Many fall in the face of chaos..
but not this one, not today.
Countdown to release!
GET YOUR HEAD OUT OF YOUR FUCKING ASS DIPSHIT. AND STOP DEFENDING TERRIBLE RNG THATS UNFAIR FOR THE SAKE OF BEING DIFFICULT.
>HURRR GIT GUD
LITERALLY ARTIFICIAL DIFFICULTY THAT AUTISMOS TAKE UP THE ASS AND LIKE
Can't wait to play this game.
I have been excited for it ever since it was firs announced, but I have managed to dodge playing it before it's actual proper release. I barely saw any video content for it, too.
Looking forward to joining these threads in the future.
Well if you are doing everything wrong just do the opposite of everything you do and problem solved.
Quick tips (in the beginning):
-mercs are expandable, they are a means to your end
-keep the light on above 75, light it at the very end of your walk through the corridors
-if a merc got too many bad traits and he is level 0 or 1 Donald Trump his ass, it is not useful enough to cover the cost of his treatments
-bad quirks that forbid the merc to get stress relief in only one place(i.e. he can only meditate for stress relief) are unacceptable on starting mercs
-kleptomania is unacceptable on starting mercs
-finish fights quickly, stress relief is costly at first
-upgrade you stage coach first, don't even think about it
-don't just take any merc, look at his skills, some are very useless and some are only useless in certain party builds, if a merc has good quirks and ok starting skills wage the cost of unlocking that one or two additional good skills at the guild
-push/pull skills are great
-holy lance is great
-wyrd medicine is great
-vestal is great
-upgrading vestals healing and wyrd medicine is great
-jester is good, ignore idiots
-stress is an issue only at first
You can also watch Splattercats let's play
>mercs are expandable
stopped reading there.
ive only lost 2 guys
>the one class that takes skill is too hard for me, better call it shit!
You must be a molly coddler that don't know how to prevail with lvl 0 dark runs to shuffle trinket rewards. You can earn up to 20k from a medium run in pure profits with barely any investment
>I've non ironically, non jokingly died multiple times
>to swagmaster courier
wake me up
I'm not that guy but tell me how.
Crusader can do stress healing too, and hellion/bounty hunter can do better damage/bleed output, plague doctor has better buff, and all other classes can do his job better.
He's really bloody mobile with Solo, Finale and Dirk stab which makes him very good for Leper, Arbalist slow classes. Solo is very good on dodge tank parties and Harvest is one of the better bleed skills that balance direct damage with DoT. Finally, the camp skills are really really good at reducing stress so you can exit most dungeons with less stress than when you enter.
I hope you guys only use one of each class right?
>Finally get to the point where I have a couple teams built for the areas
>RNG decides that my main scouting squad needs to die due to LOL WE 4 ENEMIES JUST SURPRISED YOU AT 80 LIGHT AND CRIT YOU 3 TIMES IN A ROW!
I mean I normally fight against people crying about RNG in this game...but jesus fuck they are not making it easy right now. Now I need to grind up another fucking team which takes too god damn long.
To expand on whats been said already.
Suicide runs are your friend starting out, specially if you don't have much clue whats going on. Upgrade your stagecoach to 4 heroes a week, recruit them, and send them on a mission. Supply them if you must, but really they are meant to die. Either complete the quest or abandon when all hope is lost, reap free rewards. Any heroes not completely wrecked by this can stay, everyone else gets the boot.
You can do this indefinitely really, allows you to stockpile a nice supply of gold and shit. It's a moderately frowned upon practice though, but I'll be dammned if most everyone hasn't done it in some way or another throughout their DD endeavor.
After you do that a few times your going to learn what you need in each dungeon. Shovels are damn near mandatory for every single place, bring a minimum of 2 for short missions, 4 for medium, and fuck off with long missions. If you must do a long mission, 6-8 depending on where your headed. The Weald LOVES to throw blockages at you, and if RNG favours you, you can always use the shovels on the graves you find there, (Though be sure to keep enough for any blockages you encounter later in the dungeon.)
