>>324309373 First of all, this feature would only work in a few games, such as generic cinematic FPS games where there's roughly zero long term planning or resource management required whatsoever. Also, easy mode already exists, as well as a level select feature in most of these games.
What games really need is a skip cinematic walking scene button for your second playthroughs.
I really don't see how adding free options, even retarded and not used by me are gonna make any difference. Maybe lazier devs are going to fuck up the game balance "because you can just skip it lol" but they fuck it up nowadays even without it, so whatever.
This "everybody is a winner" bullshit is killing me. It's like the fucking Hamburger Helper thing, how the fuck can you be satisfied with a product if you just skip around? Who the fuck would like that?
What if you took an RPG and just decided you felt like playing AFTER the big plot twist? How the fuck would you understand anything?
The only time this should ever be a thing is new game+ so I don't have to sit through all the bullshit again. More games need a "just turn the goddamn cutscenes off" feature.
TB doesn't actually play video games though. Every single game he plays he starts up the game, looks at all the graphics options and then plays the game for 30 minutes while staring at the FPS counter the entire time and how many jaggies he can count then quits and formulates his opinion and moves on to the next game. In his videos on games he never actually discusses the story or gameplay systems of a game. He just obsesses about FOV and framerate and anti aliasing.
He also constantly complains on his podcast about games are way too long and that he wishes all games were a few hours long.
I think there should be a hidden option for it, like a cheatcode. But having it out in the open devalues the gameplay. But I'm totally for it through a hidden console of some sort.
Imagine playing skyrim or the Sims and there is an option in the menu for givethisweapon or freemoney. I wouldn't want to play that because I feel it cheapens the experience by having the option available to me that easily. Skipping content should feel 'illegal'. As long as it feels bad to skip content I don't mind it being there as an option for everyone else.
>>324309373 What worries me is if they start balancing the game around people who skip content. I don't want the whole game to feel like I'm playing the tutorial level just because some cunt too lazy to play video games decided to skip to the middle of the game.
>>324315117 Yes, he does. He actually goes in as much depth as he can about the gameplay of a game that he's doing first impressions on. He has finished a few games including Metro and BioShock Infinite.
I think my only issue with skipping content is that it means a developer isn't comfortable with their product, and that if players are weak-willed they will use the skipping feature a lot and get a half baked experience of what the game is. Thus if they try and speak as an authority on the game, they just wont understand it as well.
I feel it can lead to a general fan population that has little understanding of the games they play. Which would be unfortunate.
for a first playthrough, i never skipped cutscenes when the option is there, hell, sometimes i accidentally press something to skip it that i completely miss what they said. they should've made it like in KH2 where you pause and skip instead of skipping by accident
I think i skipped most of the cutscenes in ZoE. Suddenly there were bombs to be desarmed, the bitch that was on the cockpit is not there anymore and there's some evil zombie robot around. It was better than suffering through Shinji 2.0 cutscenes though.
>go to subway >ask for a double american cheese salami delux >tell the sandwich artist to skip over the salami right to the lettuce because skipping content won't bring the apocalypse >go shit talk costumer service later that day because my sandwich eating experince was sub par >bring about the second holocaust because it will probably won't bring on the apocalypse
But doing so earns you no respect. Your peers will jeer at you, rightfully so, because you do not understand the whole experience. However, if you do not care much about the medium and skipping content allows you enjoyment, sure, no problem with that.
More importantly, if you DO care about the medium, and play a game through completely but want to go back and re-experience a part you loved without going through parts you didn't love as much, you should. This is partially doable with save files, but some games' save files are limited. Also, since even linear games allow SOME variables, a premade chapter select would be disingenuous -- imagine wanted to replay MIIIIIIIKE in RE4, where you had a Red9 upgraded 4 times in power, once in reload, and twice in capacity, but the game gave you a Punisher 3 times upgraded power, three times reload, and no capacity, not to mention other weapons you may/may not have had.
I don't know what I'm trying to say other than it would be nearly impossible and that allowing infinite saves is the best option.
> Awkwardly dodged the Witcher 3 consoles downgrade because CDPR sponsored his failed e-sports team and gave all his buttbuddies ebin voice acting roles > AT LEAST IT'S NOT WATCH DOGS AM I RIGHT > Never mentioned the DRM shipped with first batch copies of the game > He's still allowed to have an opinion
Why are you playing video games if you don't want to play video games? You're not asking to make shit easier, you don't want to experience and entire segment of the game. And no faggot, not the cutscene, that shit should be skippable, but only after you've watched it at least once. What's the point of playing if you don't want to play?
>>324309373 Man, TB says some dumb shit sometimes. Level select in a story/campaign completely makes the story irrelevant. Level select is only okay if there wasn't any story to begin with. Level select should only be unlocked after you beat the story once.
>'i have a great idea', says video game developer 1 to video game developer 2 >'and what's that?' says video game developer 2 to video game developer 1 >'let's take the one unique thing about video games, the interactivity, and remove it' says video game developer 1 >'what a fucking retarded idea' says video game developer 2 in response
The Donkey Kong Country Returns games did this pretty well; if you died too many times in a level, they'd get a silver DK to beat it for you, but the autopilot wouldn't collect any KONG letters or puzzle pieces or anything. The player would have to git gud for those.
Of course, platformers are probably the easiest type of game to do this in.
Cawadoody doing it is one thing, they know very few people complete their campaign and those who do don't give two shits about narrative anyway, so they are doing this so their customers can get more out of the campaign. This is fine.
I doubt this system would work well in most games though.
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