>Nintendo announces a press-only 3DS reveal roundtable
>media won't shut about it being Majora 3D
>everybody is worked up and anticipation high
>hear it's an Intelligent Systems game
>hype is beyond real now as everybody thinks it's a new Awakening-style FE game
>game is unveiled and it's this
>Internet immediately goes on a tirade bashing the game for everything they see wrong with it
>"the visuals look like playskool crap"
>"who the fuck is this marketed for?"
>"I don't care about literary characters!"
>"Steampunk is dead"
>"where the fuck is Majora goddamnit?!"
>NOA markets the game regardless and does a decent job of getting info out there
>hires well-known and established VAs to do the voice acting
>game utilizes 3DS capabilities fairly well
>demo drops and people who bother seem to like it, but game is still largely panned by the media and gamers
>Nintendo announces lots of add-ons and perks to entice players, including amiibo functionality with Fire Emblem
>game gets pretty good reviews, but the biggest gripe is the "enemy turns" issue
>this becomes the central focus of the game bashing
>game finally launches and sells a measly 300,000 copies
>Nintendo patches out the issues with the game very quickly
>hosts tournaments to push the online deathmatch mode
>drops price of the game to $30 to push sales
>it develops a small, dedicated fanbase for a few months
>slowly forgotten to time
>game quickly drops to $15 bargain bins, one of the only first or second party Nintendo 3DS titles to do so
>Nintendo buries the game so deep over the course of the year that nobody even remembers it exists
>focus shifts to Splatoon and, learning from their mistakes, Splatoon goes on to become a multi-million seller
>Splatoon is now a guaranteed "forever IP" with the likes of Mario and Zelda
>Steam is not even mentioned or referenced in Smash 4
>it will forever be a forgotten Nintendo game
...it's actually really good, guys
I still contend that if this game was given a little more development time, had a more dedicated/varied online multiplayer, and was moved to the Wii U with HD graphics... all the Nintendo fans would still be playing it today.
That and the blueballs reveal absolutely did not help. Nintendo shot themselves in the foot with that one by hyping up that stupid roundtable. EVERYBODY thought it was going to be Majora's Mask 3D. NOTHING would have looked good after dropping the bomb that we weren't getting a Majora reveal.
>game finally launches and sells a measly 300,000 copies
While I do agree the 3ds library was full of srpgs and is still getting more.
The game has to appeal to people too you know? With this game being a steam punk on the 3ds I didn't see it having much of an audience.
Damnnnnnnnn! I was so far off, and now I'm disgusted
Give him the mine layer. He's really good at sneaking into a spot, popping enemies out of sight with the punch gun, and then laying mines on retreat. I use him quite a bit with the scout boiler
This game was definitely struggling to find its audience. If it released a few years back when shit like Lovecraft, zombies, and steampunk were still big, it would've done better.
This and this, 100%.
This is why we get Mario and Zelda rehashes all the time.
For every Splatoon or Kid Icarus Uprising, there's a dozen Codename Steams, Wonderful 101s, and Chibi Robos. Sad fate of most Nintendo IPs.
Even shit like Game and Wario and DKC Tropical Freeze "flopped." Nintendo is terrible at marketing their non-Mario titles, and gamers are awful human beings who don't actually enjoy anything fun or new.
>hosts tournaments to push the online deathmatch mode
Didn't even know the game had online.
Anyway, I tried the demo, art style and concept didn't really click, got bored. Never looked back.
Maybe I would have tried it again if the FE characters weren't locked behind damned amiibo.
>the 3ds library was full of srpgs and is still getting more
Yeah, top down shit in the vein of fire emblem. How many other Valkyria Chronicles knock offs does it have? How many other Valkyria Chronicles knock offs exist AT ALL? And yet despite that game being fairly popular for an animu SRPG, the first game to try and expand on its formula in years flopped hard.
as this anon says >>324260861 The art style killed the game. The art style looks like a jap dev made this mocking the west with all its steryotypes. It looks super awful (art style)
I agree its a fresh and cool concept but if you can't grasp the audience you can have the legit best game of all time and will still sell bad.
The aesthetic it had hurt it more than help. Even though the game is great. I didn't even like these types of games but the demo was refreshing.
I'm pretty sure the aesthetic is entirely to blame for the failure. Nintendo made the dumb mistake of thinking that superheroes being popular meant people like comics. Of course comics are a completely fucking dead medium, people just like capeshit in movies, so their neat little Mignola meets Kirby art style just made everyone turn up their noses.
