that they are funding that product's development, you're already looking at potential for a lawsuit.
File one then, you clearly think you have a case and I'm not going to persuade you otherwise.
The only things misleading in the screenshots on the current website is the appearance of some parts that Porkjet has now replaced. The burden of proof is on you to provide anything else.
They've used modded screenshots in some cases on the forums, but anything that would legally be considered "promotional images" (distributed in a press kit or similar) is up to you to prove. A quick look at the Steam store page shows the same problem as "misleading screenshots", they are simply out of date graphically. There is no additional features shown in these images.
>They've used modded screenshots in some cases on the forums
Which means they're using images of community-produced, non-stock content in a way that could be misconstrued as being content included in the stock game.
Those *would* be considered promotional images legally, especially since a number of those images were shared on some of their official promotional sources such as their blog or twitter.
Those are additional features. They are shown in promo images.
They are using the work of modders to rob unsuspecting people of their money.
>I love ksp
>I love ksp so much I defend it on 4chan
>from a bunch of guys who have way too much power over me
>I defend ksp by deleting criticism
Not much else is going on and squadcast is cancelled, so I'd be interested in discussing it here if you'd like.
Boring, grindy, and limits features and segregates the fanbase while adding nothing of value.
Career is a false paradigm.
I have a copy saved too. It's clear we just need to make an effort to exclude shill anon.
>According to 17 CFR 33.1 (Title 17 - Commodity And Securities Exchanges; Chapter I - Commodity Futures Trading Commission; Part 33 - Regulation Of Domestic Exchange-Traded Commodity Option Transactions), promotional material includes: “(1) Any text of a standardized oral presentation, or any communication for publication in any newspaper, magazine or similar medium, or for broadcast over television, radio, or other electronic medium, which is disseminated or directed to an option customer or prospective option customer concerning a commodity option transaction; (2) any standardized form of report, letter, circular, memorandum, or publication which is disseminated or directed to an option customer or prospective option customer; and (3) any other written material disseminated or directed to an option customer or prospective option customer for the purpose of soliciting an option transaction, including any disclosure statement required by § 33.7.”
So it's not (1) since those images are not intended for publication or broadcast.
(2) is arguable depending on if Twitter et al. can be shown to be anything but informal (they post modded screenshots very regularly, same with the forums).
(3) is open ended as fuck.
Storefront screenshots absolutely do not include such content since Squad has almost certainly checked with a lawyer about this. Hell they trotted out the legal excuse way back when for why they had to transfer store game keys for Steam ones rather than just giving a second key.
The fact that the only place even discussing legal action is here (and it'll never ever be actually done) shows how completely unlikely it is that you're right. I'm well aware this is a shitty argument. I am curious as to how many Early Access games have caused legal action overall though, since there has been some actual cases of false advertisement (that zombie game, War Z or something? comes to mind).
I wanted to cover the whole section but it keeps on being deleted so this is if for now.
I'm just going to cut the quotes short for the sake of not making a hundred posts, I'm quoting by paragraphs anyway.
>Career and sandbox turn the game into two different games […]
Your solution seems convoluted. Right now you have to do: start game > new game > select career/sandbox > play, but what I get from your description seems to be: start game > new game > select sandbox > toggle career mode on/off > play, which doesn't really look like an improvement to me.
I mean, as a new player you dont look at this example of the most conventional menu ever that is the stock one and think "man, this game is so fragmented", it is literally like every other game where you can choose from the start if you want to play one of multiple modes available.
Please reword this section with less intellectual jargon and more concrete words, I probably got your idea wrong but you seem to love using 100 words when you can use 20 and it makes everything confusing.
>Reunifying a divided fanbase […] a ton of reworking of extant features.
As a casual lurker of the forums I can be pretty sure that there is no such thing as a divided fanbase (I.e. if there is a division, it sure as hell is not about careerers or sanboxers), most of the division is only really present here with the usual >career meme, which is only really a meme and hardly ever sparks arguments anymore. Honestly, this whole paragraph seems to be purposefully exaggerated for some reason. Everyone gets along pretty well outside of here as far as game modes are concerned.
Also you explicitly say this seems to need a lot of work, which doesn't fit within the rules/guidelines of the doc itself.
So, in my opinion, this paragraph should be deleted because it works on wrong assumptions and is out of the scope of the document.
