>17 years ago.
>Playing driver in the ps1 with a friend of mine
>He isn't very good, but he was at least trying his best and not half assing it.
>"Man, this game is fun! I would like to play the story mode too"
>"Sure thing, I finished it already, so I'll borrow it to you"
>"Really? That'd be great! Thanks!"
>Same day, 4 hours later
>I open the door to look at the most disappointed face I have seen in the 8 years of my life.
>"You knew this was going to happen, wouldn't you?"
After that, I cleared the interview for him out of pity. He loved the rest of the game. Btw he managed to beat the interview after he finished the game himself with a couple of tries.
Even though they're a pain in the ass at first, parts of games that are trial and error bullshit can be pretty fun after a while, like knowing the perfect time to move out of the way and stuff like that
>TEARS starts playing
>You on the other side of the map? I'm going to use sound to stun you and shoot my instant death sonic beam at you, mash those buttons faster, faggot!
>Still over there? I'm gonna run over there at 90 sanics an hour and ram your ass
>gunswording my squishy tummy? not on my watch! [stomping for 75% of your health and staggerlock intensifies]
>oh by the way if you wipe during this mission you have to redo the entire segment before this with the bazillion snipers and the one shot kill aimbotting VS Sniper Rifle users
Not quite true, it's that they won't attack unless they are visible to the player. So you don't have to worry about any that might be behind or beside you, only in front, and for those you can take your chances and try to move past them before they attack.
omg i remember when i was like in the 4th grade, i could not beat this part and it infuriated me. i was racing a friend to see who could beat it first and he had a turbo button on his mad cat gay ass controller, so i never got past that part. beat the game a couple years later when i could actually button mash
>see this part hyped up for years and only have trouble with the sniper section, and even then it only took me two tries
>expecting the underwater escort section to be hell
>swimming is easy as fuck
Then again, we're talking about a board who had legitimate trouble beating the last mission in mgsv
Hardest fucking boss in the whole damn game, his whole fucking tower was bullshit
Just keep tapping the buttons even when ocelot gives you a break, you regain life and it makes it a bit easier to do.
>fucking pic on the other hand
Never understood why people had so much trouble with this.
I actually played Driver for the first time in about 15 years the other day, it took me about a minute to figure out the handling for the game again and then I got through that test on the second attempt. I thought maybe the auto-handbrake was fucking people up so I turned it back on and it does fuck with the driving a bit but it's not hard to adjust.
Reminds me of the race in Mafia which apparently everyone hated because it was "impossible". I beat it first time, I had the driving physics of the game down long before then. GTAIV had this too, people complained about the driving physics being shit but I just learned how to use the break and all the problems went away.
I had to get my mom to do it for me as well. She's a master when it comes to pushing a single button. I think you're suppose to suck and then go all out in that event though anyway.
Holy shit, this game man, its been for fucking ever.
I fucking loved playing the included demos
>Kill Emma because I'm curious about what'll happen
>It counted that even though I got a mission failure and restarted from the last checkpoint
The entire Castle section of RE4 is "that part," but the water room is the worst of all.
Sorry the picture is such shit quality, btw
That was one of my favorite parts. Camera angles were weird as hell though.
>first time go into this place without the lantern or the helmet
I was left with a good impression. Hated every second of the place.
I replied to the wrong post, meant to reply to >>324277585
But to answer that, some parts of the game Ashley is not with you, but after a point you rescue her anyway, so no. Though I never had a problem with babysitting her because she's not as dumb as characters in other escort missions, and you can actually hide her.
What part? They're not really that hard unless you're playing nightmare mode, and you can use the grenades in water. Also, never try to actually fight them, just swim past them.
TotG is disappointing. I kept trying to go through there before getting the sunlight maggot, and it was infuriatingly difficult. With the maggot, though, it's just like any other area. I would have preferred if there were no light sources (Or maybe just the lantern, since it's pretty limited), but the areas with cliffs don't have enemies and the areas with enemies don't have cliffs. With cliffs, enemies, and darkness, I can handle two out of three, and it'll be fun and interesting, but combine all 3 and it's bullshit.
This was the worst for me because I used to be afraid of dogs. It was bad enough fighting them at night in the rain, now I had to fight them in a tight maze when I don't know where they're going to come from? I seriously walked like an inch at a time.
