I can't be the only one who can't take Kingdom Hearts as a whole seriously, right?
I mean, I admit, they're fun, enjoyable games, but when it comes to the story...
Well, the story as a whole comes off as a little...corny. I mean, if it was just Final Fantasy and some other SE franchise, i would take it a lot more seriously. But it's Disney. When I see someone like Mickey Fucking Mouse telling me about "The darkness in the hearts of people" I just lose all investment I had in the plot.
I get it. Disney is KH's thing. But it still doesn't change the fact how corny it is.
TL;DR KH is corny as fuck but I like it do you think the same way?
I like everything about it honestly. I couldn't say it has the best story, but its entertaining and fun. I just hope the next saga won't last a more than a fucking decade, with games all over the place. I got a 3DS mostly for 3D.
I actually know people who think the KH plot is really good and that's the main point to play them. Ill get 3 to see a resolution but mostly just play the game, yeah the plot is pretty bad dude
Fuck OP lets have a Kingdom Hearts thread.
Working on Min/Maxing my Party before facing data org, and I wanted some opinions on best Keyblade (I figured either Ultima or Decisive Pumpkin)
Well I found this gem. Enjoy how to get the best weapon in Kingdom Hearts 2
>get a fat ps3 just to play 1.5/2.5
>treat it like royalty, prop it up by itself and make sure nothing is keeping it from running optimally
>100% Final Mix including the shitty gummy missions
>Console bricks about a month after buying it
>Only ever played that one game and at an hour or two at a time
>Never saved account to PSN
I had a shitty 360 that I kept under a pile of garbage for 5 years and it never broke down. Fucking hell Sony.
>Why does every fucking game have to have a different gimmick?
Yeah that annoys me too. I don't mind changing things, but KH doesn't seem to go about it right. BBS was the game that got me back into the series and was my favorite Kingdom Hearts after the first, though on a second playthrough I didn't like it quite as much for some reason. After playing through the whole series again I realized that the only one I really like is the first one, which is kind of sad. The first just has this indescribable charm that I haven't found in any of the other games.
You definitely don't need to min/max for anything. The data org fights are easy even in a level 1 Critical run. Just get good at using reflect and guard.
Decisive Pumpkin is the best keyblade for general use. I would say stick Bond of Flame on Final Form for firaga spam, since a lot of the data org fights are weak to it. You'll want to switch Bond of Flame to your main keyblade for Demyx, since Wisdom + Firaga is the best way to deal with his clones.
Also, if you don't mind cheesing the fuck out of the game, there is a Negative Combo + Fenrir trick that works on a few of the data org fights and also works on Lingering Will. It allows you to infinite combo them, basically.
It's a bit silly to blame Sony over that. Plenty of people have had their PS3s for years, some since launch, and they're fine. You just had bad luck is all. Kinda like how I've had good luck. Had the same 360 for nine years, the first one I bought, and never got a red ring.
Ehh, I am against cheesing on my first kill (However it seems like I might need multiple kills to finish the synthesis notes).
I tried them at level 50 or so (On proud) and the two I tried (The Book Guy and Larxene) both fucking flattened me. Then again I gave them one try each.
I just enjoy min/maxing in RPGs
>Played Re:CoM on release since I didn't play the GBA one because I thought it was a remake
>Fucking loved the shit out of it, 100%'ed it
>A year ago I got 1.5
>Beat KH1 again, hyped to replay Re:Com
>Literally cant bring myself to play after about 4 worlds, give up
>Tried the GBA version and enjoyed it, but grew sick of it as well
It was the worst concept
>Why is Square so shit with their titles
I can't even keep track of the damn things anymore. 2.8, Back over... I just don't know what's up the the titles. For that matter, I didn't think KH would ever become as big a series as it did. FF meets Disney just sounded like a one-off thing.
All it is is collections of previous games in the series.
X Back Cover is another version of the Keyblade War that's being told in X (Chi) and Unchained X but it's through the perspective of the Foretellers. Nomura counts them like a little mini-series.
> playing kh2 FM on critical mode
>never played kh series. Go big or go home
Game isn't hard but holy shit its like playing tag, except if I get tagged I die.
Also fuck those grabbing mother fucker nobodies
>I mean, if it was just Final Fantasy and some other SE franchise, i would take it a lot more seriously.
I wouldn't. It would still be incoherent broken as fuck writing with a clusterfuck of a story that would take from now until tomorrow to explain to the uninitiated.