Max out on food to begin. After you get used to the game a bit you can bring barebone supplies, but for now bring as much food as you can buy. You can always eat food to gain minor health boosts, but be sure to keep enough for hunger procs. Small dungeons USUALLY only have 2 hunger triggers (But RNG can and will fuck you sometimes.) Hunger and traps can re-appear when backtracking through already explored hallways, so don't assume you're safe from hunger triggers, ALWAYS keep enough food to feed your party.
Other then that, just upgrade gear and skills whenever you can, though you should only upgrade to level 3 and beyond on heroes you know your going to keep. You can skip upgrading simple damage skills in favour of skills that gain additional bleed or healing first.
>Darkest Arkham will never be a real game
It's not as bad as I remember it being. I think they may have limited the number of hunger triggers that can appear in each dungeon type.
On the other hand...I could just be having a string of good luck and I'll go right back into the 8 hunger triggers on a short dungeon streak I had a while back.
Swear to god, I had a short dungeon that was 4 blockades and 6 hunger triggers. And you can't complain about that shit to the DD community cause all they will say is, "WELL THE GAMES DESIGNED TO FUCK YOU, SO FUCK YOU."
The DD community is a bunch of fucktards sometimes, specially when it comes to complaining about legitimate bullshit.
Don't listen to this guy, give everyone detailed backstories and never ever remove negative quirks (Unless you feel they really impact their usefulness) and lock positive quirks you think are integral to their backstories.
>need to level up cove once more
>medium mission,explore 90% of rooms
>bring some of my level 3s that are falling behind
>GR, highwayman, BH and MAA
>take a crit in third room
>realise no-one has any healing skills
>only one person has wound care
>one stack of food
Man, I agree with the Beastcast in that the next game either needs to be modern day Lovecraftian horror, and it would be even better to set that shit in space with Event Horizon like stuff happening.
I had a similar scenario when I did a torchless Long Mission, though what really dealt the most damage for me was hunger checks that would have been fine if it wasn't for the fact that I used a stack of food to get my Jester back to top shape.
one of the reasons why Darkest Dungeon takes place in a non-specific Medieval Time Period was because Red Hook was getting tired about how most Lovecraftian stories and games took place in periods like the 50s or modern times.
>game is going to cost an additional $5 because it's released
I think the game is cool and all, and I'm glad it wasn't an Early Access scam, but now it's in the price point that I have to compare it to shit like Dragon's Dogma
Dude it's worth every penny at 25$
Sure I bought it for way less then that on a Steam Sale a while back, but I would happily pay 25$ for this game. Of course, that is after I've played it so much and like it...I would be hesitant to buy it not knowing what it was...specially when most of the reviews say its a game thats going to fuck you over.
It's the atmosphere that really sells the game. The gameplay is moderately solid, though its got a few glaring holes in it, but its still good. but man...the whole damn atmosphere of this game is fucking good...I recommend it to friends based on that alone.
it makes me feel warm inside to see something i helped to create being used
It's a dungeon crawler where you send heroes out to kill bosses and clear dungeons in 4 different areas to fix all the shit your ancestor fucked up around your family's old manor. Your heroes develop quirks, can become infected with diseases and can be stressed out by the things they see to the point of having mental breakdowns and eventually straight-up dying of heart attacks. It comes out of early access tomorrow, when the final dungeon will be released. You can get screwed over by RNG, but you always have the option to cut your losses so it doesn't cost you everything, and it's still a damn fun game regardless.
>tfw I first went complete darkness in the warrens
holy fuck how stressful
>Dude it's worth every penny at 25$
Pretty hard to swallow when it was like $10 over the winter sale. Also people are saying the Merchant class won't come out tomorrow, that it won't be out until the next major content patch.
Think I'll wait til the next big sale (Summer I guess?), at the end of the day it's a single player game with minimal mod support
That's the crazy part to me, I bought it for 10 and I'd consider that a steal, but 5 bucks more than the normal price due to release? I mean c'mon here. People literally saw it on sale for 10 bucks a few weeks ago.
>No merchant tomorrow
Well shit, that blows. I was planning on a fresh run with all the classes.
>Take Reynauld to the Cove
>Get him cured of Kleptomania by Eerie Coral
>End screen gives him Kleptomania
It's my favourite part too, it's so disgusting and terrifying with all these noises in the background. Also the Bosses are one of the best, especially "The Flesh" and it's Eldritch Annus assault.