When it's just like knee-height water? Run in the water a bit, when you hear them go near you run away towards the stairs, shoot them from the stairs, they can't get out of the water.
Use the shotgun/machine gun. And shooting them when they're covered by water, even if you know where they are, won't work, they have to be visible. You can also just run past them once you've memorized the layout.
>playing PC HD version
>run through this part never actually shooting anything
>meet up with
>cutscene ends and I walk to the merchant
>dog outta no where kills me
Was it always like this I could have sworn the dogs are not there the next chapter
I screamed a bit
I sticked to the wall and basically trial and errored my way down. The only part in the game where I legitimately got furiously mad at the archer placement.
I got lucky though by finding 2 of the Bonfires by just running the fuck away from the dogskeletons.
You just basically just run straight through the whole thing and never stop to shoot the wolves because they have to stop to try to attack and if you never stop you go way too fast to be hit.
nigga that shit looks likes its for ants bruh haha turn the resolution up dude haha what the fuck haha :)
is that the part where you have to press repeatedly the A button?
pfff thats nothing, I was trained by all mario parties on the n64.
> tensing your thumb and almost the whole hand
> "vibrate" or simulate an epileptic attack on your hand.
it's exploiting the game's AI because they won't attack you if you can't see them
cheating, if you will
there's ammo in the back of the traincar thing right as you load into the checkpoint
it's not enough
Mate it is extremely obvious how slow the wolves are to attack, plenty of people would hear a wolf pop out of the bushes behind them, and flee, and if they hadn't until that point, would then realize they aren't that dangerous if you keep moving.
Except that is cheating
you're not playing in the spirit of the game, if you thought about it as a real-world scenario you probably wouldn't think the scary doggies won't care as long as I look away
I both hate and love walking around The Citadel completing side missions.
it's hilarious you can easily bypass all of this just by going in through the front.
It's not a bug though.
>and to do that you have to play somewhat realistically
Right. I'll just kill this giant man eating zombie salamander in the most realistic way possible.
>enemies not attacking you just because you can't see them
>not a bug
>I'll just kill this giant man eating zombie salamander in the most realistic way possible.
and where's the problem?
you might as well just SAM all the achievements
Am i the only one that tried, you know? using morph ball mode and his bomb the whole battle? hell they even placed the camera so you could see all of the battle.
Why? I'm still playing the game using the tools made available by the developers, if they wanted people not to run they wouldn't have added a run button.>>324282050
>enemies not attacking you just because you can't see them
That's bullshit though, they keep following you and attack you if you stay still long enough.
>EVERY ENEMY HAS A GUN
>ENEMY SNIPES YOU FROM HALF WAY ACROSS THE ROOM
Seriously, fuck this entire level, fuck manny pardo, and fuck this game.
>that part where you get all your equipment taken from you and have to get it back while sneaking around
I really wish games would stop doing this.
and fuck the entirety of the missing link dlc in DE:HR
This part pissed me off in RE5 for the first time, the Reapers were no better either.
You're supposed to use both, morph ball to make it come out of the puddle form, and then normal fire when it's normal. Or you can just stun it with light ammo and win before it morphs.
I bet you're one of those fags who used to kite the zombies all the way around the map in CoD Zombies until you got bored. Sure, you probably got to a higher level, but holding out in the best corner you could find with your three buddies against the endless horde was a lot more fun than playing follow the leader.
Same thing applies here
Eternal Darkness last part with all the combos and connection shit, ETC ETC ETC FUCK IT SO MUCH
>they take your weapon
>give you nothing
>you have to sneak up with lights flicking on and off
>he will still see you even in perfect darkness
>if your on hard he 2 shots you
>if he sees you pray to god he doesnt run half way across the arena
I need to replay MGS3 to refresh my memory, but I really enjoyed that part in MGS2.
You are thrown with only the most basic stuff, and you gotta figure out how to sneak past the most OP guards of the game.
Yeah, but that's only if you're playing in normal mode. In hard/hypermode, you'll die from contact damage before you can use enough bombs to kill it, unless you can manage to stay close enough to hurt it without touching it. Unless you sequence break for more tanks, because normally you'll only have 2 tanks at that point.
Tfw you're playing Halo 2 on Legendary then this level comes
It's one of the few really difficult parts of RE4 imo.