Now please, PLEASE don't reply with ten thousands erudite words, be concise PLEASE
Although I am not native English, I am pretty confident in my ability to understand complex texts and there are always dictionaries to fill the gaps I have, so it's not that I'm too stupid to understand (at least I hope), it's that that stuff looks really complex for the sake of looking complex or showing off.
And before anon comes insulting me, please understand this is not a personal attack and I'm just trying to criticise what I see when I read that doc
>it's that that stuff looks really complex for the sake of looking complex or showing off.
It's legalese and you need to be a lawyer to actually understand it, my interpretation is massively suspect as well because of that so take >>126955695 with a great heaping pinch of salt.
>So it's not (1) since those images are not intended for publication or broadcast.
Except they are - they publicly advertise those news sources, and were an early-access developer - their devblogs are a source of marketing material that were actively disseminated via their website to prospective customers.
>(2) is arguable depending on if Twitter et al. can be shown to be anything but informal (they post modded screenshots very regularly, same with the forums).
The main distinction is that it's a standardized form of report which is used to attract prospective customers - much of their blog material was released weekly, and in a standardized format, and so is likely subject to section 2.
>(3) is open ended as fuck.
Yep. You could definitely nail Squad for this one with much of the above.
>Storefront screenshots absolutely do not include such content since Squad has almost certainly checked with a lawyer about this.
It's actually funny - just prior to the recent website revamp, they actually had screenshots on their website with clouds doctored into them, for example. That would certainly fall into section one.
>I'm well aware this is a shitty argument.
Much like all your others so far.
I thought we were having a nice discussion, but if you're going to resort to attacks then believe what you want to. I wish you the best of luck with your upcoming legal action against Deported BV for fraudulent activity.
I tip my fedora to you good sir for you have bested me.
You've continuously wasted my time with ignorant arguments. When you yourself admit to having no idea what you're talking about, it's time to stop.
If you want to come back and discuss after figuring out what you're talking about, feel free. I'm not wasting any more of my time refuting your ignorance - you're using the internet right now, you have no excuses.
Not me, I've been busy with this other discussion. I agree that the person lacks the ability to clarify his point and the divided fanbase thing doesn't exist.
That is basically what I was going to say to you.
I know you are probably busy arguing legal stuff with the other anon, but at least tell me if you are following because I don't want to stay here waiting for you to reply to >>126955779
>That is basically what I was going to say to you.
>This is what Squadrones actually believe
Apparently my finance got her poor character judgement from her parents. Also, China is weird.
I have no idea why this is sideways.
>not going to the moon
>not coming back to remove merkels
I'm going to give you the benefit of the doubt and assume you just went away to do other stuff and haven't seen this >>126955779 >>126956393 yet.
So,when you log back and will inevitably check on all the (You)s you got, please comment on that stuff.
I'm going to post that as comments on the doc when it will be up again so you are going to notice either way.
Please don't be a dick and don't avoid only the discussion that involves stuff you wrote when you come back
Oh..I see someone already posted those comments on the doc
Well, thanks to whoever did that, this fucking text editor is barely usable on mobile and you saved me from a great pain in the ass
Jesus, Christ Scatterer + KSPRC textures + some old version of eve and astronomer looks glorious.
>Your solution seems convoluted. Right now you have to do: start game > new game > select career/sandbox > play, but what I get from your description seems to be: start game > new game > select sandbox > toggle career mode on/off > play, which doesn't really look like an improvement to me.
No, it’s >new game >select what you want (contracts, science, progression, tiers, difficulty, etc.) — the point is to simplify the experience. Right now if you select career you lose the sandbox experience completely and vice versa. It’s an irrelevant choice that sets up expectations such that you never know what the real value add of career is (hint: very little to none). Gating features is not a feature itself.
Additionally, you can sign a contract that says “you will not accuse us if you get raped” but that doesn’t mean anon is allowed to get raped. By your logic, could squad also roll back all updates they have released except .14 and say they don’t want to support it anymore? By his logic, yes.
Why does this have no replies?
mine does that too
yes sorry senpai
I’ll say this so you don’t think I’m being coy — I know my argument isn’t fully fleshed out.
If someone took the product known as KSP today and tried to bring it over the finish line, the result would be as cognitively dissociative as me trying to make an argument. My argument is that we need to establish a certain modicum of revisionism required of Turkey in order to actually fix the game (and it is fixable!)