But actually now that I think about it, you really could rip out all the Disney characters and replace them with other characters and it could still be exactly the same story wise.
Thunder kills dancers, and everything else for that matter, before it gets a chance to move. The only things it won't kill are things that are immune to magic, which is like...two or three enemies in the game. Those book heartless, the mage nobodies that have the cubes, and I'm sure there's one other enemy I'm forgetting.
Are you doing a level 1 run? If not, you should equip Once More and Second Chance. They basically make you unkillable, unless you're stupid enough to Aerial Recovery into an attack.
Yeah, I mean the only time they were any trouble was on the way to Data Org (When its like 3 of them, a bunch of big guys and a bunch of sorcerers at once) but magnet helps a ton
Is it really that OP?
It really is. Once More makes it so that a single combo or hit cannot kill you if you're at full life. So as long as you never recover out of hitstun, you won't die. Also, Aerial Recovery has a few invincibility frames, so you can abuse that plus Leaf Bracer to recover through an attack and heal yourself.
Children heroes (as in, children who are heroes and the heroes of your childhood and of children) in darker, more mature themes like those in KH1, that's the best.
Then KH2 comes around and fucks everything up with its fucking shit nonsensical retarded story and plots and whatnot... had to stop playing that bullshit after 8 hours, Jesus Christ, what a horrendous piece of shit.
It can be corny and good faggot
>implying you have to take any videogame plot seriously
I like it, it is a little convoluted but it has its own unique charm, im sorry im not as mature as you OP
>Your dark heartness will show the light of the shadow dark body heart when you go to KINGDOM HEARTS (tm) but only if your heart is full of dark light, use your keyblade to find the light darkness and make friends in the dark dark
>also there's space ships and a thousand spinoffs that are all inexplicably canon I guess
EVERYONE hates KH and KHfags.
maybe I just have fond memories of it but the whole game really felt to me like an escapist fantasy that in the end made you feel like all you experienced was some fragmented memories, it wasnt real and it never will be
i just wanna chill in holloween town really
I liked KH1 combat more (I believe KH2 lacked one of the defensive mechanics which made me angry).
And I'm talking story here.
Also the gummi ship was total shit in KH2.
And Sora's VA grew up so he was no longer a kid on an adventure but just a regular teen. The worlds were not related to the story. Instead they pulled some bullshit XIII and reincarnations and whatnot.
KH1 is the only good game in the series. It's magical, it plays well, the worlds are tied to the story, which is not a nonsensical bullshit that requires 6 additional spinoffs so that you may just slightly begin to understand what's going on.
Luckily it was concluded well enough to be a great standalone.
What defensive mechanic did it lack?
Aero? KH2 has Reflect.
Not only is Dodge Roll in KH2, you've also got Quick Run.
Guard actually has a second ability that lets you counterattack out of guard in KH2.
There are way more defensive options in KH2, and you actually have to utilize them if you want to 100% the game.
Traverse Town's theme is stuck in my head for eternity. Though I doubt it'll return, unfortunate as that is, since everyone went home after their worlds were restored. Traverse Town would either not exist or be a ghost town. Or maybe drug addicts moved in after everyone else left.
>and you actually have to utilize them if you want to 100% the game.
This is a blatant fucking lie, Anon. You can easily 100% the game by pointing toward the nearst enemy and mashing Attack until it falls over.
>KH1 is the only good game in the series. It's magical, it plays well, the worlds are tied to the story, which is not a nonsensical bullshit that requires 6 additional spinoffs so that you may just slightly begin to understand what's going on.
>Luckily it was concluded well enough to be a great standalone.
I concur. Don't know what it is about that game, it just has a certain feeling that the others lack.
It's something I noticed the first time I played the game and that has kept me coming back to it almost every year since it came out.
I dunno. I like to think that it's possible that certain people took up permanent residence in Traverse Town after the events of KH1, and that there were people living there all along. I mean, Traverse Town didn't just suddenly get built when worlds started disappearing, and there's too much stuff there for all the inhabitants to just leave it behind completely.
Traverse Town as a spooky ghost town overrun by heartless would be pretty cool too, though.
KH1 is good, but KH2 is much better in every aspect
KH in general is just tiny rooms with enemies, and since KH physics suck I cant bring myself to play KH1 due to worlds like Tarzan and Little Mermaid
thanks for reminding me to download KH3D tho
KH2FM is one of the best action RPGs of all time, if not THE best, and is still super challenging even when played today
its the better game, far superior gameplay
Huh? I rarely ever blocked when fighting them, even on critical. Sure, it was harder than hell, but I did it. I'm not even trying to claim I'm a badass, because I know there are people out there who are quite a bit better at KH than I am.