If you know the tricks, it's really not that bad, but it's way, way worse than the garden. That part isn't bad in the least. It's actually really awesome, in fact, especially the first time.
I really dislike this part and the surface of the institute.
Fuck, I never knew that. It took me a long time to realize you could break boxes in Stalker.
Still, i dislike the concept of being surrounded like that. I think the Cordon starts out great since you're left to do whatever you want, but after you leave it you have that string of tasks until the underground which I dislike.
FUCK YOU YOU FUCKING CHEATING BITCH YOU RUINED MY LIFE.
final boss on both games are impossible to me.
Alma on master ninja difficulty is straight up bullshit.
I was using my military rounds that I had barely spent at all by that point. I didn't think that was the end of the game and ended up counting my shots anyway because even then I didn't have enough ammo.
Nah, the castle is great. It's near-constant action with few points to pause. It's a great second act after the building horror of the village first act. The only part of this game that borders on shit is the first island shootout, but only because the game really doesn't control well enough to weave between bullets. It's still a great setpiece.
>biking to work doesn't make you more physically fit, just retarded for not driving
That's a false equivalence, a correct one would be "driving to work is faster than biking, but i'll waste time to feel superior to other people".
This whole game is "that part" especially the Gall Spaceport level.
ITT: we post games infinitely superior to Resident Evil 4
killing everything is the challenge, it's about ammo management.
>driving to work is faster than biking, but i'll waste time to feel superior to other people
>i'll invest time in improving my health and skillset instead of taking the easy route and just driving
You didn't know to stare at them, did you?
That was a piece of cake. Just stand back and shoot their pods.
Now this was bad level design.
When he's in ghost form you have to switch visors, because sometimes you can use the xray visor, and sometimes the thermal visor. Other than that you just kill the fussion metroids as fast as possible and shoot it from the phazon pool.
For the other one, you mean when it creates a sphere that expands? You can stun it while it's preparing the attack, otherwise it's very hard to avoid.
I didn't bring a launcher nor combat suit with me. First thing in the mission, I called in a launcher and mission was easy, apart from cheap one shots here and there (was easy when you knew where they were shooting from)
I counter with the worst part of the third game
Oh fuck me, that's the part that made me drop the game. Could not figure out what to do after initially getting past the first couple of ghosts. I'm going to go back to it but fuck whoever decided to implement poorly designed stealth into that game.
I swear to god, these fuckers gave me nightmares when I was a kid. Didn't touch the game for a while after that.
>17 years ago
I borrowed this off a friend over the summer holidays when it first came out.
Body of the Many in System Shock 2. People say the game drops off once you leave the Von Braun in general but I'd say even after that it's good aside from the concentrated awful that is Body of the Many.
you're a fucking retard since the escorted AI basically behaves like an extension of the player-character except during a couple of set-pieces where you're tasked to snipe enemies or some shit
if you complained about RE5's AI, or, well, any other game's really, then you might've had more validity
I had issues a few times, until I learned to use cover properly and fire in bursts. Also, taking only a few enemies at once, but aiming for the head when they were close enough.
I've yet to find another game with firefights as satisfying as Stalker.
This shit was borderline fucking impossible on Extreme mode, because you LITERALLY die in one hit. You have to take out all three of them without getting hit once. Shit took me like, a combined hour across two attempts to finally get past, if not more so than that.
Shit was so bad that it made me love the game less. It was fine up until then, I recognized it as being a fun little licensed game. Then they had the nerve to throw that shit at me.
Sheva is generally pretty useful if you play the AI's game. Give her an SMG and rifle, both playing to the AI's perfect accuracy and inability to prioritize body parts, and progress slowly and thoroughly. If you want to see the RE5 AI at its worst, try Desperate Escape with an AI. It's terrible, I actually ragequitted from Niggerman constantly doing the absolutely wrong thing every time.
people are telling you to get good, but i dont even understand
it wasnt hard at all, you didnt even need to be good for it. just one shotgun blast to the face is all it takes to kill any wolves that pop up
When I played this game on Titan difficulty, I died more in that part and in the first boss than in the rest of the game combined.
I'm not kidding, I probably clocked around 3 and a half hours on the first boss.