Don’t pour concrete into the wrong mold, fix the mold. Career mode is just a bastardized sandbox. Having the two sit side by side, instead of just being annoying, it is forcing the game into a paradigm of “sandbox versus career” that is limiting future potential.
After much playing around with setting not that much, but you need a good gpu to make it worth it and playable. The biggest bottleneck in this game still is partcount and cpu. For example, without all these visual mods the kerbal x runs at launch at something like 55-70 fps, with this visual mods it runs at something like 35-40. But when you compare a 250-350 big launcher both runs at the same framerate because the limit is the cpu.
With many of those fixes in the doc you’d see a minor improvement right away. With my fix you’d actually see no improvement for a long time (that sound familiar) but the ultimate final product would be a better, stronger, more dynamic KSP that actually completes the thought of it being a “game” rather than a cute proof of concept.
And I already kind of touched on this, but we are quickly approaching November 2016, when the game will be released on 6 systems, and there’s some multiplayer to shake on there like pepper, so really in the end Turkey says he wants to fix things but there’s just no time to do so, so I kind of want to read his position on that hard truth.
But anons, I hear the general consensus here, which is that I need to summarize my thoughts better. I will work on this this weekend, and I hope to hear more criticism. Sound good?
Last follow-up on your stuff.
>Making hard choices […]
Again, this all just looks like an attempt at sounding intelligent than actual advice.
There is nothing really wrong content-wise, it just looks needlessly verbose.
I could argue that it is a direct follow up of the second paragraph, which should be removed IMO, so it should be removed as well because it would make less sense as a standalone paragraph. Anyway, it still contains a sort of suggestion for the devs so it doesn't really need to go as long as it is reworded a bit.
>Before being introduced to either […]
As stated in the other post, you are working on the (wrong IMO) assumption that the games is divided, which is actually not, it is just a regular game with multiple game modes that the player can choose on startup. The solution you propose is as redundant as the problem you are trying to solve.
The real argument here should be about career being shallow, grindy and totally unbalanced, but your section really lacks any hint at those concrete and easily identifiable problems and it focuses on a, frankly, less important and very subtle issue about the starting menu structure.
And a last word on this particular statement:
>Likewise, anyone looking to discuss the game will quickly find that their career/sandbox preference might not be shared by the people they're talking to.
This is simply not true for basically any other community that is not 4chan.
If someone asks something career-related in the forums, for example, he will be quickly helped by whoever feels competent enough on the matter. A guy who only plays sandbox or has no idea of a solution to the original problem will simply ignore the post/thread and move on to contribute to whatever he feels like. The same thing applies with reversed roles.
The career vs sandbox "war" is really only a meme here on kspg and is definitely not a widespread tendency like you seem to imply.
I guess this is all there is to say on your section.
• Open KSP (game)
• Read stupid loading text, look at same damn pic
• Game opens, music blasts, select start game
• You are now in the game. But there are multiple games, so you select the "game" (save) you want
• No wait, you want to start a new "game" so you create new
• Select "game" type -- so is Sandbox a game? No but Career has progression so that's the game, except when you complete career you're just playing Sandbox so that's the base game.
No, wait, I'll play a Science game, which is different because.... it doesn't have contracts or funds.
Okay so the "game" is actually three games, but none of those three games is a complete gaming experience.
It's almost like someone just named this proof of concept a "game" and gated off a bunch of features and then locked his office door and played wow.
This conversation has helped me somewhat, but I'll need a little more help. Can you give me a few days to revise and delete extraneous content and make it less verbose? Its just how I write but that doesn't mean its acceptable thank you for the crit
Do you believe in God, anon?
If you believe in Jesus, that he was the son, and you know the holy spirit must exist, then you believe in God, because he is so great he is all those things at once. Now do you understand the bastardized mexican version of that logic?
For the love of god anon how have you not made "how does a snake wear pants" meme yet
>No, it’s >new game >select what you want (contracts, science, progression, tiers, difficulty, etc.) — the point is to simplify the experience.
But it's exactly the same as it is now.
You are just offering the option of literally skipping one click by removing the initial sanbox/career choice.
You now have
>do what you want
While your system is, at its core
>enable career by enabling difficulties
>enable sandbox by disabling difficulties.
