The ending was a bit of a letdown, but there were some memorable moments, especially episode 2 and the middle-to-end of episode 4.
Even people who hate this sort of game (and just to be clear, that's ok, it's a very niche audience which enjoys this sort of walking-simulator interactive drama stuff) tend to mention that the visuals are very well done.
The game does a pretty decent job of establishing the town of Arcadia Bay and its residents. It left me wanting more, and that's rarely the sign of a bad game.
Now that's one thing I can agree on.
Not liking best bitch
Sounds like you already know what you're doing wrong.
Personally I think Gone Home was the better 90's PNW nostalgia-fueled teen lesbian drama walking simulator.
There were a lot of little touches in Gone Home that made it seem more authentic.
nowhere is it explicitly stated they are lesbians.
kate best confirmed
>le waterfall captcha
Good tastes all round in this thread
The main character's not a lesbian. Personally in terms of all the 'DID I MENTION I WAS GAY' shit that comes up recently in media (thankfully it's dying down) a more subtle crush on a character that's already missing and/or dead was one of the least obnoxious ways to do it.
the things I would do to kate, you don't even KNOW!
>Went in expecting the ending to be horrendous
>Ended up kind of liking it
Apart from the terrible stealth/bottle collecting I'm a sucker for the psychological stuff.
And for someone who didn't like Chloe for most of the season, I respect that they were able to make me care a bit for her in the end
It's basically a self-aware parody JRPG in the style of Earthbound where the humor comes completely without jokes but with character quirks. If you know what it is, chances are you might like it. If you don't, or you expect gameplay in your game, you're probably going to have a bad time. It's one of those games (like Valkyria Chronicles) that have managed to find an extremely niche and extremely vocal audience and managed to hit it dead-center.
There are actual video games born out of tumblr and they're a hell of a lot more progressive than Undertale.
Uncommon Time is a game where the "bad" party member is facing to the right, because of their political views giving away their villain status. The poor girl who trained for years to become the best violinist in the country just so she could stay friends with a lonely rich girl is the villain because she won't let that rich girl live in her stupid fantasy world and constantly make bad decisions. Also it's missing a "based on a true story" tagline on the title screen.
Also the whole reason the world is falling to shit and the heroes need to save it is because of rape culture. Those faries could stop the planet from freezing over any time they want but the hero's family went around raping them hundreds of years ago and now the planet is doomed.
So what choices did everyone end up making?
Report Nathan / Hide Truth Harass Victoria / Confront Victoria Photograph Kate / Help Kate Take Blame / Blame Chloe / Stay Hidden / Intervene Tell Kate to Call Police / Don't Answer Kate's Call / Don't Shoot Frank / Don't Kate Lived / Died Blamed Nathan / Mr. Jefferson / David Stole Money / Left Money Kiss Chloe / Don't Side with Chloe / David Pompidu Lives / Dies Chloe / Frank Has Gun Accept / Deny Chloe's Request Allow / Prevent Warren to Beat Up Nathan Frank Dead / Wounded / Normal Victoria Believed / Didn't / Wasn't Warned Joyce and David Together / Split Kiss / Hug / Ignore Warren Arcadia Bay / Chloe
It's mgs 2,spec ops only had the twist at the end while mgs had its themes more evenly thoughout.
However besides those two I would argue kane and lynch 2, but for more subtle reasons
Kane and Lynch isnt anymore edgy then most games, it just dosent pretend that its not.
Where most games try to make you feel like a badass hero for killing, KL2 just shows you what the fuck you're doing with no masturbatory fanfare.
Easily my favorite part was the scenario with Max, Chloe and Frank toward the end of episode 4 because of the various ways to handle the scene. It uses all the outcomes of previous episodes and combines it with rewind-and-replay sorts of dialogue trees, it's satisfying if you eventually resolve the situation without anyone getting hurt.
Hide the truth, I didn't trust the Principal because I felt like Nathan's family was so powerful they had him in their pocket
I comforted Victoria, no reason to antagonize her if she is friends with Nathan
Help Kate, I couldn't not get involved
I took the blame
Told Kate not to call the police, we had no evidence and again I didn't want the Prescott's to catch wind yet
Answer Kate's call
Don't shoot; Max wouldn't do that
Leave the money
Side with Chloe
Chloe has gun
Accept Chloe's request
Joyce and David split
At the end, I regretted it. I would change my final decision, especially because while the ending is shit for the other ending it kind of ignores the fact that a lot of people were already evacuating and would have lived.
It would have been sacrificing the physical bay, not necessarily all of the people in it.
>The powers or the tornado's origins didn't even begin to be explained
Really huge letdown. You would expect that the powers tie into the story somehow but nah I guess not. They're not important. She has powers just cause.
Game would have been decent if not for the awful ending.
The choice at the end felt awfully forced and should have been determined by the choices the player made throughout the whole game.
The destroy bay ending doesn't even make sense, only a couple of people would die and not the whole town.
>only a couple of people would die and not the whole town
The tornado was like an EF7. It wiped out everything. Plus all the townspeople dying of random shit like electrocution.