Come hither, jacks.
Let's discuss UnderRail.
What name were you given in the Arena?
I fucking love this game.
By the way, during the
Wit Nosekquest, is there another way to repair the television aside from passing the electronics check?
Oh holy shit.
Can you say something about Godmen there? Did Oculus stuff later.
set him on fire and he runs around like a bitch
only reason I did this is to wait until the effect of the net wore off so I could loot his ass, was disappointing that he gave no armor given how high his resist was
Huh. Well, as far as I know you get a second chance at it, but it's faction locked too. Praetorian, I think.
Fucking piece of shit mentors though, I already found Cryo Orb thrice but I still don't have the fucking shield.
Oh fuck, he actually goes into Depot A?
> but it's faction locked too
I was getting to those quest. Does it make it impossible for me to access the stores of the other factions. I hear Coretech has great stuff for psi users. Bilocation just sounds too great.
I was a bit confused why they suddenly attacked me after the mindreading since the dialogue didn't really give any clue and based on my previous actions in the game they should have been neutral to me. I decided to reload my pre-dc save and go straight to them this time and confirmed my suspicions that they attacked because I made contact with the tchortists before them. Can't say I really understand why they cared about that but didn't care about all the work I did for the tchorists before heading to dc.
Keep in mind that I might be wrong. I never actually joined Praetorian so I don't know if it's true.
As for vendors, yep. You only get access to one. I'm a psi, but not a crafter, so the only use I found for Coretech's vendor was to unload some loot.
It's hilarious how good the setting is when you know all about it.
I would say far better than in both Fallout and Metro, especially thanks to Oculus and Godmen stuff.
Holy fuck Tanner.
The best thing about it is that the game tries so hard to intentionally mislead you into a false sense of security. It WANTS to look like there is hardly any story at all, and no thought put into the setting.
Today I learned Bandit snipers can shoot you from beyond visible range and do 300+ damage. That was fun. Not sure how I'm supposed to handle that.
various parts of the institute are hilarious, but after this comes the deep caves ...
>various parts of the institute are hilarious
I'm loving it, seriously.
>I am Invictus CHARNAME. I defeated the mighty Carnifex while being watched by the whole Core City! Be impressed with my hardcoreness.
I just initiated combat instead of talking to them, and used the rocks by the lower fence to LoS them. Then just the typical AR bursts on everyone lining up coming around the corner to me. Pretty much how I handled every fight in the game.
I'm feeling dumb but I can't find where to plant the explosives in Depot A for the Eels. I used the vents heavily when I first went because I'm a stealth character but I don't remember any of them leading to a cavern. I've just been running around the vents/base for a bit now scratching my head.
I never use healing items so they tend to just pile up
so far I've only used 1 healing item in the fight with carnifex since he beat the shit out of me and gave be 2 bleeding stacks in the first round.
Fellow crossbow/trapper, what crossbow do you use? The super string and anatomically aware scope seem like the best choices but I'm unsure of the best frame. Zephyr and Cyclon seem to be the best, though the Moonsoon seems decent.
poison works wonder on heavy armor, around 150 points of damage from a single burrower trap and I can use electro, acid or poison bolts to finish them off. I usually use the elctro to stun them if I can't kill him outright so that they don't use their healing items.
groups of enemies depends on the situation, if I can make choke points, etc. The warehouse fight I blocked the 3 paths with bear traps and 1 shot them as soon as I heard the clank from the bear trap, nothing resists a volley from me after I trap it. Balor is the only one that I had to use 2 traps on since he could break free from them quickly because of his strength and the fact that I messed up and hit stealth so I lost a turn.
If I can get enemies to cluster in a choke point, I'll usually use an explosive, either a mine after the bear trap followed by another bear trap to hold them and then finish them off with the electro bolts or fire ones since they do damage to lots of opponents
I use the string and the anatomically aware scope, zephyr frame for the critical bonus
I could see myself using the one that uses less AP though, it could come in handy if you need the extra movement points
Thanks man. The crossbow/trapper start is a slow one but once you get the right feats and traps it's great. It's like playing as Batman-- with time to prepare you can fuck up anything.