You will never get an unified experience, there is no way to do that. There are players who just want to play with everything and others who want to have limits and they both have their dedicated gamemode.
I don't really understand how you want to make it as a single game mode, try to make an example because I really have an hard time figuring it out.
Anyway, i'd like you to comment on the divided fanbase a bit, because that is really the part that makes no sense at all in your text section.
Oh I see you already elaborated a bit on the starting menu problem.
As you can see, the menu issue arises from career/science being still very rough concepts rather than fully fledged game modes.
The way the menu works is not a problem, the problem is that career sucks and is just a limited sandbox. Solve this problem and the starting menu makes perfect sense.
Anyway, even at the current state of things, I never really had all this indecision when looking at the game mode starting choice, I feel you are exaggerating the issue a bit, we are literally discussing about 3 clicks to play vs 2 clicks to play, which is honestly a non issue at all for anyone with a functioning brain, especially considering the huge amount of bigger problems this game has.
Please try to comment on all the points I made so we can move on without leaving anything unanswered
I put them in spoiler tags but Clover didnt like it I guess
that is in response to my problem. the solution worked however the next time i quickloaded the rover had clipped even further into the mun. im not sure exactly hjow far.
i have tried that solution again and it didnt work. in the meantime i will keep increasing the alt level even higher and see if that helps.
Would you mind if I went out and bought cigs and thought for awhile before answering? I want to take my time. When I read your posts I feel like you're missing that this has nothing to do with streamlining the game start procedure, it has to do with forcing KSP to actually be a structured, logical game.
Anyway, reply to this if you want or just wait, I'll be back in half an hour or so.
>leave for one hour and I come back to read great discussions
hope you add your comments to the doc so it won't fall into oblivion bruvs.
Wow someone that posts on reddit, how cool!
Silly me for assuming he was a modder or a dev..this is much better!
Thank god he has a trip so we can know when we will be blessed with the presence of (and I can't express my enthusiasm enough) a guy that posts on the ksp subreddit!!!
>There are players who just want to play with everything and others who want to have limits and they both have their dedicated gamemode.
My argument does not preclude this in the slightest, it just brings it all under one roof, so everyone's playing the same "game"
>You will never get an unified experience, there is no way to do that.
This logic, and the power of the "other" (mode) is being used by Squad to stagnate overall game development.
Tell me why I can't visit R&D during sandbox, why I can't accept contracts (missions), why I can't collect science points -- all of these things could be done in a sandbox playthrough, but someone decided when developing career to make them "career only" features. This, to say the least, is problematic. I wouldn't be so adamant if Squad had made an effort to keep feature parity between Sandbox and Career as much as possible. Instead it's designed in such a way that if I want the entirety of 2013/14 development, I HAVE to play career.
>career sucks and sandbox is limited
I do not disagree. Sandbox would be less limited if it had the features career does. Career is by its nature limitation and I don't have much to say there.
I'd love a "campaign" mode which is actually what career is much closer to
To repeat, the issue is not with the moment of choosing "sandbox" or "career," it is that the choice is somewhat arbitrary and serves to slice the game, fanbase, featureset and playstyle cleanly in half.
If possible, give me a few minutes, because while on my walk for cigs I realized what it is I've been trying to say, and now I'm gonna try to put it into words.
I don't give a shit about you tripping, I know you are just retards.
Nobody could answer to the question "why are they relevant?" about you with anything but "because they are tards and attention whores".
I'm just staggered that someone decided to trip (or was asked to do it) for the sole reason of being a redditor that writes long posts.
You do it to piss off tripfags haters, he does it because he feels important, apparently.
if so avoid dump text as you run, that horrendously slows shit down.
Also check if any of the "functions you'd do all the time" don't have an equivalent already built in. It's uprising how much already is, and a lot of those functions are made in such a way they'll be more efficient than what you can code into Matlab by hand.
I know people who's code has literally dropped from hours to minutes just by changing their own functions for built in ones.
If you know exactly how many iterations are in each run then you can also pre-assign the size of your array by zeroes(m, n) as that'll speed up the functions massively. (re-assigning array sizes in Matlab means it copies all entries from one array into a new slightly larger array, rather than changing one value)
hopefuly some of that might be helpful.
unless of course, it's not Matlab, or you're sure all the above is covered.