Awakening was meant to close out the entire series and be full of fanservice, when keeping that in mind, it was fine. Its not its fault that filling fire emblem with fanservice and making the game easy ended up being exactly what Fire Emblem needed to become a mainstream hit resulting in the series now going full on dating sim.
>Nintendo announces lots of add-ons and perks to entice players, including amiibo functionality with Fire Emblem
Amiibos which at the time almost nobody had even if they were willing to buy those hunks of plastic.
>this game will be forgotten
>we will never get a more polished sequel with Paul Bunyan, Huck Finn, Pecos Bill and the Wicked Witch joining the team
Feels horrible man. NoAs shit marketing killed this game just to push loli squids. A WiiU or NX sequel would be amazing but it's never going to happen
Played the demo when it came out. Game looked great and I wish I had money to buy it then. Didn't hear a single word about the game outside of /v/ though. Honestly I thought the majority of Fire emblem's fanbase would of been all over this, they seemed to be uninterested though.
>Nintendo shot themselves in the foot with that one by hyping up that stupid roundtable.
They didn't. The media hyped it up.
I have no idea why anyone thought it would be MM3D, why the fuck would that not be announced during the direct?
>people bitch that Nintendo never does new IPs
>Nintendo announces new IP
>People bitch and moan that it's not a sequel/remake
>Nintendo announces new IP
>nobody buys it because people were bitching and moaning about it not being a sequel/remake
>Nintendo decides to stick to sequels/remakes because that actually makes them money
>people bitch that Nintendo never does new IPs
It's a vicious cycle.
It got patched less than two weeks after release.
I'm curious. I never quite encoded in my mind that this game was real since E3, and I still don't really believe that this game exists. The ugly artstyle and ridiculous presentation, plus the clunky title all suggests some third party shovelware game, so my mind just rejected its existence as a fact.
Good games like this always fail.
It's a damn surprise how Golden Sun sold well on the GBA.
And it's less of fans wanting rehashes but more of 'rehash this instead'
Why do you think Metroid fans are gigantic whiners
I was interested until I tried the demo and saw the alien turn times.
Lost interest immediately.
Also, does the respawning enemies happen in the actual game or was that a demo only thing?
I think they should have toned down the steampunk theme a bit and focused more on the golden age comics look. I had a lot of fun with the demo and will probably pick it up some day if I can find it for cheap.
There's hella respawning enemies when I'm trying to finish up a level, going around and hitting all the extra props to see if anything falls out or where the gears are hidden.
Does the camera move to an overhead view or move to the aliens that are moving during the alien turn now? Or am I still stuck staring at a wall while the aliens move?
Someone must know.
That was fucking awful in the demo.
I bought this day 1.
Any srpg by Intelligent Systems is going to be good.
I love the not Valkria Chronicles gameplay.
While I absolutely hate Will Wheaton the VA was fine.
Great game OP.
as sad as it is, it's nothing really special. I kept getting urges to play turn based strategy games that were a lot better than CN:S while I was playing it like xcom/fire emblem/valkyria chronicles because it takes elements from all of them but doesn't do anything interesting with them
its certainly worth the bargin bin price that its at now, and a sequel could have ironed out a lot of the problems that it had but it's not in the same league as the genre greats (even though the developers are responsible for making 2 of the best series in the genre)
No one likes Steampunk.
Steampunk is objectively the worst genre ever conceived.
The visuals ARE CRAP. It looks like N64 garbage. Worse than most 3DS games with subpar graphics. All the alien enemies are blue polygons because the designer was dumb as fuck and thought the 3DS couldn't handle displaying enemies clearly. Same issue as Next Level Cucks who could barely reach 30 FPS when Luigi sucked 2 or 3 ghosts at the same time in Dark Moon, or the fugly chibi soldiers in FedForce because "The 3DS can't handle human sized models in this scaled setting".
Yeah, 2 YT vids are what constitutes excellent marketing by NoA, according to you.
One of which people have an axe to grind with because of some SJW bullshit.
>patched the turn issue after release
The fact that they released the game as is and only fixed it after weeks of bitching just shows how much they gave a shit.
Unintelligent Systems went about making this game arrogantly to be "different". They copied western artstyles but failed miserably at it, and justify the whole thing as them "teaching Japan about American literature history". The hubris is absolutely unreal.
The game is fucking shit and it deserved to die, and nothing your contrarian nintendrone self can say to change that. Alternatively, keep sucking Unintelligent System's dick more because you seem content with the awful track record they've been employing since 2007. I'm sure you thought Sticker Star and Awakening were fine and dandy too, and that the rest of us are "piddly poo poo gamers who don't give new things a chance". Get. The fuck. Out of here.
