Anyone else worried that Dark Souls 3 simply won't measure up to some of the games that preceded it? I'm not strictly talking about Souls games, but Bloodborne as well.
Will DaS3 be a carbon copy of DaS1?
If yes: "GOTYAY, best game ever, amazing, I just came."
If no: "Worst garbage I've ever seen, fuck FROM, this is worse than DaS2, fuck you if you like it."
The problem is that they are milking the franchise too much now. And every game is really just more of the same with barely any innovation.
Played one Souls game you played them all. If you got gud at DS1 you can wreck everything in the other games too.
everything points to it being the best games in the souls series by far (including bloodborne of course). it's on an engine they already have experience with (bloodborne's), it's their third multiplat title, the entire A team including mr mc m to the yazaki is back on it, etc.
literally the only thing that could go wrong about it is if they mismanaged their alloted time again, which is what happened to DaS2. that game was simply too big for what they were trying to do, and everything had mediocre quality as a result.
Because even a series as fun as Souls games gets old at some point.
I played DeS, DaS, DaS DLC, DaS II, DaS II DLC, BB and BB DLC.
I'm exhausted. I can't even get hyped for MORE Dark Souls right now despite loving the games
No. After seeing the previews I think they're on the right track. The feel and look of Dark Souls is back, with a hint of Bloodborne in it. I can't wait.
If it's as good as DaS2 I don't see how I could be disappointed. Everything seems to point to them learning from the mistakes from that game and it's not being developed for 10 year old hardware. There is zero percent chance of it being worse than DaS2 and that game is a solid 7/10.
I didnt get to play the beta but I recently played DS1 just to remind myself and so on and the shit was so slow and boring, I saw some DS3 gameplay and at least it looks a little faster/smoother but still not up to bloodborne level. I just go with low expectations I guess.
I think the problem is more that they're making sequels. FROM seem to do the best when they have a clean slate and can create something that's complete and tied together.
Having to expand upon what was set in DaS 1 whilst sticking to the aesthetic and themes is stifling their creativity.
people already overhyping ds 3 saviour only to get disappointed again since it won´t repeat their fanfic of a souls game
he already supervised in ds 2 which is considered bad from the fanboys, how he suddenly should create a good game by pandering what mentally fanboys want?
to faggots like him?
Dunno, preordered it for 30€ on Allkeyshop.
Been replaying DaS/DaS2 lately too (I forgot how brutal Iron King DLC was).
I am ready for DaS3 and I expect it to be a DaS2 with better lightning, and less 1v4 faggotry.
What's wrong with attracting dudebros? It's just more money supporting the developer
>go to subway
>order a $5 footlong meatball marinara sub because it's your favorite and you love it
>you order it every day for lunch
>go in and there's a kid ahead of you in line
>he's fat, ugly, and an annoying shit with a furry shirt
>he orders a meatball marinara sub
>sandwich artist then asks you for your order
>you order a tuna melt instead because you hate that kid so much and force yourself to eat it instead of your fav meatball marinara because you hate that kid so much
That's how retarded you sound like right now
Sure a little bit, because we're at the fifth game now and it can only get farther away from the original vision with each subsequent game.
If you want to appreciate this series play Demon's Souls, play Dark Souls, play Bloodborne. We don't really need any more games. Not that I'm not excited.
You're actually praising souls pvp over bloodborne? Sure the gun gets annoying when cunts do nothing but dodge and shoot fishing for a visceral, but even that is better than the dodge strafe CUNTS who will only attack if it's a backstab
Bloodborne has atrocious covenants, easily the worst. They are just flat out useless.
Bloodborne's invasion system with the bell ringing is also 100% garbage.
BB has the worst online aspect of all Souls games and yes it's a Souls game.
let them one run babbi alone, people that claim that Dark Souls PvP is bad are just the one that wanted to do an one and only run before quitting the game and got assfucked by some invaders while doing so.
I honestly hope that we don't get more of BloodBorne. It's easily my least played game in the series, mostly due to the game being all dodging and parrying and no blocking.
The trick weapons were cool, and I'd like to see more stuff like that, but I prefer being able to wear heavy armour and shields
It releases 27th of march in Asia and 12th of April in the west. Not a problem for PC seen as you can use a VPN to unlock it early or use a pirated copy till it is out in the west.