I remember I was impressed that the no name NPC buddy you had survived this mission, that part where the flying monster was chasing him through the hallway made it seem like he was done for but he did a sick jump and made it.
Was very nice.
I liked it in MGS 3. Anything else is annoying though, especially in The Wind Waker.
RE4 has a handful of good scares but by and large its serviceable horror aesthetic is betrayed by the action gameplay. There's not many reasons to be scared when you've got the arsenal of a small army on your person.
Fucking hated these buggy ass turbines. Also, the Warren in general.
That's because most people played the older RE when we were kids. All they had were jumpscares, but they don't match RE4's atmosphere and feeling of "shit's about to go down".
>buy banjo kazooie and decide to 100% it in one sitting for my first run through it, never even seen a walkthrough of it before
>100% everything up until this point
>not sure if it was because i had mad swampass from not getting up for 19 hours or if it was just a bullshit minigame, but no matter how hard i tried i couldnt beat this shit
>stopped my run after i couldnt get this jiggy
This shit was my jam when i was little. We used to get friends together and pass the controller when we died.
I never died.
This was making me die inside until I realized you don't have to button mash to win. Once the dino starts pushing you back you can just switch to slow rhythmic taps and you'll win. Dunno why it works but it does.
I honestly don't understand how people hate this game.
Yes, the loading issue was shit, and sure the story became more 80s action, but god damn it does the game do the series, and the character some DICK JUSTICE.
>Dunno why it works but it does.
Because that's the way you're supposed to do it. I think it would have been better if that had been the test of patience or something instead of strength.
>People always bitch and moan about this section
>Tfw I've never had any issues with it, even on Extreme
I like the music that plays during it too
It works because the AI rubberbands. The harder you fight, the harder he fights. If you want to beat him by straight up mashing as fast as you can, you gotta do it in one good sweep or he will rubberband to that level and then you are gonna get tired and he will win
Instead of trying to tap the button, put your index and thumb on it, and kinda vibrate your arm. It makes it press the button about 10-12 times per second, but the downside is that your elbow starts hurting after a few seconds.
Fun fact, that stupid bitch goes faster or slower depending on how fast you've been pushing the buttons during the race. The key is to stay behind her almost the whole time while pressing slow, then mash like a retard right at the end
You have to find the bitch from that picture with all the hands around her and something will trigger where you hear her put the camera in some drawer, then you have to go get it but she never leaves the immediate area so it's a pain in the ass.
>meditate near corpse
>wake up surrounded by twelve gouls
>mfw the first time I played through the game as a kid and didn't understand how to time shit
It's weird, but after my first play-through of the game I've only failed the jump once or twice.
It's not even the hardest part, but fuck that chicken.
>pleasantly surprised of the apparent open forest level
>quickly find out that you have to walk around everything
yeah, it's not great, and those giant worms who I forget the name of were way too powerful
Eventually I created a save just before the gate so I wouldn't have to do the whole tutorial over and over again. I've played this game too many times. That's one thing the retarded leveling system has going for it, you're more inclined to create a new character rather than doing all of it in one playthrough since you'll just be meeting frost daedra and glass armor bandits otherwise.
The entire first half of this game feels like a chore to me
I hate walking around the town as a deku scrub while being forced to find children
The swamp is boring. Getting the potion to the witch is boring. Stealth in the deku kingdom is boring. Entering the temple is tedious.Thenthe temple itself is boring.
After that is snowhead. You earn the privilege of finding hot water repeatedly to unfreeze characters that are boring. Controlling the goron is fun but the temple is frustrating and has a lot of backtracking.
Once the second temple is done I start enjoying this game, but I never play this Zelda because the entire first half sucks.
>Killing everything is also the best way to play RE games
it literally says in the manual / tool tip to conserve ammo and not worry about killing everything if you dont have to....
Wasn't there also a bug in one of the versions where your fuel would deplete twice as quick? Made it next to impossible. Thankfully it wasn't required to beat the game.
>tfw i'm autistic and comforted her not knowing what would happen
Fuck, I remember being stuck on that for years as a kid, took me until I randomly played the game back in 2010 before I finally got through it
i've played through this game numerous times but the hallways still fuck me up.