Splatoon was an IP people actually gave a shit about because it was a GOOD IDEA. It had good appeal. This crap has none of that. Obscure Nintendo IPs fail because its shit no one cares about. Who cares about submarines? Who the fuck cares about shitty games like Zip Trash and FlingSmash? Jesus H. Christ,
The game looked really damn well at the time, and it had a fantastic ost and a really dynamic battle system, that's why it flew off the shelves. BTW, nww Camelot RPG fucking when? Reboot Shining Force already, you niggers!
They patched it but its still slower than I want it. The problem is that handhelds are not waiting games. If this game was on the Wii U no one would complain about the turn time. Also I feel while the idea of Abe Lincoln and all those folklore character is weird I think they went a bit over the top. There's a line of being too wacky and I think they did cross it.
Not that anon but I always tried to get the extras in every map in the demo and the alien movement shit made that horrible. Especially since I'm newer to these types of games in general. Made the demo very frustrating.
How should I play this? Just rush and make it to the end as fast as possible?
Their movements are much faster pace than in Codename Steam. In Steam they walk weirdly moving side to side like they are thinking of moving which is pretty damn annoying. And you can turn off battle animations to make it even faster in FE.
Maybe some games but not with tactical games. Having to wait for the enemies to get into their position feels like it takes way more time than it should.
I had tons of fun with this game. I put in 80 hours going through the story once and then a second time on hard mode.
It's hard for me to describe why I liked it so much since taste in these kinds of games is subjective, but if you like games in the vein of Valkyria Chronicles or Xcom, you'll enjoy this.
My only wish is they had gone more Fire Emblem with it, like Nintendo-branded League of Extraordinary Gentlemen. You got all these heroes of classic American literature interacting, I figure give them more personal interactions.
But I guess that's a tall order for a Japanese studio to make.
I was able to get most gears in a level just by playing it normally, but some you'll have to dedicate a run to getting. Anyways, the way I'd usually play it is keep the squad very close together (unless you're against AoE enemies) and make sure at least one or two people have an overwatch attack to spare. I don't think I ever had enemy reinforcements reach me playng like this.
>Game all about hitting weakspots on enemies (except for explosions which are great for AOE)
>Give her a weapon that sprays fucking everywhere for mediocre damage
What were they thinking. She'd be a great character if it was mid-range rapid fire with focused firing, but with that shit spread she'll always end up doing mediocre damage.
Also her super is complete shit.
Tom is better in every way.
that artstyle, tho. How the hell does a professional art director look at those garish colors and that cheap photoshop halftone overlay and think "yeah, that'll be immediately appealing to people"?
As a massive Lovecraft nerd, this game was like a dream. Nintendo acknowledging Shub-Niggurath, Hounds of Tindalos, and Nyarlathotep? Im-fucking-possible.
But here we are, discussing this game. They even have Randolph Carter (Voiced by Rusty fucking Venture, no less). It's got some good character and enemy designs, as well as an insane difficulty at some points, too.
It sucks that it will never, EVER, see the light of day again.
What I think is really sad is that I'm sure Nintendo gave IS lots of money (they still made it cheaper than a lot of companies just in case it didn't work out) after the success of Awakening. Kind of like a gift so they made Steam as something they wanted to do. Sadly it didn't work out as well as they wanted it and most likely Nintendo won't let them off their leash again.
Which sucks, because all we'll see from them now is just waifu after waifu. It's safe and it sells.
I meant to buy it. I just never got around to it.
I really liked the demo, even in spite of the long waiting times.
Shit, I think I'll pick it up when I get paid. That or wait until EB has it on sale for 35 bucks again instead of 60.
I played, it's the poor's man valkyria chronicles with a quirky artstyle with the bonus of nonstop respawning aliens and unskipable enemy turns.
Pretty much what killed PXZ aswell for me, tons of fanservice but you pass more time on maps that never fucking end.
lets not forget its one of the many ips nintnedo made that people ignore when they mention splatoon as the first new nintendo ip since pikmin
how is it that everyone thinks nintendo never makes new ips, even those fags on gamexplain complained about nintendo not making new ips, when they did a playthrough of steams demo.