>The Mars mission materials will be assembled, tested, fueled and attached to a Proton rocket over the coming months on the first of two launches for the ExoMars program
I took some poetry classes in college (yes, yes) and for awhile I sat there stewing over the fact that these meaningless words didn’t have any logical or scientific value and that it was all shitgetting sucked out of other liberal arts professors’ assholes.
Turns out, I was wrong. Good poetry, formal poetry, follows some very stringent rules and these rules, when followed, create a “self-reinforcing logic” that permeates the entire poem. The “self-reinforcement” i refer to are serendipity between form and content, multiplicitous use of word and phrase meanings, and meter and cadence that match the subject or topic of the poem somehow.
The end result is a work that does not “tell” you its meaning, but slowly “shows” it after thorough reading and re-reading. The meaning is harder to find, but much deeper.
You’re probably wondering why I’m talking about this. I’d like to use the phrase “connecting the circuit” to refer to this self-reinforcing logic behind good poetry — the moment you add in that last idea that refers to the first idea and create a continuum of meaning. I’d argue that the best games are the ones that also take the time to do this.
You’ll see this often referred to as “self-consciousness” or “self-referentiality” of a work, when a movie knows it is a movie or a book knows it is a book. Likewise, a game must know it is a game.
Kerbal DOES have “self-referentiality” but in a way that will make your blood boil. KSP embraces the “so kerbal” attitude in its own code, making references to the kraken, for instance. In this way, the instability of KSP is compared to the instability of billy’s rockets. Unfortunately, this is not true “self-consciousness” and is more of a marketing gimmick. See Artyom’s momentary rant in his devblog for more context.
(1/2) -- sorry for text walls. Comment about editing it down in second post.
What this guy said:
"Mirkury" is just my Reddit burner account, used to comment on the KSP subreddit. I made it around a year ago because somebody posted a link to a thread, and suggested somebody put some heat on it. As time went by, people must have decided I was posting something of worth, and they suggested I post in here when relevant.
If /kspg/ feels it's time that Mirkury fuck off into the great beyond, or that I've overstayed my welcome, so be it.
This looks to be a time of transition for /kspg/, so perhaps it's time for me to call it quits.
So, when I talk about what the “game” is, I’m referring to the thing people think of when they think of “KSP” — some think of a career grind, others think of a barren sandbox — but at no point does that logic link up and create the “circuit” a good, complete self referential work should contain.
For the record, this is what Max SHOULD have been doing during his time as a producer, and you can see he understood it a little bit, as he worked on things like rep hits when you lose kerbals or admin strategies, but again that’s all within the walled garden of career.
My argument is that it’s time to drop the cognitively disassociative game modes and DO THE HARD WORK Max refused to do and complete the circuit so that KSP can move from a neat proof of concept to an actual “ready for release” final game.
I hope this makes some amount of sense. I know it’s just more fucking words, so I will work on editing it all down to one paragraph this weekend.
Let me know if you guys want to get linked to some poetry — I think the “formalism” movement best summed up what I’m getting at but it was a long time ago.
Love you guys. Sorry for being such a sperg.
I do know. And he does have a point - I'm just some tripfag that posts on Reddit. That is literally why you guys know who I am.
I'm not just going to let him decide I'm done, of course. But if a chunk of you guys want me to call it quits, you'll hear no arguments from me.
I love you too Miguel Sabido Pina (Maxmaps,) Producer of Kerbal Space Program, a Mexican indie game, by Deported bv.
anyway, not trying to put you on the spot, but in a lot of ways you're the best thing around here and the only thing that everyone (except him) loves, just wanted to make sure to say that out loud.
Oh yeah that's right. Sandbox -> Science -> Career mirrors KSP's development. There we see the blurring of form and content in the sense that the release style and Squad's fears of taking away Billy's science mode have led to another mode.
If you decide your game needs three modes, fine, but don't let fear and a scammy development cycle define the ultimate structure of your game.
Currently uploading it so someone more competent than me can make a webm that can be posted on 8 chan, and hopefully a 4chan version as well
It's taking a while though, 114mb is a bitch
In addition to a 4chan-friendly version, I'd like something a bit bigger that I can post on 8 chan
12mb, while within the limits, takes too long to upload and it won't go through
Try to keep it detailed, so that you can see the barbs clearly
You can remove the sound, the most you ever hear in the video is birds chirping in the background
Not my burd, it's a rude pet shop burd.
