did he speed that up or did he actually fucking let it sit there for twelve hours?
this nigga broke through multiple parallel universes and bent time itself just to beat a mario level with as little jumps as possible. he didnt even do it with no jumps, he still had to jump 0.5 times
>under careful scrutiny I have determined the 6 optimal slopes
>you'll never have this kind of dedication for anything
Guy did a speedrun of a Mario 64 level without using jump. Goes on a tangent on how he built up speed for 12 hours using a glitch in order to catapult Mario through several parallel universes and back to his native universe in order to circumvent an obstacle he would otherwise have to use jump on.
it was actually 25 hours, because he was not able to travel first lane of those parallel universes because he lost too much speed to make it to the exact right spot on the third UP so he had to turn it up to be able to travel thro the whole QuadUP
>Interdimensional travel was discovered in SM64
What a wonderful time to be alive.
SM64 is not a fucking game anymore
Seriously, just how fucking deep will this rabbit hole go? Mario truly has the deepest lore of any known medium.
>people literally dont understand what negative edge is
Jesus are those commenters all mentally challenged?
Fighting games actively incorporate his "half button presses" into their gameplay since the 90's
I'm impressed. I thought Mario 64 was done and dusted, but the autism community always finds another way to entertain itself. I actually wish I had this kind of autism.
he is genuinely autistic, just look at this video
>let's visit every fence in the game and every cap switch, even though they share the same model so you could just visit one
>i think other people would be interested in seeing this
i like him but there seems to be a debate on the couch-diagnosis of him so I just ended it here
>tfw you will never be a professional scuttlebug herder
Is this going to be posted every day from now on? The last thread was like 4 hours ago.
>achieved cloning a year ago
>achieved parallel universes this year
What will he achieve next year?
He spends too much time explaining that, it just means he started the stage holding A.
It really only makes sense in the context of counting how many A pushes for a full game run
>explaining game mechanics so thoroughly like he's developer himself
I cant believe I watched this whole damn thing
I would not put it pass him. He has recorded himself doing the 255 coin trick on several courses, which probably takes at least an hour to do by repeating that glitch so many times. I'm more impressed than anything.
that's not anything like the video I posted. He just visits fences, he even fucking does the invisible cap glitch, spawns a moving elevator pole and swims with it in water to set it in a certain place to access the corner of a fence just to prove you can stand on it.
Like I said, it's just a counting term.
If its a self contained stage challenge for watch out for falling rocks, the amount of A pushes rounds up to 1, as you need to be holding it for the kicks.
In a full game run, you can start the stage holding A, so you didn't actually push it during stage, so you can round the half A push down to 0.
Dude spent over 12 hours holding the A button and did some math to get one star in a video game. This is worse than autism.
Super Mario 64 was the first 3D plateformer, and the first 3D game like that of his time. So it's really interesting to finally find out how this game was made from scratch.
I hereby crown this man, King of Vidya! XD
Is there a game that's been more broken and abused than Mario 64?
I haven't watched his videos enough to know for sure, but I think he uses a TAS which is software that lets you sequence inputs so he can just run a script and the whole thing plays out by itself. This is more plausable seeing as some of the things he does in his videos seem incredibly difficult to perform with human hands and a n64 controller - e.g. the scuttlebug boost into groundpound on the rolling rocks 0 a presses star. I could be wrong though, and if I am, this guy is a god.
I bet he studies theoretical physics. I know those guys. They sound like him.
getting myself a cup of tea and sitting down to watch this, thanks anon
think of megaman charged shot, you press the button > if you release it right away it shoots a single pea. > if you keep it pressed, it starts chargin your shot > if you released it after chargin it, it will shoot a bigger blast.
so there are instances that unless you release the button it doesnt count as a "full press cycle" thats why he states half press.
Mario 64 just happened to be one of the first 3D games with rudimentary physics, on hardware that would later be easily emulated and thus easily hacked and manipulated by other external programs. It really has nothing to do with the game being "super advanced" or anything, it's actually more the opposite; it's just more easily broken because the engine doesn't have as meticulous safeguards to prevent the abuse and bending of its physics code.