Not necessarily, the combat is the best part and there is always a solution instead of cheese.
Game reminds me of the brevity of sunless sea sometimes, maybe because of all the underground stuff, not nearly as good prose but still, I love the description from the lunatic poetry.
I'm in love with this game. Played it for two days non stop so far and I'm only level 6.
Fuck I love the Oddities XP system.
I'm glad I found some build videos though - otherwise I'd be fucked.
I haven't seen anyone else get it, I'm kind of sad.
Can anyone tell me what Psi skill you learn from the Mysterious Pillar in the Core City Sewers? I wanna go Coretech on my Psi run but I don't wanna miss a good skill...
I share that sentiment.
This is a game that truly respects the old classics.
Yeah I ended up with like 80+ of both hypos by the time I got to Deep Caverns just from clearing out everything even though I use them often in fights.
Only had like 50 of each by the time I got to the boss though.
I got plenty of charons after final black eels mission
are shields worth getting?
i didnt invest in electronics
Stealth builds are so fucking fun.
>pickpocketing oddities from every faction
>infiltrating the JKK, Coretech and Praetorian buildings and looting the entire places
>find an awesome 48 sneak cloaking device at JKK
>nobody reacts to the sound of doors opening and closing
>they can't see a guy that's literally in front of their eyes
Yea but I like consumables, I just wish I had to actually think about using them.
Slower shield = Better vs slow projectiles like melee / crossbows
Fast shields = better vs fast projectiles like snipers
Can't post a screenshot as I'm not on the PC right now, but basically it's a trap/throwing fighter, I put 10 on both dex and agi, 8 intelligence and 3 in everything else. I'm leveling only dex up, putting skill points in order of priority on stealth, all crafting skills (except biology), throwing, pickpocket and lockpick/hacking
is it even possible to do Gorsky's task if you are not a stealth character?
i got bob's pass and uniform and try to navigate without cover being blown but I cant
and those guards rape my ass in a single turn
It's viable, but since you basically rely on utilities and you can't carry many of them as they pack quite a weight, you run out of them very fast early on when there aren't many vendors.
Then again, scoring a critical when throwing a molotov at a pack of bandits and blocking the exit with bear traps never gets old.
You can also completely forget about the uniform and just wear the rathound regalia, a balaclava and ninja boots, it should be enough to make you able to sneak around even if you never put points in that skill, like in my case
I did them too and the last one I did was the
taking over the SRO. There was nothing else after that and no mention of that person before or since. Weird. You'd think they'd tie that thread up before it was over.
>Enemy uses intimidate
I fucking hate this skill
The reason I asked and was curious was because I have read about who he is, I'm just not sure where this info is obtained in-game, perhaps I missed some dialogue or maybe there is an protectorate quest that reveals this piece of info.
Anyways spoiler alert:
Alvin Bate is apparently a Protectorate spy, who seems to undermine the idealism of his fellow leader Trenton by recruiting psychopaths and other lowlives to disrepute the group, and feeding him corrupt ideas
Is it wrong that I mercilessly attack all the faceless?
Like the foundry mission when you have to find what that small group is doing, and they don't immediately shoot you, is it bad that I killed them after having that conversation with them?
I've got a a 108 ancient one and it can go higher once you infuse it
did you do them poorly?
you're going to need a hell of a lot more than that, specially if you want end game gear (SS plates are 3k styg each)
that being said, you can probably get by without mercantile, crafting armors always nets you a nice tiddy profit even without mercantile
If you talk to everyone in the free drones base you learn about a missing person. You can find this missing person at
the hanging ratand confront them about who they are. If you do it before advancing too much with the free drones you uncover the spy before he has a chance to mess things up and it makes the later missions easier.
I just arrived at core city and im a bit overwhelmed by the factions. Which faction would suit a metal armor unarmed build the best? Or does it even matter? Should i completely clear out old junkyard and do the last black eal quest before i really start core city quests? I already killed Bob, that black guy because i opened the door on him accidently, had to murded the whole upper level, but it was really fun, and as i know i would have to kill him later anyway.