>Or in final mix
Well thats a pretty big fucking thing that ruins your argument.
The Data Bosses / Terra / Cavern of Remembrance alone adds 20 hours to the game, if not more
Did you even fight Lexaeus? You literally HAVE to use guard or reflect to deal any sort of damage to him.
Also, you have to use ALL of the defensive options against Lingering Will, unless you abuse a certain infinite combo glitch to cheese him.
>The Data Bosses / Terra / Cavern of Remembrance alone adds 20 hours to the game, if not more
There's something wrong if it takes you 20 hours to go through the Cavern of Remembrance, beat the Data bosses, and The Lingering Will.
I'm telling you that I don't care.
Nothing can fix the shit story.
Never played any of the spin offs or re-releases, just the first two.
The games could be quite cringeworthy at points so it's no surprise that the fanbase can be really autistic.
I have fond memories of it though. The combat was fun and had enough diversity that second playthroughs weren't too much of a chore. I particularly remember liking the tone of the game, maybe it was because the soundtrack was good but the parts where the tone became quite dark really stick out in my memories of it.
>There's something wrong if it takes you 20 hours to go through the Cavern of Remembrance, beat the Data bosses, and The Lingering Will.
There are 13 Data Bosses, 3 scripted fights in the Cavern, and Lingering Will.
Let's assume each boss takes you one hour each, and it takes an hour to get from each part of the Cavern to the next.
That's already 17 hours, and that assumes you can beat every boss in under an hour. Most players will not, especially not for the timesink bosses (you have to fight 1st form Xemnas every time you die against 2nd form).
It easily adds 20 or more hours, especially when you consider any item farming you want to do.
>I don't care that it has far superior gameplay
Then go to >>>/lit/ , your tryhard opinions are shit. I bet you LOVED undertale despite terrible "gameplay"
If you haven't played the re-releases, you should definitely give them a shot. The Final Mix versions are excellent, and add a ton of gameplay that is both fun and challenging.
>and it takes an hour to get from each part of the Cavern to the next.
Good lord. It should not take longer than 30-60 minutes to finish that cavern, and it certainly shouldn't take an hour to finish most of the bosses.
THIS THIS THIS
i love how convulted it is and how many quirky characters there are to follow
stuff like axel / roxas is actually done well and i want to see if they ever get xion and them back together
some people just want over the top ridiculous campiness
YOU GET A KEYBLADE
AND YOU GET A KEYBLADE
YOU ALL GET KEYBLADES
Any Nihongofags here? I've got a question.
In Japanese the Lingering Will is called 留まりし思念. I forget, isn't 留まりし the same as 留まった in modern Japanese? I think I read about it somewhere before, but I just can't find it anymore.
If you do the parts as they are unlocked, it will. The Cavern will absolutely annihilate level ~30 players who try to get through as its unlocked.
The data bosses will take multiple tries for most people. And there are 14 of them, including Terra.
It easily adds 20 hours for critical players
No idea what you're talking about.
All I keep repeating is that KH1 is the only good game in the series, because of its story.
OP was talking about the story.
Then people come talking about gameplay, completely irrelevant to OP and the thread.
Fuck off, I can play games with shitty stories, but what KH2+ pulled is just absolutely retarded, to the point where it destroyed the premise of the original game, which I liked.
Well since it's such a fucking story heavy game that in the first 8 hours I must've spent at least half of it watching cutscenes then I GUESS EVERYONE WHO FUCKING PLAYS KH2 (no, I'm not mad or angry, but really, this deserved to be properly stressed).
Like, seriously, KH2 is such a shit, I just rememebered another reason why to hate it: it usually puts you in control for maybe 10 minutes, usually just a fight, and then throws a cutscene at you.
KH2FM has superb gameplay and that makes it a far better action RPG and better game.
In fact, KH2FM is probably the best action RPG of all time. Cant think of many games with better combat at the high levels.
>KH1 is the only good game because of the story
all of KH has a ridiculous plot, if you want an EXCELLENT story go to >>>/lit/
the creator of kingdom hearts hates you and will continue to write stuff like axel / roxas / xion
>KH2+ pulled is just absolutely retarded, to the point where it destroyed the premise of the original game, which I liked.
Have you played DDD? The story in it was so bad I couldn't even make fun of it.