>people actually spend hundreds of hours building builds and playing online
I tried it for one day while sure it had its moments I cannot see myself spending more than 50 hours desu family.
You are simply wrong.
Dark Souls and Dark Souls 2 (if you work around soul memory by duping save files) have very fun pvp.
Dark Souls especially made me create a ton of characters specifically for online play.
I had an Iron Tarkus character at a specific level who did nothing but sunbro for tarkus. I had an Ornstein sl65 who sunbro'd.
I also had a SL1 Darkwraith, a SL28 Darkwraith in Sen's and higher level Darkwraiths.
It was awesome and a shit ton of fun.
It's a shame gravelord was broken because of how they made it work in the network, the concept of it is amazing and I wish they'd bring it back only this time fully functional.
A fully working gravelord covenant in DaS 3 would be fantastic.
I'm actually legitimately afraid they'll pull the BB bullshit where enemies won't drop their equipment, and that the weapon variety will be relatively low.
That was one of the things I really didn't like about bloodborne, because even when mobs do drop something, you know it's gonna be just bloodvials or something similar.
BB was more of an action game and less of an RPG (compared to Souls), which of course is not a bad thing, but I really don't want them to sacrifice RPG elements of Souls games just because BB was more successful than DaS2.
of course it's a souls game, that was for the sake of a coherent sentence. I'll agree that requiring the host to already have a cooperator summoned in almost every pvp zone is a bad choice, but the quickstep movement alone makes up for it by allowing you to fight multiple opponents much more easily. assuming you've got an upgraded weapon and know what the fuck you're doing.
>BloodBorne is good meme
Its by far the shittiest "Souls" game (if you count DS2 DLC).
Least armor variety, least weapon variety, least build variety.
"But its le fast xDDD"
Yeah, that one was cool, the game still has shit replay value.
Here is your reply, I hope it gives you the attention you are seeking.
Bloodborne is a good game and great single player experience. I like the setting, the atmosphere, all of that.
I just wish it had more replayability and better covenants, online and invasions.
Also I did not like chalice dungeons. They're just the same ~8 rooms rearranged like lego blocks over and over. And then the same but with a sand texture. Or with grass.
It's not fun and doesn't make up for a worthwhile NG+
You're very biased, that's your view and entertainment method with the game. Not everyone plays like that. Another anon here, and i also had dozens of characters in DaS, 400 hours with the game, and never meddled with PvP. I don't like PvP, in any rpg whatsoever, and yet put hundreds of hours in the Souls series. PvP is only one aspect of the experience, it's important for some, irrelevant to others and both groups can exctract hundreds of hours of entertainment out of the game.
And yet Dark Souls managed to have it all: Good pve, good pvp, good everything.
Why can't Souls games after it do that? Why does BB lack so much in the online compartment?
Even if you don't care.
>I j-just want to be comfy, I'll never go human so I don't risk being invaded... why do people have to be such bullies this game is FUCKIN impossibly hard as it is!! But that's what makes me a hardcore gamer, I play Dark Souls :o
Anyone setting his expectations too high will surely be disappointed, but I'm just looking forward to the new mechanics only because they promote more build variety
>Arms masteries for more special moves, BB-like weapons
>DS1-like Estus for more tense/fun exploration
>Blue Estus making spellcasters more fun in PvE
>Can backstab with arrows, possibly more versatile bows
>Shields separated into parry shields and mastery shields
It should. Don't get me wrong, i'm not saying it should be scrapped or disregarded. Obviously i hope it has the best of everything, i was just correcting your assumption that PvP is what made people put hundreds of hours in these games. It wasn't.
>not trying all sorts of builds, enjoying the pve and pvp and exploring all the possibilities the game has to offer
What's the point of you buying it family? You barely scratched the surface.
I play mostly on PC, but I played Demon's Souls and Bloodborne on a PS3 and PS4 that I borrowed from a friend.
I'm perfectly willing to acknowledge when a game is shit and I don't really give a damn about all these flamewars between consoles and PC.
I don't think that's what people complained about though.