>Driving home from a road trip
>end up stopping
>hear some kid say it's the 19th
>get excitied and quickly switch my comp on
>it's the 18th
That little cunt can't even tell the dates now i'm fucking livid
For those of you partaking of the 100% discount, do you run a VM?
I just want to try the game to see if it's for me (hated XCOM due to the RNG) and would like to be safe
>just download from trusted sources!
I'm still interested in VM and sandboxes in general
It's some extremely high quality fan art based on a lovecraft-themed boardgame (or so I gather from reading the thread)
The way I look at games is they need a minimum of 1$ an hour before I feel it was worth the purchase. So for most modern 60$ games that can barely put forth 12 hours of content I stay the hell away from them.
But DD? 136 hours and counting on this game. No way in hell would I pay 130$ for a game, but knowing I would get over 100 hours of gameplay out of it I would definitely pay 25$.
And I think thats the problem right there. On the surface the game doesn't look like its going to be longer then 15-20 hours, and 25$ is a bit high for that long of a game. Sure, its still WAAY better then most AAA games, but DD doesn't really appeal to those types of gamers. DD is a game for people who like to spend 60+ hours on a game and if on the surface it only looks to be a 20 hour long game, most of the targeted audience will look elsewhere.
Really doesn't help when anybody thats been looking at the game for the past year has seen it on sale for 10$, will probably be inclined to just wait till the summer sales come up and pick it up for 15$
>taking more than 12 food on a short
>Taking more than 2 shovels on a short
If you overprepare sure its all easy, but that is some bad fucking RNG to have 4 hungers and 3 blockades because fuck you.
That wasn't a suicide run, it became one because the game decided it needed to be. Fuck off with your bullshit, cunt.
Did ya do this one too?Looks awesome if ya did.
Finished the game entirely in its early stage, right after they nerfed dark run and the hellion but they were still amongst the best strategies/characters.
Are dark runs still viable? Am I going to have my shit pushed in?
>not bringing an overabundance of food to heal with since you're not bringing a useless healer
>not bringing min 3 shovels per run due to shovel curio
>ever getting more than mildly inconvenienced by a failed food or shovel check
The worst that can happen is an affliction which can be played around. Even if you get some bad afflictions the failed check should happen so late in the run that you've gathered enough gold/heirlooms to make the run profitable even if you gotta cough up the gold to cure stress
You absolutely cannot give legitimate criticism about this game and its bullshit RNG mechanics without SOMEONE going, "ITS PART OF THE GAME, LEARN TO RISK MANAGEMENT SCRUB"
I only did the fish and the hook. Other anons perfected it with the text edit etc.
Dark runs are still super viable, before and after you get appropriate trinkets.
Though before you get the appropriate dark trinkets dark runs can be a bit hectic. As long as you can mitigate the excessive damage and stress you receive, Dark runs are still very profitable.
As the light makes purchases, spirits are raised, and objective is rendered apparent.
So did we ever come up with a name for the hero in the middle?
The devs made a mistake and categorized Rabies as a negative quirk, o glorious trips.
I love lovecraft inspired shit but all this for a board game? that's disappointing
>check DD's tag on AO3
>like 10 or so stories
>literally none are reynauld/dismas
I just discovered how fucking powerful Houndmaster stress relief is. It's insane, two fights with non-stress enemies and i can get my guys down to like 0 stress.
It also completely negates the penalty stress you get for prolonging a fight. It's bonkers at level 2.
it "Technically" is a negative quirk. It's just the Accuracy is so damn easy to come by in this game and damage isnt. So most people just look at it as a buff.
Whats really shit is Rabies getting removed from my damn heroes every time i send them to cure the other diseases they get. It's so bad that I now send off heroes just to get cured by Plague doctors camp skills rather then the sanitarium.
I have 2 crusaders in the front, and vestal and jester in the back
I start the the battle with the jester on the third spot so he can stab people
I try to kill everyone except the weakest enemy
when there's only 1 enemy left I move the jester to the 4th spot and spam the torch skills, the stress heals and heals before finishing the last enemy
Am I retarded?