This is actually super cool. It's just hilarious that he's problem solved so hard for a completely made-up issue. This guy's autistic as fuck, but he's also fucking clever.
It does make sense. I just want to know why he would do all that to SHAVE OFF HALF AN 'A' PRESS.
I would literally watch commentary like this indefinitely. This is so fucking cool.
The quality of the video and his breakdown of his actions are all so on point.
Goddamn this was a good watch.
>"They asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard"
what's even the fucking point of all this?
The creation of 3-dimensional waifus and the subsequent replacement of 3DPDs
how many hours do you spend on 4chan? and why do you do it? because you its a practical way to spend your time? no its because its fun id guess
this is what this guy does for fun. its called a hobby, people have them. They spend time doing things they think are fun; pretty novel concept huh
shame on him though for sharing something hes interested in with the world
All shitposting aside, I really like the "because you "can", you "have to" line because it highlights all the ridiculous lengths some of us go to for our autistic vidya completionism.
why does autism consistently create the greatest content? I feel as though the rate of human technological progress is directly proportional to the number of autists the population produces.
So this is autismal power... Not bad
>Offering a reward of 1000 dollars to whoever can reproduce this one glitch
You can't make this shit up.
>no one has collected the $1000 reward yet
What are you waiting for /v/?
Someone needs to shoop mario and yoshi's faces onto this
My new autistic hero
How many times will see this thread about that video in the coming week?
drinking bottled guinness is like eating a freeze dried steak.
you can fool yourself into thinking it's delicious all you want but everyone around you who has eaten an actual steak just thinks you are a moron
Can this just be a general youtube vidya autism thread?
Also i'm just drinking Guinnes because my roommate bought it and it's sunday.
"Schwarzer Abt" masterrace reporting in.
>you had to start pressing A at some point
That's why it's called a half press. Any press is counted as soon as the button goes down in a full run, but some stars can be completed while the button is still held down from a previous press.
This doesn't add to the total button press count of a full run, but the star itself is impossible if the button isn't held, so the individual star is said to be possible with half a press, meaning half the process of pressing the button (pushing it down) is done before the stage even starts.
i still don't understand this parallel universe shit and i've watched the whole video twice
>people think he actually held A for 12 straight hours
It's a TAS you mongols
I don't care how autistic this guy is, that was some impressive shit.
>But that didn't stop me!
what if its possible to break real life like Mario 64
The variables for position overflow, so while Mario physically moves past a certain point, the code for whether he's on actual ground or not loops around to the original map. By managing his speed, Mario can have this looping variable show he's on ground while physically being several map lengths over in the middle of nothingness.
This allows Mario to change his relative position in the level without actually interacting with anything, so long as he is fast enough to loop around the map in those couple of frames before his position variables are updated.
He does need to actually return to the map itself to finish the level, since he needs to touch the star to collect it, not just appear to be in the same relative position as it on the map.
The game actually monitors two things: "Is A depressed?" and "Is A changing from not depressed to depressed?"
Mario only jumps when the game detects the button changing from unpressed to pressed. If you keep the button held down you can get some of the effects of pressing A without jumping constantly.
our world's code is much more delicate and not as primitive as Sm64's code.
Whatever "runs" our world basically takes status of every atom's parts (and I heard there are smaller parts to stuff like protons and neutrons?)
Then it's all run at real-time.
It's insane but when you consider that our simulated world is simple compared to the world simulating us, then there's really no end to what the world outside of our world can process.
Imagine if these people focuse their autism in something important, like, robot waifus. Could you imagine where that technology would be by now?
Does taking ritalin gives you autism? I kinda want to have a bit of it myself.
>you now realize that Mario is officially faster than Sonic, thanks to this video
>you will never be this good at video games
Not him, but I fail to understand how he teleports in the last part of the video, does he press B or what? I know that to teleport you need speed and coordinates, but how exactly you trigger the teleport fails me.
He needed 25 years of buildup just to put out a good game again.
For the last fucking time /v/, that's not how progress works.
The efficiency of development comes through simplicity not sheer stubbornness.