If you want to use metal armor, Praetors are probably the best.
It goes like this:
Coretech- the hardest questline, very good electronics trader, no unique oddities/locations.
Praetors- middle of the roadd difficulty, metal armors/weapons trader with rare ammo blueprints, one unique oddity and location.
JKK-the easiest but most fun questline imo, shitty trader with sneaky stuff and crossbows, 2 unique oddities and locations
Also, DOES VIVIAN COME BACK? I Swear I'll kill everyone in JKK if they really killed her.
This is what I did too. But there was one thing that bothered me about it
you have to kill Bates before you could learn anything from him. Is there a way to get an explanation out of him by doing it later?
>join the Protectorate
>have to wipe out the Tumblr Drones with the help of the exterminator squad and a healthy dose of mutagens
>releasing the mutagens failed because of faulty piping
>you can stay in the ventilation (or exit the ventilation and get contaminated there) and turn into a mutant
Has anyone actually tried to traveling around as a mutant?
They want you to wipe out the Drones by turning them into immortal acid spitting freakin' mutants? I'm sorry, but are these guys retarded? The Drone base is right under Rail Crossing and like five minutes away from Core City.
Whatever happened to regular poison gas?
I'm pretty sure the sound of your brethren horribly turning into horrible creatures and rendering your headquarters into a permanent shithole has a better ring to it than just gassing everyone to death.
Plus the Protectorate were eager for revenge after the Drones destroyed a really important base.
YES/NO DOESVIVIAN RETURN AFTER BEING "GONE" BY OLA IN THE JKK
But the mutagen could leak out. And some might only become a mutie, those are still intelligent. Or one might even turn into another Wyatt or Ezra.
This is too much unnecessary risk.
Well we're infecting the area with the worst mutagen possible it seems so they all turn into the brainless ones. Unless another miracle will happen and someone will become a super human instead, in which case Protectorate will get themselves a nemesis.
They sound like total dicks. When the Free Drones took over SRO, you know what they did with the people down in the Embassy? Nothing. They left them alone. No public executions, no hostages, nothing. They were content with taking the opportunity to openly spread their ideology in Junkyard.
And gassed a civilian train.
Neither of them are the good guys, but being a terrorist is fun.
Free Drones have a well-known habit of tying people to rails and spreading their insides from one station to another.
They also attack civilian trains with chemical weapons.
CAU are mad bastards but Drones are far worse.
Reminder that the best solution is to destroy Drones but strengthen SGS position as much as you can.
SGS is the only place of sanity in this crazy clusterfuck of factions, godlike aliens and ancient Cthulhu monsters.
Yep. It's mentioned that the Embassy is left alone since without reinforcements arriving from above they are no real danger.
A trainful of Protectorate supplies, anon. That's important.
>Free Drones have a well-known habit of tying people to rails and spreading their insides from one station to another.
Are you seriously going to trust information coming from the gang of a guy who lies to you and SGS like it's nothing just to get his old shithole of a base back?
>They also attack civilian trains with chemical weapons.
This, I know nothing about.
>Are you seriously going to trust information coming from the gang of a guy who lies to you and SGS like it's nothing just to get his old shithole of a base back?
They have no reason to lie to you about this.
It's also said by that girl from his gang, not him.
It's also mentioned by other people as well.
>This, I know nothing about.
There's a doctor at protectorate base who was a victim of chemical attack of drones while traveling on a civilian train.
Except what exactly does the SGS do? They sit around on their asses in their little beacon of civilization, putting plebs through god knows what tests to make sure they can do their bidding, giving no shits about anything or anyone other than what concerns them. Hathor? If they didn't provide the meat, they wouldn't care. Junkyard? Fuck 'em. At least the fascizoid cans appear to give a toss.
Foundry are the ones with the right idea. Too the place is so cancerous.
They have no reason to lie about this, but they are not a trustworthy source of information. This shit sounds like urban legend if you ask me. Something Lurkers would do.
And of course there is an undercover Protectorate agent amongst the ranks of the Drones, whose job is exactly to make Drones look as bad to the public as possible.