The artstyle could have been better, they tried to replicate Silver Age comics and Mike Mignola but it just ended up looking like Rescue Heroes. The unskippable enemy turn sequences were slow (shouldn't be a problem now because IIRC there was a patch that sped it up). I do have to applaud the game for having Randolph fucking Carter
I do not mean steam I mean failed nintendo ips in general
wonderful 101 which for some reason people think is a platinum ip
there have been a bunch of failed games its just retarded that people willfully ignore the flops and treat splatoon like the first new ip
>TFW we got Mario Tennis Ultra Smash instead of Golden Sun 4
One day Camelot...
Splatoon had a gigantic ad campaign because it deserved a gigantic ad campaign though. Those things cost a ton of money, so you can't go advertising products that are obviously not going to do well at all whatever you do.
Both Splatoon and STEAM were revealed at the same E3 with playable demos, everyone thought Splatoon was fun and promising, everyone thought STEAM looked and played like dogshit.
Thoughts on the other Lovecraft inspired game published by Nintendo?
Nintendo games tend to be called "evergreen" because even if a game sells low it will keep selling forever and ever. Animal Crossing is still one of the best selling 3DS game in Japan even years after the game was launched.
Splatoon was show off at the Direct while Steam was shown off behind close doors. And the demo had the annoying waiting thing because it wasn't patched yet.
Hell I'm still shocked IS thought the enemy movement was alright and didn't just hold the game back a month to make it faster. I mean IS knows strategy games so they should have knew better.
Those never had didn't had a any kind of ads aswell maybe a direct and a couple of youtube videos, like what the fuck are they expecting?
"Yeah this new IP no heard about lets just put some trailers and never put any tv or street ads, NO WORRIES IT WILL SELL"
Word of mouth only works en mass for indies that make social commentary now even if they suck.
The only time they did that "NO WORRIES IT WILL SELL" approach was with the Wii U itself, because they were drunk by the Wii's success, so they fucked it up big time.
Best sanity system. 2nd Place goes to Dark Corners of the Earth. It gets a little Lovecraft Lite at certain points, but overall a good GCN horror game.
>IS thought the enemy movement was alright and didn't just hold the game back a month to make it faster.
Remember that Awakening's models don't have feet while Fates' models do have feet because they figured out the 3DS was more powerful than they thought, in the middle of Awakening development, but didn't want to go back to fix it.
Nintendo is one of the largest gaming companies in the world, how the hell do they not have focus group testing down to a science and why have they not revamped their entire marketing team? They were a POWERHOUSE in the 90s with their marketing schemes, but now they can't seem to figure out their demographic and just push games out to die when they get initial bad reactions. They'd save a lot of fucking money if they invested more in community insight and just general fucking market trends.
I only played them demo, but this game was atrocious on every level.
Cluttered aesthetics, clunky controls, insipid storyline and tedious gameplay (enemy turn was fixed too late and proves they barely experienced their own game).
XB:C on NA eshop when?
It's like they don't want my money
>be rapidly losing your ability to make good games
>too incompetent to generally create any new game from ground-up.
>resign to simply creating watered-down versions of classics made in a time of competency.
It's not that hard to figure out.
Fuck off underageb&. Steampunk is literally the worst -punk genre. It /should/ be about colonialism and steam-based technology. Instead, it's about fucking ayylamoliens and magical sorcery with a brass covering. Dieselpunk doesn't do that shit, cyberpunk doesn't do that shit, yet steampunk has no idea what it's trying to do and shits the bed every time. There hasn't been a single good steampunk anything in the history of steampunk.
Exactly why I bought the STEAM 3DS theme.
It only helps if your system is in such a massive drought that owners will hang onto one single game's patches to try convince others and create a placebo that "ITS GETTING BETTER AND IMPROVING".
Over 1 year later and Driveclub is still awful but it has an internet shill defense force because of those placebo patches.
If 3DS wasn't getting a decent amount of better titles at the same time. Nintendo fanboys would have given it a better shake.
Dieselpunk is a thing. It's better than steampunk in every way possible unless you like the "look at me I'm so British and quirky! XDD" thing steampunk has going for it.
How do they keep putting out games like this? Same with Fed Force and Sticker Star, it's stuff that's not necessarily outright bad but just comes out of left field. Then it gets a bad initial reaction and they drop all support for it, all because they didn't think about what would sell at the time. Are they just always trying to start the new big thing and failing?
