>RPG with fantasy setting
>characters say "Oh my Gods!"
>Magic is an everyday thing in a game
>Characters are skeptical about something supernatural existing or happening
>They call animals from our world animals
>They call animals that don't exist in our world monsters
Or "By the X"
Where X is the amount of gods in the game.
>game has magic spells
>world isn't in total chaos of destruction and people using magic to mind control others
Does anyone actually enjoy fantasy RPG dialogue?
>By the Maker, foul monster, thou shalt taste mine blade!
>protagonist and best girl in the game get married and fuck
You're joking, there's no way she can look like this.
>An ancient evil awakens
I unironically love this cliche.
I don't remember which game, but I specifically remember at least one game that makes the distinction because animals have always been around while monsters have only appeared recently when the villain started doing evil things.
>game doesn't take place on Earth
>Earth type magic and spells still exist and are named after it
>in a world with literal manifestations of Divine power, divine beings, a pantheon of gods, and literal daemons / evil power
>fortunately it's an Old God so it's going to take the entire game before it starts to do anything
Yeah, lots of games do that bullshit, but it doesn't make it any better. Because the animals still all just happen to be the exact animals we have and the monsters are the ones we don't. What a coincidence.
I don't like the Thy and Thou, but I do like a bit of shakespear-ish stuff in the writing.
>You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!
>dragons are hyper intelligent and came long before the other races
>humans and other races still exist
Because Monarchianism. Basically Light and Dark are in balance and can't kill each other only the Light is always like "C'mon Darkness, just one more Age" and Darkness is like "OK but that means I get extras when it's my turn!"
>game has a fictitious religion
>Character reacts to something in shock
>In [leader/god of fictitious religion]'s name!
nothing wrong with being consistent with your fantasy work
You are stupid.
Magic might be an everyday thing but that's like saying that
>People can talk to each other over continental distances with phones but they don't believe in telepathy
There are certain similar things which are less likely and soul silly even in fantasy settings.
Lets take Elder Scrolls, Mundus and all of existence is literally made of Creatia, raw unbound Magicka, Magic constantly flows from Aetherius through holes in Firnament (stars and sun) and it passes through everything all the time, a lot of people have some magical powers from birth, lighting candles with a small fire spell is rarely a problem...but if you would tell a denizen of this world that there exists a mechanically constructed giant mecha reality warping brass deity made up of collective souls of all the dwemer and that due to it's "Tonal" manipulations of existence it can break time, rewrite existence and that EVEN GODS are weaker than it, they would tell you that you are crazy.
Normality is defined by what they see on usual basis, if there are some absolutely mind blowing applications of magic, creatures that no one has ever seen or absolutely stranger and more powerful supernatural forces out there than magic they might not believe you because they have never seen it.
There is a distinction in Elder Scrolls for example.
Most of the "monsters" are products of Wild Hunt and remnants of Wild Hunt interbreeding to create horrible chimera like creatures, while animals are just animals.
Dragons are lazy as shit. Whenever they want something, they just go out and snack on something and then go back to their lair and have a sit down.
Imagine if you lived in a world inhabited by sentient societal gummy bears? Would you take them very seriously?
No, you'd maybe eat them from time to time, but you'd mostly eat their flocks of reese's peanutbutter sheep
>protag didnt know he had amnesia
>This impossible thing couldnt possibly happen! This obviously means, this other impossible thing happened!
Bonus points if it's a crime story you are supposed solve yourself
>Best girl falls in love with the worst character
That is always countered by one of these
>Dragons reproduce very slowly or/and most of their children never survive, so there is a low population of them
>Dragons have absolutely different and alien motivations from humans and other races
>Several races have their own deity, super demigod or an ancient weapon and if war would start races would not be completely defenseless
Or all of these
In case of Elder Scrolls Dragons have actually conquered mortal races before, then Kyne gave ability to cast Thu'um through her to mortals and ancient tongues used Elder Scroll to hurl Alduin in temporal time rift and Akaviri invasion started, weebs with their ancient Dragon Fighting ways started fucking up Dragon Empire remnants.
I can understand this in a world where magic exists. Devil's advocate:
Think of it like this, there's magic, and not all of it is divine. There's elementals too probably because generic fantasy. Why wouldn't the gods be manifestations of divine magic rather than the original source?
It's completely inexcusable if they act like Battler (YOU DON'T EXIST) versus a sane or skeptical response (You exist, but you're not really special). Very rarely do gods in vidya do anything that seems outside of the scope of 'mundane' magic.
Prove monothiesm makes any more sense than polythiesm.
Go ahead, I'll wait.
>demon who controls lesser demons is called a warlock
Imagine if a game had demon warlocks who practice earthen druid magic and summon bears and hawks.
What game does that? If they're a human or not-demon they're a Warlock, if they're a demon that controls other demons, they're an Arch-Demon or some other sort of title ("Prince", "Duke", "Lord", whatever)
>Final boss isn't a god
>Retards call it a god anyway so they can pretend it's a cliché
>The god is called "creator" or "maker" or something equally inspired.
>It's just Christianity by a different name.
>game that promises vast space travel
>characters realize they're just characters in a video game
>enter a tomb that was sealed for centuries
>destroy ancient undead enemies
>they drop relevant currency
>bullets do significantly less damage than swords
Most of the time dragons are portrayed as far too intelligent not to realize that if they don't curb other civilizations, they will continue to develop more and more dangerous weapons to finally be able to successfully kill the winged monsters that are clearly their predators. I'm saying, that they would never have been allowed, or been capable of developing to ever challenge them. In such a fantasy world, logically dragons would end up like us in our world, with zero competition because nothing else is able to reach the proper condition to evolve beyond animal intellect.