I really don't know how to play this game, I feel like I'm missing out on something
Also I've just discovered holy water on confession and holy fountains makes it cool, what about the books/shelf, the iron maiden, the potion lab and the other stuff?
>It's so bad that I now send off heroes just to get cured by Plague doctors camp skills rather then the sanitarium.
So do you just like, run a long mission, use up two firewoods and abandon, or do you actually run a medium-long mission with one or more plague doctors?
>hated XCOM due to the RNG
Well, you're not going to like this then.
Also, hating RNG is understandable but retarded at the same time. Sure, the RNG can completely fuck you up once in a while but if you take precautions and are ready to deal with whatever comes, you can easily survive most of the stuff.
Submitting yourself to the occasionally extreme random factor and not trusting your resolve to face everything thrown at you makes you a peasant and not a worthy commander.
We'll move to /vg/ once the game comes out tomorrow, I bet. You can deal with it a little longer, i'm sure.
The Darkest Dungeon itself will be added at last, besides that and the Merchant class I imagine it'll just be minor changes
Anyone else here think adding an old wizard type of merc would be cool?
>Am I retarded?
Yes and no. At low levels (and even higher i think) if you prolong fights they get reinforcements / you get passive stress gain for prolonging the fight. Realistically you don't need to do it and you're only hurting yourself in terms of dealing with shit / getting better at the game by topping yourself up every fight.
Also one thing i learned is you should never have a static team. Learn and adapt to all the different classes there are. If you try someone out and think they suck, don't just abandon them (or if you do, pick one back up when you have space) because they probably have a use somewhere down the line.
As for Curios, some have multiple different interactions, some have none, i personally just googled it when i was starting out but after a while you get the feel for what each thing is for because a Fish Carcass in Cove is the exact same as a Pig Carcass in Warrens.
I usually don't waste a run, so I'll always try to take a medium dungeon. And no, only one plague doctor, she can heal 2 diseases a camp and unless RNG is unkind I rarely get that more diseases then that.
If all the missions are shit then yeah ill just dump into a long run, heal and destress then either try and complete the run if its easy enough or abandon and move on.
Too cliche for me, plus 'hard' magic like Merlin and shit doesn't really gel with the setting all too well, even with Vestals / Occultists running around. But i would like a more 'magic' themed character.
I was thinking like a Pyromancer that sort of blends magic with oils and science. Like Occultist / PD but a 3/4 slot hard damage dealer rather than support.
Maybe something more interesting / theme fitting, but. I really like the non-cliche stuff though, Abomination, Bounty Hunter, Leper, Plague Doctor. DD has interesting spins on things with their characters.
>Get a Haste Chalice for one of my Vestals, always manage to squeeze a heal before anyone takes action
>Mindlessly go to the Warrens, take Haste Vestal and a recently hired Leper, Leper gets Rabies on first fight, Vestal gets the Fits, turning her into a veritable sanic
>Finish Warrens run, Necromancer reward is the Frenzy Mask for Leper
I'm in for something special, aren't I?
What is the downside to abandoning by the way? Is it just like 30 stress?
I guess if it's just Lepers / Rabies you don't have to be running shitloads of runs to keep him disease free. Do you knot up all of your damage dealers though?
Had my first really failed bad run where things just had no saving, made the mistake of bringing Plague Doctor and Occultist in the Warrens because I didn't have any healers, basically they were extremely ineffective. Leper and Highwayman did most of the damage dealing and things didn't turn out too well when the Leper became Irrational. Knew I shouldn't have gone Long with a bunch of green faced veterans, everyone got Afflicted, I'm just happy Dismas made it out alive (I would have brought his bro Reynauld but Reynauld has Fear of Beasts)
>pure shapeshifter, unlike the Abomination
>has 4 abilities while human, all of which are different forms
>each form has a different role (support, damage, etc)
>each form has 4 unique abilities
>druid can only shapeshift once a fight and is stuck in that form until the battle is over
>Do you knot up all of your damage dealers though?
but i dont go out of my way for it. to many times have i lost heroes to multiple dog crits that i try and kill every dog before they move.
my philosophy is, if the get it...awesome. if the don't, whatever.