Steel Diver sucked, Sub Wars however was underrated
The people that grew up with nintendo tend to be the loudest in terms of reaction to stuff. They wanted news of Fedora's Mask, didn't get it, and then got even angrier when STEAM was announced as a thing. Thus it got an initial bad reaction. Couple that with the game being subpar at best, and you have the entire internet dogpiling on an easy target for clickb8 & h8. Even more so with Federation Force; after Other M killed the franchise, fans were hoping for Metroid, and expected something, anything, related to either Prime or the 2D games. Instead, they got some spinoff that seemed as though metroid was tacked on as an afterthought and went ballistic.
>If only Sub Wars had a decent Matchmaking system.
I really wanted to like Sub Wars, but with the constant teleporting Jap subs and direct hits that weren't actually hits, coupled with getting hit by nothing, I couldn't justify it.
It's like I'm really looking at American character design, but with more effort put in.
It sucks, but as a company that's something you have to deal with. You have to pay marketers and strategists to chart out when to make announcements and what games need to be fast-tracked.
This shit happens every year. They hype something up, people expect a big franchise, they don't get it and flip out. People aren't going to change, your strategy needs to change. Splatoon was barely shown when it was first announced, but it took off and they advertised it organically after that, which is the strategy they should take for all of these titles. An initial bad reaction is a death sentence when only the biggest games get coverage.
it could be great if it wasn't for that good awful graphics
Can't personally say. But pointing out sales numbers for Nintendo software tends not to be always the best way to view success. However them dropping the price is however is something that should be noted because Nintendo NEVERS drops price unless it's a quick time sale thing.
Her weapon is designed to be used from one square away. It shoots in a moving spread, like a sprinkler, which ruins using it from over a square away, especially on weak points.
Sub Wars was pretty much "Wasted Opportunity: The Game"
So many good ideas that just got shit all over my mediocre design. That being said I really hope they continue with it.
You know maybe I wouldn't hate that you needed to hard-to-find FE amiibo unlocks if there were a way to unlock the FE character in game.
Like have the Amiibos be a shortcut and the alternate way of unlocking them would be through cog collecting.
there actually is one.
This is actually really typical of 'new' Nintendo IPs. Splatoon managed to avoid it by being really well received immediately when it was unveiled, but S.T.E.A.M was slammed by the press FOR being a new Nintendo IP, not because of anything it did wrong.
It's a great game, and I'm sure IS are thinking about how to sell the sequel.
Could've sworn there was one with the female briefer.
>I'm sure IS are thinking about how to sell the sequel
It's just not feasible. The first one clearly didn't find a home, they'd have to change the whole thing to get solid sales going. Unless these have really low budgets and can handle the low sales or something.
Califia has great range and explosives, allowing her to hit multiple targets and bounce shit around to allow easier pickings for harder hitters. Queequeg has theoretically infinite range, great damage, a massive hp pool and a 20% damage boost for the entire team. Plus the penguins can serve as recon.
range is key in this game. The knockbacks help prevent enemies from getting close to your vicinity. When they're knocked away, they have to use more steam resources to get back close to you and it screws up their positioning.
Queequeg's range dominates from long ground distances and he has in theory infinite range. His only weakness is anti air combat.
Califia's explosives while are weaker than John Henry's and Queequeg, it can still do heavy damages at long ranges and a significant amount of map designs are so heavily biased for long ranges that she can make every single early map a breeze. She essentially has an explosive sniping utility in the palm of her hands.
Knockback and distance range is actually more important in this game then close combat. Especially in online multiplayer where everyone is running Fox, Tin Man, Califia.
I just played the demo, and enemy turns are shit. In the full game they fixed this? I am really craving a tactics game, and I am pretty sure I am picking up Stella Glow. I was thinking about getting this too as I am a history teacher and the literary characters seem like a neat thing.
>day one patch
I'm pretty sure it took a week or so and I played the entire full game at launch without it.
>tfw abusing marth's special skill online
based tin man giving marth super high movement
I'm pretty sure you're a fucking moron because it was a day one patch.
If you wanna complain, then complain about how you need to rescan your amiibos every time those characters die, which will be often.
It only sold around 50K worldwide over the course of several months. According to VGChartz, it recently had a spike probably from holidays, it's now up to 160K. I wish it sold 300K or more, that's decent for a niche title. But unfortunately, I'm afraid this will forever be a cult classic. Still hope the sequel happens regardless of sales.
except I never complaint about the game. I loved it. You're thinking about the another person.
Also the patch wasn't even available in America until a week or so later.
II love Nintendo, but I hate Nintenyearolds who only buy Mario and Zelda but don't buy Wonderful 101 or Codename Steam. Hell I promise you that if the main nigga from Steam came out in Smash Bros everyone would get hype and the few copies out there would sell out and everyone would panic trying to buy it because they were always a fan. Makes me fucking sick.
next thing you know no one buys games because all game developers support certain rights.