Yeah. So on my first run I made the mistake of making Ramza a mage. Not just that, but I prioritized White Magic and had just barely started in on Black Magic when I got to this fight. Pretty sure I didn't even have Thundaga. Getting my ass kicked for six turns and using Curaga and Regen like a bitch was not fun. Then the demons come out to play and it just keeps getting worse. Took me like 50 attempts to put that fucker down.
So much Fire... it sucks even more when you do the boss rush version and you can't properly prep for it without gimping yourself for the other fights. You pretty much have to get a first round victory or die.
Considering the previous post was about the tomb of the giants, I don't think its that bad he abbreviated it. Its fine in context, just look at the previous post to see exactly what hes talking about.
That was a son of a bitch, was so satisfying to beat it with no problem in hard mode after I became a God in that game.
Come at me bro, you can't be better than me at Metroid Prime games.
you can pick up any bosses from this series or even any level as "that part". Pretty cool with it anyway.
I never understood that part, even if you do it successfully the needle still goes all the way through his eye and into his brain. Shouldn't that have killed him? Or at least blind him in the eye?
My policy with puzzle is this: The first time I play I will do it without a guide or looking it up. If I have done it before, I will just look up the solution if its annoying enough.
I will probably do that when Twilight Princess HD comes out.
>inb4 HURR IT WAS PISS EASY ON MY THIRD PLAYTHROUGH
But yeah, that first time was fucking terrifying, luckily I lost just one soldier and got everyone to LZ in final round.
>Want to be able to fight without stopping every five seconds to shoot a guy grabbing Ashley
>Drop her off in the button room and go off killing them
>She dies because the game drops a shield guy through the ceiling in that room and he shield bashes her to death
Fuck that room. If you could just get around having to babysit Ashley so much it wouldn't be half as obnoxious.
I love the deku skrub intro because it builds anticipation for the real game. I dunno, I like long intros in Zelda for some reason.
Agree about the pre-temple part in Woodfall and Snowhead though, they both suck quite a lot. The actual temples are good though.
oh holy fuck, I had to look this one up and it was very hard to figure out what to google at the time
No, you had to stand at the end and do a non-directional hop.
It was so unintuitive, and you never had to do that in any other spot.
GOD FUCKING - I hated this part. But I eventually got past it by using my index finger and vibrating my entire arm to get past that.
But you know what was just as bad?
I hated that spirit and never saw anything else in the game after that point
Not if you want to explore it.
>Don't light torch, risk falling into the water
>Light torch, lizard fuckers come scurrying from every direction forcing you to put the torch back out to block
i just have to say i really hated the choice by bioware to make the main colors for the citadel in ME3 blue and gray, it's such a boring combination. the last game had vibrant orange and brighter colors, and was just a lot more interesting to look at
>tfw two betrayals was worse for me because you couldn't cheese it or do cool shit like grenade jump through the giant doors
Come on that part was brilliant. Its the first time I realised if you held up a game and fired the guards would hear your gun click and would turn around and attack. Blew my mind when I tried it in MGS2 and the guards eyes glinted when they realised.
>Grab the armour
>Crouch when they scan the field
>Playing with retards that don't know how to stand still
>They get spindashed to death while I make my knees uncomfortable
Fucking miss Lost Planet 2.
big underwater monster with large AOE attacks + tiny regions + bad visibility
Challenge gamers are amongst the most disgusting creatures on this planet. If you want a hard game I can make it for you buddy, it'll involve you against the entire population of Earth, you'll be armed with a paperclip, and everyone else will have nukes.
>you know what sounds like a good idea, redigit?
>if we made a boss only summonable by an object that can spawn anywhere in a biome that spawns on a fairly infrequent basis
>what if we also made that boss one of the very few mandatory bosses in game progression
>sounds fucking awesome
Major casual filter.
It was fast, every early weapon available bounced off of the head which it would turn towards you often, mud.
Too bad they fucked it up in 3U and made him a dopey cunt.
Jesus Christ I remember this part scared my child self so hard I quit the game and never went back to it, those ghoul fucks were terrifying. The flashlight's eventual failure just added another layer of anxiety.
I found the first crank but couldn't handle it anymore. Real shame because it was a great game.
i hate the concept of remaking a game but i'd really like to see an improved version of max payne 3 that doesn't run like shit.
ran so bad on the ps3 some textures/volumes wouldn't even load completely
I can't remember if I ever beat this part, either way I never beat the game.