Do you remember if that attack happened in North or South Underrail? In the South they are doing mostly preventive missions and try to leave civilians out of it, but in the North it's all out guerrilla war, so unfortunately shit happens.
>Styg: We do plan on adding more locations to the world through expansions hopefully. However, North Underrail will probably only come in a sequel.
This better not take another 7 years !
Yep, that's the part the Coretech guys made their home. Basically the idea is, someone blindly wanders in, finds only shit, Crawlers, and Mutants, and leaves. Don't ask me how the scientist get in and out though. They probably just don't.
That's because it's run by a council of morons.
Tanner's lying, Gorsky just wants to make a new Core City gang, Vera is slightly brainwashed by her time living in North Underrail.
That leaves Old Jonas and Ezra.
I was hoping that this game would move away from the same old quest-central bullshit like every other game, I just want to go out and find a dude fishing in the middle of dangerous a cavesystem or at least get quests like that instead of sticking all of the quests into towns.
There are quests like that but chiefly speaking, yeah it's mostly centered on the stations, where the most people are. Unless you were expecting getting a quest from a siphoner or something.
YMMV but with around 100 hours of this, I'm yet to ruin a quest by going somewhere I'm not supposed to. Areas that could effective be ruined are usually behind an unbreakable barrier of some sort.
>Unless you were expecting getting a quest from a siphoner or something.
No but in my opinion you should be able to start quests not just by being told to, like if you stumble upon an interesting building there's a quest note saying "you found an interesting building" or something like that
Got a few questions
Should I get this game?
Is it like the original fallout and wasteland?
Is it unforgiving?
These threads are comfy asf even though I don't have a clue what is going on.
>Should I get this game?
>Is it like the original fallout and wasteland?
>Is it unforgiving?
There are times when the game slap you in the face just when you start thinking you're the hottest shit.
>Is it unforgiving?
There's a level that serves as a casual filter which will rape you in the ass if you're not careful and generally you can die easily, especially if your build is not that good.
It's like Fallout 1\2 with better combat, and an added bonus of some really sweet exploration.
You can enter a "dungeon" near one city, explore for 2 hours, and end up in the other side of the map, near another city. Ever play MML?
>Is it unforgiving?
A few hours in on your first playthrough you'll reach a place called depot a that will test whether the build you put together is good enough for the rest of the game. A lot of people have hit a brick wall there and had to start over, the less patient ones drop the game altogether because of it.
I never really understood how anybody can "fuck up" their build. You get a shitload of skill points each level up, you have loads of tools that can cover up for lack of damage (hello grenades)
I mean... fuck! What are people doing? Making 10 INT, 10 WIL, 1 CON , 1 PER guys and then having them run around with rifles?
How can you even fuck up your build?
Some people are just retarded
It also has a more interesting storyline than Fallout, but you gotta stick with it to see.
Anyway, I already got 70+ hours outta the game, and I haven't even restarted the game a single time.
If exploring a mysterious world that's a combination of modern technology and something stanger, or engaging in enjoyable turn-based combat, or crafting some really cool items, or sneaking around and burning enemies to a crisp sound appealing to you, get the game.
It's 15 clams at the end of the day, and is fucking worth it
I never had that problem
I walked into the mutagen with the frozen mutants and got it before I ever got the quest
if you're going to break something, you're usually locked out of the area or there are semi aggressive NPC's there
You are aware devs nerfed that place? No amount of grenades or traps would cover up for you when you get rushed by dozen of acid spitting sponges and dogs that glue you and whole area is covered with green shit.
Still looks great, imho, especially when you compare it with shit like Avernum.
The graphics here may be basic, but they definitely have "personality".
The fact each NPC has a dedicated portrait that looks like his model, helps
Depot A in my first run was hell, I had to cheese the shit out of it, because my build was so fucking spread thin.
>Run away >plant mines > lure with grenades
>pump every area full with molotovs
It's because some people in the game world are still nice, and are enjoyable to interact with.
Just because the world is shit, doesn't mean everyone living in it have to be shit as well.
Here's looking at you, AoD