He probably would have missed even more than the Leper would have if I brought him along. Leper just sucked here, Swinetaur was just pushing him back EVERY FUCKING TIME. I guess that along with the Weald, the Warrens is another place where the Leper is just dogshit at (Seriously, fuck those Giant Confusion Spores, actually fuck the Giant in general). I mean FFS I had a run with a Seeker Vestal that went waaaay better than this
Way too much utility. Literally why bring anyone else when you could just pack 4 shape shifters and tailor your team perfectly to what you're up against / how good or bad your run is going.
> Oh my teams health is a bit low, better put in two healers this time.
> People are stressed, lets go the support dps with a stress reducer.
> Ranks 3/4 is scary let's go ranged.
> and so on.
Opinion or are you asking for yourself?
I leave them on because generally (unless i'm doing a very front heavy run with Crusader/Leper) having a corpse is better for me. If i have a Bounty Hunter or Occultist being able to force a front line enemy to the back by pulling a backliner and having a corpse there really helps.
Basically it depends on your tactics, but i think having them on makes you a better player and gives you more options in fights. It does get annoying though if you are running Lepers/Crusaders/No move skills though.
I've never had any trouble with corpses, and I don't even run anything special to clear them. Stuff dies with bleed and blight every now and then, but I'm not intentionally doing it to avoid the corpse because it actually makes no difference to me.
Are you redy for memes?
How is it retarded? Corpses are a mechanic that was spontaneously added very late into game's development. It's also pretty illogical, as if people couldn't step on corpses in combat.
>A new subscriber arrives... it fills you with determination
Welp, looks like we're never having a good thread about this game again.
Didn't even make it to official release
>Corpses are a mechanic that was spontaneously added very late into game's development.
The game isn't even out, therefore it's a mechanic that simply wasn't completed yet.
>It's also pretty illogical
Oh, you're one of those faggots.
I want a motherfucking winged hussar on a raging steed. Have him take up two slots. He's stronger than just one character, but you lose out on an extra character in your party. He'd also eat at double the rate of a normal character, or you'd need to bring horse feed.
From my experience only Crits and Bleeds/Blights getting the final tiick don't leave corpses. Also some small enemies like Spiders, Dogs ect just don't leave corpses, but that's because they're smaller than humans.
Crits i guess because you hit them so hard they pop into offal, but i get the feeling Bleeds/Blights not leaving corpses is a design flaw. Though it could be to encourage you to use DoTs,
I just killed a Necromancer Apprentice, how cool is that?!
HE ACTUALLY SAID DANKEST
THE ABSOLUTE MADMAN
The only thing I don't like about corpses is that A) 'small' enemies don't leave any
how the fuck are Gargoyles smalland B) Death by bleeding doesn't leave a body. I get Blight, because it's supposed to be a mixture of poison and acid, so I could see the body dissolving.
You could argue that that makes Blight better than Bleed, but you they could just give Bleed a secondary effect, like enemies take extra damage or are easier to crit while bleeding or something.
>someone used my pic
I'm flattered. Almost worth losing 3 of my good dudes.
No. Vestal couldn't do shit but hit with the mace and it did 2 damage. I retreated and she's still my main backrow bitch.
>I was thinking like a Pyromancer that sort of blends magic with oils and science. Like Occultist / PD but a 3/4 slot hard damage dealer rather than support.
That sounds like a good idea for a magic type offensive guy. He could have an oil setup attack where you douse the enemies in a flammable liquid, and then a spark attack that ignites it, doing massive damage.
oh.... yeah I've never had him crit on me/
Anyway, what's with the talk about Highwayman being trash? I just used Clean Guns, Gunslinger Buckle, and Dark Power and he's consistently one shotting enemies, even his lowest damage is pretty high, don't even get Point Blank Shot into this,
I hope this guy updates his mods for the final release. His were the best character mods I found. Also made 1 per class playthroughs manageable back when we didnt have Arb, MaA, HoundM and Abom.
I like em. But its the abilities I enjoy most. Dude put a lot of thought into it - except when Mesmer was first released (purple woman), as she could stun all enemies with a high chance of success. Otherwise they were pretty fun to use.