There's no reason people should buy a mediocre piece of shit just because there's a very small chance some positive change might come from it.
And if anything, the success of these games would probably just lead to Nintendo turning them into another cow to milk dry, since that's what they're best at.
>Playing this game
>Storyline is holding off Cthulu aliens from taking over earth
>Suddenly Dorothy appears out of fucking nowhere and tells the team we need to go to the Emerald City from Wizard of Oz in a separate dimension and save it from aliens too
I played it this month. It is a pretty good game. Fox is OP. Lot better than that majora mask crap.
While the game got quite some hate. It seemed to me that it quickly turned into sheer indifference. People didn't look forward to it or even cared until it flopped.
One could wonder what's worse a reveal.
The hate Federation Force got at least made some people remember the game. Even if it was in a negative way.
The game's art style could have easily been improved tenfold if they just made the color palette on the characters something other than 90% bright red.
Also, they missed a huge opportunity not using that catchy fucking theme song for their big announcement trailer to give the game SOME kind of marketing hook.
>Queequeg is called King Queg in europe version
>Days of Ruin
Even if they did. It would not matter for sales.
Not like that Days of Ruin was a success...
Queequeg has god tier range as long as there's ground before the Penguin, which means he can scout pretty much everything ahead of him.
Dunno about the other, haven't gotten that far yet.
>tfw I had Marth screw their entire steam resource and I walked past all of them
>tfw you manage to make ike do something useful
he's not the absolute worst in the game but damn he got the short end of the stick
The game languishes in the bargain bin at GameStop for $10. Even then I didn't feel like purchasing it.
>buying 3DS games
New advance wars when?
>enough for today's audiences.
Was that ever the series' issue? 3ds has sold pretty well, how many of its games are dark? Smartphone markets huge. How many of its best sellers are dark or gritty?
Here's the easy way out:
>Destroy one shield generator
>That opens one of the doors (doesn't show you that, but it happens)
>One agent on that side goes through and to where the exit will open up
>Destroy the other shield generator
>The agent who went on ahead completes the map
Marth can be used well to fuck up Enemy steam usage but he's like a guy who brings a sword to a gun fight.
Ike while high hp and biggest recharge rate, ulimately has a gun that doesn't do shit except for those bugs in one of chapters but overall near useless.
Robin is like Califia without knockback and can counterattack but shitty recharge and subpar secondary.
Lucina is like insanely good for speedrunning and destroys everything in long range as she has the power of Lion and Fox combined into one. I have no idea what they were thinking about making her. She can carry an entire map. Hell one map I played I didn't even bother using any of my other units and she completed a single mission like 2 or 3 turns. However she's fragile and she shouldn't be used for close combat and dies easily if she does.
Where is this $15? I just checked best buy since I've got some reward certs to burn and the cheapest I found was some dude on eBay for $16 shipped. Please tell me I won't regret my impulse buy.
OK cool. I have been wanting to check it out since it launched but I've been busy and distracted by other games. I remember seeing it in sale a few times. Just wish best buy would do some more game sales like around Christmas so I can get rid of their stupid reward zone certs.
It's 17 on Amazon right now
Lucina is good but the bow feels too limited by its awkward ranges and the inability to choose your boiler really hurts her. Plus her ability doesn't stack so if you use lion or queequeg(or God forbid both at the same time) her ability is wasted. Not saying she's bad, but I wouldn't put her in the highest tier possible.
Ikes great at pushing people and killing nettles, not that it really means anything.
Damn, well I already bought it. I gotta stop doing that. Either way as long as I wasn't ripped off. Ill find something else. Been eyeballing second son on ps4. Should be cheap too now.
>sells a measly 300,000 copies
I wish. It was a good game but I can understand why it failed.
i don't have much hope for Fed Force. Fine if they succeed in that though.
Might not matter in the end. I doubt they can recover from the reception the game got
>>Nintendo announces a press-only 3DS reveal roundtable
>>media won't shut about it being Majora 3D
>>everybody is worked up and anticipation high
>>hear it's an Intelligent Systems game
>>hype is beyond real now as everybody thinks it's a new Awakening-style FE game
>>game is unveiled and it's this
Didn't we end up getting both Majora's Mask 3D AND a new Awakening styled FE game? That's what really kills me about the STEAM anti-hype.
For the record I beat the entire game without the speed up function. Thought that shit was great.