They complained about the vast difference in the E3 and release day versions of the game. They complained about how nonsensical the world connectivity (not sure if I'm using the right word here, I'm talking about how the levels were connected to each other) was, how tedious the farming for item drops were, how there were far too many humanoid enemies, how some of the boss fights were just outright bland and boring.
My main worry is that they're making so many games all at once, at the same time, and so one of them, or more, is bound to suffer a drastic drop in quality, like DaS 2 did.
You mean from the network tests?
I like some of the stuff in there, but I can't really get a good feel for the game until I try it out in its full glory.
DaS 2 has made me highly skeptical.
It's the opposite for me. I'm downplaying DaS 3 as much as possible, thinking it's going to be a disappointment that DaS 2 was. Hopefully, I'll be pleasantly surprised by it being otherwise.
My main worry is that they might drop the ball on the story, so to speak.
Yeah, I liked it a lot. Starts out as this monster hunting game and then at one point you realize there's far worse shit involved here than blood-plagues and people-turned-monsters. It's beautiful.
>My main worry is that they might drop the ball on the story, so to speak.
I'm not worried about that, actually.
Really curious about the whole Sun bullshit.
It might be the fabled WINGED EXECUTIONER, who knows.
>he never experienced parking a level 30 NG+7 character in Parish or Sen's with Solair and Lautrec summoned, just watching them maul all the twink shitstains trying to invade newfriends.
weapons are already looking better than in 2, it seemed like he was swinging the axe at the begging a bit fast but at least the 2h seemed to have some weight when he hit something
Yeah it is crazy. I don't see how it could even be a fightable enemy. It looks like the sun is going out from the pile of ashes below it. Maybe the giant creature is the cause? Or the result?
Now that i look close at that thing in the cell...
It has underdevelopped wings, human like face and stay in fours. Looks like a mix of dragon and human maybe? Are we going into dragon experiments again?
Only worries I got are:
>Soul Memory kinda mechanic
Didn't mind in DS2 single player but for PVP it's a pain. Having a fix or just base players on level would be nice
>Too many healing items
Just noticed this on Bloodborne as I'm getting too many Blood Vials on enemy drops so far and I'm not even buying any. Demons gave you too much grass and DS2 did this with healing gems and with DS1 estus so wouldn't mind either just estus or healing items.
That's it really. As long as it's good.
Soul Memory is already confirmed out. It's back to SL matching exclusively.
Don't think there will be any healing items, maybe they'll bring very rare Divine Blessings back, but you'Re gonna have to balance regular estus and blue estus for healing spells I'd imagine.
Well, the dragons have certainly returned, and in great numbers. All the dead corpses in Lothric, and you can see billions of them in the sky on some screenshits like these and the one I posted here >>324246160.
We're probably going back to the age of Ancients, for whatever reason.
>We're probably going back to the age of Ancients
Looks like end-times to me. Fire is going away, so a bunch of Eldritch shit that can't exist in the light is returning, or being born from chaos.
>Least armor variety, least weapon variety, least build variety
After ToH, those titles belong to DeS.
Also "least weapon variety" was always an embarrassing complaint.
BB's weapons were all feasible and unique, as opposed to the hundreds of useless clone weapons you'd find in previous titles.
Quality > quantity
i think they should just stop making sequels to their games and just go with something new each time.
i hope they do like a necromancy game where all weapons and armor are torn pieces of reanimated bone and flesh stitched together.
Well yeah, Dark is basically just humans anyway. All the weird shit like stone dragons that are somehow alive but can't die is what happens when there's neither light nor dark.
This. As is was said in the first cinematic of Dark Souls, the Flame will fade and only Dark will remain.
I bet we'll get the Bloodborne treatment, where the first part of the game is scary and dangerous but the second part is even more horrific, riddled with cosmic horror and abominations born from the Dark.
>not measuring up to Bloodborne
I can only hope. I want it to play like Dark Souls, not Bloodborne. I want to be able to use a great shield and fend off bosses while finding holes in their attacks patterns. Not spend all my time playing a fucking evade rogue pvp build.
Haven't been keeping up with DaS3 lately but I really hope they didn't shit the bed and decide it needs to be Bloodborne all over again.
Lindwurms, to be more precise.