Its a "Trapmaker". Pulls on a chain and releases traps (spikes, iron maidens, blades, falling rocks) on enemies, has a high chance of disarming traps. Basically a glass-canon class with its low HP.
What if they added a multiplayer component? I don't mean something lazy like a battle arena or whatever.
Imagine you get paired up with another player, each with their own party and are thrown into a dungeon that's maybe twice the size of a Long mission. You are spawned in different, random locations in the dungeon and have to wander around looking for each other. Before you encounter one another there are regular battles, curios, and all the usual shit that fills a dungeon. Then eventually you run into each other and have to fight.
Like any other mission you go to the Provisions section before the dungeon itself.
Yeah he could changed it a bit more. His face shows where as the highway hides his. So you get used to it. But his abilities are fun. Buffs with drugs (also has negative side effects), also heals a lot but with a high chance of blight and bleed.
I like the idea of VS mode but another good one would be one player traverses the dungeon like any other mission while the second player takes control of the monsters during combat.
Hey that sounds kinda cool too, I like the idea of a player manipulating, choosing the enemy skills and which bosses to deploy and where. Hmm though I also like the idea of adventurers competing/fighting against one another, why not have both individual modes?
Mother Nature herself, a victim to the spreading corruption; malformed with misintent
I've got like 10 people in my graveyard, but 8 of em are level 0, so fuckem'
>all those new Ancestor quotes coming tomorrow
>The Ancestor will never speak to you in his delicious voice after a night of intense sex while you rest your head on his bare chest
You know what I want?
I want more minibosses.
The collector was a good start, now give us more. imagine 4-5 unique bosses per dungeon that could pop up in any of the rooms you enter. Not major fights mind you, but definitely 2.5 tier mob fights. Hell, doesn't even have to come with unique shit, just a higher trinket drop value or something.
Give us a reason to dredge through these dungeons over and over.
nah, its cool. Theres enough Accuracy boosting shit in this game to compensate for it. Hell 1 sun ring and you've nearly made up for all of the Leper's inherent negative acc + Rabies.
He's only 15 accuracy points behind the crusader. Plus if you manage to get fated on the guy, its even better.
Leper is the kind of guy that really benefits from a Jester in the backrow spamming the party buff. While everyone else caps out on the ACC buffs or doesn't even need em to begin with, Leper gets even better.
>Oh a Leper. What are its quirks?
Just won the Leper genetic lottery there.
I love this game, and this game's artstyle.
Plague Doc and Leper are a best.
Accultist and Jester a shit.
I hate RNG so much.
It doesnt lock in....diseases don't do that.
Hell yeah you should, if only to remove negative quirks from your main party really. Most positive quirks cost way to much to lock in, but are damn worth it on some characters. Getting a Crusader with unholy hater and unholy slayer makes for one hell of an undead killer.
Generally though, crusaders are better fit with 10% protection and shit like that.
>Generally though, crusaders are better fit with 10% protection and shit like that.
Depends on how you play. Some people may have teams set up for each dungeon, and naturally a Crusader is best in the Ruins.
>stun [base 100%]
>enemy has 20% stun resist
>enemy has 80% stun resist
>100% chance to stun
The Man-At-Arms being the last survivor in the party as the big men rush to take off his armor and start breeding him with their disgusting cocks. His inability to save people weighing on his mind he surrenders to his new fate as a toy
What buildings should I level up first? Is there any sort of guideline to who you should actually start leveling up for gear and abilities? I remember someone saying just use anyone under level 3 as cannon fodder.
Stagecoach is mandatory, upgrade it imediately
Indeed, bellow 3 is garbage and you shouldnt care, they are expendable.
Few more tips, sanitarium is expensive to use, only use it in higher levels for guys ya really like, cloyster meditation and flagelation are best for religious, non religious like to gamble fuck and drink like pigs, if ya can upgrade your forge and get better weapons for guys past level 3, and generally, think smart, and don't just do teams with no healers and just jesters, or do stupid shit like not buying a single shovel or more than 10 food for medium dungeons.
Really simple shit that people seem to ignore.