That one was from October, this one is from last year
There is no snake with that name here, I only have one named scully. :^)
Because the shit, dust and other stuff that formed the planets were orbiting around the sun, and so they kept the same direction/orbit they were moving on when they were just dust. And then you have Pluto with it's retarded orbit, I'm so glad it's not a planet anymore
>this high definition cat benis will change your lives
I'm one of those long-period satellite nobodies who only drop by every once in a while, and I just want to say that you are all very devoted to what you are doing, and I wish you all the best of luck.
May 2016 bring lots of cool space news for us all.
>destabilizes and radicalizes south america
>we really honestly try to be reasonable
>they demand minimum wages, corporate responsibility, equal opportunity policies
>there probably really were some terrorists in there too tho so its okay that we glassed the subcontinent
>nothing really changes for americans the entire time
I'm >implying the only reason they are here is because they leeching off the border's proximity and as soon as their primary source of income runs dry they (i.e. "South America," aka Everything South of America) will start to cannibalize like sharks in the womb
Wrong too, brah. I've seen American movies that somehow merge Spaniard, Mexican, Peruvian and some Brazilian culture together, bruh. Every country depends on it's own thing, but there are two major economic blocks, one has Brazil and Argentina as the major partners with some protectionist barriers, while the other is more open to the entire world, best example being Chile.
Mexico produces literally nothing good enough or cheap enough for us to buy that isn't produced somewhere else on the world.
>an income source
>Mexicans going a thousand miles south when they have high income America a few miles north
t. South America pro
Modern day Mexico has no influence on South America, what makes you think it will somehow destabilize after it bites the dust?
Don't lose your head over some little argument on the interwebz :^)
Yeah, they produce okay weed, but we're beating them at that now, so no more money flowing across the border, and titan-god Trump's wall will stop the upward flow, so they will need to find something else to leech of of.
Progress is slow. I'm thinking about cropping out the bottom third of the video, reducing quality slightly and perhaps bringing the framerate down to roughly 25fps (the human eye sees 29.97 per second so it wont be too noticeable)
I dont want to do any trimming of the length if possible though.
I really had... no idea.
Pretty sure we ain't bros, bro.
i dont understand this bit.
what is the angle relative to?
where do i place the vertical 0 degree bit?
>Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle
>Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle
>Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle
>Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle
>40 FPS in the tracking station with a completely fresh save
>about the same set of mods
>20 FPS in the tracking station with a completely fresh save
It's really shitty and chrome is telling me the file I just uploaded to anonfiles is malicious but there's a 2.2mb mp4
>check my bac
I don't think my cat would like it if I did the same things the guy in the video does
Though maybe rubbing the barbs feels nice for a cat, I don't know, my cat doesn't have barbs
Yea, matlab. I can preallocate some of my matrices but I think most of the slowdown is because it is using the quasi-newton method of fminunc. This is just because Im lazy and don't want to create my own gradient. It is for a custom neural network that doesn't have readily available equations on the net so I have to calculate the gradient on my own and nobody got time for that
aside from the time I wait for fminunc to complete
There is a neural network toolbox, but I am in no way happy with that. I spent so much time modifying the source files that I just decided to say fuck it and make my own network.
there is a resolute difference between casually and spontaneously satiating your curiosity by simply clicking a webm and actively downloading an avi onto your computer then opening it with vlc and watching it.
there is a line. the line is the webm. when is the webm happening?
>when is the webm happening?
when the faggots that maintain all the popular image browsers add native webm support
>HURR BUT IT'S A HURR VIDEO FORMAT NOT AN IMAGE FORMAT *TIP*
kill yourself irfan
>EJ_S* pl*ying less *nd less KSP *nd more of other g*mes
When I touch his dick, he either tries to stand up or rolls on his back and spreads his legs
If the former, I resume normal non-lewd cuddling as usual
Also, the cat in the video isn't mine
"social justice warriors" are definitely real, and that's coming from someone that thinks gamergaters are edgy hysterical retards on the level of chanologists. i've found that they're generally just insane communists/anarchists that happen to end up posting in gender threads though, and an equal number of white knights that go around apologizing for them.
So Max is an SJW?