Wyverns have legs.
Maybe, but the poisture (and, arguably, the size) is really different, so I highly doubt its the case of "boss makes a second apperance as a regular enemy". Maybe she comes as an NPC later, or it's some other NPC related to the Frigid Valley.
>Looks like end-times to me.
Well everything's definitely going to shit.
A decent amount of enemies seems to have that mutation gimmick they were talking about. Guess it's gonna be more and more apparent as the world goes down the drain, sorta like BB's phasing deeper into the Nightmare.
Actually, not that I think of it, Chaos probably is the deal in this game. The Ivory Crown and (maybe) Alsanna appearing in the trailer imply that the Loyce and the Chaos will make some appearance.
>And Chaos is something entirely different
D-did you just quote Aldia here?
Is that what he meant?
Dunno about Aldia because I paid so little attention to Dark 2's story, but the Chaos wasn't born from the First Flame. The Chaos was born from the Witch's Life Soul. It's separate from the original aspects of the Flame.
It's faster than DaS1 and 2 but slower than Bloodborne and it'll have the weapon and equipment variety of DaS1 and 2 also. Nothing much to worry about unless they shit the bed with slower weapons being useless due to the increased speed but I doubt they'd fuck up something that mechanically fundamental.
Really? Because I'm certain they can sink a lot lower than DS2
>And Chaos is something entirely different
Isn't chaos just a really fucked up version of flame. I mean the witch of izaleth created using her soul (fire) while trying to replicate the first flame (more fire). Plus it is always manifested as fire and associated with firey areas
Hopefully Ice Sorceries are gonna be a thing.
The !FROSTBITTEN! status effect doesn't seem OP enough to not give it to players like with Curse and Petrification.
>I can beat the game on SL1
So can a lot of people, it isn't hard if you know what you are doing.
That is completely different from making an OP build just so you can win against people who have no chance against you.
Considering that DS3 is supposed to be the final title of DARK souls, this should mean that the game might finally give coherent answers to what's happening and what's happened instead of vague answers. This alone could make it measure up to its predecessors.
I suspect they're going with the tried and tested, vague ''show but don't tell'' approach though.
>The Witch of Izalith attempted to duplicate
the First Flame from a soul, but instead
created a distorted being of chaos and fire.
Its power formed a bed of life which would
become the source of all demons, and is more
than enough to satiate the Lordvessel.
it's the description from the Lords Soul you get from the BoC. Seems to apply she used the lords soul when she fucked up and made the bed and chaos
i would be glad if it wasn't since i like ds2 sotfs better than ds1 which is plagued mainly by people who consider world building better by how many pointless shortcuts it has and by how they can't fight more than 1 enemy at a time
and it looks like ds3 will have both from ds2
bonfire warping and multiple enemies even in boss fights
i sincerely hope /v/ doesn't like it
>vague ''show but don't tell'' approach though
They have to, it's a trademark by this point. And to be honest, i'm tired of everything throwing exposition in my face in every media, i enjoy the subtlety of Souls and how it lets you connect the dots.
And yeah, Miyazaki said it'll be a "big closure" to the series.
Hopefully they at least have the lighting done better in the PC version than what is apparently in the console version.
Nothing ruins ambience quite like a torch not casting any shadows at all.
Age of the ancients was the primordial soup of souls universe, we're not going back to it as its not a part of the cycle, the cycle started when the first lords found the flame, there was nothing before that, the cycle goes from age of the fire to age of the dark and back again. Dark souls one was at the end of the age of fire, the flames were starting to fade and the dark was popping up everywhere, whether the chosen undead chose to link the fire or walk away from it, eventually came the age of the darkness, souls 2 happened after the age of darkness ran its course for the most part, and was at a turning point where a chosen undead was destined with breaking the cycle. Souls 3, by the looks of it, is dealing with the return of the age of fire, rather than destroying the lords of the flame, it looks like the undead this time is tasked with trying to become one to start a new age of the fire.
Souls are pretty set on placing you at the end of an era, rather than during the golden age.
No more Dark Souls according to Miyazaki, and Bloodborne was a one-off thing.
It's either no more games like this, or something in a new setting.