Upgrade priority should be Smith>Guild>Church. Only upgrade the buildings max level smithing when you are about to break into next tier, focus on the discounts first. For the church, Meditation will give you the lowest stress relief 70 but at the lowest cost. Heroes have minor stress relief if they are not taken so Meditating and resting for a few weeks should be enough to relief them.
looks like the hound master that came up second didnt have the mark ability on his bar, thats why.
Kinda shitty for maximum deeps...but as you can see, it didnt really matter much.
>do stupid shit like not buying a single shovel or more than 10 food for medium dungeons.
>Same guy, typed something wrong there, meant less than 10 food for medium dungeons
Meaning, don't do something stupid like buy less than 10 food. If yer buying over 20 food, yer doing shit right.
Is it just me or does it cost a fucking fortune to buy provisions?
It seems like you should be able to carry provisions from mission to mission instead of having to sell them at the end.
Another thing that bugs me is how expensive it is to remove/add permanent traits, and that it fucking SCALES, which is insane. It should only cost as much as removing a temporary neg trait to make a trait positive, and I think it should cost double to remove a permanent trait, not triple like it does now.
what, so 8 for camping and 4 in case you get hungry?
Doesn't leave a lot of wiggle room.
I understood what you meant, i'm just saying that 10 food is crazy.
I had a guy die once due to a food event, that shit pissed me off.
>It seems like you should be able to carry provisions from mission to mission instead of having to sell them at the end.
Would be way too easy to get basically unlimited provisions. It only costs me about 3-4k to get ready for a medium dungeon, and I almost always come out with double that.
My idea is there should be a stress healing item like bars of chocolate. -10 stress or something.
>Overybuy provisions every dungeon
>build up provisions.
You aren't using 4 shovels, antidotes, bandages in medium dungeons. You'd always have a lot. It ruins the point of buying provisions.
how bout I smack your gob?
This actually happened to me. ???
>buys shovel for 250 bucks
>sells it back at end of mission for pennies on the dollar
>buys a new shovel at the start of the next mission for full price
enemies not leaving corpses because of bleed/blight is entirely intentional and it gives more utility to skills that cause them, in addition to forcing the player to make a decision between killing an enemy now or giving them additional turns so the dot takes it course.
You could have provision scarcity, like one day there is double the amount availible and they cost half as much, other days provisions cost double and there is only half as much availible to buy.
It really wouldn't affect the game much, and you could put a cap on how much stuff you could store, so it wouldn't get out of balance.
Be a lot of work for the programmers though.
there is no shame in running away like a little girl.
Its better to leave with something than it is to leave with nothing.
I've had runs where I walked away with 8k in gems and gold and didn't finish the mission.
speaking of which, its kind of weird that you still get quirks even if you fail a mission. It would also be nice if you got partial XP, like 1 point for scouting 60% of rooms.
i saw the guy finalize the character, had some really useless negative quirks that negated one another (deviant tastes, nymphomaniac). Name was Briar Patch, PD. Not sure if it is being added for sure but yeah
Fuck my ass. DDDA just came out and now people are going to buy into another memegame. When does it end.
Trump you don't even play vidya fag
Besides I thought Undertale was the memegame, Darkest Dungeon has been available to play for months just because it's releasing NOW its a memegame?
>start testing out item combinations with stuff lying around
>come across red eye looking altar thing
>use torch on it
I started playing again some weeks again and stopped when I lost a good 4 lvl crew with good items to an extremely annoying Sodden Crew, I had beaten all bosses except Shambler so I'll just play again on release.
Was there gonna be 1 more class or was kickstarter backers only?
these are people who burned teenage white girls at the stake for wearing lace on their collars. I don't think they would be all like, "Oh look, a moor, lets invite him into our home as an honored guest."
I bought this game three days ago, I can't believe how much 4chan bitches and moans about the difficulty.
After about 6 weeks of getting my ass handed to me, I've been able to beat all the first 4 bosses on the first try without too many deaths.
I think I am lucky that I bought the game after corpses became a thing, I think the game would be ridiculous without them, they help maintain the spacing of the enemy.
Try to stun as many of the enemy as you can, as often as you are able, 40 stun resist won't do shit if a plague doctor has 2 stun trinkets.