You want a few people who are lazy but clever so they'll use their wit as foresight to circumvent hard or long work ahead, not a group of people who are obsessive to the point of not knowing when or how to quit who will take the long and hard way and only realize the shortcuts in hindsight. As much of a cliche as it's become brilliant but lazy is in fact the mark of actual genius since it fuses brevity with intelligence to make a process as efficient as possible instead of just effective but cumbersome or worse ineffective and pointless but interesting in theory (most FTL concepts).
It's technically possible, but it's literally impossible to make anything go that fast.
Matter, the stuff that creates EVERY object EVER, isn't strong enough to survive that speed.
the scuttlebug stuff was enough to blow my mind
but the fact that he winds up pulling out entirely new unknown concepts for every star is the funniest thing
>completely abusing every facet of a games code
>so you don't have to jump
It does seem silly because there can be no true half presses, but when he talks about doing a segment or a certain sequence of inputs it seems like a necessary thing to distinguish. So obviously every half press requires a previous half press to start it off, equaling a whole regular press altogether, but if you were to be autistically running some arbitrary category for your niche speed/challenge running community I can see how the term would be useful.
Could we do an Enders Game kind of thing with this guy? Like create a Mario 64 simulation where in fact he's not just doing crazy shit in the game, but doing crazy shit in real life, like curing cancer or getting us on Mars or something?
>Play shitty ROM hacks
>Make in depth videos on the mechanics of their favorite video game
>Go to parallel universes
You realize the constant thing most Sonic purists complain about is the lack of accurate momentum physics in modern games right? They've been obsessed with this sort of thing since literally the first game well before stuff like Archie Sonic and Sonic Adventure injected the fancharacter wave.
I blame honoring memory over planning for future learning. Of course if I ever made a discovery I would want the memory of that honored. So you can bet your last dollar it's going to be called Anon's Big Fucking Dick Principle.
>mario autism: travells to parallel universes to press the jump button the fewest amount of times
>zelda autism: getting your speedrunning record destroyed so hard you become a transgender and make green day-tier poetry
Is there even a contest?
>post yfw Mario is the strongest video game character ever made because he can move fast enough to destroy matter
This fucking guy
>I an't understand what he's saying!
>I-I know I'll call him an autist
And dont bring up the "We just say autism becuase fo his passion to this game and how anyone would be interested in this and-"
No, autism is autism. Leave this guy alone,
I could do with some rent money, but at the same time I don't think I have time to reproduce a glitch that for all we know was the product things not immediately evident on screen. For one I noticed a drawn Bob-omb was down below the platform he jumped to when it happened so who knows.
No, it's autism.
It's an massive obsession with a 20 year old video game. Most people who have this level of investment and find exploits that weren't even designed to be used are autistic.
>explains everything perfectly
>shown he is capable of communication with other human beings just fine
>but he really likes mario 64 and goes into insane lengths just to break it so he's autistic
There is no reason to get pissed off about anything.
Usually the things that get you pissed off are things about which you have conflicting feelings or uncertainty, and that just means you haven't thought them through
Modifying the underlying game through glitches that change assembly code
Video game community never ceases to amaze me.
I fucking quit 6 minutes in yesterday. I'ma try to keep going, wish me luck.
We really need a drawing of Mario sleeping on the finish point, while Sonic, Flash, and other speedsters arrive surprised.
>Mario can travel through space time into parallel universes by jumping backwards into a wall
>Mario can build up speed for 12 hours and fly into the abyss
So is Mario canonically the most powerful entity in all of vidya?
I think we've just figured out why stair-step evolution takes place.
Once a civilization has a certain number of autists at one time, technological progress increases in one short burst, during their lifetime.
This might be the greatest anthropological discovery of our time.
As focus shifted to development instead of survival, autists have no longer the need to build certain skills that would otherwise be a waste of time, thus having more time for this kind of shit.
>that sped up footage at the end
This nigga must have spent days trying to figure that shit out
Is there any proof of this "parallel universe" shit?
He talks about it but he doesn't prove it, like at all. No screenshots or anything.