I'd love them doing something with Souls-like gameplay in the Armored Core universe.
>I think it would have been more specific if it was the lord soul.
it doesn't need to be. The second sentence makes it obvious that the soul in question is the one we obtained from the bed of chaos, which is named Lord Soul
>rather than destroying the lords of the flame, it looks like the undead this time is tasked with trying to become one to start a new age of the fire.
You don't play as an undead in Dark Souls 3.
From the looks of it, Dark Souls 3 happens after the cycle has been broken, and an entirely new thing starts happening as dark and light fade away.
>tfw when he's a friendly covenant leader
>tfw when he's like the chapel cripple in Bloodborne, the only character in the entire game without an ulterior motive who wants to help people but happens to look spoopy
This Sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.
The word "wyvern" doesn't appear once in the entirety of the Souls series.
Still, everything that happens in Dark Souls 2 SOTFS makes it pretty clear that Chaos is separate from the dark/light disparity though, and despite what many people here would prefer, Dark Souls 2 is still canon.
Something being created from a Lord Soul doesn't necessarily mean it plays by its rules.
>Character don't go Hollow though.
Going hollow is the curse of the darksign, not particularly a trait of the undead.
That literally changes nothing, whatever he meant, you play as an undead.
>No you don't. You don't go hollow when dying.
FUCKING READ NIGGER
Kind of. Aldia is some sort of Chaos being now who can't die and he tries to lead you in the direction of rejecting light and dark in the same way Frampt and Kaathe tried to bring you towards them. There isn't anything concrete or explicit, but a flaming tree man says that there is another path. We can only assume that it has something to do with chaos.
>going hollow is not a fucking trait of the undead it's a part of the curse
Are you retarded? The curse is what makes people undead. The dark sign is literally called the curse of the undead.
>You're not undead.
>Literally cannot die
I hope you die, and I don't just mean die as in not live, I hope everyone you ever loved dies in the most painfull horrifying way and you die from having to watch it happen.
>he drops his spaghetti all over the place all the time
No wonder Oedon becomes formless and impregnates women by the truckload, he's awkward as fuck. I'm surprised he didn't yell out 'REEEE HUNTERS FUCK OFF' when you first get there.
What the fuck are you even talking about? There are no undead without a dark sign. The dark sign is what makes them undead.
>The Darksign signifies an accursed Undead. >Those branded with it are reborn after death, but will one day lose their mind and go Hollow.
Bloodborne had no shadows cast by torches though.
If you lit a torch in a dark area you would not have a shadow trailing behind you or anywhere.
It managed dark areas decently (in contrast to DaS2) but only certain light sources cast shadows.
Console faggotry aside I finished bloodborne first then went to play DaS and fuck it was too slow for me. I wish I could have played it before.
Really looking forward to DaS3 just hope it's a bit faster
Played quite a bit of the network test.
Dark Souls 3 feels like Demon's Souls in terms of speed, so somewhere between Dark Souls and Bloodborne.
Not sure how much of that is due to equipment weight being disabled.
>they are going to stop making souls games after DS3
I'm incredibly worried, that company is going to implode when they fall back on making other games. They are great at making souls games, terrible at making anything else.
Miyazaki already went on record saying that he didn't halt the creation of the game solely because he became president when it was mid-development.
You can already see how this is gonna turn out.
(read: worse than DaS2, itself the worst souls game)
I doubt it. Even Dark Souls 2's pre-release lighting system that everyone jizzed over was mostly bullshit. Darkness was hard-coded with a literally line you stepped over to make it happen (just like the sharp color changes everyone notices), torches/bonfires only cast shadows on specific things, and environmental light sources didn't cast shadows with the majority of them not even bothering to have proper static lighting on the areas immediately surrounding them.
I'm personally afraid that it's just going to be a castle and the game will still suffer from a lack of enemy variety, the old overabundance of knights in armor problem DS2 suffered from.
But more than this, I mostly want replay-ability, and for the game to be memorable
However, all this said I'm still going to buy the fuck out of this game, play the fuck out of this game and probably enjoy it regardless
>das2 is still better than bb in the GAMEplay department
Sweet Jesus, PCfats are deluded.
It makes sense in a way though.