And why is it a whitelist if it's a block? This looks like the "inside group" of SJWs self-associating.
I kind of want to post this on /b/ with a picture of Maxmaps and a link to his instagram that says hes still the producer
I didn't make the video, I just found it on beastforum
This is my cat, and my hand
Disregard the weird position my hand's in, don't know why I was doing that
Whenever I look in the comment section and see that /u/AWildSketchAppeared has responded with one of his drawings, I get this tingling sensation down my spine and lower back as I just visualize him somewhere in the world browsing through reddit for those distinct posts that spark enough interest in him to breathe just a bit more intensely than he usually does, as he hunched over a price of blank vellum and works his firm and precise fingers sliding his palm in that way that with gradual tension makes it that glossy polished finish on his skin, those same hands that probably just today have held a cup of coffee like the rest of us, and shook those last few drops after having used the restroom, and even gripped a lover down their bodies in succinct mutual appreciation of each others form the same way one rolls ones exploring palm over each others curves and grips in yearning towards and into each other, the same mind that does so creating these same images, I just find myself thinking about him so often.
They took out my eyes for murder.
Do you think people who do that start out putting on their normal makeup for the day but at some point the desire to engage in fantasy and play just kinda takes over and they go ahead and paint themselves like whatever the fuck they feel like?
Seven minutes in
>"You don't think of Anonymity as being valuable... [until you've lost it]"
oh man that triggered me so hard I need to not watch the rest of this yet.
In the short term? Absolutely nothing. Eventually? Things will reach a boiling point one way or another. Either a movement will form or every word, microfacial expression and neurotransmitter imbalance and voting choice you make will be recorded and cataloged by the government which will claim they are using pattern recognition to passively filter while really using it as a bank of information for blackmail on future persons of interest.
Thing is, how do we know whether they are or aren't doing that?
They can easily do all of that in secret, or at least in a way that doesn't draw the public's attention but is actually plainly obvious to anyone that bothers to look
because they have no need to spend the resources on something that doesnt affect them. maybe they will in the future but not in our lifetimes.
im stating they arent.
Agree. Some problems can't be solved by the power of friendship on a south african dowry crowdsourcing link aggregator.
I'm tired, I'm off for the evening. I know I have to clean up my section of the doc, will try to work on it tomorrow.
Mexico is in south america
truth be told i got it for muh racing games, it's fucking gorgeous
Get on my autism level faget
No it's actually shit, I was expecting to be able to export the graphs so I could read them better on a computer, but no, that only plots graphs in real time and erases them as soon as you close the app.
The only thing you can really do is scroll back to see previous laps, but it's totally useless if you want to look at them when not racing.
Also see those 4 very similar graphs on the top half? I had to figure out myself what they do (white line is suspension travel, brown like is either tire pressure or temperature) because the instructions are outdated
Such is life when you play on consoles and need shitty third party apps to satisfy your autism.
Been playing KSP for about 2 years now, about 600 hours in total. Been to most of the planets and gone from using MechJeb and HyperEdit to being able to land on planets and do transfers/docking on my own.
Never however have I been able to launch a Space Plane from the runway, rescue someone or ferry crew and then land back on Kerbin. Haven't managed to land back on the runway yet, but today I've managed to complete an entire mission, refuel and then get back into orbit.
This is what I get for not reading up on how to install mods before trying.
I took the "scatterer" folder and put it in "gamedata" together with the "Squad" folder. Was that the wrong way?
guy who got fired for gross incompetence, added nothing.
Are "gamergaters" the autists who accuse other autists of not having ethics or are the gamergaters the ones who didnt have ethics in the first place?
I don't know scatterer in particular, but you should always open all the first string of folders until you find the "game data" one and copy what's inside it.
Sometimes mods make a first folder named "modname" or something, then put the game data folder inside that plus a bunch of files like readme or instructions.
So if you just put the "modname" folder it will screw stuff up because you will end up with another folder named gamedata inside the actual gamedata folder and the game can't load it.
Or..you know, read the goddamn instructions.
Nope, the "terminate" button (next to the fly button) removes the object you terminate forever.
You can also set you debris limit to the minimum (which is 25 IIRC) so they are auto erased from the game every time you go past the limit.
Hey guys, been a long time. How are you doing?
I see you haven't cured certain cancers from the general yet