Mario's position in relation to the collision map is stored as a kind of number with a maximum value, past that value it loops back to the lowest possible value. So basically by going fast enough he can loop around to an invisible copy of the stage's collision map but minus objects like stars and elevators.
What are some other autismally impressive vidya videos?
Wow this htread is still going, I'm actually glad, this is a nice thread. It bothers me that you guys use "autism" as s ynonim for being smart or passionate though, this guys isn't even on the spectrum, he's a full blown smarty pants
>it's a "half press"
You guys are misunderstanding what actually happening. There is no copy of the stage's collision. He's not actually standing on a collision box when he's off the map, the game is just detecting collision inside the map.
If he put that shit towards something useful he'd be a fucking legend.
Between that reprogramming SMW in-game to get a world record shit and this it makes you wonder just what sort of wacky things are buried in the seemingly innocuous code of a ton of games.
he will receive a Nobel Prize for the discovery Parallel Universes in SM64
what you did?
Only one person in that whole comment chain said there was a "copy" and he's the one who very clearly knows exactly what's going on.
When talking theoretically there is no copy, but when you actually do it in game, the result is a copy of the floor detection map.
>mario can run so fast he actually goes in parallel universes
sanicfags on suicide watch
This shit is the best thing to happen to /v/ since pic related.
>show this to my friend who usually has the same tastes and views as me
>tell him its a video about quantum physics to find out that there are literally alternate dimensions/parallel universes in super mario 64
>"Sounds more impressive then it looks"
>He watches the video
>"I'm not really impressed."
>W-what? You're not impressed? You didn't think that was impressive?
>"Not really no, it was just a glitch."
>Well yeah but you didn't think it was fucking crazy how that dude figured that shit out and all the insane physics explanations he did just to be able to do that shit?
>"I mean, he did all that stupid shit just so he could get a star faster or something? It's pretty stupid"
An Adult man is being this autistic about a 20 year old video game
He's basically a tower of muscles with long hair and a scraggly chin beard. I'll leave the rest up to your imagination.
I wonder what other games have this level of math put into the,, I say math cause I can't find a word that describes how many times people have deeply analyzed S64 and find something new every single time
What does this even have to do with liberalism
Typical tryhard conservative
Besides scale and complexity, what's the difference between the "real" world and a video game world?
No idea. The threads started getting autismo fanfic-tier and then just stopped.
I dont know but i miss borb and wiener ;_;
>no parallel dimensions
are you really expecting me to watch this shit?
>first video introduces the concept of mystery goomba
>second video reveals the location of mystery goomba and explains what happens that the goomba spawns there
>third video shows numerous tries of killing goomba and extracting its coin
>it ultimately appears that there is no way of killing mystery goomba
>it is the only impossible coin to collect in the whole game
>somewhere in the void, mystery goomba floats, destined to exist for eternity
>the goomba god
He literally explains why there is no copy in the game's logic, yet there is a copy in practice.
Theoretical explanations of time don't describe it as a series of finite changes from one moment to the next, yet that is what it is in practice.
Yeah, he got several asian pussies
blasted by two nukes
Shit you're actually right. Can't remember where I was going with that now. The conditions of an environment or atmosphere determine the effects on matter as a result of its speed such as drag not its speed alone and matter by nature itself can't exceed a certain speed that would be "unsurvivable" so I also have no idea what that other anon meant now.
What were you saying again anon?
>"This is pretty autistic, but nothing to overreact too"
>Suddenly, "build speed for 12 hours" "parallel universes"
There were a lot of these threads last year if I reember correctly
>Mario can survive in space with no oxygen
>Mario survives a black hole, and the creation of a new galaxy
>Mario can withstand travelling through alternate realities (special stages)
>Mario has the power to command fire at his will
>Mario can shrink and grow without much issue
"Scale and complexity" is too broad to argue.
There are infinitely more variables active in any 5x5cm space than there are in any video game.
If you're actually too autistic to understand the difference between video games and " 'real life' "
>There are infinitely more variables
No there aren't. There are a finite number of things happening in any finite portion of space. If we presume the universe to be finite, then the amount of information in the universe is also finite.