The new control system has been around since 1999, when it debuted in Resident Evil 2 N64 thanks to porting team Rockstar San Diego.
Fortunately, tank controls are available for those uncomfortable with the improved gameplay. Special glasses to recreate the authentic experience of not being able to see that small key sitting a table on your blurry CRT will also be made available.
I like how people mainly complain about improvements in gameplay. Pathetic.
I'm not the same guy. I was the first poster. Why ever play anything new then? It doesn't make any sense. This coming from a guy that's about to download and play the original. You can understand why something used to be good, and why the improvement is also good. It's contrarianism.
How did they handle the REmake HD? Is it missing any features? Do they still have that message from Mikami for speedrunning invisible enemy mode?
It has nothing to do with being "hard to grasp". It's just stupid because with tank controls you can't move like a human being. There's games for the N64 abandoned tank controls like cancer filled AIDS. We can blame the PS1 for them sticking around.
>Doesn't know the proper term for old survivor horror games.
>Calls OP babby.
>Silent Hill always had the option to strafe, quickturn, move while attacking, etc.
>casuals still blame the game for having shit controls
>meanwhile RE used the same tank controls up until RE5
the AI isn't optimized to handle analogue player input, making it a lot less likely to be able to grab you.
only reason to use the alt controls is for cheap speedrunning or very easy mode.
this is a fact.
>I can confirm this. When you make a character easier to control; it makes the game easier.
Reminder that Toby Gard didn't like the controls in Tomb Raider. He favored a free-running style system. Reminder that faggots think they know more about Tomb Raider's design than the lead coder, animator, and designer.
Game was originally designed to work with those controls. I don't see how this is even an argument. Free movement breaks the game fundamentally. It would be like adding jets to a nascar game, sure it improves on the movement, but you bypass the entire point.
I like RE3s controls.
They were still tank but they added in a quick 180 degree turn.
I didn't care for the dodge feature since it made it too easy once you learned when/how to do it.
I don't consider it artificial difficulty since the game was designed with this control setup in mind.
But since these days people want a smooth, streamlines control scheme they had to retrofit it for the newfags.
>People in this thread complaining that controls make the game too fluid.
This happened with KH Chain of Memories, too. On GBA you had a small screen and your movement options were limited, but in RE:CoM you have full 3D movement and most of the combat is trivialized by it because your dodge roll is way more useful than it was on GBA where you had to push a direction twice to roll
So you're saying it will be harder to use these controls, because they're not as fluid as the tank controls in the original?
"The N64 port of Resident Evil 2 included optional 3D-style controls, which nicely demonstrated to all the people clamoring for them why they weren't used for the Resident Evil series in the first place; character runs straight, camera shifts to the left, character then begins running left, smacking right into the outstretched arms of a hungry zombie."
The games weren't designed for it which makes the analog controls look janky like you're having a seizure.
The games weren't balanced for it so escaping is trivial, nothing poses a challenge since you can outmaneuver and turn on a dime which removes all tension and breaks the difficulty.
>Quoting the fountain of autism TV Tropes as some sort of authority.
That doesn't actually happen. When you hold a direction, the character will move in a straight line regardless of camera angle changes. When you center the controls, the relative position resets, so up becomes up and down becomes down again.
>The games weren't balanced for it so escaping is trivial, nothing poses a challenge since you can outmaneuver and turn on a dime which removes all tension and breaks the difficulty.
This is just plain incorrect. Zombies can still grab you. You haven't magically gained the ability to run past zombies in a narrow hallway without being hurt.
>Zombie starts the grab animation
>Heel turn and run away since there is no delay to do a 180 turn like there is with tank controls
>Zombie missed its grab and is now recovering from it
>Run around the zombie and laugh
>Repeat until you get bored of a broken game thanks to a retarded control scheme the game wasnt designed for.
I dont have a video of this but playing the PC remake with modern controls breaks the game, the zombies arent designed around the player being so agile and its incredibly easy to make them whiff their grabs
No, im saying that duck taping an entirely different control scheme to a game without any consideration for balance is fucking retarded. I dont know why you retards keep fighting this point when its so obvious that this breaks the game.
>being this underage
fuck off this is an 18 board
>You are legitimately retarded if you think difficulty is an unimportant factor in survival horror games.
In other words, that's the real root of the schism in the RE fanbase. Modern RE games aren't "hard" in any meaningful sense.
Because, you fucking autist, when you pass that threshold of the camera changing, your character will tend to turn back and go back to the previous camera angle while you are just pressing forward, meanwhile, when you use tank controls and you press up, you go forward and the camera changes are smooth with no problems. Shit's fucked. Also it broke the game since you could dance around zombies using it aka EZ mode.
This actually. It's only nostalgia beating the fact that Silent Hill had slightly more free controls than Resident Evil.
>muh survival horror
You can still make a decent survival horror game with decent controls.
Playing Resident Evil Revelations 2 on Survival without finishing on any other difficulty setting beforehand did it just.
>when you pass that threshold of the camera changing, your character will tend to turn back and go back to the previous camera angle
This is impossible unless you center the stick/release the key.
>move like a human being
top fucking kek
>this is impossible
yet it still happens, it was actually funny watching these twitch streamers struggling with it. And I mean everyone, even fucking Carcinogen, a guy who has speedrun REmake and almost all of the RE games to death has said the alt controls are shit and there's that camera issue
>yet it still happens, it was actually funny watching these twitch streamers struggling with it.
Because they're too stupid to grasp that you're not supposed to change stick direction when the camera angle changes, partly.
I haven't played it at all, but I plan on it. You make it sound like playing with tank controls is almost impossible. I like a difficult game, but that doesn't sound like fun.
why is so hard getting a physical copy of RE:remaster like holy shit and i don't want a that ugly ps4 cover with both games i have a ps3 and a ps4 and i want both RE:0 and RE:remaster i think i'm just getting to much autistic
This thread reeks of normie cancer, holy shit. You "modern controls" assholes should get back to your shitty facebook games or even better kill yourselves.
We can argue how much we ever want. Both are unrealistic and the comic strip with Leon running to the rescue while scraping of half of his head with the help of the wall is a perfect depiction how unnatural tank controls are.
I'm not defending REmake HD modern controls. They are just as silly.
Excuse me, I didn't know this was a FF thread?
While story and lore was utter shit, game itself was a classic RE experience 101. Minus was the lack of backgrounds but full 3d has its own dreamcast unique charm and atmosphere that I can appreciate and enjoy.
Also I am starting to avoid making or posting in RE threads as much as possible. People who are too retarded to grasp the tank controls are starting to trigger me way too much.
>Only flaw imo was Steve
It's hilarious how intolerable he was in the game, but he was actually great in the book adaption. Hell the book itself was so much better than the game, and far creepier too.
Story was interesting, but it was the first game to push the RE plot into "not really believable" territory. RE1 to 3 was fairly rooted in reality, shady corporations, mad scientists and shit. But CV really turned it to shit with introducing a comic book/saturday morning cartoon villain.
I never really saw him as cartoony, just absolutely insane, but rich and secluded. Not having alexia just drove him off the deep end. I definitely see your point though, well spoken.