The Dark Soul came from the Fire. There can be no dark without light. So Dark can only make sense within the Age of Fire. Pure Dark can never exist.
That doesn't really seem to be the case, but who knows how it'll turn out in the end.
>still deluded in thinking sub 29fps experiences are games
>One day, she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer.
why did she even try to eat it?
Not really. The entire point of the Age of Dark is that the only check to the Dark of Humanity would've been gone. So theoretically the Age of Dark can exist since the primary difference between the Dark Soul and all the others is that the Dark Soul doesn't lose strength as time goes on.
Like 2 are, the rest are garbage. Same with the Tenchu games the first 2 were pretty fun then they got worse and worse. They are shit at making anything but souls games. I hope his wording was more towards "We are done with the DARK SOULS universe" not "We are done with making these kind of games" If the former great, if the latter good luck fucker, I'll see you in 4 years with a new souls game after your next project tanks.
They're pretty good, especially the squid kid cosmic broccoli transformation.
Hopefully we'll get something equally decent in DaS3, maybe dragon transformation with proper wings.
If nothing else its funny to look at. I liked it
> Only two.
Are you talking about 2 and 3? I'll agree that they are great, but I did have a fun time playing 4 and 5.
The one I did not appreciate greatly was Nine Breaker, and that was the one that got me into the series, strangely.
But I do agree with you that they should fuck off a bit from the Souls universe, but keep making games that use similar gameplay design. It's a good formula.
>forms a heart shape with his little pseudopods
But there's this philosofical commentary within all this. Follow me a little:
As time goes on, the Fire fades, stagnation, and the Dark takes hold. But perceive how humanity fades as Dark goes stronger. They go undead, hollow, a shadow of it former self. They are not humans as we know it anymore, mindless and have no drive.
Fire is also related to a spark. We, humans, are only ourselves with the spark to move forward, to build and to challenge. We need the fire to be humans.
Dark is stagnation, it is not the Age of Humans because while we have Dark in us, it is the Fire, the spark, that define us.
I'd have no complaints if they took 3 years off or so to pump a new souls like game out. Let it breathe, come up with a new universe that is self-contained and realized. Like how bloodborne was.
To abandon something that put your company on the map is fucking insanity, also its extremely arrogant of him to state this is what his company is doing, when in reality he is owned by Kadokawa, so if their new IP bombs they are going to be in actual deep shit. Not this we make shovelware who cares if we fucked up shit, like actual millions and millions of dollars shit.
Miyazaki has a fucking boner for Tower of Latria that he cited it for Bloodborne's aesthetic and atmosphere.
I'm hoping he does it again for DkS3 but in an area. I think I'm happy with Bloodborne being the big Lovecraft Souls and not bring it too much to the DkS series.
>But perceive how humanity fades as Dark goes stronger.
I don't really take it this way and it mostly comes from the way Humanity reacted to Manus. The term most people use is that Humanity doesn't "fade" but becomes "harder to hold on to." And in Oolicile the Humanity sprites have become sentient and wandered off on its own. That's what I think it is, the Dark of Humanity has become so thick that it refuses to be contained in its own body anymore and wanders off. Yeah the body can generate more and if you're a Darkwraith you can stockpile it but for everyone else they're struggling to hold on to what little Humanity they have.
Will DS3 have a portal so we can go back in time when Gwyns elite knights weren't all insane/dead? Also is this game taking place in or new lordran or is it another "this is 2000 years after" kind of thing? I failed to see how dark souls 2 was related to the first in any way besides the obvious nostalgia stuff
But what do those sprites build? What do they achieve? Nothing. That's what Dark taking over Fire is, stagnation. Things can only happen with Fire, even if the thing is the constant struggle between Fire and Dark.
>They are shit at making anything but souls games.
Holy christ you fanboys are fucking delusional. From has a huge library and while not every game is mind blowing they've made plenty of good games and if you honestly think only 2 armored core games are good you need to re-assess your shit.
i liked shadow tower
I just hopes it doesn't shit the bed like in DS2 where infusions were pretty much better than any scaling you could get outside of a few exceptions.
And then also nerfing the potentially interesting build infusions like Mundane because they couldn't figure out how to balance it on the weapons it was strong for.