There's basically only three attacks that will guaranteed put Lingering Will in a position where you can get to him in time to attack him, and two of those attacks require you to either guard or reflect.
1. His melee attack where he runs up and punches you has to be guarded or reflected against in order to hit him afterward.
2. His flying melee attack where he swoops at you three times, sometimes following up with a second and/or third swooping series or whip attack has to be guarded or reflected against to leave him open for a combo.
3. Ultima Cannon. If you are close to him, guard or reflect it to hit him and open him up for a combo. If you're far away from him, your best option is to just dodge roll or quick run through it.
His other attacks, like his flying surfboard, usually don't leave him close enough for you to get to him in time and start a combo.
>Like, seriously, KH2 is such a shit, I just rememebered another reason why to hate it: it usually puts you in control for maybe 10 minutes, usually just a fight, and then throws a cutscene at you.
Which reminds me, I really hate the little info-scenes in that game.
>Beat all the bad guys!
>Beat the boss!
Thanks, game, I'd have never known what to do.
Alright, here is the optimal Sora loadout:
The best key chain in KH2:FM typically is Decisive Pumpkin, but there are some key chains that do better against specific bosses (like Bond of Flame against Demyx). For secondary keychains for your forms, you have a lot of options there, but I prefer to leave Star Seeker on Valor, for Master put Hero's Crest or a good magic boosting keychain like Bond of Flame or Photon Debugger. Final Form also benefits greatly from a magic boosting keychain (Bond of Flame especially) but I keep Oathkeeper on it to make the form last as long as possible. As far as armor goes, a Grand Ribbon plus filling the rest of your armor slots will reduce all damage given to you by roughly half (and that's ALL damage and not just the four elements most armor protects you from). And for accessories you'll want to fill all your slots with Full Bloom+. Those will boost your MP recharge time dramatically without the need of Ultima Weapon.
Indeed. That's one of the things I really liked about KH2. The way the keyblades functioned with each one having a different ability was excellent. It's not like KH1 where it was literally just "Oh. This keyblade is stronger so I will equip it." There's different situations in KH2 where almost every keyblade is useful, up until even the very end of the game.
I remember when Kingdom Hearts first came out. It was weird as all hell and I thought it was some sort of attempt at tying Disney property to the Final Fantasy brand in the west [that was much more valuable to mainstream vidya than Disney games were].
And then Final Fantasy managed to drag its own brand into the dirt and the Kingdom Hearts crowd is poised to irreversibly overtake the franchise with XV and the upcoming VII remake.
Who would have thought.
No, I only played KH1 and then 8 hours or so of KH2, constantly thinking: Yeah, once I get Sora back it's gonna be cool again :) Ok, I'M Sora now again :) Time for it to get good :) Now? :) Anytime soon?' And then I turned it off and wrote an angry post on /v/.
Again, hopefully you will understand finally: OP talked about story.
So I discussed KH series in terms of its story.
In which case, KH1 is the only good game, as I've stated already many times.
But you then come and talk fucking pointless bullshit as if your mother kept hitting you in head with the blunt side of her axe as a hobby.
Again, KH2 is FORCING you the story like it's a fucking cock and you the chick in a bukkake orgy. Every 10 steps you get a 5 minute cutscene.
Acc to youtube, KH2 takes about 18-20 hours to finish.
'KH2 movie' is 2H20m+3H50m+4h40m, that's altogether almost 11H of movies.
In a fucking 20 hours game.
So stop protecting your shit game, it's shit and you are a literally retarded shiteater.
It was never meant to be taken seriously. I mean sure, there are some parts with a more serious tone but the plot is pretty non sensical and I don't think Nomura even takes it seriously.
You're just bad. It's entirely possible and in some cases more viable to dodge his attacks than to try and block them. The aerial dash attack is better to dodge because there's no opportunity to counterattack and it lets you better control your positioning for when he does the whip followup. Trying to block the whip is a retarded idea that will usually get you killed, whereas using Quick Run to avoid it and then again to get close enough to punish him is ezpz. And those aren't the only attacks you can punish him on, either. The bow and his DM both leave him totally vulnerable, assuming you're gud enough to not get hit by them. The only attacks where it's 100% better to use Guard are the punch (though it's still possible to just avoid it) and the first and third phases of his DM.
>>Your dark heartness will show the light of the shadow dark body heart when you go to KINGDOM HEARTS (tm) but only if your heart is full of dark light, use your keyblade to find the light darkness and make friends in the dark dark
which game is this from? all the dialogue sounds the same.