Having said all this, I can't figure out abomination or arbalist, does anyone know how to use them intelligently?
People here bitch about FTL. GIVE THEM NO QUARTER and just play.
Arbalist for me is just a back row damage dealer with a decent heal. People are about to tell you the virtues of the Abom.
I keep my Abom on second from the front. Monster's good for damage for bigger enemies, then whatever his other abilities are for smaller enemies.
I haven't played in a few days as I'm waiting for release.
I keep Arbalest at 4th but don't use her much.
You obviously don't know anything about the middle ages
>get a goblet guy to the front lines
>well at least he can only knife in the dark now
They certainly would if something happened and they blamed the negro, or the negro pissed them off somehow, but they wouldn't just kill black people as a matter of policy. They were too rare to be much more than curiosities.
Oh how they danced! Living in perfect harmony with their just and loving god! Oh to toil the days away in the field and die knowing you've served your lord and lived a truly noble life!
Thanks, the stress damage from abom just doesn't seem worth it.
I meant 6 in game weeks (like 6 dungeon runs) I started to get the hang of the game. I beat
Swine Prince and SirenLike an hour ago, and I'm on week 25.
>it consists of 3 one-way corridors in different directions
Sure, why don't I always bring double the food, just in case this happens.
>I meant 6 in game weeks (like 6 dungeon runs) I started to get the hang of the game. I beat Swine Prince and Siren Like an hour ago, and I'm on week 25.
sure you did, bro.
sure you did.
You have a very poor grasp of history. You're thinking of post-slavery America. That's very different from medieval Europe. In medieval Europe most people would have barely heard of a black person, let alone have a culturally established reaction to meeting one.
>Recruit a grave robber with evasive
You can disable that, if he has stall mechanics disabled then he isn't retarded at all, he's just cheesing, if they are left on I don't know how he couldn't notice it but if that is the case and he couldn't understand he was doing something wrong based off how new enemies show up, your units complain and you take stress then he'd have to be a lil retarded.
That said the option to disable stall mechanics made my dick hard I love it
I've been playing for about 32h, almost done with veteran. Is champion much harder? I've been playing it pretty safe with torches and stuff and it's getting kinda boring honestly (only lost 4 guys). I might start over with dark only runs.
As a side note, this was my 2nd run, 1st run I quit like 6 or so hours in because it was a pirated version, I lost some more men on that save.
Launch trailer fags:
Fucking hell, how come no one ever told me abaralest is so based? she just shits out damage from the back row like it's nothing, even her non-crit hits are amazing. AND she heals when you don't need her damage output? fucking hell, best back liner.
>can make everyone that shows skin mulatto/black
>can't make the two mulatto/black classes at least a bit more pale
occulist at least has some different turbans and superior colors, bur arbalest is arr rook the same
Hot damn those shots of the Darkest Dungeon look sick
>implying the quotes where good to begin with
Red Hook uploaded a new trailer, with a sneak peak of the final dungeon.
Diseases used to be lumped in with negative quirks at the start of the game. It wasn't until later that diseases were a separate category of bad shit that could happen to you.
Before the disease thing, that section there used to have a "class bonus" window, which people thought was going to be some sort of thing that increased/decreased their efficiency when partying with other classes.
I always killed the stressfags in the back first before dealing with the meleers, so corpses seldom bothered me.
>yfw Undertale reskin mod
I think I'd rather have those guys as alternate skins for classes instead of new classes.
>red robe and purple turban as occultist skins
>far left Pit Fighter as alternate bounty hunter
>guy with needle as alternate plague doctor
I like to think that her father was a war criminal, and probably served in the same war that the MaA did. Whatever the reason for the war, it was immensely unpopular with the populace at home and/or a losing war, adding more to the MaA's survivor's guilt, since his men died for nothing.
I'm assuming their monsters from the darkest dungeon. They look like zombies, but they have beady little eyes all over their bodies like the Inchote Flesh did, so maybe they're human/eldtrich type.
Grave Robber and Abomination
for fucking up skellies and fishmen with blight
discuss. stressfags or blight fags?
>it's not actually out yet
I just want to finally play it.