>People are distrustful of magic users
>Literally everyone can cast the flames spell, in addition to whatever inherently magic racial abilities they possess
Elder Scrolls lore is such hot garbage
>section of the D&D campaign carefully details how a host of poltergeists and assorted lesser spirits are bound to the Dungeon
>they go out at night to steal gold and treasure from the surrounding human settlements, details the distance the spirits can travel
>also lists how long it takes for them to restock the coffers, relight candles, and keep the grounds "sufficiently intimidating, but not outright tatterdemalion"
>characters who use Jaunt (spirit walk, basically) to pass through walls run the risk of having their things pilfered by the spirits
I love lampshade hanging
>Monsters just happen to be progressively stronger in the exact order of locations you'll travel to
Bullets are pretty powerful, having a hole put through you is just as bad as having a gash in your side
I think it's the difference between tolerating something for practicality, versus being rightly suspicious of people seeking great power (and who inevitably bring daedra flavored disaster down upon themselves and those around them)
Bullets are more likely to penetrate, but if they both penetrate, the sword will do more damage
A bullet to the hand means a hole in the hand, maybe losing a finger if you're unlucky
A sword to the hand means no more hand
>Hyped up super powerful NPC that puts your LV15 party to shame
>He joins you
On a similar note,
>every party member is at the same level
>fight a difficult boss
>one party member runs out of HP just before I win the battle
>get a shitload of exp
>seriously consider resetting, meaning I have to fight the hard boss again, just for the chance of winning with everyone alive
>people are distrustful of murderers
>literally anyone can beat another person to death, in addition to using whatever sharp objects are lying around
Just because you CAN do it doesn't mean it's right to.
Atheist means lack of belief. If you empirically meet something, then it is not a question of belief. If you only believe in God due to empirical evidence, in at least Christian tradition you are an atheist = a disbeliever.
>Have to shit
>Suddenly fart comes along
>Have to take the risk
> Implied to have a strong and opressive social control
> MC can act 100% freely, never have his murders investigated. Even if the church does something as little as investigate the MCs morality, theyre shown to be hypocritical, petty and evil.
> every time a character wants to refer to anything, he uses "aught"
> New membdrs join paty at roughly the same level as you
> Theyre buils horribly
Do devs not understand their own game or do they think that having +mine disarming in a combat game is worth it?
>this nigga doesn't like dinosaurs
who touched you the wrong way to make you such a sourpuss?
>Still no game where it's war between Dragons and Dinosaurs.
>rules of magic and the limits of magic never fully explained
>everything is magic
>everyone can do magic
>entire game universe is one big silly fairytale cartoon in which nothing is explained because I aint gotta explain shit, its magic
That one right there is a one way express ticket to cringe town for me, as soon as it happens it alerts me to the fact that the rest of it will be utter trash. It has never been wrong either.
It's more the case of "weredinosaur mutants vs zombies n demons vs aztecs with da vinci wondertech vs mahoushoujos with dragons" but still.
>fantasy game/fire magic exists
>no forest fires or wildfires
>gold exists in game
>cork & glue are rare, precious commodities
>by the nine!
felt natural in elder scrolls games.
saying "oh my gods" feels way to awkward. why say that? It's taking the "oh my god" cliche and just putting "gods" instead of just god, its like the writers are throwing it in your face 'look how different our world is!' when they don't have enough creativity to make their game unique enough to really pull you in to the world and make it seem believable, they just take a well known cliche and change the grammar to fit the world and it comes out awkward.
>character says "geez louise!"
>in the English dub it's "Maker"
>in the japanese dub it's "God"
>Best girl falls in love with the worst character
>fortunately he wasn't real to begin with
>Nice going, Einstein!
>That there is the real McCoy!
>Smooth moves, ex-lax!
>finding food in a treasure chest
>the wilderness is so hostile you risk your life traversing it. How is any trade or farming conducted
>No farms in the countryside. What do people eat
>Town guards are level 50. Monster threatening to destroy village is level 10.
>Villain wants to destroy the world because he's sad
>Heroes want to save the world because that's where their friends live
I fucking love how the narrator talks in Darkest Dungeon.
Well, if Ace Combat has taught me anything is that CUM HISTORIA dictates for an ancient evil to REVELAT IPSUM, it'll rain death and destruction upon the land and then take a nap.
>Hyped up super powerful NPC that puts your LV15 party to shame
>He joins you
>he doesn't gain any EXP in battle
"In the beginning, everyone was zombies. Some dudes got juiced up on fire and fucked the dragons with soul steroids. After that a manlet fucked off to do his own thing and accidentally a humanity."
>exploring an ancient tomb or dungeon that has been undisturbed for centuries
>find a bottle of milk in a sarcophagus
>drink it and get poisoned status
>villain thinks the only way to save humanity is by killing everyone
>town guards run away from everything in sight
>in a fantastical setting of magic and monsters, people are skeptical about anything
>Enemy is a horse or horse based
>if you stand behind him he gets on his front legs and kicks you with his back legs
>the game has no voice acting
>every accent is done in the text
My favourite is
CONFIDENCE SURGES AS THE ENEMY CRUMBLES