I can consistently guard his aerial dash attack and/or the whip attack and punish every time. I prefer to guard those attacks since Quick Run and Dodge Roll can sometimes fuck with the camera.
It's literally just guard three times(you can mash it), then hold forward. If he lands, hit X when he lands. If he winds up for another attack, mash guard again. If it's the aerial dash attack again, you just repeat the previous steps. If it's the whip, you mash guard until you've guarded twice, then wait for him to land and press X for a combo.
>people bitching about Disney characters in KH's story
The only Disney characters who actually play a meaningful role in the story are Mickey and Yen Sid, MAYBE Pete and Maleficent, we'll have to wait until KH3 to see what they do with those two.
All the other Disney worlds are there for some nostalgia and to level you up and give you keyblades, nothing more.
>Gaston is finally in a KH game.
>It's the mobile game.
>You don't even fight him but some animal-themed Heartless with his chin.
Nomrua had better not pull that shit with Yzma and Dr. Facilier in 3. Then again at least those two are more battle-ready (Yzma and her potions, Facilier's voodoo shit.).
There's no reason to guard those though. Guard is only advantageous when you're in a position to use the counterattack, or in very rare instances when you need the extra i-frames to survive something (Marluxia's dark portals) or if it's something like Xemnas' combo where you need to guard multiple hits in succession because it follows you faster than you can dodge it. Guard is inherently riskier than Dodge Roll or Quick Run, so if you don't need the specific benefits of using Guard then you're just putting yourself at greater risk for no extra reward. And saying that it's required to use guard or reflect to punish those attacks is just plain fucking wrong.
Princess & the Frog wasn't really that great but damn Facilier would make a fantastic boss.
I'm not sure about Yzma, she's more like a comic relief character to me than an actual villain.
>I'm not sure about Yzma, she's more like a comic relief character to me than an actual villain.
What about Pete? And I see Yzma either being fought like Oogie with her throwing potions from afar trying not to get hit or her changing into various animal versions of her.
I guess it could work, but I don't take Pete seriously either.
That being said I can't imagine an Emperor's new groove world. It's not a serious film and kind of bombed in popularity.
>There's no reason to guard those though.
I imagine it's much easier to guard them, since you can literally mash guard rather than dodge with specific timing. I honestly didn't even know that you could dodge roll or quick run the aerial dash, as I've never read a guide for this game and formed strats for everything up to and including level 1 Critical on my own, but I'll give it a try sometime. I imagine dodge roll would certainly be better than quick run for it, though, since quick run has a longer recovery.
I also had totally forgotten about the curses. Yeah if you can manage to dodge them they leave him completely open. They're definitely some of his more difficult moves to avoid when you're first learning the fight, especially if he opens the fight with them.
I still stand by my statement that the average player will have to utilize all of their defensive options against LW, though. It's most certainly beneficial to utilize all of them. That's for damn sure.
It is fairly big-named though. I mean it got a cartoon series, is brought up alot in videos and stuff, and Yzma was one of the villains in Disney Park's Sorcerer's of The Magic Kingdom, was in villains tonight, and also a Disney Cruise game.
It's probably gonna be one of those films that needs to be put in regardless like Hunchback in DDD (Though that was the best world in the entire game.).
We're getting trailers and scant info here and there. That's more than we've had until now. I'll be surprised if it's not out by 2017. Then again this IS Square-Enix we're talking about, it could take another decade.
>Light hearted take on the angst of FF and the fun of Disney
I bet you only play Mature games, for muhture gamers right?
That's a compliment though
TGT is a fucking masterpiece.
>It's most certainly beneficial to utilize all of them
Beneficial, yeah, but not required. Guard is the best move to use against the punch, because he's planted firmly on the ground next to you so you can easily punish it (and because the punch's tracking can easily clip you at the end of a Dodge Roll) and the first and especially third phases of his ultimate attack because those are long multi-hit attacks that will follow you if you try to avoid them. It's also situationally good against the Ultima Cannon but it requires you being close enough for it to connect with him. If you guard it when it's too far away it's just gonna cause more problems. Against the aerial dash, the whip, and the bike, you can guard them, but it's safer to just avoid them and close in on him while he's recovering. The satellite lasers can be blocked, but again it's safer to just avoid them. His bow, command seals, and the second phase of his DM are unblockable, so you have to dodge those. I'm pretty sure Blizzaga is unblockable too but if you see that you're usually about to die no matter what you do.